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  • Celebrim's Avatar
    Yesterday, 05:36 PM
    Aha. "It's the Dungeon & Dragons ride..."
    5 replies | 300 view(s)
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  • Celebrim's Avatar
    Tuesday, 19th June, 2018, 05:33 AM
    Celebrim replied to Topography
    DMs should look at lots of pictures. Better yet, they should get up close with topography, and own the terrain so that they can bring places to life.
    1 replies | 116 view(s)
    1 XP
  • Mercule's Avatar
    Monday, 18th June, 2018, 12:12 AM
    High Elf 5 Wood Elf 16
    186 replies | 3600 view(s)
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  • Mercule's Avatar
    Saturday, 16th June, 2018, 03:26 PM
    Eladrin -1 -- Goodbye. High Elf 25 Wood Elf 33 Elves are mages first, and rangers second. It pains me to kill the eladrin for that reason, but they must go for the good of the whole.
    186 replies | 3600 view(s)
    1 XP
  • Celebrim's Avatar
    Thursday, 14th June, 2018, 09:40 PM
    You'd need a designer conversant in 4e, but I'm not. However, I can explain the general ideas involved and put them as close as I can in 4e terms. The feat basically gives you in 4e terms foptions on how to use a minor action during a round, or alternately if you want to power up the feat, one free action per turn can be used on the feat. That's more limited than the 3e version, but 4e has a...
    15 replies | 539 view(s)
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  • Celebrim's Avatar
    Thursday, 14th June, 2018, 03:27 PM
    There are taunting rules for Kender in the Krynn source books. The above only looks complicated. What is actually going on is that there are four relatively minor combat actions with relatively minor benefits or edge case uses that have been rolled into a single feat to make the feat worth taking. It would have been possible to write a simpler version by picking one of the actions and making...
    15 replies | 539 view(s)
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  • Mercule's Avatar
    Wednesday, 13th June, 2018, 09:42 PM
    Sounds cool, to me. Oh, and don't worry about Tony Vargas -- I started GMing pretty much immediately, too. The down side is that, after 35 years, I'm still the standing GM. The up side is that I've had a lot of practice and fun. I have no idea what your age is, but I can tell you that the ideas of middle school and high school don't carry forward well. Even as an adult, understand that you'll...
    17 replies | 312 view(s)
    1 XP
  • Mercule's Avatar
    Wednesday, 13th June, 2018, 09:27 PM
    Avariel 18 Drow 15 Eladrin 22 Grugach 4 High Elf 25 Sea Elf 16 Shadar-Kai 11 Wood Elf 28
    186 replies | 3600 view(s)
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  • Mercule's Avatar
    Wednesday, 13th June, 2018, 08:34 PM
    My general feeling is that players running multiple characters promotes a more "hack and slack" or "board game" mode of play, which I do not care for. I much prefer more character/plot driven games. I like to get to know the characters and give everyone a chance to be "the star". When a player has to split their attention, they don't really get the full effect of being in the spot light. What...
    37 replies | 802 view(s)
    1 XP
  • Celebrim's Avatar
    Tuesday, 12th June, 2018, 04:23 PM
    From my 3.0 edition homebrew: TAUNT Anyone can talk smack, but when you do it, it isn’t lame. Prerequisite: Chr 13, 4 ranks diplomacy, 4 ranks bluff Benefits: You can use your voice to your tactical advantage. By making people who dislike you, dislike you even more, you can provoke them to engage in rash behavior. In order to make use of the following benefits, the target of your action...
    15 replies | 539 view(s)
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  • Celebrim's Avatar
    Tuesday, 12th June, 2018, 01:55 AM
    English is tricky like that. We are both correct, but even though we used the word 'legend', we each used a word with a completely different meaning which a computer would have to store separately. The definition I gave accords with the first sense of the word legend, but the definition you used accords with the second sense of the word legend. They might as well be separate words for as...
    35 replies | 960 view(s)
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  • Celebrim's Avatar
    Monday, 11th June, 2018, 09:04 PM
    It would appear then you are having just a semantic argument. The problem is that I'm not convinced your assertion that legends are fiction is in fact true. Legends are stories without concrete evidence for their truth. Legends lack good historical documentation. Often legends are false or at least true facts are mixed up with false, but there is nothing inherently false about a legend. A...
    35 replies | 960 view(s)
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  • Celebrim's Avatar
    Monday, 11th June, 2018, 08:30 PM
    Most D&D giants are not so large that the square-cube law makes their existence impossible. They are so large that their proportions can't be the same as a human, but we have examples of terrestrial mammals that are of a similar scale. There were Megatheriums capable of an upright posture that were 18' high when upright. And T-Rex was 12' high at the hip and used a two-legged stance. So...
    35 replies | 960 view(s)
    1 XP
  • Celebrim's Avatar
    Monday, 11th June, 2018, 08:21 PM
    What are the laws of reality? In reality, magic doesn't work. The laws of reality prevent it. If a 20th level rogue wants to climb a column of smoke, and has enough ranks in balance, then I'm willing to give him a shot at doing it. It is impossible in reality, but then the 20th level rogue doesn't exist in reality. He exists in a fantasy.
    35 replies | 960 view(s)
    2 XP
  • Celebrim's Avatar
    Monday, 11th June, 2018, 08:19 PM
    Legendary = Extraordinary Legendary = Superheroic Legendary = Superhuman Legendary != Magical Without endorsing or condemning particular mechanics, I'm Ok with characters of legendary skill doing superhuman things.
    35 replies | 960 view(s)
    5 XP
  • Mercule's Avatar
    Monday, 11th June, 2018, 07:39 PM
    This is why I'm good with Greyhawk, as a setting, being done. The red-and-gold box was fantastic, at least for its time. If WotC did a high production value (i.e. modernized) hardcover that was a straight-up conversion with a pull-out map, I'd almost certainly get it. Doubly so, if it was edition-less/evergreen or just had a few stats in an appendix. I seriously doubt that the current staff would...
    16 replies | 970 view(s)
    3 XP
  • Celebrim's Avatar
    Monday, 11th June, 2018, 07:20 PM
    I don't immediately recognize it. Dragon #307: Dweomervore - small blue dragon that eats the charges from magic items?
