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  • Yaarel's Avatar
    Today, 10:19 AM
    The four spell themes that PF2 is implementing is extremely powerful. I have been using it myself for a number of years now, for 4e and 5e. It is doable, useful, flexible, and flavorful. I developed these four when organizing all the official spells by theme, and found that *every* spell organizes into one of these four themes. • Psionic/Charm/Divination/Telekinesis/Force/Mental •...
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  • Yaarel's Avatar
    Today, 10:07 AM
    In the foursome − Empathy, Perceptiveness, Athleticism, Toughness − I want all spellcasters to use Empathy as the casting stat for accuracy, but use Perceptiveness for spell damage and higher effect, and longer range. So there can be some mages who are naturally good at casting spells (Empathy), and other mages who have more potent spells (Perceptiveness). Because of the way spells are...
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  • Garthanos's Avatar
    Today, 09:57 AM
    Anecdotally the fighter is the least likely to end the day with extra HS. If that is par for the course, he needs his HS more its a higher cost. I guess if low risk circumstances were in place, maybe. Additionally the DMG2 is right on the cost rate 1/10 of a magic item price == 1 healing surge , ie A bribe which actually grants auto successes in your skill challenges at level 1 will be 36 gp....
    249 replies | 23570 view(s)
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  • Yaarel's Avatar
    Today, 09:54 AM
    I find, the more stats, then the more impossible it is to balance the stats with each other. My minimalist four stats balance well and correspond well to narrative tropes.
    20 replies | 379 view(s)
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  • Yaarel's Avatar
    Today, 09:31 AM
    It seems to me, the problem is the ability scores themselves. They are in need of rethinking. A four ability system is more helpful: • Empathy (social skills, willpower, people reading, charm, intimidation, esthetics) • Perceptiveness (senses, memory, reasoning, deception, manual dexterity, stealth, shooting attack rolls) • Athleticism (reflex, gymnastics, speed, jump, climb, tumble,...
    20 replies | 379 view(s)
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  • Tony Vargas's Avatar
    Today, 06:16 AM
    Nod. I was making a similar observation, from another angle. Discussions like this go back to Role v Roll and three-fold theory, and the general animus against D&D at that time, and indeed to criticisms of before and since. The defensiveness is understandable.
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  • Tony Vargas's Avatar
    Today, 05:58 AM
    It seemed like you were aluding to the extremes of world-building techniques where it could become dysfunctional. Sure, but so what? It's not like anyone's telling a story in that mode. A story might come out of it in retrospect....
    2065 replies | 47435 view(s)
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  • Tony Vargas's Avatar
    Today, 02:42 AM
    The Paladin was a sub-class of the fighter, who cast cleric spells, from the cleric list, in 0D&D and AD&D, both. Though 'sub-class' as 5e implements it is much closer to the Essesntials take than to 1e. I only ever hit stage 5 with 2e. ;)
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  • Mercule's Avatar
    Today, 02:27 AM
    I'm pretty mixed on this proposition. On the one hand, I can't disagree that a Paladin could be done as a MC Fighter/Cleric (or the Eldritch Knight as a Fighter/Wizard). On the other, certain concepts seem like they shouldn't warrant a MC. Many of those are the ones with a D&D tradition (I find myself objecting to making Paladin MC, but couldn't care less about the Eldritch Knight -- if Paladin...
    287 replies | 11534 view(s)
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  • Mercule's Avatar
    Today, 02:13 AM
    Or... Just a "berserker" sub-class for Fighter. I never said having a rager was silly, just coupling being angry with summoning animal spirits -- unless you're going for Captain Planet or Werewolf: the Apocalypse, which could both be considered "silly", as well.
    287 replies | 11534 view(s)
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  • Tony Vargas's Avatar
    Today, 01:55 AM
    Knight = Warrior 'Holy' in the context of D&D strongly implies supernatural power of divine origin, like casting - if we want to overlook that, then a Fighter with appropriate background, Bond & Flaw would cover it Can't say I much care for that, but a Druid or a rogue with the outlander background would cover it.
    48 replies | 1317 view(s)
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  • Tony Vargas's Avatar
    Today, 01:43 AM
    I take it the pretzels are already on the table. ;) It really is just a matter of style as far as adapting to the party goes.
    51 replies | 1324 view(s)
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  • Tony Vargas's Avatar
    Today, 01:20 AM
    Saves as duration started in 3.5 with Hold Person. They didn't really work because Save DC could still be so inflated. Actually, repeated saves go all the way back, just not in quite such a clear way. Though, to be fair 4e didn't do away with saves as avoidance, it just inverted them to make attacks that used to force saves work mechanically like other attacks, a significant simplification...
    80 replies | 2282 view(s)
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  • Tony Vargas's Avatar
    Today, 01:01 AM
    4e worked best 'above board,' while the classic AD&D worked best with a DM screen ('illusionism,' even). But you can take 4e behind the screen and run it like the classic game, even to the point of using skill challenges, you just don't explain the challenge like you would in 4e, you let em feel their war through, like you were just improvising around a lack of any such structure. ;) I've run...
    80 replies | 2282 view(s)
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  • Yaarel's Avatar
    Yesterday, 03:34 PM
    The Jedi Knight is the best ‘gish’, a warrior-mage wielding a magic blade with range attacks, and has a story that expresses a compelling archetype. One of my favorite warrior-mage concepts is a pure mage who studies melee-range magic. The magical effects somewhat resemble superheroes. This warrior-mage trains to be a supersoldier to defend a wizard realm, but does so by means of magic, rather...
    48 replies | 1317 view(s)
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  • Yaarel's Avatar
    Yesterday, 02:56 PM
    The *purpose* of the Astral Projection spell is to create avatars − that can then go on a dangerous mission − and that can be killed without oneself actually being killed. These projections are sorta like drones. To be remotely present. Treasure gained doesnt return with you when the spell ends. But you can visit your body, such as via Planeshift, and drop off the treasure before ending the...
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  • MechaPilot's Avatar
    Yesterday, 08:32 AM
    I don't believe that having distinctly animal anthropomorphic races (such as cat people with actual cat heads, and not just nekomimi and a tail) will be a dissuasion to furries.
    16 replies | 411 view(s)
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  • Tony Vargas's Avatar
    Saturday, 21st April, 2018, 10:30 PM
    The best of your understanding is woefully inadequate. It's one of the minor-footnote tragedies of the hobby's history that the best understanding so many people were able to acquire of 4e was derived almost entirely from one side of the edition war.
    80 replies | 2282 view(s)
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  • Garthanos's Avatar
    Saturday, 21st April, 2018, 05:20 AM
    I have considered a Feat called "Physical Adept" which could allow one to replace the gold piece cost of a ritual with a healing surge.
    249 replies | 23570 view(s)
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  • Yaarel's Avatar
    Saturday, 21st April, 2018, 02:39 AM
    There is a movie that is fun, called ‘Beyond Reality’, or it seems called ‘Beyond the Edge’. Essentially, it is about individuals using psychic powers to win in gambling casinos. It also involves spiritual worlds and mundane gangsters. I just saw the movie online within the last few weeks. The movie is staying with me because of the oddness of its source. As far as I can tell, it is a...
    15 replies | 316 view(s)
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  • Tony Vargas's Avatar
    Saturday, 21st April, 2018, 01:20 AM
    But you'd catch up quickly because of the way the exp tables were written... Yep. Hero was like that, and not just because of power caps. Conceptually, the way powers scaled conceptually vs mechanically also compressed things. In D&D, a dagger does 1d4 and two daggers do 1d4, and, in concept, it mostly scales like that. Get hit twice as hard, take twice as much damage. In Hero,...
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  • Yaarel's Avatar
    Saturday, 21st April, 2018, 12:44 AM
    Heh, I dont care about devils and demons − but the cleric thing is a sore point. The Players Handbook explicitly requires polytheistic worship. The possibilities of other kinds of religions must be explicitly part of the cleric class itself − for the player to read and decide. The only exception to heavy handed polytheism is obscure, in a splatbook, in the book Xanathars Guide to Everything....
    106 replies | 3380 view(s)
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  • Yaarel's Avatar
    Saturday, 21st April, 2018, 12:27 AM
