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  • MechaPilot's Avatar
    Today, 02:14 AM
    If you're designing this adventure as a sequel, then assume the party started at first level and has gone through the first adventure. Assume they earned 90-100% of the experience available in the first adventure. That should help you figure out a starting level for the current adventure.
    22 replies | 479 view(s)
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  • MechaPilot's Avatar
    Today, 02:09 AM
    I have to agree with the others here: find something in the right range with similar flavor, then reskin it as a dragon. Have you seen what I do to dragons?
    22 replies | 479 view(s)
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  • Tony Vargas's Avatar
    Today, 01:49 AM
    Wait, the game that presents 12 classes, 12 of which explicitly use magic is somehow "pushing the players to always play magic using characters?" That's a bit of a stretch, isn't it? Sub-classes. There are 5 non-magical sub-classes (Berserker, Champion, BM, Thief, Assassin). Out of 40. "Low Magic" has such a fuzzy meaning (less powerful magic? less common magic items? fewer...
    62 replies | 2160 view(s)
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  • Tony Vargas's Avatar
    Today, 01:35 AM
    That's just the d20, and he's 1st level, an 'Apprentice' thief. That's BA. We've already had the fun of the other extreme, in 3e, when you could have tripple-digit bonuses to your d20 check. So, again, artifact of the d20. Using 2d10 or 3d6 could even that out for you, a bit, if it's that annoying... You are, indeed, supposed to narrate success or failure quite a bit. Don't call...
    139 replies | 3715 view(s)
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  • Tony Vargas's Avatar
    Today, 01:24 AM
    Reasonable enough. As you add more decisions points and complications and opportunities to affect that final die roll, you're also, presumably, making it less uncertain, and, you're adding drama & suspense to the intervening time, because what's going on bears on the final result and how that final result is coming about is unfolding. So, if loading stuff like that in between a declaration...
    45 replies | 712 view(s)
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  • Tony Vargas's Avatar
    Today, 01:06 AM
    Yeah, I just found it amusing that an off-the-rack 5e Action happend to 'Create' an 'Advantage.' There's a whole thread about that last bit. I honestly didn't even remember "Create an Advantage" from the times I've played FATE. But, then I barely remembered there were 'actions' at all, and, looking them up, it's probably because they're all pretty improvisational in nature, anyway, and...
    2824 replies | 77753 view(s)
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  • mrpopstar's Avatar
    Today, 12:27 AM
    I strongly considered making the shield +1 so that only those with Defensive fighting style would net the coveted AC 20.
    72 replies | 1712 view(s)
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  • Tony Vargas's Avatar
    Today, 12:23 AM
    Like 5e did with Advantage and the Help action that, well, 'creates Advantage' for a buddy? ;)
    2824 replies | 77753 view(s)
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  • Tony Vargas's Avatar
    Today, 12:16 AM
    But if your source of suspense is just the uncertainty of the die roll, 'eventually' comes pretty quick... In the James Bond movie stuff happens as they play the hand. You can 'RP' that stuff to stretch out the moment, but you're just stalling, nothing is going to make a difference, the die will fall where it will. Now, if the game is more than a die roll, if there's a series of decisions or...
    45 replies | 712 view(s)
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  • Tony Vargas's Avatar
    Today, 12:02 AM
    Problem is that brand of suspense lasts until the die stops.
    45 replies | 712 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 11:53 PM
    It runs aground on relative difficulty. Are you opening a stuck door, lifting a portculis, bending an iron bar, a bronze bar, an adamantine bar? Roll under with a bonus? Roll under by X, so rolling 1 is your best effort? I settled on roll high w/o going over, so that a higher roll was a greater success, as long as it was w/in your abilities. But, fun as it was to practically make up the...
    31 replies | 585 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 11:48 PM
    3.5 Soul Bind, Level 9, Cleric, Sorc/Wiz. Necromancy, of course.
    4 replies | 53 view(s)
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  • Bawylie's Avatar
    Yesterday, 11:08 PM
    Yeah. Well the cliffhanger is just the most immediately easily understandable example of suspense. That’s not to say “life or death” is the only way to get suspense. Another example is the high stakes card game type of scene. Those too are often suspenseful. Really I think the key to it is investment in the outcome and some delay between the action and the outcome.
    45 replies | 712 view(s)
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  • Yaarel's Avatar
    Yesterday, 10:44 PM
    In reallife, most full plate suit warriors stopped using a shield, because it was mostly redundant, and preferred using two-handed swords. But you are right. Looking at historical suits of armor, enough of them have shields that there must have been some benefit, even if it was worth trading it for a more damaging sword.
    72 replies | 1712 view(s)
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  • Yaarel's Avatar
    Yesterday, 10:32 PM
    Probably a shield deserves max Dex 4 as well, similar to light armor. Otherwise, it feels weird for rogues to be slipping about with a shield in their hand. This also makes the awkwardness of Mage Armor + real shield, less optimal. Simply one shield is slightly less optimal than medium metal armor. Maximum AC Possible • AC 15 = unarmored 10 + (full Dex 5) • AC 16 = unarmored 10 + shield 2 +...
    72 replies | 1712 view(s)
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  • Yaarel's Avatar
    Yesterday, 10:04 PM
    So far, the progression for AC totals is 16/17/18 + shield 2. To make plate armor ‘special’ (technologically advanced, renaissance era), make it AC 20, but unable to stack with a shield. Essentially plate armor (encasing the entire body in solid metal) is getting shield for free, while leaving both hands free.
    72 replies | 1712 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 08:41 PM
    Well, sure, if it were a hypothetical old-school-D&D movie instead of an old war movie, the Veteran might have died and been resurected, but it'd seem unlikely, as he's only a 1st-level Fighter. ;) ...oh, he could have been level drained.
    45 replies | 712 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 08:38 PM
    Ah, I see you've met Saelorn. I'd say the design of D&D does not assume frequent character death, outside of the lowest levels (especially in the older eds when low-level was kind of a prooving ground), but, has Raise Dead &c 'just in case.' You just kludge/retcon it together like you're writing for a soap opera and one of the stars suddenly got sent to rehab, or wanted too much money and...
    12 replies | 173 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 07:52 PM
    I'm going to actually go off on a tangent with this, which is the D&D-significant availability of coming back from death. D&D makes it easy. A mid-high level spell, *poof*, you're back. From a play perspective, it makes sense, the game does try to model plot armor with hps & saves and so forth, but it's challenges aren't so consistently balanced that things don't go south now & then, so it's a...
    12 replies | 173 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 07:23 PM
    That's really the point: you absolutely can have suspense, even if you know the ultimate outcome. Heck, re-watching a Hitchcock movie can still be suspenseful. ;) In an RPG, the player often knows more about the probabilities and mechanisms of what's going on, not only than their character, but than a hypothetical reader/viewer being told their story, which can get pretty close to 'knowing...
    45 replies | 712 view(s)
