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  • GameOgre's Avatar
    Tuesday, 15th January, 2019, 05:48 AM
    Spare the dying. Has everything I could need. Riches & Fame and aduration. The Man who can stop Death. Sure,it wouldn't work in a lot of cases where people are in horrible accidents that obviously do well more than double there hit point totals. For many of them though it would work wonderfully and a lot more than is first apparent. A lot of diseases and things we could cure with modern...
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    Monday, 7th January, 2019, 05:51 AM
    Nope.Because a great many people do indeed play the wrong game. They spend years for a wide number of reasons playing a game or edition that really doesn't suite them. They get upset and frustrated often not knowing what is wrong only that something doesn't work right. I was not saying that for any other reason than perhaps there might be a small chance that he is one of those"going by his...
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  • GameOgre's Avatar
    Saturday, 5th January, 2019, 10:20 PM
    I'm going to be honest with you here and I mean this in a helpful way not in a knee-jerk you said something wrong and I'm trying to slam you in any way. I think you are playing the wrong role playing game. I know people who had those those exact same complaints those were a very good sign of the root cause of the issue with my friends. They were playing 5E because they loved D&D and it was...
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  • GameOgre's Avatar
    Wednesday, 26th December, 2018, 04:37 AM
    You have not gamed until Santa the assimar 15th Barb/5thBard and his 200 Elven assassin's ridding flying mounts(celestial reindeer) and their horde of charmed children thieves lay siege to Waterdeep in order to retrieve the stolen Santa's Bag of Major Holding and the Naughty & Nice Scroll of Power. Turned out it was a Dragon Sorcerer Torte named Manshoon, who had never made it on the nice list...
    26 replies | 844 view(s)
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  • GameOgre's Avatar
    Monday, 24th December, 2018, 02:24 PM
    I like them a lot. Often the normal group can't get together at that time so whoever is left just plays wonderfully fun and silly Christmas themed adventure that often involves all the Christmas activities dialed up all the way. They are also normally incredibly deadly but if you live or actually succeed in the adventure your normal character receives a sudden windfall.
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  • GameOgre's Avatar
    Thursday, 20th December, 2018, 03:19 AM
    Huh, well I love Old School games like Classic D&D and AD&D as well and those gets pretty darned unbalanced at times. I find them just as fun or more fun than the later editions....sometimes. Lucky for me there are rpg's for just about every single mood I can have.
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Wednesday, 9th January, 2019


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Thursday, 27th December, 2018


Tuesday, 11th December, 2018

  • 09:05 PM - iserith mentioned GameOgre in post Skills used by players on other players.
    This is the fundamental point of differentiation between the way you play and the way us folks on the other side of the argument play. In our play style, a player cannot ask to make a check. They can only describe what their character does in the fiction (and specific descriptive detail isn’t necessary, as long as there is a clear goal and approach to achieving that goal), and the DM narrates the results, possibly calling for the player to make a check if they feel it is necessary to determine the results. I'd be curious if GameOgre would feel the "roleplaying" is improved at his table if the players subscribed to this approach. But I was also struck by his longer post in which he seemed to indicate that "roleplaying" isn't so much a player determining how the character thinks and acts, and what it says (which is what the rules define it as). Rather it seems the character's thoughts and reactions to the world aren't in the player's control precisely, but in the dice and statblock's control. Then the "roleplay" is the player acting out what the dice and statblocks tell them. If that's an accurate assessment of his view - and I am trying to be charitable and not reductive - I have to wonder where that comes from. (Please let me know if I misinterpreted in any case.)

Monday, 2nd April, 2018

  • 07:44 PM - Quickleaf mentioned GameOgre in post Why I dislike Milestone XP
    GameOgre Which ever way you choose, I've never seen a XP or leveling system presented in any edition of D&D that we used "out of the box." It's same same but different. With XP in 5e, there are precious little guidelines for XP from anything besides defeating monsters. If you really want to encourage player exploration & creativity, then you need to devise your own guidelines. With milestone leveling in 5e, the guidelines in the hardcover adventures have been pretty minimal, and you'll need to expand on the given guidelines. Currently I'm running a modified Tomb of Annihilation (PCs started at 3rd) and opted to handle milestone leveling in a way I feel captures the best of both approaches: Level 3: Arrival & Port Nyanzaru Level 3-6: Jungle exploring (“finding and getting to the Lost City”) (+1 level) Level 5-8: Lost City of Omu (“exploring, dealing with yuan-ti, getting key”) (+1 level) Level 7-10: Kuluth-Mar (“learning atropal’s identity”) (+1 level) Level 7-9: Fane of the Nig...

