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  • mrpopstar's Avatar
    Yesterday, 09:12 PM
    Wish they would update the basic rules to incorporate errata. :mad:
    36 replies | 779 view(s)
    1 XP
  • Yaarel's Avatar
    Yesterday, 08:05 PM
    We can all agree, the usefulness of advantage depends on how often a player needs to roll a natural 18 or higher. In my games, this is often enough. Magic bonuses from weapons and such, are rare. Higher than expected level encounters are common. (Sometimes 1 out of 4 encounters. Lower than expected level is also common, but not relevant here.) I am unsure why the arguments ignore the...
    20 replies | 453 view(s)
    0 XP
  • Yaarel's Avatar
    Yesterday, 06:54 PM
    In my experience, what you are saying is true enough for the lowest levels of the ‘apprentice tier’ when the DM tends to coddle the players. But at higher levels − for more ‘verisimilitudinous’ play styles − heroes are likely to come across creatures whose levels diverge significantly from their own. The AC can vary significantly. Often enough, the advantage proves unhelpful. Yes,...
    20 replies | 453 view(s)
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  • Yaarel's Avatar
    Yesterday, 05:58 PM
    The benefits of advantage were heavily discusses when 5e playtests first announced the concept. The problem is, the straightforward math fails to take into account the following consideration. Advantage is beneficial when you dont need it − when the AC is already low. Advantage is unhelpful when you really need it − when the AC is too high.
    20 replies | 453 view(s)
    0 XP
  • Yaarel's Avatar
    Thursday, 15th November, 2018, 10:17 PM
    Yaarel replied to Norse World
    Norse texts describe how the Norse culture interacts with æsir as well as with other clans of nature spirits. For example, Þórr is the lifeforce of summer electrical storms. Some farmers ask this nature spirit for protection from the winter weather that kills crops. Some fishers ask Þórr for protection from arctic sea storms that sink ships. These requests are for certain nature spirits to...
    77 replies | 4635 view(s)
    0 XP
  • Bawylie's Avatar
    Thursday, 15th November, 2018, 04:05 PM
    I wonder how much heavy lifting “all the time” is doing when we’re evaluating the sentiment “I dodge all the time.” Once per fight? Literally every action? Often enough that it’s saved my bacon a handful of memorable times? Hand-in-hand I wonder whether the emotional impact of success is a stickier experience than those times someone dodges but then nothing really happens. I know...
    51 replies | 1142 view(s)
    1 XP
  • Bawylie's Avatar
    Thursday, 15th November, 2018, 08:28 AM
    I don’t know about the campaign, so forgive any bad assumptions on my part. That said, this baddie feels a bit more like a pile of stuff than a cool fusion of drow-gon. I think if I were writing it up, I might do it as three separate stat blocks, each representing a phase/form of the encounter. For phase one, I think I’d have the drow priestess of Lloth from the monster manual with...
    6 replies | 174 view(s)
    1 XP
  • Garthanos's Avatar
    Thursday, 15th November, 2018, 01:42 AM
    edition warrior you remain
    903 replies | 12462 view(s)
    0 XP
  • Bawylie's Avatar
    Thursday, 15th November, 2018, 12:46 AM
    I achieved my doctorate in artful dodging in London under the tutelage of the esteemed Fagin. Also, you mean I have a different perspective THAN others. You know who I am.
    51 replies | 1142 view(s)
    1 XP
  • Bawylie's Avatar
    Wednesday, 14th November, 2018, 07:49 PM
    The folks who investigate the crimes and the folks who commit the crimes have significant overlap or other strong, close ties.
    38 replies | 780 view(s)
    0 XP
  • Bawylie's Avatar
    Wednesday, 14th November, 2018, 07:46 PM
    Yeah, when you use inaccurate math and take the dodge action in the least favorable circumstances, it’s absolutely a waste of time. It’s complete garbage in social interactions and only occasionally useful during exploration, too.
    51 replies | 1142 view(s)
    3 XP
  • pukunui's Avatar
    Wednesday, 14th November, 2018, 03:56 AM
    Oofta: There's already another thread discussing this: http://www.enworld.org/forum/showthread.php?654912-Unearthed-Arcana-of-ships-and-the-sea
    4 replies | 196 view(s)
    0 XP
  • Garthanos's Avatar
    Wednesday, 14th November, 2018, 02:22 AM
    Should reinvigorating call be "can't use it on them again until the subject/target finishes a short or long rest"?
    492 replies | 12300 view(s)
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  • Garthanos's Avatar
    Wednesday, 14th November, 2018, 02:08 AM
    I like hearing design thoughts on house builds ... I found the Variant Fighter very interesting
    492 replies | 12300 view(s)
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  • Garthanos's Avatar
    Wednesday, 14th November, 2018, 01:52 AM
    Agreed nice for Warlord I approve though I think Battle Ready could also be just any fighter. So those who opt for Strength get their favored secondary as initiative (and its barely more than a tweak) Yeh I think both of these are minimal fuss modifications, I even like the Battlemaster name being a pretty fair synonym of the "War" "Lord"
    492 replies | 12300 view(s)
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  • Garthanos's Avatar
    Tuesday, 13th November, 2018, 03:35 AM
    If you do have the offline character builder or find it somehow there is a tool for customizing it that I really like using -called CBLoader
    4 replies | 222 view(s)
    0 XP
  • Garthanos's Avatar
    Tuesday, 13th November, 2018, 03:00 AM
    A couple of ideas I had seem like they could be used by Warlord/Fighter variants One was a low level feature that helps out the Strength based character called Battle ready For most the beginning of a battle is something they have to react to and its reflexes that take over but for you its a fulfillment of your expectations and your plans. You may pick and alternative stat (instead of...
    492 replies | 12300 view(s)
    0 XP
  • pukunui's Avatar
    Tuesday, 13th November, 2018, 02:51 AM
    Interesting. There's an old AD&D 2e "blue book" with that title: Of Ships and the Sea
    105 replies | 2919 view(s)
    2 XP
  • Garthanos's Avatar
    Tuesday, 13th November, 2018, 01:44 AM
    Quick response - love your goals. updating the concept - good there were options that seemed to never make it to the table with the 4e Warlord (in spite of it being already very role versatile and having a lot of support, I think actually battlefield control could have been better and having some striker functionality? intrigues me) . Teamwork also vital (this is missing from the feel of...
    492 replies | 12300 view(s)
    1 XP
  • CydKnight's Avatar
    Monday, 12th November, 2018, 07:24 PM
    I began playing in junior high school (7th grade) back in the AD&D days. It was often hard to find others to get a campaign going back then but I recall playing during lunch and homeroom. I also remember having a couple of sleepovers centered around playing. There was only one other in my neighborhood that played. We didn't play at a local hobby store back then and I don't even recall that...
    10 replies | 402 view(s)
    0 XP
  • pukunui's Avatar
    Monday, 12th November, 2018, 06:51 PM
    I converted and ran The Speaker in Dreams for a previous 5e campaign. I could potentially share my conversion notes (on my phone just now).
    7 replies | 307 view(s)
    0 XP
  • CydKnight's Avatar
    Monday, 12th November, 2018, 02:38 PM
    I created a Mastermind inspired by Desslok of Gamilon of the old anime series Star Blazers (US)/SpaceBattleship Yamato (Japan). He is an Air Genasi since they are blue and so were the Gamilons. He wants to find a "new home" for all of the Genasi race since they have nowhere to call their own. He will then form an army and crush all other races in the realm. This character admittedly seems...
    37 replies | 875 view(s)
    0 XP
  • CydKnight's Avatar
    Monday, 12th November, 2018, 02:28 PM
    On Fighters, I'm actually playing one right now and having a blast. He is a Battlemaster with Polearm Feat. In later levels I will add Sentinel which will pair nicely with Riposte for some nice defensive Reactions. The PC of course has options for armor selection and ability score improvements to bolster AC. Aside from that, if you are the DM, and lack of AC at higher levels is a concern for...
    127 replies | 4580 view(s)
    0 XP
  • CydKnight's Avatar
