View Profile: Celebrim - Morrus' Unofficial Tabletop RPG News
Tab Content
  • Celebrim's Avatar
    Today, 08:27 PM
    While I agree that this is true, it's also true that the reason fighters are tier 4 is that they aren't even very good at dealing out damage in combat, and there are critics of 3.X who have pointed out that the most powerful melee combatants of basically any level are not fighters. Indeed, I've seen arguments that a 3rd level wizard can out perform a fighter even in melee combat. So while...
    12 replies | 332 view(s)
    0 XP
  • Celebrim's Avatar
    Today, 04:22 PM
    Celebrim replied to Rappan Athuk
    There were a few inspired encounters in Rappan Athak, but mostly the adventures creativity was confined to using 3e's monster creation and modification rules (advancement, templates, class levels). As such, it's an excellent resource for the time it was created in how you can use 3e's rules to create truly unique and dangerous monsters, and it does expose a modern player to some old school...
    8 replies | 231 view(s)
    0 XP
  • Celebrim's Avatar
    Today, 03:48 PM
    The issue that concerns the OP is this. What you've described is fairly straightforward and playable in the vast majority of situations. But there is an asymmetry you don't mention, which is namely, higher level spells. The vast majority of spells always require just a standard action to cast. As a spell-caster levels up, he gets more efficient spells that do more with a single standard...
    12 replies | 332 view(s)
    1 XP
  • Celebrim's Avatar
    Yesterday, 06:06 AM
    It's not really that important to me. I can't say that there would often be a situation where it was important to a story what traumatic injuries lead to character death, and in my experience permanent maiming tends to be an even more unsatisfactory end to a character than death. Any system that get fascinated with such things is unlikely to be one where you can have a lot of character...
    13 replies | 271 view(s)
    0 XP
  • Celebrim's Avatar
    Friday, 15th February, 2019, 05:54 PM
    Beware the Meth Hound and the Barghast, and shun the fumigatous Banderstash.
    35 replies | 737 view(s)
    0 XP
  • Celebrim's Avatar
    Wednesday, 13th February, 2019, 07:32 PM
    I believe that the root of most creativity is mistakes. You fill out the blank areas in something vaguely seen or remembered, and you've created something new. I also believe the pun to be the highest form of humor. And I could totally see myself having a lynch mop, link dog, animated word, ore mage, ettercrap, gibbering mother, or invisible talker in my game, played completely seriously. ...
    35 replies | 737 view(s)
    0 XP
  • Celebrim's Avatar
    Tuesday, 12th February, 2019, 06:54 PM
    You could argue that bypassing SR and anti-magic fields was important and with some items I'd accept that argument (especially a save or suck item), but to me considering we are talking 4d6 fire damage it's just not a big deal. Anti-magic fields are a rare thing in most campaigns, and fire resistance is not. Mostly, this just isn't a god tier weapon that has all the features a PC would want, so...
    7 replies | 240 view(s)
    0 XP
  • Celebrim's Avatar
    Tuesday, 12th February, 2019, 05:52 PM
    If you look at this in D&D terms, it might be a little more empirical as to what we are talking about. (I'm going to discuss 3e because that's what I'm familiar with, but you can translate this into 5e.) Hitting a stationary man sized target is DC 5. If the range increment of a pistol is say 30 feet, then we'd expect even a novice to hit a paper target fairly reliably. This is especially...
    99 replies | 3868 view(s)
    0 XP
  • Celebrim's Avatar
    Tuesday, 12th February, 2019, 03:45 PM
    It's a 'Scorching Ray' cast at 7th level of ability, 5 times per day, with a say 20% reduction in cost due to the severe range increment constraint and another 20% reduction in cost for requiring an exotic weapon proficiency. I'd price that at like ~8,400 gp. Compare with a 'Wand of Scorching Ray', 50 charges, with no range increment for 10500 g.p., but requiring having scorching ray on...
    7 replies | 240 view(s)
    0 XP
  • Celebrim's Avatar
    Monday, 11th February, 2019, 05:52 PM
    As largely ineffectual as weapons. While there have been plenty of attempts to improve on the rifled slug and buckshot, there are still no loads I'm aware of that are more effective and reliable. Dragon's breath in particular isn't really designed to be a weapon, but rather a pyrotechnics show. You might as well take a Roman Candle and fire it at the target. Damage to unprotected eyes is...
    99 replies | 3868 view(s)
    0 XP
  • Celebrim's Avatar
    Sunday, 10th February, 2019, 04:10 AM
    While I find the setting as a whole too 'grimdark' for my taste, the imagination on display in Golarian (Pathfinder's setting) is second to none, and I'd be happy to liberally steal from the setting. (And, for that matter, for a 'grimdark' setting, it's pleasantly happy to allow itself a primary color palette which is nice.) Forgotten Realms is in fact one of the worst published settings of...
    5 replies | 349 view(s)
    0 XP
  • Celebrim's Avatar
    Saturday, 9th February, 2019, 08:51 PM
    Pistols: Not currently a military weapon but their origins are in a military weapons, specifically as weapons for cavalry and naval personnel during boarding actions. The pistols designed as military weapons are generally much larger and longer barreled than those that are used for personnel protection (such as which are issued to officers or carried by civilians). Many of the early Naval and...
    99 replies | 3868 view(s)
    0 XP
  • Mercule's Avatar
    Saturday, 9th February, 2019, 05:06 PM
    I think this is kind of the $64K question. For me, "default" assumptions about the D&D mythology is that guns don't fit, ergo, they aren't relevant and this is a pointless conversation. That said, I've realized it actually depends on the game's tone and/or setting. Being a political geek, I'm reminded of polls that show, say, Trump (used for convenience because it's current) winning or...
    99 replies | 3868 view(s)
    0 XP
  • Celebrim's Avatar
    Saturday, 9th February, 2019, 01:30 AM
    Are they really though? There isn't a lot of sign that being a wizard is more expensive than being a gunslinger. It took a very long time in real life before armies without melee soldiers dominated battlefields. I keep firearms out because I don't like what they do to low level play where firearms increase the lethality of the game in ways that aren't so great. But once the heroes...
    99 replies | 3868 view(s)
    0 XP
  • Celebrim's Avatar
    Friday, 8th February, 2019, 06:15 PM
    Wait, what? Longbow points go right through anything but double layer mail ('chain') without hardly slowing down. The rise of the longbow and the crossbow was a big reason behind the rapid development of plate armor. The longbow will absolutely penetrate a gambeson ('padded') without much difficulty. While a gambeson will dissipate a lot of the energy of the shaft, you're still going to end...
    99 replies | 3868 view(s)
    1 XP
  • Celebrim's Avatar
    Friday, 8th February, 2019, 03:39 PM
    Seems workable. Rates of fire that high weren't achieved until the mid 19th century. Depending on the ignition technology in use, the rate of fire might vary between 1 per 10 rounds and 1 per 3 rounds. Well, that's not a ban so much as a nerf. Are you suggesting that characters in the setting are prevented from picking up a sword or spear?
    99 replies | 3868 view(s)
    1 XP
  • Celebrim's Avatar
    Friday, 8th February, 2019, 02:56 AM
    Great, Extra Credits. Even though I'm very familiar with Extra Credits, and it has over the years influenced heavily how I think and talk about gaming, it's always good to spread the word around. But, it still doesn't address where I'm going to with this question, which is your assertion that the mythology of the weapon rather than its physical properties ought to define it's mechanics. ...
    99 replies | 3868 view(s)
    0 XP
  • Celebrim's Avatar
    Friday, 8th February, 2019, 01:35 AM
    Well, yes, but in no way have you explained what that has to do with mythology. A Colt .45 Single Action Army or a Winchester 1873 is a significantly different piece of technology from a 17th century wheellock pistol, and even if I paid absolutely no attention to mythology at all and merely tried to simulate those weapons by "ballistics and/or forensics" the difference between the impacts that...
    99 replies | 3868 view(s)
    0 XP
  • Celebrim's Avatar
    Thursday, 7th February, 2019, 10:33 PM
    Just curious, but how would you go about doing that? And which mythology do you have in mind?
    99 replies | 3868 view(s)
    0 XP
  • Celebrim's Avatar
    Thursday, 7th February, 2019, 05:51 PM
    If I was going with real time simulation of movement within a turn, I'd use something like the 'impulse' system in Star Fleet Battles, where your movement was evenly distributed across a turn. You'd have to make a completely new method of determining what drew an attack of opportunity from movement though to apply this to melee combat, otherwise faster creatures could always evade without...
    12 replies | 332 view(s)
    0 XP
  • Celebrim's Avatar
    Thursday, 7th February, 2019, 06:00 AM
    Enya. Loreena McKennit. Secretly elves. Also the Tolkien ensemble does some elvish music, and it's usually not as alien as I would like, but is probably a close approximation. Look for "Ai! Laurië Lantar".
    13 replies | 389 view(s)
    0 XP
  • Celebrim's Avatar
    Thursday, 7th February, 2019, 04:46 AM
    Oh that. Yeah, you aren't even going to touch that with this change. You need to make a much bigger set of changes. The most effective one that has worked for me is no longer increasing the DC of the spell's saving throw with the level of the spell. That in and of itself does so much to bring balance to things, because it brings spellcaster's back to the problem they faced in 1e where...
