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  • Yaarel's Avatar
    Today, 09:39 AM
    Lack of sleep should incur exhaustion levels.
    44 replies | 804 view(s)
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  • mach1.9pants's Avatar
    Today, 05:55 AM
    DLing now 😁 Edit: I think DDB uses dial up... Edit 2: then it crashes my iPad, which is a first, and now has started downloading again!
    42 replies | 2644 view(s)
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  • pukunui's Avatar
    Today, 05:36 AM
    Not quite Mike Mearls in a box but it’ll do. Thanks! 😉
    2 replies | 189 view(s)
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  • Yaarel's Avatar
    Today, 03:01 AM
    In my case, a Wizard psionic subclass as long as it is competitively potent, can probably fulfill my need for a 3e Psion.
    28 replies | 928 view(s)
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  • Yaarel's Avatar
    Today, 02:55 AM
    My problem with the Mystic is, it is a halfcaster who fails to access high level spells. Actually, slightly worse than a halfcaster, since its highest level spells are roughly slot level 4. I need options for full-psionics. For example, the Wish spell can exemplify the power of mind over matter − the psychic wills desire into reality − suitable for any high level full-psionic.
    28 replies | 928 view(s)
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  • Yaarel's Avatar
    Today, 12:58 AM
    I think I get what you are saying. What do you do if a Long Rest is impossible. This scenario extremely harms the players who play daily-resource classes, mainly fullcasters. To some degree, always-on classes, like Fighter and Rogue, still suffer from depleting hit points. Ultimately, it is a game of fear and scarcity. Where Rogues are probably the most capable of surviving. While other...
    44 replies | 804 view(s)
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  • iserith's Avatar
    Today, 12:52 AM
    That sounds like an empty threat at first that he was forced to follow through on. Telegraphing a rival adventuring party is a ton of fun and I use that a lot as time pressure. And I use the same party in every campaign - the iconic characters from D&D 3.Xe i.e. Tordek, Lidda, Jozan, Mialee et al. It's kind of a running joke and a little competition is a fantastic way to encourage the players...
    44 replies | 804 view(s)
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  • iserith's Avatar
    Today, 12:37 AM
    Did the DM telegraph to the players that there were rival adventuring groups in the area? That is also a good time pressure. I bet it was more the gotcha that made the players salty.
    44 replies | 804 view(s)
    1 XP
  • iserith's Avatar
    Today, 12:35 AM
    Then you go back to town every time you need a long rest, presuming you can do that in a town. This may increase the amount of time it takes to complete an adventure both in-game and in real time, depending on whether travel back and forth to town is played out. If there is danger on that travel, player may rightly decide to curtail the delve to conserve resources, potentially reducing the amount...
    44 replies | 804 view(s)
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  • Yaarel's Avatar
    Today, 12:23 AM
    I get the appeal of 3e having a rule for everything. Wanting to quantify every possibility to simulate reality. Now I probably prefer adjudication on the fly for less common events, so 5e probably strikes the right balance for me, leaning on the DM. But I have to admit the appeal of rules. I care about what is ‘official’, because it helps gamers be on the same page. It also makes future...
    119 replies | 3122 view(s)
    3 XP
  • Yaarel's Avatar
    Yesterday, 11:48 PM
    I am a 4e fan. I never slandered 5e. I felt ‘betrayed’ by the loss of 4e, especially because 4e failed to provide an OGL. But I pretty much immediately understood that 4e was over, and spent my energy constructively during the 5e playtests. And even now, spend my time constructively with 5e. I have to agree with Tony. Where 3e fans launched a tidal way of negativity against 4e (and now...
    119 replies | 3122 view(s)
    2 XP
  • Yaarel's Avatar
    Yesterday, 11:42 PM
    Describing the upside of 1e/2e as ‘enthusiasm’ and ‘charming amateurism’, resonate with me too. Also, the fluidity of the system is a plus, where each DM can reappropriate whatever rules were useful for whatever setting was of interest. The 1e/2e really was the edition where it was true, "The only limitation is your imagination". All the other editions require system mastery, often with a...
    119 replies | 3122 view(s)
    1 XP
  • Yaarel's Avatar
    Yesterday, 11:15 PM
    3. I am unconvinced that 3e describes physical damage. There are no consequences for being ‘severely wounded’. A person with 1 hp can still run a marathon, no difference from an athlete in top shape. Personally, I subscribe to the serious injury happening at 0 hp. I impose a level of exhaustion each time a person reaches 0 hp. To represent the injury that occurred, and describe the nature...
    119 replies | 3122 view(s)
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  • jayoungr's Avatar
    Yesterday, 11:02 PM
    I think I'm the first in my group to even take any of these spells, and I have yet to use Leomund's Tiny Hut. So it wouldn't change our style of play at all. That said, I didn't think limiting the places where you can have a long rest was an unusual thing?
    44 replies | 804 view(s)
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  • Yaarel's Avatar
    Yesterday, 10:36 PM
    I wonder if it is possible to have keep ones cake and eat it too. Maybe the mechanical consequence of a fumble is disadvantage on the action of ones next turn. Then the player (or DM) can narrate why. This might be enough to avoid slapstick in a moment where players are in more a serious mood.
    36 replies | 849 view(s)
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  • Yaarel's Avatar
    Yesterday, 10:28 PM
    On occasion, players have used Stealth skill checks to hide while resting or sleeping, such as covered in soil, camouflage, or so on. Depending on circumstance, it has worked.
    44 replies | 804 view(s)
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  • iserith's Avatar
    Yesterday, 10:25 PM
    The Five Minute Workday can be corrected with time pressure in the form of quest timers and/or wandering monsters.
    44 replies | 804 view(s)
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  • iserith's Avatar
    Yesterday, 10:24 PM
    It depends on the scenario really.
    44 replies | 804 view(s)
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  • Yaarel's Avatar
    Yesterday, 10:22 PM
    Movement isnt so much a problem. A character with heightened speed can ‘engage’ a target that is ‘far’. (The DM adjudicates plausibility for special circumstances.) The feature, Distant Spell, is easy. If a spell requires ‘engage’, the Sorcerer can instead extend it to ‘near’. If a spell requires ‘near’, the Sorcerer can extend it to ‘far’. I wrote that ‘far’ is upto 100, but I meant...
    44 replies | 1231 view(s)
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  • jayoungr's Avatar
    Yesterday, 10:08 PM
    I like this a lot. Thanks for posting it!
    1 replies | 203 view(s)
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  • Yaarel's Avatar
    Yesterday, 09:58 PM
    Tiny Hut is a ritual, so can be cast before a long rest without expending resources. Rope Trick requires a slot, but still is a potent low level spell for a safe rest.
    44 replies | 804 view(s)
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  • iserith's Avatar
    Yesterday, 09:51 PM
    I do that right now in most dungeons. It works fine in my experience. Players figure out a way to deal with it and carry on. Typically that just means multiple trips back and forth to the dungeon, either resting nearby in the wilderness or back in town. Or they get a Leomund's tiny hut if they're of the appropriate level and have a caster that can cast it. Depending on how complex I want to...
    44 replies | 804 view(s)
    3 XP
  • iserith's Avatar
    Yesterday, 08:00 PM
    This is supported by the "Degrees of Failure" rules in the DMG, page 242. What is old is new again!
    175 replies | 7694 view(s)
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  • iserith's Avatar
    Yesterday, 07:43 PM