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  • mrpopstar's Avatar
    Yesterday, 07:18 PM
    What I like is the opportunity to describe mooks as being lightly, moderately, or heavily armored in filthy beast hides without having to fuss with more granularity than is needed.
    72 replies | 1712 view(s)
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  • mrpopstar's Avatar
    Yesterday, 06:56 PM
    I support reversals of thought upon reflection! :) It really happened by accident as I was boiling the armor list down that I saw an opportunity to make Strength versus Dexterity a more meaningful decision point in terms of armoring up.
    72 replies | 1712 view(s)
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  • Bawylie's Avatar
    Yesterday, 06:50 PM
    That’s literally what suspense is though. And if your goal is “more suspense in your games” I feel like you’d probably want to understand what it is before you try to put more in.
    45 replies | 712 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 06:47 PM
    Depending on the genre and the mode of storytelling, you can absolutely know. For instance, if the first scene of the war movie is the old veteran telling a group of people about his experiences before they screen ripples & fades to his younger self, you /know/ he didn't die. He might very well have fallen off some cliffs and gotten shot, burned, blown up or whatever, but he didn't die. ;) ...
    45 replies | 712 view(s)
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  • Bawylie's Avatar
    Yesterday, 06:39 PM
    I’ve done similar rules for inspiration but not transitive inspiration. And I’ve informally used phases, but I handle them more like scenes. I have to say though I feel pretty compelled to try the structure you’ve outlined here. I drove pacing differently but my goodness some structure might be just what the doctor ordered. What are you doing at the end of the session to get them back to...
    2 replies | 176 view(s)
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  • mrpopstar's Avatar
    Yesterday, 06:38 PM
    I feel the same about the requirement. Anything lower is pointless.
    72 replies | 1712 view(s)
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  • Bawylie's Avatar
    Yesterday, 06:37 PM
    I don’t think you KNOW they survive. I think you guess. And I think if the narrative is sufficiently suspenseful, you feel an amount of anxiety about the outcome. Otherwise you’re engaging the meta-narrative of a story intellectually instead of engaging what’s actually happening in this story. A sufficient cliffhanger SHOULD trigger your suspension of disbelief. If it can’t, and there’s no real...
    45 replies | 712 view(s)
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  • mrpopstar's Avatar
    Yesterday, 06:29 PM
    I do! I don't like the idea of Dex 18 affording a heavily armored rogue AC 22 before he picks up a shield. That would further emphasize Dex as a super stat and I'm looking to go the opposite direction. Stealth penalties for bulky movement make sense to me. If you remove the Dex modifier, how is someone with Dex 18 going to be harder to hit in heavy armor than someone with Dex 12 in heavy...
    72 replies | 1712 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 06:22 PM
    Meh. You prettymuch do know the protagonist will /survive/ in some sense. You don't know if he'll extricate himself from predicament, or if he'll miraculously survive the fall, or get rescued, or fall presumably to his death, only to show up later with some improable story ("From the lowest dungeon to the highest peak I fought with the Balrog of Morgoth... Until at last I threw down my enemy and...
    45 replies | 712 view(s)
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  • mrpopstar's Avatar
    Yesterday, 04:40 PM
    What if medium armor only slowed movement by 5 feet instead of 10 if you don't meet the Strength requirement?
    72 replies | 1712 view(s)
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  • mrpopstar's Avatar
    Yesterday, 04:32 PM
    Thank you! :) I like the idea of helmets, but that type of consideration starts moving towards a granularity that I'm seeking to move away from. Don't they come out ahead in the current rules if they dump armor and dip for Unarmored Defense?
    72 replies | 1712 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 02:27 PM
    At first glance I read that last word as 'insanity.' Heh. Can't even stick D&D, itself, in the box once that wilely 4e comes into it. ;P D&D had been slowly inching toward players having more input into "the fiction" In, 2e they started getting some 'build' options, 3e more options & they got to re-skin their characters' appearnce & gear, 4e more options & could re-skin just about...
    2824 replies | 77753 view(s)
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  • Yaarel's Avatar
    Yesterday, 09:27 AM
    Simple and effective!
    23 replies | 812 view(s)
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  • Yaarel's Avatar
    Yesterday, 09:19 AM
    @mrpopstar, I like your system here. Some other thoughts when I think about it. • Make naked human Base AC 8 • Helmet +2 AC ( → AC 10) So a helmet works mechanically similar to a shield. This is a simple method to account for the importance of a helmet in combat. So that, in reallife, even someone in ‘light armor’ like a cloth gambeson should be wearing a metal helmet.
    72 replies | 1712 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 06:44 AM
    I get being accustomed to one paradigm, and having trouble acknowledging the things another does better or that yours doesn't do at all, while being hyper-aware of the things the other doesn't do. That'd make you perceive the other as 'narrower.' Similarly, if you're used to expecting DM + system to deliver/define the experience, and the system half of that is very limited and...
    2824 replies | 77753 view(s)
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  • Bawylie's Avatar
    Yesterday, 04:31 AM
    Strategic builds, Tactical play. Bit like final fantasy tactics, in a sense.
    15 replies | 385 view(s)
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  • Bawylie's Avatar
    Yesterday, 04:13 AM
    Ah, yes. Well known suspense thriller BABE. I think I disagree with the premise here. Suspense doesn’t involve the cost of victory at all. Not directly anyway. I suppose it might seem that way after the fact, a sort of narrative rationale of how the conflict resolved. IMO suspense is actually a pause or a break in between actions taken to resolve a conflict and the outcome/resolution...
    45 replies | 712 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 12:44 AM
    Sure, like the Knightly Order of the Eye of Jet. I'm sure you've seen 'em around. Love casting Suggestion? Make their own Brilliant Energy katanas?
    244 replies | 9177 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 12:31 AM
    They were even cooler (arguably less broken, no CoDzillas) in 1e! :) Warp wood was always a goofy spell - really /only/ good for 'getting creative' with. The on-label uses - springinig doors and ruining spears & arrows? Really? Newfangled stuff, anyway. ;) At least you've got 8th & 9th level spells. But, yeah, compared to 3.5, everything's dialed down a bit. One thing to...
    23 replies | 901 view(s)
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  • mrpopstar's Avatar
    Wednesday, 20th June, 2018, 11:40 PM
    The druid should either be a dedicated nature priest, wizard of the wood, or primal shapeshifter. Right now it's trying to be all of those and it just doesn't capture any of them perfectly as a result.
    23 replies | 901 view(s)
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  • mrpopstar's Avatar
    Wednesday, 20th June, 2018, 11:32 PM
    Nooooooooooooooo!!!!
    141 replies | 18236 view(s)
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  • Tony Vargas's Avatar
    Wednesday, 20th June, 2018, 10:21 PM
    I'm not trying to brow-beat you into changing your choice of wording, but I'm going to have to work may way through this, every time, because I can't imagine I'll ever be comfortable calling RPGs 'mainstream,' in any sense or context. What you're talking about is D&D, and I suppose d20, and related/similar games, when they are Played A Certain Way, that being some variation on the ways that...
