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  • mach1.9pants's Avatar
    Today, 10:10 AM
    Nah it was just what the title creator did to make it look cool, GRRM has specific called it as an alternative earth "In the beginning, it was very simple, nothing animating and everything very flat. One of the things we realized early on was that you couldn’t really tilt the camera up very far because it raised the question, what’s beyond the map? (…) The fact that I wanted to be able to move...
    12 replies | 152 view(s)
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  • mach1.9pants's Avatar
    Today, 09:31 AM
    we're talking real world not sci fi! ;) Maybe you mean Zheng He, who Qeng Ho was named after, I think And it's certainly not established, very much debated "There is still much debate about issues such as the actual purpose of the voyages, the size of the ships, the magnitude of the fleet, the routes taken, the nautical charts employed, the countries visited, and the cargo carried." But...
    18 replies | 687 view(s)
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  • pukunui's Avatar
    Today, 08:09 AM
    Reminds me a bit of the "fire" world from the Death Gate Cycle as well.
    12 replies | 152 view(s)
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  • jayoungr's Avatar
    Today, 04:36 AM
    I found an archived Reddit post with suggestions on how to transition from Lost Mine of Phandelver into PotA. I cut and pasted the text of the post and comments into a Word document, which is attached here.
    23 replies | 9255 view(s)
    1 XP
  • jayoungr's Avatar
    Today, 04:33 AM
    I cut and pasted the text of the original post and comments to a Word file. Enjoy!
    4 replies | 286 view(s)
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  • Bawylie's Avatar
    Yesterday, 09:26 PM
    That and a couple binders and dividers, and brothers, you’re there.
    9 replies | 210 view(s)
    1 XP
  • Bawylie's Avatar
    Yesterday, 09:13 PM
    Yeah, I just use pen and paper. There’s no substitute- the OS is always current and it never crashes. The monthly subscriptions are minimal.
    9 replies | 210 view(s)
    1 XP
  • iserith's Avatar
    Yesterday, 07:13 PM
    Nah. See also alchemist fire for ideas on how to resolve.
    6 replies | 182 view(s)
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  • iserith's Avatar
    Yesterday, 06:14 PM
    It seems like the create bonfire spell might be a decent basis for ruling what happens here.
    6 replies | 182 view(s)
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  • Yaarel's Avatar
    Yesterday, 02:22 PM
    Yeah exactly. The Sorcerer fire and elemental themes − while they have their trope as a Psionic possibility − they remain peripheral to the flavor of psionics. Telekinesis is an invisible mental ‘force’. Actually, when I doublechecked the Sorcerer spell list it wasnt too obsessed about elementalism, because at the time the designers had removed many of the elemental spells for the Elemental...
    87 replies | 2578 view(s)
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  • Yaarel's Avatar
    Yesterday, 02:16 PM
    Telekinesis is a theme that I love. It almost doesnt exist in Norse animistic psionics, but Telekinesis is central to modern psionics. Unfortunately, D&D has never done Telekinesis well. The designers are kinda afraid of it, so they always overnerf it to the point of unappealing − absurdly high level, and ridiculously overregulated. When I think of Telekinesis, I am thinking Luke Skywalker,...
    87 replies | 2578 view(s)
    1 XP
  • Yaarel's Avatar
    Yesterday, 01:59 PM
    Heh. I care about flavor, and I care about official support flavor. It matters to me. The 5e Wizard is a spontaneous caster like the 3e Psion is. While I agree Intelligence is probably the least important mental stat for Psionics, the fact is, the 3e Psion is an Intelligence mage. The flavor of the Wizard is neutral. It has a great spell selection to pick useful spells with appropriate...
    87 replies | 2578 view(s)
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  • Yaarel's Avatar
    Yesterday, 01:28 PM
    I dont disagree. But I just cant get into the 5e Sorcerer. In the 3e, the Sorcerer was early on the only option for nonvancian casting. Even then, at high tiers, the sorcerer was significantly underpowered compared to the Wizard, the red-headed step child playing second fiddle, while the 3e designers were intentionally punishing players who disliked vancian casting. Anyway, now that the 5e...
    87 replies | 2578 view(s)
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  • Yaarel's Avatar
    Yesterday, 01:08 PM
    Yeah, Dreamscarred Press transmits well the beauty and the enthusiasm of the 3e psionic fans. It builds from the Expanded Psionic Handbook. This 3e psion is my favorite version of psionics in the D&D tradition. To translate the 3e Psion into 5e, a psionic archetype for the 5e Wizard works well. (Heh, and of course, it wont have a literal spellbook.) Either, the Psion Wizard wont need a...
    87 replies | 2578 view(s)
    1 XP
  • Yaarel's Avatar
    Yesterday, 03:31 AM
    Players Handbook, page 157 A brief list of ‘Waterbourne Vehicles’ and their speed, between 1 and 4 mph. Dungeon Master Guide, page 117 The same list of ‘Waterbourne Vehicles’ with more stats, including number of crew, passangers, cargo tons, hit points, AC, and damage threshold. Dungeon Master Guide, page 116-118 ‘Underwater’ and ‘Sea’ as separate ‘Unusual Environments’, including...
    5 replies | 271 view(s)
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  • pukunui's Avatar
    Yesterday, 03:12 AM
    It's notably closer than the Sword Coast, and is connected to them via the Sea of Fallen Stars at least.
    4 replies | 322 view(s)
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  • Yaarel's Avatar
    Yesterday, 03:03 AM
    Yaarel started a thread Frightened spellcasters
    The Frightened condition says: • A frightened creature has disadvantage on ability checks and attack rolls while the source of its fear is within line of sight. • The creature can't willingly move closer to the source of its fear It says what it says. But it seems like an oversight. The attacks by a Frightened Fighter are significantly diminished, less likely to hit, and worse, unable...
    6 replies | 304 view(s)
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  • Yaarel's Avatar
    Yesterday, 02:34 AM
    Not ethereal because thats actually a different plane. The ghost for example can move back and forth between ethereal and material, and be incorporeal in either.
    18 replies | 361 view(s)
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  • pukunui's Avatar
    Yesterday, 02:17 AM
    I might have to watch this. Picard has always been my favorite ST captain.
    13 replies | 232 view(s)
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  • pukunui's Avatar
    Yesterday, 01:49 AM
    Actually, there's fine print at the end indicating WotC's copyright. Didn't notice it at first.
    56 replies | 1447 view(s)
    2 XP
  • pukunui's Avatar
    Yesterday, 01:25 AM
    I don't know who owns the IP for the old D&D cartoon characters, but they're using WotC's dragon designs for Tiamat's heads. I wonder if there's any copyright violation going on in this ad?
    56 replies | 1447 view(s)
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  • pukunui's Avatar
    Yesterday, 01:11 AM
    Yes, Chris Lindsay was talking about this some time ago. Does it make you feel any better knowing that they are going to use a part of the Realms that is not on the Sword Coast? Turmish isn't all that far from your beloved Old Empires.
    4 replies | 322 view(s)
    1 XP
  • Yaarel's Avatar
    Yesterday, 01:08 AM
    So far, five ‘states’ of materialization. Immune to attacks • Intangible: Clairvoyance sensor. Cannot interact or be interacted with. Can see and be seen (by True Seeing or See Invisibility). Resistant to nonmagical weapons (explicitly or presumably) • Gaseous: Cannot attack, cast spells, carry or use items. Can pass thru creatures and small holes. • Ephemeral: Will-O-Whisp. Cannot carry...
    18 replies | 361 view(s)
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  • Yaarel's Avatar
    Yesterday, 12:29 AM
    Arcane casters and Divine casters can feel different because flavor. Likewise Psionic casters. Note, Arcane casters can vary somewhat mechanically with regard to how they access spells. Compare Wizard, Warlock, and Sorcerer. But all of them are using standard spells, and none of them are reinventing the wheel. Likewise Psionic casters.
