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Saturday, 8th August, 2015

  • 05:54 AM - Quickleaf mentioned Stormonu in post 5E Purchases
    Stormonu The two new tabletop D&D products upcoming are: Out of the Abyss - a Forgotten Realms / Underdark adventure for levels 1-15, releases September 15th Sword Coast Adventurer's Guide - a player's regional guide / options expansion for the Forgotten Realms Sword Coast region, releases November 3rd I've been enjoying the heck out of the core 3 books. The DMG and MM, in particular, have lots of hidden gems and the DMG is chock full of resources many experienced DMs haven't bothered to read and don't even realize are in there!

Thursday, 9th October, 2014

  • 09:41 AM - Sadras mentioned Stormonu in post Here's a complaint about the 5e books...
    That's a cool idea @Stormonu. I wonder if anyone has attempted this for previous editions? I imagine it must be a costly exercise, especially 3.5E/Pathfinder and if you include all the splat books.

Monday, 11th August, 2014

  • 11:09 PM - Quickleaf mentioned Stormonu in post PCs that are too big for their britches...do they live or die?
    Stormonu and Blackbrrd Good examples of PCs who only respect the sword getting the sword. I recall a barbarian player who'd mouth off to every noble. I wish I'd thought of this during our games: The King smirks at your flippancy. "How do you put your pants on in the morning?" The barbarian player is confuse, "Uh, come again?" The King rises and grasps the jeweled scabbard that bears his long sword, stepping down from the throne. "With those big balls of yours. How do you put your pants on? Draw your blade, you and me, mano-a-mano right here. You grasp the fundamental truth my courtiers do not: All respect is earned at the tip of a sword." "Clear off, courtiers, give us some room! If you beat me, you can call me whatever you like, and if your insults are really creative I'll even pay you for the good ones. If I beat you, you will use my proper forms of address and be my pissboy whenever you visit court...should your refuse, I will cut off your balls and exile you and your comp...

Wednesday, 16th July, 2014

  • 05:58 AM - CM mentioned Stormonu in post Spells in Stat Blocks are Terrible
    Although I am a big fan of self-contained stat blocks, I don't mind looking up a few spells if they're kept to a minimum. Stormonu's (who I can't XP yet) one-liners would be great. You'd also have to include the at higher levels augmentations, though, or you'd be doing the monster a disservice.

Thursday, 27th March, 2014

  • 07:00 AM - DrunkonDuty mentioned Stormonu in post Give a shout out to Legend of the 5 Rings.
    Stormonu I started writing about the L5R magic system in my above post, realised it was getting far too long and deleted it. Suffice to say, Storminator, L5R magic is way cool. :cool: I have to disagree with you on one thing though. I would say that a samurai who is drawing their katana has not necessarily failed. They may well die. But death is not failure. For judging whether or not it's a failure I'd say "It depends..." And again, that's a-whole-nother long thread. Man, I have got me hankering to play some L5R now. Cheers.

Wednesday, 12th February, 2014

  • 06:24 AM - Quickleaf mentioned Stormonu in post The Illusion of Experience Points that Everyone Disbelieves
    Stormonu Agreement! I think we broke the Internet :) Would XP you, but I've given you one too many recently. I wonder about 3e's use of XP and an expended resource for certain spells, and perhaps elsewhere? I never had much expirence with 3e so I don't know how disliked that sub-mechanic was. However, in other RPGs - I'm thinking of Shadows of Yesterday - XP can be used in a way similar to hero points or perhaps healing surges. Not that I think the choice between (a) do I level up sooner or (b) do I level up later and get a cool power-boost right now? is a good design decision for D&D, but it would make for an interesting variant option.

