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Wednesday, 21st November, 2018


Monday, 26th January, 2015

  • 10:22 PM - Astrosicebear mentioned Sir Brennen in post 5E: Whips?
    Sir Brennen, I think this falls into the same category as 3.5/PFRPG... it just attempts to make the whip useful. I would like it to be useful out of the gate, while a feat would make it pretty darn useful (ala 5e's polearm master etc.) ANY training with a weapon would train to the basic level... since a whip's primary allure is these things, it would be the focus of basic training. Otherwise it would be like saying training with a longsword never focused on stabbing, only slashing. (This is assuming the whip is a "useful" weapon--Anywhere the weapon( in this case whip) could be used to assist the player, whether in disarming, grappling, climbing, juggling, whatever situation arises, it grants the player advantage, if the DM approves of using the weapon in this way.) Whip Master Prerequisite: Profiency with whip You are a master of the whip and its varied uses. Your skill with the lash is unmatched. While wielding a whip you gain the following benefits: Your damage with a whip increas...

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Friday, 14th September, 2018

  • 03:48 PM - pickin_grinnin quoted Sir Brennen in post There's A New Edition of Savage Worlds Coming!
    PEG has always been very good about examining and refining the game rules. The recently released Flash Gordon (FG) setting book includes a number of new rules which are a sort of "preview" of the new edition. Things from FG may not make it into the new edition as is, but some seem very likely. In particular, I think the new conditions will probably stick: Distracted (-2 on character's rolls), Vulnerable (+2 on rolls targeting the character), Entangled (can't move, Distracted) Bound (can't move, Distracted, Vulnerable, other) Things like that aren't enough to make me want to put out the money to buy an all new core rulebook. Once the changes come out, I will just homebrew them into my existing game, if I like them. I would just break down and buy the new rulebook if it was at a better price point, but the types of things they have been talking about just aren't enough to make it worth that much money to me.

Friday, 31st August, 2018

  • 05:11 AM - MNblockhead quoted Sir Brennen in post WizKids Previews New Mini Sets
    Does Mage Hand really need a mini? I'd think one for Flaming Sphere would have been much more useful. YES! Just yesterday I was playing the game and one of the players had a 3d printed hand, but it was huge, used by him for Bigby's. I would have love to have a mini hand. I use it all the time. I have to track that it is within 30' of me while often while trying to move around during combat. i have some 2D minis, but a small floating hand will be very cool if you play a character that makes a lot of use of the mage hand spell.

Thursday, 22nd February, 2018

  • 11:31 PM - Abstruse quoted Sir Brennen in post News Digest: New D&D Licensed Products, Steve Jackson Games Annual Report and New Products, International Tabletop Day, and more!
    @Abstruse - the link you have toward the bottom of the article to the Kickstarter News website takes me (at least) to a page which says I don't have permission to access (logged in, Copper subscriber). Also, is it linked off of any other menus on the front page? I can't find it anywhere. Oddly enough, I do see Kickstarter articles when hitting the main news page browsing on my phone, but not on my PC. Odd, it should be taking you to the following link: http://www.enworld.org/forum/content.php?3460-enn-news-network I'll poke around at it a bit for next week.

Friday, 16th February, 2018

  • 03:37 AM - Olaf the Stout quoted Sir Brennen in post (KS) Plastic Hand-drawn Tabletop Tokens
    I'm curious what other map objects KS's there have been, as I like the idea a lot. Also, where do you get the images for your DIY versions? I'm from the US, and have to agree this does seem strange. These are the Kickstarters I've backed that I've got map objects from: https://www.kickstarter.com/projects/1627453715/rpg-fantasy-maps-the-12-shops-relaunch https://www.kickstarter.com/projects/gametilewarehouse/digital-terrain-tiles https://www.kickstarter.com/projects/1627453715/maps-for-your-minis-and-all-your-best-rpgs-digital https://www.kickstarter.com/projects/854158822/schleyscapes-an-rpg-adventure-series https://www.kickstarter.com/projects/justinmason/the-big-book-of-maps-for-tabletop-roleplaying-game https://www.kickstarter.com/projects/battlegrounds/mapforge-battlemap-creation-software-for-tabletop https://www.kickstarter.com/projects/hobbyte/dungeon-builder-an-isometric-map-maker-for-role-pl I'm confused about the bit where you ask where I get the images for my DIY ver...