    87 replies | 2578 view(s)
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  • Yaarel's Avatar
    Yesterday, 12:15 AM
    Thanks guys. This was an issue I needed to make more sense of. I am still mulling my preference. But I found all of your explanations thoughtful. ́ So far, I find four ‘states’ of materialization. • Intangible: Clairvoyance sensor. Cannot interact or be interacted with, but can see and be seen (by True Seeing or See Invisibility). • Ephemeral: Will-O-Whisp. Cannot carry or wear items....
    18 replies | 361 view(s)
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  • iserith's Avatar
    Thursday, 23rd May, 2019, 10:04 PM
    Me personally, I don't really care about "immersion." But I would care as a player if I'm asked to make a check without declaring an action. So as DM I would just honestly remind the players that they have X, Y, and Z as quests and that (if this is truly a sandbox game) they aren't required to complete them, but that taking actions A, B, or C would definitely result in those quests being...
    45 replies | 1503 view(s)
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  • iserith's Avatar
    Thursday, 23rd May, 2019, 08:59 PM
    I think that's definitely a good attitude to have and it helps if the players are onboard with purposefully putting their characters in bad situations sometimes, trusting that the outcome will be fun for them even if it's bad for the characters. That's certainly the spirit of the game as outlined in the rules in any case. At the same time, as a player, I also want to honor the DM's prep...
    45 replies | 1503 view(s)
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  • Yaarel's Avatar
    Thursday, 23rd May, 2019, 08:55 PM
    I would generalize this idea to any form personal magic, including psionic potential, arcane exposure, divine fatefulness. The attacker being magical to some degree seems a plausible flavor for the awkward mechanics.
    18 replies | 361 view(s)
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  • Yaarel's Avatar
    Thursday, 23rd May, 2019, 08:41 PM
    Heh, personally, I dont use xp anyway. So I would ignore any xp table anyway. On average, players level up after 8 encounters. But an encounter that turns out to be heavy might count as two or three encounters. Oppositely, an encounter that turns out to be trivial only counts as half an encounter. Level up after the session when everybody agrees it feels right to level up. My system...
    182 replies | 5754 view(s)
    2 XP
  • Yaarel's Avatar
    Thursday, 23rd May, 2019, 08:29 PM
    Yeah, unfortunately, it is hard to like the 5e spell point system in the DMG. The 5e design made spell values wonky: 2, 3, 5, 6, 7, 9, 10, 11, 13. Using these values feels too convoluted. A simpler point system would be, for a full caster. Your total spell points equal your caster level x2. The cost of each spell equals its spell level. You refresh your spell points after each long or...
    87 replies | 2578 view(s)
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  • iserith's Avatar
    Thursday, 23rd May, 2019, 08:19 PM
    Man, I don't know if I'd want to live in a world where as DM I'm not encouraging stupid actions.
    45 replies | 1503 view(s)
    2 XP
  • Yaarel's Avatar
    Thursday, 23rd May, 2019, 08:10 PM
    I want official support for normal (non-broken non-sucky) psionics. ;) If WotC made psionic archetypes for regular classes, that most players can use conveniently, that would probably satisfy my needs from the game. If in addition to the normal class mechanics, WotC *also* made a special psionic class with cumbersome mechanics that few D&D players want, I could ignore that.
    87 replies | 2578 view(s)
    1 XP
  • Yaarel's Avatar
    Thursday, 23rd May, 2019, 08:03 PM
    Players Handbook, page 178 ‘Survival’ presumably includes the skill to navigate a ship in an accurate direction across a treacherous sea. ‘Guide your group through frozen wastelands’, ‘predict the weather’, ‘avoid other natural hazards’. Players Handbook, page 91 The Ranger class feature, ‘Natural Explorer’, lists terrains. In the sense of harbors and ports, the ‘coastal’ terrain...
    5 replies | 271 view(s)
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  • iserith's Avatar
    Thursday, 23rd May, 2019, 06:51 PM
    Basic Rules, page 3, in the paragraph about "winning and losing" in D&D. The "win" conditions are as I specified. This is the section of the rules that tell us what the game is supposed to be about (even if people don't play it that way sometimes). It does not say that the adventurers have to have a good time - it's the players this is referring to. The adventurers could be torn to bits, after...
    45 replies | 1503 view(s)
    2 XP
  • iserith's Avatar
    Thursday, 23rd May, 2019, 05:01 PM
    The thing with burning down the house is that as with any particular course of action the players consider, they are well-served to pass it through the filter of the goals of play. The game defines those goals as the DM and the players creating an exciting, memorable story of bold adventurers who confront deadly perils and having a good time doing it. So the question the players could stand to...
    45 replies | 1503 view(s)
    2 XP
  • jayoungr's Avatar
    Thursday, 23rd May, 2019, 03:46 PM
    "Other cults said I was daft to build a manor on a swamp, but I built it all the same, just to show 'em. It sank into the swamp. So, I built a second one. That sank into the swamp. So, I built a third one. That burned down, fell over, then sank into the swamp."
    45 replies | 1503 view(s)
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  • Yaarel's Avatar
    Thursday, 23rd May, 2019, 03:08 PM
    That too is a confusing part, because the ghost is only ‘resistant’ to weapon attacks. So it is semi-solid so that a sword *can* damage it.
    18 replies | 361 view(s)
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  • iserith's Avatar
    Thursday, 23rd May, 2019, 03:06 PM
    Wow, you jumped on that adventure fast! I just got my book a couple days ago and haven't even cracked it open.
    45 replies | 1503 view(s)
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  • iserith's Avatar
    Thursday, 23rd May, 2019, 03:04 PM
    That is my reading, though I would say a sword is also an object. I think the main thing here is that incorporeal movement is just that - movement. Push a sword through this creature and it will take damage. If it instead moves through the sword, it takes no damage unless it ends its turn on the sword.
    18 replies | 361 view(s)
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  • Yaarel's Avatar
    Thursday, 23rd May, 2019, 02:51 PM
    Yeah, the example mentions a sword hitting a ‘wall’. I assume the wall is the object, not the sword. But where it says ‘not a building’, can easily seem to mean a wall is not an object. Later, a castle wall is called a ‘big object’. It seems the ‘building’ is an exception because it is actually an assemblage of separate objects. Thus each individual object needs to be considered. Such as...
    18 replies | 361 view(s)
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  • Yaarel's Avatar
    Thursday, 23rd May, 2019, 02:49 PM
    Heh, it occurred to me afterward to doublecheck the DMG. So a wall is an object. I had different folkbeliefs in mind, so was uncertain. I also had 4e in mind, where passing thru an object didnt include passing thru a wall. (Such as the Shadar-Kai, if I recall correctly.) This limitation was more suitable for low-level capabilities. I guess for D&D 5e, it would be useful to have a...
    18 replies | 361 view(s)
    1 XP
  • iserith's Avatar
    Thursday, 23rd May, 2019, 02:38 PM
    "For the purposes of these rules, an object is a discrete, inanimate item like a window, door, sword, book, table, chair, or stone, not a building or vehicle that is composed of many other objects." (DMG, pg. 246) Walls are also considered objects. They are mentioned in this section as well.
    18 replies | 361 view(s)
    1 XP
  • Yaarel's Avatar
    Thursday, 23rd May, 2019, 02:34 PM
    Note there are reallife beliefs, such as the spirit of the dead benefiting from an open window to exit or enter a house. Or since a spirit is like a breath, it cant pass thru a wall, like the wind cant.
    18 replies | 361 view(s)
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  • Yaarel's Avatar
