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  • jagerfury's Avatar
    Friday, 4th January, 2019, 04:30 AM
    I have been compiling charts and tables from the poorly presented Space Opera rule book in attempt to find the relatively simple game underneath. Here is my latest blog post with Ground Combat charts. There is a link on the post to the other 2 PDF sheets I've created as well
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On the Differences Between 1e and 2e (Not all AD&D Is the Same) Sunday, 9th December, 2018 02:55 AM


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Friday, 22nd September, 2017

  • 01:44 AM - pukunui mentioned JeffB in post Acererack is a WHAT???
    JeffB: I guess Perkins is just as confused as the rest of us. Personally, I prefer "ah-SAIR-rak". It sounds more sophisticated and menacing than Gary's pronunciation, which just sounds goofy to me. (As do most of the personal and place names he came up with for Greyhawk - one of the main reasons I don't really like that setting. I find it too difficult to take seriously with stuff like "Verbobonc" and the "Invoked Devastation" in it.)

Tuesday, 18th July, 2017

  • 04:39 AM - Henry mentioned JeffB in post Revisiting The Keep on the Borderlands
    Fair enough :D I wish I had gotten into the JG stuff more when I was young. I think I can still pedantically claim correctness if you qualify it as the original sandbox for the majority of players at the time. All deference to JeffB but I'll second the "original sandbox for majority of players" line. Due to its widely printed status, B2 was my first sandboxy module (my first module, actually!), and first for all the players I knew back then. I had never even heard of Judges Guild until sometime in the late 80s. I think I've probably used B2 to start new groups off at least four times!

Friday, 7th July, 2017

  • 08:09 PM - Quickleaf mentioned JeffB in post Marilith- Opinions on Teleporting....
    JeffB Absolutely I'd allow it! And I'd argue that it's intended to work that way in RAW... Moving a Grappled Creature: When you move, you can drag or carry the grappled creature with you, but your speed is halved, unless the creature is two or more sizes smaller than you. Notice how it says "carry." The question is whether teleporting counts as "when you move." Evidence for/against: PHB 195: You also don’t provoke an opportunity attack when you teleport or when someone or something moves you without using your movement, action, or reaction. You can argue that it's implied that teleport is also a form of movement from this sentence. You can also argue that teleport is being called out as not-a-form-of-movement because it doesn't provoke. The DM needs to rule on that.

Thursday, 6th July, 2017

  • 10:00 AM - Lanefan mentioned JeffB in post Judges Guild Deluxe Collectors Edition
    >ears perk up< What is this? First I've heard of such a thing. JeffB - are there any other adventure modules in it beyond those you mentioned? Lanefan
  • 03:51 AM - Hussar mentioned JeffB in post Mearls on other settings update a setting to the new edition, then they just need to deal with the crunchy bits that were altered as a result of rules that changed when the edition changed. But, they can't do just that. The product isn't simply an update supplement for some gamer who has been playing for thirty years. It has to appeal to new gamers as well. There appear to be a rather large number of new gamers around. Someone's buying those PHB's anyway. So, not only do they have to juggle making "appropriate" mechanical changes (trying to get an Artificer class that doesn't make people's head explode shows how easy that is), they also have to introduce the setting to people who have virtually no experience with that setting. Which means, considering you have page counts, something is going to get cut. They have to. And no matter where they draw that line, someone is going to be pissed off. I really don't envy them their job. Actually, surprising as this is to say, I find myself agreeing with JeffB that they should simply abandon those old settings. It's a no win situation AFAIC. They might as well start fresh.

Sunday, 18th June, 2017

  • 10:42 PM - David Kinney mentioned JeffB in post Star War The Role-playing Game Stats
    JeffB It's the old 1987 d6 version. Too much to spend on a book because of its age, but so out it doesn't have a pdf to check with I am aware of the inability to increase stats in the later RPG games. But this one just seems weird