Monday, 30th December, 2013


Sunday, 1st December, 2013

  • 04:09 PM - Mercurius mentioned Stormonu in post Will the RPG industry disappear by 2014?
    Ha ha, nice find - and I love the poll options. Stormonu, I like what you say and would like to riff off that for a moment. I feel that tabletop RPGs have something to offer that video games don't, even cannot, offer, because they're not based on human imagination. As long as TTRPGs don't go too far into the realm of simulating and replacing imagination, they will continue to have niche. When this thread was started it was at the height of, or just after, 3e D&D. If I remember correctly, it was after the first "OGL bubble" burst around 2002, and the D&D industry stabilized a bit. Over the next couple years, D&D went into gradual, and inevitable, commercial decline - which led to 4e. Now the problem with 4e, at least in the light of my first paragraph, is that it tried to go further into simulation, tried to compete more directly with video games, but in so doing it alienated the more traditional TTRPG players who liked the Theater of Mind. I'm thinking that Mearls & Co get this, and are trying to "go back and forward" with 5e - back to a ...

Wednesday, 20th November, 2013

  • 07:28 PM - Mercurius mentioned Stormonu in post A lesson I hope WotC learns from Paizo (with regards to 5E)
    Stormonu, a Savage Worlds-esque "quick start" rule book would be really nice, for $15 or less. As for the second sentiment, I agree but I think this can be circumvented or, more realistically, at least mollified with really good core books. For instance, include a chapter on the planes in the DMG so that Manual of the Planes can come out a year later and not be rushed (and, for that matter, make MotP really good and include some of the info from the other books). This also means including all of the iconic races and classes in the first Player's Handbook. I for one would like to see each hardcover be substantial - around 300 pages. Too many of the 4E hardcovers were 160-page books that could have been printed in a smaller print 96-page supplement, which basically insults the intelligence of your buying populace. Gamers are, by and large, above average in intelligence and while they (we) have our own flaws and blindspots, we tend to notice when a publisher is trying to pull a fast one on us by...
  • 07:28 PM - Mercurius mentioned Stormonu in post A lesson I hope WotC learns from Paizo (with regards to 5E)
    duplicate

Tuesday, 5th November, 2013

  • 07:51 AM - DrunkonDuty mentioned Stormonu in post A practical guide to Stealth
    Stormonu. Oh no doubt about it, spells trump skills. There was a 3rd party publication that put forward a more balanced magic system along the lines of what you've suggested. Ah! Found it. The Practical Enchanter by Distant Horizon games. To sum it up: Level caps for everything. I've never read it completely nor tried to apply it but seems to be pretty logical and even. But then again I try to play using HERO system whenever I can so as to avoid all these problems.

Sunday, 3rd November, 2013

  • 12:22 PM - Starfox mentioned Stormonu in post A practical guide to Stealth
    I agree, it is not the same in game terms, but total cover or concealment could gain (some of) the benefits of invisibility. However, as the rules are written now, you get a +10 bonus to Stealth from Improved cover but no bonus from total cover. If we do read total c/c as (similar to) invisibility, it gains a +20/+40 bonus, which would answer the question from Stormonu above. Edit: A classic example of why you are right comes from the Stealth errata; the debate over what the benefits of the concealment mentioned in that errata really man. IMO, it simply means you can use stealth as if you were in cover, but the debate on the pazio forums was far from conclusive.

Wednesday, 30th October, 2013

  • 06:33 PM - Razjah mentioned Stormonu in post Sweet-spot: what's the "magic level?"
    E64L (E6 For Life) Seconded! In 3.X era games, I really enjoy playing and running games from 3-6th levels. I greatly prefer to run E6 games because of this. @Stormonu makes a good point about levels 1-3. I think level 3 is when the characters first really start to feel like the archetype wizard, fighter, rogue, and cleric (or whatever class). It is here that they finally have enough abilities to be actually competent in their field. Also, I find high level play boring, even as a player, and too annoying to run as a GM. If there is something that I want from high level in my games, it can be an artifact or a plot point-these drag less than my experiences with high level play.

