View Profile: werecorpse - D&D, Pathfinder, and RPGs at Morrus' Unofficial Tabletop RPG News
  • werecorpse's Avatar
    Tuesday, 27th March, 2018, 03:52 AM
    Yes, but that PC stat array is also likely to be a class that is proficient in all martial weapons so racial weapon proficiency is irrelevant. Either you accept the premise that in the standard D&D 5e world elves that do not get martial weapon proficiency as a class ability are raw rai rawhatever more likely to have higher Dex than strength or you don't. I think it's true. If you don't the...
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  • werecorpse's Avatar
    Wednesday, 21st March, 2018, 01:10 AM
    I've skipped some of the thread so haven't seen those. IMO allowing rogues to sneak attack with any of the weapons listed under rogue weapon proficiency is not unreasonable. You note I've kept the d8/d10 versatile slashing sword as a non finesse sword right? I've just posited making a weapon that's identical to the rapier but does slashing damage and calling it "longsword" to match the Elf...
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  • werecorpse's Avatar
    Wednesday, 21st March, 2018, 12:03 AM
    Because all of the fictional high and wood elves (who are naturally dexterous) who do not have martial weapon training and also all of the fictional rogues who cannot sneak attack with non-finesse melee weapons are trained in the use of this fictional weapon. So a solution to the issue of fictional Longswords is to make the fiction of them consistent and sensible with the fiction of the non...
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  • werecorpse's Avatar
    Tuesday, 20th March, 2018, 03:31 PM
    Rename the d8/d10 versatile slashing sword (currently misnamed longsword) to the broadsword. Make the longsword a d8 slashing finesse weapon.
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Tuesday, 27th March, 2018


Wednesday, 21st March, 2018


Thursday, 14th December, 2017

  • 11:59 AM - Sadras mentioned werecorpse in post Combining LMoP, ToD, PotA & SKT
    @werecorpse I have bled the timelines of the Sundering (MiBG and LotCS) into ToD. This accomplishes a few things 1. Elminster primarily concerned with assisting Mystra's return and the Weave's safety of the weave which explains his absence from ToD. 2. A division in the Lord's Alliance with Sir Isteval and Ulder Ravenguard on the one side versus the rest over what is of primary importance - for Isteval its the Chosen, for Ulder it is trying to save Baldur's Gate, while the rest are concerned with the ToD storyline. 3. The Emerald enclave is concerned over the growing cold and disturbances in the Icewind Dale. Bleeding LMoP into ToD The Spider is essentially a Cultist. The Wave Echo Cave was perhaps one of the hidden locations of the Dragonmasks. Bleeding SKT in ToD At the first Council Meeting it is suggested an alliance with the Giants (this also depends on the party's interaction with Blagothkus and if you intend running Frozen Castle) would be helpful. This gets to the Cult's ears which l...

Saturday, 29th July, 2017


Thursday, 18th May, 2017

  • 11:40 PM - Quickleaf mentioned werecorpse in post D&D 5e Night Below Conversion Question: Alternative ending?
    ...ronghold of the Aboleth where the PCs have to destroy multiple magical towers by overloading them with spells. That means that non-casters really don’t get to do anything at that point in the game other than watch the spellcasters have fun. That’s also not to mention the fact that the PCs have to pump a whole lot of spells into the towers. I am looking for alternative ways for the PC's to destroy the magical spheres in the Aboleth towers in D&D 5e? Here is a link to our Night Below Wiki site (http://wardsshed.wikidot.com/) if you fancy mining it for you own needs. Thanks in advance for any ideas/help. I was running a 5e Night Below / OOtA mashup for my home game, on hiatus now. We didn't get anywhere near that far before we all got too busy with life, but I remember reading that part about the raid on Great Shaboath and thinking "dang, I'd need to change up these magical towers and the spheres inside, they'e too boring, and too dependent on spellcasters!" I agree with werecorpse that the whole towers/spheres section needs a serious re-design.

