View Profile: Hjorimir - D&D, Pathfinder, and RPGs at Morrus' Unofficial Tabletop RPG News
Tab Content
No More Results
About Hjorimir

Basic Information

Date of Birth
April 11
About Hjorimir
Location:
San Diego, CA
Disable sharing sidebar?:
No

Statistics


Total Posts
Total Posts
1,841
Posts Per Day
0.31
Last Post
How important to you is maxing your primary stat? Friday, 11th May, 2018 11:50 PM

Currency

Gold Pieces
10
General Information
Last Activity
Yesterday 05:24 PM
Join Date
Thursday, 4th July, 2002
Product Reviews & Ratings
Reviews Written
0

2 Friends

  1. ForceUser ForceUser is offline

    Member

    ForceUser
  2. Vymair Vymair is offline

    Member

    Vymair
Showing Friends 1 to 2 of 2

Sunday, 1st July, 2018


Saturday, 21st April, 2018

  • 03:44 AM - Nevvur mentioned Hjorimir in post Awarding One Magic Weapon only to each player in a campaign
    I once wanted to do something like @Hjorimir described, but it was part of a broader campaign concept that never got off the ground. The idea came about in the early months of my transition from 4e to 5e. I was harboring some preferences from the earlier edition, and the evolving weapon concept was meant to combine the paucity of magic items in 5e with the expected magic item power levels of 4e. I'd still like to do something like this, but it's going to have to stay on the back burner for awhile. Just launched a new campaign a couple months ago, and it's not really appropriate to include such items for that table. Regardless, I will second his suggestion. I do think it calls for special narrative treatment and player buy in, so I would approach my players about the idea before pushing these weapons on them. As to replacing magical weapons in my current and previous campaigns, I tend to be rather stingy with them so there isn't much replacement going on. At some point in their career (I design most campaigns to run from level...

Thursday, 19th April, 2018

  • 07:37 PM - Oofta mentioned Hjorimir in post 40 years...
    Hjorimir, good to hear that there are other old-timers out there. I had to add it up, but I first played D&D 41 years ago when an older friend brought home this new game from college. Who knew I'd still be sticking with it all these years? Or that I'd be using the same basic world I first created as a DM way back then? Admittedly my adventures are a little more advanced than they used to be, although I am still inordinately proud that one of my first dungeons had corridors that spelled out DEATH, DOOM and DESTRUCTION for every level. The last level took two whole pieces of graph paper to map out! Talk about intricate, in- depth planning. B-) Things have changed over the years, and there was a period of time when I wasn't playing for about 10 years. When I started up again it was just like old times, sitting around a table laughing, joking and in general having a good time. I think someone asked me one time why I played and I simply told them that I laugh more per hour in a D&D s...

No results to display...
Page 1 of 3 123 LastLast

Wednesday, 9th May, 2018

  • 06:31 PM - BookBarbarian quoted Hjorimir in post Why does 5E SUCK?
    The only thing that sucks about 5e is not being able to play it more than I already do. Truth!
  • 05:15 PM - akr71 quoted Hjorimir in post DMing for kids: quiz for XP!
    I do a very similar thing at my table (adults, not children). Instead of awarding XP I award Inspiration (we use an Inspiration pot that any character can draw from). Good! Inspirational pot should not be awarded to children.
  • 01:55 AM - Slit518 quoted Hjorimir in post Surprise for my group
    Posted the how-to on page 1. Thanks! I'm no artist, so me doing my maps on Inkarnate will not look as good.

Friday, 4th May, 2018

  • 05:29 AM - Lanefan quoted Hjorimir in post Button Pusher, Lever Puller, Potion Taster (When players are absent)
    So a running joke at our table is that when a player misses a session that their character volunteers for all button pushing, lever pulling, and potion tasting activities. Honestly, we generally hand out the sheet to a different player to control in combat and the DM covers the RP for the absent player. How do you handle this at your table? Any interesting ideas out there?Pretty much what we do also, incuding the same joke. :) The character is still considered an active member of the party and is expected to do things it would normally do when its player is present. And if the absent player leaves any instructions with the DM those are followed when and where practical.

