View Profile: werecorpse - D&D, Pathfinder, and RPGs at Morrus' Unofficial Tabletop RPG News
  • werecorpse's Avatar
    Yesterday, 12:48 AM
    Classic, well they say you can vote down for any reason and "by mistake" is a reason that exists IRL elections. As a matter of interest ClaytonCross how many down votes did you erroneously throw at the poor Ancient Paladin?
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  • werecorpse's Avatar
    Wednesday, 23rd May, 2018, 10:56 AM
    For those interested below is the flip side of my lingering injuries rules. Again I wish to encourage characters to spend time in town, with their master etc. for roleplaying narrative purposes, but also granting a mechanical benefit. The injuries are the stick and peak condition benefits are the carrot. I would point out n my campaigns I'm pretty stingy with permanent magic items but generous...
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  • werecorpse's Avatar
    Wednesday, 23rd May, 2018, 09:33 AM
    I use this system because I run a campaign where I want the characters to sometimes need to rest longer than a day to be fully recovered after having the snot beaten out of them. After running this system for a while the party had been through a fairly gruelling adventure and all melee types had at least one lingering injury, one had 3. I think the guy who had 3 was vulnerable to piercing damage,...
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  • werecorpse's Avatar
    Wednesday, 23rd May, 2018, 09:15 AM
    Here are my house rules on lingering injuries. I admit to the phrasing being a bit clumsy but it's just a house rule. In case you think I only use a stick I also have a system for what I call "Peak condition benefits" which are things that a bit like inspiration or boons that a character can build up by spending time training or getting a blessing etc and are intrinsic to the character rather...
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  • werecorpse's Avatar
    Wednesday, 23rd May, 2018, 01:38 AM
    Thanks Robus, my lack of skill in this area shames me but I knew someone would pick up the slack 🙂 Iserith I agree that is one solution. Do you use it & do you tell your players it exists? Silver Defender - the forgetting thing may happen but I understand it worked in 4e & I reckon some players will remember that it's the third encounter so they get to do X cool thing or get Y benefit. As...
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  • werecorpse's Avatar
    Wednesday, 23rd May, 2018, 01:13 AM
    Matt Colville posted on YouTube that he is working on house rules to help get past the "5 minute adventuring day" and to address what seems to be a fairly common occurrence being that games tend to have only one or two encounters before a long rest. I'd link but I don't know how. His solution is to build in to his house rules benefits that accumulate only at the 3rd + encounter, a bit like how...
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  • werecorpse's Avatar
    Wednesday, 23rd May, 2018, 12:47 AM
    Here is a summary of my tweaks - removal of GWM & SS feats - long rest recover no hit points just half maximum hit dice which can be spent immediately - every failed death save or critical hit taken results in a chance (or increased chance) of suffering a lingering injury IMO lingering injuries are crucial. The lingering injuries take time or high level magic to recover. They have a...
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  • werecorpse's Avatar
    Tuesday, 22nd May, 2018, 11:58 PM
    Battle Master 10+1=11 Edit 12 Eldritch Knight 11-2=9 Way of Shadow 9 Edit 7 Arcane Trickster 3 While I don't care one way or the other about the Oath of the Ancients being eliminated IMO it is no more munchkiny than any other paladin and has the Green Knight as a nice fictional theme upon which to draw inspiration. It is nothing like a metal armoured Druid in mechanics and only marginally...
