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Saturday, 14th April, 2018


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Thursday, 12th April, 2018

  • 03:43 PM - SkidAce quoted R_Chance in post UA: Order Domain Cleric.
    That makes two of us. The ability to construct your own priesthoods to fill various religious niches in your campaign world was great. And if some were more popular than others for adventurers, that was fine... Agreed. I kinda still do this in my campaign. Step 1, any spells not in the PH are off the cleric list until taught/inspired/found in game via rp and adventuring. Step 2, make note of "banned" spells that are thematically or functionally opposed to the faith. Step 3, find a few "unique" spells for the faith. Step 3, assign religions and powers several domains. This sometimes give them special spells of other lists etc that are thematic to the religion. Its not as easy as kit basing the clerical spheres was, but since I only add/ban maybe 3 or 4 spells (step 2 and 3) its no harder than deciding the religion's favorite colors, animals, and or weapon.

Sunday, 25th March, 2018

  • 11:46 AM - Nikosandros quoted R_Chance in post Game Trade Media playtest video
    I thought I read previously that the shield could be a passive part of the AC or an action could be used to actively block or bash? Was this incorrect? From what we know so far, just having a shield does nothing. You have to spend an action every round to raise it and gain its AC bonus. If the shield is raised, you can use a reaction to block and reduce damage.

Monday, 19th February, 2018

  • 12:15 AM - JacktheRabbit quoted R_Chance in post Heroes In Shades Of Grey
    As I said in my reply to shidaku above, its really up to the DM to go the extra mile to make the system work. But then that's true of a lot about the game. One of the problems players have with the D&D alignment system is the lack of definition (as you point out), another is the justification of actions as "good" (or whatever) because it seems appropriate / useful to the player. "Well, we killed the prisoners because they might escape and commit more crimes. What's wrong with that? We had to.". Evil, even if true. It's just what I might term a necessary evil. I'm not trying to restrict behavior, just evaluate it. Where it starts out and where it goes is really up to the players -- as long as the ground rules are set. Except you are evaluating based on your opinion so you saying something is a necessary evil IS just your opinion and really does not get anywhere.

Sunday, 18th February, 2018

  • 03:28 AM - shidaku quoted R_Chance in post Heroes In Shades Of Grey
    We chose alignments and then let alignment drift with behavior. I still do this. It takes some judgment on the DMs part and some honesty on the PCs part. And vice versa :) And a clear definition of good / evil and lawful / chaotic. For example, killing prisoners? Evil. Period. You could argue it's necessary and I would reply "necessary evil". Unless you are the law it's pretty much an act of chaos as well. Bringing said prisoners in for a court's judgment would be a lawful (neutral) act. Saving a wrongly condemned man, good, but chaotic. Executing a man you know to be wrongly condemned, evil, but lawful. Killing someone in combat to save your own life, neutral. Dungeon crawling (on it's own) neutral (on both axis). Good / evil and lawful / chaotic acts can cause some movement, shifting alignment in increments or reinforcing it. Neutral acts (on either axis) don't make for much movement. Having said this I think of alignment like a large ship :) It has momentum and it takes a lot of small corre...

Sunday, 11th February, 2018

  • 12:12 PM - Zardnaar quoted R_Chance in post Are We Looking At A New RPG Kickstarter Record?
    No, you're not the only one :) I think one (of many) reasons this product is doing so well at Kickstarter is the number of older players (I avoided the "G" word) who remember that fondly. I think 5E has brought a lot of those people back and they can't wait to build their castle / temple / tower / guild. I've always included this in m game and it's usually popular with my players. And, uh, I already have those prices down... I have been slowly adding it back into the game and its a goal the players like. In the old days I usually had players who would draw up strongholds, shipyards etc. Last 2E game a goal was to use the fighters followers to conquer the Island of Dread and colonise it.