    Heh, to be fair, many of the characters that players play are warlocks who sold to their soul to a devil. (There is no requirement for warlock characters to sell their souls to a devil, but the flavor is there and it often happens at player tables.) (However there is now a requirement for cleric characters to worship polytheistic gods.) The fears of the socalled ‘satanic panic’ had a point. ...
    106 replies | 3380 view(s)
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  • Tony Vargas's Avatar
    Friday, 20th April, 2018, 11:59 PM
    I rather doubt that was a reason. A berserker being wrung out (with a mechanic as brutal and slightly out of place as Exhaustion), after going all, well, berserk, without recourse to magic, sounds more like a detail added to shore up the 'verisimilitude' of a non-magical daily resource.
    48 replies | 1317 view(s)
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  • Tony Vargas's Avatar
    Friday, 20th April, 2018, 11:36 PM
    So, "this far, but no further?" I'm dubious. Actually I doubt the artificer could fill out a whole lotta sub-classes, even the gunman one seems a tad forced. They Mystic, OTOH, is going to be combining a half-dozen or so psionic classes from several past editions, so should have plenty to work with; the Warlord had 8 de-facto builds & 28 Paragon Paths; the Shaman 5 & 17 ... the Artificer...
    48 replies | 1317 view(s)
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  • Tony Vargas's Avatar
    Friday, 20th April, 2018, 11:24 PM
    OK, that's just amusing. And we could be dismissed as cranky old grognards still mired in the hobby as it existed 30+ years ago, deserving of no sympathy and 'nuff said. ;P Obviously, it could be a bad thing for a detail to already be ruled out that'd make a better game or better story (not just a better outcome for the PCs - for instance, conversely, you might have established there's no...
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  • Garthanos's Avatar
    Friday, 20th April, 2018, 11:23 PM
    Could even do it as aid attack as a feat extending it
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  • Tony Vargas's Avatar
    Friday, 20th April, 2018, 10:41 PM
    I get the distaste for MCing, but it is optional, and not opting into it removes the issue, entirely, so, 'nuff said. Hypothetically, if the were nor Sorcerer or Warlock, you could play a wizard, 'roleplay' having magical powers from an ancestor or perilous pact with some being beyond mortal ken, and just keep the whole spellbook thing under your hat. You'd have created the concept you...
    48 replies | 1317 view(s)
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  • Tony Vargas's Avatar
    Friday, 20th April, 2018, 10:31 PM
    Obsession with balance? I only checked out the few that interested me, but in one I caught, he essentially said "F balance, let the player feel good about finding the combo..."
    48 replies | 1317 view(s)
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  • Tony Vargas's Avatar
    Friday, 20th April, 2018, 09:58 PM
    Agreed. There is a simple solution to that problem as a DM, though. Don't opt into MCing, at all. Players with an 'MC concept' just have to pick one class and fill in the trappings of the rest with background - 'Soldier' or 'Criminal' for instance. In some cases, there's a sub-class ready made for faux-MCing. OTOH, there's already more classes than you'd need if MCing were the...
    48 replies | 1317 view(s)
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  • Tony Vargas's Avatar
    Friday, 20th April, 2018, 09:49 PM
    Not in /exactly/ the same way, but the analogy is close. In both cases, you know that you're not seeing everything that's going on to create the experience. In the case of the DM, the screen is right there. In the case of the magician, you don't have access to the stage, and are viewing everything from angles he's chosen. (I got the impression 'participationalism' is more like "sure, I'll...
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  • Tony Vargas's Avatar
    Friday, 20th April, 2018, 09:08 PM
    Well, sure, if you try to walk all the PH1 classes past any sensible-sounding bar to new classes that would actually exclude the classes people keep asking for (check out the poll, they include, in descending order: Artificer, Warlord, Psion(icist)'Mystic,' & Shaman.) Of the 5e implementations of classic classes, I have to admit, I like the Druid best. So you just had to go there. ;( ...
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  • Yaarel's Avatar
    Friday, 20th April, 2018, 08:29 PM
    Heh, tieflings and devil warlocks kinda prove them right.
    106 replies | 3380 view(s)
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  • Tony Vargas's Avatar
    Friday, 20th April, 2018, 08:23 PM
    They didn't need the player base to 'forget' 4e, they just needed them to get out of the habit of telling outright lies about the latest edition. I'm surprised it didn't take longer. ;P Y'know, there /was/ stuff in the PH lifted directly from 4e. It wasn't very important stuff, but it did happen here & there. I guess it depends by what you mean by '4e style play.' If you mean the way...
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  • Tony Vargas's Avatar
    Friday, 20th April, 2018, 07:05 PM
    Unfortunately that problem is, itself, their chosen solution to the problem of making the game inaccessible to new players due to bloat* or shelf-shock. To put it another way, if 'optional' additions to the game are to remain truly optional, then they shouldn't be assumed in any future products. That's just how it had to be, based on the fighter's designs in those editions. The 5e fighter...
    48 replies | 1317 view(s)
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  • Tony Vargas's Avatar
    Friday, 20th April, 2018, 06:49 PM
    That's the thing about feelings, they can be pretty subjective & contextual. If you've gamed a lot using one technique, defended it against undue criticisms a lot, and become invested in it and proprietary about it, you can turn around and be just as unduly critical of any alternative. And, part of that will be the unique, irreproducible, 'feel' you get from it. (What? Try something else? ...
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  • Tony Vargas's Avatar
    Friday, 20th April, 2018, 06:05 PM
    It's the DM who makes that determination, the system can be a good or bad tool for carrying it out, and, if bad, can be 'fixed.' "Illusionism" is bad enough. I'll tolerate it, because it evokes the idea of a stage magician entertaining with 'illusions,' which is a pretty good analogy. But calling it dishonest is inappropriate. Do you rail against magicians in 'Vegas for being 'dishonest?'...
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  • Tony Vargas's Avatar
    Friday, 20th April, 2018, 05:54 PM
    That's more of a 3e-ism, you could break up your Full Attack, taking that 5' step at any point and mix different attacks, including quick-drawing a different weapon, making both ranged & melee attacks in the same full attack, or using various attack-equivalent maneuvers. Not so much, no. They just scale with slot level, instead. And, it clearly isn't big enough a part, as there's no such...
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  • Tony Vargas's Avatar
    Friday, 20th April, 2018, 05:24 PM
    And, if MCing were assumed, there'd be no meaningful need to have 'half casters,' either, yes. There are a lot of ways 5e could have gotten by with fewer, simpler, & more consistent classes, while presenting more net viable options for players, and probably, if the simplicity & consistency gains were marked enough, without requiring greater system mastery to get there. But, there are so many...
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  • Tony Vargas's Avatar
    Friday, 20th April, 2018, 05:18 PM
    Clearly system fixes can reduce the frequency of the kinds of issues, while keeping more 'appropriate' deaths on the table. It does seem like an intentionally-loaded term, meant to impose a connotation of deception ('dishonestly is, well, honestly pushing it - is a magician 'dishonest' for not explaining his tricks? No. Indeed fellow magicians might question the honor of one who did.) on a...
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  • Tony Vargas's Avatar
    Friday, 20th April, 2018, 05:10 PM
    Yeah, I suppose it might. It'd make a very minion-sweeping-focused controller. Oh, sure, as a secondary-leader power it'd be fine. (Though, really some secondary leaders, like, oh, the Paladin, have specific powers that are quite impressive leader support, just only a few of 'em.)
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  • Mercule's Avatar
    Friday, 20th April, 2018, 12:51 PM
    With the 5E backgrounds, I think you could easily just roll Ranger into a woodsy background + Fighter class. I'd miss some of the "spec ops" bits, but not so much I'd have an internet rage quit over it. The Paladin could really just be a divine flavored Eldritch Knight knock-off. I see no reason why we need a bunch of variants for Paladin, anyway. The PHB sub-classes are mostly fine, but I...
    287 replies | 11534 view(s)
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  • Yaarel's Avatar
    Friday, 20th April, 2018, 10:09 AM
    The drow are fun. Their ‘evil’ gave them alot of creative space to explore sexual themes in a game that is otherwise too ... vanilla. Their high magic was a breath of fresh air from boring oppressively mundane medieval themes. That said. I am over Lolth. The religion annoys me and is too cartoonish. I personally have never witnessed a player creating a Drizzt-like character. So this isnt a...
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  • Yaarel's Avatar
    Friday, 20th April, 2018, 09:55 AM
    Surveillance also makes magic difficult to implement. It is difficult to use without drawing public attention and interference.
    15 replies | 316 view(s)
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  • Yaarel's Avatar