Wednesday, 26th October, 2016

Monday, 24th October, 2016

  • 11:56 PM - PMrk mentioned JeffB in post Mearl's Book Design Philosophy
    I'm agreeing with @JeffB too. 5e so far is, IMO the most catering toward nostalgia and taking only the most financially safe steps edition. I think, but it could be just my personal bias, that this quote is his justification and rationalization for not making setting and lore books. If you don't want to make anything that was done before, well, you won't make an awful lot of things. Besides, his reasoning, that "reused" material wouldn't be interesting, because people seen it before... Well, what about the new gamers, who didn't? What about them, who wasn't here for the 2e era, or even for the 3e FRCG? The material would be completely new and interesting for a LOT of people. It's just no in-line with the game's focus on new gamers, reasoning not dong books because old fans already have that material. And what about system updates, new material, even the dreaded metaplot, because some people like living, evolving settings? DMsG material is ok, but it's old. Old as layout, old as artworks (although I like a...
  • 09:53 PM - DEFCON 1 mentioned JeffB in post Mearl's Book Design Philosophy
    I'd agree with JeffB that the themes of the adventure paths have been re-treaded from previous publications, so I don't know if I'd agree with Mike either when he says he doesn't want to duplicate things. Although, if I had to guess... I'd suspect that what he was thinking was the publication of books with titles that have been used before. So no Unearthed Arcana, no Fiend Folio, no Player's Handbook 2, no Complete Psionics Handbook, no Deities & Demigods, no Manual of the Planes etc. etc. Basically, new "identities" for the types of books they are releasing, and that the stuff you find in them are not the exact same stuff you'd have found previously. So for instance adding ecology info, lair maps, and player race write-ups in their new "monster book", rather than just the straight new monster catalog of editions past.

Friday, 1st April, 2016

  • 06:25 AM - pemerton mentioned JeffB in post Finding 5th edition too "safe".
    I put my players in mortal danger on a regular basisTo echo JeffB, I'm not sure that's a game I want to play in! If your campaign is safe, you aren't challenging your players.And to also be more serious - it might be good or bad to have the main stakes of the game be whether the PCs live or die, but that is certainly not the only way to have a challenging game.

Thursday, 12th November, 2015

  • 08:59 PM - pukunui mentioned JeffB in post I just don't see why they even bothered with the Sword Coast Adventurer's Guide.
    JeffB: Oh sure. It's not a proper player's guide, but it's sort of the closest thing to one that the 1e/2e Realms got, isn't it? And yes, I agree that the SCAG is a much better product to hand to a new (or new to the Realms) player than the FRA would've been. At least the SCAG doesn't spend 11 whole pages on gems! As I've said previously, the SCAG is essentially the 5e version of these two books:,204,203,200_.jpg

Friday, 30th October, 2015

  • 09:13 PM - El Mahdi mentioned JeffB in post Warlord Name Poll
    ...reamsteak ; @Crothian ; @Cybit ; @Dausuul; @Dayte ; @dd.stevenson ; @DEFCON 1 ; @Delazar ; @DersitePhantom ; @Diffan ; @discosoc; @D'karr ; @Doc Klueless ; @doctorbadwolf ; @DonAdam ; @Dragoslav ; @Duganson; @EdL ; @EditorBFG ; @Edwin Suijkerbuijk ; @Eejit ; @ehren37 ; @Elfcrusher ; @El Mahdi ; @epithet; @erf_beto ; @Eric V ; @eryndel ; @Evenglare ; @ExploderWizard ; @EzekielRaiden; @Fedge123 ; @fendak ; @FireLance ; @Fishing_Minigame ; @Flamestrike ; @FLexor the Mighty! ; @Forged Fury ; @Fragsie ; @Fralex ; @FreeTheSlaves ; @froth ; @Gadget; @Galendril ; @GameOgre ; @Garthanos ; @Ghost Matter ; @Giltonio_Santos ; @Gimul; @GMforPowergamers ; @Gnashtooth ; @Green1 ; @GreenKarl ; @Greg K ; @GreyLord; @Grimmjow ; @Grydan ; @GX.Sigma ; @Halivar ; @HEEGZ ; @Hemlock ; @Henry ; @Herobizkit; @Hussar; @IchneumonWasp ; @I'm A Banana ; @Imaro ; @Iosue ; @Irennan ; @JackOfAllTirades; @jacktannery ; @jadrax ; @Jaelommiss ; @JamesTheLion ; @JamesonCourage ; @JasonZZ; @jayoungr ; @JediGamemaster ; @JeffB ; @Jester Canuck ; @jgsugden ; @jodyjohnson; @Joe Liker ; @JohnLynch ; @Johnny3D3D ; @KarinsDad ; @kerbarian ; @kerleth ; @Kinak; @KingsRule77 ; @Kirfalas ; @Kobold Stew ; @koga305 ; @Lanefan ; @Lanliss ; @Leatherhead; @Libramarian ; @Li Shenron ; @LuisCarlos17f ; @lowkey13 ; @Manbearcat ; @MarkB; @MechaPilot ; @Mecheon ; @mellored ; @Mephista ; @Mercule ; @MG.0 ; @MichaelSomething; @Miladoon ; @Minigiant ; @Mishihari Lord ; @Mistwell ; @MoogleEmpMog ; @Mon @MonkeezOnFire ; @MoonSong(Kaiilurker) ; @MostlyDm ; @Mouseferatu ; @MoutonRustique; @Nemesis Destiny ; @neobolts ; @Neonchameleon ; @Nifft ; @nightspaladin ; @nomotog; @n00bdragon ; @Obryn ; @Ohillion ; @oknazevad ; @Olgar Shiverstone ; @Orlax ; @Otterscrubber ; @Pandamonium87 ; @Paraxis ; @PaulO. ; @Pauln6 ; @Pauper ; @payn; @pemerton ; @peterka99 ;@ Pickles III ; @Pickles JG ; @pkt77242 ; @pming ; @pogre; @PopeYodaI ; @Prickly ; @procproc ; @Psikerlord ; @Psikerlord# ; @(Psi)SeveredHead; @Quickleaf ; @Raith5 ; @raleel ; @Ralif R...

