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  • Garthanos's Avatar
    Today, 02:56 AM
    Its still more gradual than the 5e boom at level 5.
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  • Garthanos's Avatar
    Today, 02:54 AM
    From the AD&D DMG "The testing grounds for novice adventurers must be kept to a difficulty factor which encourages rather than discourages players. If things are too easy, then there is no challenge, and boredom sets in after one or two games. Conversely, impossible difficulty and character deaths cause instant loss of interest" And later "Creatures inhabiting the place must be of...
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  • Garthanos's Avatar
    Today, 01:47 AM
    Never saw a DM do it well once (including me) they were either dramatically overpowered or underpowered with a narrow window in the middle and sometimes the overpowered was at level 1 with a sleep spell. That is to me an in theory vs an in practice issue I am sure it is possible for my 9th level fighter to have not felt like a sidekick but pretending it actually worked out that way at most...
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  • Garthanos's Avatar
    Today, 01:11 AM
    LOL how is a single class balanced in a game where other classes go from useless to overwhelming the statement is not meaningful. Balance is dependent on context ie balanced with regards to what? (Thief was useless even at high level it never got its shine in the sun without bizarro world adventure designs)
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  • Garthanos's Avatar
    Today, 01:05 AM
    or actually +3 off focus and +2 race and +2 off of background and +2 maybe off of Theme... yes skill just went nutso.
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  • Garthanos's Avatar
    Yesterday, 11:13 PM
    Oh right smacks forehead been too long 4e doesn't use the same more attacks technique for increasing ability it is much more gradual in part because it starts at a higher point if you start your 1e at level 5 and going to level 10 was the same distance as level 10 in 4e its about that gradual ... note with dailies and encounters and the like providing spikey booms (which are a bit like instead...
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  • Garthanos's Avatar
    Yesterday, 10:28 PM
    The fighter getting a new attack is not very fine grained nor is the leap from not having a fireball to having one. Balancing them to me means making sure those bumps happen in synchronicity (I picked an example that I think might actually be concurrent and in one of the levels that might be starting to be more balanced than many didnt I). I cannot look at character levels in 1e land and...
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  • Garthanos's Avatar
    Yesterday, 10:07 PM
    I would consider adding to 5e a general proficiency bonus that was +1 per 2 levels to many things to break open the higher level awesome sauce. (The bounded accuracy thing seems to defeat the flavor text of the various tiers by keeping mundane obstacles perhaps too challenging when you are high level)
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  • Garthanos's Avatar
    Yesterday, 10:01 PM
    I was considering letting Warlords and those with Noble background get a DMs best friend +2 bonus on all the skill checks interacting with them from intimidations/bluff/diplomacy or exploiting historical battle lore etc i am not familiar with Battlesystem. I think if 4e had a healthy set of Swarms that might be the first step without going too far afield. I am also curious about...
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  • Garthanos's Avatar
    Yesterday, 09:46 PM
    The +2 or 3 for weapon proficiency didnt serve a great purpose, what did it do? disguise the AC which tended to be a couple points higher than other defenses. In practice how many times do characters pick up an weapon they arent proficient in? This could be an argument for just putting them at a 5e style disadvantage when they do.
    90 replies | 1218 view(s)
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  • Garthanos's Avatar
    Yesterday, 09:37 PM
    I might be interested in seeing that. In 5e at some level Mearls took the flavor text of 2e for the fighter and said yup one Warlord is a type of Fighter. Battlemaster is a nod to that - the prototype Warlord he put out in a video is also a sub type of fighter you could call a chess master styled warlord and it's pretty interesting. It looks like it might have saving throw issues and like...
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  • Garthanos's Avatar
    Yesterday, 09:18 PM
    By keeping the numbers in the same arena... yeh that is one of the gains on the trade off of bounded accuracy I think... I do understand the motivation.
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  • Garthanos's Avatar
    Yesterday, 09:01 PM
    Making general adventuring arena completely distinct is something I could definitely support. However I have also noticed one could go the other direction as many of the mechanisms of more interesting combat actions relate to skills like intimidations and bluffs and diplomacy relating to feints/false openings ie deceptions and in general manipulating enemies and inspiring allies. I have...
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  • Garthanos's Avatar
    Yesterday, 08:54 PM
    hmmm isnt that basically the same problem 3e had
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  • Garthanos's Avatar
    Yesterday, 08:48 PM
    Thanks I rather like the Fort/Ref/Wil for the saving throw arena it can tame the flux. This is the saving throw value impression I have based on frequency of use I have seen. Am I getting this right? Con>Dex>Wis>Str>Cha>Int. Strength seems like the best of the secondary saves and Con the best of the primary ones so the fighter gets both bests
    90 replies | 1218 view(s)
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  • Yaarel's Avatar
    Yesterday, 08:44 PM
    Remove the design space of ‘race’, entirely. So it is more like creating a superhero character, where the ‘race’ is only one of many explanations for where the power comes from. Build your character by selecting ability score improvements, feats, and traits. The default is human, but you and the DM decide whatever it is.
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  • Garthanos's Avatar
    Yesterday, 08:41 PM
    Well it is pretty minor though I agree it meant that a base line multi-class feat was a bit overpowered comparatively for someone who wanted versatile non combat ability, you had to be really shooting for specific broad skill set to end up taking a straight skill training feat. Why does my fighter need to dabble to be as skillful as most other classes was kind of derp on the non-combat balance...
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  • Garthanos's Avatar
    Yesterday, 08:34 PM
    Ah could you elaborate?
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  • Garthanos's Avatar
    Yesterday, 08:15 PM
    Oh and I forgot how backgrounds and themes also brought multi-classing elements to your character. I could build a ranger that felt more like a 1e ranger ( than either of the two weapon rangers in 3e or 4e) using a Fighter class plus various of the above.
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  • Garthanos's Avatar
    Yesterday, 08:10 PM
    I am a great necromancer lots of interesting thoughts need revisited once in a while. That and I am just getting interested in 5e.
    50 replies | 5075 view(s)
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  • Garthanos's Avatar
    Yesterday, 07:57 PM
    The monsters are boring in comparison to 4e ones at minimum because of it (and maybe you are right about them being weak a 4e ogre smash people to the ground with every swing is a lot more interesting and also powerful than the 5e counter part) Yes the scaling defenses (and skills too) I rather like they capture heros getting all around awesome as they level. Ability score caps with old...
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  • Garthanos's Avatar
    Yesterday, 07:50 PM
    I remember mcing oldschool to be very restrictive feeling? 3e was simple and freeform but very abusable as you have said. However it looks like 5e fixed 3e multi-classing by removing the front loading factor of classes. 4e used arguably 2 complex methods of multiclassing one is a dabbling multiclassing bound to the feat system. Which is pretty flexible and can be engaged throughout the...
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  • Garthanos's Avatar
    Yesterday, 07:03 PM
    I consider the differing advancement a concession saying we did badly in the design and level does not mean power its almost meaningless.
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  • Garthanos's Avatar
    Yesterday, 05:36 PM
