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  • Vymair's Avatar
    Today, 02:44 PM
    Asmodeus 22 Baalzebul 22 Baphomet 20 Demogorgon 19 Dispater 16 Fierna 14 Fraz-Urb'Luu 5 Geryon 20 Glasya 22 Graz'zt 20
    49 replies | 698 view(s)
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  • Vymair's Avatar
    Yesterday, 03:56 PM
    Asmodeus 20 Baalzebul 21 Baphomet 20 Demogorgon 20 Dispater 20 Fierna 18 Fraz-Urb'Luu 12 Geyron 20 Glasya 20 Graz'zt 21
    49 replies | 698 view(s)
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  • Vymair's Avatar
    Friday, 15th June, 2018, 10:22 PM
    Eladrin 7 High elf 24 Wood elf 39
    186 replies | 3527 view(s)
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  • Vymair's Avatar
    Thursday, 14th June, 2018, 04:08 PM
    Indeed, I think all the abilities with the possible exception of the 6th level ability are pretty strong.
    12 replies | 765 view(s)
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  • Vymair's Avatar
    Thursday, 14th June, 2018, 04:02 PM
    An Abjurer is at the top of my list for when I get to play a wizard.
    12 replies | 765 view(s)
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  • Vymair's Avatar
    Thursday, 14th June, 2018, 03:58 PM
    Avariel 16 - I'm a long time player and had to look up what these were, therefore they have to go. Drow 6 Eladrin 23 High Elf 28 Sea Elf 10 Shadar-Kai 4 Wood Elf 29
    186 replies | 3527 view(s)
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  • Vymair's Avatar
    Wednesday, 13th June, 2018, 05:54 PM
    Avariel 20 Drow 16 Eladrin 22 Grugach 8 High Elf 26 Sea Elf 16 Shadar-Kai 11 Wood Elf 25 Which one of these to downvote first?
    186 replies | 3527 view(s)
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  • Vymair's Avatar
    Saturday, 9th June, 2018, 07:25 PM
    Encyclopedia Magica (2e)--16 Creative Campaigning (2e)--16 Campaign Sourcebook and Catacomb Guide (2e)--9 Volo's Guide to Monsters (5e)--13
    340 replies | 6768 view(s)
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  • Vymair's Avatar
    Friday, 8th June, 2018, 03:27 PM
    Encyclopedia Magica (2e)--16 Creative Campaigning (2e)--20 Campaign Sourcebook and Catacomb Guide (2e)--17 Volo's Guide to Monsters (5e)--18
    340 replies | 6768 view(s)
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  • Vymair's Avatar
    Thursday, 7th June, 2018, 03:20 PM
    Shady Dragon Inn (B/X)-- 5 Encyclopedia Magica (2e)--18 Creative Campaigning (2e)--18 Campaign Sourcebook and Catacomb Guide (2e)--18 Complete Guide to Villains (2e)--9 Volo's Guide to Monsters (5e)--19
    340 replies | 6768 view(s)
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  • Vymair's Avatar
    Wednesday, 6th June, 2018, 08:25 PM
    I debated between communication and organization, but went with communication.
    37 replies | 1050 view(s)
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  • Vymair's Avatar
    Wednesday, 6th June, 2018, 05:00 PM
    As I've heard it, in the very early days, Gary and his friends mostly played wizards and had henchmen and hirelings to do the fighting. Being able to keep those henchmen and hirelings loyal was important. This style of play quickly disappeared as the game went into broader release and people formed larger parties of player characters. At that point charisma became the dump stat, but if you...
    92 replies | 3398 view(s)
    5 XP
  • Vymair's Avatar
    Wednesday, 6th June, 2018, 04:12 PM
    Not surprised to see the high charisma. Henchmen and followers were really important in early D&D and charisma was a key factor in determining the quantity and the loyalty/morale those followers and henchmen had towards their liege.
    92 replies | 3398 view(s)
    5 XP
  • Vymair's Avatar
    Wednesday, 6th June, 2018, 04:08 PM
    Shady Dragon Inn (B/X)-- 5 Encyclopedia Magica (2e)--21 Creative Campaigning (2e)--19 Campaign Sourcebook and Catacomb Guide (2e)--19 Complete Guide to Villains (2e)--12 Volo's Guide to Monsters (5e)--24
    340 replies | 6768 view(s)
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  • Vymair's Avatar
    Tuesday, 5th June, 2018, 04:15 PM
    Shady Dragon Inn (B/X)-- 11 Encyclopedia Magica (2e)--22 Creative Campaigning (2e)--19 Campaign Sourcebook and Catacomb Guide (2e)--19 Complete Guide to Villains (2e)--13 Magic Item Compendium (3e)--4 Volo's Guide to Monsters (5e)--24
    340 replies | 6768 view(s)
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  • Vymair's Avatar
    Monday, 4th June, 2018, 03:17 PM