Thursday, 30th July, 2015

  • 02:01 AM - Nebulous mentioned JeffB in post Rage of Demons more details.
    Not many groups know they are in the Underdark at the moment and the Underdark is a huge place that most groups don't keep too many tabs on. Some Demonlords are unaware that others are even there. And the ones that do are working to undermine the others. Yes, MILES underground where no one else goes, where scrying might not work, where we're talking about hyper-intelligent beings that aren't just bags of hit points and special powers. Granted, this sounds too, um, overloaded? Is that the word? @JeffB mentioned jumping the shark. Far too soon to say that without seeing the adventure. For now I'm saying it's the most unique take on the Underdark DnD has tried yet with an official product.

Sunday, 8th February, 2015

Friday, 7th November, 2014

Sunday, 19th October, 2014

Wednesday, 24th July, 2013

  • 09:00 PM - Kinak mentioned JeffB in post Best starting location in Golarion?
    Like JeffB, I'm also a fan of Sandpoint, although it's totally because I like and am running RotRL. If you're looking for a quick guide to the town, there's actually one in the first issue of the Pathfinder comic. If you're starting in the cities, you have some great options. There's also Kaer Maga if you have that group that always want to play the weird races and party combinations that you can't justify in any rational setting. Kaer Maga lives and breathes that stuff. Of the other three, I'm only really familiar with Magnimar, but I would happily start and run a campaign there. I'm a little sad it doesn't get more screen time in the Adventure Paths, but that's me being greedy. If you're running a campaign there, I'd grab City of Monuments with a caveat: the index doesn't live up to the quality of the material and it's really hard to find things on the fly, so you'll need to give it a few read throughs. As far as epic APs, I'm partial to the Rise of the Runelords Anniversary Edition. Dependi...

Monday, 13th May, 2013

  • 06:26 AM - Connorsrpg mentioned JeffB in post Do You Care About Planescape Lore?
    JeffB Said it best on the very first post of this thread. :) I like egs of cosmology. I thought 4E did it best myself, even though I enjoyed some Planescape back in the day. At least there was plenty of space to 'do what you like' in the 4E set up.

Friday, 10th May, 2013

  • 01:08 AM - Hussar mentioned JeffB in post Do You Care About Planescape Lore?
    JeffB Yeah, that's largely my feelings on the issue. I have no problems with Planescape being its own thing. Doesn't bother me in the least. But, for some bizarre reason, unlike all the other settings that either TSR or WOTC have banged out, Planescape gets to infect every other setting. We can't have a core setting with a different cosmology, without first paying lip service to Planescape. I mean, everyone got up in arms about adding dragonborn and tieflings to Forgotten Realms. Yet, for some reason, we're supposed to just accept that every single D&D setting MUST be in line with Planescape lore.

Tuesday, 15th January, 2013

  • 07:52 PM - AbdulAlhazred mentioned JeffB in post 4th edition, The fantastic game that everyone hated.
    @AbdulAlhazred Really? Do you think most of us 30-something D&D players are so set in our ways? Obviously my n=1, but our group is mostly in the 30-36 age range (with one in his late 20's), and we like 4e just fine. We have diverse tastes, and are most content with a well-rounded game that appeals to everyone: intrigue, dungeon-crawling, character drama, epic boss fights, solving mysteries/puzzles, all in equal measure. Maybe we're the outlier to the norm? I think you and I and JeffB and etc are all probably at least somewhat in the same boat. We're posting in this thread, so we have some interest in 4e. Obviously MY group at least (several of them) are OK with 4e. They aren't all burningly enthused about it, but they obviously enjoy playing. I have players in their 30's and 40's. Some of us started out way back in the mid 70's. Clearly we're not too hung up on tradition. OTOH I can completely understand where someone is coming from who says "Hey! D&D is THIS game/sort of game, if I want something else I'll buy some other game." etc. I think, from what I read and what people tell me that the majority of players just aren't that interested in different rules. They don't really care about any theories about RPGs, they just want to pick up basically recognizably the game they played when they were 15 and play it some more. There are widely varying degrees to which they'll tolerate some level of differences, 3.5 or PF are fine with some, others want nothing but OD&D al...

