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  • GameOgre's Avatar
    Saturday, 5th May, 2018, 03:53 PM
    Say you are playing a rogue in a full group of platmail junkies going through a dungeon and so you want to move ahead of the group a bit to scout. How far do you need to get before you can stealth and move in front of the group without having them mess up your stealthiness? I'm thinking you are in the lead by **** amount and they slowly follow by a lesser amount so they stay roughly the...
    21 replies | 594 view(s)
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  • GameOgre's Avatar
    Tuesday, 1st May, 2018, 05:40 AM
    sub-competent is fine as well as long as the group is ok with it. A full party of VERY sub-competent characters can be a lot of fun to play or run a group for. It's a eye opening experience.
    87 replies | 3414 view(s)
    1 XP
  • GameOgre's Avatar
    Monday, 30th April, 2018, 01:56 PM
    For me it's all about character freedom to behave as close to believable as we can get. If the characters feel that a rest is important and want to attempt to rest then I will let them. Now that also means they have the freedom to fail if time is important and the freedom to make a bad call if trying to rest in a area unwise to try and rest in. My game isn't set up by encounters so it...
    130 replies | 5038 view(s)
    8 XP
  • GameOgre's Avatar
    Friday, 27th April, 2018, 03:10 PM
    Min/Max Optimized characters abound online. For some games that is absolutely fine. For a lots of games that isn't so fine. I never care for the system that went into character creation and character builds. have one or don't....I don't care. That said my favorite current character in my games is a Hill Dwarf Wizard with 18 Int at 12th level. He does have several toughness type feats...
    87 replies | 3414 view(s)
    1 XP
  • GameOgre's Avatar
    Friday, 27th April, 2018, 02:59 PM
    Strangely I to have DMed those role playing games as well and each one of them has the same issues as 5E. If you run a huge mega encounter in Pathfinder and the Wizard blows her spells to get the party through it (regardless of if she needed to or not) guess what? She is out of spells and effectively reduced till she can regain her spells. If she does this one the first difficult encounter of...
    130 replies | 5038 view(s)
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Wednesday, 9th May, 2018


Saturday, 5th May, 2018


Wednesday, 2nd May, 2018


Monday, 30th April, 2018


Friday, 27th April, 2018


Monday, 2nd April, 2018

  • 07:44 PM - Quickleaf mentioned GameOgre in post Why I dislike Milestone XP
    GameOgre Which ever way you choose, I've never seen a XP or leveling system presented in any edition of D&D that we used "out of the box." It's same same but different. With XP in 5e, there are precious little guidelines for XP from anything besides defeating monsters. If you really want to encourage player exploration & creativity, then you need to devise your own guidelines. With milestone leveling in 5e, the guidelines in the hardcover adventures have been pretty minimal, and you'll need to expand on the given guidelines. Currently I'm running a modified Tomb of Annihilation (PCs started at 3rd) and opted to handle milestone leveling in a way I feel captures the best of both approaches: Level 3: Arrival & Port Nyanzaru Level 3-6: Jungle exploring (“finding and getting to the Lost City”) (+1 level) Level 5-8: Lost City of Omu (“exploring, dealing with yuan-ti, getting key”) (+1 level) Level 7-10: Kuluth-Mar (“learning atropal’s identity”) (+1 level) Level 7-9: Fane of the Nig...

Friday, 26th January, 2018


Thursday, 7th December, 2017

  • 12:43 PM - Gardens & Goblins mentioned GameOgre in post Monster Races and a quick sword thrust at the gate
    In our current collection of one shots (that's dangerously close to becoming a campaign), we have lizardmen as slaves (the degenerated ancestors of the now-extinct Dragonborn). They are captured, kept docile with tranquilising brews and trained for various domestic tasks, from farming to fetching. Much like you, @GameOgre , I've made it clear the role of lizardmen in the setting. Explained how the dominant society sees and treats them. Emphasised that any lizardmen characters would be considered property and, at best, be considered out-casts. And ya know what? Folks are aok with it. It's part of the appeal. Play an outcast, something exotic, a race that's not 'off-the-rack'. And I reckon that's the crux of the issue. If a certain race or class is exotic then whatever makes it exotic should be reflected during play. If Aasimars have not been sighted for centuries, the player should expect their Aasimar character to recieve more attention than say, the human character. If Aasimar's are known from legend to be cold, brutal tyrants then said attention may lead to violence. And if Aasimar are considered an ancient enemy, then the player should expect the potential for violence to be part and parcel of their dealings with the appropriate NPCs. Personal, I believe the problem your experiencing is one of exe...