    Wow, I hadn't really thought about it in this way before, but that really is what's at stake. On the surface it's all "hey, we're just checking to see what your character knows, 'kay?" Which doesn't seem that unreasonable, especially if you are used to a paradigm where the DM just asks for checks sometimes without an action stated by the player and the player doesn't look too closely at the rules...
    575 replies | 19984 view(s)
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  • iserith's Avatar
    Yesterday, 05:21 PM
    Thinking of the overall situation and challenge instead of thinking of it solely as a combat challenge may help you build into the scene elements that encourage the players to try other things. Alternate goals for the monsters and PCs other than reducing enemies to 0 hit points, plus aligning your rewards accordingly help a great deal with this. Feel free to check out some of my short-form...
    20 replies | 615 view(s)
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  • iserith's Avatar
    Yesterday, 05:01 PM
    How the character thinks is in the control of the player, not the DM. As a result, there is no uncertainty - the character thinks whatever the player says he or she thinks. No doubt. The players in the example did not attempt to recall lore. One said he or she wanted to go buy some scrolls. The other said, only after the incredulous DM raised an eyebrow or the like, that he or she...
    575 replies | 19984 view(s)
    1 XP
  • pukunui's Avatar
    Yesterday, 12:04 PM
    I was not entirely convinced by some of the choices in the final moments of Game of Thrones' floor routine. Some of the moves were not well-rehearsed and were therefore poorly executed. But, boy, did they stick the landing!
    51 replies | 1156 view(s)
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  • pukunui's Avatar
    Yesterday, 11:50 AM
    Well, I found that ending satisfactory. The Starks won the game after all! Brandon Stark is now king of the Six Kingdoms, while Sansa Stark is queen of the North. Meanwhile, Arya Stark is set to displace Barbie as queen of the waves, and Jon looks like he may just end up king beyond the Wall. That was *almost* a smile on his face when he looked at all the wildlings around him. Oh, and the...
    51 replies | 1156 view(s)
    1 XP
  • Yaarel's Avatar
    Yesterday, 06:00 AM
    Maybe the player who rolled the fumble gets to decide what has gone horribly wrong, and leave it as narrative rather than mechanical?
    36 replies | 849 view(s)
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  • Yaarel's Avatar
    Yesterday, 05:12 AM
    Also, I love theater of mind style for most encounters. That is something that 1e/2e and 5e are best at. And this matters to me alot.
    119 replies | 3122 view(s)
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  • Yaarel's Avatar
    Yesterday, 05:08 AM
    I would rank ... 1. 4e 2. 5e 3. 3e 4. 1e/2e My frustration with 5e is the unavailability of many things that I love. Psionics. Charisma elf. Magical warrior (swordmage). Nonmagical healer (warlord). Nontheistic cleric. The list goes on and on.
    119 replies | 3122 view(s)
    2 XP
  • mach1.9pants's Avatar
    Yesterday, 04:38 AM
    Yeah not my thing, Magi tech etc. I'll steal bits and bobs, but this will be the first official hard cover I don't get (or is the magic the gathering one in HC?) Anyway good news for Eberron fans, hopefully it's awesome, I've got more than enough stuff 😀
    70 replies | 4217 view(s)
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  • Yaarel's Avatar
    Yesterday, 04:23 AM
    I’m curious, what does 3e have for you that 5e lacks?
    119 replies | 3122 view(s)
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  • mach1.9pants's Avatar
    Yesterday, 02:58 AM
    My lunch break is almost over, I've got GoT going (what a badly written mess this season/Ep) and this still not out - aaargh!
    70 replies | 4217 view(s)
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  • mach1.9pants's Avatar
    Yesterday, 01:35 AM
    It's my favourite edition, as it stands. I like all versions, 1E for the setting, 2E for it's improvements, 3E is fun too.But 4E has sorted a lot of problems with the old core system, added a few of it's own, but it plays pretty smooth (one shot only so far). I like the career system, although it lacks some of the idiosyncratic craziness of previous editions. Cubicle 7 is probably my favourite...
    12 replies | 742 view(s)
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  • mach1.9pants's Avatar
    Yesterday, 01:28 AM
    The Necromancer Games is the best place to start, but the box set is ridiculously expensive on the second hand market, even the PDF isn't cheap https://www.drivethrurpg.com/product/2745/Wilderlands-of-High-Fantasy-new But it is all you need for a life time of gaming, and 3.5E is easy to convert to 5E. I never saw the older stuff until later, I have a lot of it, but they are very indie...
    6 replies | 287 view(s)
    1 XP
  • pukunui's Avatar
    Sunday, 19th May, 2019, 06:18 AM
    Sunday in the US. So we won't know till it's Monday here already.
    70 replies | 4217 view(s)
    1 XP
  • mach1.9pants's Avatar
    Sunday, 19th May, 2019, 06:05 AM
    I voted greyhawk too, in hope rather than expectation! When does the surprise drop, Sunday's almost over in NZ?
    70 replies | 4217 view(s)
    0 XP
  • mach1.9pants's Avatar
    Sunday, 19th May, 2019, 05:57 AM
    I voted 2E, but it is a close run thing with BECMI or B/X, but since those are in no way the same as OD&D I went with 2E. OD&D, 1E, 2E are so very close, B/X & BECMI are not, it's very weird to chuck them in OD&D.
    119 replies | 3122 view(s)
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  • pukunui's Avatar
    Sunday, 19th May, 2019, 01:12 AM
    The plural of nemesis is nemeses.
    7 replies | 287 view(s)
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  • Yaarel's Avatar
    Saturday, 18th May, 2019, 06:51 PM
    Kinda relating to the Artificer, I would find it helpful if D&D added a new skill: Alchemy. Alchemy covers the elements − earth (bludgeon, pierce, slash), air (thunder, lightning), fire, and water (cold) − acid, metallurgy, material strength, pouring concrete, geology, (seismic activity, volcanoes), and so on. Basically, proto-chemistry. So far I use the Nature skill for Alchemy. But I feel...
    65 replies | 2378 view(s)
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  • iserith's Avatar
    Friday, 17th May, 2019, 04:28 PM
    Yes, if the player declares an action that has an uncertain outcome and a meaningful consequence for failure. In this example, including what you added, we have two action declarations: (1) The barbarian wants to go to Ye Ole Magick Shoppe to buy some thunderwave scrolls for the wizard and (2) The wizard's player wants to retroactively give the barbarian a reason to take the aforementioned action...
    575 replies | 19984 view(s)
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  • jayoungr's Avatar
    Friday, 17th May, 2019, 02:25 PM
    Ah, okay. Still, if you (generic you) wanted the spell to be rarer in your homebrew world, you could restrict it more.
    129 replies | 5099 view(s)
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  • Yaarel's Avatar
    Friday, 17th May, 2019, 01:40 PM
    As others have moreorless said, distances need to simplify to: • engaged - in melee • near - ≈30ft - namely within a Move • far - beyond a Move I wish every D&D spell had a range of either engaged (touch), near (upto 30ft), or far (upto 100ft). When thinking about ranges and area-of-effects, just ballpark it as one of these three.
    44 replies | 1231 view(s)
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  • Yaarel's Avatar
    Friday, 17th May, 2019, 09:23 AM
    Yaarel replied to Norse World
    Norse Warrior Magic − Galdr Chanting Yaarel 2019 This essay assesses the Norse warrior magic, called galdr ‘chanting’, that the Ljóðatal poem describes, and translates the concepts into D&D. The result has a Psionic Paladin vibe. For a full spellcaster, the spells here are appropriate for a Psionic Bard. These Norse archetypes for the D&D classes gain the ‘psionics’ tag. The Norse poem...
    87 replies | 7150 view(s)
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  • Yaarel's Avatar
    Friday, 17th May, 2019, 04:04 AM
    Yeah. I get that half-casters can be powerful, and it shores up the mundane aspects. At the same time, someone who makes magic items needs to excel at magic, including high-level spellcasting for high-level magic items. At the very least, I want to see a high level feature that can access high level spells, even if like the way a Warlock does.
    65 replies | 2378 view(s)
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  • Yaarel's Avatar