    5 replies | 300 view(s)
    0 XP
  • Celebrim's Avatar
    Monday, 11th June, 2018, 06:32 PM
    You might need to use homebrew rules to make that concept work. Some description of the character sheet would help, but if the character has Blindsight then keep in mind that at short range, Blindsight is basically better than vision in a lot of ways. It's a super-power, akin to what Daredevil has. So if the character has blindsight, it's less a matter of "This character is blind and so...
    1 replies | 183 view(s)
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  • Mercule's Avatar
    Friday, 8th June, 2018, 11:11 PM
    See, I don't even think of it as "faking" the psion, though. To me, the definition of a psion is someone who does supernatural things by drawing on the inner pool of power some accident of birth endowed them with. That view and usage predates the existence of the Sorcerer class. The 3E Sorcerer was added just to give people a way to play an arcane caster without having to deal with the worst...
    244 replies | 9177 view(s)
    2 XP
  • Mercule's Avatar
    Friday, 8th June, 2018, 10:48 PM
    The assumed starting year is 998 YK, which is 998 years after the founding of the Kingdom of Galifar, 4 years after the Day of Mourning, and 2 years after the Treaty of Thronehold. If you're referring to the year in the Realms: Don't know, don't care. The idea that a new player might just assume that they didn't have to specify a setting for a question like this because they perceive D&D and...
    30 replies | 1067 view(s)
    0 XP
  • Mercule's Avatar
    Friday, 8th June, 2018, 10:36 PM
    I agree with this. Most folks I know/knew used psionics to represent "magic in the blood" or "weird powers" in AD&D and even 3E. Yes, the 3E sorcerer was supposed to represent unknown origin to magic, but, again, everyone I knew just ignored the whole dragon blood thing and used it as an alternate mechanic for Wizards where you sacrificed one kind of flexibility (change every day) for another (no...
    244 replies | 9177 view(s)
    1 XP
  • Celebrim's Avatar
    Friday, 8th June, 2018, 10:10 PM
    Actually, even before I get home and get a chance to pull some ideas from my house rules, I can help you in a small way with this link: http://www.enworld.org/forum/showthread.php?303234-Playing-Like-Celebrim-The-Fighter It's from like 7 years back and some of the ideas then are a bit unrefined, and the example new fighter feats in the thread aren't focused on what you are looking for, but...
    19 replies | 606 view(s)
    1 XP
  • Celebrim's Avatar
    Friday, 8th June, 2018, 07:45 PM
    I'm not proposing anything. I'm explaining that I've got 8 years play testing a homebrew set of rules. So, was Run a class skill of every class, or was it a skill limited to the speedster class? Did your system not have classes and class skill lists? Did your system give you a linear boost or a non-linear boost? Then why in the world would you think your voice of experience has any...
    19 replies | 606 view(s)
    0 XP
  • Celebrim's Avatar
    Friday, 8th June, 2018, 07:32 PM
    Ok cool. I'll back off on the whole "You should rebuild things from the ground up." I dream of having a system I don't have to house rule, and I was kind of hoping 5E would be that system but (even though I don't run it) the more I investigate the more it seems like I would be trading a set of known problems which I've fairly good solutions for for a whole bunch of problems still being...
    19 replies | 606 view(s)
    0 XP
  • Celebrim's Avatar
    Friday, 8th June, 2018, 01:45 PM
    Are you talking to me? Because this is what I wrote: "The rebuilt fighter also gets 4 skill points and access to four new skills: leadership, tactics, porter, and run." 3.X Fighter is widely regarded as a tier 5 class, meaning that it fails to even fulfill the role it is designed for to any degree. If Fighter were an NPC class, it would still be underpowered. Warrior is so...
    19 replies | 606 view(s)
    0 XP
  • Celebrim's Avatar
    Thursday, 7th June, 2018, 10:08 PM
    Close Quarters Fighting is an example of something that fighters absolutely need to stay relevant, but it brings up an important point here and that is feat tax. If you can compose a list of feats a fighter absolutely has to have to stay relevant, then you are actually creating a count of how many feat slots the fighter is short of in its design to being balanced. You have to either grant these...
    19 replies | 606 view(s)
    0 XP
  • Celebrim's Avatar
    Thursday, 7th June, 2018, 05:20 PM
    I think you are looking at the problem wrong. Martials remain relevant in combat relevant to spellcasters for a pretty long time, especially if you are careful about limiting the spell lists and not bring in every single published spell. The problem is largely that martials do not remain relevant outside of combat compared to spellcasters very quickly. This is because martials are limited...
    19 replies | 606 view(s)
    1 XP
  • Mercule's Avatar
    Wednesday, 6th June, 2018, 07:57 PM
    I prefer to think the super-lucky outliers are the only characters that survived long enough to have meaningful play. If they practiced what they preached, there should be scores of corpses laying in dungeons just to end up with the occasional Mordenkainen. I'm sure there was a lower limit to what they considered "playable", but I expect they were willing to deal with more than a few dead PCs, as...
    92 replies | 3431 view(s)
    2 XP
  • Mercule's Avatar
    Sunday, 3rd June, 2018, 08:37 PM
    As far as the book goes, I've never cared for the Blood War, despite using a ton of fiends in my game (I have my own take on demons vs devils); am indifferent to gith; don't really care for some of the changes to elves I've heard about; and loathe drow. That means the majority of the book is actively useless to me. I picked up the book simply because I swore I'd put my money where my mouth is...
    40 replies | 2142 view(s)
    0 XP
  • Mercule's Avatar
    Sunday, 3rd June, 2018, 08:27 PM
    Interesting. I've actually stopped buying the physical version of books and started going full DDB. I like having as small of a footprint as possible. I also use an initiative tracker. Of course, I'm a computer programmer who got my start writing a character builder for 1E on the Commodore 64 my folks got in middle school. So.... having computer aids for D&D goes back almost as far back as having...
    40 replies | 2142 view(s)
    2 XP
  • Celebrim's Avatar
    Wednesday, 30th May, 2018, 12:55 PM
    Use templates. Elemental Earth Dire Elk, for example.
    17 replies | 470 view(s)
    0 XP
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About Celebrim