    Mearles hinted a finish of his Warlord fighter subclass might be appropriate to Darksun
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  • Garthanos's Avatar
    Yesterday, 05:33 PM
    That is how I used Darksun in 4e... almost exactly. Except not necessarily super strong.... more like super inspiring huge bright heroes who are a bold light in the dark of this other world. Turning an assassin into a freedom fighter, freeing slaves left right and center. Carrying healing inspiration around in your pocket.
    50 replies | 5075 view(s)
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  • Bawylie's Avatar
    Yesterday, 05:13 PM
    I remember playing final fantasy 15, with something similar to OP’s suggestion. When the main character or a party member dropped to zero HP, they were effectively disabled. They’d crawl to cover, but couldn’t stand or fight, and if you could get over to them, you could administer some healing. It was both dramatic and effective. I think I’d refine the original suggestion here to include a...
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  • Cyber-Dave's Avatar
    Yesterday, 04:50 PM
    I agree with almost everyone else: this critique is misplaced. The “problem” is actually a feature. I like how they balanced magical vs. martial characters. They finally got it right.
    61 replies | 1249 view(s)
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  • MechaPilot's Avatar
    Yesterday, 10:48 AM
    The lower spell levels have a lot of nice utility spells. Relying on cantrips for damage allows you to choose a bundle of helpful utility spells for your first and second level spells.
    61 replies | 1249 view(s)
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  • Garthanos's Avatar
    Yesterday, 04:54 AM
    I have played quite a few others as well including Fantasy Hero and while quite beautiful in some ways just seemed like potentially a mega workload rabbit hole. I am picturing trying to build the 4e defender fighters abilities and I am sure it can be done but wow.
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  • pukunui's Avatar
    Yesterday, 03:18 AM
    Jarlaxle's Master Attuner trait lets him attune to five magic items. However, he has *seven* magic items on his person that require attunement: bracer of flying daggers, cloak of invisibility, feather of diatryma summoning, hat of diguise, knave's eye patch, ring of truth telling, wand of web. Would you allow him to cheat and attune to all of them at once, or would you actually bother to...
    92 replies | 10810 view(s)
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  • Garthanos's Avatar
    Yesterday, 03:16 AM
    Convert your characters to HERO?
    90 replies | 1218 view(s)
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  • Garthanos's Avatar
    Yesterday, 03:09 AM
    An angry mob I can see having a "rabble rouser" who keeps the team charged up take him out and they can be considered bloodied then let diplomacy route this force (intimidation not required) heck the rabble rouser might be defeatable with social skills.
    32 replies | 947 view(s)
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  • Bawylie's Avatar
    Yesterday, 01:06 AM
    I plan on each scene lasting 20 to 30 min on average. If my play time is 4 hours, I’m probably getting through 8-12 scenes. With 20-30 min, each player is getting 5-6 minutes in each scene. Probably the 1st and last scenes of the play session are NOT encounters - they’re usually sort of setup and wind down. Every other scene is usually some kind of encounter - meaning it has some form of...
    24 replies | 1702 view(s)
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  • Garthanos's Avatar
    Yesterday, 01:03 AM
    Gold for XP is definitely not something I will be adopting anytime soon. Implicit message it seems to bring to the table. "Never take on a quest unless you are getting paid and fighting evil should just be avoided.... greed is good after all and we should reward selfish cowardice too after you hide from bad guys or for that matter good guys to get at their gold often enough all that...
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  • Garthanos's Avatar
    Yesterday, 12:34 AM
    That would be a good port to every D&D I think.
    90 replies | 1218 view(s)
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  • Garthanos's Avatar
    Saturday, 8th December, 2018, 10:28 PM
    https://trollitc.com/2010/09/16/mass-combat-with-dd-4e-formations-as-swarms/ Discusses this A quotable quote I think points out something often not realized Casualty usually includes captured by the enemy and similar things not always dead. And the leaders call retreats or parlay etc to keep losses down. A measured retreat is also distinct from a route. He says something that...
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  • Garthanos's Avatar
    Saturday, 8th December, 2018, 06:51 PM
    And that is one of the 5e mechanics I find to be pretty damn good.
    90 replies | 1218 view(s)
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  • Garthanos's Avatar
    Saturday, 8th December, 2018, 05:29 PM
    Reskinning can do wonders with the right ability selections you can weave a race or class into something which very much fits a campaign ... like a hybrid of two divine classes come out feeling like a bloodweaver/bloodwright vampire who uses blood manipulation with a hunger that bleeds between the cracks in their discipline to infect their allies with their hunger (mechanically a cleric/invoker...
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  • Garthanos's Avatar
    Saturday, 8th December, 2018, 05:15 PM
    Good quote.
    100 replies | 2207 view(s)
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  • Bawylie's Avatar
    Saturday, 8th December, 2018, 04:42 PM
    That is my favorite approach to player-on-player action. While it does sidestep the game system and the usual task resolution (roll a d20, etc.), the tradeoff is voluntaryism and consent. Someone disinterested in engaging in that way can opt out. Someone interested in engaging in that way can opt in and build on what’s happening. I can’t even tell you how much shenanigans you skip in a...
    206 replies | 3363 view(s)
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  • Garthanos's Avatar
    Saturday, 8th December, 2018, 02:54 PM
    This ... back in the day we didnt have the interwebs but it wasn't that insular and you could find out what game designers thought. For instance you could join and even write in apas or zines like Alarums and Excursions or just subscribe some of the names of people who wrote in it included some very interesting and familiar names. Wilf K. Backhaus Greg Costikyan John M. Ford E. Gary...
    136 replies | 4318 view(s)
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  • Garthanos's Avatar
    Saturday, 8th December, 2018, 02:45 PM
    Economics in D&D has never been wonderful living life even for those who are medieval noblemen is really cheap in comparison to the treasure taken in every version of the game so the gold acquisition is tied into things which grant power not living (but it turns out that is ok). (note in real life its generally "ironically" cheaper to be rich so artificial inflation because players have a...
    90 replies | 1218 view(s)
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  • MechaPilot's Avatar
    Saturday, 8th December, 2018, 08:54 AM
    So, I do allow social skills to be used by PCs against PCs. However, there's an issue of subtlety to it. That quote illustrates where I have a problem with your approach. I wouldn't have described the successful check as the barbarian's instincts being to go along with it, or with him having a change of heart. I would have described the face man as making a persuasive argument for why...
    206 replies | 3363 view(s)
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  • Garthanos's Avatar
    Saturday, 8th December, 2018, 05:29 AM
    Nods Also another clarification on the 4e disenchant and items A straight level 1 +1 magic item... 360GP where as one with an enchantment is anywhere from 520GP might be as much as 1000 gp items that are also +1. (this may or may not reflect how useful they are but ... its definitely not the case that the rarity rules actually single out particularly better items. ) I had players...
    90 replies | 1218 view(s)
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  • Garthanos's Avatar
    Saturday, 8th December, 2018, 04:37 AM
    in 4e if you were level 6 you might get a level 10 item (you cannot begin to disenchant it for 4 levels .... however if you sell it you can probably buy residuum or an item that is your level). There are some feats or boons that allow you to enchant as though you were somewhat higher level ... I would probably allow them to disenchant as though they were higher level. That 3e rule is very...
    90 replies | 1218 view(s)