    2824 replies | 77753 view(s)
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  • mrpopstar's Avatar
    Wednesday, 20th June, 2018, 10:20 PM
    I agree that starting characters should have access.
    72 replies | 1712 view(s)
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  • mrpopstar's Avatar
    Wednesday, 20th June, 2018, 10:17 PM
    Corner cases, I tell ya! LOL When I think heavy hide armor I think more along the lines of dragon pelts.
    72 replies | 1712 view(s)
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  • mrpopstar's Avatar
    Wednesday, 20th June, 2018, 08:18 PM
    Let's stay super simple for the purposes of this exercise in super simplicity and assume the standard array. :) That being said, I've settled on not being at all concerned with cost as a differentiator, so the corner case of Dex 5 tanks are served just the same.
    72 replies | 1712 view(s)
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  • mrpopstar's Avatar
    Wednesday, 20th June, 2018, 07:50 PM
    Your level 1 fighter has a -3 Dex modifier?
    72 replies | 1712 view(s)
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  • mrpopstar's Avatar
    Wednesday, 20th June, 2018, 07:41 PM
    Noted! :)
    72 replies | 1712 view(s)
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  • mrpopstar's Avatar
    Wednesday, 20th June, 2018, 07:38 PM
    A level 1 fighter equipped with medium armor and shield would have AC 17 before considering Dexterity modifiers using my table. I don't think denying a level 1 character a single point of AC until they raise enough funds to access heavier armor is as extreme as you imply. There's a significant cost barrier to accessing heavy armor AC 18 in the present rules as they stand.
    72 replies | 1712 view(s)
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  • Tony Vargas's Avatar
    Wednesday, 20th June, 2018, 05:57 PM
    Yeah, that's not buying victory, it's bartering for victory. That's, like, totally different. ;) Somewhat seriously, though, there is a line between a price paid that's modeled in the system (you have so many slots/points/whatever, when do you use them?), and a price paid that's part of emerging story-line (this is the current situation, it could change/might not be what it seems, what...
    45 replies | 712 view(s)
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  • Garthanos's Avatar
    Wednesday, 20th June, 2018, 05:50 PM
    1e had the analog of attacks of opportunity...not saying this is an absolute must mechanic but...
    23 replies | 812 view(s)
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  • Garthanos's Avatar
    Wednesday, 20th June, 2018, 05:41 PM
    True I was going to say with damage you weren't aiming for a target number but since armor is damage resistance ... It parallels perfectly
    31 replies | 585 view(s)
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  • mrpopstar's Avatar
    Wednesday, 20th June, 2018, 05:23 PM
    Asmodeus 21 Baalzebul 23 Baphomet 20 Demogorgon 20 Dispater 11 Fierna 14 Geryon 20 Glasya 22+1=23 Graz'zt 18 Juiblex 8
    113 replies | 1685 view(s)
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  • mrpopstar's Avatar
    Wednesday, 20th June, 2018, 04:37 PM
    Updated design goals in my first post to highlight my intents. :)
    72 replies | 1712 view(s)
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  • mrpopstar's Avatar
    Wednesday, 20th June, 2018, 04:27 PM
    I'm the same! Definitely interests me to just fold them all together and open up descriptive design space. In my proposal max base AC with +5 Dex is 15, light armor nets a max base AC of 16, medium 17 and heavy 18. If we make light armor 13 + Dex (max 4) then light armor nets a max base of AC 17. I would like medium armor to be a meaningful differentiator for those who focus on Strength. ...
    72 replies | 1712 view(s)
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  • Yaarel's Avatar
    Wednesday, 20th June, 2018, 03:48 PM
    For theater of the mind style, the game is better without OAs.
    23 replies | 812 view(s)
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  • Yaarel's Avatar
    Wednesday, 20th June, 2018, 08:30 AM
    The latest episode of Happy Fun Hour is up! Mearls focuses specifically on the nomad psion teleporter. The nomad enjoys powerful teleportation abilities (at the apprentice tier) at levels 1 thru 3. A ‘teleportation attack’ teleports chunks of an enemy away from the enemy.
    244 replies | 9177 view(s)
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  • Tony Vargas's Avatar
    Wednesday, 20th June, 2018, 06:31 AM
    I tossed in the 2e S&P reference, just in case, since I barely glanced at it, having given up on 2e bloat by then. 3.0 was the main point.
    2824 replies | 77753 view(s)
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  • Tony Vargas's Avatar
    Wednesday, 20th June, 2018, 06:08 AM
    It is a remarkably tiny 'area,' smaller than the area w/in reach of a medium creature, and oddly defined. But, overall the draft does a /lot/ for the limited design space of a fighter subclass. I've run for HotFw Skalds, whose leader tricks are restricted to an aura 5 (25' radius/55' cube) and they ran aground on that limited an area, frequently. Of course, even Essentials was more dynamic...
    5 replies | 266 view(s)
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  • mrpopstar's Avatar
    Wednesday, 20th June, 2018, 05:53 AM
    Why are you so tempted? :) In the most basic terms, barbarian, cleric, druid, fighter, paladin and ranger are proficient with medium armor. Let's work from that baseline.
    72 replies | 1712 view(s)
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  • mrpopstar's Avatar
    Wednesday, 20th June, 2018, 04:33 AM
    <snip> Nah.
    72 replies | 1712 view(s)
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  • Yaarel's Avatar
    Wednesday, 20th June, 2018, 04:29 AM
    There are high level celestials, and low level celestials. There are high level fiends, and low level fiends. There are high level feys, and low level feys. There are high level shadows, and low level shadows. There are high level elementals, and low level elementals.
    54 replies | 1151 view(s)
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  • Yaarel's Avatar
    Wednesday, 20th June, 2018, 04:14 AM
    Arch-celestials are the powerful good spirits. Arch-fiends are the powerful evil spirits. I am unsure how to refer to the LN, NN, CN, with regard to the celestial-v-fiend division. But I always saw the elemental forces as the main ethically Neutral forces anyway. (Maybe Slaads and Modrons can be understood as aspects of elementals?)
    54 replies | 1151 view(s)
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  • mrpopstar's Avatar
    Wednesday, 20th June, 2018, 04:13 AM
    A lich of a thread from the start!
    25 replies | 657 view(s)
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  • mrpopstar's Avatar
    Wednesday, 20th June, 2018, 03:57 AM
    Is heavy armor 18 AC too high at first level?
    72 replies | 1712 view(s)
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  • mrpopstar's Avatar
    Wednesday, 20th June, 2018, 03:54 AM
    I see what you're saying. I'm amenable to something binary like masterwork that offers a cost differentiator making more expensive armors more attractive in terms of their benefit. What might that look like? +1 or +2 AC for masterwork? Do the base numbers shift?
    72 replies | 1712 view(s)
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  • mrpopstar's Avatar
    Wednesday, 20th June, 2018, 03:46 AM
    <snip> Scrap that.
    72 replies | 1712 view(s)
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  • mrpopstar's Avatar
    Wednesday, 20th June, 2018, 03:31 AM
    I missed the rest of your post! Scale armor is a medium armor so would net you a max AC 17, and plate armor is a heavy armor so would net you a max AC 18 (notice light armor nets you a max AC 16). I cost the only concern, or are the AC numbers too close?
    72 replies | 1712 view(s)
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  • mrpopstar's Avatar
    Wednesday, 20th June, 2018, 03:06 AM