Friday, 26th January, 2018


Thursday, 7th December, 2017

  • 12:43 PM - Gardens & Goblins mentioned GameOgre in post Monster Races and a quick sword thrust at the gate
    In our current collection of one shots (that's dangerously close to becoming a campaign), we have lizardmen as slaves (the degenerated ancestors of the now-extinct Dragonborn). They are captured, kept docile with tranquilising brews and trained for various domestic tasks, from farming to fetching. Much like you, @GameOgre , I've made it clear the role of lizardmen in the setting. Explained how the dominant society sees and treats them. Emphasised that any lizardmen characters would be considered property and, at best, be considered out-casts. And ya know what? Folks are aok with it. It's part of the appeal. Play an outcast, something exotic, a race that's not 'off-the-rack'. And I reckon that's the crux of the issue. If a certain race or class is exotic then whatever makes it exotic should be reflected during play. If Aasimars have not been sighted for centuries, the player should expect their Aasimar character to recieve more attention than say, the human character. If Aasimar's are known from legend to be cold, brutal tyrants then said attention may lead to violence. And if Aasimar are considered an ancient enemy, then the player should expect the potential for violence to be part and parcel of their dealings with the appropriate NPCs. Personal, I believe the problem your experiencing is one of exe...

Friday, 31st March, 2017

  • 07:29 AM - Lanefan mentioned GameOgre in post EXP Complaint leads me to this idea.
    Simply double/triple the XP needed. Or just don't use XP. Level up every few months. Or after each major quest is complete.Note that in the first post GameOgre says the players like tracking their characters' xp, which kinda pulls not using them off the table as an option. Lanefan

Wednesday, 12th October, 2016

  • 01:45 PM - Mercule mentioned GameOgre in post My players want Human Centric
    I have to say, GameOgre, I'm kinda with your players. I much, much prefer human-centric settings. Humans ground a setting and give it that anchor of relatability that actually allows the other races to be interesting. That isn't to say that I wouldn't play in or run a campaign that focused on or only included some other race. Just that I expect there to be justification for it. That justification doesn't have to be extreme, but it does have to exist. Take, for example, classic pseudo-Medieval European D&D vs. Oriental Adventures (sake of same ruleset). I prefer the stock D&D tropes, but don't hate OA. If you want to run a full-on OA game, I'm actually probably going to be all for it because it's a little different and unique -- assuming this isn't intended to be an indefinite shift of the group's focus (i.e. I'm in for 12-18 months; one campaign). Why? Because I'm open to trying different things. I'm going to have expectations, though, of the game being steeped in Eastern flavor. If you end up describing a s...

Saturday, 26th March, 2016

  • 04:35 PM - Fralex mentioned GameOgre in post Queer As A Three-Sided Die: Round Table From GaymerX3
    It's about striking a tricky balance between not caring what someone is, and not ignoring what someone is. GameOgre, most of what you said sounded fine to me, it was just that "I don't want to know" line that tripped up some people's sensors. That's the sort of sentiment that tends to be associated with those crappy people you mentioned, the ones who think the very existence of different orientations is somehow offensive, and that any acknowledgement of them, no matter now innocuous, is like having those "deviants" force their opinions down innocent straight people's throats. I doubt that's what you were trying to convey, but for people who have been told things like that their whole lives, well, it's easy to see why they'd have little patience for it. The unfortunate truth is that even if the genuine jerks are few and far in between, they are very loud and have a habit of poisoning the phrases they're most fond of yelling. Until the world moves on and they quiet down and/or die off, it's best to avoid sounding like them.