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  • Garthanos's Avatar
    Saturday, 8th December, 2018, 04:12 AM
    i am now trying to picture an AD&D fighter simply taking a death ray on the breast plate to double down on intimidating someone..... :lol:
    136 replies | 4318 view(s)
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  • MechaPilot's Avatar
    Saturday, 8th December, 2018, 03:41 AM
    So Badgerborn would be a race? Because . . . the brotherhood of mammals . . . I guess? The same thing for intelligent animals?
    100 replies | 2207 view(s)
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  • Garthanos's Avatar
    Saturday, 8th December, 2018, 03:35 AM
    Fun... I didnt like some later adjustments to 4e like the rarity rules that effectively made some items more convertible to residuum and worth more "just because" and the described reasons for rarity didnt match up worth beans with the items they chose however for me it inspired a rule where your level affected the quality of your disenchant. The difference in your level and the level of the...
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  • Garthanos's Avatar
    Saturday, 8th December, 2018, 03:12 AM
    I rather like that AbdulAlhazred... hey are you tricking me into designing for HoML?
    31 replies | 730 view(s)
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  • MechaPilot's Avatar
    Saturday, 8th December, 2018, 03:03 AM
    I say the more racial options the better, especially monstrous ones. You don't have to use them, but those of us who've tired of the traditional fantasy races (or, at the very least, of their traditional presentation) probably will. So, adding more races increases variability of playstyle, which I consider a good thing. And that's not a surprise given how much I loved AD&D 2e's Complete Book...
    100 replies | 2207 view(s)
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  • Garthanos's Avatar
    Saturday, 8th December, 2018, 02:49 AM
    4e has companion rules and swarms (I know 5e has boring monsters but it too has swarms and 4es can be pretty interesting I think better can be done) - mash em together with some creativity and you are on the road. However with some extra sauce like new custom martial practices and skill challenges tuned to interact with them, they become like that 2e Warrior Lord known as fighter or with...
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  • Garthanos's Avatar
    Saturday, 8th December, 2018, 01:11 AM
    I tried them and might try them again but yes I kind of find them cumbersome.
    144 replies | 17303 view(s)
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  • CydKnight's Avatar
    Friday, 7th December, 2018, 06:50 PM
    Kill em all! Let the gods sort this out. :] Also, I find this poll to be racist. :p
    100 replies | 2207 view(s)
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  • Garthanos's Avatar
    Friday, 7th December, 2018, 02:44 PM
    My teen years were back with the blue book in 70s and I liked each edition better than the last till 5e came out. There are sweet bits in 5e even though not enough for me to like it better than 4e. Not sure how to grab the things from 5e for 4e I like. I loved the class descriptions in the 2e Player's Handbook. And some rich flavor and martial style from the Tome of Battle in 3e. I will say...
    90 replies | 1218 view(s)
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  • Garthanos's Avatar
    Friday, 7th December, 2018, 02:25 PM
    He is right about the genre discordance of calling maneuvers and spells - "powers" They had an opportunity to do very minor language change some of the powers were already among feats in earlier games so they could have claimed "feats" as the generic word for active abilities. and spells cast in but a moment represent a "feat of magic", an elaborate sometimes unlikely difficult maneuver is a...
    144 replies | 17303 view(s)
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  • CydKnight's Avatar
    Friday, 7th December, 2018, 02:05 PM
    It is easy to come up with ways to beat a Nightwalker in the right setting and circumstances and, with the right party abilities. In what ways could you place a Nightwalker encounter into your campaign that makes it exceedingly more difficult is what I believe is the pertinent question to ask. I would think about what type of landscape I could place it that would be a hindrance to the party...
    31 replies | 1090 view(s)
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  • pukunui's Avatar
    Friday, 7th December, 2018, 11:38 AM
    Chopper is definitely one of the best droids.
    92 replies | 1603 view(s)
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  • pukunui's Avatar
    Friday, 7th December, 2018, 10:50 AM
    Nevertheless I do not think we are due another one any time soon. Not for another four years at least!
    15 replies | 747 view(s)
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  • pukunui's Avatar
    Friday, 7th December, 2018, 10:35 AM
    Oh, I sincerely hope not! One was more than enough!
    15 replies | 747 view(s)
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  • Garthanos's Avatar
    Friday, 7th December, 2018, 09:48 AM
    I am not sure I would have seen essentials design and rejoined D&D however. I think if they had left Epic for later in the release and focused on getting a full complement of initial classes and races (though meh on gnomes really really meh) that could have improved reception. They might have then had time to produce an epic tier including the DMG and let it be more fully its own at that...
    136 replies | 4318 view(s)
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  • pukunui's Avatar
    Friday, 7th December, 2018, 09:39 AM
    Oh gosh, I don’t think I can do a proper overall ranking. I can definitely rate by group, though. Here goes: Original Trilogy I was born in 1981, so I grew up watching these on the small screen.* The Empire Strikes Back has always been my favorite, though Return of the Jedi is good too. I do like A New Hope, but I feel it hasn’t aged all that well compared to the other two. OT Ranking: 1)...
    92 replies | 1603 view(s)
    2 XP
  • Garthanos's Avatar
    Friday, 7th December, 2018, 05:27 AM
    If that is the case I would considering using a mechanism like i implemented for martial practices a skill check is used to sometimes avoid the VP cost on a reuse of an intermittent power. You might very flavorfully use power appropriate skills depending on the power perhaps Insight/Perception, or Diplomacy, Bluffing or Endurance or Arcana or Nature or Religion checks or whatever
    31 replies | 730 view(s)
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  • Garthanos's Avatar
    Friday, 7th December, 2018, 05:19 AM
    And from most I have read it was not really fixed barely included minor house rules and shove it out the door with their branding.
    144 replies | 17303 view(s)
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  • Garthanos's Avatar
    Friday, 7th December, 2018, 04:55 AM
    That idea is something AbdulAlhazred is doing in his 4e Descendent design. How did you implement it?
    144 replies | 17303 view(s)
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  • Garthanos's Avatar
    Friday, 7th December, 2018, 02:27 AM
    No doubt I agree but I can use my charisma to scare them or fool them or make sure the enemy or hopefully not enemy pays attention to me or various other things on a long laundry list. Hence the various charisma skills in 4e its still an expression of player agency by character action though. I am pretty certain most of that is for the general case RAW in 4e and 5e (You may have to look...
    136 replies | 4318 view(s)
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  • Yaarel's Avatar
    Friday, 7th December, 2018, 01:15 AM
    Yaarel replied to Norse World
    Toward a translation of Norse magic into D&D mechanics 1. Norse magic: the shamanic traditions of mindpowers Norse animism is a spiritual tradition that is rugged, individualistic, and self-reliant. The Norse worldview perceives every ‘living being’, vættr, to be a ‘mind’, hugr. Like the mind of a human body, the diverse features of nature are also living beings, who exhibit a...
    79 replies | 5000 view(s)
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  • Cyber-Dave's Avatar
    Thursday, 6th December, 2018, 11:12 PM
    I did not expect to like this product. When it was announced, I was disappointed that Dark Sun, Planescape, or Ravenloft were not getting the setting treatment. The races in the book, however, are interesting and unique. The world is exciting and fresh. All in all, I could see myself running games in Ravnica. The setting also inspired to me to create a homebrew race. All in all, I really like...
    11 replies | 1514 view(s)
    1 XP
  • Garthanos's Avatar
    Thursday, 6th December, 2018, 06:11 PM
