View Profile: mflayermonk - D&D, Pathfinder, and RPGs at Morrus' Unofficial Tabletop RPG News
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About mflayermonk

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Date of Birth
January 1, 1976 (42)
About mflayermonk
Location:
Anaheim, CA
Sex:
Male
Age Group:
31-40
My Game Details

Details of games currently playing and games being sought.

Town:
Irvine
State:
California
Country:
USA
Game Details:
We currently play 4.0 Living Forgotten Realms on Friday nights on the campus of UC Irvine. We are an RPGA club and hold events at retail locations as well.
More information:
http://www.warhorn.net/ucirpga/

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Your one best piece of GM/DM advice? Tuesday, 2nd January, 2018 06:34 AM

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Wednesday, 10th January, 2018 10:26 AM
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Tuesday, 31st July, 2007
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My Game Details
Town:
Irvine
State:
California
Country:
USA
Game Details:
We currently play 4.0 Living Forgotten Realms on Friday nights on the campus of UC Irvine. We are an RPGA club and hold events at retail locations as well.
More information:
http://www.warhorn.net/ucirpga/
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Sunday, 30th July, 2017

  • 08:50 AM - Quickleaf mentioned mflayermonk in post What CR is THis Bad Boy?
    ... Monk ability Deflect Missiles (as monk) 1d10+8 Multiattack. Ezoran makes attacks 4 melee attacks or uses death whirlwind. One of those attacks can be with Thud. Melee Attack- Unarmed Strike. Melee Weapon attack+7 to hit, reach 5, one target. Hit 11 (1d10+4 magic) bludgeoning damage can only be used with Thud? Pummel +7 Melee Weapon attack+7 to hit, reach 5, one target. Hit 11 should be 9 (1d8+5 magic) bludgeoning damage plus 1d6 necrotic assuming necrotic is from Thud Death Whirlwind Ranged spell attack+7 to hit, 60/120, one target. typo? only targets one creature? why would he ever use it? Hit 1d8+4 (1d8+5 magic) necrotic damage. All targets within range. Thud (Very Rare) Thud is a staff made out of shadow wood- an oak from the shadowfell. It is a +1 weapon that deals an extra 1d6 necrotic damage. Once per long rest it can be used to cast spiritual guards (necrotic damage only). Thud has the finesse property and can only be attuned by a spellcaster. EDITED for mflayermonk's catch! Defensive CR 11 159 HP ==> base CR 6 effective AC 22 = 18 + 2 Magic Resistance + (4/2=2) Patient Defense* EDIT: +4 Six Proficient Saves so bump CR up to 11 *I evaluated Patient Defense similarly to the goblin's Nimble Escape JUST for defensive purposes (i.e. +4 AC), but since it's only active half the time (given recharge 5-6), I reduced it to just +2 AC for calculation purposes. Offensive CR 7 Damage & Assumed actions in 3-rounds: Round #1. Patient Defense (bonus action) Cast spirit guardians (action) 2* 13.5 = 27 damage Round #2. Multiattack (action). Unarmed (Stunning Strike) 11.5 & stun + Unarmed 11.5 + Unarmed 11.5 + Pummel w/ Thud 13 + spirit guardians 2 * 13.5 = 74.5 Round #3. Assuming spirit guardians ends due to his concentration being broken. Unarmed (Stunning Strike) 11.5 & stun + Unarmed 11.5 + Unarmed 11.5 + Pummel w/ Thud 13 = 47.5 DPR = (27 + 74.5 + 47.5) / 3 = 49.66 ==> base CR 7 (on the cusp of 8) effective attack bonus +7 leave at CR 7...

