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  • Tony Vargas's Avatar
    Today, 04:45 PM
    IDK the intent, but conceptually, 3.x MCing made class-levels into building blocks - a big step away from the inherent issues with class/level based design. The problem was that, to work, the next level of any class you had needed to balance with the next level of your other classes, and the first level of every other class, but 3e class designs were still mired in mechanics from the games...
    18 replies | 698 view(s)
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  • Yaarel's Avatar
    Today, 01:01 PM
    Personally, for psionics, tend to find Charisma reasonable (impose your will), and Wisdom reasonable (perceive how things are). It is Intelligence that I struggle to make sense of. I guess Intelligence is to ‘rationally’ figure out reality works. It resembles the ambiguity between Intelligence ‘investigation’ of reality versus Wisdom ‘perception’ of reality. In any case, all of the mental...
    93 replies | 3131 view(s)
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  • Yaarel's Avatar
    Today, 12:52 PM
    Yaarel replied to Core+1
    In your case, suppose the there is a player who wants − for the sake of concept − a specific option from a second vanity book. If the option seems innocuous, would the DM vet it and allow it as an exception?
    54 replies | 1332 view(s)
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  • pukunui's Avatar
    Today, 10:01 AM
    I would go with “none of the above”.
    53 replies | 1497 view(s)
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  • Garthanos's Avatar
    Today, 03:37 AM
    I always thought Galahad was a Str / Wis Paladin myself dower and antisocial even
    18 replies | 698 view(s)
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  • Bawylie's Avatar
    Yesterday, 04:42 PM
    You can tweak the number of encounters per day in a few ways without too much hassle. 1.) Increase the difficulty/challenge while decreasing the frequency. Have 3-4 deadly encounters instead of 6-8 moderate. For example. 2.) Limit the opportunities to rest by requiring restful space - in town, in a bed or at a sacred or holy place. 3.) Limit the effectiveness of rest itself. A Long Rest...
    97 replies | 1944 view(s)
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  • Yaarel's Avatar
    Yesterday, 11:33 AM
    Happy Fun Hour (2018 May22) is here! Mearls discusses the monk. https://www.twitch.tv/videos/264336970 (I find the twitch.tv site kinda awkward to navigate thru. It took some hunting to locate this show. But here it is.)
    93 replies | 3131 view(s)
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  • Yaarel's Avatar
    Yesterday, 11:19 AM
    I would like to see you go this direction. Let the psychic kill the sorcerer and steal its stuff.
    10 replies | 2210 view(s)
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  • Yaarel's Avatar
    Yesterday, 11:11 AM
    @77IM I recommend my ‘psion spell list’ for your psion too. This spell list is divided up by themes (and by the spell level a spell is actually worth). Pick any two themes from the psionic spell list for your psion character. Maybe a third theme at the highest tiers (psion level 13). www.enworld.org/forum/showthread.php?637963-Psion-Wizard-Spell-List Personally, I would probably...
    10 replies | 2210 view(s)
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  • Yaarel's Avatar
    Yesterday, 10:55 AM
    I wish, the core Players Handbook had already included the psion class instead of the sorcerer. The psion is distinctive and is a prominent D&D tradition. And covers the concept of ‘innate magic’, and encourages thematic magic. Its flavor and mechanics and tradition is better than the sorcerer. The psion should completely swallow up everything that the sorcerer has to offer. Elemental-kinesis...
    10 replies | 2210 view(s)
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  • Yaarel's Avatar
    Yesterday, 10:31 AM
    Yaarel replied to Core+1
    Core+1 is such a mix of benefits and difficulties. Whichever policy one prefers, it helps to grant a grain of truth to the opposing view. For myself, I feel it is reasonable for WotC to request the DM becomes responsible for quality control if combining multiple noncores. On the other, I still expect WotC to vet a new rulebook with regard to how it is *likely* to combine with rules from...
    54 replies | 1332 view(s)
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  • Garthanos's Avatar
    Yesterday, 10:26 AM
    Could be interesting digging in the storage seems less fun.
    5 replies | 246 view(s)
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  • Yaarel's Avatar
    Yesterday, 01:43 AM
    Settings are also an opportunity to list options to customize class and race, and add backgrounds and feats.
    53 replies | 1497 view(s)
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  • Yaarel's Avatar
    Yesterday, 01:13 AM
    (Work in Progress) Race Grugach elf traits. For your wood elf, you can choose one or more of the following options. • Swap out +1 to the Wisdom score and Fleet of Foot to get +2 to the Strength score. • Swap out the Common language to get the Sylvan language. • Swap out Wood Elf Weapon Training to get Grugach Spear Training (proficiency with spears). Background
    3 replies | 179 view(s)
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  • Yaarel's Avatar
    Yesterday, 01:07 AM
    This is a thread for you to create swaps to customize your characters. Trade one race trait to get an other, or trade one class feature to get an other. The swaps should be a reasonably fair exchange, and thematically appropriate. Also consider creating a background or a feat that is specific to a race or class concept.
    3 replies | 179 view(s)
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  • Yaarel's Avatar
    Yesterday, 12:55 AM
    Yaarel replied to Core+1
    I didnt come across this. What is the gist of why Core+1 doesnt work?
    54 replies | 1332 view(s)
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  • Yaarel's Avatar
    Yesterday, 12:47 AM
    To officially swap elf traits helps the elf race represent more archetypes. For example, something like. Grugach options. You can choose one or more of the following options for your wood elf. • Swap out +1 Wisdom and Fleet of Foot to get +2 Strength. • Swap out bow/sword to get snares/pits. • Swap out the Common language to get at-will Speak with Animals. And so on.
    53 replies | 1497 view(s)
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  • Yaarel's Avatar
    Yesterday, 12:25 AM
    I want more customization too. Because there is so little design space to *add* features/traits, it is better to *swap* features. Swaps allow more customization without increasing overall power.
    53 replies | 1497 view(s)
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  • Yaarel's Avatar
    Yesterday, 12:09 AM
    I am a fan of making an Arcana check to do a ‘spell stunt’. An improvisation that alters the spell, but in a plausible way. Mechanically, it works the same way as an Athletics stunt.
    19 replies | 355 view(s)
    1 XP
  • Yaarel's Avatar
    Tuesday, 22nd May, 2018, 11:04 PM
    Yaarel replied to Core+1
    Core+1 is a ‘rule’, only in the sense of Adventure League and so on make it a rule. So, many home games wont follow it. However, Core+1 seems a ‘policy’ that WotC implements for 100% of official D&D products. The implementation seems to relate to quality control and republication of content. In this sense, every home game is affected by it, whether they subscribe to it or not. ...
    54 replies | 1332 view(s)
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  • Yaarel's Avatar
    Tuesday, 22nd May, 2018, 08:24 PM
    Yeah, good point. Rather than weight (mass), all the Telekinesis effects would be easier for the DM to adjudicate if the description refers to Size. Spell Level: Size 0: Tiny (1-foot cube) 1-2: Small (3-foot cube) 3-4: Medium (5-foot cube) 5-6: Large (10-foot cube) 7-8: Huge (15-foot cube) 9: Gargantuan (20-foot cube)
    19 replies | 355 view(s)
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  • Yaarel's Avatar
    Tuesday, 22nd May, 2018, 08:13 PM
    Heh, starting with the obvious. • Devils are unable to destroy the deck (thus Asmodeus must resort to misleading material creatures). • Demons are unable to destroy the deck (or else they would already have done so, to enter into the material plane). Why? What prevents the fiendish planes from destroying the deck? Perhaps only celestials can destroy this deck? But the celestials refuse to...
    5 replies | 157 view(s)
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  • Yaarel's Avatar