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  • werecorpse's Avatar
    Tuesday, 22nd May, 2018, 12:06 AM
    Battle Master 14+1=15 Eldritch Knight 15-2=13 Way of Shadow 8 Oath of the Ancients 10 Arcane Trickster 13
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  • werecorpse's Avatar
    Sunday, 20th May, 2018, 01:39 AM
    Totem Warrior 2 Battle Master 22+1=23 Eldritch Knight 22-2=20 Way of Shadow 13 Oath of the Ancients 16 Hunter 8 Arcane Trickster 18
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  • werecorpse's Avatar
    Saturday, 19th May, 2018, 01:52 AM
    Totem Warrior 8 Battle Master 23+1=24 Eldritch Knight 23-2=21 Way of Shadow 17 Oath of the Ancients 20 Hunter 10 Arcane Trickster 20
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  • werecorpse's Avatar
    Friday, 18th May, 2018, 12:30 AM
    Totem Warrior 10 Battle Master 24+1=25 Eldritch Knight 23-2=21 Way of Shadow 20 Oath of the Ancients 17 Hunter 14 Arcane Trickster 25 Shadow Magic 8
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  • werecorpse's Avatar
    Wednesday, 16th May, 2018, 10:49 PM
    Totem Warrior 9 Battle Master 22+1=23 Eldritch Knight 21-2=19 Way of Shadow 21 Oath of the Ancients 23 Hunter 19 Arcane Trickster 23 Scout 5 Shadow Magic 14 The Celestial 7
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  • werecorpse's Avatar
    Wednesday, 16th May, 2018, 03:51 PM
    Totem Warrior 13 Battle Master 24+1=25 Eldritch Knight 23-2=21 Way of Shadow 22 Oath of the Ancients 22 Hunter 18 Arcane Trickster 22 Scout 7 Shadow Magic 14 The Celestial 6
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  • werecorpse's Avatar
    Friday, 11th May, 2018, 12:00 AM
    Greyhawk wins on 5. Happy for you to take the final kill glory Lanefan, just glad my to have my favourite win one of these.
    600 replies | 11690 view(s)
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  • werecorpse's Avatar
    Thursday, 10th May, 2018, 11:50 PM
    City of Brass 4-2=2 Free City of Greyhawk 3+1=4
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  • werecorpse's Avatar
    Thursday, 10th May, 2018, 09:52 AM
    City of Brass 4 City State of the Invincible Overlord 11-2=9 Free City of Greyhawk 8+1=9
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  • werecorpse's Avatar
    Wednesday, 9th May, 2018, 12:56 AM
    Baldur's Gate 3 Blackmoor 9 City of Brass 7 City State of the Invincible Overlord 9-2=7 Free City of Greyhawk 13+1=14 Sharn 5 Sigil 7
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  • werecorpse's Avatar
    Tuesday, 8th May, 2018, 10:18 AM
    Baldur's Gate 7 Blackmoor 11 City of Brass 8 City State of the Invincible Overlord 11-2=9 Free City of Greyhawk 7+1=8
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  • werecorpse's Avatar
    Monday, 7th May, 2018, 12:21 AM
    Baldur's Gate 13 Blackmoor 12 City of Brass 13 City State of the Invincible Overlord 8 Free City of Greyhawk 15+1 =16 Lankhmar 8 Sharn 15 Sigil 12 Stormreach 8-2=6
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  • werecorpse's Avatar
    Sunday, 6th May, 2018, 02:17 PM
    Baldur's Gate 16* Blackmoor 12 City of Brass 14 City State of the Invincible Overlord 12 Free City of Greyhawk 12+1=13 Lankhmar 10 Sharn 12 Sigil 17 Stormreach 11 Tyr 3-2=1
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  • werecorpse's Avatar
    Thursday, 3rd May, 2018, 06:40 AM
    I'm not that interested in the APHB but like the idea of a version of the AMM. I'd like a bunch of monster options to bolt on to the current monsters. A bunch of those tricks you are talking about. For example I would give the option to all Giants to have an attack option to snatch up a player and chuck them away. All spellcasting monsters the ability to swap out spells for other spells,...
    101 replies | 3596 view(s)
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Wednesday, 23rd May, 2018