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About Celebrim
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Colombus, OH
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Details of games currently playing and games being sought.

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Past 6 years running a homebrew campaign using a rules set evolved from 3e D&D.
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Would very much like a one off in Dread or Fiasco from an experienced GM.

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Past 6 years running a homebrew campaign using a rules set evolved from 3e D&D.
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Would very much like a one off in Dread or Fiasco from an experienced GM.
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Friday, 20th April, 2018

  • 10:06 PM - Imaro mentioned Celebrim in post Why Worldbuilding is Bad
    ...e available beyond just foot, should I not find what I want here in Karnos and decide to try elsewhere? Are there any unusual local customs or modes of dress etc. that I need to be aware of? Etc., and I haven't even got to nation-region-world-astronomy questions yet. If much of this wasn't provided ahead of time (i.e. this part of the world wasn't built) then I - as would, I suspect, many players - would be asking most of these questions before I ever get around to declaring an action! Even if the questions don't directly inform my action declaration right now they'll inform my general approach later; and very little of this is stuff players should be expected to just make up on their own (and if they do then the GM has to be scribbling like a madman to record all of it in the interests of future consistency - why not just do this work beforehand when you've time to relax and think it through?) Just wanted to comment on this part of your post as it ties back to the point I think @Celebrim was making earlier in the thread... mainly that @pemerton doesn't play a strictly no myth game. He's stated that he uses pre-authored content including geography, deities, names, places, etc. I think the confusion arises because he then creates a distinction (which honestly I'm still not necessarily clear on where the line is actually drawn) between the things he pre-authors and world-building. However my understanding on no myth gaming (and I don't claim to be an expert) is that everything is created during play. What I feel like @pemerton has done is created a hybrid of the two styles while claiming it's no myth which is actually serving to confuse alot of the issues. Personally I'd love if someone could point to some actual play video or streaming of no myth gaming... the only one I can think of that uses no myth gaming is the episode on Tabletop where they play FATE... and the only thing they establish before play is the State the game takes place in. EDIT: Just to note the...
  • 05:59 PM - Ancalagon mentioned Celebrim in post Cultures in D&D/roleplaying: damned if you do, damned if you don't
    I wouldn't put it as strongly as you Celebrim , but I do thank you for the kind words. And you are correct that I am troubled by a set of "rules" that seem limiting and short sighted. If a goal is to be respectful of others (and this seems laudable), and the pursuit of that goal results in gaming/fiction/etc that pretends others don't exist... then we have failed to attain that goal.

Thursday, 5th April, 2018

  • 04:31 PM - Pauper mentioned Celebrim in post What SHOULD be the purpose of magic items in an RPG?
    Within the D&D universe (and the universes deliberately designed to be similar to it, such as Pathfinder's Golarion and Hackmaster's default universe, etcetera), magic exists as a tool -- it is defined, has specific effects, and requires explicit factors to be in place (class, level, components, etc.) before it can be used. In that sense, the 'why' of magic items in D&D is that they are tools that can be used by classes that don't otherwise get to use magic (healing potions are probably the ur-example here), or they are tools that can be used by classes that do get magic to either do magic they don't normally get to do or do so magic they do get to do more efficiently. I have a good deal of respect for Celebrim and his desire to make magic 'numenous', but as he points out, execution is much harder than conception, and D&D as a system has basically given up on making magic items 'special' save in a few specific instances where 'special' equates more with 'powerful' than with 'exotic'. The way most players approach magic items has adopted this pragmatism: if you ask a player what the purpose of a magic weapon is, his answer will likely be that it's to bypass the defenses of monsters resistant to non-magical weapons. This is a big reason why players complain when a DM is seen as 'stingy' with magic weapons -- players don't like to feel 'ineffective', even if the resistance to non-magic weapons is an intentional game design decision. Fifth edition has tried to reduce the importance of magic items, and has even taken steps to reduce the 'characters are magic item carrying platforms' concept of Third and Fourth edition D&D, but some players insist on collecting loads of magic items because th...

