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Monday, 18th June, 2018


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Tuesday, 1st November, 2016

  • 03:01 AM - MoonSong mentioned Wednesday Boy in post Post a character, get a Pic.
    Let's pause the request for a short while, until I deliver all the pics. So far I have done all pictures up to @Stupid_Goat 's Ennio. Preparing to do Sparrod. I believe I'm gaining speed the more I draw, but that could be just a coincidence. Even Wednesday Boy 's Luska.

Wednesday, 2nd December, 2015

  • 08:58 PM - pukunui mentioned Wednesday Boy in post in search of a holiday adventure
    userZynx_name: Yeah, I've looked at that one. It's a possibility. Wednesday Boy: Thanks for the link. I'll have a look. UnlimitedPowers: I'm actually kind of liking the idea of evil fey. Maybe the PCs end up having to chase them back into the Feywild. But if decorating trees is meant to ward them away, how would I go about using them? Would the PCs come across a village that hasn't decorated any trees for some reason? Care to help me flesh the idea out a bit more? EDIT: I wonder if I could make use of the Prince of Frost. I'm just reading the article about him from Dragon 374. It says he hates selfless do-gooding heroes - which is exactly what the PCs in my campaign are. Perhaps the premise could be that they've come to his attention and he wants to ruin their happiness. He sends forth his powers from the Feywild to make their base town suffer a miserable and cold winter in hopes of sucking the joy out of the midwinter celebrations. The PCs must venture into the Feywild to put a stop to the Prince's machinations.

Friday, 30th October, 2015

  • 09:13 PM - El Mahdi mentioned Wednesday Boy in post Warlord Name Poll
    ...Psikerlord ; @Psikerlord# ; @(Psi)SeveredHead; @Quickleaf ; @Raith5 ; @raleel ; @Ralif Redhammer ; @Raloc ; @Ranes ; @RangerWickett; @Ratskinner ; @redrick ; @Rejuvenator ; @Remathilis ; @Ristamar ; @RolenArcher; @Roland55 ; @RPG_Tweaker ; @Rune ; @Rygar ; @Sacrosanct ; @Saelorn ; @Saeviomagy; @sailor-Moon ; @SailorNash ; @Saplatt ; @Satyrn ; @Shades of Eternity ; @shadowmane; @sheadunne ; @Shasarak ; @shidaku ; @shintashi ; @Shiroiken ; @SigmaOne ; @sleypy; @sleypy01 ; @SpiderMonkey ; @Staccat0 ; @Staffan ; @steeldragons ; @steenan @STeveC ; @strider13x ; @Strider1973 ; @Sword of Spirit ; @Talmek ; @TerraDave; @TheCosmicKid ; @The_Gneech ; @TheHobgoblin ; @The Human Target ; @the Jester; @The Mirrorball Man ; @The Myopic Sniper ; @ThirdWizard ; @Tia Nadiezja ; @Tinker-TDC; @Tonguez ; @Tony Vargas ; @Tormyr ; @TrippyHippy ; @tsadkiel ; @tuxgeo ; @twigglythe Gnome ; @TwoSix ; @Uchawi ; @Ulorian ; @UnadvisedGoose445 ; @UngeheuerLich; @Us ; @Valmarius ; @Warbringer ; @was ; @wedgeski ; @Wednesday Boy ; @Wik ; @WillDoyle ; @Winterthorn ; @Wuzzard ; @Xeviat ; @Yaarel ; @Yunru ; @Zalabim ; @Zansy; @Zardnaar ; @Zeuel ; @ZickZak ; @ZombieRoboNinja ; @ZzarkLinux

Thursday, 4th June, 2015

  • 04:25 PM - Fabio Andrea Rossi mentioned Wednesday Boy in post Alternative Initiative: try this
    Glad to know this is liked! Coredump: your idea about the "counter" is brilliant. I'm not completely sold on the need to track it down, but we would do like you suggest if we feel it's becoming an issue. On the granularity...just not worth it for us, but it may be for others. Also, liking a lot the Google Popcorn one! Not for my players, I think, they would probably turn this into some nightmarish optimization routine but worth a try at the table! Wednesday Boy: sure. We thought of this but the elegance of a card with only a picture is not matched by a MTG card with some text...but of course here we delve into opinions territory :) the Jester: not really, we do not have Assassins...but, if I recall correctly, an Assassin does not get an advantage to start first. If they want to, they can get the Alert feat which grants two cards in the deck. If I remember poorly and they do get some advantage to initiative rolls, two cards for them too!