Monday, 30th September, 2013

  • 12:20 PM - steeldragons mentioned Stormonu in post Legends & Lore: Clas Groups
    ...ck be the distinct and very obvious omission of ANY reference to psionics. My understanding, certainly from the threads on this forum, that the psions being tucked under the "Mage Umbrella" [tm] was the largest cause of uproar and negative reaction. Sorcerers and Warlocks being there...ruffled some feathers, sure...but I didn't see the outrage of immersion breakage about those two. They both use arcane magic. *Poof* They go under Mage, easy peasy. The Psionics are the ones that had everyone tilting their heads sayin' "Whuuuuuh?" Unless they intend...to place sorcerer and/or warlock under "Trickster" offering it higher HD, lesser armor and more-than-mages-but-still-few/light/simple weapons. They are Tricksters who use magic along iwth whatever is dtermined to be their "expert skills." This may have something to do with the title choice of "Trickster" vs. "Rogue" or "Expert" in the first place -which I agree is horrendous and needs changing back to the 2e titles (Which incidentally, @Stormonu , did include "Wizard" as a group, not "Arcanist". jus' sayin'). As for a Monk being a priest, I can totally get behind that. However, both D&D tradition and the very flatly stated criteria for inclusion of their proposed class groups, it would seem the Monk does belong under "Rogue" (for their array of non-magical skill) or Warrior (for their primary function/defining trait as "unarmed combat guy"). To make them a Priest class would require a fairly complete overhaul/refocusing of their traditional D&D fluff...and crunch, as they currently have Priests defined as "masters of divine magic." So to do that, you need to make the Monk all about channeling divine energies and/or actually casting spells for their powers...or saying their uncanny physical prowess and "mystical" skills are the result of some achieved (or innate) direct divine connection...but then, isn't that what Clerics have? Change the fluff of both to make a Cleric's (and Paladin) one chosen/imbued by the gods, while a ...

Saturday, 24th August, 2013

  • 10:04 PM - GX.Sigma mentioned Stormonu in post THF vs TWF
    When I'm attacking with two weapons, I expect to make two attacks (one for each weapon I'm attacking with). Any game mechanic that does not match this expectation will feel weird and wrong to me. If I were playing a game that used @Stormonu's solution, my first reaction would be "What? Why not just have it be two attacks?"

Sunday, 4th August, 2013

  • 12:13 PM - Ahnehnois mentioned Stormonu in post Organized Play: Can You Learn To Love It?
    ...t is entirely possible for people to organize themselves if they choose, perhaps through local gaming stores or the internet. What we're talking about is a standardized game experience provided by the company making the game, which I think is not a worthwhile endeavor for the company. If you were in charge of the brand, I'd hope you'd base decisions on a bit more objective data than that. I don't play much tabletop at cons*, to be honest. But at the cons I do go to, the tabletop spaces generally seem pretty busy - it would seem to me that failing to take advantage of what folks are going to do at cons anyway would be a poor business decision.Not necessarily. If you've decided that your core game experience is a small group of people playing at a private location you want to support that. You don't necessarily want to support other options that detract from that, like online gaming or convention gaming. What if the organized game at a convention is so "repulsive" (in the words of Stormonu) that it detracts from your core gaming experience? What if people who do like it become used to it and don't move on to play in other venues. If that's the case, you want to put your resources into encouraging those same people to purchase products and run their own games, rather than dumping a bunch of money into creating and running your organized game.

Friday, 31st May, 2013

  • 06:43 PM - Razjah mentioned Stormonu in post How medieval are your medieval(-ish) fantasy games?
    I have run games using all of these elements, but never all at once. How medieval I make the world often depends on the genre and what types of adventures and stories I want to have in the game. Like Stormonu I try to keep the world internally consistent. But realism will always be dropped in favor of game play and player enjoyment. I may want to see a world where merchants charge a higher price for foreign coin, and a money changer can exchange coins for a lesser fee than the merchants-but too much is reported to the crown which will lead to the PCs being watched. But the players really just want to buy their supplies and move on. The extra book keeping is not worth it.

