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  • MoonSong's Avatar
    Yesterday, 03:09 AM
    Can't decide if its 2e or 3.5. To me 2e will always have a mystique that nothing can compare with. If it had the sorcerer it would be perfect to me. On the other hand 3.5 is the whole opposite, it has the sorcerer and I feel comfortable with it.
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  • Greg K's Avatar
    Friday, 17th May, 2019, 06:41 PM
    Subclasses at first level for all classes 3e class variant abilities Skill Points as an official option A customizable system for creating martial arts styles with maneuvers and ki abilities Green Ronin's Psychic's Handbook Green Ronin's Shaman's Handbook Green Ronin's Witch's Handbook 4e Warlord Skirmisher Press's Insults and Injuries
    69 replies | 3057 view(s)
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  • Greg K's Avatar
    Monday, 13th May, 2019, 07:54 AM
    As a DM, I, personally, tailor spell lists for each deity. This involves removing and adding spells from the standard list.
    12 replies | 430 view(s)
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  • MoonSong's Avatar
    Friday, 10th May, 2019, 03:36 AM
    This is a cool guide. Just a couple of precisions: Remember to include a link to the free Elemental Evil Player's Guide. That one has cool cantrips and races. Sorcerers can be damage dealers, but that way lies quick resource depletion and nova damage. Another -better (IMO)-way to play them is focusing on buffing/debuffing. They are the only full caster proficient at Concentration saves and the...
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  • MoonSong's Avatar
    Thursday, 9th May, 2019, 11:07 AM
    Ahhh now I have to get the thing.
    42 replies | 2648 view(s)
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  • MoonSong's Avatar
    Wednesday, 1st May, 2019, 11:54 PM
    This is immersion breaking. I mean unless you allow your PCs to get their hands on the NPCs spellbook?
    30 replies | 1128 view(s)
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  • MoonSong's Avatar
    Wednesday, 1st May, 2019, 10:20 PM
    Cross quoting form another thread: That's a funny thing. While the sorcerer sorely needs more obvious subclasses -limited by the release schedule, the designers had to choose, even if the other four or five proposed subclasses had made the cut, that's but the tip of the iceberg- the designers kept scrapping the bottom of the barrel to give the wizard a token archetype in the same book. We...
    76 replies | 5021 view(s)
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  • MoonSong's Avatar
    Wednesday, 1st May, 2019, 04:18 AM
    Maybe, but quoting an old book on my father's library "The more general something is, the least appropriate it is to do anything". A generic Mage class would indeed be able to cover the three classes, but only so much. It would either fail to cover what makes the D&D wizard iconic, or it would do a poor job covering sorcerer and warlock.(As was the case during the playtest, the Mage was tailored...
    53 replies | 2734 view(s)
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  • MoonSong's Avatar
    Tuesday, 30th April, 2019, 09:52 PM
    The thing is, the sorcerer is still necessary despite the mechanical improvements on the wizard. Something that is easy to miss is that things are as defined by what is in them as are by what isn't. The Magic User of old was a very specific type of spellcaster regardless of the actual mechanics. That class saw magic as a goal all by itself, and always as something acquired and desired by the...
    53 replies | 2734 view(s)
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  • MoonSong's Avatar
    Tuesday, 30th April, 2019, 03:41 AM
    Well, the playtest was extremely 4eish. Everybody on the same schedule with feats to account for difference, lots of hp at first level, round by round tracking of effects that could end without even getting a benefit, overly punishing math that demands feat taxes, feat based multiclassing with hard limits, class dictating gear and combat style, pushing paladins into tank role, poor utility for...
    158 replies | 9256 view(s)
    3 XP
  • MoonSong's Avatar
    Sunday, 28th April, 2019, 05:00 PM
    I will support PF2. As long as it does sorcerers justice -I mean if my sorceress can still cast spells while bound and gagged- I expect to at least get the core book and the bestiary. I could even get that book with houserules and tinkering guidelines. I can handle a lot of stuff, I don't care too much for complexity, and I could live without organic multiclassing. But as long as I get that...
    158 replies | 9256 view(s)
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  • MoonSong's Avatar
    Thursday, 25th April, 2019, 01:59 PM
    And a third bot... At least this one took Garthanos post instead of mine
    33 replies | 2893 view(s)
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  • MoonSong's Avatar
    Tuesday, 23rd April, 2019, 02:12 PM
    What's the deal with bots and my post?
    33 replies | 2893 view(s)
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Friday, 1st June, 2018