    Monday, 12th November, 2018, 02:15 PM
    But I thought magic items and wealth didn't matter so much to 5E? That any such gains should be considered "boons"? Seriously though, I once allowed a few new players to come into an already running campaign that had reached level 5. I even allowed them to have some questionable wealth and magic items and they ended up outshining the players that had already been in the group playing for...
    19 replies | 425 view(s)
    1 XP
  • Mike Myler's Avatar
    Monday, 12th November, 2018, 11:54 AM
    Today’s Epic Monster is probably my all-time favorite entry in the series because honestly how could it be anything else? I’m talking of course about the deadliest beast in all of Australia, the vicious creature from the brush: DROP BEARS! If you have somehow not yet heard of Thylarctos plummetus you are in for a treat. I first learned about Drop Bears in August of 2013 via the...
    7 replies | 1335 view(s)
  • Garthanos's Avatar
    Sunday, 11th November, 2018, 03:01 PM
    I have a chart somewhere about that is a more complex Wealth by Level which Wrecan worked out and it had columns showing variation if you used things like inherent bonuses. Although technically even the most fully implemented inherent bonuses really just removes bland magic items from the table not necessarily anything else.
    4 replies | 195 view(s)
    0 XP
  • pukunui's Avatar
    Sunday, 11th November, 2018, 10:37 AM
    Cna't speak to RttToEE but PotA can be a bit repetitive. The Red Larch opening adventure is great, though. I've used it as a starting adventure twice now. I've also used bits and pieces of the rest of the adventure to great effect. What about The Forgotten Temple of Tharizdun?
    6 replies | 317 view(s)
    1 XP
  • mrpopstar's Avatar
    Sunday, 11th November, 2018, 06:49 AM
    mrpopstar replied to AoE-TotM
    I always use a map behind the screen sketched on graph paper. I find it very helpful for positioning and area effects, and helps me clearly describe the combat through each character's senses. I find that spell use is different in theater of the mind because you don't see fireball lobbed into melee with measured precision, and I like that. :)
    6 replies | 264 view(s)
    0 XP
  • pukunui's Avatar
    Sunday, 11th November, 2018, 05:13 AM
    Never having played the original, I can’t say for sure, but I’d be inclined to say the latter.
    9 replies | 839 view(s)
    0 XP
  • pukunui's Avatar
    Sunday, 11th November, 2018, 01:56 AM
    Yep! "This adventure features numerous encounters and challenges that should keep a group entertained for multiple sessions. However, you can easily run a shorter version of the adventure, or even an exciting one-shot, by making the following modifications ..." The "full version" is for 5-6 sessions. The "short version" is for 2-3 sessions. The "one-shot version" is for one 4-hour session.
    9 replies | 839 view(s)
    1 XP
  • pukunui's Avatar
    Sunday, 11th November, 2018, 01:13 AM
    WotC just posted a new module on the DMs Guild entitled Lost Laboratory of Kwalish. For characters of levels 5-10, it takes place in the Barrier Peaks. It is billed as an "alternate expedition" that includes new monsters, magic items, spells, and "sci-fi trinkets", as well as the "famed suit of power armor". There are a number of adventure hooks provided, some of which tie in with other recent...
    9 replies | 839 view(s)
    3 XP
  • Mike Myler's Avatar
    Saturday, 10th November, 2018, 03:54 PM
    Today’s Epic Monster is probably my all-time favorite entry in the series because honestly how could it be anything else? I’m talking of course about the deadliest beast in all of Australia, the vicious creature from the brush: DROP BEARS! If you have somehow not yet heard of Thylarctos plummetus you are in for a treat. I first learned about Drop Bears in August of 2013 via the...
    7 replies | 189 view(s)
    2 XP
  • MechaPilot's Avatar
    Saturday, 10th November, 2018, 08:23 AM
    I just increase the number of monsters proportionally to the party increase. A typical party is 4 PCs. So, if I had a group of 8 PCs I'd double the number of each monster encountered. Likewise, if I had a group of 6 PCs I'd add 50% more monsters instead of doubling them. This makes sense for most monsters, just not for the unique "boss" monsters like Xanathar, or the Elemental Evil Princes....
    25 replies | 488 view(s)
    3 XP
  • Bawylie's Avatar
    Saturday, 10th November, 2018, 01:31 AM
    Those aren’t obstacles. 1.) Not every module is for everyone. If you want to write something that challenges player skill, do that. Embrace the meta-aspects and associated challenges that brings. You get a whole new level of difficulty by leaning in here. Say, for example, the “winner” is the player with the most experience points, even if everyone dies. Then charge experience points for...
    51 replies | 1311 view(s)
    3 XP
  • Garthanos's Avatar
    Saturday, 10th November, 2018, 12:58 AM
    Yes I can build Zorro that feels like Zorro at level 1 but put on a few levels and I can get all the stuff
    903 replies | 12462 view(s)
    0 XP
  • Bawylie's Avatar
    Friday, 9th November, 2018, 06:10 AM
    1.) I am always searching for a way to encompass the most info I can in the most condensed possible version. I’ve settled on the monster cards from battlefront miniatures for now. I often use post-its - my MM is full of post-its. 2.) How much setting is tricky. I will not read 20 pages of setting info prior to running a module. I prefer setting incorporated into scenes at the beginning and...
    10 replies | 487 view(s)
    0 XP
  • mrpopstar's Avatar
    Friday, 9th November, 2018, 05:52 AM
    I foresee Sabrina battling Satan and thus all of patriarchy.
    46 replies | 1439 view(s)
    0 XP
  • Bawylie's Avatar
    Friday, 9th November, 2018, 05:46 AM
    Commonly, the noble is sufficient for my purposes. Where that isn’t the case, and the ruler is notably powerful, I like to use that same NPC stat-block and add to it pursuant to that ruler’s reputation. For instance, if this ruler was ordained by a priest and chosen among deities, I might grant them a divine boon to their attack rolls and AC, or make them immune to damage except by...
    57 replies | 1893 view(s)
    0 XP
  • Garthanos's Avatar
    Thursday, 8th November, 2018, 11:36 PM
    Shas is talking 1e as much as I can't tell...ie thief having a percentage to climb walls
    903 replies | 12462 view(s)
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  • Garthanos's Avatar
    Thursday, 8th November, 2018, 11:18 PM
    But you can't have hits bouncing off armor..... Like they were misses... Cause that isn't a hit... Ask Shas
    903 replies | 12462 view(s)
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  • Garthanos's Avatar
    Thursday, 8th November, 2018, 11:16 PM
    Or this actually because Smaug ran out of luck... Convenient for the hero?
    903 replies | 12462 view(s)
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  • Garthanos's Avatar
    Thursday, 8th November, 2018, 02:04 PM
    well there are multiple fear responses you could get some freezing up and being in the way... so you might need some loud social move to make some of them move ;)
    12 replies | 373 view(s)
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  • Garthanos's Avatar
    Thursday, 8th November, 2018, 12:28 AM
    Very nice by the way!!!!
    147 replies | 125748 view(s)
    0 XP
  • mrpopstar's Avatar
    Wednesday, 7th November, 2018, 11:00 PM
    5th Edition is HIGH MAGIC. Spells and spellcasting are assumed to be visibly present within the world. As an example, every acolyte and priest wields magic. Divine and arcane effects are not remote nor special. That's high magic to me.
    31 replies | 1137 view(s)
    1 XP
  • mrpopstar's Avatar
    Wednesday, 7th November, 2018, 05:50 PM
    Sabrina's father was also a high priest and she's only special because of him. There's also the principal, Harvey's dad and Susie's dad—all of whom are in positions of authority and represent toxic masculinity in its various permutations. Rosalind's dad stands out as being emotionally intelligent, and Harvey as emotionally sensitive. It's certainly a feminist manifesto, but that is both justified...
    46 replies | 1439 view(s)
    4 XP
  • mrpopstar's Avatar
    Wednesday, 7th November, 2018, 05:34 PM
    Eh, everybody uses the same choice spells anyway. And I'd prefer to remove fire ball from the enchanter spell list altogether. Wizard and enchanter are different things in my view. Secretly I wish classes were as simple and straightforward as the npc priest, mage and related. (Don't tell anyone.) I like that idea, but it's an additional thing to track and I'm anti-tracking. (I'm a danger...