    Friday, 20th April, 2018, 09:45 AM
    In modern (and especially near future) settings, I find the biggest challenge is surveillance. Everyone can capture videos on phones, security cameras are ubiquitous, especially in urban settings, journalism and especially internet make all information accessible, law enforcement and other government agencies can pretty much know the identity and the locations of any people of interest. ...
    15 replies | 316 view(s)
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  • Yaarel's Avatar
    Friday, 20th April, 2018, 09:29 AM
    Because of the gene splicing, humanoid animals are the most plausible fantasy lifeform. But they quickly become too many and overwhelming − and unappealing. It is surprising, because almost all fantasy creatures involve a mix of animal blends. Werewolves involve wolf. Vampire involves bat. Christian angels have eagle wings. A dragon is simply a snake, but it is made monstrous by blending...
    16 replies | 411 view(s)
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  • Garthanos's Avatar
    Friday, 20th April, 2018, 08:33 AM
    You suggested having a small unit of men for volleys and such to aid the controller role (that seems it would utterly dominate the build), but I was thinking more of knocking the leader angle to secondary by replacing this primary leader power with something less potent and changing other presences and such to ones which enhance other controllerish abilities akin to the Mages enchanter...
    252 replies | 15197 view(s)
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  • Mercule's Avatar
    Friday, 20th April, 2018, 02:40 AM
    I still just call it "bloodied". There aren't any in-game effects, but it's a handy term.
    80 replies | 2282 view(s)
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  • Mercule's Avatar
    Friday, 20th April, 2018, 02:36 AM
    I voted for Artificer, Alchemist, and Mystic. Pretty much everything else I think is, at best, a sub-class of something else. Many of them don't even need that much and are already fully covered. Honestly, I think Alchemist should be one of the sub-classes of Artificer, but it was listed and isn't currently covered, so I clicked it.
    287 replies | 11534 view(s)
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  • Mercule's Avatar
    Friday, 20th April, 2018, 02:22 AM
    Voted "Hate", but he's really only marginally worse than anything else the Realms have introduced. Really, I do not understand how anyone can make it through any of the novels.
    58 replies | 1698 view(s)
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  • Tony Vargas's Avatar
    Friday, 20th April, 2018, 12:12 AM
    If morrus had a nickel (or a farthing, I guess) for every time that happened, the site would be funded until it runs aground on the Y10k problem.
    1433 replies | 49061 view(s)
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  • Tony Vargas's Avatar
    Friday, 20th April, 2018, 12:02 AM
    Not any more than you'd need Material spells to recover from a being hit by a sword, because it's made of a material. Sounds like the hypothetical spell just doesn't need to be added. Then the designer arbitrarily puts it in the one he feels fits best, I suppose.
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  • Tony Vargas's Avatar
    Thursday, 19th April, 2018, 11:56 PM
    If the players are in on it, it's apparently 'participationalism.' Instead of 'Right or Left?' it's "hey, the adventure's that way, or this way if you prefer..." Instead of "You take 30 damage" "Whew! I only had 32!" It's "You take 45 damage." "Darn I only had 32!" "Are you good with dying for this fight?" "No, I was hoping to die defending my ancestral keep in the siege we're planning a...
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  • Tony Vargas's Avatar
    Thursday, 19th April, 2018, 11:48 PM
    The Witch is older than 1e. OK, it was pretty warlock-y back then, but still. You could do the same to get a Paladin or Ranger, and they're full classes. Interesting thought.
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  • Tony Vargas's Avatar
    Thursday, 19th April, 2018, 11:44 PM
    I strongly suspect 'vitality.' Don't see why that'd make a difference, damage reduces your overall vitality, no? Do you mean cure disease? Vitality. The reverse, too, presumably.
    32 replies | 777 view(s)
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  • Tony Vargas's Avatar
    Thursday, 19th April, 2018, 11:41 PM
    Well, I did use words like 'classic DMing style.' ;) It's definitely not too modern or indy, but it's very D&D, particularly the era of D&D 5e tries hardest to evoke. Illusionism doesn't break that sort of agreement, rather it doesn't enter into it in the first place. Players call out actions, the DM calls for or makes rolls from behind the screen, /then/ the players find out what happens....
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  • Tony Vargas's Avatar
    Thursday, 19th April, 2018, 11:35 PM
    - the spell Healing Word, too (the very first playtest poll had a long list of spells and the question along the lines of "which of these spells do you find iconic to D&D?" - all the 4e spells that made it into 5e were on that list, no 4e spell not on that list made it into 5e, no 4e spell on that list failed to - and nothing from 4e was ever explicitly put in a playtest poll again). - the...
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  • Tony Vargas's Avatar
    Thursday, 19th April, 2018, 11:05 PM
    Or without PCs being in danger of death? Is there always something else on the line they really care about? Yep, but unlike 'immersion,' it has one. It's when the player is presented with choices, options, & checks that actually mean nothing - regardless, the results are already decided. But, the player isn't given enough information to divine that fact. 'Placebo rolls' behind the DM...
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  • Tony Vargas's Avatar
    Thursday, 19th April, 2018, 10:55 PM
    Well, sure, it's a pole arm - with a blade on the end of the pole, that's relatively heavy (relative to a dagger or rapier, anyway). :shrug: Or is the idea of a PF1 'heavy blade' mainly something like a 'non-finesseable sword.' The OP seems to plan to have two weapons, one reach, one melee. Is that no-viable in some way? That doesn't sound quite as bad as 3.5's you can't attack...
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  • Tony Vargas's Avatar
    Thursday, 19th April, 2018, 10:36 PM
    Standards can be picky, but a standard that'd exclude something already in the PH is too picky.
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  • Tony Vargas's Avatar
    Thursday, 19th April, 2018, 10:34 PM
    I've been playing D&D too long: I have no problem with the traditional 8 schools, but I'm having trouble wrapping my head around those 4. ;) IDK. Like 5e, it seems to put all the emphasis on magic. It could, potentially, be a fairly powerful way of organizing things: you could have 6 kinds of full casters & 4 kinds of half casters, for a total of 10 relatively distinct classes, defined...
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  • Tony Vargas's Avatar
    Thursday, 19th April, 2018, 10:25 PM
    I find the two often go hand-in-hand. If I have a good, interesting, nuanced concept, there'll be a lot more opportunity to optimize it in an interesting, broadly effective way. If you just go by some absolute optimization to a specific goal (DPR or whatever), you end up with a one-trick pony who's trick eventually lets you down. Nod. It's a way of coping. It can snowball, a tad. As you...
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  • Tony Vargas's Avatar
    Thursday, 19th April, 2018, 09:57 PM
    And how consistent/robust the system is. Taking even the appearance of deadly danger off the table in a game with any pretense to being heroic fantasy also seems counterproductive. It's not that you /can't/ figure out a solution, it's that no solution is going to work perfectly, up-front. You need to be flexible. Taking resolution behind the screen and engaging in illusionism gives you a...
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  • Tony Vargas's Avatar
    Thursday, 19th April, 2018, 09:45 PM
    If we held every tradition to that standard, we wouldn't need any traditions. I mean evokers go around blowing enemies away with spells that say 'evocation' on the tin, they do it a little better, but they don't do it particularly differently, nor do anything else that screams 'evoker' that's not just casting evocation spells. The last witch got a familiar and the ability to swap out one...
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  • Tony Vargas's Avatar
    Thursday, 19th April, 2018, 09:33 PM
    Not will, but 'could,' remotely, possibly only in combination with some other roll or some bad player decision... So, refrain from making attacks, for instance. ;) Yeah, I get it. I just don't think it's a viable approach in the context (5e D&D), let alone the 3e example.
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  • Tony Vargas's Avatar
    Thursday, 19th April, 2018, 09:30 PM
    Not nearly as fiddly as a true circle that's not snapping to a grid, like a 1e fireball on wargamer's green felt tabletop & measuring tape, or, of course TotM. A fireball template on a grid (like in 3e, you could only place the center at a corner, so you could fiddle with placement, but no messing with orientation, the issue the OP was dealing with), or a simple cube, there's a lot less of an...
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  • Tony Vargas's Avatar
    Thursday, 19th April, 2018, 09:16 PM
    There's nothing in particular missing from the abilities of any one tradition relative to any other, they're really pretty minor compared to spell choice. An illusionist can blow away enemies with fireballs; an invoker can cast Foresight.