  • 12:57 AM - Mouseferatu mentioned Greg K in post Reopening Mordenkainen's Tome of Foes
    I mean, to be fair, it's not like Greg K needs to justify his decision not to buy a game supplement. Do I personally think he's likely missing out? Sure. I'm disappointed I haven't gotten my copy yet, and I'm looking forward to it. But as decisions go, not purchasing a book is pretty much a valid one regardless of reason. (Unless it's one of my novels, of course. Then it's a crime. But other than that... ;) )

Wednesday, 1st November, 2017

  • 06:49 PM - Satyrn mentioned Greg K in post Group Rule Deal-Breakers
    Greg K, I'm wondering if you and all the others out there with such long lists have ever had to find a group. I don't just mean gone looking for another group for some variety, but just to be able to play the game.

Wednesday, 7th June, 2017


Sunday, 13th December, 2015

  • 04:03 AM - Connorsrpg mentioned Greg K in post Divine Casters
    Greg K. SOunds similar to how we used to do things too. You could mess around with all of that again, but I just presented this as a much easier option. I spend a LONG time on domains/specific lists etc for divine casters. Mainly b/c I had spent so long on the Gods, BUT most of this went unused. I now just tell players, pick whatever 12 spells you want from the Cleric spells available, keeping in mind your deity, but I don't limit their versatility. So basically the Cleric list still is the ALL sphere ;) Domain spells bring in a few extras from other lists ;)

Friday, 30th October, 2015

  • 09:13 PM - El Mahdi mentioned Greg K in post Warlord Name Poll
    ...Blackbrrd; @Blackwarder ; @Blue ; @Bluenose ; @brehobit ; @BryonD ; @Bupp ; @Campbell ; @CapnZapp; @CaptainConundrum ; @CaptainGemini ; @Carlsen Chris ; @casterblaster ; @CasvalRemDeikun; @cbwjm ; @ccooke ; @Celebrim ; @Celondon @ChameleonX ; @Charles Wright ; ChrisCarlson; @CM ; @cmad1977 ; @costermonger ; @Creamsteak ; @Crothian ; @Cybit ; @Dausuul; @Dayte ; @dd.stevenson ; @DEFCON 1 ; @Delazar ; @DersitePhantom ; @Diffan ; @discosoc; @D'karr ; @Doc Klueless ; @doctorbadwolf ; @DonAdam ; @Dragoslav ; @Duganson; @EdL ; @EditorBFG ; @Edwin Suijkerbuijk ; @Eejit ; @ehren37 ; @Elfcrusher ; @El Mahdi ; @epithet; @erf_beto ; @Eric V ; @eryndel ; @Evenglare ; @ExploderWizard ; @EzekielRaiden; @Fedge123 ; @fendak ; @FireLance ; @Fishing_Minigame ; @Flamestrike ; @FLexor the Mighty! ; @Forged Fury ; @Fragsie ; @Fralex ; @FreeTheSlaves ; @froth ; @Gadget; @Galendril ; @GameOgre ; @Garthanos ; @Ghost Matter ; @Giltonio_Santos ; @Gimul; @GMforPowergamers ; @Gnashtooth ; @Green1 ; @GreenKarl ; @Greg K ; @GreyLord; @Grimmjow ; @Grydan ; @GX.Sigma ; @Halivar ; @HEEGZ ; @Hemlock ; @Henry ; @Herobizkit; @Hussar; @IchneumonWasp ; @I'm A Banana ; @Imaro ; @Iosue ; @Irennan ; @JackOfAllTirades; @jacktannery ; @jadrax ; @Jaelommiss ; @JamesTheLion ; @JamesonCourage ; @JasonZZ; @jayoungr ; @JediGamemaster ; @JeffB ; @Jester Canuck ; @jgsugden ; @jodyjohnson; @Joe Liker ; @JohnLynch ; @Johnny3D3D ; @KarinsDad ; @kerbarian ; @kerleth ; @Kinak; @KingsRule77 ; @Kirfalas ; @Kobold Stew ; @koga305 ; @Lanefan ; @Lanliss ; @Leatherhead; @Libramarian ; @Li Shenron ; @LuisCarlos17f ; @lowkey13 ; @Manbearcat ; @MarkB; @MechaPilot ; @Mecheon ; @mellored ; @Mephista ; @Mercule ; @MG.0 ; @MichaelSomething; @Miladoon ; @Minigiant ; @Mishihari Lord ; @Mistwell ; @MoogleEmpMog ; @Mon @MonkeezOnFire ; @MoonSong(Kaiilurker) ; @MostlyDm ; @Mouseferatu ; @MoutonRustique; @Nemesis Destiny ; @neobolts ; @Neonchameleon ; @Nifft ; @nightspaladin ; @nomotog; @n00bdragon ; @Obryn ; @Ohillion ; @oknazevad ; @Olgar Shi...

