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  • GameOgre's Avatar
    Thursday, 21st June, 2018, 03:23 AM
    I like Paladin as it is in 5E, I find it just as overpowered as every other class(every class has moments of OMG) and I love the fluff behind it. Not a lot of my players decide to give Paladin a shot however,I wish more did.
    154 replies | 22518 view(s)
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  • GameOgre's Avatar
    Wednesday, 20th June, 2018, 03:50 AM
    This thread is old as crap! it was made at 10 am this morning? Geez people beat a dead horse....beware Necromancers!
    25 replies | 785 view(s)
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  • GameOgre's Avatar
    Wednesday, 20th June, 2018, 03:42 AM
    I have played and DM'ed a lot without A.o.O's and in general it makes the game faster and adds a lot more movement to the game and in some cases with the right people is better,with the wrong people it blows chunks. Attacks of opportunity do not make a lot of sense in general and can be stupid and game breaking as well. You have 6 seconds of time. You take your turn and move and attack and...
    25 replies | 1208 view(s)
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  • GameOgre's Avatar
    Monday, 18th June, 2018, 05:55 PM
    GameOgre replied to Balancing D&D
    Well it's really like he sat down at the table to play a game of Chess where the house rules made sure its a challenge to play the game but forgot that one side only had pawns and so Zapp is trying to introduce the missing pieces.
    81 replies | 3012 view(s)
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Sunday, 24th June, 2018


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Monday, 18th June, 2018


Monday, 2nd April, 2018

  • 07:44 PM - Quickleaf mentioned GameOgre in post Why I dislike Milestone XP
    GameOgre Which ever way you choose, I've never seen a XP or leveling system presented in any edition of D&D that we used "out of the box." It's same same but different. With XP in 5e, there are precious little guidelines for XP from anything besides defeating monsters. If you really want to encourage player exploration & creativity, then you need to devise your own guidelines. With milestone leveling in 5e, the guidelines in the hardcover adventures have been pretty minimal, and you'll need to expand on the given guidelines. Currently I'm running a modified Tomb of Annihilation (PCs started at 3rd) and opted to handle milestone leveling in a way I feel captures the best of both approaches: Level 3: Arrival & Port Nyanzaru Level 3-6: Jungle exploring (“finding and getting to the Lost City”) (+1 level) Level 5-8: Lost City of Omu (“exploring, dealing with yuan-ti, getting key”) (+1 level) Level 7-10: Kuluth-Mar (“learning atropal’s identity”) (+1 level) Level 7-9: Fane of the Nig...

Friday, 26th January, 2018


Thursday, 7th December, 2017

  • 12:43 PM - Gardens & Goblins mentioned GameOgre in post Monster Races and a quick sword thrust at the gate
    In our current collection of one shots (that's dangerously close to becoming a campaign), we have lizardmen as slaves (the degenerated ancestors of the now-extinct Dragonborn). They are captured, kept docile with tranquilising brews and trained for various domestic tasks, from farming to fetching. Much like you, @GameOgre , I've made it clear the role of lizardmen in the setting. Explained how the dominant society sees and treats them. Emphasised that any lizardmen characters would be considered property and, at best, be considered out-casts. And ya know what? Folks are aok with it. It's part of the appeal. Play an outcast, something exotic, a race that's not 'off-the-rack'. And I reckon that's the crux of the issue. If a certain race or class is exotic then whatever makes it exotic should be reflected during play. If Aasimars have not been sighted for centuries, the player should expect their Aasimar character to recieve more attention than say, the human character. If Aasimar's are known from legend to be cold, brutal tyrants then said attention may lead to violence. And if Aasimar are considered an ancient enemy, then the player should expect the potential for violence to be part and parcel of their dealings with the appropriate NPCs. Personal, I believe the problem your experiencing is one of exe...