Tuesday, 20th January, 2015


Monday, 29th December, 2014


Tuesday, 19th March, 2013

  • 01:36 PM - D'karr mentioned Wednesday Boy in post What if races leveled up?
    The setting Dawnforge used a scaling mechanic for all PCs. As you advanced you became more of a "paragon" of your race. It was quite an interesting setting and we had a long running campaign in it. I liked the race scaling mechanic. EDIT: Ninja'd by Wednesday Boy

Tuesday, 12th February, 2013

  • 03:54 PM - Omegaxicor mentioned Wednesday Boy in post Introducing a Lore heavy NPC
    @Wednesday Boy Firstly, Nice pic. Secondly, His goal is surviving the coming doom, as for what he will do, anything really... @Gilladian That isn't how I have DMd in the passed...maybe that is the only way to do this, let the players decide how many small mouthfuls they want. My players, all of them, have always taken a larger image of Good and Evil, but I understand what you mean killing innocents is rarely Good, to me this might be one of them rarely's Me lecturing them for hours was never going to work regardless but I dislike the idea of coming up with so much information (which was very fun for me not a chore) and never using it...If there are no other ideas then I guess I will just have to get used to it ;) Thanks

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Thursday, 31st May, 2018

  • 05:21 AM - GrahamWills quoted Wednesday Boy in post Where are all the great spy RPGs?
    Gumshoe RPG has the Preparedness skill that helps minimize planning and maximize execution. I'm fuzzy on the details though. I don't remember if it just gives you access to equipment in hindsight or if it gives you more freedom on what you planned. Dusk City Outlaws and I think Blades in the Dark have a similar planning mechanic to address this issue. It gives you access to equipment; if you have 8 points in it, it also allows you to retroactively ‘have planned’ something. So, typically, when I run a scene, I’ll establish base materials as the GM, ask if anyone has anything special they want to bring, and then go. It makes scenes fats when necessary, but still allows plannig if there might be a special need. So, for example, raid on a ski lodge (a vampirized Putin’s mistress was the target). I said something like “you have all your usual combat gear to hand, but not a lot of time to get ready, so light body armor only. Everyone has their usual bag of tricks (whatever is needed to do their ...

Thursday, 22nd February, 2018

  • 01:50 AM - DM Dave1 quoted Wednesday Boy in post Reincarnate: Good spell or best spell?
    With such delicious randomness, what's not to like?? (Aside from it not being on the wild magic sorcerer's list Although reincarnate is not on the Wild Sorcerer spell list, it IS on the Wild Magic Surge table. It just so happens that the 4th level hill dwarf wild magic sorcerer at our table decided to use his Tides on Chaos during a battle with an Ice Maiden (Tome of Beasts), her Mammoth steed, and her pet Winter Wolf. On the ensuing Wild Magic Surge roll, he rolled a 91: If you die within the next minute, you immediately come back to life as if by the reincarnate spell The player did not know the result (he thought that it should always be a mystery to him until I reveal it). I decided that I would do what was needed within the context of the combat to make it so. When he struck the mammoth with an acid chromatic orb, it was on. The mammoth went bezerk, charging and goring the sorcerer. Knocking the sorcerer prone, the mammoth used its bonus action to stomp the sorcerer into oblivion (r...