Wednesday, 10th February, 2016

  • 05:03 PM - TerraDave mentioned GameOgre in post Guns with a kick! Effect on game world?
    Hi GameOgre, welcome to the internet! Yes, firearms helped drive armor from the battlefield in real life. This is a well-established fact that, like other well-established facts, people like to dispute. Now, limited armor did persist because non-fire-arm weapons continued to be used, especially by cavalry, but it was a niche thing. Yes, and more importantly, bypassing armor is an interesting way to distinguish firearms from other weapons. Otherwise they are just alt-crossbows and kind of pointless. You have to decide how: ignore X amount of armor, attack vs. dex save, attack vs. dex save with a bonus for really heavy armor, or something else. NOW, what are the game implications? Combat gets deadlier and faster, which may also fit the flavor you want. Or, you give a bonus to non-armored or lightly armored defense (prof bonus, for example) that can partially offset that. There will still be melee weapons, longbow fetishists (see previous post), and crucially, monsters! So still a reason...

Friday, 30th October, 2015

  • 09:13 PM - El Mahdi mentioned GameOgre in post Warlord Name Poll
    ... ; @Ashrym ; @Athinar ; @AtomicPope ; @Azurewraith; @Azzy ; @Bawylie ; @bedir than ; @Bedrockgames ; @bert1000 ; @billd91 ; @Blackbrrd; @Blackwarder ; @Blue ; @Bluenose ; @brehobit ; @BryonD ; @Bupp ; @Campbell ; @CapnZapp; @CaptainConundrum ; @CaptainGemini ; @Carlsen Chris ; @casterblaster ; @CasvalRemDeikun; @cbwjm ; @ccooke ; @Celebrim ; @Celondon @ChameleonX ; @Charles Wright ; ChrisCarlson; @CM ; @cmad1977 ; @costermonger ; @Creamsteak ; @Crothian ; @Cybit ; @Dausuul; @Dayte ; @dd.stevenson ; @DEFCON 1 ; @Delazar ; @DersitePhantom ; @Diffan ; @discosoc; @D'karr ; @Doc Klueless ; @doctorbadwolf ; @DonAdam ; @Dragoslav ; @Duganson; @EdL ; @EditorBFG ; @Edwin Suijkerbuijk ; @Eejit ; @ehren37 ; @Elfcrusher ; @El Mahdi ; @epithet; @erf_beto ; @Eric V ; @eryndel ; @Evenglare ; @ExploderWizard ; @EzekielRaiden; @Fedge123 ; @fendak ; @FireLance ; @Fishing_Minigame ; @Flamestrike ; @FLexor the Mighty! ; @Forged Fury ; @Fragsie ; @Fralex ; @FreeTheSlaves ; @froth ; @Gadget; @Galendril ; @GameOgre ; @Garthanos ; @Ghost Matter ; @Giltonio_Santos ; @Gimul; @GMforPowergamers ; @Gnashtooth ; @Green1 ; @GreenKarl ; @Greg K ; @GreyLord; @Grimmjow ; @Grydan ; @GX.Sigma ; @Halivar ; @HEEGZ ; @Hemlock ; @Henry ; @Herobizkit; @Hussar; @IchneumonWasp ; @I'm A Banana ; @Imaro ; @Iosue ; @Irennan ; @JackOfAllTirades; @jacktannery ; @jadrax ; @Jaelommiss ; @JamesTheLion ; @JamesonCourage ; @JasonZZ; @jayoungr ; @JediGamemaster ; @JeffB ; @Jester Canuck ; @jgsugden ; @jodyjohnson; @Joe Liker ; @JohnLynch ; @Johnny3D3D ; @KarinsDad ; @kerbarian ; @kerleth ; @Kinak; @KingsRule77 ; @Kirfalas ; @Kobold Stew ; @koga305 ; @Lanefan ; @Lanliss ; @Leatherhead; @Libramarian ; @Li Shenron ; @LuisCarlos17f ; @lowkey13 ; @Manbearcat ; @MarkB; @MechaPilot ; @Mecheon ; @mellored ; @Mephista ; @Mercule ; @MG.0 ; @MichaelSomething; @Miladoon ; @Minigiant ; @Mishihari Lord ; @Mistwell ; @MoogleEmpMog ; @Mon @MonkeezOnFire ; @MoonSong(Kaiilurker) ; @MostlyDm ; @Mouseferatu ; @MoutonRustique; @Nemesis Destiny ; ...

