View Profile: CleverNickName - Morrus' Unofficial Tabletop RPG News
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About CleverNickName

Basic Information

Age
46
About CleverNickName
Introduction:
Proudly playing 3.5E and BECMI.
About Me:
Just a geek.
Location:
Boulder, CO
Disable sharing sidebar?:
No
Sex:
Male
Age Group:
Over 40
My Game Details

Details of games currently playing and games being sought.

Town:
Boulder
State:
Colorado
Country:
USA
Game Details:
Generally speaking, our house rules are designed to restrict power, not increase it. We don't use psionics, and we frown on splatbooks.
We emphasize roleplay over mechanics whenever possible.

Game systems, in order of preference:
5th Edition
BECM
3.5 Edition
literally anything else in the whole world
4th Edition
Pathfinder
My Character:
Malachi, Warlock Hexblade

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The Charismatic Fighting "Hero" - Which Core Class does it Best? Today 06:20 AM

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My Game Details
Town:
Boulder
State:
Colorado
Country:
USA
Game Details:
Generally speaking, our house rules are designed to restrict power, not increase it. We don't use psionics, and we frown on splatbooks.
We emphasize roleplay over mechanics whenever possible.

Game systems, in order of preference:
5th Edition
BECM
3.5 Edition
literally anything else in the whole world
4th Edition
Pathfinder
My Character:
Malachi, Warlock Hexblade
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Monday, 20th May, 2019


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Friday, 17th May, 2019


Thursday, 16th May, 2019


Monday, 13th May, 2019


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Saturday, 11th May, 2019


Friday, 10th May, 2019


Thursday, 9th May, 2019


Wednesday, 8th May, 2019


Monday, 6th May, 2019



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Saturday, 18th May, 2019


Thursday, 25th April, 2019

  • 06:42 AM - Hussar mentioned CleverNickName in post What does it mean to "Challenge the Character"?
    CleverNickName and 5ekyu and Mort get it. As was said, meaning is rarely in a vacuum. Challenge the character is simply shorthand for setting a challenge in the game that is addressed to the fictional abilities of the character and not directly addressed to the player. Combat is a perfect example really. Very few of us know how to use a halberd. None of us can cast a fireball. But, our characters can. How they do it? Dunno. Don't particularly care either. But, I do know that they can. So, when combat ensues, I'm not expected to tell the group how I hold my halberd or how I wave my hands and make a fireball shoot out. Sure, the decision to use a halberd or a fireball is a player decision, but, the solution to the problem of the orc standing between you and the pie is found with the character, not within your ability to figure out how to stab that orc. Once upon a time, adventures were designed to be very, very player facing. Tome of Horrors is probably the best example of this, b...

Monday, 22nd April, 2019


Friday, 19th April, 2019


Thursday, 14th March, 2019


Tuesday, 12th March, 2019

  • 11:49 PM - Hussar mentioned CleverNickName in post Critical Role's Kickstarter Breaks $1,000,000 In About An Hour!
    There's a lot to unpack in that article. Yes, "Critical Role’s massive crowdfunding success is kickstarting some interesting conversations." It's clearly kickstarting some rather boring ones too. *groan* Wow, it's almost like people deliberately cherry pick quotes and ignore context. The fact that the article spends about half the time fanbois gushing over Critical Role doesn't seem to matter. They said something bad about CR??!!?!?!? THEY MUST BE CRUSHED!!!!! Gimme a break. Here's the full quote that CleverNickName left out: According to industry publication ICV2, retail sales of TTRPGs accounted for only $55 million of the $1.5 billion hobby games category in 2017. If those estimates are true, then Critical Role has already earned more than 12 percent of the revenue of the entire TTRPG retail sector in just a few days. How much of that will Wizards of The Coast (WoTC), publisher of Dungeons & Dragons, receive? According to Critical Role’s Kickstarter page, nothing. Now, don’t get bent out of shape on WoTC’s behalf. It’s sitting on the most iconic franchise in TTRPG history, one that’s incidentally enjoying the biggest growth period in its history. The reason for that success? D&D’s designers tell me that it’s streamers like Critical Role. But when one group of streamers, all by themselves, start pulling down more than 12 percent of the revenue generated by the entire hobby, people start to get anxious. That’s why there’s been a lot of chatter on social media about this project. A...

