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  • Hussar's Avatar
    Today, 12:27 AM
    I use Fantasy Grounds, but, I have to admit, I really have a love/hate relationship with it. Sure, as a DM, you get fantastic tools. Really great stuff for getting up and running. On the downside though, it's unbelievably expensive for what you get. I mean, an ultimate license is going to run you 150 bucks, another 150 bucks (maybe 100 depending on the discounts you get) for the core...
    13 replies | 262 view(s)
    0 XP
  • Hussar's Avatar
    Saturday, 14th July, 2018, 10:09 AM
    I think this, more than anything is why you rarely see groups hiring. And in my experience dms as well hate the idea. Too much paperwork.
    59 replies | 948 view(s)
    0 XP
  • Remathilis's Avatar
    Wednesday, 11th July, 2018, 02:20 PM
    Kalashtar aren't hard as it appears; gith races are psionic and that was emulated with SLA and racial abilities. A pseudo-psionic kalashtar could still be done in the same vein. Likewise, the MIE could still work if you expand the common magic items idea from Xanathars. House Cannith doesn't make +1 swords or wands of fireball, but could make moontouched swords or limited use wands cheap. Good...
    666 replies | 35670 view(s)
    0 XP
  • Remathilis's Avatar
    Sunday, 8th July, 2018, 02:47 PM
    Interesting take. I like your refluffing of existing options over the need to make 100% new stuff to replace the phb. It's so easy to say "there is no paladins, druids, and bards" rather than find a way to express the concept of oathbound warriors, nature priests, and magical entertainers in an Asian setting.
    1 replies | 220 view(s)
    0 XP
  • Hussar's Avatar
    Saturday, 7th July, 2018, 04:08 AM
    Loads of emotion and personal stakes? Oh, noes, I have to get my multi-billion dollar company back because, if I don't, I'll only be the chosen one savior. Gee, yeah, totally see the stakes there. Like I said, the bad guy is a smarmy businessman who isn't actually all that wrong. Danny as CEO is a financial disaster. Like I said, the stakes are totally unimportant. If Danny fails, he's...
    33 replies | 867 view(s)
    0 XP
  • Remathilis's Avatar
    Friday, 6th July, 2018, 10:08 PM
    So it was an announcement of an announcement? They are learning from the Magic team apparently...
    666 replies | 35670 view(s)
    0 XP
  • Hussar's Avatar
    Friday, 6th July, 2018, 03:56 AM
    But, I think that's what makes Jessica Jones and Daredevil much better shows. Sure, JJ is an alcoholic, but, it's never "let slide" in the show. It's destructive as all get out. Watching JJ implode is a big part of what makes the show good. Same with Daredevil. His self-destructive tendencies cause so much of the plot. It's a big old dose of catharsis. And, there's the other point. ...
    33 replies | 867 view(s)
    0 XP
  • Remathilis's Avatar
    Thursday, 5th July, 2018, 08:53 PM
    More teasing and another look at those SE covers
    666 replies | 35670 view(s)
    1 XP
  • Hussar's Avatar
    Wednesday, 4th July, 2018, 11:38 PM
    Mustrum_Ridcully - you're spoiler tags don't work. Just finished the series. The season finale was not what I was expecting, although, to be fair, it's foreshadowed quite a few times in earlier episodes. Much more low key. For a show about an invulnerable strong guy, there are surprisingly few actual fights in the show. I'm still mulling over whether I really like the season, or if I'm...
    33 replies | 867 view(s)
    0 XP
  • Mustrum_Ridcully's Avatar
    Wednesday, 4th July, 2018, 05:48 PM
    I think they could still condense the story to a bit fewer episodes, but I could live with it the way it is, too. Luke Cage's first season was rough when they basically replaced Cotton Mouth with Diamondback. Diamondback was just a terrible villain and he just didn't work IMO. Luke Cage Season 2 seems to avoid the mistakes of Season 1 and remains strong throughout IMO. I particularly liked...
    33 replies | 867 view(s)
    0 XP
  • Hussar's Avatar
    Wednesday, 4th July, 2018, 04:55 AM
    Heck pcs having standard hps are the norm in 5e. And, Rand hps for monsters so I can fudge is a pretty weak argument from my POV.
    359 replies | 7838 view(s)
    0 XP
  • Hussar's Avatar
    Tuesday, 3rd July, 2018, 09:57 PM
    Wait, what? I live in a polytheistic country - Japan. And, I'm going to tell you right now that there ARE standardized rituals, and uniforms for priests and standardized holy days in Shinto. I'm not sure what kind of polytheism you are thinking of, but, most religions, whether mono or polytheistic, have pretty standardized rituals and holy days and easily recognizable priesthoods.