    Thursday, 16th May, 2019, 11:52 PM
    Yaarel replied to Norse World
    A drengr is an example of an ideal Norse warrior. Goodhearted, high-quality, idealistic − and extremely courageous. The recklessness exhibits the courage. Courage is a highest good in the Norse male gender identity. In the case of the drengr, the daring and thrill-seeking also demonstrates competence and effectiveness, because somehow the drengr manages to pull the stunt off, despite great odds....
    87 replies | 7150 view(s)
    1 XP
  • pukunui's Avatar
    Thursday, 16th May, 2019, 09:40 PM
    I dislike the emphasis on “pets”. The turret in particular is too video gamey for my tastes. The new archivist feels more like a psionic character than an artificer. I do like the unique approach to spell casting, though.
    65 replies | 2378 view(s)
    1 XP
  • Yaarel's Avatar
    Wednesday, 15th May, 2019, 07:40 PM
    Yaarel replied to Norse World
    Christian families are in Norse lands during all of the Viking Period. In the 800s, they are a few families. In the 900s, they are some of the regional leaders. In the 1000s, the emergence of monarchy comes from foreign Christian influence, from the Holy Roman Empire of Continental Europe. The monarchs who unify the lands of Scandinavia during the 1000s are mainly Christian. For the sake of...
    87 replies | 7150 view(s)
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  • iserith's Avatar
    Wednesday, 15th May, 2019, 05:18 PM
    Man, I thought my preference for stupid names was well-known at this point. I'm firing my publicist. But just check out my short-form scenarios for examples of this (plus presentation in general).
    51 replies | 1305 view(s)
    2 XP
  • iserith's Avatar
    Wednesday, 15th May, 2019, 04:43 PM
    I have a penchant for silly names in my games, both as a player and DM, because I find them funny and, because others find them funny, they are more memorable. Presenting NPC names this way is good for retention. I struggle to remember NPCs with the usual fantasy RPG names, but you don't forget even minor NPCs like the Marguul bugbear gladiator, Dikpik the Unsolicited, who showed up without...
    51 replies | 1305 view(s)
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  • mach1.9pants's Avatar
    Wednesday, 15th May, 2019, 02:52 AM
    Sadly there was no Lawful Stupid or Chaotic Stupid alignments - pretty prevalent in the human race ;)
    16 replies | 513 view(s)
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  • Yaarel's Avatar
    Wednesday, 15th May, 2019, 02:45 AM
    Russia seems a bit like this to me. Vast wilderness, dotted here and there with towns. The roads look like a spiderweb linking these farflung towns. Maybe parts of Canada too. Albeit Toronto is practically an ecumenopolis.
    67 replies | 2415 view(s)
    1 XP
  • Yaarel's Avatar
    Wednesday, 15th May, 2019, 02:27 AM
    I agree. At the same time, I am ok with the pets being golem-like, artificial, and even mechanical, to convey the flavor that the Artificer is using artifice to construct things. To me this has a Renaissance vibe, when building ‘automatons’ was popular.
    117 replies | 5478 view(s)
    0 XP
  • Yaarel's Avatar
    Tuesday, 14th May, 2019, 09:02 PM
    Yaarel replied to Norse World
    The D&D spell, Magnificent Mansion, is a useful tool for a DM to represent a Norse or Norse-esque setting. There are many examples of ‘extradimensional spaces’ in Norse beliefs (and in Scandinavian folkbelief too). A dvergar might leave the door open on the side of a hill, where inside the hill is a luxurious home. Entering a burial mound might enter a spooky large multi-level crypt,...
    87 replies | 7150 view(s)
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  • iserith's Avatar
    Tuesday, 14th May, 2019, 08:18 PM
    I have no idea what your goal is with this. And yet here we are saying it. Except determine what their characters do, think, and say.
    575 replies | 19984 view(s)
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  • Yaarel's Avatar
    Tuesday, 14th May, 2019, 07:56 PM
    I basically agree. But I would qualify. Rather. Gygax could teach a course on secondary sources about weapons and armors, but the reliability of these secondary sources is problematic.
    67 replies | 2415 view(s)
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  • Yaarel's Avatar
    Tuesday, 14th May, 2019, 07:41 PM
    I dont Gygax is ‘ignorant’ about history. I think he intentionally mixes history up, to reinvent a fictional fantastical version of history. For example, the Monster Manual. The ‘Cloud Giant’ is actually the same giant in the ‘Jack and the Bean Stalk’ tale. But rather than present it via mythological accuracy, Gygax intentionally mashes it up, even with a picture portraying East Asia...
    67 replies | 2415 view(s)
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  • iserith's Avatar
    Tuesday, 14th May, 2019, 07:19 PM
    No more than anyone should expect me to perfectly execute the approach I use and discuss here on enworld, especially after three or more Jamesons. But I know what I'm supposed to be doing per the rules and I try. A lot of words to say "People can play how they want." Which is and has never been in dispute. But if you want to say the rules support players establishing fiction outside their...
    575 replies | 19984 view(s)
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  • iserith's Avatar
    Tuesday, 14th May, 2019, 05:08 PM
    What is the Arcana check for? I don't see an action declaration from the wizard in your breakdown. That's not the DM's problem. It's up to the players to play their characters effectively. My car doesn't use gasoline. That is the smart play. :)
    575 replies | 19984 view(s)
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  • jayoungr's Avatar
    Tuesday, 14th May, 2019, 03:22 PM
    It would be interesting to have the availability dependent on how close to a ruby mine you are. If there's only one place in the world where you can mine rubies, then maybe continual flames get less common the farther from that part of the world you are. Whereas in the country where the mine is located, virtually every household has one.
    129 replies | 5099 view(s)
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  • jayoungr's Avatar
    Monday, 13th May, 2019, 11:34 PM
    Because if they did it right now, it would probably be in the form of giving it a nice hardback adventure?
    62 replies | 2881 view(s)
    1 XP
  • Yaarel's Avatar
    Monday, 13th May, 2019, 08:23 PM
    Greyhawk Elevator Pitch: What if everything that TSR ever published was all put in one setting?
    67 replies | 2415 view(s)
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  • iserith's Avatar
    Monday, 13th May, 2019, 08:06 PM
    I can't really speak for the social contracts at anyone's table but my own. From the perspective of the rules though, that expectation does not hold up well in my view since the outcome of all action declarations are decided by the DM who is empowered to use the rules to inform his or her decision but is never beholden to them. (This necessarily includes something as simple as taking rope out of...
    575 replies | 19984 view(s)
    1 XP
  • Yaarel's Avatar
    Monday, 13th May, 2019, 07:55 PM
    I will probably leave the Setup section separate because it is more like a ritual, and not really cast on the fly. I when I have time, I will integrate the Eldritch Knight section in with the rest of the list. Probably I will put a short ‘− melee’ tag, meaning any spell that range 15 feet or less. If you have a chance to go thru the Eldritch Knight sections, feel free to recommend which...
    252 replies | 44121 view(s)
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  • iserith's Avatar
    Monday, 13th May, 2019, 07:53 PM
    A D&D 5e DM who wants to act in the framework the rules provide in my view narrates the result of the adventurers' action without establishing anything new about what the player described as wanting the character to do. This is the effective limit for the DM in this regard, since he or she cannot determine what the character does, thinks, or says. One trick I do in an effort to avoid overstepping...
    575 replies | 19984 view(s)
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  • iserith's Avatar
    Monday, 13th May, 2019, 06:57 PM
    Right. My point being that nobody can really say that a social contract applies to all tables and, given how it will vary, it's not something that helps show an approach is a breach of the social contract. It might be for some and not for others. I think from the perspective of the rules the DM gets to say what the outcome of every action declaration is. Some might not like this or outsource some...
