View Profile: briansommers - Morrus' Unofficial Tabletop RPG News
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August 17, 1965 (53)

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can you design a space station? Sunday, 17th March, 2019 09:03 PM

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Monday, 18th March, 2019

  • 12:23 AM - Graylion2018 quoted briansommers in post can you design a space station?
    I'm looking for building rules for building and designing a space station. How do I go about that in N.E.W.?Aerotech for Battletech has some very advanced ship building rules up to and including stations. But only as statstics. You could also take an existing module or known item like Babylon 5 or DS9 and rebrand it. Just make sure to make it your own or the feel will always be that show... I think the many versions of Travler has some great resources. Best regards

Monday, 1st October, 2018

  • 08:41 PM - aramis erak quoted briansommers in post looking for detailed spaceship building rules/mechanics in a TTRPG
    GURPS vs Mongoose Traveller v2 or should I be looking elsewhere? even Marc Miller's massive T5? Mongoose Traveller is FAR below GURPS Vehicles or Traveller: The New Era's Fire Fusion and Steel, or the T4 version of it (with even more details). CORPS VDS is simpler that TNE/T4 FF&S, but has the same general level of detail, just not tied to material names. T5 is similar in approach to CORPS VDS, and similar in detail.

Friday, 28th September, 2018

  • 08:54 AM - pemerton quoted briansommers in post looking for detailed spaceship building rules/mechanics in a TTRPG
    I'm leaning towards Traveller High Guard v2By High Guard v2 do you mean the revised version of the Classic Book 5? It won't give you much in the way of shape, and personally I'm not a big fan (its rules for building weapon systems have various not-always-obvious break points). Classic Book 2 has (what I think) is a fun system that can produce a pretty wide variety of ships (not as big as Star Wars ones, but by Traveller rules they're a bit unplayable). It doesn't produce shapes, though. It may be less complex than what you're looking for. The Traders ankd Gunboats supplement for Classic Traveller is available on DriveThru RPG has advice on drawing deck plans that fits within Traveller conventions. SpaceMaster Star Strike is a mid-80s set of rules for Space Master 2nd ed. It has ship building rules which I have never used - too complex - but might be closer to GURPS in that respect. The subsequent edition of SpMa ("Privateers") had a Vehicle Manual supplement (review here) that probably fit...

Friday, 6th February, 2015

  • 03:21 PM - Jhaelen quoted briansommers in post Fantasy with no magic
    I'm wanting to write a fantasy adventure without magic; not low magic, no magic . (period) What else could I use besides magic that would give me 'poof it just happens?' If it's science based (maybe I'm looking more for sci-fi than I realize) then it's not fantasy. and just for the record, fantasy definition for me is something that is not of our world and not science/gizmo based. Looks like you already found all the answers yourself! Magic is everything that cannot be explained in any other way. So, if there is no magic, then there must be an explanation for everything. In order to baffle (ordinary) people despite that, it must require hidden (aka arcane) knowledge. That's what we call science. If your definition of fantasy does not allow for scientific explanations you're out of luck. Personally, I feel that stories with an element of 'poof-it's-magic-so-there's-no-need-to-explain-it-in-any-way' are _bad_ fantasy. Good fantasy novels establish rules that describe how everything wor...

Thursday, 5th February, 2015

  • 12:33 AM - TarionzCousin quoted briansommers in post Fantasy with no magic
    I'm wanting to write a fantasy adventure without magic; not low magic, no magic . (period) The only thing I can think of that fits these criteria is medieval fiction. There are several authors who have written novels set in medieval times without involving "important" people--those are often classified as historical fiction instead. Ken Follett Sharon Kay Penman (also writes historical fiction) Bernard Cornwell Without magic, or anything like it, I can only think of divine intervention as something that would poof! and make something happen instantly. Also, I feel that this thread needs the obligatory Arthur C. Clarke quote: "Any sufficiently advanced technology is indistinguishable from magic."

Wednesday, 4th February, 2015

  • 05:45 PM - DMMike quoted briansommers in post Fantasy with no magic
    What else could I use besides magic that would give me 'poof it just happens?' and just for the record, fantasy definition for me is something that is not of our world and not science/gizmo based. You could try divine intervention. Acts of god. Poof. When I think fantasy, though, what I hear is "this couldn't possibly happen." Magic - couldn't happen. Putting 2 of every species on a boat - couldn't happen. A 900-year-old doing flips with a lightsaber - couldn't happen. "Fiction," unmodified, just means "didn't happen." And "historical": may or may not have happened. So fantasy-no-magic sounds like "medieval fiction" to me.

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