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Wednesday, 5th December, 2018

  • 11:31 PM - Owen KC Stephens quoted JeffB in post 3 New Official Starfinder Classes Out For Playtesting
    I'd wager They need to get this off to the printers ASAP in order to maintain a schedule They are already 95% set on the way classes are and are just looking at tweaks. Nope. The timetable is based on making sure we have enough time to analyze the playtest feedback, develop alternatives, iterate them, and engage in at least internal playtests of new versions, all before the book goes to the printer. There would be no point in having a playtest if the classes weren't playable, so I understand how they might look "done." But these are third drafts of what is normally a six- or seven-draft process.

Sunday, 2nd December, 2018

Thursday, 8th November, 2018

Tuesday, 6th November, 2018

  • 10:31 PM - Shasarak quoted JeffB in post John Wick Presents Lays Off 7th Sea Staff
    Isn't this the guy who claimed that running Tomb of Horrors destroyed all his childhood friendships and blamed Gary? I could imagine the damage getting that product at the wrong time in your gaming life could do.
  • 04:58 PM - lyle.spade quoted JeffB in post John Wick Presents Lays Off 7th Sea Staff
    Isn't this the guy who claimed that running Tomb of Horrors destroyed all his childhood friendships and blamed Gary? I believe so. He also wrote an article a few years ago about how most editions of DnD are not RPGs. He has also failed to deliver some materials on an earlier KS, the work towards which was seemingly eclipsed by the success of 7S. A friend of mine is still waiting on that one, and has actually asked Wick in person about it. Wick gave him a shabby dodge of an answer and sent him on his way. Wick shows up at my local con every year (I live in the same state as he does), and he's an odd duck: friendly enough, but also very strident in his views and seems to take pleasure in rubbing people the wrong way if they disagree with him. He's quite certain that he's right all the time, or at least that's how he comes across. I found his comment about how "awful" 2018 was for everyone strange, too - because he seems to imply the gaming industry. If so, he's way off, although there are s...
  • 04:45 PM - imagineGod quoted JeffB in post John Wick Presents Lays Off 7th Sea Staff
    Isn't this the guy who claimed that running Tomb of Horrors destroyed all his childhood friendships and blamed Gary? But that was a private statement that still has nothing to do with the 7th Sea role playing game nor the publisher.

Wednesday, 10th October, 2018

  • 04:39 AM - Garthanos quoted JeffB in post 4e Descendants Online - Let's compile them
    I'm not sure I can convince you, but it certainly is a descendant. You can check out the 13TH AGE SRD if you are unfamiliar with it. I am unfamiliar... I am being weirded out right now by recharge rolls. ;) and more weirded out by inconsistent rules about something so core. Now I am reading about class balance from some more math oriented souls bless their hearts.
  • 02:31 AM - Garthanos quoted JeffB in post 4e Descendants Online - Let's compile them
    Lots more "small things". e.g. Staggered= Bloodied, and things that trigger when one becomes Staggered That small thing is bigger for me than it might seem.

Tuesday, 9th October, 2018

  • 02:28 PM - Garthanos quoted JeffB in post 4e Descendants Online - Let's compile them
    Scroll down for the 4E clones/Descendants. 13TH AGE* for sure- moreso a descendant of 4E than 3E *and my preferred "modern" D&D ruleset Included most of that in the original post now - had my own link that was dead on the original to 4e Magic Sword.

Monday, 8th October, 2018

  • 08:07 AM - MNblockhead quoted JeffB in post What is the most inspirational Gary Gygax quote?
    I like the last paragraph of the Tips to the Players section on page 25: Above all a player must think. The game is designed to challenge the minds and imaginations of the players. Those who tackle problems and use their abilities, wits, and new ideas will succeed more often than fail. The challenge of thinking is a great deal of the fun of the game. Gygax, Gary. Dungeon Module B2: The Keep on the Borderlands. Random House, 1980. Print. The one I have in my sig elsewhere around the intarwebz that is somewhere in the Gary thread here on ENWORLD or maybe on DRAGONSFOOT where him and I were conversing. "Maybe I'm just getting too old to want to have to deal with a heap o' rules and the steaming heap o' rules lawyers who go with them."-Gary Gygax As for a gamebook quote...will have to get back to this thread later. The intro to The Keep is pretty fantastic.

