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  • MechaPilot's Avatar
    Today, 04:39 AM
    It really depends on the kind of world you want to create, and the nature of that world. People will attempt dangerous things for wealth. I see adventurers much like people heading west as part of the gold rush. There might be a great many of them in a given region, especially of the classes and subclasses who don't require long-term study or devotion (as wizards or clerics typically do).
    30 replies | 600 view(s)
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  • Tony Vargas's Avatar
    Today, 03:35 AM
    "Cannot possibly fail" is also known as DM Narrates Success, and it's not slaved to bonuses or DCs - in fact, it precedes the determination of the DC by the DM. There's no need to tweak rules to get there more often, just narrate success more often. As DM, you are /Empowered/ to do so!
    182 replies | 8486 view(s)
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  • Tony Vargas's Avatar
    Today, 03:11 AM
    I know you're a lawyer, not a physicist, but is that The General Theory of 4e Relativity? Or The Special?
    216 replies | 6842 view(s)
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  • Tony Vargas's Avatar
    Today, 02:46 AM
    That occurred to me shortly after my first look at 4e. It seems like a fine idea, there's nothing wrong with It mathematically... .... but I never did get around to trying it.
    56 replies | 1307 view(s)
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  • Tony Vargas's Avatar
    Today, 01:51 AM
    I think the question is more properly how many of them have access to economy-breaking magic. And, yeah, since that's the Realms: all of 'em.
    30 replies | 600 view(s)
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  • Tony Vargas's Avatar
    Today, 01:46 AM
    5e PH.
    42 replies | 1114 view(s)
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  • Tony Vargas's Avatar
    Today, 01:42 AM
    Clearly, it's a good illusion, if even you are missing it! ;) Maybe a hypothetical non-illusory treadmill would help: Bob, a veteran (1) fighter in service to the local lord(9), Bert, an apprentice (1) thief in service to the guildmaster (10), Robin a sorceress's (9) apprentice (1) who just mastered Sleep, and Robere a novitiate (1) sent by the high priest (9), are brought together to...
    216 replies | 6842 view(s)
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  • pukunui's Avatar
    Yesterday, 10:07 PM
    I might have to experiment and try using a few different versions of these in my campaigns.
    10 replies | 292 view(s)
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  • Garthanos's Avatar
    Yesterday, 05:02 PM
    Thanks for the info
    83 replies | 3590 view(s)
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  • pukunui's Avatar
    Yesterday, 09:18 AM
    Thanks for all the feedback, everyone! I appreciate it. What if, instead of granting (dis)advantage, it granted a Luck point (as per the Lucky feat)? If the coin lands with Tymora facing up, the player who flipped the coin gets a Luck point. If the coin lands with Beshaba facing up, the DM gets a Luck point. In either case, the Luck point disappears at the end of the session if it hasn't been...
    10 replies | 292 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 06:13 AM
    Yes. He practically created the S&S genre, and his writing broke with tradition, he was the freak'n Henry Miller of pulp. Well, Shakespear wrote the Temest, and it's wizard, Prospero, /used a spellbook/, so, yeah, D&D is totally emulating high art, there.
    747 replies | 14311 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 05:46 AM
    Unless you have save:1/2 AEs flying around at high levels, then the hordes get auto-killed. It's more dramatic, since volleys from said hordes will also be quickly fatal, but it's still problematic. Yes, it does, and back to the treadmill illusion, as those minions and swarms will be of about the party's level, again.
    216 replies | 6842 view(s)
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  • Garthanos's Avatar
    Yesterday, 05:39 AM
    Ironically Battlemaster == Warlord mnemonically even if the 5e version of it really isnt up to snuff functionally
    42 replies | 1114 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 05:37 AM
    I think it's pretty obvious that unclear rules (so hard to apply system mastery) that mention spoiling spellcasting and loss of the slot when casting in melee are a lot more melee-adverse than clearer ones that call for an AoO, risk spoiling the spell but not loss of the slot and can be circumvented with optimized concentration, which in turn are harsher than a mere OA without stopping casting...
    216 replies | 6842 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 05:24 AM
    How many PH classes are two words? And any military rank is problematic as a class name. (And, again, not much point of a clone that changes the most recognizable, original bits).
    42 replies | 1114 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 05:20 AM
    I don't actually disagree, it's just that, mechanically, SCs in their final form were a robust subsystem. Just like d20 skill systems in general, not a very evocative one - since they're all essentially pass/fail. On the topic of bad names for things, I'd think twice about 'social /combat/' I think it was just a convient, pithy play on words. If they'd've picked something else,...
    78 replies | 2292 view(s)
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  • Garthanos's Avatar
    Yesterday, 05:06 AM
    Melee Training sort of laid foundations much earlier but I think Themes are where we really see it happening first.
    2 replies | 210 view(s)
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  • Garthanos's Avatar
    Yesterday, 05:02 AM
    Well this pretty much exactly
    78 replies | 5011 view(s)
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  • Garthanos's Avatar
    Yesterday, 04:55 AM
    "Higher Standard" -->Because of blatant disgusting arrogance of course. The edition wars made it acceptable AND since 4e lost those well it somehow still is.
    189 replies | 15801 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 04:51 AM
    You couldnt really do 'builds' in 1e, especially not that depended on items. And multiclassing meant significant level limits. But the point wasn't mainly toughness (though wizards get slightly tougher with each ed, too), it was casting in melee: in 1e, it was risky (though the rules weren't super clear even by 1e standards, and even clear rules could vary from table to table), and you could...
    216 replies | 6842 view(s)
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  • pukunui's Avatar
    Yesterday, 04:47 AM
    Hi all, I've had an idea for a cool little magic coin. Currently, both of my campaigns are set in the Forgotten Realms, which has goddesses of both good and bad luck (Tymora and Beshaba respectively). I was thinking it would be cool to have a coin - on one side is an image of Tymora, on the other an image of Beshaba. When you flip the coin, if it lands with Tymora's image facing up (heads),...
    10 replies | 292 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 02:27 AM
    Traditional D&D design principles put at least some value on the 14,400 uses of an at-will action you could hypothetically squeeze into a really busy 24hr day. 5e, I think, is closer to your understanding of the value of an at will than that - or cantrip designs would be different - but Zard and quite a few others are skeptical of at will cantrips as presented, and leary of any other at-will...
    78 replies | 2292 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 12:24 AM
    The Warden and Avenger never gelled for me. I never did see where the former concept came from (beyond corner of Primal & Defender grid-filling - not that there's anything wrong with filling a grid, if you're gonna have one, anyway). And while the latter was clear enough I never quite got how it was intended to be played - didn't stop multiple players from having a great time playing one in my...
    42 replies | 1114 view(s)
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  • Tony Vargas's Avatar
    Saturday, 25th May, 2019, 11:08 PM
    Y'know, towards the end (HotEC) more and more powers were being written that way.
    2 replies | 210 view(s)
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  • Tony Vargas's Avatar
    Saturday, 25th May, 2019, 11:05 PM
    It's a really weird, really old issue. When D&D was naught but a misfiring neuron in Dave Arneson's brain, there was a not too popular wargaming hobby, and, since it was essentially historical reenactment on sand tables using tin soldiers, "realism" was a highly coveted - and very elusive - quality. So, when various innovations passed through the minds of Gygax & Arneson - in what order, ...
    189 replies | 15801 view(s)
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  • Tony Vargas's Avatar
    Saturday, 25th May, 2019, 10:25 PM
    Sure, but a lot of us have been here since it was Eric Noah's and all about the 'new' 3rd edition, and have just adopted each new edition, 4e, then 5e, in turn. What's your favorite alternate to the current ed is often a close call. I nearly voted 4e, but went with 1e, because that's still where the magic lies, for me, emotionally. I could have as easily gone for 4e (pre-E), on the basis of...