Saturday, 7th October, 2017

  • 07:32 PM - Lanefan quoted Sir Brennen in post Long Rest House Rule to adjust to "frequently resting" campaigns
    Wouldn't the assumption be that the rest of the party would have spent resources similar to Jasper, and they'd *all* be sitting at the bar with him?The impression I got was that Jasper would be doing this regardless of what condition the rest of the party might be in... Age-old question: when one party member needs to rest for a while but everyone else is mostly fine, do we press on or not?

Friday, 25th August, 2017

  • 11:00 PM - FrogReaver quoted Sir Brennen in post D&D Promises to Make the Game More Queer
    Go back a few pages and look at the illustration of how tolerant people do not have to tolerate intolerance. False equivalency, as stated. (Also, who is *actually* being treated "uninclusive"-ly in this thread by people who are pro-inclusive?) Too long and too fast moving a thread to redirect me back a few pages so I'll ignore that part. But for the rest.... Your saying that so as long as I view gays as intolerant I don't have to tolearate them? Cool. I didn't know it worked that way. Thanks.... TIC of course. *TIC = Tongue in Cheek
  • 10:30 PM - Gradine quoted Sir Brennen in post D&D Promises to Make the Game More Queer
    Bad link, sir. (extra "http://" at the end). Thanks for the catch, I've fixed the link.
  • 05:41 PM - Yunru quoted Sir Brennen in post A Collection of Minor House Rules
    Feel free to add your own. If it's longer than a line or two to describe however, it's too long. d20 rolls are replaced by d10+5, 10 is the new critical. This makes stats more important, as the die roll has less weighting. In point buy, feats cost 4 points. This is the only time racial feats can be taken. Sneak Attack works with any ranged weapon, and any melee weapon that lacks the two-handed property. Monk weapons are all melee weapons that lack the two-handed property you are proficient in. Genasi cantrips: Air genasi know gust, earth genasi know blade ward. Hobgoblins get +2 Con and +1 any other ability. Tabaxi: Feline Agility is usable 1/rest. Sorcerer - Wild Magic Surge: A surge is triggered when you roll a number on the d20 equal to or less than the level of the spell slot you used to cast the spell. Bonus Proficiencies: You gain bonus proficiencies equal to your Int mod (min 0). You can choose from languages, tools, and knowledge skills. Slower Natural...

Saturday, 12th August, 2017

  • 01:31 PM - Abstruse quoted Sir Brennen in post News Digest: Starfinder Reviewed, Fallout Announcement, Fantasy Grounds Price Drop, Games Workshop Sued, and more!
    Yeah, I just ... I dunno. This guy wants to hold $50M for the "public interest" - but nothing about reparations to the people he claims GW "stole" intellectual property from via copyright violations? And then he would release everything into the public domain in 10 years, which would again ignore the copyright arguments he starts the case with. I mean... this (sans crazy formatting): Prior to stealing these, GW's Warhammer game as a 110% rip-off of J.R.R. Tolkein - a Middle Earth magic/fantasy war of Tolkein's Orcs-Goblins-Trolls-Orgres-Dwarves-Elves, etc. The 110% made me laugh. Sure, we use that as a colloquial exaggeration, but in a legal document, I'd think you'd need to be a little more... precise. It's written that way because he wrote the filing himself. He doesn't have a lawyer, as far as I can tell. Also, he claims to have worked for FASA (though I can't find any evidence of it...which doesn't make it untrue, just that he didn't do any significant game design work there) and is using ...