Tuesday, 5th March, 2019

  • 10:58 PM - aco175 mentioned CleverNickName in post Critical Role Kickstarter Predition Game: Guess the Funding Outcome (GTFO)
    CleverNickName are very awesome for doing this. I was trying to do big math and guessed that they would bring in half the previous day for a number of days before the people dried up and then half again for the rest of the days, but could not get that far. I was thinking around 12 million, but don't want to be cheap and jump on Morrus and bet $1 higher. I'm going to go big and say $23,500,000

Monday, 4th March, 2019

  • 08:02 PM - DM Dave1 mentioned CleverNickName in post In Defense of Milestone Leveling
    I would say it only meets the threshold of "DM fiat leveling" when the standards by which a player earns a level is not made clear in advance. To my mind, "get XP for killing monsters," "get XP for completing a quest," and "get XP for showing up to X number of sessions" are not examples of fiat in this context. They are specific metrics by which the player can make decisions, rather than the DM going "Eh, I feel like you should level up now." @robus, @iserith, @DM Dave1: Is "DM fiat leveling" even a bad thing? The DM controls how many battles occur and when, and determines how many monsters are in each...therefore, the DM fully controls XP already. Any control the player has over XP is purely an illusion. Milestone leveling might break the illusion, but it's not like the concept is new... In any case, I think any and all permutations of XP/leveling can work, as long as the DM makes it clear at Session 0. Yeah, it doesn't have to be a bad thing, CleverNickName and we may be painting with too broad a brush to call several styles "DM Fiat". I think iserith nailed it: Make it clear in advance by what metrics the PCs gain levels. Then the whole "DM fiat pejorative" goes away. Even if the DM says up front: "you gain levels when I say so" (perhaps the only true DM Fiat style). If all the players are on board with that loosey gooseyness, well that's fine for that table - even if that's a leveling style I'm definitely pretty sure most of us probably wouldn't go for. :)

Friday, 25th January, 2019

  • 06:49 PM - TaranTheWanderer mentioned CleverNickName in post Skill Checks (non time sensitive) homebrew fixes
    ... or the 20th. So it's the DC that's wrong, not that it's harder in later ones. ..... Maybe manacles need to have a DC so they can't be popped open by 10 STR people regardless if it's their first try. Doesn't the average person have -1 str? So, they shouldn't be able to get free even with a 20. But I don't think it's the DC that's wrong here....see below. Saelorn: I think 1 round (6 seconds)is too short a time span for most out of combat activities. I'd allow an attempt every 10 minutes or, maybe longer. It takes time to wriggle out of stuff. Doing a Strength check over and over will make noise. Given long enough increments, people come back and check on prisoners to make sure their bonds are secure. It shouldn't be that easy to get out of manacles. In short: Out of combat 'turns' are not 6 seconds. 'Turns' take as long as what's reasonable for the activity. I don't know what 5e rules say on this subject but I just go with whatever feels realistic. CleverNickName: Having the players give you a different way of tackling the problem is a great justification for another roll. I like that a lot. But some things just take time and patience. A puzzle, for example, just requires you to work at it until you figure it out.