    216 replies | 6842 view(s)
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  • Tony Vargas's Avatar
    Saturday, 25th May, 2019, 10:14 PM
    Yeah, don't make the mistake the "tactical module" did and create something for the 4e fans, based on how the game's detractors painted it. Skill Challenges are a plenty robust sub-system, what they lacked was da flavah. The best SCs I ran or played in where the ones that had been added to, creating a sort of game-within-a-game, that had the success and failure map to something more...
    78 replies | 2292 view(s)
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  • Tony Vargas's Avatar
    Saturday, 25th May, 2019, 09:27 PM
    It'd be a platform to produce modules and supplements compatible with 4e, and to continue to add to and develop it in the directions it was originally heading (before all the hadwringing and backsliding).
    78 replies | 2292 view(s)
    2 XP
  • Tony Vargas's Avatar
    Saturday, 25th May, 2019, 09:22 PM
    Paladins are rarely being played as knights of Charlemagne, nor or Sorcerers as gaining their powers from spirits, nor Clerics as issueing fatwas. Commander is much narrower, and more strongly implies just barking orders (one of the more controversial visualizations), rather than inspiration, leading by example, executing cooperative maneuvers or giving tactical advice.
    42 replies | 1114 view(s)
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  • Tony Vargas's Avatar
    Saturday, 25th May, 2019, 07:03 PM
    Would bumping them with the note "Please move to the D&D forum" help? Is there any way to add a tag to an old thread you, yourself, started?
    83 replies | 3590 view(s)
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  • Tony Vargas's Avatar
    Saturday, 25th May, 2019, 06:32 PM
    The issue with the 4e version was the wording, which was eventually cleaned up. A 5e translation (at will, give up /action/ to grant /attack/) struggles to be worthwhile, in the hands of the Tanky fighter, because it's virtually always better to just attack, himself.
    78 replies | 2292 view(s)
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  • Tony Vargas's Avatar
    Saturday, 25th May, 2019, 06:16 PM
    ( I prefer "block of tofu" ) But, no, it's not, and I'm a little surprised that 5e got away with keeping everyone proficient exactly as good with their d20 checks as they leveled. I suppose Expertise helps. Correct. Your fighter might just graduate from being smashed to paste in one round by an ogre, to being pasted by a Giant, but you hit the giant on natural iterative rolls...
    216 replies | 6842 view(s)
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  • Tony Vargas's Avatar
    Saturday, 25th May, 2019, 05:34 PM
    Yes! but my phone, in its silicon wisdom, had deduced - probably from my participation in way too many DEX is das Uberstat threads - that when it type CHA, I mean DEX. - technology: making our lives easier! Oh, there's still a tradeoff, it's just in choice of class, and even concept. Want or play a charismatic warrior? Too bad you CHA is 5 and your STR 9 - Maybe with that 16 INT you...
    91 replies | 4229 view(s)
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  • Tony Vargas's Avatar
    Saturday, 25th May, 2019, 05:19 PM
    PrCs would open up quite a lot. They'd be a powerful setting tool for the DM, since a player who takes a setting-tie-in PrC has bought into the setting in a big way. The DM could also use them to gate status - like the old 1e Lord - behind preqs, rather than just class/level or, as it currently stands in 5e, Background. The PDK-pretty nearly every sub-class on SCAG really - and the...
    91 replies | 4229 view(s)
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  • Tony Vargas's Avatar
    Saturday, 25th May, 2019, 04:55 PM
    I wonder if it isn't also something WotC just saw the wisdom in letting slide? The OSR movement has arguably been good for 5e, building buzz around D&D and it's status in the history of hobby games.
    42 replies | 1114 view(s)
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  • Tony Vargas's Avatar
    Saturday, 25th May, 2019, 04:40 PM
    You don't, but, unless your opus is the best RPG designed to date at the moment it's released, it will vanish into a void of abject indifference, along with all the money you invested in self-publishing it. ( If it actually is the best RPG designed to date at the moment it's released, it will win some obscure awards for "best new game of the year" before being forgotten.)
    78 replies | 2292 view(s)
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  • Tony Vargas's Avatar
    Saturday, 25th May, 2019, 04:26 PM
    Oh, that's an idea! It might also work for *ahem* 'solo' play ...
    189 replies | 15801 view(s)
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  • MechaPilot's Avatar
    Saturday, 25th May, 2019, 04:26 PM
    If you always face exactly at-level foes, I'd personally call that boring adventure design. On a per day basis, some encounters should be below level, some should be at level, and some should be above level. On a per adventure basis, some should also be so far above or below level that they're either a total breeze or so deadly the party shouldn't fight them.
    216 replies | 6842 view(s)
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  • Garthanos's Avatar
    Saturday, 25th May, 2019, 03:32 PM
    For some reason this reminded me of Runequest where they track closely "how" you advance perhaps the above tricks might allow one to gain experience fighting foes which are significantly beneath your capability when otherwise the DM wouldn't grant them.
    189 replies | 15801 view(s)
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  • pukunui's Avatar
    Saturday, 25th May, 2019, 08:09 AM
    Reminds me a bit of the "fire" world from the Death Gate Cycle as well.
    24 replies | 564 view(s)
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  • Garthanos's Avatar
    Saturday, 25th May, 2019, 06:08 AM
    If you have been using CBLoader you may have discovered that some of the custom content that was served from cbloader.com now returns as though an update is available and over writes the content of the part files with a gibberish spam redirect html with iframe. Not pretty. I had back ups of ones I liked of course and have now disabled the UpdateInfo tags in those copies. Whacky House...
    2 replies | 210 view(s)
    1 XP
  • Tony Vargas's Avatar
    Friday, 24th May, 2019, 09:27 PM
    They don't random-roll them, either. They don't have numeric stats, at all. It's numeric stats (and classes &c) in the game that are /trying/ (often unsuccessfully) to model them. When you're trying to model an archetype with a character class, though, everything that class choice touches comes up. What benefits you get from which stat, and the trade-offs that creates becomes very...
    91 replies | 4229 view(s)
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  • Bawylie's Avatar
    Friday, 24th May, 2019, 09:26 PM
    That and a couple binders and dividers, and brothers, you’re there.
    9 replies | 290 view(s)
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  • Tony Vargas's Avatar
    Friday, 24th May, 2019, 09:21 PM
    Has the virtue of simplicity. What about 'good' saves? Those could get pretty high if you added proficiency - and, if you don't, there's no progression, at all (rather than just none with bad saves).
    56 replies | 1307 view(s)
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  • Bawylie's Avatar
    Friday, 24th May, 2019, 09:13 PM
    Yeah, I just use pen and paper. There’s no substitute- the OS is always current and it never crashes. The monthly subscriptions are minimal.
    9 replies | 290 view(s)
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  • Tony Vargas's Avatar
    Friday, 24th May, 2019, 08:43 PM
    Ignoring the rules (that didn't suit you) /was/ how 1e was played, and is, IMHO, how best to play 5e, sure. ;) It's definitely not how 3.x (RaW! RaW!) and 4e (updates! DDI!) were played. For you, sure. For me, it's more nostalgia. I played 1e from 1980 through to 2e, and my 2e campaign was really more a hybrid between the two. After a 5 year break I came back to D&D with 3.0. I played...
    78 replies | 2292 view(s)
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  • Tony Vargas's Avatar
    Friday, 24th May, 2019, 08:03 PM
    I think he said something more like, /one/ player of each ed, rather than an odd-man-out scenario, but my recall isn't perfect. They took down the old L&Ls, or I'd link it for you. It was played pretty differently at each table, as I recall! When I say 'run 5e like 1e' I mean get the same feel, use an old module just converting on the fly, stuff like that. Not translate all the...
    78 replies | 2292 view(s)
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  • Tony Vargas's Avatar
    Friday, 24th May, 2019, 07:26 PM
    Mearls came right out and said it, in a pre-playtest L&L. Not just groups will be able to play 5e (Next) like it was their past-fave ed, but that /different players at the same table/ would be able to play their characters like they were still in their favorite respective past eds! It was total pie-in-the-sky idealism, and the effort wasn't ever really undertaken to deliver it. But, /a/...
    78 replies | 2292 view(s)
