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About nightspaladin

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March 13, 1974 (44)

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PF2E POLL Wednesday, 8th August, 2018 01:13 AM

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Friday, 30th October, 2015

  • 09:13 PM - El Mahdi mentioned nightspaladin in post Warlord Name Poll
    ...o_Santos ; @Gimul; @GMforPowergamers ; @Gnashtooth ; @Green1 ; @GreenKarl ; @Greg K ; @GreyLord; @Grimmjow ; @Grydan ; @GX.Sigma ; @Halivar ; @HEEGZ ; @Hemlock ; @Henry ; @Herobizkit; @Hussar; @IchneumonWasp ; @I'm A Banana ; @Imaro ; @Iosue ; @Irennan ; @JackOfAllTirades; @jacktannery ; @jadrax ; @Jaelommiss ; @JamesTheLion ; @JamesonCourage ; @JasonZZ; @jayoungr ; @JediGamemaster ; @JeffB ; @Jester Canuck ; @jgsugden ; @jodyjohnson; @Joe Liker ; @JohnLynch ; @Johnny3D3D ; @KarinsDad ; @kerbarian ; @kerleth ; @Kinak; @KingsRule77 ; @Kirfalas ; @Kobold Stew ; @koga305 ; @Lanefan ; @Lanliss ; @Leatherhead; @Libramarian ; @Li Shenron ; @LuisCarlos17f ; @lowkey13 ; @Manbearcat ; @MarkB; @MechaPilot ; @Mecheon ; @mellored ; @Mephista ; @Mercule ; @MG.0 ; @MichaelSomething; @Miladoon ; @Minigiant ; @Mishihari Lord ; @Mistwell ; @MoogleEmpMog ; @Mon @MonkeezOnFire ; @MoonSong(Kaiilurker) ; @MostlyDm ; @Mouseferatu ; @MoutonRustique; @Nemesis Destiny ; @neobolts ; @Neonchameleon ; @Nifft ; @nightspaladin ; @nomotog; @n00bdragon ; @Obryn ; @Ohillion ; @oknazevad ; @Olgar Shiverstone ; @Orlax ; @Otterscrubber ; @Pandamonium87 ; @Paraxis ; @PaulO. ; @Pauln6 ; @Pauper ; @payn; @pemerton ; @peterka99 ;@ Pickles III ; @Pickles JG ; @pkt77242 ; @pming ; @pogre; @PopeYodaI ; @Prickly ; @procproc ; @Psikerlord ; @Psikerlord# ; @(Psi)SeveredHead; @Quickleaf ; @Raith5 ; @raleel ; @Ralif Redhammer ; @Raloc ; @Ranes ; @RangerWickett; @Ratskinner ; @redrick ; @Rejuvenator ; @Remathilis ; @Ristamar ; @RolenArcher; @Roland55 ; @RPG_Tweaker ; @Rune ; @Rygar ; @Sacrosanct ; @Saelorn ; @Saeviomagy; @sailor-Moon ; @SailorNash ; @Saplatt ; @Satyrn ; @Shades of Eternity ; @shadowmane; @sheadunne ; @Shasarak ; @shidaku ; @shintashi ; @Shiroiken ; @SigmaOne ; @sleypy; @sleypy01 ; @SpiderMonkey ; @Staccat0 ; @Staffan ; @steeldragons ; @steenan @STeveC ; @strider13x ; @Strider1973 ; @Sword of Spirit ; @Talmek ; @TerraDave; @TheCosmicKid ; @The_Gneech ; @TheHobgoblin ; @The Human Target ; @the Jester; @The Mirr...

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Wednesday, 18th July, 2018

  • 08:48 PM - mellored quoted nightspaladin in post Pathfinder 2 Character Sheet #6: Ezren, Human Wizard
    Would like to know how cantrips are going to scale with character level Have we read anywhere that cantrips scale? They didn't in pf1 Yes, they scale. "In the playtest, cantrips are spells you can cast at will, but they are no longer level 0. Instead, they automatically heighten to the highest spell level you can currently cast. That means if you're 5th level, your ray of frost is 3rd level and deals more damage, and your light cantrip is better at counteracting magical darkness."

