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  • Yaarel's Avatar
    Today, 02:11 PM
    Telekinesis (moving objects) feels different thematically from elemental-kinesis. I like the wizard getting elemental-kinesis. I still want the psion to have telekinesis. Possibly the constructor psion can also be the master of telekinesis (mental force), so much so, one can even create force constructs (made out of mental force).
    148 replies | 5853 view(s)
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  • Yaarel's Avatar
    Today, 02:05 PM
    As far as where Mearls is currently at, it seems something like the following. I want to update the Original Post, but am hesitant about the unclear relationship between the psychic warrior fighter and the immortal barbarian Psion • Awakened (telepath) • Nomad (teleporter) • Metamorph (shapeshifter, psychometabolism) • Constructor (force constructs, shaper, metacreativity)
    148 replies | 5853 view(s)
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  • Yaarel's Avatar
    Today, 01:33 PM
    Rather that convoluted definitions of ‘deity’. I would rather the rules organize around levels. Any creature that is level 21 and higher is ‘epic’ and is an ‘immortal’. There might be finer distinctions. Something like:
    13 replies | 202 view(s)
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  • Mercule's Avatar
    Today, 12:12 AM
    High Elf 5 Wood Elf 16
    185 replies | 3351 view(s)
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  • Yaarel's Avatar
    Yesterday, 01:41 PM
    Wait. Monk will be the soul knife.
    148 replies | 5853 view(s)
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  • Yaarel's Avatar
    Yesterday, 12:40 PM
    How different could the immortal and psywar be from each other?
    148 replies | 5853 view(s)
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  • Yaarel's Avatar
    Yesterday, 12:31 PM
    I know, but if I recall correctly, the immortal mystic is merging with psychic warrior. But now it is merging with barbarian. Hence, is barbarian the new psychic warrior?
    148 replies | 5853 view(s)
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  • Yaarel's Avatar
    Yesterday, 12:29 PM
    The unreliable narrator makes no sense, if gods are objectively real, and characters can just go ask them. For example, in the setting Corellon knows exactly where the all the elves come from. There is zero uncertainty.
    38 replies | 978 view(s)
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  • Yaarel's Avatar
    Yesterday, 12:22 PM
    Mearls mentions the immortal mystic will go to the barbarian class. ... But does that mean the barbarian will be the psychic warrior?
    148 replies | 5853 view(s)
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  • Yaarel's Avatar
    Yesterday, 02:15 AM
    Mearls, Happy Fun Hour 2018 6-12 is up! Show focuses on the psion (formerly mystic) class. Element-kinesis (pyrokinesis, cryokinesis, etcetera) merges with wu-jen and mentalist, and goes to wizard class. Telepath returns from wizard to psion, currently as ‘awakened’, possibly renamed telepath. The awakened telepath gains full-on telepathy. All psions get some telepathy. Barbarian...
    148 replies | 5853 view(s)
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  • Mercule's Avatar
    Saturday, 16th June, 2018, 03:26 PM
    Eladrin -1 -- Goodbye. High Elf 25 Wood Elf 33 Elves are mages first, and rangers second. It pains me to kill the eladrin for that reason, but they must go for the good of the whole.
    185 replies | 3351 view(s)
    1 XP
  • Celebrim's Avatar
    Thursday, 14th June, 2018, 09:40 PM
    You'd need a designer conversant in 4e, but I'm not. However, I can explain the general ideas involved and put them as close as I can in 4e terms. The feat basically gives you in 4e terms foptions on how to use a minor action during a round, or alternately if you want to power up the feat, one free action per turn can be used on the feat. That's more limited than the 3e version, but 4e has a...
    15 replies | 509 view(s)
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  • Celebrim's Avatar
    Thursday, 14th June, 2018, 03:27 PM
    There are taunting rules for Kender in the Krynn source books. The above only looks complicated. What is actually going on is that there are four relatively minor combat actions with relatively minor benefits or edge case uses that have been rolled into a single feat to make the feat worth taking. It would have been possible to write a simpler version by picking one of the actions and making...
    15 replies | 509 view(s)
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  • Mercule's Avatar
    Wednesday, 13th June, 2018, 09:42 PM
    Sounds cool, to me. Oh, and don't worry about Tony Vargas -- I started GMing pretty much immediately, too. The down side is that, after 35 years, I'm still the standing GM. The up side is that I've had a lot of practice and fun. I have no idea what your age is, but I can tell you that the ideas of middle school and high school don't carry forward well. Even as an adult, understand that you'll...
    17 replies | 304 view(s)
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  • Mercule's Avatar
    Wednesday, 13th June, 2018, 09:27 PM
    Avariel 18 Drow 15 Eladrin 22 Grugach 4 High Elf 25 Sea Elf 16 Shadar-Kai 11 Wood Elf 28
    185 replies | 3351 view(s)
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  • Mercule's Avatar
    Wednesday, 13th June, 2018, 08:34 PM
    My general feeling is that players running multiple characters promotes a more "hack and slack" or "board game" mode of play, which I do not care for. I much prefer more character/plot driven games. I like to get to know the characters and give everyone a chance to be "the star". When a player has to split their attention, they don't really get the full effect of being in the spot light. What...
    37 replies | 760 view(s)
    1 XP
  • Celebrim's Avatar
    Tuesday, 12th June, 2018, 04:23 PM
    From my 3.0 edition homebrew: TAUNT Anyone can talk smack, but when you do it, it isn’t lame. Prerequisite: Chr 13, 4 ranks diplomacy, 4 ranks bluff Benefits: You can use your voice to your tactical advantage. By making people who dislike you, dislike you even more, you can provoke them to engage in rash behavior. In order to make use of the following benefits, the target of your action...
    15 replies | 509 view(s)
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  • Yaarel's Avatar
    Tuesday, 12th June, 2018, 03:33 AM
    Regarding the word ‘legend’. • ‘myth’ is strictly about cosmic paradigms • ‘history’ is strictly about human events • ‘legend’ is a weird threshold between the two, where humans interact with mythic forces For example, King Arthur is a ‘legend’, being a quasi-historical person who interacts with the mythic Holy Grail, the faerie Lady of the Lake, and so on.
    35 replies | 857 view(s)
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  • Celebrim's Avatar
    Tuesday, 12th June, 2018, 01:55 AM
    English is tricky like that. We are both correct, but even though we used the word 'legend', we each used a word with a completely different meaning which a computer would have to store separately. The definition I gave accords with the first sense of the word legend, but the definition you used accords with the second sense of the word legend. They might as well be separate words for as...
    35 replies | 857 view(s)
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  • Celebrim's Avatar
    Monday, 11th June, 2018, 09:04 PM
    It would appear then you are having just a semantic argument. The problem is that I'm not convinced your assertion that legends are fiction is in fact true. Legends are stories without concrete evidence for their truth. Legends lack good historical documentation. Often legends are false or at least true facts are mixed up with false, but there is nothing inherently false about a legend. A...
    35 replies | 857 view(s)
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  • Celebrim's Avatar
    Monday, 11th June, 2018, 08:30 PM
    Most D&D giants are not so large that the square-cube law makes their existence impossible. They are so large that their proportions can't be the same as a human, but we have examples of terrestrial mammals that are of a similar scale. There were Megatheriums capable of an upright posture that were 18' high when upright. And T-Rex was 12' high at the hip and used a two-legged stance. So...
    35 replies | 857 view(s)
    1 XP
  • Celebrim's Avatar
    Monday, 11th June, 2018, 08:21 PM
    What are the laws of reality? In reality, magic doesn't work. The laws of reality prevent it. If a 20th level rogue wants to climb a column of smoke, and has enough ranks in balance, then I'm willing to give him a shot at doing it. It is impossible in reality, but then the 20th level rogue doesn't exist in reality. He exists in a fantasy.
    35 replies | 857 view(s)
    2 XP