Friday, 31st March, 2017

  • 07:29 AM - Lanefan mentioned GameOgre in post EXP Complaint leads me to this idea.
    Simply double/triple the XP needed. Or just don't use XP. Level up every few months. Or after each major quest is complete.Note that in the first post GameOgre says the players like tracking their characters' xp, which kinda pulls not using them off the table as an option. Lanefan

Wednesday, 12th October, 2016

  • 01:45 PM - Mercule mentioned GameOgre in post My players want Human Centric
    I have to say, GameOgre, I'm kinda with your players. I much, much prefer human-centric settings. Humans ground a setting and give it that anchor of relatability that actually allows the other races to be interesting. That isn't to say that I wouldn't play in or run a campaign that focused on or only included some other race. Just that I expect there to be justification for it. That justification doesn't have to be extreme, but it does have to exist. Take, for example, classic pseudo-Medieval European D&D vs. Oriental Adventures (sake of same ruleset). I prefer the stock D&D tropes, but don't hate OA. If you want to run a full-on OA game, I'm actually probably going to be all for it because it's a little different and unique -- assuming this isn't intended to be an indefinite shift of the group's focus (i.e. I'm in for 12-18 months; one campaign). Why? Because I'm open to trying different things. I'm going to have expectations, though, of the game being steeped in Eastern flavor. If you end up describing a s...

Saturday, 26th March, 2016

  • 04:35 PM - Fralex mentioned GameOgre in post Queer As A Three-Sided Die: Round Table From GaymerX3
    It's about striking a tricky balance between not caring what someone is, and not ignoring what someone is. GameOgre, most of what you said sounded fine to me, it was just that "I don't want to know" line that tripped up some people's sensors. That's the sort of sentiment that tends to be associated with those crappy people you mentioned, the ones who think the very existence of different orientations is somehow offensive, and that any acknowledgement of them, no matter now innocuous, is like having those "deviants" force their opinions down innocent straight people's throats. I doubt that's what you were trying to convey, but for people who have been told things like that their whole lives, well, it's easy to see why they'd have little patience for it. The unfortunate truth is that even if the genuine jerks are few and far in between, they are very loud and have a habit of poisoning the phrases they're most fond of yelling. Until the world moves on and they quiet down and/or die off, it's best to avoid sounding like them.

Wednesday, 10th February, 2016

  • 05:03 PM - TerraDave mentioned GameOgre in post Guns with a kick! Effect on game world?
    Hi GameOgre, welcome to the internet! Yes, firearms helped drive armor from the battlefield in real life. This is a well-established fact that, like other well-established facts, people like to dispute. Now, limited armor did persist because non-fire-arm weapons continued to be used, especially by cavalry, but it was a niche thing. Yes, and more importantly, bypassing armor is an interesting way to distinguish firearms from other weapons. Otherwise they are just alt-crossbows and kind of pointless. You have to decide how: ignore X amount of armor, attack vs. dex save, attack vs. dex save with a bonus for really heavy armor, or something else. NOW, what are the game implications? Combat gets deadlier and faster, which may also fit the flavor you want. Or, you give a bonus to non-armored or lightly armored defense (prof bonus, for example) that can partially offset that. There will still be melee weapons, longbow fetishists (see previous post), and crucially, monsters! So still a reason...