Thursday, 12th July, 2018


Wednesday, 23rd November, 2016

  • 05:05 PM - dco quoted nightspaladin in post Pathfinder to 5e: expected power level and low level surivability
    I'm starting a new game. New players want to try out some quick scenarios before starting a meaty campaign. I'm thinking of running a pathfinder ap in 5e for them, but pathfinder and 5e characters seem to different amounts of survivability. So my question is in anyone's experience what level in 5e do you think is equal to pathfinder level 1? I've been told by some that level 3 seems close to the same power level as previous more powerful editions (I.e pf, 4e) first level. Has anyone found this to be true? If it is, I'm thinking about running a small intro party building adventures to get them to level 3, then start the AP there. Any thoughts on this plan? Or other observation from anyone that has done such a switch over? Thanks I think most characters of the 5e at first level are more powerful than the pathfinder ones. 4e the characters were a bit more powerful or had more versatility of powers, but not that much. What made them more powerful was differentiating the characters between tanks,...

Thursday, 17th November, 2016

  • 08:48 PM - Tony Vargas quoted nightspaladin in post "Charge Up" Mechanic: A problem for D&D
    I don't know that I'd say 3e tried to implement video game mechanics. With the exception of switching from THAC0 to ascending AC, there really wasn't all that much different in the core mechanics from previous editions.The idea that D&D has ever been remotely 'video game' like is a little backwards. D&D inspired some early video games (and MMOs outright copied it), and things like limited-use abilities, hit points/health bars, treasure drops and 'extra lives' and the like can thus be found in both. 3e was accused of being bad for RP, and horribly 'grid dependent' and push-button-like with combat options as well as with spells (which had always been video-game-like in that tenuous sense). It wasn't any more or less valid than any other such complaints before or since. D&D is the premier RPG, it attracts the most criticism. It was still pretty much based on a per day economyPer day is still a limited-use/push-button paradigm. and not every class had a similar number of "powers"Nothing ...

Wednesday, 16th November, 2016

  • 08:43 AM - happyhermit quoted nightspaladin in post "Charge Up" Mechanic: A problem for D&D
    See rogues in 13th age. They have a mechanic called momentum, which keeps building on each hit they do, until they get hit. easily controllable that way That brings up a relevant point, 13th Age's escalation die essentially does a little of the OT for all the PCs. 13th Age is a lot more loose with the dissociative mechanics in general and the escalation die is just one of my many issues with trying to enjoy that system.

Tuesday, 15th November, 2016

  • 02:52 AM - Hrothgar Rannúlfr quoted nightspaladin in post Pathfinder to 5e: expected power level and low level surivability
    Any thoughts on this plan? Or other observation from anyone that has done such a switch over? Thanks Hi, Nightspaladin. I've been trying just that ever since getting the 5E Player's Handbook as soon as it was released and I think I agree with much of what's already been said. Ultimately, having tried it for a couple of years, now, I've decided to just play Pathfinder when I want to run 3X or Pathfinder adventures. Some of the reasons include the fact that I've gotten tired of converting things. Not that it can't be done. It definitely can, with some work. 5E characters are stronger in at least one way. The system assumes that they have several abilities that they would have to get via feats in Pathfinder. So, first level 5E characters are stronger, in my opinion, than Pathfinder characters, at least in that respect. But, that's not necessarily a bad thing. For me, it would be easier to convert the desired 5E classes to Pathfinder rather than converting an entire Adventure Path from Pathfinder to 5E. Though, overall, I think the 5E classes are somewhat weaker than their Pathfinder counterpart...
  • 01:41 AM - Bacon Bits quoted nightspaladin in post Pathfinder to 5e: expected power level and low level surivability
    Any thoughts on this plan? Or other observation from anyone that has done such a switch over? Thanks The first thing to notice, IMX, is that level 1 and 2 are extremely short. Level 1 is expected to last approximately one or two encounters, and then the PCs level up. One adventuring day is enough to hit Level 2. Level 2 is twice as long as that, and still only take one adventuring day to hit level 3. Players hit level 3 very quickly. I've never played a 5e campaign that didn't start at level 1, and I've also never played a 5e campaign that didn't hit level 3 by the third session. The bottom line is that levels 1 and 2 are so short that it's often not worth skipping them. You don't really gain anything, and the players enjoy leveling up. Early on in the 5e book, they discuss the "tier" system, and that's really how the game is organized. When you hit a new tier, you should expect a boost in PC power. That's why the classes generally don't look like they get going until character level 3. ...