    Tuesday, 22nd May, 2018, 08:00 PM
    Telekinesing smoke, mist, water, and so. This thread asks an important question about concept.
    19 replies | 355 view(s)
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  • Yaarel's Avatar
    Tuesday, 22nd May, 2018, 07:58 PM
    Telekinesis *should* affect gases and liquids. I hope WotC resolves this issue for when psionics comes online.
    19 replies | 355 view(s)
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  • Yaarel's Avatar
    Tuesday, 22nd May, 2018, 07:49 PM
    Yaarel started a thread Core+1
    ‘Core+1’ refers to building a player character while using the options in the ‘core’ Players Handbook (with DMs Guide and Monster Manual) ‘plus one’ other rulebook, only. So far, noncore rulebooks include: Xanathars Guide, Sword Coast Adventurers Guide, Volos Guide, and now Mordenkainens Tome. Many explain the Core+1 policy as relating to organized play in the Adventurers League. Reducing...
    54 replies | 1332 view(s)
    4 XP
  • Mike Myler's Avatar
    Tuesday, 22nd May, 2018, 06:36 PM
    Today in Mythological Figures we’re circling back to Ancient Greece with one of history’s most famous inventors—Daedalus! I think we’re all familiar with his larger achievements (the hubris myth of Icarus flying too high, the creation of the labyrinth for the minotaur) but did you know he was credited with inventing carpentry and was murderously petty? Daedalus took on his nephew as an apprentice...
    8 replies | 651 view(s)
  • Mike Myler's Avatar
    Monday, 21st May, 2018, 05:47 PM
    Mike Myler started a thread Muppets D&D 5E
    Yesterday I came across the incredible artwork of Dan LuVisi, specifically the The Streetsand I’ve been positively inspired. A quick google search already turned up a Muppet race (see below) which I’m shamelessly pilfering to build off of with feats, class archetypes, and the like that involve interacting with or being a Muppet. MUPPET TRAITS (modified from its original appearance...
    0 replies | 120 view(s)
    1 XP
  • Tony Vargas's Avatar
    Monday, 21st May, 2018, 04:38 PM
    The classic answer is that half-orcs are mostly the aftermath of raiding/warfare. So, human mother who survives the experience raising an orcs child. A more rules-oriented answer is that they are a playable race alternative to orcs as monsters, they could be literally halfbreeds with a human parent, only fractionally one or the other, or even a full blood raised in the other culture or an...
    22 replies | 518 view(s)
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  • Mercule's Avatar
    Monday, 21st May, 2018, 01:41 PM
    To me, Ovinomancer's graphis very communicative. Funny you should pick "between an 7 and 14" as your range. Based on the graph (and I see no flaw with the math after looking at it more), advantage is roughly between 8-15% better than hero points, in that range. The two are equally beneficial at a roll-to-succeed (RTS) of 18 and hero points are way better than advantage above a RTS 18. No...
    42 replies | 830 view(s)
    2 XP
  • Yaarel's Avatar
    Monday, 21st May, 2018, 03:42 AM
    The problem is more than the elf stats, it is the flavor that gets baked into the elf mechanics. For example, rather than a race of powerful mages − bards and wizards − now the elves are mediocre mages and moreso a mundane ‘lissome’ creature, highlighting mundane Dexterity as the defining elf trait. Any residual claims of potent magic, and charm, and songs, and poetry, from previous editions...
    42 replies | 2380 view(s)
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  • Tony Vargas's Avatar
    Monday, 21st May, 2018, 02:47 AM
    Some published settings are just presented and that's it, they may develop regions in more detail, but they exist in the moment when campaigns set in them are expected to start. Others have an ongoing history, new supplements advance the timeline, as well as adding new details. The latter sort can discourage going off the reservation.
    1901 replies | 64154 view(s)
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  • Bawylie's Avatar
    Sunday, 20th May, 2018, 08:40 PM
    In that case, yeah - I agree with all that. I’m a simple man and I like a simple cosmology. :-)
    68 replies | 1703 view(s)
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  • Garthanos's Avatar
    Sunday, 20th May, 2018, 08:27 PM
    Comparing Dual Strike and Cleave... Dual strike only has 1 in 9 or so chance of doing a whiff. (marking both) 4 in 9 of hitting both, marking both 4 in 9 of hitting one and marking both. Cleave has 1 in 3 chance of a whiff (which still marks 1) 2 in 3 of hitting both but only marking 1 Technically cleave may be better in the narrow case of minions only but 2 out of three times it...
    56 replies | 1509 view(s)
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  • Mercule's Avatar
    Sunday, 20th May, 2018, 06:28 PM
    Well, prior to Ovinomancer's post, I was going to say the two were probably about even,other than the potential for +d6 giving a chance for results above 20. My gut still says something's a bit off with that graph, but I haven't gone through the math, myself. Basically, advantage is roughly equal to a +5 bonus at a DC 11, tapering to an effective +1 (or marginally less) at either end. The d6...
    42 replies | 830 view(s)
    1 XP
  • Mercule's Avatar
    Sunday, 20th May, 2018, 06:15 PM
    I GM, but I can't remember the last time a concentration check came into play. It does a pretty good job of limiting multi-buff scenarios, but the party is also pretty good about keeping their support well defended.
    21 replies | 848 view(s)
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  • Garthanos's Avatar
    Sunday, 20th May, 2018, 05:35 PM
    Wondering what changes would make it work for the fighter, as it stands my fighter is likely to pick Double Strike... and reflavor it for the duo marking ability alone.
    56 replies | 1509 view(s)
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  • Garthanos's Avatar
    Sunday, 20th May, 2018, 05:23 PM
    Tome of Battle did manage to drip with flavor.
    56 replies | 1509 view(s)
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  • Bawylie's Avatar
    Sunday, 20th May, 2018, 05:23 PM
    I don’t know if I’d say that. Honestly I’m not sure what “too formulaic” might mean in relation to a cosmology. For me, the great wheel is too complex to use at the table. I can’t remember it’s configuration, I can’t explain it to anyone else in under 5 minutes in a manner that increases understanding, and it kind of fails as a metaphor (for me) because it conveys only a surface level of the...
    68 replies | 1703 view(s)
    1 XP
  • Garthanos's Avatar
    Sunday, 20th May, 2018, 03:59 PM
    Yup I liked it and the major issue I had with that one was it being bound in a class... I am of the free that puppy up opinion.
    263 replies | 26791 view(s)
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  • Garthanos's Avatar
    Sunday, 20th May, 2018, 03:05 PM
    A Knight Hospitalier Theme - will of course get the hospitality practice. (and may end up with a discount on usage)
    263 replies | 26791 view(s)
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  • Garthanos's Avatar
    Sunday, 20th May, 2018, 02:42 PM
    It occurs to me when something is being used directly as a story vehicle it should be handled as a skill challenge or similar and when its luster isnt so central and it has become par for the course let it simply be a practice.
    263 replies | 26791 view(s)
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  • pukunui's Avatar
    Sunday, 20th May, 2018, 10:20 AM
    You could say that about pretty much every book they've put out so far, to be honest. But yes, perhaps we will see some (or all) of them in future adventures or supplements. Yeah, I guess. I'm not as invested in the history of D&D lore as some folks are, which is undoubtedly why I don't mind so much.
    22 replies | 879 view(s)
    1 XP
  • Bawylie's Avatar
    Sunday, 20th May, 2018, 06:57 AM
    I don’t think the field is crowded. I think there’s plenty of room for different shows produced as shows. So the list contains: 1.) proper equipment to record and play the medium. If you’re doing an old timey radio style show, that’s fine - if you’re doing on-camera performances that’s cool too, but you’ll need players who are also performing and not just noses buried in character sheets and...
    4 replies | 242 view(s)
    1 XP
  • Bawylie's Avatar
    Sunday, 20th May, 2018, 06:43 AM
    Hard pass on the Great Wheel. The closest official cosmology would be 4E’s, with the feywild modeled after “Jonathan Strange & Mr. Norrell” and the Shadowfell modeled after “Stranger Things.” Special thanks to both those shows for nailing those particular aesthetics for me. Elemental Chaos and Astral Sea need some more solidifying but the Darksiders video game series comes close enough. ...
