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Everyone, Tell us about your games, please! Saturday, 10th November, 2018 02:00 PM
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Sunday, 12th April, 2015


Saturday, 7th March, 2015


Wednesday, 26th November, 2014

  • 02:42 AM - pemerton mentioned Mark in post Character play vs Player play
    ...ther reason for discussing these dungeon examples is to make the point that this sort of railroading has a long history in D&D play and isn't per se objectionable. And I think Majoru Oakheart has advocated a version of this sort of railroading upthread, with an emphasis on the priority of the GM's conception of what the ingame problem is and what the range of solutions might be. But obviously in some contexts and for some groups this sort of railroading does become a problem. Second, if the GM does allow the players to travel from point A to point B, this is more like a wish spell than calling for a warhorse, in that the players are only acting on the gameworld via their own PC's causal capabiities. So for those who care about the distinction between player influence over content that is mediated via the PC's ingame causal powers, and player infuence over content that is not so mediated, the journey example falls on a different side of the line from the warhorse example. I think MarkCMG, for instance, would regard this as simply an instance of the players exploring the gameworld through their characters. Third, the GM is always free to say, "You arrive at point B. Knock of 3 days rations." There is no obligation to actually create meaningful, play-worthy content. This is a contrast with the paladin case, where the rules oblige the GM to create some content that will support a (short, but real) episode of play. Fourth, even if the GM does create some meaningful content that lies along the players' chosen route between points A and B, the GM has a free hand in choosing what that content is. The players haven't dictated anything about that content except the barest bones of its existence. The paladin case is more detailed than that. Hussar has also made this point upthread.) Fifth, if the GM does choose to create some meaningful content, this is an example of the GM authoring material in response to player desires. It shows that the idea that player desires...
  • 02:05 AM - Hussar mentioned Mark in post Character play vs Player play
    ...e the same as a paladin summoning his mount, it would have to go like this: Player: We are going to cut through this forest. DM, you will provide a tailored scenario for our group that is very plausibly resolvable by our group, and, after we finish that scenario, we will arrive at B. To me, that's player authorial control. Simply choosing another option presented in the game world adds nothing to the game world. The players aren't authoring anything. It's no different than a Choose Your Own Adventure story where you are presented with different options. You can choose A or B (or C or D) but, you can't choose to add something to the story that wasn't there before. But, that being said, Sadras, I do fully agree that there are many other forms of proto-player authorial control in early D&D. Totally agree with you on that. I'm just harping on this one, because, for some reason, it keeps being rejected as an example and further, all other examples have been rejected by MarkCMG.

Tuesday, 4th November, 2014

  • 11:17 PM - pemerton mentioned Mark in post Character play vs Player play
    ... so far (I've neither played nor read Traveller). The PC shouldn't have any ability to determine the availability of the good they're looking for, so why then is availability tied to PC skill?I had a look at how this skill is handled in MegaTraveller - the text is changed, with similar flavour text but no "player authorship" mechanics (1987, p39): The individual is acquainted with the ways of social subculture (which tend to be simiar everywhere in human societies) and thus is capable of dealing with strangers without alienating them. Close-knit subcultures (for example, some portions of the lower classes, trade groups such as workers, and the underworld) generally reject contact with strangers or unknown elements. Stretwise expertise allows contact for the purposes of obtaining information, hiring persons, purchasing or selling conraband or stolen goods, and other shady or borderline activities. To initiate a gang of smugglers: Difficult This skill works in the way that MarkCMG and billd91 prefer. I think the reason for the original Traveller approach is that the game has no general, binding resolution for social conflict. So instead there is the player-authorship approach. The change in MegaTraveller seems to me consistent with the general trend towards illusionist mechanics in late-80s and 90s mainstream RPGing. A more obscure example of this in my D&D game was when a PC was on the moon in the citadel of Sehanine. She asked if there were any rocket ships available for purchase; I made a random roll (1-3 nope, 4-6 yes) and it turned out two were (I think I rolled a 5). She bought them both after going through some social conflict.A lot of interesting things seem to happen in your game!