    Thursday, 23rd May, 2019, 02:32 PM
    Yaarel started a thread Incorporeal Movement
    Incorporeal Movement is something like a condition. It occurs in the Monster Manual for certain creatures like ghosts. It says, one can ‘move through other creatures and objects as if they were difficult terrain’. I guess, the Dungeon Masters Guide (page 246) gives a wall as an example of an ‘object’. So the ghost can pass thru a wall.
    18 replies | 361 view(s)
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  • Yaarel's Avatar
    Thursday, 23rd May, 2019, 02:04 PM
    The spellcasting mechanics of the Warlock are pretty good for psionics. But not the flavor. The always-on Invocations, the simple spell slots that refresh after each rest, and the Incarnum access to high tier spells. Likewise, the selection of spells, encourages thematic actions for the psionic manifestor.
    87 replies | 2578 view(s)
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  • Yaarel's Avatar
    Thursday, 23rd May, 2019, 01:47 PM
    I want psionics to be normal. I dislike weird mechanics. I fear that the designers will worry about difficult-to-predict wonky mechanics and over-nerf it, thus make psionics suck. I oppositely fear that designers will fail to anticipate broken combos, thus make psionics ruin the game. In previous editions of D&D, psionics has either sucked or been broken − because of stupid weird mechanics. ...
    87 replies | 2578 view(s)
    3 XP
  • Yaarel's Avatar
    Thursday, 23rd May, 2019, 11:06 AM
    I suspect using the 5e SRD will be useful to a wider audience as well. 3e and 4e have aspects that are truly excellent, and I want 5e to enjoy these too as much as possible.
    182 replies | 5754 view(s)
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  • jayoungr's Avatar
    Thursday, 23rd May, 2019, 06:12 AM
    I blush to say we actually did that in a con game I played several years ago.
    45 replies | 1503 view(s)
    1 XP
  • mach1.9pants's Avatar
    Thursday, 23rd May, 2019, 05:23 AM
    Sounds like a great idea, run with it
    45 replies | 1503 view(s)
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  • Yaarel's Avatar
    Thursday, 23rd May, 2019, 03:45 AM
    Yaarel started a thread Seafaring mechanics
    So far, what are all the official rules in D&D 5e concerning seafaring? • sailing a ship • navigating, reading stars, ocean water colors, and so on • cargo capacity, consequences of overloading • ship racing • surviving a storm • motion sickness • locking onto another ship for combat • foraging fish and seaweed for food
    5 replies | 271 view(s)
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  • Yaarel's Avatar
    Thursday, 23rd May, 2019, 03:00 AM
    I vote flavor. For me, an item without flavor is by self-definition devoid of ‘magic’. That said, I require the flavor to have mechanical enforcement. One cant ‘pretend’ to fly, one must have the actual mechanics to do so. Otherwise, a leap off a cliff wont end well, regardless how much ‘method acting’ one puts into it. ́ So, I appreciate the design self-restraint of ‘bounded accuracy’,...
    31 replies | 796 view(s)
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  • Yaarel's Avatar
    Thursday, 23rd May, 2019, 02:19 AM
    @GreyLord and @CleverNickName, You guys mean using the D&D 5e SRD to make 4e-style options and 3e-style options for D&D 5e?
    182 replies | 5754 view(s)
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  • mach1.9pants's Avatar
    Thursday, 23rd May, 2019, 01:34 AM
    Yup and I've read mine on DDB, so could rate it from that
    41 replies | 1905 view(s)
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  • mach1.9pants's Avatar
    Thursday, 23rd May, 2019, 01:27 AM
    Alas, poor Elmore! I knew him, Quartz, a fellow of infinite inspiration, of most excellent fantasy. Slain by thee
    207 replies | 5389 view(s)
    1 XP
  • iserith's Avatar
    Wednesday, 22nd May, 2019, 11:08 PM
    Another option, only with less work, is to just play D&D 4e.
    49 replies | 1242 view(s)
    10 XP
  • jayoungr's Avatar
    Wednesday, 22nd May, 2019, 09:22 PM
    This sounds interesting. Do you have a link to this supplement?
    4 replies | 243 view(s)
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  • jayoungr's Avatar
    Wednesday, 22nd May, 2019, 08:58 PM
    Shaping the Second Half of the Campaign I'll get back to writing up my experiences with "The Marionette" and "The Seer" soon. But I just wanted to make a post about where I am in planning out the second half of the campaign, which is considerably messier than the first. The biggest issue for me is the presence of beings that don't belong in my group's version of Barovia, since we're not...
    26 replies | 1662 view(s)
    0 XP
  • iserith's Avatar
    Wednesday, 22nd May, 2019, 07:46 PM
    The rules of the game don't seem to indicate I should care about this as DM. The only exception is to encourage players not to waste game time or their characters' lives on bad assumptions and I do that. It seems more likely to me that Intelligence is seen as a dump stat because there is only one class and a couple of sub-classes that use it regularly for attack rolls and DCs and very few...
    580 replies | 20920 view(s)
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  • iserith's Avatar
    Wednesday, 22nd May, 2019, 03:55 PM
    It's frankly hard to say what's at the core of this discussion anymore. What I do know is that if you want to call "thinking" an action, then because of the rule that players determine what the characters think, then there can be no ability check here since there is no uncertainty as to the outcome. The character thinks what the player says he or she thinks. I don't see any complications...
    580 replies | 20920 view(s)
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  • jayoungr's Avatar
    Wednesday, 22nd May, 2019, 03:41 PM
    I re-watched TOS fairly recently. I don't remember it being in "Return to Tomorrow" (the Sargon body-stealing episode), but it was definitely in "The Paradise Syndrome" (the Kirok and the asteroid one).
    95 replies | 5463 view(s)
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  • jayoungr's Avatar
    Wednesday, 22nd May, 2019, 02:58 PM
    Could be something as superficial as "There are two female humanoids to one male on the cover (plus a monster of indeterminate gender), so obviously it's a feminist product!"
    41 replies | 1905 view(s)
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  • iserith's Avatar
    Wednesday, 22nd May, 2019, 02:24 PM
    Well, the good news is that climbing in D&D 5e is a factor of speed and ability checks are only necessary if there's something about the climb that makes it uncertain, such as a slippery vertical surface or few handholds.
    179 replies | 8195 view(s)
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  • pukunui's Avatar
    Wednesday, 22nd May, 2019, 05:26 AM
    I think Grey Worm had enough sense to realise that murdering Jon would’ve had much more dire consequences than murdering some defenseless Lannister soldiers.
    108 replies | 2793 view(s)
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  • Bawylie's Avatar
    Wednesday, 22nd May, 2019, 01:34 AM
    I think it’s wise to divide the combat encounters between big set pieces and minor skirmishes. Because by doing that, you can spend your prep time designing your set piece encounters while leaving “trash” combat encounters (random encounters, unexpected fights, etc.) to a very quick and improv-friendly rules set. If I were in your shoes and table-time was at a premium, I would run my minor...
    46 replies | 1463 view(s)
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  • Bawylie's Avatar
    Wednesday, 22nd May, 2019, 12:36 AM
    4E - easy vote. Happy to see 5th keep so many of its innovations.
    182 replies | 5754 view(s)
    2 XP
  • Bawylie's Avatar
    Tuesday, 21st May, 2019, 06:34 PM
    I had the same thought for the exact same reasons as your OP some time ago. First thing I thought of was to differentiate between sleep and rest. I decided sleep was as necessary as food and water, but didn’t itself automatically mean “rest.” Then I decided that proper rest had to be in a kind of sanctuary - a home, at minimum. To me, rest has to be reasonably free from stress or peril....
    53 replies | 1527 view(s)
    1 XP
  • pukunui's Avatar
    Tuesday, 21st May, 2019, 11:35 AM