    12 replies | 332 view(s)
    0 XP
  • Celebrim's Avatar
    Wednesday, 6th February, 2019, 10:10 PM
    Glad to hear you are restoring sanity to your game. Yes, often the way to restore sanity is for players to play by the rules they claim that they want. One problem D&D has always had was that offense tends to great excel defense, to the point you can get into situations where the average combat lasts less than one round. As for your experiment, you are going to be trading off good and bad...
    12 replies | 332 view(s)
    0 XP
  • Celebrim's Avatar
    Wednesday, 6th February, 2019, 08:41 PM
    Long Term Campaigns: 80-400+ hours AD&D 1e (three), D&D 3.X (two), Gamma World 3e, Call of Cthulhu 5e Short Campaigns: 30-80 hours WEG Star Wars 1e, Chill 2e. Fizzled Games: 8-30 hours GURPS, VtM, Exalted, SIPS (two) One Shots: < 8 hours
    44 replies | 1231 view(s)
    0 XP
  • Celebrim's Avatar
    Wednesday, 6th February, 2019, 05:44 PM
    Good advice. I dispute the claim that this is a good man. He may be a practical man. He may have something that looks like a good intention and he may not be self-interested, but I have a hard time assigning "good" to the behavior of spreading disease to the poor parts of town. The alignment descriptor I'd associate with that behavior is 'lawful evil', an alignment associated with...
    7 replies | 277 view(s)
    0 XP
  • Celebrim's Avatar
    Wednesday, 6th February, 2019, 04:32 PM
    If you are looking to Star Trek for inspiration, you have one of two choices. Either you can keep the traditional view of the Drow as lawful evil, and go with that - Elven Space Nazi's or some such. In which case, the Romulans as evil space elves are perfectly valid models to operate off of, especially as presented in the original series. (Side note, the original Romulans were presented as...
    13 replies | 389 view(s)
    0 XP
  • Celebrim's Avatar
    Wednesday, 6th February, 2019, 04:40 AM
    The problem I have with answering this question is the Drow as presented are utterly incoherent. They seem to come from the mindset, partly the fault of Gygax, that 'chaotic evil' was more evil than evil, and they seem to have been aligned as 'chaotic evil' purely to represent them as ultimate evil rather than out of any coherent philosophy. I have no conceptual problem with a chaotic evil...
    13 replies | 389 view(s)
    0 XP
  • Mercule's Avatar
    Sunday, 3rd February, 2019, 12:37 AM
    I don't know that I've overseen a true TPK. The times I've come close, though, it was just the end of the adventure/campaign and we started a new one. That's how Curse of Strahd ended (actually, we liked the characters enough, we reconned/meta-gamed enough that we decided the characters were ejected from Ravenloft, instead, and built a campaign in a brand new world around the characters. Edit:...
    26 replies | 1175 view(s)
    1 XP
  • Celebrim's Avatar
    Saturday, 2nd February, 2019, 10:39 PM
    I haven't had intraparty conflict come up in game I was running in a really long time. What I typically see falls more under 'Loonie' behavior than full out social dysfunction. The player's aesthetics of play lead them to want to start unnecessary trouble, to take wacky actions, and be disruptive without actually having their characters commit crimes against other members of the party. ...
    82 replies | 3152 view(s)
    0 XP
  • Celebrim's Avatar
    Friday, 1st February, 2019, 09:57 PM
    :) I confess I am very opinionated. Yes, I know, but I'm a software developer, and I use 'queue' so often that I generally don't realize I've used the wrong spelling unless I reread what I wrote. Other common mistakes on my part: leaving off a negative such a 'not', exchanging or/our/are for one of the other, misuse of the apostrophe, or exchanging their/there/they're. I know what it...
    82 replies | 3152 view(s)
    0 XP
  • Celebrim's Avatar
    Friday, 1st February, 2019, 04:19 PM
    I have a beef against some so called 'sandbox' DMs. There are some DMs out there that think they run a sandbox, but they don't. The secret to running a sandbox is that you have to be willing to prep vastly more material than you need or intend to use. Indeed, that is my definition of a sandbox. If you aren't prepping material you don't intend to use, you aren't running a sandbox. In a true...
    82 replies | 3152 view(s)
    1 XP
  • Celebrim's Avatar
    Friday, 1st February, 2019, 06:21 AM
    Oh, I agree. But that doesn't make the initial phases of the adventure less on rails. I think his frustration is that he's presented with a puzzle that doesn't have an immediate solution. He tried kicking on the goads only to get slapped down, and that just fed into his sense that this wasn't a fair scenario. Once he got over the shock a bit, and started to deal with, "OK, this just is going...
    82 replies | 3152 view(s)
    0 XP
  • Mercule's Avatar
    Friday, 1st February, 2019, 03:21 AM
    If any of my players are on this forum, I've already been honest to the point of bluntness, in person. I'm also pretty sure I know when you're ticked at me and what for. Passive aggressive sucks, so just speak plainly. (Yes, I know the OP was being sarcastic, but I figured I'd be pointed.)
    55 replies | 2795 view(s)
    0 XP
  • Celebrim's Avatar
    Friday, 1st February, 2019, 03:12 AM
    Well, yes. But, I think it's not stretching the term to any breaking point to say that the transcript of an RPG is a story, or to say that one possible goal of playing an RPG is to produce a worthwhile story. After all, I think if you will reflect, you'll recall that you have over the years produced many a memorable story while playing an RPG, and while hanging out with friends from time to...
    82 replies | 3152 view(s)
    0 XP
  • Celebrim's Avatar
    Friday, 1st February, 2019, 01:58 AM
    I admit that at first glance, most people think I have a somewhat heterodox view of metagaming. I know it is popular to blame metagaming for everything, just as once upon a time it was popular to attribute to 'realism' the solution to everything. But I believe both are based on fundamental misunderstandings. I didn't object originally because your first statement was not as absolute as...
    82 replies | 3152 view(s)
    1 XP
  • Celebrim's Avatar
    Friday, 1st February, 2019, 01:12 AM
    I would very strongly say that it is. Well, for certain values of 'believable'... maybe... we could be playing 'Toon', 'Paranoia', or even 'Star Wars', none of which are particularly believable. But more to the point, an RPG is not supposed to represent a believable place. A "believable place" in and of itself is not an RPG. An RPG is not a setting. The RPG is what transpires in the...
    82 replies | 3152 view(s)
    2 XP
  • Celebrim's Avatar
    Thursday, 31st January, 2019, 10:53 PM
    - emphasis added The point of the term is that the player's characters should fit that definition. Protagonizing the PC's is considered normal and good. The DMing crime is normally to deprotagonize the PC's, so that they are no longer the major characters of the story being told in the game. I just started the 'Skull & Shackles' adventure path last night (as a player for a change!) and...
    82 replies | 3152 view(s)
    0 XP
  • Celebrim's Avatar
    Thursday, 31st January, 2019, 10:00 PM
    Most of these terms are Forge speak, or at least coined by someone heavily influence by The Forge back in the early '2000s' and who have an interest in formalizing how we talk about games - such as The Alexandrian. I don't know who exactly coined this one, and I really wish someone would publish a dictionary. Of course, the problem with the dictionary is that I'm not sure anyone has the...
    82 replies | 3152 view(s)
    2 XP
  • Celebrim's Avatar
    Thursday, 31st January, 2019, 08:54 PM
    As with most semantic arguments, probably not, though I have just tried to explain exactly how I understand the term. I believe the formal definition of the term involves giving players a guarantee that they will have both agency and be central to the story that they create. Well, to begin with, I don't think that's remotely close to the idea behind the RPG jargon "protogonism", so you...
    82 replies | 3152 view(s)
    0 XP
  • Celebrim's Avatar
    Thursday, 31st January, 2019, 05:39 PM
    It is a minor but hardly mortal sin for the DM to provide only one interesting thing for the players to do. It is a mortal sin for the DM to provide nothing to do. It is not a sin for a player to be uninterested in the story or opportunities the DM has provided to avail himself of, though perhaps the player and the DM ought to have talked about this a bit more before hand. It is not a sin...
    82 replies | 3152 view(s)
    0 XP
  • Celebrim's Avatar
    Thursday, 31st January, 2019, 05:14 PM
    I don't think I understand this one. I think you mean to relate this back to your second point, "enforcing preferred outcomes", but there has never been a time in the history of D&D where the PCs weren't protagonized, and deprotagonizing the PC's as I understand the term is a terrible sin. PC's are protagonized when they are given advantages relative to ordinary persons in the world and...
    82 replies | 3152 view(s)
    4 XP
  • Mercule's Avatar
    Thursday, 31st January, 2019, 12:02 AM
    Hmm... I wonder what percentage of the comments will be inspiration. My first solution to Inspiration not getting used was to go out and buy a handful of just hideous d20s. Something no sane person would buy, so it stood out and caught the eye. Then, I assigned one to each player. No checking the box. If you had the die in hand, you had inspiration. If you used inspiration, you rolled that,...
    29 replies | 1242 view(s)
    0 XP
  • Mercule's Avatar
    Wednesday, 30th January, 2019, 11:48 PM
