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October 17, 1970 (48)
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Concord NC

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Monte Cook On Fumble Mechanics Wednesday, 17th February, 2016 02:51 PM

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Thursday, 22nd February, 2018 03:39 PM
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Wednesday, 23rd July, 2014

  • 04:48 PM - TerraDave mentioned Gargoyle in post 5e Urban campaigns
    Andor and Gargoyle I don't really disagree, but there situations where that rule complicates things. What if the enemies are elves, or I decide orcs are not all evil (or decide that intrinsic evil is not a reason to kill something as they are just acting in there nature). I guess I am saying the rule does not help. It also does not help to capture someone in a way that tactically interesting, which is another story. But yes, for a lot of games, you can basically ignore it.

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Sunday, 2nd August, 2015

  • 03:25 AM - DMMike quoted Gargoyle in post TITANSGRAVE Season 2 Announced
    And yeah, there's no way they will go to a different system. Titansgrave will be Fantasy AGE. They didn't explicitly say that, but it was heavily implied because of the expressed love of the system. Ran a game of it myself a couple of nights ago, and I can see why. It's fast, it's great for novice players and the stunt system is very fun. Fantasy AGE is cool. I'll give it that. But Titansgrave doesn't convey fast, and after eight episodes, I still don't understand the stunt system. Interestingly - right now I'm watching a Game Master tip from Wil. He's talking about how he uses facets of D&D, Fate, Savage Worlds, and more... in "every game." Doesn't sound terribly dedicated to AGE, at least not right now. WOIN...WOIN...WOIN...

Thursday, 5th February, 2015

  • 05:01 PM - KarinsDad quoted Gargoyle in post GF9 is updating the D&D 5E SPELL CARDS
    Caveat Emptor. I read the day one reviews, and held off buying. If more people did that, maybe they'd get it right on the first print run. Not apologizing for them though or praising them, but I put in my 2 coppers because I guess my feeling was that the thread was slamming them for good behavior. Such is the Internet though. Although this is a good idea, it never seems to work in our instant gratification society. :lol:

Tuesday, 3rd February, 2015

  • 08:31 PM - KarinsDad quoted Gargoyle in post GF9 is updating the D&D 5E SPELL CARDS
    Despite the above (valid) criticisms, I think it's great they listened to complaints and fixed those issues in the newer print run. Not so great for those of us who bought all of the earlier cards (since we have a PC wizard, bard, paladin, cleric, and NPC druid in the party). :lol: And I wouldn't be interested in buying from a company that did not listen to the valid complaints of its customer base and did not fix issues in newer print runs. I don't consider this special service, I consider this business as usual service (not that everyone does it).

Monday, 8th December, 2014

  • 11:07 AM - Morrus quoted Gargoyle in post A noteworty gripe for 5e
    Now that you point this out, it annoys me too. I do love how they handled the art for the licensed adventures, you can buy the art directly from the artist. Wouldn't that have been nice for the core books? You can buy Mike Schley's DMG art.

Thursday, 30th October, 2014

  • 04:03 PM - sgtscott658 quoted Gargoyle in post Dungeonscape no more?
    I guess he will have to give himself an infarction lol Holy crap. Umbran made a mistake. So you are human after all. ;)
  • 04:00 PM - Umbran quoted Gargoyle in post Dungeonscape no more?
    Holy crap. Umbran made a mistake. So you are human after all. ;) Nope. I *admitted* to making a mistake, and corrected myself. What human does *that*? :p
  • 03:52 PM - Tormyr quoted Gargoyle in post Dungeonscape no more?
    Holy crap. Umbran made a mistake. So you are human after all. ;) No, no. You were mistaken in your interpretation. ;)
  • 02:23 PM - KarinsDad quoted Gargoyle in post New D&D Basic Rules DM v0.2 and Cantrip Scrolls
    Personally, I think learning new cantrips should be easier. Perhaps letting them learn new ones during their downtime like a language or tool proficiency, as well as giving them a few more as they level up. I could easily envision a high level wizard knowing dozens, but I like the idea of a low level one having to choose. This.

Saturday, 11th October, 2014

  • 07:26 PM - thalmin quoted Gargoyle in post Greyhawk?
    Lies. This is what the inside of WotC really looks like. 64510But...but...The Monster Manual disclaimer says mind flayers DON'T run the D&D design team, and that comes straight from Illithids of the Coast, I mean Wizards of the Coast.

Monday, 6th October, 2014

  • 02:17 PM - Henrix quoted Gargoyle in post Camping is dangerous (how can it be made safer?)
    Some enjoy it, but I've always found the "preparing camp" thing to be as tedious as getting out the 10 ft poles and checking every square inch of dungeon corridor mentality. It can be shortened to the DM assuming that the party tries to find a good spot, and perhaps a Survival check to determine how good it was when an encounter happens.