Wednesday, 4th April, 2018

  • 09:40 PM - Gradine mentioned Celebrim in post Do We Still Need "Race" in D&D?
    I'm not going to touch the broader debate except to mention for full disclosure that my sympathies lie a lot more with the individualist concerns of the grassroots movements. Perhaps you missed it, because my original post read "how is the academic definition useful?", but I realized my mistake and edited it to say "how is the academic definition useful here?" That's a fair point. I suppose I was just trying to cover my bases? To be honest, it seems like both of you are guilty of attributing nefarious motives to the other, and that's driving a lot of the frustration. Because, of course, once you see someone attributing nefarious motives to you, it's only natural to think they must have nefarious motives for doing so... To be perfectly honest, I have a significant amount of respect for Celebrim; he's intelligent and logical and I genuinely get the sense that his heart is honestly in the right place. He's in fact said as much about me as well (well, the heart-in-the-right place bit, anyway, I'm not sure what he thinks about my intellectual or logical capacities at this point :-P). I do have a tendency to let my heart get ahead of my head in discussions such as these, and get heated and say things which I kind of mean but which are unkind and unhelpful and usually apply to other people within the conversation, which tend to come out because I don't tend to reply to those individuals. Which is, I'll admit, pretty awful of me. These are all things I've been working on but clearly haven't mastered yet. And I can also see how I do try to shoehorn in other subjects that I really feel are really relevant at the time but in hindsight are maybe... relevant-adjacent, I'll say. Relevant from my perspective, sure, but probably way more of interest to me than anyone else in the thread. ...
  • 06:37 AM - Hussar mentioned Celebrim in post Do We Still Need "Race" in D&D?
    I'm not offended by worthless ideas. I'm also not in the minority here. Race is of absolutely no issue in the game as it stands. At least not to any appreciable number of people. Then how do you explain the change in Pathfinder? If it is of absolutely no issue, then, why is the #2 game changing it and why have a number of other RPG's changed it as well? And, frankly Maxperson, how is it possible to have a conversation with you when you absolutely refuse to acknowledge the other side's point? Whether you agree or not, fair enough. But, you're starting the conversation with "anyone who complains about this is such a tiny minority who shouldn't even be acknowledged". That makes it pretty hard to have any sort of conversation. And, as another point, I'd like to thank BryonD for illustrating my point. Having internalized his own interpretations to such a degree that he cannot even consider that those interpretations aren't actually part of the game. Compare that to Celebrim's elf example, that at least isn't counter-factual some of the time. In AD&D, since the rules were silent on the issue, any interpretation is equally valid. Of course, that means that the "nurture" interpretation is just as valid as the "nature" one. Now, after AD&D, the "nature" interpretation is flat out false since it actually contradicts what's written in the game. Like I said, I'm not terribly fussed abou this. Just bemused that people who spend this much time thinking about the game are so blind to their own internalizations.

Tuesday, 3rd April, 2018

  • 12:26 PM - Hussar mentioned Celebrim in post Do We Still Need "Race" in D&D?
    ...t. Oh, totally agree. What a DM does in his or her own game is none of my or anyone else's business. That's groovy. What bemuses me though is when people mistake their homebrew for what is actually in the game. They've done it a certain way for so long that they are no longer even aware that they have made changes and then start to argue that the way they've done it is somehow the "right" way of doing it, despite not actually being supported by the game itself. And, frankly, I agree that I wouldn't really want the game to be changed so much that race/origin/whateverdahellwefinallysettleon is a la carte. A baseline elf has elven weapon proficiencies. I'm groovy with that. That's the baseline. If you want to deviate from that (such as AngryDM has) then go right ahead. But, as an argument that somehow those proficiencies are innate to elves is actually not supported by the game. Granted, I'm banging the drum here on a single example, and I don't really mean to pick on Celebrim here actually. It was just something that stuck in my head. The argument is that race is the best term because race encapsulates elements that are not necessarily captured by, say, species because of the existence of magic. And, sure, darkvision (or whatever you want to call it) or trance, yup, that's pretty inherent in being an elf. But, that is still covered by terms like heritage or ancestry.
  • 09:29 AM - Hussar mentioned Celebrim in post Do We Still Need "Race" in D&D?
    What amuses and bemuses me the most in these types of topics is just how much people have internalized their own interpretations to the point where they can no longer distinguish their own idiosyncratic takes from what is actually stated in the game. For example, angryDM talks about the elf raised in a human city not being proficient in longswords and bows. Celebrim then claims that such proficiencies are the result of the nature of elves. Elves innately know how to use swords and bows. Only problem with that is that it's not true. It's certainly not true in 5e where, while high and wood elves get it, drow do not. They are all elves after all. If it was innate to being an elf, then everyone would have the same thing. Drow aren't proficient in any bows. Plus, it's specifically called out as Elf Weapon Training. Kinda says it right there in the title. In 3e, it's also called out as training - "Elves esteem the arts of swordplay and archery , so all elves are familiar with these weapons" (3e PHB p 16). 2e is silent on the issue - elves simply gain +1 to hit with bows and swords. There is no background given whatsoever. So, angryDM's point is pretty valid. For a good chunk of the game's history, elves do not gain any innate understanding of swords or bows. So, why does being an elf grant automatic proficiencies?

Thursday, 29th March, 2018

  • 01:09 AM - Hussar mentioned Celebrim in post Do You Use Your RPG Rules as Written?
    Heh, it's nice to agree with Celebrim, just for the novelty of it. :D Yeah, I'm pretty solidly gamist, with a dose of narrativist in my play, so, yeah, Sim play is pretty much bottom of my list of priorities.

Wednesday, 28th March, 2018

  • 01:58 AM - Hussar mentioned Celebrim in post Do You Use Your RPG Rules as Written?
    To be honest, I look at your list, Celebrim, and pretty much shrug and play on. These things just don't bother me. Web doesn't work because it needs two anchors? Ok, fair enough. It just doesn't work. 1/day non-magical powers? Fantastic. It's a game, it needs balance. No skin off my nose. Like I said, it just doesn't bother me. I simply cannot get up the energy to get bothered by this stuff anymore. I just want to play. If the game says X and X is fun? Good enough for me.