Saturday, 14th January, 2017

  • 06:04 AM - ProgBard mentioned mflayermonk in post What happened to the punk aesthetic in D&D?
    ...u can punch it into me, but don't sugarcoat it into me with fake Disney happiness. A punch is f**ing real. Another thing is available technology-for example punk music was killed by the drum machine, because the drum machine allowed people to capture noise and energy with even less effort than a 3-piece punk band's guitar and drum set. All this is pretty much why I give the side-eye to punk's fetishization of "authenticity" (and not just, as one might rightly infer from my handle, because I'm rather inclined to be aesthetically on the side of Bowie and Yes). There's the assumption that to be truly of value, a thing ought to be distilled to its core and stripped of "window dressing." That aggression and energy are more real and valuable than happiness (which is just "sugar-coating"). And there's the distrust of innovation and technology - even when those things actually provide more access and opportunity for people to create and produce DIY art. (To be clear: I'm not accusing you, mflayermonk, of these points of view, or assuming you're doing anything more than describing them; they read to me as accurate attitudes of many self-identified followers of punk, and sum up neatly why my relationship with that movement is, uh, complicated.) I think punk and OSR would both do well to be wary of the ways in which they're reactionary, and in some ways essentially conservative, subcultures (or sub-subcultures). They've both provided some much-needed new energy and direction in the art forms they serve, and useful new sets of tools for addressing various issues; and in both cases, one of the best things they do is encourage DIY approaches that don't need the approval of gatekeepers. I love how punk and OSR both say, "You can do this too! You don't have to be an expert to contribute! I just learned this myself yesterday!" That's awesome. But they're both also unsettlingly good at enforcing their tribal boundaries, and that's not so awesome. So while I applaud (and participate in; my h...

Sunday, 15th November, 2015

  • 10:04 AM - pukunui mentioned mflayermonk in post A Touch of the Strange
    EzekielRaiden: That's awesome stuff! Thanks for sharing it. mflayermonk: I'm not sure I follow you. The golden stag encounter from HotDQ has nothing to do with the Emerald Enclave as written. It's just a seemingly random encounter with a magical beast that may or may not actually be a stag (the encounter offers a few different ways to resolve it, including having the stag be an elf trapped in animal form).

Monday, 11th May, 2015

  • 02:08 AM - Quickleaf mentioned mflayermonk in post Investigative campaign?
    ...o characters need anything extra to handle these situations or do the default rules provide enough? Should I add extra sub-skills (similar to 3.5's Knowledge: *subject* skills) to help players be better at specific things instead of generalists? I think that investigation centric campaigns succeed because of the DM's work crafting interesting logical clues (and presenting them well). I love this style of game and have run investigative heavy adventures in 2e, 4e, and 5e. The system is not the determining factor in having an awesome investigative game. So...yes 5e will handle this type of game just fine, the default rules will cover you just fine, and no you don't need to provide sub-skills or whatever. That said, developing interesting coherent clues takes work you need to do in advance (or at least I needed to do in advance). Likewise, presentation of those clues is really critical. I highly recommend checking out the Three Clue Rule on the Alexandrian blog, and I also second mflayermonk's suggestion to check out GUMSHOE. I even did a 4e skill challenge write up inspired by GUMSHOE which may provide inspiration: http://www.enworld.org/forum/showthread.php?337042-Hacking-GUMSHOE-for-a-skill-challenge/page3&p=6136483&viewfull=1#post6136483

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Friday, 22nd September, 2017

  • 10:25 PM - DeJoker quoted mflayermonk in post What else to I need to consider for a 5e realism hard mode?
    Its not sad at all. We've been going on 3 years with the same core books and only small mechanical expansions. Unlike say 2e, 3e, 4e, and Pathfinder which gave us new books all the time, this edition is about making our own way. Wanting to try new things and new settings with the 5e rules is perfectly natural for both DMs and players. That is not the point of what I said at all -- so all I can actually say to that is -- whatever trips your trigger or floats your boat and as long as you are good with your rationalization of why then more power to you -- knock yourself out at rewriting the entire thing to your hearts content.

Thursday, 21st September, 2017


Friday, 25th August, 2017

  • 12:54 AM - Jake Hamilton quoted mflayermonk in post [5e] Feats, what gives?
    Some people just want to play different styles of the game. I played with feats last time, now I don't want to play with them this campaign. Maybe next campaign I want to add them back in. I'm not saying every person chooses no feats for the same reason. I'm just saying that commonly the reasons given are superfluous or are made to repel certain play styles or people. This can be said for more than just feats of course could also be UA etc.

