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  • Remathilis's Avatar
    Yesterday, 12:47 PM
    If this was true, why wasn't Kingdoms of Kalamar the most popular D&D setting even made?
    108 replies | 3384 view(s)
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  • Remathilis's Avatar
    Yesterday, 12:42 PM
    Do you think they went with Wisdom (Nature) and Intelligence (Medicine) for hazards as an intentional "skills with different ability scores" check or did the just forget the fact normally medicine is keyed of wisdom and nature intelligence?
    99 replies | 2439 view(s)
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  • Mustrum_Ridcully's Avatar
    Monday, 12th November, 2018, 08:39 AM
    Still missing in action: A Shadowrun movie or series.
    21 replies | 838 view(s)
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  • Hussar's Avatar
    Saturday, 10th November, 2018, 09:19 AM
    Hey a Fantastic Four TV show! :erm: Well, maybe not. :D
    55 replies | 1158 view(s)
    1 XP
  • Hussar's Avatar
    Saturday, 10th November, 2018, 12:20 AM
    Honestly? I found it MUCH better on the reread. Makes a TON more sense when you can read them one after another.
    21 replies | 838 view(s)
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  • Hussar's Avatar
    Thursday, 8th November, 2018, 10:59 AM
    Well, the first one was meant to be a pitch for a movie. But, yeah, I get what you mean by convoluted. There are just so many different stories mashed into the one series. Fun, but, yeah, it does get to be a slog and I've completely ignored the later books after the last one in the series. On the plus side, at least it's finished. :D
    21 replies | 838 view(s)
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  • Mustrum_Ridcully's Avatar
    Wednesday, 7th November, 2018, 12:04 PM
    It was neat. It just had one problem - it doesn't really make sense to produce the antimatter aboard to use it later as energy source - producing antimatter costs more energy than you would get out of it, so if you produce antimatter to immediately consume it again, just use your energy source for the antimatter production. It makes sense to have antimatter production facilities that use solar...
    174 replies | 4530 view(s)
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  • Mustrum_Ridcully's Avatar
    Wednesday, 7th November, 2018, 11:54 AM
    He' more a "Prof." type character - he doesn't have any abilities.
    55 replies | 1158 view(s)
    1 XP
  • Mustrum_Ridcully's Avatar
    Tuesday, 6th November, 2018, 12:44 PM
    I definitely recommend Alphas. It was a bit of a "closer-to-reality" take on Superheroes than most shows, and it had a very interesting style.
    55 replies | 1158 view(s)
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  • Hussar's Avatar
    Monday, 5th November, 2018, 10:05 AM
    Now this I agree with.
    1794 replies | 57404 view(s)
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  • Remathilis's Avatar
    Friday, 2nd November, 2018, 10:44 PM
    To do what? What niche are you trying to fill with it? I mean, if you're taking Planescape, any and every class could fit the bill, or perhaps a few subclasses like horizon walker. If you're talking MTG Planeswalkers, most of the newwalkers are basically mid-high level casters. Jace is an illusionist wizard, Gideon is a cleric/paladin, Nissa is a druid, Lilliana is a necromancer/warlock,...
    24 replies | 872 view(s)
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  • Remathilis's Avatar
    Friday, 2nd November, 2018, 09:53 PM
    I see it like this... Middle Earth is a setting that has had multiple games made for it (MERP, MECCG, TOR, etc) and each time the game emphasizes different elements of the setting. It changes the nature of combat, magic, races, and monsters, but the fundamental setting remains the same; it's still Middle Earth, just the mechanics used to emulate it are different. Ravnica is the same, but...
    46 replies | 1419 view(s)
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  • Hussar's Avatar
    Friday, 2nd November, 2018, 08:34 AM
    I think I see where I've gone wrong here. People are phrasing things kinda from the other end of where I am. Just to repeat from last post: It's not about doing what you want. It's about not doing things that someone at the table doesn't want to do. It's about the table, as a group, putting forth the things that they don't want to do and then the group agreeing not to do those things. ...
    1794 replies | 57404 view(s)
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  • Hussar's Avatar
    Friday, 2nd November, 2018, 08:27 AM
    To me, it's not about what you want but, rather what people don't want. Someone doesn't want X. If we do X, then we will exclude that someone. Is it worth doing X if that means that that someone is excluded? As far as gaming is concerned, I would say no. True. And we don't have to do everything together. Now, imagine that the group only plays basketball to the exclusion of all...
    1794 replies | 57404 view(s)
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  • Hussar's Avatar
    Friday, 2nd November, 2018, 02:21 AM
    Fair enough if you want to phrase it that way, sure. It's a social activity. Being a bad friend makes me a bad DM as well. It would be pretty hard to be one and not the other.
    1794 replies | 57404 view(s)
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  • Hussar's Avatar
    Friday, 2nd November, 2018, 12:54 AM
    I started watching Supergirl with my wife and really enjoyed season 1. Then they moved to the CW and turned it into a teen romance drama and both of us really tuned out. Just can't force ourselves to watch it. Quit halfway through season 2. Real shame. The show had potential, but, I can't just get into it.
    55 replies | 1158 view(s)
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  • Hussar's Avatar
    Friday, 2nd November, 2018, 12:52 AM
    Ahh, the old guild trip chestnut. I spent the money, I did the work, so you have to do what I want to do. It's my ball, so I get to make the rules? Yeah, no thanks. Because it's an incredibly douchey thing to do to eject a perfectly good player just because you want to run something? It's not like you HAVE to run this specific game. Again, we're back to DM's who are apparently...
    1794 replies | 57404 view(s)
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  • Hussar's Avatar
    Thursday, 1st November, 2018, 11:17 AM
    Fair enough. And, let's be honest here, it's pretty likely, unless there is some really compelling stuff, that the player will change their attitude. But, the point that keeps getting hammered home by some in this thread is that the onus is always on the player to change attitudes and that the DM never has to. The player is expected to accept whatever the DM is offering, or walk away from...
    1794 replies | 57404 view(s)
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  • Hussar's Avatar
    Tuesday, 30th October, 2018, 12:51 AM
    Funny, the only, ONLY thing that I've claimed was bad DMing was booting a player for not wanting to play a specific campaign. But, hey, feel free to imply that the problem is the other side is unreasonable. Other than that one specific example, show me where I've, or anyone else for that matter, has claimed that forcing a DM to play a certain way makes one a bad DM. And, yup, I'll stand...
    1794 replies | 57404 view(s)
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  • Hussar's Avatar
    Tuesday, 30th October, 2018, 12:50 AM
    So, the DM has the authority to change any rule he likes but, really can't because that would violate the social contract. What's your point then? Does it really matter what the authority is when, in play, using that authority is considered bad play? IOW, saying "must" is a pretty accurate description of what's actually going on at the table. Bringing in "Well, DM's have authority to change...