    253 replies | 10402 view(s)
    0 XP
  • Garthanos's Avatar
    Wednesday, 7th November, 2018, 03:10 PM
    Yes and we go with that rather heavily "defeated" can also mean fleeing the scene of battle. Or other power specific fiction which make sense.
    12 replies | 373 view(s)
    1 XP
  • mrpopstar's Avatar
    Wednesday, 7th November, 2018, 08:27 AM
    I also loved the cartoons (and comics!). I was wary, but—just like any new adaptation—you have to drop the baggage and let it stand on its own. Shipka (who plays Sabrina) is fantastic. A star is born! :)
    46 replies | 1439 view(s)
    0 XP
  • mrpopstar's Avatar
    Wednesday, 7th November, 2018, 08:24 AM
    It's really not so different, we simply get to see much more of the "other side" that is background stuff in the Joan Hart sitcom. Hilda and Zelda are much the same. Sabrina is no less adorable in spirit and still wields a culturally relevant womanhood that is beyond her years. Harvey is still a sensitive guy. Everything is recognizable and well-translated.
    46 replies | 1439 view(s)
    1 XP
  • mrpopstar's Avatar
    Wednesday, 7th November, 2018, 08:15 AM
    That's exactly what I'm thinking of. Parse things out and draw solid lines between who gets what.
    253 replies | 10402 view(s)
    0 XP
  • mrpopstar's Avatar
    Wednesday, 7th November, 2018, 08:13 AM
    To oversimplify, I was thinking more along the lines of wizards casting spells that affect objects while witches cast spells that effect creatures and sorcerers cast spells that channel energy without any overlap of meaningful consequence. It would also be my preference that all casters use the same spellcasting mechanic for simplicity's sake. Overall I find spells and spellcasting to be...
    253 replies | 10402 view(s)
    0 XP
  • Garthanos's Avatar
    Wednesday, 7th November, 2018, 01:55 AM
    That could be a second form of impairment Of course do an intimidate on every last one it could clear the area pretty well.
    12 replies | 373 view(s)
    0 XP
  • mrpopstar's Avatar
    Tuesday, 6th November, 2018, 05:37 PM
    I think 5th missed an opportunity to differentiate casters by spell list as opposed to spellcasting mechanics. Sorcery, wizardry, and witchcraft should have completely different spells as opposed to the same spells managed in different ways. I also think that 5th missed an opportunity to offer completely stripped down caster classes a la the Champion. Things are simple, yes, but it still takes...
    253 replies | 10402 view(s)
    3 XP
  • mrpopstar's Avatar
    Tuesday, 6th November, 2018, 02:45 PM
    I'm aware of their names, just like I'm aware of the deep infighting that has gone on with regard to a patriarchal standard being imposed upon a cult dedicated to women's mysteries. The definition of "oath breaker" is an outcropping of pagan re-constructionism. The word pre-dates Middle English and I believe it has meant "man in league with the Devil" since the times of Inquisition. As I...
    46 replies | 1439 view(s)
    0 XP
  • Garthanos's Avatar
    Tuesday, 6th November, 2018, 09:26 AM
    I think i agree most of the time individual stats are hardly needed even in a dangerous situation. In a battle they are part of a huge skill challenge. The movies feature heros teaching and guiding joe blows in advance of an onslaught to minimize burned down town transforming them into surprise effectiveness it might be history checks to guide them so as to minimize their deaths or get them...
    12 replies | 373 view(s)
    0 XP
  • Garthanos's Avatar
    Tuesday, 6th November, 2018, 05:58 AM
    Alongside the concrete uses of the practical arts, I am thinking I may include example skill challenges and how they might interact with them. As well as a Without the Art Sidebar section for each.
    336 replies | 34477 view(s)
    0 XP
  • Garthanos's Avatar
    Tuesday, 6th November, 2018, 05:42 AM
    Yes and that was hilariously extreme disconnection between the fiction and the function was gobbled up and made a sacred cow.... hell magic missile was changed to sometimes miss? They couldnt have that.
    903 replies | 12462 view(s)
    0 XP
  • Garthanos's Avatar
    Tuesday, 6th November, 2018, 01:36 AM
    Fanning edition wars and caving to them got him his current job. edit: i know pointless snark
    903 replies | 12462 view(s)
    1 XP
  • mrpopstar's Avatar
    Monday, 5th November, 2018, 08:22 PM
    The "witch" moniker and motif has always been associated with womanhood, queer identities, and estranged persons. Witch trials are a time tested system of exclusion that serves to enforce social norms. I don't find anything preachy about it, I think it does a fair job of capturing all of the related points through contemporary perspectives. The comedy definitely skews cheesy in the spirit of...
    46 replies | 1439 view(s)
    2 XP
  • mrpopstar's Avatar
    Monday, 5th November, 2018, 05:12 PM
    We might use ethical reasoning to determine the best course of action in producing the most good while doing the least amount of harm, but issues of legal, theological, conventional and ideological thinking will pose complications. Torture is evil, though may prove ethical given circumstances and applied thought. That being said I do not foresee any of my characters performing torturous acts...
    27 replies | 771 view(s)
    0 XP
  • mrpopstar's Avatar
    Monday, 5th November, 2018, 04:38 PM
    Fun! I'm obsessed with Chilling Adventures. Smart writing, confronting themes, overall silliness—highly recommended! :)
    46 replies | 1439 view(s)
    1 XP
  • Garthanos's Avatar
    Monday, 5th November, 2018, 02:32 PM
    Bringing your example to the table with my adjusted practices and the DMG2 guidelines. The Dwarf without a relevant practice could do as you said or spend a surge to get an autosuccess and if your Dwarf had the Martial Practice Forge Mastery, he could have an auto success along with an Endurance check to not have to pay that HS.
    903 replies | 12462 view(s)
    1 XP
  • Mike Myler's Avatar
    Monday, 5th November, 2018, 12:24 PM
    In today’s Mythological Figures entry we’re going after probably the only forged *cough cough* individual on the list: Talos, the metal man of ancient Crete! Where precisely Talos is from isn’t completely clear--was he made by Hephaestus and gifted to Minos or Europa, or the last bronze man from the third age of man and gifted to Europa by Zeus? It depends on which scripts and...
    15 replies | 1066 view(s)
  • Garthanos's Avatar
    Monday, 5th November, 2018, 05:30 AM
    Him most definitely he went gathering his feats one by one finding tutors as he went along to do so (yes he learned them supernaturally fast rather like PCs) ... it was very D&D like character and one mentioned as a fighter in 2e phb. Eventually he learned some that maybe related more to demigod status like his Warp Spasm but it was really just an extension of Berserkergang.
    903 replies | 12462 view(s)
    2 XP
  • Garthanos's Avatar
    Monday, 5th November, 2018, 05:22 AM
    When a DM starts talking about chin ups and things they can personally do when you are talking about figuring out what Heroic and Paragon level or Epic Demigod Heros can accomplish ... you can guarantee mages will make your warriors feel like utter chumps
    903 replies | 12462 view(s)
    5 XP
  • pukunui's Avatar
    Monday, 5th November, 2018, 01:20 AM
    I enjoyed running the Tyranny of Dragons adventures. I am not really enjoying Dragon Heist.
    22 replies | 743 view(s)
    0 XP
  • CydKnight's Avatar
    Sunday, 4th November, 2018, 11:08 PM
    Reading what is written on page 16 of XGtE, the intent is for the Shadow to be used for deception of another 3rd party. It even mentions that information gained about the creature whose shadow you have captured, is general and does not include secrets. It also limits the disguise gained from the shadow to one hour maximum. I don't see any references to "trapping the soul" or "preventing...
    4 replies | 302 view(s)
    0 XP
  • Mercule's Avatar
    Sunday, 4th November, 2018, 07:33 PM
    No. Never. I don't mind them borrowing from MtG for D&D, but I very much don't want it to become MtG: the RPG.
    24 replies | 875 view(s)
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  • Garthanos's Avatar
    Sunday, 4th November, 2018, 05:15 AM
    That latter apply when they see another fall for the trick?
    903 replies | 12462 view(s)