  • Celebrim's Avatar
    Monday, 11th June, 2018, 08:19 PM
    Legendary = Extraordinary Legendary = Superheroic Legendary = Superhuman Legendary != Magical Without endorsing or condemning particular mechanics, I'm Ok with characters of legendary skill doing superhuman things.
    35 replies | 857 view(s)
    5 XP
  • Mercule's Avatar
    Monday, 11th June, 2018, 07:39 PM
    This is why I'm good with Greyhawk, as a setting, being done. The red-and-gold box was fantastic, at least for its time. If WotC did a high production value (i.e. modernized) hardcover that was a straight-up conversion with a pull-out map, I'd almost certainly get it. Doubly so, if it was edition-less/evergreen or just had a few stats in an appendix. I seriously doubt that the current staff would...
    16 replies | 958 view(s)
    3 XP
  • Celebrim's Avatar
    Monday, 11th June, 2018, 07:20 PM
    I don't immediately recognize it. Dragon #307: Dweomervore - small blue dragon that eats the charges from magic items?
    2 replies | 203 view(s)
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  • Celebrim's Avatar
    Monday, 11th June, 2018, 06:32 PM
    You might need to use homebrew rules to make that concept work. Some description of the character sheet would help, but if the character has Blindsight then keep in mind that at short range, Blindsight is basically better than vision in a lot of ways. It's a super-power, akin to what Daredevil has. So if the character has blindsight, it's less a matter of "This character is blind and so...
    1 replies | 154 view(s)
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  • Yaarel's Avatar
    Monday, 11th June, 2018, 08:33 AM
    Yaarel started a thread Sense8
    I just watched the finale of the Sense8 tv show produced by Netflix. Sense8 seems to me, the kind of work that culture will remember for centuries. The story explores the possibility that consciousness is non-atomistic, and even fluid. Normally, we experience consciousness from the perspective of an individual ‘person’. But the ‘8’ heroes of the story experience consciousness in a way that...
    13 replies | 466 view(s)
    2 XP
  • Yaarel's Avatar
    Monday, 11th June, 2018, 06:19 AM
    If half serious, maybe giants are impossibly large because of ‘soul magic’ (lifeforce, ki). Similarly, the soul magic that allows the seemingly nonaerodynamic dragon to fly. On the other hand, I characterize giants as elementals. There are ‘fire’ giants, ‘water’ frost giants, ‘earth’ cliff giants, even ‘air’ storm giants. So the magic that makes a giant impossibly large is, the physical...
    35 replies | 857 view(s)
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  • Yaarel's Avatar
    Monday, 11th June, 2018, 05:35 AM
    My impression is, Mearls is exploring the psionic subclasses as a nod toward the psionics=spells camp, and the psion class as a nod toward psionics=mechanics camp. For example, Mearls mentioned more than once that the subclasses are a way to implement psionics without needing to learn a new system. That said, I love the tropes of the psion class, but am in the psionics=spells camp. As long as...
    148 replies | 5853 view(s)
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  • Yaarel's Avatar
    Monday, 11th June, 2018, 05:10 AM
    Please do let us know how your Mass Effect setting goes. PM me about it too. I hope scheduling allows me to get a group together to do this setting too. I like the themes, and the scifi, and the d20! I will have a closer look at the Mass Effect d20 .com website.
    566 replies | 16850 view(s)
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  • Yaarel's Avatar
    Monday, 11th June, 2018, 04:51 AM
    One time, at an airport, I ended up talking to an interesting person at a coffee shop, when both of our flights were delayed. She was an elderly woman, who turned out to be one of the earlier participants in sex reassignment surgery. At the time, her wife supported her sex-reassignment procedure, and they remained married after it. When her drivers license, birth certificate, and other legal...
    566 replies | 16850 view(s)
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  • Yaarel's Avatar
    Monday, 11th June, 2018, 01:35 AM
    So the rogue landing from an impossible height is an example of ‘soul magic’. Compare the monk ki.
    35 replies | 857 view(s)
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  • Yaarel's Avatar
    Monday, 11th June, 2018, 01:32 AM
    Different kinds of magical powers • Spirit/Telekinesis/Force/Fifth-Element-Ether/Ethereal/Teleportation/Planar • Mind/Telepathy/Enchantment/Divination/Fate/Luck • Soul/Legendary/Primal/Nature/Healing/Martial/Ki • Body/Four-Elements/Material/Tools/Weapons
    35 replies | 857 view(s)
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  • Yaarel's Avatar
    Monday, 11th June, 2018, 01:24 AM
    If it is magical, then it is magical. There can be different kinds of magic − and different sources for it − but magic is magic.
    35 replies | 857 view(s)
    1 XP
  • Yaarel's Avatar
    Sunday, 10th June, 2018, 10:37 PM
    Wow. Thanks for this. This is awesome.
    566 replies | 16850 view(s)
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  • Yaarel's Avatar
    Sunday, 10th June, 2018, 10:12 PM
    Some years back, there was a reallife hoax about a male who was pregnant, convincing because the medical data that the hoax presented was sound. Essentially, the placenta attaches to the intestinal tract, and because the placenta develops its own autonomous environment, the baby develops normally within the pregnant male. I was googling to see if the hoax website was still around. But came...
    566 replies | 16850 view(s)
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  • Yaarel's Avatar
    Sunday, 10th June, 2018, 09:15 PM
    Enchanter makes more sense with the Charisma caster class, especially bard.
    148 replies | 5853 view(s)
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  • Yaarel's Avatar
    Saturday, 9th June, 2018, 01:22 AM
    At least the trans persons who I know personally take hormonal injections to develop these secondary sex characteristics. I mentioned one of my friends who I failed to fully recognize because his hormonal injections made him able to grow a beard. By contrast, I have met (but dont know personally), individuals who prefer to be in between, and to be neither/either gender or sex. In a way,...
    566 replies | 16850 view(s)
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  • Mercule's Avatar
    Friday, 8th June, 2018, 11:11 PM
    See, I don't even think of it as "faking" the psion, though. To me, the definition of a psion is someone who does supernatural things by drawing on the inner pool of power some accident of birth endowed them with. That view and usage predates the existence of the Sorcerer class. The 3E Sorcerer was added just to give people a way to play an arcane caster without having to deal with the worst...
    148 replies | 5853 view(s)
    2 XP
  • Mercule's Avatar
    Friday, 8th June, 2018, 10:48 PM
    The assumed starting year is 998 YK, which is 998 years after the founding of the Kingdom of Galifar, 4 years after the Day of Mourning, and 2 years after the Treaty of Thronehold. If you're referring to the year in the Realms: Don't know, don't care. The idea that a new player might just assume that they didn't have to specify a setting for a question like this because they perceive D&D and...
    30 replies | 1052 view(s)
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  • Mercule's Avatar
    Friday, 8th June, 2018, 10:36 PM
    I agree with this. Most folks I know/knew used psionics to represent "magic in the blood" or "weird powers" in AD&D and even 3E. Yes, the 3E sorcerer was supposed to represent unknown origin to magic, but, again, everyone I knew just ignored the whole dragon blood thing and used it as an alternate mechanic for Wizards where you sacrificed one kind of flexibility (change every day) for another (no...
    148 replies | 5853 view(s)
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  • Celebrim's Avatar
    Friday, 8th June, 2018, 10:10 PM
    Actually, even before I get home and get a chance to pull some ideas from my house rules, I can help you in a small way with this link: http://www.enworld.org/forum/showthread.php?303234-Playing-Like-Celebrim-The-Fighter It's from like 7 years back and some of the ideas then are a bit unrefined, and the example new fighter feats in the thread aren't focused on what you are looking for, but...
    19 replies | 550 view(s)
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  • Yaarel's Avatar
    Friday, 8th June, 2018, 09:08 PM
    Regarding abilities: The psion focusing on physical phenomena (telekinesis, teleportation, force construction) makes more sense with Intelligence and Wisdom. However the bard (?) focusing on social phenomena (telepathy, enchantment, phantasmal illusion, fate) makes more sense with Charisma and Wisdom. Shapechanging (metamorph psion) can go either way, social identity or physical form,...