    I support melee rogues! -- Do you think losing 1 point of armor class "nerfs" them in light of all of Dexterity's bounty? I appreciate you hitting the books! Interestingly, the standard nonplayer priest only has a speed of 25 ft., so nothing would change using my chart. I don't want cost or weight to factor in. Purely focusing on the maths and ripples of my consolidation. Do you...
    72 replies | 1712 view(s)
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  • Tony Vargas's Avatar
    Wednesday, 20th June, 2018, 01:22 AM
    I may be thinking more of Traveler as in the 'Characters & Combat' booklet, back in the day, vs /some/ d20 game. But, no, I'm not impressed by long or open-ended lists of skills, quite the opposite: I think they can undermine play by 'creating incompetence.' (and, for the record, the 3e/PF skill list is too long) Remove "out-of-combat" and I'd agree with that sentence. ;P Seriously,...
    2824 replies | 77753 view(s)
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  • Tony Vargas's Avatar
    Wednesday, 20th June, 2018, 12:50 AM
    OK, I feel bad about that, I'm going to /try/ to be serious, now... Incremental ones, I suppose. One giant drama-suck in many games is a skill system that goes no further than single-check pass/fail. Similarly, for a combat challenge, 'Nova's or death-spirals can blow or drain your encounter's suspense... ...sorry, I slipped there for a moment... I know those have some game-theory...
    45 replies | 712 view(s)
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  • Tony Vargas's Avatar
    Tuesday, 19th June, 2018, 11:45 PM
    I suppose you could just put price tags on victory conditions, take it or leave it. Or you could put certain conditions that /could/ lead to victory on sale, for a limited time, or offer two victories for the price of one. Or you could auction off victory, like ebay, or take sealed bids... ...puns, pemerton, puns were what I had in mind. Sorry. edit: oh, and if you can't afford to...
    45 replies | 712 view(s)
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  • Tony Vargas's Avatar
    Tuesday, 19th June, 2018, 11:31 PM
    Like don't have a 3rd level Discipline, Pyrokinetic Sphere, that does 8d6 fire damage to everything in a 20' radius. Oh, the 're-inventing' argument is obvious and even compelling, it just doubles as an argument not to have psionics, at all. So, IDK, have them work nothing like spells. Instead of discrete effects, construct effects up from disciplines, like supernatural Legos, using power...
    244 replies | 9177 view(s)
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  • mrpopstar's Avatar
    Tuesday, 19th June, 2018, 10:51 PM
    Do you find that egregious? I like the idea of positioning armor to be a martial/warrior thing, giving Strength some emphasis, and capping Dexterity's influence even the tiniest bit. It also makes sense to me that an unarmored rogue is more nimble than an armored one.
    72 replies | 1712 view(s)
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  • mrpopstar's Avatar
    Tuesday, 19th June, 2018, 10:38 PM
    Guards have Strength 13 in the standard nonplayer character stat block! :)
    72 replies | 1712 view(s)
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  • mrpopstar's Avatar
    Tuesday, 19th June, 2018, 10:35 PM
    I understand. The cost of the various armors hasn't changed. I like the idea of martial characters benefiting most from armor and finding it the most attractive.
    72 replies | 1712 view(s)
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  • mrpopstar's Avatar
    Tuesday, 19th June, 2018, 10:28 PM
    I feel like armor types are aesthetic choices more than anything. You wear scale because it's cultural or what have you. That's story stuff, not mechanics stuff (too me).
    72 replies | 1712 view(s)
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  • mrpopstar's Avatar
    Tuesday, 19th June, 2018, 10:26 PM
    That's how I see it. Cost and weight can be the differentiators.
    72 replies | 1712 view(s)
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  • mrpopstar's Avatar
    Tuesday, 19th June, 2018, 10:25 PM
    Yeah? :) I felt like a Dex modifier max on light made sense. Is the Strength modifier requirement for medium armor sensible?
    72 replies | 1712 view(s)
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  • Garthanos's Avatar
    Tuesday, 19th June, 2018, 10:24 PM
    Runequest was highly consistent about rolling under a target number for just about everything
    31 replies | 585 view(s)
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  • mrpopstar's Avatar
    Tuesday, 19th June, 2018, 10:22 PM
    I added my design goals to my OP. :)
    72 replies | 1712 view(s)
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  • mrpopstar's Avatar
    Tuesday, 19th June, 2018, 10:19 PM
    mrpopstar started a thread Super Simple Armor
    From a purely mechanical perspective, how does this look? Armor Armor Class (AC) Strength Stealth
    72 replies | 1712 view(s)
    6 XP
  • Garthanos's Avatar
    Tuesday, 19th June, 2018, 10:17 PM
    i think people make a big deal over minor differences (who cares rolling under and over even the benefits of consistency are mildly over blown) and ignore big ones like the difference in how the turn, movement and initiative resolution were actually handled... hint 3e and 4e and 5e are very nearly identical about this and treat things like we are taking turns in a manner like chess pieces ......
    31 replies | 585 view(s)
    2 XP
  • Tony Vargas's Avatar
    Tuesday, 19th June, 2018, 08:46 PM
    Foul! The description only said that you /could/ draw on your inspiration in those thematically appropriate way. You could instead draw on the compassion you RP'd when negotiating with the beggar king to assassinate him later that evening, sure, but that doesn't make you dissociative (mechanically)... You know if there were some players'd just horde it until they drowned in one. ...
    2824 replies | 77753 view(s)
    0 XP
  • mrpopstar's Avatar
    Tuesday, 19th June, 2018, 07:51 PM
    Also, carving out time to lose myself in a good library does wonders for my creative spark!
    29 replies | 732 view(s)
    1 XP
  • mrpopstar's Avatar
    Tuesday, 19th June, 2018, 07:21 PM
    I don't know if my descriptive prowess could keep up if there was that much fluidity to movement in combat. LOL I have limits! ;)
    23 replies | 812 view(s)
    0 XP
  • Tony Vargas's Avatar
    Tuesday, 19th June, 2018, 07:20 PM
    I got the impression there was a stark dividing line between 1-5th & 6-9th level spells (magic-user spells, obviously, others it seemed like 1-4 vs 5-7)), c1984, if not earlier. In my campaign world (& variant rules) there was thus a distinction between 'Low Order' and 'High Order' spells. Aside from the tenor of the spell just shifting dramatically, there were other indicators. The 1e...
    244 replies | 9177 view(s)
    0 XP
  • mrpopstar's Avatar
    Tuesday, 19th June, 2018, 06:18 PM
    I have a lot of interest in telling stories that are low magic, human-centric, and heavy on exploration. My ideas come from dungeon crafting. I set time aside to doodle on graph paper, imagine creatures, and find flow. Once I'm inspired, I consider the players and their characters' bonds. — The story usually writes itself from there. :)
    29 replies | 732 view(s)
    0 XP
  • Tony Vargas's Avatar
    Tuesday, 19th June, 2018, 06:09 PM
    Any given system can 'withstand' modding, if the modding is done skillfully - or be wrecked by it, if not. ;) Ironically, the closer a system is to broken, the more amenable it is to modding - in fact, if a system is broken to begin with, you might as well mod it to suit, while you're fixing it! I suspect you don't mean in the sense of INT starting at 3 and Computer not being a skill? ...
    2824 replies | 77753 view(s)
    0 XP
  • mrpopstar's Avatar
    Tuesday, 19th June, 2018, 05:47 PM
    I think it was a collective revelation that bards could apply their Jack of All Trades feature to Dexterity checks made to determine their place in the initiative order. Whole hobby was like, "OOOOOHHHHH!!!" :p My entire understanding of 5e shifted and matured when I realized that.
    39 replies | 2736 view(s)
    0 XP
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Friday, 15th June, 2018