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  • Tony Vargas's Avatar
    Thursday, 19th April, 2018, 09:12 PM
    Some systems present some mechanics that necessarily have certain stakes attached - like anything that does damage can kill you if you're 1hp away from death at the time. You could make your dungeons into padded cells where no one can get hurt, thus never invoke a mechanic that puts death even theoretically in some tail instance, on the table. I wouldn't try it if I were claiming to run...
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  • Tony Vargas's Avatar
    Thursday, 19th April, 2018, 08:15 PM
    Ah, I see. Lack of anything like a charge action means that adding a bonus-action disengage allows you to always run away, even when overtaken, as opposed to never being able to run away. You're erring in the other direction. Reasonable.
    25 replies | 514 view(s)
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  • Tony Vargas's Avatar
    Thursday, 19th April, 2018, 08:03 PM
    It sounds like you're limiting yourself to ability checks, here, which do work that way in 5e. Combat, monsters abilities, and spells don't leave as much latitude. But the chance of overall failure in a 5e easy encounter is /really/ low. Nil even. That success - victory on the party's side, all monsters slain/defeated - could still (at low level, particularly) include an...
    180 replies | 4146 view(s)
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  • Tony Vargas's Avatar
    Thursday, 19th April, 2018, 07:48 PM
    I'm not saying it's not a good idea, just that it's not a complete solution (or not necessarily /the/ root problem). On this particular topic, if encounter guidelines aren't dependable, so the difficulty of a given encounter sometimes turned out to be much greater than expected, you could fudge it from behind the screen to bring it back down to an appropriate level. It very much is, so a...
    180 replies | 4146 view(s)
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  • Tony Vargas's Avatar
    Thursday, 19th April, 2018, 07:25 PM
    In an old-school set-up where the age of adulthood is radically different for each race, gangs of similar-age-equivalent kids like that would have the faster-growing races drop out after a year or two, while the core of slower-maturing ones remains stable. In extreme cases, the kids of a Big Rascal could re-join the gang, and hear about what dad was like when he was their age from his 'old...
    7 replies | 302 view(s)
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  • Tony Vargas's Avatar
    Thursday, 19th April, 2018, 07:16 PM
    I guess that's a start, but if the more-powerful monsters are all flying around at speed 40, say, you're still going to get eaten.
    25 replies | 514 view(s)
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  • Tony Vargas's Avatar
    Thursday, 19th April, 2018, 07:08 PM
    So you could 're-wind' to fix the problem (some folks don't like that sort of thing, others are fine with it), or just that you need to be infallible, up front? Also, fudging can cover for system deficiencies, as well as framing or stakes-setting or pick-your-game-theorist-loaded-label 'mistakes' before the check. And, of course, it can give the player that needs it the illusion that...
    180 replies | 4146 view(s)
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  • Tony Vargas's Avatar
    Thursday, 19th April, 2018, 07:05 PM
    Well, my first impression is that the class'd need a lot of such dice to do anything. Second impression is that it doesn't take the target's level into account, which seems off. And, of course, it's adding a /third/ method of resolving an offensive action, on top of attack rolls and saving throws, when any more than one is just needless complexity, in the first place. (Or is it fourth? do...
    484 replies | 9524 view(s)
    1 XP
  • Tony Vargas's Avatar
    Thursday, 19th April, 2018, 06:55 PM
    In pre- New-Age/neo-Pagan terms, sure. But a proper witch these days doesn't make any pacts with devils (nor even fey or whatever). The HotFw Witch sub-class of Wizard is probably more what's being looked for, here, if you've ever seen that one...
    287 replies | 11534 view(s)
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  • Tony Vargas's Avatar
    Thursday, 19th April, 2018, 05:54 PM
    That's just crazy talk - and the result would be in no way anything like D&D.
    112 replies | 4182 view(s)
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  • Yaarel's Avatar
    Thursday, 19th April, 2018, 06:16 AM
    I am mulling a new near-future setting. Your setting has awesome stuff that I intend to borrow from.
    15 replies | 316 view(s)
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  • Tony Vargas's Avatar
    Thursday, 19th April, 2018, 01:10 AM
    Nope, I've run 1e & 2e extensively back in the day, 3.0 some, 3.5 very little, PF not at all, 4e & 5e weekly. I've run & played plenty of other systems, too, particularly Storyteller in the second half of the 90s, and Hero System. I've been at this a long time. I find running 5e to be fun, easy & even exciting, because my skills from running AD&D back in the day port over very effectively, but...
    44 replies | 1449 view(s)
    1 XP
  • Tony Vargas's Avatar
    Wednesday, 18th April, 2018, 11:16 PM
    If you let the players choose items, you open the door to at least some potential optimization, and you make items a character building resource rather than a DM resource. I'd say stick to the random potions & other consumables, but don't give out signature items until you see a need for one. If one of the characters seems too limited or not capable enough in some way, and lagging the other...
    29 replies | 856 view(s)
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  • Tony Vargas's Avatar
    Wednesday, 18th April, 2018, 11:08 PM
    I somehow missed that PF used the 'Heavy'/'Light' Blade distinction. I'm familiar with it from 4e, in which a Glaive is a Heavy Blade with reach. (Is the Glaive missing, or somehow not 'heavy' in your campaign?) A fighter in my old group's c2009 campaign used a glaive re-skinned as a Naginata and a greatsword re-skinned as a No-dachi (or however you spell each of those). Mostly the latter,...
    10 replies | 287 view(s)
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  • Tony Vargas's Avatar
    Wednesday, 18th April, 2018, 10:57 PM
    Hands down the best of 'Heroes of _____' series. Better yet, the Elemental Sorcerer from HotEC
    15 replies | 618 view(s)
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  • Tony Vargas's Avatar
    Wednesday, 18th April, 2018, 10:53 PM
    Same answer, though: 13A icons should be ideal, or at least pretty workable, for the purpose. Either as just Law & Chaos, pick a side, or with several representatives of each.
    9 replies | 251 view(s)
    1 XP
  • Tony Vargas's Avatar
    Wednesday, 18th April, 2018, 10:47 PM
    Sure, but it's still more effective than the non-magical version, which is all that counts. Is it magical? Yes. Does it make you 'just better?' Yes. That's all you need. Might a +3 weapon be better, even against a giant? Sure, but players shouldn't be choosing magic weapons from a golf bag, they should be using the ones the DM places, and there probably shouldn't be that many, less...
    12 replies | 330 view(s)
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  • Tony Vargas's Avatar
    Wednesday, 18th April, 2018, 10:42 PM
    Older, still: it's a vision of the DMs job ("Judge" - as in "Judges' Guild," yep) that came from the game's wargaming roots. Very complex wargames that pre-existed chainmail would use a 'judge' to settle rules issues between competing players. Arguably the role of DM evolved from that. But, I don't believe it has remained that. For one thing, players are no longer competing in pairs, but...
    180 replies | 4146 view(s)
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  • Tony Vargas's Avatar
    Wednesday, 18th April, 2018, 10:21 PM
    Meh. Verisimilitude is a subjective experience, it needn't be founded on objective 'fairness.' PCs /are/ different, they're the players' characters, if they're not the focus of the story, they're the focus of the experiencing of the story by the players. On the contrary, if something doesn't come up in the play of the game, it doesn't exist. You're thinking of simulations. 13A is...
    2065 replies | 47435 view(s)
    1 XP
  • Tony Vargas's Avatar
    Wednesday, 18th April, 2018, 10:16 PM
    There's no need to go offering an explanation for why you don't like something, in the first place. There's no accounting for taste and it's OK to just like or dislike something on a purely subjective level. When you do offer a 'reason' though, you're not just expressing the feeling, you're offering a justification and, in effect, an argument that others shouldn't like it, either. And, at...
    44 replies | 1449 view(s)
    1 XP
  • Tony Vargas's Avatar
    Wednesday, 18th April, 2018, 09:42 PM
    Why would a character with no player need to be a special snowflake? It's just there to be a challenge or a help or a source of exposition or whatever, the DM plays it for a bit, then the next one...
    2065 replies | 47435 view(s)
    1 XP
  • Tony Vargas's Avatar
    Wednesday, 18th April, 2018, 09:23 PM
    I suppose, but it's hard enough generating enough DMs for all the would-be players with conventional groups of 5 or 6... (I've run for 12+ players, at times.) And, specifically, I was contemplating running at a convention that doesn't accept single-player games. There's no reason you couldn't run your scenario single-player though. Even if you're generally playing with a group, if you...
    26 replies | 455 view(s)
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Wednesday, 28th March, 2018