Monday, 27th March, 2017

  • 04:01 PM - Satyrn mentioned werecorpse in post I hate rapiers. Do you?
    That would go against the general theme of 5e. I don't think many people are wanting to go back to the days of 40 specific weapon types with varying degrees of effectiveness against different armor. Finesse melee weapons should be d6; let the player choose how it looks or if it's s/b/p. Making one such weapon a d8 just means that's the obvious best and only choice. If you make more d8 finesse weapons for the sake of choice, what's the purpose of the d6 versions? All you did increase the typical damage of the category and rendered the existing d6 options even more useless. What werecorpse said is what I would have said, too. Also, my gnome battlemaster uses one of those d6 finesse weapons.

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Thursday, 12th April, 2018


Tuesday, 27th March, 2018

  • 10:50 AM - dave2008 quoted werecorpse in post From Dogs to Dragons: Kobold Evolution
    Tucker's Kobolds tricks (often)= DM Fiat. "I can't believe your 10th level characters got whooped by a couple of simple 1 hit point kobolds.....who set 5 traps that were really hard to detect and did 5-50 damage each! 2 Kobolds huh? Beaten by 2 kobolds. Suckers!" DM beats players, go figure. That is miss-stating the scenario isn't? They were not beaten by 2 kobolds. It was dozens if not more, that had the advantages of terrain, strategy, and tactics. Whether it was DM fiat or not I can't be sure, but it seems odd the DM (aka Tucker) would decided to fiat the battles with the kobolds, but not the demons.
  • 07:08 AM - Hriston quoted werecorpse in post The best solution for longswords
    Yes, but that PC stat array is also likely to be a class that is proficient in all martial weapons so racial weapon proficiency is irrelevant. OK, then how about this high elf wizard? STR 14 DEX 14 CON 13 INT 16 WIS 8 CHA 10 It's awesome for this character to have proficiency in longsword! Either you accept the premise that in the standard D&D 5e world elves that do not get martial weapon proficiency as a class ability are raw rai rawhatever more likely to have higher Dex than strength or you don't. I think it's true. If you don't the whole argument as to why they would be trained in finesse or light weapons fails - that's because it's a premise of the argument. But I do accept that premise. I think the part of my post that you quoted but didn't really respond to shows that I'm aware that the racial increase to DEX makes it more likely than not for an elf to have a DEX higher than her STR. In fact, assuming a normal distribution of scores, it's about 3 times as likely. But it being more lik...

Friday, 23rd March, 2018

  • 02:12 PM - Ancalagon quoted werecorpse in post The best solution for longswords
    Rename the d8/d10 versatile slashing sword (currently misnamed longsword) to the broadsword. Make the longsword a d8 slashing finesse weapon. .... misnamed *why*? Finally in 5e the word longsword is used for a weapon which matches the historical weapon.

Wednesday, 21st March, 2018

  • 12:35 AM - BookBarbarian quoted werecorpse in post The best solution for longswords
    Because all of the fictional high and wood elves (who are naturally dexterous) who do not have martial weapon training and also all of the fictional rogues who cannot sneak attack with non-finesse melee weapons are trained in the use of this fictional weapon. So a solution to the issue of fictional Longswords is to make the fiction of them consistent and sensible with the fiction of the non martially trained elves and the class of rogues. I think we've had some good posts in the thread that would explain why Elven society highly values training with Longswords, even when they are naturally dexterous. I also think it's perfectly fine to let Rogues sneak attack with Long-swords in fact I would have preferred that they can sneak attack with any weapon that a Rogue is naturally proficient in. 1d10 just isn't much of a bump. I do dislike making Longswords finesse, as it further tips the balance away from Strength and further to Dex.

Tuesday, 20th March, 2018

  • 05:35 PM - ccs quoted werecorpse in post The best solution for longswords
    Rename the d8/d10 versatile slashing sword (currently misnamed longsword) to the broadsword. How do you figure it's misnamed? This is a weapon found in a fictional world, not ours. So yes, in the FR etc there IS such a thing as a Longsword. It measures about xxxx inches long, weighs x, does x damage, & is for some reason the most commonly produced/enchanted form of sword. It just happens to look similar to assorted weapons from our real world.