    Shady Dragon Inn (B/X)-- 10 Encyclopedia Magica (2e)--22 Creative Campaigning (2e)--22 Campaign Sourcebook and Catacomb Guide (2e)--19 Arms and Equipment Guide (2e)--6 Complete Guide to Villains (2e)--14 Magic Item Compendium (3e)--11 Volo's Guide to Monsters (5e)--20
    340 replies | 6768 view(s)
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  • Vymair's Avatar
    Friday, 1st June, 2018, 10:21 PM
    If you are fighting lots of humanoids, Hold Person is my favorite due to it's scaling. My warlock is now 8th level and he can cast Hold Person on 3 targets. It significantly tips the scales in a combat, but is only useful if your DM uses lots of humanoids. Suggestion also has tons of fun applications. One idea is to suggest one of the enemies go explore the other side of that hill two...
    12 replies | 486 view(s)
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  • Vymair's Avatar
    Friday, 1st June, 2018, 08:29 PM
    I think it's a great spell, but agree it is just for shutting down flying creatures.
    12 replies | 486 view(s)
    1 XP
  • Vymair's Avatar
    Friday, 1st June, 2018, 05:47 PM
    This is our experience as well. We are seeing them a little more lately as we are recognizing that an attack from a minor threat is worth taking to get onto the major threat. Still seeing a few AoOs per session at most, not unusual to see none.
    42 replies | 1679 view(s)
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  • Vymair's Avatar
    Friday, 1st June, 2018, 03:29 PM
    Shady Dragon Inn (B/X)-- 9 Rogue's Gallery (1e)--6 Encyclopedia Magica (2e)--22 Creative Campaigning (2e)--21 Campaign Sourcebook and Catacomb Guide (2e)--19 Arms and Equipment Guide (2e)--13 Complete Guide to Villains (2e)--15 Arms and Equipment Guide (3e)--13 Magic Item Compendium (3e)--18 Volo's Guide to Monsters (5e)--21
    340 replies | 6768 view(s)
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  • Vymair's Avatar
    Thursday, 31st May, 2018, 08:59 PM
    It's a fine build. Getting to 20 is considered the optimal play by most people but I personally find feats to be more fun. I'd consider Sentinel since it's just fun and also has the benefit of keeping the attacks on you with your high AC, damage reduction (due to Heavy Armor Mastery).
    12 replies | 440 view(s)
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  • Vymair's Avatar
    Thursday, 31st May, 2018, 03:37 PM
    For Great Weapon Master, it's not only the -5/+10, it is also the extra attack as a bonus action if you drop a monster or critical. The ability to generate extra attacks is very nice. Both feats are very good in hands of experienced players who can quickly assess likely armor classes of their foes. At my table, we have several people who have played D&D for decades and are quite...
    348 replies | 10367 view(s)
    2 XP
  • Vymair's Avatar
    Thursday, 31st May, 2018, 03:28 PM
    Shady Dragon Inn (B/X)-- 12 Rogue's Gallery (1e)--10 - Encyclopedia Magica (2e)--22 Creative Campaigning (2e)--21 Campaign Sourcebook and Catacomb Guide (2e)--19 Arms and Equipment Guide (2e)--15 Complete Guide to Villains (2e)--15 Arms and Equipment Guide (3e)--15 Magic Item Compendium (3e)--21 Volo's Guide to Monsters (5e)--20
    340 replies | 6768 view(s)
    0 XP
  • Vymair's Avatar
    Wednesday, 30th May, 2018, 03:31 PM
    Shady Dragon Inn (B/X)-- 13 Rogue's Gallery (1e)--14 The Magic Encyclopedia (2e)--21 Creative Campaigning (2e)--20 Campaign Sourcebook and Catacomb Guide (2e)--18 Arms and Equipment Guide (2e)--16 Complete Guide to Villains (2e)--16 Arms and Equipment Guide (3e)--18 Magic Item Compendium (3e)--22 Tome of Magic (3e)--4
    340 replies | 6768 view(s)
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  • Vymair's Avatar
    Tuesday, 29th May, 2018, 10:18 PM
    This problem has existed in all editions. Players are very reluctant to use consumables. The only potions/scrolls that get used frequently are ones that heal or remove negative conditions.
    40 replies | 1344 view(s)
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  • Vymair's Avatar
    Tuesday, 29th May, 2018, 02:34 PM
    Shady Dragon Inn (B/X)-- 14 Rogue's Gallery (1e)--17 Dungeoneer's Survival Guide (1e)--1 The Magic Encyclopedia (2e)--22 Creative Campaigning (2e)--20 Campaign Sourcebook and Catacomb Guide (2e)--17 Arms and Equipment Guide (2e)--17 Complete Guide to Villains (2e)--17 Arms and Equipment Guide (3e)--17 Magic Item Compendium (3e)--21
    340 replies | 6768 view(s)
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  • Vymair's Avatar
    Monday, 28th May, 2018, 05:25 PM