    A series set in the waning days of Valyria, that perhaps culminates in its destruction and leads to the Targaryens’ conquest of Westeros could be cool. I find the whole “Doom of Valyria” thing fascinating.
    24 replies | 477 view(s)
    1 XP
  • Yaarel's Avatar
    Tuesday, 21st May, 2019, 09:39 AM
    Lack of sleep should incur exhaustion levels.
    53 replies | 1527 view(s)
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  • mach1.9pants's Avatar
    Tuesday, 21st May, 2019, 05:55 AM
    DLing now 😁 Edit: I think DDB uses dial up... Edit 2: then it crashes my iPad, which is a first, and now has started downloading again!
    53 replies | 3561 view(s)
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  • pukunui's Avatar
    Tuesday, 21st May, 2019, 05:36 AM
    Not quite Mike Mearls in a box but it’ll do. Thanks! 😉
    31 replies | 1977 view(s)
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  • Yaarel's Avatar
    Tuesday, 21st May, 2019, 03:01 AM
    In my case, a Wizard psionic subclass as long as it is competitively potent, can probably fulfill my need for a 3e Psion.
    87 replies | 2578 view(s)
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  • Yaarel's Avatar
    Tuesday, 21st May, 2019, 02:55 AM
    My problem with the Mystic is, it is a halfcaster who fails to access high level spells. Actually, slightly worse than a halfcaster, since its highest level spells are roughly slot level 4. I need options for full-psionics. For example, the Wish spell can exemplify the power of mind over matter − the psychic wills desire into reality − suitable for any high level full-psionic.
    87 replies | 2578 view(s)
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  • Yaarel's Avatar
    Tuesday, 21st May, 2019, 12:58 AM
    I think I get what you are saying. What do you do if a Long Rest is impossible. This scenario extremely harms the players who play daily-resource classes, mainly fullcasters. To some degree, always-on classes, like Fighter and Rogue, still suffer from depleting hit points. Ultimately, it is a game of fear and scarcity. Where Rogues are probably the most capable of surviving. While other...
    53 replies | 1527 view(s)
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  • iserith's Avatar
    Tuesday, 21st May, 2019, 12:52 AM
    That sounds like an empty threat at first that he was forced to follow through on. Telegraphing a rival adventuring party is a ton of fun and I use that a lot as time pressure. And I use the same party in every campaign - the iconic characters from D&D 3.Xe i.e. Tordek, Lidda, Jozan, Mialee et al. It's kind of a running joke and a little competition is a fantastic way to encourage the players...
    53 replies | 1527 view(s)
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  • iserith's Avatar
    Tuesday, 21st May, 2019, 12:37 AM
    Did the DM telegraph to the players that there were rival adventuring groups in the area? That is also a good time pressure. I bet it was more the gotcha that made the players salty.
    53 replies | 1527 view(s)
    2 XP
  • iserith's Avatar
    Tuesday, 21st May, 2019, 12:35 AM
    Then you go back to town every time you need a long rest, presuming you can do that in a town. This may increase the amount of time it takes to complete an adventure both in-game and in real time, depending on whether travel back and forth to town is played out. If there is danger on that travel, player may rightly decide to curtail the delve to conserve resources, potentially reducing the amount...
    53 replies | 1527 view(s)
    0 XP
  • Yaarel's Avatar
    Tuesday, 21st May, 2019, 12:23 AM
    I get the appeal of 3e having a rule for everything. Wanting to quantify every possibility to simulate reality. Now I probably prefer adjudication on the fly for less common events, so 5e probably strikes the right balance for me, leaning on the DM. But I have to admit the appeal of rules. I care about what is ‘official’, because it helps gamers be on the same page. It also makes future...
    182 replies | 5754 view(s)
    3 XP
  • Yaarel's Avatar
    Monday, 20th May, 2019, 11:48 PM
    I am a 4e fan. I never slandered 5e. I felt ‘betrayed’ by the loss of 4e, especially because 4e failed to provide an OGL. But I pretty much immediately understood that 4e was over, and spent my energy constructively during the 5e playtests. And even now, spend my time constructively with 5e. I have to agree with Tony. Where 3e fans launched a tidal way of negativity against 4e (and now...
    182 replies | 5754 view(s)
    2 XP
  • Yaarel's Avatar
    Monday, 20th May, 2019, 11:42 PM
    Describing the upside of 1e/2e as ‘enthusiasm’ and ‘charming amateurism’, resonate with me too. Also, the fluidity of the system is a plus, where each DM can reappropriate whatever rules were useful for whatever setting was of interest. The 1e/2e really was the edition where it was true, "The only limitation is your imagination". All the other editions require system mastery, often with a...
    182 replies | 5754 view(s)
    2 XP
  • Yaarel's Avatar
    Monday, 20th May, 2019, 11:15 PM
    3. I am unconvinced that 3e describes physical damage. There are no consequences for being ‘severely wounded’. A person with 1 hp can still run a marathon, no difference from an athlete in top shape. Personally, I subscribe to the serious injury happening at 0 hp. I impose a level of exhaustion each time a person reaches 0 hp. To represent the injury that occurred, and describe the nature...
    182 replies | 5754 view(s)
    0 XP
  • jayoungr's Avatar
    Monday, 20th May, 2019, 11:02 PM
    I think I'm the first in my group to even take any of these spells, and I have yet to use Leomund's Tiny Hut. So it wouldn't change our style of play at all. That said, I didn't think limiting the places where you can have a long rest was an unusual thing?
    53 replies | 1527 view(s)
    0 XP
  • Yaarel's Avatar
    Monday, 20th May, 2019, 10:36 PM
    I wonder if it is possible to have keep ones cake and eat it too. Maybe the mechanical consequence of a fumble is disadvantage on the action of ones next turn. Then the player (or DM) can narrate why. This might be enough to avoid slapstick in a moment where players are in more a serious mood.
    38 replies | 1000 view(s)
    0 XP
  • Yaarel's Avatar
    Monday, 20th May, 2019, 10:28 PM
    On occasion, players have used Stealth skill checks to hide while resting or sleeping, such as covered in soil, camouflage, or so on. Depending on circumstance, it has worked.
    53 replies | 1527 view(s)
    0 XP
  • iserith's Avatar
    Monday, 20th May, 2019, 10:25 PM
    The Five Minute Workday can be corrected with time pressure in the form of quest timers and/or wandering monsters.
    53 replies | 1527 view(s)
    0 XP
  • iserith's Avatar
    Monday, 20th May, 2019, 10:24 PM
    It depends on the scenario really.
    53 replies | 1527 view(s)
    0 XP
  • Yaarel's Avatar
    Monday, 20th May, 2019, 10:22 PM
    Movement isnt so much a problem. A character with heightened speed can ‘engage’ a target that is ‘far’. (The DM adjudicates plausibility for special circumstances.) The feature, Distant Spell, is easy. If a spell requires ‘engage’, the Sorcerer can instead extend it to ‘near’. If a spell requires ‘near’, the Sorcerer can extend it to ‘far’. I wrote that ‘far’ is upto 100, but I meant...
    46 replies | 1463 view(s)
    0 XP
  • jayoungr's Avatar
    Monday, 20th May, 2019, 10:08 PM
    I like this a lot. Thanks for posting it!
    1 replies | 241 view(s)
    0 XP
  • Yaarel's Avatar
    Monday, 20th May, 2019, 09:58 PM
    Tiny Hut is a ritual, so can be cast before a long rest without expending resources. Rope Trick requires a slot, but still is a potent low level spell for a safe rest.
    53 replies | 1527 view(s)
    0 XP
  • iserith's Avatar
    Monday, 20th May, 2019, 09:51 PM
    I do that right now in most dungeons. It works fine in my experience. Players figure out a way to deal with it and carry on. Typically that just means multiple trips back and forth to the dungeon, either resting nearby in the wilderness or back in town. Or they get a Leomund's tiny hut if they're of the appropriate level and have a caster that can cast it. Depending on how complex I want to...
    53 replies | 1527 view(s)
    4 XP
  • iserith's Avatar
    Monday, 20th May, 2019, 08:00 PM
    This is supported by the "Degrees of Failure" rules in the DMG, page 242. What is old is new again!
    179 replies | 8195 view(s)
    0 XP
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Tuesday, 27th November, 2018