Thursday, 24th January, 2019

  • 08:41 PM - DM Dave1 mentioned CleverNickName in post The help action is not broken, but Working together is
    also, as for “I’ll just blink and say, ok I take two hours, let me try again.” No. The answer will be no. The DM decides how a task is resolved. If the DM says that this task will be resolved with 1 check that represents your efforts to figure it out within the time available, that’s it. And if the DM says, “make a group check, and your results will determine whether you were, as a group, is able to do the thing, and how long it takes” then that’s it. There is no repeat attempt unless the DM says there is. When this happens, I remind my players that "Bob already did his very best, and failed. If you do the same thing he just did, in the same way, you will get the same result he just got." This pushes the ball back into the player's court--they must either think of a new approach to the problem, or move on. I really like how you handle that @CleverNickName - I'm going to use that in my sessions next time I am presented with the "can I try, too" dice dominoes... Players don’t declare checks. I want this printed on a t-shirt, so that I can wear it to my gaming sessions. Sign me up for one! LOL! :) I find that hilarious simply because I am probably one of the few DMs in 5E who does let them. I am not a big fan of the narrative style of play, personally, and if my player says "I want to make a Perception check to search for secret doors." I say, "Go for it." The closest I'll come to the narrative for such things is simply asking them where they want to search (e.g. the left wall, the book case, etc.) To me it is a waste of time to narrate most things, like my player saying "I'm going to lift all the books off of the bookcase hoping maybe one triggers a secret door." It is just as much as a waste of time to say "Rexor curls his fingers under his palm and then thrusts his hand forward, flinging a magical, crackling beam of force ener...

Wednesday, 16th January, 2019

  • 05:38 AM - Harzel mentioned CleverNickName in post Survivor Potions- POTION OF VITALITY WINS!
    Including correction for cross-post that overwrote CleverNickName's votes Oil of Etherealness 8 Oil Of Sharpness 14 Oil of Slipperiness 17 Potion of Clairvoyance 14 Potion of Climbing 16 Potion of Giant Strength 28 Potion of Diminution 12 Potion of Fire Breath 27 Potion of Gaseous Form 23 Potion of Growth 20 Potion of Healing 19 Potion of Heroism 23 Potion of Invisibility 24 Potion of Invulnerability 25 Potion of Resistance 22 Potion of Speed 20 Potion of Vitality 24

Tuesday, 1st January, 2019

  • 09:26 AM - Harzel mentioned CleverNickName in post Survivor Rods & Staves- STAFF OF THE MAGI WINS!
    ...from the first to the second. Rod of Resurrection 11 Staff of Healing 14 Staff of Power 22 Staff of Striking 17 Staff of the Magi 22 Staff of the Woodlands 19 Rod of Resurrection 11-2=9 Healing has always been more useful than resurrection in my experience Staff of Healing 14 Staff of Power 24+1=25 My favorite since high school Staff of Striking 16 Staff of the Magi 18 Staff of the Woodlands 20 Nextly, a few posts later it looks like some very stale data got used. Rod of Resurrection 12 Rod of Rulership 5 Staff of Healing 20 Staff of Power 23 - 2 = 21 Staff of Striking 16 Staff of the Magi 18 Staff of the Woodlands 20 + 1 = 21 evening up the scores So, hoping that I am not wedging things even further, and so that you all can check my work, here is the result of applying the votes apparently intended, in sequence, to @Maxperson's post. @Maxperson: Rod of Resurrection 11 Staff of Healing 14 Staff of Power 22 Staff of Striking 17 Staff of the Magi 22 Staff of the Woodlands 19 @CleverNickName Rod of Resurrection 9 Staff of Healing 14 Staff of Power 23 Staff of Striking 17 Staff of the Magi 22 Staff of the Woodlands 19 @OB1 Rod of Resurrection 9 Staff of Healing 14 Staff of Power 24 Staff of Striking 17 Staff of the Magi 20 Staff of the Woodlands 19 @chrisrtld Rod of Resurrection 7 Staff of Healing 14 Staff of Power 24 Staff of Striking 17 Staff of the Magi 21 Staff of the Woodlands 19 @Ed Laprade Rod of Resurrection 7 Staff of Healing 15 Staff of Power 24 Staff of Striking 17 Staff of the Magi 21 Staff of the Woodlands 17 @Eltab Rod of Resurrection 7 Staff of Healing 15 Staff of Power 22 Staff of Striking 17 Staff of the Magi 21 Staff of the Woodlands 18 @Quartz Since you downvoted a contestant that had already been eliminated, I thought it best to just leave your votes out and suggest you just revote. @Tallifer Rod of Resurrection 7 Staff of Healing 15 Staff of Power 20 Staff of Striking 17 Staff of the Magi 21 Staff of the Woodlands 19