Thursday, 9th October, 2014


Tuesday, 7th October, 2014

  • 03:24 AM - Hussar mentioned Greg K in post Supplemental books: Why the compulsion to buy and use, but complain about it?
    ...s. Once was a game run by a boss, but I still got together with them when they played Talisman. Another was run by one of my players. It was a game that by his own admission was out of control and everything was allowed, because he took over the campaign having only played his first two rpg sessions before having the previous DM quite. The third I quit, because it was hack n slash dungeon of the week both of which bore me tears. I excused myself and talked with the DM after the game which resulted in a major change as described my prior post. Read more: http://www.enworld.org/forum/showthread.php?366531-Supplemental-books-Why-the-compulsion-to-buy-and-use-but-complain-about-it/page17#ixzz3FQDeqDda So, there was at least one game where it was simply a play style issue (hack and slash dungeon of the week) that was the issue. We don't know about the game run by a boss, so there's no indication whether he bowed out because the game was poor or simply a play style thing. KarinsDad, is Greg K also a poor player for dropping out of campaigns?

Monday, 6th October, 2014

  • 09:46 AM - pemerton mentioned Greg K in post Come and Get It and Warrior's Urge: Please help me implement a change to both of these powers
    ...of STR, which is a strictly weaker version of the power. It's also not clear from your formatting whether or not you intend the fighter's enhancement bonus from weapon to apply to the attack vs Will. If not, that makes the power even weaker - poor stat and no enhancement bonus is somewhere around -5 to hit at 7th level (CaGI) and around -12 to hit at 23rd level (Warrior's Urging). The big problem I have with Come and Get It is that it's a martial charm power.It doesn't have the charm keyword. CaGI pulls in creatures with up to 2 sq between the attacking fighter and the target. Assuming a non-reach weapon, that's a gap between the fighter's sword tip and the opponent's body of around 5'. I think the power is most naturally conceived of the fighter using his/her deftness with his/her weapon to wrongfoot opponents. That is, don't pay too much attention to the power's name and treat it as a display of weapon skill. (The pre-errata version is better for this.) To adapt this to Greg K's purposes, I think you'd be better off leaving the power closer to its original version, and stipulating something to reflect the fact that the fighter is, in effect, moving through all the squares between him/her and the enemies that are pulled in - so the fighter will trigger any traps in those squares, for instance. Another modification that would fit with this general conceptualisation is to allow any enemy to negate the forced movement by falling prone in its square and becoming marked by the fighter til the end of its next turn. That way the fighter still gets a good control effect out of the power even with no damage dealt.

Wednesday, 16th July, 2014

  • 12:04 AM - Hussar mentioned Greg K in post Merwin said it better than Schwalb
    Do you have a copy of that build? While Age of Worms is a well liked adventure* it doesn't set the bar for Pathfinder or D&D. I've heard from many people that the adventure may have been written harder than it should have been. The writers are sometimes capable of making an adventure too hard. I seriously doubt it was created with pure optimization in mind. You asked for a module where optimisation was assumed. Asked and answered. Go back into the Paizo board threads talking about the design of AoW and you'll see that they most certainly did deliberately design with the idea that the players would bring their "A" game. Greg K - yes, it's true that a 2e specialty priest could have a wizard's THAC0 and d4 HP. However, in return, that priest generally got the ability to cast wizard spells (and a LOT Of wizard spells) a good chunk of which were combat spells. IOW, it turned the cleric into a wizard that could heal. Hardly a non-combat character. What official rules in 3e contained the "Cloistered Cleric" btw? Weren't those variant rules from Unearthed Arcana and not even part of the base core rules? IOW, the rules were included for people who wanted to build campaigns specifically for this type of character. Let's see you bring your Cloistered Cleric into Age of Worms and see how well your group does.