  • 02:20 PM - Coroc mentioned Yaarel in post The best solution for longswords
    jaelis #220 I disagree partially, Yaarel has at least found a solution for the Dilemma by houseruling it. Let us formulate the key Points of the Topic one more time: 1. Long sword wielded 2 handed (versatile) is inferior to other 2 handed weapons especially for GWM, unless of course you are using a shield from time to time. 2. Elves and Rogues are per Default proficient in Longsword but both are often Dex heavy, which makes Finesse Qualities of 5E redundant/ in oposition to this proficiency. So we want to resolve that as Close to RAW as possible: For 1. i see no easy way out, other than those fluff houserules i did post in several postings above. (Remember fluff does not alter game mechanics) For 2. and staying Close to RAW the only solution i see is give rogues and elves rapier proficiency instead of Long sword (ok rogues already got that). For those arguing that i take away something by this, keep in mind that no elf warrior is barred from putting Points in strength and wield some heavy weapon instead ...

Wednesday, 21st March, 2018

  • 11:08 AM - Coroc mentioned Yaarel in post The best solution for longswords
    Yaarel If you want to add to this: 3+ feet Rapier, yes it is that long. If you want to do it more historically acurate: - Dagger up to 1 foot - Shortsword up to 2 feet - Arming Sword (Sword/ Sidesword / Spatha/ knightly sword/ viking sword) d8 slashing 1 handed only, up to 2.5 feet -Rapier up to 3 feet -Bastard sword / Hand and half up to 3 feet (Thats the longsword now in use 1d8/1d10 versatile) -Longsword 2d6 approx 4 feet / Greatsword 2d6 4-6 feet If you want to differ between the last two, because Greatsword is a Renaissance Bidenhander for you then give the bidenhander reach 5 ft.
  • 01:59 AM - Tony Vargas mentioned Yaarel in post Lets design a Warlord for 5th edition
    ...fantasy - and very solidly real offensive buffs vs those who depend upon such things. Then, in the spirit of adapting to 5e, the faux-MCing it seems to go for: Crusader: The 1/3rd Cleric or half-Paladin Warlord, a leader of zealots and champion of a divine cause, who, in the D&D world, obviously can't get away with it without displaying actual divine powers. Arcane Battlemaster (name lifted from a Paragon Path): In the D&D, spells very often turn the tide of battle, if not decide it from the beginning, so it only makes sense that there are commanders who shape their tactics around the effective use of caster assets, and, probably, pick up wizardry second-hand, INT-focused as the warlord can be. Infernal Strategist (ditto): Some will pay any price for victory. The Infernal Strategist employs both magical powers and diabolical gambits gleaned from the darkest and most perilous of arcane sources. The Thaneborn(name lifted from Barbarian build) or Jarl (hat-tip to Yaarel): A traditional leader of a clan or tribe or the like, by right of birth (or elected if a Jarl). The Thane leads 'his people' in battle (and others call those people 'barbarians'). A faux-Barbarian-MC who's rage is not as potent, but is 'contagious' to his allies.

Tuesday, 20th March, 2018

  • 12:16 AM - Remathilis mentioned Yaarel in post Mike Mearls Happy Fun Hour: The Warlord
    Dunno. Pass without a trace is already a thing. Its magic. How is he doing it nonmagically? IMO, just enough to get someone off the ground. Otherwise you keep people alive by not leetting them get hurt in the first place. (Bonus AC, saves, THP, ect...) Wait, I thought healing was an important part of the warlord's identity. Yaarel said it was so important it MUST be from level 1! Seriously, this is like nailing jello to the wall. Does anyone actually agree on what this dang class actual DOES? In 5e, the ranger's unique thing is mixing weapon damage and spell casting. Non-magical rangers don't exist. This seems like a perfect opportunity to fix that. 1.) Mixing weapon damage and spellcasting is also the realm of the paladin, blade bard, valor bard, arcane trickster, eldritch knight, Hexblade, and bladesinger. You might as well say that a ranger's thing is d10 HD. And the non-magical ranger is called the Scout; he's a rogue archetype. Actually... I'd be fine with "Ranger" as the base class name. Since it's already lost its identity, why not let it take up a new one? It also fits the image of Aragorn leading people into battle, or through the woods, or... well using skillful expertise to lead people in general. Chieftan ranger Brave Heart ranger (inspiring) Ruthless ranger Tactical ra...

Monday, 19th March, 2018

  • 12:28 AM - FrogReaver mentioned Yaarel in post Is Expertise too good?
    Yaarel , Just thinking Combat AC's range from about 11-25. There may be an outlier or 2 outside that range. Most combat AC's range from 13-20. In other words, there's not really a full 20 AC range in what you fight in combat. It's closer to a +15 AC range. Most AC's in combat come out closer to a range about half that. Skill checks tend to go from DC 5 to DC 30. I think part of the issue is that skill checks DC's have to large a range. In combat everyone gets proficiency bonus to their attack check. It's a given. So stat differences of maybe +2 to +5 or +7 (with archery style) are the only differences players will ever realistically see in their chance to hit differences. So a range of about +5. Skills have a difference in range of -1 to +11 so a range of about 12. That difference in range needs to decrease. I would suggest we leave proficiency out of the bonus on skill checks and find some other meaning for it, this way our range on skill bonus differences stay around...

Sunday, 18th March, 2018

  • 06:15 PM - Satyrn mentioned Yaarel in post Is Expertise too good?
    I definitely do not "want the player to articulate the mechanics that will be in play." I'm not sure how you got that impression. Can I explain how? It looks obvious to me. I believe that Yaarel is working under the impression that his player is suggesting the character's approach is "by reading the guard's demeanour" or some such. Because that implied approach seems obvious to him, I think he's reading your posts as though it's obvious to you, which means that when you talk about needing an approach, you must mean something more than the implied "by reading the guard's demeanour." In trying to figure out what that something more is, he's guessing you want the player to reference the mechanics to some degree because the difference between what you and Yaarel are each actually saying is so small. Cause really all you're saying is 'I want the player to explicitly say "by reading the guard's demeanour" while he's okay with the implied declaration.

