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From Dogs to Dragons: Kobold Evolution Monday, 26th March, 2018 12:27 PM

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Friday, 22nd September, 2017

  • 01:44 AM - pukunui mentioned JeffB in post Acererack is a WHAT???
    JeffB: I guess Perkins is just as confused as the rest of us. Personally, I prefer "ah-SAIR-rak". It sounds more sophisticated and menacing than Gary's pronunciation, which just sounds goofy to me. (As do most of the personal and place names he came up with for Greyhawk - one of the main reasons I don't really like that setting. I find it too difficult to take seriously with stuff like "Verbobonc" and the "Invoked Devastation" in it.)

Tuesday, 18th July, 2017

  • 04:39 AM - Henry mentioned JeffB in post Revisiting The Keep on the Borderlands
    Fair enough :D I wish I had gotten into the JG stuff more when I was young. I think I can still pedantically claim correctness if you qualify it as the original sandbox for the majority of players at the time. All deference to JeffB but I'll second the "original sandbox for majority of players" line. Due to its widely printed status, B2 was my first sandboxy module (my first module, actually!), and first for all the players I knew back then. I had never even heard of Judges Guild until sometime in the late 80s. I think I've probably used B2 to start new groups off at least four times!

Friday, 7th July, 2017

  • 08:09 PM - Quickleaf mentioned JeffB in post Marilith- Opinions on Teleporting....
    JeffB Absolutely I'd allow it! And I'd argue that it's intended to work that way in RAW... Moving a Grappled Creature: When you move, you can drag or carry the grappled creature with you, but your speed is halved, unless the creature is two or more sizes smaller than you. Notice how it says "carry." The question is whether teleporting counts as "when you move." Evidence for/against: PHB 195: You also don’t provoke an opportunity attack when you teleport or when someone or something moves you without using your movement, action, or reaction. You can argue that it's implied that teleport is also a form of movement from this sentence. You can also argue that teleport is being called out as not-a-form-of-movement because it doesn't provoke. The DM needs to rule on that.

Thursday, 6th July, 2017

  • 10:00 AM - Lanefan mentioned JeffB in post Judges Guild Deluxe Collectors Edition
    >ears perk up< What is this? First I've heard of such a thing. JeffB - are there any other adventure modules in it beyond those you mentioned? Lanefan
  • 03:51 AM - Hussar mentioned JeffB in post Mearls on other settings
    ...is update a setting to the new edition, then they just need to deal with the crunchy bits that were altered as a result of rules that changed when the edition changed. But, they can't do just that. The product isn't simply an update supplement for some gamer who has been playing for thirty years. It has to appeal to new gamers as well. There appear to be a rather large number of new gamers around. Someone's buying those PHB's anyway. So, not only do they have to juggle making "appropriate" mechanical changes (trying to get an Artificer class that doesn't make people's head explode shows how easy that is), they also have to introduce the setting to people who have virtually no experience with that setting. Which means, considering you have page counts, something is going to get cut. They have to. And no matter where they draw that line, someone is going to be pissed off. I really don't envy them their job. Actually, surprising as this is to say, I find myself agreeing with JeffB that they should simply abandon those old settings. It's a no win situation AFAIC. They might as well start fresh.

Sunday, 18th June, 2017

  • 10:42 PM - David Kinney mentioned JeffB in post Star War The Role-playing Game Stats
    JeffB It's the old 1987 d6 version. Too much to spend on a book because of its age, but so out it doesn't have a pdf to check with I am aware of the inability to increase stats in the later RPG games. But this one just seems weird