Thursday, 24th August, 2017

  • 11:04 PM - Harzel quoted mflayermonk in post Survivor Campaign Settings II: Blackmoor Wins!
    Jakandor 21 I've got a bunch of these books and I hope Jakandor winning will raise the value so I can sell them on ebay. Strong contender in Survivor-Best-Reason-For-A-Survivor-Thread-Vote.
  • 03:04 PM - Ancalagon quoted mflayermonk in post To use or not to use feats
    The advantage of feats is that you can rush through lots of monsters and by 8th level you can handle pretty much everything in the Monster Manual, which lowers your prep time considerably. This paragraph confuses me. Wouldn't feats increase prep time? Characters take longer to design and the DM has to work harder at making challenging encounters... what am I missing here? Sent from my SM-G930W8 using EN World mobile app

Tuesday, 22nd August, 2017


Thursday, 17th August, 2017

  • 11:34 PM - Bitbrain quoted mflayermonk in post [poll] Wizard Satisfaction Survey
    No love for the Transmuter? Not nearly as much.
  • 11:40 AM - schnee quoted mflayermonk in post [DM problem] Is the group I am leading too strong? Is the 5E system unbalanced?
    Its from the DMG on page 277 where it talks about resistances being less relevant for PCs at higher levels. That is talking about using that as a method for thinking about challenge rating. It says nothing about actually messing with monster's stats. If you buff the hit points that way, then it takes just as long as it did before to kill with mundane weapons (because the effect is the same), but it now takes much longer than it did before with HP damage spells or magic weapons (because the HPs are now so much more). So, the effect is you just turned a thing that was easier to kill with magic into one that's harder to kill with magic.
  • 10:35 AM - schnee quoted mflayermonk in post [DM problem] Is the group I am leading too strong? Is the 5E system unbalanced?
    There is already some excellent advice up-thread here. I can offer a quick hack since it seems like your PCs are fully-magic item equipped. Remove Damage Resistance bludgeoning, piercing, slashing from nonmagic weapons on all monster that have it. Increase the monster's hit point total by 1.5x. So a monster with 80 hp would now have 120 hp and no damage resistance to bludgeoning/piercing/slashing. So you inadvertently changed it from 'resistant to weapons' to 'resistance to magic spells that cause hit point damage'?

Thursday, 3rd August, 2017

  • 03:14 PM - clearstream quoted mflayermonk in post A mechanical solution to the problem with rests
    What about single player rest vs party rest. For example, party finished a combat and one player wants to spend a rest. Three players do not want to spend a rest. For the one player to spend a rest, the whole party has to do a "rest-like" activity, even if they do not spend a rest. If another combat comes up, and two of the players that did not spend a rest now want to spend a rest. So we need another one hour of (imaginary time) in a "rest-like" activity. I think you can imagine a situation where short rests are scattered all over the place, which might not blend well with the rules-to story blend you mentioned in your original post. Thank you, I'll ninja-edit that one in. I think the problem you are describing is where the value two players put on resting now diverges widely, because one has expended many resources and the other has expended few. In the standard system, the latter player doesn't need to conserve recoveries so might be more tolerant of the former players desire to rest becaus...
  • 02:37 PM - Morrus quoted mflayermonk in post How I Learned To Stop Worrying About Game Prep
    Sure. I think the Lego Movie was something like 70% improvisational dialogue. However, the same two directors got fired by Disney for doing that on the Han Solo movie. Yeah. It's not appropriate for all types of experience. An improvised RPG session will feel different to a well-prepped one, and it might not suit all groups. But for those who it does suit, it can be fantastic fun. And as a GM, I always enjoy the free-wheeling feeling of improvisation. I wouldn't do it for every game, but for a sandbox game where the players lead the plot, it can be fun to test yourself by handling whatever they throw at you.
  • 02:29 PM - TerraDave quoted mflayermonk in post 3 Years Later: D&D's total Domination on Amazon (and Earth in General)
    Are the amazon rankings based on number sold or $$ value sold? So which would rank higher- 1 sale of a $101 book or 4 sales of a $25 book? You would hope the second. Of course, they don't really say. The top seller right now is the paperback of Ready Player One (of all things). Based on that, I would guess it is number of units.
  • 02:21 PM - Morrus quoted mflayermonk in post How I Learned To Stop Worrying About Game Prep
    I think this is an interesting point by Celebrim. If there was a convention slot and my listening said. "FATE. 12-4pm. I didn't write an adventure, just come sit down and I'll make some things up as we go." Would that be as popular or less popular than a FATE game that listed an adventure the DM has done some prep for? Depend who it is, I guess. There are comedy TV shows based entirely around improvisation and which are funnier than many scripted shows. Improvisation most certainly has its place in entertainment. It creates a different experience, sure. And it can fail, but so can anything.