    I wouldn't go quite that far, but I've definitely bought into the Savage Worlds idea of trappings. If there's no statistical difference, don't create another entry -- at the least, be OK with the fact that it's just a new name for the same stats. Most times, there's no need for statistical difference. Trying to force the issue is a low ROI.
    72 replies | 2429 view(s)
    0 XP
  • Mercule's Avatar
    Wednesday, 30th January, 2019, 11:29 PM
    I'm almost always the GM, and a couple of my players have been in my group for over 25 years, so it's really hard to distinguish between personal quirks and table customs, at this point. Here goes: Skill names are malleable. Over the course of 35 years of gaming, I've played 6 editions of D&D and about 20 other systems. I really don't care if you call it "spot", "perception", "notice",...
    55 replies | 2795 view(s)
    2 XP
  • Mercule's Avatar
    Wednesday, 30th January, 2019, 09:51 PM
    One of the few things that I carried over from 4E was the mental concept of "bloodied" at half hit points. Above half, I narrate any hit as a near miss, slap to the armor, etc. As soon as an attack drops a bad guy to/below half, though, real blood has been drawn and I start to narrate things like you're saying. It's a way of announcing "poop just got real" and even my players have started...
    55 replies | 2795 view(s)
    3 XP
  • Celebrim's Avatar
    Monday, 28th January, 2019, 11:14 PM
    "That's what my character would do" isn't actually the root of the problem, but a symptom of it. I mean, isn't everyone just doing what their character would do? The root of the problem is creating a character that doesn't have the personality to be a functional member of a group, which is often a symptom of being the sort of player that doesn't have the personality to be a functional member...
    27 replies | 1172 view(s)
    0 XP
  • Celebrim's Avatar
    Monday, 28th January, 2019, 10:45 PM
    There are all sorts of generally anti-social behavior that drive me nuts. Players that get super-aggressive and OOC angry over something that other players do IC or when they don't get there way just drive me to distraction. Probably the number one RPG crime is simply "being a jerk". Specifically, when your actions as a player are motivated by anger, envy, pride or selfishness, you are being...
    82 replies | 3152 view(s)
    1 XP
  • Celebrim's Avatar
    Monday, 28th January, 2019, 07:40 PM
    Yeah, I 'fixed' this issue by ruling that wands were arcane only devices. You could not create a wand for divine spells. While some limited range of staffs from the older editions could be used by Clerics, the vast majority were M-U only. Opening up wands to divine casters not only made wand creation easier, it provided options that they'd never had before. In my opinion, given the buffs...
    20 replies | 1323 view(s)
    0 XP
  • Celebrim's Avatar
    Monday, 28th January, 2019, 06:25 PM
    I used to run GURPS. GURPS had this idea that everything should be quantified, so that characters could be balanced with each other. Consequently, every one of the characters close relationships was supposed to be classified and quantified according to whether it was an ally, or a mentor, or a dependent or whatever. The relationship adjusted the points the character was theoretically worth. ...
    37 replies | 1152 view(s)
    1 XP
  • Mercule's Avatar
    Monday, 28th January, 2019, 02:03 AM
    As for how I actually handle initiative... I use an app. It rolls the NPCs automatically and individually (go ahead and try to plan around 25 goblins each with their own initiative count) and I ask the players for their number. Just keep hitting "next" to call whose turn it is. I guess that also means no one actually knows the initiative order until the end of the first round. No one has ever...
    144 replies | 4265 view(s)
    0 XP
  • Mercule's Avatar
    Monday, 28th January, 2019, 01:59 AM
    That'd be the start. Really, this is the sort of behavior that keeps lighter systems on my radar -- Fate, especially. I'm currently happy with 5E, but I would go insane with even one player that used metagame knowledge to that extent. Don't get me wrong, I love tactical games, especially board/war games that reward a certain level of system mastery and/or "4D chess". That's just not what I want...
    144 replies | 4265 view(s)
    0 XP
  • Mercule's Avatar
    Monday, 28th January, 2019, 01:06 AM
    Thanks. I did find that, via the Google, but it doesn't really have much meat to it. I still don't "get" the system. Does the "Lead Narrator" rotate by session, scene, some other mechanic? Or is it just a new way of talking about troop-type play from Ars Magicka? Is every die roll d12 v d20? That seems crazy random, which isn't what I'd think of for narrative play. Is there enough of a...
    2 replies | 223 view(s)
    0 XP
  • Celebrim's Avatar
    Saturday, 26th January, 2019, 08:40 PM
    No, if you look at a time line, they developed at about the same time - they all were introduced into Europe around the 13th-14th century. Cannons, gonnes, plate, and trebuchet all developed nearly simultaneously in the West. The impetus behind plate armor initially was the crossbow and the longbow could easily penetrate mail even at fairly long ranges. Gradually as the "hand gonne" and...
    99 replies | 3868 view(s)
    1 XP
  • Celebrim's Avatar
    Saturday, 26th January, 2019, 08:24 PM
    Yeah, they had this theory even back in the 18th century, and the problem with it is statistically it was wrong even then. It was actually more the other way around. Even in wars in the 17th century, wounds from bayonets were actually pretty rare. The musket volleys were doing most of the damage, and commanders that relied on the bayonet charge tended to get their troops cut to pieces. ...
    99 replies | 3868 view(s)
    2 XP
  • Celebrim's Avatar
    Saturday, 26th January, 2019, 08:14 PM
    Well, so much of this depends on your assumptions, and that's to not even get into the whole problem of hit points are a narrativist device and not a simulationist device. They exist to provide characters plot armor more than they exist to model real world wounds. For example, let's say we are playing 3.X edition. Commoners have the same 4 h.p. on average, but they don't instantly die until...
    99 replies | 3868 view(s)
    4 XP
  • Celebrim's Avatar
    Saturday, 26th January, 2019, 03:25 AM
    1) The gods are exceedingly active in my homebrew setting, both in an active role as persons and through the machinations of their respective cults, which collectively have a larger day to day role in the every day affairs of society than say the Catholic Church in medieval society. My inspirations here are decidedly Etruscan or Hindu in origin. This is polytheism to the max, because it's...
    34 replies | 13857 view(s)
    0 XP
  • Mercule's Avatar
    Friday, 25th January, 2019, 09:00 PM
    I was in middle school when I started playing 1E AD&D. After hitting a high enough level, the group encountered Demogorgon and beat him (middle school, remember). One of the books (L&L or DMG, probably) had a line about gods having a 1% chance of hearing their name, if you called it out. The same was true for demon lords, but we interpreted that as a "blind hearing" on their part that might...
    34 replies | 13857 view(s)
    0 XP
  • Mercule's Avatar
    Friday, 25th January, 2019, 08:50 PM
    Or... Just roll two d120 for everything. That way, you can have your d% and eat it, too.
    8 replies | 326 view(s)
    0 XP
  • Celebrim's Avatar
    Friday, 25th January, 2019, 08:46 PM
    Not presently playing. Have played within the last 5 years, but only as a one off. Played extensively from the early 80's to the early 90's. Modified versions of the UA tables, both as a balancing factor and for flavor reasons. Hitherto, I would use the UA version as written. However, if I were to ever go back to the game in any serious manner, I'd probably produce a variant...
    26 replies | 983 view(s)
    0 XP
  • Mercule's Avatar
    Friday, 25th January, 2019, 03:55 PM
    The front page news mentioned Shadowrun Anarchy, which is powered by the CUE system. I couldn't find much, online, about how the CUE system plays, other than it's light-weight and narrative. I saw one mention that said it's GM-less, which makes it sound like it goes even further that Fate in being narrative driven. That seems an extremely odd choice for a game with as much combat potential as...
    2 replies | 223 view(s)
    1 XP
  • Mercule's Avatar
    Thursday, 24th January, 2019, 02:21 PM
    I'd say scouting is part of why you're travelling faster -- you're looking for the best routes, etc. It's not a big deal. Overland isn't tactical. You get the bonus overland speed in exchange for the risk that the ranger may end up in combat all by himself. Probably not, since rangers typically have good stealth, but possibly. I'm pretty sure every ranger I've seen has made it clear that they're...
    12 replies | 613 view(s)
    3 XP
  • Mercule's Avatar
    Thursday, 24th January, 2019, 02:16 PM
    I didn't realize it until this thread, but I don't think I've ever had anyone try. For example, the current EK in my game is a warforged carrying two versatile weapons (longsword and warhammer). He can always just shift his grip, for free, and have a free hand. It being Eberron, I'm inclined to let him have a "masterwork" longsword that counts as a focus, regardless of rules. Really, with him...
    66 replies | 2824 view(s)
    0 XP
  • Celebrim's Avatar
    Saturday, 19th January, 2019, 07:50 PM
    Without a doubt. Don't get me wrong, I'm not trying to demean Stoker or his rightfully enduring work of horror. I'm just trying to note exactly the ease of confusion that you note here, that historical etymology is a very inexact science and that it's especially easy for an outsider to make mistakes. I grew up in Jamaica and there is a similar confusion in the vernacular 'Petwa' between moth...
    22 replies | 1064 view(s)
    0 XP
No More Results
About Celebrim