    1794 replies | 57404 view(s)
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  • Hussar's Avatar
    Monday, 29th October, 2018, 07:18 AM
    Just to back up a second pemerton. In 5e D&D, which is where we'll stay for just the moment, social and combat mechanics are quite different. Social mechanics are very loosey goosey and require a lot of DM and player input in order to work. They are not particularly formulaic in their presentation. How we use skills is left largely up to the table. Combat, OTOH, is not. It is very...
    1794 replies | 57404 view(s)
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  • Hussar's Avatar
    Monday, 29th October, 2018, 03:36 AM
    Stephen Erikson's Malazan series would be cool
    21 replies | 838 view(s)
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  • Hussar's Avatar
    Monday, 29th October, 2018, 03:32 AM
    I've been watching the Flash with my daughter and she's loving it, so, it ranks pretty high on my list. Fun, not too serious and it's getting her into the genre so it's something we can share. Jessica Jones season 1 is definitely my favorite followed by Daredevil. League of Legends is definitely a guilty pleasure, but, again, fun and campy. Never really got into Gotham. Watched the...
    55 replies | 1158 view(s)
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  • Hussar's Avatar
    Monday, 29th October, 2018, 03:21 AM
    This entire thread has pretty much been that. Someone brings up an idea and adds an example to clarify - spend the next several pages ignoring the idea and focusing on deconstructing the example. Thus magic missiles are the issue, not the idea that 5e has numerous rules that allow for rerolls and changing the fiction after the fact. Don't like Shield? Ok, a Great Weapon Fighting Style...
    1794 replies | 57404 view(s)
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  • Hussar's Avatar
    Monday, 29th October, 2018, 03:06 AM
    OTOH, I just watched the first episode of Season 3 of Daredevil. WOW. Not exactly standard superhero fare. Really good stuff. Slow, deliberate, and just atmospheric as hell. I'm deliberately pacing myself and not bingeing this one. :D
    21 replies | 710 view(s)
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  • Mustrum_Ridcully's Avatar
    Sunday, 28th October, 2018, 10:13 PM
    Haha, accents... At least its your mother tongue! English is only my second language, and I only started regularly watching TV shows (back than thanks to Torrent) in English when I was an adult. Doctor Who can be a real challenge, since most TV I watch is still American. But I am kinda getting the hang on it. Sometimes i give up and turn on subtitles, though. (But I think less often for British...
    174 replies | 4530 view(s)
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  • Mustrum_Ridcully's Avatar
    Sunday, 28th October, 2018, 10:05 PM
    I could very well see that they didn't really have a good idea on where to go from there and how to turn him into a hero again with that end. Maybe that caused for some "creative differences" overall. That said, I could see that Jessica Jones might beat/bone some sense into Luke again?
    21 replies | 710 view(s)
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  • Hussar's Avatar
    Sunday, 28th October, 2018, 01:10 AM
    I'm sorry for laughing at this, but, it really, honestly, made me laugh. The contortions of logic required here are truly stunning to behold. That's just bloody impressive.
    1794 replies | 57404 view(s)
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  • Hussar's Avatar
    Sunday, 28th October, 2018, 01:07 AM
    Sorry, but, no. That's not a mistake. 5e is chock-a-block with these sorts of mechanics. There's tons of them. Virtually every class has at least one of them. Many races also have them. You mentioned the similarities to Magic The Gathering, and, well, that's pretty apt. There's a shopping list of interrupt mechanics that let you "go back in time" by your definition. IOW, this is a core...
    1794 replies | 57404 view(s)
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  • Hussar's Avatar
    Sunday, 28th October, 2018, 12:35 AM
    Like I said, interesting. Watching the implosion of characters is interesting. At least to me. That's why I love Daredevil and Jessica Jones.
    21 replies | 710 view(s)
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  • Mustrum_Ridcully's Avatar
    Friday, 26th October, 2018, 12:38 PM
    I am wondering - was Tom Baker already well-known before he became the Doctor? A(s a foreigner I really don't know much about UK actors in that time.) What about the others? I think Witthaker is actually the only one I knew before I watched them, because I saw the first season of Broadchurch. Does their popularity in any way influence those numbers?
    174 replies | 4530 view(s)
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  • Hussar's Avatar
    Friday, 26th October, 2018, 08:55 AM
    Well, kinda sorta. The advice here is that unless there is some compelling reason not to, then the DM should say yes. And note, the location - 100 miles from a border town - isn't subject to the DM. He needs a bit more information about the area, but, if he had that information - say they had already scouted that location and knew there was a bluff there, then the DM wouldn't need to be...
    1794 replies | 57404 view(s)
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  • Hussar's Avatar
    Friday, 26th October, 2018, 08:07 AM
    Well, other than the power to eject them at any point in time. Plus the power to dictate what classes/races/details of their characters they may take. Plus the power to dictate the entire world around their characters. But, other than that... :erm:
    1794 replies | 57404 view(s)
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  • Hussar's Avatar
    Friday, 26th October, 2018, 03:22 AM
    Well, there is some truth to that. If you run into a situation where there just is no possible compromise, then fair enough. I was presuming here though that, since the player had been playing good characters, the player didn't hate playing good characters, but, rather that the player just wanted to try an evil character. The whole point is, no one, not the DM nor the players, should feel...
    1794 replies | 57404 view(s)
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  • Hussar's Avatar
    Friday, 26th October, 2018, 01:02 AM
    And hey, totally fair. Real life and all that gets in the way of gaming. :D Totally get that. And, since you have a group that has played together for some time, you presumably enjoy playing together and know each other's tastes. But, noticeably absent from your "can't start" is "Well, we started a game, but, the DM I learned from didn't play because I didn't invite him because I know he'd...
    1794 replies | 57404 view(s)
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  • Hussar's Avatar
    Thursday, 25th October, 2018, 11:53 PM
    Wow, En World is not loving this thread. I keep getting redirect errors. :( I think one of the fundamental differences here is how many DM's do you have at your table. Of the six at mine, 4 (including myself) DM on a pretty regular basis. If I pitched a game that one player hated, someone else would just pitch a game that everyone liked and we'd play that. There's no real option here to...
    1794 replies | 57404 view(s)
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  • Hussar's Avatar
    Thursday, 25th October, 2018, 11:47 PM
    Because, the difference is (and this should answer Oofta as well) I'm saying that no one, player or DM, should be told that they should play something they don't like or leave the group. At no point is anyone being told to play something they don't want to play. Now, this presumes that players or DM's have broader tastes and that means that there are other options to choose from. You want to...