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  • Garthanos's Avatar
    Saturday, 3rd November, 2018, 09:08 PM
    Agreed that could be an implementation AND a battlemaster could get at-wills by sacrificing an attack from their attack action scanning for an opening to do a maneuver (as though they spent a superiority die)
    903 replies | 12462 view(s)
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  • Garthanos's Avatar
    Saturday, 3rd November, 2018, 08:49 PM
    I have done totally free form gaming with my brother and friend so yes i know it can work wonderfully and even for magic too or super tech or whatever. So yes it can work.
    903 replies | 12462 view(s)
    0 XP
  • Garthanos's Avatar
    Saturday, 3rd November, 2018, 08:40 PM
    A more extensive and "generous" page 42 like methodology comes to mind.
    903 replies | 12462 view(s)
    2 XP
  • Garthanos's Avatar
    Saturday, 3rd November, 2018, 08:31 PM
    Just say no was the order of the day for 9th level side kick martial types in 1e land. DMs without guidance are not bad DMs they are just poor at estimating game balance on the fly and allowing martials to do awesome improv is exactly about that. I want my Cu Chulainn doing a flying back flip trick called the Salmon Leap AND not begging the DM for the privilege of saying something other...
    903 replies | 12462 view(s)
    2 XP
  • Garthanos's Avatar
    Saturday, 3rd November, 2018, 06:57 PM
    We probably disagree. Because I disagree that people generally have a "good idea" about what a paragon or epic martial type can accomplish. AND it's the games responsibility to help establish that, within the context of what is enabled for magical types. I normally say it as martial archetypes need permission to be awesome and wizards need to have their awesome limited because they have no...
    903 replies | 12462 view(s)
    3 XP
  • Garthanos's Avatar
    Saturday, 3rd November, 2018, 05:39 AM
    Well I rather like the Avenger... the Striker Armorless Stoic Paladin. Now if the healer priest had been armorless and reliant on divine guidance/inspiration for armor. And it would be nice if we could tag the post as 4e
    13 replies | 28957 view(s)
    0 XP
  • pukunui's Avatar
    Saturday, 3rd November, 2018, 05:08 AM
    I do include some house rules, yes. And I have one player who keeps talking about playing a beast master ranger. These changes might make him want to play one even more!
    75 replies | 3487 view(s)
    0 XP
  • Garthanos's Avatar
    Saturday, 3rd November, 2018, 05:05 AM
    Druids could have powers that only work once per 10 minutes in a particular area because they fatigue the local environment (if an encounter was constantly moving they might end up using it multiple times) ... ie they are effectively once per normal encounter. Some martial tricks could only work once against reasonably clever/perceptive enemies or till they see them done against another....
    903 replies | 12462 view(s)
    0 XP
  • pukunui's Avatar
    Saturday, 3rd November, 2018, 01:39 AM
    It was an attraction at first -- as was the idea that what little errata there was was being incorporated into future printings of the books -- but now that we're several years into the game, it is having the opposite effect on me. I *don't* want more errata now, and I *don't* like that there are now numerous versions of the core rules, all with slightly different wordings. That's not a headache...
    75 replies | 3487 view(s)
    0 XP
  • CydKnight's Avatar
    Friday, 2nd November, 2018, 06:02 PM
    Some will disagree due to the front end work involved but I like running Out of the Abyss. I may be a DM in the minority that actually enjoys the preparation away from the table and the group seems to really enjoy the campaign. My group also meets every other week and have little to no experience with the Underdark which I feel is part of the draw for them. Every player is different though...
    22 replies | 743 view(s)
    1 XP
  • pukunui's Avatar
    Friday, 2nd November, 2018, 10:10 AM
    FWIW I am not necessarily opposed to the stated changes. If giving a ranger's animal companion magical attacks and making it so they take the Dodge action makes the subclass more appealing and fun, I'm all for it. What I am opposed to is Jeremy telling us these are just minor "tweaks" / "corrections" that can therefore pass as errata rather than actual changes to the rules, which is what I...
    75 replies | 3487 view(s)
    1 XP
  • pukunui's Avatar
    Friday, 2nd November, 2018, 12:05 AM
    He described it was being one of the "tweaks" included in the errata. It didn't sound optional to me. We'll have to wait and see what the actual errata says. The real issue I have with this is how late in the game it's coming, and the resulting fact that it will now be possible for there to be multiple iterations of the PHB at the same table, all of which say slightly different things. ...
    75 replies | 3487 view(s)
    0 XP
  • pukunui's Avatar
    Thursday, 1st November, 2018, 10:49 PM
    Saelorn: That one's OK. It's the one about adding a class feature that makes beast's attacks magical for the purposes of bypassing resistance. I don't care how JC tries to justify it to himself or spin it to us, that's a rules change. Not errata.
    75 replies | 3487 view(s)
    2 XP
  • pukunui's Avatar
    Thursday, 1st November, 2018, 10:23 PM
    It's being talked about here: http://www.enworld.org/forum/showthread.php?654668-Dragon-Q-amp-A-with-Jeremy-Crawford-10-30-18
    69 replies | 3392 view(s)
    1 XP
  • Garthanos's Avatar
    Thursday, 1st November, 2018, 09:21 PM
    One solution might be to give Troops the first time after Gathered via the explicit Gather Troops or similarly a "Fresh Troops" effectively an extra success (or the Marshal Troops is effectively free up to the amount paid). when they are used via Marshal Troops thus it is as effective as might be gained by alternative methods. Note to self: This is a reminder that Marshal means "to bring...
    336 replies | 34477 view(s)
    0 XP
  • pukunui's Avatar
    Thursday, 1st November, 2018, 11:49 AM
    How is this not changing the rules via errata? JC’s tweet to me about how they haven’t changed their approach to errata is feeling more and more disingenuous to me.
    75 replies | 3487 view(s)
    1 XP
  • Garthanos's Avatar
    Thursday, 1st November, 2018, 09:20 AM
    I am considering whether to separate out the act of gathering troops from guiding them in battle. Then the act of gathering them might be well any of several practices (or even just skillful action used towards the challenge where failures might impair the quality of the results and challenge over all) You could use The Art of the Sensei to turn citizenry into surprisingly armed and...
    336 replies | 34477 view(s)
    0 XP
  • Garthanos's Avatar
    Wednesday, 31st October, 2018, 05:19 PM
    OK on this "I would’ve much preferred the ability to adopt any role within the core 4 by giving players a big choice at level 1, an option that placed an overlay on every power you used or that gave you a new way to use them." Basically have Source Specific Powers and less class powers. But I think combining that with having BIG differing stances to dynamically switch role might be a better idea...
    903 replies | 12462 view(s)
    2 XP
  • Mercule's Avatar
    Wednesday, 31st October, 2018, 01:06 PM
    Haha. I didn't even see the OP date. The thread just floated to the top and I jumped into the conversation. Also, just to clarify my grognard status, I'm not 35. I've been playing D&D for 35 years. I'll be somewhat coy about my actual age (more privacy than pride), but I'm roughly the same age as the game itself.
    423 replies | 20297 view(s)
    1 XP
  • Mike Myler's Avatar
    Wednesday, 31st October, 2018, 12:49 PM
    It's Halloween, so this week in the Epic Monsters column we have a bonus entry! We’re going to Wallachia (or Transylvania, take your pick) for the master of all vampires: Dracula! Let’s be frank here: you can easily use a standard vampire for Dracula so that’s not what’s below. What follows is more of a pop culture pastiche of the Lord of the Night with a big dose of turbo for fielding...
    20 replies | 1811 view(s)
  • CydKnight's Avatar
    Tuesday, 30th October, 2018, 01:19 PM
    Are they supposed to be? In your game, you should decide. Is it what WoTC intended? I am sure they at least had an idea they could be used that way.
    49 replies | 1650 view(s)
    0 XP
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Thursday, 2nd August, 2018