    148 replies | 5853 view(s)
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  • Yaarel's Avatar
    Friday, 8th June, 2018, 09:04 PM
    A telepath wizard can still represent telepathy at level 1, by means of selecting psionic cantrips. A human ‘mutant’ might also select a psionic feat.
    148 replies | 5853 view(s)
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  • Yaarel's Avatar
    Friday, 8th June, 2018, 08:47 PM
    You can read the rules for Blessing that way, where the special androgyne retains the *central gender*, despite switching physical sex organs. However, Corellon is a shapechanger, who oneself takes on any form, including any gender and any sex (and any orientation). Androgynes are the sacred because their being in the middle of the sex-gender spectrum, are *suggestive* of symbolizing the...
    566 replies | 16850 view(s)
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  • Celebrim's Avatar
    Friday, 8th June, 2018, 07:45 PM
    I'm not proposing anything. I'm explaining that I've got 8 years play testing a homebrew set of rules. So, was Run a class skill of every class, or was it a skill limited to the speedster class? Did your system not have classes and class skill lists? Did your system give you a linear boost or a non-linear boost? Then why in the world would you think your voice of experience has any...
    19 replies | 550 view(s)
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  • Celebrim's Avatar
    Friday, 8th June, 2018, 07:32 PM
    Ok cool. I'll back off on the whole "You should rebuild things from the ground up." I dream of having a system I don't have to house rule, and I was kind of hoping 5E would be that system but (even though I don't run it) the more I investigate the more it seems like I would be trading a set of known problems which I've fairly good solutions for for a whole bunch of problems still being...
    19 replies | 550 view(s)
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  • Celebrim's Avatar
    Friday, 8th June, 2018, 01:45 PM
    Are you talking to me? Because this is what I wrote: "The rebuilt fighter also gets 4 skill points and access to four new skills: leadership, tactics, porter, and run." 3.X Fighter is widely regarded as a tier 5 class, meaning that it fails to even fulfill the role it is designed for to any degree. If Fighter were an NPC class, it would still be underpowered. Warrior is so...
    19 replies | 550 view(s)
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  • Yaarel's Avatar
    Friday, 8th June, 2018, 07:01 AM
    Heh. Of course, I will make sure I char op them to make their teamwork mechanics powerfully synergize.
    566 replies | 16850 view(s)
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  • Yaarel's Avatar
    Friday, 8th June, 2018, 06:59 AM
    Next time I am a player, I think I will try run two characters, two brothers, one straight and one gay. See where it goes.
    566 replies | 16850 view(s)
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  • Yaarel's Avatar
    Friday, 8th June, 2018, 06:58 AM
    Women gamers have been a standard part of my D&D experience. I notice, their influence tends make men gamers pay more attention to the relationships of their character. And it is great for setting immersion.
    566 replies | 16850 view(s)
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  • Yaarel's Avatar
    Friday, 8th June, 2018, 06:23 AM
    As DM, I kinda feel weird about roleplaying an NPC romantic interest for a PC character. I feel like everyone would have to really be into the Romance genre ... heh, or be openly flirting in reallife ... to make it work. I might describe a particular NPC showing interest. And maybe something lighthearted and suggestive. But I dont really dwell on it. If the player shows interest, I let...
    566 replies | 16850 view(s)
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  • Yaarel's Avatar
    Friday, 8th June, 2018, 05:52 AM
    Actually, when I think of a ‘mystic’, I think of a spiritual person who contemplates consciousness. Could be monotheistic (eg. Jewish kabbalah) or nontheistic (eg. Buddhist enlightenment) or animistic (eg. Australian Aborigine dreamtime). It seems a great name for a psionic cleric.
    148 replies | 5853 view(s)
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  • Yaarel's Avatar
    Friday, 8th June, 2018, 05:45 AM
    I know, right? The bard is already obviously psionic. Telepathy mind manipulation, clairsentience, psychometabolism, sound psychokinesis. Heh. Why just make one subclass psionic, when the whole bard class is psionic? This particular subclass seems to focus on manifestations of emotion.
    148 replies | 5853 view(s)
    1 XP
  • Yaarel's Avatar
    Friday, 8th June, 2018, 04:39 AM
    Heh, logical fallacy of ‘a true Scotsman’ seems to be in play. A ‘true’ bisexual would only have samesex sex if outside of prison. We pretend the bisexuals who have samesex sex in prison, dont count as bisexuals.
    566 replies | 16850 view(s)
    1 XP
  • Yaarel's Avatar
    Friday, 8th June, 2018, 04:22 AM
    Almost all other animals only have sex seasonally. Humans (and bonobos) are the only species who have sex whenever they want because of *social* cooperative survival strategies. This biological revolution entails fluidity in sexual orientation. Indeed, bonobos are fully bisexual. Human sexuality is a phenomenon that scientists are still investigating. It is fascinating. In situations...
    566 replies | 16850 view(s)
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  • Yaarel's Avatar
    Friday, 8th June, 2018, 04:17 AM
    This list of psionic classes is what Mearls arrives at by the end of the show.
    148 replies | 5853 view(s)
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  • Yaarel's Avatar
    Friday, 8th June, 2018, 04:13 AM
    The psion that Mearls has so far, I am really happy about the archetypes. • Telekinetic (as a specialization! finally my Force wielder, for full on telekinesis tropes) • Metamorph (a dedicated shapeshifter class!) • Nomad (metamorph and nomad might turn out good for Norse-esque flavor) • Constructor (force constructs drawn from ones own mind ... or an enemys nightmare) These archetypes...
    148 replies | 5853 view(s)
    1 XP
  • Yaarel's Avatar
    Friday, 8th June, 2018, 03:29 AM
    When I was a kid, I remember when my (usually sane, intelligent) dad said, ‘There are no gay people in Norway’. I laughed. I told him, ‘Well, Norway legalized gay marriage, so there are at least two’.
    566 replies | 16850 view(s)
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  • Yaarel's Avatar
    Friday, 8th June, 2018, 03:27 AM
    If bisexuality was 2%, then probably things like prison sex, boarding school sex, and other samesex environments would be unheard of. Objectively speaking, the human species seems more fluid than cultures like to pretend. When there are various forms of persecution, discrimination, and social pressures, any statistics need caution.
    566 replies | 16850 view(s)
    1 XP
  • Yaarel's Avatar
    Friday, 8th June, 2018, 03:14 AM
    @Zardnaar 5% or so self-identify as strictly gay. But bisexuality dramatically increases this percentage. In settings, it tends to be fun to make about one out ten couples samesex. • some of these couples are spouses • some of these couples are close friends • some of these couples are one-night stands
    566 replies | 16850 view(s)
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  • Yaarel's Avatar
    Friday, 8th June, 2018, 02:59 AM
    Happy Fun Hour 6/5/18 Happy Fun Hour 6/12/18 Mearls gives an overview of the state of psionics so far. It looks to be shaping up awesome. Rather than mystic, the name of the psionic class will probably be: psion.
    148 replies | 5853 view(s)
    8 XP
  • Yaarel's Avatar
    Friday, 8th June, 2018, 02:41 AM
    Gunsmith
    13 replies | 301 view(s)
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  • Yaarel's Avatar
    Friday, 8th June, 2018, 02:38 AM
    Trigger Happy
    13 replies | 301 view(s)
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  • Yaarel's Avatar
    Thursday, 7th June, 2018, 10:44 PM
    That 5% or so tends to be individuals who are strictly gay women and men, and self-identify as such. When you bring bisexuality into the equation, the percentage is much higher. So, the actual number seems to depend more on culture. As a rule of thumb, I try to make sure about one out of every ten couples is samesex. Plus it is interesting. Sometimes I downplay characters, sometimes I...
    566 replies | 16850 view(s)
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  • Celebrim's Avatar
    Thursday, 7th June, 2018, 10:08 PM
    Close Quarters Fighting is an example of something that fighters absolutely need to stay relevant, but it brings up an important point here and that is feat tax. If you can compose a list of feats a fighter absolutely has to have to stay relevant, then you are actually creating a count of how many feat slots the fighter is short of in its design to being balanced. You have to either grant these...