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  • Tony Vargas's Avatar
    Friday, 24th May, 2019, 07:16 PM
    It's not unusual to not stick with a game that doesn't work - unless the game that doesn't work is D&D, then you don't just stick with it, you defend it zealously and re-define what a game is even supposed to be so that the way it doesn't work is exactly the way everything /should/ work, and it's all other games that have problems! Well, I've played exactly none of those, and only heard of...
    19 replies | 786 view(s)
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  • Tony Vargas's Avatar
    Friday, 24th May, 2019, 06:36 PM
    Nothing escalates a thread to edition war defcon1 like the prospect of someone, somewhere, someday possibly being allowed to play an official 5e D&D Warlord, even if there's only a remote hypothetical possibility that it might not suck. Heck, Warlord discussion needed their own hazardous thread containment forum, here, for a while, so virulent was the reaction against even discussing...
    42 replies | 1114 view(s)
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  • Tony Vargas's Avatar
    Friday, 24th May, 2019, 06:28 PM
    I'd never complain about a class being 'only' Tier 2. ;) The 3.x Sorcerer, for instance, Tier 2, but a better class design with more potential for engaging play and covering more potential character concepts than the Wizard, IMHO. I can't agree. The point of psionics is that it is magic scrubbed of fantasy, religious, mystical or superstitious trappings, and draped with scientific ones,...
    92 replies | 3058 view(s)
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  • Tony Vargas's Avatar
    Friday, 24th May, 2019, 06:10 PM
    Yeah, I spun off on a couple of tangents, there, I think. Sure, but that's nothing unique. Really, /levels/, foundational to all forms of D&D and many of it's imitators, do that - the numbers just give level some mechanical teeth. Hit points, damage, and number/complexity/power/versatility of powers & feats would still support that arc, though. That's what 5e BA did, relative to 4e. ...
    216 replies | 6842 view(s)
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  • Yaarel's Avatar
    Friday, 24th May, 2019, 02:22 PM
    Yeah exactly. The Sorcerer fire and elemental themes − while they have their trope as a Psionic possibility − they remain peripheral to the flavor of psionics. Telekinesis is an invisible mental ‘force’. Actually, when I doublechecked the Sorcerer spell list it wasnt too obsessed about elementalism, because at the time the designers had removed many of the elemental spells for the Elemental...
    92 replies | 3058 view(s)
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  • Yaarel's Avatar
    Friday, 24th May, 2019, 02:16 PM
    Telekinesis is a theme that I love. It almost doesnt exist in Norse animistic psionics, but Telekinesis is central to modern psionics. Unfortunately, D&D has never done Telekinesis well. The designers are kinda afraid of it, so they always overnerf it to the point of unappealing − absurdly high level, and ridiculously overregulated. When I think of Telekinesis, I am thinking Luke Skywalker,...
    92 replies | 3058 view(s)
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  • Yaarel's Avatar
    Friday, 24th May, 2019, 01:59 PM
    Heh. I care about flavor, and I care about official support flavor. It matters to me. The 5e Wizard is a spontaneous caster like the 3e Psion is. While I agree Intelligence is probably the least important mental stat for Psionics, the fact is, the 3e Psion is an Intelligence mage. The flavor of the Wizard is neutral. It has a great spell selection to pick useful spells with appropriate...
    92 replies | 3058 view(s)
    1 XP
  • Yaarel's Avatar
    Friday, 24th May, 2019, 01:28 PM
    I dont disagree. But I just cant get into the 5e Sorcerer. In the 3e, the Sorcerer was early on the only option for nonvancian casting. Even then, at high tiers, the sorcerer was significantly underpowered compared to the Wizard, the red-headed step child playing second fiddle, while the 3e designers were intentionally punishing players who disliked vancian casting. Anyway, now that the 5e...
    92 replies | 3058 view(s)
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  • Yaarel's Avatar
    Friday, 24th May, 2019, 01:08 PM
    Yeah, Dreamscarred Press transmits well the beauty and the enthusiasm of the 3e psionic fans. It builds from the Expanded Psionic Handbook. This 3e psion is my favorite version of psionics in the D&D tradition. To translate the 3e Psion into 5e, a psionic archetype for the 5e Wizard works well. (Heh, and of course, it wont have a literal spellbook.) Either, the Psion Wizard wont need a...
    92 replies | 3058 view(s)
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  • Tony Vargas's Avatar
    Friday, 24th May, 2019, 05:21 AM
    Well, we couldn't let the little buggers invade D&D, with their battlemagic and power crystals and percentile skills and level-less progression! I don't care if you just came looking for a better life, /go home to Glorantha!/ you stunted excuse for a troll! Do you even regenerate?!
    137 replies | 5910 view(s)
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  • Tony Vargas's Avatar
    Friday, 24th May, 2019, 03:32 AM
    Charismatic Warrior Hero is a pretty broad archetype. There are /many/ examples. You're presuming a conclusion. Archetypes and characters from fiction don't have D&D CHA, and aren't a D&D class - they are what they are - D&D can be used to try to model them by choosing stats, race, class and so forth. And it can often model them poorly, or inefficiently. Which means those universal...
    91 replies | 4229 view(s)
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  • Yaarel's Avatar
    Friday, 24th May, 2019, 03:31 AM
    Players Handbook, page 157 A brief list of ‘Waterbourne Vehicles’ and their speed, between 1 and 4 mph. Dungeon Master Guide, page 117 The same list of ‘Waterbourne Vehicles’ with more stats, including number of crew, passangers, cargo tons, hit points, AC, and damage threshold. Dungeon Master Guide, page 116-118 ‘Underwater’ and ‘Sea’ as separate ‘Unusual Environments’, including...
    5 replies | 311 view(s)
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  • pukunui's Avatar
    Friday, 24th May, 2019, 03:12 AM
    It's notably closer than the Sword Coast, and is connected to them via the Sea of Fallen Stars at least.
    5 replies | 406 view(s)
    1 XP
  • Yaarel's Avatar
    Friday, 24th May, 2019, 03:03 AM
    Yaarel started a thread Frightened spellcasters
    The Frightened condition says: • A frightened creature has disadvantage on ability checks and attack rolls while the source of its fear is within line of sight. • The creature can't willingly move closer to the source of its fear It says what it says. But it seems like an oversight. The attacks by a Frightened Fighter are significantly diminished, less likely to hit, and worse, unable...
    6 replies | 336 view(s)
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  • Yaarel's Avatar
    Friday, 24th May, 2019, 02:34 AM
    Not ethereal because thats actually a different plane. The ghost for example can move back and forth between ethereal and material, and be incorporeal in either.
    18 replies | 384 view(s)
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  • pukunui's Avatar
    Friday, 24th May, 2019, 02:17 AM
    I might have to watch this. Picard has always been my favorite ST captain.
    25 replies | 511 view(s)
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  • pukunui's Avatar
    Friday, 24th May, 2019, 01:49 AM
    Actually, there's fine print at the end indicating WotC's copyright. Didn't notice it at first.
    79 replies | 2405 view(s)
    2 XP
  • pukunui's Avatar
    Friday, 24th May, 2019, 01:25 AM
    I don't know who owns the IP for the old D&D cartoon characters, but they're using WotC's dragon designs for Tiamat's heads. I wonder if there's any copyright violation going on in this ad?
    79 replies | 2405 view(s)
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  • pukunui's Avatar
    Friday, 24th May, 2019, 01:11 AM
    Yes, Chris Lindsay was talking about this some time ago. Does it make you feel any better knowing that they are going to use a part of the Realms that is not on the Sword Coast? Turmish isn't all that far from your beloved Old Empires.
    5 replies | 406 view(s)
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  • Yaarel's Avatar
    Friday, 24th May, 2019, 01:08 AM
    So far, five ‘states’ of materialization. Immune to attacks • Intangible: Clairvoyance sensor. Cannot interact or be interacted with. Can see and be seen (by True Seeing or See Invisibility). Resistant to nonmagical weapons (explicitly or presumably) • Gaseous: Cannot attack, cast spells, carry or use items. Can pass thru creatures and small holes. • Ephemeral: Will-O-Whisp. Cannot carry...
    18 replies | 384 view(s)
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  • Tony Vargas's Avatar
    Friday, 24th May, 2019, 12:44 AM
    While I in no way begrudge folks who want them their psionic classes, for me it always seemed the problem with psionics - and the reason game designers kept resorting to novel mechanics for it - is that it's not really that different, in fluff, from magic. A lot of what people who believed in magic would have called magic, is what we'd today call a 'psychic power' (or a temporal lobe seizure, as...