Wednesday, 14th March, 2018

  • 09:42 AM - Hussar mentioned Yaarel in post Do We Still Need "Oriental Adventures"?
    Exactly. But I have lived among Muslims when studying abroad. At least where as I was, to have a game about polytheism is unthinkable. A nonstarter. For pretty much any Muslim. For me personally, the turn-off from D&D polytheism is the lack of spiritual diversity. Each culture needs to have its own unique belief system, or else it almost fails to be a culture. Plus, I homebrew settings, and use different settings, and want Player Handbook rules descriptions to at least try accommodate the D&D tradition of building your own world of imagination. Let's not lump all Muslims together though. Sure, there might be some that have a serious issue with polytheism, but, OTOH, I've enough Malaysian Muslim friends that haven't had an issue with it. And, Yaarel, let's be honest here, this is a drum you've been beating for a while without getting a whole lot of traction. I'm not sure this is really going to go anywhere. But, in any case, shouldn't an "Oriental Adventures" draw on Muslim mythology? I mean, 1001 Arabian Nights has stories set in China after all.

Saturday, 18th November, 2017

  • 07:46 AM - pemerton mentioned Yaarel in post The State of D&D: Products, Psionics, Settings, & More
    even the 1E material has a suggestion of the kind of setting D&D inhabits.Absolutely D&D, at least since the late 70s, has had an implied setting. But that is different from a default "multiverse" setting. Just to give one example: a fairly natural way of making sense of the clerics and paladins in AD&D might be with an assumptin that they serve a fairly conventional provodential god. (Whereas druids serve "nature" and its spirits; and anti-clerics serve dark gods, demons et al.) If I develop my game that way, it makes absolutely no sense that the multiverse is in fact this polytheistic thing, in which all these other gods exist and exert divine power. That's not to say that I think there's anything wrong with a polytheistic setting (I'm not Yaarel); but I don't think it's a departure from the implied setting of AD&D to run a game which isn't polytheistic in the FR or GH sense. More generally, there's nothing strange or at odds with the tenets of the game in envisaging a particular D&D setting is it's own thing, rather than a component of some bigger thing which contains everything everyone ever thought might be a tenable part of a particular D&D campaign. (Eg is Barsoom really supposed to be part of the FR or PS multiverse?)

Thursday, 16th November, 2017

  • 07:38 AM - pukunui mentioned Yaarel in post Conjure Random Creatures
    Yaarel: That aspect of the spells is annoying as well. Here's what I've come up with. I've showed it to my player, and he said it was perfect. 91047 EDIT: Ack! That's huge. How do I make it smaller?

Wednesday, 8th November, 2017

  • 06:04 PM - volanin mentioned Yaarel in post Roshambo-Style Theatre of the Mind Combat
    This is it! Version 1.3 of Roshambo-Style Theatre of the Mind is up! I rewrote most of the PDF to make it much, MUCH clearer, and incorporated a lot of suggestions that were proposed since the last version. - The PDF now is 4 pages long (instead of the original 2 pages) - Mechanics have been cleaned up a lot, with better pictures (as suggested by @Stalker0 and @OB1) - Spells have been very simplified and their rules have been made explicit (as suggested by @Yaarel) - I added an actual-play example to all of the mechanics (as suggested by @robus) - Other small corrections and game rebalances. I am quite satisfied by the result, and I'd really like to thank everybody for demanding explanations, cleanups, and proposing improvements! I guess this is it, time to stop fiddling with the D&D rules and start playing more! For those interested in great Theatre of the Mind combat, check it out here: http://www.dmsguild.com/product/224253 If anybody ever try these rules in their games, even a one-shot, please tell me how it went! Thanks again, :D

Wednesday, 25th October, 2017

  • 03:28 AM - Alexemplar mentioned Yaarel in post Ethereal Plane in 5e?
    Yaarel I feel pretty much the same about the Ethereal being the spirit world. That's why it's pretty much the *only* true plane in my homebrew setting. It's coterminous with the material plane and everything else exists as a kind of demiplane that's more a state of being/mind tied to a physical place. For example, in order to reach the Shadowfell, you need to go to a place full of death and decay like the site of a bloody battle, graveyard, or swamp, then go into the Ethereal and look around in the mists until you come to the part of the Shadowfell that corresponds with the material site. A deity's domain can usually be reaches by going to the site of their largest holy place and entering the Ethereal plane there. The accesibility/size/grandeur and the amount of power they have is totally dependent on how widespread their worship is so gods of big universal concepts have big domains that cover thousands of square miles and can be accessed from much of the world (with the right state ...

Monday, 16th October, 2017

  • 07:03 AM - Hussar mentioned Yaarel in post Race Class combo, together, defines a character ‘type’
    And, I'm still rather confused how a +1 to Con is the gap between great and poor concentration checks. At the absolute outside, it's a +1. Umm, I think, Yaarel that your definitions here are a bit... erm... idiosyncratic? I mean, you're ignoring the fact that the elven wizard has a +2 Dex - not an insignificant boost at all. It's far, far more likely that a Dex check will come up more often than a Con check. But, hey, I think this horse has been thoroughly flogged. I strongly disagree with your assessment.

Tuesday, 10th October, 2017

  • 12:56 AM - Chaosmancer mentioned Yaarel in post Xanathar's Warlock Celestial
    I'm not really sure what we can gain from rehashing this debate Yaarel, nothing has really changed since the thread that was dedicated to this discussion.

Wednesday, 20th September, 2017

  • 09:58 PM - Lanefan mentioned Yaarel in post What type of D&D Videogame do you want?
    I agree with Yaarel that multiple options would have been useful....but there's always next time. :) I voted 'text', but I'm thinking something way beyond Zork. What would be really cool would be a text game that can handle multiple independent players (say, up to six; each with one character) in real time, and allow for real-time non-scripted interactions between those characters. So if I've got a Dwarf already in the dungeon and Joe comes in with an Elf and stumbles on to my character he'd get the room description along with "There is a Dwarf here."; meanwhile I would get "An Elf enters the room." at the same real-time moment that Joe gets the room description. We could then interact with each other either by some sort of in-game chat, or trade items, or fight each other, or whatever; or we could link up and move together from room to room. Treasure etc. would be randomized, as would monsters etc. The chat would only be visible to characters who can "hear" that conversation - thus if my Dwarf ...

Friday, 1st September, 2017


Monday, 28th August, 2017

  • 03:53 AM - shidaku mentioned Yaarel in post 5E underwater thoughts
    Yaarel & tglassy The fact that 3 of the 4 pages of this thread are on if a fireball would work at all, and if it would be boiling water, steam or something else, is exactly why I'm leaning in favor of just saying "It doesn't work." Because my players are smart enough to engage in your very argument and I don't need that. But it sounds like I have my answer either way, if I want to avoid the argument I just need to pick one of two extremes of "It's magic, it works as written." or "The DM doesn't want to deal with physics." I'll probably go with the latter, but leave the spells available, since they would be perfectly functional above water. Electricity of course works in close range as demonstrated by some IRL sea-creatures....but the players might want to earn an Electrical Immunity boon first... Which, thinking about it, would motivate them to go on quests so they could use all the spells they like!

Tuesday, 25th July, 2017


Monday, 24th July, 2017

  • 12:03 AM - Sadras mentioned Yaarel in post Do you miss attribute minimums/maximums?
    That is exactly the reason I got some headaches on how to convert DS races to 5e Mul = Halforc that one is easy, but how do I do a Halfgiant without breaking BA? Following from my post #525, instead of breaking BA with the modifiers just provide additional racial benefits like I did with Brute Strength for half-orcs. Give them Brute Strength or upgrade it to Giant Strength or Powerful Build increasing their Carrying Capacity and Push,Pull & Drag capability even further for each point of STR. Introduce Giant Blood which could double the ability modifier when performing feats requiring strength (i.e. climbing, jumping, bending bars...etc) or instead might give them a +1 bonus/3 points in STR in STR saves and STR related skills checks. Or give them a racial trait that allows them to draw on their inner reserves, allowing them to expend 1HD to deal more damage in a melee/thrown weapon attack. Perhaps you introduce racial ability minimums as per @Yaarel's post #210, so for instance Half-Giant must start with minimum 16 STR and they gain a racial +4 STR bonus, which means 20 STR. Increase the maximum STR to 22 for Halfgiants, but if you're using a flatter ability table like I suggested it won't break BA. 12-15 +1 16-18 +2 19-21 +3 22-24 +4 25-27 +5 28-30 +6 ...etc Many options are open to you without having to worrying about BA :)

Thursday, 20th July, 2017

  • 01:39 AM - Sadras mentioned Yaarel in post Do you miss attribute minimums/maximums?
    ...osing from the two options you provided, I would pick the second one. Here is why: 1) It treats the genders equally by giving each a penalty and a bonus. 2) It doesn't enshrine maleness as the default by forcing all of the modifiers (regardless of there being a mix of bonuses and penalties) on the females. Also, I will add that even the option you gave that I find less favorable is WAY ahead of the old rule that did nothing but penalize one gender and not affect the other. You do realise that all the posters that were thinking of incorporating sexual dimorphism in their games were thinking along these lines. That is why I reacted to Sailormoon's comment. It served no purpose given the discussion. As I stated before I would first start with 'fixing' races and then move onto age affecting abiities. Sexual dimorphism mechanics are the least of my concerns. My rough thinking cap STR for halflings at 16, humans 18 and half-orcs 20 with counter benefits for halflings and humans. IMO, @Yaarel had a great suggestion earlier in the thread with how to deal with STR for halflings and half-orcs.