    19 replies | 550 view(s)
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  • Yaarel's Avatar
    Thursday, 7th June, 2018, 05:27 PM
    Yaarel replied to [Homebrew] Elf
    The D&D 1e wood elf, and grugach wild elf, as well as 3e wood elf, all had +1 or +2 to Strength. Plus, the Basic elf is an Intelligence-Strength concept. The Strength elf actually has a deep and strong D&D tradition. Probably the evolution of a Dexterity fighter and the mechanical superiority of Dexterity over Strength, is what allowed the elf to dump Strength. The 5e aquatic elf has +1 to...
    31 replies | 2048 view(s)
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  • Celebrim's Avatar
    Thursday, 7th June, 2018, 05:20 PM
    I think you are looking at the problem wrong. Martials remain relevant in combat relevant to spellcasters for a pretty long time, especially if you are careful about limiting the spell lists and not bring in every single published spell. The problem is largely that martials do not remain relevant outside of combat compared to spellcasters very quickly. This is because martials are limited...
    19 replies | 550 view(s)
    1 XP
  • Yaarel's Avatar
    Thursday, 7th June, 2018, 04:28 AM
    Huh. Notice the original spelling of: Mordenkinen.
    92 replies | 3375 view(s)
    1 XP
  • Mercule's Avatar
    Wednesday, 6th June, 2018, 07:57 PM
    I prefer to think the super-lucky outliers are the only characters that survived long enough to have meaningful play. If they practiced what they preached, there should be scores of corpses laying in dungeons just to end up with the occasional Mordenkainen. I'm sure there was a lower limit to what they considered "playable", but I expect they were willing to deal with more than a few dead PCs, as...
    92 replies | 3375 view(s)
    2 XP
  • Yaarel's Avatar
    Wednesday, 6th June, 2018, 06:30 AM
    Heh, reminds why I only use point-buy arrays.
    92 replies | 3375 view(s)
    1 XP
  • Yaarel's Avatar
    Wednesday, 6th June, 2018, 06:29 AM
    The originators of D&D rolled hundreds of strict-3d6 characters. ... The super-lucky outliers are the only characters they kept.
    92 replies | 3375 view(s)
    4 XP
  • Yaarel's Avatar
    Wednesday, 6th June, 2018, 06:17 AM
    Wait. In Norse texts, the alfar are masculine. The medieval England reinvented the elves as feminine, under the influence of pan-European literature about Greek nymphs and French faie. Even in Scotland folkbelief the elves remain humansize and masculine.
    566 replies | 16850 view(s)
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  • Yaarel's Avatar
    Wednesday, 6th June, 2018, 02:01 AM
    I agree, the Blessing entails, specific alternate forms. One version of self as male, and one version of self as female, ... and one version of self as both. These two or so forms can be very different from each other but each is a fixed form.
    566 replies | 16850 view(s)
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  • Yaarel's Avatar
    Wednesday, 6th June, 2018, 01:58 AM
    I have a college friend who is transsexual (female to male). In college, I had no idea she was transsexual. Later, in a different city, I coincidentally ran into him at a pub. I saw this guy ordering a mug of ale at the bar. He had a beard. There was something familiar about him. Familiar enough, I actually walked up to him, and said, ‘Dont take this the wrong way, but you remind me of a male...
    566 replies | 16850 view(s)
    0 XP
  • Yaarel's Avatar
    Wednesday, 6th June, 2018, 01:53 AM
    I imagine the Blessing means, one day you look like Leonardo Di Vinci, and the next day you look like Mona Lisa. Most people would assume these are two different people. (Apparently, the Mona Lisa is a scientific experimented, where Leonardo wanted to know what he would look like if he was born female rather than male.)
    566 replies | 16850 view(s)
    0 XP
  • Yaarel's Avatar
    Tuesday, 5th June, 2018, 10:58 PM
    Nonconformist can have a high Wisdom. Usually, eccentrics are either crazy or have crazy high willpower. Plus, Maupin is a celebrated artist. She obviously has sophisticated Perceptive skill for esthetics that likewise correlates with very high Wisdom.
    68 replies | 919 view(s)
    1 XP
  • Yaarel's Avatar
    Tuesday, 5th June, 2018, 10:47 PM
    For example, a Lawful Good paladin with high Wisdom can ‘save’ against peer pressure and oppose an unjust law. By contrast, Maupin stikes me as Chaotic Good, absolutely focused on the wellbeing of individuals, and paying less attention to the ‘collective’.
    68 replies | 919 view(s)
    1 XP
  • Yaarel's Avatar
    Tuesday, 5th June, 2018, 10:39 PM
    It depends if society has enough room for these individuals. If society leaves no space for them to even exist, then there is no choice but to be fugitives. Consequences be damned.
    68 replies | 919 view(s)
    0 XP
  • Yaarel's Avatar
    Tuesday, 5th June, 2018, 10:36 PM
    Maupins Wisdom is equal to or greater than 14. Her emotional Intelligence is so high, she is an outlier.
    68 replies | 919 view(s)
    0 XP
  • Yaarel's Avatar
    Tuesday, 5th June, 2018, 10:34 PM
    Not only that, the knight tends to fail Wisdom checks to resist Persuasion checks. This knight is a groupthinker that is unable to stand up for oneself, and even unable to think for oneself.
    68 replies | 919 view(s)
    0 XP
  • Yaarel's Avatar
    Tuesday, 5th June, 2018, 10:30 PM
    Chaotic Good individuals can have high Wisdom. Alignment mechanically lacks correlation with the ability scores. (Indeed, this kind of reminds me of some players who cant help but think Lawful and Good mean the same thing.)
    68 replies | 919 view(s)
    1 XP
  • Yaarel's Avatar
    Tuesday, 5th June, 2018, 10:26 PM
    People who groupthink and behave like sheep, by definition, have low wisdom.
    68 replies | 919 view(s)
    0 XP
  • Yaarel's Avatar
    Tuesday, 5th June, 2018, 10:22 PM
    When ‘the crown’ (and the church) are doing evil, and persecuting people like her, nevermind thugs bullying her, there is every reason to resist. All her fights were honorable. Rescuing a woman who was forced into a convent by her family. Dueling combatants who fought her willingly in a fair fight. This is Wisdom. ‘Obedience’ and ‘conformity’ are precisely the opposite of wisdom. The...
    68 replies | 919 view(s)
    1 XP
  • Yaarel's Avatar
    Tuesday, 5th June, 2018, 09:58 PM
    She obviously had willpower while young at low levels too.
    68 replies | 919 view(s)
    1 XP
  • Yaarel's Avatar
    Tuesday, 5th June, 2018, 09:53 PM
    Maupins Wisdom must be higher. First of all, she has absolute willpower to ignore social peer pressure. She travels in high society, which strongly controls each others behavior, yet she remains true to herself. Moreover, she is insightful, intuitive, and cunning, able to understand what she can get away with.
    68 replies | 919 view(s)
    1 XP
  • Yaarel's Avatar
    Tuesday, 5th June, 2018, 09:45 PM
    I would make her full-on rogue. A rogue can be built to handle herself in melee − especially with a dexterity weapon (pistol? rapier?). And benefits from her high Charisma. Some levels of bard with a thoughtful spell selection might also work.
    68 replies | 919 view(s)
    1 XP
  • Yaarel's Avatar
    Tuesday, 5th June, 2018, 05:58 AM
    (Assuming a group of reasonably respectful players ...) What are some narrative or mechanical uses for the sexes-swapping? A character that switches sexes, is kinda like ... a character who sometimes grows a beard and sometimes prefers to be clean-shaven. Why would anyone care? ... Why would an elf care? A criminal might use the alter-ego as a disguise, or a superhero.
    566 replies | 16850 view(s)
    0 XP
  • Yaarel's Avatar
    Tuesday, 5th June, 2018, 04:05 AM
    There are solid flavor reasons for attunement. But regarding a mechanical pattern, I would be shocked if you found one. The basic idea is to prevent the ‘Christmas tree’ effect, by limiting the number of powerful magic items. However, the decision about whether a particular kind of magic item requires attunement or not seems ad-hoc. Its almost like, during playtest someone came up with a...
    6 replies | 303 view(s)
    2 XP
  • Yaarel's Avatar
    Tuesday, 5th June, 2018, 03:36 AM
    For me, magic items are essentially psionic. The creator of the item is imbuing it with ones own psychic presence. So when interacting with someone elses magic item, one is really psychically connecting with that psychic imprint by the creator. Norse texts influence me. There is a story about two Berserkar, whose mindforce (hugar) is strong enough to actually shift the shape of their body,...
    6 replies | 303 view(s)
    1 XP
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Saturday, 14th April, 2018