    575 replies | 19984 view(s)
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  • iserith's Avatar
    Monday, 13th May, 2019, 05:42 PM
    "Social contract" exists as what the DMG calls "table rules" which are not the rules of the game. These will vary from table to table. I have already given good reasons, based on what the rules describe as the DM's role, why the DM may decide that the player's action declaration to take the rope out of the character's backpack may fail. Those reasons might be that the DM needs to mediate...
    575 replies | 19984 view(s)
    1 XP
  • iserith's Avatar
    Monday, 13th May, 2019, 04:57 PM
    But who decides that there is an "automatic outcome" to casting a fireball or seeking help from the PC's temple? The DM, always.
    575 replies | 19984 view(s)
    1 XP
  • iserith's Avatar
    Monday, 13th May, 2019, 03:47 PM
    They may be listed on the character sheet, but as the outcome of all action declarations are decided upon by the DM, I don't think where they are listed says anything about the player controlling the fiction in this regard.
    575 replies | 19984 view(s)
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  • iserith's Avatar
    Monday, 13th May, 2019, 02:35 PM
    I prefer maps and tokens and use Roll20 even for in-person games. But one thing I learned about TotM is that the standard play loop is even more important and the DM is well-served by internalizing that process and using it. The standard play loop is (1) The DM describes the environment, (2) The players describe what they want to do, and (3) The DM narrates the results of the adventurers's...
    44 replies | 1231 view(s)
    9 XP
  • iserith's Avatar
    Monday, 13th May, 2019, 02:34 AM
    Why? Does what the PC think have to be a truth about the game world or be permitted to create NPCs during play (over which the player has NO authority by the rules) in order for you to feel the player has "total authority over what the PC thinks and feels?" Why does this make the PC a "relative stranger" to the game world? The player can choose to use that knowledge to inform how he or she...
    575 replies | 19984 view(s)
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  • iserith's Avatar
    Sunday, 12th May, 2019, 06:47 PM
    I think Celebrim establishes a good line here: The player is free to draw upon hard-won knowledge to inform how he or she has the character act. The limit is when the player is not acting in good faith and has, as you suggest above, read the module and presumably didn't tell anyone. I think a player not being forthcoming about this many people would consider rude or worse. But sometimes my...
    575 replies | 19984 view(s)
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  • iserith's Avatar
    Sunday, 12th May, 2019, 06:04 PM
    I don't find any contradiction here that isn't created by the player. It is the player that has to yield since it is the player stating something about the world (e.g. "earth elementals are vulnerable to thunder damage"), which is under the purview of the DM. The obvious solution to me is for the player not to do that (nor declare the guard is Frances, an old friend) and, again, to verify one's...
    575 replies | 19984 view(s)
    1 XP
  • mach1.9pants's Avatar
    Sunday, 12th May, 2019, 06:53 AM
    Emmanuel is not my favourite, but I do love the Fiend Folio - more for the content than cover!
    155 replies | 3873 view(s)
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  • iserith's Avatar
    Sunday, 12th May, 2019, 06:01 AM
    I don't understand what you're saying here in relation to my specific question that you quoted. If the DM does not care that the PC went to buy scrolls presumably good in a fight against earth elementals with no explanation whatsover, then why would someone care if they do so after saying "earth elementals are vulnerable to thunder" or words to that effect? Does something meaningful change about...
    575 replies | 19984 view(s)
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  • mach1.9pants's Avatar
    Sunday, 12th May, 2019, 01:32 AM
    Daniel Horne -- 22 Keith Parkinson -- 22 Jeff Easley -- 22 Larry Elmore -- 20 Clyde Caldwell -- 21 Erol Otus -- 8 Todd Lockwood -- 21 Tyler Jacobson -- 11 David Trampier -- 24 Emmanuel -- 4
    155 replies | 3873 view(s)
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  • iserith's Avatar
    Saturday, 11th May, 2019, 11:27 PM
    If you're fine with the them going to buy the scrolls without explanation, why care with an explanation? The DM is just there to adjudicate the action of buying the scrolls, nothing more. A player might say "Hey, everyone, earth elementals are vulnerable to thunder damage." But there's nothing there for the DM to do. I don't say "player knowledge = character knowledge" though. I'm saying...
    575 replies | 19984 view(s)
    0 XP
  • iserith's Avatar
    Saturday, 11th May, 2019, 09:20 PM
    The player's intent is clear; the character's is not. They don't have to be the same thing since player and character are separate, right? The player could know that earth elementals are vulnerable to thunder damage, but never say anything about the character's knowledge and just describe what he or she wants to do: "I want to go to Ye Olde Magick Shoppe to buy some scrolls of thunderwave." Just...
    575 replies | 19984 view(s)
    0 XP
  • mach1.9pants's Avatar
    Saturday, 11th May, 2019, 10:50 AM
    Yeah it's not s full list!
    6 replies | 377 view(s)
    0 XP
  • mach1.9pants's Avatar
    Saturday, 11th May, 2019, 03:53 AM
    Answer is B 😉 https://www.amazon.co.uk/s?k=Paizo&s=date-desc-rank&qid=1557543154&ref=sr_st_date-desc-rank
    6 replies | 377 view(s)
    1 XP
  • mach1.9pants's Avatar
    Saturday, 11th May, 2019, 03:46 AM
    Daniel Horne -- 22 Keith Parkinson -- 22 Jeff Easley -- 21 Larry Elmore -- 24 Clyde Caldwell -- 19 Erol Otus -- 14 Todd Lockwood -- 21 Tyler Jacobson -- 12 David Trampier -- 21 Emmanuel -- 8
    155 replies | 3873 view(s)
    0 XP
  • iserith's Avatar
    Friday, 10th May, 2019, 06:25 PM
    Yeah. To be clear, I actually prefer the players have some additional measure of control of the fiction outside of their characters and frequently build on offers the players make during play, especially when it comes to my regular players. But I also know that this is not supported by the rules of D&D 5e and so I can't honestly make the argument that it is when we're discussing what is or isn't...
    575 replies | 19984 view(s)
    0 XP
  • Yaarel's Avatar
    Friday, 10th May, 2019, 05:05 PM
    Zardnaar, Stalker0 Based on popular demand, Guidance 0 ranks as the best cantrip. So, people would rather have the Guidance cantrip than have the Eldritch Blast cantrip. (Really?)
    252 replies | 44121 view(s)
    0 XP
  • Yaarel's Avatar
    Friday, 10th May, 2019, 04:58 PM
    I understand what you are saying. Counterspell is as powerful as any spell of any hostile spellcaster. It is somewhat situational in that the opponent must be a spellcaster. And it is reactive, rather than proactive. In other words, Counterspell doesnt actually do anything. It stops someone else from doing something. That said, it is powerful. If you have a location where you would like...
    252 replies | 44121 view(s)
    0 XP
  • Yaarel's Avatar
    Friday, 10th May, 2019, 04:50 PM
    Really the ‘Eldritch Knight’ subsection includes Bards, Paladins, Clerics, Druids − any spellcaster that fight melee. Would calling it ‘Gish’ make it clearer?
    252 replies | 44121 view(s)
    0 XP
  • iserith's Avatar
    Friday, 10th May, 2019, 04:29 PM
    I think they would inform but not constrain the DM's narration of the outcome of the adventurers' outcome. This may seem like splitting hairs, but we have to take any rule into the context of the idea that the rules serve the DM, not the other way around. In this case, it may well be likely that the DM always says the character can (for example) get an audience with a noble or help from his or...
    575 replies | 19984 view(s)
    1 XP
  • jayoungr's Avatar
    Friday, 10th May, 2019, 03:45 PM
    Don't take it personally. As Charlaquin said upthread, it's just a touchy subject right now, and people are quick to assume you have a message, even though it sounds like that wasn't your intention. (FWIW, I don't have a problem with imaginary alien biology for imaginary alien species.)
    94 replies | 5265 view(s)
    1 XP
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Tuesday, 21st May, 2019