    Basic initial disposition is to my thinking much better handled by fiat the same as personality and would be as much predefined aspect of the npc as anything - though it certainly can change. And to me the reaction table was a arbitrary fortune mechanic devoid of redeeming quality like a DM playing dice off between two monsters to see which one fights the players - is it this guy or that guy lets...
    136 replies | 4318 view(s)
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  • MechaPilot's Avatar
    Thursday, 6th December, 2018, 05:13 PM
    My general philosophy is that everything is optional, so check with your DM to see what's allowed.
    93 replies | 2538 view(s)
    5 XP
  • CydKnight's Avatar
    Thursday, 6th December, 2018, 02:36 PM
    Current results seem kind of all over the place as I was expecting. :)
    41 replies | 1410 view(s)
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  • MechaPilot's Avatar
    Thursday, 6th December, 2018, 10:49 AM
    Anecdote time: My players whose characters didn't have darkvision, about half the party, felt really insecure about not being able to see in the dark. They asked if they could buy something to give them darkvision. I allowed them to buy darkvision goggles from a dwarf smith. They excitedly forked over 500 gp each for goggles that gave them worse sight than buying a bundle of 1 cp torches. ...
    165 replies | 4116 view(s)
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  • MechaPilot's Avatar
    Thursday, 6th December, 2018, 07:11 AM
    I appreciate the question the OP is asking, but I don't think the answers we can choose from are very good. For example, to some degree, I agree with 3, 4 & 5. I should be able to set limits based on things like the campaign setting; I should be able to limit who at the table can play an evil character based on my experience with their ability not to be complete jerk in doing so, and I should...
    93 replies | 2538 view(s)
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  • Garthanos's Avatar
    Thursday, 6th December, 2018, 06:49 AM
    OK arguably a significant amount or even a majority but in some sense I see them as exceptions to the rules. People move this speed and jump this far EXCEPT when someone digs deep and and uses a special maneuver which allows them to strain himself in a very extreme well timed leap which doesnt draw opportunity attacks OR except when the mage uses a specially triggered frogs blood *jump...
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  • Garthanos's Avatar
    Thursday, 6th December, 2018, 05:52 AM
    Possibly the latter I could use being drunk, I might relax better, as over stressed from work . What issue do you have with this? "No "predefined npc" means I have enough information to decide their reaction or actions by roleplaying I do not like the simplistic table results and randomness. DM choice has more nuance and can have more contextual meaning than any table."
    136 replies | 4318 view(s)
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  • Garthanos's Avatar
    Thursday, 6th December, 2018, 04:21 AM
    Ah so martial abilities that the player can simply decide to use and which subsequently happen must be awesome too. Or is the above just a pile you made up as an excuse in support of tradition?
    31 replies | 730 view(s)
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  • Garthanos's Avatar
    Thursday, 6th December, 2018, 04:10 AM
    Pretty sure I saw a Portable compendium out there in the wild somewhere.
    144 replies | 17303 view(s)
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  • Garthanos's Avatar
    Thursday, 6th December, 2018, 03:38 AM
    What a pile of nonsense did I say tightly scripted you pulled that out of some orifice kindly stick it back.... I didnt use that stupid reaction table because I could roleplay the NPCs To be clear "pre-planned significant npc doesn't mean some OCD locked down script" -- that is your invention so have fun beating on a strawman this was what I said. If I had pre-planned the npc then I...
    136 replies | 4318 view(s)
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  • Garthanos's Avatar
    Thursday, 6th December, 2018, 01:11 AM
    Players branch in a way that I didnt expect because Players arent necessarily predictable so some things get nicely elaborated NPC concepts and others need some form of improvised/quick technique not even sure why that is a question. And there are supporting cast even in a predicted scene that might not be over elaborated that chamber maid might have had some property that made her...
    136 replies | 4318 view(s)
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  • Garthanos's Avatar
    Wednesday, 5th December, 2018, 03:18 PM
    If you have a "Time is imminent scenario making sure everyone acts could be vital to winning the challenge - not acting could be a failure or automatically make subsequent checks harder.
    136 replies | 4318 view(s)
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  • Garthanos's Avatar
    Wednesday, 5th December, 2018, 10:53 AM
    Well with some of my house rules the cost of rituals may often be variable and dependent on a skill check ... adding some sort of crit fail which created curse style aflications Yes I am including some Zombie creating rituals too ;) so now you have a hand that is zombified yippie.
    31 replies | 730 view(s)
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  • Cyber-Dave's Avatar
    Wednesday, 5th December, 2018, 08:21 AM
    Cyber-Dave started a thread [Deleted]
    0 replies | 168 view(s)
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  • Garthanos's Avatar
    Wednesday, 5th December, 2018, 05:43 AM
    Forest Warden background (nature and perception) on a Fighter or Warlord and multiclass the rogue (aka scout) and pick up stealth. (Ruthless efficiency) Do Martial Practices to get Long Distance Runner and Trackers Eye (and many more if you have my home brew practices) Pick the Noble theme to up the Aragorn Gondor's Heir element
    120 replies | 4411 view(s)
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  • Garthanos's Avatar
    Wednesday, 5th December, 2018, 04:18 AM
    Really? Not sure what you are thinking of, I was able to build a pretty satisfying AD*D Ranger using the Fighter class in 4e and the Warlord would work even better for that Nobleman who decided to rebel and join the forest protectors for a while. ;)
    120 replies | 4411 view(s)
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  • Garthanos's Avatar
    Tuesday, 4th December, 2018, 08:22 PM
    Or is Aragorn a Warlord on holiday leave
    120 replies | 4411 view(s)
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  • Garthanos's Avatar
    Tuesday, 4th December, 2018, 05:10 PM
    We could very much tie abilities of troops to leadership. Some troops might only have closed formation if they had a leader to establish discipline and similar thing. In the context of players then allowing troops to use closed formation could be something achieved by skill application (or perhaps martial practice could change troops to always have it ie - training).
    32 replies | 947 view(s)
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  • Garthanos's Avatar
    Tuesday, 4th December, 2018, 03:05 PM
    please ;)
    18 replies | 1297 view(s)
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  • Garthanos's Avatar
    Tuesday, 4th December, 2018, 01:44 PM
    Closed Formation and Shield Wall It occurs to me that Troops could in many cases have open and closed formations perhaps the Savage Throng of Orcs above would only have an open formation. Closed formation allows troops to block passage of enemy troops, and perform a shield wall barrier. (ie enemy troops cannot enter their space) where as open formation allows them to cover more ground (so the...
    32 replies | 947 view(s)
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  • Garthanos's Avatar
    Tuesday, 4th December, 2018, 02:53 AM
    Oh I love some of them failures...
    136 replies | 4318 view(s)
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  • Garthanos's Avatar
    Tuesday, 4th December, 2018, 02:35 AM
    Oh I am certain it is quite adaptable to extreme martial maneuvers.
    31 replies | 730 view(s)
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  • Garthanos's Avatar
    Tuesday, 4th December, 2018, 02:29 AM
    hmmm. The IO/Bahamut/Tiamat story seemed a perfect fit for the Dragon Masters/Channelers of the Nemahg/Aurelian Sensitives, although definitely not identical, In their world the hero who bound the Nemahg was known as mercy and these people have traits of the spirit in common the Nemahg seeks them out whether they or it like it or not because mercy died when Justices purpose was fulfilled in...
    5 replies | 324 view(s)
    1 XP
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Thursday, 2nd August, 2018