Monday, 17th September, 2018

  • 04:36 PM - Tormyr quoted JeffB in post What would be your Greyhawk "Adventure Path"?
    Not for publication by WOTC- but rather, which published Classic TSR Greyhawk adventures/modules would you use to do a "path" from levels 1-15 or so for a 5E campaign? I know it isn't TSR, but my table and I really enjoyed running Age of Worms in 5e, and the conversion is available for you to download:

Thursday, 12th July, 2018

  • 06:21 AM - M.T. Black quoted JeffB in post Dragon Reflections #5: Charting New Directions
    I suspect T&T proper was not mentioned because Tim and Ken St. Andre in recent years have made it clear that Gary was not a fan- He felt it was quite the rip-off. I hadn't heard that EGG was negative about T&T. Do you have a link about that?

Tuesday, 10th July, 2018

Sunday, 17th June, 2018

  • 11:42 PM - DragonBelow quoted JeffB in post It's FREE RPG DAY, So Head To Your Local Game Store Today!
    This event always strikes me as good for the publisher and the consumer, but amounts to very little, if anything, for the brick & mortar retailers the event was intended to be helpful for. The basic idea is that some of the people that get something for free will buy something. This is what I did. Somebody, that wasn't planning on walking to the store, did and bought something. I know the store pay for those boxes, but I don't think the idea is to make a profit with just one sale.

Friday, 1st June, 2018

  • 08:44 AM - Psikerlord# quoted JeffB in post Warhammer Fantasy Roleplay Combat Preview
    Tunnels & Trolls is pretty much this. Shadowrun melee also works like that - someone almost always hits (except on equal number of successes, but that's very rare). The more I think about it, the more I like it - combat is quicker and deadlier. What's not to like?
  • 06:03 AM - barasawa quoted JeffB in post Warhammer Fantasy Roleplay Combat Preview
    Tunnels & Trolls is pretty much this. LoL, I was going to mention that exact thing. Also the latest edition (Deluxe Tunnels & Trolls) also has spite, so for every 6 you rolled on the dice (all d6), you also do a point of damage to the opponent that can't be stopped, even if you lost the combat roll.

Tuesday, 27th March, 2018

  • 05:13 AM - R_Chance quoted JeffB in post From Dogs to Dragons: Kobold Evolution
    Historical addition to the article. AD&D's original dog/lizard yippers were a mistake. Gary and I discussed this in one his q/a threads here years ago. Sutherland's art piece slipped by without his approval for the 1e mm. He envisioned them as the "evil miner" type. In OD&D I figured them for the mythological type, short gnarled ugly mine sprites. That's the German origin of them (well, one of the three types of Kobolds). I took them for insane twisted versions of Gnomes, given their instant hostility to Gnomes; I spun that into there being related and violently hostile to each other. That's pretty much how they have remained in my games. I never went for doglike / lizard like / dragon related Kobolds. But, to each their own.

Tuesday, 14th November, 2017

  • 04:41 PM - DMMike quoted JeffB in post Gaming At The Kids Table With The Basic Hack
    MAJOR difference- The Basic Hack is roll=to or under Ability score for tests. The Black Hack is roll UNDER. I'd call that a minor difference, but it's a good catch. Little things like that can keep a game from flowing smoothly, especially if the players are used to a different rule. When rolling a d20 to hit, for saves, or other tests, lower is better (for all other dice, roll high) Attributes do not add or deduct from tests like 1e. For example, a 17 STR does not add +1/+1 to hit or damage, but it instead changes the target number that you roll under to determine success When dodging, if the PC rolls a natural 20 (a fail), they take double damage Armor has HP that is added to the PCs HP instead of being a separate, limited pool or making them more likely to dodge The game includes the 5e mechanic for advantage and disadvantage Points like these make me think "adults' table" over "kids' table." Good review though - have you thought about posting it in the revi...

Friday, 22nd September, 2017

  • 02:46 PM - MechaPilot quoted JeffB in post Acererack is a WHAT???
    Sure. Why not?! I'm just harping on the pronunciation from WOTC- they should know better. So, you're saying "a wizard" of the coast "should know better"? :p
  • 12:49 AM - pukunui quoted JeffB in post Acererack is a WHAT???
    Gary pronounced it- Ah-sair-eh-rack. And Perkins does too. 88850 I guess it's like how Harrison Ford always used to say: "You can write this sh*t but you can't say it."

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