Monday, 14th November, 2016

  • 11:26 PM - Tony Vargas quoted nightspaladin in post Pathfinder to 5e: expected power level and low level surivability
    So my question is in anyone's experience what level in 5e do you think is equal to pathfinder level 1? I've been told by some that level 3 seems close to the same power level as previous more powerful editions first level. Has anyone found this to be true?Maybe, approximately. I don't find that 3e material converts at all smoothly to 5e, in general. I've done conversions of Basic, AD&D, 3.0, 3.5/PF, 4e & Essentials modules at 1st level. Basic & AD&D work easily, little to worry about beyond inverting AC. Too directly translating 4e/E produces problematic combats. 3.x/PF was the hardest to convert adventures. (4e the hardest to convert characters, apropos of nothing). If it is, I'm thinking about running a small intro party building adventures to get them to level 3, then start the AP there. Any thoughts on this plan? Starting above first is a fine idea. In theory, there's a point to apprentice tier: it doles out basic class abilities slowly to extend the learning curve for new players a...

Saturday, 15th October, 2016

  • 12:15 AM - I'm A Banana quoted nightspaladin in post Need Advise on recreating a 4e invoker in 5e?
    There's some good advice here! I like the Arcana Cleric idea, pretty solid. Any advice on how to handle this? anyone run into anything similar? I'm doing a Covenant of Preservation Invoker for my Astral campaign. Here's the most recent version of that: 77481 77482 77483 Goes on a Cleric chassis, but does its own "domain."

Friday, 14th October, 2016

  • 07:58 PM - Tony Vargas quoted nightspaladin in post Need Advise on recreating a 4e invoker in 5e?
    I'm thinking either favored soul sorcerer or wizard arcane theurge. Any advice on how to handle this? anyone run into anything similar? ThanksI'd just go with Cleric. 5e Cleric spells feature plenty of control, just don't prep so much support (assuming there's someone else to take up the slack). In a sense, 4e split the Cleric between the Cleric & Invoker, because it was just too much to it for one 4e Role (& secondary role). 5e restored the Cleric to it's former glory (OK, not CoDzilla radioactive glory).

Thursday, 10th March, 2016

  • 06:59 AM - FormerlyHemlock quoted nightspaladin in post 5e - domains and specialty priests
    I've always loved the specialty priest concept from 2e, particularly its restrictions and customization that allowed a priest to feel more connected to their dogma. I see alot of potential in the domain system to recreate that feel, though I'm feeling a bit limited by the borader choices. For those familiar with alot of 5e playing/dming under their belt, do you think domains, as constituted, if created for each god in a pantheon could recreate the specialty priest experience? No. 2nd edition priestly spheres are far more powerful as a customization tool than 5E domains. Two spells per level does not compare to a whole sphere's worth of access to Mathematics, or Mind, or Creation, or War, or whatever. 5E priests are pretty samey compared to 2nd edition specialty priests, and I don't think you can get around that fact without radically revamping the rules for clerics and basically re-inventing priestly spheres. I'd consider actually doing so, except that I hate clerics, so am just as glad to have th...
  • 12:43 AM - I'm A Banana quoted nightspaladin in post 5e - domains and specialty priests
    I've always loved the specialty priest concept from 2e, particularly its restrictions and customization that allowed a priest to feel more connected to their dogma. I see alot of potential in the domain system to recreate that feel, though I'm feeling a bit limited by the borader choices. For those familiar with alot of 5e playing/dming under their belt, do you think domains, as constituted, if created for each god in a pantheon could recreate the specialty priest experience? You could do. You could go even farther: not every god needs to have the same domains everywhere. Forex, the Green Hand in Ravenloft is a specific kind of organization dedicated to Osiris, different from other Osiris worshippers on other worlds and even different than other Osiris worshippers in their homeland. For them, I created The Burial Domain, conceived of as a tradition they developed and nurtured. You COULD apply the Burial Domain to other gods if you want, but adding this one domain to this one organization of this...

Sunday, 25th October, 2015


Saturday, 24th October, 2015

  • 06:00 PM - Imaro quoted nightspaladin in post Purple Dragon Knight = Warlord?
    My thoughts exactly, but only getting to take martial adept once ruins the effect. You get to take commander strike and rally as your manuevers, but only get to use one of them between a short rest.... not enough uses to make it work well. shame you can't multiclass in your own class.... You realize the PDK can already grant attacks to his allies... Right?