Tuesday, 30th January, 2018

  • 06:14 PM - Flexor the Mighty! quoted R_Chance in post Is D&D Too Focused on Combat?
    The Outdoor Survival rules and the encumbrance rules in OD&D/ AD&D made for some fun. Players could starve or die of thirst. You couldn't take it all with you. Pack animals were a good idea. You had to plan an adventure / expedition. Add weather and environmental effects and it got really interesting. It was fun. Magic could mitigate some issues as you advanced in levels of course. Later editions started using more and more magic to evade the problems players encountered on outdoor adventures. Too bad. Worrying about where your next meal was coming from gave players something to worry about besides the next combat. It also helped make the game more immersive and gave it a dose of "reality". My initial group loved it, but then we were straight out of miniature wargaming and these issues came up in miniature campaigns (as opposed to just setting up a single battle). Yep. I think having to plan an expedition to a jungle like Chuult is cool. As you said its immersive for me. Instead when we...

Sunday, 21st January, 2018

  • 04:40 AM - pemerton quoted R_Chance in post What Is an Experience Point Worth?
    But they are important in the game where things like missile ranges, distance and area of spell effects (both combat and non), line of sight and so forth are constantly being asked by the rules.Sure. But this is not true of Cortex+ Heroic, not true of Burning Wheel, not true of Classic Traveller outside of combat (eg you can resolve all of an interstellar trading exercise without need to know anything but world stats and jump distances - I know because I've done it), and not true of 4e outside of combat (eg skill challenges in 4e don't depend upon that sort of information for their resolution). If the map is stowed in a desk in room 14 (a study) then looking for it in a sheaf of papers in room 11 (a library down the hall) has no chance of success. Zero. None; no matter what the PCs try. Put in game mechanical terms should someone want to roll for it, searching the library for the map has a DC of infinity. To me this seems so blindingly obvious I can't understand why I have to spell it o...

Tuesday, 16th January, 2018

  • 02:24 AM - Chaosmancer quoted R_Chance in post Spores, Brutes, and Inventors: Unearthed Arcana Brings You Three New Subclasses
    I'm teaching macro right now :) Given the specialization of various fantasy races it points to a trade system existing (and in mine it always has) even if it was not explicitly mentioned. Trade has always existed at whatever level transportation, production and markets allow for. It doesn't have to be ultra long range. Modern transportation does create larger markets and increase the benefit but the benefit has always been there. Medieval cities existed based on trade with surrounding villages, funneled through market towns. Long range trade tended to be in durable luxury goods. This wouldn't be any different. It means that the races would be much closer to each other geographically than modern nation states are. Dwarvish cities or Gnome steadings (or what have you) would rely on near by human or Halfling villages / towns for food. This doesn't mean Gnomes (and others) would produce none of their own food, just that they would be reliant for much of it on other communities. As for hidden Gno...

Monday, 15th January, 2018

  • 03:35 PM - Chaosmancer quoted R_Chance in post Spores, Brutes, and Inventors: Unearthed Arcana Brings You Three New Subclasses
    It works out if they trade what they do for what someone else does. It's basic economics. In the real world specialization improves productivity and requires trade to gain what else we need / want. None of us are independent of others on an individual level and nations are not on that level. So, having fantasy races specialize just requires a system of trade among the different races. Next up comparative and absolute advantage... agh!!! I'm at work :) *edit* I teach. History, political science and economics. I had a flashback to basic economics... LOL, I can feel that. Just took a macroeconomics class in the last few years. The problem with that theory is that such a system of trade generally doesn't exist in our conceptions of these fantasy worlds, and even in our world very few countries that are well off import ALL of their food. And the big advantage we have in the modern world is high levels of transportation. You may be able to create portals or gates, but we generally do no...
  • 12:17 PM - Cap'n Kobold quoted R_Chance in post Spores, Brutes, and Inventors: Unearthed Arcana Brings You Three New Subclasses
    As I recall, one of the 2E settings birthed the Gnomes as mad inventors (I believe you were right - it was Dragonlance) and then they became fey related... I prefer the humbler, homier, sneakier, Dwarf related ones myself. *edit* for clarity and rambling memories :) Weren't Mystaran gnomes into mechanisms and magic analogues of technology? Was it just the Top Ballista supplement, or a more general setting thing? I don't like the Dragonlance Tinker gnomes because they were a tragedy (race cursed by their creator IIRC) that was generally just used for comic relief. The Eberron Gnomes, I am a fan of however, but they are much closer to the Forest gnomes of previous incarnations than the Tinker gnomes of Dragonlance. Their society and place in the setting feels much more unique and coherent to me than gnomes from other settings.

