View Profile: Mercule - D&D, Pathfinder, and RPGs at Morrus' Unofficial Tabletop RPG News
Tab Content
  • Mercule's Avatar
    Yesterday, 09:41 PM
    Agreed. I still reference mine, even when running games that aren't D&D, or even fantasy. Sometime in the early 1990s, it started falling apart (too many trips in a backpack in the first 7 years), so I removed the spine, punched holes in each and every page, which I reinforced with little round stickers made for that purpose, and put it into a three-ring binder. I believe the pages have actually...
    95 replies | 13983 view(s)
    0 XP
  • Mercule's Avatar
    Yesterday, 08:41 PM
    I would swear a first edition/AD&D resource listed the "official" pronunciation as "boo LAY". I could be wrong. Nevertheless, that's how I've said it for over 30 years. I'm not changing. Get of my lawn.
    36 replies | 1187 view(s)
    0 XP
  • Yaarel's Avatar
    Yesterday, 09:53 AM
    More positively, there are in fact the Seven Virtues. Four of them derive from classical Hellenistic philosophy. Three of them derive from the New Testament, but are also universalist. • Perseverance (Fortitude: pressing on when circumstances are difficult) • Self-Knowledge (Prudence: a realistic assessment of ones own strengths and weaknesses) • Self-Discipline (Temperance: never losing...
    6 replies | 157 view(s)
    0 XP
  • Celebrim's Avatar
    Tuesday, 17th July, 2018, 09:15 PM
    S is for... Seriously, these articles are the best posts on EnWorld in the last 10 years. I know they must consume an enormous amount of your time, but just wanting to let you know... still looking forward to the next one.
    37 replies | 11871 view(s)
    1 XP
  • Celebrim's Avatar
    Monday, 16th July, 2018, 04:04 AM
    Sort of. If I was redoing AD&D using what I've learned since 1e, there would be NWP's that would allow you to get thief abilities to some degree but they would still use their own separate rules for percentage chances of success because NWP's aren't very flexible and thief abilities need to be.
    8 replies | 203 view(s)
    0 XP
  • Celebrim's Avatar
    Saturday, 14th July, 2018, 06:02 PM
    Best: 1e: Dungeon Master's Guide, Runner Up: Ravenloft 2e: Complete Thieves Handbook, Runner Up: Return to the Tomb of Horrors 3e: Book of the Righteous, Runner Up: Player's Handbook Worst 1e: There are several good candidates, but my vote would be Q1: Queen of the Demonweb Pits, edging out Forest Oracle and Castle Greyhawk. 2e: There are probably too many to name, but FRQ1: Haunted...
    95 replies | 13983 view(s)
    0 XP
  • Celebrim's Avatar
    Thursday, 12th July, 2018, 03:29 PM
    I first encountered the concept of builds playing 1e AD&D in the late '80's. Builds weren't a thing in AD&D if and only if the group consensus on ability scores was to keep them fairly low. If the group used ability score generation methodologies that consistently generated above average ability scores, or if they tolerated cheating of some sort in ability score generation (rolling up...
    340 replies | 11237 view(s)
    0 XP
  • Celebrim's Avatar
    Thursday, 12th July, 2018, 04:48 AM
    No, you are quoting me out of context. No, the antecedent of the pronoun is logically and properly in the prior sentence, so that I said was, "I also don't think is nearly as relevant as some people think it is, as I don't think whether or not the only differences between the genders are cosmetic matters much." You can't just attach a pronoun willy-nilly to whatever you think it applies...
    16 replies | 541 view(s)
    0 XP
  • Celebrim's Avatar
    Wednesday, 11th July, 2018, 06:53 PM
    I'm going to stop there because since you've just outted yourself as having insufficient reading comprehension to understand what you read, that there is not much point in addressing the rest of your post either. I don't appreciate being misquoted in such a blatant fashion, but I in no fashion said "gender and sexuality presentation aren't nearly as relevant as some people think". Correct...
    16 replies | 541 view(s)
    0 XP
  • Yaarel's Avatar
    Wednesday, 11th July, 2018, 08:32 AM
    Huh. ‘Drow’ is a Scottish word. A variant of Scots ‘trow’. According to the Scots language, it is pronounced . As such, the Scots term sounds somewhat in between American English ‘crow’ and ‘cow’.
    165 replies | 22506 view(s)
    2 XP
  • Yaarel's Avatar
    Wednesday, 11th July, 2018, 07:13 AM
    Yaarel replied to Mass Effect d20
    This looks awesome! Both your campaign and the link to the online Mass Effect setting.
    1 replies | 238 view(s)
    0 XP
  • Celebrim's Avatar
    Tuesday, 10th July, 2018, 07:44 PM
    I'm inclined to think a large part of the OSR community is driven by this desire to fix up the old game based on the lessons learned since they first started playing it. For a while there I was greatly tempted to write Celebrim's 1e AD&D rules to make the game I wish I had been playing back in the day, but then I realized that the game would be just a cut down version of 3e with a bunch of...
    340 replies | 11237 view(s)
    0 XP
  • Celebrim's Avatar
    Tuesday, 10th July, 2018, 07:14 PM
    1982 here. 600+ pages of house rules, just of the ones that are written down. That said, I understand if rules smithing isn't everyone's thing. For me the real difference is how much of the rules are assumed to be player driven compared to how much the rules are DM driven, which is to say how much of the rules are flavor driven compared to mechanics driven. Goblins, hobgoblins, sidhe,...
    340 replies | 11237 view(s)
    1 XP
  • Celebrim's Avatar
    Tuesday, 10th July, 2018, 06:29 PM
    Obviously, there are still some die hard players that prefer 3e in some form. Add them all up, and I think they are probably the second largest block of D&D players. But I think it is also true that 5e one over a lot of 3e players, precisely because there was a block of 3e players that like 3e but found it way too fiddly and dense and wanted a streamlined more balanced 3e. I'm sort of...
    340 replies | 11237 view(s)
    0 XP
  • Celebrim's Avatar
    Tuesday, 10th July, 2018, 05:47 PM
    I don't believe this is true in real life. I also don't think it is nearly as relevant as some people think it is, as I don't think whether or not the only differences between the genders are cosmetic matters much. That is to say, whether or not the only differences between genders are cosmetic, men and women would still be equally valuable, deserve equal rights before the law, and deserve...
    16 replies | 541 view(s)
    0 XP
  • Celebrim's Avatar
    Tuesday, 10th July, 2018, 04:22 PM
    My impression is that both 2e and 4e came at a time when a large number of players felt the game needed to be fixed, and would generally welcome a new edition. These people had developed some theories about what was wrong and had expectations about what would be fixed by the new edition. However, both groups were largely surprised by the actual changes that came about. 1e players for example...
    340 replies | 11237 view(s)
    1 XP
  • Yaarel's Avatar
    Tuesday, 10th July, 2018, 04:08 AM