Friday, 30th October, 2015

  • 09:13 PM - El Mahdi mentioned GameOgre in post Warlord Name Poll
    ... ; @Ashrym ; @Athinar ; @AtomicPope ; @Azurewraith; @Azzy ; @Bawylie ; @bedir than ; @Bedrockgames ; @bert1000 ; @billd91 ; @Blackbrrd; @Blackwarder ; @Blue ; @Bluenose ; @brehobit ; @BryonD ; @Bupp ; @Campbell ; @CapnZapp; @CaptainConundrum ; @CaptainGemini ; @Carlsen Chris ; @casterblaster ; @CasvalRemDeikun; @cbwjm ; @ccooke ; @Celebrim ; @Celondon @ChameleonX ; @Charles Wright ; ChrisCarlson; @CM ; @cmad1977 ; @costermonger ; @Creamsteak ; @Crothian ; @Cybit ; @Dausuul; @Dayte ; @dd.stevenson ; @DEFCON 1 ; @Delazar ; @DersitePhantom ; @Diffan ; @discosoc; @D'karr ; @Doc Klueless ; @doctorbadwolf ; @DonAdam ; @Dragoslav ; @Duganson; @EdL ; @EditorBFG ; @Edwin Suijkerbuijk ; @Eejit ; @ehren37 ; @Elfcrusher ; @El Mahdi ; @epithet; @erf_beto ; @Eric V ; @eryndel ; @Evenglare ; @ExploderWizard ; @EzekielRaiden; @Fedge123 ; @fendak ; @FireLance ; @Fishing_Minigame ; @Flamestrike ; @FLexor the Mighty! ; @Forged Fury ; @Fragsie ; @Fralex ; @FreeTheSlaves ; @froth ; @Gadget; @Galendril ; @GameOgre ; @Garthanos ; @Ghost Matter ; @Giltonio_Santos ; @Gimul; @GMforPowergamers ; @Gnashtooth ; @Green1 ; @GreenKarl ; @Greg K ; @GreyLord; @Grimmjow ; @Grydan ; @GX.Sigma ; @Halivar ; @HEEGZ ; @Hemlock ; @Henry ; @Herobizkit; @Hussar; @IchneumonWasp ; @I'm A Banana ; @Imaro ; @Iosue ; @Irennan ; @JackOfAllTirades; @jacktannery ; @jadrax ; @Jaelommiss ; @JamesTheLion ; @JamesonCourage ; @JasonZZ; @jayoungr ; @JediGamemaster ; @JeffB ; @Jester Canuck ; @jgsugden ; @jodyjohnson; @Joe Liker ; @JohnLynch ; @Johnny3D3D ; @KarinsDad ; @kerbarian ; @kerleth ; @Kinak; @KingsRule77 ; @Kirfalas ; @Kobold Stew ; @koga305 ; @Lanefan ; @Lanliss ; @Leatherhead; @Libramarian ; @Li Shenron ; @LuisCarlos17f ; @lowkey13 ; @Manbearcat ; @MarkB; @MechaPilot ; @Mecheon ; @mellored ; @Mephista ; @Mercule ; @MG.0 ; @MichaelSomething; @Miladoon ; @Minigiant ; @Mishihari Lord ; @Mistwell ; @MoogleEmpMog ; @Mon @MonkeezOnFire ; @MoonSong(Kaiilurker) ; @MostlyDm ; @Mouseferatu ; @MoutonRustique; @Nemesis Destiny ; ...

Saturday, 13th June, 2015

  • 08:45 AM - Wik mentioned GameOgre in post Dealing with a trouble player and a major blow up
    GameOgre A little harsh, but I generally agree with the statement that GMs should be entertainers first and foremost, and that MO does seem to have it in for this player a little bit. Granted, the player's personality is not good at all. Rage quitting is never fun, and the few times I've seen it in a D&D game, I've put a quick damper on it. It's just awful to be around. That being said, the GM has consistently mentioned his dislike of this person. I've GMed for players I'm not really friends with. I've GMed for a few people I don't even particularly like. But I've never GMed for people I actively dislike. What's the point? Continuing to do so, when you know you dislike the person, is a bad place to put yourself in, and it's one that's going to negatively affect your GMing position. It's hard to be impartial when you get frustrated with everything a person says. The plumbing is a good example. A lot of castles did have plumbing. The Romans certainly did. In my own game,...

Saturday, 17th January, 2015

  • 06:17 AM - pukunui mentioned GameOgre in post Do Beholders need sleep?
    The 5e MM is pretty good about stating when monsters don't need sleep. It doesn't say beholders don't (whereas it does say that the undead death tyrant does not), so I think it's safe to assume they do. As SirAntoine says, it's easy enough to picture them hovering in the air with their eyes all closed. Or maybe, as GameOgre says, they sleep with one eye open.