Saturday, 13th June, 2015

  • 08:45 AM - Wik mentioned GameOgre in post Dealing with a trouble player and a major blow up
    GameOgre A little harsh, but I generally agree with the statement that GMs should be entertainers first and foremost, and that MO does seem to have it in for this player a little bit. Granted, the player's personality is not good at all. Rage quitting is never fun, and the few times I've seen it in a D&D game, I've put a quick damper on it. It's just awful to be around. That being said, the GM has consistently mentioned his dislike of this person. I've GMed for players I'm not really friends with. I've GMed for a few people I don't even particularly like. But I've never GMed for people I actively dislike. What's the point? Continuing to do so, when you know you dislike the person, is a bad place to put yourself in, and it's one that's going to negatively affect your GMing position. It's hard to be impartial when you get frustrated with everything a person says. The plumbing is a good example. A lot of castles did have plumbing. The Romans certainly did. In my own game,...

Saturday, 17th January, 2015

  • 06:17 AM - pukunui mentioned GameOgre in post Do Beholders need sleep?
    The 5e MM is pretty good about stating when monsters don't need sleep. It doesn't say beholders don't (whereas it does say that the undead death tyrant does not), so I think it's safe to assume they do. As SirAntoine says, it's easy enough to picture them hovering in the air with their eyes all closed. Or maybe, as GameOgre says, they sleep with one eye open.

Sunday, 7th December, 2014


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Sunday, 6th January, 2019

  • 11:25 PM - The Big BZ quoted GameOgre in post tail wags dog: streamers want to say 'aaargh' so we are getting a pirate adventure
    I am the OP's friend with the theory! Context: I own every published physical 5th edition product so far and l have them all on Beyond. I have played in or run every AP so far and am currently DMing DotMM (Level 14), run a 9 table Adventurers League night, co-host a D&D (not actual play) podcast and spend countless €€€€ on out of print and third party products every month. I am as hardcore a fan as it gets really! What streamers represent is a rarified version of a playstyle that Wizards are trying to cater for. Witness the Season 8 AL modules, particulary Once in Waterdeep and the first two Tier 1 trilogies. They explicity push a type of slapstick, extra playstyle. The OP, I guess, is saying that this drive to cater for heavy RP doesn't suit everyone and is part of a move to cater to a wider audience. And again, while that particular playstyle isn't for me, if it means continued health and expansion of the game I will suffer the move to cater for it. I think you are playi...

Thursday, 27th December, 2018

  • 06:45 PM - jayoungr quoted GameOgre in post Am I alone in hating Christmas-themed adventures?
    You have not gamed until Santa the assimar 15th Barb/5thBard and his 200 Elven assassin's ridding flying mounts(celestial reindeer) and their horde of charmed children thieves lay siege to Waterdeep in order to retrieve the stolen Santa's Bag of Major Holding and the Naughty & Nice Scroll of Power. Turned out it was a Dragon Sorcerer Torte named Manshoon, who had never made it on the nice list no matter what he did because of a name mix up. Can the details of this adventure be found anywhere? It's for a friend.

Monday, 24th December, 2018

  • 03:35 PM - Ilbranteloth quoted GameOgre in post Skills used by players on other players.
    So here we go again. In my game tonight a player with a 20 Cha and Expertise in Persuasion, who plays the face man of the party was role playing his character and trying to talk another pc into doing what he wanted(helping some villagers). The other pc was a really slow witted barbarian half orc but he wasn't willing to role play his character being motivated and persuaded by the face man. I told the face man to make a persuasion roll and the barb to make a insight check. The Barb failed and so I told him the Face man sounded very convincing and that his instinct was to go along with it, for the face mans sake if nothing else. I explained this wasn't something like charm or mind control but to try to role play the change of heart after listening to the face mans words. The Player was having none of it. He refused to go along and even made aggressive actions against in character against the other character. I halted the game and tried to handle the situation but he wasn't having it.(...