    1794 replies | 57404 view(s)
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  • Hussar's Avatar
    Thursday, 25th October, 2018, 10:02 PM
    NOPE. NO. That's not what's been said AT ALL. No one is claiming that the DM should run a game that the DM doesn't like. Not ONCE has that been claimed. You don't want to run an Evil game, so, we don't play an Evil game. Fair enough. The player has no way to compel you to play an evil campaign. Now, turn it around though. You WANT to play an evil campaign, and the player, a long time...
    1794 replies | 57404 view(s)
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  • Hussar's Avatar
    Thursday, 25th October, 2018, 09:58 PM
    Really? The problem with silly buggers games is my labels? When you have responses like this gem: Or comments about jumping off bridges? Yeah, I'm thinking that there's a significant level of bad faith going on when people are ignoring actual dictionary definitions and then doubling down by making ridiculous claims that even the definitions that they chose to use don't even come...
    1794 replies | 57404 view(s)
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  • Remathilis's Avatar
    Thursday, 25th October, 2018, 07:02 PM
    It would be interesting how this stacked up to the Sword Coast Adventurer's Guide...
    307 replies | 12797 view(s)
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  • Hussar's Avatar
    Thursday, 25th October, 2018, 10:49 AM
    It's also rather telling that once you get outside of D&D, the moniker of "Master" often falls by the wayside. Heck even in earlier versions of D&D, the DM was referred to as referee. Vampire calls it a Storyteller. While FATE might call it a Game Master, I don't think the intent in FATE is that that person has the level of authority over the game that people seem to be advocating.
    1794 replies | 57404 view(s)
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  • Hussar's Avatar
    Thursday, 25th October, 2018, 10:38 AM
    Huh. 5ekyu, you booted a player out of your gaming group because he didn't want to play a game that you wanted to play. You've never disputed that. Now, since no other player at the table could possibly do that, how exactly do you not have authority over someone? Funny how the idea that you would pick a different day, create a new group and run what you wanted to run was never even...
    1794 replies | 57404 view(s)
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  • Hussar's Avatar
    Thursday, 25th October, 2018, 10:32 AM
    /ninja'd by pemerton. Readied actions are a special case. Which, I did mention there were a few of in 5e.
    1794 replies | 57404 view(s)
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  • Hussar's Avatar
    Thursday, 25th October, 2018, 08:55 AM
    Not quite pemerton. While it does vary from ability to ability (some fighters, for example, can impose disadvantage on an attack but, by the rules, must declare they are doing so (it uses their reaction, so, they can only do it once per round) before any dice are rolled. OTOH, a Shield Spell states: But, by and large, at least, as far as I can think right now, nothing lets you change...
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  • Hussar's Avatar
    Thursday, 25th October, 2018, 08:14 AM
    pemerton, I'm afraid you're barking up the wrong tree on this one. Virtually every interupt power in 5e is used before damage is rolled. It is, however, typically done AFTER a hit is declared. So, technically, they are time travel powers since it can turn a hit into a non-hit. That of course presumes that die rolling corresponds to actions in the game world. Which, IMO, they don't. You...
    1794 replies | 57404 view(s)
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  • Hussar's Avatar
    Thursday, 25th October, 2018, 08:11 AM
    Yup, silly buggers with a dictionary. Ignoring the base meaning of the word which is a ruler or other person who holds absolute power. Or, ignoring the primary meaning for the secondary one. Yeah, that's pretty much par for the course. But, ok, if that doesn't float your boat, howzabout benevolent dictator?
    1794 replies | 57404 view(s)
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  • Hussar's Avatar
    Wednesday, 24th October, 2018, 11:57 PM
    I was going to answer this, but, Aldarc just answered it much better than I could. Ovinomancer - what is the proper term then for a table where one person holds all (or at least the vast majority of ) the power at the table? You might not like the word despot, but, that's precisely what a "traditionalist" DM is. I'm sorry if you find that overly antagonistic, but, at what point should we...
    1794 replies | 57404 view(s)
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  • Hussar's Avatar
    Wednesday, 24th October, 2018, 11:27 AM
    To be fair, most of the reaction type powers in 5e specify that you use the reaction power before damage is rolled. Maxperson is right on this one.
    1794 replies | 57404 view(s)
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  • Hussar's Avatar
    Wednesday, 24th October, 2018, 06:39 AM
    Just to put this in perspective: If playing "Dude, where's my dinosaur" is among the top ten most interesting things that happened in your last session with 17th level 3e characters, I'm going to go way out on a limb here and humbly opine that perhaps, just maybe, there is a chance that your game isn't as much fun as you think it is. :D ---------- As far as being against DM authority...
    1794 replies | 57404 view(s)
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  • Hussar's Avatar
    Tuesday, 23rd October, 2018, 10:06 PM
    Well, there's some difference between questioning how something works, and arguing at considerable length when you obviously are not understanding how something works.
    1794 replies | 57404 view(s)
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  • Hussar's Avatar
    Tuesday, 23rd October, 2018, 09:59 PM
    Just to go back to the T-Rex for a moment. The argument about consequences is interesting to me. I wonder just how far that goes. Think about it, we're a 17th level D&D party including a 17th level druid. We're the closest thing to gods with a heartbeat. Having a T-Rex is probably the least noticeable thing about this party. We're each carrying enough personal wealth to destabilize large...
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  • Hussar's Avatar
    Tuesday, 23rd October, 2018, 09:52 PM
    Can you show me where I've done that? I take a lot of flak because I don't automatically agree that everything every DM does is automatically right, that's true. But, where have I argued that DM's will abuse their power and act in bad faith? There's a difference between not thinking that sitting in the DM's chair makes one completely immune to making mistakes and treating DM's as if they...
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  • Mustrum_Ridcully's Avatar
    Tuesday, 23rd October, 2018, 03:48 PM
    It would have been kinda funny if they didn't realize what was up, and the Doctor would just give up her spot for Rosa Parks, only to realize she just has screwed up the timeline and has to fix things.
    174 replies | 4530 view(s)
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  • Hussar's Avatar
    Tuesday, 23rd October, 2018, 12:25 PM
    Wait, what? Why would any NPC have anything backgrounded? This isn't a class power and it certainly doesn't apply to NPC's. Why on earth would a DM have to background anything? Unless, your party is somehow tracking the PC druid for some reason? I'm rather confused. And again, you are stating that a T-Rex needs to be balanced against the inconvenience of having a T-Rex. That having a,...