Wednesday, 29th May, 2013

  • 02:56 PM - steeldragons mentioned Stormonu in post Wandering Monsters- Bird People
    ...not understand. Why can't they just be creatures native to the Prime and still have magical abilities, so common folk call them "spirit [or 'magic'] folk" since "normal folk" don't have crow heads, mimcry or magical disguises...[or fly, but you get the gist]? HOW does saying "Dire corbies are aligned/created by/pacted to Pazuzu" make them more "tied to the world"? Why aren't they just bird-ish CE monsters that want to tear your flesh off...cuz they're monsters...based on raptors or carrion birds...so they're always hungry to rend some flesh? And I don't get where this whole aarakocra are pacted/servants of air elementals comes from...just because the race has some magical ability to conjure them? Svirfneblin can conjure earth elementals...are they pacted to or servants of earth elementals? All that kinda thing needs to be campaign/world specific. It doesn't belong in the descriptions nor should attempt to become part of the definition of these creatures. And along those lines, what Stormonu said...leave the setting-specific stuff in the setting-specific books. Dark Sun aarakocra belong in the DS setting book. If Dire Corbies are raised or bred or descended from Drow in some Forgotten Realms novel, then put that in the FR setting book. If FR has separate tengu and kenku, or both hawk- and crow-headed, or one's a samurai and one's ninjas or whatever...then they go there as well...and/or in a Kara-tur setting book. All in all, they're the bird people. Big whup. Put 'em in ('cept the sneezing thing that I'd never even heard of, thank gods)...along with the dog people and cat people and horse people and goat people and lizard people and frog people and snake people. They don't need pacts and fey and evil gods to make them "fantasy-enough" or "interesting", they're bird-friggin-people! If they're really interested in paring down, I'd say: Aarakocra:Goes in the MM as humanoid race for Interactive or Combat encounters. Raptoran: Doesn't need an appearance in the MM. Just put...

Thursday, 18th April, 2013

  • 04:25 AM - hbarsquared mentioned Stormonu in post We need more Int/Str/Cha saving throws
    First, I agree with looking at the Bestiary for determining the abilities that characters must use in saves, not just spells. Second, since checks and saves are equivalent in terms of bonuses, each spell/monster ability should call out the Ability for the Save (the immediate save for half damage) or the Check to Make (action on your turn to escape), or even both! (Illusions: Wis save, and an Int check in following rounds?) If you include both options, perhaps it would be easier to hit all Abilities. I do think it is important to hit all abilities, as either a Save or a Check to escape. Again, not exactly evenly, but Stormonu's list as well as Dausuul's suggestion of taking into account the horribleness of the effect.

Wednesday, 16th January, 2013

  • 08:33 PM - Quickleaf mentioned Stormonu in post A History of D&D In Pictures
    Here's a hint: When dealing with edition-warriors, *avoid* sarcasm. People mistake what you're being sarcastic about, and report you for being rude and jerkish. Sarcasm seems all cool and stuff, until you realize that at its heart it is about being mean. Then, it becomes rather obvious that it is mostly a waste of time and energy. Right? Sarcasm sucks. Especially people like George Carlan are just not funny. ... Manbearcat Hey, you rude jerk, that's my favorite edition you're razzing! ;) Btw, thanks for the copious feedback you provided in my 4e Dragon Mountain conversion. I share Stormonu 's sentiment: what about B/X D&D?


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Thursday, 1st October, 2015

  • 09:14 AM - Li Shenron quoted Stormonu in post Summon Monster for 5E
    5E doesn't use the "double of a double is a triple" rule? Wasn't aware of that. I am not 100% sure, but I don't think there is such a rule at least in Basic. It used to be a "safety rule" to prevent multiple effects (or multiple uses of the same effect) to skyrocket, but it might be that they avoided such rule and instead tried to use more natural language, so that when they don't want something to multiply, they'll say "add X again" instead of "double X, but see the rule about doubling twice really meaning tripling etc...".
  • 05:20 AM - Xeviat quoted Stormonu in post Summon Monster for 5E
    Granted, I haven't had the chance to actually try out the higher levels of the spells, but a 18th level wizard casting this spell and getting a CR 7 monster out of it seems grossly underwhelming - but that may be my 3E memory poking out. I did try to match the lists to the old 1E/2E version for what could be summoned with the spell... Eh, CR 7 is still meaningful at level 18. A CR 7 creature is worth 2900 xp. For a party of 4 level 18 characters, 4 CR 7 opponents would be worth 23,200 xp; 2900 x4, x2 for multiple monsters (3-6 monsters is x2). That is more than a medium encounter, less than a hard encounter. So in a "medium" encounter, a CR 7 summon is going to be about equal to the creature's you're facing.