    68 replies | 1703 view(s)
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  • Garthanos's Avatar
    Sunday, 20th May, 2018, 06:24 AM
    Now if I could remember which ones I contributed to... I could embarrass myself with how poor my writing was when I was in my youth.
    5 replies | 246 view(s)
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  • pukunui's Avatar
    Sunday, 20th May, 2018, 05:57 AM
    I prefer 4e’s World Axis to the Great Wheel but I haven’t bothered to adopt it for any of my 5e games. That said, my absolute fave is the cosmology of Thedas, the world of the Dragon Age games. There’s what we D&D players would call the prime material plane, and then there’s the Fade, an overlapping mirror world of spirits, both good and evil. The latter are referred to as demons and tend to...
    68 replies | 1703 view(s)
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  • Garthanos's Avatar
    Sunday, 20th May, 2018, 03:50 AM
    just rewatched a show featuring a very 4e flavored rogue called the Prince of Persia... Tree Top runner is sometimes known as Roof Top Runner
    263 replies | 26791 view(s)
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  • Garthanos's Avatar
    Sunday, 20th May, 2018, 02:35 AM
    @Tony Vargas Here I go with an ironic comment.... Putting all the powers in common buckets has a risk of robbing class specific flavors that are enabled by and encouraged by distinctly described spells for Arcane Bards, Arcane Swordmages and Arcane Warlocks and Arcane Sorcerors since to me flavor is core to actual feel, bunching them will make them all feel ahem "homogenous"
    56 replies | 1509 view(s)
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  • Tony Vargas's Avatar
    Sunday, 20th May, 2018, 01:59 AM
    When you're using a single die for resolution, you can't have much depth, at all. Enough modifiers to provide some depth, and they overwhelm the die. Depth, interest & meaningful options have to come from something other than the d20, it's modifiers & how often you roll it. Thus, D&D lacks those qualities in regards to skill use and weapon combat, delivering them, instead, in class features,...
    37 replies | 1220 view(s)
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  • Tony Vargas's Avatar
    Sunday, 20th May, 2018, 01:40 AM
    I've certainly known plenty like that, though imho/x, it was more a thing in the 90s... Vanishingly rare, IMX - but there's tremendous crossover in RPG circles with more mainstream fandom - so licenced games sell mainly to gamers who are also fans, and never have rivaled D&D as the gateway to the hobby.
    1901 replies | 64154 view(s)
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  • Tony Vargas's Avatar
    Sunday, 20th May, 2018, 01:29 AM
    With spells, to a degree - most spells are used by two or more classes, with the wizard having the most unique spells, at 33, and the Sorcerer, at the other extreme, using only shared spells. The only analogues to martial powers are class features, and closest, maneuvers, is limited to a single sub-class.
    56 replies | 1509 view(s)
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  • Garthanos's Avatar
    Sunday, 20th May, 2018, 01:22 AM
    Didn't 5e sort of do that? except since it didnt keep martial powers within a common economy it hardly matters.
    56 replies | 1509 view(s)
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  • Garthanos's Avatar
    Sunday, 20th May, 2018, 01:09 AM
    CBLoader lets me put my toys in Character Builder ... I have most of my martial practices and many new powers in there. (but it is plenty of effort to do)
    5 replies | 222 view(s)
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  • Tony Vargas's Avatar
    Sunday, 20th May, 2018, 12:56 AM
    There are barely 3rd party materials, at all. The GSL was toxic.
    5 replies | 222 view(s)
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  • Tony Vargas's Avatar
    Sunday, 20th May, 2018, 12:55 AM
    For an actual game, it'd be a more elegant design, more concepts covered, more meaningful choices, less bloat.
    56 replies | 1509 view(s)
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  • Garthanos's Avatar
    Sunday, 20th May, 2018, 12:44 AM
    An attack which was grabby could be a component of the Use one against the other flavoring.... it works as a brawling fighter power too, I have used its flavor for a cleave before actually. I keep wondering about that idea of having a single by power source list of powers. And use class features to differentiate roles and styles.
    56 replies | 1509 view(s)
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  • Tony Vargas's Avatar
    Sunday, 20th May, 2018, 12:25 AM
    I played a brawling fighter who used a few tempest-intended powers, using a unarmed strike as the off-hand - dual strike was useful to mark two enemies at once without having to just out a limited use power or action point...
    56 replies | 1509 view(s)
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  • Yaarel's Avatar
    Saturday, 19th May, 2018, 08:52 PM
    To be fair, players lack need to read the DMs Guide. Generally, players read the Players Handbook. The *Players Handbook* needs to 1) consistently refer to the DMs authority to change the setting, and 2) encourage the player to customize their own character concept (with the DMs agreement and integration). Some posters here in Enworld refer to customization as ‘Advanced D&D’. Some suggest...
    68 replies | 1703 view(s)
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  • Yaarel's Avatar
    Saturday, 19th May, 2018, 08:24 PM
    Think with a reptile brain. Eat − sleep. Defend territory − sex. Fight − flight. I dont think I am missing anything. It is all about the appetites.
    25 replies | 856 view(s)
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  • Yaarel's Avatar
    Saturday, 19th May, 2018, 08:09 PM
    Greyhawk. Regarding Advanced Dungeons and Dragons 1e, the official setting is the one that the DM invents. Homebrew. Everything else is suggestions and inspiration − and a mess that requires homebrew to make sense of. Greyhawk is something else. Greyhawk is an intellectual challenge to see if it is possible to use every suggestion that TSR ever published, and fit it into a single setting −...
    36 replies | 1171 view(s)
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  • Garthanos's Avatar
    Saturday, 19th May, 2018, 07:57 PM
    Hmm dual strike is better than I thought it was for the fighter with it not being a striker ... havent seen a Tempest fighter in play.
    56 replies | 1509 view(s)
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  • Garthanos's Avatar
    Saturday, 19th May, 2018, 06:56 PM
    Thanks for helping me look at this, I love the flavor of this.
    56 replies | 1509 view(s)
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  • Garthanos's Avatar
    Saturday, 19th May, 2018, 06:55 PM
    hmm went back and compared to other rogue at-wills... Riposte strike is one of my favorites in general. Balance wise this is a bit like saying splitting that effect to two additional enemies (you require two enemies for this to actually be valuable so that is a conditional value) and for this case will happen "right away" instead of giving the enemy a choice of not sparking the riposte.... the...
    56 replies | 1509 view(s)
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  • Garthanos's Avatar
    Saturday, 19th May, 2018, 06:11 PM
    I suspect the second "attack" or damage might always be a potential surprise for instance we are not always talking human minions. If you disrupted the Mordant hydra by slashing its head and made it spit acid on that nearby Bog Hag (or whatever they team up with). Its not a huge scarey amount of damage for level 18 -> d8 +6.
    56 replies | 1509 view(s)
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  • Garthanos's Avatar
    Saturday, 19th May, 2018, 05:41 PM
    How about this "Using one against the other" An enemies weapon becomes your own if but for a moment as you attack one enemy and turn their disrupted flailing to your advantage. At Will level 1 Attack: Dex vs AC Requirement your off hand must be free. Hit: 1 damage to target and you deliver damage to an adjacent enemy as though from from a basic attack by the original target.
    56 replies | 1509 view(s)
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  • Garthanos's Avatar
    Saturday, 19th May, 2018, 05:29 PM
    I can see it counting as an attack might mean it interacts with feats or perhaps another power differently however.