Monday, 25th June, 2018

  • 08:35 PM - mrpopstar mentioned Yaarel in post Super Simple Weapons
    I think that Yaarel is really onto something with the medium weapon being 1d8 versatile. I like how middling and vanilla that sounds for the standard longsword.

Friday, 15th June, 2018


Monday, 11th June, 2018

  • 09:30 PM - 77IM mentioned Yaarel in post Psychic Class
    I have just uploaded Psychic Class to the downloads area. Yaarel made me do it! Story-wise, I called it the "Psychic" because it's kind of part-way between the classic D&D psionicist and the modern pop-culture depiction of a person with psychic powers. I wanted to cover character concepts like Eleven, Firestarter, Jean Grey, Professor X, and the Shadow. The subclasses are meant to represent these story archetypes rather than being tied to particular abilities. Mechanics-wise, the class is a full spellcaster because that's just easiest to balance and it seems to work. It uses spells-known but with a sharply limited spell list, built up from "disciplines" -- each psychic picks what disciplines they know, which in turn determines their spell list. The psychic can enhance their spells by spending extra spell slots when casting. You can find the file here in the downloads section. Please use this thread for comments.
  • 03:38 AM - Kobold Boots mentioned Yaarel in post Skill Feats In Pathfinder 2
    Yaarel Thanks for the lesson - Funny thing is we're on the same side insofar as Paizo is concerned. If I don't like what they've done after I read the rules I'm just going to not allow things at my table. However, I'll remind myself never to say anything norse again, other than aetterstup, on these forums for fear of being taught something interesting at the risk of it being inaccurate. I do appreciate it though.
  • 03:04 AM - doctorhook mentioned Yaarel in post Skill Feats In Pathfinder 2
    Yaarel, are you the same person who used to post detailed essays on the WotC forums a decade ago about how Barbarians should be a psionic class, because vikings used "mindforce" all the time?

Thursday, 7th June, 2018

  • 06:54 AM - MonsterEnvy mentioned Yaarel in post Two New Settings For D&D This Year
    @Yaarel, it seems you are offended by polytheism in particular, yes? Or at least dislike WotC using it as the default theological assumption, and feel that it overly flavors the rulebook for you? In that regard, you are a very small minority (afaik), and from a publishing perspective I think the benefits of "hard-baking" flavor--which I see less as hard-baking and more as offering examples as possible defaults--as far out-weighing the cons. The main benefit is that it brings the rules to life and provides those folks who don't want to or have the time to flesh out a new setting and flavor for their game with something pre-made; the only con that I can think of is for the 1 in 100 (or less) such as yourself that finds it distasteful for personal, perhaps religious, reasons. If that is the case, I don't understand why you are so bummed out that WotC is not serving your particular and rather rare proclivities. Also @Yaarel is overly obsessed with Elves and won't be happy with them if they are ...
  • 06:42 AM - Mercurius mentioned Yaarel in post Two New Settings For D&D This Year
    Yaarel, it seems you are offended by polytheism in particular, yes? Or at least dislike WotC using it as the default theological assumption, and feel that it overly flavors the rulebook for you? In that regard, you are a very small minority (afaik), and from a publishing perspective I think the benefits of "hard-baking" flavor--which I see less as hard-baking and more as offering examples as possible defaults--as far out-weighing the cons. The main benefit is that it brings the rules to life and provides those folks who don't want to or have the time to flesh out a new setting and flavor for their game with something pre-made; the only con that I can think of is for the 1 in 100 (or less) such as yourself that finds it distasteful for personal, perhaps religious, reasons. If that is the case, I don't understand why you are so bummed out that WotC is not serving your particular and rather rare proclivities.

Wednesday, 6th June, 2018

  • 03:13 PM - TwoSix mentioned Yaarel in post Two New Settings For D&D This Year
    That's the thing. Generic medieval. That's what is stale and boring: Pseudo-medieval and pseudo-European. It doesn't matter how you try to make the elves mysterious or add more blood and mud, it's all been done to death. It's always been recognised that D&D doesn't need to be pseudo-medieval or pseudo-European, even before Dark Sun was first published we had adventures set in Hyperboria, Atlantis, Wonderland and Blackmoor (post apocalypse with remains of advanced tech). But in the last few years we have been served and endless diet of pseudo-medievalism. That's fine, but being in the same general genre doesn't make two things the same. I understanding you're being intentionally hyperbolic, but you're watering down your point by doing so, in the same way that Yaarel is by saying every polytheistic setting is Forgotten Realms.
  • 10:41 AM - CapnZapp mentioned Yaarel in post Two New Settings For D&D This Year
    As someone who is rather familiar with FR (2e and 3.x) as well as Planescape, your comment completely baffles me. It seems likely we are all misinterpreting good Mr Yaarel Either that or he's retracting his wildly hyperbolic claims?