  • 10:08 AM - Sadras mentioned pukunui in post Has WotC saturated the published adventure market or are the two latest adventures not very popular?
    ...yone else noticed an apparent lack of interest in discussing the content in the latest pair of adventures? In my memory the latest adventures get a flurry of threads and posts as people read through and find things to talk about, especially when it comes to running the adventure. Dragon Heist had some of that but it tapered off quickly, but Mad Mage has very little. (Perhaps I’m jumping the gun with this observation? :) ) My pet theory is that we’re all quite busy running any one of the other published adventures (or home brew) so there’s little attention remaining for these. But a close runner up is that a bunch of people are just not excited by them. What do you think? I think you're definitely jumping the gun. I'm playing a massive campaign which includes a mashup of MiBG (Done), LofCS (1 session left), SKT (Chapter 3) with the backdrop of ToD (currently RoT) - so I'm years behind. :.-( I still intend to run CoS, ToA, Dragon Heist and Mad Mage someday. I'm always scouring pukunui's enhancing threads years later. ;)

Monday, 29th October, 2018

  • 02:44 PM - robus mentioned pukunui in post 5E's "Missed Opportunities?"
    In my opinion the biggest missed opportunity is the presentation of published adventures. Echoing CapnZapp's thoughts above, almost every one is oriented toward some cataclysmic event which forces the adventure on a treadmill until the threat is ended. That combined with really quite sloppy implementations (I've been suffering through the "hot mess", as pukunui calls it, of Dragon Heist) means that almost every time it's a disappointment of missed opportunities (I still hold out hope for Curse of Strahd, if/when I run it :) ) Instead I wish that they would change their approach to adventure structure and break them into discrete parts for each heroic tier. (SKT sort of did this but the epic threat loomed throughout.) This would allow for some downtime between adventures and provide more tier appropriate challenges. As far as the mechanics are concerned - those are running quite fine for me. The players are still having fun (even at level 17), now that I'm adjusting the encounters to their style (and bringing in reinforcements if they cake walk something I thought would be tougher :) )