    1794 replies | 57404 view(s)
    2 XP
  • Hussar's Avatar
    Tuesday, 23rd October, 2018, 11:09 AM
    Something that I realized some years ago is that when you place the responsibility for the success of the campaign in the hands of the players equally to the DM, the players will rise to the occasion and create a much better experience for everyone at the table. I've really made it clear over the years that I expect that the players can do whatever the heck they want, but, it's up to them to...
    1794 replies | 57404 view(s)
    2 XP
  • Hussar's Avatar
    Tuesday, 23rd October, 2018, 10:55 AM
    Why would either of those be backgrounded? Neither of them involves a town. A rope bridge, obviously, would be part of adventuring, so, a companion wouldn't be backgrounded. Or, if the player did background the companion, then he would not have that companion available until he or she returned. Note, it's not about making the T-rex town friendly. It's not. It's that instead of spending...
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  • Hussar's Avatar
    Tuesday, 23rd October, 2018, 09:24 AM
    Yup. Heck, it worked in 3e too. Followers from the Leadership feat didn't gain XP but the cohort did. I'm pretty sure there were other examples too. \edit to add the appropriate quote of the 3 rules: That's going to be very, very campaign specific. In my Thule game, for example, 10th level is about the highest anyone gets. Lots of people have classes, but vanishingly few would...
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  • Hussar's Avatar
    Tuesday, 23rd October, 2018, 03:09 AM
    Well, it is supposed to be the first female incarnation of the Doctor, so, I could see not knowing who she is. Also, it goes back to River Song not knowing who the Peter Capaldi doctor was too. There are only supposed to be 13 Doctors (well, a bit less than that) so, any Doctor going forward might not actually be recognized the way the others were.
    174 replies | 4530 view(s)
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  • Hussar's Avatar
    Tuesday, 23rd October, 2018, 03:04 AM
    Sorry BryonD, laughed at this because the typo was really funny. :D Time to quantum up really needs to be a battlecry for my next superhero character. lol
    1794 replies | 57404 view(s)
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  • Remathilis's Avatar
    Tuesday, 23rd October, 2018, 02:47 AM
    If its a Golgari caravan, it could be traveling from the undercity to the surface with food, but a couple of Radkos bandits have claimed a portion of the area near the exit, and are extracting high tolls (in blood and treasure) to pass. If its an Izzet caravan, it could be a new invention of top secret design that has members of Simic, Gruul, and Dimir wanting to send teams of investigators to...
    307 replies | 12797 view(s)
    2 XP
  • Hussar's Avatar
    Tuesday, 23rd October, 2018, 12:04 AM
    Again, this is a complete misreading of what Backgrounding is. But, if that's your interpretation, then I can see why you would argue against it. I would too.
    1794 replies | 57404 view(s)
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  • Hussar's Avatar
    Tuesday, 23rd October, 2018, 12:02 AM
    Nobody expects this. No one is arguing for this. Remember, it cuts both ways. While that element is backgrounded, the player has no access to it either. So, no bringing your T-Rex into town and hiding it somehow so you can use it while in town.
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  • Remathilis's Avatar
    Monday, 22nd October, 2018, 06:39 PM
    Would you require an D&D-inspired MtG set to have to make an attacker roll a d20 to see if he hit and do random damage? What about a saving throw to avoid a card's effects or take 1/2 damage? If not, what a waste. Such a lack of vision.
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  • Hussar's Avatar
    Monday, 22nd October, 2018, 01:41 PM
    Sure they do. Dueling doesn't mean to the death all the time, and, in more civilized places, usually didn't. Being the king's champion didn't mean that you were a mass murderer.
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  • Hussar's Avatar
    Monday, 22nd October, 2018, 12:32 PM
    But the thing is, the world is still consistent. Not bringing something into the foreground doesn't mean it doesn't happen. Just that you don't play it out.
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  • Hussar's Avatar
    Monday, 22nd October, 2018, 07:17 AM
    "My patron or God doesn't get involved in his cleric's activities" isn't really all that different from alignment. And, let's be honest, every edition of the game from 1e to 3e made alignment a major element mechanically. For me, it was a case of a single player wanting to essentially background alignment. Which is what backgrounding always is - a single player and a single character. So, for...
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    2 XP
  • Hussar's Avatar
    Monday, 22nd October, 2018, 03:56 AM
    Heh, in other words, you've been Backgrounding a major character element for years. :D After all, alignment restrictions are a major element of many classes - clerics, paladins, druids, barbarians, bards, rogues, rangers in all editions other than 4th and 5th.
    1794 replies | 57404 view(s)
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  • Hussar's Avatar
    Monday, 22nd October, 2018, 03:05 AM
    Rolling this back a bit, I'm reminded of an experience I had with a new player some years ago. He came to the group and, as this was a VTT game, I didn't know the guy from a hole in the ground. No worries, I'd dealt with that before. But, he insisted that his character was Chaotic Neutral. This immediately set off alarm bells in my head and I made it very clear that we played a, to use an MMO...
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    3 XP
  • Hussar's Avatar
    Sunday, 21st October, 2018, 11:52 PM
    Folks, you are not going to get anywhere with this discussion with Maxperson. Not because anyone is being unreasonable, but, because you are fundamentally not speaking the same language. Maxperson sees the rulebooks through the lens of 3e where anything that is not specifically stated is verboten. The rules are prescriptive, not descriptive. Thus, all clerics must be this, all barbarians must...
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    3 XP
  • Hussar's Avatar
    Sunday, 21st October, 2018, 11:26 PM
    I hadn't heard that Luke Cage got the axe too. Kinda a shame. Both shows had a much stronger second season than first and they were both setting up some interesting stories for their third seasons. Here's hoping for a Heroes for Hire series. I think that would be much stronger.
    21 replies | 710 view(s)
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  • Remathilis's Avatar
    Saturday, 20th October, 2018, 08:22 PM
    I just want to remind you all I was right. I pointed out multiple times, since SCAG and CoS, that the new norm was settings that lightly season the D&D game, not mega-guides that completely re-write the PHB and MM. People were still convinced that the old paradigm born of box sets and branded supplements would return. And now we're four settings in and that has yet to appear. Ravnica was...
    307 replies | 12797 view(s)
    4 XP
  • Hussar's Avatar
    Saturday, 20th October, 2018, 05:58 AM
    No, they really, really weren't. Heck the default pantheon was Greyhawk and Greyhawk dieties are not close and personal. Greyhawk never had a "Time of Troubles". The gods never walked the earth. (or Oerth as the case might be). Some mortals managed to get themselves promoted to the pantheon - Vecna for example - but, the gods in Greyhawk were almost never close and personal. Could they...
    1794 replies | 57404 view(s)
    0 XP
  • Hussar's Avatar
