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October 24, 1958 (60)


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Lost Laboratory of Kwalish: A D&D Adventure For Charity Thursday, 15th November, 2018 05:17 AM


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Thursday, 15th November, 2018

Tuesday, 28th August, 2018

  • 05:28 PM - Kobold Boots mentioned R_Chance in post Where Do They Get Their Money? Part Two
    On inflation - Inflation doesn't happen across an entire market unless a significantly high number of the population are suddenly more wealthy than they were and that population is distributed across a wide area. One group of characters with a lot of cash may directly impact their own prices if merchants got a whiff that they were new money and dumb about it; but for it to affect everyone in an area, they'd have to be really stupid, settle down in an area for a period of time and spend all of their money there. On currency manipulation - Before I comment on this I'd want to hear what R_Chance runs in to when he or she does that in his or her game. I know what it did to mine and what I needed to do to balance it. Not a fan, but that doesn't mean I did it well. KB

Sunday, 15th July, 2018

  • 04:36 AM - pemerton mentioned R_Chance in post An Army in the Dungeon
    ...up the rule Cyclopedia (which is my "bible" when it comes to old D&D... I just can't research/master all the old editions, so it will have to do!) "When the DM calculates experience points at the end of an adventure, the total amount of experience points earned by the group is divided among the number of characters. A retainer gets one share of experience just as any player character does." daaaaaaaamn So Job the halfwit in charge of holding the torch and carrying the spare shovel gets full XP?A retainer in B/X or RC = a henchman in AD&D. They get a share of XP (which is then halved when it is added to their total). But hirelings do not get a share of XP, as they are mostly zero-level, and even if not (sages (who generally won't come on adventures in any event), mercenary officers) are unable to gain levels. Having read your later post with the quote from RC, I can only say that it seems confused compared to the clearer distinctions in AD&D and B/X. And having read R_Chance's post, the only thing I think that is wrong there is that there is no half-level limit on henchman/retainers. Gygax's DMG has various rules about henchman level relative to circumstances of recruitment, but no level cap that I could find on a quick scan. The PHB says nothing about it. Basic (p B21) says that a retainer (henchman) can't be higher level than the PC leader. In practice, I think the half XP rule (which is clearly stated in both AD&D and B/X) is going to mean that levels of henchmen/retainers don't exceed those of the PCs who retain them.

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Wednesday, 14th November, 2018

  • 01:34 PM - Jay Verkuilen quoted R_Chance in post Lost Laboratory of Kwalish: A D&D Adventure For Charity
    Other than as an exotic dungeon locale that's pretty much all the ship ever was, so that's cool. Depends on how you ran with it, but you could certainly treat the ship that way, or elaborate it. I played Barrier Peaks... oh, damn, twenty years ago. Part of it involved dipping into the XCom lore a bit, with the ship being a human ship but highly influenced by alien technology. The campaign's big adversary (later proven to be a frenemy) Keraptis (yes of White Plume Mountain fame) was looking for it and there were some stranded XCom personnel looking for a way out of Oerth. At the time I hadn't played XCom so I didn't actually know the backplot, which was fun. It's hard to describe how overall crazy the scenario was, but the weapons from Barrier Peaks stayed with us for a while essentially as highly limited use magic items even after the XCom group gathered up all the Elerium to power their own ship back.

Sunday, 21st October, 2018

  • 01:47 AM - gyor quoted R_Chance in post Ravnica Table of Contents & More
    I'm glad they are expanding 5E's available settings. On the other hand I have no interest in Ravnica and only limited interest in Eberron. I'll probably pick up the Eberron book. The Ravnica book will be the first WotC 5E book I haven't bought. Which is, I guess, the problem with setting books in general. I don't run FR btw. I have my own home brew setting and have picked up every book so far to glean useful bits from (and just for reading). Now, I would have picked up a Planescape product even though I never thought about running it. A lot of the material in it was useful back in the day. And would be now. An updated setting would have interested me. A new setting probably would have. MtG doesn't interest me, I haven't played it since it first came out and have only a casual knowledge of the game now. *sigh* I was looking forward to the new books... oh well, time to quit whining. And get back to work. Grading never ends... From recycling parts of it for home brew perspective, many of the ...

