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    Monday, 2nd July, 2018, 02:47 PM
    I’ve slogged through the whole season 2. I saw slogged because I feel like 13 episodes is too long to tell a single arc. 3/4s of the time it’s just two people trading words with each other. I thought it was maybe 7 our of 10 until the last episode and I hated that one. I feel like he had a change of character that ruined it for me.
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About Zaran

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Date of Birth
August 16, 1974 (43)
About Zaran
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I'm open to play 4e or 5e DnD. I also like EotE and Shadowrun.
Location:
Houston
Age Group:
31-40
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Details of games currently playing and games being sought.

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Texas
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What no Luke Cage love? Monday, 2nd July, 2018 02:47 PM

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Monday, 12th December, 2016

  • 07:14 PM - pming mentioned Zaran in post Elite: Dangerous Tabletop RPG Announced
    Hiya! Zaran, Yeah, I guess technically D&D is more 'swingy' in that you might have +2 and someone else has +6, but the spread is 1-20. That said, at least D&D has more "stuff" going on at any one moment as far as adjustments/rules and ability of the players and DM to 'wing it' on a case by case basis that gives at least the feel/illusion of it mattering. :) This one seems 'swingy' in the sense that there isn't much wiggle-room for the DM or players to toss in temporary mods without those mods completely overshadowing the actual characters skill...and at the same time still be swingy. It's a hard thing to nail down...I guess running that game system would come down to a lot of trial and error where the DM will probably end up house ruling a bunch of modifiers to draw on (i.e., "1 round Aim = +1 // Brace Shot = +1 // Knee deep in water = -1 // Thigh deep in water = -2 // Dim light or shadows = -1 // etc...etc"). Still, it's got some potential overall...but I think it's going to need a bit more "op...

Monday, 5th October, 2015

  • 08:46 PM - CapnZapp mentioned Zaran in post Here Come The PRESTIGE CLASSES! Plus Rune Magic!
    ...he gets the spell slots but he cannot learn the spells. Except it doesn't. As I just explained in my previous post, your ability to learn a spell is limited only by the spell slots you have available to you. Not your class level. Copying a Spell into the Book. When you find a wizard spell of 1st level or higher, you can add it to your spellbook if it is of a level for which you have spell slots and if you can spare the time to decipher and copy it. Which means that you can cast a 5th level spell if you have 5th level slots and have it in your spellbook (or pray for it, etc.) But a wizard doesn't get 'free' spells when he gains rune scribe levels. That would be quite broken. Your interpretation makes Wizards (and Wizards alone) immune to the cost of spellcaster multiclassing. What you do at your home game is up to you, but I need your position to be contested before somebody thinks that is the way the game was intended to be played. But more importantly here and now: Zaran, you can drop the argument, since Xavian seems to insist on playing a different game than the rest of us.

Thursday, 28th May, 2015

  • 03:19 AM - adam_antio mentioned Zaran in post Phandelver with 2 characters: goblins become kobolds?
    ...ter, having 16 in both dex and con, the dual wielder feat, and wearing a chain shirt, attacks with 2 rapiers, has an AC of 16 and 13 hps. That's usually 1 kobold per round and he can take at least two hits. OTOH, the druid can just obliterate the kobold menace with thunderwave. I think that what I'm saying is: even if in your game they were level 2 characters, and even if you nerfed the goblins, they still were "just" two rangers, and lacked the unrelenting, quasi-optimized firepower of a druid and a fighter. Not to say that even if they remain at 1 hp each, the just need a goodberry, a second wind, a short rest, and they're ready to go. So I'm not really sure there's the need to have them start at level 2 just to keep the goblins. Also, the druid gains a whole lot of options and new rules with level 2, especially if he goes down the moon path (which I think he will). I think at this point I'll just have them decide: higher level, tougher monsters, or level 1 against the kobolds. Zaran: yeah, pack tactics is a pain in the ass! If only we had the stats for some other CR 1/8 evil humanoid... :( however, other CR 1/8 bad guys usually have higher stats than the kobolds', so I probably still like them more, since good positioning can hamper their main trait. Dragoslav: average damage for the monsters should greatly reduce the variance, thanks for the suggestion!

Friday, 3rd April, 2015

  • 03:00 AM - SkidAce mentioned Zaran in post Unearthed Arcana - Mass Combat Rules
    But Zaran, thats what I am asking. If I have a three goblin crew, can they each use an action, and fire it every round. Or does Wizards REALLY mean...it takes one round to load, one round to aim, and one round to fire? Not concerned about the six second/one minute shift..which is what I was trying to say... They said actions. Not rounds. So can three goblins use their actions in one round.?..I don't know...