Monday, 25th June, 2018

  • 08:35 PM - mrpopstar mentioned Yaarel in post Super Simple Weapons
    I think that Yaarel is really onto something with the medium weapon being 1d8 versatile. I like how middling and vanilla that sounds for the standard longsword.

Friday, 15th June, 2018


Monday, 11th June, 2018

  • 09:30 PM - 77IM mentioned Yaarel in post Psychic Class
    I have just uploaded Psychic Class to the downloads area. Yaarel made me do it! Story-wise, I called it the "Psychic" because it's kind of part-way between the classic D&D psionicist and the modern pop-culture depiction of a person with psychic powers. I wanted to cover character concepts like Eleven, Firestarter, Jean Grey, Professor X, and the Shadow. The subclasses are meant to represent these story archetypes rather than being tied to particular abilities. Mechanics-wise, the class is a full spellcaster because that's just easiest to balance and it seems to work. It uses spells-known but with a sharply limited spell list, built up from "disciplines" -- each psychic picks what disciplines they know, which in turn determines their spell list. The psychic can enhance their spells by spending extra spell slots when casting. You can find the file here in the downloads section. Please use this thread for comments.
  • 03:38 AM - Kobold Boots mentioned Yaarel in post Skill Feats In Pathfinder 2
    Yaarel Thanks for the lesson - Funny thing is we're on the same side insofar as Paizo is concerned. If I don't like what they've done after I read the rules I'm just going to not allow things at my table. However, I'll remind myself never to say anything norse again, other than aetterstup, on these forums for fear of being taught something interesting at the risk of it being inaccurate. I do appreciate it though.
  • 03:04 AM - doctorhook mentioned Yaarel in post Skill Feats In Pathfinder 2
    Yaarel, are you the same person who used to post detailed essays on the WotC forums a decade ago about how Barbarians should be a psionic class, because vikings used "mindforce" all the time?

Thursday, 7th June, 2018

  • 06:54 AM - MonsterEnvy mentioned Yaarel in post Two New Settings For D&D This Year
    @Yaarel, it seems you are offended by polytheism in particular, yes? Or at least dislike WotC using it as the default theological assumption, and feel that it overly flavors the rulebook for you? In that regard, you are a very small minority (afaik), and from a publishing perspective I think the benefits of "hard-baking" flavor--which I see less as hard-baking and more as offering examples as possible defaults--as far out-weighing the cons. The main benefit is that it brings the rules to life and provides those folks who don't want to or have the time to flesh out a new setting and flavor for their game with something pre-made; the only con that I can think of is for the 1 in 100 (or less) such as yourself that finds it distasteful for personal, perhaps religious, reasons. If that is the case, I don't understand why you are so bummed out that WotC is not serving your particular and rather rare proclivities. Also @Yaarel is overly obsessed with Elves and won't be happy with them if they are ...
  • 06:42 AM - Mercurius mentioned Yaarel in post Two New Settings For D&D This Year
    Yaarel, it seems you are offended by polytheism in particular, yes? Or at least dislike WotC using it as the default theological assumption, and feel that it overly flavors the rulebook for you? In that regard, you are a very small minority (afaik), and from a publishing perspective I think the benefits of "hard-baking" flavor--which I see less as hard-baking and more as offering examples as possible defaults--as far out-weighing the cons. The main benefit is that it brings the rules to life and provides those folks who don't want to or have the time to flesh out a new setting and flavor for their game with something pre-made; the only con that I can think of is for the 1 in 100 (or less) such as yourself that finds it distasteful for personal, perhaps religious, reasons. If that is the case, I don't understand why you are so bummed out that WotC is not serving your particular and rather rare proclivities.

Wednesday, 6th June, 2018

  • 03:13 PM - TwoSix mentioned Yaarel in post Two New Settings For D&D This Year
    That's the thing. Generic medieval. That's what is stale and boring: Pseudo-medieval and pseudo-European. It doesn't matter how you try to make the elves mysterious or add more blood and mud, it's all been done to death. It's always been recognised that D&D doesn't need to be pseudo-medieval or pseudo-European, even before Dark Sun was first published we had adventures set in Hyperboria, Atlantis, Wonderland and Blackmoor (post apocalypse with remains of advanced tech). But in the last few years we have been served and endless diet of pseudo-medievalism. That's fine, but being in the same general genre doesn't make two things the same. I understanding you're being intentionally hyperbolic, but you're watering down your point by doing so, in the same way that Yaarel is by saying every polytheistic setting is Forgotten Realms.
  • 10:41 AM - CapnZapp mentioned Yaarel in post Two New Settings For D&D This Year
    As someone who is rather familiar with FR (2e and 3.x) as well as Planescape, your comment completely baffles me. It seems likely we are all misinterpreting good Mr Yaarel Either that or he's retracting his wildly hyperbolic claims?