Basic Information

Age
45
About Celebrim
About Me:
A Stranger
Location:
Colombus, OH
Sex:
Male
Age Group:
Over 40
My Game Details

Details of games currently playing and games being sought.

Town:
Columbus
State:
Ohio
Country:
USA
Game Details:
Past 6 years running a homebrew campaign using a rules set evolved from 3e D&D.
More information:
Would very much like a one off in Dread or Fiasco from an experienced GM.

Statistics


Total Posts
Total Posts
12,346
Posts Per Day
2.02
Last Post
Standard and Full Actions, really necessary? Today 08:27 PM

Currency

Gold Pieces
40
General Information
Last Activity
Today 09:10 PM
Join Date
Thursday, 6th June, 2002
Product Reviews & Ratings
Reviews Written
0

7 Friends

  1. Brooding Paladin Brooding Paladin is offline

    Member

    Brooding Paladin
  2. Gentlegamer Gentlegamer is offline

    Member

    Gentlegamer
  3. haakon1 haakon1 is offline

    Member

    haakon1
  4. lordxaviar lordxaviar is offline

    Member

    lordxaviar
  5. Mark CMG Mark CMG is offline

    Member

    Mark CMG
  6. Mercule Mercule is offline

    Member

    Mercule
  7. Nonei Nonei is offline

    Member

    Nonei
Showing Friends 1 to 7 of 7
My Game Details
Town:
Columbus
State:
Ohio
Country:
USA
Game Details:
Past 6 years running a homebrew campaign using a rules set evolved from 3e D&D.
More information:
Would very much like a one off in Dread or Fiasco from an experienced GM.
Page 1 of 4 1234 LastLast

Monday, 18th February, 2019


Sunday, 17th February, 2019


Friday, 15th February, 2019


Thursday, 14th February, 2019


Wednesday, 13th February, 2019


Monday, 11th February, 2019


Sunday, 10th February, 2019


Saturday, 9th February, 2019


Friday, 8th February, 2019



Page 1 of 4 1234 LastLast
Page 1 of 13 1234567891011 ... LastLast

Monday, 11th February, 2019


Friday, 8th February, 2019

  • 11:56 PM - Coroc mentioned Celebrim in post Guns in D&D - A Hot Take
    @Celebrim Wait, what? Longbow points go right through anything but double layer mail ('chain') without hardly slowing down. The rise of the longbow and the crossbow was a big reason behind the rapid development of plate armor. The longbow will absolutely penetrate a gambeson ('padded') without much difficulty. While a gambeson will dissipate a lot of the energy of the shaft, you're still going to end up with a barbed arrow sticking in you 4-5" deep. Remember, many 13th and 14th century knights would be wearing mail over a gambeson, the longbow would frequently penetrate the combination to a depth of 2-3" (driving cloth and broken rings into your body as well), especially at ranges under 75 yards. And given the rate of fire, once you started to get hit and were now in shock and debilitated, you'd quickly turn into a pin cushion. Nope, it will not except eventually at point blank range and it just won't penetrate plate as many other weapons will not penetrate plate The kinetic energy of a heavy...
  • 05:10 PM - Coroc mentioned Celebrim in post Guns in D&D - A Hot Take
    Celebrim #62 You are right with your statements about Longbow RoF vs loadedweapons aka crossbow medieval gun etc. What you do not take into account is that the Longbow is totally ineffective versus any sort of plate armor, mostly ineffective vs. chain and even with padded armor you would stand good chances to be unhurt if the longbow hit you on a covered body part. Remember back then injury meant high risc of infection and people dying from arrows which according to some historians was the highest fatality cause in warfare back then died because of a) The arrow caused a scratch which good infected b) The arrow did lethally hit some unarmoured area of the body (only likely if there were many unarmoured troops or many arrows flying) What they did certainly not die from was c) the Famous English Longbow with a Bodkin arrowhead (surpassed in terms of penetration power only by the fanboi Katana with 5000 foldings of steel) punching a hole in the (partially pistol bullet proof...