Monday, 23rd April, 2018

  • 11:37 PM - TwoSix quoted Hjorimir in post Power is Relative
    As a DM, I find extreme character optimization efforts to be funny. I donít think thereís anything wrong with a player trying to make an effective character and I do it also when Iím the player, but not at the sacrifice of what I consider to be an interesting character to role-play. As a DM, it always makes me chuckle. Players will often claw and scratch their way to being as powerful as they possibly can in some desperate hope to tilt the game to their advantage. I donít know how most of you other DMs do it, but I write encounters specifically to challenge the PCs. Meaning, the more powerful the PCs are, the more powerful of an encounter I present. <shrug> Not really concerned how powerful the encounter is. What I care about is if I have the players and DM awaiting my turn, because they expect me to pull off something awesome to turn the fight because that's what I always do. That's powergaming just enough to win D&D, for me.

Sunday, 22nd April, 2018

  • 10:51 PM - DM Dave1 quoted Hjorimir in post Awarding One Magic Weapon only to each player in a campaign
    I go both ways (sound dirty). I give out plenty of little magic items that are not special or unique within the context of the setting, but I also have items that are and those items often grow with the character. I like the idea of named items that have history and are tied to the world and the character and I don't really like the idea of those being tossed into a closet to collect dust. I basically write them to grow in power at the tier changes (levels 5, 11, and 17). That doesn't mean that the item level's up at exactly those moments, but it is near that level range when the item will evolve. Lex Starwalker of the Game Master's Journey podcast has developed a nice mechanic for this idea of magic items that "level up" with the player. He calls them Relics of Power. The PDF he is selling details some general examples as well as some evolving examples from his campaign. Both are intended to inspire DMs to create their own. IMO, it is worth a look... http://www.starwalkerstudios.com/...
  • 05:06 PM - Maxperson quoted Hjorimir in post Power is Relative
    As a DM, I find extreme character optimization efforts to be funny. I donít think thereís anything wrong with a player trying to make an effective character and I do it also when Iím the player, but not at the sacrifice of what I consider to be an interesting character to role-play. As a DM, it always makes me chuckle. Players will often claw and scratch their way to being as powerful as they possibly can in some desperate hope to tilt the game to their advantage. I donít know how most of you other DMs do it, but I write encounters specifically to challenge the PCs. Meaning, the more powerful the PCs are, the more powerful of an encounter I present. Oh wow, youíve made quite a monster for a character there! Excuse me while I push an extra couple of ogres into this encounter. Power is relative. Viola! How far do your players go for power? Do you adjust accordingly, or do you let them run roughshod over the monsters? Thereís no right or wrong answer here. I do a mix. The players l...
  • 03:45 PM - cooperjer quoted Hjorimir in post Surprise for my group
    That sounds really interesting. Do you have any pictures of a cloth map? I'd especially like to see some close-ups of some of the smaller map elements (e.g. town and city names, and so forth). Thanks for sharing! All of the images on the printed maps below have been purchased from Mike Shley's website for the Princes of the Apocalypse adventure. They were printed by either Spoonflower.com or by Designyourfabric.com at 300 dpi. The Fane of the Eye 96739 The Black Geode 96740 The aboleth fight 96741
  • 11:45 AM - CapnZapp quoted Hjorimir in post Power is Relative
    As a DM, I find extreme character optimization efforts to be funny. I donít think thereís anything wrong with a player trying to make an effective character and I do it also when Iím the player, but not at the sacrifice of what I consider to be an interesting character to role-play. As a DM, it always makes me chuckle. Players will often claw and scratch their way to being as powerful as they possibly can in some desperate hope to tilt the game to their advantage. I donít know how most of you other DMs do it, but I write encounters specifically to challenge the PCs. Meaning, the more powerful the PCs are, the more powerful of an encounter I present. Oh wow, youíve made quite a monster for a character there! Excuse me while I push an extra couple of ogres into this encounter. Power is relative. Viola! How far do your players go for power? Do you adjust accordingly, or do you let them run roughshod over the monsters? Thereís no right or wrong answer here.What's truly funny is that, yes, optim...

