View Profile: mach1.9pants - Morrus' Unofficial Tabletop RPG News
  • pukunui's Avatar
    Wednesday, 14th November, 2018, 03:56 AM
    Oofta: There's already another thread discussing this: http://www.enworld.org/forum/showthread.php?654912-Unearthed-Arcana-of-ships-and-the-sea
    4 replies | 201 view(s)
    0 XP
  • mach1.9pants's Avatar
    Tuesday, 13th November, 2018, 07:27 PM
    You make me feel very old saying that 3E era adventures are old! There were some classics but they're whipper snappers! ;) But I agree that series of adventures was great
    7 replies | 315 view(s)
    0 XP
  • pukunui's Avatar
    Tuesday, 13th November, 2018, 02:51 AM
    Interesting. There's an old AD&D 2e "blue book" with that title: Of Ships and the Sea
    117 replies | 3348 view(s)
    3 XP
  • pukunui's Avatar
    Monday, 12th November, 2018, 06:51 PM
    I converted and ran The Speaker in Dreams for a previous 5e campaign. I could potentially share my conversion notes (on my phone just now).
    7 replies | 315 view(s)
    0 XP
  • pukunui's Avatar
    Sunday, 11th November, 2018, 10:37 AM
    Cna't speak to RttToEE but PotA can be a bit repetitive. The Red Larch opening adventure is great, though. I've used it as a starting adventure twice now. I've also used bits and pieces of the rest of the adventure to great effect. What about The Forgotten Temple of Tharizdun?
    6 replies | 328 view(s)
    1 XP
  • pukunui's Avatar
    Sunday, 11th November, 2018, 05:13 AM
    Never having played the original, I can’t say for sure, but I’d be inclined to say the latter.
    9 replies | 945 view(s)
    0 XP
  • pukunui's Avatar
    Sunday, 11th November, 2018, 01:56 AM
    Yep! "This adventure features numerous encounters and challenges that should keep a group entertained for multiple sessions. However, you can easily run a shorter version of the adventure, or even an exciting one-shot, by making the following modifications ..." The "full version" is for 5-6 sessions. The "short version" is for 2-3 sessions. The "one-shot version" is for one 4-hour session.
    9 replies | 945 view(s)
    1 XP
  • pukunui's Avatar
    Sunday, 11th November, 2018, 01:13 AM
    WotC just posted a new module on the DMs Guild entitled Lost Laboratory of Kwalish. For characters of levels 5-10, it takes place in the Barrier Peaks. It is billed as an "alternate expedition" that includes new monsters, magic items, spells, and "sci-fi trinkets", as well as the "famed suit of power armor". There are a number of adventure hooks provided, some of which tie in with other recent...
    9 replies | 945 view(s)
    3 XP
  • pukunui's Avatar
    Monday, 5th November, 2018, 01:20 AM
    I enjoyed running the Tyranny of Dragons adventures. I am not really enjoying Dragon Heist.
    22 replies | 761 view(s)
    0 XP
  • pukunui's Avatar
    Saturday, 3rd November, 2018, 05:08 AM
    I do include some house rules, yes. And I have one player who keeps talking about playing a beast master ranger. These changes might make him want to play one even more!
    75 replies | 3595 view(s)
    0 XP
  • pukunui's Avatar
    Saturday, 3rd November, 2018, 01:39 AM
    It was an attraction at first -- as was the idea that what little errata there was was being incorporated into future printings of the books -- but now that we're several years into the game, it is having the opposite effect on me. I *don't* want more errata now, and I *don't* like that there are now numerous versions of the core rules, all with slightly different wordings. That's not a headache...
    75 replies | 3595 view(s)
    0 XP
  • pukunui's Avatar
    Friday, 2nd November, 2018, 10:10 AM
    FWIW I am not necessarily opposed to the stated changes. If giving a ranger's animal companion magical attacks and making it so they take the Dodge action makes the subclass more appealing and fun, I'm all for it. What I am opposed to is Jeremy telling us these are just minor "tweaks" / "corrections" that can therefore pass as errata rather than actual changes to the rules, which is what I...
    75 replies | 3595 view(s)
    1 XP
  • pukunui's Avatar
    Friday, 2nd November, 2018, 12:05 AM