Monday, 4th June, 2018


Sunday, 3rd June, 2018

  • 10:51 PM - pukunui mentioned Yaarel in post ‘Advanced’ Dungeons & Dragons
    Yaarel: Perhaps, but 4e did have a "one and done" setting book model of sorts. FR and Eberron each got a player's guide and a campaign guide and that was it. Dark Sun got a campaign guide and a monster manual and that was it. Adventures not included.

Tuesday, 29th May, 2018

  • 11:21 AM - Hussar mentioned Yaarel in post MTOF: Elves are gender-swapping reincarnates and I am on board with it
    I'm coming in rather late into this debate and I have not read the entire thread - but @Hussar to be fair to @Yaarel don't you argue along similar lines when it comes to D&D cosmology as presented in the books? How do you differentiate between yours and his argument? Heh, I never said I was consistent. :) But, be that as it may, my complaint is that Planescape is a specific setting in the game that has largely taken over every part of the cosmology. So, yeah, I don't like it very much. OTOH, I'm not the one saying that D&D is destroyed because of it, nor am I making up facts in order to support my rant. Complaining that elves aren't mechanically the best wizards in D&D is a bit misleading considering that elves have NEVER been the best wizards in D&D. Complaining that clerics are tied to deities in the PHB is pretty misleading considering that that's been the baseline presumption of the game since day 1. The difference here is that Planescape has been added to baseline D&D over the years to the point where we cannot actually separate out the two and, since I loathe Planescape, that ha...
  • 10:41 AM - Sadras mentioned Yaarel in post MTOF: Elves are gender-swapping reincarnates and I am on board with it
    I really don't get these arguments. I guess I'm too selfish. I look at it like this: Does this new lore cost me anything? Is it going to make me do any more work or impact my game? No, it isn't. A player who wants to use these rules is free to do so and it's his or her character. They can fill their boots and good on them. Which brings me to the second question - does it make other people happy? Yup, apparently it does. So, since it costs me nothing and makes other folks happy, what's the problem here? The mechanics are such that any world builder can easily ignore it - it is a rare trait after all. It doesn't cost you a single thing to add this to the game. And it makes other folks happy. What's in it for me to oppose that? What am I gaining? Or, better yet, what are you gaining by opposing this? @Yaarel talks quite extensively about the change in elven lore. Thing is, it's not really a change. 1e limited elves to 12th level magic users. Until 3e, elves were NEVER the greatest wizards in the game. In 3e, baseline elves didn't gain an Int or Cha bonus at all, so, nope, other than some campaign specific variants, elves were not the greatest wizards in the game. It wasn't until 4e with Eladrin that the lore and the mechanics actually matched - eladrin wizards were among the best in the game. But, we don't HAVE eladrin in 5e. Not in core anyway. Core 5e elves fit best with 1e to 3e elves. So, his entire complaint ignores what's actually written in the game. So, I'll ask again, what is the cost to you to have this in the game? I'm coming in rather late into this debate and I have not read the entire thread - but @Hussar to be fair to @Yaarel don't you argue along similar lines when it comes to D&D cosmology as presented in the books? How do you differentiate between yours and his...
  • 03:34 AM - Mistwell mentioned Yaarel in post Core+1
    Yes, you have to pick an AL-approved deity before you can play a cleric. Yes, it's the Yaarel rule. :)

Monday, 28th May, 2018

  • 03:56 AM - Enevhar Aldarion mentioned Yaarel in post Core+1
    Heresy you say? So this monotheistic deity would employ say, a fanatical legion of all-female Vengeance paladins? I am starting to think that some people, Yaarel included, do not know what the definition of monotheism is. It is not that a person follows and worships only one god, it is that a person not only worships only one god, but also believes on their god is real. In a fantasy setting, like the Realms or other standard fantasy settings, where multiple gods exist and their powers are manifest in the world, a monotheistic person would have to be mentally ill or completely delusional to believe their chosen god is the only god that exists. For a monotheistic character to work, and be believable, the setting would have to be made specifically for it.
  • 02:34 AM - Hussar mentioned Yaarel in post MTOF: Elves are gender-swapping reincarnates and I am on board with it
    I really don't get these arguments. I guess I'm too selfish. I look at it like this: Does this new lore cost me anything? Is it going to make me do any more work or impact my game? No, it isn't. A player who wants to use these rules is free to do so and it's his or her character. They can fill their boots and good on them. Which brings me to the second question - does it make other people happy? Yup, apparently it does. So, since it costs me nothing and makes other folks happy, what's the problem here? The mechanics are such that any world builder can easily ignore it - it is a rare trait after all. It doesn't cost you a single thing to add this to the game. And it makes other folks happy. What's in it for me to oppose that? What am I gaining? Or, better yet, what are you gaining by opposing this? Yaarel talks quite extensively about the change in elven lore. Thing is, it's not really a change. 1e limited elves to 12th level magic users. Until 3e, elves were NEVER the greatest wizards in the game. In 3e, baseline elves didn't gain an Int or Cha bonus at all, so, nope, other than some campaign specific variants, elves were not the greatest wizards in the game. It wasn't until 4e with Eladrin that the lore and the mechanics actually matched - eladrin wizards were among the best in the game. But, we don't HAVE eladrin in 5e. Not in core anyway. Core 5e elves fit best with 1e to 3e elves. So, his entire complaint ignores what's actually written in the game. So, I'll ask again, what is the cost to you to have this in the game?

Thursday, 24th May, 2018

  • 10:18 PM - Parmandur mentioned Yaarel in post Looking At The Pathfinder 2 Wizard Class
    [QUOTE=zztong;7427830]I don't know about 5E. Sorry, I must have missed some part of the conversation. I've not played it since the playtest.[/QUOTE Yaarel had stated that it was impossible to remove polytheism from 5E. Now, 5E hardly requires a tool to track stats, so it is fairly easy to reflavor, no harm, no goul.

Thursday, 17th May, 2018


Wednesday, 9th May, 2018

  • 10:04 PM - Gadget mentioned Yaarel in post Psion Wizard Spell List
    Yaarel I seem to have misinterpreted; not having watched the video in the link, I assumed that the proposed spell lists listed above were put forth by MM as potential ways of doing a wizard psion subclass. I did not realize that these were your own proposals based upon the ideas in the video and made my comments accordingly. The first step is noticing that a spell seems much weaker than other spells in the same spell level. The second step is being honest. If a spell works better at a lower level, which level should it be in. Sometimes a spell works better in the next lower level. (High level Druid damage spells tend to be off by a level.) But other spells only becoming appealing choices if they are several spell levels lower. The spell level that a spell deserves depends entirely on what that spell can do, and how frequently useful that deed is. For example, Programmed Illusion is ‘officially’ spell level 6. But this high spell level is absurd. It does about the same thing ...