Friday, 21st September, 2018

  • 05:00 PM - robus mentioned pukunui in post Out of the Abyss - Second Half
    pukunui: In my high level reboot I kicked it off with the quest from the Dwarven King (name escapes me at the mo :) ). I didn't bother cluttering the party up with an army (and they were 15th level when we started). The quest is - clean out the Underdark of Demon Lords before they find a way through to the surface. My rough outline is: Head to Gravenhollow to gain more intelligence on the threat (a guide leads the way). There they meet a drow wizard (Vizeran) who tells them of a amulet locked in the maze engine that will guide them to the Demon Lords (kind of like a compass). They then head off to the Labyrinth, stumble upon Yeenoghu by chance (deal with him and his gnoll hoard - a fun encounter it turned out with an epic finale conjured by one of the players!), then find the Maze Engine and recover the amulet. That gets them to Level 16 The amulet has lead them to Neverlight Grove where they've stopped the Fetid Wedding and banished Zuggtmoy back to the Abyss. They're currently dealing wi...

Saturday, 15th September, 2018

  • 12:50 PM - Quickleaf mentioned pukunui in post [SPOILERS] Enhancing Tomb of Annihilation
    pukunui Sounds like you ran him pretty true to form. I’ve read a few other reports describe him as a challenge but not living up to the hype. Also from the DM’s perspective. I’m pretty sure he can cast animate dead as a Legendary Action (an exception circumventing usual 1 minute casting). And I believe a spellcaster can upcast a spell they know “at-will” by expending the appropriate slot. And the tomb is described as being a sort of ossuary with skeletons in the walls (concept art confirms that). So...you see what I’m thinking...Acererak could upcast Animate Dead as a Legendary Action, giving the party a few skeletons to get through before being able to engage Acererak in melee...or skeletons popping out of walls to grapple PCs or to attack concentrating spellcasters... I also think that he might actually be able to use arcane lock or some other “non-combat” spells during combat, but I’ll need to study the map and descriptions more closely. My sense is Acererak is meant to use nonlinear ...

Monday, 4th June, 2018

  • 01:01 AM - Yaarel mentioned pukunui in post ‘Advanced’ Dungeons & Dragons
    ...zation options. So, some players are less happy with the status quo. The proposal in this thread, allows WotC to keep ‘D&D’ as a ‘Setting’ for brand recognition. At the same time, ‘AD&D’ strives to meet the needs of other players. @flametitan. Regarding 2e, I never used a 2e official setting. Players who are more familiar will need to add their insights here. My impression is. 2e has ‘Setting D&D’ with a choice of independent settings. But then 2e lacks ‘Advanced D&D’ in the sense of a systematized unifying rule set. The early editions of D&D were an ad-hoc patchwork of conflictive rules. Each setting had its own workable rule set, and evolved to the point of becoming less *mechanically* compatible with rules of other settings. For 5e, ‘AD&D’ would be a unifying rule set that would include and systematize all mechanical options from all official settings. So it is easier to import a mechanical feature from one setting into an other setting, by consulting the AD&D core rules. @pukunui. As an aside. I see AIME as an ideal for what ‘Setting D&D’ can look like. (Adventures in Middle Earth, for 5e, by Cubical 7.) AIME repurposes the 5e mechanics to craft a specific setting for a specific playstyle. It has its own cosmology, unrelated to Forgotten Realms/Planescape. It has its own limited assemblage of races (cultures), classes, backgrounds, and feats (cultural virtues), that are crafted for the flavor of the AIME setting. It continues to add accessory books that carefully expand the AIME setting. It adds some new options, but only if working well for the setting, and the new books never cancel out previous options. If AIME was a WotC setting product, then the AD&D core rules would update with any new *mechanical* options that an AIME book made available, but without its setting flavor. So options in one setting become doable for an other setting.

Saturday, 31st March, 2018

  • 07:10 AM - Quickleaf mentioned pukunui in post [SPOILERS] Enhancing Tomb of Annihilation
    Great play report pukunui! My dilemma after one session is the PCs took Captain Laskilar captive (after routing a pirate attack on the ship they traveled aboard) and presented him to Wakanga O'tamu as a "gift." We left the session with PCs spending night as Wakanga's guests, while Wakanga has a private conversation with his captive/guest Captain Laskilar. What is the result of that meeting? ToA loosely gives Wakanga motives (working with the Harpers, and...not much else) & mentions that Captain Laskilar is in contact with wealthy patrons in Port Nyanzaru. And that's about it. To be fair, I knew from the outset that ToA paints with some pretty broad strokes anything that's not associated with a dungeon...so I knew that I'd have to generate lots of details... I ended up doing a complete write-up for Wakanga O'tamu (and I'm working on similar write-ups for other merchant princes) using ToA, my own ideas mixed with AD&D Jungles of Chult & other books, Twenty Sides to Every Story blog & The Many and Fabulou...
  • 12:48 AM - Quickleaf mentioned pukunui in post [SPOILERS] Enhancing Tomb of Annihilation
    ... facing relatively low-level adventurers. This isn't the high level thread, but a simpler and much more straight-forward approach is to... ignore the restrictions. Like any Lich, its biggest weakness is its lack of actions. Even though Acecerak has twice the hp of a regular Lich, that's still very little for a CR 20+ creature supposed to go up solo against the party. (My adventurers are only level 9, but they're already capable of 60+ damage nova bursts each) What does Acecerak do against a quick dispel magic (to remove any enchantments on his body) and then getting wailed upon by the melee bruisers. I think the easiest solution is to keep him as-is, but instead dial down (or outright remove) all the buffs the module is giving the heroes. As for my other suggestions, I'll take them in the high level thread. Yeah, sounds like for your party of combat machines altering Acererak's spell list & generally souping up the final showdown is the way to go. I think it was pukunui who caught a few errors in Acererak's stat block too... Paralyzing Touch should be +15 to hit... and Disrupt Life legendary action shouldn't affect all "creatures", it should only affect "living creatures" (as per MM lich)... which reinforces my thinking that Acererak is meant to be constantly conjuring skeletons from the ossuary-type walls. In your case, you could certainly upgrade these skeletons to minotaur skeletons or something homebrew/3rd party, and have them use dirty tactics like Helping one another's Grapple attempts against key PCs. :devil: Omu is turning out to be especially deadly for my group. No PCs died while exploring Chult but since arriving in the lost city, the death toll now stands at five! The King of Feathers got two (it ate one and then its wasp swarm stung another to death). The giant crocodile mama at Papazotl’s shrine ate another. Two more died in Shagambi’s gladiator pit. (One of them had only been an active PC for 90 minutes.) I would just like ...