    He described it was being one of the "tweaks" included in the errata. It didn't sound optional to me. We'll have to wait and see what the actual errata says. The real issue I have with this is how late in the game it's coming, and the resulting fact that it will now be possible for there to be multiple iterations of the PHB at the same table, all of which say slightly different things. ...
    75 replies | 3595 view(s)
    0 XP
  • pukunui's Avatar
    Thursday, 1st November, 2018, 10:49 PM
    Saelorn: That one's OK. It's the one about adding a class feature that makes beast's attacks magical for the purposes of bypassing resistance. I don't care how JC tries to justify it to himself or spin it to us, that's a rules change. Not errata.
    75 replies | 3595 view(s)
    2 XP
  • pukunui's Avatar
    Thursday, 1st November, 2018, 10:23 PM
    It's being talked about here: http://www.enworld.org/forum/showthread.php?654668-Dragon-Q-amp-A-with-Jeremy-Crawford-10-30-18
    75 replies | 3700 view(s)
    1 XP
  • pukunui's Avatar
    Thursday, 1st November, 2018, 11:49 AM
    How is this not changing the rules via errata? JC’s tweet to me about how they haven’t changed their approach to errata is feeling more and more disingenuous to me.
    75 replies | 3595 view(s)
    1 XP
  • mach1.9pants's Avatar
    Thursday, 1st November, 2018, 07:01 AM
    "433-page book" It's a really THICK book, great value - great use of Amazon voucher B'day present from the in laws :) Heartily recommend to anyone, esp those who (like me) spent hours just looking at the art on books I had, and books I never could afford. The history is very good, and a different slant from the excellent 'Designers & Dragons' and 'Playing at the World'
    31 replies | 1253 view(s)
    0 XP
  • pukunui's Avatar
    Sunday, 28th October, 2018, 07:59 PM
    To add to what jayoungr said, you can actually purchase Volo’s Waterdeep Enchiridion (the fluff piece at the end of Dragon Heist) separately on the DMs Guild. It’s worth noting, however, that it assumes the Tyranny of Dragons storyline has already taken place as Laeral Silverhand is Open Lord of Waterdeep.
    258 replies | 75259 view(s)
    0 XP
  • pukunui's Avatar
    Sunday, 28th October, 2018, 07:55 PM
    To add to what jayoungr said, you can actually purchase Volo’s Waterdeep Enchiridion (the fluff piece at the end of Dragon Heist) separately on the DMs Guild. It’s worth noting, however, that it assumes the Tyranny of Dragons storyline has already taken place as Laeral Silverhand is Open Lord of Waterdeep.
    365 replies | 85429 view(s)
    1 XP
  • pukunui's Avatar
    Sunday, 28th October, 2018, 09:53 AM
    I was really excited to run this adventure. It sounded like a lot of fun. Instead, I am finding it to be an absolute nightmare. This adventure is a hot mess that really doesn't deserve the rave reviews it's been getting. For one thing, it suffers from an identity crisis in numerous ways. It calls itself a "heist" when it is actually not. It also can't decide if it wants to be a linear action...
    8 replies | 1085 view(s)
    4 XP
  • pukunui's Avatar
    Sunday, 28th October, 2018, 05:32 AM
    Anticipating that my group might encounter Moog at the Old Tower next session. Various elements of the setup seem to be working at cross purposes to each other. On the one hand, the main purpose of this scene is to provide the PCs with a guide to Grudd Haug. On the other, we are told that Moog “has had some bad experiences with small folk in the past” and is thus inclined “to attack if...
    479 replies | 108456 view(s)
    0 XP
  • pukunui's Avatar
    Sunday, 28th October, 2018, 12:58 AM
    Good thinking! Thanks. I wish the adventure's authors had thought to include a sentence or two along those lines. You would think that, yes, but according to the adventure, they still have slight Elvish accents that the PCs can learn about, either by listening to the sailors themselves or by talking to the carnies. The accent thing is but one of a number of clues that the sailors are not...
    89 replies | 8278 view(s)
    1 XP
  • pukunui's Avatar
    Saturday, 27th October, 2018, 08:24 AM