Thursday, 8th March, 2018

  • 11:19 AM - ccs quoted werecorpse in post From 7 Action Types To Pathfinder 2's New 3 Action Economy
    I worry that it will be an element that encourages system mastery to min max leading to numerous action combinations being traps etc So no different than any other part of D&D?
  • 07:56 AM - Charlaquin quoted werecorpse in post From 7 Action Types To Pathfinder 2's New 3 Action Economy
    Also as I understand it (from third hand sources) getting 10 below the number needed to hit is a fumble so attacking a third time at low level will result in a lot of fumbles. I donít recall hearing that happen in the podcast, but I might just have missed it. I know that with attacks it was a critical hit on 10 over the targetís AC, and that on skill checks it was the old standard critical success on a natural 20, critical failure on a natural 1, so it does stand to reason that youíd critical miss on 10 below the targetís AC on an attack roll. I just donít remember if it actually happened, so I canít reliably confirm or deny.
  • 12:26 AM - Morrus quoted werecorpse in post The Pathfinder 2 Barometer! Vote your initial hot take!
    I voted intrigued but would have voted between meh and intrigued if it existed. I originally planned on using a 72-point scale, but in the end settled on just the 5.

Saturday, 24th February, 2018

  • 01:16 PM - Aldarc quoted werecorpse in post Survivor Cleric Domains- LIFE DOMAIN WINS!
    Disagree. The benefit of the healing domain cleric is that it's healing has enough power to free up the cleric, making them less of a healbot.So the way to free up the cleric from being a healbot is making them more of a healbot? :erm: Glad forge didn't win, damn munchkin +1 armour bleah.It really isn't.

Friday, 16th February, 2018

  • 12:16 AM - Gradine quoted werecorpse in post The Favourite Official D&D Products Ranked
    What was the purpose as you understand it? Holding new player's hands through a series of very disparate adventure styles (combat-heavy mission-based, infiltration/subterfuge, dungeon crawl, and travel/social encounters) that give a nice balance of the three pillars of play, then putting them in a series of site-based adventures with a broad number of possible solutions and letting them practice what they've learned. I think experienced players might chafe under how guided those first few chapters are (some are more railroad-y than others) and the module asks way too much out of the DM for it to be a good module for new DMs, but for an experienced DM teaching a bunch of new players the game it works really damn well.

Tuesday, 13th February, 2018


Wednesday, 31st January, 2018

  • 10:36 PM - Satyrn quoted werecorpse in post A single +1 armor for a level 10 party
    Would those of you who wouldn't give out magic armour also not give out a ring of protection? Same reason - bounded accuracy breaking? I am thinking of making the ring of protection not increase AC above 20 (saving throw bonus still applies) in a bit of a nod to the old AD&D limitation. I am thinking that say attunable +1 chainmail of Fire resistance would be a decent item. It is a weaker overall AC but with some extra ability that makes it attractive. Do you give up your full plate and a point of AC for fire resistance? Or adamantine splint Dragon hide armour has some nice abilities to be attractive to PC's and doesn't seem likely to break bounded accuracy. If you want to give them magic full plate make it grant a bonus to saving throws not AC or give out a shield that allows the wielder to use their reaction to halve damage taken from an attack a couple of times a day. A Lion shield that doesn't add to AC. There's lots of stuff magic can do just keep an eye on bounded accuracy. Aye...
  • 04:19 PM - delericho quoted werecorpse in post A single +1 armor for a level 10 party
    Would those of you who wouldn't give out magic armour also not give out a ring of protection? Same reason - bounded accuracy breaking? I am thinking of making the ring of protection not increase AC above 20 (saving throw bonus still applies) in a bit of a nod to the old AD&D limitation. As with most of these things, the issue is stacking. Possibly in the case of the RoP, the thing to do is have it not combine with armour (or possibly magical armour). I do like keeping the save bonus in all cases, though, so it still retains some utility. I am thinking that say attunable +1 chainmail of Fire resistance would be a decent item. It is a weaker overall AC but with some extra ability that makes it attractive. Do you give up your full plate and a point of AC for fire resistance? Yeah, that's the sort of choice that is a good thing - two attractive options with no obvious right answer. I'm still tempted to drop the +1 entirely - you get the same effect with splint mail of fire resistance. But Y...