    Shady Dragon Inn (B/X)-- 12 Rogue's Gallery (1e)--18 Dungeoneer's Survival Guide (1e)--7 The Magic Encyclopedia (2e)--21 Creative Campaigning (2e)--20 Campaign Sourcebook and Catacomb Guide (2e)--15 Arms and Equipment Guide (2e)--17 Complete Guide to Villains (2e)--16 Arms and Equipment Guide (3e)--16 Spell Compendium (3e)--4
    340 replies | 6768 view(s)
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  • Vymair's Avatar
    Monday, 28th May, 2018, 04:32 AM
    Shady Dragon Inn (B/X)-- 12 Rogue's Gallery (1e)--15 Dungeoneer's Survival Guide (1e)--11 The Magic Encyclopedia (2e)--20 Creative Campaigning (2e)--20 Campaign Sourcebook and Catacomb Guide (2e)--15 Arms and Equipment Guide (2e)--17 Complete Guide to Villains (2e)--16 Arms and Equipment Guide (3e)--15 Spell Compendium (3e)--10
    340 replies | 6768 view(s)
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  • Vymair's Avatar
    Thursday, 24th May, 2018, 03:24 PM
    I think the uniqueness of the warlock versus the wizard/sorcerer is a feature, not a bug. My warlock is 8th level now and I think it's an amazing class. As noted by others, Eldritch Blast plus Invocations adds a lot above and beyond the spell casting. The fact that your spells always cast at higher level means you can get a lot of mileage from your spells. I've really come to appreciate...
    27 replies | 1241 view(s)
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  • Vymair's Avatar
    Thursday, 24th May, 2018, 03:11 PM
    Shady Dragon Inn (B/X)--14 Rogue's Gallery (1e)--17 Dungeoneer's Survival Guide (1e)--13 The Magic Encyclopedia (2e)--17 Creative Campaigning (2e)--17 Campaign Sourcebook and Catacomb Guide (2e)--15 Arms and Equipment Guide (2e)--15 Complete Guide to Villains (2e)--15 Arms and Equipment Guide (3e)--16 Spell Compendium (3e)--19
    340 replies | 6768 view(s)
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  • Vymair's Avatar
    Wednesday, 23rd May, 2018, 03:50 PM
    Battle Master 12 Arcane Trickster 1
    304 replies | 6111 view(s)
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  • Vymair's Avatar
    Wednesday, 23rd May, 2018, 03:43 PM
    Shady Dragon Inn (B/X)--13 Rogue's Gallery (1e)--17 Wilderness Survival Guide (1e)--5 Dungeoneer's Survival Guide (1e)--15 The Magic Encyclopedia (2e)--16 Creative Campaigning (2e)--17 Campaign Sourcebook and Catacomb Guide (2e)--15 Arms and Equipment Guide (2e)--15 Complete Guide to Villains (2e)--15 Arms and Equipment Guide (3e)--15
    340 replies | 6768 view(s)
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  • Vymair's Avatar
    Tuesday, 22nd May, 2018, 08:55 PM
    Vymair replied to Core+1
    I think AL and Wizards are correct in implementing this kind of control. Back in 3e, players could use multiple supplements to create characters with class abilities and feat combinations from multiple products that were extremely powerful/unbalanced due to the way those feats or class abilities meshed.
    159 replies | 5680 view(s)
    1 XP
  • Vymair's Avatar
    Tuesday, 22nd May, 2018, 06:52 PM
    Shady Dragon Inn (B/X)--15 Rogue's Gallery (1e)--15 Wilderness Survival Guide (1e)--13 Dungeoneer's Survival Guide (1e)--15 The Magic Encyclopedia (2e)--15 Creative Campaigning (2e)--15 Campaign Sourcebook and Catacomb Guide (2e)--15 Arms and Equipment Guide (2e)--15 Complete Guide to Villains (2e)--15 Arms and Equipment Guide (3e)--15
    340 replies | 6768 view(s)
    0 XP
  • Vymair's Avatar
    Tuesday, 22nd May, 2018, 03:54 PM
    Battle Master 10 Eldritch Knight 12 Way of Shadow 7 Oath of the Ancients 3 Arcane Trickster 9
    304 replies | 6111 view(s)
    0 XP
  • Vymair's Avatar
    Monday, 21st May, 2018, 03:07 PM
    My DMs are great homebrewers, so I prefer what they enjoy doing. They have run in published settings from time to time, but the most memorable campaigns have been the home brew campaigns. As long as the DM and the table are engaged with the setting, that's the most important thing.
    47 replies | 1433 view(s)
    1 XP
  • Vymair's Avatar
    Monday, 21st May, 2018, 03:03 PM
    Battle Master 15 Eldritch Knight 19 Way of Shadow 11 Oath of the Ancients7 Arcane Trickster 13
    304 replies | 6111 view(s)
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  • Vymair's Avatar
    Sunday, 20th May, 2018, 04:17 PM
    Battle Master 20 Eldritch Knight 22 Way of Shadow 9 Oath of the Ancients 13 Hunter 6 Arcane Trickster 16
    304 replies | 6111 view(s)
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  • Vymair's Avatar
    Sunday, 20th May, 2018, 05:06 AM
    Totem Warrior 2 Battle Master 23 Eldritch Knight 21 Way of Shadow 11 Oath of the Ancients 16 Hunter 8 Arcane Trickster 18
    304 replies | 6111 view(s)
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About Hjorimir