    So during last night's session, two of the PCs joined the Zhentarim and dragged the others along on their nighttime foray to the Dock Ward in search of the elf killer. (The PCs are elf twins, so it's more than just a job. It's personal.) Since I'd bought the Guild Adept "Waterdeep City Encounters" booklet, I decided to roll for a random encounter while they were out patrolling. I got the...
    89 replies | 8278 view(s)
    0 XP
  • pukunui's Avatar
    Friday, 26th October, 2018, 02:24 AM
    Oops. The book *does* actually indicate what Istrid's rates are (on page 17, under "Zhentarim support comes in these ways"): "Istrid offers loans of up to 2,500 gp with an interest rate of 10 percent per tenday." collin Elfcrusher
    89 replies | 8278 view(s)
    2 XP
  • pukunui's Avatar
    Thursday, 25th October, 2018, 10:23 PM
    A while back, I pondered setting myself up as a professional DM catering to school groups and corporate team building and the like. Never went anywhere with it, but I'd be interested to see how you get on with this. I would also recommend one of the Adventurer's League modules.
    21 replies | 748 view(s)
    0 XP
  • pukunui's Avatar
    Thursday, 25th October, 2018, 10:22 PM
    Good points! It would be nice if they disclosed more of their thinking for the DM. A spectator does seem like a more appropriate challenge for a 3rd level party ... That said, it occurred to me this morning that maybe they were expecting a single 3rd level PC to investigate rather than the whole party. A gazer would still be a ridiculously easy encounter for a single PC but the gazer might at...
    89 replies | 8278 view(s)
    0 XP
  • pukunui's Avatar
    Thursday, 25th October, 2018, 10:20 AM
    Good point. On a different note, I feel like chapter 2 has some issues, particularly in terms of the faction missions. The biggest issue is one of timing. I suppose they can tackle their 3rd level missions while they're following up on the fireball clues but before they go to Gralhund Villa, but once they get there, it's pretty much straight on the plot train through to the big finale...
    89 replies | 8278 view(s)
    0 XP
  • pukunui's Avatar
    Wednesday, 24th October, 2018, 10:15 PM
    Good ideas. Thanks. Any ideas on specific interest rates?
    89 replies | 8278 view(s)
    0 XP
  • pukunui's Avatar
    Wednesday, 24th October, 2018, 11:18 AM
    I'm prepping for my next session, and I've been thinking about how, as written, there's really no way for the PCs to afford to get Trollskull Manor up and running as a fully-renovated and licensed tavern *before* they get their share of 500,000 gold coins in the Vault of Dragons. Unless they take out a loan from somebody. Conveniently, the adventure establishes at least four people/groups who...
    89 replies | 8278 view(s)
    0 XP
  • pukunui's Avatar
    Wednesday, 24th October, 2018, 09:31 AM
    I haven't read through that bit yet, but I'll let you know what I think of it when I have. FWIW, the new monsters are: Alewife: a fey creature that can possess (and animate) alcoholic drinking vessels. Brass Bartender: a gnomish construct that can serve as a bartender but watch out if you try to leave before the last call! Buzzkill: A ghost-like undead creature created when someone dies...
    9 replies | 755 view(s)
    1 XP
  • pukunui's Avatar
    Wednesday, 24th October, 2018, 07:37 AM
    The bard College of Revelry looks pretty neat too, although its features are just as wordy as the ones from Xanathar's. Inspire Bravado: While a friend has one of your Bardic Inspiration dice, they can choose to gain a number of additional effects (temp hp, bonus to melee dmg, plus advantage on attacks against them) until they spend the die. They can also use the die to reduce damage as a...
    9 replies | 755 view(s)
    0 XP
  • pukunui's Avatar
    Wednesday, 24th October, 2018, 03:30 AM
    I went ahead and bought this myself anyway. It's chock-full of stuff! The cleric Brewing domain seems OK. Bonus Spells: These all seem thematically appropriate enough. There's only one bonus spell listed for 5th level, though. I wonder if that is an error. Bonus Proficiencies: No surprises here.
    9 replies | 755 view(s)
    0 XP
  • pukunui's Avatar