Monday, 26th March, 2018

  • 11:44 PM - Hussar mentioned Celebrim in post Do You Use Your RPG Rules as Written?
    Celebrim - whereas I ran 3e/3.5 for quite a few years and rarely had any of the issues that seem to trouble you so much. We just didn't. The game ran best when we just stopped trying to fiddle with it. Again, it's all about different experiences. It has very little to do with stability and more to do with the fact that I have zero interest in learning another game, particularly someone's home-brew one. Again, I just don't. Note, RAW =/= you must accept every single book. Where is that part of RAW? RAW means that the rules that you use, you follow. Not, just because it's in a book somewhere, that we're not using, we still must abide by. That would be bizarre to reference a book that no one is using.
  • 01:51 PM - Mercule mentioned Celebrim in post Do You Use Your RPG Rules as Written?
    Now, here is one area where we are in 100% agreement. I've largely come to the same conclusions that you have here. Yes, it's fun to bang out new mechanics, but, watching what people post has made me realize that many people are very bad at it. Like you say, they either set the numbers too high or too low and wind up with mechanics that just aren't all that good. I'll agree with this, too. I'd say I'm better than average, but that doesn't mean I always get it right the first time. Even the pros play test stuff. Heh, it's funny Celebrim, while I was writing my answer to Mercule, I did have you in mind when I mentioned 3 inch binders. :p And, I know, from your posts, that you spend incredible amounts of time on your game. Fantastic stuff. But, I also know myself well enough that I would be a very bad fit at your table. I just would. The constant rule changes would bug the heck out of me and I would wind up spending far more time whinging about this or that rule change than actually playing. :D I've gotten very used to playing in groups where RAW is generally the baseline we're all working from. From 3e onwards, the groups I played in and DM'd have generally tried to adhere to RAW. It works better for us. I'm not interested in playing amateur game designer nor am I interested, particularly in indulging anyone else's amateur game designer proclivities. I just want to play the game that we've agreed to sit down and play. I didn't have a 3" binder, but I did use one of those legal accordion folders and I'm p...
  • 02:35 AM - Hussar mentioned Celebrim in post Do You Use Your RPG Rules as Written?
    ...ad an idea about what they wanted to achieve the rules change that they were proposing rarely achieved that. Some where the equivalent of Monte Haul GMs that were handing out treasure in the form of broken rules, and others where the equivalent of death dungeon DMs that wanted to change the rules to "keep players in their place". Most of my posts from that era consisted of me trying to explain to some young DM why they probably shouldn't change the rules until they had a bit more experience and a very concrete reason why they wanted to change something and what they hoped to achieve by that change. Now, here is one area where we are in 100% agreement. I've largely come to the same conclusions that you have here. Yes, it's fun to bang out new mechanics, but, watching what people post has made me realize that many people are very bad at it. Like you say, they either set the numbers too high or too low and wind up with mechanics that just aren't all that good. Heh, it's funny Celebrim, while I was writing my answer to Mercule, I did have you in mind when I mentioned 3 inch binders. :p And, I know, from your posts, that you spend incredible amounts of time on your game. Fantastic stuff. But, I also know myself well enough that I would be a very bad fit at your table. I just would. The constant rule changes would bug the heck out of me and I would wind up spending far more time whinging about this or that rule change than actually playing. :D I've gotten very used to playing in groups where RAW is generally the baseline we're all working from. From 3e onwards, the groups I played in and DM'd have generally tried to adhere to RAW. It works better for us. I'm not interested in playing amateur game designer nor am I interested, particularly in indulging anyone else's amateur game designer proclivities. I just want to play the game that we've agreed to sit down and play.

Sunday, 25th March, 2018

  • 12:28 AM - pming mentioned Celebrim in post What Has Caused the OSR Revival?
    Hiya! @Celebrim, I think I get where you are coming from. From what I gather, you're arguing that having "stuff" in the rules, available to the players, helps fuel their imaginations and helps them reach for goals that are otherwise not mentioned/suggested. Is that a fair assessment? If it is...then I agree. I am a firm believer that a two or three sentence description of an "adventure" (for example) serves a much better purpose than a two or three page description of it. I guess the "less is more" paradigm is at the fore in this case. For example, I would rather have a paragraph in the PHB, under Magic-User say something like: "Magic-Users are always striving for more knowledge. Many will head down various intellectual pursuits such as astronomy, geography/geology, flora and fauna, biology, etc, trying to find new ways in which the great mysteries of magic can be understood, harnessed, and used for creating new spells, items, construction, and so forth". I would much rather have that (and I thi...

Tuesday, 13th March, 2018

  • 07:42 AM - Hussar mentioned Celebrim in post When Fantasy meets Medieval Europe
    Thomas B - don't let Celebrim worry you too much. I'd amend his claims to be closer to, "If you post this on En World with the pretensions that you are an expert and that any and all criticisms can be brushed away" then you might have problems. Otherwise, nobody is going to bother you in the slightest about this. We reap what we sow after all.

Thursday, 8th March, 2018

  • 10:54 PM - Grogg of the North mentioned Celebrim in post Poll: Gaseous form vampire is surrounded...is it "stuck"?
    The spell allows you to pass through "Mere cracks" so I would say yes. I will also agree with Celebrim that a creature that completely takes up its square would prevent movement, such as a gelatinous cube. Its movement would also be impeded if you could surrounded it with liquid (some sort of wall of water?) or if you had something like Wind Wall cast.