Wednesday, 14th February, 2018

  • 08:59 PM - Gardens & Goblins quoted Wednesday Boy in post Disruptive Players Update & Question On Finding Players/Games
    I recommend not doing the water puzzle. From reading your other post it's perfectly fair for you to be ready to fold this campaign. But don't end it with the water puzzle. It's passive aggressive and it will only contribute to bad feelings. If you're done with the campaign, save yourself the negativity and end the campaign now. If you're still interested in running a campaign with your players, start a new one with hard and fast character creation rules and expectations at the table, and let them join or not. Agreed. Part of being awesome is staying classy. Rise above it - exit, stage left, with style.
  • 08:45 PM - Ahriri quoted Wednesday Boy in post Disruptive Players Update & Question On Finding Players/Games
    I suppose Ahriri could build one that wouldn't be perceived negatively but their "what an innocent coincidence" comment makes it seem intentionally vindictive. To me it's not worth the negativity to build an blatantly vindictive puzzle nor worth spending time and effort to design a vindictive puzzle that's disguised as an innocent one. If the game is done, end on good terms and pour your creative energy to something positive instead. I worded it a bit poorly. There was already a plan for the group to visit a temple that's underwater. I'd included hints in previous sessions that water would be coming up as some insidious creature had appeared in the sea. This fit story wise and for the players since they had expressed interest in sea turtles and there was an under water city they had recently learned about. I just thought it funny that, if I end next session, it'll be ending with the water temple which is something the vampire would hate. I'll have to be careful to make it clear it's not pass...
  • 01:51 PM - Ancalagon quoted Wednesday Boy in post Disruptive Players Update & Question On Finding Players/Games
    I recommend not doing the water puzzle. From reading your other post it's perfectly fair for you to be ready to fold this campaign. But don't end it with the water puzzle. It's passive aggressive and it will only contribute to bad feelings. If you're done with the campaign, save yourself the negativity and end the campaign now. If you're still interested in running a campaign with your players, start a new one with hard and fast character creation rules and expectations at the table, and let them join or not. It depends on how the water puzzle is built but it could be perceived that way by the vampire player... BTW, "wants to play a vampire" is a red flag IMO. I'm not saying all people who play vampire PCs are bad! I'm sure many are fine upstanding citizens. But it's a warning sign...

Wednesday, 7th February, 2018

  • 03:29 PM - DestinyInTime0208 quoted Wednesday Boy in post One on One Character building with DM
    I would jump into running the game with the group and let them build up their character experience together, rather than apart. I can appreciate being nervous on your first time GMing. I get the same way even after GMing a bunch. (Although I'm primarily a player.) I find it's best to just jump in with both feet. Some things might not go perfectly but it's a learning experience. Thanks for the tips. I'm jumping in and taking the leap of faith. Hopefully I'll land on an invisible mirage bridge that shall help cross to the land of legends. If we shall fall, time to learn to skydiving. hahaha

Friday, 2nd February, 2018

  • 06:41 PM - mellored quoted Wednesday Boy in post Fighter Subclass: The Bravura! (INT-based, tactical, non-magical)
    ...how about a Monk variant? I could see a real Captain America type of character built on the Monk chassis. - Ki doesn't regenerate each turn, so that's a more limited resource. - However, bonus actions are valuable to all monks, so that could be used to fuel reactions. Also their one extra attack. So by 5th level you could have a default of three extra reactions each round (2 attacks, 1 bonus), plus more if you want to spend Ki. Meh... Monks has a lot of individual powers already, like arrow catching, slow fall, stun, evasion, immunities, and whatever trick their sub-class gives them. And they don't have easy numbers attached like sneak attack and multi-attack. I like the idea of it as a Rogue subclass. The original class was more like a Fighter but I think you could capture the feel of a Warlord with the Rogue as the main class. The Rogue has a number of read the battlefield and reacted quickly abilities that fit well with the tactical genius theme of the subclass. I don'...