Sunday, 7th December, 2014


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Saturday, 5th May, 2018

  • 05:46 PM - 5ekyu quoted GameOgre in post How far ahead do you need to be to stealth without penalty?
    Say you are playing a rogue in a full group of platmail junkies going through a dungeon and so you want to move ahead of the group a bit to scout. How far do you need to get before you can stealth and move in front of the group without having them mess up your stealthiness? I'm thinking you are in the lead by **** amount and they slowly follow by a lesser amount so they stay roughly the same distance back. This has come up several times and my group has varying distances and possibilities in mind and I thought I would ask you guys to see what you thought. Obviously this will vary a bit depending on the situation but in general how far to you think you should be?You are basically asking only this - how far away can the party be spotted or heard. The presence of a front scout has nothing to do with that. That varies by situation and is unspecified by 5e. Outdoors in the daytime, a party might be spotted miles away from the dust their horses kick up. In the woods, do they scatter animal...

Tuesday, 1st May, 2018

  • 02:45 PM - Ancalagon quoted GameOgre in post What happens to the "suboptimal?"
    sub-competent is fine as well as long as the group is ok with it. A full party of VERY sub-competent characters can be a lot of fun to play or run a group for. It's a eye opening experience.I think that is touching on perhaps the crux of the issue: party disparity. It doesn't really matter per se if the party is super powerful or weak: the GM can always put stronger/weaker monsters. What can cause an issue is when some party members are very strong and others are badly built.

Sunday, 8th April, 2018

  • 03:04 AM - sydbar quoted GameOgre in post Cool article about Gary Gygax
    What was the advice? I had talked about thinking about leaving a group i was in because i was tired of basically playing only 2E in 2 groups for 16 years. And he asked if i still enjoyed playing with the group and i replied "yes". He then asked if i was still having fun even though i was tired with the system and i replied "yes". So he said if you are enjoying the other players and are still having fun, shouldn't you stay and have fun with your friends and i had to agree. I stayed with the group a couple more years till i couldn't get a reliable ride to the game.

Thursday, 5th April, 2018

  • 12:55 AM - iserith quoted GameOgre in post Why I dislike Milestone XP
    *Xp awards for Role Playing are hit and miss. If a PC role plays his character when it would be better if he didn't(the uncouth Fighter tells the duchess she is hot because that's just how he is) then they do gain a pretty hefty amount. I think Inspiration is best for a reward when a player portrays his or her character in a way consistent with established traits. A fighter with a flaw along the lines of "I come off as uncouth at the worst times..." might get Inspiration for doing what you suggest. This way everything is spelled out and the player of the fighter knows concretely what he or she must do to get the reward. I find, in my experience, "roleplaying XP" is handled a bit to "squishy" for my tastes - it's like getting XP for entertaining the DM. Okay for some, just not my cup of tea. Plus that's a particular definition of "roleplaying" with which I don't agree, but that's a separate matter.