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Thursday, 29th November, 2018

  • 06:47 AM - doctorbadwolf quoted Yaarel in post Mike Mearls Happy Fun Hour, Nov 27 2018
    The best mechanics for having a ‘pet’, is simply to play one as a player character. Take a mundane animal as-is, from the Players Handbook appendix, or create one according player and DM preferences, and simply add a player class to it, such as Fighter, Rogue, or a spellcaster class if the pet is more magical. Normal character, normal rules, determine encounter level as appropriate. It is easy to play two characters at the same time, especially if their concept is, they are a duo. That’s a lot of spotlight. My wife plays a revised BM, without the Extra Attack replacement feature, and her spotlight time is fine. No more out of wack than a character wth a familiar. Playing two PCs is a huge jump from that.

Tuesday, 27th November, 2018

  • 10:19 AM - Umbran quoted Yaarel in post Do you believe we are alone in the universe?
    Without the Moon, most of the lifeforms as we know them are impossible. And, with a sample size of one, how could you possibly know that? Yes, the Moon has a stabilizing effect on the tilt of Earth's axis. But, without it, current models show the variation in tilt would only be about 10 degrees. We are currently at 23.5 degrees, so, call it a variation from 18.5 to 28.5, and that variation taking place over tens of thousands of years. This is not catastrophic, and there's no reason to think it would prevent the development of life. The patterns of life on such a planet might be different, but we expect that anyway.
  • 08:51 AM - 5ekyu quoted Yaarel in post Ability Check Criticals
    I want skill rolls to use the same math as combat rolls. So, if combat has crits and fumbles, then I want skills to have them too.There are three d20 combat rolls - saves, attacks and ability checks (grapple and shove) and only one of the three has crits now. I can see that desire but since a given attack roll is usually one of many rolls needed to overcome a combat challenge - the math is extremely different. In my games, most ability check based challenges require one roll to resolve and the rest between 3-5 but most combat require more attack rolls than that, a lot more. So the math isnt the same - even it it seems like it. But if I were to choose to standardize the d20 rolls homebrew I would go with how saves and ability checks go and remove nat 20 crits from attack rolls - making the mechanics the same. If having the "math be the same is the purpose, it's reasonable to remove the odd case than to make all of them odd cases - to me at least.
  • 05:42 AM - Shasarak quoted Yaarel in post Do you believe we are alone in the universe?
    An important feature of planet Earth, is our unique Moon. The Moon stabilizes the Earths tilted axis and makes day-and-night and seasons consistent and regular. It turns out the Moon is extraordinarily important for life. Without the Moon, most of the lifeforms as we know them are impossible. The other thing to note about the Moon is that the impact that caused the Moon also helped to spread metals close to the surface of the Earth where we could find and use them more easily. Because pretty hard to have a Bronze age without Bronze.