Wednesday, 31st January, 2018

  • 07:52 PM - Elfcrusher quoted Wednesday Boy in post Fighter Subclass: The Bravura! (INT-based, tactical, non-magical)
    Definitely don't rewrite the ability based on my comment! It's good at is. Just throwing out my perspective for consideration. :) And I thank you for it. The responses have been both appreciated and valuable, even if I haven't incorporated all of the suggestions.
  • 04:09 PM - Elfcrusher quoted Wednesday Boy in post Fighter Subclass: The Bravura! (INT-based, tactical, non-magical)
    This is purely an opinion and makes no difference on how the subclass plays so feel free to disregard it. To me So Crazy It Just Might Work had the ring of a Hail Mary and would make a better title for a feature of the wild magic sorcerer than for a feature that emulates planning by a master tactician. I would name it something like I Love It When a Plan Comes Together instead. I agree that it would be a more appropriate name for a 'hail mary' kind of ability. But I love the name so much that honestly I would re-write the ability rather than rename it. :-) But, in defense of the status quo, you can also envision the ability as the Bravura!(tm) saying, "Ok, guys, I know this sounds nutty, but trust me..." Really how I wanted to write it is that you have to make a trade-off to benefit from it (sort of like getting 1d4 on your Dex saving throw but landing prone) and having it scale in effectiveness based on the number of companions who make the trade-off. I.e., the plan works better whe...

Friday, 26th January, 2018

  • 03:14 PM - alienux quoted Wednesday Boy in post Looking for a missing person adventure
    Sure thing! When you do get around to running/playing it, it's really easy to run an incredibly simplified version of the Chaosium version. I have the 6th edition and use very little of the crunchy rules. I follow character creation, passing skill checks (roll under your skill's percent to pass), sanity check, and dealing damage as written but play loose and rely on GM fiat for the rest of it (e.g., not worrying about what or how many specific actions you can take per turn, etc.). It makes the entry threshold really low and lets you get to playing the game quickly. Cool, thanks.. I actually downloaded the free quick start PDF and I'm looking forward to reading through it.
  • 01:39 AM - Enkhidu quoted Wednesday Boy in post What Nonstandard/Untraditional Races do you wish would return?
    Yes!! It'd especially be awesome with 2nd Ed.'s stat rolling, which I think were: Str: 1d6+13 (I think a 19 counted as an 18(00) instead.) Dex: 3d4 Con: 1d6+13 (Maybe with a max of 18.) Int: 3d4 Wis: 2d6 Cha: 2d4 My half-ogre fighter, Ominous Ogrethorpe, from my ridiculous high school days was such great fun... You too? Mine was "Hogar the Ogar." Great, ridiculous fun.

Thursday, 25th January, 2018

  • 08:01 PM - Ralif Redhammer quoted Wednesday Boy in post What Nonstandard/Untraditional Races do you wish would return?
    Still, the answer is...nope. But, back to the subject at hand, 4e for all its other design issues, had some really cool races. I still want to make a Changeling Bard that works as an actor. If you ever want to see the drawing of that NPC, let me know! :)
  • 02:05 PM - Elfcrusher quoted Wednesday Boy in post Fighter Subclass: The Bravura! (INT-based, tactical, non-magical)
    A few thoughts after looking at the revised version: "For each reaction after the first you must forfeit a weapon attack on your next turn, and once you do so you must take the Attack action on your next turn, even if you have no remaining attacks." I may be misinterpreting this but it sounds too restrictive. Why does using reactions require you to attack on the next round? It's for balance, not logic. Let's say you're a Bravura 11/Wizard 9. Should you get to forfeit 2 of your 3 attacks for reactions, and then also get to cast a spell on your turn? It would be nice to start with more contingencies. Four levels seems like too long to wait to get your second contingency. I don't have a keen eye for balance so maybe having more is overbalancing. Many of the contingencies seem specific enough that they would be used infrequently within an encounter or between encounters. Giving the character more contingencies would increase its breadth and make it more fun to me. That was a last-second ch...