Friday, 31st March, 2017

  • 07:29 AM - Lanefan mentioned GameOgre in post EXP Complaint leads me to this idea.
    Simply double/triple the XP needed. Or just don't use XP. Level up every few months. Or after each major quest is complete.Note that in the first post GameOgre says the players like tracking their characters' xp, which kinda pulls not using them off the table as an option. Lanefan

Wednesday, 12th October, 2016

  • 01:45 PM - Mercule mentioned GameOgre in post My players want Human Centric
    I have to say, GameOgre, I'm kinda with your players. I much, much prefer human-centric settings. Humans ground a setting and give it that anchor of relatability that actually allows the other races to be interesting. That isn't to say that I wouldn't play in or run a campaign that focused on or only included some other race. Just that I expect there to be justification for it. That justification doesn't have to be extreme, but it does have to exist. Take, for example, classic pseudo-Medieval European D&D vs. Oriental Adventures (sake of same ruleset). I prefer the stock D&D tropes, but don't hate OA. If you want to run a full-on OA game, I'm actually probably going to be all for it because it's a little different and unique -- assuming this isn't intended to be an indefinite shift of the group's focus (i.e. I'm in for 12-18 months; one campaign). Why? Because I'm open to trying different things. I'm going to have expectations, though, of the game being steeped in Eastern flavor. If you end up describing a s...

Saturday, 26th March, 2016

  • 04:35 PM - Fralex mentioned GameOgre in post Queer As A Three-Sided Die: Round Table From GaymerX3
    It's about striking a tricky balance between not caring what someone is, and not ignoring what someone is. GameOgre, most of what you said sounded fine to me, it was just that "I don't want to know" line that tripped up some people's sensors. That's the sort of sentiment that tends to be associated with those crappy people you mentioned, the ones who think the very existence of different orientations is somehow offensive, and that any acknowledgement of them, no matter now innocuous, is like having those "deviants" force their opinions down innocent straight people's throats. I doubt that's what you were trying to convey, but for people who have been told things like that their whole lives, well, it's easy to see why they'd have little patience for it. The unfortunate truth is that even if the genuine jerks are few and far in between, they are very loud and have a habit of poisoning the phrases they're most fond of yelling. Until the world moves on and they quiet down and/or die off, it's best to avoid sounding like them.

Wednesday, 10th February, 2016

  • 05:03 PM - TerraDave mentioned GameOgre in post Guns with a kick! Effect on game world?
    Hi GameOgre, welcome to the internet! Yes, firearms helped drive armor from the battlefield in real life. This is a well-established fact that, like other well-established facts, people like to dispute. Now, limited armor did persist because non-fire-arm weapons continued to be used, especially by cavalry, but it was a niche thing. Yes, and more importantly, bypassing armor is an interesting way to distinguish firearms from other weapons. Otherwise they are just alt-crossbows and kind of pointless. You have to decide how: ignore X amount of armor, attack vs. dex save, attack vs. dex save with a bonus for really heavy armor, or something else. NOW, what are the game implications? Combat gets deadlier and faster, which may also fit the flavor you want. Or, you give a bonus to non-armored or lightly armored defense (prof bonus, for example) that can partially offset that. There will still be melee weapons, longbow fetishists (see previous post), and crucially, monsters! So still a reason...