  • 12:57 PM - Afrodyte mentioned Mercule in post I love D&D.....but.
    Mercule Been thinking about this for a couple of days, and I think I should offer some real examples about what I mean when I talk about thinking conceptually. Here's a sample of how you can do the work of "translating" D&D magic to Fate without having to create separate skills or stunts for every spell. ASPECTS To be able to use magic, a PC needs an aspect that describes the nature of that magic. Some examples: Magic in My Blood Sorcerer's Apprentice Chosen by the Sun Goddess The Archfiend Grants Me Power When I Play Music, The World Listens STUNTS Because magic is so potent, it's a good idea to link magic stunts are linked to the appropriate Aspect and require invoking that Aspect to limit how often it gets used. Some examples: Healing Touch. Because you are Chosen by the Sun Goddess, once per scene, you can make an Empathy roll to reduce the severity of a consequence for another character by one level. For each additional level of consequence you wish to reduce du...

Monday, 2nd April, 2018

  • 06:05 PM - Celebrim mentioned Mercule in post Do We Still Need "Race" in D&D?
    Mercule: It's a very good post, so don't think that by my quibbles I think otherwise. Still, I have a lot to quibble with. But it's not 'culture', any more than it's race. Culture implies the social heredity, rather than genetic heredity. That realization is so rare these days. So many people think culture just means music, food, clothing or other superficial cultural artifacts. Even worse, so many people conflate culture and race these days it makes me want to cry - as in, "You are black so you like Rap." or "You are white so you like Heavy Metal." Usually these are the same people who'd never think things like, "You are black so you like watermelon." 'Culture' could certainly include things like the elven knack with a bow, but it can't cover everything currently covered by 'race' -- at least not without bastardizing the word at least as much as 'race' has been. Culture could include the elven knack with the bow but it's not required, and explicitly in my homebrew the elven...

Monday, 26th March, 2018

  • 02:35 AM - Hussar mentioned Mercule in post Do You Use Your RPG Rules as Written?
    ...e the rules change that they were proposing rarely achieved that. Some where the equivalent of Monte Haul GMs that were handing out treasure in the form of broken rules, and others where the equivalent of death dungeon DMs that wanted to change the rules to "keep players in their place". Most of my posts from that era consisted of me trying to explain to some young DM why they probably shouldn't change the rules until they had a bit more experience and a very concrete reason why they wanted to change something and what they hoped to achieve by that change. Now, here is one area where we are in 100% agreement. I've largely come to the same conclusions that you have here. Yes, it's fun to bang out new mechanics, but, watching what people post has made me realize that many people are very bad at it. Like you say, they either set the numbers too high or too low and wind up with mechanics that just aren't all that good. Heh, it's funny Celebrim, while I was writing my answer to Mercule, I did have you in mind when I mentioned 3 inch binders. :p And, I know, from your posts, that you spend incredible amounts of time on your game. Fantastic stuff. But, I also know myself well enough that I would be a very bad fit at your table. I just would. The constant rule changes would bug the heck out of me and I would wind up spending far more time whinging about this or that rule change than actually playing. :D I've gotten very used to playing in groups where RAW is generally the baseline we're all working from. From 3e onwards, the groups I played in and DM'd have generally tried to adhere to RAW. It works better for us. I'm not interested in playing amateur game designer nor am I interested, particularly in indulging anyone else's amateur game designer proclivities. I just want to play the game that we've agreed to sit down and play.

Friday, 23rd March, 2018

  • 12:16 PM - Hussar mentioned Mercule in post Do You Use Your RPG Rules as Written?
    Heh. Mercule - I'd probably chalk it up to differing experiences. I'm pretty vocal about limiting the DM at the table. And, I'm a strong proponent of RAW to do that. If we're following RAW, at least, as close as reasonably possible, then everyone at the table is one the same page. No one is getting blind sided by stuff that someone came up with. And, again, as someone who went through a LOT of very, very bad DM's over the years, I view adherence (again, within reasonable levels of tolerance, I'm not terribly hard nosed about it) to RAW as a sign of a DM that I want to play with because, likely, that DM's views of the game probably line up with my own. If I sit down at the table and the DM pulls out his three inch binder of house rules, I'm very, very likely to recuse myself from the game, simply due to past experiences. Which, really, is probably a shame because I'm possibly missing out on some really great games. OTOH, fool me several times, and I'll finally figure out what I want. ...

Saturday, 10th February, 2018

  • 06:40 PM - monsmord mentioned Mercule in post How much should Human features differ from Humans from Earth?
    Our variation is driven by evolution and environmental influences. A fantasy world will have any number of other extraordinary factors, including magic and the likelihood of interbreeding with non-humans races. Anything goes, really. I do agree with Saelorn to a point - if the features go too far they wouldn't be human per se (wings, scales, extra limbs, etc.). And Mercule's point about baseline abilities is spot on, at least in D&D and similar games. But odd coloration, facial feature sizes/shapes, height/weight - sure, why not? If you do go the extraordinary route with features we'd classify as bizarre or inhuman here, just blame magic. :)

Sunday, 27th August, 2017

  • 11:58 PM - MoonSong mentioned Mercule in post Building a better Sorcerer
    Please don't use bold or custom color when you're not emphasizing select parts of your post. Unless you actually meant to scream at Tonys post, in which case my question instead becomes "wait, what?" Sent from my C6603 using EN World mobile app I've been using pink letters for almost 4 months now. May 5th was the first time actually. I thought everybody would have gotten used to it by now... But if you have any problem with that, tell Mercule, he told me it was ok. How else was I going to be recognizable without avatar and signature?(the bold part is a concession to those using white background)1

Wednesday, 9th August, 2017

  • 12:35 AM - Leatherhead mentioned Mercule in post [Poll] Cleric Satisfaction Survey
    I voted dissatisfied. The class seems to be a vestigial hodgepodge of ideas. I've gone over how the Priest/Cleric was made as a rules patch for earlier editions in this forum (except for 4e, where it was a legacy name attached to the Divine+Leader part of the power grid) Mercule touched on most of the current problems, but they get bigger when you take a look at them. Firstly, what exactly is the difference between the Cleric and any other (sub)class that receives powers from the gods? We have other divine classes, quasi-divine classes (looking at you, Warlock), and a host of upcoming sublasses that look to take the Cleric's narrative away. Secondly, why do Clerics share powers and spells anyway? Why does a cleric of death, destruction, and/or disease get access to healing spells? For that matter, why does a Cleric of trickery or shadows get them?

Friday, 23rd June, 2017

  • 05:59 AM - Kobold Stew mentioned Mercule in post Do you want psionics in your D&D?
    Mercule -- that's what i'd say to anyone who felt the need to add it. I think we agree: any table can add or take away flavour text; that's my point. It is meaningless at most tables, and I don't get why people care about that aspect to the degree they seem to do when posting on boards.

Friday, 9th June, 2017

  • 05:29 PM - JeffB mentioned Mercule in post Why FR Is "Hated"
    Wait, there's more info on the FR in SCAG than there was Greyhwk info in the LGG? Owning both books, LGG is far more detailed, it's not even close! Sent from my VS987 using EN World mobile app I believe Mercule is talking about the 3e Gazeteer. A 32ish page product that was similar to the original GH folio meant as a primer for the setting of Oerth at 3.0's release. I have it on a shelf around here somewhere. Frankly, I think it is the better product for a DM to start a GH campaign. But my lack of enthusiasm for the LGG is no secret 'round these parts ;)

Wednesday, 7th June, 2017

  • 02:44 PM - MoonSong mentioned Mercule in post Why FR Is "Hated"
    But MechaPilot DOES mind - that's his whole complaint. So my answer doesn't apply to you, but does apply to him. Not sure why you decided to take my answer to his specific complaint as an attack on you when it wasn't directed at you or anything you said. MechaPilot is a she... ( Mercule take note) Except that's exactly the opposite of what I've been saying. I'm saying "don't use the Realms, 5e makes it easier than ever to run your own campaign without using pre-published adventures". I don't know, with 5e's arcane xp budgets I have problems creating an adventure that won't screw with party balance. (I had problems with 4e's one, but at least with that one the whole party was on equal footing and you didn't have to plan so much ahead)