Thursday, 20th December, 2018

  • 04:50 AM - FrogReaver quoted GameOgre in post How to add more sorcery points?
    Huh, well I love Old School games like Classic D&D and AD&D as well and those gets pretty darned unbalanced at times. I find them just as fun or more fun than the later editions....sometimes. Lucky for me there are rpg's for just about every single mood I can have. I didn't play classic D&D or AD&D so your example while interesting doesn't really mean anything to me. I have no reference point for those games so I can't agree with you and I can't disagree with you.

Friday, 14th December, 2018

  • 12:29 PM - Ovinomancer quoted GameOgre in post Skills used by players on other players.
    Just played a game of 5E tonight. One of my players runs a Tome Warlock of the elder a Elder God, The Eater of Worlds. The Neutral character was told by a wild crazed beggar npc that he had dreamed the pc would destroy the villages gate in a fiery explosion then mentioned the black flaming tentacles the warlock recognized from his own dreams. He is unknown as a warlock to the party and for sure they have no clue about his Eater of Worlds tie in. The players all know, it's just their characters have no clue. All night the warlock was working to make that explosion happen while working with the group to save the farmers who has hired the party. He lied, he stole,he went behind other pc's back to arrange things and then played it all off like the bad guys were behind it. All the while the rest of the party was checking left and right to see if they could in character realize anything was going on. One of the player characters got a pretty big clue and they thought they had him at one point but ...
  • 09:03 AM - Elfcrusher quoted GameOgre in post Skills used by players on other players.
    Just played a game of 5E tonight. One of my players runs a Tome Warlock of the elder a Elder God, The Eater of Worlds. The Neutral character was told by a wild crazed beggar npc that he had dreamed the pc would destroy the villages gate in a fiery explosion then mentioned the black flaming tentacles the warlock recognized from his own dreams. He is unknown as a warlock to the party and for sure they have no clue about his Eater of Worlds tie in. The players all know, it's just their characters have no clue. All night the warlock was working to make that explosion happen while working with the group to save the farmers who has hired the party. He lied, he stole,he went behind other pc's back to arrange things and then played it all off like the bad guys were behind it. All the while the rest of the party was checking left and right to see if they could in character realize anything was going on. One of the player characters got a pretty big clue and they thought they had him at one point ...

Wednesday, 12th December, 2018

  • 01:40 PM - CapnZapp quoted GameOgre in post Ridding Elves and Half-Elves of Darkvision
    It seems so much better if nobody could see in the dark This. Monsters excepted, of course. Whole point of darkness is, after all, the absence of a sunny flower meadow where you feel safe and cuddly. While high-level D&D is beyond such petty concerns as "things go bump in the dark", that doesn't mean a level 1 party should easily be able to ignore darkness.
  • 01:37 PM - Ovinomancer quoted GameOgre in post Skills used by players on other players.
    Why are you acting like ability scores and the paint by number pregenerated ideals,flaws and bonds are anything alike? Backgrounds are very malleable, don't like the options make up your own, don't want to use them at all? That's fine to. Want to use premade backgrounds but put your own ideals and flaws in? Sure go ahead. Stats are not like that. You roll,assign and then role-play and the rest with what they are. What's the real difference between choosing your own flaw and where you put your one 8? Or your 11, if you're using point buy and choose to stay average? Or your one 16, because your table uses roll 8d6 keep highest and assign to taste? Your argument here is that traits are malleable and stats aren't, but stats are just as malleable as traits, you're just choosing to ignore that. It looks a lot like your trolling. I assure you I am not. Coming face to face with honestly held different beliefs can look like that if you're unwilling to step back and actually consider whe...
  • 12:53 PM - Caliburn101 quoted GameOgre in post Ridding Elves and Half-Elves of Darkvision
    Am I the only one with plans to take away all Darkvision? I never understood really why they had it in the first place other than to seem more non-human. It seems so much better if nobody could see in the dark but each race used their environment to create there own style light sources. Dwarves deep underground with Glowing Fungi Lanterns and Goblins with there Ill scented candles ect.. Much easier to keep track of and set up online as well. I regularly replace it with Low Light Vision because it is simpler, and keep it for Underdark and dark-living races exclusively - Drow, Duegar, etc. any who are the 'Morlock' versions of their respective races, and the right monsters. After all the arguments are said and done, finally, I don't believe most PC races should have an always-on, undispellable second level spell as a minor feature they didn't really sacrifice anything for in their racial stablocks...