Friday, 18th September, 2015

  • 11:59 PM - dave2008 quoted Stormonu in post Summon Monster for 5E
    I'm still in the process of reading the base rules, so any pointers/assistance/criticism is appreciated. I really like the random tables (and the option to make it less random). However, have you looked at the "Conjure Elemental" spell? It is balanced around the CR of the elemental matching the level of the spell slot used. Thus, you might want to modify your tables to reflect that.

Sunday, 9th August, 2015

  • 02:15 PM - chibi graz'zt quoted Stormonu in post 5E Purchases
    Ah, I forgot about the spell cards from GF9. I did buy all of those ... unfortunately, that was quite a fiasco ordering from them and won't buy from them again, nor would I encourage anyone else to purchase them. Fortunately, all the local FLGS have full stocks of these and some are at discount, so I have multiple spell cards for each class. Alot of players were using these at Gencon, much handier (and lighter) than carrying around 3 heavy books :-)

Monday, 6th July, 2015

  • 11:30 PM - Nomessiah quoted Stormonu in post Anybody like/play The World of Darkness?
    We also did a Hunter and a Changling game; that was fun - especially the Changling game, as being from Hattiesburg, MS I got to throw Brett Farve in as a changling as part of the setting. :) Nice! My mother flew all the way from Alaska to Green Bay when she was 8 1/2 months pregnant with me so I could be born in the holy Packers city. Well, that and because her family was there. Personally, I'd see Favre as a Mage who kept trying to put a little Magick on his throws. When they were good, they were awesome; when he got slapped with backlashes, it was painful to watch. Also, to the thread topic ... I ran a Dark Ages game for about two years almost fifteen years ago, and it was great. A couple months ago, my old group asked me to pick it back up over Roll20 (as we've all moved away). It's been interesting trying to piece together our memories and decipher odd notes on character sheets (the Giovanni player had a mysterious 'Remember: 2 ,, 3' written on his sheet). Fortunately, I have a very goo...

Thursday, 2nd July, 2015


Monday, 11th May, 2015

  • 04:56 PM - Urbanmech quoted Stormonu in post Strengths and Weaknesses of WEG's d6 compared to FFG's new system?
    Is it possible to adapt the FFG dice system to the WEG system? I look at all the feat/ability paths in the FFG system and I'm quite turned off by the intricacies it proposes. I like the simple elegance of the WEG system, but having dabbled into FFG's Warhammer v4 version, the notion of using FFG's dice system sounds appealing. The talent system seems intimidating at first but it really is what helps differentiate your bounty hunter: assassin from your hired gun: mercenary soldier. Talents let your characters do awesome things, I think the system would be very boring without the talents. It also helps to create a nice tension between investing in skills vs buying interesting talents when spending experience.

Wednesday, 25th March, 2015

  • 07:24 AM - Dire Bare quoted Stormonu in post D&D DICEMASTERS (Collectible Dice Building Game)
    Most recently, the Star Trek clicks, which was dropped in favor of Attack Wing. My previous experience with Wizkids has been primarily with Mechwarrior and their Pirates game with some Mageknight, all of which they ran into the ground by the arms race and 2.0 revisions that "invalidated" all the original stuff (I played primarily in tournaments). Luckily, Crimson Skies and Shadowrun never got off the ground, so I didn't burn much on that. To me, Wizkids has never shown any interest beyond squeezing every dime out of their customers they can, often resulting in lines that are badly balanced because there was little or no playtesting (and often visibly poor quality control) done in the rush to get things out. One of the best, recent examples: Attack Wing's Enterprise D model vs. TOS Enterprise vs. Reliant/Miranda class. Yes, I loathe Wizkids. I've become very wary of their business practices, and only go into purchases of their product knowing that in most cases, the line will likely te...