Friday, 11th May, 2018


Thursday, 3rd May, 2018


Wednesday, 23rd May, 2018

  • 09:39 AM - Sadras mentioned werecorpse in post Game Theory. CR and 5E Encounter System.
    There are some nice ideas in there @werecorpse. So it seems that your table's take on Cure Wounds is that general combat-related open wounds knit close and stop the bleeding etc but the deeper trauma to the body remains - hence the lingering injury. Which could also help explaining why some people in a magical world don't fully recover (Sir Isteval walks with a limp) because they don't have access to the Regenerate spell or higher level magic. Your simple healing potions and healings spells are just not enough.

Thursday, 10th May, 2018


Thursday, 14th December, 2017

  • 11:59 AM - Sadras mentioned werecorpse in post Combining LMoP, ToD, PotA & SKT
    @werecorpse I have bled the timelines of the Sundering (MiBG and LotCS) into ToD. This accomplishes a few things 1. Elminster primarily concerned with assisting Mystra's return and the Weave's safety of the weave which explains his absence from ToD. 2. A division in the Lord's Alliance with Sir Isteval and Ulder Ravenguard on the one side versus the rest over what is of primary importance - for Isteval its the Chosen, for Ulder it is trying to save Baldur's Gate, while the rest are concerned with the ToD storyline. 3. The Emerald enclave is concerned over the growing cold and disturbances in the Icewind Dale. Bleeding LMoP into ToD The Spider is essentially a Cultist. The Wave Echo Cave was perhaps one of the hidden locations of the Dragonmasks. Bleeding SKT in ToD At the first Council Meeting it is suggested an alliance with the Giants (this also depends on the party's interaction with Blagothkus and if you intend running Frozen Castle) would be helpful. This gets to the Cult's ears which l...

Saturday, 29th July, 2017


Thursday, 18th May, 2017

  • 11:40 PM - Quickleaf mentioned werecorpse in post D&D 5e Night Below Conversion Question: Alternative ending?
    ...ronghold of the Aboleth where the PCs have to destroy multiple magical towers by overloading them with spells. That means that non-casters really don’t get to do anything at that point in the game other than watch the spellcasters have fun. That’s also not to mention the fact that the PCs have to pump a whole lot of spells into the towers. I am looking for alternative ways for the PC's to destroy the magical spheres in the Aboleth towers in D&D 5e? Here is a link to our Night Below Wiki site (http://wardsshed.wikidot.com/) if you fancy mining it for you own needs. Thanks in advance for any ideas/help. I was running a 5e Night Below / OOtA mashup for my home game, on hiatus now. We didn't get anywhere near that far before we all got too busy with life, but I remember reading that part about the raid on Great Shaboath and thinking "dang, I'd need to change up these magical towers and the spheres inside, they'e too boring, and too dependent on spellcasters!" I agree with werecorpse that the whole towers/spheres section needs a serious re-design.

Monday, 27th March, 2017

  • 04:01 PM - Satyrn mentioned werecorpse in post I hate rapiers. Do you?
    That would go against the general theme of 5e. I don't think many people are wanting to go back to the days of 40 specific weapon types with varying degrees of effectiveness against different armor. Finesse melee weapons should be d6; let the player choose how it looks or if it's s/b/p. Making one such weapon a d8 just means that's the obvious best and only choice. If you make more d8 finesse weapons for the sake of choice, what's the purpose of the d6 versions? All you did increase the typical damage of the category and rendered the existing d6 options even more useless. What werecorpse said is what I would have said, too. Also, my gnome battlemaster uses one of those d6 finesse weapons.

