View Profile: MichaelSomething - D&D, Pathfinder, and RPGs at Morrus' Unofficial Tabletop RPG News
No More Results
About MichaelSomething

Basic Information

Date of Birth
August 31, 1983 (34)
About MichaelSomething
Introduction:
"That's very creative; NEVER DO IT AGAIN!" A DM's opinion on my roleplaying.
Location:
Chester County, Pennsylvania
Sex:
Male
Age Group:
25-30
My Game Details

Details of games currently playing and games being sought.

Town:
West Chester
State:
Pennsylvania
Country:
USA

Statistics


Total Posts
Total Posts
1,765
Posts Per Day
0.43
Last Post
Multi classing Objections: Rules vs. Fluff? Today 02:21 AM

Currency

Gold Pieces
19
General Information
Last Activity
Today 03:40 AM
Join Date
Monday, 2nd April, 2007
Product Reviews & Ratings
Reviews Written
0

2 Friends

  1. DMZ2112 DMZ2112 is offline

    Chaotic Looseleaf

    • Send a message via AIM to DMZ2112
    DMZ2112
  2. Mark CMG Mark CMG is offline

    Member

    Mark CMG
Showing Friends 1 to 2 of 2
My Game Details
Town:
West Chester
State:
Pennsylvania
Country:
USA

Monday, 16th July, 2018


Thursday, 12th July, 2018


Wednesday, 11th July, 2018


Saturday, 7th July, 2018


Friday, 6th July, 2018


Thursday, 5th July, 2018


Saturday, 30th June, 2018


Wednesday, 27th June, 2018


Monday, 25th June, 2018


Friday, 22nd June, 2018


Monday, 18th June, 2018


Thursday, 7th June, 2018

  • 02:59 AM - AbdulAlhazred mentioned MichaelSomething in post Towards a Story Now 4e
    MichaelSomething Yeah, I have looked at what LostSoul did. We have slightly different approaches, but I guess a similar agenda. I have gone a lot further in terms of 'hacking'. There is also a '4e Clone' that is brewing in the D20 forums of rpg.net. I think it is virtually finished now. Its a bit different in concept (full numerical compatibility with 4e but just providing a sort of 'core platform' which you could use to build fully realized games on). HoML is a game, draws a lot of inspiration from 4e, and is close enough rules-wise to be considered a 'd20 variant' (I would publish it using the OGL for instance as most of the terminology and such is drawn from D&D canon). Anyway: Some additional text. Let me know if these chunks are too big or too small, I can go either way with it. Legendary Heroes: Rules for Character Generation and Advancement Introduction Legendary Heroes provides the core rules used by players in HoML to create player characters and the definitions of their powe...

Sunday, 18th March, 2018

  • 09:47 AM - Shasarak mentioned MichaelSomething in post Pathfinder 2E's New Death & Dying Rules; More on Resonance
    ... you; training rules were in the DMG, but mostly ignored. In AD&D, multi-classing was something you did before the campaign started, and dual-classing was something that humans could do between adventures. Going from fighter to wizard required you to have Intelligence 17, again because you need extraordinary mental aptitude in order to learn a new class so quickly. (You also needed Strength 15, in order to maintain your fighter level while you worked on your wizardry.) The idea that you could just pick up a level of wizard, and it was no big deal, was something born out of laziness in third edition, by players who didn't actually care about how the world was supposed to work. Fourth edition made it worse, with its easy retraining rules, but fourth edition never even pretended to care about how the world worked. In Pathfinder you go up a level as soon as you have enough XP to do so. Actually since 2e really unless you were using the optional training rules. It sounds like MichaelSomething really gets it.