    Wednesday, 24th October, 2018, 02:09 AM
    You could make it so the Cassalanters' doppelganger minion arranges to have them arrested on trumped up charges. That's how I initially read that scene anyway, although looking at it again, it isn't entirely clear, as it just says the PCs are arrested for their "conduct" during the street chase. But I think it would make more sense that the Cassalanters (or at least their minions) are using...
    8 replies | 820 view(s)
    0 XP
  • pukunui's Avatar
    Tuesday, 23rd October, 2018, 10:11 AM
    Anyone got this? Just wondering what the subclasses are like.
    9 replies | 755 view(s)
    0 XP
  • pukunui's Avatar
    Sunday, 21st October, 2018, 01:43 AM
    I think Spring is the least interesting. I really struggled to choose a season, though, as they all have cool elements. I eventually settled on Autumn. Jarlaxle is cool and is not overtly evil, and his chain has a distinct James Bond vibe to it, right down to the Sean Connery-inspired Zardoz character and the secret submarine Summer, I think, makes the best use of the urchins, but it has too...
    8 replies | 820 view(s)
    1 XP
  • pukunui's Avatar
    Sunday, 21st October, 2018, 01:40 AM
    As an aside, I reckon the 3e warlock had some of the most flavourful abilities. There was one that let you detach your hand so it could crawl around on its own, and another that let you pluck out your eye so it could fly through the air and let you see around corners and things. They seem to have abandoned that kind of creepiness for both the 4e and 5e versions.
    61 replies | 3764 view(s)
    1 XP
  • pukunui's Avatar
    Sunday, 21st October, 2018, 01:17 AM
    I put the PCs’ traits (usually in condensed form) on the backs of the initiative cards I make, along with the other bits I like to have on hand (passive Insight and Perception, AC, ability scores, darkvision, height and weight, etc.) I also allow my players to use inspiration after they’ve rolled but we still treat it like advantage (that is, they can use the higher of the two rolls, rather...
    118 replies | 2875 view(s)
    2 XP
  • pukunui's Avatar
    Saturday, 20th October, 2018, 05:43 AM
    Looks like the viashino got cut?
    307 replies | 12970 view(s)
    0 XP
  • pukunui's Avatar
    Saturday, 20th October, 2018, 05:38 AM
    There's a third option in the DMG: only players award inspiration.
    253 replies | 10421 view(s)
    1 XP
  • pukunui's Avatar
    Saturday, 20th October, 2018, 12:43 AM
    Isn't that what the errata to long rests and the elf's Trance trait were - a patch? If it truly was just an error, why did it take them so long to fix it? Same with this upcoming ranger errata. How can that just be an "error correction" and not a patch, seeing as it's coming so far after the game's initial release?
    61 replies | 3764 view(s)
    0 XP
  • pukunui's Avatar
    Friday, 19th October, 2018, 07:36 PM
    This is how all the groups I play with / DM for use inspiration. I’m loving the idea mentioned above to just let the players use it whenever they can apply a trait. I might try that.
    253 replies | 10421 view(s)
    0 XP
  • pukunui's Avatar
    Friday, 19th October, 2018, 10:04 AM
    FWIW the PCs in my group all belong to the Waterdeep chapter of the Lords’ Alliance, so I don’t think it will necessarily be an issue in my game (especially since their top boss, Lady Laeral Silverhand, was once a Harper herself and is still sympathetic to their cause). However, it still bothers me in a general sense. It just doesn’t seem like something the Harpers would do.
    479 replies | 108456 view(s)
    1 XP
  • pukunui's Avatar
    Friday, 19th October, 2018, 09:35 AM
    Something I don't really get about this adventure is why the Harpers would let non-Harpers use their teleportation network. I get why they included it in the adventure, but I feel like it strains credulity. The book says the Mirabarrans would be upset if they knew about the Harper portal in their city. Well, what if some of the PCs are Lords' Alliance agents, maybe even agents from Mirabar...
    479 replies | 108456 view(s)
    1 XP
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Saturday, 11th February, 2017