Monday, 23rd March, 2015

  • 09:03 AM - Dire Bare quoted Stormonu in post D&D DICEMASTERS (Collectible Dice Building Game)
    I have Quarriors, really like the game. Have the Marvel Dice Masters, but haven't had a chance to play it. I still have my Dragon Dice, hate the game. This just brings back the horrors of those days when TSR was thrashing about, trying any way it could to stem the arterial puncture it was bleeding from that had been dealt to it by Magic: The Gathering. I'm pretty damn sure it will be a fad, just like the fortune cards back in 4E. Yes, I do believe it will be a fad, because it is done by Wizkids. They have left a legacy of games they have abandoned for the new hotness. I don't see this surviving even as long as the Marvel version. I give it maybe a year. Quarriors is a very successful game that has won awards and revitalized the collectible dice game genre that began and died years ago with Dragon Dice. Dice Masters is essentially Quarriors 2nd Edition but with licensing! Both games might very well be a fad, but it's impossible to tell right now. And . . . who cares? If I purchas...

Friday, 20th March, 2015

  • 05:06 PM - SkidAce quoted Stormonu in post Would You Give Your Party a Wand of Cure Light Wounds (limited charges)?
    Wands for clerics never seemed appropriate to me, wands always struck me as a wizard/sorcerer thing. I have nothing against, say, a staff of healing. That said, ever since late 2E, I've let the heal SKILL actually allow characters to regain hit points after a combat (d4 + Wis mod [x 1/2 level] or the amount the check exceeds the DC, with the method and frequency depending on campaign/ruleset). /slight tangent Do you think that would work with a Medicine check and the Healer's kit? Although the kit requires no roll...now someone with prof with medicine could use it to return hp.

Friday, 20th February, 2015

  • 04:29 PM - Zhaleskra quoted Stormonu in post AD&D; Are 1st and 2nd Edition the Same?
    In 2E, if you met the ability requirements to take a class, you could take any kit for that class (with DM approval). <middle sentence snipped> 5E's backgrounds are a refined form of 2E's kits. I think 5E backgrounds are there to give a little flavor to the character if the player can't or doesn't want to think of backstory on their own. Also, the ones given are "here's some stuff you did, here's a mechanical benefit from it" to me. Some kits had mechanical requirements, such as extra ability score requirements over and above the class requirements. The kits were a career package, meant to be with you over the course of play from 1st level up. Wonder how I missed that, I had/have lots of "Complete" Whatever books from 2E, which includes or included Complete Book of Necromancers which isn't even a player book. Possibly I skimmed and missed the sentence or paragraph where it's mentioned in those books.
  • 01:44 AM - SirAntoine quoted Stormonu in post AD&D; Are 1st and 2nd Edition the Same?
    In 2E, if you met the ability requirements to take a class, you could take any kit for that class (with DM approval). There weren't any mechanical requirements, but some kits had social or other RPG requirements. 5E's backgrounds are a refined form of 2E's kits. Some kits had mechanical requirements, such as extra ability score requirements over and above the class requirements. The kits were a career package, meant to be with you over the course of play from 1st level up. They were for people who wanted particular role playing opportunities, technical advantages in a specialty they liked, and more of a choice in character creation.

Thursday, 19th February, 2015

  • 06:15 PM - FormerlyHemlock quoted Stormonu in post AD&D; Are 1st and 2nd Edition the Same?
    (I was also quite happy when the demons and devils were taken out of the game during 2E - I was never fond of them, and being in the bible belt, not having them in the books made it easier to take the game a lot of places without disapproving looks or speeches). Also, I can take a fictional race called "Baatezu" that lives in another dimension quite seriously, but I can't take medieval Christian notions of supernatural "devils" seriously because in my religion, devils are the same thing as human beings. Better to use a fictional name for a fictional race and avoid the cognitive dissonance.

Tuesday, 10th February, 2015

  • 02:58 AM - Iosue quoted Stormonu in post C&Ds for Online D&D 5E Character Generators
    (In case you are wondering, my country's name roughly translates to what I said in the sidebar -just adjusted to sound more poetic-. You just need to say it in a certain language, and curiously that language's endonym is roughly the same word as the country's name) Say, here's an idea. Instead of making everyone guess what country you're from, or go looking up country name etymologies to figure it out, why don't you just tell us where you are from? /kramerasmoviephone "big Gaming Company?" There's like eight guys now. The eight guys responsible for D&D R&D are not the whole company, and likely have the least amount of input on whether to allow generators, put out an OGL, or PDFs, or whether to hire or fire anybody.