Wednesday, 7th March, 2018

  • 10:14 PM - doctorbadwolf mentioned Celebrim in post When Fantasy Meets Africa
    @Celebrim no one, anywhere, is saying that you can’t tell stories that are about a black woman if you’re a white guy. They’re saying that you do not have the relevant experience to tell a story that is about the specific experience of being a black woman in America, for instance, when you are a white dude. As for the idea that there are no struggles that aren’t common to “the human experience”...that is literally just blatant nonsense.
  • 11:05 AM - Aldarc mentioned Celebrim in post Your single favourite RPG book?
    Without question, Green Ronin's "The Book of the Righteous".This was my first thought too. IMHO, it was really the first book from the d20 3.X era that got religion right in terms of making a living pantheon and series of cults. Fundamentally it got something incredibly basic right, namely, "you do realize that people will actually want to worship/venerate these gods, right?" Honorable Mentions: mainly for being settings that influenced how I think about settings, and I respect a certain degree of coherency of the the first two listed settings in particular. * Eberron Campaign Setting Book * Numenera * Blue Rose (and the True20 book) Also, Fate Core (and Accelerated). I think that Fate Accelerated presented a more concise depiction of how Fate works, so it made a lot of it digestible for me when I was first looking into the system. I don't think that the writing is all that great, as Celebrim mentions, but once you get past the "pedestrian" writing, there are a lot of gems. I do think that some of the better explanations of the basic rules actually come from some of their other games (e.g., Atomic Robo, Young Centurions) or from 3rd party published settings (e.g., Jadepunk).
  • 12:41 AM - Hussar mentioned Celebrim in post When Fantasy Meets Africa
    ...a at all. If you got to be extra respectful to Africa but you can safely portray any non-English European ethnic group as a bunch of drunks that love to fight, guess which group is going to be your "ethnic color"? If some extra wheel starts spinning in your head when you see pictures of people with different skin color than you that causes you to treat that presentation differently, that ought to be a great big huge warning flag about something other than what you are looking at. That extra wheel doesn't help the industry become "more inclusive". It just is a big red flag to avoid any sort of controversy (sort of like what this thread might be with respect to publishing articles about Africa). This is total bull. There are any number of norse inspired modules that don't look like this. Heck, bullywugs? Seriously? And, we've even got historically (semi) accurate D&D supplements like the 2e Viking supplement which at least tries to be somewhat grounded in history. IOW, no, Celebrim, you are absolutely wrong here. Sure, there might be double standard modules like you describe, but, there are also ones that aren't. Which isn't true in D&D of anything African inspired. Which is the whole point.

Tuesday, 6th March, 2018

  • 03:43 PM - Doug McCrae mentioned Celebrim in post When Fantasy Meets Africa
    Celebrim Looking back on content I've created in the past I would say that I have fallen into the trap of associating black people with animals. For example in a superhero scenario that had about 40 characters there was one black NPC and I made her a Tigra type. On another occasion I used the wereleopard bit as the main antagonists when the PCs visited West Africa. In thinking about this and interrogating my choices I certainly don't think I'm being "deeply thoughtful and intellectual" but I do, quite strongly, feel that it's the right thing to do. Regarding treating fantasy Viking land in the same way, the big difference is that today in Western society people of Scandinavian heritage are not subject to discrimination due to beliefs about their lack of intelligence and propensity to violence that are rooted in 19th century scientific racism and people of sub-Saharan African heritage are. I don't see awareness of a double standard as itself being a double standard. If it is then it's a po...

Saturday, 3rd March, 2018



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Sunday, 17th June, 2018

  • 10:35 AM - Starfox quoted Celebrim in post Skill Feats In Pathfinder 2
    I'd personally rather they focus more on making that payoff bigger, than necessarily remaking the game as a non-fiddly version of PF. In all the examples, low-level characters are even more bare-bones than in PF 1 (except with regards to hit points). What used to be 1st level class abilities and race abilities are now feats you have to earn over levels.

Saturday, 16th June, 2018

  • 09:15 PM - Caliburn101 quoted Celebrim in post Skill Feats In Pathfinder 2
    Let's count the number of times your logic fails you just in this little distance. #1. So, being quite happy with PC's jumping a great distance is not the same as defending a skill feat. They simply aren't the same thing. I can be quite happy with PC's jumping a great distance and not happy with the skill feat. They are independent of one another. So, you fail. #2. The word impossible is misused. Why do you think it is impossible to do a 70' long jump? Well, you think that because in real life, a jump of just 29' is a very long jump. In real life, it is impossible for a normal human to jump 70' on the surface of the Earth. The problem with this statement is that all of its logical basis of that statement is inapplicable to the situation. It's not logical to apply an argument from real life to this situation. We aren't discussing real life. We aren't discussing a game trying to simulate real life. The game takes place in another universe and not on Earth. The game does not and is ...

Friday, 15th June, 2018

  • 01:55 AM - Tony Vargas quoted Celebrim in post Skill Feats In Pathfinder 2
    Well, as long as you are going there, no where ever in any edition has there ever been anything in the rules about physics. Physics are simply not mentioned. They aren't a part of the game. Off the top of my head, in 1e, Gygax's Feather Fall references 'mass' in what seems to be the physics sense, and Freezing Sphere, 'absolute zero,' which doesn't have any other sense I can think of. Mind you, one's physically impossible and the other doesn't behave in accord with the label, but still. Gygax also referenced Freudian psychoanalysis all over the darn place - soft science, I know, but he was no stranger to anachronism. Yes, but none of that is physics. The amount of falling damage something takes is not calculated through any process that resembles anything that you'll learn in Physics, or Nature and Properties of Materials, or Statics, or Dynamics, or any other physics, science or engineering course you or I have ever taken. It'll be wildly at odds with those things, indeed. Hps...