Wednesday, 29th November, 2017

  • 05:58 PM - MoonSong mentioned pukunui in post Survivor XGTE New Subclasses - SHADOW MAGIC WINS!
    DOWNVOTES ARE THREE. PLEASE COPY AND PASTE THIS. Ancestral Guardians 20 Storm Herald 17 Zealot 15 College of Swords 11 Don't see how this is different from Battle College of Glamour 15 College of Whispers 22 Forge Domain 22 Grave Domain 23 Circle of Shepherds 21 Cavalier 20 Samurai 21 Kensei 19 Drunken Master 13 Sun Soul 8 (downvoted) Oath of Conquest 5 Gloom Stalker 20 Horizon Walker 22 Monster Slayer 21 Scout 23 Inquisitive 15 Swashbuckler 22 Mastermind 18 Divine Soul 24 ( pukunui made a mistake when bumping this, he wanted to vote but shifted it from 24 to 21, it should have been 25, then downvoted to 22 and with two more votes form @gyor and I back to 24) Shadow Magic 22 Storm Sorcerer 20 Hexblade 15 Celestial 24 War Magic 14

Tuesday, 28th November, 2017

  • 07:52 PM - cooperjer mentioned pukunui in post Monk Jump Distance
    I'm not sure I would allow the strength 6 and super fast character to increase their jump distance in my game. In this particular case the monk has several features that increase their mobility and thus several features available to address terrain challenges. I would put it back to the monk player to find a creative way to cross a 15-ft or 20-ft pit. As pukunui already mentioned a strength (athletics) check can be used to increase the base jump distance. Maybe the monk has a decanter of endless water to fill the pit up and then runs across it. Maybe there is a way to put a beam across the pit. Maybe there is a way to secure a rope to the ceiling near the center of the pit. Maybe the monk can run along the wall next to the pit. Maybe the strong character readies an action to launch the strength 6 Tabaxi and give them advantage on the strength (athletics) jump roll.

Friday, 3rd November, 2017

  • 12:39 AM - robus mentioned pukunui in post Running NPC allies
    pukunui - at least they’re not combat allies. I think most of the ones you describe easily could become “helpers” or hiders (or just nonentities) during combat and not cause too much headache then at least.

Thursday, 26th October, 2017

  • 12:23 AM - Saeviomagy mentioned pukunui in post Xanathar's Guide to Everything: Gloom Stalker Subclass
    pukunui The vibe I've always gotten from the ranger is that of Longstrider... some group based stuff, some general utility, some self and group-sufficiency. And the mechanics kind of support that, but they're just really poorly done. The terrain and favoured foe requirements for class features are pretty odious, and the class features themselves tend to take the form of "here's some things a ranger would be good at... so now you can ignore them completely". Rangers don't get spotlight time for doing ranger things, so the class ends up feeling pointless. They don't actually have any mechanics that support the 'loner' archetype with the sole exception of their 'fast stealthy overland travel' perk. But a whole subclass that only works in the dark? Yay. Sounds like a ton of fun for the rest of the group.

Saturday, 21st October, 2017

  • 09:52 AM - Staffan mentioned pukunui in post Dungeon Tiles Reincarnated
    I have a bunch of the 4e tiles (not that they're system-specific or anything) as well as some Paizo map tiles, and I really haven't used them much. As pukunui said, you really have to tailor the encounter to the tiles - it's usually not very easy to use the tiles to match dungeon maps from published adventures. For one thing, they're usually too small for most areas, and they're hard to do irregular shapes with. I was trying to figure out which ones to use for the Scarlet Stone Monastery in Princes of the Apocalypse, and after a while I just gave up. I wouldn't even consider using them for the actual elemental temples. I have gotten some use out of the decorations and "effects" that came with some of the tile packages, so the investment wasn't all wasted though.

Tuesday, 17th October, 2017

  • 07:41 PM - Dax Doomslayer mentioned pukunui in post TftYP - Forge of Fury Debrief
    pukunui - Thanks so much for the recount! It's appreciated. So they didn't fight the orcs by going through the front door or the dragon - darn it! I was curious to see how those two parts played especially from 3E to 5E. The orcs were a pushover is good information (provided the group avoids the mountain door anyway). It was wise of them to go to the smoke and go in through that entrance. I'll have to check out the recaps. I really liked this adventure on my read through it . I thought it was the best of the bunch (though the Giant series will always have a special place in my heart)

Monday, 9th October, 2017

  • 03:01 AM - Satyrn mentioned pukunui in post Telegraph This
    I gotta say, guys, posting in @pukunui's threads is a great way to grind XP! :lol:

Tuesday, 12th September, 2017

  • 02:45 AM - Blue mentioned pukunui in post UA: New Race Options, Eladrin and Gith
    It feels to me that the Eladrin were meant to have subraces (perhaps aligned with the seasons) that would have an ability score modifier, like the Gith and most of the PHB races. A total +1 is light, even with a useful feature like a static 2nd level spells once per rest. I have a quibble with the Githzerai, but it's not a flaw in the race exactly. They are the only +2 Wisdom race. With Wisdom as your primary ability score for any clerics, I expect I'll see a large upswing in Githzerai clerics at my local gaming store where UA is accepted simply because they are the only race that highly synergizes with it. (Well, variant humans could if you took a half-feat that boosted Wis, but usually variant humans aren't going to half-feats that I see.) EDIT: pukunui corrected me that Firbolg also have +2 WIS.

Sunday, 25th June, 2017


Sunday, 11th June, 2017

  • 05:28 AM - SkidAce mentioned pukunui in post Anyone used the chase rules in the DMG yet?
    pukunui how would you handle a chase with something perhaps faster or slower than your goat example? Raise or lower the str DC to emulate how hard it would be to catch said creature? I.e. DC 15, supreme effort needed to catch creature before "its outta here"?