Saturday, 21st April, 2018

  • 09:24 PM - CapnZapp quoted Hjorimir in post Power is Relative
    Power is relative. Viola! You're welcome
  • 02:09 AM - Arilyn quoted Hjorimir in post Awarding One Magic Weapon only to each player in a campaign
    I go both ways (sound dirty). I give out plenty of little magic items that are not special or unique within the context of the setting, but I also have items that are and those items often grow with the character. I like the idea of named items that have history and are tied to the world and the character and I don't really like the idea of those being tossed into a closet to collect dust. I basically write them to grow in power at the tier changes (levels 5, 11, and 17). That doesn't mean that the item level's up at exactly those moments, but it is near that level range when the item will evolve. I like to do this too. And giving the more potent items quirks is fun too.

Thursday, 19th April, 2018

  • 10:25 PM - Tony Vargas quoted Hjorimir in post Power is Relative
    As a DM, I find extreme character optimization efforts to be funny. I donít think thereís anything wrong with a player trying to make an effective character and I do it also when Iím the player, but not at the sacrifice of what I consider to be an interesting character to role-play. I find the two often go hand-in-hand. If I have a good, interesting, nuanced concept, there'll be a lot more opportunity to optimize it in an interesting, broadly effective way. If you just go by some absolute optimization to a specific goal (DPR or whatever), you end up with a one-trick pony who's trick eventually lets you down. Players will often claw and scratch their way to being as powerful as they possibly can in some desperate hope to tilt the game to their advantage. I donít know how most of you other DMs do it, but I write encounters specifically to challenge the PCs. Meaning, the more powerful the PCs are, the more powerful of an encounter I present. Nod. It's a way of coping. It can snowball, a ...
  • 05:01 PM - Warpiglet quoted Hjorimir in post 40 years...
    40 years ago, I started playing AD&D. I got to play because I cried to my dad that my older brother wasnít being nice and allowing me to play with him and his friends. They gave me the cleric to play, naturally. The first character I actually made was my ranger. His name was Silver Arrow because Ė wait for it Ė he shot silver arrows. I recovered a +1 dagger from the Caverns of Quasqueton (In Search of the Unknown). It was my precious. Around 1980 my brother got a copy of Greyhawk. I used tracing paper to copy sections of the map, so I could run a game for my friends. The maps I drew were ďmyĒ world because I drew themÖand there may be some odd truth in that. I was the Dungeon Master and I was all powerful. I scrawled dungeon maps onto graph paper making sure to create as many rooms as I could to hold all the monsters just sitting there waiting to be encountered by any that were brave enough to open their door. We had endless amounts of fun. Itís fair to say that this hobby has been a f...

Wednesday, 11th April, 2018

  • 10:44 PM - CapnZapp quoted Hjorimir in post About the War Cleric......
    For those of you who want to give the War Priest ability a nudge up in power, allow it to refresh usage after a short rest. But anyway, the easiest fix is probably to simply move War Priest from the bonus action, and to do so in a way that other classes can't abuse with a quick dip. Again, the problem is that the feature expects you to take the Attack action. Make it a rider on the Cast Spell action, and you get design that works with the class instead of against it. It would also provide an elegant counterpart to the "other" War Priest, the Paladin. Paladins are designed around the Attack action, using spells (spell slots anyway) to augment that action (=smiting). So make War Cleric design revolve around the Cast Spell action, using weaponry to augment that action (=bonus attack).

Tuesday, 10th April, 2018

  • 09:28 PM - CapnZapp quoted Hjorimir in post Might&Magic: the linear fighter and the exponential wizard
    I'm of the opinion that it's important to test the endurance of spellcasters in order to maintain some semblance of balance. It's probably fair to say that most campaigns don't hit the 6-8 encounters per day and I certainly don't. So, I use house rules to adjust the rest schedule (8 hours of rest = a short rest) and that allows me to sit inside what I consider to be a comfortable cadence of encounters and still create space for a fighter or rogue to shine. My players are very conservative with slinging spells as a result because they don't know how many days it will be before they can complete a long rest (normally 3 days for my setting - called "a cycle" - but can be a single day in a place of "sanctuary"). It was simple enough to implement and has done wonders for me as a DM. It turns out my players are happy to play martials even though I rarely manage to force a 6-8 encounter workday, let alone half that. It will be interesting to see how they handle Omu (in ToA) where I have strict...