    119 replies | 3537 view(s)
    5 XP
  • Remathilis's Avatar
    Monday, 2nd July, 2018, 08:20 PM
    I was talking about the setting, but if you want to discuss running D&D in 1890s Earth, I'll start a thread on it.
    33 replies | 1065 view(s)
    0 XP
  • Hussar's Avatar
    Monday, 2nd July, 2018, 12:21 PM
    Hussar started a thread What no Luke Cage love?
    Havenít finished the series yet but Iím liking it a lot more than the first season. Tighter story and better characters. Two thumbs up.
    33 replies | 867 view(s)
    0 XP
  • Rechan's Avatar
    Sunday, 1st July, 2018, 06:08 AM
    Ahh, then the third installment must have been when WotC took over Dungeon, but hadn't converted to 4e yet. Thanks!
    3 replies | 184 view(s)
    0 XP
  • Hussar's Avatar
    Saturday, 30th June, 2018, 04:21 AM
    There is a significant range between "clerics never act like anything other than fighters with a spell list" and "clerics must have daily/hourly rituals which must be detailed out." I would just like to see cleric (and paladin and druid) players actually acknowledge that they have a patron diety once in a while and do anything at the table to make that part of the game.
    119 replies | 3537 view(s)
    4 XP
  • Rechan's Avatar
    Friday, 29th June, 2018, 11:27 PM
    Trying to track down some Dungeon PDFs from before it went completely digital. I used to own the hardcopy of two, before they were lost in a move, and I know the third one was in Dungeon issue #50, which was posted on WotC's site in PDF form. The specific adventures are the Victor St. Demaine 3 parter, set in Eberron. If anyone knows how to get ahold of these easily, I'd appreciate it. A...
    3 replies | 184 view(s)
    0 XP
  • Remathilis's Avatar
    Friday, 29th June, 2018, 12:44 AM
    Well yeah, you're suggesting an xp budget over 20th level in a low magic setting! 5e breaks down at that level! Around 5th level, the complexity is high, but probably on par with all the house rules I'd need to run D&D 5e in a 1890's Victorian horror setting.
    33 replies | 1065 view(s)
    0 XP
  • Remathilis's Avatar
    Thursday, 28th June, 2018, 10:45 PM
    But is that list easier than, say, reversing 2e's AC system? The typical Dark Sun revision list like yours above could easily fill at least two books without even getting into the gazetteer-style info. I tried my own hand at converting Masque of the Red Death from 2e to 5e. In the end, it was a fools errand; the amount of things that needed removing, rewriting, and converting was...
    33 replies | 1065 view(s)
    0 XP
  • Remathilis's Avatar
    Thursday, 28th June, 2018, 02:02 PM
    This does beg the question: if a setting requires major revision to the 5e game mechanics to run (so much so that whole races and classes must be rewritten) than is there any advantage to running it in 5e rather than running it in its original edition? Put another way; does the benefits of a new edition outweigh the large amount of new stuff you have to do to make it mimic the old edition's...
    33 replies | 1065 view(s)
    1 XP
  • Hussar's Avatar
    Wednesday, 27th June, 2018, 05:35 AM
    Itís not cheating if itís fun? Fun for who? And how do we measure that? Since fudging is generally secret, the players canít judge. Note, kit bashing is another kettle of fish. Thatís above board and tacitly agreed upon by all participants. If fudging isnít cheating then why do dms keep it secret?
    359 replies | 7838 view(s)
    1 XP
  • Hussar's Avatar
    Wednesday, 27th June, 2018, 05:32 AM
    Whereas I think thatís just sophistry and silly buggers semantics. Try this. Change a die roll in any dice game other than an rpg and see what happens.
    359 replies | 7838 view(s)
    0 XP
  • Hussar's Avatar
    Tuesday, 26th June, 2018, 04:24 AM
    I've never understood this approach to clerics. Ok, you're an adventurer. Cool. That means you're probably wandering around rather than hanging out in a specific temple. Great. But, at the end of the day, you should be a CLERIC. As in a mortal representation of whatever diety (or philosophy depending) that you worship. Which means you should have a boat load of elements that tie you to the...
    119 replies | 3537 view(s)
    4 XP
  • Hussar's Avatar
    Sunday, 24th June, 2018, 11:51 PM
    This I could really get behind. Ways to ground a cleric into the setting so that she isn't just a wizard with healing spells. Being a cleric (or a druid) should have huge impacts on how that class is played. Yes, it's more limiting, but, at the same time, I'd rather that cleric players start with "I'M A CLERIC" rather than just another caster.
    119 replies | 3537 view(s)
    1 XP
  • Remathilis's Avatar