Thursday, 7th February, 2019

  • 05:20 AM - Immortal Sun mentioned Celebrim in post What kind of music do they listen to?
    Fair enough. We approach this from different enough angles that I won’t be much further help on the cultural front. Perhaps. But finding out what I don't want to do is just as important as figuring out what I do want to do. So you've been tremendously helpful so far. Even Celebrim whose ideas are way out of line with what I'm planning has been extremely helpful, even if I don't utilize his ideas for the primary culture, I will likely purloin many ideas for cultural offshoots. As for music, it might be useful to also get an idea of what Elven music sounds like. Where are some elves when I need them!? Also, this planet is theirs, right? So, no fear of going topside at night? Yep. I haven't totally settled on the "how" of that though. So, wood instruments would be a fairly new thing, but also a very ancient thing. Maybe look into rare string instruments and woodwinds, as well as weird inventions in those categories? I'm not entirely sold on the "wood is new" idea. But I suspect this will come up when I look into "elven" music anyway.

Wednesday, 6th February, 2019

  • 11:35 PM - Gradine mentioned Celebrim in post The Battle Continues Over "Childish Things"
    ... significant factors of trolling: substituting the lowest-hanging fruit possible as representative of the whole. But he is not asking questions in a condescending tone. I would suggest that it is probably you framing it in your head as being a condescending tone because you dont like the guy. Thats just a normal human thing to do. It is not condescending to ask someone who claims that their holy text is literally true to explain something from it, or to ask why what they say is different to what that text says, or to ask why current federal policies are based on a Bronze age philosophy that the founding fathers specifically hated. I think you are ignoring the condescension due to your own biases. Trust me, it's there. It might be occasionally be subtle (not that subtlety is a particular hallmark of Maher's oeuvre) but it is there. In the tone of voice, the choice of words, the facial expressions (which are a particular hallmark of Maher's oeuvre), the body language. And as Celebrim so keenly points out, it's also present in the editing; the simple choice of subject. "This is who leads their religion," he says sneering, not literally of course but in the fact that of all the Christian pastors and priests he could have interviewed he chooses the scummy megachurch huckster. "These are their beliefs," he adds with a chortle, again not literally but sub-textually when he chooses to show off the obviously fringe wackos and their "humans rode dinosaurs" nonsense. Note the emphasis on "their"; remember that the audience for this movie is not religious people. It is "let's laugh at the silly monkeys in the zoo" level of cathartic, mean-spirited pablum. Trolling, in another word. Maybe the Senator is right, maybe there should be an IQ test for people that want to run for public office. IQ tests are total garbage; the joke from this bit was that the Senator inadvertently dunked on his own intelligence, with the unspoken subtext from Maher (editing!) being th...
  • 06:11 PM - John Out West mentioned Celebrim in post Help with city-based campaign
    Celebrim 104586
  • 05:51 AM - Immortal Sun mentioned Celebrim in post What kind of music do they listen to?
    ... The Drow don't look at life, the universe and everything like the rest of us do. But me the puny human DM is still limited in making them something presentable to the other puny humans at the table. I like the recently put forth idea of Lolth representing a "lawful, but evil" alterative to Correllions "Chaotic and indifferent". After being led on an exodus from the elven world eons ago, upon discovering their mistake the Drow chose to double down on their decisions rather than abandon them. Resulting in a society with a powerful level of cognitive dissonance that even though they know there are holes in their boat so to speak they are inclined towards traditionalism, religiosity and fanatacism. With the addition of some generally accepted level of breeding programs, eugenics and society over family; I think I would reasonablly generate a society that is at fairly functional (at least in game-time terms) but terrifying to "dig into", and most people don't. I do like the ideas @Celebrim presents for at least the counter-culture elements. For as much as the government tries, it can't control everything and that is what it manifests in. A thing to decide ahead of time is, what vision of the Drow is your starting point, before that 1000 years of development? Is there an edition you’re working from in terms of lore, or are you building your own take on the Drow? Fair. To kind of generally respond to @Celebrim that's certainly not the take I'm going for and yes, I realize that what is "established" is not really sustainable, but then looking at a lot of SyFy there's always an "evil empire" of sorts to, if nothing more, present an opposing viewpoint to the otherwise "American" or "Federation" approach to things. I'm not terribly concerned if a singular Drow empire lasted a thousand years, but functionally lets say the Drow had their own world, all generally inclined in a drowish direction that eventually reached space-faring capacity. I suppose I'd be looking at some...

Friday, 1st February, 2019

  • 03:16 AM - Hussar mentioned Celebrim in post What are the biggest RPG crimes?
    Celebrim - Good luck with that conversation bud. Keep it up a couple more posts and SAelorn will whack you on his ignore list. Come and join the club. SAelorn has been banging this particular drum for YEARS without varying a beat, regardless of how reasonable an argument you make. I would seriously suggest just backing away slowly. :D List of Player Crimes: Not bothering to inform the group when going to be late or absent. Good grief, there is no excuse for this. Completely ignoring the rest of the table. Pretty much about anything you want to talk about. Rules lawyering without actually learning the rules first. Taking ridiculous amounts of time to do simple tasks and forcing the rest of the group to wait. I once had a player whose turns took more time than the entire table combined. :uhoh: Creating characters deliberately counter to the DM's intended game. List of DM Crimes: Allowing ego to drive table decisions. Using "aha gotcha" moments as a substitute for c...

Saturday, 8th December, 2018

  • 02:55 PM - Sadras mentioned Celebrim in post When did mixing editions become unusual?
    Many of these variants are bringing ideas from older D&D editions or other systems to 5e. I think we are possibly in the Golden Age of system mixing actually. And you haven't even mentioned the variant Inspiration/Fate like rule mixing, the converted 2e Complete Guides for 5e, the converted 3e Prestige Classes and the homebrewed 4e Epic styled 5e. @Celebrim the playerbase might have tinkered more with the very imperfect systems of 1e, 2e and BECMI which is understandable, but in terms of system mixing I'm in agreement with @dave2008 - 5e seems to win this category.
  • 03:39 AM - Manbearcat mentioned Celebrim in post 4e Compared to Trad D&D; What You Lose, What You Gain
    ...their precious setting, NPCs, and metaplot utterly railroading an entire generation of players. GM's Calvinballing/Fudging/Forcing/Illusionisming their passive players through setting and metaplot tourism until their players became either (i) completely disenfranchised or (ii) so utterly annoyed that they just murderhoboed the setting/ignored the metaplot to utter ruin because the only way they could actually influence the gamestate was through violence/combat. The number of anecdotes and refugee players that fled other games into my own game during that period was truly absurd. I've never seen anything like it before or since. And I sat in on plenty of games and talked to GMs and entertained tons of conversations that bore out this idea of unmitigated authority for GMs to basically be the only active player at the table with the players doing little but characterizing a personality and rolling some dice (and hoping the resolution mechanics actually mattered). 2) My guess is Celebrim never played much Basic (1-3 and solely dungeons) or Expert (4-14 and expansion into wilderness but using the same machinery, principles, and procedures) (most people didn't play Champion/Master/Immortal...some played RC)? Exclusively played AD&D? The Gygaxian prose in AD&D (even though he explicitly called out the game as not realistic and not intended to be a simulation) vs Moldvay, Cook/Marsh made an enormous difference in the rules text. Basic and Expert's rules and prose read as (abstract) "game" while AD&D (even if not intended as a simulation) read as granular content generation rather than (abstract) "game" facilitator. I think there is a marked difference there. When I talk about "system matters", I'm working off a premise of "intentful or thoughtful design (as a holistic/integrated product)". Does anybody actually think Environment Scaling/Movement Rates + Exploration Turns + Wandering Monsters/Random Encounters + Gold for XP (and not for monsters) is just a happy acc...