Friday, 19th December, 2014

  • 04:11 PM - Jester David mentioned Zaran in post Trapdoor Tech Signs Up Cartographer Mike Schley
    This is neat, but is more information that should have been part of the Kickstarter from day one, along with information that some of the funds would be going to mappers. As Zaran says, they need a staggering amount of backers, all willing to bid a not low amount of money, and in the weeks immediately prior to Christmas (sorry, but my spare cash is spoken for until mid-March). New additions now like suggesting support for the Karthun setting or a name artist are too little and too late to get the project funded. Trapdoor's "never say die!" attitude is impressive, but at this point they should just let the embarrassing kickstarter fade from memory and try again when they have actual product to sell, or just walk away. "We're in a similar position Lone Wolf is–in that we're waiting on word about the OGL. The advantage we have is that our tools are already built and ready to release" Which shows a shocking lack of information on Lone Wolf, as their 5e tools will undoubtedly be on their HeroLabs program, which is not just "ready" for release but is released, available for purchase, with the Windows program and iOS app. They just need to code the actual rule...

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Wednesday, 29th March, 2017

  • 10:43 PM - doctorbadwolf quoted Zaran in post Flight ability: Does this make the Aarakocra overpowered?
    Not at all. Flying PCs make great targets. What would bother me more about them is the fact that they aren't relatable to most NPCs in my campaign. It always annoys me when a player wants to play alien looking characters because I either have to treat them like they are a walking freak show or I have to change my story to make them fit. I don't understand. Is it a world where 90% of people just look like humans? Bird people don't seem that weird, to me, in a fantasy world.

Thursday, 5th January, 2017


Thursday, 29th December, 2016

  • 05:16 PM - Thiago Rosa Shinken quoted Zaran in post Looking Forward At The Year To Come In Tabletop RPGs
    I doubt it. FFG hasn't seemed to want to pursue the RPG version of that. I think their Star Wars RPG sales are no where near their sales for the X-Wing or Star Wars card games and that will translate to focus on similar games for L5R. Hopefully I will be proved wrong but they have been very tight lipped about a possible RPG. I'm not even sure I would want them to produce a RPG version. I am really happy with the system AEG created. I don't think FFG can make a better one. They should license it to JWP

Friday, 2nd December, 2016

  • 12:59 AM - CapnZapp quoted Zaran in post there aren't enough slow Dwarves with Axes!
    I'm not understanding the issue. Let the players make the characters they want to make. Its possible that players don't want to play dwarves. Do you feel like your players are min/maxers who feel dwarves are sub-optimal? Or do they just want to play dex-monkeys? I play a dual longsword wielding fighter with a Dex 2 points less than Strength. I am not finding the character inadequate. Can someone make an archer who can outdamage him? Sure but I am not trying to be DPS. I'm just playing a dude who likes swords. And you probably aren't someone having my problem :) Good luck with your game

Tuesday, 8th November, 2016

  • 03:18 PM - Marandahir quoted Zaran in post New Barbarian Primal Paths in November 7th Unearthed Arcana
    I think the Warrior of the Gods feature is quite weak. I would at least give them the religion skill on top of it. How many groups out there have to deal with character death often enough for this feature to be used? I suppose the player will have incentive to get himself killed, if there is a cleric with the correct spells memorized around. This feature needs a bit more for me. I would agree that they should get Religion skill automatically. If they want to be Acolytes or some similar religious background so as to have Religion during 1st-2nd, that's fine, and I don't think granting that skill proficiency upsets the balance of the subclass. It adds something that should be inherent to all members of the subclass, but if you already have it you already have it. It could also say "or another knowledge skill if you already are trained in Religion" if they don't want to penalize Acolytes etc but I really don't think it's a big loss for Acolytes. All it does is allow you to have your back...

Friday, 14th October, 2016

  • 07:35 AM - happyhermit quoted Zaran in post Unearthed Arcana Presents Alternative Encounter Building Guidelines
    Half the fun of D&D, are the magic items in my group. There needs to be a good way to have them in a campaign without making encounters trivial. If you are saying half the fun of D&D for your group is coming from the pluses on magical items I kind of find that hard to believe :confused:. The amount of fun that I can conceive of being derived from a +1 on a regular basis is... not very much. Still, I don't actually see that there is any issue having them in a campaign without them making encounters trivial, it might take a bit of thought and strategy by the GM, but it is easily achieved for most people IMO. If you mean magical items that are unique or coursing with some sort of magical energy granting it certain properties, then I fully understand how fun those can be, but that is not likely to cause much in way of "encounter building" calculations.
  • 03:46 AM - Jraynack quoted Zaran in post Unearthed Arcana Presents Alternative Encounter Building Guidelines
    Half the fun of D&D, are the magic items in my group. There needs to be a good way to have them in a campaign without making encounters trivial. Oh, I agree. I just limit the +x magic weapons and +x magic armor. There are plenty of clever and insteresting magic items in the DMG that can prove useful for a group. In my game, it is my job to make them interesting and mysterious. A rusty sword that becomes a +1 blade when in the effect radius of a purify food and water spell. Its transformation lasts for 1 hour. A pommel of a broken sword of which the blade appears when wet. It doesn't have a bonus, but clever players, such as a rogue, might find it interesting. A staff of swarming insects that causes the bearer to regurgitate his food like a fly each time he eats. A player whose character is an awakened panther (monk; I know it sounds weird, but I endulged) recently found out that he is really an unique figurine of wondrous power. Even a magic weapon (without a +x bo...