Sunday, 9th July, 2017

  • 05:50 PM - Chaosmancer mentioned Yaarel in post Everybody's got to have a Patron deity. Where did it come from?
    One thing I feel necessary to point out. The OP is MoonSong and I do not know if she has any strong feelings about the way the Divine is presented in DnD She did however see the discussion with Yaarel which prompted her to create this thread and ask where the origin of this idea came from within DnD. I get the feeling a lot of people are confusing the two and think Yaarel created this thread, he did not.


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Monday, 23rd April, 2018

  • 10:36 AM - 5ekyu quoted Yaarel in post Making ability scores more about the character concept.
    I find, the more stats, then the more impossible it is to balance the stats with each other. My minimalist four stats balance well and correspond well to narrative tropes. The key to the nine is its three by three - basically three stats each with a subset that has specific use. Makes balance easier than say having four macros each containing crossing uses. Part of the 5e problem is with things like one stat covering defense, stealth, initiative, ranged attack and ranged damage etc. So much gets lumped into a stat cluster that its hard to balance the clusters. But when your "attack stat" may be strength normally, wits for reaction and con when hurt a lot or exhausted... Stats get balanced by function.
  • 09:48 AM - 5ekyu quoted Yaarel in post Making ability scores more about the character concept.
    It seems to me, the problem is the ability scores themselves. They are in need of rethinking. A four ability system is more helpful: • Empathy (social skills, willpower, people reading, charm, intimidation, esthetics) • Perceptiveness (senses, memory, reasoning, deception, manual dexterity, stealth, shooting attacks) • Athleticism (reflex, gymnastics, speed, jump, climb, tumble, balance, fall, swim, melee attacks) • Toughness (size, fighting weightclass, melee damage, fortitude, hit points, heavy armor, heavy weapons) In the case here, it is plausible for a fighter to invest in Toughness for size, damage, armor, and hit points, or alternatively invest in Athleticism for accuracy and mobility − or invest in both equally! It is also beneficial for a fighter to invest in Perceptiveness for stealth and shooting attacks such as an archer with a bow, along with the possibility of smart warrior tropes. A well thought out ability score system allows for more real choices and diverse flavor....

Saturday, 21st April, 2018

  • 12:30 AM - MonsterEnvy quoted Yaarel in post Archdevil Moloch (Mordenkainen's tome of foes preview from Dragon+)
    Heh, to be fair, many of the characters that players play are warlocks who sold to their soul to a devil. (There is no requirement for warlock characters to sell their souls to a devil, but the flavor is there and it often happens at player tables.) (However there is now a requirement for cleric characters to worship polytheistic gods.) There Patron may be a devil but that does not mean they sold their soul. (Though they can eventully.) Also Clerics are not required to worship polytheistic gods. You can worship concepts as well. So no they did not have a point.

Friday, 20th April, 2018

  • 08:34 PM - Ranthalan quoted Yaarel in post Archdevil Moloch (Mordenkainen's tome of foes preview from Dragon+)
    Heh, tieflings and devil warlocks kinda prove them right. Not unless playing Tieflings are causing players to become Satanists.
  • 04:50 PM - dwayne quoted Yaarel in post Modern Setting with magic
    Surveillance also makes magic difficult to implement. It is difficult to use without drawing public attention and interference. this will be a way to keep players under control so flinging fireballs and such will not get out of hand. Also as to severance yes this is an issue but also an advantage to pass on information and help with the player investigation. But even so just as we are aware of it so are those who doing things illegally and if was so easy why not more are caught. In the end only the ones who slip up or are easy to catch are rounded up it are the ones that are not caught those are the ones that will present a challenge to the players. I love TV shows and movies about subjects like this but they tend to have many plot holes that never get explained or fleshed out about why or how this or that happened. Most can be explained as luck, a lazy cop, a bumbling thief, or various other unforeseen happenstances. But some cannot cover this, in some cases an unseen 3rd party might step...

Wednesday, 18th April, 2018

  • 07:48 AM - dwayne quoted Yaarel in post Modern Setting with magic
    By the way, mentioning how Scandinavians themselves use the term ‘Nordic’ to describe the socalled ‘Germanic’ languages, is a thoughtful cultural accuracy. The term Nordic that Scandinavians themselves use, is also more neutral. It refers to the ‘northern’ branch of the Indoeuropean languages. Heh, moreover, the academic term ‘Germanic’ is wrong, the result of a scholarly fiction. Early linguists speculated that the ‘Germani’ tribe that the Romans refer to, spoke an early form of the Nordic languages. But these early linguists were mistaken. The tribe is specifically in Belgica (a wider region relating to today Belgium). This Germani tribe spoke one of the Celtic branch of languages, and has no relation to the Nordic branch of languages. The term ‘Germanic’ is somewhat offensive because it effaces the identity of aboriginal Scandinavian peoples. I did a lot of research into the languages to find and use as much real world stuff and sandwitch in the supernatural races and creatur...

Monday, 16th April, 2018

  • 06:12 PM - Satyrn quoted Yaarel in post Diagonal area of spells
    Heh. Great cubes of fire! Fortunately mind-style easily visualizes circles, so its a nonissue. If I was ever using a grid, I would either explicitly convert everything into squares, or else use a piece of string to pull around for the circle. This is odd, since the OP's issue is with a square area of effect instead of a circle. :p

Sunday, 15th April, 2018

  • 04:24 PM - gyor quoted Yaarel in post Alternate Cosmology
    Compassion somewhat correlates with Chaotic Good. Justice with Lawful Good. And Mercy with Neutral Good. ‘Evil’ is essentially predation, that harms others to help oneself only.  Some of the greatest evils have been done in the name of a greater good, heck even in some cases with self sacrifices. Even evil can be selfless at time.  Anywho I've giving it some thought and perhaps a kind of Henotheistic kind of Monotheism could work.  Here is my idea, "God" is basically the Platonic ideal of good encompassing an infinate amount of good, in an infinate amount of ways, with an infinate amount of beauty, glory, and virtue, including virtues that would be seen by mere mortals and immortal beings as paradoxical.  But as an infinate being that is already everything good and every possible good, its static and unchanging directly.  But it gives off eminations, the gods, which are facets of God and independant from each other, like faces on diamond.  Each god represents a different ...

Friday, 13th April, 2018

  • 08:07 PM - devincutler quoted Yaarel in post Encounters per Level
    ́ Some encounters feel trivially easy. Each of these generally doesnt count toward the 8, unless several easy encounters seem to be accumulating. Oppositely, some encounters feel tremendously difficulty. Worth more than an ordinary encounter. Alternatively, a solution to a difficult challenge might prove ingenious and satisfying, obviating the difficulty in a meritorious way. The beauty of counting encounters per level is, the toughness of the encounter can be assessed after it is over. An encounter that was supposed to be easy, yet proved unexpectedly difficult, in hindsight, is a difficult encounter. Vice versa, an encounter that was supposed to be difficult but proved trivially easy, is an easy encounter. This is fine. Except when the players realize this and game the system. The problem with what you've proposed is that it penalizes players for finding ways to easily defeat encounters. The players are incentivized to do just enough to defeat the encounter so that it ...