    Friday, 19th October, 2018, 11:11 PM
    Now, that is flat out wrong. In 2e, gods didn't even have stats. You met a god, you died, end of story. They were unkillable. Also, in 2e and 3e, you didn't need to have a god to be a cleric. Heck, there's a poster here who has made it a bit of a life's mission to point out this fact repeatedly when discussing gods in 5e. Also, even in 1e, it wasn't necessarily your god directly...
    1794 replies | 57404 view(s)
    0 XP
  • Hussar's Avatar
    Friday, 19th October, 2018, 09:16 AM
    Actually, the clerics were still there. They just didn't get any spells because the gods stopped granting spells. Now THERE'S an example of deities taking a very active role in the setting. :D
    1794 replies | 57404 view(s)
    0 XP
  • Hussar's Avatar
    Friday, 19th October, 2018, 09:14 AM
    Well, that's not exactly true. Basic/Expert, for example, doesn't even have gods. And clerics are certainly not beholden to anything. AD&D clerics were not really beholden to anything either. There were no mechanics for taking spells away from clerics who "misbehaved". And, a 1e cleric could serve multiple gods. There was certainly no indication that gods were close or distant. That was...
    1794 replies | 57404 view(s)
    1 XP
  • Hussar's Avatar
    Friday, 19th October, 2018, 05:47 AM
    I largely agree with what you're saying here, but, obviously, I don't have a problem with players walling off small bits. Note, that the bits being walled off are generally not going to apply to other players in any case - it's not like Player A is going to have much, if anything, to do with Player B's animal companion or warlock patron. So, really, I don't see a huge issue with a player...
    1794 replies | 57404 view(s)
    1 XP
  • Hussar's Avatar
    Friday, 19th October, 2018, 02:51 AM
    Not speaking for anyone else, but, I'd say that's fair. Well, all games really. After all, the DM determines the adventures, NPC's, and pretty much anything that isn't specifically player stuff - classes and whatnot and even then the DM has a large degree of control over that as well. In what D&D game doesn't the DM have virtually 100% control over the game? Even in a sandbox game, the...
    1794 replies | 57404 view(s)
    0 XP
  • Hussar's Avatar
    Friday, 19th October, 2018, 12:36 AM
    Dunno who you are implying. Certainly not me. Got any specifics you'd like to put on the table? No. Why would it? The basic premise is that the DM has 100% of the power. Using backgrounding means that the DM now has 99.99% of the power at the table. That tiny sliver that the DM is prevented from bringing into the forefront of play is also off the table for the player as well. But,...
    1794 replies | 57404 view(s)
    0 XP
  • Hussar's Avatar
    Friday, 19th October, 2018, 12:26 AM
    And, really, I think this is where most of the disagreement lies. To me, the patron is a minor class element. It doesn't really impact play and, IMO, leaving it out doesn't really change the class at all. Then again, I approach Warlocks from more a Binder perspective (never saw warlocks in 3e, although I played one in 4e where the binder DNA was more prevalent). So, to me, this is a minor...
    1794 replies | 57404 view(s)
    1 XP
  • Hussar's Avatar
    Thursday, 18th October, 2018, 12:27 PM
    Never minding that Aldarc - do DM's really create 100% of their settings? I sure don't. I WANT my players to create stuff. You're a cleric of Cuthbert? Fantastic. You tell me what that means. You bring that up in play. You make that important in the game. You make the other players care about it. I'm just far, far too lazy to put a bunch of work into some player's background when they...
    1794 replies | 57404 view(s)
    5 XP
  • Hussar's Avatar
    Thursday, 18th October, 2018, 09:22 AM
    Oh, yes, absolutely agree with this. I probably wouldn't background stuff later on. Maybe I suppose. For example, the monk in my current Thule campaign has a bar. It's not meant as a major plot thing, just somewhere to hang his hat. It wouldn't bother me in the slightest if he said he wanted to Background the bar. I have no real plans for it, so, AFAIC, I give up nothing doing so. So...
    1794 replies | 57404 view(s)
    0 XP
  • Hussar's Avatar
    Thursday, 18th October, 2018, 08:59 AM
    Yeah, I agree with this. It's mostly corner case stuff though. As a general rule, it's not terribly unfair to say that capture scenarios are a bad idea.
    1794 replies | 57404 view(s)
    1 XP
  • Hussar's Avatar
    Thursday, 18th October, 2018, 08:39 AM
    Wow, that was faster than I thought. I found the pdf right away. Cool. Here's the text from Chronica Feudalis (p 6)
    1794 replies | 57404 view(s)
    3 XP
  • Hussar's Avatar
    Thursday, 18th October, 2018, 08:34 AM
    Actually, I don't think it's weird. Look at the counter examples that have been tossed up. All the "whaddabout's" about backgrounding the Enterprise in a Star Trek game, backgrounding a T-rex or an Allosaurus, I'm sure there have been more. Just to go back a second though to the idea of the DM capturing the party off screen. Let's be honest here, most groups are going to not do this. It...
    1794 replies | 57404 view(s)
    0 XP
  • Hussar's Avatar
    Thursday, 18th October, 2018, 08:24 AM
    Oh, man, it's been a while. I'm pretty sure it's Chronica Feudalis. I'd have to do some SERIOUS digging to find it. Hrm, should be on my RPGNOW library though. I'll do some diving.
    1794 replies | 57404 view(s)
    1 XP
  • Hussar's Avatar
    Thursday, 18th October, 2018, 08:22 AM
    It is hands off though in the sense of backgrounding. Note, we have posited that the character's church is backgrounded - it will not be the focus of play. Things like history, setting, icons, are all part of the background. They are not integral to the game and the game isn't about those things. Note, backgrounding doesn't mean that the DM can't do anything with the backgrounded element. ...
    1794 replies | 57404 view(s)
    0 XP
  • Hussar's Avatar
    Thursday, 18th October, 2018, 08:18 AM
    I'd point out that most of the ballooning has been done by those who are trying to "prove" that backgrounding is somehow bad. I mean, we started with a simple bear companion that somehow morphed into a T-Rex. :uhoh:
    1794 replies | 57404 view(s)
    0 XP
  • Hussar's Avatar
    Thursday, 18th October, 2018, 08:04 AM
    Obviously. Backgrounding can't be done for major campaign elements. If we're playing a post apocalyptic setting a la Mad Max, then backgrounding a motorcycle couldn't be done. Sorry, I thought we had made this clear earlier. Wow, that's harsh. O.O I guess it's because I value my players. It has taken me many years to build a solid group of people that I enjoy playing with week...
    1794 replies | 57404 view(s)
    3 XP
  • Hussar's Avatar
    Wednesday, 17th October, 2018, 07:08 AM
    Doing something someone else doesn't like doesn't necessarily make you a bad DM. That's true. Deliberately doing it to someone when you absolutely know that they don't want you to? That's a lot bigger issue, AFAIC. I mean, I loathe puzzles in RPG's. Don't mind mysteries, but, puzzles of the "Speak friend and enter" kind drive me straight up the wall. But, I also know that lots of people...
    1794 replies | 57404 view(s)
    2 XP
  • Hussar's Avatar
    Wednesday, 17th October, 2018, 07:03 AM
    Well, it wouldn't be a single fight would it? It would be that fight, plus the next at least one encounter which would deal with the repercussions of that. And, again, it's apples and oranges. You're talking about the DM forcing the entire group to do something they probably don't want to do. Which is going to have repercussions that last for at least one more encounter and likely more. ...
    1794 replies | 57404 view(s)
    1 XP
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Tuesday, 25th February, 2014