Thursday, 14th June, 2018

  • 05:30 PM - darkbard quoted Celebrim in post Attercop Attercop from Taunting to - Come and Get it.
    From my 3.0 edition homebrew: TAUNT [GENERAL] Anyone can talk smack, but when you do it, it isn’t lame. Prerequisite: Chr 13, 4 ranks diplomacy, 4 ranks bluff Definitely a holdover from 3E, as you note. Since there are no "ranks" in skills in 4E, I would require training in Bluff or Diplomacy, which each opening two of your minor effects. If the character has training in both Bluff and Diplomacy, open up all four effects.
  • 04:59 PM - Garthanos quoted Celebrim in post Attercop Attercop from Taunting to - Come and Get it.
    There are taunting rules for Kender in the Krynn source books. Ah that is to be expected considering Bilbo being where most of us first "saw" it used in battle. The above only looks complicated. What is actually going on is that there are four relatively minor combat actions with relatively minor benefits or edge case uses that have been rolled into a single feat to make the feat worth taking. It would have been possible to write a simpler version by picking one of the actions and making it more powerful, but doing that would have encouraged cheese that would have stretched the bounds of credibility regarding what taunting can actually do in a fight. As written, if you want to build a character that uses Taunt as part of a battlefield control strategy, you can do that, but it requires a fairly strong investment to do it. The other thing going on is that I generally prefer broad to deep. If I went narrow with one single deep ability, then a character would have to rely on stunts (which ...
  • 01:54 PM - Caliburn101 quoted Celebrim in post Skill Feats In Pathfinder 2
    LOL. Sir, you have nothing to teach me about logic, I assure you. Great! Then let's see some. I didn't actually say I had anything to teach you on the subject, merely that you should use some in this instance. That's the best you can do? Really? The real irony of this is that I'm not even defending the skill feat as written. My impression of the skill feats as written are actually pretty poor. But it has nothing to do with 'science' or any illogical and irrelevant crap like that. Actually, you have defended it. Read your own words - you are quite happy people jumping impossible distances with a high jump skill. Critiquing my point of view with the counterpoint detail you have attempted is a well worn (because it's effective) debating technique, and generally, one doesn't debate a topic with another unless there is some contrary point of view. But by all means, if you do agree with me, I would be delighted to read why you do.
  • 10:09 AM - Garthanos quoted Celebrim in post Attercop Attercop from Taunting to - Come and Get it.
    From my 3.0 edition homebrew: TAUNT [GENERAL] Anyone can talk smack, but when you do it, it isn’t lame. Prerequisite: Chr 13, 4 ranks diplomacy, 4 ranks bluff Benefits: You can use your voice to your tactical advantage. By making people who dislike you, dislike you even more, you can provoke them to engage in rash behavior. In order to make use of the following benefits, the target of your action must understand the language you are speaking. You cannot taunt a creature without an intelligence score. “Fight me, you son of a pig!”:You can use your diplomacy skill in place of the disguise skill when engaging in the Distract maneuver. If you succeed you have a +8 circumstance bonus to AC vs. the opponent’s attack rather than the usual +4. “Hey, Ugly!”: As an immediate reaction on another players turn, you can use your bluff skill to create diversion on behalf of another character who wishes to hide, or you can aid another character’s attempt to create a diversion as a free action. “My ...

Wednesday, 13th June, 2018

  • 11:23 PM - Caliburn101 quoted Celebrim in post Skill Feats In Pathfinder 2
    I'm not going to quibble over your specific complaints which would be any number of rabbit holes to go down. But I do want to quibble with the bolded part of your statement because I don't think it's sustainable, at least not in the way you stated it. While there might be some setting where it would be reasonable to conclude that if magic wasn't producing an exception to the usual rules, that you could assume that physics applied, the typical high fantasy high magic world of D&D is not such a setting. D&D not only assumes the existence of magic. D&D assumes the existence of a physical universe very different - very very different - from the observable physical universe. For example, D&D assumes the existence of four elemental planes and elemental creatures from those planes. Therefore there is no reason to assume that the periodic table of elements exists in any D&D universe, and no reason to assume that the fundamental building blocks of matter look and behave anything like those o...
  • 05:17 PM - Tony Vargas quoted Celebrim in post Skill Feats In Pathfinder 2
    So, purely in the interest of provoking some thought, what does it mean to do magic in D&D. Please give your answer in a form that gives magic a tangible physical basis, To 'do magic' in D&D is to open a conduit to another plane of existence (the positive material) and channel/shape that limitless energy into energy or matter with specific effects, typically based on the pattern provided by the spell you're using to do it (though innate abilities and items shape magical energy in their own ways, too). because one thing you'll note about magic in the real world and all dictionary definitions of it is that they assume it is something that doesn't exist or isn't understood, and none of those definitions hold up in a D&D universe. In the D&D universe, magic is natural and not supernatural.Ouch. Wouldn't the same argument apply to feather fall? That a boulder falling into your head would be the same as you falling head first into a boulder? At least back in the day, you /could/ cast...
  • 04:53 PM - mellored quoted Celebrim in post Skill Feats In Pathfinder 2
    Why would you think that feather fall grants any protection at all from high speed collisions?For the exact reason you stated. you never slam into anything at high speed. There is no difference between you slamming into other things at high speed, and things slamming into you at high speed. That's not making up physics. Try it out for yourself. Take a baseball bat an hit an apple. Then throw an apple at a baseball bat at the same speed. You'll get the same effect. One of the general problems with this whole 'but physics' argument is that people are making assumptions about how magic works that are simply unwarranted.Wasn't "but physics" your whole complaint about the skill feats?
  • 03:43 PM - mellored quoted Celebrim in post Skill Feats In Pathfinder 2
    No. Why?