    Saturday, 23rd June, 2018, 08:14 PM
    Part of the Realms, and most likely NOT what was being alluded to.
    666 replies | 35670 view(s)
    1 XP
  • Hussar's Avatar
    Saturday, 23rd June, 2018, 12:31 AM
    Since all HP come back on a long rest, did you mean this works on a short rest? Not sure what this is supposed to do.
    27 replies | 1188 view(s)
    0 XP
  • Hussar's Avatar
    Friday, 22nd June, 2018, 06:27 AM
    The "hill" in question is an iceberg, floating in the ocean. Ice is, typically, pretty slippery. So, no, it's not random DC's. The east side of the iceberg is pretty sheer and slopes down to the west, which is more passable. Think of a right angled triangle floating in the water. A DC 15 to climb a nearly vertical ice wall seems about right. A DC 10 to walk up a sharp slope (it's about 20...
    65 replies | 2692 view(s)
    0 XP
  • Hussar's Avatar
    Friday, 22nd June, 2018, 01:04 AM
    I'd say there isn't much of a difference, when you remove monsters/NPC's from the equation to be honest. But, by the same token, simply making traps bigger/stronger/faster isn't really a change either. If a chest has a poison needle trap at 1st level and a magical aura lightning trap at 15th, well, it's still just a trapped chest. Only difference is, the magical trapped chest becomes the...
    65 replies | 2692 view(s)
    0 XP
  • Hussar's Avatar
    Thursday, 21st June, 2018, 09:54 PM
    Not really the point though. Sure, magic can be evocative. But, in a S&S game, magic should never be the go-to solution of problems. It should be the absolutely last resort. Certainly not the first option. In vanilla D&D? Go for it. But, in order to get the kind of feel in the game that I wanted, I needed to get rid of a lot of magic out of the system. If you're tired of 25 foot...
    65 replies | 2692 view(s)
    1 XP
  • Hussar's Avatar
    Thursday, 21st June, 2018, 09:44 PM
    No, not particularly. I tended to use more "beast" type monsters and a LOT of weird stuff like gibbering mouthers and whatnot, but, no, I didn't really need to change anything. Why would I? And, note, NPC's could and did have at-will magic. Blasting away at the party is perfectly fine. :D Not sure why I would need to remove at-will effects from the baddies.
    65 replies | 2692 view(s)
    0 XP
  • Hussar's Avatar
    Thursday, 21st June, 2018, 01:20 PM
    Yeah, I could get behind that. And, really, the barbarian didn't faze me too much, despite getting some built in rituals. Makes the whole "nature priest" thing work pretty well. Honestly, it just never came up. And, note, while PC's couldn't be full casters, NPC's certainly could. So, you could go find a wizard to do something for you (hopefully) and the setting does have clerics.
    65 replies | 2692 view(s)
    0 XP
  • Hussar's Avatar
    Thursday, 21st June, 2018, 08:10 AM
    Kinda sorta. I find that clerics and druids get enough slots that they can generally have a few rituals in the bag if they want. But, really, I don't mind rituals all that much. Then again, simply ejecting all the full casters solved all those problems straight out, so, yeah, not an issue in this game.
    65 replies | 2692 view(s)
    0 XP
  • Remathilis's Avatar
    Thursday, 21st June, 2018, 02:53 AM
    I played with my friend who was using the BECMI black box and Rules Cyclopedia, but since they had DM rules we almost never saw the actual books (he would level us up). So when I decided I wanted to DM, but bought a module (The Haunted Tower box set for BECMI, still a favorite) and 2e Dungeon Master's Guide... Lets just say I was thoroughly confused...
    70 replies | 6060 view(s)
    0 XP
  • Remathilis's Avatar
    Thursday, 21st June, 2018, 01:02 AM
    My takeaway is that your Eberron PC should resemble Harrison Ford, Humphrey Bogart, or Johnny Depp.
    666 replies | 35670 view(s)
    0 XP
  • Hussar's Avatar
    Wednesday, 20th June, 2018, 04:44 AM
    The issue with that comes when someone tries to insist that their narration, whatever it is, is supported by dnd mechanics. It never has been. Weíve just internalized our own narratives to the point where they become no longer examined. You cannot criticize any hp loss narration in DnD based on the mechanics because the mechanics tell you absolutely nothing. All the mechanics say is you have...
    559 replies | 16012 view(s)
    0 XP
  • Hussar's Avatar
    Tuesday, 19th June, 2018, 09:34 AM
    I'm frankly baffled how anyone can think that fighters are the DPS king of the fighty types. Every other class will outshine a fighter wihin its own niche. Rangers out damage all but the most twinked out fighters at range, barbarians out damage the two weapon fighters, and a sword and board fighter can't hold a candle to a paladin. So, the sorcerer is out DPRing the fighter? Who cares? So...