    Shakespeare mentions fairies dressed in white, green, gray, and black. Namely, colors of lush vegetation during the moonlit night. The fairy of Shakespeare are strictly nocturnal childlike nature spirits. white = high elf (moon elf) green = wood elf (wild elf) gray = gray elf (sun elf) black = black elf / dark elf
    18 replies | 1555 view(s)
    0 XP
  • Celebrim's Avatar
    Thursday, 5th July, 2018, 07:01 PM
    The irony is that I got banned out of innumerable threads for saying things that are in this article. In fact, to this day there are people who will claim that any statement that suggested 4e took design hints from World of Warcraft is blatant nonsense and such statements have ulterior motives. Honestly, I'm going to stop reading the article before it finishes, because it's bringing back such...
    340 replies | 11237 view(s)
    2 XP
  • Yaarel's Avatar
    Monday, 2nd July, 2018, 05:16 PM
    Also, people who are talented in many different areas often need some moments to switch their modes of cognition, from one category of information to refresh the new category of information. Good design skills require someone who is good at navigating information, as opposed to reciting information.
    273 replies | 13980 view(s)
    0 XP
  • Celebrim's Avatar
    Monday, 2nd July, 2018, 02:05 PM
    It's one of the mechanics that in theory kept Wizards from having a solution to every problem, which is as much to say it is one of the mechanics that kept wizards from being a Tier 1 class. When all these little annoyances and hindrances were dropped in 3e, the result was a very large gap in utility between casters and non-casters. That said, most of the time you aren't playing a Wizard...
    6 replies | 289 view(s)
    0 XP
  • Mercule's Avatar
    Sunday, 1st July, 2018, 01:43 AM
    Corollary: Never challenge the GM's math when he's the only engineer at the table. (Said as a software engineer who likes statistics.)
    43 replies | 1271 view(s)
    0 XP
  • Celebrim's Avatar
    Friday, 29th June, 2018, 10:26 PM
    In general, I tend to find that the following to things are equivalent: a) Having the answer for every problem. b) Having a hammer so big that every problem becomes a nail. In WoD this was referred to as, "Potence/Celerity is every Discipline." Perfect balance is probably not attainable. What you should be going for is making sure that no build has an answer for every problem,...
    3 replies | 181 view(s)
    1 XP
  • Yaarel's Avatar
    Thursday, 28th June, 2018, 12:11 AM
    Happy Fun Hour 6/26 2018 is up! The Nomad Psion explores space-time. This show focuses on aspects of time travel. The Original Post updates to include all of the Happy Fun Hours relating to psionics − so now you can binge watch them!
    273 replies | 13980 view(s)
    0 XP
  • Yaarel's Avatar
    Wednesday, 27th June, 2018, 07:38 PM
    @mrpopstar Personally, I am leaning toward ‘Standard’, ‘Light’ and ‘Heavy’. For both weapons and armors. The weapons already have the keywords ‘light’ and ‘heavy’, like armor does. These keywords describe every member of the respective group exactly. Also, referring to ‘heavy weapons’ and ‘light weapons’ sounds normal enough for categories. Even light ammo and heavy ammo. Technically,...
    113 replies | 3652 view(s)
    1 XP
  • Mercule's Avatar
    Wednesday, 27th June, 2018, 04:25 PM
    This. I'm not a huge fan of innate flight for PCs. Tends to become a major factor in pretty much all adventure design -- which kinda sucks if the GM is walking in expecting relatively "normal" D&D. That said, I see nothing wrong with the player later saying, "I'd really like my wings back." Even if it screws up the current scenario, you can always plan for it down the road. They aren't getting...
    199 replies | 6806 view(s)
    0 XP
  • Mercule's Avatar
    Wednesday, 27th June, 2018, 04:10 PM
    I had a conversation with someone who explained Enochian magic to me as, essentially, a way to use assembly to tweak the OS of the universe. I'm not sure how accurate of a depiction that is (I haven't found looking through the writings on the topic worth the effort -- too much absinthe or something), but your comment took me back to that conversation. Combining the two ideas, it doesn't take long...
    61 replies | 2391 view(s)
    2 XP
  • Yaarel's Avatar
    Wednesday, 27th June, 2018, 04:01 PM
    It occurs to me. The super simple armor organizes by ‘light’, ‘medium’, and ‘heavy’ armors. It makes sense to divide super simple weapons similarly. Weapons • Light d6 finesse, light, versatile, simple, throw 30 feet • Medium d8 versatile, martial • Heavy d10 heavy, two-handed, reach, martial Ammunitions • Light d6, light, shoot 30 feet • Medium d8, two-hand, shoot 300 feet
    113 replies | 3652 view(s)
    1 XP
  • Mercule's Avatar
    Wednesday, 27th June, 2018, 03:54 PM
    Newsletter, etc.
    61 replies | 2391 view(s)
    0 XP
  • Yaarel's Avatar
    Wednesday, 27th June, 2018, 04:06 AM
    Simple ammunition d6 light, shoot 30 feet Martial ammunition d8 two-hand, ammunition, shoot 300 feet Great ammunition d10 heavy, two-hand, loading, shoot 300 feet Here are the ranged weapons from the Players Handbook Simple ammunition d6 light, shoot 30 feet • handbow
    70 replies | 2024 view(s)
    0 XP
  • Yaarel's Avatar
    Tuesday, 26th June, 2018, 10:20 PM
    Simple d6 light/versatile, finesse, thrown Martial d8 versatile Great d10 heavy, two-handed, reach Note, the simple weapon is either light (can use off-hand, like shortsword) or versatile (can use two-hand, like staff).
    70 replies | 2024 view(s)
    1 XP
  • Mercule's Avatar
    Tuesday, 26th June, 2018, 04:21 PM
    Based on the Goliath lore, I think Bard makes a ton more sense than Wizard, especially if they're the keepers of the race's lore -- screams for Loremaster. So, a +1 charisma would drive things in that direction. Maybe some do go for Wizard, but it's more that they mistake knowledge for lore -- at least that's what their Bardic peers would say, which sounds like a reasonable sort of tribalism that...
    8 replies | 373 view(s)
    0 XP
  • Yaarel's Avatar
    Tuesday, 26th June, 2018, 02:00 PM
    Weird weapons. Some weapons are weird, rapier is one of them. I would stat rapier as ‘1d4 finesse reach’. Its blade is very thin but very long, about a meter, and has ‘reach’, same length as a reallife longsword, like a claymore. The rapier is nearly useless versus armor, or at least is at a disadvantage, but the low damage helps to represent that. It qualifies as light, since wielding two...
    70 replies | 2024 view(s)
    0 XP
  • Yaarel's Avatar
    Tuesday, 26th June, 2018, 01:32 PM
    Yeah, the staff is finesse. This arrangement looks good. It makes sense to call the standard weapon a ‘martial’ weapon. I am less sure about a ‘simple’ weapon. The stats of ‘1d6 finesse versatile’ is how I stat the katana. It is hard to refer to a katana as simple. Maybe call the category ‘finesse’ weapon? Calling daggers ‘hand’ weapons, works.
    70 replies | 2024 view(s)
    0 XP
  • Yaarel's Avatar
    Monday, 25th June, 2018, 05:23 PM
    The goal is to remove unnecessary complications, so the player can recognize and focus on the significant choices.
    70 replies | 2024 view(s)
    2 XP
  • Yaarel's Avatar