Tuesday, 11th July, 2017

  • 08:52 AM - shoak1 mentioned MichaelSomething in post Resting and the frikkin' Elephant in the Room
    ... than doing it beforehand. . . . [T]he player is a passive receptor, with little control over what happens. . . Gary Gygax has made it clear that D&D is a wargame, though the majority of players do not use it as such. . . The referee [in a skill campaign] must think of himself as a friendly computer with discretion. Referee interference in the game must be reduced as much as possible . . . Effectively, this means that the referee should not make up anything important after an adventure has begun. He should only operate monsters encountered according to logic and, where necessary, dice rolls. . . . Occasionally an adventure will be dull, because players take the wrong turns or check the wrong rooms, while others may be 'milk runs' because the players are lucky. Referees must resist the temptation to manipulate the players by changing the situation. Every time the referee manipulates the game on the basis of his omniscience, he reduces the element of skill. . . lol love that quote @MichaelSomething. It really articulates the difference between myself and so many of the DMs in these forums. While I don't view D and D as a wargame, I do see it as a tactical game - and can remember (fondly :) a time when the escapist roleplayers weren't so dominant as they are now (and so quick to jump all over anyone with a differing view of what D and D is).

Thursday, 8th June, 2017

  • 04:20 PM - LordEntrails mentioned MichaelSomething in post The Comprehensive Game Convention List
    Are these dates for 2018? I didn't put those in, I'm guessing @MichaelSomething or danir did. I was trying to put the weekend (first, third, etc) type in rather than numerics since they change from year to year. I was also planning on putting a link to other lists of Cons at the bottom. At least such would be welcome. For instance, wikipedia has a list of cons, but it appears to have last been updated in 2013...

Wednesday, 10th May, 2017


Wednesday, 15th February, 2017

  • 03:01 AM - Chris633 mentioned MichaelSomething in post Help me build Urban Fantasy NYC
    ...be the predominant were-beasts in NYC. They'll also be the gate keepers for creatures of the night using the underground to travel the city during the day. I also just like the idea of the Queen being a professor at NYU. I like the idea of half-demons running Hell's Kitchen. They would also run many of the vices in the city. I like the idea of NYC sitting on a nexus of magical ley lines and thus drawing creatures of magic to the city. Not all humans can be in the dark. Some know what is going on. I feel like the mayor has to know and I am going to have a secret unit of Secret Service agents who also work to keep knowledge of the supernatural hidden (think Warehouse 13). I love the concept of Sorcerer Corporations down on Wall Street. Magic could soooo easily be used for personal gain and profit. I feel like I can also use fey to fill in lots of random and weird things in the city. Central Park! The possibilities are endless here. Thanks @NMBlockhead for the ideas there. MichaelSomething - That book looks awesome! Even if I don't use it for this, I LOVE detailed city books like that. It is now on my must buy list. Ralif Redhammer - St. Mark's and CBGB's! Brilliant. What is Mother? That's one I'm not familiar with. I'll blame it on being from NY.. lol..