Saturday, 7th April, 2018

  • 07:25 PM - Satyrn quoted Hjorimir in post Lifestyle Expenses in Actual Play
    When I use it, I use it to influence how other NPCs react to the character. You went cheap and slept in the gutter because you're saving for that shiny plate armor? Fine. No, the local reeve has no interest in speaking with you. Rather than set up a system for how this influences social interaction challenges, you can just establish that on a case-by-case basis e.g. in this particular social interaction challenge with the haughty prince, anyone of less than a Wealthy lifestyle has disadvantage on Charisma checks made to resolve tasks involving improving the NPC's attitude. This is how I'd approach it, too. But iserith's suggestion for the disease, etc is an excellent addition.

Monday, 2nd April, 2018

  • 05:13 PM - iserith quoted Hjorimir in post Why I dislike Milestone XP
    For me, I like milestone xp if only because without it the only incentive for the players is to solve all problems via combat. I want to run a game where diplomacy or creative thinking can be just as rewarding. See DMG page 261, "Noncombat Challenges." This gives you guidelines on how to award experience for exploration or social interaction challenges. In my current Planescape campaign, players know they can earn XP by engaging with and overcoming combat and social interaction challenges. They receive other rewards for overcoming exploration challenges, often treasure. In my last campaign which was a rewrite of Red Hand of Doom, I used milestone XP - true milestone XP, not story-based advancement which everyone seems to call milestone XP - plus XP for combat challenges because combat and completing quests were the main focus of that game.
  • 12:32 AM - Ath-kethin quoted Hjorimir in post Mechanics of Revived Settings; your thoughts?
    Al-Qadim for the Sha'ir and Mystics of Nog. Neither of these map particularly well to 5e classes. I've seen a few takes on the sha'ir as a warlock, and I think it fits well enough. Thy Mystic of Nog works as a monk discipline. A challenge with many of the Al-Qadim wizard kits is that many didn't cast spells, they used spell slots for other stuff. Those, in my opinion, are the real tricky cases for conversion to 5e. For example, I hadn't seen a take on the Clockwork Mage that I liked, so I did one myself as a rogue subclass: The Clockwork Mage. It playtested well and I like it. YMMV.

Sunday, 1st April, 2018

  • 08:14 PM - Polyhedral Columbia quoted Hjorimir in post Mike Mearls tweet: Is the Known World of Mystara coming to 5e? (What's Cool About Mystara?)
    I'm drawn more to settings like Planescape and Al-Qadim if only because they feel radically different from the canned eurocentric settings we normally see. The prevalence of non-European cultures, which are geographically seeded amongst the European-inspired cultures, does shift Mystara somewhat away from eurocentrism. Whereas Faerun and Golarion's continent of Avistan are clearly continental analogues of Europe (vis-a-vis Kara-Tur, Zakhara, Katashaka, and Maztica, or Golarion's continents of Tian Xia, Casmaron, Garund, and Arcadia), the Known World isn't. The Known World's "Mongolian" (Ethengar), "Arab" (Ylaruam), "Indigenous American" (Atruaghin), "Polynesian" (Makai), "South Asian" (Sind), and "Tibetan" (Lhamsa) nationalities are located smack dab amongst the more European-inspired nations. And the KW isn't situated like Europe on the world map - it's located where southeastern North America would be. These factors make for a somewhat different vibe. Kaleidoscope?
  • 07:25 PM - jayoungr quoted Hjorimir in post Mike Mearls tweet: Is the Known World of Mystara coming to 5e? (What's Cool About Mystara?)
    My thought is that there is a general hunger for a big campaign setting release. Some are pro Forgotten Realms, others want a different setting to be resurrected. Personally, I'd love to see an entirely new setting as there is minimal conversion needed to use most of the old stuff already. There are plenty of entirely new settings being released for 5E, though--does it have to come from WOTC?


Page 1 of 3 123 LastLast

0 Badges

Hjorimir's Downloads

  Filename Total Downloads Rating Files Uploaded Last Updated
VBA Character Sheet
Apparently a post I made back in June with a PDF attachment of a character sheet I use for 4e garnered some interest...and I got some private messages sent to me asking for copies of the original. I've never had Private Messages here before (not too ...
3303 0 4 Thursday, 21st November, 2013, 04:06 PM Thursday, 21st November, 2013, 04:06 PM

Most Recent Favorite Generators/Tables

View All Favorites