Monday, 4th June, 2018


Sunday, 3rd June, 2018

  • 10:51 PM - pukunui mentioned Yaarel in post ‘Advanced’ Dungeons & Dragons
    Yaarel: Perhaps, but 4e did have a "one and done" setting book model of sorts. FR and Eberron each got a player's guide and a campaign guide and that was it. Dark Sun got a campaign guide and a monster manual and that was it. Adventures not included.

Tuesday, 29th May, 2018

  • 11:21 AM - Hussar mentioned Yaarel in post MTOF: Elves are gender-swapping reincarnates and I am on board with it
    I'm coming in rather late into this debate and I have not read the entire thread - but @Hussar to be fair to @Yaarel don't you argue along similar lines when it comes to D&D cosmology as presented in the books? How do you differentiate between yours and his argument? Heh, I never said I was consistent. :) But, be that as it may, my complaint is that Planescape is a specific setting in the game that has largely taken over every part of the cosmology. So, yeah, I don't like it very much. OTOH, I'm not the one saying that D&D is destroyed because of it, nor am I making up facts in order to support my rant. Complaining that elves aren't mechanically the best wizards in D&D is a bit misleading considering that elves have NEVER been the best wizards in D&D. Complaining that clerics are tied to deities in the PHB is pretty misleading considering that that's been the baseline presumption of the game since day 1. The difference here is that Planescape has been added to baseline D&D over the years to the point where we cannot actually separate out the two and, since I loathe Planescape, that ha...
  • 10:41 AM - Sadras mentioned Yaarel in post MTOF: Elves are gender-swapping reincarnates and I am on board with it
    I really don't get these arguments. I guess I'm too selfish. I look at it like this: Does this new lore cost me anything? Is it going to make me do any more work or impact my game? No, it isn't. A player who wants to use these rules is free to do so and it's his or her character. They can fill their boots and good on them. Which brings me to the second question - does it make other people happy? Yup, apparently it does. So, since it costs me nothing and makes other folks happy, what's the problem here? The mechanics are such that any world builder can easily ignore it - it is a rare trait after all. It doesn't cost you a single thing to add this to the game. And it makes other folks happy. What's in it for me to oppose that? What am I gaining? Or, better yet, what are you gaining by opposing this? @Yaarel talks quite extensively about the change in elven lore. Thing is, it's not really a change. 1e limited elves to 12th level magic users. Until 3e, elves were NEVER the greatest wizards in the game. In 3e, baseline elves didn't gain an Int or Cha bonus at all, so, nope, other than some campaign specific variants, elves were not the greatest wizards in the game. It wasn't until 4e with Eladrin that the lore and the mechanics actually matched - eladrin wizards were among the best in the game. But, we don't HAVE eladrin in 5e. Not in core anyway. Core 5e elves fit best with 1e to 3e elves. So, his entire complaint ignores what's actually written in the game. So, I'll ask again, what is the cost to you to have this in the game? I'm coming in rather late into this debate and I have not read the entire thread - but @Hussar to be fair to @Yaarel don't you argue along similar lines when it comes to D&D cosmology as presented in the books? How do you differentiate between yours and his...
  • 03:34 AM - Mistwell mentioned Yaarel in post Core+1
    Yes, you have to pick an AL-approved deity before you can play a cleric. Yes, it's the Yaarel rule. :)

Monday, 28th May, 2018

  • 03:56 AM - Enevhar Aldarion mentioned Yaarel in post Core+1
    Heresy you say? So this monotheistic deity would employ say, a fanatical legion of all-female Vengeance paladins? I am starting to think that some people, Yaarel included, do not know what the definition of monotheism is. It is not that a person follows and worships only one god, it is that a person not only worships only one god, but also believes on their god is real. In a fantasy setting, like the Realms or other standard fantasy settings, where multiple gods exist and their powers are manifest in the world, a monotheistic person would have to be mentally ill or completely delusional to believe their chosen god is the only god that exists. For a monotheistic character to work, and be believable, the setting would have to be made specifically for it.
  • 02:34 AM - Hussar mentioned Yaarel in post MTOF: Elves are gender-swapping reincarnates and I am on board with it
    I really don't get these arguments. I guess I'm too selfish. I look at it like this: Does this new lore cost me anything? Is it going to make me do any more work or impact my game? No, it isn't. A player who wants to use these rules is free to do so and it's his or her character. They can fill their boots and good on them. Which brings me to the second question - does it make other people happy? Yup, apparently it does. So, since it costs me nothing and makes other folks happy, what's the problem here? The mechanics are such that any world builder can easily ignore it - it is a rare trait after all. It doesn't cost you a single thing to add this to the game. And it makes other folks happy. What's in it for me to oppose that? What am I gaining? Or, better yet, what are you gaining by opposing this? Yaarel talks quite extensively about the change in elven lore. Thing is, it's not really a change. 1e limited elves to 12th level magic users. Until 3e, elves were NEVER the greatest wizards in the game. In 3e, baseline elves didn't gain an Int or Cha bonus at all, so, nope, other than some campaign specific variants, elves were not the greatest wizards in the game. It wasn't until 4e with Eladrin that the lore and the mechanics actually matched - eladrin wizards were among the best in the game. But, we don't HAVE eladrin in 5e. Not in core anyway. Core 5e elves fit best with 1e to 3e elves. So, his entire complaint ignores what's actually written in the game. So, I'll ask again, what is the cost to you to have this in the game?

Thursday, 24th May, 2018

  • 10:18 PM - Parmandur mentioned Yaarel in post Looking At The Pathfinder 2 Wizard Class
    [QUOTE=zztong;7427830]I don't know about 5E. Sorry, I must have missed some part of the conversation. I've not played it since the playtest.[/QUOTE Yaarel had stated that it was impossible to remove polytheism from 5E. Now, 5E hardly requires a tool to track stats, so it is fairly easy to reflavor, no harm, no goul.

Thursday, 17th May, 2018


Wednesday, 9th May, 2018

  • 10:04 PM - Gadget mentioned Yaarel in post Psion Wizard Spell List
    Yaarel I seem to have misinterpreted; not having watched the video in the link, I assumed that the proposed spell lists listed above were put forth by MM as potential ways of doing a wizard psion subclass. I did not realize that these were your own proposals based upon the ideas in the video and made my comments accordingly. The first step is noticing that a spell seems much weaker than other spells in the same spell level. The second step is being honest. If a spell works better at a lower level, which level should it be in. Sometimes a spell works better in the next lower level. (High level Druid damage spells tend to be off by a level.) But other spells only becoming appealing choices if they are several spell levels lower. The spell level that a spell deserves depends entirely on what that spell can do, and how frequently useful that deed is. For example, Programmed Illusion is ‘officially’ spell level 6. But this high spell level is absurd. It does about the same thing ...


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Saturday, 17th November, 2018

  • 01:15 AM - Sepulchrave II quoted Yaarel in post Worlds of Design: Fantasy vs. Sci-Fi Part 2
    Too many people confuse what is happening in ‘ancient’ ‘Germania’ before year 100 with what is happening in medieval Nordic countries before year 1300. Even scholars who should know better make grotesquely unscientific, sweeping generalizations as if there was no difference between these cultures. I was using the term "Germanic" in its wider linguistic and cultural context, but I suspect you understood that perfectly well. Regardless, you seem to have a faith-based or apologetic approach - rather than an evidentiary one - to this subject. As such, I'll say no more for the sake of Eric's grandma.