    412 replies | 18005 view(s)
    0 XP
  • Hussar's Avatar
    Tuesday, 19th June, 2018, 08:08 AM
    How is a rogue getting a +19 to a skill check so that he can auto succeed a DC 20?
    161 replies | 5149 view(s)
    0 XP
  • Hussar's Avatar
    Tuesday, 19th June, 2018, 04:23 AM
    You can talk about casters trying to "preserve their slots" but, after a few levels, you just have so many slots that it's not really a problem. Particularly if you have two or three casters in the group. Never minding that things like Guidance are cantrips. One Arcane Eye spell can scout with more or less certainty a HUGE area. Unless every door is vacuum sealed, it can go anywhere and see...
    65 replies | 2692 view(s)
    1 XP
  • Hussar's Avatar
    Tuesday, 19th June, 2018, 12:46 AM
    The best one I can think of recently is a bag of holding that is sentient and wants to and is capable of eating anything we put in there. So, using the bag is often a negotiation and we tend to keep the bag happy by feeding it the stuff we kill. It's really developed a taste for giant. :D And it occasionally pipes up asking to be fed, freaking out NPC's that happen to meat us. err... meet, I...
    27 replies | 1188 view(s)
    1 XP
  • Hussar's Avatar
    Tuesday, 19th June, 2018, 12:39 AM
    Well, that casters have skills doesn't really matter. It's not the skills that are the issue. It's the spells. Actually, setting DC's low is fantastic IF you want to let the players use skills. Honestly, I think it's the other way that causes the problems and trains players to always rely on spells. If a DM thinks that an average check should fail 50% of the time, then what's the point...
    65 replies | 2692 view(s)
    0 XP
  • Hussar's Avatar
    Monday, 18th June, 2018, 11:54 PM
    Not really. Although, to be fair, the campaign topped out at 9th level, so, I can't speak to 15th level. From my experience though, as soon as I allowed casters, the players pretty much completely stopped trying to use any skills and automatically defaulted to spells. Why bother using social skills when you can simply Charm an enemy and get him to talk? Why bother trying to reach that amulet...
    65 replies | 2692 view(s)
    2 XP
  • Hussar's Avatar
    Monday, 18th June, 2018, 08:00 AM
    And, to me, that kinda fits with my point. In a group with casters, skills IME get somewhat sidelined. Not completely of course, but, de-emphasized I guess would be the way I would put it. I wanted a stronger focus on skills to overcome challenges rather than just scratching off another spell slot.
    65 replies | 2692 view(s)
    0 XP
  • Hussar's Avatar
    Sunday, 17th June, 2018, 06:40 AM
    Oh sure. And this was certainly discussed. I frankly got kinda tired of what turned out to be a string of "well, what about ..." pitches and just shut it all down. Frankly, one thing that I realized when doing this is as soon as the DM says you can't do something, pretty much everyone wants to do that. :D Next time I want to do something like this, I'm going to pitch the exact opposite of...
    65 replies | 2692 view(s)
    1 XP
  • Hussar's Avatar
    Sunday, 17th June, 2018, 05:43 AM
    And that's fair enough. Totally get that. I wanted a much stronger sword and sorcery feel, which means that having two, three, or four spells being cast every single round and every single challenge being met with a shopping list of spells really doesn't get achieve that feel. It's great D&D, sure, but, it's not terribly great S&S.
    65 replies | 2692 view(s)
    0 XP
  • Hussar's Avatar
    Sunday, 17th June, 2018, 04:59 AM
    Sure, but, the time lost as the wizard places that fireball in juuuust the right square and then making sure that the spell template is the right size and orientation eats up so much time. IOW, sure, you might end the combat a round earlier, but, the casters' individual turns are so much longer that it winds up being much longer at the table. Again, because the combat is fairly...
    65 replies | 2692 view(s)
    1 XP
  • Hussar's Avatar
    Sunday, 17th June, 2018, 01:03 AM
    The simple answer is probably laziness on my part. Just a blanket ban on any class with a cantrip achieved most of what I wanted. While we had a monk, no one showed any interest in a monk of the 4 elements so, it just didn't come up. My main idea was to reduce the level of magic in the game, no erase it entirely. The 1/3 casters almost always come packaged with cantrips which mean that they...
    65 replies | 2692 view(s)
    1 XP
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Tuesday, 25th February, 2014