Wednesday, 17th October, 2018

  • 03:44 AM - Polyhedral Columbia quoted R_Chance in post Dragon Reflections #14 - Dungeons & Dragons Divided!
    Yes. We were miniature and board game wargamers. Naturally, it's a hex map done at 30 miles / 10 leagues per hex. The world is flat of course and you can fall off the edge. The world was originally much smaller (with no edges to fall off), it was a campaign map for miniature gaming and it had to include all the usual suspects on it in an area small enough to have a map based campaign which would produce miniature battles. When I moved it to D&D I expanded it to give a reasonable amount of room for all the races / cultures I wanted in it. Needless to say there are similarities to many historical areas in the real world. It became less derivative and more complex as the years rolled on and my own knowledge base expanded. The conceit of making it a flat table early on was my own inside joke. It also follows my decision to make the world "look" as normal as possible on the ground while making it fantastic "under the hood" as it were. That is really cool. Does your flat world or campaign have a nam...

Sunday, 14th October, 2018

  • 06:25 PM - Polyhedral Columbia quoted R_Chance in post Dragon Reflections #14 - Dungeons & Dragons Divided!
    It's old and I like it, but then so am I (I turn 60 this month) :) [...] Then too, my campaign is largely an old fashioned feudal fantasy world like so may others. Not in fashion these days... but still fun. Yeah cool - regardless of whether it's an old fashioned feudal fantasy world, D&D may be around for several (or many) more generations, and there are only so many D&D campaigns still in existence which extend back to the OD&D foundation. I hope, if the stars are right, that your vintage collaborative world (a kind of social artwork) might find a public venue, for the record. Does it have its own world map?
  • 04:33 AM - GreyLord quoted R_Chance in post Dragon Reflections #14 - Dungeons & Dragons Divided!
    Between me and my brother we bought 4 original D&D boxed sets. A first printing in 1974 (long disintegrated from use, a third printing (still in very good shape oddly enough), and two white box 5th printings (1976 I believe which are thoroughly used but still serviceable) iirc. I know there was a 6th and (I believe) 7th printing. I think the last two were marked as "collectable" sets with Basic D&D and AD&D out about that time (1978-79). Not positive about the dates though. We just moved on to the AD&D books with the Monster Manual in 1977. I didn't have the rules when I started. I started later than 1974 though (Aka, I wasn't playing in 1974)...didn't even know the rules were available in 1974. I didn't have the rules to begin with at all. We had one person who knew the rules and dictated the game to the rest of us. I'm not sure when the last printing of the OD&D run with TSR was. If you kept an eye out an about you, they were still available later on. I think they got re-releases l...

Thursday, 11th October, 2018

  • 04:39 PM - pemerton quoted R_Chance in post Mearls On D&D's Design Premises/Goals
    There have always been classes that require more / less rest or what have you.I'm not sure what you mean by "always". In 4e all classes are on the same resource recovery schedule. It makes a huge difference to how 4e plays, because intraparty balance is not hostage to any notion of the "adventuring day".
  • 03:46 AM - Jay Verkuilen quoted R_Chance in post Mearls On D&D's Design Premises/Goals
    There have always been classes that require more / less rest or what have you. Generally my players who don't require "it" (whatever "it" is) have always been fine with "it" because their survival is important and that relies on the other PCs and their resources. That goes for downtime, healing, research, crafting, recruiting henchmen etc. (depending on the edition). Patience is a survival trait :) I have no problem with needing different resources, but would rather have those differences manifest as something that reinforces the fiction, such as needing resources to purchase spells, do research, etc. IMO those are things that are part of the secondary reality. I find the rest mechanics start to rub against the secondary reality because it's very game-mechanical and it happens nearly every session. I use the term "secondary reality" rather than "suspension of disbelief" because I know I'm playing a game and I'm not really disbelieving anything. Secondary reality (or secondary belief), a term...