    92 replies | 3058 view(s)
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  • Yaarel's Avatar
    Friday, 24th May, 2019, 12:29 AM
    Arcane casters and Divine casters can feel different because flavor. Likewise Psionic casters. Note, Arcane casters can vary somewhat mechanically with regard to how they access spells. Compare Wizard, Warlock, and Sorcerer. But all of them are using standard spells, and none of them are reinventing the wheel. Likewise Psionic casters.
    92 replies | 3058 view(s)
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  • Yaarel's Avatar
    Friday, 24th May, 2019, 12:15 AM
    Thanks guys. This was an issue I needed to make more sense of. I am still mulling my preference. But I found all of your explanations thoughtful. ́ So far, I find four ‘states’ of materialization. • Intangible: Clairvoyance sensor. Cannot interact or be interacted with, but can see and be seen (by True Seeing or See Invisibility). • Ephemeral: Will-O-Whisp. Cannot carry or wear items....
    18 replies | 384 view(s)
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  • Tony Vargas's Avatar
    Friday, 24th May, 2019, 12:10 AM
    Almost. In order to call back psionic power points, they made the encounter powers into power points that enhanced at-wills, the results were not terrible, but the exercises struck me as unnecessary - mechanical difference for the sole sake of being /mechanically/ different. The GOO Warlock even gets telepathy! So only Tier 2, then?
    92 replies | 3058 view(s)
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  • Tony Vargas's Avatar
    Thursday, 23rd May, 2019, 11:57 PM
    Wow. Had WotC over a barrel and Hackmaster is what the went for? Heh. OK, looking at what they have to say, they went to the effort of teasing out "just the mechanics, ma'am" - I'm a little surprised, at time's I've looked up something in OSRIC and it seemed word-for-word identical. While mechanics vs 'fluff' are presented more clearly in 4e, a lot of the wording that holds them together -...
    42 replies | 1114 view(s)
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  • Mercule's Avatar
    Thursday, 23rd May, 2019, 10:57 PM
    Yup. I finally asked the psionics fan in my group why he likes them, a couple years back (we've gamed together for 25+ years, so it's a bit delayed question). His answer: change up from the slots of wizards.
    92 replies | 3058 view(s)
    1 XP
  • Tony Vargas's Avatar
    Thursday, 23rd May, 2019, 10:33 PM
    As I recall Hackmaster and the first OSR (OSRIC?) actually got some sort of permission? :|
    42 replies | 1114 view(s)
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  • Tony Vargas's Avatar
    Thursday, 23rd May, 2019, 09:18 PM
    I've done both over the years. The former seems like the standard assumption. It leaves each player free to create his character and give it backstory independent of the others. I find the latter quite intriguing, but you need to have players into the idea of having history with eachother in the characters' backstories. I like it for starting campaigns with that right kind of player - or...
    18 replies | 434 view(s)
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  • Tony Vargas's Avatar
    Thursday, 23rd May, 2019, 09:14 PM
    Yeah, that's due to past organization. This used to be PF & Older Editions, the 4e threads were started then and haven't all petered out yet. Now it's just PF. (Dunno why those other threads haven't just been moved.) Rightly, you should put this thread in the D&D forum, with the 4e tag. Until they change it again, anyway. PRD? 13th Age is often called out as similar to 4e, and...
    42 replies | 1114 view(s)
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  • Yaarel's Avatar
    Thursday, 23rd May, 2019, 08:55 PM
    I would generalize this idea to any form personal magic, including psionic potential, arcane exposure, divine fatefulness. The attacker being magical to some degree seems a plausible flavor for the awkward mechanics.
    18 replies | 384 view(s)
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  • Yaarel's Avatar
    Thursday, 23rd May, 2019, 08:41 PM
    Heh, personally, I dont use xp anyway. So I would ignore any xp table anyway. On average, players level up after 8 encounters. But an encounter that turns out to be heavy might count as two or three encounters. Oppositely, an encounter that turns out to be trivial only counts as half an encounter. Level up after the session when everybody agrees it feels right to level up. My system...
    216 replies | 6842 view(s)
    2 XP
  • Yaarel's Avatar
    Thursday, 23rd May, 2019, 08:29 PM
    Yeah, unfortunately, it is hard to like the 5e spell point system in the DMG. The 5e design made spell values wonky: 2, 3, 5, 6, 7, 9, 10, 11, 13. Using these values feels too convoluted. A simpler point system would be, for a full caster. Your total spell points equal your caster level x2. The cost of each spell equals its spell level. You refresh your spell points after each long or...
    92 replies | 3058 view(s)
    0 XP
  • Yaarel's Avatar
    Thursday, 23rd May, 2019, 08:10 PM
    I want official support for normal (non-broken non-sucky) psionics. ;) If WotC made psionic archetypes for regular classes, that most players can use conveniently, that would probably satisfy my needs from the game. If in addition to the normal class mechanics, WotC *also* made a special psionic class with cumbersome mechanics that few D&D players want, I could ignore that.
    92 replies | 3058 view(s)
    1 XP
  • Yaarel's Avatar
    Thursday, 23rd May, 2019, 08:03 PM
    Players Handbook, page 178 ‘Survival’ presumably includes the skill to navigate a ship in an accurate direction across a treacherous sea. ‘Guide your group through frozen wastelands’, ‘predict the weather’, ‘avoid other natural hazards’. Players Handbook, page 91 The Ranger class feature, ‘Natural Explorer’, lists terrains. In the sense of harbors and ports, the ‘coastal’ terrain...
    5 replies | 311 view(s)
    0 XP
  • Tony Vargas's Avatar
    Thursday, 23rd May, 2019, 07:17 PM
    Not a 4e a clone, but an OGL that's like 5e D&D but better? But we already have 13th Age. ;P I kid, but 13A did hit several of 5e's supposed goals more squarely than 5e did, supporting TotM, for instance, balancing classes with radically different resource mixes, for another, oh, and limiting the Xmass Tree effect, and mooks, and, well, more than a few, I guess. Well sure, it was...
    216 replies | 6842 view(s)
    1 XP
  • plutocracy's Avatar
    Thursday, 23rd May, 2019, 05:51 PM
    If we get to 17.5 K, which is very possible in the next week, yep! Roll20 sheets and tokens as a Stretch goal. :) Spead the word!
    16 replies | 737 view(s)
    0 XP
  • Tony Vargas's Avatar
    Thursday, 23rd May, 2019, 05:47 PM
    Roll under runs into some numerical issues, like a stat of 20 being problematic, and modeling varying difficulties being a bit fraught. Open-ended bonuses and DCs leave a lot more room to work with, mechanically. A simpler, more honest solution to the 'odd stat out problem,' is just to toss them. Replaces stats with their bonuses: PC stats range from -1 to +5, end of story. I certainly...
    56 replies | 1307 view(s)
    1 XP
  • Yaarel's Avatar
    Thursday, 23rd May, 2019, 03:08 PM
    That too is a confusing part, because the ghost is only ‘resistant’ to weapon attacks. So it is semi-solid so that a sword *can* damage it.
    18 replies | 384 view(s)
    0 XP
  • Yaarel's Avatar
    Thursday, 23rd May, 2019, 02:51 PM
    Yeah, the example mentions a sword hitting a ‘wall’. I assume the wall is the object, not the sword. But where it says ‘not a building’, can easily seem to mean a wall is not an object. Later, a castle wall is called a ‘big object’. It seems the ‘building’ is an exception because it is actually an assemblage of separate objects. Thus each individual object needs to be considered. Such as...
    18 replies | 384 view(s)
    0 XP
  • Yaarel's Avatar
    Thursday, 23rd May, 2019, 02:49 PM
    Heh, it occurred to me afterward to doublecheck the DMG. So a wall is an object. I had different folkbeliefs in mind, so was uncertain. I also had 4e in mind, where passing thru an object didnt include passing thru a wall. (Such as the Shadar-Kai, if I recall correctly.) This limitation was more suitable for low-level capabilities. I guess for D&D 5e, it would be useful to have a...
    18 replies | 384 view(s)
    1 XP
  • Yaarel's Avatar
    Thursday, 23rd May, 2019, 02:34 PM
    Note there are reallife beliefs, such as the spirit of the dead benefiting from an open window to exit or enter a house. Or since a spirit is like a breath, it cant pass thru a wall, like the wind cant.
    18 replies | 384 view(s)
    0 XP
  • Yaarel's Avatar
    Thursday, 23rd May, 2019, 02:32 PM
    Yaarel started a thread Incorporeal Movement
    Incorporeal Movement is something like a condition. It occurs in the Monster Manual for certain creatures like ghosts. It says, one can ‘move through other creatures and objects as if they were difficult terrain’. I guess, the Dungeon Masters Guide (page 246) gives a wall as an example of an ‘object’. So the ghost can pass thru a wall.
    18 replies | 384 view(s)
    0 XP
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Thursday, 23rd May, 2019