Wednesday, 26th October, 2016


Monday, 24th October, 2016

  • 11:56 PM - PMrk mentioned JeffB in post Mearl's Book Design Philosophy
    I'm agreeing with @JeffB too. 5e so far is, IMO the most catering toward nostalgia and taking only the most financially safe steps edition. I think, but it could be just my personal bias, that this quote is his justification and rationalization for not making setting and lore books. If you don't want to make anything that was done before, well, you won't make an awful lot of things. Besides, his reasoning, that "reused" material wouldn't be interesting, because people seen it before... Well, what about the new gamers, who didn't? What about them, who wasn't here for the 2e era, or even for the 3e FRCG? The material would be completely new and interesting for a LOT of people. It's just no in-line with the game's focus on new gamers, reasoning not dong books because old fans already have that material. And what about system updates, new material, even the dreaded metaplot, because some people like living, evolving settings? DMsG material is ok, but it's old. Old as layout, old as artworks (although I like a...
  • 09:53 PM - DEFCON 1 mentioned JeffB in post Mearl's Book Design Philosophy
    I'd agree with JeffB that the themes of the adventure paths have been re-treaded from previous publications, so I don't know if I'd agree with Mike either when he says he doesn't want to duplicate things. Although, if I had to guess... I'd suspect that what he was thinking was the publication of books with titles that have been used before. So no Unearthed Arcana, no Fiend Folio, no Player's Handbook 2, no Complete Psionics Handbook, no Deities & Demigods, no Manual of the Planes etc. etc. Basically, new "identities" for the types of books they are releasing, and that the stuff you find in them are not the exact same stuff you'd have found previously. So for instance adding ecology info, lair maps, and player race write-ups in their new "monster book", rather than just the straight new monster catalog of editions past.

Friday, 1st April, 2016

  • 06:25 AM - pemerton mentioned JeffB in post Finding 5th edition too "safe".
    I put my players in mortal danger on a regular basisTo echo JeffB, I'm not sure that's a game I want to play in! If your campaign is safe, you aren't challenging your players.And to also be more serious - it might be good or bad to have the main stakes of the game be whether the PCs live or die, but that is certainly not the only way to have a challenging game.

Thursday, 12th November, 2015

  • 08:59 PM - pukunui mentioned JeffB in post I just don't see why they even bothered with the Sword Coast Adventurer's Guide.
    JeffB: Oh sure. It's not a proper player's guide, but it's sort of the closest thing to one that the 1e/2e Realms got, isn't it? And yes, I agree that the SCAG is a much better product to hand to a new (or new to the Realms) player than the FRA would've been. At least the SCAG doesn't spend 11 whole pages on gems! As I've said previously, the SCAG is essentially the 5e version of these two books: http://vignette2.wikia.nocookie.net/sfery/images/e/ef/Przewodnik_Gracza_po_Faerunie.jpg http://ecx.images-amazon.com/images/I/51ZKslE0ibL._SY344_BO1,204,203,200_.jpg