Sunday, 7th October, 2018

  • 04:00 PM - Jester David quoted R_Chance in post Mearls On D&D's Design Premises/Goals
    It's a cyclical thing. It'll be back to more rules for everything and empowering players :) My first thought is that it'll bring back more character building and options. But... with so many new players in the game, I'm uncertain if they'll even want that, since they won't miss what they didn't have. And games like Pathfinder 2 have that covered. It's an odd thought, as D&D is still growing its audience at surprising speeds. Even if it flattens or slows down its growth, there's a LOT of players who may want very different things for a new edition. It could be cyclical. But so far it hasn't. It might be more of a pendulum swing, that could go to "players" or stay with "DMs" or find a place in the middle. Heck, it could even surprise everyone and the "Player Empowerment" could be a storyteller type innovation, adding plot points that give players narrative influence.
  • 04:17 AM - Jay Verkuilen quoted R_Chance in post Mearls On D&D's Design Premises/Goals
    It's a cyclical thing. It'll be back to more rules for everything and empowering players :) When I was in grad school one of the professors had a poster on his door that said "We Recycle" and had three prominent theoretical positions mapped to the green recycling triangle, which captured that dynamic very well. In many ways I hope not too much. IMO 5E isn't perfect. There are some areas that don't quite work as they should---saving throw and skill math being most notable---and a few other areas that are kind of OP, but for the most part it's pretty good.

Saturday, 22nd September, 2018

  • 02:44 PM - DM Howard quoted R_Chance in post Mearls On D&D's Design Premises/Goals
    Reread my post. I did not attack every single document on the DMs Guild. There are certainly gems in there, but the majority is not worth the storage it takes up. I don't see DMs Guild products as competing with my FLGS dollars, because I make the choice to buy in-store because I want my store to stay around and because most of the DMs Guild content isn't worth it to me. What I contend is that DMs Guild provides a replacement for real 3rd party support. WOTC really burned their bridges in 4E and now it is coming to bite them in the butt. Their supposed "support" for retail stores is becoming all the more hilarious with their PDF treatment of Eberron not to mention their "organized" play program. I've been an AL DM for every season of AL up until ToA and I would say that it is barely a step up from "do what you want". Core 2E has none of that. There was certainly a huge amount of player facing supplements in 2E to go along with the settings and DM facing stuff, but the Core 3 was a beau...

Friday, 14th September, 2018

  • 11:06 AM - RobJN quoted R_Chance in post D&D's Going To The Barrier Peaks
    And don't leave out The Temple of the Frog from Blackmoor. It had laser pistols etc. and a crewman from the crashed ship / City of the Gods... Don't get me wrong, I would totally buy a "Adventures in Blackmoor" hardback book compiling the DA series with extra goodies...... but not if they shoehorned it into the Realms.:yawn:

Monday, 3rd September, 2018

  • 11:15 PM - TerraDave quoted R_Chance in post Dragon Reflections #9 - Welcome Wormy!
    Mordenkainen was a PC :) So, it wasn't EGG working for neutrality, it was one of his players, who was, more or less, immortalized as a major NPC in the commercial version of the setting. Yes, EGGS own PC. (He was a player as well as DM). Mordenkainen was infamously amoral. But EGGs modules are full of evil villains to be defeated and dark conspiracies to be unraveled. In his writings, he noted the usefulness of longer term threats as a way to sustain player engagement. Gold and glory were good, but not always enough.

Tuesday, 28th August, 2018

  • 12:32 PM - Ancalagon quoted R_Chance in post Where Do They Get Their Money? Part Two
    So, you move the main currency to silver (SP = GP), make gold rarer and copper useful as change. I always felt there was too much gold lying around, and that was my solution. As for adventurers, given how many die I just see them as an instrument to redistribute the treasure they find :) This is a very good solution ... to a different problem.

Sunday, 5th August, 2018

  • 01:29 PM - Inchoroi quoted R_Chance in post Add A Colossal $250 Sailing Ship To Your D&D Minis Collection!
    I opted for cardstock floor plans for my needs, be it ships, buildings, dungeons, etc. If you do your own they will always be right. I've picked up some Dwarven Forge and the like over time, and I had a lot of wargame terrain from miniature games before (and after) D&D, but the advantages to cardstock are portability and ease of storage. If you don't mind the time and have some artistic ability they can look fairly decent. If flat :) I have very little drawing capability. Only thing I got going for me is that I can type 85 words a minute and I read too much! On the other hand, I did at one point have WorldWork's papercraft Maiden of the Sea, which was nice...until it fell apart, since I live in the south on the coast and humidity is a thing.