  • 07:30 AM - Quickleaf mentioned Rechan in post A Dark High Fantasy RPG
    Rechan Wow! I need to play FATE, because I've been using 4e language "Keywords" in almost exactly the same way you describe FATE's Aspects. I knew there was some overlap, having heard others talk about FATE on the net, but...Wow. It sounds awesome! :) Look forward to hearing your comparison with Mouse Guard and FATE later. Cheers.

Saturday, 22nd February, 2014


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Wednesday, 13th April, 2016

  • 08:18 PM - MechaPilot quoted Rechan in post Harassment in gaming
    I know we're no longer debating whether these claims are made up/exaggerated/etc but I wanted to add one more point to the issue: This happens to guys too, and they don't report it. They often don't make a scene, it's uncomfortable and unwelcome too. Guys definitely don't report being sexual assaulted/raped as often as it happens, or even as often as female victims do. When a female victim comes forward, she does wrongly face judgments about how she dressed and acted, despite the assault/rape itself always being wrong. However, there's also the general assumption that the assailant/rapist was stronger than the female victim was (which is probably more often true than not). When a male victim comes forward, people often wrongly question his sexuality and his manhood under the wrong-headed assumption that he should have been strong enough to defend himself, and that he must have wanted it to happen if he didn't defend himself.

Saturday, 9th April, 2016

  • 03:03 AM - Libramarian quoted Rechan in post Harassment in gaming
    Last week, Baldur's Gate 2 received a DLC, Siege of Dragonspear. In it, there's a character who in a few lines of dialogue, mentions that they are transgender. The response has not been pleasant. The argument is that A) tthe existence of a trans character in the game is a break of suspension of disbelief, and 2) the inclusion of one is facilitating an agenda. I've been looking into this as well. Both of those claims look fair to me. A) It seems for many the trans character is not the most irritating part, it's the fact that they changed a NPC companion's personality from one who flirts with men to manipulate them, to one who mocks and bullies men into doing what she wants. The game is set between Baldur's Gate I and II, so this character has the former personality in the first game, then her personality changes for this game, and then it changes back for the second game. This certainly would strain one's suspension of disbelief. 2)(sic) One of the writers of the game has publicly stated th...