Friday, 16th November, 2018

  • 11:47 PM - dave2008 quoted Yaarel in post The math of Advantage and Disadvantage
    In my experience, what you are saying is true enough for the lowest levels of the ‘apprentice tier’ when the DM tends to coddle the players. But at higher levels − for more ‘verisimilitudinous’ play styles − heroes are likely to come across creatures whose levels diverge significantly from their own. The AC can vary significantly. Often enough, the advantage proves unhelpful. Yes, correct. The need for a natural 18 or higher happens often enough (especially for skill checks), and the advantage mechanic becomes less helpful when one truly needs a bonus. Please point to an official WotC product were needing an 18 is common. I don't use the APs, but in the MM the Highest aC is 25 (one creature) and then AC 22 for Ancient dragon is the next highest. When you are likely to face those creatures, PCs should be well above the 18 needed to hit threshold. Similarly the highest DC is 20 I believe, but I would have to verify that. K's point is correct, yours is not (or so I would b...
  • 09:31 PM - Sepulchrave II quoted Yaarel in post Worlds of Design: Fantasy vs. Sci-Fi Part 2
    Descriptions about magic according to the Old Norse texts themselves are clear. Perhaps you could enumerate the Old Norse texts which have a clear exposition of how seiðr worked? Because aside from a few oblique references to necromancy, divination and curses I don't seem to be able to find very much. When we reach back into the "magic" in ancient Germanic religions - and I'm largely sympathetic to the notion that it was congruent in some regards with Finno-Baltic Shamanism - we don't have much to work with. There's an awful lot of conjecture. Also, the descriptions of Norse style psychic magic are Nonchristian, where the Christian outlook would rather there be no magic going on at all, and every ‘miracle’ coming directly from God, rather than from a ‘powerful mental visualization’. Can you honestly say that Theosophical and New Age/Neopagan conceits haven't framed that statement in a certain way? "Psychic?" "Mental visualization?" And I think you are caricaturing the effect ...
  • 08:19 PM - FrogReaver quoted Yaarel in post The math of Advantage and Disadvantage
    We can all agree, the usefulness of advantage depends on how often a player needs to roll a natural 18 or higher. In my games, this is often enough. Magic bonuses from weapons and such, are rare. Higher than expected level encounters are common. (Sometimes 1 out of 4 encounters. Lower than expected level is also common, but not relevant here.) I am unsure why the arguments ignore the need for a character to succeed on a skill check that one is unproficient in. In my games, that is common and important. Similarly, succeed on a saving throw that is nonoptimal. Most saves do t require an 18+ even for an 8 stat with no proficiency. Most skill checks end up being made by the character that has stat or proficiency or both in them. This they also don’t require and 18+. It’s possible yes, but not likely. It’s better to just make a note to treat advantage as +4 or so except in extreme cases
  • 07:19 PM - Ovinomancer quoted Yaarel in post The math of Advantage and Disadvantage
    In my experience, what you are saying is true enough for the lowest levels of the ‘apprentice tier’ when the DM tends to coddle the players. But at higher levels − for more ‘verisimilitudinous’ play styles − heroes are likely to come across creatures whose levels diverge significantly from their own. The AC can vary significantly. Often enough, the advantage proves unhelpful. Yes, correct. The need for a natural 18 or higher happens often enough (especially for skill checks), and the advantage mechanic becomes less helpful when one truly needs a bonus.A flat +3 is only improves success chances over advatange if the needed roll is 18+. You can trivially math this: 1) base chance for 18+ is 3/20 or 15% 2) advantage chance fir 18+ is 289/400 or 27.75% 3) +3 chance for 18+ is 6/20 or 30% At 18+, a +3 improves your chances over advantage by 2.25%. If you need a 17+, advantage chance goes to 36% while +3 gies tp 35%. So, an 8th kevel character with +4 stat and no magic is ...
  • 07:16 PM - Keravath quoted Yaarel in post The math of Advantage and Disadvantage
    In my experience, what you are saying is true enough for the lowest levels of the ‘apprentice tier’ when the DM tends to coddle the players. But at higher levels − for more ‘verisimilitudinous’ play styles − heroes are likely to come across creatures whose levels diverge significantly from their own. The AC can vary significantly. Often enough, the advantage proves unhelpful. Yes, correct. The need for a natural 18 or higher happens often enough (especially for skill checks), and the advantage mechanic becomes less helpful when one truly needs a bonus. I am not sure what you might mean by "for more ‘verisimilitudinous’ play styles" However, if we are playing D&D 5e using monsters from the monster manual the highest monster AC is the Tarrasque at 25 (most ancient dragons are 20-22). At tier 4 level of play (levels 17-20), the proficiency is +6, stat is +5 and a magical weapon of +2 is probably on the low side. In any case this gives a total modifier of +11 to +13 and a t...
  • 07:04 PM - Sepulchrave II quoted Yaarel in post Worlds of Design: Fantasy vs. Sci-Fi Part 2
    The Norse worldview of magic is strictly what we would call ‘psychic powers’. We can't assert anything categorically about ancient Norse magic, much less the worldview or context in which it was understood. We can venture tentative inferences based on very scant information. We have a book of poetry (Codex Regius) and a prose mythic history from the 13th century. Iceland had already been Christianized for more than two centuries when they were written down. The extent to which the Prose Edda reflects anything other than Snorri Sturluson's personal invention is also highly questionable - assuming that Snurluson even compiled or wrote it.
  • 06:45 PM - Keravath quoted Yaarel in post The math of Advantage and Disadvantage
    The benefits of advantage were heavily discusses when 5e playtests first announced the concept. The problem is, the straightforward math fails to take into account the following consideration. Advantage is beneficial when you dont need it − when the AC is already low. Advantage is unhelpful when you really need it − when the AC is too high. When all is said-and-done. Advantage is equal to about +2½ bonus. In other words, if you have a choice between +2 and advantage, take the advantage. When you have a choice between advantage and +3, take the +3. Flat bonuses of +4 and +5 are much more useful than advantage. Unfortunately, your comments are incorrect which is why I posted the table in the first place. Would you agree that an AC20 would be a high AC for a level 1-4 character? A level 1-4 character typically has +5 to hit (+2 proficiency and +3 stat) resulting a 15+ being required to hit. If you READ the table posted above. The effect of advantage when the target number is...
  • 05:51 PM - dragoner quoted Yaarel in post Worlds of Design: Fantasy vs. Sci-Fi Part 2
    There is a ‘feeling’ that ‘science fiction’ tries to come up with an explanation that sounds plausible to the audience − while ‘fantasy’ simply relies on ‘suspension of disbelief’ after spelling out how the fictional universe operates. However, there is plenty of ‘science fiction’ that refuses to explain how the marvel works, and actually has characters who call attention to how the mysterious phenomenon seems impossible. Currently, the tv show Manifest, so far, seems like it *might* be ‘science fiction’ that leaves the mystery of timetravel and prophetic visions unexplained. Therefore labeling it ‘science fiction’ or ‘fantasy’ remains objectively undetermined. Science is a process, and often non-linear; more so than a body of knowledge, which it is as well. Plausible is a good word for science-fiction, as it means seeming reasonable, yet may be specious. The fundamentals of language are that two words can be put together to create new words. Philip K Dick, also stated that sci...
  • 05:08 PM - dragoner quoted Yaarel in post Worlds of Design: Fantasy vs. Sci-Fi Part 2
    Viking + mindmagic + cryptozoology can be pure ‘hard science fiction’. I would disagree here, though maybe, depending on process; one could argue procedural similarity. As far as combining all genres into just "fiction", one library I go to, does just that, though it is rather a pain to sort through the stacks. Genres, far from being precise, do tend towards ease of use.
  • 04:05 PM - Sepulchrave II quoted Yaarel in post Worlds of Design: Fantasy vs. Sci-Fi Part 2
    Hussar What the Norse understood to be ‘magic’ (seiðr) was achieved by the forces of ones own mind (hugar). Neopagan interpretations of Norse magic were informed by modern literary genres, not the other way around. We have no insight into the actual metaphysical understanding of a magician in a pre-literate society 1200 years ago.
  • 09:06 AM - Hussar quoted Yaarel in post Worlds of Design: Fantasy vs. Sci-Fi Part 2
    @Hussar I use ‘scifi’ and ‘speculative fiction’ as synonyms ... because scifi has fewer syllables ... and enjoys an official sticker on the spines of many library books ... and is the kind of thing that shows up on the Syfy channel. In other words, the obsolete distinction between ‘science fiction’ and ‘fantasy’ seems nonuseful. But the broad category of scifi (aka speculative fiction) along with a multitude of distinctive subgenres seems useful. Well, except that fantasy predates SF by several centuries. You've got it rather backward. SF is an outgrowth of Fantasy, not the other way around. Grimm Fairy Tales (just to pick one example) are a lot older than any SF story. And, frankly, I don't find the distinction obsolete in the slightest. Nor do most libraries that I've seen that distinguish SF from Fantasy - our libraries certainly have different stickers for the two. The issue I have with subgenres, is it becomes the tail wagging the dog. You wind up with this exp...
  • 01:05 AM - Hussar quoted Yaarel in post Worlds of Design: Fantasy vs. Sci-Fi Part 2
    I would describe that particular Sherlock Holmes movie as ‘steampunk’ scifi in a Victorian ‘gaslight’ setting. It seems useful to say that the ‘scifi’ genre includes subgenres, such as ‘cyberpunk’, ‘technotopia’, ‘space opera’, ‘urban fantasy’, ‘high fantasy’, and ‘superhero’. Those would all be subgenres of Speculative Fiction actually. And, no, that Sherlock Holmes was not steampunk since it doesn't include any of the steampunk themes, particularly the inversion of Victorian values. If Sherlock was a woman, then, you might have a Steampunk story. Maybe. But, there's a good example of trope not making genre. Just having clockwork stuff in a story doesn't make it Steampunk any more than having a Colt revolver makes a story a Western.