Monday, 3rd December, 2018


Monday, 19th November, 2018


Saturday, 20th October, 2018

  • 01:10 AM - Gradine mentioned CleverNickName in post 2018 IRON DM Tournament
    I think it goes without saying that this was hardly my best work, both as a straight adventure and as an Iron DM entry. I'll admit to being as shocked as to the outcome as anyone, if not a little grateful. I've got a lot of a thoughts and things to say about this one, and specific responses to things, and not the time to do it now. It's hard for me to fully engage with this board on the weekend, but I'll try to compose them into something coherent and extensive soonish. I will say that I accept and am completely grateful for all of the feedback, even (especially) the constructive criticisms. I will say congrats to CleverNickName for putting up one hell of an entry. I look forward to competing against you again! In any case, all that's left now is a rematch against my first and at this point only un-avenged loss. I'll see you in the next round, MortalPlague!
  • 12:53 AM - Rune mentioned CleverNickName in post Judgement for Round 2, Match 2: Gradine vs. CleverNickName
    ...uld likely have been removed with one more editing/proofreading pass. These are things like consistently using “excoriated” instead of “exiled” or “excommunicated,” (which would make more sense in context) or labeling something a hippogriff and then describing the features of a griffon (we will definitely get back to that one). These errors exasperate the lack of focus that is the risk inherent in using a sand-boxy presentation of NPCs, motivations, locations, and associated dangers instead of a more explicitly presented adventure. The adventure elements are present, but get buried among what is otherwise indistinguishable from background information. And the names! I know this is the setting (a setting I like, by the way), but there are an awful lot of D-names and apostrophes, which, given the previously mentioned issues, just make reading the piece harder. Incorporating some bullet-points would probably have done wonders for the presentation of this adventure. Meanwhile, CleverNickName’s “The Cake of Kings” (“Cake”) is fun to read. The piece doesn’t take itself too seriously. Tonally, it reminded me very much of an episode of Adventure Time (at some points, a particularly dark episode, but still...). This might make insertion into an ongoing campaign a little difficult, since the silliness is baked into the very names, but ultimately seems easily adjustable without destroying the spirit or structure of the adventure. ...The structure of which is very tight, well-paced, and entertaining. What I’m not sure about is whether or not it is actually better than the adventure we get in “Twisted.” In “Cake,” what we have is a pretty noticeably linear structure that doesn’t care so much what methods the PCs use (this is especially evident in the very well-done “Resolution” section), but does care very much about where they go next. So much so that, at key points, NPCs show up to lead them there. I find it difficult to believe that most groups will fail to notice that. ...

Friday, 19th October, 2018

  • 02:58 AM - Iron Sky mentioned CleverNickName in post The EN World IRON DM 2018 Tournament Scheduling Thread
    Gradine and CleverNickName, your judgment is up.
  • 02:55 AM - Iron Sky mentioned CleverNickName in post Round 2, Match 2
    ...ll are all essential to the adventure: the PCs interact with, fight, or collect them – or all three! In The Twisted Court the ingredients seem looser and most are optional. Since I'm too dense too understand the key path to the adventure, I just can't tell what the essential parts are. This has got to be a frustrating judgment for you Gradine since I know you put a ton of work into it and I just can't seem to figure it out. Conclusion I won't belabor the point any further as it's pretty obvious where I fall here. Maybe I just developed a personal bias against The Twisted Court in those first paragraphs or maybe never having more than 45 minutes to scrape together at a time to work on it is just creating a block. The Cake of Kings is great; solid writing, clear tone, and some truly challenging and fun encounters. The final boss is a bit of a let down after the excellence before it and it seems a touch light on content, but all in all well done. Gradine, sorry; read fail. CleverNickName has my vote for finalist. Final Note: I had word counter still open and this judgment is a shade over 3000 words...