Monday, 11th June, 2018

  • 09:30 PM - 77IM mentioned Yaarel in post Psychic Class
    I have just uploaded Psychic Class to the downloads area. Yaarel made me do it! Story-wise, I called it the "Psychic" because it's kind of part-way between the classic D&D psionicist and the modern pop-culture depiction of a person with psychic powers. I wanted to cover character concepts like Eleven, Firestarter, Jean Grey, Professor X, and the Shadow. The subclasses are meant to represent these story archetypes rather than being tied to particular abilities. Mechanics-wise, the class is a full spellcaster because that's just easiest to balance and it seems to work. It uses spells-known but with a sharply limited spell list, built up from "disciplines" -- each psychic picks what disciplines they know, which in turn determines their spell list. The psychic can enhance their spells by spending extra spell slots when casting. You can find the file here in the downloads section. Please use this thread for comments.
  • 03:38 AM - Kobold Boots mentioned Yaarel in post Skill Feats In Pathfinder 2
    Yaarel Thanks for the lesson - Funny thing is we're on the same side insofar as Paizo is concerned. If I don't like what they've done after I read the rules I'm just going to not allow things at my table. However, I'll remind myself never to say anything norse again, other than aetterstup, on these forums for fear of being taught something interesting at the risk of it being inaccurate. I do appreciate it though.
  • 03:04 AM - doctorhook mentioned Yaarel in post Skill Feats In Pathfinder 2
    Yaarel, are you the same person who used to post detailed essays on the WotC forums a decade ago about how Barbarians should be a psionic class, because vikings used "mindforce" all the time?

Thursday, 7th June, 2018

  • 06:54 AM - MonsterEnvy mentioned Yaarel in post Two New Settings For D&D This Year
    @Yaarel, it seems you are offended by polytheism in particular, yes? Or at least dislike WotC using it as the default theological assumption, and feel that it overly flavors the rulebook for you? In that regard, you are a very small minority (afaik), and from a publishing perspective I think the benefits of "hard-baking" flavor--which I see less as hard-baking and more as offering examples as possible defaults--as far out-weighing the cons. The main benefit is that it brings the rules to life and provides those folks who don't want to or have the time to flesh out a new setting and flavor for their game with something pre-made; the only con that I can think of is for the 1 in 100 (or less) such as yourself that finds it distasteful for personal, perhaps religious, reasons. If that is the case, I don't understand why you are so bummed out that WotC is not serving your particular and rather rare proclivities. Also @Yaarel is overly obsessed with Elves and won't be happy with them if they are ...
  • 06:42 AM - Mercurius mentioned Yaarel in post Two New Settings For D&D This Year
    Yaarel, it seems you are offended by polytheism in particular, yes? Or at least dislike WotC using it as the default theological assumption, and feel that it overly flavors the rulebook for you? In that regard, you are a very small minority (afaik), and from a publishing perspective I think the benefits of "hard-baking" flavor--which I see less as hard-baking and more as offering examples as possible defaults--as far out-weighing the cons. The main benefit is that it brings the rules to life and provides those folks who don't want to or have the time to flesh out a new setting and flavor for their game with something pre-made; the only con that I can think of is for the 1 in 100 (or less) such as yourself that finds it distasteful for personal, perhaps religious, reasons. If that is the case, I don't understand why you are so bummed out that WotC is not serving your particular and rather rare proclivities.

Wednesday, 6th June, 2018

  • 03:13 PM - TwoSix mentioned Yaarel in post Two New Settings For D&D This Year
    That's the thing. Generic medieval. That's what is stale and boring: Pseudo-medieval and pseudo-European. It doesn't matter how you try to make the elves mysterious or add more blood and mud, it's all been done to death. It's always been recognised that D&D doesn't need to be pseudo-medieval or pseudo-European, even before Dark Sun was first published we had adventures set in Hyperboria, Atlantis, Wonderland and Blackmoor (post apocalypse with remains of advanced tech). But in the last few years we have been served and endless diet of pseudo-medievalism. That's fine, but being in the same general genre doesn't make two things the same. I understanding you're being intentionally hyperbolic, but you're watering down your point by doing so, in the same way that Yaarel is by saying every polytheistic setting is Forgotten Realms.
  • 10:41 AM - CapnZapp mentioned Yaarel in post Two New Settings For D&D This Year
    As someone who is rather familiar with FR (2e and 3.x) as well as Planescape, your comment completely baffles me. It seems likely we are all misinterpreting good Mr Yaarel Either that or he's retracting his wildly hyperbolic claims?