Tuesday, 6th June, 2017

  • 06:47 PM - MechaPilot mentioned Mercule in post Why FR Is "Hated"
    ... my personal experience, that's not strictly true. Making minor adaptations to something that's already been made is always going to be easier than creating from whole cloth. The question is, do I have to make only minor adaptations? Or will the adaptions be so significant that I'm better off looking for another adventure. This is part of the reason why I like published adventures that take place on islands. I can drop a relatively small island anywhere in the world without changing the overall world. I can even smite it when the PCs are done having their fun there; the fact that it's an island means it largely won't be missed by the rest of the game world. But MechaPilot DOES mind - that's his whole complaint. So my answer doesn't apply to you, but does apply to him. Not sure why you decided to take my answer to his specific complaint as an attack on you when it wasn't directed at you or anything you said. Actually, no. You're incorrect here. Allow me to quote Mercule for reference, and because his reply is quite pertinent to my situation as well: At this point in my life, I have minimal time, but a strong desire to game and willingness to GM. I don't mind the normal work of tweaking an adventure to "roll with" the PCs and some nominal adjustments. I don't mind doing some work to tweak an adventure. For example, because I don't allow +X magic items in my game, I'm always going to have to do some work to replace them with other treasure (or replacing the +X with a different benefit). I don't mind doing this, because it preserves the kind of game I want to run. I also typically inflate the HPs of the enemies they fight (from average to maximum). I prefer more of the social side of things, but they love combat. So, I make sure they get to enjoy a good fight with either 1) tougher enemies or 2) more enemies. The game is as much for them as it is for me, so I don't mind doing that. It's only when the other required changes go beyond, as...

Thursday, 2nd March, 2017

  • 02:28 AM - doctorbadwolf mentioned Mercule in post Races of Eberron: Goliath?
    I often see them not as ''northen mountain dwellers'' but more like the people of the Andes. I borrowed from the Inca society the idea of many small cities of stone built on the very top of the highest moutains, linked by very long suspended bridges (like, 2 km long) and a very developped road system expertly hidden from the untrained eye. The inca also had a big tradition of long-distance runners, which fits well with the idea of the athletic and the whole ''live for the challenge'' thing. https://en.wikipedia.org/wiki/Inca_road_system I like all of that. I may work some of that into how I treat them, or my complete re-write of how the Shadar-Kai fit into Eberron. Definitely going to use it somewhere, though. iserith thanks! I almost always love how Keith fits races into the world, but this time I just...idk, I like it but it isn't what I want, for some reason. I think I'm going to develop the record keepers idea a bit more, see where it goes. Mercule interesting thought! I'd even suggest that they may be resistant to quori mind control, but that some Kalashtar are descended from them, rather than humans. This dovetails with my general idea that Kalashtar are descended from a mix of races, which lead to them being secluded to start with, before the quori became part of them. I may actually mix a lot of this into my "Watchers" idea. The Gal'Firuth There are 12 Gal Enclaves in the world of Eberron. In ancient times, there were 13, but the 13th and greatest enclave, located in the mountains of Sarlona, has been abandoned since the Quori turned dark The 12 Enclaves each have about 150-200 people, and there is roughly that many at any given time traveling the world, so the whole world population of Gal'Firuth is about 2,000-2,500. Very few people in Knorvaire have ever met one, and most of those who have didn't know they were meeting one (especially since the Firbolg can hide their appearance). Furthermore, most folks who hav...

Tuesday, 28th February, 2017

  • 10:48 PM - doctorbadwolf mentioned Mercule in post Warlock, Hex, and Short Rests: The Bag of Rats Problem
    ...ine arrangements etc. So yes, the Warlock can wait until the long rest is over, strangle his rat, and then ask the DM if they can start a short rest, while the rest of the party make a start poking around the ruins or scouting the orc camp or whatever. Hmm. You know, technically, the Warlock could actually cast their Hex and throttle the weasel during the Long rest, and then still regain all of their spell slots at the end of the long rest. I agree, actually. Unless your DM decides that the rest ends once you wake up, in which case, the light activity of making everyone breakfast and coffee after having your psuedodragon bring you a rabbit, hexing it, and killing it for said breakfast, should constitute a short rest. Really, either way you just need your warlock to be an early riser, and have companions that are willing to do the other morning chores of breaking camp and setting out while you take care of food and coffee. Long as your warlock takes Last watch, should be easy. @Mercule makes a good point about long rests and races that don't sleep, as well. Any elf wizard could use whatever slots they have left to cast any 24 duration spells they have, as long as only 1 requires concentration, and then do their 4 hour sleep. Welcome to 24/7 charmed animal buddy from level 1. i just asked the sage advice Twitter about elves and sleep, bc my irl friends insist I'm wrong but can't find any relevant rules text that proves their case.

Friday, 17th February, 2017

  • 06:13 PM - Horwath mentioned Mercule in post D&D 5.5e; Your wish for 5.5e update.
    Mercule; agree at magic items: It should be organized as: weapons, armour, body/clothing/jewelry and misc.(non slot items). also add class abbreviations in spell descriptions. Take a look at 3.5 PHB spell sorting. That was very good. And more flavor text in spells.

Monday, 26th December, 2016

  • 07:22 PM - pming mentioned Mercule in post What does "Campaign" mean to you?
    Hiya! Mercule, I'd say that the last "end part" (of your long-standing game) was still part of the original campaign because you didn't start a new time line in the same world, and your "ending" had all the previous games events taken as fact. I've done a bit more thinking on this thread over the past day or two and have come to the realization that there simply is no definitive "line" where on this side...it's a campaign...but on that side, it's not. Far too much overlap and blurring of the lines, so to speak. An AP isn't a "campaign" when looked at as a single series of adventures that have no connection to any other games the DM has run. But an AP can be part of a campaign if it does have direct connections to previous games, or if, after the AP ends, the DM has more games that has direct connections to what went on in that AP. Similarly, if a DM "ends" a campaign, as you did with yours...but then, for example, decides to go back to that campaign and continue it from when it supposedly ended. ...

Tuesday, 6th December, 2016

  • 12:02 AM - pemerton mentioned Mercule in post The importance to "story" of contrivance
    I don't know about that. I think a lot of what we call coincedence in real life is the result of statistical probability (e.g. if we're both in london and we both like jazz and we both like going out, its unlikely but not impossible that we both might end up at Scotties) and/or actual contrivance (e.g. I realise I like someone so I engineer to be at events they're at so I can talk to them).I think dramatic contrivance goes beyond this sort of coincidence, though. What you describe is similar to what Mercule described (which I replied to in post 24 upthread). But the sort of contrivance that I mentioned in the OP goes beyond coincidence. The simultaneous and interconnected resolution of multiple emotional trajectories. Or (say) Frodo and Sam entering Mordor at just the time that Aragorn is able to distract Sauron, thereby making these two prongs of the attempt to defeat Sauron, which extend over weeks and months, coincide to within days and even hours. (And with no common cause, other than "providence", that ensures such an outcome.) Or the sequence of events I mentioned from the opening pages of Queen of the Black Coast.

Monday, 2nd May, 2016

  • 03:57 PM - lowkey13 mentioned Mercule in post Latest D&D Survey Says "More Feats, Please!"; Plus New Survey About DMs Guild, Monster Hunter, Inquisitive, & Revenant
    So, I have an observation and a question stemming from it. By the way, feel free to tell me it's ridiculous if need be, maybe I'm just new.... Looking at this discussion there seems to be quite a bit of negativity towards the idea of more options in general when they're for the player, with some outright stating that this is one of the biggest ways to impact tables in a bad way. Why is that? I'm primarily a player myself, and don't really understand the hostility. I love making characters, mechanically and through narrative, and every time Wizards releases an expansion to character options my field of possible characters and experiences in 5E gets bigger and better. What's wrong with that? Has it always been this way? I'll tackle this as well (although I think that Azzy and Mercule have also covered this, and I agree with what they wrote). The DM should know the rules- which means the rules for the game world (that's all the finicky stuff that the players don't have to worry about) as well as all the rules related to the players (that's all the cool stuff players such as you like). How you view the expansion of player materials depends on a few factors- 1. Increasing complexity (or bloat, if you prefer) is not a good thing. Even within the core rules, unexpected interactions can take place. Part of this is due to the fact that D&D has rules that modify other rules (meta-rules), and working out how these rules impact and refer to each other can be difficult. How does supplement A's spells work with Core Rule B to effect MM3's monster in light of supplement F? 2. Regarding (1), there will be a player (let's call him "That guy," because we all know who he is) who will invariably want to play an Unearthed Arcana Class with a new feat using skills he found o...