  • 07:30 AM - Quickleaf mentioned Rechan in post A Dark High Fantasy RPG
    Rechan Wow! I need to play FATE, because I've been using 4e language "Keywords" in almost exactly the same way you describe FATE's Aspects. I knew there was some overlap, having heard others talk about FATE on the net, but...Wow. It sounds awesome! :) Look forward to hearing your comparison with Mouse Guard and FATE later. Cheers.

Saturday, 22nd February, 2014


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Wednesday, 13th April, 2016

  • 08:18 PM - MechaPilot quoted Rechan in post Harassment in gaming
    I know we're no longer debating whether these claims are made up/exaggerated/etc but I wanted to add one more point to the issue: This happens to guys too, and they don't report it. They often don't make a scene, it's uncomfortable and unwelcome too. Guys definitely don't report being sexual assaulted/raped as often as it happens, or even as often as female victims do. When a female victim comes forward, she does wrongly face judgments about how she dressed and acted, despite the assault/rape itself always being wrong. However, there's also the general assumption that the assailant/rapist was stronger than the female victim was (which is probably more often true than not). When a male victim comes forward, people often wrongly question his sexuality and his manhood under the wrong-headed assumption that he should have been strong enough to defend himself, and that he must have wanted it to happen if he didn't defend himself.

Saturday, 9th April, 2016

  • 03:03 AM - Libramarian quoted Rechan in post Harassment in gaming
    Last week, Baldur's Gate 2 received a DLC, Siege of Dragonspear. In it, there's a character who in a few lines of dialogue, mentions that they are transgender. The response has not been pleasant. The argument is that A) tthe existence of a trans character in the game is a break of suspension of disbelief, and 2) the inclusion of one is facilitating an agenda. I've been looking into this as well. Both of those claims look fair to me. A) It seems for many the trans character is not the most irritating part, it's the fact that they changed a NPC companion's personality from one who flirts with men to manipulate them, to one who mocks and bullies men into doing what she wants. The game is set between Baldur's Gate I and II, so this character has the former personality in the first game, then her personality changes for this game, and then it changes back for the second game. This certainly would strain one's suspension of disbelief. 2)(sic) One of the writers of the game has publicly stated th...