  • 10:48 PM - Leatherhead mentioned mach1.9pants in post How to balance combat when 2 characters are average and one is extremely overpowered?
    Here is his Character sheet. Let me know if there is anything you can't read and I'll try and translate it for you. I am assuming you rolled for stats? At least, I hope you did. Firstly: Don't let him apply expertise on his attack rolls or armor. 5e has very tight math for attacking, and such a thing will totally break it. Secondly: Crossbow Expert only lets you make a single bonus action attack with a hand crossbow if you are using a one-handed weapon (which can also be the same hand-crossbow, it's annoying and complicated). However, this "Eagle Crossbow" Looks to be a +1 Heavy Crossbow, which is a heavy two-handed weapon. There are a slew of problems with this: He can't use the bonus action to attack. I am assuming he is dual wielding to get three attacks, which is flat out impossible with ranged weapons of any kind, even throwing daggers. A Halfing can't even hold a Heavy Crossbow without suffering from Disadvantage when attacking. Unless he isn't a halfling, which means he ca...

Friday, 7th August, 2015

  • 05:05 PM - Rich Baker mentioned mach1.9pants in post Character Narratives Preview from PRIMEVAL THULE
    mach1.9pants -- Hi, Mach. You've done a good job of reminding me that not every table plays like my table plays. We'll take another look at the wording on those narrative powers; easy enough to say "once per hour" instead of "once per encounter." We definitely want you to feel like a Golden Sea Corsair several times a day, which is why we want a strong ability tied to the narrative that comes up frequently in fights. And we're deliberately pushing the boundaries a bit, because it's a low-magic setting and PCs might be looking to make up for a dearth of items with a little help from their narratives. Even so, once per hour would do that. Thank you for pointing this out to me. I am always happy to hear from people who care about what we're doing! Rich Baker Sasquatch Game Studio They are 100% NOT the functionally the same thing. That is a complete error in the way 5E works IMO. 4E yes, 5E no way at all. I played an online game (as a Paladin) last night, we had 5 encounters and not one Short R...

Thursday, 17th July, 2014

  • 07:35 PM - Echohawk mentioned mach1.9pants in post Spreading XP around
    There's an unfortunate tendency for folks to form cliques that consistently give each other XP repeatedly. While I sincerely appreciate mach1.9pants 's kind words, I'm not terribly fussed about XP. However, I am now interested in how to go about joining one of the above-mentioned cliques. They sound like they could be fun, and I'm clearly missing out! Is there some sort of application form? :p

Tuesday, 3rd June, 2014

  • 01:57 PM - Ruin Explorer mentioned mach1.9pants in post Interview with Wolfgang Baur and Steve Winter about their 5E adventures.
    ...g, RPGs would be a bigger hobby today. It's all conjecture, though, either way. Speaking from personal experience, I can say that the main reason I am a good DM is that I was taught by a good DM (and a female DM, at that, in 1989), who impressed upon me something that the DM advice of the period generally didn't - that the DM wasn't god, and the goal was for everyone to have fun. She also left me with an awesome hand-written adventure (that she never had time to finish running) that stood as a good template for adventures in general (a non-dungeon, to boot - I didn't run any conventional dungeon-type adventure for a year or so into my D&D career). Later I read really good DM advice, but I also read a lot of really rotten stuff before that. Even Gary himself gave out absolutely appalling advice (and advice that contradicted how he ran his home campaign, eyewitnesses say!) in books like his Role-Playing Mastery book (what a horrible book - even at 14 I knew it was horrible). mach1.9pants - Re: staring at the sheet - this was a problem even back in 2E, for some players who had a enough spells/magic items that they began to think the solution to any given problem was on the sheet. Strangely, it wasn't a problem for my 4E group at all, prior to Paragon tier - but at higher levels, when you get truly overwhelming amount of items and powers, it begins to become more of one. Actually there was one player who always had the problem (not a regular, sadly), my brother - who in 2E and 3E always played Wizards (and thus always relied on "what's on my sheet, how can I use it?" to solve problems) - he had real difficulties engaging with 4E - everyone else, including IT people, lawyers, bankers, etc. was fine. I'm finding the solution post-Paragon is more exciting combat environments - gets them thinking outside the powers box very quickly.

Wednesday, 6th March, 2013

  • 10:41 PM - darjr mentioned mach1.9pants in post Is it time for a Printed copy of the playtest?
    GX.Sigma Looks like those folks would print and ship it for less than $20. Sabathius42 the 400+ pages includes multiple copies and DM stuff, though I could do without printing that. mach1.9pants the lulu option always seemed like a pain, but that's probably just my perception, I'll check it out.