Friday, 30th October, 2015

  • 09:13 PM - El Mahdi mentioned JeffB in post Warlord Name Poll
    ...reamsteak ; @Crothian ; @Cybit ; @Dausuul; @Dayte ; @dd.stevenson ; @DEFCON 1 ; @Delazar ; @DersitePhantom ; @Diffan ; @discosoc; @D'karr ; @Doc Klueless ; @doctorbadwolf ; @DonAdam ; @Dragoslav ; @Duganson; @EdL ; @EditorBFG ; @Edwin Suijkerbuijk ; @Eejit ; @ehren37 ; @Elfcrusher ; @El Mahdi ; @epithet; @erf_beto ; @Eric V ; @eryndel ; @Evenglare ; @ExploderWizard ; @EzekielRaiden; @Fedge123 ; @fendak ; @FireLance ; @Fishing_Minigame ; @Flamestrike ; @FLexor the Mighty! ; @Forged Fury ; @Fragsie ; @Fralex ; @FreeTheSlaves ; @froth ; @Gadget; @Galendril ; @GameOgre ; @Garthanos ; @Ghost Matter ; @Giltonio_Santos ; @Gimul; @GMforPowergamers ; @Gnashtooth ; @Green1 ; @GreenKarl ; @Greg K ; @GreyLord; @Grimmjow ; @Grydan ; @GX.Sigma ; @Halivar ; @HEEGZ ; @Hemlock ; @Henry ; @Herobizkit; @Hussar; @IchneumonWasp ; @I'm A Banana ; @Imaro ; @Iosue ; @Irennan ; @JackOfAllTirades; @jacktannery ; @jadrax ; @Jaelommiss ; @JamesTheLion ; @JamesonCourage ; @JasonZZ; @jayoungr ; @JediGamemaster ; @JeffB ; @Jester Canuck ; @jgsugden ; @jodyjohnson; @Joe Liker ; @JohnLynch ; @Johnny3D3D ; @KarinsDad ; @kerbarian ; @kerleth ; @Kinak; @KingsRule77 ; @Kirfalas ; @Kobold Stew ; @koga305 ; @Lanefan ; @Lanliss ; @Leatherhead; @Libramarian ; @Li Shenron ; @LuisCarlos17f ; @lowkey13 ; @Manbearcat ; @MarkB; @MechaPilot ; @Mecheon ; @mellored ; @Mephista ; @Mercule ; @MG.0 ; @MichaelSomething; @Miladoon ; @Minigiant ; @Mishihari Lord ; @Mistwell ; @MoogleEmpMog ; @Mon @MonkeezOnFire ; @MoonSong(Kaiilurker) ; @MostlyDm ; @Mouseferatu ; @MoutonRustique; @Nemesis Destiny ; @neobolts ; @Neonchameleon ; @Nifft ; @nightspaladin ; @nomotog; @n00bdragon ; @Obryn ; @Ohillion ; @oknazevad ; @Olgar Shiverstone ; @Orlax ; @Otterscrubber ; @Pandamonium87 ; @Paraxis ; @PaulO. ; @Pauln6 ; @Pauper ; @payn; @pemerton ; @peterka99 ;@ Pickles III ; @Pickles JG ; @pkt77242 ; @pming ; @pogre; @PopeYodaI ; @Prickly ; @procproc ; @Psikerlord ; @Psikerlord# ; @(Psi)SeveredHead; @Quickleaf ; @Raith5 ; @raleel ; @Ralif R...

Thursday, 30th July, 2015

  • 02:01 AM - Nebulous mentioned JeffB in post Rage of Demons more details.
    Not many groups know they are in the Underdark at the moment and the Underdark is a huge place that most groups don't keep too many tabs on. Some Demonlords are unaware that others are even there. And the ones that do are working to undermine the others. Yes, MILES underground where no one else goes, where scrying might not work, where we're talking about hyper-intelligent beings that aren't just bags of hit points and special powers. Granted, this sounds too, um, overloaded? Is that the word? @JeffB mentioned jumping the shark. Far too soon to say that without seeing the adventure. For now I'm saying it's the most unique take on the Underdark DnD has tried yet with an official product.

Sunday, 8th February, 2015


Friday, 7th November, 2014


Sunday, 19th October, 2014


Wednesday, 24th July, 2013

  • 09:00 PM - Kinak mentioned JeffB in post Best starting location in Golarion?
    Like JeffB, I'm also a fan of Sandpoint, although it's totally because I like and am running RotRL. If you're looking for a quick guide to the town, there's actually one in the first issue of the Pathfinder comic. If you're starting in the cities, you have some great options. There's also Kaer Maga if you have that group that always want to play the weird races and party combinations that you can't justify in any rational setting. Kaer Maga lives and breathes that stuff. Of the other three, I'm only really familiar with Magnimar, but I would happily start and run a campaign there. I'm a little sad it doesn't get more screen time in the Adventure Paths, but that's me being greedy. If you're running a campaign there, I'd grab City of Monuments with a caveat: the index doesn't live up to the quality of the material and it's really hard to find things on the fly, so you'll need to give it a few read throughs. As far as epic APs, I'm partial to the Rise of the Runelords Anniversary Edition. Dependi...