Friday, 30th October, 2015

  • 09:13 PM - El Mahdi mentioned GameOgre in post Warlord Name Poll
    ... ; @Ashrym ; @Athinar ; @AtomicPope ; @Azurewraith; @Azzy ; @Bawylie ; @bedir than ; @Bedrockgames ; @bert1000 ; @billd91 ; @Blackbrrd; @Blackwarder ; @Blue ; @Bluenose ; @brehobit ; @BryonD ; @Bupp ; @Campbell ; @CapnZapp; @CaptainConundrum ; @CaptainGemini ; @Carlsen Chris ; @casterblaster ; @CasvalRemDeikun; @cbwjm ; @ccooke ; @Celebrim ; @Celondon @ChameleonX ; @Charles Wright ; ChrisCarlson; @CM ; @cmad1977 ; @costermonger ; @Creamsteak ; @Crothian ; @Cybit ; @Dausuul; @Dayte ; @dd.stevenson ; @DEFCON 1 ; @Delazar ; @DersitePhantom ; @Diffan ; @discosoc; @D'karr ; @Doc Klueless ; @doctorbadwolf ; @DonAdam ; @Dragoslav ; @Duganson; @EdL ; @EditorBFG ; @Edwin Suijkerbuijk ; @Eejit ; @ehren37 ; @Elfcrusher ; @El Mahdi ; @epithet; @erf_beto ; @Eric V ; @eryndel ; @Evenglare ; @ExploderWizard ; @EzekielRaiden; @Fedge123 ; @fendak ; @FireLance ; @Fishing_Minigame ; @Flamestrike ; @FLexor the Mighty! ; @Forged Fury ; @Fragsie ; @Fralex ; @FreeTheSlaves ; @froth ; @Gadget; @Galendril ; @GameOgre ; @Garthanos ; @Ghost Matter ; @Giltonio_Santos ; @Gimul; @GMforPowergamers ; @Gnashtooth ; @Green1 ; @GreenKarl ; @Greg K ; @GreyLord; @Grimmjow ; @Grydan ; @GX.Sigma ; @Halivar ; @HEEGZ ; @Hemlock ; @Henry ; @Herobizkit; @Hussar; @IchneumonWasp ; @I'm A Banana ; @Imaro ; @Iosue ; @Irennan ; @JackOfAllTirades; @jacktannery ; @jadrax ; @Jaelommiss ; @JamesTheLion ; @JamesonCourage ; @JasonZZ; @jayoungr ; @JediGamemaster ; @JeffB ; @Jester Canuck ; @jgsugden ; @jodyjohnson; @Joe Liker ; @JohnLynch ; @Johnny3D3D ; @KarinsDad ; @kerbarian ; @kerleth ; @Kinak; @KingsRule77 ; @Kirfalas ; @Kobold Stew ; @koga305 ; @Lanefan ; @Lanliss ; @Leatherhead; @Libramarian ; @Li Shenron ; @LuisCarlos17f ; @lowkey13 ; @Manbearcat ; @MarkB; @MechaPilot ; @Mecheon ; @mellored ; @Mephista ; @Mercule ; @MG.0 ; @MichaelSomething; @Miladoon ; @Minigiant ; @Mishihari Lord ; @Mistwell ; @MoogleEmpMog ; @Mon @MonkeezOnFire ; @MoonSong(Kaiilurker) ; @MostlyDm ; @Mouseferatu ; @MoutonRustique; @Nemesis Destiny ; ...

Saturday, 13th June, 2015

  • 08:45 AM - Wik mentioned GameOgre in post Dealing with a trouble player and a major blow up
    GameOgre A little harsh, but I generally agree with the statement that GMs should be entertainers first and foremost, and that MO does seem to have it in for this player a little bit. Granted, the player's personality is not good at all. Rage quitting is never fun, and the few times I've seen it in a D&D game, I've put a quick damper on it. It's just awful to be around. That being said, the GM has consistently mentioned his dislike of this person. I've GMed for players I'm not really friends with. I've GMed for a few people I don't even particularly like. But I've never GMed for people I actively dislike. What's the point? Continuing to do so, when you know you dislike the person, is a bad place to put yourself in, and it's one that's going to negatively affect your GMing position. It's hard to be impartial when you get frustrated with everything a person says. The plumbing is a good example. A lot of castles did have plumbing. The Romans certainly did. In my own game,...

Saturday, 17th January, 2015

  • 06:17 AM - pukunui mentioned GameOgre in post Do Beholders need sleep?
    The 5e MM is pretty good about stating when monsters don't need sleep. It doesn't say beholders don't (whereas it does say that the undead death tyrant does not), so I think it's safe to assume they do. As SirAntoine says, it's easy enough to picture them hovering in the air with their eyes all closed. Or maybe, as GameOgre says, they sleep with one eye open.