Thursday, 18th October, 2018

  • 05:49 PM - Rune mentioned CleverNickName in post 2018 IRON DM Tournament
    Don’t sweat it too much, CleverNickName. It’s pretty clear that my apps are the problematic ones, so I know not to trust them for the count. And I wouldn’t let a suspicious count go by without checking into it, anyway. I don’t want the contestants to feel as if their effective word-limit is less than what is stated. That wouldn’t be fair. I was just providing data in case there were still people trying to figure out the puzzle.


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Monday, 20th May, 2019

  • 02:11 PM - lowkey13 quoted CleverNickName in post Survivor Magic Jewelry (PART I)- AMULET OF THE PLANES WINS!
    What Maxperson said, except my first choice was the Amulet of Proof Against Detection and Location. Yeah. I was totally rooting for that! Anything involving proof. ;) Congratulations to my multiplanar friend. Anyway, new second half posted- http://www.enworld.org/forum/showthread.php?659442-Survivor-Magic-Jewelry-(PART-II)-THERE-CAN-BE-ONLY-ONE!

Thursday, 16th May, 2019

  • 02:30 AM - Mistwell quoted CleverNickName in post Survivor Magic Jewelry (PART I)- AMULET OF THE PLANES WINS!
    It's one of the most unique items in the game. It does something that is very, very difficult to do otherwise. Unique and otherwise hard to accomplish is not, in itself, an argument for the item. If the item made one hair stand on end no matter what, that would be both unique and otherwise very difficult to do. And still boring and unlikely to come up often. It's sort of similar to the item which absorbs magic missiles - yay? If it's boring, or if using it doesn't come up very often in your games, that's your DM's fault. Case in point: for Season 2 of Critical Role, Liam O'Brian chose this item as the starting magic item for his character Caleb Widogast. It doesn't just sit around Caleb's neck wasting space; Matt wove it into the plot and made it integral to Caleb's backstory and character arc. I won't post any spoilers here, but...yikes. Turns out, it's a pretty awesome magic item. FAR more interesting than another (Thing) of (Statboost). This is, again, non-unique to this item. ...

Monday, 13th May, 2019

  • 05:26 AM - Maxperson quoted CleverNickName in post Survivor Magic Jewelry (PART I)- AMULET OF THE PLANES WINS!
    A group of rapier-wielding gnome paladins is called an Absurdity, not a squad. I don't know. If a group of Japanese men in armor can be a Crack Suicide Squad...
  • 02:12 AM - Maxperson quoted CleverNickName in post Survivor Magic Jewelry (PART I)- AMULET OF THE PLANES WINS!
    I don't know what the heck is going on. I open the page, click "Last" (and I make sure that the post I am looking at is, indeed, the last in the thread and not simply the last one I've read), copy it to clipboard, paste it into a new message, and then make my vote. Then I come back the next day and there are a handful of posts between the one I copied and the one I voted from. A squad of rapier-wielding Gnome Paladins made lowkey13 do it.

Sunday, 12th May, 2019

  • 10:28 PM - Harzel quoted CleverNickName in post Survivor Magic Jewelry (PART I)- AMULET OF THE PLANES WINS!
    I don't know what the heck is going on. I open the page, click "Last" (and I make sure that the post I am looking at is, indeed, the last in the thread and not simply the last one I've read), copy it to clipboard, paste it into a new message, and then make my vote. Then I come back the next day and there are a handful of posts between the one I copied and the one I voted from. Well that does sound odd. Maybe click the browser's 'reload' button just before selecting the post to copy. (?) The check I usually do is after my vote is posted, I check that the post that now precedes mine is, in fact, the one that I copied. The times that I have screwed up have often been when my post rolled over to be the first on a new page.