    56 replies | 1509 view(s)
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  • Garthanos's Avatar
    Saturday, 19th May, 2018, 05:19 PM
    Modelled after cleave it would be serious weak sauce for a striker.(wouldnt it?) Whirling Rend is the barbarian attack I was looking at... I just made the second an attack so it required a to hit roll and made it using the basic attack ability of the enemy instead of an off hand weapon.
    56 replies | 1509 view(s)
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  • Garthanos's Avatar
    Saturday, 19th May, 2018, 05:12 PM
    It isnt twin strike... twin strike always gets two attacks which is generally much better by the numbers this secondary attack only occurs if you succeed on the first one and may itself miss. The barbarians Whirling Strike has a cleave like effect where the secondary enemy gets damage but it doesnt require an attack roll however one gets offhand damage with some extra bonus Dex damage if...
    56 replies | 1509 view(s)
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  • Garthanos's Avatar
    Saturday, 19th May, 2018, 04:48 PM
    A zorro style rogue can start out fairly strong in minion scenario at level 1 there are 2 tempting dailies... Duelist's Prowess and the nerfed but still useful Blinding Barrage and as they advance though they have immediate interupts and reactions... that come in handy. Would this be over powered... The flavor seems like a good rogue one. "Using one against the other" An enemies weapon...
    56 replies | 1509 view(s)
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  • MechaPilot's Avatar
    Saturday, 19th May, 2018, 04:39 PM
    D&D has also done a ton of setting books in the past, as well as books for each individual race and class. But, with WotC's current limited release format, the suggested adventure would be too focused on a single race to hook a diverse party, especially since that would be one of only two or three releases for that whole year.
    52 replies | 2431 view(s)
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  • Garthanos's Avatar
    Saturday, 19th May, 2018, 02:53 PM
    I think it is notable "when" an ability comes into the pervue of characters of a given role/class ... is it because of missing powers? or is it because low level characters of such and such role shouldnt be able to do this? Or some combo. Maybe the ability is intended to be a forte of a particular class, alah the barbarian or swordmage and minion trashing. Or even an intended deficiency of...
    56 replies | 1509 view(s)
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  • pukunui's Avatar
    Saturday, 19th May, 2018, 12:00 PM
    They've been changing the lore since the playtest period (eg. merrow), so it's not all that surprising to me that they're still doing it now.
    22 replies | 879 view(s)
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  • pukunui's Avatar
    Saturday, 19th May, 2018, 11:58 AM
    Has it (or any of the other myrmidons) been changed at all from its initial appearance in Princes of the Apocalypse?
    42 replies | 2380 view(s)
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  • Garthanos's Avatar
    Saturday, 19th May, 2018, 05:26 AM
    OK now At level 3 the Paladin has an encounter power which becomes available called Strength from Valor AND which would be serious bad assery in a minion heavy fight generating a ton of temp hit points and taking down the hoards .... and at level 5, Fiery smite as a Daily becomes a large scale green flame blade... The classes at-wills do seem to suck wrt minions more than a little.
    56 replies | 1509 view(s)
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  • Garthanos's Avatar
    Saturday, 19th May, 2018, 04:29 AM
    While everything may not be directly about martial controller... it does overlap a lot more than people think.
    56 replies | 1509 view(s)
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  • Garthanos's Avatar
    Saturday, 19th May, 2018, 04:27 AM
    I find minion scenarios important because it has some genre backing that I have liked since yea old sword and sorcery days of old. It has been nodded at by D&D in the past, but I think in 4e it started to finally be embraced as a longer term feature. Fighters actually do not have it bad dealing with minion scenarios they start out at least potentially alright and do get better ... turning to...
    56 replies | 1509 view(s)
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  • Yaarel's Avatar
    Saturday, 19th May, 2018, 03:12 AM
    For example, the 1e Players Handbook left space for the DM to fill, and explicitly and repeatedly appealed to DM worldbuilding. 1e might have other problematics, but what it did right is support creativity and customization.
    68 replies | 1703 view(s)
    1 XP
  • Yaarel's Avatar
    Saturday, 19th May, 2018, 03:10 AM
    It is problematic when all other rules-as-written explicitly and repeatedly contradict the DM.
    68 replies | 1703 view(s)
    0 XP
  • Yaarel's Avatar
    Saturday, 19th May, 2018, 02:54 AM
    An other error. None of eladrin have +2 Charisma, or even +2 Intelligence.
    42 replies | 2380 view(s)
    0 XP
  • Yaarel's Avatar
    Saturday, 19th May, 2018, 02:38 AM
    The problem is, the 5e Players Handbook fails to support DM world-building. If the official rules-as-written support DM world-building, then it will happen. If the official rules-as-written fail to support the DM, then creative worldbuilding will diminish and go extinct.
    68 replies | 1703 view(s)
    0 XP
  • MechaPilot's Avatar
    Saturday, 19th May, 2018, 12:51 AM
    It sounds too focused on a single race to be an adventure than can hook a diverse party.
    52 replies | 2431 view(s)
    1 XP
  • Yaarel's Avatar
    Friday, 18th May, 2018, 03:26 PM
    Yaarel replied to Penguin Powers!
    At this point I can see the Pengoi developing in potentially three directions. Either, a naturalistic creature, as if an intelligent species evolved from reallife penguins. Or, go with the Primordeal and embrace the elemental magic of water and air, with cold and storm. Or, social magic involve charm and cooperation might work too.
    11 replies | 322 view(s)
    0 XP
  • Yaarel's Avatar
    Friday, 18th May, 2018, 02:52 PM
    Yaarel replied to Penguin Powers!
    Pengoi − so far the following sounds good to me • Constitution, Charisma • Size: Medium (a reallife prehistoric species of penguin was about the size of a human) • 25 land speed, 40 swim speed • Cold resistance (but can still be in warm climates too) • Stealth advantage underwater • Languages: Common, Primordeal (Auran, Aquan) • Nomadic fish-eaters • Terrain: arctic, coastal, aquatic •...
    11 replies | 322 view(s)
    0 XP
  • Garthanos's Avatar
    Friday, 18th May, 2018, 01:04 PM
    A shift as a move action after mowing down a pair of enemies also gets that visual too... Battlerager vigor will make things safer in general too.
    56 replies | 1509 view(s)
    0 XP
  • Garthanos's Avatar
    Friday, 18th May, 2018, 12:50 PM
    Then there is the shield in obvious use in the image at the top of the thread.... for that extra pickiness factor. (The Berserker looks around expectantly)
    56 replies | 1509 view(s)
    0 XP
  • Yaarel's Avatar
    Friday, 18th May, 2018, 11:49 AM
    In some campaigns, I make the ‘divine force’ and the ‘positive energy plane’, the same thing. In this context, the positivity is a mysterious, transcendent, omnipresent, source of all being. Some clerics are mystics that strive to be ‘in tune’ with the way this energy ripples thru the multiverse. Ultimately, both energy and consciousness derive from ‘there’.
    68 replies | 2813 view(s)
    1 XP
  • Garthanos's Avatar
    Friday, 18th May, 2018, 05:13 AM
    Punishing charge would be nice except the end result is no minion will attack you during that move....
    56 replies | 1509 view(s)
    0 XP
  • Garthanos's Avatar
    Friday, 18th May, 2018, 04:56 AM
    Fighter Encounter power I just made up Spinning Cleave. level 1 as per cleave, except the instead of "an enemy adjacent to you" use "each enemy adjacent to you" . It still seems a defender power not a striker doesnt create that wonderful benefit of every single one being marked that would might make it a must have.(?). I would like it to be reliable cause that would serious...
    56 replies | 1509 view(s)
    0 XP
  • Garthanos's Avatar
    Friday, 18th May, 2018, 04:04 AM
    Inferior to a cleave vs minions...no? Hack and Hew with Invigorating would both provide temp hit points and be slightly inferior to cleave offensively...
    56 replies | 1509 view(s)
    0 XP
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Thursday, 17th May, 2018