Tuesday, 15th July, 2014

  • 09:44 AM - Sadras mentioned Greg K in post Is Anyone Unhappy About Non-LG Paladins?
    Back stories for D&D, I am weaker with because I concentrate on the now-->future as opposed to the past. I've always felt the backstory of importance in D&D is what the character did once he hit the table especially if the characters are coming in at low level. In other games, like Hero, back stories have a stronger emphasis and I treat them treated differently. I'm similar to Greg K's approach with backstories as I tend to think they are pretty important in defining the character as well as the goals he creates and therefore I try as DM to thread backstories into the present for importance.

Thursday, 19th June, 2014

  • 09:46 AM - Sadras mentioned Greg K in post Is Anyone Unhappy About Non-LG Paladins?
    I must be missing something. If the turn attempt succeeded, didn't that mean he successfully defended his friends from the threat? Wouldn't that go "Look, I turned the dragon, he is no longer attacking you, you are all saved. Bask in the glory of my deity who helped me defend you from the dragon!"? His deity gave him insight which let him know that his Turn attempts were almost impossible to pull off against such a foe, hinting that he should (due to greater probability of success) rather engage in melee should he wish to save his comrades. One must also take into account that in @Greg K's setting, the divine powers come from his deity, they are blessings/gifts from his deity, which includes Turn Undead. The only reason the action he was taking wasn't defending them is because he failed in the roll? Wouldn't that meant that if he ran up and attacked the dragon in melee and missed but the dragon then attacked his friend anyways that he was equally failing in his duties to protect the weak? He purposefully ignored the vision sent to him by his deity. Not once, but twice, while his allies were desperately scrambling to do his work/his duty. Engaging the dragon in melee is his sworn duty, attempting to Turn is calling upon the Deity of his power. When the deity tells you the latter is not a viable option and you persist, you are directly disobeying a superior's orders. Imagine that happened in the military? You a soldier, disobeying a superior's orders - you expect to be punished. Unfortunately in the military they cant take away the skills you learnt, but they can ...

Tuesday, 22nd October, 2013

  • 03:45 PM - Ahnehnois mentioned Greg K in post What are/will be the main beefs of D&D Next relative to other editions?
    ...ng five people for something that I think might be worth my time, as opposed to something that I know is worth my time, is not an appealing decision. And it's important to know that it's entirely possible that a system can read well and convince me that it's worth my time to try it without playing it, so that's not an unreasonable bar. Think of reading the books as being analogous to viewing promotional material for a movie. Is watching a 90 second trailer the same as actually being in the theater and watching the whole thing with your 3D glasses on and an audience around you? No. Is the former a sufficient and reasonable basis to decide whether you want to spend money on the latter? Yes. Is the quality of promotional material as well as the quality of the whole product relevant to the success of the final product? You bet. If reading the 5e playtest documents (or even reading less than that, say, just the announcements or columns from the WotC website) is enough to convince me, or Greg K or anyone else that it isn't worth playing the game for real, that's on them, not us.

Sunday, 20th October, 2013


Wednesday, 25th September, 2013


Saturday, 31st August, 2013


Thursday, 29th August, 2013


Wednesday, 28th August, 2013

  • 10:39 PM - Ahnehnois mentioned Greg K in post Final playtest packet due in mid September.
    Greg K Well put. Even the 3.0 DMG had some more radical variants than what I'm doing 10+ years later. Any number of which could radically change how the game plays. It's not like the designers don't understand or expect that we'll customize our own games. After all, they don't exactly play RAW either.

Thursday, 30th May, 2013

  • 06:55 AM - Connorsrpg mentioned Greg K in post Any low fantasy games out there? Need a change of pace!
    Immediately I thought of A Song of Ice & Fire RPG. I have just reread the book and it sounds perfect for the setting you are after. No real mention of magic in the players section (except for exceptional individuals that warg or receive green dreams). I can't speak to the system, but I love the sound of it and really want to try it. I will also back Greg K here and include Savage Worlds. Being multi-genre it can easily be done without magic. Right now I am actually mashing these two games together. Basically I am using the mechanics of Savage Worlds, but the Ability list and Specialties from SIF. (This is in its infancy, but I believe the two will work together to mesh into my favourite game. If interested, initial discussions/ideas are here: http://connorscampaigns.wikidot.com/forum/t-656364/skill-systems-abilities Good luck. Let us know what you decide on.