Wednesday, 12th July, 2017

  • 03:12 AM - cooperjer quoted Sir Brennen in post UA: "Greyhawk" Initiative
    You seem to contradict yourself a bit with these statements: I'm not talking about a player "changing their mind" - I mean when their chosen option simply isn't viable at the point their turn comes up. Not declaring the specific spell ahead of time, even though it's likely they know what they're going to cast, allows for them to switch to a backup spell, adapting to the changing circumstances of the battle. Making them stick to what they've declared in the initiative phase could also have the effect of creating indecision - they've got to cast the spell they choose, so what's the best spell to pick if things change during the round? Would you also make archers declare a target in advance, and if that target dies or becomes no longer visible, make them lose their action as well? A ranged attacker can currently simply pick the best/preferred target when their turn comes up. They may still end up with no targets, but that will happen far less than having to declare one. Same with castin...

Tuesday, 11th July, 2017

  • 11:29 PM - Tony Vargas quoted Sir Brennen in post UA: "Greyhawk" Initiative
    A lot of people are saying that ranged should be slower than melee, but I think that the article gets this right. A melee attack is not the amount of time it takes to swing your weapon. It has always been described as a complex series of swings, thrusts, and parries attempting to land a hit. Yep, and it still makes sense even in a 6-second rather than 1-min round. Where it falls apart is when ranged guy is in melee. That's why AoOs for ranged attacks make a lot of sense - in the absence of that, ranged being 'fast' has issues. I think it's been mentioned, but all of the suggestions to modify spellcasting based on spell level (or complexity) means the spell caster has to decide what spell they're casting at the beginning of the round. This UA variant, as presented, isn't that restricted. Not if you're deciding which spell to cast or who to shoot with an arrow it isn't, if you're deciding whether you might want to move, OTOH... You get to decide what spell to cast when your turn comes ...
  • 10:42 PM - FitzTheRuke quoted Sir Brennen in post UA: "Greyhawk" Initiative
    I think it's been mentioned, but all of the suggestions to modify spellcasting based on spell level (or complexity) means the spell caster has to decide what spell they're casting at the beginning of the round. This UA variant, as presented, isn't that restricted. You get to decide what spell to cast when your turn comes up, not at the start of the round. Having to declare first limits options alot for spell casters, and they will often end up with nothing to do. Monster I was going to charm moved out of LoS? Tough luck. UA RAW? Oh, I'll just cast fireball at that cluster of enemies instead (or, like the example in the article, change tactics to slow a foe I noticed seems to be getting ready to run.) I think to keep this Init variant as fun as possible means still allowing flexibility on the generic declarations the players make at the start of the round. You're right, of course. I didn't take that into account because I would never implement a system that causes people to lose their action....
  • 10:23 PM - Lanefan quoted Sir Brennen in post UA: "Greyhawk" Initiative
    Also, Ewww (mostly for the word "segments").Fine. Give us another term for the unit of time represented by one pip to the next in the initiative order; otherwise segments it is.
  • 09:57 PM - Lanefan quoted Sir Brennen in post UA: "Greyhawk" Initiative
    I think it's been mentioned, but all of the suggestions to modify spellcasting based on spell level (or complexity) means the spell caster has to decide what spell they're casting at the beginning of the round.Not necessarily. Your declared action is to cast a spell, and you roll accordingly. Then, when your turn comes up you declare what you're casting - you start on that segment and it's going to take one segment per spell level, so if you're casting a fireball you'll finish 3 segments from now. First, spellcasting and especially that disruption option. I know for people who come from the ye olden days of vancian and losing the slot and taking five rounds to cast a spell this may seem very lax, but it is actually kind of brutal and it is worse for those who don't have cantrips.Good. There's a reason casters got completely out of hand in 3e-4e - they almost couldn't be interrupted. For example, the Ranger wants to shoot a foe with his bow, roll 1d4. But, if he wants to hunter's mark ...
  • 07:10 PM - cooperjer quoted Sir Brennen in post UA: "Greyhawk" Initiative
    I think it's been mentioned, but all of the suggestions to modify spellcasting based on spell level (or complexity) means the spell caster has to decide what spell they're casting at the beginning of the round. This UA variant, as presented, isn't that restricted. You get to decide what spell to cast when your turn comes up, not at the start of the round. Having to declare first limits options alot for spell casters, and they will often end up with nothing to do. Monster I was going to charm moved out of LoS? Tough luck. UA RAW? Oh, I'll just cast fireball at that cluster of enemies instead (or, like the example in the article, change tactics to slow a foe I noticed seems to be getting ready to run.) I think to keep this Init variant as fun as possible means still allowing flexibility on the generic declarations the players make at the start of the round. I proposed the initiative for spells to be d6, d8, d10 based on the number of components to my players as well. I also suggested that bonus a...