  • 10:59 PM - GreyLord mentioned Yaarel in post [4e] OSR Clone
    Yaarel IN another thread mentioned Heh, personally, I dont use xp anyway. So I would ignore any xp table anyway. On average, players level up after 8 encounters. But an encounter that turns out to be heavy might count as two or three encounters. Oppositely, an encounter that turns out to be trivial only counts as half an encounter. Level up after the session when everybody agrees it feels right to level up. My system is sorta like milestones. But it is even simpler. And it is more accurate because I can judge the worth of an encounter in hindsight, and dont need to depend on how much they were ‘supposed’ to get from an encounter. In sum. Dont sweat the xp tables. Which is a good idea I think. I probably will still have an XP table, but also may include the idea of leveling in this manner.

Monday, 20th May, 2019

  • 10:04 PM - CleverNickName mentioned Yaarel in post Long Rests in Dangerous Places -- What if NOPE?
    FlyingChihuahua, Immortal Sun, Yaarel: yes, I understand that these spells exist, and for good reason...but what if they didn't? Or what if it was like in Final Fantasy III and they only worked in very specific, predefined locations like at the intersection of arcane leylines, or within a circle of ancient stones? It's just a thought exercise about how important Long Rests are, really, to your group. Would it completely change the way your group plays the game, or would it just be a minor inconvenience? Or would anybody even notice?

Wednesday, 17th April, 2019

  • 09:41 AM - Coroc mentioned Yaarel in post Injury / Exhaustion / Energy Drain
    Yaarel check out the dark eye rp system. It has an injury system, with mechanical consequences after loosing so and so much health. But it uses also an armor as damage reduction system in contraire to d&d and the newest version is without character levels. It had kind of bound accuracy built in from it beginnings. So if you intend to introduce an injury system kind of similar to that by using the exhaustion table then do not forget everything affecting players should also apply to the mobs.

Thursday, 2nd August, 2018


Monday, 25th June, 2018

  • 08:35 PM - mrpopstar mentioned Yaarel in post Super Simple Weapons
    I think that Yaarel is really onto something with the medium weapon being 1d8 versatile. I like how middling and vanilla that sounds for the standard longsword.

Friday, 15th June, 2018


Monday, 11th June, 2018

  • 09:30 PM - 77IM mentioned Yaarel in post Psychic Class
    I have just uploaded Psychic Class to the downloads area. Yaarel made me do it! Story-wise, I called it the "Psychic" because it's kind of part-way between the classic D&D psionicist and the modern pop-culture depiction of a person with psychic powers. I wanted to cover character concepts like Eleven, Firestarter, Jean Grey, Professor X, and the Shadow. The subclasses are meant to represent these story archetypes rather than being tied to particular abilities. Mechanics-wise, the class is a full spellcaster because that's just easiest to balance and it seems to work. It uses spells-known but with a sharply limited spell list, built up from "disciplines" -- each psychic picks what disciplines they know, which in turn determines their spell list. The psychic can enhance their spells by spending extra spell slots when casting. You can find the file here in the downloads section. Please use this thread for comments.
  • 03:38 AM - Kobold Boots mentioned Yaarel in post Skill Feats In Pathfinder 2
    Yaarel Thanks for the lesson - Funny thing is we're on the same side insofar as Paizo is concerned. If I don't like what they've done after I read the rules I'm just going to not allow things at my table. However, I'll remind myself never to say anything norse again, other than aetterstup, on these forums for fear of being taught something interesting at the risk of it being inaccurate. I do appreciate it though.
  • 03:04 AM - doctorhook mentioned Yaarel in post Skill Feats In Pathfinder 2
    Yaarel, are you the same person who used to post detailed essays on the WotC forums a decade ago about how Barbarians should be a psionic class, because vikings used "mindforce" all the time?