Wednesday, 8th July, 2015

  • 02:11 AM - aramis erak quoted nightspaladin in post 5e - domains and specialty priests
    I've always loved the specialty priest concept from 2e, particularly its restrictions and customization that allowed a priest to feel more connected to their dogma. I see alot of potential in the domain system to recreate that feel, though I'm feeling a bit limited by the borader choices. For those familiar with alot of 5e playing/dming under their belt, do you think domains, as constituted, if created for each god in a pantheon could recreate the specialty priest experience? Yes. Even just adding a few more (less combat oriented) domains could do that, without the specific domain for each god.

Tuesday, 16th June, 2015

  • 01:17 AM - Imaro quoted nightspaladin in post Why does 5E SUCK?
    Because there are plenty of charatcer types that require both being the leader of a party or society or men in general and the combat leader. Any general or heroic fighter of old was often the charismatic leader or rallier of people. Are you suggesting that if I want to be a weapon combat machine AND be party face, I need to look at another class? That's madness. I'd suggest taking Intimidation as a class skill... select the right background (one that grants persuasion or possibly performance depending on how you want to influence your men)...prioritize Charisma...and you sacrifice a few combat feats for some non-combat feats... Skilled (if you want more social skills)/Lucky (use these to give your self advantage on social skills 3x a day along with other things)/Inspiring Leader (boost your men's morale through THP)... or if feats aren't allowed boost your Charisma. Also go Battlemaster and take maneuvers that have synergy with leading men... like Commander's Strike & Distracting Strike. You can...
  • 12:09 AM - Saelorn quoted nightspaladin in post Why does 5E SUCK?
    There are many bright intelligent players playing D&D, but few of them are super genius level IQ or gandhi level sages.Eh, you'd be surprised. Having an Int score of 18 means you're one-in-216, or about the top half a percentage of the population. If there are five people who play D&D in a room that contains 216 people as a representative sample of the population, what's the chance that the smartest person in the room is one of the five players? It's not just a straight math problem, because there's also a correlation; D&D tends to attract players who are of above-average intelligence.

Monday, 15th June, 2015

  • 10:58 PM - Corpsetaker quoted nightspaladin in post Why does 5E SUCK?
    Because there are plenty of charatcer types that require both being the leader of a party or society or men in general and the combat leader. Any general or heroic fighter of old was often the charismatic leader or rallier of people. Are you suggesting that if I want to be a weapon combat machine AND be party face, I need to look at another class? That's madness The problem with improvisation is that if it is the only recourse then your characters, in the fiction, are only as good as the acting abilities of the player playing them. Often people want to play "fantasy" to be a fantasy of what they are not. If improv is all there is mechanically, then no one sitting around the table should ever play a carouselling bard, or a pious devout knight, considering the general anti-social nerdery that is our hobby. Same is true for any of the high stats. There are many bright intelligent players playing D&D, but few of them are super genius level IQ or gandhi level sages. Yet if we have to improv as our pr...

Friday, 27th March, 2015

  • 06:25 PM - phantomK9 quoted nightspaladin in post Video Game Worlds You Wish Were D&D 5E Settings
    Norrath. Lots of good memories there, even if i look back and think about the actual gameplay we did for 5 years and thought it was amazing(" you mean we sit and camp here and one dude brings monsters to us like items from a buffet, rinse repeat?") It's a pretty generic world, complete with huge pantheon and tradtional baddies, but it was put together well. There was actually an Everquest book that came out for 3.5. It was pretty good, but I never bought it because no one else in my group played EQ. I'm sure you can find it online and conversion would probably be fairly simple.

Wednesday, 18th March, 2015

  • 05:56 PM - DaveMage quoted nightspaladin in post PATHFINDER UNCHAINED at GAMA?
    Could not agree more! The one thing that has kept me excited about 5e is the promise that the system options will expand. I don't want the bloat we have seen in other ramp ups, like pf and 4e but if they just had maybe 20 or so more sublasses divided amongst the classes and we would be good for a long time. I've even started looking at PF archtypes to see what is buildable quickly in 5e and what should homebrewed into a subclasses, or added to my WoTC wish list. In short, 5e Engine, for ease of play, with alot of PF option diversity in existing systems(I.E. subclasses, feats etc) would be nothing short of amazing. Yes. I have not yet played 5E, but I am intrigued by bounded accuracy and the advantage/disadvantage system in play. On the other hand, I really like the variety of options that 3.x/Pathfinder provides, which "official" 5E is not likely to have for many years, if ever. "Options not restrictions" was a 3E motto, and I like that motto. I would like faster gameplay (than Pa...


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