Friday, 30th October, 2015

  • 09:13 PM - El Mahdi mentioned MichaelSomething in post Warlord Name Poll
    ...ekielRaiden; @Fedge123 ; @fendak ; @FireLance ; @Fishing_Minigame ; @Flamestrike ; @FLexor the Mighty! ; @Forged Fury ; @Fragsie ; @Fralex ; @FreeTheSlaves ; @froth ; @Gadget; @Galendril ; @GameOgre ; @Garthanos ; @Ghost Matter ; @Giltonio_Santos ; @Gimul; @GMforPowergamers ; @Gnashtooth ; @Green1 ; @GreenKarl ; @Greg K ; @GreyLord; @Grimmjow ; @Grydan ; @GX.Sigma ; @Halivar ; @HEEGZ ; @Hemlock ; @Henry ; @Herobizkit; @Hussar; @IchneumonWasp ; @I'm A Banana ; @Imaro ; @Iosue ; @Irennan ; @JackOfAllTirades; @jacktannery ; @jadrax ; @Jaelommiss ; @JamesTheLion ; @JamesonCourage ; @JasonZZ; @jayoungr ; @JediGamemaster ; @JeffB ; @Jester Canuck ; @jgsugden ; @jodyjohnson; @Joe Liker ; @JohnLynch ; @Johnny3D3D ; @KarinsDad ; @kerbarian ; @kerleth ; @Kinak; @KingsRule77 ; @Kirfalas ; @Kobold Stew ; @koga305 ; @Lanefan ; @Lanliss ; @Leatherhead; @Libramarian ; @Li Shenron ; @LuisCarlos17f ; @lowkey13 ; @Manbearcat ; @MarkB; @MechaPilot ; @Mecheon ; @mellored ; @Mephista ; @Mercule ; @MG.0 ; @MichaelSomething; @Miladoon ; @Minigiant ; @Mishihari Lord ; @Mistwell ; @MoogleEmpMog ; @Mon @MonkeezOnFire ; @MoonSong(Kaiilurker) ; @MostlyDm ; @Mouseferatu ; @MoutonRustique; @Nemesis Destiny ; @neobolts ; @Neonchameleon ; @Nifft ; @nightspaladin ; @nomotog; @n00bdragon ; @Obryn ; @Ohillion ; @oknazevad ; @Olgar Shiverstone ; @Orlax ; @Otterscrubber ; @Pandamonium87 ; @Paraxis ; @PaulO. ; @Pauln6 ; @Pauper ; @payn; @pemerton ; @peterka99 ;@ Pickles III ; @Pickles JG ; @pkt77242 ; @pming ; @pogre; @PopeYodaI ; @Prickly ; @procproc ; @Psikerlord ; @Psikerlord# ; @(Psi)SeveredHead; @Quickleaf ; @Raith5 ; @raleel ; @Ralif Redhammer ; @Raloc ; @Ranes ; @RangerWickett; @Ratskinner ; @redrick ; @Rejuvenator ; @Remathilis ; @Ristamar ; @RolenArcher; @Roland55 ; @RPG_Tweaker ; @Rune ; @Rygar ; @Sacrosanct ; @Saelorn ; @Saeviomagy; @sailor-Moon ; @SailorNash ; @Saplatt ; @Satyrn ; @Shades of Eternity ; @shadowmane; @sheadunne ; @Shasarak ; @shidaku ; @shintashi ; @Shiroiken ; @SigmaOne ; @sleypy; @sleypy01 ...

Friday, 19th December, 2014

  • 07:31 PM - pukunui mentioned MichaelSomething in post Help! I Have An Indecisive Player!
    I'm not suggesting you make her do anything, only give her some obvious options as a template to how to move forward when she gets indecisive.I was responding to MichaelSomething. Fascinating discussion. Glad to hear things are moving forward. Someone else mentioned anxiety, and I agree: your player has anxiety issues. I think your instinct to avoid an overt timer is correct. It's humiliating to have someone loudly count down from 10 to 1, and only exacerbates the problem. Spellcasters are hard. Casting a spell means you're not able to use that slot later. An anxiety-prone person could be overwhelmed by that decision. I'd encourage her to go with a rogue, fighter, or ranger (with Invocations instead of spells).She seems to like spellcasters, though. That being said, it looks like she's going to be making her new PC a rogue.

Monday, 3rd February, 2014

  • 07:07 AM - pemerton mentioned MichaelSomething in post Should game designers remain neutral when designing D&D?
    So it is just a permission thing, then.I don't think that's what was said. As I understood MichaelSomething, the point was that the designers know that some rules are tightly integrated with other parts of the game, and that others are not. And that it is helpful when they share this knowledge with their player base. My view is that WotC are very poor at doing this (and TSR also before them). I would contrast (say) 13th Age, where the book is full of commentary about why certain rules are how they are, and what the logic of those rules is. An example from 4e can illustrate the contrast between rules that are optional and rules that are not, for one tenable meaning of "optional": * If you eliminate from 4e its distinctive rest cycles - short rests and extended rests - you have a significant impact on the way the game's mechanics work, because you elide the distinction between encounter abilities and daily abilities that is built into the player-side resources. That impact may be good, bad or indifferent, but the impact is real. * If you change the time requirements for 4e's rest ...