Sunday, 7th January, 2018

  • 03:02 AM - pemerton quoted R_Chance in post What Is an Experience Point Worth?
    If the PCs are looking for an adventure, there may only be so many options. They might pick one or choose to wait and look for more. I've had players do just that. I've also had players bail on an adventure they had undertaken or take one sideways into something completely different.If I am looking for a movie to see in the cinema, there are only so many options: movies cost money to make, cinemas cost money to build and operate, and so I'm dependent on the commercial decisions of others that affect what films are available for me to watch. But if I want to imagine something, or write my own story, the only limit on options are the ones I bring with me - my imaginative and creative limits. RPGing seems to me more like the second than the first. I've also had players find some apparently insignificant bit and turn it into an adventure more or less spontaneously. It takes work and a good poker face but if done well the players will never know it wasn't planned out.I think what you are d...

Thursday, 4th January, 2018

  • 12:48 PM - Myrdin Potter quoted R_Chance in post Fantasy Grounds Game Stats for 2017: D&D 5E Up By 6%, Pathfinder Holds Steady!
    Steam knows when I play a Steam game, even when I start from a desktop shortcut. I was playing Fallout 4 earlier (started from a desktop shortcut). I fired up Steam and it knew I played Fallout 4 today. I imagine it would be the same with any Steam game / program. My hours played on steam do not increment when I run the FG client directly. I can run FG without Steam even being started up or running.

Friday, 8th December, 2017

  • 12:33 AM - murquhart72 quoted R_Chance in post Surviving A Dangerous Night Of Gaming With Original Dungeons & Dragons
    Well, Blackmoor gave us the Assassin and the Monk. Eldritch Wizardry introduced the Druid. Unless senility has set in... *sigh* Now, I have to go check... *edit* And I'm not senile. Good thing, I have too much grading to do tonight. Of course, if I forgot about it...it would just be waiting for me tomorrow. The Greyhawk Supplement introduced Druid as a "monster" (NPC), with the inherent use as a PC. This was made official in Eldritch Wizardry with rules for player character Druids.

Monday, 4th December, 2017

  • 02:45 AM - ddaley quoted R_Chance in post News Digest: WotC Releases, M:TG Harassment, Epic Lawsuit, Munchkin Games, and more!
    If you have to Google Epic Games you must not play computer / video games. Unreal Tournament, Gears of War and the Unreal Engine. Two major game franchises and an engine powering numerous other AAA titles from many developers. A company with an excellent relationship with the communities built up around their games. I guess they have problems with people cheating and ruining the experience of their other players. He says he was "cheating for fun" but apparently doesn't care about others fun. He was advertising and spreading cheats for their game. They asked him to cease and take down the offending videos. He refused and took action against them. So, they were forced to respond. I'm curious about his parents. Do they know what he was doing? Did they think it was OK? Did they realize that he was inviting legal problems that they would have to deal with? Or did they not bother checking on him or have a clue about what he was up to? I'm not sure I want to know. I'll probably be disappointed. As ...

Saturday, 2nd December, 2017

  • 03:36 PM - Ghal Maraz quoted R_Chance in post Cubicle 7 Wants You To Speak, Friend, Then Enter
    They can dual stat to their hearts content. I really like their work and their books are beautiful. That said, I don't have TOR, I do have AiME. And I want this one. I've passed on products just produced for TOR, and waiting for them to work their way back through their TOR releases for AiME is... annoying. I think dual statting releases would alleviate this problem (for me anyway) even if it means paying more for the products. I first read the Hobbit and the Lord of the Rings in the early 70s just before I started D&D in '74. Moria was my ideal dungeon back in the day. I want to see what they do with it. Annoying? I've got the impression that the release schedule for AiME is anything but slow, actually! The TOR lineup is beginning to be quite large and they're catching up on it quite fast... too much fast and people simply won't be able to keep on buying at an equal rate. On the other hand, the TOR schedule has proven time and again to be a bit... glacial... but that burden is on C7 only re...