Thursday, 7th June, 2018

  • 06:54 AM - MonsterEnvy mentioned Yaarel in post Two New Settings For D&D This Year
    @Yaarel, it seems you are offended by polytheism in particular, yes? Or at least dislike WotC using it as the default theological assumption, and feel that it overly flavors the rulebook for you? In that regard, you are a very small minority (afaik), and from a publishing perspective I think the benefits of "hard-baking" flavor--which I see less as hard-baking and more as offering examples as possible defaults--as far out-weighing the cons. The main benefit is that it brings the rules to life and provides those folks who don't want to or have the time to flesh out a new setting and flavor for their game with something pre-made; the only con that I can think of is for the 1 in 100 (or less) such as yourself that finds it distasteful for personal, perhaps religious, reasons. If that is the case, I don't understand why you are so bummed out that WotC is not serving your particular and rather rare proclivities. Also @Yaarel is overly obsessed with Elves and won't be happy with them if they are ...
  • 06:42 AM - Mercurius mentioned Yaarel in post Two New Settings For D&D This Year
    Yaarel, it seems you are offended by polytheism in particular, yes? Or at least dislike WotC using it as the default theological assumption, and feel that it overly flavors the rulebook for you? In that regard, you are a very small minority (afaik), and from a publishing perspective I think the benefits of "hard-baking" flavor--which I see less as hard-baking and more as offering examples as possible defaults--as far out-weighing the cons. The main benefit is that it brings the rules to life and provides those folks who don't want to or have the time to flesh out a new setting and flavor for their game with something pre-made; the only con that I can think of is for the 1 in 100 (or less) such as yourself that finds it distasteful for personal, perhaps religious, reasons. If that is the case, I don't understand why you are so bummed out that WotC is not serving your particular and rather rare proclivities.

Wednesday, 6th June, 2018

  • 03:13 PM - TwoSix mentioned Yaarel in post Two New Settings For D&D This Year
    That's the thing. Generic medieval. That's what is stale and boring: Pseudo-medieval and pseudo-European. It doesn't matter how you try to make the elves mysterious or add more blood and mud, it's all been done to death. It's always been recognised that D&D doesn't need to be pseudo-medieval or pseudo-European, even before Dark Sun was first published we had adventures set in Hyperboria, Atlantis, Wonderland and Blackmoor (post apocalypse with remains of advanced tech). But in the last few years we have been served and endless diet of pseudo-medievalism. That's fine, but being in the same general genre doesn't make two things the same. I understanding you're being intentionally hyperbolic, but you're watering down your point by doing so, in the same way that Yaarel is by saying every polytheistic setting is Forgotten Realms.
  • 10:41 AM - CapnZapp mentioned Yaarel in post Two New Settings For D&D This Year
    As someone who is rather familiar with FR (2e and 3.x) as well as Planescape, your comment completely baffles me. It seems likely we are all misinterpreting good Mr Yaarel Either that or he's retracting his wildly hyperbolic claims?

Monday, 4th June, 2018


Sunday, 3rd June, 2018

  • 10:51 PM - pukunui mentioned Yaarel in post ‘Advanced’ Dungeons & Dragons
    Yaarel: Perhaps, but 4e did have a "one and done" setting book model of sorts. FR and Eberron each got a player's guide and a campaign guide and that was it. Dark Sun got a campaign guide and a monster manual and that was it. Adventures not included.

Tuesday, 29th May, 2018

  • 11:21 AM - Hussar mentioned Yaarel in post MTOF: Elves are gender-swapping reincarnates and I am on board with it
    I'm coming in rather late into this debate and I have not read the entire thread - but @Hussar to be fair to @Yaarel don't you argue along similar lines when it comes to D&D cosmology as presented in the books? How do you differentiate between yours and his argument? Heh, I never said I was consistent. :) But, be that as it may, my complaint is that Planescape is a specific setting in the game that has largely taken over every part of the cosmology. So, yeah, I don't like it very much. OTOH, I'm not the one saying that D&D is destroyed because of it, nor am I making up facts in order to support my rant. Complaining that elves aren't mechanically the best wizards in D&D is a bit misleading considering that elves have NEVER been the best wizards in D&D. Complaining that clerics are tied to deities in the PHB is pretty misleading considering that that's been the baseline presumption of the game since day 1. The difference here is that Planescape has been added to baseline D&D over the years to the point where we cannot actually separate out the two and, since I loathe Planescape, that ha...
  • 10:41 AM - Sadras mentioned Yaarel in post MTOF: Elves are gender-swapping reincarnates and I am on board with it
    I really don't get these arguments. I guess I'm too selfish. I look at it like this: Does this new lore cost me anything? Is it going to make me do any more work or impact my game? No, it isn't. A player who wants to use these rules is free to do so and it's his or her character. They can fill their boots and good on them. Which brings me to the second question - does it make other people happy? Yup, apparently it does. So, since it costs me nothing and makes other folks happy, what's the problem here? The mechanics are such that any world builder can easily ignore it - it is a rare trait after all. It doesn't cost you a single thing to add this to the game. And it makes other folks happy. What's in it for me to oppose that? What am I gaining? Or, better yet, what are you gaining by opposing this? @Yaarel talks quite extensively about the change in elven lore. Thing is, it's not really a change. 1e limited elves to 12th level magic users. Until 3e, elves were NEVER the greatest wizards in the game. In 3e, baseline elves didn't gain an Int or Cha bonus at all, so, nope, other than some campaign specific variants, elves were not the greatest wizards in the game. It wasn't until 4e with Eladrin that the lore and the mechanics actually matched - eladrin wizards were among the best in the game. But, we don't HAVE eladrin in 5e. Not in core anyway. Core 5e elves fit best with 1e to 3e elves. So, his entire complaint ignores what's actually written in the game. So, I'll ask again, what is the cost to you to have this in the game? I'm coming in rather late into this debate and I have not read the entire thread - but @Hussar to be fair to @Yaarel don't you argue along similar lines when it comes to D&D cosmology as presented in the books? How do you differentiate between yours and his...
  • 03:34 AM - Mistwell mentioned Yaarel in post Core+1
    Yes, you have to pick an AL-approved deity before you can play a cleric. Yes, it's the Yaarel rule. :)

Monday, 28th May, 2018

  • 03:56 AM - Enevhar Aldarion mentioned Yaarel in post Core+1
    Heresy you say? So this monotheistic deity would employ say, a fanatical legion of all-female Vengeance paladins? I am starting to think that some people, Yaarel included, do not know what the definition of monotheism is. It is not that a person follows and worships only one god, it is that a person not only worships only one god, but also believes on their god is real. In a fantasy setting, like the Realms or other standard fantasy settings, where multiple gods exist and their powers are manifest in the world, a monotheistic person would have to be mentally ill or completely delusional to believe their chosen god is the only god that exists. For a monotheistic character to work, and be believable, the setting would have to be made specifically for it.
  • 02:34 AM - Hussar mentioned Yaarel in post MTOF: Elves are gender-swapping reincarnates and I am on board with it
    I really don't get these arguments. I guess I'm too selfish. I look at it like this: Does this new lore cost me anything? Is it going to make me do any more work or impact my game? No, it isn't. A player who wants to use these rules is free to do so and it's his or her character. They can fill their boots and good on them. Which brings me to the second question - does it make other people happy? Yup, apparently it does. So, since it costs me nothing and makes other folks happy, what's the problem here? The mechanics are such that any world builder can easily ignore it - it is a rare trait after all. It doesn't cost you a single thing to add this to the game. And it makes other folks happy. What's in it for me to oppose that? What am I gaining? Or, better yet, what are you gaining by opposing this? Yaarel talks quite extensively about the change in elven lore. Thing is, it's not really a change. 1e limited elves to 12th level magic users. Until 3e, elves were NEVER the greatest wizards in the game. In 3e, baseline elves didn't gain an Int or Cha bonus at all, so, nope, other than some campaign specific variants, elves were not the greatest wizards in the game. It wasn't until 4e with Eladrin that the lore and the mechanics actually matched - eladrin wizards were among the best in the game. But, we don't HAVE eladrin in 5e. Not in core anyway. Core 5e elves fit best with 1e to 3e elves. So, his entire complaint ignores what's actually written in the game. So, I'll ask again, what is the cost to you to have this in the game?