    Monday, 25th June, 2018, 04:59 PM
    Possible to go simpler? Remove the distinction between simple and martial. Moreover, part of the goal is to use a simple weapon effectively, such as a dagger. All the more reason to remove the distinction between martial and simple. Tiny 1d4 (light, finesse, throw) Small 1d6 (light, finesse) Medium 1d8 (versatile) Large 1d10 (heavy, two-hand, reach) Huge 1d12 (heavy, two-hand)
    70 replies | 2024 view(s)
    0 XP
  • Yaarel's Avatar
    Sunday, 24th June, 2018, 06:50 PM
    Even if switching to class hitdice for weapon damage, I would still want to see things like downsize the hitdice for finesse, reach, and similar. Upsize for two-handed. So the simplification/systemization in the original post is still useful. I want some kind of verisimilitude − even if I want an elegant minimalism.
    70 replies | 2024 view(s)
    1 XP
  • Yaarel's Avatar
    Sunday, 24th June, 2018, 05:03 PM
    I googled across this website describing different kinds of fighting knives. The analysis is too granular for the goal of elegant simplicity here, but interesting. It distinguishes between ‘thrust’ (piercing), ‘slash’, and ‘hack’. It suggests the thrust of a knife with a dagger blade deals more damage but with a disadvantage on attack. Thus the dagger is better for an unsuspecting target. ...
    70 replies | 2024 view(s)
    0 XP
  • Yaarel's Avatar
    Sunday, 24th June, 2018, 04:40 PM
    It can make sense to refer to crossbows and guns as ‘one-hand’, ‘hand-and-half’, and ‘two-hand’.
    70 replies | 2024 view(s)
    0 XP
  • Yaarel's Avatar
    Sunday, 24th June, 2018, 04:22 PM
    Weapon size • agile (finesse) • one-hand (medium) • hand-and-half (versatile) • two-hand (heavy, reach) Technically, modern archeological nomenclature for the type of grip. But works better for the size of blade (or other cold weapon), since the same hand-and-half sword blade can be made with either or a one-hand grip or a two-hand grip, depending on the preferred fighting style of the...
    70 replies | 2024 view(s)
    0 XP
  • Yaarel's Avatar
    Saturday, 23rd June, 2018, 09:18 PM
    Personally, I would simplify all ranges to 30 feet (throw) or 300 feet (shoot). This roughly equates 10 meters and 100 meters, respectively.
    70 replies | 2024 view(s)
    0 XP
  • Yaarel's Avatar
    Saturday, 23rd June, 2018, 09:13 PM
    The Original Posts makes each category appealing. The reason to pick a martial melee medium weapon − longsword − is because it deals the most damage if using a shield. The reason to pick a martial melee light small weapon − shortsword − is because it benefits from dexterity. The reason to pick a martial melee heavy large weapon − greatsword − is because it gains reach at the cost of two...
    70 replies | 2024 view(s)
    0 XP
  • Yaarel's Avatar
    Saturday, 23rd June, 2018, 08:08 PM
    Characters who use a shield need to toggle AC anyway, depending on whether they need both hands for something or not. So, a shield incurring max Dex 2 helps verisimilitude and is simple enough. BUCKLER By the way, there is such a thing as a ‘light shield’, meaning a ‘buckler’, which one holds in ones hand fist-like, to punch weapons out of the way. This kind of shield relies on...
    113 replies | 3652 view(s)
    0 XP
  • Yaarel's Avatar
    Saturday, 23rd June, 2018, 08:04 PM
    When looking into the traditions referring to ‘elven chain’, I ended up deciding. Elven chain isnt a magic item. Rather. Elven chain is the high elf race trait to cast the Mage Armor spell as a choice of cantrip. This elven-chain-equals-spell, solved so many problems. It synergizes well with high Dexterity and wizard/fighter flavor.
    113 replies | 3652 view(s)
    0 XP
  • Yaarel's Avatar
    Friday, 22nd June, 2018, 10:32 AM
    While players choose what they want their armor style and materials to look like, the following rule of thumb seems to be in play. LIGHT ARMOR • full fabric armor (arms and legs too: boiled leather, padding, layers, fur) • light helmet (face uncovered) MEDIUM ARMOR • metal armor
    113 replies | 3652 view(s)
    0 XP
  • Yaarel's Avatar
    Friday, 22nd June, 2018, 10:02 AM
    I get that. Considering that. I guess when thinking about reallife, a shield is highly effective, it is just that it seems highly cumbersome too. At least here, the +2 shield makes sense, but with a max Dex punishment. My gut instinct is that a shield feels like ‘medium armor’. So one would pretty much never see a rogue or monk with a shield. Normal people benefit alot from a shield. But...
    113 replies | 3652 view(s)
    0 XP
  • Yaarel's Avatar
    Friday, 22nd June, 2018, 09:10 AM
    I am still experimenting to find an ideal mechanic. But one thing is certain, that hitting zero hit points hurts. Those are the lethal wounds, and if survived, leave a scar of some kind. Where zero hit points is a threat to ‘life and limb’, it may result in physical damage rather than death, such as the impairment or even loss of a limb − at least a fatigue-like condition. I also want to...
    113 replies | 3652 view(s)
    0 XP
  • Yaarel's Avatar
    Thursday, 21st June, 2018, 10:44 PM
    In reallife, most full plate suit warriors stopped using a shield, because it was mostly redundant, and preferred using two-handed swords. But you are right. Looking at historical suits of armor, enough of them have shields that there must have been some benefit, even if it was worth trading it for a more damaging sword.
    113 replies | 3652 view(s)
    0 XP
  • Yaarel's Avatar
    Thursday, 21st June, 2018, 10:32 PM
    Probably a shield deserves max Dex 4 as well, similar to light armor. Otherwise, it feels weird for rogues to be slipping about with a shield in their hand. This also makes the awkwardness of Mage Armor + real shield, less optimal. Simply one shield is slightly less optimal than medium metal armor. Maximum AC Possible • AC 15 = unarmored 10 + (full Dex 5) • AC 16 = unarmored 10 + shield 2 +...
    113 replies | 3652 view(s)
    0 XP
  • Yaarel's Avatar
    Thursday, 21st June, 2018, 10:04 PM
    So far, the progression for AC totals is 16/17/18 + shield 2. To make plate armor ‘special’ (technologically advanced, renaissance era), make it AC 20, but unable to stack with a shield. Essentially plate armor (encasing the entire body in solid metal) is getting shield for free, while leaving both hands free.
    113 replies | 3652 view(s)
    0 XP
  • Celebrim's Avatar
    Thursday, 21st June, 2018, 05:36 PM
    Aha. "It's the Dungeon & Dragons ride..."
    7 replies | 476 view(s)
    0 XP
  • Yaarel's Avatar
    Thursday, 21st June, 2018, 09:27 AM
    Simple and effective!
    25 replies | 1225 view(s)
    0 XP
  • Yaarel's Avatar
    Thursday, 21st June, 2018, 09:19 AM
    @mrpopstar, I like your system here. Some other thoughts when I think about it. • Make naked human Base AC 8 • Helmet +2 AC ( → AC 10) So a helmet works mechanically similar to a shield. This is a simple method to account for the importance of a helmet in combat. So that, in reallife, even someone in ‘light armor’ like a cloth gambeson should be wearing a metal helmet.
    113 replies | 3652 view(s)
    0 XP
No More Results
About Mercule