Tuesday, 21st November, 2017

  • 08:54 PM - MechaPilot quoted R_Chance in post Four New Elf Subraces in Unearthed Arcana
    No actually I agreed with that part. That's why I said the culture should adapt to the environment. I should have made that clearer I guess :) Ah. My mistake then.
  • 10:14 AM - MechaPilot quoted R_Chance in post Four New Elf Subraces in Unearthed Arcana
    To be fair, environment is a primary reason for biological diversity as species adapt to a different set of circumstances. On the surface, it makes sense to have different types of Elves etc. by environment. In an intelligent tool using species however, technology should, to an extent, insulate it from having to adapt biologically tp different environments. That's why I tossed war, magic, and de-civilization into the mix in my game worlds history to explain why intelligent species would see physical changes to adapt to environments rather than simply using technology (or in D&D magic) to mitigate environmental challenges or to bend the environment to their will. Culturally Elf (or any other races) sub-races should have adapted their culture to suit their environment. The question here is how much is nature (biology) and how much is nurture (culture). Elves origins in folklore as nature spirits has a lot to do with environmental theming, I reckon. Sorry, but I believe you missed a sig...

Monday, 6th November, 2017

  • 03:19 AM - shidaku quoted R_Chance in post North Texas RPG Convention Refuses To Listen To Harassment Concerns
    Sounds to me like a zero tolerance for harassment or other offensive non gaming related activity to me. This is a small con run, apparently, by two guys who may not have time, or desire, to write voluminous rules or screen all the potential attendees. And I don't see him penalizing victims as well as perpetrators. He said as much. As for the further comments, I'd say its his reply to people complaining about his lack of a stated policy. I find it odd that anyone running a con would not have explicitly stated rules. You hardly need voluminous rules, I believe the words "Zero tolerance of sexual harassment." to be only 6 words long. If he has a zero-tolerance policy, why not put that in writing? There is absolutely no gain to not having a written policy. It provides legal protection. It provides something attendees can agree to by entering. It provides a uniform code by which people can be fairly judged to be in violation of. His comments sound a lot like stereotypical Texan bravado. ...
  • 03:00 AM - Abstruse quoted R_Chance in post North Texas RPG Convention Refuses To Listen To Harassment Concerns
    Amongst all his "rambling" he said no sexual harassment or other behavior infringing on other people would be tolerated. Does he need to define each potential offence? As for their status as special / invited guests, I have no clue about any money, agreements, etc. between them. He indicated anybody who offended would be ejected without exception. His extended discourse on people with objectionable pasts was intended, I believe, to indicate that people were welcome as gamers, and only gamers. I find sexual harassment extremely objectionable. And contemptible. The question is what excludes an individual from our society, as gamers or otherwise, how long does that exclusion last, and what, if anything, can redeem them. Is this something for law enforcement or social exclusion (and who writes the rules on that). I'm not qualified to make that judgment. If you don't want to be in their company, vote with your wallet and don't be there. I don't think I would want to meet either of them, but then, I'...
  • 01:53 AM - Saelorn quoted R_Chance in post Loops in RPG Adventure and Game Design
    So, you are defining the authors of an RPG to be the GM and players. I wouldn't use that term for PCs although obviously they have significant, if limited, input. For me, they lack the overarching view and control of story that an author has. But then, the GM doesn't have that full control either, even if they have more than the players.The GM has authorship while they're creating the world, before the game starts. That's the point where they can make anything happen just because they want it to. The players may also contribute to the world-building phase, if they discuss it with the GM beforehand, but that's more of them influencing the GM's authorship rather than the players wielding any authorship of their own. After the game starts, nobody directly wields any power at the authorial level. The players simply make decisions on behalf of their characters, and the GM makes decisions on behalf of the NPCs. If anyone authors new content during gameplay, then it's simply the GM filling in gaps...


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