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Tuesday, 27th November, 2018

  • 10:08 AM - Sadras mentioned pukunui in post Has WotC saturated the published adventure market or are the two latest adventures not very popular?
    ...yone else noticed an apparent lack of interest in discussing the content in the latest pair of adventures? In my memory the latest adventures get a flurry of threads and posts as people read through and find things to talk about, especially when it comes to running the adventure. Dragon Heist had some of that but it tapered off quickly, but Mad Mage has very little. (Perhaps I’m jumping the gun with this observation? :) ) My pet theory is that we’re all quite busy running any one of the other published adventures (or home brew) so there’s little attention remaining for these. But a close runner up is that a bunch of people are just not excited by them. What do you think? I think you're definitely jumping the gun. I'm playing a massive campaign which includes a mashup of MiBG (Done), LofCS (1 session left), SKT (Chapter 3) with the backdrop of ToD (currently RoT) - so I'm years behind. :.-( I still intend to run CoS, ToA, Dragon Heist and Mad Mage someday. I'm always scouring pukunui's enhancing threads years later. ;)

Monday, 29th October, 2018

  • 02:44 PM - robus mentioned pukunui in post 5E's "Missed Opportunities?"
    In my opinion the biggest missed opportunity is the presentation of published adventures. Echoing CapnZapp's thoughts above, almost every one is oriented toward some cataclysmic event which forces the adventure on a treadmill until the threat is ended. That combined with really quite sloppy implementations (I've been suffering through the "hot mess", as pukunui calls it, of Dragon Heist) means that almost every time it's a disappointment of missed opportunities (I still hold out hope for Curse of Strahd, if/when I run it :) ) Instead I wish that they would change their approach to adventure structure and break them into discrete parts for each heroic tier. (SKT sort of did this but the epic threat loomed throughout.) This would allow for some downtime between adventures and provide more tier appropriate challenges. As far as the mechanics are concerned - those are running quite fine for me. The players are still having fun (even at level 17), now that I'm adjusting the encounters to their style (and bringing in reinforcements if they cake walk something I thought would be tougher :) )

Friday, 21st September, 2018

  • 05:00 PM - robus mentioned pukunui in post Out of the Abyss - Second Half
    pukunui: In my high level reboot I kicked it off with the quest from the Dwarven King (name escapes me at the mo :) ). I didn't bother cluttering the party up with an army (and they were 15th level when we started). The quest is - clean out the Underdark of Demon Lords before they find a way through to the surface. My rough outline is: Head to Gravenhollow to gain more intelligence on the threat (a guide leads the way). There they meet a drow wizard (Vizeran) who tells them of a amulet locked in the maze engine that will guide them to the Demon Lords (kind of like a compass). They then head off to the Labyrinth, stumble upon Yeenoghu by chance (deal with him and his gnoll hoard - a fun encounter it turned out with an epic finale conjured by one of the players!), then find the Maze Engine and recover the amulet. That gets them to Level 16 The amulet has lead them to Neverlight Grove where they've stopped the Fetid Wedding and banished Zuggtmoy back to the Abyss. They're currently dealing wi...