Tuesday, 11th December, 2018

  • 11:33 PM - Ovinomancer quoted GameOgre in post Skills used by players on other players.
    I realize you are very confident on your stance and that trying to bring enlightenment to the unenlightened but if you stopped for just a moment and actually considered his posts as not wrong but from a different correct viewpoint you might actually see that point of view(not agree with it perhaps or want to play that way but at least see that his view isn't based on fallacy but a different view on the rules and spirit of the game). I do no such thing. I've been questioned as to how I might rule on a topic and have explained my method and the reasoning behind it. In return, it's been ignored and/or misrepresented while being maligned. I'm peeved, not preaching. What it all boils down to for the Skills are rolled verse other players crowd is role playing. No, it isn't. My players role play just fine. If you play Blades in the Dark, where players have even more ability to declare fictional states, roleplaying still exists. What's below is a very idiosyncratic definition of role playin...
  • 08:14 PM - Charlaquin quoted GameOgre in post Skills used by players on other players.
    Mostly they ask me can I roll a check to see if... This is the fundamental point of differentiation between the way you play and the way us folks on the other side of the argument play. In our play style, a player cannot ask to make a check. They can only describe what their character does in the fiction (and specific descriptive detail isn’t necessary, as long as there is a clear goal and approach to achieving that goal), and the DM narrates the results, possibly calling for the player to make a check if they feel it is necessary to determine the results.
  • 07:55 PM - FrogReaver quoted GameOgre in post Skills used by players on other players.
    Mostly the bard speaking in character and then out character rolling the dice and saying"aww crap, I rolled a 8 not so hot, I'ts like I gave that speech while picking my nose! Still my total is a 15! Not too shabby! What does Abtomar The Fierce say?" and then Abtomar the Fierce's Player says something like"Abtomar isn't sure his friend in on the up and up after that entire ghost squirl stunt he pulled last week. I'm gonna use insight to see if i think he is fooling me again or is on the up and up. Player rolls 16 but his -2 modifier drags him down to 14 so in character he says" Abtomar jumps up and draws his Great Axe and charges out of the tavern yelling"you right! but that aint enough! We got to do something NOW!" Out of character the player turns a evil grin towards the bards player"What? you persuaded me to do something about it,you know Abtomar, no reason to wait tomorrow to fight when the night is still young!". In that whole exchange where was there ever any uncertainty and how does t...
  • 07:43 PM - Elfcrusher quoted GameOgre in post Skills used by players on other players.
    Mostly the bard speaking in character and then out character rolling the dice and saying"aww crap, I rolled a 8 not so hot, I'ts like I gave that speech while picking my nose! Still my total is a 15! Not too shabby! What does Abtomar The Fierce say?" and then Abtomar the Fierce's Player says something like"Abtomar isn't sure his friend in on the up and up after that entire ghost squirl stunt he pulled last week. I'm gonna use insight to see if i think he is fooling me again or is on the up and up. Player rolls 16 but his -2 modifier drags him down to 14 so in character he says" Abtomar jumps up and draws his Great Axe and charges out of the tavern yelling"you right! but that aint enough! We got to do something NOW!" Out of character the player turns a evil grin towards the bards player"What? you persuaded me to do something about it,you know Abtomar, no reason to wait tomorrow to fight when the night is still young!". Unless I'm mistaken, this story has changed a lot since the beginning of t...
  • 07:35 PM - Elfcrusher quoted GameOgre in post Skills used by players on other players.
    We can just agree to disagree then. My goal isn't reliance on dice rolls, it's role playing. I'm thrilled for you that you are able to take into account another characters persuasion Charisma skill level and all the mods that go into that and then listen to that role playing activity and then decide on how your fictional characters personality reacts to that outside input without needing the dice rolls to help but my players are not. That's not speaking very highly of your players. I don't even know them and I'd be willing to be money they are more competent than you seem to think (but maybe with motivations that differ from yours). Is it they are actually unable to take in the fiction and come up with an appropriate action, or is it that you don't trust them to do so in a way that you think is valid?
  • 06:47 PM - Elfcrusher quoted GameOgre in post Skills used by players on other players.
    I realize you are very confident on your stance and that trying to bring enlightenment to the unenlightened but if you stopped for just a moment and actually considered his posts as not wrong but from a different correct viewpoint you might actually see that point of view(not agree with it perhaps or want to play that way but at least see that his view isn't based on fallacy but a different view on the rules and spirit of the game). What it all boils down to for the Skills are rolled verse other players crowd is role playing. See there just are not any/many rules on role playing. Yes I think maybe somewhere there might be a paragraph about you are supposed to try and actually play your character as not you but instead as a different person and try and keep that personality as different than yours. Like being a actor. Actors do not play a character how THEY want that character to behave but instead how that CHARACTER would react. If the actor is anti-gun in political views the pro-gun characte...