Sunday, 7th December, 2014


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Monday, 18th June, 2018

  • 11:43 PM - Dausuul quoted GameOgre in post Why doesn't the help action have more limits and down sides?
    But something in real life is totally misrepresented in the game rules. You... are familiar with hit points, right?
  • 06:02 PM - Sacrosanct quoted GameOgre in post Balancing D&D
    Well it's really like he sat down at the table to play a game of Chess where the house rules made sure its a challenge to play the game but forgot that one side only had pawns and so Zapp is trying to introduce the missing pieces. Actually, if you go by his description of high level play from a while back, when he sits down to play chess, every piece does the same thing. Just charge forward regardless of what's going on in the game, and see which piece breaks first. ;)

Friday, 15th June, 2018

  • 04:29 PM - Sacrosanct quoted GameOgre in post Balancing D&D
    So is this the final, final word on balance in D&D or is there going to be one more final word after this one? Unfortunate use of words in that last thread for sure ;) Love this thread! Although I went in a totally different way. I added a feat to every monster in the game. . Not only have I done this, I actually created monster specific feats to add some variety to the table (as well as rules in how this impacts CR)

Wednesday, 13th June, 2018

  • 05:20 PM - 5ekyu quoted GameOgre in post Why doesn't the help action have more limits and down sides?
    A real life situation that I have seen at the game table was two people trying to remember a game rule and one of them was on the right track and starting to remember but the other guy helping him went down the wrong thinking trail and the guy about to solve it got all mixed up. I've seen the same thing happen in just about every other real life skill check type situation from stealth to climbing, often with some real hilarious results. But something in real life is totally misrepresented in the game rules. The help action doesn't require a roll of any sort so it's always successful and never hinders the character being helped and that's just flat out wrong. Now I'm not saying it should be all the other way either. Plenty of times getting help...works great! I just find it so crazy that something so common place is so.......unrealistic. Would it really be so unfun if the strength 6 wizard couldn't offer the 20 strength barbarian much help in the way of lifting that gate up by han...