Thursday, 6th December, 2018

  • 10:08 PM - Manbearcat mentioned Celebrim in post 4e Compared to Trad D&D; What You Lose, What You Gain
    @Celebrim I don’t have time to read your response in detail and respond to it, but one thing sticks out at a quick look. You appear to be using “system” as an analog for “rules” and then evaluating my post based on this usage. I don’t agree with that usage. When discussing a game, when I say “system”, I don’t mean discrete parts. I’m talking about the integration of all of play premise/goals, codified rules + the handling of exceptions, the expectations of each participant, and the broad procedures (including conversation/flow of information/how stuff enters play) of play...working in concert (or working at odds in some cases) to create a play experience. EDIT - I’ll read through your post and have a fuller response on the coming days.

Thursday, 22nd November, 2018

  • 06:08 PM - Josiah Stoll mentioned Celebrim in post What would happen if you reversed all the alignments for all the creatures in the Monster manual?
    Celebrim What if we removed the association between “light” and “good?” It would start with the angels going mad, I think. They would stream out of the heavens in a starry host, wiping out mortals in droves for some perceived fault. The demons would be those who rebelled against this violence. Cast out and hunted in the light, they retreated into the only safe place they could find- the shadows of the Underdark. Lloth in this world would be using her plotting and magic for good, and the Drow would follow her lead-creating a genuinely awesome matriarchal society. Also of note: this would explain why the goblins and orcs want to build a castle underground and why the elves and dwarves want to murder them so bad.

Thursday, 20th September, 2018

  • 07:41 AM - iserith mentioned Celebrim in post What DM flaw has caused you to actually leave a game?
    Celebrim: I know you know this because you've mentioned it before, but your posts are exceedingly long and dense. I really just don't have the time to address them in as equally a thorough manner. I don't want to sound dismissive because I do appreciate the effort, but this is really too much. I may not get to them for days and the thread will have moved on by then I suspect. If it hasn't then I can take the time to respond.

Thursday, 6th September, 2018

  • 01:29 PM - Oofta mentioned Celebrim in post [Homebrew] In a godless campaign what do you with clerics?
    Celebrim: Obviously you believe that the "divine" descriptor means something universal. I disagree ... it's just a label for a type of magic. Since there is no "source" for most magic users other than material/somatic/verbal components I don't see why paladins need anything other than their oath. You do still have to get the components right, which is why it takes time and practice to cast higher level spells. The book is quite clear, unlike clerics paladins do not necessarily get their power from their oaths. Ultimately there's no real answer other than "whatever the fiction of your world dictates". So that's my story and I'm sticking to it.

Saturday, 1st September, 2018

  • 04:11 PM - dave2008 mentioned Celebrim in post Revised and rebalanced dragons for 1e AD&D
    I'm also starting to disagree with giving the Green Dragon 1d6 scaled breath weapon damage since it results in a noticeable underperformance when compared to the Black and Blue on either side of it. I'm not that keen on it for the White but am more accepting of it since it's the weakest of Chromatic rather than being stuck right in the middle like the Green. Well, one reason Celebrim is doing that is that the cloud attack covers a greater area, so in theory it does more damage across the group. Thus, the total damage is balanced. However, I doubt that really has much of factor in play. I know if my group is planning to take on a dragon (or they encounter one) the make sure to spread out. You are unlikely to catch more than 2 in a cone or cloud. The cloud is theoretically more damage, but I don't think it is practically (to PCs anyway - henchmen is a different story) I'm more inclined to make it something HD related without age categories mattering, either a simple (or simplish formula) like X dice per Y HD (or X dice per Y HD plus A points per B bonus HP) or use the "add breath weapon column to Dragon Attacks table" solution. Yes, I am starting to think the same thing. It is a simple solution if you use HD, seems to solve all problems (age, size, and type). It is just a matter of determining how much damage per HD is the right amount. Heck, it co...

Tuesday, 21st August, 2018

  • 07:54 PM - Lanefan mentioned Celebrim in post The Min-Max Problem: Solved
    Celebrim, if your definition of failure is to fail the overall task, not just to have some setbacks along the road, then it is very different from mine. As a storytelling GM, overall success is assumed - the only failure I as a GM push for are temporary setbacks/quirks. For example, death happens only at the player's option in my games. There's micro-failure e.g. you blow your open-locks roll and the door stays locked, and macro-failure e.g. you set out to rescue the kidnapped princess but instead manage to kill her by mistake. I have no problem with either type of failure. Stuff happens. Some, like you, don't like macro-failure; and I can see where that's coming from if you're looking to tell a continuous story and the players are cool with it. Some, however, can't even handle micro-failure; which is why we're seeing things like fail-forward (which in agreement with Celebrim I see as a faulty term) creep into the lexicon. 'Nuff said. Succeed/fail: rules that set up a dichotomy o...

Thursday, 16th August, 2018

  • 08:20 PM - Lanefan mentioned Celebrim in post Tink-Tink-Boom vs. the Death Spiral: The Damage Mechanic in RPGs
    Death spiral mechanics are fine provided players are willing to have their adventuring parties do something rash like stop and rest for a few days - or even go back to town - to allow the injured a chance to recover. And in time-sensitive adventures they provide a wonderful choice for the players/PCs - do we stop and risk running out of time, or do we press on and risk running out of characters. Love it! :) The system we use ends up more or less like Celebrim 's in practice: most of the time you're in TTB land but if you get really clobbered you're into death spiral territory. We also have a potentially-unconscious range between fully functional (above 0 h.p.) and dead (at -10 h.p.). I'd like to bring in some sort of staggered mechanic; the problem there is finding a simple way to make it work equally well at very low and very high levels, I haven't found one yet and so this remains but a theory.

Thursday, 2nd August, 2018

  • 12:26 AM - Hussar mentioned Celebrim in post My Attempt to Define RPG's - RPG's aren't actually Games
    While meta-game mechanics may frequently try to tie into the in game fiction, there is no actual requirement to do so. There's no in-game reason why second wind works. It just does. Or, to use another example, what in game fiction am I engaging with when using the life path character generation method of Traveller? Celebrim - interesting link. I could definitely see your point.

Friday, 20th April, 2018

  • 10:06 PM - Imaro mentioned Celebrim in post Why Worldbuilding is Bad
    ...e available beyond just foot, should I not find what I want here in Karnos and decide to try elsewhere? Are there any unusual local customs or modes of dress etc. that I need to be aware of? Etc., and I haven't even got to nation-region-world-astronomy questions yet. If much of this wasn't provided ahead of time (i.e. this part of the world wasn't built) then I - as would, I suspect, many players - would be asking most of these questions before I ever get around to declaring an action! Even if the questions don't directly inform my action declaration right now they'll inform my general approach later; and very little of this is stuff players should be expected to just make up on their own (and if they do then the GM has to be scribbling like a madman to record all of it in the interests of future consistency - why not just do this work beforehand when you've time to relax and think it through?) Just wanted to comment on this part of your post as it ties back to the point I think @Celebrim was making earlier in the thread... mainly that @pemerton doesn't play a strictly no myth game. He's stated that he uses pre-authored content including geography, deities, names, places, etc. I think the confusion arises because he then creates a distinction (which honestly I'm still not necessarily clear on where the line is actually drawn) between the things he pre-authors and world-building. However my understanding on no myth gaming (and I don't claim to be an expert) is that everything is created during play. What I feel like @pemerton has done is created a hybrid of the two styles while claiming it's no myth which is actually serving to confuse alot of the issues. Personally I'd love if someone could point to some actual play video or streaming of no myth gaming... the only one I can think of that uses no myth gaming is the episode on Tabletop where they play FATE... and the only thing they establish before play is the State the game takes place in. EDIT: Just to note the...
  • 05:59 PM - Ancalagon mentioned Celebrim in post Cultures in D&D/roleplaying: damned if you do, damned if you don't
    I wouldn't put it as strongly as you Celebrim , but I do thank you for the kind words. And you are correct that I am troubled by a set of "rules" that seem limiting and short sighted. If a goal is to be respectful of others (and this seems laudable), and the pursuit of that goal results in gaming/fiction/etc that pretends others don't exist... then we have failed to attain that goal.