Saturday, 15th September, 2018

  • 12:50 PM - Quickleaf mentioned pukunui in post [SPOILERS] Enhancing Tomb of Annihilation
    pukunui Sounds like you ran him pretty true to form. I’ve read a few other reports describe him as a challenge but not living up to the hype. Also from the DM’s perspective. I’m pretty sure he can cast animate dead as a Legendary Action (an exception circumventing usual 1 minute casting). And I believe a spellcaster can upcast a spell they know “at-will” by expending the appropriate slot. And the tomb is described as being a sort of ossuary with skeletons in the walls (concept art confirms that). So...you see what I’m thinking...Acererak could upcast Animate Dead as a Legendary Action, giving the party a few skeletons to get through before being able to engage Acererak in melee...or skeletons popping out of walls to grapple PCs or to attack concentrating spellcasters... I also think that he might actually be able to use arcane lock or some other “non-combat” spells during combat, but I’ll need to study the map and descriptions more closely. My sense is Acererak is meant to use nonlinear ...

Monday, 4th June, 2018

  • 01:01 AM - Yaarel mentioned pukunui in post ‘Advanced’ Dungeons & Dragons
    ...zation options. So, some players are less happy with the status quo. The proposal in this thread, allows WotC to keep ‘D&D’ as a ‘Setting’ for brand recognition. At the same time, ‘AD&D’ strives to meet the needs of other players. @flametitan. Regarding 2e, I never used a 2e official setting. Players who are more familiar will need to add their insights here. My impression is. 2e has ‘Setting D&D’ with a choice of independent settings. But then 2e lacks ‘Advanced D&D’ in the sense of a systematized unifying rule set. The early editions of D&D were an ad-hoc patchwork of conflictive rules. Each setting had its own workable rule set, and evolved to the point of becoming less *mechanically* compatible with rules of other settings. For 5e, ‘AD&D’ would be a unifying rule set that would include and systematize all mechanical options from all official settings. So it is easier to import a mechanical feature from one setting into an other setting, by consulting the AD&D core rules. @pukunui. As an aside. I see AIME as an ideal for what ‘Setting D&D’ can look like. (Adventures in Middle Earth, for 5e, by Cubical 7.) AIME repurposes the 5e mechanics to craft a specific setting for a specific playstyle. It has its own cosmology, unrelated to Forgotten Realms/Planescape. It has its own limited assemblage of races (cultures), classes, backgrounds, and feats (cultural virtues), that are crafted for the flavor of the AIME setting. It continues to add accessory books that carefully expand the AIME setting. It adds some new options, but only if working well for the setting, and the new books never cancel out previous options. If AIME was a WotC setting product, then the AD&D core rules would update with any new *mechanical* options that an AIME book made available, but without its setting flavor. So options in one setting become doable for an other setting.

Saturday, 31st March, 2018

  • 07:10 AM - Quickleaf mentioned pukunui in post [SPOILERS] Enhancing Tomb of Annihilation
    Great play report pukunui! My dilemma after one session is the PCs took Captain Laskilar captive (after routing a pirate attack on the ship they traveled aboard) and presented him to Wakanga O'tamu as a "gift." We left the session with PCs spending night as Wakanga's guests, while Wakanga has a private conversation with his captive/guest Captain Laskilar. What is the result of that meeting? ToA loosely gives Wakanga motives (working with the Harpers, and...not much else) & mentions that Captain Laskilar is in contact with wealthy patrons in Port Nyanzaru. And that's about it. To be fair, I knew from the outset that ToA paints with some pretty broad strokes anything that's not associated with a dungeon...so I knew that I'd have to generate lots of details... I ended up doing a complete write-up for Wakanga O'tamu (and I'm working on similar write-ups for other merchant princes) using ToA, my own ideas mixed with AD&D Jungles of Chult & other books, Twenty Sides to Every Story blog & The Many and Fabulou...
  • 12:48 AM - Quickleaf mentioned pukunui in post [SPOILERS] Enhancing Tomb of Annihilation
    ... facing relatively low-level adventurers. This isn't the high level thread, but a simpler and much more straight-forward approach is to... ignore the restrictions. Like any Lich, its biggest weakness is its lack of actions. Even though Acecerak has twice the hp of a regular Lich, that's still very little for a CR 20+ creature supposed to go up solo against the party. (My adventurers are only level 9, but they're already capable of 60+ damage nova bursts each) What does Acecerak do against a quick dispel magic (to remove any enchantments on his body) and then getting wailed upon by the melee bruisers. I think the easiest solution is to keep him as-is, but instead dial down (or outright remove) all the buffs the module is giving the heroes. As for my other suggestions, I'll take them in the high level thread. Yeah, sounds like for your party of combat machines altering Acererak's spell list & generally souping up the final showdown is the way to go. I think it was pukunui who caught a few errors in Acererak's stat block too... Paralyzing Touch should be +15 to hit... and Disrupt Life legendary action shouldn't affect all "creatures", it should only affect "living creatures" (as per MM lich)... which reinforces my thinking that Acererak is meant to be constantly conjuring skeletons from the ossuary-type walls. In your case, you could certainly upgrade these skeletons to minotaur skeletons or something homebrew/3rd party, and have them use dirty tactics like Helping one another's Grapple attempts against key PCs. :devil: Omu is turning out to be especially deadly for my group. No PCs died while exploring Chult but since arriving in the lost city, the death toll now stands at five! The King of Feathers got two (it ate one and then its wasp swarm stung another to death). The giant crocodile mama at Papazotl’s shrine ate another. Two more died in Shagambi’s gladiator pit. (One of them had only been an active PC for 90 minutes.) I would just like ...