Saturday, 18th May, 2013

  • 01:04 PM - Ahnehnois mentioned Greg K in post The Thrills of Skills
    Greg K I am mostly familiar with it through the BSG incarnation, and I have the generic book, but I don't have the Serenity stuff and hadn't read all of that. So thanks for adding some new info. In any case I'm not saying Cortex is the best thing ever, merely a simple approach with some very interesting qualities.
  • 09:36 AM - Quickleaf mentioned Greg K in post Is D&D a setting or a toolbox?
    Greg K If it's just another toolbox, why not use a better system like Savage Worlds or whatever? I hear a lot of people doing just that. My sense is that D&D will best succeed (fiscally) by leveraging its genre rather than trying to be a universal toolkit.


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Thursday, 11th April, 2019

  • 04:39 PM - doctorbadwolf quoted Greg K in post How do YOU handle a Fastball Special, and other team manuevers?
    This morning, I had started to respond to another post from doctorbadwolf in which he talked about gonzo. In that post, I mentioned gonzo being selective and each table drawing their own lines as to where it begins, I had also written that for a being the size of one of the larger giants or a titan, I would have no problem. Unfortunately, while I left the tab open while I left to run errands and visit my physician for a follow-up, I, accidentally, deleted the post while switching tabs just moments before responding to this post. So, under the circumstances that you describe, I would have no issue (other that my not including goliaths, enlarge spells. and potions/belts/girdles of giant strength when I run). What do you have against strong characters!? Lol mostly joking here, but yeah, I’d expect a game that is simply less fantastical in general than baseline phb+1 dnd 5e to also be more restrictive with heroic feats of physical prowess. I’m curious about something like a half-orc Bar...

Wednesday, 10th April, 2019

  • 03:21 PM - doctorbadwolf quoted Greg K in post How do YOU handle a Fastball Special, and other team manuevers?
    That guy throwing the 130lb due is not throwing him as a fastball special. The guy being thrown is wearing a harness. The thrower is grabbing him by one strap at the shoulders and another strap near the butt or crotch. The thrower has to spin his body to build up momentum before throwing the guy. The guy thrown spins horizontally and uncontrollably a couple of times before hitting the ground and bounces. As for the 52lb world record that someone mentioned from the Highland Games, that was a kettle ball being thrown which is smaller and more aerodynamic than a person. Again, the guy did not throw like a baseball or football, he grabbed it by the handle and had to spin around (if I recall correctly, two or three times) to build up momentum before releasing it. If throwing a person, I think you are going to get the same kind of spin as with the guy 130lb guy. Finally, to do a fastball special, I see the same issue that someone else had stated (I think it was Elfcrusher). I never said a...
  • 03:03 AM - fuku_89 quoted Greg K in post Obsolete Classes From Previous Editions
    For myself, this is true only, because of Khalis's Light Armor Fighter variant here on ENWorld along and with his subclasses that he included with it (I, really, dislike the Rogue Swashbuckler). Mearls mentioned on his Happy Hour that he is planning a Shaman class. I wouldn't mind a good Swordmage class (multi-classing is optional and I do not like the Eldritch Knight covering the idea) or a Warlord class (if the latter can do the Lazy Warlord, The Princess Warlord, and the Mowgli Warlord). Yesss I miss playing my old Shaman I had back in 4ed. Also yeah I miss the swordmage from 4ed god that class was such good fun. Class I'm most excited for is the Psion and psionic subclasses.

Monday, 8th April, 2019

  • 05:00 AM - doctorbadwolf quoted Greg K in post How do YOU handle a Fastball Special, and other team manuevers?
    A few thoughts: If there are no obstacles between you, your teammate, and the target, the throw can largely be flavor. If you are being "thrown," then just use your movement speed and describe yourself as being thrown. Now, I know the fastball special well. And in the comics, while I think Colossus provides a lot of the power, Wolverine is timing his jump off Colossus as well to maximize the distance. So if there was an obstacle, such as a chasm to leap over or a higher platform, I think I would just either A) Allow the person being thrown to double their normal long jump distance with a running start (even if they technically didn't get a running start; I would also allow this distance to be included as height too, so long as the toss wasn't just straight up), or B) Allow the person being thrown to be considered as if they are making a long jump with a running start, and add the thrower's strength score. Also, because we are talking heroes (at least, in my games the players are more powe...