Page 1 of 13 1234567891011 ... LastLast
No results to display...

Thursday, 14th February, 2019

  • 12:22 PM - Nicholas Potter quoted Celebrim in post Warming up to the Romance Trilogy: A Review
    I can't imagine playing 'Breaking the Ice' with someone I wasn't at least potentially romantically involved with, for example, and I have hard time imagining playing it as a character that wasn't a self-surrogate. And while I can imagine making a game of flirtation I'm not sure that such a game offers some experience diverse enough from actual flirtation to make me want to pursue it as a separate activity. Is anyone who has played these sort of games able to address these concerns? As mythago said, not everyone is going to be comfortable playing a game like this. As I said, even with established boundaries it requires some degree of emotional vulnerability, which is easier for some than others. Also, your concerns about playing 'Breaking the Ice' as a character who's a self-surrogate is actually a good chance to talk about the specific mechanics of that game that I didn't have room for in the general overview of the product: When you sit down to make characters with your fellow player, yo...

Wednesday, 13th February, 2019


Monday, 11th February, 2019

  • 10:01 PM - billd91 quoted Celebrim in post RPG Writer Zak S Accused Of Abusive Behaviour
    And I'm sad that most responses are likely to be voyeurism, gossiping, moral preening, wrath and outrage, and nothing that will ever do anyone any good. I am sad that I can't make anything better. I am sad I can't wash the wounds. I am sad that whatever I say will just goad someone on. I'm sad even that I care when none of my caring matters. I'm not sad that I was skeptical of turning Zak into a celebrity - skepticism that no matter how mild I made it occasionally made people upset. There would be less need for people to publically walk back what they did or said before if they'd simply bought, or not bought, what he was selling and left it at that. Now we are going to make a big community wide issue of it? Count me out. I walked the other way the community was going when he became a star. I'll probably walk the other way they are walking now. UPDATE: Please don't respond to this point if you are thinking to. My better judgment was almost certainly to stay silent, but grief has...
  • 08:38 PM - Eltab quoted Celebrim in post RPG Writer Zak S Accused Of Abusive Behaviour
    I'm usually someone with lots of thoughts about everything and long composed essays that have been rolling around in the back of my brain for a long time, but I don't know how to tastefully convey everything I'd want to say here. a very public +1 I was thinking the same thing.

Saturday, 9th February, 2019

  • 05:06 PM - Mercule quoted Celebrim in post Guns in D&D - A Hot Take
    Just curious, but how would you go about doing that? And which mythology do you have in mind? I think this is kind of the $64K question. For me, "default" assumptions about the D&D mythology is that guns don't fit, ergo, they aren't relevant and this is a pointless conversation. That said, I've realized it actually depends on the game's tone and/or setting. Being a political geek, I'm reminded of polls that show, say, Trump (used for convenience because it's current) winning or losing against "generic Democrat". The truth is that there's never a "generic Democrat" -- there's an actual race. (Please don't take the political bait. I tried to stay neutral, really.) The same is true for guns in a D&D game. For me, they always "lose" in the context of "generic fantasy". They just don't fit my image of it. If you want to do Deadlands -- which could be considered fantasy -- that's totally different. They should probably be somewhat scary for even a 1st level "wizard", but a "gunslinger" cl...

Friday, 8th February, 2019

  • 02:07 AM - Leatherhead quoted Celebrim in post Guns in D&D - A Hot Take
    Well, yes, but in no way have you explained what that has to do with mythology. Oh, that's what you were asking. Here is something to stimulate thinking about that: https://www.youtube.com/watch?v=os3lWIuGsXE&vl=en Yes, I know it's about video games, and seems slightly off topic. But now, think of the Sword. Who wields a sword? Why do they wield a sword? How often do they use a sword? Why a sword instead of any other weapon in the entire world? And even how is a person described as acting while using a sword? These are the kinds of questions that influence the design of weapons in 5e. Consider the Greatsword and the Greataxe. Why is a Greatsword 2d6 and a Greataxe 1d12? Both of them will cut your head off if wielded by a strong enough person. Because the Greatsword is for Warriors who have Power and Control (as reflected by the Great Weapon Fighting Style), and the Greataxe is for Warriors with an explosive bloodlust (as represented by Brutal Critical and Savage Attacks). ...
  • 12:57 AM - Leatherhead quoted Celebrim in post Guns in D&D - A Hot Take
    Just curious, but how would you go about doing that? And which mythology do you have in mind? I'm guessing that it would be dependent upon the place that you want guns to have in your system. Which would both help determine and be determined by the sort of guns that exist in the setting. What Cap'n Kobold said. Guns in a Wild-West setting (where they are the defacto iconic weapon), are going to be significantly different than guns in an Age-of-Sail setting (where they are a "sometimes" weapon). Though I did come up with a custom mechanic to emphasize the "ease of use" that is often associated with guns: Equipment Bonus If you are proficient with this weapon, you may substitute your Ability Modifier with this weapon's Equipment Bonus whenever you make an attack or damage roll with it. It's not quite a perfect mechanic. But it allows commoners to be deadlier than normal, allows for things like masterwork weapons to be a thing again, and it addresses some problems I have where ...

Thursday, 7th February, 2019

  • 11:13 PM - Cap'n Kobold quoted Celebrim in post Guns in D&D - A Hot Take
    Just curious, but how would you go about doing that? And which mythology do you have in mind? I'm guessing that it would be dependent upon the place that you want guns to have in your system. Which would both help determine and be determined by the sort of guns that exist in the setting.
  • 02:40 AM - Immortal Sun quoted Celebrim in post Standard and Full Actions, really necessary?
    Before I try to offer further advice, can I ask you what it is that you don't like above movement being its own action? What specific circumstances annoy you? What level are you playing at currently that its a problem, and can you fix it by giving them more combat options for different sorts of full attack actions, either by feats or just making them freely available? That, generally speaking, it exacerbates the martial/magical discrepancy by forcing martial to sacrifice attacks (a potent class feature) in exchange for movement (something not particularly special). We're currently at 15th level, that point where "hit it with a stick" becomes an increasingly less useful option and magic becomes a more a universal answer to everything. People aren't really taking advantage of the movement options available to them, so I don't know if this would truly help, but I noticed several times I had to stop a player and say "no, you moved, you only get 1 attack" which made me feel dirty. When I wen...