Monday, 11th April, 2016


Monday, 21st March, 2016


Wednesday, 30th December, 2015

  • 12:09 AM - Hawk Diesel mentioned Mercule in post How would you make a character who uses a shield like Captain America?
    ...roups game is just as important as anything else. Not every concept can be supported at once without weird and downright silly stuff happening in the setting. For a good example, check out the Spiderman story where Parker makes a deal with the devil to undo his marriage because he can't handle great responsibility. I agree with you that some concepts might not fit a particular gaming group, which is why session 0 is important for any group to create the foundation for the style of play and what kind of game is going to be run/played/enjoyed. But this is seriously getting off target from the OP's question. She did not ask whether she should or shouldn't allow this in her game. She asked how, based on 5e rules, she might fairly implement a character that can use a shield in a manner similar to Captain America. She did not suggest allowing a Captain America stand in for a player, or ask if such a character would be congruent to the theme/play-style of an established game. EDIT: Mercule Sorry, I read that as that druids can control the weather, but not fly like Storm. Not as they can cast control weather, but not use it to fly (a point in which I do agree. A player shouldn't cast that spell and expect to be able to fly). As to the issues with flavor vs. mechanics, I guess my DM style is to let fun concepts to inform rulings, rather that for the mechanics and RAW stand too greatly in the way. As long as it doesn't break the game or unbalance the party, I'm generally ok with it. But I'm a relatively new poster, so I'm not familiar with the Warlord section. While becoming a god has (almost) always been conceptually present in D&D, it was generally viewed as either retirement or a transition to another style of play. It definitely isn't 1st level stuff. Very true, and another point where we agree. But the OP isn't asking for Captain America at first level. She's asking how to get an effect that allows her to have a character use a shield in a similar way as Captain...


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Saturday, 16th June, 2018

  • 03:45 PM - Herosmith14 quoted Mercule in post Survivor Elves, Elves, Elves- WOOD ELF WINS!
    Eladrin -1 -- Goodbye. High Elf 25 Wood Elf 33 Elves are mages first, and rangers second. It pains me to kill the eladrin for that reason, but they must go for the good of the whole. Down to the Boring, danget H-23 W-34

Thursday, 14th June, 2018

  • 01:47 AM - SPE825 quoted Mercule in post Thoughts on Setting
    It's horribly unrealistic, as others have pointed out. Of course it is :) I randomly found this scenario online funny enough as to what would happen to the earth if we stopped rotating on our axis, but still spun around the sun: http://bigthink.com/strange-maps/475-the-day-the-earth-stood-still And from actual scientists. Though it's extremely different than my original idea.

Wednesday, 13th June, 2018

  • 09:58 PM - Tony Vargas quoted Mercule in post Thoughts on Setting
    Sounds cool, to me. Oh, and don't worry about Tony Vargas -- I started GMing pretty much immediately, too. Between AL and on-line options, there's not the need to jump in at the deep end the way so many of us did back in the day. (Of course, if none of us had, there'd've been no inspiration for SJG's Munchkin card game.)

Tuesday, 12th June, 2018

  • 03:41 AM - Shiroiken quoted Mercule in post MToF explains Rary the Traitor?
    This is why I'm good with Greyhawk, as a setting, being done. The red-and-gold box was fantastic, at least for its time. If WotC did a high production value (i.e. modernized) hardcover that was a straight-up conversion with a pull-out map, I'd almost certainly get it. Doubly so, if it was edition-less/evergreen or just had a few stats in an appendix. I seriously doubt that the current staff would be able to stop themselves from doing something cute, though, and adding something that didn't need to be there or otherwise botching it. I imagine that if WotC did an updated Greyhawk book, they'd rewrite history to include the Dragonborn and Tieflings (not to mention popular races from VGtM). Otherwise, an edition-less/evergreen setting book based on the original folio and/or boxed would be amazing. Unfortunately, I'm sure they'd probably try to take the events from the 3E Gazetteer and expand them another 5-10 years. They just have too much drive to unify, refine, and detail the D&D meta-settin...

Friday, 8th June, 2018

  • 11:36 PM - SkidAce quoted Mercule in post Psion class (Mearls, Happy Fun Hour)
    See, I don't even think of it as "faking" the psion, though. To me, the definition of a psion is someone who does supernatural things by drawing on the inner pool of power some accident of birth endowed them with. That view and usage predates the existence of the Sorcerer class. The 3E Sorcerer was added just to give people a way to play an arcane caster without having to deal with the worst aspects of the psuedo-Vancian system. It had absolutely zero thematic powers. Those were added in to justify its continued existence in the later editions that were more mechanically clean for Wizards. The thematic aspect of Sorcerers addresses a problem that wasn't actually a problem. The Psion is the class that gets magic (by any other name) because of their nature. I'm fine with adding a "Mystic" class that mainly just gives more visibility to the Monk's ki (like 4E did by putting Psion and Monk under the same power source). I'd expressly like to avoid the stupid ectoplasm, chimes, symbiote skins,...
  • 11:14 PM - Tony Vargas quoted Mercule in post Psion class (Mearls, Happy Fun Hour)
    Yes, the 3E sorcerer was supposed to represent unknown origin to magic, but, .. everyone I knew just ... used it as an alternate mechanic for Wizards where you sacrificed one kind of flexibility (change every day) for another (no per-slot lock-in) And, of course, now Wizards have both kinds of flexibility, so the Sorcerer is back to representing inborn magical power vs the Wizard's learned. If the PHB was a bit looser about whether the VSM components were standardized vs. improved/customized, I think one of the best options for psionics in 5E would be to just refine the fluff around Sorcerer and add subclasses like Mentalist, Tainted (by the Far Realms), Psychokinetic, etc. Wild Talents just use the Magic Initiate feat. Add a psychic warrior subclass to Fighter, Ardent for Bard (which I think works rather well, actually), Soul Knife for Monk, etc. just like the Wizard-flavored sub-classes. I'd see that more as having been a viable stop-gap until the MysticPsion completed its playtesting. ...
  • 10:47 PM - Staffan quoted Mercule in post Psion class (Mearls, Happy Fun Hour)
    If the PHB was a bit looser about whether the VSM components were standardized vs. improved/customized, I think one of the best options for psionics in 5E would be to just refine the fluff around Sorcerer and add subclasses like Mentalist, Tainted (by the Far Realms), Psychokinetic, etc. Wild Talents just use the Magic Initiate feat. Add a psychic warrior subclass to Fighter, Ardent for Bard (which I think works rather well, actually), Soul Knife for Monk, etc. just like the Wizard-flavored sub-classes. IMO, using the sorcerer (possibly with a new subclass) to "fake" a psion works in a limited context, such as running a one-shot where that character is the psion. Then, it works fine using judicious spell selection (possibly branching out of the regular sorcerer list for some things, e.g. heat metal). But I don't think there's enough meat there to support multiple different psions with different directions, the way you can make a lot of different wizards using the core rules.

Sunday, 3rd June, 2018

  • 09:42 PM - TheSword quoted Mercule in post Wow. Just began reading Mordenkainen's Tome of Foes -- WOTC is really putting out some awesome books.
    The message is: I want to throw money at D&D, but only when it excludes the Realms or when they are one of many worlds, even if it's "first among equals". I’m sorry to say, you’ll probably be waiting a long time. All the indicators are that this incarnation is hugely successful beyond the creative teams wildest dreams. I’m not sure why on earth they would depart from their winning strategy of linking most books to the realms. Not buying Volo’s Guide to monsters because of the title is cutting off your nose to spite your face when 90% of the book is Realm neutral and has nothing to do with any individual campaign setting. Even the stuff that is specific is easily modifiable. You’re therefore missing out on a great book which is a shame. With millions of new players WOC can probably live with the disapproval of players clinging to settings not supported for decades in some cases.