Wednesday, 29th November, 2017

  • 05:58 PM - MoonSong mentioned pukunui in post Survivor XGTE New Subclasses - SHADOW MAGIC WINS!
    DOWNVOTES ARE THREE. PLEASE COPY AND PASTE THIS. Ancestral Guardians 20 Storm Herald 17 Zealot 15 College of Swords 11 Don't see how this is different from Battle College of Glamour 15 College of Whispers 22 Forge Domain 22 Grave Domain 23 Circle of Shepherds 21 Cavalier 20 Samurai 21 Kensei 19 Drunken Master 13 Sun Soul 8 (downvoted) Oath of Conquest 5 Gloom Stalker 20 Horizon Walker 22 Monster Slayer 21 Scout 23 Inquisitive 15 Swashbuckler 22 Mastermind 18 Divine Soul 24 ( pukunui made a mistake when bumping this, he wanted to vote but shifted it from 24 to 21, it should have been 25, then downvoted to 22 and with two more votes form @gyor and I back to 24) Shadow Magic 22 Storm Sorcerer 20 Hexblade 15 Celestial 24 War Magic 14

Tuesday, 28th November, 2017

  • 07:52 PM - cooperjer mentioned pukunui in post Monk Jump Distance
    I'm not sure I would allow the strength 6 and super fast character to increase their jump distance in my game. In this particular case the monk has several features that increase their mobility and thus several features available to address terrain challenges. I would put it back to the monk player to find a creative way to cross a 15-ft or 20-ft pit. As pukunui already mentioned a strength (athletics) check can be used to increase the base jump distance. Maybe the monk has a decanter of endless water to fill the pit up and then runs across it. Maybe there is a way to put a beam across the pit. Maybe there is a way to secure a rope to the ceiling near the center of the pit. Maybe the monk can run along the wall next to the pit. Maybe the strong character readies an action to launch the strength 6 Tabaxi and give them advantage on the strength (athletics) jump roll.

Friday, 3rd November, 2017

  • 12:39 AM - robus mentioned pukunui in post Running NPC allies
    pukunui - at least they’re not combat allies. I think most of the ones you describe easily could become “helpers” or hiders (or just nonentities) during combat and not cause too much headache then at least.

Thursday, 26th October, 2017

  • 12:23 AM - Saeviomagy mentioned pukunui in post Xanathar's Guide to Everything: Gloom Stalker Subclass
    pukunui The vibe I've always gotten from the ranger is that of Longstrider... some group based stuff, some general utility, some self and group-sufficiency. And the mechanics kind of support that, but they're just really poorly done. The terrain and favoured foe requirements for class features are pretty odious, and the class features themselves tend to take the form of "here's some things a ranger would be good at... so now you can ignore them completely". Rangers don't get spotlight time for doing ranger things, so the class ends up feeling pointless. They don't actually have any mechanics that support the 'loner' archetype with the sole exception of their 'fast stealthy overland travel' perk. But a whole subclass that only works in the dark? Yay. Sounds like a ton of fun for the rest of the group.

Saturday, 21st October, 2017

  • 09:52 AM - Staffan mentioned pukunui in post Dungeon Tiles Reincarnated
    I have a bunch of the 4e tiles (not that they're system-specific or anything) as well as some Paizo map tiles, and I really haven't used them much. As pukunui said, you really have to tailor the encounter to the tiles - it's usually not very easy to use the tiles to match dungeon maps from published adventures. For one thing, they're usually too small for most areas, and they're hard to do irregular shapes with. I was trying to figure out which ones to use for the Scarlet Stone Monastery in Princes of the Apocalypse, and after a while I just gave up. I wouldn't even consider using them for the actual elemental temples. I have gotten some use out of the decorations and "effects" that came with some of the tile packages, so the investment wasn't all wasted though.

Tuesday, 17th October, 2017

  • 07:41 PM - Dax Doomslayer mentioned pukunui in post TftYP - Forge of Fury Debrief
    pukunui - Thanks so much for the recount! It's appreciated. So they didn't fight the orcs by going through the front door or the dragon - darn it! I was curious to see how those two parts played especially from 3E to 5E. The orcs were a pushover is good information (provided the group avoids the mountain door anyway). It was wise of them to go to the smoke and go in through that entrance. I'll have to check out the recaps. I really liked this adventure on my read through it . I thought it was the best of the bunch (though the Giant series will always have a special place in my heart)

Monday, 9th October, 2017

  • 03:01 AM - Satyrn mentioned pukunui in post Telegraph This
    I gotta say, guys, posting in @pukunui's threads is a great way to grind XP! :lol:

Tuesday, 12th September, 2017

  • 02:45 AM - Blue mentioned pukunui in post UA: New Race Options, Eladrin and Gith
    It feels to me that the Eladrin were meant to have subraces (perhaps aligned with the seasons) that would have an ability score modifier, like the Gith and most of the PHB races. A total +1 is light, even with a useful feature like a static 2nd level spells once per rest. I have a quibble with the Githzerai, but it's not a flaw in the race exactly. They are the only +2 Wisdom race. With Wisdom as your primary ability score for any clerics, I expect I'll see a large upswing in Githzerai clerics at my local gaming store where UA is accepted simply because they are the only race that highly synergizes with it. (Well, variant humans could if you took a half-feat that boosted Wis, but usually variant humans aren't going to half-feats that I see.) EDIT: pukunui corrected me that Firbolg also have +2 WIS.

Sunday, 25th June, 2017


Sunday, 11th June, 2017

  • 05:28 AM - SkidAce mentioned pukunui in post Anyone used the chase rules in the DMG yet?
    pukunui how would you handle a chase with something perhaps faster or slower than your goat example? Raise or lower the str DC to emulate how hard it would be to catch said creature? I.e. DC 15, supreme effort needed to catch creature before "its outta here"?

Saturday, 10th June, 2017

  • 11:55 PM - robus mentioned pukunui in post New DM Hoard of the Dragon Queen
    Hello all! Been doing RPG for a few months now and have decided to try my hand at being a DM, starting with the Hoard of the Dragon Queen for 5th Edition. Aside from general tips for DMing, can anyone give any advice on running this adventure specifically? (I also plan to do a test run with fellow DM's so they can give me advice on the way I run.) I agree with pukunui, though less so on how much help LMoP gives a DM :) Also check out the "best threads" thread as it has links to many useful things.
  • 11:53 PM - JeffB mentioned pukunui in post Anyone used the chase rules in the DMG yet?
    pukunui Sure, if it's no trouble. Whenever you get time! Thanks :) I was thinking of adapting some sort of range band thing (abstract, ala 13A/FFG SW) but then remembered the 5e DMG had its own version in the back