Monday, 4th June, 2018


Sunday, 3rd June, 2018

  • 10:51 PM - pukunui mentioned Yaarel in post ‘Advanced’ Dungeons & Dragons
    Yaarel: Perhaps, but 4e did have a "one and done" setting book model of sorts. FR and Eberron each got a player's guide and a campaign guide and that was it. Dark Sun got a campaign guide and a monster manual and that was it. Adventures not included.

Tuesday, 29th May, 2018

  • 11:21 AM - Hussar mentioned Yaarel in post MTOF: Elves are gender-swapping reincarnates and I am on board with it
    I'm coming in rather late into this debate and I have not read the entire thread - but @Hussar to be fair to @Yaarel don't you argue along similar lines when it comes to D&D cosmology as presented in the books? How do you differentiate between yours and his argument? Heh, I never said I was consistent. :) But, be that as it may, my complaint is that Planescape is a specific setting in the game that has largely taken over every part of the cosmology. So, yeah, I don't like it very much. OTOH, I'm not the one saying that D&D is destroyed because of it, nor am I making up facts in order to support my rant. Complaining that elves aren't mechanically the best wizards in D&D is a bit misleading considering that elves have NEVER been the best wizards in D&D. Complaining that clerics are tied to deities in the PHB is pretty misleading considering that that's been the baseline presumption of the game since day 1. The difference here is that Planescape has been added to baseline D&D over the years to the point where we cannot actually separate out the two and, since I loathe Planescape, that ha...
  • 10:41 AM - Sadras mentioned Yaarel in post MTOF: Elves are gender-swapping reincarnates and I am on board with it
    I really don't get these arguments. I guess I'm too selfish. I look at it like this: Does this new lore cost me anything? Is it going to make me do any more work or impact my game? No, it isn't. A player who wants to use these rules is free to do so and it's his or her character. They can fill their boots and good on them. Which brings me to the second question - does it make other people happy? Yup, apparently it does. So, since it costs me nothing and makes other folks happy, what's the problem here? The mechanics are such that any world builder can easily ignore it - it is a rare trait after all. It doesn't cost you a single thing to add this to the game. And it makes other folks happy. What's in it for me to oppose that? What am I gaining? Or, better yet, what are you gaining by opposing this? @Yaarel talks quite extensively about the change in elven lore. Thing is, it's not really a change. 1e limited elves to 12th level magic users. Until 3e, elves were NEVER the greatest wizards in the game. In 3e, baseline elves didn't gain an Int or Cha bonus at all, so, nope, other than some campaign specific variants, elves were not the greatest wizards in the game. It wasn't until 4e with Eladrin that the lore and the mechanics actually matched - eladrin wizards were among the best in the game. But, we don't HAVE eladrin in 5e. Not in core anyway. Core 5e elves fit best with 1e to 3e elves. So, his entire complaint ignores what's actually written in the game. So, I'll ask again, what is the cost to you to have this in the game? I'm coming in rather late into this debate and I have not read the entire thread - but @Hussar to be fair to @Yaarel don't you argue along similar lines when it comes to D&D cosmology as presented in the books? How do you differentiate between yours and his...
  • 03:34 AM - Mistwell mentioned Yaarel in post Core+1
    Yes, you have to pick an AL-approved deity before you can play a cleric. Yes, it's the Yaarel rule. :)

Monday, 28th May, 2018

  • 03:56 AM - Enevhar Aldarion mentioned Yaarel in post Core+1
    Heresy you say? So this monotheistic deity would employ say, a fanatical legion of all-female Vengeance paladins? I am starting to think that some people, Yaarel included, do not know what the definition of monotheism is. It is not that a person follows and worships only one god, it is that a person not only worships only one god, but also believes on their god is real. In a fantasy setting, like the Realms or other standard fantasy settings, where multiple gods exist and their powers are manifest in the world, a monotheistic person would have to be mentally ill or completely delusional to believe their chosen god is the only god that exists. For a monotheistic character to work, and be believable, the setting would have to be made specifically for it.
  • 02:34 AM - Hussar mentioned Yaarel in post MTOF: Elves are gender-swapping reincarnates and I am on board with it
    I really don't get these arguments. I guess I'm too selfish. I look at it like this: Does this new lore cost me anything? Is it going to make me do any more work or impact my game? No, it isn't. A player who wants to use these rules is free to do so and it's his or her character. They can fill their boots and good on them. Which brings me to the second question - does it make other people happy? Yup, apparently it does. So, since it costs me nothing and makes other folks happy, what's the problem here? The mechanics are such that any world builder can easily ignore it - it is a rare trait after all. It doesn't cost you a single thing to add this to the game. And it makes other folks happy. What's in it for me to oppose that? What am I gaining? Or, better yet, what are you gaining by opposing this? Yaarel talks quite extensively about the change in elven lore. Thing is, it's not really a change. 1e limited elves to 12th level magic users. Until 3e, elves were NEVER the greatest wizards in the game. In 3e, baseline elves didn't gain an Int or Cha bonus at all, so, nope, other than some campaign specific variants, elves were not the greatest wizards in the game. It wasn't until 4e with Eladrin that the lore and the mechanics actually matched - eladrin wizards were among the best in the game. But, we don't HAVE eladrin in 5e. Not in core anyway. Core 5e elves fit best with 1e to 3e elves. So, his entire complaint ignores what's actually written in the game. So, I'll ask again, what is the cost to you to have this in the game?

Sunday, 27th May, 2018

  • 05:44 PM - Sunseeker mentioned Yaarel in post MTOF: Elves are gender-swapping reincarnates and I am on board with it
    Furthermore, for what it's worth, it turns out they are less idyllic than they have gotten a reputation for. Violence, including sexual violence, is well within their observed capabilities. Who suggested early human life was idyllic? Yaarel's argument wasn't to suggest life was better, only that it was less structured. I know that among some anthropologists/sociologists/political theorists misanthropy is a common trend, and it often expresses itsself in "If only the agricultural revolution never happened!" But I don't think that particular argument was the one Yaarel was making.

Thursday, 24th May, 2018

  • 10:18 PM - Parmandur mentioned Yaarel in post Looking At The Pathfinder 2 Wizard Class
    [QUOTE=zztong;7427830]I don't know about 5E. Sorry, I must have missed some part of the conversation. I've not played it since the playtest.[/QUOTE Yaarel had stated that it was impossible to remove polytheism from 5E. Now, 5E hardly requires a tool to track stats, so it is fairly easy to reflavor, no harm, no goul.