Tuesday, 29th January, 2019

  • 02:03 AM - Jay Verkuilen quoted Greg K in post Mythological Figures: Tomoe Gozen (5E)
    It is funny that you should have mentioned the Salmonson books. On my way home, tonight, I had stopped off at my local used bookstore to inquire about them as I have never seen them on their shelf over the past year. It looks like they're available in Kindle format for a reasonable price. I didn't see PoD but that might be around somewhere. They're good reads. She started a series with the book The Swordswoman, which was an Eastern-influenced planetary romance, but unfortunately it was never finished.

Tuesday, 27th November, 2018

  • 08:06 PM - bulletmeat quoted Greg K in post D&D Basic Rules Updated
    I am glad that they updated it. Personally, I would have preferred it without the art as I am not a fan of the chosen art. The art is competently done. I just don't like the style. I don't know, The Warduke on page 12 looks pretty bad@$$. Would like to get officially in some adventures.
  • 07:28 PM - BookBarbarian quoted Greg K in post D&D Basic Rules Updated
    I am glad that they updated it. Personally, I would have preferred it without the art as I am not a fan of the chosen art. The art is competently done. I just don't like the style. I think a "printer friendly" version that had no art would be my preference as well.

Wednesday, 14th November, 2018

  • 05:28 AM - Jay Verkuilen quoted Greg K in post Mythological Figures: Conan the Barbarian (5E)
    Why should we assume that the 5th edition Barbarian was built to simulate Conan? The 1e Barbarian was designed to help simulate Conan, but it had not rage ability. The 4e Fighter was, specifically, stated by Mearls to have been based upon Conan and was not built around a rage ability as was the 4e Barbarian. By "originally built" I meant the 1E barbarian, which does not perfectly emulate Conan but sure nods in his direction, as you say. Of course, rage wasn't a thing back in 1E.

Tuesday, 13th November, 2018

  • 09:03 PM - TheCosmicKid quoted Greg K in post Mythological Figures: Conan the Barbarian (5E)
    Why should we assume that the 5th edition Barbarian was built to simulate Conan?Because it's blindingly obvious from looking at it. And because they would have been fools not to. Publishing a "barbarian" that couldn't emulate the iconic barbarian would be like publishing a ranger that couldn't emulate Aragorn... wait, bad example. :p
  • 10:12 AM - pemerton quoted Greg K in post Mike Mearls on how 4E could have looked
    What would be required to rebalance the game at paragon and epic levels? MwaO has made a suggestion. I would go further and say "nothing". A PC without a paragon path ends up with 1 less encounter power, 1 less daily power, 1 less utility, and no 11th and 16th level features, which are rougly comparable to a feat. A PC without an epic destiny ends up with 1 less utility power, and no 21st, 24th or 30th level features. The only thing there that will affect "the maths" is losing out on the stat boost which comes with most (not all) 21st level epic destiny features. Having one fewer encounter and daily power, and two fewer utilities, is the 4e equivalent of not having as many magic items in 5e. Any given encounter will be marginally tougher, and exhaustion over the course of the day will set in marginally earlier. Given that the GM in any event has to get a feel for how hard s/he can push the players and their PCs, this difference would just be another element in getting that feel. If o...
  • 03:39 AM - MwaO quoted Greg K in post Mike Mearls on how 4E could have looked
    Shortly after 4e's release (or it might have even leading up to the release), and when asked if one could play without them, Mearls had stated, ,one could, but the game is designed with the assumption that you are using them. The implication given was that it would require some house ruling to do so. What would be required to rebalance the game at paragon and epic levels? I personally had no idea and gave up hoping that the designers might address optional rules for doing so. Not particularly hard. They're useful, but not particularly necessary. Simply gaining an extra E7 or lower, U10 or lower, and a D19 or lower from your class is reasonably balanced for a paragon path. For Epic Destiny, just give +2 to two stats at 21st and a free class utility at 26th of 22nd or lower. The two stats could easily be a +1 to hit and to defenses if desired. That won't be as strong as the most powerful Paragon Paths or Epic Destinies, but each is perfectly serviceable. And you wouldn't even need that r...
  • 02:42 AM - Imaro quoted Greg K in post Mike Mearls on how 4E could have looked
    Shortly after 4e's release (or it might have even leading up to the release), and when asked if one could play without them, Mearls had stated, ,one could, but the game is designed with the assumption that you are using them. The implication given was that it would require some house ruling to do so. What would be required to rebalance the game at paragon and epic levels? I personally had no idea and gave up hoping that the designers might address optional rules for doing so. And this is exactly what my questioning of the claims that they can just be snatched out is based around...
  • 12:01 AM - Imaro quoted Greg K in post Mike Mearls on how 4E could have looked
    I am one of those people, but then I also disliked paragon paths as well and wished both had been optional as were 3e PrCs. Apparently they were optional?? I don't remember them being presented that way but maybe in a later book or Dragon article this was explained...