Sunday, 28th July, 2013


No results to display...
Page 1 of 17 1234567891011 ... LastLast

Tuesday, 17th July, 2018


Thursday, 12th July, 2018


Wednesday, 11th July, 2018

  • 09:28 PM - lowkey13 quoted MichaelSomething in post How big's the RPG market?
    Wait, I thought people complained hardcore This is the internet. People will complain. "Hey Johnny, what are you complaining about?" "Whaddya got?"
  • 05:46 PM - Tony Vargas quoted MichaelSomething in post How big's the RPG market?
    Wait, I thought people complained hardcore about monthly splat book release? That they didn't want to buy books every month? I thought people don't want RPGs to be a commercial product but instead be some auteur creation? Different thread, different people, different agenda. In some threads, some of us want D&D to be exclusive non-commerical, to prove how elitist/artistic we are as gamers. In other threads, some of us want D&D to be raking in money because it's so popular, to prove how cool and with it we are.
  • 01:22 PM - houser2112 quoted MichaelSomething in post Resonance, Potency, & Potions: A Look At Magic Items in Pathfinder 2
    What do people want magic items to be?? The way they used to be, because it was not a problem that needed fixing (at least with respect to consumables).
  • 06:01 AM - AbdulAlhazred quoted MichaelSomething in post Resonance, Potency, & Potions: A Look At Magic Items in Pathfinder 2
    What do people want magic items to be?? ha! You are asking the unanswerable question. They want them to be (from experience): 1. simple and providing basically static benefits that can be incorporated into basic numbers on your sheet. 2. amazing and unique and not boring math benefits. 3. not something you must have. 4. not too common. 5. interesting items that everyone can get some of. Beginning to see the problem... ? There's absolutely no way to satisfy the D&D playing public with magic items. They need to be both snazzy and cool and amazing, and at the same time available to everyone and with little complexity so you don't have to keep remembering you have them. Really, the best option for someone designing a game is to pick a specific milieu that you want, some specific tone and genre logic you want to follow, and just not worry about anything except creating THAT with your items. You can make them incredibly rare, quirky, and dangerous, or just ubiquitous and unremarkable as a...
  • 05:26 AM - Shasarak quoted MichaelSomething in post How big's the RPG market?
    Wait, I thought people complained hardcore about monthly splat book release? That they didn't want to buy books every month? I thought that was only because of the guy that went around to your house every month and forced you to buy each new book. Without that guy then you can just choose to buy or not every month, right?

Friday, 6th July, 2018

  • 02:05 PM - Emerikol quoted MichaelSomething in post A discussion of metagame concepts in game design
    It could be said that 4E was a very extreme edition; in that in order to make the game balanced/newbie friendly/tactical/whatever it had to sacrifice many, many, MANY sacred cows. So Emerikol , how far are you willing to go to eliminate metagaming? What is the price you'll pay? Are you willing to as far as 4E did in order to remake the game into what you want??? From what I read so far, it sounds like you'll willing to go quite far. For my game, I will go very far. Just realize that core 1e, 2e, and 3e were okay for me. Perhaps I should say super-core. 1. Fighter, Wizard/Magic-User, Rogue/Thief, Cleric + maybe Paladin were the only classes I had to have work. 2. Only the PHB was allowed in the game without DM approval. 3. Most splat books were ignored. I am not 100% certain that Pf2e won't work out of the box either. I'm waiting to see. If the only thing objectionable is a widget that has replacements already available then I don't really have a problem. I just ban the indivi...

Sunday, 1st July, 2018

  • 05:08 PM - Emerikol quoted MichaelSomething in post A discussion of metagame concepts in game design
    Have you looked at GURPS??? Maybe that'll be more up your alley. I own a lot of GURPS stuff but for high fantasy it's not high fantasy enough. I might use the system for sci-fi or something like that. I admit to being a game junky so I buy a ton more games than I play. I didn't buy 5e out of protest but assuredly that won't be heard as well as they are doing. :-).