Wednesday, 24th January, 2018

  • 08:00 PM - Ralif Redhammer quoted Wednesday Boy in post What Nonstandard/Untraditional Races do you wish would return?
    Aaaaaaaaaaaaaaaaaaaaaaaaaaaaaahhhhhhhhhhhhhhhhhhhhhhh!!!!!!!!!!!!!! I’ve tried to get over the whole spider thing, but nope. I even tried reading Adrian Tchaikovsky’s Spiderlight. Still nope. At this point, I’m just resigned to losing gothpoints for being an arachnophobe. I based my dwarven beastmaster ranger on the picture from a 2nd Ed. adventure of a dwarf NPC who was covered in spiders. My arachnophobic GM was not pleased with that concept.
  • 07:19 PM - mellored quoted Wednesday Boy in post Fighter Subclass: The Bravura! (INT-based, tactical, non-magical)
    As written its not improvising plans at all. Its abilities are based around reacting to events happening around them rather than directing them. The class is an Opportunist, not a planner. As such, Int is fairly unnecessary. Wis might fit thematically. (You would have thought that Dex would be important, but the ability to act before your initiative comes up means that paradoxically, fast reactions are actually less necessary for the class than other fighters. I'd suggest that free hand bonuses be looked at again: it might make thematic sense that you need a free hand to pull someone (as opposed to shoving them), but the idea of messing with an armed opponent being easier when unarmed is counterintuitive to say the least.All good points. I get the mechanical rationale for encouraging keeping some hands free but narratively it's a little off for some of them (Press the Attack, Reposition, Bait and Switch, Bolster Resolve, Skirmish).Yea. I retract my support for 1-free hand. New ide...

Tuesday, 23rd January, 2018

  • 03:30 PM - Elfcrusher quoted Wednesday Boy in post Fighter Subclass: The Bravura! (INT-based, tactical, non-magical)
    I like using it for any skill that's used to meet the team's objective. That's useful and thematic. I know you want to polish it up but since at least for the time being it's purely a homebrew, I think it's okay to use the informal "in your party". If you're playing this subclass the GM is already comfortable making decisions and saying yes to homebrew material, so they're probably just as comfortable making ad hoc decisions about who constitutes "your party" in various scenes. Great point, thanks. Yeah, I worry too much about making it sound official.

Monday, 22nd January, 2018

  • 05:27 PM - Elfcrusher quoted Wednesday Boy in post Fighter Subclass: The Bravura! (INT-based, tactical, non-magical)
    One thing I always look for in a class/subclass are mechanical elements to interact in non-combat scenarios. I would like to see the bravura have some interesting non-combat abilities. Unfortunately I have no suggestions or examples at the moment. Totally agree, and also failed to think of any. Out-of-combat healing (like a Bard's) could be thematic, or bonuses with healer's kits, but those are combat-related even if they are technically out-of-combat. Exploration/Social would be great. Let me know if you think of any good ones!
  • 05:18 PM - iserith quoted Wednesday Boy in post Need Adventure Design Guidance? Look To The Dungeon Master's Guide
    Great article. In my groups I especially noticed that some of the GMs didn't read the DMG in the 3.x to 4E transition. So many aspects of the 4E design philosophy for how to run a game were overlooked and we ended up with a clunky campaign that shoehorned 3.x design into a 4E game. That was very much my experience and, even now, I see or hear tell of people running D&D 5e as if it were some other game and being dissatisfied with the result. I think expectations need to be reset with each iteration of the game. Some DM approaches are portable between all games, but not all of them and sometimes new paradigms are introduced altogether. Ignore the book that tells the DM how to run the game at your own peril!

Wednesday, 3rd January, 2018

  • 09:15 AM - Jhaelen quoted Wednesday Boy in post Netflix show : Dark [Probable spoilers]
    I tried the first episode and thought the story had promise but the English dubbing drained my interest in it. I would much prefer if they did subtitles instead.I think you should be able to choose the subtitled version or the dubbed version.

Friday, 22nd December, 2017

  • 08:52 PM - iserith quoted Wednesday Boy in post How to model a party of cinematically charismatic heroes?
    Without a specific example of what you're trying to emulate, I assume you mean how big screen heroes often get a lot of what they want during social interactions. I've seen GMs ask for too many checks which doesn't emulate the flow on the big screen well. A way to better emulate what happens on the big screen is to temper the number of checks you ask for and make sure you only ask for checks when there's a question of whether their attempt could fail or succeed and if success or failure adds to the story. Every falsehood the players tell or every attempt to persuade doesn't need to be scrutinized by the NPCs and verified via a skill check. If the player's goal is reasonable and there's no reason the NPC should be a hindrance, let it succeed and keep the plot moving. If the bags of charisma you're talking about is more like quality interaction and banter between the PCs, I think you're just stuck with what your players bring to the table. (Unless you can get Joss Whedon to start providing pla...


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