Monday, 13th May, 2013

  • 06:26 AM - Connorsrpg mentioned JeffB in post Do You Care About Planescape Lore?
    JeffB Said it best on the very first post of this thread. :) I like egs of cosmology. I thought 4E did it best myself, even though I enjoyed some Planescape back in the day. At least there was plenty of space to 'do what you like' in the 4E set up.

Friday, 10th May, 2013

  • 01:08 AM - Hussar mentioned JeffB in post Do You Care About Planescape Lore?
    JeffB Yeah, that's largely my feelings on the issue. I have no problems with Planescape being its own thing. Doesn't bother me in the least. But, for some bizarre reason, unlike all the other settings that either TSR or WOTC have banged out, Planescape gets to infect every other setting. We can't have a core setting with a different cosmology, without first paying lip service to Planescape. I mean, everyone got up in arms about adding dragonborn and tieflings to Forgotten Realms. Yet, for some reason, we're supposed to just accept that every single D&D setting MUST be in line with Planescape lore.

Tuesday, 15th January, 2013

  • 07:52 PM - AbdulAlhazred mentioned JeffB in post 4th edition, The fantastic game that everyone hated.
    @AbdulAlhazred Really? Do you think most of us 30-something D&D players are so set in our ways? Obviously my n=1, but our group is mostly in the 30-36 age range (with one in his late 20's), and we like 4e just fine. We have diverse tastes, and are most content with a well-rounded game that appeals to everyone: intrigue, dungeon-crawling, character drama, epic boss fights, solving mysteries/puzzles, all in equal measure. Maybe we're the outlier to the norm? I think you and I and JeffB and etc are all probably at least somewhat in the same boat. We're posting in this thread, so we have some interest in 4e. Obviously MY group at least (several of them) are OK with 4e. They aren't all burningly enthused about it, but they obviously enjoy playing. I have players in their 30's and 40's. Some of us started out way back in the mid 70's. Clearly we're not too hung up on tradition. OTOH I can completely understand where someone is coming from who says "Hey! D&D is THIS game/sort of game, if I want something else I'll buy some other game." etc. I think, from what I read and what people tell me that the majority of players just aren't that interested in different rules. They don't really care about any theories about RPGs, they just want to pick up basically recognizably the game they played when they were 15 and play it some more. There are widely varying degrees to which they'll tolerate some level of differences, 3.5 or PF are fine with some, others want nothing but OD&D al...

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Tuesday, 27th March, 2018

  • 05:13 AM - R_Chance quoted JeffB in post From Dogs to Dragons: Kobold Evolution
    Historical addition to the article. AD&D's original dog/lizard yippers were a mistake. Gary and I discussed this in one his q/a threads here years ago. Sutherland's art piece slipped by without his approval for the 1e mm. He envisioned them as the "evil miner" type. In OD&D I figured them for the mythological type, short gnarled ugly mine sprites. That's the German origin of them (well, one of the three types of Kobolds). I took them for insane twisted versions of Gnomes, given their instant hostility to Gnomes; I spun that into there being related and violently hostile to each other. That's pretty much how they have remained in my games. I never went for doglike / lizard like / dragon related Kobolds. But, to each their own.

Tuesday, 14th November, 2017

  • 04:41 PM - DMMike quoted JeffB in post Gaming At The Kids Table With The Basic Hack
    MAJOR difference- The Basic Hack is roll=to or under Ability score for tests. The Black Hack is roll UNDER. I'd call that a minor difference, but it's a good catch. Little things like that can keep a game from flowing smoothly, especially if the players are used to a different rule. When rolling a d20 to hit, for saves, or other tests, lower is better (for all other dice, roll high) Attributes do not add or deduct from tests like 1e. For example, a 17 STR does not add +1/+1 to hit or damage, but it instead changes the target number that you roll under to determine success When dodging, if the PC rolls a natural 20 (a fail), they take double damage Armor has HP that is added to the PCs HP instead of being a separate, limited pool or making them more likely to dodge The game includes the 5e mechanic for advantage and disadvantage Points like these make me think "adults' table" over "kids' table." Good review though - have you thought about posting it in the revi...