Tuesday, 1st March, 2016

  • 06:59 PM - Mallus quoted Rechan in post Am I doing it wrong?
    Wow! Talk about thread necromancy. Well, at this time I do not have players. I have not had players since 2012. But I can report that I finally did kill a PC. He was a 3rd level striker of some sort, down in the single digits of HP, and bam, a skirmisher devil hit him to a quarter below his HP. Dead before he hit the ground. One of these days I'll learn to check the original post date before I click reply... oh well, congrats on killing a PC. It's fine to do occasionally (or frequently, if your group's into that). Like chicken soup for a DMs cold, howling void of a soul!
  • 05:18 PM - Morrus quoted Rechan in post RPG products of random bits, random tables, or other miscellany resources?
    I actually don't like GENERATORS. Because they only give you one. The reason I like tables is because then all of them are listed, and I can browse and pick one out that I like. If I were to do that with a generator, I'd have to keep hitting the button until exhausting all the possible options. Or tell it to produce lots of results.
  • 05:11 PM - Morrus quoted Rechan in post RPG products of random bits, random tables, or other miscellany resources?
    I've managed to find a nice number of these, but I'm looking for more. Does anyone have any suggested products, websites, etc for this sorta thing? I like system neutral, but I'll take 3.5 stuff, etc.) The OGRE system right here on EN World has tons of random tables: http://www.enworld.org/forum/dnd_portal.php

Monday, 29th February, 2016


Friday, 4th December, 2015

  • 06:41 PM - MwaO quoted Rechan in post How many people do you know who haven't switched to 5e, and why haven't they?
    To be honest I liked the essentials. IMO the Essentials were an attempt to grab the feel of earlier editions, make simpler characters or ones with minimal options/big fancy powers, in order to ease new people or to appease those who hated the big fat powers. One of the complaints of 4e was "Now every class feels like a wizard" in terms of resource management, selecting options and a lot og effects. Those who wanted very few fiddly bits could've picked up a Slayer or Thief and felt very little difference. Also some of the variants it offered were nice (I liked the Paladin's aura, for instance). However, the Essentials came way, way too late. Those who had the problem it answered had well and truly left the building and their seats had gathered dust. Had the Essentials came first and the PHB1 classes came second somehow, I think it would've stemmed quite a few issues players had with the classes. I generally liked Essentials with three big caveats: They used Essentials as 5e design space...

Tuesday, 1st December, 2015

  • 12:23 PM - pemerton quoted Rechan in post Good adventure that shows 4E's strengths?
    I have said it from very early on, the 3e module "Speaker of Dreams" works real well. It'd require conversion, but it naturally has that "delve" format going. I used bits of Speaker of Dreams - mostly the cultists. (In my version, the baron wasn't taken over by a mind flayer but rather stalked by a catoblepas.) For the cultists, I used a doomsayer and some similar NPCs from the Demogorgon/Dagon entry in MM2, plus the human hexer. Plus the "half-demon" (I can't remember the proper name) and the guardian demon from Demonomicon.

Tuesday, 24th November, 2015

  • 11:20 PM - Tony Vargas quoted Rechan in post Is there any 4e Retro Clones out there?
    GSL really is a very LENIENT license, OGL just spoiled people. Very few systems allow even supplements or adventures to be written by 3PPs. You CAN write 4e material of any sort, it just can't reuse terms and material from WotC publications.Which does rule out anything remotely like a PF-style 'clone.' I was hoping someone might have "fixed" it. Streamlined it, addressed various problems, etc, while still able to use those old books/not make the old stuff rubbish. Too much to hope for, I suppose. Yep, no hope there. Not in the realm of possibilities for legal reasons, alone. It would be HARD to make a 'retro clone' of 4e, but maybe not impossible. Its just not a subject of nostalgia, we still HAVE 4e.Nostalgia kicks in 20-30 years down the line, so you're talking a window most likely somewhere in the 2030s. Maybe we can play a 4e clone in the common room of our assisted-living communities. Has WotC removed all the 4e stuff from the online tools/discontinued it?Not yet, though...
  • 11:12 PM - AbdulAlhazred quoted Rechan in post Is there any 4e Retro Clones out there?
    :P More like I like Fate a lot, but have given up on RPGs for the most part due to non-system related factors. I was hoping someone might have "fixed" it. Streamlined it, addressed various problems, etc, while still able to use those old books/not make the old stuff rubbish (i.e. a nice 3.0 to 3.5 comparison). Too much to hope for, I suppose. But it looks like nothing's going to have the loose out-of-combat element with strong in-combat powers/grid system. Well Strike tries but... Has WotC removed all the 4e stuff from the online tools/discontinued it? No, you can still sign up for DDI and access everything. They've obviously canned their entire community entirely, and the 4e DDI is now in a low-visibility section of their web site, but it still works fine. Many of us have done our own streamlining and rebuilding around 4e concepts, myself included, but its NOT 4e. Its not likely to ever see the light of day either except in my living room. I'm just not a publisher or designe...
  • 07:41 PM - Tony Vargas quoted Rechan in post Is there any 4e Retro Clones out there?
    I've been absent, became a Fate fanboy/gave up on RPGs.Lol. You make it sound like taking up FATE is giving up on RPGs! ;P So, older editions of D&D got Castles and Crusades, DCC, and so on. 3e got Pathfinder. I'm wondering, has anyone basically remade the 4th Edition Wheel? No. All those are d20 clones based on the OGL. The OGL doesn't work for 4e and the GSL doesn't allow re-printing of core material the way the OGL does. If there are, or any that are close enough to be interesting, can you give a little info about them?13th Age is close enough to FATE to be interesting, as well as close enough to 4e and to classic D&D to get you that dungeon-crawling vibe. But it's in no way a clone of 4e. It's really much more like what 5e said it was trying to be - evoking the feel of classic D&D with modern mechanics, faster combats, and support for TotM style play. I was hoping for an actual product that other people would be able to buy, et al, instead of just a fan creation. But...
  • 04:34 PM - Manbearcat quoted Rechan in post Is there any 4e Retro Clones out there?
    I was hoping for an actual product that other people would be able to buy, et al, instead of just a fan creation. But thanks! Check out Strike , but I would highly, highly recommend Dungeon World as well.

Wednesday, 29th July, 2015

  • 12:31 PM - JWO quoted Rechan in post And the Oscar for best use of Props goes to...
    I've heard so many stories on "How to make paper look like parchment". I've soaked things in coffee and tea and it never worked, ever. It just made the paper wet. For this to work you've got to first scrunch up the paper a bit, soak it in strong tea (the stronger the brew, the darker the stain) and leave it in there for about five minutes (you can also rub the edges of the paper while it's wet to distress it), THEN put it into the oven on a low heat. It works really nicely and putting it in the oven gives it lots of nice random blotches. Also, experiment with it! Use more or less tea, tear bits of the paper, burn it in patches once it's dried, etc., etc. I self-published a little book of my drawings and writing (kind of a comicbook/zine thing) and I used that trick to give all the pages a distressed look as I wanted it to look like they were pages from a journal I'd discovered. The front cover is the main picture on my gallery page and you can see on there the distressed parchment l...