Friday, 9th June, 2017



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Monday, 20th May, 2019


Saturday, 18th May, 2019

  • 11:53 AM - Paul Farquhar quoted pukunui in post The New Dungeons & Dragons Storyline for 2019 Leaked Ahead of Live Stream
    For us, maybe, but it's probably cheaper for them to do it that way than release a whole lot of smaller, individual products. I would rather have more books like TftYP, with a random selection of adventures and no connecting plot.
  • 08:22 AM - Demetrios1453 quoted pukunui in post The New Dungeons & Dragons Storyline for 2019 Leaked Ahead of Live Stream
    This. You can pretty much cut and paste any bit from any of the 5e campaigns. Need a giant lair? Grab one from SKT. Need a castle in a swamp? Use Castle Naerytar from HotDQ. Need a wizard's tower in a city? Use Kolat Towers from W:DH. And so on. I was about to mention SKT myself, but I'll put in a nod to Dungeon of the Mad Mage instead - virtually every level could easily be removed individually and used as a stand-alone adventure. Druid grove? Dwarven ruin? Evil Hogwarts? Githyanki base? Cursed mansion? All those and more are available!
  • 02:29 AM - Parmandur quoted pukunui in post The New Dungeons & Dragons Storyline for 2019 Leaked Ahead of Live Stream
    I wonder if there will be any tie-in with Murder in Baldur's Gate at all. I also wonder if the reference to Fort Morninglord's fiery destruction, as mentioned in the Sword Coast Adventurer's Guide, was foreshadowing for this plotline. Yeah, but their first platinum edition was just for Dragon Heist, wasn't it? I didn't think it also included material from DotMM. It does seem they've been thinking about this plotline since Out of the Abyss, at least, which was written alongside the SCAG.
  • 01:34 AM - Whizbang Dustyboots quoted pukunui in post The New Dungeons & Dragons Storyline for 2019 Leaked Ahead of Live Stream
    This all sounds pretty cool, but it's going to be coming out at the same time as Odyssey of the Dragonlords, which I have kickstarted, so I think it will have to wait ... Yeah, as genuinely cool as this sounds, it's likely a skip for me. Now, if they announce some sort of Planescape player-friendly book on Sunday, which seems likely, I'd be in for that.

Monday, 13th May, 2019

  • 12:04 AM - Jay Verkuilen quoted pukunui in post Ghosts of Saltmarsh: First Impressions
    Mystra’s pretty darn important too! Every time she gets murdered, it sets off a Realms-shattering event! True. My Realms knowledge isn't as good as my Greyhawk knowledge---I ran and/or played in Greyhawk for many years through both 1E and 2E, but only a bit in the Realms. Also, Ao is extremely distant - so distant that he doesn’t even have any clerics. Boccob is kind of halfway between then, because at least in the early days of Greyhawk he didn't have a clergy, has almost no worshippers, and is extremely distant. He's not the "god of gods" though.

Sunday, 12th May, 2019

  • 11:57 PM - Jay Verkuilen quoted pukunui in post Ghosts of Saltmarsh: First Impressions
    Mystra is FR’s god of magic. Ao is the overgod. I seem to recall Boccob is more important and definitely more distant than Mystra, which is why I thought of Ao, but you're right.
  • 01:36 AM - Demetrios1453 quoted pukunui in post Ghosts of Saltmarsh: First Impressions
    I think you mean Myrkul. He's FR's god of death. Malar is the evil god of hunting and vicious beasts and the like.No, I mean Malar. Both are gods of violence and slaughter. The Greyhawk equivalent of Myrkul as god of death would be Nerull, or possibly Wee Jas, although the latter has a very weird and eclectic group of godly domains (and her lawful alignment makes her closer to Kelemvor in some ways).

Saturday, 11th May, 2019


Thursday, 9th May, 2019

  • 02:32 PM - Istbor quoted pukunui in post Game of Thrones Season 8 Episode 4 "The Last of the Starks"
    But remember that Melisandre told him they would both die in Westeros. She'd just witnessed Rhaegal die. I don't think she'd have been in the right frame of mind to think that tactically. That is an age old trope is all. Hero or villain too emotional to think clearly. That's not necessarily how humans work. Your body pumping you full of chemicals in a fight or flight situation doesn't make you an idiot.
  • 01:37 PM - Maxperson quoted pukunui in post Game of Thrones Season 8 Episode 4 "The Last of the Starks"
    But remember that Melisandre told him they would both die in Westeros. Yep. I feel like after the exchange between Tyrion and Varys, that Tyrion may be the one to kill Varys. Varys will likely try to kill Daenerys and Tyrion definitely wants to keep her alive.

Tuesday, 7th May, 2019


Monday, 6th May, 2019


Wednesday, 1st May, 2019


Tuesday, 30th April, 2019

  • 11:25 AM - Morrus quoted pukunui in post GAME OF THRONES SEASON 8--Final Run-- Part 3
    What color eyes does Cersei have? I hope that Arya is the one to kill her and that she gets to use her Faceless powers to do it, like she did with Walder Frey. (Surely that bit of revenge was not the whole pay-off for her side quest to gain that ability.) Also, who thinks Bronn will actually try to kill Jaime and/or Tyrion? I know he’s a mercenary but he’s seems to genuinely like both of them. Will he go through with it, or will he side with them against Cersei? I kind of feel like Jaime, Tyrion, and Cersei need their own showdown. That family dynamic needs a payoff. Heh. Maybe Arya will change her face, come Cersei, and rule Westeros!

Saturday, 27th April, 2019

  • 07:27 AM - Enevhar Aldarion quoted pukunui in post New WotC Game Studio Headed By Bioware's James Ohlen
    As an aside, WotC has announced a new mobile game: Warriors of Waterdeep. Um.... http://www.enworld.org/forum/showthread.php?616784-Coming-Soon-Warriors-of-Waterdeep-a-new-Free-to-Play-D-amp-D-mobile-game&highlight=warriors+waterdeep They are way behind on getting this out.

Thursday, 25th April, 2019


Wednesday, 24th April, 2019

  • 02:24 AM - Maxperson quoted pukunui in post GAME OF THRONES SEASON 8--Final Run-- Part 2
    As I said above, *something* is definitely going to happen down in the crypts. They are not going to turn out to be as safe as everyone says they are. However, whether that’s because the dead interred there are reanimated or the walkers manage to get in, we will just have to wait till next week to find out ... My money is on the dead in the crypt. Benjen was only able to resist because the Children of the Forest found him in time and stuck some dragonglass in his chest. Hmm. I don't remember that. Was that in the book, the show or both? Agreed. Of course, that probably means she’s going to die ... LOL
  • 01:27 AM - MarkB quoted pukunui in post GAME OF THRONES SEASON 8--Final Run-- Part 2
    His oath was rendered moot when he was killed. That's why he was able to walk away from the Night Watch without being a deserter. Ah, I'd forgotten that part. And since he hadn't yet been made king, that clause does not also invalidate his claim to the throne.


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