Tuesday, 1st March, 2016

  • 06:59 PM - Mallus quoted Rechan in post Am I doing it wrong?
    Wow! Talk about thread necromancy. Well, at this time I do not have players. I have not had players since 2012. But I can report that I finally did kill a PC. He was a 3rd level striker of some sort, down in the single digits of HP, and bam, a skirmisher devil hit him to a quarter below his HP. Dead before he hit the ground. One of these days I'll learn to check the original post date before I click reply... oh well, congrats on killing a PC. It's fine to do occasionally (or frequently, if your group's into that). Like chicken soup for a DMs cold, howling void of a soul!
  • 05:18 PM - Morrus quoted Rechan in post RPG products of random bits, random tables, or other miscellany resources?
    I actually don't like GENERATORS. Because they only give you one. The reason I like tables is because then all of them are listed, and I can browse and pick one out that I like. If I were to do that with a generator, I'd have to keep hitting the button until exhausting all the possible options. Or tell it to produce lots of results.
  • 05:11 PM - Morrus quoted Rechan in post RPG products of random bits, random tables, or other miscellany resources?
    I've managed to find a nice number of these, but I'm looking for more. Does anyone have any suggested products, websites, etc for this sorta thing? I like system neutral, but I'll take 3.5 stuff, etc.) The OGRE system right here on EN World has tons of random tables: http://www.enworld.org/forum/dnd_portal.php

Monday, 29th February, 2016


Friday, 4th December, 2015

  • 06:41 PM - MwaO quoted Rechan in post How many people do you know who haven't switched to 5e, and why haven't they?
    To be honest I liked the essentials. IMO the Essentials were an attempt to grab the feel of earlier editions, make simpler characters or ones with minimal options/big fancy powers, in order to ease new people or to appease those who hated the big fat powers. One of the complaints of 4e was "Now every class feels like a wizard" in terms of resource management, selecting options and a lot og effects. Those who wanted very few fiddly bits could've picked up a Slayer or Thief and felt very little difference. Also some of the variants it offered were nice (I liked the Paladin's aura, for instance). However, the Essentials came way, way too late. Those who had the problem it answered had well and truly left the building and their seats had gathered dust. Had the Essentials came first and the PHB1 classes came second somehow, I think it would've stemmed quite a few issues players had with the classes. I generally liked Essentials with three big caveats: They used Essentials as 5e design space...

Tuesday, 1st December, 2015

  • 12:23 PM - pemerton quoted Rechan in post Good adventure that shows 4E's strengths?
    I have said it from very early on, the 3e module "Speaker of Dreams" works real well. It'd require conversion, but it naturally has that "delve" format going. I used bits of Speaker of Dreams - mostly the cultists. (In my version, the baron wasn't taken over by a mind flayer but rather stalked by a catoblepas.) For the cultists, I used a doomsayer and some similar NPCs from the Demogorgon/Dagon entry in MM2, plus the human hexer. Plus the "half-demon" (I can't remember the proper name) and the guardian demon from Demonomicon.

Tuesday, 24th November, 2015

  • 11:20 PM - Tony Vargas quoted Rechan in post Is there any 4e Retro Clones out there?
    GSL really is a very LENIENT license, OGL just spoiled people. Very few systems allow even supplements or adventures to be written by 3PPs. You CAN write 4e material of any sort, it just can't reuse terms and material from WotC publications.Which does rule out anything remotely like a PF-style 'clone.' I was hoping someone might have "fixed" it. Streamlined it, addressed various problems, etc, while still able to use those old books/not make the old stuff rubbish. Too much to hope for, I suppose. Yep, no hope there. Not in the realm of possibilities for legal reasons, alone. It would be HARD to make a 'retro clone' of 4e, but maybe not impossible. Its just not a subject of nostalgia, we still HAVE 4e.Nostalgia kicks in 20-30 years down the line, so you're talking a window most likely somewhere in the 2030s. Maybe we can play a 4e clone in the common room of our assisted-living communities. Has WotC removed all the 4e stuff from the online tools/discontinued it?Not yet, though...
  • 11:12 PM - AbdulAlhazred quoted Rechan in post Is there any 4e Retro Clones out there?
    :P More like I like Fate a lot, but have given up on RPGs for the most part due to non-system related factors. I was hoping someone might have "fixed" it. Streamlined it, addressed various problems, etc, while still able to use those old books/not make the old stuff rubbish (i.e. a nice 3.0 to 3.5 comparison). Too much to hope for, I suppose. But it looks like nothing's going to have the loose out-of-combat element with strong in-combat powers/grid system. Well Strike tries but... Has WotC removed all the 4e stuff from the online tools/discontinued it? No, you can still sign up for DDI and access everything. They've obviously canned their entire community entirely, and the 4e DDI is now in a low-visibility section of their web site, but it still works fine. Many of us have done our own streamlining and rebuilding around 4e concepts, myself included, but its NOT 4e. Its not likely to ever see the light of day either except in my living room. I'm just not a publisher or designe...
  • 07:41 PM - Tony Vargas quoted Rechan in post Is there any 4e Retro Clones out there?
    I've been absent, became a Fate fanboy/gave up on RPGs.Lol. You make it sound like taking up FATE is giving up on RPGs! ;P So, older editions of D&D got Castles and Crusades, DCC, and so on. 3e got Pathfinder. I'm wondering, has anyone basically remade the 4th Edition Wheel? No. All those are d20 clones based on the OGL. The OGL doesn't work for 4e and the GSL doesn't allow re-printing of core material the way the OGL does. If there are, or any that are close enough to be interesting, can you give a little info about them?13th Age is close enough to FATE to be interesting, as well as close enough to 4e and to classic D&D to get you that dungeon-crawling vibe. But it's in no way a clone of 4e. It's really much more like what 5e said it was trying to be - evoking the feel of classic D&D with modern mechanics, faster combats, and support for TotM style play. I was hoping for an actual product that other people would be able to buy, et al, instead of just a fan creation. But...
  • 04:34 PM - Manbearcat quoted Rechan in post Is there any 4e Retro Clones out there?
    I was hoping for an actual product that other people would be able to buy, et al, instead of just a fan creation. But thanks! Check out Strike , but I would highly, highly recommend Dungeon World as well.