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Friday, 24th May, 2019

  • 06:28 PM - Tony Vargas quoted Yaarel in post State of the mystic
    Yes, which still put it below casters like clerics and druids. But that was the best that psionics had to offer in 3.X so I would say that it did a better job then of power parity. I'd never complain about a class being 'only' Tier 2. ;) The 3.x Sorcerer, for instance, Tier 2, but a better class design with more potential for engaging play and covering more potential character concepts than the Wizard, IMHO. Regardless of its terminological origins, psionics basically has entered general parlance for a type or flavor of "magic" within both science-fantasy - because the moment you introduce psionics into a world, it essentially becomes fantasy (hello, Star Wars) - and more traditional fantasy as well. I can't agree. The point of psionics is that it is magic scrubbed of fantasy, religious, mystical or superstitious trappings, and draped with scientific ones, instead. Allow that "psionics is magic," and there is no difference between psionics and magic, at all, it's superfluous. You're ...
  • 01:59 PM - CapnZapp quoted Yaarel in post State of the mystic
    Anyway, now that the 5e Wizard is itself a spontaneous caster, I love the 5e Wizard. In contrast the 5e Sorcerer is kinda pointless. Flavor wise perhaps. Power wise the ability to twin and quicken spells mean a brutal power upgrade. As you leave the low levels you never run out of sorcery points. The Sorcerer is like bringing two wizards, albeit two destruction-only Wizards. The Sorcerer's problem is that once you've played the Red Dragon Fire archetype, the class is pretty much done. It could have been so much more. But pointless? Not for a power gamers it's not.
  • 01:33 PM - Aldarc quoted Yaarel in post State of the mystic
    I dont disagree. But I just cant get into the 5e Sorcerer. In the 3e, the Sorcerer was early on the only option for nonvancian casting. Even then, at high tiers, the sorcerer was significantly underpowered compared to the Wizard, the red-headed step child playing second fiddle, while the 3e designers were intentionally punishing players who disliked vancian casting. Anyway, now that the 5e Wizard is itself a spontaneous caster, I love the 5e Wizard. In contrast the 5e Sorcerer is kinda pointless. And the Sorcerer point system feels too klugy and clumsy. Also, in my circles the word ‘sorcerer’ has a specific anthropological meaning (summoning spirits/demons to attack someone), so the name itself turns me off for psionic flavor. Psionics has to be mindful and mechanically clean and elegant. For me, Charisma − to influence other minds and the world around one − is by far the most important Psionic stat.So you want to make the psion a wizard subclass despite more appropri...
  • 10:35 AM - Aldarc quoted Yaarel in post State of the mystic
    So only Tier 2, then?Yes, which still put it below casters like clerics and druids. But that was the best that psionics had to offer in 3.X so I would say that it did a better job then of power parity. While I in no way begrudge folks who want them their psionic classes, for me it always seemed the problem with psionics - and the reason game designers kept resorting to novel mechanics for it - is that it's not really that different, in fluff, from magic. A lot of what people who believed in magic would have called magic, is what we'd today call a 'psychic power' (or a temporal lobe seizure, as the case may be). If anything, some you might be wishing for psionics for something that feels /more/ like real/traditional magic than D&D fireball & lightning SFX. The difference is context, "psionics" was coined for science fiction, it brought psychic powers/magic into the realm of the science-sounding 'electronics' or 'cryonics' or 'bionics' or psychotronics (brace yourself & google it) or wha...
  • 12:44 AM - Tony Vargas quoted Yaarel in post State of the mystic
    Arcane casters and Divine casters can feel different because flavor. Likewise Psionic casters. Note, Arcane casters can vary somewhat mechanically with regard to how they access spells. Compare Wizard, Warlock, and Sorcerer. But all of them are using standard spells, and none of them are reinventing the wheel. Likewise Psionic casters. While I in no way begrudge folks who want them their psionic classes, for me it always seemed the problem with psionics - and the reason game designers kept resorting to novel mechanics for it - is that it's not really that different, in fluff, from magic. A lot of what people who believed in magic would have called magic, is what we'd today call a 'psychic power' (or a temporal lobe seizure, as the case may be). If anything, some you might be wishing for psionics for something that feels /more/ like real/traditional magic than D&D fireball & lightning SFX. The difference is context, "psionics" was coined for science fiction, it brought psychic powers/m...
  • 12:25 AM - jaelis quoted Yaarel in post Incorporeal Movement
    Thanks guys. This was an issue I needed to make more sense of. I am still mulling my preference. But I found all of your explanations thoughtful. ́ So far, I find four ‘states’ of materialization. • Intangible: Clairvoyance sensor. Cannot interact or be interacted with, but can see and be seen (by True Seeing or See Invisibility). • Ephemeral: Will-O-Whisp. Cannot carry or wear items. • Incorporeal: Ghost. Move thru objects as difficult terrain. Presumably resistant to nonmagical weapons. • Solid: most objects or creatures. Don't forget gaseous form :) Hmm, so in this hierarchy, a ghost can carry things. That does seem to be how it works, but I'd never appreciated it.
  • 12:10 AM - Tony Vargas quoted Yaarel in post State of the mystic
    The 4e Psion used the same at-will, per-encounter, and per-day powers that other classes used. Almost. In order to call back psionic power points, they made the encounter powers into power points that enhanced at-wills, the results were not terrible, but the exercises struck me as unnecessary - mechanical difference for the sole sake of being /mechanically/ different. The spellcasting mechanics of the Warlock are pretty good for psionics. But not the flavor. The GOO Warlock even gets telepathy! I really wouldn't say that the 3.5 version was comparatively overpowered—CODzilla and Wizards ran rings around it (like everything else).Sure, if you're comparing it to Fighters and Rogues... So only Tier 2, then?