Sunday, 2nd November, 2014

  • 01:50 AM - Hussar mentioned Mark in post Character play vs Player play
    I guess my issue with your point MarkCMG is that IMO, it's virtually impossible to play an RPG without invoking some story telling elements. From creating character background, to deciding spell level, all of these are based around creating an interesting story that the players want to play in. The reason you don't find Level IX monsters on Level I of a dungeon is because it would be very bad for the story. The concept of Monty Haul campaigns is based around the idea that characters have to "earn" their rewards and shouldn't be granted before they've earned them. How do they "earn" them? They adventure, thus creating stories. It's the same reason you don't generally give the protagonist powerful items before they've completed the quest for said item. Not much point in a Grail Quest if the Grail is sitting on a shelf in Camelot, after all.

Tuesday, 5th February, 2013

  • 12:27 AM - Morrus mentioned Mark in post Amazing Places - here's the pictures, post a description!
    I need to thank @Mark CMG for these - he's been posting them on Facebook for months. Someone needed to post them somewhere useful like EN World! As a fun exercise, let's pick photos and post a fantasy description that others might be able to use in their games. I figured this might make an awesome weekly column, but thought I'd see how it went here first.5624756261562625626356264562655626656267562685626956270562715626056259562485624956250562515625256253562545625556256562575625856272

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Thursday, 1st November, 2018

  • 06:08 PM - steenan quoted Mark in post Everyone, Tell us about your games, please!
    1.) How many players in your group? We typically play 3+GM or 4+GM. But it's not the same group every time - different sets of players for different games. 2.) Do you DM? I often GM, but I'm not the only GM in the group. Currently I play in a campaign my wife runs. 3.) Do other people in the group DM, and how many? Most of the people in our group run games sometimes. I think my wife and me are the GMs most often. 4.) What's the Male/Female composition of the group? In the current campaign: 2 females and 3 males (this includes the GM). 5.) Got a good gamestore near you and what is it? There is one game store nearby, but it's not good. I buy games online, in digital formats, and even dice or similar accesories are typically easier to order than to buy locally. 6.) Mainly modules or homebrew stuff? We often use published settings, but nearly never published adventures. In the last 10 years, the only adventures I ran that were not mine were some Dogs in the Vineyard to...

Wednesday, 31st October, 2018

  • 01:06 PM - Mercule quoted Mark in post Everyone, Tell us about your games, please!
    It's strange to think I started this thread 15 years ago when you were 20 and until it got resur-muh-rected last Spring it had been dormant for five years. :) Haha. I didn't even see the OP date. The thread just floated to the top and I jumped into the conversation. Also, just to clarify my grognard status, I'm not 35. I've been playing D&D for 35 years. I'll be somewhat coy about my actual age (more privacy than pride), but I'm roughly the same age as the game itself.

Tuesday, 3rd April, 2018

  • 01:50 AM - Mercule quoted Mark in post Everyone, Tell us about your games, please!
    1.) How many players in your group? Five players + a GM. 2.) Do you DM? Almost exclusively. 3.) Do other people in the group DM, and how many? Two others have GMed for a meaningful during, at some point. One last ran "Return to Temple of Elemental Evil" when it was fresh. The other was running "Tomb of Annihilation", last I new. I played in the former, which was the last time I actually played until I did a stint in the latter's "Curse of Strahd", last summer. 4.) What's the Male/Female composition of the group? Four males (including me) and two females. 5.) Got a good gamestore near you and what is it? Tempest Games 6.) Mainly modules or homebrew stuff? Historically, mostly homebrew. I ran a couple of the 5E adventures, though, because they sounded interesting. Just transitioning back to homebrew for 5E. 7.) How long have you been playing and how old are you? 35 years. I'm older than the President's kids, but not by much. 8.) Who taught you to play? A kid ...

Monday, 2nd April, 2018

  • 03:17 AM - Chad Hooper quoted Mark in post Re: Everyone, Tell us about your games, please!
    Everyone, tell us about your games, please. 1.) How many players in your group? 2.) Do you DM? 3.) Do other people in the group DM, and how many? 4.) What's the Male/Female composition of the group? 5.) Got a good game store near you and what is it? 6.) Mainly modules or homebrew stuff? 7.) How long have you been playing and how old are you? 8.) Who taught you to play? Answer any or all of the above, please... :) 1. Currently four, started out roughly six months ago with just three. 2. I am the DM. 3. Nobody else has taken a turn as DM yet, but I hope one or more of them does so down the road. 4. 3 guys, 1 gal. I'm the oldest, youngest player is about 27. 5. It's hit or miss in brick and mortar places here since we're playing an older edition. Lots of hunting in thrift shops and used book stores, but mostly online shopping. 6. In the past I've run exclusively homebrew adventures set in my homebrew world. This time I'm running the enormous ca...