Wednesday, 29th July, 2015

  • 12:31 PM - JWO quoted Rechan in post And the Oscar for best use of Props goes to...
    I've heard so many stories on "How to make paper look like parchment". I've soaked things in coffee and tea and it never worked, ever. It just made the paper wet. For this to work you've got to first scrunch up the paper a bit, soak it in strong tea (the stronger the brew, the darker the stain) and leave it in there for about five minutes (you can also rub the edges of the paper while it's wet to distress it), THEN put it into the oven on a low heat. It works really nicely and putting it in the oven gives it lots of nice random blotches. Also, experiment with it! Use more or less tea, tear bits of the paper, burn it in patches once it's dried, etc., etc. I self-published a little book of my drawings and writing (kind of a comicbook/zine thing) and I used that trick to give all the pages a distressed look as I wanted it to look like they were pages from a journal I'd discovered. The front cover is the main picture on my gallery page and you can see on there the distressed parchment l...

Monday, 3rd March, 2014

  • 06:51 AM - DMMike quoted Rechan in post Creative Dungeon Elements
    I think the book Dungeonscape, one of the last books of 3e, had various suggestions of exotic dungeons. Like walls made of slime, etc etc. +1. Dungeonscape was a great book. Rich Burlew, its co-author, is a great writer. This isn't a creative element, but a recommendation on how to use creative elements: They must make sense. A little consistency goes a long way. For example: D&D Next's Mines of Madness adventure. There's a purple worm outside the beginning of the adventure. I played the adventure at 3rd level. 1) A purple worm doesn't make sense, ever. 2) Even if it did, somehow, make sense; wouldn't a purple worm eat a party of 3rd-level adventurers as a snack, and then eat the rest of the enemies, already in the dungeon, as well? A purple worm is cool and crazy. But not consistent, in the least. So to add something creative to your dungeon, set it up first. Why is the dungeon there, and what was its designer thinking? After that's settled, you can add your creative element....