Monday, 26th November, 2018

  • 07:36 PM - Grognerd quoted Yaarel in post Ridding Elves and Half-Elves of Darkvision
    It seems possible to make ‘darkvision’ and ‘dimvision’ identical statistically, except that the dimvision requires at least some lightsource, no matter how small − even a single star would suffice. I like this. It captures the general flavor that people seem to be wanting, and doesn't over-complicate what 5e intentionally simplified. (Of course, I also disagree entirely with the notion that 5e 'over-simplified' the vision issues, since worrying about 12 different levels and types of vision is not fun for me and mine. Of course, OMMV.)
  • 06:50 PM - Umbran quoted Yaarel in post Do you believe we are alone in the universe?
    At the same time. The evidence of only ONE intelligent species on planet earth − when there are roughly 8 million species. Suggests the odds of an intelligent species on a planet is apparently, 1 in 8 million. Yes we would like other planets for comparison, but evidently intelligent species are extremely unlikely. ... On the other hand, I agree with the ‘first in’ effect here. Where humans entering the intelligent species ‘niche’ might prevent other species from entering it. This is an important element - the presence of one such species likely suppresses others from developing. Historically, when tool-using humans enter an area, extinctions of larger fauna follows. So, the probability of producing one intelligent species could be high, but the probability of producing a second while the first is around may be very low. This makes the 1-in-8-million to be a bit simplistic. (Heh, of course, the capacity of language itself is a biological instinct, albeit an especially ...
  • 06:56 AM - Ratskinner quoted Yaarel in post Do you believe we are alone in the universe?
    The other apes have been around as long as we have − and all of them failed to make the ‘jump’. The human proves to be unique. While humans are unique as a matter of observation, that doesn't prove that we are necessarily unique in this sense. That's one of the problems with sample of one. What we do know is that it seems relatively common on Earth for other species to bump up against whatever it is that the 'jump' is jumping over. (I suspect it is related to language, given things like how well FOXP2 mutations of modern humans were preserved against the neanderthal and denisovan introgressions.) However, I suspect that there is definitely a "first in" effect here. If several already-diverse primates on Earth made "the jump" in a relatively short timeframe....one of them would make the developments that gives them the edge on their competitors. And soon, there would be only one. (I'm just imagining how medieval European explorers and merchants would have reacted to spear-chucking chi...
  • 05:23 AM - D1Tremere quoted Yaarel in post Do you believe we are alone in the universe?
    All humans descend from Australopithecus. Note, there are several species of Genus Australopithecus, and our Genus Homo descends from one of them, via the species Homo habilis. It isn't as straight forward as that unfortunately. We are not even sure h. habilis should be considered the first homo in reality. "Opinions differ as to whether the species A. aethiopicus, A. boisei, and A. robustus should be included within the genus Australopithecus, and no current consensus exists as to whether they should be placed in a distinct genus, Paranthropus, which is suggested to have developed from the ancestral Australopithecus line." Not to mention the Ardipithecus Genus. The debates between lumpers and splitters will never end. And again, that may be upended with new discoveries due to the lack of deep archaeological work in central Africa for so long. We have always understood Homo evolution from the perspective of the east of the lake, but that may well be because the interior has been so ...
  • 04:10 AM - Maxperson quoted Yaarel in post Do you believe we are alone in the universe?
    Especially if the hypothetical species is over a billion years older − with its own exponentially accelerating technology! You are also assuming that technology doesn't have a cap.
  • 03:59 AM - Umbran quoted Yaarel in post Do you believe we are alone in the universe?
    Our *understanding* of biology, evolution, and the universe − is our mythology Um, no. Our understanding of biology, evolution, other sciences - these things can be replicated by experiment, in a way that no "mythology" ever can. We create new, objective events on the basis of our science, so it isn't just a matter of how we organize our understanding. It is how we impact the universe around it. You are typing away at a computer. No "paradigm shift" that says that computer doesn't work is going to happen, because, in the end, the computer still demonstrably works, and we already know how, because we built it. If tomorrow there is a paradigm shift, it can easily be, a consensus emerges saying aliens are strictly impossible. Since science, as a practice, took hold, our paradigm shifts have all been in areas of new observation - we have paradigm shifts when we can see bigger and smaller things, gain precision and scope. But, that means that all the stuff we have pr...
  • 03:54 AM - Maxperson quoted Yaarel in post Do you believe we are alone in the universe?
    Also consider how technology escalates exponentially − on an upwards ‘curve’. Even if an intelligent species was merely a thousand years older than us humans, that species would already be many magnitudes more technologically advanced than we are. Nevermind millions of years early than us. Presumably such a hypothetical species would already have overcome any technological challenges for communication and transportation. We would already have met them. We humans are alone − the first intelligent life in this universe. The bold is a bit presumptuous. The universe is mind boggling big. Even if they were 100,000 years ahead of us and spent every waking moment of that 100,000 years investigating every star in their galaxy, they wouldn't even finish that task in that 100,000 years, let alone every star in every galaxy in the universe, which is what you are claiming can be done in a mere 1000 more years than us. And that's assuming that we're only 1000 years away from fas...
  • 03:19 AM - Umbran quoted Yaarel in post Do you believe we are alone in the universe?
    ‘Methods’ means methodologies. The results are as useful as the methods are. There are conflicting methods that scientists apply to estimating the age of the earth. If you know of an estimate other than the standard that has some claim to accuracy, then cite it. Heck, just give us a wikipedia entry. Here's the one for the standard measure for the age of the Earth, including discussion of the currently accepted radiometric dating: https://en.wikipedia.org/wiki/Age_of_the_Earth This vague hinting is not an appropriate approach to a science thread. Give us some evidence, not unsubstantiated claims.
  • 03:04 AM - Dannyalcatraz quoted Yaarel in post Do you believe we are alone in the universe?
    The hypothetical alien species must be of such technological advancement, the human species cannot be a threat to them. A recent missionary excursion to a certain island suggests differently. By analogy, while their SPECIES may be safe from harm from us, by no means might individuals be similarly immune. Depending on their nature, ethics, risk aversion- and hypothetical exposure to still other sentient species- they may be loathe to contact us until after we cure ourselves of our fascination with instruments of war. This hypothetical species can communicate with humans at the human level, similarly to how we can communicate at the level of cats and dogs − and parrots. So far, most such communication with cats, dogs and parrots has either been one way or relatively shallow. Not to much discussion of literature or theoretical physics. Now, imagine if you will, taking the time and effort to make a Transatlantic video call to a random dog and telling it to “Come here, good bo...
  • 03:00 AM - Eltab quoted Yaarel in post Do you believe we are alone in the universe?
    Also consider how technology escalates exponentially − on an upwards ‘curve’. Even if an intelligent species was merely a thousand years older than us humans, that species would already be many magnitudes more technologically advanced than we are. Nevermind millions of years early than us. Presumably such a hypothetical species would already have overcome any technological challenges for communication and transportation. Western Civilization, certainly, values invention and technological progress. Not all other civilizations have. Chinese invented gunpowder and the printing press, but never looked at what the limit of those gadgets' use might be. An alien civilization like Traveller's Vilani, who value stability and shun change, could be perfectly content to stay in their corner of the universe for millennia. The effect would be the same as if they deliberately camouflaged themselves and hid away. (I am using Toynbee's definition of 'civilization': a web of cultural val...
  • 02:44 AM - D1Tremere quoted Yaarel in post Do you believe we are alone in the universe?
    Star Trek is an important artwork within the fantasy genre, in the same fantasy genre as Lord of the Rings. Vulcans and Klingons are Elves and Orcs. They are imaginary lifeforms who coexist with the human lifeform in fictitious universes. In our reallife universe, these imaginary intelligent species are impossible. Because if they existed at all they would be many magnitudes more intelligent than humans. Because of the acceleration of technology, if and when we humans develop the technology to obviate speed-of-light, by that time, we humans too will be many magnitudes more intelligent than we currently are now. This greatly depends on how you are defining intelligence.
  • 02:42 AM - D1Tremere quoted Yaarel in post Do you believe we are alone in the universe?
    All of these species descend from Australopithecus. Whether taxonomy should classify Australopithecus as human is currently a hot topic. But whatever the future consensus, any intelligent species in this particular branch of species happens to also be part of our own ‘human’ family. We do not know that all of these species originate from Australopithecus. There are a couple of other known contenders in that mix, and there may be others we do not know about yet, but may discover as we advance archaeology further in central Africa.
  • 02:20 AM - Morrus quoted Yaarel in post Do you believe we are alone in the universe?
    Chimpanzees, bonobos, and humans all descend from the same ancestor. Only humans became accidentally intelligent. The evidence is overwhelming. To become an intelligent species is extremely improbable. It has occurred on 100% of all planets that we know of that contain life. So right now, it’s looking very probable!
  • 01:29 AM - Dannyalcatraz quoted Yaarel in post Do you believe we are alone in the universe?
    I am saying this hypothetical alien species must be extremely technologically advanced − even if only a thousand years older than us. This technology probably includes updating their own brain to become superhumanly intelligent, since otherwise their own technology would outmode them and replace them as the intelligent species. If possible at all, this hypothetical alien species would already have the capability to detect us and know how to communicate with us. The problem remains: the methods by which they can communicate with us may not be capable of bridging the gap; the technology that can bridge the gap may not yet be perceiveable by us. Further, you’re assuming they recognize us as being intelligent enough* worth talking to. When was the last time someone discussed Proust with a parrot? * or safe enough. If they perceive us as a threat, they may take the Greg Bear approach, and simply be quiet in the bandwidths we monitor.
  • 12:43 AM - Shasarak quoted Yaarel in post Do you believe we are alone in the universe?
    The human proves to be unique. Are we including Neanderthals and Denisovans as different species to (modern) humans? I mean are we just looking at survivor bias?
  • 12:32 AM - Umbran quoted Yaarel in post Do you believe we are alone in the universe?
    The other apes have been around as long as we have − and all of them failed to make the ‘jump’. You seem to be missing the point - you can't go from having the brain of a sea cucumber to doing calculus in one fell swoop. The rate of production of technological species will be dependent on the rate of production of *nearly* technological species. The human proves to be unique. At the moment. But do remember that to start with, Modern Humans had other tool-using competition. The Neanderthal or the Denisovans could well have been the ones who made it, instead of us. It is quite possible that Earth produces several hominid species that fit the bill, but only one survived intact to the present day. Oh, and here's one for you - the signs of civilization on the surface of a tectonically active planet should last about 3 million years, after which, they will have either been eroded or buried away. If there were species of dinosaurs that made it up to stone-age tech, we likely ...


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