Basic Information

About Mercule
Location:
The tall corn
Disable sharing sidebar?:
Yes
My Game Details

Details of games currently playing and games being sought.

My Character:
I GM.

Statistics


Total Posts
Total Posts
7,557
Posts Per Day
1.28
Last Post
What's the best and worst D&D book you own from any edition? Yesterday 09:41 PM

Currency

Gold Pieces
21
General Information
Last Activity
Yesterday 10:11 PM
Join Date
Monday, 10th June, 2002
Product Reviews & Ratings
Reviews Written
2

3 Friends

  1. Celebrim Celebrim is offline

    Member

    Celebrim
  2. Hyper-Man Hyper-Man is offline

    Member

    Hyper-Man
  3. Yaarel Yaarel is offline

    Member

    Yaarel
Showing Friends 1 to 3 of 3
My Game Details
My Character:
I GM.
Page 1 of 3 123 LastLast

Friday, 20th July, 2018


Sunday, 15th July, 2018


Friday, 13th July, 2018


Wednesday, 11th July, 2018


Tuesday, 10th July, 2018


Monday, 9th July, 2018


Sunday, 8th July, 2018



Page 1 of 3 123 LastLast
Page 1 of 2 12 LastLast

Saturday, 14th April, 2018

  • 12:57 PM - Afrodyte mentioned Mercule in post I love D&D.....but.
    Mercule Been thinking about this for a couple of days, and I think I should offer some real examples about what I mean when I talk about thinking conceptually. Here's a sample of how you can do the work of "translating" D&D magic to Fate without having to create separate skills or stunts for every spell. ASPECTS To be able to use magic, a PC needs an aspect that describes the nature of that magic. Some examples: Magic in My Blood Sorcerer's Apprentice Chosen by the Sun Goddess The Archfiend Grants Me Power When I Play Music, The World Listens STUNTS Because magic is so potent, it's a good idea to link magic stunts are linked to the appropriate Aspect and require invoking that Aspect to limit how often it gets used. Some examples: Healing Touch. Because you are Chosen by the Sun Goddess, once per scene, you can make an Empathy roll to reduce the severity of a consequence for another character by one level. For each additional level of consequence you wish to reduce du...

Monday, 2nd April, 2018

  • 06:05 PM - Celebrim mentioned Mercule in post Do We Still Need "Race" in D&D?
    Mercule: It's a very good post, so don't think that by my quibbles I think otherwise. Still, I have a lot to quibble with. But it's not 'culture', any more than it's race. Culture implies the social heredity, rather than genetic heredity. That realization is so rare these days. So many people think culture just means music, food, clothing or other superficial cultural artifacts. Even worse, so many people conflate culture and race these days it makes me want to cry - as in, "You are black so you like Rap." or "You are white so you like Heavy Metal." Usually these are the same people who'd never think things like, "You are black so you like watermelon." 'Culture' could certainly include things like the elven knack with a bow, but it can't cover everything currently covered by 'race' -- at least not without bastardizing the word at least as much as 'race' has been. Culture could include the elven knack with the bow but it's not required, and explicitly in my homebrew the elven...

Monday, 26th March, 2018

  • 02:35 AM - Hussar mentioned Mercule in post Do You Use Your RPG Rules as Written?
    ...e the rules change that they were proposing rarely achieved that. Some where the equivalent of Monte Haul GMs that were handing out treasure in the form of broken rules, and others where the equivalent of death dungeon DMs that wanted to change the rules to "keep players in their place". Most of my posts from that era consisted of me trying to explain to some young DM why they probably shouldn't change the rules until they had a bit more experience and a very concrete reason why they wanted to change something and what they hoped to achieve by that change. Now, here is one area where we are in 100% agreement. I've largely come to the same conclusions that you have here. Yes, it's fun to bang out new mechanics, but, watching what people post has made me realize that many people are very bad at it. Like you say, they either set the numbers too high or too low and wind up with mechanics that just aren't all that good. Heh, it's funny Celebrim, while I was writing my answer to Mercule, I did have you in mind when I mentioned 3 inch binders. :p And, I know, from your posts, that you spend incredible amounts of time on your game. Fantastic stuff. But, I also know myself well enough that I would be a very bad fit at your table. I just would. The constant rule changes would bug the heck out of me and I would wind up spending far more time whinging about this or that rule change than actually playing. :D I've gotten very used to playing in groups where RAW is generally the baseline we're all working from. From 3e onwards, the groups I played in and DM'd have generally tried to adhere to RAW. It works better for us. I'm not interested in playing amateur game designer nor am I interested, particularly in indulging anyone else's amateur game designer proclivities. I just want to play the game that we've agreed to sit down and play.

Friday, 23rd March, 2018

  • 12:16 PM - Hussar mentioned Mercule in post Do You Use Your RPG Rules as Written?
    Heh. Mercule - I'd probably chalk it up to differing experiences. I'm pretty vocal about limiting the DM at the table. And, I'm a strong proponent of RAW to do that. If we're following RAW, at least, as close as reasonably possible, then everyone at the table is one the same page. No one is getting blind sided by stuff that someone came up with. And, again, as someone who went through a LOT of very, very bad DM's over the years, I view adherence (again, within reasonable levels of tolerance, I'm not terribly hard nosed about it) to RAW as a sign of a DM that I want to play with because, likely, that DM's views of the game probably line up with my own. If I sit down at the table and the DM pulls out his three inch binder of house rules, I'm very, very likely to recuse myself from the game, simply due to past experiences. Which, really, is probably a shame because I'm possibly missing out on some really great games. OTOH, fool me several times, and I'll finally figure out what I want. ...