Tuesday, 12th June, 2018

  • 09:38 PM - Umbran quoted GameOgre in post Why doesn't the help action have more limits and down sides?
    The help action doesn't require a roll of any sort so it's always successful and never hinders the character being helped and that's just flat out wrong. You may be conflating/confusing the mechanic and resulting narrative. The mechanic gives a benefit. But, the overall check *may still fail*. That place where the guy helping made it worse is *within* that chance of failure. You can narrate it as "the two of you just aren't enough" or as "you almost had it, and then clueless here reversed the polarity of the neutron flow, and it gets botched."
  • 07:12 PM - Seramus quoted GameOgre in post Why doesn't the help action have more limits and down sides?
    The help action doesn't require a roll of any sort so it's always successful and never hinders the character being helped and that's just flat out wrong. Now I'm not saying it should be all the other way either. Plenty of times getting help...works great! I just find it so crazy that something so common place is so.......unrealistic.Sometimes the Help Action fails. That's when both dice are low.
  • 06:46 PM - Tony Vargas quoted GameOgre in post Why doesn't the help action have more limits and down sides?
    But something in real life is totally misrepresented in the game rules. Yeah, RL is what we play D&D to escape from, so that's fine, really. ;P The help action doesn't require a roll of any sort so it's always successful and never hinders the character being helped and that's just flat out wrong. Yeah, it's a fairly rational 'gamist' decision. The player declaring the help action is using up his action, prettymuch sitting out his turn, and in return the character he's helping 'automatically' gets Advantage. That is a very steep price to pay, so if you want players to pay it, making it work 'automatically' (and Advantage is 'clever,' in a way, in that it seems to help more often than it actually does - unless you choose to differentiate 'your die' from the 'advantage die' by color or order rolled or something) is a pretty good idea. If there was a meaningful chance of blowing your action to 'help' and not being helpful or even screwing things up, it's that much less likely anyone would e...
  • 06:26 PM - Satyrn quoted GameOgre in post Why doesn't the help action have more limits and down sides?
    A real life situation that I have seen at the game table was two people trying to remember a game rule and one of them was on the right track and starting to remember but the other guy helping him went down the wrong thinking trail and the guy about to solve it got all mixed up. I've seen the same thing happen in just about every other real life skill check type situation from stealth to climbing, often with some real hilarious results. But something in real life is totally misrepresented in the game rules. The help action doesn't require a roll of any sort so it's always successful and never hinders the character being helped and that's just flat out wrong. Now I'm not saying it should be all the other way either. Plenty of times getting help...works great! I just find it so crazy that something so common place is so.......unrealistic. Would it really be so unfun if the strength 6 wizard couldn't offer the 20 strength barbarian much help in the way of lifting that gate up by han...
  • 11:43 AM - Li Shenron quoted GameOgre in post Why doesn't the help action have more limits and down sides?
    The help action doesn't require a roll of any sort so it's always successful and never hinders the character being helped and that's just flat out wrong. As iserith already said, Help is successful if and only if the DM allows you to provide help in the first place. The description of the Help action in the Combat chapter is perhaps missing a reference to the more general rule of Working Together in a previous chapter, but Working Together explains how it just isn't always possible (and specifies that the Help action is merely the combat application of the Working Together rule).
  • 07:28 AM - ClaytonCross quoted GameOgre in post Why doesn't the help action have more limits and down sides?
    A real life situation that I have seen at the game table was two people trying to remember a game rule and one of them was on the right track and starting to remember but the other guy helping him went down the wrong thinking trail and the guy about to solve it got all mixed up. I've seen the same thing happen in just about every other real life skill check type situation from stealth to climbing, often with some real hilarious results. But something in real life is totally misrepresented in the game rules. The help action doesn't require a roll of any sort so it's always successful and never hinders the character being helped and that's just flat out wrong. Now I'm not saying it should be all the other way either. Plenty of times getting help...works great! I just find it so crazy that something so common place is so.......unrealistic. Would it really be so unfun if the strength 6 wizard couldn't offer the 20 strength barbarian much help in the way of lifting that gate up by hand? Wouldn'...
  • 04:39 AM - neogod22 quoted GameOgre in post Why doesn't the help action have more limits and down sides?
    A real life situation that I have seen at the game table was two people trying to remember a game rule and one of them was on the right track and starting to remember but the other guy helping him went down the wrong thinking trail and the guy about to solve it got all mixed up. I've seen the same thing happen in just about every other real life skill check type situation from stealth to climbing, often with some real hilarious results. But something in real life is totally misrepresented in the game rules. The help action doesn't require a roll of any sort so it's always successful and never hinders the character being helped and that's just flat out wrong. Now I'm not saying it should be all the other way either. Plenty of times getting help...works great! I just find it so crazy that something so common place is so.......unrealistic. Would it really be so unfun if the strength 6 wizard couldn't offer the 20 strength barbarian much help in the way of lifting that gate up by hand? Wouldn'...

Saturday, 5th May, 2018

  • 05:46 PM - 5ekyu quoted GameOgre in post How far ahead do you need to be to stealth without penalty?
    Say you are playing a rogue in a full group of platmail junkies going through a dungeon and so you want to move ahead of the group a bit to scout. How far do you need to get before you can stealth and move in front of the group without having them mess up your stealthiness? I'm thinking you are in the lead by **** amount and they slowly follow by a lesser amount so they stay roughly the same distance back. This has come up several times and my group has varying distances and possibilities in mind and I thought I would ask you guys to see what you thought. Obviously this will vary a bit depending on the situation but in general how far to you think you should be?You are basically asking only this - how far away can the party be spotted or heard. The presence of a front scout has nothing to do with that. That varies by situation and is unspecified by 5e. Outdoors in the daytime, a party might be spotted miles away from the dust their horses kick up. In the woods, do they scatter animal...

Tuesday, 1st May, 2018

  • 02:45 PM - Ancalagon quoted GameOgre in post What happens to the "suboptimal?"
    sub-competent is fine as well as long as the group is ok with it. A full party of VERY sub-competent characters can be a lot of fun to play or run a group for. It's a eye opening experience.I think that is touching on perhaps the crux of the issue: party disparity. It doesn't really matter per se if the party is super powerful or weak: the GM can always put stronger/weaker monsters. What can cause an issue is when some party members are very strong and others are badly built.