Saturday, 10th June, 2017

  • 11:55 PM - robus mentioned pukunui in post New DM Hoard of the Dragon Queen
    Hello all! Been doing RPG for a few months now and have decided to try my hand at being a DM, starting with the Hoard of the Dragon Queen for 5th Edition. Aside from general tips for DMing, can anyone give any advice on running this adventure specifically? (I also plan to do a test run with fellow DM's so they can give me advice on the way I run.) I agree with pukunui, though less so on how much help LMoP gives a DM :) Also check out the "best threads" thread as it has links to many useful things.
  • 11:53 PM - JeffB mentioned pukunui in post Anyone used the chase rules in the DMG yet?
    pukunui Sure, if it's no trouble. Whenever you get time! Thanks :) I was thinking of adapting some sort of range band thing (abstract, ala 13A/FFG SW) but then remembered the 5e DMG had its own version in the back

Friday, 9th June, 2017



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Friday, 24th May, 2019


Thursday, 23rd May, 2019

  • 04:37 PM - Sadras quoted pukunui in post GAME OF THRONES SEASON 8--Final Run-- Part 6---THE END
    I think Grey Worm had enough sense to realise that murdering Jon would’ve had much more dire consequences than murdering some defenseless Lannister soldiers. And yet his men drew their weapons on Davos and Snow when he tried to stop Grey Worm murdering the Lannister PoW's. The character Grey Worm was a useless tool in the last episode and made no sense whatsoever.

Monday, 20th May, 2019


Saturday, 18th May, 2019

  • 11:53 AM - Paul Farquhar quoted pukunui in post The New Dungeons & Dragons Storyline for 2019 Leaked Ahead of Live Stream
    For us, maybe, but it's probably cheaper for them to do it that way than release a whole lot of smaller, individual products. I would rather have more books like TftYP, with a random selection of adventures and no connecting plot.
  • 08:22 AM - Demetrios1453 quoted pukunui in post The New Dungeons & Dragons Storyline for 2019 Leaked Ahead of Live Stream
    This. You can pretty much cut and paste any bit from any of the 5e campaigns. Need a giant lair? Grab one from SKT. Need a castle in a swamp? Use Castle Naerytar from HotDQ. Need a wizard's tower in a city? Use Kolat Towers from W:DH. And so on. I was about to mention SKT myself, but I'll put in a nod to Dungeon of the Mad Mage instead - virtually every level could easily be removed individually and used as a stand-alone adventure. Druid grove? Dwarven ruin? Evil Hogwarts? Githyanki base? Cursed mansion? All those and more are available!
  • 02:29 AM - Parmandur quoted pukunui in post The New Dungeons & Dragons Storyline for 2019 Leaked Ahead of Live Stream
    I wonder if there will be any tie-in with Murder in Baldur's Gate at all. I also wonder if the reference to Fort Morninglord's fiery destruction, as mentioned in the Sword Coast Adventurer's Guide, was foreshadowing for this plotline. Yeah, but their first platinum edition was just for Dragon Heist, wasn't it? I didn't think it also included material from DotMM. It does seem they've been thinking about this plotline since Out of the Abyss, at least, which was written alongside the SCAG.
  • 01:34 AM - Whizbang Dustyboots quoted pukunui in post The New Dungeons & Dragons Storyline for 2019 Leaked Ahead of Live Stream
    This all sounds pretty cool, but it's going to be coming out at the same time as Odyssey of the Dragonlords, which I have kickstarted, so I think it will have to wait ... Yeah, as genuinely cool as this sounds, it's likely a skip for me. Now, if they announce some sort of Planescape player-friendly book on Sunday, which seems likely, I'd be in for that.

Monday, 13th May, 2019

  • 12:04 AM - Jay Verkuilen quoted pukunui in post Ghosts of Saltmarsh: First Impressions
    Mystra’s pretty darn important too! Every time she gets murdered, it sets off a Realms-shattering event! True. My Realms knowledge isn't as good as my Greyhawk knowledge---I ran and/or played in Greyhawk for many years through both 1E and 2E, but only a bit in the Realms. Also, Ao is extremely distant - so distant that he doesn’t even have any clerics. Boccob is kind of halfway between then, because at least in the early days of Greyhawk he didn't have a clergy, has almost no worshippers, and is extremely distant. He's not the "god of gods" though.

Sunday, 12th May, 2019

  • 11:57 PM - Jay Verkuilen quoted pukunui in post Ghosts of Saltmarsh: First Impressions
    Mystra is FR’s god of magic. Ao is the overgod. I seem to recall Boccob is more important and definitely more distant than Mystra, which is why I thought of Ao, but you're right.
  • 01:36 AM - Demetrios1453 quoted pukunui in post Ghosts of Saltmarsh: First Impressions
    I think you mean Myrkul. He's FR's god of death. Malar is the evil god of hunting and vicious beasts and the like.No, I mean Malar. Both are gods of violence and slaughter. The Greyhawk equivalent of Myrkul as god of death would be Nerull, or possibly Wee Jas, although the latter has a very weird and eclectic group of godly domains (and her lawful alignment makes her closer to Kelemvor in some ways).

Saturday, 11th May, 2019


Thursday, 9th May, 2019

  • 02:32 PM - Istbor quoted pukunui in post Game of Thrones Season 8 Episode 4 "The Last of the Starks"
    But remember that Melisandre told him they would both die in Westeros. She'd just witnessed Rhaegal die. I don't think she'd have been in the right frame of mind to think that tactically. That is an age old trope is all. Hero or villain too emotional to think clearly. That's not necessarily how humans work. Your body pumping you full of chemicals in a fight or flight situation doesn't make you an idiot.
  • 01:37 PM - Maxperson quoted pukunui in post Game of Thrones Season 8 Episode 4 "The Last of the Starks"
    But remember that Melisandre told him they would both die in Westeros. Yep. I feel like after the exchange between Tyrion and Varys, that Tyrion may be the one to kill Varys. Varys will likely try to kill Daenerys and Tyrion definitely wants to keep her alive.

Tuesday, 7th May, 2019


Monday, 6th May, 2019


Wednesday, 1st May, 2019


Tuesday, 30th April, 2019

  • 11:25 AM - Morrus quoted pukunui in post GAME OF THRONES SEASON 8--Final Run-- Part 3
    What color eyes does Cersei have? I hope that Arya is the one to kill her and that she gets to use her Faceless powers to do it, like she did with Walder Frey. (Surely that bit of revenge was not the whole pay-off for her side quest to gain that ability.) Also, who thinks Bronn will actually try to kill Jaime and/or Tyrion? I know he’s a mercenary but he’s seems to genuinely like both of them. Will he go through with it, or will he side with them against Cersei? I kind of feel like Jaime, Tyrion, and Cersei need their own showdown. That family dynamic needs a payoff. Heh. Maybe Arya will change her face, come Cersei, and rule Westeros!

Saturday, 27th April, 2019

  • 07:27 AM - Enevhar Aldarion quoted pukunui in post New WotC Game Studio Headed By Bioware's James Ohlen
    As an aside, WotC has announced a new mobile game: Warriors of Waterdeep. Um.... http://www.enworld.org/forum/showthread.php?616784-Coming-Soon-Warriors-of-Waterdeep-a-new-Free-to-Play-D-amp-D-mobile-game&highlight=warriors+waterdeep They are way behind on getting this out.


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