Thursday, 25th September, 2014

  • 09:41 PM - Falcon10275 quoted Gargoyle in post Wotc needs to clean up retail shelves
    I used to buy all my gaming books from Waldenbooks, and for one reason: That's where my parents took me. OP has a point, especially about younger people trying to figure out what to buy. Man, I miss Waldenbooks. I used to love going to the mall and going in there to see the latest D&D books and that one shelf where they had all the box sets stacked up.
  • 04:11 PM - DMMike quoted Gargoyle in post We are betting a LOT on the DMG.... will it deliver?
    There are a lot of little things I'm hoping will be in the book, but what I'm really hoping for is options. I want this DMG, in addition to giving us rules that we need to run the game, to be the answer to the question of "Where is 5e's modularity?". . . the DMG will bring the modularity. It needs to do other things that earlier DMG's did too though, so I suspect it will feature less modularity than I'd prefer, just because of space issues. Thank you. 5e is about "modularity," which means that the DMG should provide some different ways to play the game, and importantly, fall short in several areas. This will leave a gap for more books to fill.
  • 02:05 AM - Thank Dog quoted Gargoyle in post 5th edition Monster Manual: I think the really nice art detracts from the mediocre functionality of the book.
    My only quibble is that I still miss the three ring binder form factor of the 2e Monstrous Compendium. It was modular, customizable, expandable, and laid flat on the table during the game. It's a nitpick though, I really love this book. I loved the Monstrous Compendium. It's my second favourite D&D thing ever. But yes, it had it's issues with the alphabetising one being the most prominent. I would love to see MM pages that were designed with alphabetisation in mind brought out for a Monstrous Compendium folder. I think I would geek-gasm over that. Alas, I doubt it will ever happen :(

Wednesday, 24th September, 2014

  • 05:51 PM - Silvenger quoted Gargoyle in post Ariadna, the allmighty druid
    Since HotDQ came out the same time as the PHB, I'd say it's understandable why the final boss doesn't have legendary actions and saves, but ideally he should have them. Regardless of whether you think it's OP or not, the nature of spells like polymorph causing anticlimactic fights is why legendary monsters exist. I plan on making him and his lair legendary. It makes sense.
  • 05:15 PM - Fion quoted Gargoyle in post 5th edition Monster Manual: I think the really nice art detracts from the mediocre functionality of the book.
    My only quibble is that I still miss the three ring binder form factor of the 2e Monstrous Compendium. It was modular, customizable, expandable, and laid flat on the table during the game. It's a nitpick though, I really love this book. Oh man the Monstrous Compendium was the most bad ass 'monster manual' D&D has yet had. The art was almost entirely fantastic, especially the inserts and the variety of monsters was exceptional.
  • 05:12 PM - the Jester quoted Gargoyle in post 5th edition Monster Manual: I think the really nice art detracts from the mediocre functionality of the book.
    There is no proof the playtest consisted of the majority of players. Everyone was invited. People who chose not to participate and have their voice heard chose not to have their voice heard. My only quibble is that I still miss the three ring binder form factor of the 2e Monstrous Compendium. Wow- going back to a 3-ring setup is about the only thing I can think of that would make me really unlikely to buy the new D&D monster product. It was awful, IMHO, and the awfulness grew with every new release of monsters (that no longer fit in anything like alphabetical order, and that ripped yet more of the pages free until you started to lose some).
  • 03:50 PM - Dausuul quoted Gargoyle in post 5th edition Monster Manual: I think the really nice art detracts from the mediocre functionality of the book.
    My only quibble is that I still miss the three ring binder form factor of the 2e Monstrous Compendium. It was modular, customizable, expandable, and laid flat on the table during the game. It's a nitpick though, I really love this book. The three-ring binder was a nice idea, but two major flaws killed the execution of that idea IMO. First, they printed double-sided pages with a different monster on each side; that meant you couldn't merge Compendiums and keep your monsters in alphabetical order. And second, both the pages and the binders themselves were far too flimsy. Unfortunately, I suspect the cost of fixing these issues would have been prohibitive (limiting monsters to one per double-sided page jacks the page count way up, and making the pages out of heavy cardstock or plastic would make them much more expensive to manufacture, ship, and store). I'd love a return to the MC style if they could fix the problems and keep the price reasonable; failing that, I prefer old-fashioned monster boo...
  • 02:14 PM - doctorhook quoted Gargoyle in post 5th edition Monster Manual: I think the really nice art detracts from the mediocre functionality of the book.
    My only quibble is that I still miss the three ring binder form factor of the 2e Monstrous Compendium. It was modular, customizable, expandable, and laid flat on the table during the game. It's a nitpick though, I really love this book.It was a neat idea, but you might be the only one who misses it.

Sunday, 14th September, 2014

  • 03:13 PM - Arawn76 quoted Gargoyle in post Birthright for 5e
    Bought and downloaded the pdf for the boxed set from dndclassics. I was talking with my son the other week about running a campaign that was a cross between D&D and the video game Civilization, and he was interested. Of course Birthright is a perfect fit to build that and Cerilia is a great setting besides. I think I'm going to put some effort into it and see what I get. Not sure if I'll get enough interested players, but it will be fun to think about and plan, even if it never happens. Probably I'll run HoTDQ in the next few weeks while I work on it. One thing I want to do is recreate a map of the region on large hex paper with lightly drawn borders. My thinking is that I want the borders to change over time, as kingdoms war and ally. I definitely want it to feel like things are changing as a direct result of player actions (or inaction). I'm thinking of tying the bloodline abilities to new campaign specific backgrounds in background features. I don't think I want these abilities t...

Tuesday, 9th September, 2014

  • 02:23 PM - SilverfireSage quoted Gargoyle in post Beastmaster's animal companion: can it survive for 2 rounds?
    I have to agree with Jadrax, and feel that your points seem irrelevant to anyone who feels that an animal companion in 5e should be more durable. To someone interested in a viable animal companion in 5e it doesn't matter what was in earlier editions. What matters is how it works within 5e. If you're of the opinion that they are durable enough, that's fine, but the sole argument of "that's how it worked in the past" doesn't really fly, regardless of whether you think they're ok or not in 5e. I do think it is relevant to the thread; looking at older editions is part of the picture, but I don't think it's the most important thing. Fortunately that's not my only point but I understand what you guys are saying. My response was solely based on a single post, and was actually a question that wasn't answered. I think my problem is that of faith: I believe that with thousands of hours of playtesting, the designers understood the limitations and benefits of this feature better than any of us do righ...


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