Wednesday, 2nd August, 2017

  • 06:00 PM - Doctor Futurity quoted mflayermonk in post How I Learned To Stop Worrying About Game Prep
    I agree with this ^. I've found my best Fate sessions have been one shots based on some movie that is out in the public. For example, I've used Fate for a Matrix one-shot, a Dune one-shot, a Fast and the Furious one-shot, and even a Brazil (the Terry Gilliam movie) one-shot. Very cool. This is motivating me to give FATE a shot for future short run game sessions. I like my D&D for long campaigns, but there are a metric ton of interesting setting ideas I'd love to try sometime without having to spend time fleshing it out.
  • 10:07 AM - CapnZapp quoted mflayermonk in post A mechanical solution to the problem with rests
    3. After doing this, I built a system where PC rests earn the DM spending points for more monsters, reset at the midpoint and beginning of the level. I secretly recorded countermeasures the PCs could take to deprive monsters of this bonus xp. That system worked pretty well. I would be interested if you outlined this system. (In a new thread, of course) Thx Sent from my C6603 using EN World mobile app
  • 08:54 AM - clearstream quoted mflayermonk in post A mechanical solution to the problem with rests
    2. I've tread this ground, with the same math. The game was fine and had no problems. The main sticking point came down to spend rests as a party or spend rests individually. Yes. The system I propose envisions that the choice to spend a recovery is always per player. They are free to take a breather without spending one. Fully integrated with D&D I believe one would end up making tweaks such as recovering exhaustion levels and gaining training days (if used) through calendar rests. Additionally, I believe there would need to be something like Arcane Recovery for abilities that are consumed by use, but that have short durations or might be used in situations that don't grant XP. 3. After doing this, I built a system where PC rests earn the DM spending points for more monsters, reset at the midpoint and beginning of the level. I secretly recorded countermeasures the PCs could take to deprive monsters of this bonus xp. That system worked pretty well. There are a few different systems out there...

Tuesday, 1st August, 2017

  • 05:54 PM - Jester David quoted mflayermonk in post A mechanical solution to the problem with rests
    I think PCs are much more resourceful than you are giving them credit for. Sometimes. When they're down a party member because someone was turned to stone, or failed a save against a banshee, or was hit by a intellect devoured, or any of the myriad nasty effects in the game, then being "resourceful" only gets you so far. The game isn't always fair. Sometimes you get knocked off a cliff and take a crazy amount of falling damage. Sometimes the positioning in the fight gets funky and all the enemies focus fire on one character. Yeah, *maybe* they can survive that one or two more fights to hit the arbitrary goalpost chosen by a hard rule. But maybe they can't. And the penalty for failure is steep.

Sunday, 30th July, 2017

  • 07:11 AM - Sorcerers Apprentice quoted mflayermonk in post Hasbro's Goldner - D&D up 50%
    It could be that D&D isn't returning as much money as other investment choices. For example, Hasbro invests $1 in D&D, get back $2.50 Hasbro invests $1 in My Little Pony, gets back $5. In that case D&D would be not as good as hoped, and the money would be better spent on My Little Pony. That's not really how the entertainment business works though. Once the target market for a franchise is saturated then increasing investment in that franchise isn't going to see the same Return On Investment as before. You either need to spend tons of money on marketing to start selling to people who have not been interested in your franchise before, or you need to spend tons on marketing to get your existing customers to spend more than they have been willing too up to now. Both are hard, which means expensive. Which is why it becomes important to diversify your business, invest in multiple franchises with non-overlapping customer groups. (though the overlap between D&D and MLP may be larger than what ...

Saturday, 29th July, 2017

  • 08:46 PM - robus quoted mflayermonk in post Hasbro's Goldner - D&D up 50%
    It could be that D&D isn't returning as much money as other investment choices. For example, Hasbro invests $1 in D&D, get back $2.50 Hasbro invests $1 in My Little Pony, gets back $5. In that case D&D would be not as good as hoped, and the money would be better spent on My Little Pony. Which means the next D&D campaign setting is going to be My Little Pony World! New spell option: Rainbow Sparkles! :D
  • 01:39 AM - Shasarak quoted mflayermonk in post D&D Movie Plot Revealed
    Well I guess we all know what is going to happen in the D&D movie: they are going to split the party. Or it could be worse, it could be based on the "Universal Truth" of DnD Movies.


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