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Saturday, 21st April, 2018

  • 03:44 AM - Nevvur mentioned Hjorimir in post Awarding One Magic Weapon only to each player in a campaign
    I once wanted to do something like @Hjorimir described, but it was part of a broader campaign concept that never got off the ground. The idea came about in the early months of my transition from 4e to 5e. I was harboring some preferences from the earlier edition, and the evolving weapon concept was meant to combine the paucity of magic items in 5e with the expected magic item power levels of 4e. I'd still like to do something like this, but it's going to have to stay on the back burner for awhile. Just launched a new campaign a couple months ago, and it's not really appropriate to include such items for that table. Regardless, I will second his suggestion. I do think it calls for special narrative treatment and player buy in, so I would approach my players about the idea before pushing these weapons on them. As to replacing magical weapons in my current and previous campaigns, I tend to be rather stingy with them so there isn't much replacement going on. At some point in their career (I design most campaigns to run from level...

Thursday, 19th April, 2018

  • 07:37 PM - Oofta mentioned Hjorimir in post 40 years...
    Hjorimir, good to hear that there are other old-timers out there. I had to add it up, but I first played D&D 41 years ago when an older friend brought home this new game from college. Who knew I'd still be sticking with it all these years? Or that I'd be using the same basic world I first created as a DM way back then? Admittedly my adventures are a little more advanced than they used to be, although I am still inordinately proud that one of my first dungeons had corridors that spelled out DEATH, DOOM and DESTRUCTION for every level. The last level took two whole pieces of graph paper to map out! Talk about intricate, in- depth planning. B-) Things have changed over the years, and there was a period of time when I wasn't playing for about 10 years. When I started up again it was just like old times, sitting around a table laughing, joking and in general having a good time. I think someone asked me one time why I played and I simply told them that I laugh more per hour in a D&D s...

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Wednesday, 9th May, 2018

  • 06:31 PM - BookBarbarian quoted Hjorimir in post Why does 5E SUCK?
    The only thing that sucks about 5e is not being able to play it more than I already do. Truth!
  • 05:15 PM - akr71 quoted Hjorimir in post DMing for kids: quiz for XP!
    I do a very similar thing at my table (adults, not children). Instead of awarding XP I award Inspiration (we use an Inspiration pot that any character can draw from). Good! Inspirational pot should not be awarded to children.
  • 01:55 AM - Slit518 quoted Hjorimir in post Surprise for my group
    Posted the how-to on page 1. Thanks! I'm no artist, so me doing my maps on Inkarnate will not look as good.