Friday, 22nd September, 2017

  • 02:46 PM - MechaPilot quoted JeffB in post Acererack is a WHAT???
    Sure. Why not?! I'm just harping on the pronunciation from WOTC- they should know better. So, you're saying "a wizard" of the coast "should know better"? :p
  • 12:49 AM - pukunui quoted JeffB in post Acererack is a WHAT???
    Gary pronounced it- Ah-sair-eh-rack. And Perkins does too. 88850 I guess it's like how Harrison Ford always used to say: "You can write this sh*t but you can't say it."

Saturday, 9th September, 2017

  • 10:52 PM - kenmarable quoted JeffB in post Starfinder's Sutter Leaves Paizo; Butler Joins (In A Different Role)
    Ha! Vindication! Though I still don't recall yesterday's breakfast :( That's what I get for going from memory. ;) Either way, he's a great addition to Paizo! I don't think he is trolling. It's nice that Starfinder sold well but the Paizo stuff at a couple local FLGS has almost completely disappeared since 5th edition arrived. The shelf space has been taken up by 5th edition, Monte Cook and some smaller companies, which is nice. For the record my group currently plays Pathfinder. Keep in mind that "shelf space at a couple local FLGS" isn't exactly solid data. Even if 5e is doing great, that could go either way for Paizo. On the one hand, they are competitors, so one can easily pull customers from the other. On the other hand, being the flagship brand in a niche industry, as D&D's sales boom, it lifts the entire industry up in bringing in more customers, not all of whom will stay with 5e. So 5e doing great could easily go either way, and the shelf space at a couple stores i...
  • 04:35 PM - Jer quoted JeffB in post Starfinder's Sutter Leaves Paizo; Butler Joins (In A Different Role)
    Hmm. I thought for sure I saw Jim's name as a Brand Manager in one or more of my old 3.0 books. Before the ESD program and Bastion Press. I don't have anything but the core 3.0 books to reference these days. Maybe the FRCS? I don't recall what I had for breakfast yesterday either, so...:shrug: Yup. My FRCS lists Jim Butler as "Brand Manager". Not sure which brand (D&D or FR or all of it).
  • 07:53 AM - DMMike quoted JeffB in post Fun And The Flow In Games
    Baseball is about 5 minutes of fun encapsulated in hours of snoozefest. Thank god DiMaggio did not make RPGs. I fell asleep at the last baseball match I attended. :) For game purposes people have an optimal experience when they are challenged, but not challenged too much. I couldn't get through half of Shadowgate. Didn't stop me from playing it a lot though. See Einstein's definition of insanity. Same thing for Hitchhiker's Guide... Zork... maybe I'm just a glutton for punishment?

Sunday, 3rd September, 2017

  • 09:21 PM - Bill Reich quoted JeffB in post Fun And The Flow In Games
    Baseball is about 5 minutes of fun encapsulated in hours of snoozefest. Thank god DiMaggio did not make RPGs. NFL football is _documented_ to have eleven minutes of action in an endless telecast. Comparing it to sevens Rugby, it is impossible to understand why anyone watches it.

Saturday, 2nd September, 2017

  • 11:17 PM - werecorpse quoted JeffB in post Fun And The Flow In Games
    Baseball is about 5 minutes of fun encapsulated in hours of snoozefest. Thank god DiMaggio did not make RPGs. A perfect example of fun being different for different people. I hear it's quite popular.
  • 09:18 PM - ddaley quoted JeffB in post Here's A Sneak Peek At Tomb Of Annihilation On Fantasy Grounds
    Maps look pretty nice to me. Maybe I am just easily impressed. I pre-ordered the hard back through Amazon... though, I may cancel that and hit the "nearest" game store if I am in the area. Nearest game store for me is about 30 miles away. I'll also be picking this up on FG. Yeah, the maps are blah. Like the scene art. Like what I see in the "hidden panels" like the Ring of Winter