Thursday, 17th May, 2018


Wednesday, 9th May, 2018

  • 10:04 PM - Gadget mentioned Yaarel in post Psion Wizard Spell List
    Yaarel I seem to have misinterpreted; not having watched the video in the link, I assumed that the proposed spell lists listed above were put forth by MM as potential ways of doing a wizard psion subclass. I did not realize that these were your own proposals based upon the ideas in the video and made my comments accordingly. The first step is noticing that a spell seems much weaker than other spells in the same spell level. The second step is being honest. If a spell works better at a lower level, which level should it be in. Sometimes a spell works better in the next lower level. (High level Druid damage spells tend to be off by a level.) But other spells only becoming appealing choices if they are several spell levels lower. The spell level that a spell deserves depends entirely on what that spell can do, and how frequently useful that deed is. For example, Programmed Illusion is ‘officially’ spell level 6. But this high spell level is absurd. It does about the same thing ...

Wednesday, 2nd May, 2018

  • 08:37 PM - vincegetorix mentioned Yaarel in post Psion as Wizard archetype − Happy Fun Hour
    Which is why I'm one of the biggest advocates of "make it close to spells" and completely disapprove of any justifications of why Dispel Magic or similiar things shouldn't work on psionics. I still feel a separate class for Psionics like the Mystic is justified, though I'm OK with other classes getting their own Psionic subclasses. In the end that's probably what we'll get, and I think that's awesome. The Mystic itself was fun once you moved some archetype that didnt make sense to other classes (The soul knife order moved to being a rogue archetype and the 4 element monk get to choose a Wu-Jen discipline instead of a single spell at level x-y-z). On the opposite of Yaarel, I like the crystal/ectoplasm/force ''elementalist'' feel of some psionic powers. I do think that the fluff behind the full class needs to be top notch before release; some classes can get by with little coherent backstory/fluff (looking at you ranger) because of tradition, but psionicism dont necessarily have a good track record. I think they should just say where this magic could come from and let the DM decide why it interact with other type of magics. Psionics should not allow the caster to avoid all balancing checks of the other casters just by selecting a class. Material components I could see, but not all component; it needs to be obvious, no shooting force blast from your eyes without anyone noticing for free it just because you chose a class that came after the rest. Having a class that dont interact with the basic assumptions of the game is a bad way to make it fit the game for once. It would feel....dandwikia worthy.


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Friday, 22nd June, 2018

  • 12:27 AM - mrpopstar quoted Yaarel in post Super Simple Armor
    Probably a shield deserves max Dex 4 as well, similar to light armor. Otherwise, it feels weird for rogues to be slipping about with a shield in their hand. This also makes the awkwardness of Mage Armor + real shield, less optimal. Simply one shield is slightly less optimal than medium metal armor. Maximum AC Possible • AC 15 = unarmored 10 + (full Dex 5) • AC 16 = unarmored 10 + shield 2 + (max Dex 4) • AC 16 = light armor 12 + (max Dex 4) • AC 17 = medium armor 15 + (max Dex 2) • AC 18 = light armor 12 + shield 2 + (max Dex 4) • AC 18 = heavy armor 18 + (no Dex) • AC 18 = Mage Armor 13 + (full Dex 5) • AC 19 = Mage Armor 13 + shield 2 + (max Dex 4) • AC 19 = medium armor 15 + shield 2 + (max Dex 2) • AC 20 = heavy armor 18 + shield 2 + (no Dex)I strongly considered making the shield +1 so that only those with Defensive fighting style would net the coveted AC 20.

Thursday, 21st June, 2018

  • 11:06 PM - Saelorn quoted Yaarel in post Super Simple Armor
    In reallife, most full plate suit warriors stopped using a shield, because it was mostly redundant, and preferred using two-handed swords. But you are right. Looking at historical suits of armor, enough of them have shields that there must have been some benefit, even if it was worth trading it for a more damaging sword.If your opponent was also wearing plate armor, then you might have trouble making them feel a hit if you didn't have two hands behind your blow. And the shield would have been mostly redundant, since the armor was sufficient protection against pretty much anything you were likely to face. At least, that's how I understand it. I know that most of the old pictures of knights in plate armor featured them with a sword in both hands instead of with a shield, unless they were jousting. Mechanically speaking, shields make it less likely that you'll be hit in the first place, and plate armor reduces the amount of damage from those hits you don't intercept. In a more-detailed ga...
  • 10:07 PM - jaelis quoted Yaarel in post Super Simple Armor
    So far, the progression for AC totals is 16/17/18 + shield 2. To make plate armor ‘special’ (technologically advanced, renaissance era), make it AC 20, but unable to stack with a shield. Essentially plate armor (encasing the entire body in solid metal) is getting shield for free, while leaving both hands free. Why (in game) would you not be able to benefit from a shield while wearing plate? That seems pretty strange. https://upload.wikimedia.org/wikipedia/commons/thumb/b/bc/Erik_XIVs_rustning_fr%C3%A5n_1562_-_Livrustkammaren_-_73817.tif/lossy-page1-220px-Erik_XIVs_rustning_fr%C3%A5n_1562_-_Livrustkammaren_-_73817.tif.jpg
  • 04:32 PM - mrpopstar quoted Yaarel in post Super Simple Armor
    @mrpopstar, I like your system here.Thank you! :) Some other thoughts when I think about it. • Make naked human Base AC 8 • Helmet +2 AC ( → AC 10) So a helmet works mechanically similar to a shield. This is a simple method to account for the importance of a helmet in combat. So that, in reallife, even someone in ‘light armor’ like a cloth gambeson should be wearing a metal helmet.I like the idea of helmets, but that type of consideration starts moving towards a granularity that I'm seeking to move away from. I foresee a lot of Rogues and Rangers taking a dip into Monk or Barbarian in your campaign. :D Dump the armor & get Unarmored Defense and come out ahead.Don't they come out ahead in the current rules if they dump armor and dip for Unarmored Defense? Or you could make medium armor 16+dex(max +1). It would still make it 17 max, but it would not tax str characters on dex score too much.My proposal includes the best arrangement of medium armor qualities...

Tuesday, 19th June, 2018

  • 03:58 PM - dave2008 quoted Yaarel in post Deity Ranks: Quasideities, Lesser Deities, Greater Deities
    ‘gods’ → archcelestials I was think more along the the lines of Talisid and his Companions, and entities of similar stature
  • 02:06 PM - gyor quoted Yaarel in post Psion class (Mearls, Happy Fun Hour)
    I think of the constructor as the Star Trek ‘holodeck’. Objects made out of force. The main difference is, a kind of ‘phantasmal’ resonance. The constructor can also ‘pull’ objects out of an other persons mind, so that that person is especially impacted by the object, even while other people can see the object as well. If adding to this telekinetic mastery, there is awesome reality-warping flavor. So a Psionic Holodeck character.
  • 01:58 PM - gyor quoted Yaarel in post Deity Ranks: Quasideities, Lesser Deities, Greater Deities
    ‘gods’ → archcelestials What about nuetral and evil gods?
  • 07:34 AM - green_destiny quoted Yaarel in post Psion class (Mearls, Happy Fun Hour)
    The psion that Mearls has so far, I am really happy about the archetypes. • Constructor (force constructs drawn from ones own mind ... or an enemys nightmare) So Constructors are Green Lanterns? :o :o :o That will be awesome. But are the constructs transparent since its made of Force?