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Thursday, 9th August, 2018

  • 02:09 PM - TwoSix quoted mach1.9pants in post PF2E POLL
    Edit I guess it is the availability of better skill feats which makes the difference? The statement by Paizo didn't make that clear, but I think that's the big difference, and it means someone untrained can at least attempt basic actions like a master can. In PF1 it often became you either almost auto succeeded or auto failed skills, because of the difference trained and untrained was so vast Correct, special uses of skills are gated behind skill feats, other than the trained uses of skills which are detailed in the skill chapter.

Wednesday, 1st August, 2018

  • 12:14 PM - Psikerlord# quoted mach1.9pants in post Warhammer FRPG 4th Ed PDF Pre-Order Goes Live on DriveThruRPG!
    It's very old school, I'm just creating a Viking character for Runequest 3, there is maths and stuff OMG! But once you are actually doing it, it's not complex. But explaining, or theory crafting with a white room, is tricky. Best to just make a PC or two, then it's on your sheet rather than in your head. as long as it isnt shadowrun complexity I'll be ok

Tuesday, 31st July, 2018

  • 11:31 PM - Psikerlord# quoted mach1.9pants in post Warhammer FRPG 4th Ed PDF Pre-Order Goes Live on DriveThruRPG!
    Yeah if you get the 'pre-order' PDF now from RPGNow, it is downloadable immediately, but it is not the finalised PDF. If you purchase hardcopy from C7 site, you get a link for the the PDF on RPGNow. They're collecting errata and stuff first, which I always like. 100 fans much better than 1 or 2 pro proof readers. Hah, I've not seen this approach to proofreading before. But I kinda like it.
  • 10:28 PM - TwoSix quoted mach1.9pants in post Warhammer FRPG 4th Ed PDF Pre-Order Goes Live on DriveThruRPG!
    I like the random vs XP, I think I first saw it in Hackmaster, but I guess it's been around as an idea. I think you can complete your first career level by accepting the rolls, need another 25 XP to move to the next. Yea, I've been trying that to figure that out. To finish a career, you need 8 skills with 5 advances, 3 characteristics with 5 advances, and 1 talent. You get 5 advances for 8 skills, 5 total characteristic advances, and the talent as part of character creation. So you should need 10 more characteristic advances, so you need 250 XP to get those, and then 100 more to change the career. If you accept all your rolls for race, career, and attributes, you should get 120 XP total, so you're about 1/3 of the way there. If I've missed anything, I'd appreciate it, since the rules are a little complicated.

Thursday, 26th July, 2018

  • 05:41 AM - Philip F Goding quoted mach1.9pants in post Ravnica: Is This The New D&D Setting? [UPDATED & CONFIRMED!]
    Does anyone know what's in the map pack? Fairly slim on the product info, just card tactical battlemaps? As far as Guildmaster's Guide to Ravnica Maps & Miscellany. They mentioned isometric maps of some areas of the city. All I could do is speculate about those being areas of interest in a planet-wide city although since we seem to be looking at adventure hooks for characters starting in one of the ten guilds with missions to accomplish. Some of those areas of interest might include areas specific to those or areas to meet contacts etc. I haven't looked at other map packs to know what is typical, nut whatever we get here is probably going to be similar to what they do for Dragon Heist. Perhaps someone has a better take.

Monday, 23rd July, 2018

  • 02:08 PM - Ancalagon quoted mach1.9pants in post Eberron It Is? [UPDATED & CONFIRMED!]
    I hope the other setting book in this years release, in addition to Ravenica, is not Eberron - they appear pretty similar in their techno backgrounds. Still it's better than more FR for variety, but I would certainly prefer a classic DnD setting. What I've read today on Ravenica has a lot of similarities to Eberron, stylistically too. Maybe that's why we're getting two settings, as they can double up on rules/classes/etcI am no expert on either settings, but as far as I know they aren't very similar.