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Thursday, 24th May, 2018

  • 06:12 PM - Oofta quoted werecorpse in post Getting to 6 encounters in a day
    Watch how this works: Blood Makes the Razorvine Grow In this Blood War mercenary campaign, you gain +5% bonus XP, cumulatively, for every combat challenge overcome after the fifth combat in a single adventuring day. The crucible of battle in this endless conflict forges warriors into weapons of unimaginable ferocity. Fight makes Might! Shed their blood! There's your story-based reason tied to the mechanic. I can come up with these sorts of things so easily. I assume you're good with it now? If you have a story based reason, then you don't need the house rule. The OP was quite clear: the reason to use this house rule is that the DM wants players to play more encounters between long rests. Matt Colville posted on YouTube that he is working on house rules to help get past the "5 minute adventuring day" and to address what seems to be a fairly common occurrence being that games tend to have only one or two encounters before a long rest. I'd link but I don't know how. His solution is...
  • 06:55 AM - ClaytonCross quoted werecorpse in post Survivor Ultimate Subclass Edition- BATTLE MASTER WINS!
    Classic, well they say you can vote down for any reason and "by mistake" is a reason that exists IRL elections. As a matter of interest ClaytonCross how many down votes did you erroneously throw at the poor Ancient Paladin? I believe I voted on 4 different days so 8, All the down were on "Nature Domain Clearic" er... Oath of the Ancients but... like I said, with the choices that were there I would have down voted Oath of the Ancients anyway because to me Rangers are the Melee warriors of nature and Arch Fey Warlocks are more of the Fiery Knights. I really don't care for the nature worshiping fighter walking around in full plate armor casting divine type spells it just strikes me as a contradiction of believes. I like the separation of Rangers (Nature), Paladins (Divine), Eldritch Knights (Arcane) just as well as much as the serration of Druids (Nature), Clerics (Divine), Wizards (Arcane). Sorcerers are a birth rights and Warlocks are vying for power not belief so a they can believe what they w...