Tuesday, 3rd February, 2015

  • 07:11 AM - Stacie GmrGrl quoted Stormonu in post D&D DICEMASTERS (Collectible Dice Building Game)
    I have Quarriors, really like the game. Have the Marvel Dice Masters, but haven't had a chance to play it. I still have my Dragon Dice, hate the game. This just brings back the horrors of those days when TSR was thrashing about, trying any way it could to stem the arterial puncture it was bleeding from that had been dealt to it by Magic: The Gathering. I'm pretty damn sure it will be a fad, just like the fortune cards back in 4E. You think D&D Dice Masters will be a fad? First of all this game is not done by WotC at all, its done by Wiz-Kids. Second of all Dice Masters was one of the biggest new games that came out in 2014. It was so hugely successful and demanded by people, primarily tabletop board gamers, that WK couldn't meet the demand of the game for over half a year. The first Marvel Dice Masters had 3 print runs going before the first was actually released into stores because the demand far exceeded their initial expectations, and it did set the game back quite a bit becau...

Sunday, 1st February, 2015

  • 09:17 AM - Corwwyn quoted Stormonu in post My Top 10 Classic D&D Movies
    Great movies, but I wouldn't count any of them as "D&D movies". Isn't it sad that no one is willing to admit there's been 3 actual D&D movies and an animated Dragonlance POS? And don't forget that thing titled Eragon (what genius), with it's no doubt upcoming sequels, Fragon and Gragon. :hmm:

Sunday, 18th January, 2015

  • 07:55 PM - Greg K quoted Stormonu in post My Top 10 Classic D&D Movies
    Great movies, but I wouldn't count any of them as "D&D movies". Agreed. They also fall out of the caveat placed in the original post.
  • 07:26 PM - Kiraya_TiDrekan quoted Stormonu in post My Top 10 Classic D&D Movies
    Great movies, but I wouldn't count any of them as "D&D movies". Isn't it sad that no one is willing to admit there's been 3 actual D&D movies and an animated Dragonlance POS? My choices are based on the formula of a hero or group of heroes embarking on a quest of some sort. The Goonies is probably the best D&D movie on my list using that criteria - the fantasy element is strictly secondary to a movie being a D&D movie.

Sunday, 11th January, 2015

  • 09:02 PM - Mirtek quoted Stormonu in post A Lich with a Clone?
    I have a reoccuring villain in my Amberos homebrew world, named Roanoke Major, who's essentially done this. Roanoke ruled a kingdom and his phylactery was his throne, and he had likewise hidden several clones throughout his kingdom. Heroes were able to convince his general to turn stag and kill him, dumping Roanoke's soul into the throne. When his kingdom was claimed by another, he took possession of the one who sat upon the throne. However, before he could re-lichify, he was hunted down and thought killed, though his body was never recovered. Then he showed up a few years later. After that body was destroyed in fire, Roanoke showed up a year or so down the road, once right after the other. That was when those hunting him realized he was using clones. After destroying his latest incarnation, the heroes who had been dealing with him started actively hunting for other possible copies hidden by the wizard. At one time, there were fifteen Roanokes running around at various power lev...
  • 07:14 PM - Sir Brennen quoted Stormonu in post A Lich with a Clone?
    I have a reoccuring villain in my Amberos homebrew world, named Roanoke Major, who's essentially done this. Roanoke ruled a kingdom and his phylactery was his throne, and he had likewise hidden several clones throughout his kingdom. Heroes were able to convince his general to turn stag and kill him, dumping Roanoke's soul into the throne. When his kingdom was claimed by another, he took possession of the one who sat upon the throne. However, before he could re-lichify, he was hunted down and thought killed, though his body was never recovered. Then he showed up a few years later. After that body was destroyed in fire, Roanoke showed up a year or so down the road, once right after the other. That was when those hunting him realized he was using clones. After destroying his latest incarnation, the heroes who had been dealing with him started actively hunting for other possible copies hidden by the wizard. At one time, there were fifteen Roanokes running around at various ...


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