Monday, 3rd March, 2014

  • 06:51 AM - DMMike quoted Rechan in post Creative Dungeon Elements
    I think the book Dungeonscape, one of the last books of 3e, had various suggestions of exotic dungeons. Like walls made of slime, etc etc. +1. Dungeonscape was a great book. Rich Burlew, its co-author, is a great writer. This isn't a creative element, but a recommendation on how to use creative elements: They must make sense. A little consistency goes a long way. For example: D&D Next's Mines of Madness adventure. There's a purple worm outside the beginning of the adventure. I played the adventure at 3rd level. 1) A purple worm doesn't make sense, ever. 2) Even if it did, somehow, make sense; wouldn't a purple worm eat a party of 3rd-level adventurers as a snack, and then eat the rest of the enemies, already in the dungeon, as well? A purple worm is cool and crazy. But not consistent, in the least. So to add something creative to your dungeon, set it up first. Why is the dungeon there, and what was its designer thinking? After that's settled, you can add your creative element....

Tuesday, 25th February, 2014

  • 02:19 PM - Will Doyle quoted Rechan in post Creative Dungeon Elements
    One suggestion: the insides of an immense creature. Perhaps it's undead, its flesh and bone reshaped, or perhaps it just has a weird honeycomb-like insides. Check out "Deep in the Purple Worm" by Luka Rejec from the 2012 One Page Dungeon competition: http://prekomorec.blogspot.co.uk/2012/04/deep-in-purple-worm-ii.html The contest as a whole is a great resource for ideas: http://www.onepagedungeon.info/
  • 06:52 AM - Quickleaf quoted Rechan in post A Dark High Fantasy RPG
    What are you looking for in this thread? Feedback as to 'I don't like this/I like this'? Also what do you plan to do with this - are you serious about putting this out there, or is this just for the sake of doing it? Good question. I am not serious about putting this out there yet. If I was, this would be on a Kickstarter. Maybe I'll get there, maybe not. That's not the important thing for me. This is mainly for me and my group, and for any folks in the ENWorld community who happen to be interested. So yes, it's to get feedback. And to have my ideas challenged/critiqued. There's an old trick for fiction writing called "Kill Your Babies." Consider me putting this up here an invitation for just the sort of critique you're providing ;) With your example, I forsee a lot of arguing "He hit me! That's PvP! I KILL YOU" or a Bag of Rats situation. The benefit of the 4e condition track was that everyone knew (generally) how the conditions worked. This means that every condition is pretty u...
  • 01:22 AM - TarionzCousin quoted Rechan in post What are your fav monsters to pit against players in DnD?
    Are statues EVER harmless? If you see a statue in an adventure, there's like an 80% chance it's either a monster or a trap.Only 80%? Having experienced my players' tendencies to destroy every statue in every dungeon they ever encountered, I put a bunch of humanoid (non-monster) statues in a lair. The new-to-the-group PC wouldn't let the others destroy the statues. And, in fact, she was right. Because they did face a medusa. Once the monster was dead, they turned those statues back into people and collected rewards and favors. But my older players still grumbled about it being "too risky" to not demolish every statue. :angel:

Monday, 24th February, 2014

  • 08:29 PM - pukunui quoted Rechan in post Creative Dungeon Elements
    The very best article I ever read about dungeon design is this one, called 'Jacquaying The Dungeon'. http://thealexandrian.net/wordpress/13085/roleplaying-games/jaquaying-the-dungeon Nothing I've read has ever instilled the desire to create so strongly as this one.Yes, a lot of Justin's stuff is excellent. His article on the Three Clue Rule is fantastic as well. One example of this I can think of is a dungeon made by a beholder just hollowing out solid stone with a disintegrate ray. Since beholders can fly, the passage and rooms are in 3D and likely don't make much sense. Or you could have flying monsters in your dungeon. The point is that some areas need to be accessed on the ceiling, like a hole in the ceiling taking you to a new area, or doors higher up along the wall, accessed by ledges. So part of the challenges is players needing to figure out how to get up to the room's exit.Indeed.
  • 01:42 PM - Mustrum_Ridcully quoted Rechan in post JamesonCourage's First 4e Session
    Alright, here's some ideas. Usually the Far Realms is used as "It's dangerous because it just is, interacting with it is bad like merely being close to radiation is bad" or occasionally "It wants to because it can/likes to", which is similar to Demons and such. Instead, I propose that the entire plane of existence needs to destroy Reality. Imagine the Far Realms as a sea of raw chaos, with entities who exert control over that chaos. Let's say one of those entities just went to sleep, or went out of commission. What occurs is that in its slumber, amid all this chaos, a bubble of Order managed to create itself. That bubble of order? The world (and its planes). Reality is an island of law in a universe of insanity. From the Far Realms' perspective, this island is a malignant tumor of pure Wrongness that has to be stopped. It must awaken Reality's sleeping overlord. To do this it must exert influence. To exert influence, it needs to create enough chaos within our reality to be able to exist he...
  • 01:29 PM - Mustrum_Ridcully quoted Rechan in post What are your fav monsters to pit against players in DnD?
    Most lurkers have powers that either put them in concealment at the beginning of combat, or put them back into concealment. Invisibility, increased move to put them in darkness, ability to create darkness, burrow, etc. Let's see... *Cracks open MM3* Ghoul Flesh Seeker: can use a stealth check become hidden with concealment/cover, instead of needing superior concealment/total cover. (Same for Shadow lurker) The Gnoll Skulk can do the above, but once hidden, it can move out of cover/concealment and remain hidden. Air Elemental: becomes invisible when it starts its turn without an adjacent enemy Nentir Vale: Blackfang Gravedigger can burrow beneath someone and attack from below. Wild Coldscale drakes gain partial concealment if on snowy/icy terrain, and have a standard at-will to become invisible if on said cold terrain. That's just with a little looking through the low levels of two books. Some lurkers don't really have anything (Like the Ogre cave hunter), others just have things that w...


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