Thursday, 12th April, 2018

  • 09:23 AM - CapnZapp quoted Yaarel in post Might&Magic: the linear fighter and the exponential wizard
    Without a doubt, the most effective character I have played is a 5E Champion Fighter. If by "suck," you mean "be a whirlwind of death to their enemies," you'd be close to the mark. This gap is theoretical, more than practical. As to LFQW, I remember it well from 3.x, but I can't say I've noticed it in 5e (we've played up to 19th level). High level casters are undoubtedly different from non-casters, but my impression hasn't been that they are better. Just different. YMMV 5e scarcifies high level spells. Not only by requiring higher slots to boost low level spells (thus curbing the ‘quadratic’ problem) but also make high tier slots painfully few. Yes, this thread reads as if it was posted to the wrong edition subforum.

Monday, 9th April, 2018

  • 08:38 AM - Jeff Albertson quoted Yaarel in post Hidden
  • 12:56 AM - Garthanos quoted Yaarel in post Mike Mearls and "Action Economy"
    In this case, the Players Handbook grants: • Move • Action • Flourish So. • Move (30' across a room) • Flourish (close an open door − as a minor component of the move action) • Action (lock the door) Strictly speaking, a hero only gets one flourish. Afterward, any second flourish requires an action. So flourishes include: open a door, close a door, and possibly lock a door depending on the kind of lock and how convenient it is to lock it. But, the hero can only do one of these three with the flourish. The second one requires an action. And the third one is unavailable during that turn. Yes but you know how many will just pretend its not in there because I do not know (mayhaps Mearles hero worship where people even come up with apologetics for his misstatements instead of accepting that yes he even acknowledge he didnt say what he really meant.)

Sunday, 8th April, 2018

  • 12:11 AM - mrpopstar quoted Yaarel in post Mike Mearls and "Action Economy"
    D&D is a roleplaying game, where the player takes on the ‘role’ − the persona, the identity, the perspective − of a character and engages the world as that character.A "role" is nothing but a set of outlooks and behaviors. It can either be assigned (third-person) or assumed (first-person). D&D offers a highly distinctive kind of ‘immersion’ that is rare elsewhere.A brand of immersive experience, yes. ;) EDIT: "Assigned" can also be understood as "controlled."
  • 12:00 AM - mrpopstar quoted Yaarel in post Mike Mearls and "Action Economy"
    @MrPopstar But I am talking about a specific phenomenon that exists in D&D. (Not what some might call transportation generally.)Immersion is a universal phenomenon! :cool: When I say ‘immersion’, I absolutely mean first person. Becoming the hero, and engaging the world vividly from the heros perspective.You can be connected to a character emotionally and cognitively without assuming them within the narrative. I have plenty of experience managing these two players... Phillip (playing Gareth): I want to look at the gargoyles. I have a feeling they're not just statues. Amy: Riva* wants to look at the gargoyles as well. She definitely feels like they're not just statues. ...both of whom are fully immersed! *Riva is Amy's character.

Saturday, 7th April, 2018

  • 08:46 PM - mrpopstar quoted Yaarel in post Mike Mearls and "Action Economy"
    They seem different, to me. The definition you're using seems more observational, the sorts used here, experiential...I think it's the difference between looking at the game (and thus the narrative) from a Dungeon Master's perspective versus a player's perspective. The other place discussing immersion goes sideways is the flip side of that. You can defend something from valid criticism by asserting that it's necessary to promote immerssion.Yes! That does seem merely semantic in the sense of using action economy as a descriptor or concept. As I alluded, before, action economy has always been there and won't go away, it was just articulated at some point, and, from that point could be considered in more systematic or disciplined ways. So, maybe he wants to get away from that and back to designing, from, I suppose a place of innocence or intuition? Not as easy as it sounds.Glad it's not my job, that's for sure! :) Creating additional opportunities is what warlords do so ...
  • 03:39 PM - mrpopstar quoted Yaarel in post Mike Mearls and "Action Economy"
    I guess that'd be a jargon meaning w/in that discipline. Obviously, not how it's used around here, though the parallels are obvious.It would be considered jargon if its use and meaning changed with context, but its use and meaning remains the same in this instance. (I was actually exposed to immersion and transportation theories in library school, funny enough. Most library and information science programs offer courses on storytelling at the graduate level—even those embedded in colleges of computing and informatics.) I've performed the due diligence to determine that the use and meaning of "immersion" around here (i.e. EN World) is generally consistent with its definition. It's discussion of what breaks immersion that appears to go sideways (seemingly due to the knee-jerk reaction of people feeling like game elements they desire to maintain are being threatened in some way by a shared opinion on the matter, or due to the argumentative temperament of your average poster. [The two of us...

Friday, 6th April, 2018

  • 11:18 PM - mrpopstar quoted Yaarel in post Mike Mearls and "Action Economy"
    I can't agree. Immersion is too personal an experience to definitively map to system qualities. I've heard a lot of folks complaining about their immersions, and there's vanishingly little consistency to it. Except for one commonality: there's something they don't like, and they want it removed as an option for everyone.Narrative immersion in storytelling inspired narrative transportation theories in psychology. We can measure transportation into a narrative world by observing a failure to notice surroundings (passage of time or unfolding events), or other participatory responses that are shaped through absorption (strong emotions or desires to engage/communicate within the narrative). It has long been recognized as the key mechanism through which storytelling shapes us as human beings, and it seems quite obvious (only to me?) that system qualities which do anything but serve the narrative have the potential to challenge immersion if viewed through this understanding. Hadn't thought a...
  • 09:22 PM - Tony Vargas quoted Yaarel in post Mike Mearls and "Action Economy"
    Mainly, two things interfere with my immersion, because they call attention to something away from the scene. Theater of mind helps immersion. By contrast, looking at a grid and counting off squares interferes. I find that TotM is fine for immersion until a new element is added to the scene or a misapprehension is corrected - and that happens constantly, because the DM is forced to coordinate everyone's mental image of the scene. In contrast, visual aids immediately put everyone on the same page, which is more immersive. • Rules that are nonobvious and need to be looked up, interfere with immersion. • Rules that have technical jargon, require obscure calculations, or similarly call attention to themselves. More a matter of familiarity & comfort with the rules. If you know the jargon cold and have mastered the non-obvious rules forward-and-backwards, then they're no barrier to immersion. OTOH, if you go to a new set of rules, boom, they're all obvious again. But, my personal ...
  • 08:53 PM - Tony Vargas quoted Yaarel in post Mike Mearls and "Action Economy"
    Heh, I would never have guessed you were a Skinnerian who hated the ‘black box’. It's just a matter of futility. Trying to 'fix' an issue with immersions is futile. Whether it's because you can't know what's in the box, or because you're being lied to about what's in the box, doesn't really matter. Whatever the game mechanics can do to facilitate immersive gameplay is strongly appreciated. I'm not convinced there's anything mechanics can do, in general, to facilitate immersion. It's not the meta-game that shatters immersions, it's meta-game thinking, meta-game-informed action-taking, and meta-game-inspired shoehorns into an otherwise immersive experience that shakes things up. Meh. What shatters immersion is whatever the guy complaining about his shattered immersion wants to exclude from play. I agree that the system can't force someone into or out of immersion, but I still assert that it can absolutely serve to reinforce narrative immersion with the tools and structures ...
  • 08:44 PM - TwoSix quoted Yaarel in post Mike Mearls and "Action Economy"
    Whatever the game mechanics can do to facilitate immersive gameplay is strongly appreciated. Which is fine, but I don't think there's any sort of consensus as to what game mechanics foster immersion, and which mechanics detract from it. I've heard a lot of people argue that "dissociative mechanics" detract from their immersion, whereas I personally have found the opposite; that mechanics that let me dictate events around my character help me inhabit the character's current mindset more fully.


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