Sunday, 8th April, 2018

  • 03:04 AM - sydbar quoted GameOgre in post Cool article about Gary Gygax
    What was the advice? I had talked about thinking about leaving a group i was in because i was tired of basically playing only 2E in 2 groups for 16 years. And he asked if i still enjoyed playing with the group and i replied "yes". He then asked if i was still having fun even though i was tired with the system and i replied "yes". So he said if you are enjoying the other players and are still having fun, shouldn't you stay and have fun with your friends and i had to agree. I stayed with the group a couple more years till i couldn't get a reliable ride to the game.

Thursday, 5th April, 2018

  • 12:55 AM - iserith quoted GameOgre in post Why I dislike Milestone XP
    *Xp awards for Role Playing are hit and miss. If a PC role plays his character when it would be better if he didn't(the uncouth Fighter tells the duchess she is hot because that's just how he is) then they do gain a pretty hefty amount. I think Inspiration is best for a reward when a player portrays his or her character in a way consistent with established traits. A fighter with a flaw along the lines of "I come off as uncouth at the worst times..." might get Inspiration for doing what you suggest. This way everything is spelled out and the player of the fighter knows concretely what he or she must do to get the reward. I find, in my experience, "roleplaying XP" is handled a bit to "squishy" for my tastes - it's like getting XP for entertaining the DM. Okay for some, just not my cup of tea. Plus that's a particular definition of "roleplaying" with which I don't agree, but that's a separate matter.

Wednesday, 4th April, 2018

  • 06:29 PM - Caliban quoted GameOgre in post Why I dislike Milestone XP
    Also as far as I could tell no one said to him at all. It would be like me claiming "Anyone who says they cant so simple math and award xp by monsters slain and role playing is being dishonest" Except for this, of course: I dislike milestone xp, it feels like a bit of a lazy cop out, often used to compensate for poor adventure design. Reading is Fundamental! They didn't say it directly to me, but was actually said - and similar sentiments have been expressed by other posters. I was responding to those general comments with my own comment. Kind of like this was a forum where people respond to comments made by other people. See nobody said that. I'm putting words into other peoples mouths and then making comments on them! ... I thought my post was pretty obviously poking fun since he didn't actually state anything I said he did. Here I will add a :) Ah, so you were flat out lying. You're right, that smiley face makes it all better.
  • 05:15 PM - Dausuul quoted GameOgre in post Why I dislike Milestone XP
    My entire post poking fun at you went right over your head. Looks like it went over a lot of heads. Mine included. If you had some kind of humorous intent there, you might want to work on your comedy skills. And brush up on Poe's Law.
  • 04:30 PM - Imaculata quoted GameOgre in post Why I dislike Milestone XP
    XP isn't for the DM. FULL STOP do you have anything to say? oh you were wrong? happy you admit it. Your sorry and now going to use XP all the time? Well GREAT! FULL STOP DEBATE OVER! Is there a frowny face emote? Or just one with a really high raised eyebrow? :erm:
  • 04:16 PM - Caliban quoted GameOgre in post Why I dislike Milestone XP
    My entire post poking fun at you went right over your head. Well, if by "poking fun" you mean "being entitled and whiny" - then no, not at all. I got the message loud and clear. ;)
  • 03:58 PM - Caliban quoted GameOgre in post Why I dislike Milestone XP
    XP isn't for the DM. XP isn't "for" anyone. It's a tool used or not used by the DM as they choose. It's simply one possible way of tracking progress. FULL STOP Restart! :p do you have anything to say? Yup oh you were wrong? Not that though. :) happy you admit it. Your sorry and now going to use XP all the time? Well GREAT! FULL STOP DEBATE OVER! Impressive bit of delusional hyperbole there. One thing though. YOU don't get to tell me how my game should work. You literally have zero input on the matter. Sorry not sorry. Gee man your right if you just act like you control the argument in your post ...everything works out much better. I am right - because everything I said only applies to me personally and the home game I run. You know, the D&D campaign I actually do control, since I created the setting, the cosmology, and run all the games for. You are right about one thing though - everything has worked out much better for me since I stopped using XP. If yo...


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