Monday, 10th December, 2018

  • 07:25 PM - Charlaquin quoted GameOgre in post Skills used by players on other players.
    You are right. However if you choose to play your 6 strength character like a musclebound hulking pillar of strength there are in game mechanics that prohibit that. Mainly negatives to any roll he makes to do anything with strength. If your trying to use Strength verse a giant or guard or another pc you will get the exact same mod. If you choose to role play your cha 8 character as a charming ladies man who is skilled of tongue there are in game mechanics that greatly negatively effect that against giants,guards but not in any way shape or form with another PC? And you think the better solution is to allow players to force Int, Wis, and Cha rolls from other players, rather than to disallow players to force Strength, Dex, and Con rolls from other players? In my opinion, PvP should always be mutually consensual, whether physical, mental, or social in nature. If the other player wants to let the dice decide if your character convinces theirs to go along with your plan, or wrestled them to the gr...
  • 07:17 PM - Bawylie quoted GameOgre in post Skills used by players on other players.
    You are right. However if you choose to play your 6 strength character like a musclebound hulking pillar of strength there are in game mechanics that prohibit that. Mainly negatives to any roll he makes to do anything with strength. If your trying to use Strength verse a giant or guard or another pc you will get the exact same mod. If you choose to role play your cha 8 character as a charming ladies man who is skilled of tongue there are in game mechanics that greatly negatively effect that against giants,guards but not in any way shape or form with another PC? Int is the same way. Loads of modifiers but not when role playing and not with another pc? This is what bothers me greatly and so yes, I use them. Skills in 5E are mostly just ability score checks so they get wrapped up with them as well. I don’t personally feel bound to play the character according to the ability scores. From time to time I do, but if for example my character’s ideal is Justice or whatever then I use th...
  • 07:14 PM - iserith quoted GameOgre in post Skills used by players on other players.
    You are right. However if you choose to play your 6 strength character like a musclebound hulking pillar of strength there are in game mechanics that prohibit that. Mainly negatives to any roll he makes to do anything with strength. If your trying to use Strength verse a giant or guard or another pc you will get the exact same mod. If you choose to role play your cha 8 character as a charming ladies man who is skilled of tongue there are in game mechanics that greatly negatively effect that against giants,guards but not in any way shape or form with another PC? Int is the same way. Loads of modifiers but not when role playing and not with another pc? This is what bothers me greatly and so yes, I use them. Skills in 5E are mostly just ability score checks so they get wrapped up with them as well. Why does this bother you? As a DM or player, I couldn't give a dusty flumph what someone else's ability scores are and how he or she chooses to use them to inform how they portray the...
  • 02:21 PM - Sadras quoted GameOgre in post Skills used by players on other players.
    Not all players are created equal and that includes role playing. I pretty much agree with this but also have no issue with it. If a player thinks up a well thought out tactic or makes a strong case in a social encounter (i.e. persuasion) then I as DM will likely assess the DC to be lower should I deem a roll to be necessary in order to determine success or failure for the tactic or the argument made respectively. EDIT: People learn and hopefully get better at it, that is life.
  • 02:18 PM - Oofta quoted GameOgre in post Skills used by players on other players.
    Not all players are created equal and that includes role playing. But you are telling the player of the barbarian that he can't role play his barbarian. He can't decide for himself what his barbarian thinks. This whole thread you seem to want to reduce personal decisions to roll play, letting dice for persuasion dictate what others think. If you want to allow the charismatic character opportunities to shine, it should be with NPCs, not PCs.


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