Friday, 4th May, 2018

  • 05:29 AM - Lanefan quoted Hjorimir in post Button Pusher, Lever Puller, Potion Taster (When players are absent)
    So a running joke at our table is that when a player misses a session that their character volunteers for all button pushing, lever pulling, and potion tasting activities. Honestly, we generally hand out the sheet to a different player to control in combat and the DM covers the RP for the absent player. How do you handle this at your table? Any interesting ideas out there?Pretty much what we do also, incuding the same joke. :) The character is still considered an active member of the party and is expected to do things it would normally do when its player is present. And if the absent player leaves any instructions with the DM those are followed when and where practical.

Monday, 23rd April, 2018

  • 11:37 PM - TwoSix quoted Hjorimir in post Power is Relative
    As a DM, I find extreme character optimization efforts to be funny. I donít think thereís anything wrong with a player trying to make an effective character and I do it also when Iím the player, but not at the sacrifice of what I consider to be an interesting character to role-play. As a DM, it always makes me chuckle. Players will often claw and scratch their way to being as powerful as they possibly can in some desperate hope to tilt the game to their advantage. I donít know how most of you other DMs do it, but I write encounters specifically to challenge the PCs. Meaning, the more powerful the PCs are, the more powerful of an encounter I present. <shrug> Not really concerned how powerful the encounter is. What I care about is if I have the players and DM awaiting my turn, because they expect me to pull off something awesome to turn the fight because that's what I always do. That's powergaming just enough to win D&D, for me.

Sunday, 22nd April, 2018

  • 10:51 PM - DM Dave1 quoted Hjorimir in post Awarding One Magic Weapon only to each player in a campaign
    I go both ways (sound dirty). I give out plenty of little magic items that are not special or unique within the context of the setting, but I also have items that are and those items often grow with the character. I like the idea of named items that have history and are tied to the world and the character and I don't really like the idea of those being tossed into a closet to collect dust. I basically write them to grow in power at the tier changes (levels 5, 11, and 17). That doesn't mean that the item level's up at exactly those moments, but it is near that level range when the item will evolve. Lex Starwalker of the Game Master's Journey podcast has developed a nice mechanic for this idea of magic items that "level up" with the player. He calls them Relics of Power. The PDF he is selling details some general examples as well as some evolving examples from his campaign. Both are intended to inspire DMs to create their own. IMO, it is worth a look... http://www.starwalkerstudios.com/...
  • 05:06 PM - Maxperson quoted Hjorimir in post Power is Relative
    As a DM, I find extreme character optimization efforts to be funny. I donít think thereís anything wrong with a player trying to make an effective character and I do it also when Iím the player, but not at the sacrifice of what I consider to be an interesting character to role-play. As a DM, it always makes me chuckle. Players will often claw and scratch their way to being as powerful as they possibly can in some desperate hope to tilt the game to their advantage. I donít know how most of you other DMs do it, but I write encounters specifically to challenge the PCs. Meaning, the more powerful the PCs are, the more powerful of an encounter I present. Oh wow, youíve made quite a monster for a character there! Excuse me while I push an extra couple of ogres into this encounter. Power is relative. Viola! How far do your players go for power? Do you adjust accordingly, or do you let them run roughshod over the monsters? Thereís no right or wrong answer here. I do a mix. The players l...
  • 03:45 PM - cooperjer quoted Hjorimir in post Surprise for my group
    That sounds really interesting. Do you have any pictures of a cloth map? I'd especially like to see some close-ups of some of the smaller map elements (e.g. town and city names, and so forth). Thanks for sharing! All of the images on the printed maps below have been purchased from Mike Shley's website for the Princes of the Apocalypse adventure. They were printed by either Spoonflower.com or by Designyourfabric.com at 300 dpi. The Fane of the Eye 96739 The Black Geode 96740 The aboleth fight 96741
  • 11:45 AM - CapnZapp quoted Hjorimir in post Power is Relative
    As a DM, I find extreme character optimization efforts to be funny. I donít think thereís anything wrong with a player trying to make an effective character and I do it also when Iím the player, but not at the sacrifice of what I consider to be an interesting character to role-play. As a DM, it always makes me chuckle. Players will often claw and scratch their way to being as powerful as they possibly can in some desperate hope to tilt the game to their advantage. I donít know how most of you other DMs do it, but I write encounters specifically to challenge the PCs. Meaning, the more powerful the PCs are, the more powerful of an encounter I present. Oh wow, youíve made quite a monster for a character there! Excuse me while I push an extra couple of ogres into this encounter. Power is relative. Viola! How far do your players go for power? Do you adjust accordingly, or do you let them run roughshod over the monsters? Thereís no right or wrong answer here.What's truly funny is that, yes, optim...