Friday, 29th June, 2018

  • 01:43 PM - Ratskinner quoted MichaelSomething in post What is the essence of 4E?
    How can you make/maintain an RPG when any one element can be terrible for a portion of its audience? Is it truly a zero-sum game?It seems to be for us pendants online. My observations of casual players like my kids' groups is that: A) they won't play so much that it matters and B) they won't stick so closely to the rules that it matters, anyway And those folks far outnumber the people who even know what the edition wars are. So a D&D game that works with a lighter rules touch (earlier eds, 5e) will see broader appeal than ones with a heavier touch (3e, 4e).

Thursday, 28th June, 2018


Wednesday, 27th June, 2018

  • 05:59 PM - Tony Vargas quoted MichaelSomething in post Flipping the Table: Did Removing Miniatures Save D&D?
    Did you ever destroy a wizard's spell book and/or scrolls whenever they got hit with a fireball? Whenever you failed a save vs anything damaging, technically. One of the most-ignored rules in D&D history, right after weapon v armor adjustments...
  • 03:41 PM - SkidAce quoted MichaelSomething in post 5e needs a Faiths and Avatars style book
    They tried that with 4th Edition, and we all know how that turned out! :P 4E was not my bag...but it had plenty of lore. /tangent
  • 10:36 AM - Lanefan quoted MichaelSomething in post Flipping the Table: Did Removing Miniatures Save D&D?
    Did you ever destroy a wizard's spell book and/or scrolls whenever they got hit with a fireball? If the wizard (or anyone else) fails to save then anything carried also then has to save, as per the 1e DMG. And yes, this has caused loss of all kinds of things, spellbooks and scrolls among 'em.
  • 09:36 AM - Saelorn quoted MichaelSomething in post What is the essence of 4E?
    How can you make/maintain an RPG when any one element can be terrible for a portion of its audience? Is it truly a zero-sum game?I think you're supposed to pick and choose your audience. It doesn't have to be a zero-sum game, where you cater to one side at the expense of the other, but the alternative is that you find some sort of compromise solution that neither side will be very enthusiastic about. And then you keep finding compromise solutions, for every problem that either side experienced. Generally speaking, it's better for a game if it targets a smaller audience, so it doesn't have to make those kinds of compromises. I mean, it makes for a better game, for the remaining audience that chooses to play it. (I can't judge whether or not it's more profitable, to release a mediocre game that targets a larger audience.)

Monday, 25th June, 2018

  • 06:59 PM - Tony Vargas quoted MichaelSomething in post Flipping the Table: Did Removing Miniatures Save D&D?
    So if I want people to like 4E, all I need to do is rewrite all the powers into Gygaxian prose?? I spent a few of my 'formative teenage years' decyphering and immitating what I found in 1e D&D books - I still tend to slide towards the overwrought and verbose... ...no to mention it's just nostalgic fun to evoke the classic game, whether by re-introducing an items/spell/monster that didn't make the cut, or create a new one suggetive of the presentation & style of the olden days. :) But, no if you had wanted the people who didn't like 4e to like it, you'd've had to re-write the classes to restore LFQW & heighten the impact of the 5MWD, re-write the rules to restore DM fiat, and re-write magic items to be capable of exlipsing character ability/concepts entirely. A half-measures attempt to do just that gave us Essentials. This is an interesting question. I have often wondered how could one improve on 4E - presentation as well as the actual system, including to make it easier to tinker with. ...
  • 12:38 PM - Sadras quoted MichaelSomething in post Flipping the Table: Did Removing Miniatures Save D&D?
    So if I want people to like 4E, all I need to do is rewrite all the powers into Gygaxian prose?? This is an interesting question. I have often wondered how could one improve on 4E - presentation as well as the actual system, including to make it easier to tinker with. EDIT: And when I mean improve - I mean a natural evolution of that style game. And no, I don't mean 5e :p

Friday, 22nd June, 2018


Tuesday, 19th June, 2018



Page 1 of 17 1234567891011 ... LastLast

0 Badges

MichaelSomething's Downloads

  Filename Total Downloads Rating Files Uploaded Last Updated

Most Recent Favorite Generators/Tables

View All Favorites