Wednesday, 9th May, 2018

  • 10:04 PM - Gadget mentioned Yaarel in post Psion Wizard Spell List
    Yaarel I seem to have misinterpreted; not having watched the video in the link, I assumed that the proposed spell lists listed above were put forth by MM as potential ways of doing a wizard psion subclass. I did not realize that these were your own proposals based upon the ideas in the video and made my comments accordingly. The first step is noticing that a spell seems much weaker than other spells in the same spell level. The second step is being honest. If a spell works better at a lower level, which level should it be in. Sometimes a spell works better in the next lower level. (High level Druid damage spells tend to be off by a level.) But other spells only becoming appealing choices if they are several spell levels lower. The spell level that a spell deserves depends entirely on what that spell can do, and how frequently useful that deed is. For example, Programmed Illusion is ‘officially’ spell level 6. But this high spell level is absurd. It does about the same thing ...

Wednesday, 2nd May, 2018

  • 08:37 PM - vincegetorix mentioned Yaarel in post Psion as Wizard archetype − Happy Fun Hour
    Which is why I'm one of the biggest advocates of "make it close to spells" and completely disapprove of any justifications of why Dispel Magic or similiar things shouldn't work on psionics. I still feel a separate class for Psionics like the Mystic is justified, though I'm OK with other classes getting their own Psionic subclasses. In the end that's probably what we'll get, and I think that's awesome. The Mystic itself was fun once you moved some archetype that didnt make sense to other classes (The soul knife order moved to being a rogue archetype and the 4 element monk get to choose a Wu-Jen discipline instead of a single spell at level x-y-z). On the opposite of Yaarel, I like the crystal/ectoplasm/force ''elementalist'' feel of some psionic powers. I do think that the fluff behind the full class needs to be top notch before release; some classes can get by with little coherent backstory/fluff (looking at you ranger) because of tradition, but psionicism dont necessarily have a good track record. I think they should just say where this magic could come from and let the DM decide why it interact with other type of magics. Psionics should not allow the caster to avoid all balancing checks of the other casters just by selecting a class. Material components I could see, but not all component; it needs to be obvious, no shooting force blast from your eyes without anyone noticing for free it just because you chose a class that came after the rest. Having a class that dont interact with the basic assumptions of the game is a bad way to make it fit the game for once. It would feel....dandwikia worthy.

Monday, 30th April, 2018

  • 03:43 PM - Aldarc mentioned Yaarel in post Let's Take A Look At Pathfinder 2's Deities & Domains!
    But would rocks and flames need to become ‘saints’ in order for the official rules to make sense?Then you don't include those domains for your game. Why do you persistently insist on making a problem where either there is none or obvious (and relatively effortless) solutions exist? What about a religion that holds ‘love’ or the power of compassionate actions to be the sacred? What about Daoism, with the Dao achieving a dynamic equalibrium between Yang and Yin. What about philosophical Buddhism and the no-thing-ness of Nirvana. What about animists who never worship anyone, and simply strive to be good neighbors, and hospitable to guests? When understanding the sacred, it is often necessary to eliminate the ethnocentric assumption of a personification.Then you pick appropriate domain that encapsulates the spiritual philosophy in question or you create a homebrew one. But here is the takeaway message for you, Yaarel: The existence of multiple domains does not preclude alternatives to polytheism for your games.

Wednesday, 28th March, 2018

  • 02:20 PM - Coroc mentioned Yaarel in post The best solution for longswords
    jaelis #220 I disagree partially, Yaarel has at least found a solution for the Dilemma by houseruling it. Let us formulate the key Points of the Topic one more time: 1. Long sword wielded 2 handed (versatile) is inferior to other 2 handed weapons especially for GWM, unless of course you are using a shield from time to time. 2. Elves and Rogues are per Default proficient in Longsword but both are often Dex heavy, which makes Finesse Qualities of 5E redundant/ in oposition to this proficiency. So we want to resolve that as Close to RAW as possible: For 1. i see no easy way out, other than those fluff houserules i did post in several postings above. (Remember fluff does not alter game mechanics) For 2. and staying Close to RAW the only solution i see is give rogues and elves rapier proficiency instead of Long sword (ok rogues already got that). For those arguing that i take away something by this, keep in mind that no elf warrior is barred from putting Points in strength and wield some heavy weapon instead ...

Wednesday, 21st March, 2018

  • 11:08 AM - Coroc mentioned Yaarel in post The best solution for longswords
    Yaarel If you want to add to this: 3+ feet Rapier, yes it is that long. If you want to do it more historically acurate: - Dagger up to 1 foot - Shortsword up to 2 feet - Arming Sword (Sword/ Sidesword / Spatha/ knightly sword/ viking sword) d8 slashing 1 handed only, up to 2.5 feet -Rapier up to 3 feet -Bastard sword / Hand and half up to 3 feet (Thats the longsword now in use 1d8/1d10 versatile) -Longsword 2d6 approx 4 feet / Greatsword 2d6 4-6 feet If you want to differ between the last two, because Greatsword is a Renaissance Bidenhander for you then give the bidenhander reach 5 ft.
  • 01:59 AM - Tony Vargas mentioned Yaarel in post Lets design a Warlord for 5th edition
    ...fantasy - and very solidly real offensive buffs vs those who depend upon such things. Then, in the spirit of adapting to 5e, the faux-MCing it seems to go for: Crusader: The 1/3rd Cleric or half-Paladin Warlord, a leader of zealots and champion of a divine cause, who, in the D&D world, obviously can't get away with it without displaying actual divine powers. Arcane Battlemaster (name lifted from a Paragon Path): In the D&D, spells very often turn the tide of battle, if not decide it from the beginning, so it only makes sense that there are commanders who shape their tactics around the effective use of caster assets, and, probably, pick up wizardry second-hand, INT-focused as the warlord can be. Infernal Strategist (ditto): Some will pay any price for victory. The Infernal Strategist employs both magical powers and diabolical gambits gleaned from the darkest and most perilous of arcane sources. The Thaneborn(name lifted from Barbarian build) or Jarl (hat-tip to Yaarel): A traditional leader of a clan or tribe or the like, by right of birth (or elected if a Jarl). The Thane leads 'his people' in battle (and others call those people 'barbarians'). A faux-Barbarian-MC who's rage is not as potent, but is 'contagious' to his allies.

Tuesday, 20th March, 2018

  • 12:16 AM - Remathilis mentioned Yaarel in post Mike Mearls Happy Fun Hour: The Warlord
    Dunno. Pass without a trace is already a thing. Its magic. How is he doing it nonmagically? IMO, just enough to get someone off the ground. Otherwise you keep people alive by not leetting them get hurt in the first place. (Bonus AC, saves, THP, ect...) Wait, I thought healing was an important part of the warlord's identity. Yaarel said it was so important it MUST be from level 1! Seriously, this is like nailing jello to the wall. Does anyone actually agree on what this dang class actual DOES? In 5e, the ranger's unique thing is mixing weapon damage and spell casting. Non-magical rangers don't exist. This seems like a perfect opportunity to fix that. 1.) Mixing weapon damage and spellcasting is also the realm of the paladin, blade bard, valor bard, arcane trickster, eldritch knight, Hexblade, and bladesinger. You might as well say that a ranger's thing is d10 HD. And the non-magical ranger is called the Scout; he's a rogue archetype. Actually... I'd be fine with "Ranger" as the base class name. Since it's already lost its identity, why not let it take up a new one? It also fits the image of Aragorn leading people into battle, or through the woods, or... well using skillful expertise to lead people in general. Chieftan ranger Brave Heart ranger (inspiring) Ruthless ranger Tactical ra...