Thursday, 23rd May, 2019

  • 09:20 PM - Oofta quoted Yaarel in post Incorporeal Movement
    That too is a confusing part, because the ghost is only ‘resistant’ to weapon attacks. So it is semi-solid so that a sword *can* damage it. I'm with jaelis on this one. The fact that an incorporeal creature is slowed to half speed walking through a sword means that it is interacting with it, just not as much as a normal (corporeal) creature.
  • 08:36 PM - Parmandur quoted Yaarel in post State of the mystic
    Yeah, unfortunately, it is hard to like the 5e spell point system in the DMG. The 5e design made spell values wonky: 2, 3, 5, 6, 7, 9, 10, 11, 13. Using these values feels too convoluted. A simpler point system would be, for a full caster. Your total spell points equal your caster level x2. The cost of each spell equals its spell level. You refresh your spell points after each long or short rest. I suspect this is balanced enough. But it only works upto spell level 5. Spell levels 6 to 8 need to be rationed out separately. And possibly spell level 9 separately again. Well, the point values are not necessarily intuitive, but they represent the math used in the game to evaluate the slots. As such, the DMG system is perfectly in balance, and can be plugged or unplugged from the game with no effect. What they found in practice with the Mystic was that people didn't want to use the variant system at all, or any variant system.
  • 08:28 PM - Giltonio_Santos quoted Yaarel in post State of the mystic
    I want official support for normal (non-broken non-sucky) psionics. ;) Now I'm curious. If you want the psionic class to work mechanically like the other casters, what do you want to be different about it? Only the flavor?
  • 08:19 PM - GreyLord quoted Yaarel in post Favourite D&D edition that’s not 5E
    @GreyLord and @CleverNickName, You guys mean using the D&D 5e SRD to make 4e-style options and 3e-style options for D&D 5e? I originally meant the OGL which came out with 3e/3.5 but I could look at using 5e's instead. With 5e I'm unsure if we could manipulate it to work with 4e's XP tables. Working on a 4e OSR would mean I would want it to be able to be seamless with 4e, which would also include the XP tables for 4e. If not the XP tables, at least something that can be somewhat similar to how 4e did XP (Pathfinder seems to have a closer XP table than 3e did, and closer at lower levels than 5e does...though if the 5e SRD allows us to change the XP tables I could change the numbers to be more in accordance with 4e XP advancement). I think I'll get a start on it and repost in a week or two with ideas and go from there. The obstacles I see before me right now would be making it so that it is a 4e clone, but not so close as to be exactly 4e because 4e never had the OGL or SRD with...
  • 07:53 PM - Giltonio_Santos quoted Yaarel in post State of the mystic
    I want psionics to be normal. I dislike weird mechanics. I fear that the designers will worry about difficult-to-predict wonky mechanics and over-nerf it, thus make psionics suck. I oppositely fear that designers will fail to anticipate broken combos, thus make psionics ruin the game. In previous editions of D&D, psionics has either sucked or been broken − because of stupid weird mechanics. The only time psionics has ever been balanced is because it used normal mechanics. The powers were transparent with the spells that other classes used. The 3e Psion of the Expanded Psionic Handbook used a spell point system. The 4e Psion used the same at-will, per-encounter, and per-day powers that other classes used. I want psionics that I can use as a normal part of the game. The powers of the mind are an important theme in many fantasy settings. I want psionics to be normal. You already have what you want, it's called reskin. Your psion is a reskinned sorcerer and your psychic wa...
  • 03:04 PM - iserith quoted Yaarel in post Incorporeal Movement
    Yeah, the example mentions a sword hitting a ‘wall’. I assume the wall is the object, not the sword. But where it says ‘not a building’, can easily seem to mean a wall is not an object. Later, a castle wall is called a ‘big object’. It seems the ‘building’ is an exception because it is actually an assemblage of separate objects. Thus each individual object needs to considered. Such as the hit points of a glass window, versus the hit points of a thick stone wall. That is my reading, though I would say a sword is also an object. I think the main thing here is that incorporeal movement is just that - movement. Push a sword through this creature and it will take damage. If it instead moves through the sword, it takes no damage unless it ends its turn on the sword.
  • 02:38 PM - iserith quoted Yaarel in post Incorporeal Movement
    Incorporeal Movement is something like a condition. It occurs in the Monster Manual for certain creatures like ghosts. It says, one can ‘move through other creatures and objects as if they were difficult terrain’. Is a door an ‘object’? Is this saying, for example, that a ghost cannot pass thru walls, but it can pass thru a door? Or is it saying, that a locked door can also keep out a ghost? Is there an incontrovertable way to interpret this? Incidentally, I assume, resistance to nonmagical weapons (bludgeoning, piercing, or slashing) always comes with Incorporeal Movement, as part of the mechanics of being semi-solid. Just curious about what the rules-as-written mean. "For the purposes of these rules, an object is a discrete, inanimate item like a window, door, sword, book, table, chair, or stone, not a building or vehicle that is composed of many other objects." (DMG, pg. 246) Walls are also considered objects. They are mentioned in this section as well.
  • 04:23 AM - CleverNickName quoted Yaarel in post Favourite D&D edition that’s not 5E
    @GreyLord and @CleverNickName, You guys mean using the D&D 5e SRD to make 4e-style options and 3e-style options for D&D 5e?Well I meant using the 3rd Edition SRD to write a 3E-compatible something-or-other. But now that you mention it...making 5E stuff from 3E options sounds like a much better idea. More challenging, anyway.

Tuesday, 21st May, 2019

  • 06:26 PM - robus quoted Yaarel in post 10 Tips to Being a Better Dungeon Master – A Dungeons and Dragons Guide
    I wonder if it is possible to have keep ones cake and eat it too. Maybe the mechanical consequence of a fumble is disadvantage on the action of ones next turn. Then the player (or DM) can narrate why. This might be enough to avoid slapstick in a moment where players are in more a serious mood. A good option for maintaining a serious mood is to just have things generally turn against the party. Some general misfortune is suffered rather than singling out the poor player who rolled the one.
  • 10:38 AM - Aldarc quoted Yaarel in post The Final Announcement from The Descent Live Stream: Eberron Hardcover
    For Eberron lovers, do you view Ravnica as competition? Both are mainly urban and ubiquitous magic.Not really. They play to different campaign hooks, themes, and even aesthetics. A neat feature of Eberron is the absence of nature. Or rather, nature is pushed into the background while psionics and elementalism are pulled into the foreground. Thus background and foreground contrast each other and heighten each other. Of course, focusing on a nonurban region in Eberron reverses this, where nature becomes the center, and psionics and elementalism are distant contrasts.Most of Khorvaire is actually rural. Many of the nations that broke away from the Five Nations of Galifar are also fairly non-urban too. And the nation of Cyre, which used to contain many major cities, also is now a smoldering wild magic wasteland. Across the ocean, both Aerenal and Xen'drik are mostly jungles. While the urban fantasy and cityscapes are commonly marketed for Eberron, it has a LOT of wilderness, nature, and r...
  • 09:56 AM - Aldarc quoted Yaarel in post State of the mystic
    In my case, a Wizard psionic subclass as long as it is competitively potent, can probably fulfill my need for a 3e Psion.I would not prefer using the spellbook wizard for the 3e Psion. It seems like the Sorcerer would be a more appropriate fit. :erm:
  • 08:32 AM - MarkB quoted Yaarel in post The Final Announcement from The Descent Live Stream: Eberron Hardcover
    I count the Kalashtar and their homeplane as psionic themes. Plus normal psionics is common. And if you don't visit Riedra you may never see a Kalashtar (that you know of). And psionics aren't otherwise commonplace in Khorvaire. I count the Artificer, and even the armor golem Warforged, as elemental themes. Plus, the ‘alchemy’ of ubiquitous magic. Warforged are constructs, but not elemental constructs. They have living souls, though people aren't generally sure how or why. And artificers are manipulators of magic in general - they're not elemental specialists. The great thing about Eberron is that you could emphasise these themes, or almost any other niche of D&D, and they could be made prominent while fitting seamlessly into the setting. But you could also ignore them entirely, and they'd remain as minor background details, never having any direct impact upon your campaign.
  • 05:29 AM - Staffan quoted Yaarel in post The Final Announcement from The Descent Live Stream: Eberron Hardcover
    A neat feature of Eberron is the absence of nature. Or rather, nature is pushed into the background while psionics and elementalism are pulled into the foreground. Thus background and foreground contrast each other and heighten each other. Of course, focusing on a nonurban region in Eberron reverses this, where nature becomes the center, and psionics and elementalism are distant contrasts. I think we take away very different things from Eberron. I don't see it as a particularly urban setting. Yes, Sharn gets quite a bit of attention (particularly in the Wayfarer's Guide), but so does Waterdeep in the Forgotten Realms. But other than that, there's lots of wilderness to explore and adventure in - the Shadow Marches, the Eldeen Reaches, and Q'Barra are all largely untamed wildernesses, and Valenar and the Talenta Plains are both dominated by nomads. Even the settled nations have large portions of wilderness and rural areas in them. And beyond Khorvaire, the entire continent of Xen'drik is ...


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