Wednesday, 4th April, 2018

  • 06:29 PM - Caliban quoted GameOgre in post Why I dislike Milestone XP
    Also as far as I could tell no one said to him at all. It would be like me claiming "Anyone who says they cant so simple math and award xp by monsters slain and role playing is being dishonest" Except for this, of course: I dislike milestone xp, it feels like a bit of a lazy cop out, often used to compensate for poor adventure design. Reading is Fundamental! They didn't say it directly to me, but was actually said - and similar sentiments have been expressed by other posters. I was responding to those general comments with my own comment. Kind of like this was a forum where people respond to comments made by other people. See nobody said that. I'm putting words into other peoples mouths and then making comments on them! ... I thought my post was pretty obviously poking fun since he didn't actually state anything I said he did. Here I will add a :) Ah, so you were flat out lying. You're right, that smiley face makes it all better.
  • 05:15 PM - Dausuul quoted GameOgre in post Why I dislike Milestone XP
    My entire post poking fun at you went right over your head. Looks like it went over a lot of heads. Mine included. If you had some kind of humorous intent there, you might want to work on your comedy skills. And brush up on Poe's Law.
  • 04:30 PM - Imaculata quoted GameOgre in post Why I dislike Milestone XP
    XP isn't for the DM. FULL STOP do you have anything to say? oh you were wrong? happy you admit it. Your sorry and now going to use XP all the time? Well GREAT! FULL STOP DEBATE OVER! Is there a frowny face emote? Or just one with a really high raised eyebrow? :erm:
  • 04:16 PM - Caliban quoted GameOgre in post Why I dislike Milestone XP
    My entire post poking fun at you went right over your head. Well, if by "poking fun" you mean "being entitled and whiny" - then no, not at all. I got the message loud and clear. ;)
  • 03:58 PM - Caliban quoted GameOgre in post Why I dislike Milestone XP
    XP isn't for the DM. XP isn't "for" anyone. It's a tool used or not used by the DM as they choose. It's simply one possible way of tracking progress. FULL STOP Restart! :p do you have anything to say? Yup oh you were wrong? Not that though. :) happy you admit it. Your sorry and now going to use XP all the time? Well GREAT! FULL STOP DEBATE OVER! Impressive bit of delusional hyperbole there. One thing though. YOU don't get to tell me how my game should work. You literally have zero input on the matter. Sorry not sorry. Gee man your right if you just act like you control the argument in your post ...everything works out much better. I am right - because everything I said only applies to me personally and the home game I run. You know, the D&D campaign I actually do control, since I created the setting, the cosmology, and run all the games for. You are right about one thing though - everything has worked out much better for me since I stopped using XP. If yo...

Tuesday, 3rd April, 2018

  • 11:14 PM - Shasarak quoted GameOgre in post Why I dislike Milestone XP
    Milestone Leveling is a time saver and gets the job done. There isn't a lot of doubt that it's become widely used especially in Adventure paths. I think you hit the nail right on the head.
  • 01:53 AM - shidaku quoted GameOgre in post Why I dislike Milestone XP
    Even so I have a heavy dislike for it. See to me D&D is a role playing game and the PC's should have the freedom to play their characters however they want. This means that the DM shouldn't have preset notions and rewards for doing what the adventure requires. I'm not here to be your Xbox. Being DM takes time and prep and ya know, WORK. So if I set down after taking that time and prep and work and the player's response is "Hey we're gonna go kick chickens for 4 hours." You can find another DM. If the pc's decide that Dragon flying over the town looks nasty and head the other way then they should have the freedom to do so. I am SO ANGRY right now and this just PISSES ME OFF. You know why there's a pretend dragon flying over your pretend heads in your pretend town? Because the DM set down beforehand and said "Hey, you know what the players might have fun dealing with, a dragon? I mean, it's in the name of the game right?" So for you to sit there and act like this isn't somehow part of t...