Wednesday, 18th July, 2018

  • 08:42 PM - pukunui quoted mach1.9pants in post Core Rules Alternative Cover Gift Set
    Thus the three hour drive :( Maybe I can get them sent up.Try Vagabond or King of Cards. I’m pretty sure both of them have been getting the special covers in, and both are happy to ship stuff around the country. Gateway Games in Tauranga is another option.
  • 10:17 AM - pukunui quoted mach1.9pants in post Core Rules Alternative Cover Gift Set
    I'm not sure we actually have any FLGS left in the country! Cards stores, warhammer stores but no actual rpg stores, some will sell DnD but certainly not special editions. So either online or drive 3 hours for me, that's if I can get them to stock it! Unlikely to even make it to NZThe shops here in Auckland sell the special edition covers.
  • 06:30 AM - MNblockhead quoted mach1.9pants in post Core Rules Alternative Cover Gift Set
    And DnD Beyond its a lot better than PDFs, although usable on less devices DnD Beyond can be used on any browser. I've used it on my Windows laptop, iMAC desktop, an iPad, an iPhone, and on my TV with the Amazon File TV Silk browser. There are far more devices I can access DnD beyond on than I could with a PDF. But, for OFFLINE use, it is true, I can only access the material offline using my iPhone.

Tuesday, 17th July, 2018

  • 10:56 PM - rknop quoted mach1.9pants in post Core Rules Alternative Cover Gift Set
    And DnD Beyond its a lot better than PDFs, although usable on less devices It offers things PDFs do not, but it doesn't fill the need that PDFs fill. It's a proprietary service to which you subscribe, and that require you to be online. A PDF would be a book, in electronic format, that you can read on whatever device you want. What's more, as with the physical book, you buy it, and then you have it; no need to pay for a regular subscription on top of what you've paid to get the book in the first place. The existence of D&D Beyond does nothing to reduce the need for PDFs. It's a whole different thing.
  • 08:55 PM - Jester David quoted mach1.9pants in post Core Rules Alternative Cover Gift Set
    And DnD Beyond its a lot better than PDFs, although usable on less devices If you pull up a chapter on your desktop PC you can “print” as a PDF, saving a Beyond file. Nice and quick.

Saturday, 7th July, 2018

  • 03:32 PM - Jester David quoted mach1.9pants in post THIS Is The Pathfinder Playtest Rulebook!
    Not where I live in NZ, it won't be cheaper! I believe Lightningsource has NZ distributors. Presumably it would at least be comparable to having the physical book shipped from Paizo, if not still cheaper as the book would be half the price...

Friday, 6th July, 2018

  • 01:47 PM - Jester David quoted mach1.9pants in post THIS Is The Pathfinder Playtest Rulebook!
    Yeah and it is often cheaper/more efficient to get them to print the test than me do it myself. Actually... if you go black-and-white, a print-on-demand copy will probably be cheaper than the physical copy they're selling. And you'll probably feel more free to mark up the book with feedback...
  • 01:33 AM - Jer quoted mach1.9pants in post THIS Is The Pathfinder Playtest Rulebook!
    Yeah and it is often cheaper/more efficient to get them to print the test than me do it myself. Vs WotC, this is a pick of a product you can already order and due out soon-ish. WotC's teasers are for something far in the future - totally different things. Long range teasers are a thing every industry does, Paizo does hints about upcoming APs that the astute can pick up, without naming them. No difference in teasing style at all. How dare you bring nuance into an edition war!

Thursday, 28th June, 2018


Sunday, 10th June, 2018


Saturday, 9th June, 2018


Friday, 8th June, 2018


Saturday, 2nd June, 2018

  • 11:55 AM - Ath-kethin quoted mach1.9pants in post Special Edition D&D Art Book
    So that's the special edition of this? https://www.amazon.com/gp/product/0399580948/ref=oh_aui_detailpage_o01_s00?ie=UTF8&psc=1 As far as I can tell, yes. Which is interesting, because the two products aren't even in the same league. I wonder if all the loose goodies in the deluxe are shown as photos in the standard, or what. This is definitely a different situation that the normal "Deluxe" FLGS covers of other products, where the inside is the same.
  • 05:22 AM - Irennan quoted mach1.9pants in post The Next Dungeons & Dragons Storyline Will Be...
    I like the idea of the adventure, and having a bit of City System in there as well. But Waterdeep: Dragon Heist? Awful name, we're stealing a dragon? A Dragon also is a Waterdhavian gold coin. You're stealing a treasure, therefore... gods, the puns.


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