Thursday, 15th November, 2018

  • 03:27 AM - Hussar quoted Yaarel in post Worlds of Design: Fantasy vs. Sci-Fi Part 2
    The distinction between ‘science fiction’ and ‘fantasy’ is today obsolete. Now there is only one ‘speculative’ genre, where a monster might come from folklore or aliens or both, and marvels might be magic or advanced technology or both. I call it all ‘scifi’. And done. But, there are very good critical reasons for genre specification. If a genre is so broad that it just becomes Spec Fiction, then, well, it encompasses just about anything. I mean, the latest Sherlock Holmes movie with Robert Downey Jr had steam punk elements in it that were obviously anachronistic. Does that make it spec fiction? Not really. It's still a mystery movie with a bit more action than perhaps the books had. :D Without genre categorization, every conversation we start having about any book has to start with a lengthy conversation just nailing down the language that we would use to critique the work. Having genre categories allows us to have a common framework to start from. It allows us to have th...

Sunday, 21st October, 2018

  • 10:47 AM - MonsterEnvy quoted Yaarel in post Norse World
    For example, a shrine to Þórr is a popular choice in Norway. Just say Thor. Even when Norse texts describe invocations of one of the æsir, it is for a cosmic activity, such as chasing away bad weather or bringing good weather. The Norse heroes never call on the æsir sky spirits for help in personal affairs. When æsir do get personally involved the outcomes tend to be bad for the humans. Worth mentioning, some people do ask the thunderstorm spirit to safeguard a sacred oath between people. The Norse lack a concept of ‘worship’. It is difficult for Christians to understand a spiritual tradition that is neither Christian nor polytheistic. (With similar ethnocentricity, polytheists often assume everyone is a polytheist, heh, including Christians.) Christian cultures persistently misrepresent Norse and other animistic cultures. English sometimes misunderstands and mistranslates certain Norse terms as if ‘worship’. For example, gǫfga really means ‘to honor’, and applies to any honore...

Friday, 19th October, 2018

  • 03:21 AM - MonsterEnvy quoted Yaarel in post Norse World
    The personal friendship with this nature spirit is sacred. Having a helpful nature spirit be a ‘friend’ (vinr) is honorable and valuable. The nature spirit can be anything: a human ancestor, a particular animal, a nearby hill (dvergr), a breeze of good weather (vanir), the sunshine (alfar), fire in the hearth (jǫtnar) − whatever the person feels a connection to and wants to honor. Most of this has no basis in historical fact. We have actual proof that the Norse had Shrines to certain gods, idols too, While the Religon was a folk one not a organized one, they still had big religious festivals (That were less important then the local and personal ones, but they still happened.) They made sacrifices and offerings to the gods with some offerings stated to be favored over others for certain gods. While they had no priests normally the most important person would enact the rituals. Honestly with your obsession nature spirits, it seems you just hate the word god. Also yes Panthe...

Thursday, 18th October, 2018

  • 07:43 PM - MonsterEnvy quoted Yaarel in post Norse World
    It is the other way around. I resent how Greco-Roman polytheism distorts and misrepresents the culture of Norse aborigines. At least as far as the Norse of Norway are concerned, they are strictly animistic. The misrepresentation of Norse culture by imperialistic Continental European Christians and polytheists, is unwelcome. When people like the Norse, learn who they are. They are actual people. They differ from a fictitious Conan movie. The aboriginal Norse nature spirits are the lifeforces of actual natural phenomena, including mountains and winds. Things you can touch with your hands. Norse nature spirits are mortals and can die. Nature spirits can die of old age. Even powerful nature spirits are fated to die. Norse nature spirits can be defeated by other nature spirits, such as the most powerful æsir sky nature spirits being defeated by a single dvergr earth nature spirit. And so on. These are normal things in nature, ‘who’ the Norse pay attention to and develo...

Wednesday, 17th October, 2018

  • 05:17 PM - BookBarbarian quoted Yaarel in post Norse World
    I am impressed. That is awesome if you can set up glíma club. It would probably would be fairly irregular as they would have to balance it with the other classes, but they already do it with Pugilism courses, so It's not too much of a stretch.

Tuesday, 16th October, 2018


Wednesday, 10th October, 2018

  • 10:45 PM - guachi quoted Yaarel in post Official Class/Race Satisfaction Survey
    Out of curiosity, how did you rate options (classes etcetera) that seemed like they were good quality, but regarding a concept that you personally had less interest in? I rated them either neutral or disappointed. Example: Warlocks. I love the mix and match of the Warlock class with patrons and Invocations. Love it. But there's something about the class I just don't find appealing. I don't think I'd ever play one. Ever. So I think every Warlock subclass was rated neutral or lower (mostly neutral, IIRC). Mostly, it boils down to however you define "satisfied" and I settled on "would enjoy playing/want to play that class or subclass".


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