Saturday, 10th February, 2018

  • 06:40 PM - monsmord mentioned Mercule in post How much should Human features differ from Humans from Earth?
    Our variation is driven by evolution and environmental influences. A fantasy world will have any number of other extraordinary factors, including magic and the likelihood of interbreeding with non-humans races. Anything goes, really. I do agree with Saelorn to a point - if the features go too far they wouldn't be human per se (wings, scales, extra limbs, etc.). And Mercule's point about baseline abilities is spot on, at least in D&D and similar games. But odd coloration, facial feature sizes/shapes, height/weight - sure, why not? If you do go the extraordinary route with features we'd classify as bizarre or inhuman here, just blame magic. :)

Sunday, 27th August, 2017

  • 11:58 PM - MoonSong mentioned Mercule in post Building a better Sorcerer
    Please don't use bold or custom color when you're not emphasizing select parts of your post. Unless you actually meant to scream at Tonys post, in which case my question instead becomes "wait, what?" Sent from my C6603 using EN World mobile app I've been using pink letters for almost 4 months now. May 5th was the first time actually. I thought everybody would have gotten used to it by now... But if you have any problem with that, tell Mercule, he told me it was ok. How else was I going to be recognizable without avatar and signature?(the bold part is a concession to those using white background)1

Wednesday, 9th August, 2017

  • 12:35 AM - Leatherhead mentioned Mercule in post [Poll] Cleric Satisfaction Survey
    I voted dissatisfied. The class seems to be a vestigial hodgepodge of ideas. I've gone over how the Priest/Cleric was made as a rules patch for earlier editions in this forum (except for 4e, where it was a legacy name attached to the Divine+Leader part of the power grid) Mercule touched on most of the current problems, but they get bigger when you take a look at them. Firstly, what exactly is the difference between the Cleric and any other (sub)class that receives powers from the gods? We have other divine classes, quasi-divine classes (looking at you, Warlock), and a host of upcoming sublasses that look to take the Cleric's narrative away. Secondly, why do Clerics share powers and spells anyway? Why does a cleric of death, destruction, and/or disease get access to healing spells? For that matter, why does a Cleric of trickery or shadows get them?

Friday, 23rd June, 2017

  • 05:59 AM - Kobold Stew mentioned Mercule in post Do you want psionics in your D&D?
    Mercule -- that's what i'd say to anyone who felt the need to add it. I think we agree: any table can add or take away flavour text; that's my point. It is meaningless at most tables, and I don't get why people care about that aspect to the degree they seem to do when posting on boards.

Friday, 9th June, 2017

  • 05:29 PM - JeffB mentioned Mercule in post Why FR Is "Hated"
    Wait, there's more info on the FR in SCAG than there was Greyhwk info in the LGG? Owning both books, LGG is far more detailed, it's not even close! Sent from my VS987 using EN World mobile app I believe Mercule is talking about the 3e Gazeteer. A 32ish page product that was similar to the original GH folio meant as a primer for the setting of Oerth at 3.0's release. I have it on a shelf around here somewhere. Frankly, I think it is the better product for a DM to start a GH campaign. But my lack of enthusiasm for the LGG is no secret 'round these parts ;)

Wednesday, 7th June, 2017

  • 02:44 PM - MoonSong mentioned Mercule in post Why FR Is "Hated"
    But MechaPilot DOES mind - that's his whole complaint. So my answer doesn't apply to you, but does apply to him. Not sure why you decided to take my answer to his specific complaint as an attack on you when it wasn't directed at you or anything you said. MechaPilot is a she... ( Mercule take note) Except that's exactly the opposite of what I've been saying. I'm saying "don't use the Realms, 5e makes it easier than ever to run your own campaign without using pre-published adventures". I don't know, with 5e's arcane xp budgets I have problems creating an adventure that won't screw with party balance. (I had problems with 4e's one, but at least with that one the whole party was on equal footing and you didn't have to plan so much ahead)

Tuesday, 6th June, 2017

  • 06:47 PM - MechaPilot mentioned Mercule in post Why FR Is "Hated"
    ... my personal experience, that's not strictly true. Making minor adaptations to something that's already been made is always going to be easier than creating from whole cloth. The question is, do I have to make only minor adaptations? Or will the adaptions be so significant that I'm better off looking for another adventure. This is part of the reason why I like published adventures that take place on islands. I can drop a relatively small island anywhere in the world without changing the overall world. I can even smite it when the PCs are done having their fun there; the fact that it's an island means it largely won't be missed by the rest of the game world. But MechaPilot DOES mind - that's his whole complaint. So my answer doesn't apply to you, but does apply to him. Not sure why you decided to take my answer to his specific complaint as an attack on you when it wasn't directed at you or anything you said. Actually, no. You're incorrect here. Allow me to quote Mercule for reference, and because his reply is quite pertinent to my situation as well: At this point in my life, I have minimal time, but a strong desire to game and willingness to GM. I don't mind the normal work of tweaking an adventure to "roll with" the PCs and some nominal adjustments. I don't mind doing some work to tweak an adventure. For example, because I don't allow +X magic items in my game, I'm always going to have to do some work to replace them with other treasure (or replacing the +X with a different benefit). I don't mind doing this, because it preserves the kind of game I want to run. I also typically inflate the HPs of the enemies they fight (from average to maximum). I prefer more of the social side of things, but they love combat. So, I make sure they get to enjoy a good fight with either 1) tougher enemies or 2) more enemies. The game is as much for them as it is for me, so I don't mind doing that. It's only when the other required changes go beyond, as...

Thursday, 2nd March, 2017

  • 02:28 AM - doctorbadwolf mentioned Mercule in post Races of Eberron: Goliath?
    I often see them not as ''northen mountain dwellers'' but more like the people of the Andes. I borrowed from the Inca society the idea of many small cities of stone built on the very top of the highest moutains, linked by very long suspended bridges (like, 2 km long) and a very developped road system expertly hidden from the untrained eye. The inca also had a big tradition of long-distance runners, which fits well with the idea of the athletic and the whole ''live for the challenge'' thing. https://en.wikipedia.org/wiki/Inca_road_system I like all of that. I may work some of that into how I treat them, or my complete re-write of how the Shadar-Kai fit into Eberron. Definitely going to use it somewhere, though. iserith thanks! I almost always love how Keith fits races into the world, but this time I just...idk, I like it but it isn't what I want, for some reason. I think I'm going to develop the record keepers idea a bit more, see where it goes. Mercule interesting thought! I'd even suggest that they may be resistant to quori mind control, but that some Kalashtar are descended from them, rather than humans. This dovetails with my general idea that Kalashtar are descended from a mix of races, which lead to them being secluded to start with, before the quori became part of them. I may actually mix a lot of this into my "Watchers" idea. The Gal'Firuth There are 12 Gal Enclaves in the world of Eberron. In ancient times, there were 13, but the 13th and greatest enclave, located in the mountains of Sarlona, has been abandoned since the Quori turned dark The 12 Enclaves each have about 150-200 people, and there is roughly that many at any given time traveling the world, so the whole world population of Gal'Firuth is about 2,000-2,500. Very few people in Knorvaire have ever met one, and most of those who have didn't know they were meeting one (especially since the Firbolg can hide their appearance). Furthermore, most folks who hav...