Thursday, 13th October, 2016

  • 10:25 PM - Flexor the Mighty! quoted Zaran in post Unearthed Arcana Presents Alternative Encounter Building Guidelines
    Half the fun of D&D, are the magic items in my group. There needs to be a good way to have them in a campaign without making encounters trivial. Yeah. While I'm fine with the amount of magic a PC has compared to older editions, which got silly in that regard IMO, it shouldn't blow encounter design apart by adding some +1 swords.
  • 10:17 PM - CapnZapp quoted Zaran in post Unearthed Arcana Presents Alternative Encounter Building Guidelines
    Half the fun of D&D, are the magic items in my group. There needs to be a good way to have them in a campaign without making encounters trivial. Amen to that! I buy the argument "no longer is the game counting on the bonus race". But that's it. I don't accept the notion that as soon as you open up the magic item chapter of the DMG you're on your own, and that you should accept that the game actively breaks down around you unless you fix it yourself.

Thursday, 6th October, 2016

  • 04:09 PM - Jester David quoted Zaran in post Is R.A. Salvatore's "Hero" the last Forgotten Realms book?
    I don't want to repeat what I said on the podcast too much. (You have to listen, it's a great podcast as a whole. Worth subscribing to.) But I'm of the position that the Realms novels as we know them are done. The thing is, there's enough of them already. We don't need more. WotC can just focus on selling the ones they already have, making money without spending money. Maybe some new covers or a re-release of the Best-of the novel line. But, really, I don't think the novels are as competitive as they used to be. First, there's a lot of them out there already. Every Drizzt book could be someone's first Drizzt book, but every one could also be someone's last. And for new reader's money, they're competing with every Drizzt book previously published. And that's a lot of competition now. For adults, there are a lot of much better fantasy novels out there. There's no shortage of great fantasy for grown ups now, and it's much more well known and visible. There's less need to buy a shared world...

Friday, 29th April, 2016

  • 06:38 PM - Jester David quoted Zaran in post New issue of Dragon+ (April '16)
    I am well aware of this. But I do think that this APP is WotC's answer to our requests for the magazines. Kinda. It's also they're answer to our requests for a physical mailing list sent to our homes, or a D&D broadstreet sold on the corner by a shabby urchin in a newsy cap. Dragon+ is filling the gap until another company puts in a licensing request for the magazines. Which won't happen as no one is remotely interested. Gygax Magazine closed up shop and Kobold Quarterly is long dead. Magazines are a giant financial dead end, and it's ridiculous to expect WotC to cling to an outdated delivery format because of nostalgia. Magazines were already a dying format when WotC attempted to bring them in-house in 2008. Paizo had been struggling to keep the magazines afloat a good decade ago. Even in magical and wonderous land of Theoretica where magazines flourish, Dragon and Dungeon occupy a weird space. What content would go in there? The D&D team seems uninterested in waves of new crunch, a...

Thursday, 28th April, 2016

  • 11:47 PM - Jester David quoted Zaran in post New issue of Dragon+ (April '16)
    I feel like this is a waste of effort. Everything that is semi-interesting I see in other places. I don't need an app that gives me advertisements. Do newbies use this app to get their news? I find it hard to believe. I used to have a subscription to Dragon Magazine and it depressed me that this app has the same name. This isn't Dragon magazine. It's the D&D newsletter, which just happens to share a name with the now long defunct magazine. Comparing a mailing list with a magazine will always lead to dissapointment.
  • 07:38 PM - Arilyn quoted Zaran in post New issue of Dragon+ (April '16)
    I feel like this is a waste of effort. Everything that is semi-interesting I see in other places. I don't need an app that gives me advertisements. Do newbies use this app to get their news? I find it hard to believe. I used to have a subscription to Dragon Magazine and it depressed me that this app has the same name. Yes, I hear you! It has little value, and if WOTC just wanted an advertising app, that's fine, but they shouldn't have used the Dragon name.