Saturday, 21st April, 2018

  • 09:24 PM - CapnZapp quoted Hjorimir in post Power is Relative
    Power is relative. Viola! You're welcome
  • 02:09 AM - Arilyn quoted Hjorimir in post Awarding One Magic Weapon only to each player in a campaign
    I go both ways (sound dirty). I give out plenty of little magic items that are not special or unique within the context of the setting, but I also have items that are and those items often grow with the character. I like the idea of named items that have history and are tied to the world and the character and I don't really like the idea of those being tossed into a closet to collect dust. I basically write them to grow in power at the tier changes (levels 5, 11, and 17). That doesn't mean that the item level's up at exactly those moments, but it is near that level range when the item will evolve. I like to do this too. And giving the more potent items quirks is fun too.

Thursday, 19th April, 2018

  • 10:25 PM - Tony Vargas quoted Hjorimir in post Power is Relative
    As a DM, I find extreme character optimization efforts to be funny. I donít think thereís anything wrong with a player trying to make an effective character and I do it also when Iím the player, but not at the sacrifice of what I consider to be an interesting character to role-play. I find the two often go hand-in-hand. If I have a good, interesting, nuanced concept, there'll be a lot more opportunity to optimize it in an interesting, broadly effective way. If you just go by some absolute optimization to a specific goal (DPR or whatever), you end up with a one-trick pony who's trick eventually lets you down. Players will often claw and scratch their way to being as powerful as they possibly can in some desperate hope to tilt the game to their advantage. I donít know how most of you other DMs do it, but I write encounters specifically to challenge the PCs. Meaning, the more powerful the PCs are, the more powerful of an encounter I present. Nod. It's a way of coping. It can snowball, a ...
  • 05:01 PM - Warpiglet quoted Hjorimir in post 40 years...
    40 years ago, I started playing AD&D. I got to play because I cried to my dad that my older brother wasnít being nice and allowing me to play with him and his friends. They gave me the cleric to play, naturally. The first character I actually made was my ranger. His name was Silver Arrow because Ė wait for it Ė he shot silver arrows. I recovered a +1 dagger from the Caverns of Quasqueton (In Search of the Unknown). It was my precious. Around 1980 my brother got a copy of Greyhawk. I used tracing paper to copy sections of the map, so I could run a game for my friends. The maps I drew were ďmyĒ world because I drew themÖand there may be some odd truth in that. I was the Dungeon Master and I was all powerful. I scrawled dungeon maps onto graph paper making sure to create as many rooms as I could to hold all the monsters just sitting there waiting to be encountered by any that were brave enough to open their door. We had endless amounts of fun. Itís fair to say that this hobby has been a f...

Wednesday, 11th April, 2018

  • 10:44 PM - CapnZapp quoted Hjorimir in post About the War Cleric......
    For those of you who want to give the War Priest ability a nudge up in power, allow it to refresh usage after a short rest. But anyway, the easiest fix is probably to simply move War Priest from the bonus action, and to do so in a way that other classes can't abuse with a quick dip. Again, the problem is that the feature expects you to take the Attack action. Make it a rider on the Cast Spell action, and you get design that works with the class instead of against it. It would also provide an elegant counterpart to the "other" War Priest, the Paladin. Paladins are designed around the Attack action, using spells (spell slots anyway) to augment that action (=smiting). So make War Cleric design revolve around the Cast Spell action, using weaponry to augment that action (=bonus attack).

Tuesday, 10th April, 2018

  • 09:28 PM - CapnZapp quoted Hjorimir in post Might&Magic: the linear fighter and the exponential wizard
    I'm of the opinion that it's important to test the endurance of spellcasters in order to maintain some semblance of balance. It's probably fair to say that most campaigns don't hit the 6-8 encounters per day and I certainly don't. So, I use house rules to adjust the rest schedule (8 hours of rest = a short rest) and that allows me to sit inside what I consider to be a comfortable cadence of encounters and still create space for a fighter or rogue to shine. My players are very conservative with slinging spells as a result because they don't know how many days it will be before they can complete a long rest (normally 3 days for my setting - called "a cycle" - but can be a single day in a place of "sanctuary"). It was simple enough to implement and has done wonders for me as a DM. It turns out my players are happy to play martials even though I rarely manage to force a 6-8 encounter workday, let alone half that. It will be interesting to see how they handle Omu (in ToA) where I have strict...