Friday, 3rd August, 2018

  • 04:19 AM - Henry quoted R_Chance in post Itís LAUNCH DAY For The Pathfinder 2 Playtest!
    That makes two of us. Lucky that is. My Amazon pre-order Hardback shipped yesterday, is in route, and scheduled for delivery Friday. I ordered through Amazon and had no problem, it arrived today at exactly the time specified. It seems the problem was mainly with Paizo orders to Amazonís fulfillment services - Amazon (intentionally or not) really screwed Paizo on this deal. By contrast, the playtest download that was contracted to via Amazon Web Services went super-smoothly from what I could tell. I checked around 1PM EDT and had my bundle by 1:02.
  • 12:15 AM - Dire Bare quoted R_Chance in post Exploring the Wayfinder's Guide to Eberron
    It does make me laugh when people describe Eberron as an "older setting" though. Like 3E was ancient times. You say old and I think of Blackmoor and Greyhawk. The Forgotten Realms, Spelljammer, and Birthright are the "new" settings to me. On the other hand I'm not getting any younger :) The Eberron Campaign Setting hardback released in 2004, almost 15 years ago! Eberron IS an older setting! Of course, Blackmoor, Greyhawk, and Mystara are positively prehistoric!

Sunday, 15th July, 2018

  • 03:54 AM - Ancalagon quoted R_Chance in post An Army in the Dungeon
    There is a difference between "Retainers" / "Henchmen" and Hirelings. Retainers / Henchmen ("Special Hirelings" in the original game) had a class (like PCs). Alternatively they might be creatures of some type. Hirelings is a reference to the mostly 0 level (unclassed) NPCs. Men at arms, blacksmiths, servants, etc. Hirelings did no rise in level or gain experience. They were "zero level". This is a very good point... and yet.... (again from Rule Cyclopedia) "A retainer is a person hired by a character to help on an adventure or a series of adventures. Retainers are sometimes called "hirelings." Retainers are never characters run by players; retainers are always NPCs run by the DM" .... sigh.

Saturday, 14th July, 2018

  • 08:45 AM - pemerton quoted R_Chance in post Flipping the Table: Did Removing Miniatures Save D&D?
    If you like game play springing from the die rolls you should look over Stars Without Number by Kevin Crawford. There is an incredible amount of inspiration in that book (and there is a free PDF version of it). If you don't know it, it's a Travelleresque OSR game built on three classes. There are extensive resources for different areas in books and freebies (the books tend to parallel Traveller books IV+). I robbed it blind for my Traveller game. For science fiction I prefer skill based systems rather than class based. Still it's a game I would play or GM without hesitation.I've got a couple of (free) PDF versions of Stars Without Number, but have never read it closely. I thnk Campbell on these boards is a fan. I should take a closer look at it.
  • 06:38 AM - pemerton quoted R_Chance in post Flipping the Table: Did Removing Miniatures Save D&D?
    Common yes (I guess), just not my style. If my world was less... complex and developed I could see it.I don't think that player-driven RPGing is at odds with a complex/developed world. It does affect the way the development takes place. I skipped 4E but I love Traveller (especially Classic with the DGP task resolution system or Megatraveller).Well . . . if you look at my Traveller play report you'll see my mini-rant against MegaTraveller (sorry, it seems like I'm destined to be taking a different perspective from you even though I'm not really trying to be that contrary!).

Friday, 13th July, 2018

  • 01:19 PM - pemerton quoted R_Chance in post Flipping the Table: Did Removing Miniatures Save D&D?
    Mystery. A lack of perfect knowledge (for the players) and the need to discover what exactly is going on. Personally I enjoy watching them figure it out when I DM. I, and my players in short, find that exciting. Not so much (for the players) if they already know. Ymmv.Solving GM-authored mysteries is not a big part of the sorts of games I run. That's not to say that there are not unknown things, but generally they're unknown to the GM as well as the players. If the player has created the story then I'd ask why you need a DM? To administer the players story? I understand that players contribute to the world and story, but (imho) the DM has more input on that than any single player certainly. Ymmv. Well, I referred to the player driving the story. That is not an uncommon approach to RPGing. The role of the GM is to frame the challenges. The games I've plaid in are not driven by one players conception of his or her character. What about everybody else? Did every one else say "we're all abo...

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