Sunday, 20th May, 2018

  • 09:02 PM - Ovinomancer quoted Mercule in post Inspiration & Hero Points Math
    Well, prior to Ovinomancer's post, I was going to say the two were probably about even,other than the potential for +d6 giving a chance for results above 20. My gut still says something's a bit off with that graph, but I haven't gone through the math, myself. Basically, advantage is roughly equal to a +5 bonus at a DC 11, tapering to an effective +1 (or marginally less) at either end. The d6 should be a consistent +3.5 across the entire spectrum. I guess the net effect is that, at the low end, advantage has the potential to completely offset a horrible roll, whereas +d6 doesn't -- regardless of "equivalent" bonuses. So, that's probably where the actual math disproves my gut. I guess that means the decision between the two (disadvantage and hero points) comes down to whether you'd rather insulate the PCs from the occasional cursed die (advantage) or give them the opportunity to play outside their weight class if the dice smile (hero points). Personally, I think the hero points sounds a...

Sunday, 6th May, 2018


Monday, 23rd April, 2018

  • 02:42 AM - Tony Vargas quoted Mercule in post Which classes would you like to see added to D&D 5e, if any? (check all that apply)
    I -- if Paladin spent an edition as an EK-like subclass of Fighter, I might be softened about removing it, entirely). The Paladin was a sub-class of the fighter, who cast cleric spells, from the cleric list, in 0D&D and AD&D, both. Though 'sub-class' as 5e implements it is much closer to the Essesntials take than to 1e. 1) get excited about coming back to D&D, 2) run a campaign or two to kick the tires, 3) get comfortable with the system and start to focus on character concept before mechanics, 4) get fed up with the large grain nature and inability to handle certain concepts, 5) move to something else or take a break from gaming until the next edition. I only ever hit stage 5 with 2e. ;)

Sunday, 22nd April, 2018

  • 09:45 PM - CapnZapp quoted Mercule in post What Aspects of 4E Made It into 5E?
    I still just call it "bloodied". There aren't any in-game effects, but it's a handy term.Me too. Few if any monsters change when bloodied in 5E, but I have a table rule where you never call out current hp explicitly. Instead a monster (or your buddy) is either undamaged, damaged, bloody, downed or dead. Nobody wants things like "since you have 17 hp left but Sue only 15, she gets the heal" - at least, not without a Medicine check.

Friday, 20th April, 2018

  • 07:16 PM - Saelorn quoted Mercule in post What Aspects of 4E Made It into 5E?
    I still just call it "bloodied". There aren't any in-game effects, but it's a handy term.It's useful if you stick to that one way of describing hit point damage. It's less useful when you're fighting sharks.
  • 05:24 PM - Tony Vargas quoted Mercule in post Which classes would you like to see added to D&D 5e, if any? (check all that apply)
    With the 5E backgrounds, I think you could easily just roll Ranger into a woodsy background + Fighter class. I'd miss some of the "spec ops" bits, but not so much I'd have an internet rage quit over it. The Paladin could really just be a divine flavored Eldritch Knight knock-off. I see no reason why we need a bunch of variants for Paladin, anyway. The PHB sub-classes are mostly fine, but I don't think there have been any expanded options that don't seem pointless, to me. Since I've only seen two paladins played since 1983, I can't say I'd really miss it. Regardless, I'd happily give up both of those to put a stake in the heart of the Barbarian. If there was ever a class that should be a sub class of another, it's Barbarian. Just make an "angry Fighter" subclass and call it a day. Totem warrior stuff could be a sub-class of Druid or, if inclined to keep the Ranger, a subclass of that -- just without the "I'm angry" bit, which is silly, anyway. And, if MCing were assumed, there'd be no mea...
  • 02:54 PM - SkidAce quoted Mercule in post Which classes would you like to see added to D&D 5e, if any? (check all that apply)
    ... -- just without the "I'm angry" bit, which is silly, anyway. Angry berserkers have a historical and mythological origin, so I think there is a place for the "angry barbarian".
  • 03:38 AM - Caliban quoted Mercule in post What Aspects of 4E Made It into 5E?
    I still just call it "bloodied". There aren't any in-game effects, but it's a handy term. Yeah, same here.

Friday, 13th April, 2018

  • 05:26 AM - Afrodyte quoted Mercule in post I love D&D.....but.
    Great advice. I went back with the idea that a sorcerer (favored soul) is infused with magic and really shouldn't have a dedicated skill. I like it. As long as you're handing out advice, care to proof my conversion notes? It's a conversion of a 5th level Aasimar Favored Soul. Since the excuse for class choice is just an outgrowth of the celestial blood, I just threw the whole class/race into a blender. I played with a few different combinations of spells, but I generally ended up coming back to the power level being about right for the cost of one refresh, so I left those alone. The baseline for the bloodline, though, I was comfortable doing an extended bullet list. The character would have an aspect relating to having a destiny, so I'm actually not so sure I even need the "Favored by the Gods" ability associated with the bloodline. It almost seems redundant with how I expect him to use the aspect. In that case, I'd probably reduce the cost of the bloodline to just 1 refresh, since the main...

Thursday, 12th April, 2018

  • 02:52 AM - Afrodyte quoted Mercule in post I love D&D.....but.
    Personally, I'm partial to skill-based systems or to costs for magic -- or both. I think it's necessary for Eberron to have "reliable magic", since it's part of the foundation of the setting, and all. But, by saying wizards (etc.) have the option of throwing a fate/mana point for any given spell to skip the die roll and assume a +0 serves the setting quite well. After all, no one cares whether you succeeded with style for a continual flame spell, which is the sort of thing that actually powers the economy. (snip) No. Where I struggle is how do you let a wizard have more than three spells when that's all the more stunts they start with (Fate characters start as "competent" not first level)? You could go the route of Mage: the Whatever or Ars Magicka and have several broad skills, but that strays too far from D&D tropes to make Eberron work, IMO. It also runs into the trouble of having a ridiculously long skill list. (snip) Typing that out, it all sounds pretty solid, until I realize...
  • 02:04 AM - Tony Vargas quoted Mercule in post I love D&D.....but.
    Accelerated is considerably better suited to hand waving than Core. By the time you get to "I'm being Forceful" it really doesn't matter whether the force is coming from a gun, a sword, or a spell... ...Personally, I'm partial to skill-based systems or to costs for magic -- or both. I think it's necessary for Eberron to have "reliable magic", since it's part of the foundation of the setting, and all...Where I struggle is how do you let a wizard have more than three spells when that's all the more stunts they start with That's the issue I was seeing. You could go the route of Mage: the Whatever or Ars Magicka and have several broad skills, but that strays too far from D&D tropes to make Eberron work, IMO. It also runs into the trouble of having a ridiculously long skill list. Mage had 9 spheres and Ars Magicka, IIRC, had sets of verbs and objects (something like that?) - they both let you cast magick more or less extemporaneously. Another similar mechanic would be the Variable Power P...
  • 01:37 AM - Afrodyte quoted Mercule in post I love D&D.....but.
    So... I absolutely love the look of Fate. I ran a FAE one-shot and enjoyed it, even as I look back and see where I botched somethings. I'd love, love, love to switch to Fate Core. Here's my biggest problem: Magic. It's a big system and I've yet to see anything for Fate that really floats my boat. I want the variety of D&D, without the Vancian slots. All the examples seem to be either very subtle, fluffy magic (Zird from the core book) or just clunky (Fate Freeport -- super ick). To put a pretty fine point on it, what I'd like to do is run Eberron using Fate. The Dragonmarks are actually pretty easy -- just crib liberally from the Six Viziers in the toolkit. Any suggestions for the rest of the world? There are different ways to do magic. The FATE Toolkit has different ways of doing it. It's extremely customizable, so you're pretty much limited only by your imagination. I'm not familiar enough with Eberron to come up with something on the fly, but if I get the info and have a few days, ...


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Mercule's Eberron Conversion
This is my conversion for running an Eberron campaign in 5E.
451 0 1 Thursday, 6th November, 2014, 02:56 AM Thursday, 6th November, 2014, 02:56 AM

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