Monday, 19th March, 2018

  • 12:28 AM - FrogReaver mentioned Yaarel in post Is Expertise too good?
    Yaarel , Just thinking Combat AC's range from about 11-25. There may be an outlier or 2 outside that range. Most combat AC's range from 13-20. In other words, there's not really a full 20 AC range in what you fight in combat. It's closer to a +15 AC range. Most AC's in combat come out closer to a range about half that. Skill checks tend to go from DC 5 to DC 30. I think part of the issue is that skill checks DC's have to large a range. In combat everyone gets proficiency bonus to their attack check. It's a given. So stat differences of maybe +2 to +5 or +7 (with archery style) are the only differences players will ever realistically see in their chance to hit differences. So a range of about +5. Skills have a difference in range of -1 to +11 so a range of about 12. That difference in range needs to decrease. I would suggest we leave proficiency out of the bonus on skill checks and find some other meaning for it, this way our range on skill bonus differences stay around...

Sunday, 18th March, 2018

  • 06:15 PM - Satyrn mentioned Yaarel in post Is Expertise too good?
    I definitely do not "want the player to articulate the mechanics that will be in play." I'm not sure how you got that impression. Can I explain how? It looks obvious to me. I believe that Yaarel is working under the impression that his player is suggesting the character's approach is "by reading the guard's demeanour" or some such. Because that implied approach seems obvious to him, I think he's reading your posts as though it's obvious to you, which means that when you talk about needing an approach, you must mean something more than the implied "by reading the guard's demeanour." In trying to figure out what that something more is, he's guessing you want the player to reference the mechanics to some degree because the difference between what you and Yaarel are each actually saying is so small. Cause really all you're saying is 'I want the player to explicitly say "by reading the guard's demeanour" while he's okay with the implied declaration.

Wednesday, 14th March, 2018

  • 09:42 AM - Hussar mentioned Yaarel in post Do We Still Need "Oriental Adventures"?
    Exactly. But I have lived among Muslims when studying abroad. At least where as I was, to have a game about polytheism is unthinkable. A nonstarter. For pretty much any Muslim. For me personally, the turn-off from D&D polytheism is the lack of spiritual diversity. Each culture needs to have its own unique belief system, or else it almost fails to be a culture. Plus, I homebrew settings, and use different settings, and want Player Handbook rules descriptions to at least try accommodate the D&D tradition of building your own world of imagination. Let's not lump all Muslims together though. Sure, there might be some that have a serious issue with polytheism, but, OTOH, I've enough Malaysian Muslim friends that haven't had an issue with it. And, Yaarel, let's be honest here, this is a drum you've been beating for a while without getting a whole lot of traction. I'm not sure this is really going to go anywhere. But, in any case, shouldn't an "Oriental Adventures" draw on Muslim mythology? I mean, 1001 Arabian Nights has stories set in China after all.

Saturday, 18th November, 2017

  • 07:46 AM - pemerton mentioned Yaarel in post The State of D&D: Products, Psionics, Settings, & More
    even the 1E material has a suggestion of the kind of setting D&D inhabits.Absolutely D&D, at least since the late 70s, has had an implied setting. But that is different from a default "multiverse" setting. Just to give one example: a fairly natural way of making sense of the clerics and paladins in AD&D might be with an assumptin that they serve a fairly conventional provodential god. (Whereas druids serve "nature" and its spirits; and anti-clerics serve dark gods, demons et al.) If I develop my game that way, it makes absolutely no sense that the multiverse is in fact this polytheistic thing, in which all these other gods exist and exert divine power. That's not to say that I think there's anything wrong with a polytheistic setting (I'm not Yaarel); but I don't think it's a departure from the implied setting of AD&D to run a game which isn't polytheistic in the FR or GH sense. More generally, there's nothing strange or at odds with the tenets of the game in envisaging a particular D&D setting is it's own thing, rather than a component of some bigger thing which contains everything everyone ever thought might be a tenable part of a particular D&D campaign. (Eg is Barsoom really supposed to be part of the FR or PS multiverse?)

Thursday, 16th November, 2017

  • 07:38 AM - pukunui mentioned Yaarel in post Conjure Random Creatures
    Yaarel: That aspect of the spells is annoying as well. Here's what I've come up with. I've showed it to my player, and he said it was perfect. 91047 EDIT: Ack! That's huge. How do I make it smaller?

Wednesday, 8th November, 2017

  • 06:04 PM - volanin mentioned Yaarel in post Roshambo-Style Theatre of the Mind Combat
    This is it! Version 1.3 of Roshambo-Style Theatre of the Mind is up! I rewrote most of the PDF to make it much, MUCH clearer, and incorporated a lot of suggestions that were proposed since the last version. - The PDF now is 4 pages long (instead of the original 2 pages) - Mechanics have been cleaned up a lot, with better pictures (as suggested by @Stalker0 and @OB1) - Spells have been very simplified and their rules have been made explicit (as suggested by @Yaarel) - I added an actual-play example to all of the mechanics (as suggested by @robus) - Other small corrections and game rebalances. I am quite satisfied by the result, and I'd really like to thank everybody for demanding explanations, cleanups, and proposing improvements! I guess this is it, time to stop fiddling with the D&D rules and start playing more! For those interested in great Theatre of the Mind combat, check it out here: http://www.dmsguild.com/product/224253 If anybody ever try these rules in their games, even a one-shot, please tell me how it went! Thanks again, :D

Wednesday, 25th October, 2017

  • 03:28 AM - Alexemplar mentioned Yaarel in post Ethereal Plane in 5e?
    Yaarel I feel pretty much the same about the Ethereal being the spirit world. That's why it's pretty much the *only* true plane in my homebrew setting. It's coterminous with the material plane and everything else exists as a kind of demiplane that's more a state of being/mind tied to a physical place. For example, in order to reach the Shadowfell, you need to go to a place full of death and decay like the site of a bloody battle, graveyard, or swamp, then go into the Ethereal and look around in the mists until you come to the part of the Shadowfell that corresponds with the material site. A deity's domain can usually be reaches by going to the site of their largest holy place and entering the Ethereal plane there. The accesibility/size/grandeur and the amount of power they have is totally dependent on how widespread their worship is so gods of big universal concepts have big domains that cover thousands of square miles and can be accessed from much of the world (with the right state ...

Monday, 16th October, 2017

  • 07:03 AM - Hussar mentioned Yaarel in post Race Class combo, together, defines a character ‘type’
    And, I'm still rather confused how a +1 to Con is the gap between great and poor concentration checks. At the absolute outside, it's a +1. Umm, I think, Yaarel that your definitions here are a bit... erm... idiosyncratic? I mean, you're ignoring the fact that the elven wizard has a +2 Dex - not an insignificant boost at all. It's far, far more likely that a Dex check will come up more often than a Con check. But, hey, I think this horse has been thoroughly flogged. I strongly disagree with your assessment.

Tuesday, 10th October, 2017

  • 12:56 AM - Chaosmancer mentioned Yaarel in post Xanathar's Warlock Celestial
    I'm not really sure what we can gain from rehashing this debate Yaarel, nothing has really changed since the thread that was dedicated to this discussion.

Wednesday, 20th September, 2017

  • 09:58 PM - Lanefan mentioned Yaarel in post What type of D&D Videogame do you want?
    I agree with Yaarel that multiple options would have been useful....but there's always next time. :) I voted 'text', but I'm thinking something way beyond Zork. What would be really cool would be a text game that can handle multiple independent players (say, up to six; each with one character) in real time, and allow for real-time non-scripted interactions between those characters. So if I've got a Dwarf already in the dungeon and Joe comes in with an Elf and stumbles on to my character he'd get the room description along with "There is a Dwarf here."; meanwhile I would get "An Elf enters the room." at the same real-time moment that Joe gets the room description. We could then interact with each other either by some sort of in-game chat, or trade items, or fight each other, or whatever; or we could link up and move together from room to room. Treasure etc. would be randomized, as would monsters etc. The chat would only be visible to characters who can "hear" that conversation - thus if my Dwarf ...