Monday, 2nd April, 2018

  • 09:22 PM - Mistwell quoted GameOgre in post Why I dislike Milestone XP
    Milestone Leveling is a time saver and gets the job done. There isn't a lot of doubt that it's become widely used especially in Adventure paths. Even so I have a heavy dislike for it. See to me D&D is a role playing game and the PC's should have the freedom to play their characters however they want. This means that the DM shouldn't have preset notions and rewards for doing what the adventure requires. You don't have to do it for what the "adventure requires" however. In the homebrew campaign I was running, it was when the players achieved a major goal THEY set out to achieve. If the pc's decide that Dragon flying over the town looks nasty and head the other way then they should have the freedom to do so. Sure. And if they head to the great dwarven enclave of Baklava and encounter a series of challenges along the way and finally make it to the enclave in one piece after facing adversity, then they've achieved a milestone. Because that was their goal - to get out of that other pla...
  • 08:29 PM - jasper quoted GameOgre in post Why I dislike Milestone XP
    Milestone Leveling is a time saver and gets the job done. There isn't a lot of doubt that it's become widely used especially in Adventure paths. Even so I have a heavy dislike for it.... Milestone is so last century American. I either use Kilometerstone or StoneStone leveling.
  • 07:44 PM - Quickleaf quoted GameOgre in post Why I dislike Milestone XP
    GameOgre Which ever way you choose, I've never seen a XP or leveling system presented in any edition of D&D that we used "out of the box." It's same same but different. With XP in 5e, there are precious little guidelines for XP from anything besides defeating monsters. If you really want to encourage player exploration & creativity, then you need to devise your own guidelines. With milestone leveling in 5e, the guidelines in the hardcover adventures have been pretty minimal, and you'll need to expand on the given guidelines. Currently I'm running a modified Tomb of Annihilation (PCs started at 3rd) and opted to handle milestone leveling in a way I feel captures the best of both approaches: Level 3: Arrival & Port Nyanzaru Level 3-6: Jungle exploring (“finding and getting to the Lost City”) (+1 level) Level 5-8: Lost City of Omu (“exploring, dealing with yuan-ti, getting key”) (+1 level) Level 7-10: Kuluth-Mar (“learning atropal’s identity”) (+1 level) Level 7-9: Fane of the Nig...
  • 07:07 PM - MarkB quoted GameOgre in post Why I dislike Milestone XP
    Milestone Leveling is a time saver and gets the job done. There isn't a lot of doubt that it's become widely used especially in Adventure paths. Even so I have a heavy dislike for it. See to me D&D is a role playing game and the PC's should have the freedom to play their characters however they want. This means that the DM shouldn't have preset notions and rewards for doing what the adventure requires. If the pc's decide that Dragon flying over the town looks nasty and head the other way then they should have the freedom to do so. I don't really get this example. If you're using a non-milestone-based XP system, would you award the players XP for not fighting the dragon?
  • 04:03 PM - iserith quoted GameOgre in post Why I dislike Milestone XP
    Milestone Leveling is a time saver and gets the job done. There isn't a lot of doubt that it's become widely used especially in Adventure paths. Even so I have a heavy dislike for it. See to me D&D is a role playing game and the PC's should have the freedom to play their characters however they want. This means that the DM shouldn't have preset notions and rewards for doing what the adventure requires. If the pc's decide that Dragon flying over the town looks nasty and head the other way then they should have the freedom to do so. Adventure paths in general are horrible for just that reason. The adventurers lives shouldn't be set and railroaded only on the path the DM sets before them. Also if you were going to build a adventure path and get player buy in why not actually make it work? Why not make the adventure actually contain the amount of XP needed to level instead of just a fraction of it? BAH! My players love to track their xp and levels and feel a since of accomplishment wit...

Friday, 9th March, 2018

  • 09:50 AM - mach1.9pants quoted GameOgre in post Hidden
  • 08:46 AM - ccs quoted GameOgre in post Worst Purchase Ever?
    This: 4E Players Handbook. bought it and right away the ink started to smudge and it started to fall apart. And on top of that I found it to be a craptastic game.

Thursday, 8th March, 2018

  • 06:50 AM - superstition quoted GameOgre in post Feats: Do they stifle creativity and reduce options?
    There is a reason why the rpg's that heavily lean towards tactical play as opposed to those that lean towards role playing are far more popular. The barrier of entry is not as sharp. Most people have played many board games and video games themselves and understand that type of play far more easily than those that leave behind that style and delve into the game beyond the "Battlemat and game mechanics". For those games the folks that tend have a lower barrier are those who have a background in acting or character improvisation, a fairly small group. It's also not so cut and dry. Some long time gamer's move from one group to the other or enjoy both. neither one is better than the other. It's like comparing Apples to oranges and saying what one do you like? Many like both. Tactical type play is fun and engages on one level while deep immersive role play engages another. There is no reason one must choose. Play both or combine the two. it does however explain why one is far mor...

Tuesday, 27th February, 2018

  • 02:54 AM - Blue quoted GameOgre in post A house rule that made your class perfect
    Berserker Barbarians drop the exhaustion requirement* 1 Extra attack that uses a bonus action only while raging? Who thought this was too overpowered? Have they seen all the ways to gain a extra attack with a bonus action? Hey, I'm looking for a list for a character with at-will Advantage for easy hits and more crits to make a d12 weapon attack as a bonus action consistently every round after an Attack action. Oh, and comes on in Adventurer tier. Prefer it to be with a class that grants Extra Attack and multipliers to my weapon damage die on my easy crits. One more thing, it can't use up a feat.


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