Wednesday, 23rd May, 2018

  • 07:22 PM - Satyrn quoted werecorpse in post Getting to 6 encounters in a day
    Id be interested in how others incentivise pushing on . . . Currently, I'm using an in-game incentive. The megadungeon's entrance level repopulates with demons and devils at an alarming rate. It essentially resets daily. And I roll for random encounters a lot - like, every fight might draw onlookers, every area might have loiterers, and then there are the wandering monsters. If the players don't push on through it quickly they just wind up making no progress.
  • 12:42 PM - Ilbranteloth quoted werecorpse in post Game Theory. CR and 5E Encounter System.
    Here are my house rules on lingering injuries. I admit to the phrasing being a bit clumsy but it's just a house rule. In case you think I only use a stick I also have a system for what I call "Peak condition benefits" which are things that a bit like inspiration or boons that a character can build up by spending time training or getting a blessing etc and are intrinsic to the character rather than linked to an item. Enjoy Lingering injuries Every time you fail a death save roll or take a critical hit you have a chance of suffering a lingering injury. If you suffer the same number as your hit dice ( or biggest hit dice if you are multiclassed ) you automatically receive one lingering injury. Then the chance to suffer another one starts to build. Whenever you take a long rest you roll a dice equal to your hit dice. If you roll equal or less than the chance of suffering a lingering injury you have one. After the long rest the chance of suffering a lingering injury them resets to 0...
  • 10:41 AM - Psikerlord# quoted werecorpse in post Game Theory. CR and 5E Encounter System.
    Here are my house rules on lingering injuries. I admit to the phrasing being a bit clumsy but it's just a house rule. In case you think I only use a stick I also have a system for what I call "Peak condition benefits" which are things that a bit like inspiration or boons that a character can build up by spending time training or getting a blessing etc and are intrinsic to the character rather than linked to an item. Enjoy Lingering injuries Every time you fail a death save roll or take a critical hit you have a chance of suffering a lingering injury. If you suffer the same number as your hit dice ( or biggest hit dice if you are multiclassed ) you automatically receive one lingering injury. Then the chance to suffer another one starts to build. Whenever you take a long rest you roll a dice equal to your hit dice. If you roll equal or less than the chance of suffering a lingering injury you have one. After the long rest the chance of suffering a lingering injury them resets to 0...
  • 10:25 AM - 5ekyu quoted werecorpse in post Getting to 6 encounters in a day
    Matt Colville posted on YouTube that he is working on house rules to help get past the "5 minute adventuring day" and to address what seems to be a fairly common occurrence being that games tend to have only one or two encounters before a long rest. I'd link but I don't know how. His solution is to build in to his house rules benefits that accumulate only at the 3rd + encounter, a bit like how in 4e at every 2nd encounter characters would get an action point to spend which encouraged them to push on. I am attracted to some of the reasoning - in that I like the idea of characters being incentivised to push on during the adventuring day - but I also like the idea of the adventuring day being about resource management and fights getting tougher as you go on because you have used up resources (not easier because your saved resources became empowered). I worry that if the players can hoard resources to get past the first few battles the next few will become easy such that the final boss fight of the...
  • 08:57 AM - Psikerlord# quoted werecorpse in post Game Theory. CR and 5E Encounter System.
    Here is a summary of my tweaks - removal of GWM & SS feats - long rest recover no hit points just half maximum hit dice which can be spent immediately - every failed death save or critical hit taken results in a chance (or increased chance) of suffering a lingering injury IMO lingering injuries are crucial. The lingering injuries take time or high level magic to recover. They have a mechanical impact such as "lose 10' speed", "vulnerable to a type of damage", "disadvantage to all wisdom ability checks" or "only recover half HP when healed" etc. The purpose is to have a negative impact that isn't permanent. The players actually love it and take great joy when a companion gets what they call "a touch of the lung" ( meaning a chance to get a lingering injury) and even more so if required to roll on what they refer to as "the table of fun" (my lingering injures table). These are all good changes imo, we use something similar. In particular, I really like the idea of an escalating c...
  • 06:07 AM - Ilbranteloth quoted werecorpse in post Game Theory. CR and 5E Encounter System.
    Here is a summary of my tweaks - removal of GWM & SS feats - long rest recover no hit points just half maximum hit dice which can be spent immediately - every failed death save or critical hit taken results in a chance (or increased chance) of suffering a lingering injury IMO lingering injuries are crucial. The lingering injuries take time or high level magic to recover. They have a mechanical impact such as "lose 10' speed", "vulnerable to a type of damage", "disadvantage to all wisdom ability checks" or "only recover half HP when healed" etc. The purpose is to have a negative impact that isn't permanent. The players actually love it and take great joy when a companion gets what they call "a touch of the lung" ( meaning a chance to get a lingering injury) and even more so if required to roll on what they refer to as "the table of fun" (my lingering injures table). Thatís pretty similar to what we do for lingering injuries. We use a modified exhaustion track and the death save mec...
  • 01:44 AM - iserith quoted werecorpse in post Getting to 6 encounters in a day
    Iserith I agree that is one solution. Do you use it & do you tell your players it exists? I do it sometimes, when I think it's important that the PCs should do as many combat challenges in an adventuring day as possible. That varies from game to game.

Wednesday, 16th May, 2018


Thursday, 3rd May, 2018

  • 01:23 PM - dave2008 quoted werecorpse in post [+] Here's my ideal future 5E supplement
    All spellcasting monsters the ability to swap out spells for other spells, ... I could be wrong but I believe this is already in the Monster Manual. EDIT: per the Monster Manual page 10 under spellcasting "You can change the spells that a monster knows or has prepared, replacing any spell on a monster's spell list with a different spell of the same level and from the same class list." EDIT 2: Maybe your talking about innate casting which is not allowed to swap?