Friday, 1st September, 2017


Monday, 28th August, 2017

  • 03:53 AM - shidaku mentioned Yaarel in post 5E underwater thoughts
    Yaarel & tglassy The fact that 3 of the 4 pages of this thread are on if a fireball would work at all, and if it would be boiling water, steam or something else, is exactly why I'm leaning in favor of just saying "It doesn't work." Because my players are smart enough to engage in your very argument and I don't need that. But it sounds like I have my answer either way, if I want to avoid the argument I just need to pick one of two extremes of "It's magic, it works as written." or "The DM doesn't want to deal with physics." I'll probably go with the latter, but leave the spells available, since they would be perfectly functional above water. Electricity of course works in close range as demonstrated by some IRL sea-creatures....but the players might want to earn an Electrical Immunity boon first... Which, thinking about it, would motivate them to go on quests so they could use all the spells they like!


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Thursday, 24th May, 2018

  • 03:57 PM - DEFCON 1 quoted Yaarel in post Unearthed Arcana May 2018: Centaurs and Minotaurs
    It seems that way to me too. But then, the problem of larger weapons is what the designers need to resolve. If it by itself is preventing the important fantasy archetype of a Large character, then it is almost negligent to let it remain unresolved. For example, I suggest the Constitution size bonus replaces the larger weapon damage mechanic. Done. In other words, a Large weapon deals the same damage as a Medium one but is unwieldable by a Medium character. Only a Large character can use it, and then adds Constitution to its damage. Whatever works best as a fix, that needs to be fixed. Adding Constitution size bonus to grapple might resolve that issue too. No they don't. All they need to do is make it implicit that players can DESCRIBE their character however they want. Which in my opinion they already do. If you want to say your half-giant PC is 9 feet tall? Great! Go nuts! WotC's still going to tell you to use the mechanical function of the Goliath for this race... but...
  • 03:01 PM - CapnZapp quoted Yaarel in post Unearthed Arcana May 2018: Centaurs and Minotaurs
    But I am just trying to wrap my head around why the designers seem to be so paranoid about Large size player characters. Forget the auras, that's nothing. Dealing two d12 damage with a greataxe is a huge deal, however. They can't introduce large characters because they would completely overshadow every Half-Orc Barbarian and Dwarf Fighter there is. Grappling would be even worse. Nobody would EVER create a medium-sized grappler when large ones can grapple Huge monsters. Squeezing would of course be a small price to pay, but still a nuisance.
  • 09:07 AM - CapnZapp quoted Yaarel in post Unearthed Arcana May 2018: Centaurs and Minotaurs
    My sense of it too. Can someone compile a list of the main difficulties that Large size causes in 5e? I need to better understand what the problem seems to be.Of the items previous posters have listed, the big three are: Bigger weapon damage Squeezing Grappling Things like carrying capacity and auras are distinctly unimportant. If it weren't for the big three you could easily allow large PCs.
  • 09:03 AM - CapnZapp quoted Yaarel in post Unearthed Arcana May 2018: Centaurs and Minotaurs
    Difficulties that Large size poses for player characters in D&D 5e. From most problematic to least. • Increases area of an aura. • Makes grappling less balanced. • Incurs ‘squeezing’ in more areas in official adventures. • Increases carrying capacity. • Player characters can act as ‘mounts’. ... ?I would say this list is in random order. (I take it you placed auras first as a joke)