Saturday, 7th April, 2018

  • 07:25 PM - Satyrn quoted Hjorimir in post Lifestyle Expenses in Actual Play
    When I use it, I use it to influence how other NPCs react to the character. You went cheap and slept in the gutter because you're saving for that shiny plate armor? Fine. No, the local reeve has no interest in speaking with you. Rather than set up a system for how this influences social interaction challenges, you can just establish that on a case-by-case basis e.g. in this particular social interaction challenge with the haughty prince, anyone of less than a Wealthy lifestyle has disadvantage on Charisma checks made to resolve tasks involving improving the NPC's attitude. This is how I'd approach it, too. But iserith's suggestion for the disease, etc is an excellent addition.

Monday, 2nd April, 2018

  • 05:13 PM - iserith quoted Hjorimir in post Why I dislike Milestone XP
    For me, I like milestone xp if only because without it the only incentive for the players is to solve all problems via combat. I want to run a game where diplomacy or creative thinking can be just as rewarding. See DMG page 261, "Noncombat Challenges." This gives you guidelines on how to award experience for exploration or social interaction challenges. In my current Planescape campaign, players know they can earn XP by engaging with and overcoming combat and social interaction challenges. They receive other rewards for overcoming exploration challenges, often treasure. In my last campaign which was a rewrite of Red Hand of Doom, I used milestone XP - true milestone XP, not story-based advancement which everyone seems to call milestone XP - plus XP for combat challenges because combat and completing quests were the main focus of that game.
  • 12:32 AM - Ath-kethin quoted Hjorimir in post Mechanics of Revived Settings; your thoughts?
    Al-Qadim for the Sha'ir and Mystics of Nog. Neither of these map particularly well to 5e classes. I've seen a few takes on the sha'ir as a warlock, and I think it fits well enough. Thy Mystic of Nog works as a monk discipline. A challenge with many of the Al-Qadim wizard kits is that many didn't cast spells, they used spell slots for other stuff. Those, in my opinion, are the real tricky cases for conversion to 5e. For example, I hadn't seen a take on the Clockwork Mage that I liked, so I did one myself as a rogue subclass: The Clockwork Mage. It playtested well and I like it. YMMV.

Sunday, 1st April, 2018

  • 08:14 PM - Polyhedral Columbia quoted Hjorimir in post Mike Mearls tweet: Is the Known World of Mystara coming to 5e? (What's Cool About Mystara?)
    I'm drawn more to settings like Planescape and Al-Qadim if only because they feel radically different from the canned eurocentric settings we normally see. The prevalence of non-European cultures, which are geographically seeded amongst the European-inspired cultures, does shift Mystara somewhat away from eurocentrism. Whereas Faerun and Golarion's continent of Avistan are clearly continental analogues of Europe (vis-a-vis Kara-Tur, Zakhara, Katashaka, and Maztica, or Golarion's continents of Tian Xia, Casmaron, Garund, and Arcadia), the Known World isn't. The Known World's "Mongolian" (Ethengar), "Arab" (Ylaruam), "Indigenous American" (Atruaghin), "Polynesian" (Makai), "South Asian" (Sind), and "Tibetan" (Lhamsa) nationalities are located smack dab amongst the more European-inspired nations. And the KW isn't situated like Europe on the world map - it's located where southeastern North America would be. These factors make for a somewhat different vibe. Kaleidoscope?
  • 07:25 PM - jayoungr quoted Hjorimir in post Mike Mearls tweet: Is the Known World of Mystara coming to 5e? (What's Cool About Mystara?)
    My thought is that there is a general hunger for a big campaign setting release. Some are pro Forgotten Realms, others want a different setting to be resurrected. Personally, I'd love to see an entirely new setting as there is minimal conversion needed to use most of the old stuff already. There are plenty of entirely new settings being released for 5E, though--does it have to come from WOTC?


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Apparently a post I made back in June with a PDF attachment of a character sheet I use for 4e garnered some interest...and I got some private messages sent to me asking for copies of the original. I've never had Private Messages here before (not too ...
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