Tuesday, 28th February, 2017

  • 10:48 PM - doctorbadwolf mentioned Mercule in post Warlock, Hex, and Short Rests: The Bag of Rats Problem
    ...ine arrangements etc. So yes, the Warlock can wait until the long rest is over, strangle his rat, and then ask the DM if they can start a short rest, while the rest of the party make a start poking around the ruins or scouting the orc camp or whatever. Hmm. You know, technically, the Warlock could actually cast their Hex and throttle the weasel during the Long rest, and then still regain all of their spell slots at the end of the long rest. I agree, actually. Unless your DM decides that the rest ends once you wake up, in which case, the light activity of making everyone breakfast and coffee after having your psuedodragon bring you a rabbit, hexing it, and killing it for said breakfast, should constitute a short rest. Really, either way you just need your warlock to be an early riser, and have companions that are willing to do the other morning chores of breaking camp and setting out while you take care of food and coffee. Long as your warlock takes Last watch, should be easy. @Mercule makes a good point about long rests and races that don't sleep, as well. Any elf wizard could use whatever slots they have left to cast any 24 duration spells they have, as long as only 1 requires concentration, and then do their 4 hour sleep. Welcome to 24/7 charmed animal buddy from level 1. i just asked the sage advice Twitter about elves and sleep, bc my irl friends insist I'm wrong but can't find any relevant rules text that proves their case.

Friday, 17th February, 2017

  • 06:13 PM - Horwath mentioned Mercule in post D&D 5.5e; Your wish for 5.5e update.
    Mercule; agree at magic items: It should be organized as: weapons, armour, body/clothing/jewelry and misc.(non slot items). also add class abbreviations in spell descriptions. Take a look at 3.5 PHB spell sorting. That was very good. And more flavor text in spells.

Monday, 26th December, 2016

  • 07:22 PM - pming mentioned Mercule in post What does "Campaign" mean to you?
    Hiya! Mercule, I'd say that the last "end part" (of your long-standing game) was still part of the original campaign because you didn't start a new time line in the same world, and your "ending" had all the previous games events taken as fact. I've done a bit more thinking on this thread over the past day or two and have come to the realization that there simply is no definitive "line" where on this side...it's a campaign...but on that side, it's not. Far too much overlap and blurring of the lines, so to speak. An AP isn't a "campaign" when looked at as a single series of adventures that have no connection to any other games the DM has run. But an AP can be part of a campaign if it does have direct connections to previous games, or if, after the AP ends, the DM has more games that has direct connections to what went on in that AP. Similarly, if a DM "ends" a campaign, as you did with yours...but then, for example, decides to go back to that campaign and continue it from when it supposedly ended. ...

Tuesday, 6th December, 2016

  • 12:02 AM - pemerton mentioned Mercule in post The importance to "story" of contrivance
    I don't know about that. I think a lot of what we call coincedence in real life is the result of statistical probability (e.g. if we're both in london and we both like jazz and we both like going out, its unlikely but not impossible that we both might end up at Scotties) and/or actual contrivance (e.g. I realise I like someone so I engineer to be at events they're at so I can talk to them).I think dramatic contrivance goes beyond this sort of coincidence, though. What you describe is similar to what Mercule described (which I replied to in post 24 upthread). But the sort of contrivance that I mentioned in the OP goes beyond coincidence. The simultaneous and interconnected resolution of multiple emotional trajectories. Or (say) Frodo and Sam entering Mordor at just the time that Aragorn is able to distract Sauron, thereby making these two prongs of the attempt to defeat Sauron, which extend over weeks and months, coincide to within days and even hours. (And with no common cause, other than "providence", that ensures such an outcome.) Or the sequence of events I mentioned from the opening pages of Queen of the Black Coast.

Monday, 2nd May, 2016

  • 03:57 PM - lowkey13 mentioned Mercule in post Latest D&D Survey Says "More Feats, Please!"; Plus New Survey About DMs Guild, Monster Hunter, Inquisitive, & Revenant
    So, I have an observation and a question stemming from it. By the way, feel free to tell me it's ridiculous if need be, maybe I'm just new.... Looking at this discussion there seems to be quite a bit of negativity towards the idea of more options in general when they're for the player, with some outright stating that this is one of the biggest ways to impact tables in a bad way. Why is that? I'm primarily a player myself, and don't really understand the hostility. I love making characters, mechanically and through narrative, and every time Wizards releases an expansion to character options my field of possible characters and experiences in 5E gets bigger and better. What's wrong with that? Has it always been this way? I'll tackle this as well (although I think that Azzy and Mercule have also covered this, and I agree with what they wrote). The DM should know the rules- which means the rules for the game world (that's all the finicky stuff that the players don't have to worry about) as well as all the rules related to the players (that's all the cool stuff players such as you like). How you view the expansion of player materials depends on a few factors- 1. Increasing complexity (or bloat, if you prefer) is not a good thing. Even within the core rules, unexpected interactions can take place. Part of this is due to the fact that D&D has rules that modify other rules (meta-rules), and working out how these rules impact and refer to each other can be difficult. How does supplement A's spells work with Core Rule B to effect MM3's monster in light of supplement F? 2. Regarding (1), there will be a player (let's call him "That guy," because we all know who he is) who will invariably want to play an Unearthed Arcana Class with a new feat using skills he found o...

Monday, 11th April, 2016


Monday, 21st March, 2016


Wednesday, 30th December, 2015

  • 12:09 AM - Hawk Diesel mentioned Mercule in post How would you make a character who uses a shield like Captain America?
    ...roups game is just as important as anything else. Not every concept can be supported at once without weird and downright silly stuff happening in the setting. For a good example, check out the Spiderman story where Parker makes a deal with the devil to undo his marriage because he can't handle great responsibility. I agree with you that some concepts might not fit a particular gaming group, which is why session 0 is important for any group to create the foundation for the style of play and what kind of game is going to be run/played/enjoyed. But this is seriously getting off target from the OP's question. She did not ask whether she should or shouldn't allow this in her game. She asked how, based on 5e rules, she might fairly implement a character that can use a shield in a manner similar to Captain America. She did not suggest allowing a Captain America stand in for a player, or ask if such a character would be congruent to the theme/play-style of an established game. EDIT: Mercule Sorry, I read that as that druids can control the weather, but not fly like Storm. Not as they can cast control weather, but not use it to fly (a point in which I do agree. A player shouldn't cast that spell and expect to be able to fly). As to the issues with flavor vs. mechanics, I guess my DM style is to let fun concepts to inform rulings, rather that for the mechanics and RAW stand too greatly in the way. As long as it doesn't break the game or unbalance the party, I'm generally ok with it. But I'm a relatively new poster, so I'm not familiar with the Warlord section. While becoming a god has (almost) always been conceptually present in D&D, it was generally viewed as either retirement or a transition to another style of play. It definitely isn't 1st level stuff. Very true, and another point where we agree. But the OP isn't asking for Captain America at first level. She's asking how to get an effect that allows her to have a character use a shield in a similar way as Captain...


Page 1 of 2 12 LastLast
No results to display...
Page 1 of 48 1234567891011 ... LastLast

Tuesday, 10th July, 2018

  • 08:16 AM - lkj quoted Mercule in post Two New Settings For D&D This Year
    Oh, there's definitely a gamut. Hopefully, my understanding of that basic fact is clear from the ways I've responded, in this thread. There's a minimum level of "real" support. The specific options I've given aren't the only possibilities -- just the ones I've thought of. As much as I'd love to see a full, 256+ page ECS 5E, I totally see why they wouldn't, especially if current printing costs would push that up to a $75 (or more) book, which sounds possible. Also, as much as I'd love one for Eberron, and would probably pay $75 for it, I don't actually need it. In fact, too much of a full ECS 5E would be just another opportunity for "drift", which seem to happen every time a setting gets reprinted. I've come to actually believe that the best option for setting support is a SCAG-length book that gives the setting-specific mechanics necessary to play in the world and enough of an overview to whet the appetite of the uninitiated to go to DM's Guild for third-party support or find the old books (in...