Wednesday, 23rd May, 2018

  • 11:20 PM - Staffan quoted Yaarel in post Looking At The Pathfinder 2 Wizard Class
    I know, because in the attempt to try remove polytheism from the rules in the 5e SRD, and I gave up, having lost interest in the amount of time and energy that it takes to remove it. I am sick of polytheism. "Clerics in this setting are attuned to fundamental cosmic forces, represented by the various domains available. This is a learned skill, unlike that of a sorcerer, but at the same time it is based on a deep emotional understanding rather than factual knowledge (which is why cleric magic is based on Wisdom rather than Intelligence or Charisma)." That's 2-3 sentences, and IMO decouple the cleric class fairly strongly from the theism (both mono-, poly-, and heno-) That's basically the idea I have rolling around in my head for my homebrew. In my version, there are still religions, but they are mostly orthogonal to the concept of clerical magic. Some clerics of War will follow Kord or Bane and preach their values, but so will some fighters and barbarians. And many who are clerics of War...
  • 09:41 PM - Blue quoted Yaarel in post Core+1
    For myself, I feel it is reasonable for WotC to request the DM becomes responsible for quality control if combining multiple noncores. This is actually one of the main points I have. I don't think this is reasonable in all circumstances. I do find it reasonable in any home game environment, where the DM and players default to a long term relationship. Which is not where PHB+1 exists so it doesn't matter. (Regardless of Mearls & Crawford's personal opinions about how they design, it's not a rule anywhere in the core books.) I do not find it reasonable in a large multi-DM pick-up-game environment like AL for DMs to have to make rulings on every character that comes to the table. For the player it's unfair because it can be handled inconsistently. For the DM it's unfair because they need to understand and vet every character that gets brought to them, taking time, and it's still likely that problems are not obvious (they got through design after all) and won'[t come up into play. If you...
  • 09:16 PM - Parmandur quoted Yaarel in post Looking At The Pathfinder 2 Wizard Class
    Polytheism doesnt have to be a problem. If it is easy to swap it out, then no problem. Just make the cleric class make sense for various kinds of sacred traditions and various kinds of settings. If the DM makes a setting without polytheism, no problem, or with polytheism, no problem. Same cleric class, same rules. Just remove the Great Wheel from the setting − and done! If the player wants to play an adherent of an abstract sacred tradition, great, or an adherent of polytheism that personifies the concept, that is fine too. (Most Non-Western sacred traditions emphasize abstract sacred concepts, so there are good reallife multicultural benefits to diversifying the cleric class. Only Westerners seem to need to worship a personification.) There neednt be a problem. Unfortunately, 4e and especially 5e made polytheism a problem. These systems bake polytheistic flavor deeply into the cleric class features, the spells, the races, the monsters, the planes, the setting assumptions, it is har...
  • 08:07 PM - 77IM quoted Yaarel in post Sorcerous Origin: Psionic Talent
    Dislike the Intelligence spellcasting, but I can ignore that part of it. Other than that, this fits perfectly into my Dark Sun-homebrew setting. I'm glad you like it! And let me know how it works out, if you wind up play-testing it. The Charisma thing should be totally fine -- I only switched it to Intelligence for flavor reasons, not balance reasons. (In fiction, the psychic is far more likely to be the brainy one than the likable one. I could see a strong argument for Wisdom as the casting stat, but the game doesn't need any more Wisdom casters right now.) I recommend my ‘psion spell list’ for your psion too. This spell list is divided up by themes (and by the spell level a spell is actually worth). Pick any two themes from the psionic spell list for your psion character. Maybe a third theme at the highest tiers (psion level 13). www.enworld.org/forum/showthread.php?637963-Psion-Wizard-Spell-List I've been following along with this effort and I like where you're going with it. I...
  • 07:37 PM - MichaelSomething quoted Yaarel in post Looking At The Pathfinder 2 Wizard Class
    Finally, I hate material components. Maybe have mouth (verbal), empty hand (somatic), and a concentration (!) be the three spell components. Material components for 15-minute magic rituals is fine, and makes sense to me. Please, remove all costly gp components. Instead, limit the frequency, such as once per long rest, or once per week or month (lunar cycle). Using frequency instead of wealth is more reliable for gaming balance, and is more setting neutral, working equally well for wealthy aristocratic characters or moneyless nomadic characters. I thought people hated time based cool downs because they were video gamey?
  • 06:38 PM - mellored quoted Yaarel in post Looking At The Pathfinder 2 Wizard Class
    Finally, I hate material components.They mentioned that the majority of spells will only have verbal and somatic. Also, Magic Missile does not seem to have any GP cost or material implied. Just that it could use the "Materal Casting action".
  • 06:24 PM - mellored quoted Yaarel in post Looking At The Pathfinder 2 Wizard Class
    I would move away from ‘slots’, and during the design process think in terms of ‘spell points’, to ensure points are balanced and simple to implement. The slots can ride on top of the spell system that is calibrated for points.An issue with spell points is that you often end up spamming the "best" spell. Especially if you take the feats that boost that particular spell. Slots, while mess to keep track of, force you to do a variety of things. Maybe some kind of hybrid system. Like you get spell points, but can only cast each spell once. Or like the fighter, you can cast any spell at-will, but each time you cast the spell you take a multi-cast penalty (resets at the end of the day). Or maybe all 4 ideas. Spell points for psions, slots for wizards, spell points and limited spells for sorcerers, and multi-cast penalty for warlocks.
  • 06:06 PM - dave2008 quoted Yaarel in post Looking At The Pathfinder 2 Wizard Class
    Finally, I hate material components. Maybe have mouth (verbal), empty hand (somatic), and a concentration (!) be the three spell components. Material components for 15-minute magic rituals is fine, and makes sense to me. Please, remove all costly gp components. Instead, limit the frequency, such as once per long rest, or once per week or month (lunar cycle). Using frequency instead of wealth is more reliable for gaming balance, and is more setting neutral, working equally well for wealthy aristocratic characters or moneyless nomadic characters. I really like this idea. I would give you XP, but I can't on this thread.
  • 05:20 PM - Aldarc quoted Yaarel in post Looking At The Pathfinder 2 Wizard Class
    Aldarc In its day, I used 3e for many different kinds of settings with different kinds of genres. I see no reason why 1) Pathfinder should be difficult to use for various genres 2) why designing rules to make setting customizability easy needs to be a problem. The only reason I stopped using 3e is because I value the relative balance of 4e and 5e.Pathfinder is not 3e. It has become its own brand, and it seeking to strengthen its own brand, and that brand includes Golarion. A large chunk of its fanbase and buyerbase invests in the Golarion-tied APs. That said, I doubt that Pathfinder 2 will be difficult to use for other genres much as Pathfinder 1 is not. PF1, and likely PF2, was indeed highly customizable. It produced a lot of homebrew and 3pp content. You may have to homebrew or tweak the rules a bit for your homebrews, but this has always been standard practice for all D&D and many non-generic TTRPG systems. The polytheism is not an actual problem, certainly no more than assumpt...
  • 04:33 PM - Aldarc quoted Yaarel in post Looking At The Pathfinder 2 Wizard Class
    Heh, the unappealing polytheism makes other people simply refuse to play D&D in the first place.You are making an Everest out of this anthill of a "problem." Signed, A guy who rarely uses D&D-style polytheistic homebrews and who has NEVER encountered this problem with D&D clerics and religion with his players, many of whom in the past consisted of priests, pastors, and religious scholars. Besides, if Pathfinder 2 turns out to be remotely balanced, I find its customizability highly appealing. I will want to use the P2 system for all kinds of settings with all kinds of genres. Especially near future.I am skeptical that you will make it work, but not because any shortcomings of PF2's design but because of your own self-engineered problems and unperceptiveness to easy answers for said non-problems.
  • 04:01 PM - Aldarc quoted Yaarel in post Looking At The Pathfinder 2 Wizard Class
    The cleric class needs to be setting neutral − so nonpolytheistic options are a normal option that a character can choose. • abstract concept − like love, detachment (buddhism), ethics or alignment (paladin) • cosmic force − like light (consciousness, energy, positivity), elements (daoism, Darksun) • animism (every feature of nature has a psionic psychic presence, druid)You are the only person who has this problem; you need to get over this hang-up with the cleric class. :erm:
  • 02:57 PM - Parmandur quoted Yaarel in post Unearthed Arcana May 2018: Centaurs and Minotaurs
    Difficulties that Large size poses for player characters in D&D 5e. From most problematic to least. • Increases area of an aura. • Makes grappling less balanced. • Incurs ‘squeezing’ in more areas in official adventures. • Increases carrying capacity. • Player characters can act as ‘mounts’. ... ?Crawford mentioned in the video linked above that a number of spell effects that radiate out from the caster become geometrically different with a four square origin, and he used the Paladin Aura as an example. He also used the example that a Large PC can block a wide corridor singlehandedly.
  • 01:40 PM - Cap'n Kobold quoted Yaarel in post Unearthed Arcana May 2018: Centaurs and Minotaurs
    ... ? Significantly increased damage with weapon attacks. . . . Social issues in areas inhabited by 'normal sized' people. Greater costs for equipment.
  • 01:36 PM - AtomicPope quoted Yaarel in post Psion as Wizard archetype − Happy Fun Hour
    The psion wizard is a good way to translate the 3e psion into 5e. As you've explained through spell lists, Wizards already have enough subclasses to refluff as "psions". We should be looking at some of those subclasses and thinking what kind of psion they'd be. Mind - Diviner, Enchanter or Illusionist Spirit - Abjurer, Conjurer or Evoker Body - Transmuter or Bladesinger Changing the fluff would be rather easy. Instead of wands as an arcane focus you'd use crystals. The subclass powers would take on the appearance of your "psion" subclass. An Abjurer would have spirit guardians rather than a magic shield. We can look at spells which are more psionic than magic in style. Xanathar's Guide gives us many examples. Shadow Blade is a psiblade. It does psychic damage. Mind Spike is a psychic attack that embeds the caster's consciousness into the target, creating an empathic link. Synaptic Static is a telepathy bomb, like a fireball that burns the mind. Psionics is sci-fi magic.

Tuesday, 22nd May, 2018

  • 08:24 PM - Satyrn quoted Yaarel in post TK vs Smoke/Gas/Fog/Mist
    Telekinesis *should* affect gases and liquids. I hope WotC resolves this issue for when psionics comes online. I agree, sort of. The spell is only really granting one aspect of telekinesis - the ability to move one physical thing - but its name (and level perhaps) suggests it's granting broad telekinetic power. So, yeah, it ought to affect gases and liquids (and do more!) or be renamed to reflect it's more limited power, something like "Move Object" but more interesting. And if we changed the name, it becomes a little more clear that gust of wind, mold earth and lots of other spells are also essentially telekinetic powers, too - or can be flavoured that way without changing a thing - and all of them taken together would create a versatile telekinetic character.
  • 08:10 PM - Aebir-Toril quoted Yaarel in post Core+1
    ‘Core+1’ refers to building a player character while using the options in the ‘core’ Players Handbook (with DMs Guide and Monster Manual) ‘plus one’ other rulebook, only. So far, noncore rulebooks include: Xanathars Guide, Sword Coast Adventurers Guide, Volos Guide, and now Mordenkainens Tome. Many explain the Core+1 policy as relating to organized play in the Adventurers League. Reducing the number of books helps to avoid overwhelming new players. However, the motive for Core+1 seems more about quality control. If in addition to core, only one other rulebook enters consideration, then the design and development teams can more reasonably test the possible permutations and better ensure balance. Imbalance is more likely when unanticipated combinations of options cause break the game. The combos might too frequently trivialize conventional challenges. Thus increasing the number of noncore books increases the risk of fatal combinations of options. The 5e phenomenon of ‘republishin...


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