Tuesday, 27th June, 2017

  • 08:49 AM - futrtrubl quoted Sir Brennen in post Magic Items You'll Never Give Out
    Definitely crits. A zero HP character is Unconscious. Per SRD on that condition: Attack rolls against the creature have advantage. Any attack that hits the creature is a critical hit if the attacker is within 5 feet of the creature. The question is, is the DM really going to have the assassin waste a turn on a downed character if there are other PCs up and more threatening? I could see it only if the DM needed to explain why the Periapt wearer didn't survive a TPK. Yes, probably a crit. He could still miss, even with advantage. But that isn't the question. The question was what magic items are barred in peoples games and why. Someone felt the periapt was too powerful because it was too difficult to get around. I was explaining why I believe it isn't all that hard to get around.

Friday, 23rd June, 2017

  • 05:44 PM - ccs quoted Sir Brennen in post Magic Items You'll Never Give Out
    What's the equivalent of a Holy Avenger for a Rogue? For a fighter, etc? (Thinking Staff of the Magi would be it for the arcane spell casters). EDIT: And would you give one out to the PCs? Of course I would. 1st, trying to get them is great fodder for adventures. :) If I KNOW you want an ____? Then I can write for that. Once you have the _____? Then I can write for that too. 2nd, these things probably won't be found just lying about in a treasure vault. Odds are if you want that vorpral sword? Then you're going to have to take it from the master swordsman who's currently wielding it.... 3rd, If you DO find one of these things just lying about in a treasure hoard? I've probably got something written up....:)
  • 05:26 PM - TheNoremac42 quoted Sir Brennen in post Magic Items You'll Never Give Out
    What's the equivalent of a Holy Avenger for a Rogue? For a fighter, etc? (Thinking Staff of the Magi would be it for the arcane spell casters). EDIT: And would you give one out to the PCs? Probably a vorpal sword. It can be any sword that does slashing damage. That includes scimitars (which have finesse) or greatswords.

Tuesday, 13th June, 2017

  • 06:34 PM - Sanne Kerkhof quoted Sir Brennen in post Survey D&D General questions
    50+ 16 M Different edition, different issues, but surviving 1st level (What!? You don't roll 3d6 for hit points like your other ability scores?) and spellcasting (initially, the DM would just pick any class appropriate spell in the book on the fly for NPC villains, so they always had the "right" spell for a situation) Honestly, there's a lot to cover. Depending on how basic your tutorial is, you could start with info on "what is a role-playing game", how the dice mechanic works, role of DM, creating a character (race, class, background), combat and adventuring. Ambiance? It should make the game seem like it's fun to play. Humor also helps make things memorable. If you have a narrator explaining mechanics and concepts, you should also have "scenes" demonstrating these things in actual play. May need to get some of your gaming buddies to provide additional voices. Scenes could be of players around a table, "in game" action of their characters, or both. A common trope for films incorporatin...

Wednesday, 7th June, 2017



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