Monday, 18th June, 2018

  • 06:13 PM - dave2008 quoted Yaarel in post Deity Ranks: Quasideities, Lesser Deities, Greater Deities
    Rather that convoluted definitions of ‘deity’. I would rather the rules organize around levels. Any creature that is level 21 and higher is ‘epic’ and is an ‘immortal’. There might be finer distinctions. Something like: Levels 25-28: Immortal Levels 21-24: Epic Levels 17-20: Legend Levels 13-16: Archon (Archfey, Archwizard, Lord/Lady) So, if an individual fey or fiend is level 25, then they are an ‘immortal’. And if an individual celestial is level 13, then they arent an immortal. I don't like that idea at all. I prefer to have related groups (like archfey, archfiends, primordials, etc.) that share some characteristics, but could have a broad range of power. Now I am also adding epic ranks that are another layer on top of that (a way to measure power between different groups), and perhaps closer to what you are talking about. So what I have is something like: Gods: epic ranks 1-4; demigods (1), lesser gods (2), intermediate gods (3), greater gods (4) Archfiends: epic ranks 1-3...
  • 05:10 AM - Ancalagon quoted Yaarel in post Elves in forgotten realms and 5e - what is the official source?
    The unreliable narrator makes no sense, if gods are objectively real, and characters can just go ask them. For example, in the setting Corellon knows exactly where the all the elves come from. There is zero uncertainty. Why is it absolutely certain that Corellon would tell the truth?
  • 02:35 AM - cbwjm quoted Yaarel in post Elves in forgotten realms and 5e - what is the official source?
    The unreliable narrator makes no sense, if gods are objectively real, and characters can just go ask them. For example, in the setting Corellon knows exactly where the all the elves come from. There is zero uncertainty.Something I take from 2e planescape, you can only meet a power if they let you. They aren't at the players' beck and call.
  • 01:08 AM - TwoSix quoted Yaarel in post Psion class (Mearls, Happy Fun Hour)
    Psion • Awakened (Telepath) • Nomad (Teleporter) • Metamorph • Constructor (Shaper of force constructs) Ehh...still think Metamorph is still too visceral for the fairly cerebral Psion they're putting together. I'd rather see it moved to the Sorcerer; or, even more out there, the Ranger.

Sunday, 17th June, 2018

  • 10:58 PM - Sword of Spirit quoted Yaarel in post Psion class (Mearls, Happy Fun Hour)
    Element-kinesis (pyrokinesis, cryokinesis, etcetera) merges with wu-jen and mentalist, and goes to wizard *facepalm* There are two main shticks for a psychic: telepathy and telekinesis. Both need to be in psion. Anything beyond that is fringe or a D&Dism and I don’t mind if it stays in a subclass of some other class. But *both* telepathy *and* telekinesis need to be in the psion class. This isn’t rocket science.
  • 03:20 PM - jgsugden quoted Yaarel in post Psion class (Mearls, Happy Fun Hour)
    How different could the immortal and psywar be from each other?How different are fighters and barbarians? There are dozens of distinct (enough) psionic concepts. If you look at all the different types of lore where someone has powers of the mind, you can see a lot of options. Some are best merged, some work fine as subclasses, but you could make over two dozen different ideas... and we have in prior editions. Personally, I'm fine with the subclasses approach, but I wish there were two core psionic classes: Psion (spellcaster equivalent) and psychic warrior (jedi equivalent). Each concept has several subclass concepts that fit well under a broader umbrella.
  • 01:43 PM - Paul Farquhar quoted Yaarel in post Psion class (Mearls, Happy Fun Hour)
    Wait. Monk will be the soul knife. Then you've got too many psychic subclasses. Personally, I would give Immortal To Monk, Soul Knife to Fighter and barbarians should stick to punching things and hitting them with large objects.
  • 01:39 PM - Paul Farquhar quoted Yaarel in post Psion class (Mearls, Happy Fun Hour)
    How different could the immortal and psywar be from each other? If you look at the Mystic class, the Immortal focuses on defence, gaining bonuses to AC, damage resistance, regeneration and suchlike. The Psychic Warrior is the Soul Knife, creating psychic weapons in order to make Psi damage attacks (probably dual wielding).
  • 12:42 PM - ardoughter quoted Yaarel in post Elves in forgotten realms and 5e - what is the official source?
    The unreliable narrator makes no sense, if gods are objectively real, and characters can just go ask them. For example, in the setting Corellon knows exactly where the all the elves come from. There is zero uncertainty. Corellon tell a truth, Lolth tells a truth, what is the truth?
  • 12:39 PM - gyor quoted Yaarel in post Psion class (Mearls, Happy Fun Hour)
    I know, but if I recall correctly, the immortal mystic is merging with psychic warrior. But now it is merging with barbarian. Hence, is barbarian the new psychic warrior? I think the idea at this point is Immortal and Psychic Warrior will be separate subclasses.

Friday, 15th June, 2018

  • 06:48 PM - TheCosmicKid quoted Yaarel in post Mythological Figures: Thor Odinson (5E)
    Animism is cooler. More ecologically friendly. More egalitarian. More freedom loving. More independent-thinking. As a sacred tradition, animism is appealing. Ah. There it is. What this is really about.
  • 05:21 PM - BookBarbarian quoted Yaarel in post Mythological Figures: Thor Odinson (5E)
    ... He is magically throwing a magical hammer. Great. Innately magical does not necessarily mean spellcasting in 5e. A monk can be Magical, a Zealot is magical. Ţórr is more like a psychic warrior, or a superhero, who channels the magic into physical feats, super strength, super toughness, and so on. Sounds like a Zealot to me. Something like adding his Charisma bonus to his AC. I'm less convinced of this. There are lots of ways to represent innate magical toughness. A Bear Totem Warrior's Rage can certainly be considered magic channeled into physical feats, super strength, and super toughness. His intimidating presence strikes disabling fear into the hearts of his enemies. That sounds more like a Berserker. If in a rage, his eyes spark electrically, and if I recall correctly, his nostrils flare with fire. This suggests an aura of lightning and fire. I don't see it suggesting an aura of the size that a Storm Herald has. We have no record of lightning eyes...


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