Tuesday, 29th August, 2017


Monday, 28th August, 2017

  • 07:14 PM - Tony Vargas quoted JeffB in post How viable is 5E to play at high levels?
    ... but it was a "harm" spell that essentially took her out. ...I think the real issue is compared to prior versions- she doesn't have damage resistance except against energy, she doesn't have any offensive or defensive spells (like Darkness or Silence), she has no "aura" attack, her AC is not that high when talking 15th level characters, and she doesn't have any summoned creatures BTB And no % magic resistance to foil that 'Harm' spell?
  • 07:10 PM - hawkeyefan quoted JeffB in post How viable is 5E to play at high levels?
    Well, IME, the INT doesn't make alot of difference here simply because she just is not nearly as powerful as she is in previous editions. I ran her with some beefed up Vrock Minions, and the combat took place on what remained of 2 ruined bridges over a ravine...essentially just the bridge pillars and small chunks of bridge. The Vrocks got taken out by end of second round. she teleported a fair amount , but was only able to hold a grapple once (and Teleported with the Cleric grappled 120ft away, who then broke free and beat the crap out of her, lol). She only seemed to hit with 3 of her melee attacks on average, and she took a pounding via missle fire from the thief, and especially got beat by the Champion fighter who was getting 3 hits per round on her almost every turn of his. Her reaction parry rarely worked against the champion, and her defenses help against spells but it was a "harm" spell that essentially took her out. I think the real issue is compared to prior versions- she doesn't...
  • 06:07 PM - Sacrosanct quoted JeffB in post How viable is 5E to play at high levels?
    Why are you asking someone else about my marilith encounter? because that's the one people seem to keep bringing up. Use any high INT monster if you want. My question to him remains the same. How would he put that in a statblock to represent the high INT? And you seem awful wound up over challenge ratings for no good reason. No I'm not. I'm not the one saying they are broken. I am curious to know how CapnZapp can hold opposite positions, however, especially within a short period of saying each one. He said high stats should be reflecting in the stat block, then immediately said they shouldn't be. So I am honestly curious as to how he would like for that to be reflective

Sunday, 27th August, 2017

  • 08:39 PM - Oofta quoted JeffB in post How viable is 5E to play at high levels?
    According to WOTC they are ;) I figured 3 PCs @15 and some Vrock minions with some buffed up attacks and damage would be a decent fight. It wasn't. The Mummy Lord and.minions encounter was slightly better with his legendary/lair.actions but it was over in 3 rounds IIRC. I'd be curious - has anyone rolled up 4 level 16 character using point buy or array, no feats no magic items and tried a few fights? Perhaps an entire session using standard (6-8 encounters 1-2 short rests) guidelines? I would still expect a fair amount of variation based on DM strategy and player competence and class mix, not to mention dice randomness. But I suspect that many groups have higher than standard stats, more than 4 PCs, feats and magic items out the wazoo while getting a long rest every 2-3 fights.
  • 07:38 PM - Zardnaar quoted JeffB in post How viable is 5E to play at high levels?
    IME, running a group of three 15th level characters (definitely not optimized) vs. a couple different CR16 monsters and then beefing things up (Marilith and minions, Mummy Lord in lair with minions), the CR system needs work. The PCs walked all over both encounters. The Marilith was particularly disappointing compared to other edition versions. I'd recommend adding in the optional summoning. Marilths are not for level 16 PCs, if I had to guess its a deadly encounter for level 10 PCs off the top of my head. Deadly encounters in 5E are still not that hard. ACs need to be a bit higher and spell resistance doesn't matter to spells that have no save.

Friday, 18th August, 2017


Monday, 14th August, 2017

  • 11:39 PM - Egg Embry quoted JeffB in post Gaming At The Kids' Table With Hero Kids
    Who knew Caillou would turn out to be a pyromancer? I've looked this game over before. Seems pretty solid. I think Caillou always fit the profile of a pyromancer! :P I feel that Hero Kids is rock solid. :) Egg Embry, Wanna-lancer

Wednesday, 9th August, 2017



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