Saturday, 27th January, 2018

  • 03:51 AM - Harzel quoted werecorpse in post Survivor D&D Villains- IGGWILV WINS!
    Can't believe Rary went first, the traitor within the inner circle is a great villain trope as opposed to some of these other duffers IMO Dumb names are grounds for dismissal. Acererak 19 Asmodeus 20 Bargle 14 Demogorgon 23 Graz'zt 24 Iggwilv 17 - Speaking of which... Iuz 25 King Snurre 20 Lolth 15 Lord Soth 24 Orcus 14 Szass Tam 16 Strahd von Zarovich 12 Tharizdun 22 Tiamat 21 Vecna 13 Venger 21 Vlaakith 20 Xanathar 18 Zargon 20

Sunday, 24th December, 2017

  • 05:49 AM - Dire Bare quoted werecorpse in post New D&D Movie: July 23rd 2021
    Like it or not financial success is the most important thing otherwise there is unlikely to be a follow up movie. I enjoyed Jack & the Beanstalk and John Carter of Mars. Both financial failures so they are solo movies and studios are less likely to take a risk with that style of movie. I'd call them both fantasy adventure style. I didn't enjoy the Last Jedi but it should be a financial success which is great because while I didn't enjoy it I would like the studio to make more Star Wars films some of which I may enjoy (I enjoyed Rogue One but am ambivalent towards The Force Awakens). I hope the next one is better. so if the D&D movie is one I don't particularly enjoy but makes tons of money then there is hope for more - some of which I may enjoy. wierd logic but there you go. The recent DC Comics movies are a good counter to your "money over all" claim. Wonder Woman was a knock-out commercial and critical success, with both critics and audiences. However, Man of Steel, Batman v Supe...

Saturday, 23rd December, 2017


Thursday, 21st December, 2017

  • 10:16 AM - Enevhar Aldarion quoted werecorpse in post New D&D Movie: July 23rd 2021
    "Successful" in a box office sense - agreed. Star Wars 7 and 8 are good movies and I enjoyed them. Only the original is better to me. And they are much better than the mediocre sci-fi films some people seem to worship.
  • 08:54 AM - Enevhar Aldarion quoted werecorpse in post New D&D Movie: July 23rd 2021
    I want the movie to be good. It shouldn't be that hard really. But after the hobbit trilogy and more recently Ep 7 & 8 of Star Wars I expect a poor story, weak attempts at comedy but a bunch of professionally put together action scenes which people will condescendingly say "it's made that way because that's what the kids like". There was enough good in the Hobbit trilogy to have made a worthwhile 2-movie series, rather than the 3 it was. And D&D fans would be lucky if this movie is even a quarter as successful as Star Wars 7 or 8.

Thursday, 14th December, 2017

  • 04:31 AM - robus quoted werecorpse in post Combining LMoP, ToD, PotA & SKT
    Apart from the stuff written into the modules (Blagothus, the Klauth sponsored airship etc) what foreshadowing or crossover stuff would be good? Ie Harshnag can make a potential appearance in the attack on the White Dragon during RoT. The Weevil could go hide in Red Larch. Any thing else than springs to mind from those who have run it? What NPCs/events deserve more screen time? Also has anyone heard of a better way to integrate the "forces rallied to attack the temple of Tiamat" than the pure hand wave? Like "if you get only mild commitment from the good dragons an extra red dragon will be in the temple to battle the players " of "if you ally with Thay a lich will appear and attack the Thayan wizards until it kills one wizard to help you out" ? I ditched the Thay and Metallic dragons chapters and swapped in SKT. I jumped straight to the Oracle chapter and had Blagothkus take them instead of Harshnag. The characters were a bit over-levelled but it worked out. And yeah I hand waved the ...


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