Tuesday, 25th February, 2014

  • 02:19 PM - Will Doyle quoted Rechan in post Creative Dungeon Elements
    One suggestion: the insides of an immense creature. Perhaps it's undead, its flesh and bone reshaped, or perhaps it just has a weird honeycomb-like insides. Check out "Deep in the Purple Worm" by Luka Rejec from the 2012 One Page Dungeon competition: http://prekomorec.blogspot.co.uk/2012/04/deep-in-purple-worm-ii.html The contest as a whole is a great resource for ideas: http://www.onepagedungeon.info/
  • 06:52 AM - Quickleaf quoted Rechan in post A Dark High Fantasy RPG
    What are you looking for in this thread? Feedback as to 'I don't like this/I like this'? Also what do you plan to do with this - are you serious about putting this out there, or is this just for the sake of doing it? Good question. I am not serious about putting this out there yet. If I was, this would be on a Kickstarter. Maybe I'll get there, maybe not. That's not the important thing for me. This is mainly for me and my group, and for any folks in the ENWorld community who happen to be interested. So yes, it's to get feedback. And to have my ideas challenged/critiqued. There's an old trick for fiction writing called "Kill Your Babies." Consider me putting this up here an invitation for just the sort of critique you're providing ;) With your example, I forsee a lot of arguing "He hit me! That's PvP! I KILL YOU" or a Bag of Rats situation. The benefit of the 4e condition track was that everyone knew (generally) how the conditions worked. This means that every condition is pretty u...
  • 01:22 AM - TarionzCousin quoted Rechan in post What are your fav monsters to pit against players in DnD?
    Are statues EVER harmless? If you see a statue in an adventure, there's like an 80% chance it's either a monster or a trap.Only 80%? Having experienced my players' tendencies to destroy every statue in every dungeon they ever encountered, I put a bunch of humanoid (non-monster) statues in a lair. The new-to-the-group PC wouldn't let the others destroy the statues. And, in fact, she was right. Because they did face a medusa. Once the monster was dead, they turned those statues back into people and collected rewards and favors. But my older players still grumbled about it being "too risky" to not demolish every statue. :angel:

Monday, 24th February, 2014

  • 08:29 PM - pukunui quoted Rechan in post Creative Dungeon Elements
    The very best article I ever read about dungeon design is this one, called 'Jacquaying The Dungeon'. http://thealexandrian.net/wordpress/13085/roleplaying-games/jaquaying-the-dungeon Nothing I've read has ever instilled the desire to create so strongly as this one.Yes, a lot of Justin's stuff is excellent. His article on the Three Clue Rule is fantastic as well. One example of this I can think of is a dungeon made by a beholder just hollowing out solid stone with a disintegrate ray. Since beholders can fly, the passage and rooms are in 3D and likely don't make much sense. Or you could have flying monsters in your dungeon. The point is that some areas need to be accessed on the ceiling, like a hole in the ceiling taking you to a new area, or doors higher up along the wall, accessed by ledges. So part of the challenges is players needing to figure out how to get up to the room's exit.Indeed.
  • 01:42 PM - Mustrum_Ridcully quoted Rechan in post JamesonCourage's First 4e Session
    Alright, here's some ideas. Usually the Far Realms is used as "It's dangerous because it just is, interacting with it is bad like merely being close to radiation is bad" or occasionally "It wants to because it can/likes to", which is similar to Demons and such. Instead, I propose that the entire plane of existence needs to destroy Reality. Imagine the Far Realms as a sea of raw chaos, with entities who exert control over that chaos. Let's say one of those entities just went to sleep, or went out of commission. What occurs is that in its slumber, amid all this chaos, a bubble of Order managed to create itself. That bubble of order? The world (and its planes). Reality is an island of law in a universe of insanity. From the Far Realms' perspective, this island is a malignant tumor of pure Wrongness that has to be stopped. It must awaken Reality's sleeping overlord. To do this it must exert influence. To exert influence, it needs to create enough chaos within our reality to be able to exist he...
  • 01:29 PM - Mustrum_Ridcully quoted Rechan in post What are your fav monsters to pit against players in DnD?
    Most lurkers have powers that either put them in concealment at the beginning of combat, or put them back into concealment. Invisibility, increased move to put them in darkness, ability to create darkness, burrow, etc. Let's see... *Cracks open MM3* Ghoul Flesh Seeker: can use a stealth check become hidden with concealment/cover, instead of needing superior concealment/total cover. (Same for Shadow lurker) The Gnoll Skulk can do the above, but once hidden, it can move out of cover/concealment and remain hidden. Air Elemental: becomes invisible when it starts its turn without an adjacent enemy Nentir Vale: Blackfang Gravedigger can burrow beneath someone and attack from below. Wild Coldscale drakes gain partial concealment if on snowy/icy terrain, and have a standard at-will to become invisible if on said cold terrain. That's just with a little looking through the low levels of two books. Some lurkers don't really have anything (Like the Ogre cave hunter), others just have things that w...


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