Tuesday, 23rd October, 2018


Thursday, 11th October, 2018

  • 11:25 PM - SPECTRE666 quoted Greg K in post Enhancing Forgotten Realms
    I am not using FR. However, if I did, I would return to the lore of the 1e grey boxed set, the FR series of supplements for 1e and early 2e (maybe, bringing in some of the FOR series) and then ignore everything else. Pretty much what I am planning on doing. 5E or Swords and Wizardry using the OGB with FR 1-6.

Monday, 8th October, 2018

  • 02:09 PM - Kobold Boots quoted Greg K in post Mearls On D&D's Design Premises/Goals
    As someone that does these things, I, actually, will not play D&D with a DM that does not. Then again, Rolemaster and Hero were two of my first non-TSR games and they, along with AD&D2e ,shaped my perception that the DM needs to design a campaign primer. Probably pretty obvious from my post that I'm rowing the same boat that you are. KB

Saturday, 6th October, 2018

  • 10:50 PM - Hussar quoted Greg K in post Mearls On D&D's Design Premises/Goals
    Hussar, You, like many people, you are too quick to put the blame on Cook based upon him being the designer must public about discussing the game. The lead for 3.0 was Tweet not Cook. Prior to Tweet taking over as the lead, it was Peter Adkinson. As for 3.5, by the time of 3.5, Cook was gone given that he was running Malhavoc. Furthermore, several elements of 3.0 can also be said to share similarities to Ars Magica which Tweet co- created. Both games have a basic resolution mechanic of (die roll + skill mod + other mod )vs DC . You have a long list of skills in both games. Also, Ars Magica Virtues can be seen seen as analogous to 3e Feats (Actually, now, I wish 3e had an equivalent to Ars Magica flaws). I was more referencing the idea of a "rule for everything". Which is very much a Rolemaster thing. Not that there were no other influences.

Friday, 28th September, 2018

  • 03:27 PM - lowkey13 quoted Greg K in post Mearls On D&D's Design Premises/Goals
    (personally, I would love to see a complete redesign of the monk, but that is not going to happen)). Really? While the "monk chassis" might not be a perfect fit for everything, IME and IMO, the Open Hand and Shadow are two of the best designed and realized subclasses out there! In fact, I often think of the Monk when I think of a well-designed class that's a little different and lives up to its design goals.
  • 11:17 AM - Eric V quoted Greg K in post Mearls On D&D's Design Premises/Goals
    Going back to a little earlier in the thread, I do want more official class options/variants. For instance, in various episodes of Happy Fun Hour, Mearls has stated that some of the classes should have had their subclasses at 1st level, but those classes were finished before the designers had settled on their design goal. Some of the design goals include the following: First, "When you choose your subclass, ideally, you are not changing your equipment" and your class should support the character you want to play at first level; Second, a subclass at first level should say something about your identity; Third, your base class should support "melding" into your subclass. 1. "When you choose your subclass, ideally you are not changing your equipment." "The character you want to play should be the character you play at first level." The example that he provided was, if they had designed the Fighter class to rely on strength and heavy armor, this would have posed an issue for many fighter type...

Sunday, 23rd September, 2018

  • 11:44 PM - Hussar quoted Greg K in post Arguments and assumptions against multi classing
    I am not saying others cannot or should not do it or interpret them that way. However I would not allow it a game that I am running. For the Three Musketeers and Wesley, I would rule that the oaths falls under ideals and bonds rather than Paladin oaths, because, as you pointed out, they are not doing spell stuff. For Luke, I can see it inspiring a Paladin like order, but to me the Jedi stuff falls more under a psionic or arcane warrior or even a weapon using monk with semi-religious or philosophical overtones. Assuming, there is a jedi influenced order, I as the DM would decide how I want them represented. Meh. I'm far too lazy. The player comes up with that stuff and calls it a paladin? Fantastic. He now gets homework developing his order and how it works in the world. Ownership over the world is never one of my priorities.


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