Sunday, 5th May, 2019


Saturday, 4th May, 2019

  • 08:32 AM - CapnZapp quoted CleverNickName in post Amulet of Natural Armor
    Eh, I'd probably let it make the wearer's AC become 13* + Dex modifier when not wearing armor, and have it require attunement. Basically light armor for characters who can't wear armor. *or 11, or 12, or 14, whatever is balanced for your table.Again, sounds right but doesn't work well within the 5E framework. Again (very roughly) only Wizards benefit from this, and the only benefit is they can skip Mage Armor. Hardly what you'd expect. Point remains: AC works in really specific ways in 5E. For more, I refer to my earlier post.
  • 06:00 AM - jayoungr quoted CleverNickName in post Poll Presented Without Context: Little Baby Monster Edition
    No love for the Rakshitten? 106217 I love it! But technically, it'd probably be a Raksha-cub, wouldn't it? I mean, tigers have cubs...
  • 12:59 AM - Dannyalcatraz quoted CleverNickName in post Poll Presented Without Context: Little Baby Monster Edition
    No love for the Rakshitten? 106217 Not spelled THAT way...
  • 12:26 AM - Pauln6 quoted CleverNickName in post Amulet of Natural Armor
    Eh, I'd probably let it make the wearer's AC become 13* + Dex modifier when not wearing armor, and have it require attunement. Basically light armor for characters who can't wear armor. *or 11, or 12, or 14, whatever is balanced for your table. I'd prefer something of more general use to beast companions and druids in wildshape.

Thursday, 2nd May, 2019


Tuesday, 30th April, 2019

  • 09:58 PM - lowkey13 quoted CleverNickName in post Survivor Magic Jewelry (PART I)- AMULET OF THE PLANES WINS!
    Yes, but to make my point: nobody can name the other four without looking up the thread. I can. But I'm funny* that way. If it makes you feel better, ol' H.P. was the FIRST eliminated. *Not "ha ha" funny. :P
  • 09:01 PM - Gradine quoted CleverNickName in post Survivor Magic Jewelry (PART I)- AMULET OF THE PLANES WINS!
    Amulet of Health 20 - No no stop with the <foo> of <stat> to 19 boring nonsense Amulet of the Planes 20 Amulet of Proof Against Detection and Location 20 Bead of Force 20 Bracers of Archery 20 Bracers of Defense 20 Brooch of Shielding 20 Circlet of Blasting 18 Elemental Gem 20 Eyes of Charming 18 Eyes of Minute Seeing 19 - The devil is in the details. Sometimes literally Eyes of the Eagle 20 Gem of Brightness 20 Gem of Seeing 20 Remember folks: this is a Survivor thread. That means rings aren't jewelry, beholders are more iconic than dragons Also, glasses are jewelry, oils are potions, but universal solvent isn't oil. and Tolkien wasn't a major influence. The less we talk about that thread the better, methinks.

Sunday, 28th April, 2019


Friday, 26th April, 2019

  • 12:40 AM - lowkey13 quoted CleverNickName in post Why are tieflings so popular? How did they manage to outcompete all the other wacky races to win their place in mainstream D&D?
    My apologies; I didn't mean to imply that you have, or ever shall, like paladins. Only that some people tend to like things until they "get popular" or whatever. Anyway. Perhaps this one is more relevant for you? You do some great Venn diagram work. ;)
  • 12:07 AM - dnd4vr quoted CleverNickName in post Proficiency vs Non-Proficiency
    Hmm, this looks like a trick question. All else being equal, a skilled person would have their proficiency bonus and an unskilled person wouldn't, right? According to the rules, I mean. Proficiency ranges from +2 to +6, which is a range of +10% to +30% on a d20. So a skilled person would beat an unskilled person about 10-30% of the time. This implies that the unskilled laborer would equal or exceed the skilled one about 70-90% of the time. So that's how I would vote. No trick LOL, but I find it funny how people think that! :D But I am not just talking about a skilled person, but the highest level of skill (proficiency only) attainable. I am not saying +6 RAW because that isn't the point. If you feel +6 is fine for the highest possible level of skill, then of course go that route. Also, untrained or no proficiency is +0, so if you considered it that way, okay, that's your vote. Thanks! If you however spoke about +6 prodiciency bonus, it is (14*15/2)/400 = 105/400 ~ slightly above 5 i...


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