Friday, 16th March, 2018

  • 05:03 PM - FaerieGodfather quoted Mark in post Everyone, Tell us about your games, please!
    1.) How many players in your group? 2.) Do you DM? 3.) Do other people in the group DM, and how many? 4.) What's the Male/Female composition of the group? 5.) Got a good gamestore near you and what is it? 6.) Mainly modules or homebrew stuff? 7.) How long have you been playing and how old are you? 8.) Who taught you to play? My main real life group: Myself and 4-6 others. More often than not. When someone else has a campaign they want to run. Slight majority male. Two regular women, one irregular woman. Games Gauntlet in Laramie seems professional and friendly, but they don't carry a lot of stuff I want to buy. Homebrew, always. I don't even use commercial settings, and half the time I'm playtesting a homebrew system. I'm turning 38 this year, which means I have been playing (and GMing) for over 25 years. My former stepfather. It's a wonder I stuck with the game, but I'm glad I did. My main online group: I try to keep the number of players at 6. Currently at 4...

Wednesday, 7th March, 2018

  • 07:49 PM - ART! quoted Mark in post Everyone, Tell us about your games, please!
    Everyone, tell us about your games, please. 1.) How many players in your group? 2.) Do you DM? 3.) Do other people in the group DM, and how many? 4.) What's the Male/Female composition of the group? 5.) Got a good gamestore near you and what is it? 6.) Mainly modules or homebrew stuff? 7.) How long have you been playing and how old are you? 8.) Who taught you to play? 1. 10 people have characters written up for the game, but we usually have 4-6 players show. I never say "no" to a potential player. 2. & 3. I am the "main" GM, but another player got excited, ran a side adventure, and now we are co-GMing our way through the Tyranny of Dragons books: I run three "epsiodes", he runs three, etc. 4. One female player, but she's always there, so about 5:1. I would LOVE to get more female players. 5. Yes. Common Room Games! used to have weekly GM Roundtable meetings there, I've played a few one-shots there, they have a games auction twice a year, and I buy stu...

Sunday, 4th March, 2018

  • 08:25 PM - Blue quoted Mark in post Do RPGs' Wargaming Aspects Overshadow RPing?
    Do RPGs' Wargaming Aspects Overshadow RPing? ONLY correct answer: depends on the system and the game. Sorry, the question is meaningless. Did you mean to ask this in the D&D forum? That at least would have a focus.

Saturday, 4th March, 2017

  • 05:36 AM - Knightfall quoted Mark in post Forked Thread: Does your v.3.5 fan site have the OGL attached to it?
    ...every aspect of the OGL, so I could be wrong. If I had to make my Walk the Road wiki OGL compliant then I'd just delete the damn thing! :mad: It wouldn't be worth my time or effort. I believe the only separate document created by WotC regarding OGC use was essentially an addendum in the form of the conversion policy but that had more to do with utilizing older D&D IP in conjunction with the OGL. As to fan websites, I do not believe that the OGL makes any exception for them in regard to use of OGC and the OGL. However, it is certainly simple enough to add an OGL with a section 15 to any website that simply has the line "[website name here] is copyright [person name here] [year(s)]" then after the "END OF LICENSE" add an OGC declaration (100% except for PI if you wish to be open or more restrictive, perhaps just to specific mechanics, if you wish to hold more control on the material) then a PI (Product Identity) declaration with a list of specific terms that you consider trademark or worth holding back from OGC, like the name of the campaign world, your own name, original names of classes or races or items, etc. It's not that difficult, really. Okay, I'm just wondering if I'm the only one. I'm sure that many of you have your own web sites (and/or wikis) dedicated to D&D v.3.5. So the question is... Does your v.3.5 fan site have the OGL attached to it? If it doesn't, do you worry that WotC might come gunning for your head? If they told to comply or shut down your site, what would you do? Do you think WotC cares about D&D v.3.5 fans since it's no longer the current edition?

Saturday, 5th April, 2014

  • 07:10 PM - herrozerro quoted Mark in post QR codes in books?
    Which is wierd. that the inclusion of something so small could turn someone off so quickly. Wait... *takes a look at the dnd forums* nevermind. Personally I would that that if it were unobtrusive and not required it would hopefully not be rejected.

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