Wednesday, 6th February, 2019

  • 11:35 PM - Gradine quoted Celebrim in post The Battle Continues Over "Childish Things"
    ... significant factors of trolling: substituting the lowest-hanging fruit possible as representative of the whole. But he is not asking questions in a condescending tone. I would suggest that it is probably you framing it in your head as being a condescending tone because you dont like the guy. Thats just a normal human thing to do. It is not condescending to ask someone who claims that their holy text is literally true to explain something from it, or to ask why what they say is different to what that text says, or to ask why current federal policies are based on a Bronze age philosophy that the founding fathers specifically hated. I think you are ignoring the condescension due to your own biases. Trust me, it's there. It might be occasionally be subtle (not that subtlety is a particular hallmark of Maher's oeuvre) but it is there. In the tone of voice, the choice of words, the facial expressions (which are a particular hallmark of Maher's oeuvre), the body language. And as Celebrim so keenly points out, it's also present in the editing; the simple choice of subject. "This is who leads their religion," he says sneering, not literally of course but in the fact that of all the Christian pastors and priests he could have interviewed he chooses the scummy megachurch huckster. "These are their beliefs," he adds with a chortle, again not literally but sub-textually when he chooses to show off the obviously fringe wackos and their "humans rode dinosaurs" nonsense. Note the emphasis on "their"; remember that the audience for this movie is not religious people. It is "let's laugh at the silly monkeys in the zoo" level of cathartic, mean-spirited pablum. Trolling, in another word. Maybe the Senator is right, maybe there should be an IQ test for people that want to run for public office. IQ tests are total garbage; the joke from this bit was that the Senator inadvertently dunked on his own intelligence, with the unspoken subtext from Maher (editing!) being th...
  • 10:30 PM - Doctor Futurity quoted Celebrim in post The Battle Continues Over "Childish Things"
    What it chiefly says to me is that a parent in the 1960's could generally take his kids to see a movie aimed at an adult audience without fear that it would be inappropriate viewing for them. They might not catch all the nuance, but there is hardly anything in the 'top films of the 1960's' that I wouldn't have let me kids watch if they wanted to. Indeed, 'Lawrence of Arabia' contains so very serious subject matter - rape, sodomy, torture, murder, suicide, etc. - but it's handled generally tastefully and without gratuitous obsessing over the matter, so that I do remember watching (and enjoying) 'Lawrence' when I was like 9 or 10 even when I might not have gotten exactly what was going on in every scene. By contrast, it's a rare films these days that is aimed at an adult audience that doesn't show a juvenile obsession with depicting sexual acts and graphic violence. If by "these days" you mean from roughly the 1960's to the present I might be inclined to agree, with the caveat that genu...
  • 10:16 PM - Shasarak quoted Celebrim in post The Battle Continues Over "Childish Things"
    On the contrary, I'm more than willing - if it is necessary - to look at what Maher actually said. If you can quote Maher in a way that makes it look like I have indeed missed his point, then by all means do so. But my distinct impression is that you have a desire to defend Maher's "point" with no reference to what he actually said, but rather by making up what you might have wished he said. You might have wished he was telling a joke, but the evidence of his actual words suggests he wasn't. You might have wished he was making a point about people being too thin skinned, but there is no evidence of that in the text. You might have wished that he was not equating admiration for Stan Lee with immaturity, but what you wish he had said has nothing to do with what he actually said. If you really think Maher's words are being treated unfairly or taken out of context, by all means demonstrate that. Look I could walk you through the whole skit and break it down joke for joke to you and o...
  • 09:56 PM - Haffrung quoted Celebrim in post The Battle Continues Over "Childish Things"
    What it chiefly says to me is that a parent in the 1960's could generally take his kids to see a movie aimed at an adult audience without fear that it would be inappropriate viewing for them. They might not catch all the nuance, but there is hardly anything in the 'top films of the 1960's' that I wouldn't have let me kids watch if they wanted to. Indeed, 'Lawrence of Arabia' contains so very serious subject matter - rape, sodomy, torture, murder, suicide, etc. - but it's handled generally tastefully and without gratuitous obsessing over the matter, so that I do remember watching (and enjoying) 'Lawrence' when I was like 9 or 10 even when I might not have gotten exactly what was going on in every scene. By contrast, it's a rare films these days that is aimed at an adult audience that doesn't show a juvenile obsession with depicting sexual acts and graphic violence. Excellent point. As a kid in the 70s and 80s I could watch almost all movies on TV (many of them from the 50s and 60s too) and...
  • 04:03 AM - Jay Verkuilen quoted Celebrim in post The Battle Continues Over "Childish Things"
    Actually, agreed. The arrested development in society and the failure to accept adult responsibility has been a very large topic of conversation, not just by Bill Maher, but by many of the communities - conservatives, the religious, etc. - that Bill Maher is noted for being highly critical of. And it shows up in a lot of aspects of society, which I won't get into because, well, it will get political. But suffice to say, Bill Maher isn't making a particularly novel observation and that it an observation which you'd normally expect from a conservative that thinks society is going all to heck in various ways. That may be but I don't really think D&D is unique in this regard compared to, say, people who are into gambling, sports fandom, or a lot of other things. What it chiefly says to me is that a parent in the 1960's could generally take his kids to see a movie aimed at an adult audience without fear that it would be inappropriate viewing for them. I also think that what's happene...

Tuesday, 5th February, 2019

  • 10:51 PM - Lord Mhoram quoted Celebrim in post The Battle Continues Over "Childish Things"
    "When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up." - C.S. Lewis I came to this thread to post this exact quote.
  • 10:51 PM - Immortal Sun quoted Celebrim in post The Battle Continues Over "Childish Things"
    Well, this is a 62 year old man who appears to be emotionally arrested in young adolescence. He pursues women nearly half his age. He's never been married. Heck, he's never had a long term relationship of any sort - his dating usually lasts less than two years. He's raising no children. He's never been to a PTA meeting. He's never served in the military. He has virtually no business experience. He has no religion, no externally reviewable morals to live up to. Even the few standards he claims to have, such as being a member of PETA, he freely confesses he violates when he feels like it. He has no scientific or intellectual credibility on really anything. He never has to present a rigorous or defensible opinion. He can always say, "Hey, I'm just an entertainer." or "I'm a comedian." or "Why so serious?" He doesn't have to discipline himself in anything, because he doesn't have anything that he feels he ought to do that isn't what he Bill Maher prefers to do. He's thus never had any...

Monday, 4th February, 2019

  • 10:28 PM - Shasarak quoted Celebrim in post The Battle Continues Over "Childish Things"
    Look, I may be semi-autistic, but my understanding of humor is sufficient to be able to tell that the following statement is not in the format of a joke: And if you in fact think that that is a joke, then I'm not the only one without a sense of humor. And the Battle Continues Over "Childish Things"
  • 10:18 PM - Shasarak quoted Celebrim in post The Battle Continues Over "Childish Things"
    First, I don't agree with the claim that Bill Maher is a comedian, nor do I think he was trying to be funny. Bill Maher is a person who uses the cover of comedy as an excuse for a variety of mean spirited attacks. He's a critic who, if he crosses a line, can always retreat to, "It was just a joke." To me this puts him more in the category of professional troll than comedian. Fans of comic books are only the most recent in the long list of "persons Bill Maher doesn't like". One should hardly be surprised to find oneself in that group. Nor do I think Bill Maher is trying to be funny, in the sense that "trying to be funny" to me implies at least a sort of gentle mockery, where as Bill Maher is simply scornful and insulting - things I don't find funny. Bill Maher isn't trying to be funny. He's trying to be scathing. He's trying to insult something so that people will feel embarrassed to be the object of his mockery. I think a term like "trying to be funny" shouldn't be conflated with th...

Friday, 1st February, 2019

  • 09:25 PM - Lanefan quoted Celebrim in post What are the biggest RPG crimes?
    I have a beef against some so called 'sandbox' DMs. Please don't take this the wrong way, but sometimes it seems you have a beef with a lot of things. :) There are some DMs out there that think they run a sandbox, but they don't. The secret to running a sandbox is that you have to be willing to prep vastly more material than you need or intend to use. Indeed, that is my definition of a sandbox. If you aren't prepping material you don't intend to use, you aren't running a sandbox. In a true sandbox, wherever you go, there is the fun, and eventually players get enough experience in the setting that they can orientate themselves within it and start being proactive and deciding what goals that they have, what factions that they intend to ally with, who they think the villains are, and so forth. One conceivable way to run a sandbox for example might be to have a stack of low level modules, and you've drawn up a setting that scatters these low level modules liberally all over a fairly sma...
  • 04:51 PM - pogre quoted Celebrim in post Deleted Posts


Celebrim's Downloads

  Filename Total Downloads Rating Files Uploaded Last Updated

Most Recent Favorite Generators/Tables

View All Favorites