Monday, 9th July, 2018

  • 11:58 PM - lkj quoted Mercule in post Two New Settings For D&D This Year
    Building from this.... One possible scenario that would fulfill these points would be a PDF on the day of the announcement (per Jester David), plus a formal adventure next year. That would make the PDF sort of an "online appendix" or expansion for the adventure, kind of like they ended up doing with the PotA bonus material. While this wouldn't exactly thrill me, it would meet my minimum definition of "support". There would be a physical product on the shelves to open the door for new converts. It's darn close to a "punt to Keith on DM's Guild" answer, but that physical product is important, to me. So, I totally understand why the printed product is important to you. And it's totally within your rights to say that if they aren't going to have a printed product that you consider that insufficient support. But, given that-- Hypothetically, what if they wrote fully fleshed out, fully vetted campaign setting books with all the bells and whistles but decided that the only way to make tha...
  • 02:49 AM - Jester David quoted Mercule in post Two New Settings For D&D This Year
    If it doesn't sit on a shelf in my FLGS, I don't consider it an actual release of the setting. Any announcement of such a product is akin to an announcement of "Yeah, we decided that we're not actually doing anything with these settings, so we're at least no longer blocking them on DMs guild." Really, though, as much as a rail against WotC being too focused on the Realms, I'm expecting them to do something more than a PDF for other settings. It may not be exactly what I want, but I'd be genuinely shocked if it was purely digital. That shock would probably be the end of any attachment I had to the D&D "brand", too. I understand the money behind the focus on the Realms. Trying to pass off a PDF as actual support for other settings and "fan service" would completely alienate me in a way that even "Screw it, we're never putting out 5E product for Eberron, so we're making it open on the DMs Guild" wouldn't. I could see a way that a PDF for a baseline, then opening it up wouldn't alienate me, but Na...

Sunday, 8th July, 2018

  • 10:08 PM - Jester David quoted Mercule in post Two New Settings For D&D This Year
    With the level of build-up, I'm expecting something along the lines of a SCAG for Eberron (or whatever the setting is). The catch being... there's not really a lot of official build-up. There was one article with an interview and a little teasing, but not much else. All the build-up is taking place via fan speculation and hype. We're building ourselves up and, very likely, setting ourselves up for disappointment. For example, I doubt we'll see something like SCAG. Because that's the one product that has seemed like a disappointment, and they haven't done something else like that. Instead, they have talked about something like Curse of Strahd, which was an adventure with a setting introduction. Something like Death House paired with 30-pages of setting. 1) Get something on hobby store shelves that actually gives new players enough info to even know they could look at earlier edition material for more info. A foot in the door, essentially. That I'm doubtful about. I think this is som...

Saturday, 7th July, 2018

  • 12:48 AM - Charlaquin quoted Mercule in post Two New Settings For D&D This Year
    I've come to the conclusion that the current staff thinks they are much "cuter" (mentally) and better showmen than they actually are. I don't understand the appeal of things like "Stream of Annihilation" and "Stream of Many Eyes". I think they recognize that streaming is extremely popular, but don’t understand that streaming something, per se, doesn’t make it more appealing. Its just weird out of touch “this what the kids like these days, right?” Moon logic.

Friday, 6th July, 2018

  • 05:17 PM - Oofta quoted Mercule in post What's This Mysterious D&D Book? [UPDATED!]
    I also got back into painting miniatures, recently (stupid Gloomhaven and CMON). I've got one of those standing magnifying glasses with the alligator clips for holding stuff, but I also wear my glasses. I'm about to get a big swivel-arm magnifier with the ring of LEDs around the underneath. I'm having a hard time with getting stereoscopic vision through that tiny lens. I say this because I almost got jewelers' glasses like what you posted, but it sounds like the effective range is about 3 inches, which sucks. Yeah, I found a pair of jewelers glasses and tried them at the store once. I don't know how they would ever be practical for painting unless I just want to see how badly I goofed the eyes on my wizard mini. The magnifying glass/light works fairly well if you get a good one.
  • 04:26 PM - Oofta quoted Mercule in post What's This Mysterious D&D Book? [UPDATED!]
    I gave up and bought reading glasses a couple years ago. The biggest use for them is at the gaming table, whether board or RPG. So, I'd go for a larger font, but not at the cost of the same page count for future books. Unfortunately I think my glasses will soon have to look something like the following. B-) 99122

Wednesday, 27th June, 2018

  • 11:24 PM - MechaPilot quoted Mercule in post Two New Settings For D&D This Year
    Of course, I also think beholders are a lame monster and the name "Xanathar" sounds like a nine-year-old making up names for his stuffed poop emoji, so there were really no variations on that book that would have been even acceptable, let alone awesome, to me. I think that's because of the pattern the name follows: consonant, "a," consonant, "a," consonant digraph, "a," consonant. It's like the name Banana, the repetition makes it feel fake.
  • 05:08 AM - Ancalagon quoted Mercule in post Two New Settings For D&D This Year
    It's all aesthetics, so I'm not going to knock your preference. I'll just say that I hated the Xanathar's cover, especially the special edition. Of course, taste can vary - and to be honest, the special edition didn't do much for me - it din't have that radiant smile :D
  • 12:03 AM - MechaPilot quoted Mercule in post Two New Settings For D&D This Year
    It's all aesthetics, so I'm not going to knock your preference. I'll just say that I hated the Xanathar's cover, especially the special edition. I've hated all the special edition covers for 5e. Which is fine by me. Saves me money. If the 5e covers had been reversed (the special edition ones were the normal covers and the normal covers were the special editions) I'd be trying to get all special edition books just to avoid the ugly covers. I'd rather have the non-descript faux leather with gilt embossing of the AD&D 2e supplements than 5e's special edition covers.

Tuesday, 26th June, 2018

  • 10:40 PM - TheSword quoted Mercule in post Two New Settings For D&D This Year
    Of course, I also think beholders are a lame monster and the name "Xanathar" sounds like a nine-year-old making up names for his stuffed poop emoji Shame... Shame... *rings bell* Shame... Shame... *rings bell*

Saturday, 16th June, 2018

  • 03:45 PM - Herosmith14 quoted Mercule in post Survivor Elves, Elves, Elves- WOOD ELF WINS!
    Eladrin -1 -- Goodbye. High Elf 25 Wood Elf 33 Elves are mages first, and rangers second. It pains me to kill the eladrin for that reason, but they must go for the good of the whole. Down to the Boring, danget H-23 W-34

Thursday, 14th June, 2018

  • 01:47 AM - SPE825 quoted Mercule in post Thoughts on Setting
    It's horribly unrealistic, as others have pointed out. Of course it is :) I randomly found this scenario online funny enough as to what would happen to the earth if we stopped rotating on our axis, but still spun around the sun: http://bigthink.com/strange-maps/475-the-day-the-earth-stood-still And from actual scientists. Though it's extremely different than my original idea.