Saturday, 23rd April, 2016

  • 04:14 PM - S'mon quoted Zaran in post CoS: Full of child peril and death, but lacking...
    This is the edition where they removed sexuality though. There was some vestigial cleavage in 3e & 4e art, but WotC have always been very anti-sex, much moreso than Lorraine Williams era TSR (who apparently thought Clyde Caldwell was an appropriate artist). :p 5e just takes it to apotheosis.
  • 04:13 AM - MechaPilot quoted Zaran in post CoS: Full of child peril and death, but lacking...
    This is the edition where they removed sexuality though. I guess they assume that GMs that want that can add it into their game. I've always found that that sort of thing doesn't work in my group anyway. If it happens its done off camera. I'd have to go back to 3e for that. The sheer overreaction to the BoEF was indicative to me that WotC didn't want sexuality anywhere near the game. It also reminded me of the following Neil Gaimain quote: "I wanted to put a reference to masturbation in one of the scripts for the Sandman. It was immediately cut by the editor (Karen Berger). She told me, "There's no masturbation in the DC Universe." To which my reaction was, "Well, that explains a lot about the DC Universe."

Friday, 22nd April, 2016

  • 05:46 PM - neuronphaser quoted Zaran in post CoS: Full of child peril and death, but lacking...
    ...the thing all good Gothic Horror films and novels are chock full of: SEX! Well sensuality, mostly. Have you seen who Strahd picks as consorts? Gertruda isn't described as ugly. The three "wives" weren't thrown out of his bed because they ate crackers. This is the edition where they removed sexuality though. I guess they assume that GMs that want that can add it into their game. I've always found that that sort of thing doesn't work in my group anyway. If it happens its done off camera. See above. Sexy ladies are Strahd's thing. Oh, and guess what? So is at least one hot guy (Escher). Rahadin may or may not meet your criteria of hot; depends on how much you view the sexiness of elves. This is a module written for all ages, so I'm not surprised it's a bit PG. I remember some PG movies with some pretty risque subject matter. Police Academy was PG, right? But a windmill of hags grinding up children they bought off of desperate parents and reselling the ground up children as pastri...
  • 04:37 PM - Mercule quoted Zaran in post CoS: Full of child peril and death, but lacking...
    This is the edition where they removed sexuality though. I guess they assume that GMs that want that can add it into their game. I've always found that that sort of thing doesn't work in my group anyway. If it happens its done off camera. Yeah. I've never had great luck with romance/sensuality in my games, either. My current group is me as DM, with a bunch of (straight) guys, my wife, and my daughter. None of the guys is a deep enough roleplayer to want to have a romantic conversation with me. My wife and I don't figure anyone wants to hear us have a romantic conversation and (again with the not overly deep RP) it would be awkward weird for her to RP a relationship with another guy while I'm DMing. Since my daughter is 13, take any discomfort anyone at the table already has and multiply it by pedophilia -- even if she's not part of it, RP is an intimate enough hobby that she's right there. Over all, I'd say having very much sensuality in most RP groups falls apart for two reasons: 1) We'...

Friday, 15th April, 2016

  • 06:41 PM - Nellisir quoted Zaran in post VILLAINS & VIGILANTES Legal Dispute Settled
    So basically they lost the rights to publish their own game to someone who doesn't want to publish it? No, the opposite. They regained ownership of their game from someone that didn't want to publish it. But he still owns the name of the game (which is a weird arrangement, but whatever).

Friday, 8th April, 2016

  • 02:29 PM - Mark CMG quoted Zaran in post [UPDATED] Green Ronin Finds Religion In D&D 5E's BOOK OF THE RIGHTEOUS
    I just wonder if they will have the same permissions to improve on what we have for 5e. It seems like the 5e OGL is more restrictive. Actually over One Shot Pocast, they had a lawyer look it over and explains it is literally a copy pasted version of the original OGL. Also the lawyer managed to turn up two pretty hilarious typos that have been around apparently for 15 years and were not changed in that time. I think what Zaran means to say is that WotC was much more limiting in what they added to the OGC under the OGL by means of their newest SRD.
  • 08:35 AM - Khaalis quoted Zaran in post [UPDATED] Green Ronin Finds Religion In D&D 5E's BOOK OF THE RIGHTEOUS
    I just wonder if they will have the same permissions to improve on what we have for 5e. It seems like the 5e OGL is more restrictive. Actually over One Shot Pocast, they had a lawyer look it over and explains it is literally a copy pasted version of the original OGL. Also the lawyer managed to turn up two pretty hilarious typos that have been around apparently for 15 years and were not changed in that time.


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