Thursday, 12th April, 2018


Tuesday, 27th March, 2018

  • 10:50 AM - dave2008 quoted werecorpse in post From Dogs to Dragons: Kobold Evolution
    Tucker's Kobolds tricks (often)= DM Fiat. "I can't believe your 10th level characters got whooped by a couple of simple 1 hit point kobolds.....who set 5 traps that were really hard to detect and did 5-50 damage each! 2 Kobolds huh? Beaten by 2 kobolds. Suckers!" DM beats players, go figure. That is miss-stating the scenario isn't? They were not beaten by 2 kobolds. It was dozens if not more, that had the advantages of terrain, strategy, and tactics. Whether it was DM fiat or not I can't be sure, but it seems odd the DM (aka Tucker) would decided to fiat the battles with the kobolds, but not the demons.
  • 07:08 AM - Hriston quoted werecorpse in post The best solution for longswords
    Yes, but that PC stat array is also likely to be a class that is proficient in all martial weapons so racial weapon proficiency is irrelevant. OK, then how about this high elf wizard? STR 14 DEX 14 CON 13 INT 16 WIS 8 CHA 10 It's awesome for this character to have proficiency in longsword! Either you accept the premise that in the standard D&D 5e world elves that do not get martial weapon proficiency as a class ability are raw rai rawhatever more likely to have higher Dex than strength or you don't. I think it's true. If you don't the whole argument as to why they would be trained in finesse or light weapons fails - that's because it's a premise of the argument. But I do accept that premise. I think the part of my post that you quoted but didn't really respond to shows that I'm aware that the racial increase to DEX makes it more likely than not for an elf to have a DEX higher than her STR. In fact, assuming a normal distribution of scores, it's about 3 times as likely. But it being more lik...

Friday, 23rd March, 2018

  • 02:12 PM - Ancalagon quoted werecorpse in post The best solution for longswords
    Rename the d8/d10 versatile slashing sword (currently misnamed longsword) to the broadsword. Make the longsword a d8 slashing finesse weapon. .... misnamed *why*? Finally in 5e the word longsword is used for a weapon which matches the historical weapon.

Wednesday, 21st March, 2018

  • 12:35 AM - BookBarbarian quoted werecorpse in post The best solution for longswords
    Because all of the fictional high and wood elves (who are naturally dexterous) who do not have martial weapon training and also all of the fictional rogues who cannot sneak attack with non-finesse melee weapons are trained in the use of this fictional weapon. So a solution to the issue of fictional Longswords is to make the fiction of them consistent and sensible with the fiction of the non martially trained elves and the class of rogues. I think we've had some good posts in the thread that would explain why Elven society highly values training with Longswords, even when they are naturally dexterous. I also think it's perfectly fine to let Rogues sneak attack with Long-swords in fact I would have preferred that they can sneak attack with any weapon that a Rogue is naturally proficient in. 1d10 just isn't much of a bump. I do dislike making Longswords finesse, as it further tips the balance away from Strength and further to Dex.

Tuesday, 20th March, 2018

  • 05:35 PM - ccs quoted werecorpse in post The best solution for longswords
    Rename the d8/d10 versatile slashing sword (currently misnamed longsword) to the broadsword. How do you figure it's misnamed? This is a weapon found in a fictional world, not ours. So yes, in the FR etc there IS such a thing as a Longsword. It measures about xxxx inches long, weighs x, does x damage, & is for some reason the most commonly produced/enchanted form of sword. It just happens to look similar to assorted weapons from our real world.

Thursday, 8th March, 2018

  • 11:19 AM - ccs quoted werecorpse in post From 7 Action Types To Pathfinder 2's New 3 Action Economy
    I worry that it will be an element that encourages system mastery to min max leading to numerous action combinations being traps etc So no different than any other part of D&D?
  • 07:56 AM - Charlaquin quoted werecorpse in post From 7 Action Types To Pathfinder 2's New 3 Action Economy
    Also as I understand it (from third hand sources) getting 10 below the number needed to hit is a fumble so attacking a third time at low level will result in a lot of fumbles. I donít recall hearing that happen in the podcast, but I might just have missed it. I know that with attacks it was a critical hit on 10 over the targetís AC, and that on skill checks it was the old standard critical success on a natural 20, critical failure on a natural 1, so it does stand to reason that youíd critical miss on 10 below the targetís AC on an attack roll. I just donít remember if it actually happened, so I canít reliably confirm or deny.
  • 12:26 AM - Morrus quoted werecorpse in post The Pathfinder 2 Barometer! Vote your initial hot take!
    I voted intrigued but would have voted between meh and intrigued if it existed. I originally planned on using a 72-point scale, but in the end settled on just the 5.


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