Wednesday, 13th June, 2018

  • 09:58 PM - Tony Vargas quoted Mercule in post Thoughts on Setting
    Sounds cool, to me. Oh, and don't worry about Tony Vargas -- I started GMing pretty much immediately, too. Between AL and on-line options, there's not the need to jump in at the deep end the way so many of us did back in the day. (Of course, if none of us had, there'd've been no inspiration for SJG's Munchkin card game.)

Tuesday, 12th June, 2018

  • 03:41 AM - Shiroiken quoted Mercule in post MToF explains Rary the Traitor?
    This is why I'm good with Greyhawk, as a setting, being done. The red-and-gold box was fantastic, at least for its time. If WotC did a high production value (i.e. modernized) hardcover that was a straight-up conversion with a pull-out map, I'd almost certainly get it. Doubly so, if it was edition-less/evergreen or just had a few stats in an appendix. I seriously doubt that the current staff would be able to stop themselves from doing something cute, though, and adding something that didn't need to be there or otherwise botching it. I imagine that if WotC did an updated Greyhawk book, they'd rewrite history to include the Dragonborn and Tieflings (not to mention popular races from VGtM). Otherwise, an edition-less/evergreen setting book based on the original folio and/or boxed would be amazing. Unfortunately, I'm sure they'd probably try to take the events from the 3E Gazetteer and expand them another 5-10 years. They just have too much drive to unify, refine, and detail the D&D meta-settin...

Friday, 8th June, 2018

  • 11:36 PM - SkidAce quoted Mercule in post Psion class (Mearls, Happy Fun Hour)
    See, I don't even think of it as "faking" the psion, though. To me, the definition of a psion is someone who does supernatural things by drawing on the inner pool of power some accident of birth endowed them with. That view and usage predates the existence of the Sorcerer class. The 3E Sorcerer was added just to give people a way to play an arcane caster without having to deal with the worst aspects of the psuedo-Vancian system. It had absolutely zero thematic powers. Those were added in to justify its continued existence in the later editions that were more mechanically clean for Wizards. The thematic aspect of Sorcerers addresses a problem that wasn't actually a problem. The Psion is the class that gets magic (by any other name) because of their nature. I'm fine with adding a "Mystic" class that mainly just gives more visibility to the Monk's ki (like 4E did by putting Psion and Monk under the same power source). I'd expressly like to avoid the stupid ectoplasm, chimes, symbiote skins,...
  • 11:14 PM - Tony Vargas quoted Mercule in post Psion class (Mearls, Happy Fun Hour)
    Yes, the 3E sorcerer was supposed to represent unknown origin to magic, but, .. everyone I knew just ... used it as an alternate mechanic for Wizards where you sacrificed one kind of flexibility (change every day) for another (no per-slot lock-in) And, of course, now Wizards have both kinds of flexibility, so the Sorcerer is back to representing inborn magical power vs the Wizard's learned. If the PHB was a bit looser about whether the VSM components were standardized vs. improved/customized, I think one of the best options for psionics in 5E would be to just refine the fluff around Sorcerer and add subclasses like Mentalist, Tainted (by the Far Realms), Psychokinetic, etc. Wild Talents just use the Magic Initiate feat. Add a psychic warrior subclass to Fighter, Ardent for Bard (which I think works rather well, actually), Soul Knife for Monk, etc. just like the Wizard-flavored sub-classes. I'd see that more as having been a viable stop-gap until the MysticPsion completed its playtesting. ...
  • 10:47 PM - Staffan quoted Mercule in post Psion class (Mearls, Happy Fun Hour)
    If the PHB was a bit looser about whether the VSM components were standardized vs. improved/customized, I think one of the best options for psionics in 5E would be to just refine the fluff around Sorcerer and add subclasses like Mentalist, Tainted (by the Far Realms), Psychokinetic, etc. Wild Talents just use the Magic Initiate feat. Add a psychic warrior subclass to Fighter, Ardent for Bard (which I think works rather well, actually), Soul Knife for Monk, etc. just like the Wizard-flavored sub-classes. IMO, using the sorcerer (possibly with a new subclass) to "fake" a psion works in a limited context, such as running a one-shot where that character is the psion. Then, it works fine using judicious spell selection (possibly branching out of the regular sorcerer list for some things, e.g. heat metal). But I don't think there's enough meat there to support multiple different psions with different directions, the way you can make a lot of different wizards using the core rules.

Sunday, 3rd June, 2018

  • 09:42 PM - TheSword quoted Mercule in post Wow. Just began reading Mordenkainen's Tome of Foes -- WOTC is really putting out some awesome books.
    The message is: I want to throw money at D&D, but only when it excludes the Realms or when they are one of many worlds, even if it's "first among equals". I’m sorry to say, you’ll probably be waiting a long time. All the indicators are that this incarnation is hugely successful beyond the creative teams wildest dreams. I’m not sure why on earth they would depart from their winning strategy of linking most books to the realms. Not buying Volo’s Guide to monsters because of the title is cutting off your nose to spite your face when 90% of the book is Realm neutral and has nothing to do with any individual campaign setting. Even the stuff that is specific is easily modifiable. You’re therefore missing out on a great book which is a shame. With millions of new players WOC can probably live with the disapproval of players clinging to settings not supported for decades in some cases.

Sunday, 20th May, 2018

  • 09:02 PM - Ovinomancer quoted Mercule in post Inspiration & Hero Points Math
    Well, prior to Ovinomancer's post, I was going to say the two were probably about even,other than the potential for +d6 giving a chance for results above 20. My gut still says something's a bit off with that graph, but I haven't gone through the math, myself. Basically, advantage is roughly equal to a +5 bonus at a DC 11, tapering to an effective +1 (or marginally less) at either end. The d6 should be a consistent +3.5 across the entire spectrum. I guess the net effect is that, at the low end, advantage has the potential to completely offset a horrible roll, whereas +d6 doesn't -- regardless of "equivalent" bonuses. So, that's probably where the actual math disproves my gut. I guess that means the decision between the two (disadvantage and hero points) comes down to whether you'd rather insulate the PCs from the occasional cursed die (advantage) or give them the opportunity to play outside their weight class if the dice smile (hero points). Personally, I think the hero points sounds a...


Page 1 of 48 1234567891011 ... LastLast

0 Badges

Mercule's Downloads

  Filename Total Downloads Rating Files Uploaded Last Updated
Mercule's Eberron Conversion
This is my conversion for running an Eberron campaign in 5E.
451 0 1 Thursday, 6th November, 2014, 02:56 AM Thursday, 6th November, 2014, 02:56 AM

Most Recent Favorite Generators/Tables

View All Favorites