Tuesday, 12th June, 2018

  • 09:51 PM - Ovinomancer quoted Celebrim in post Why Did "Solo" and "Rogue One" Feel Like RPG Sessions?
    I haven't seen Solo. I have a certain degree of admiration for Rogue One despite a couple of glaring but minor flaws in the script. I think TFA and TLJ are some of the worst written scripts I've seen in a movie and that they have together thoroughly trashed the main story line in every way you could trash it, and I'd love to be able to say that without it becoming a political discussion. I don't think all the furor really matters, because while I think that Marvel's cinematic universe has transcended the frequently dumb illogical source material its drawn from, they've managed to draw together the best ideas of that source material and elevate it into something better than the comics themselves. Where as, what they've done with TFA and TLJ is actually of less quality and less value than the frequently dumb amateur subpar cash cow of the extended universe. As such, what really matters is that the next generation isn't going to have many Star Wars fans in it, just as this generation do...
  • 02:04 AM - Tony Vargas quoted Celebrim in post [PF2] Legendary or Magical
    English is tricky like that. We are both correct, but even though we used the word 'legend', we each used a word with a completely different meaning which a computer would have to store separately. The definition I gave accords with the first sense of the word legend, but the definition you used accords with the second sense of the word legend. They might as well be separate words for as much as they have in common. So, in which sense do you think the word choice in the context of PF2 skills/feats was meant? 'Undocumented rumor' or 'superlative ability?'

Monday, 11th June, 2018

  • 11:20 PM - Tony Vargas quoted Celebrim in post [PF2] Legendary or Magical
    The problem is that I'm not convinced your assertion that legends are fiction is in fact true. Legends are stories without concrete evidence for their truth. Legends lack good historical documentation. Babe Ruth and Jimi Hendrix are both legends, and the skills that made them legendary are very well-documented, indeed.
  • 09:35 PM - Saelorn quoted Celebrim in post [PF2] Legendary or Magical
    Actually, I think it would be the case in the second sense of the word legendary that appears in the dictionary: "remarkable enough to be famous; very well known."I guess, if you're going with that definition, then you could say it fits. It's not how I interpret the question, but you could go with that. Is a mere level 20 rogue actually even famous within Golarion, though? There's certainly no requirement that you must do anything noteworthy in order to reach level 20. And if your big trick is the ability to fall out of a tower without getting hurt, that's not going to impress anyone who's ever seen a level 1 wizard in action; you'll never become famous that way.
  • 08:48 PM - Saelorn quoted Celebrim in post [PF2] Legendary or Magical
    What are the laws of reality? In reality, magic doesn't work. The laws of reality prevent it. If a 20th level rogue wants to climb a column of smoke, and has enough ranks in balance, then I'm willing to give him a shot at doing it. It is impossible in reality, but then the 20th level rogue doesn't exist in reality. He exists in a fantasy.Reality is the part of the game world that isn't magic. I probably chose the wrong word for it, because magic is a part of the game world as well, but the distinction still exists. The game world has a part that's magic, and a part that isn't magic, and a rogue is definitely not-magic. Legends aren't a part of the reality of the game world, though. Legends are just stories, which means anything can happen in them, because they aren't constrained by reality (any reality). If the game world includes being able to fall any distance without getting injured as a non-magical ability, then that's not too much of a stretch; but it also wouldn't be legendary, i...

Saturday, 9th June, 2018

  • 12:11 PM - Schmoe quoted Celebrim in post Looking for more combat feats
    Actually, even before I get home and get a chance to pull some ideas from my house rules, I can help you in a small way with this link: http://www.enworld.org/forum/showthread.php?303234-Playing-Like-Celebrim-The-Fighter It's from like 7 years back and some of the ideas then are a bit unrefined, and the example new fighter feats in the thread aren't focused on what you are looking for, but it might give you some ideas of where I am going or where you could go. Awesome, thanks, I'll check it out.

Friday, 8th June, 2018

  • 06:37 PM - Schmoe quoted Celebrim in post Looking for more combat feats
    Close Quarters Fighting is an example of something that fighters absolutely need to stay relevant, but it brings up an important point here and that is feat tax. If you can compose a list of feats a fighter absolutely has to have to stay relevant, then you are actually creating a count of how many feat slots the fighter is short of in its design to being balanced. You have to either grant these feats as class abilities or else add that many slots to the fighter if you are going to go this route. My rebuilt fighter gets 17 bonus feats and six class abilities compared to the 11 bonus feats of the stock fighter, filling in for what I feel is a short fall of 12 feats. Again, you and I are on the same page here. I'm definitely aware of the effect, but haven't made any real changes in the area yet. I think the biggest thing holding me back is that I just started a new group this year. The group has a mix of people new to D&D and people returning after a long hiatus, and I'm reluctant to ...

Thursday, 7th June, 2018

  • 08:01 PM - Echohawk quoted Celebrim in post A Tale Of Two Bestiaries: Looking At The Fiend Folio And Creature Catalog In POD
    It wouldn't be crass, but depending on which three you claim, it might require some contrition. Maybe for the stunjelly, but the shadow demon and qullan (aka foulspawn beserker) probably don't require any contrition. Those are pretty cool critters.
  • 07:42 PM - Schmoe quoted Celebrim in post Looking for more combat feats
    I think you are looking at the problem wrong. Martials remain relevant in combat relevant to spellcasters for a pretty long time, especially if you are careful about limiting the spell lists and not bring in every single published spell. The problem is largely that martials do not remain relevant outside of combat compared to spellcasters very quickly. This is because martials are limited generally to doing what is realistic while spellcasters are allowed to break the rules of reality. This means that martials are very poor problem solvers outside of combat. I definitely agree about the dichotomy between being confined by or able to break the rules of reality, and good point about out of combat. Thanks! The second big problem martials have is that absolutist nature of 3.X especially at high levels. Typically, the DC of a saving throw (or grapple check) vastly outstrips the ability of a PC to make such saves while at the same time the consequences of failure are steadily decreasi...


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