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  • Mercule's Avatar
    Today, 09:34 PM
    Personally, I don't think you can remove HP from the game and have it still function -- at least not without reworking enough other mechanics such that it is no longer recognizable as D&D. I really think you have two options: 1) Put whatever fluff you need to around HP so that it no longer causes pain. My preference is that hit point is an abstraction that incorporates some elements of skill...
    62 replies | 1805 view(s)
    1 XP
  • Yaarel's Avatar
    Today, 06:13 PM
    When I look at reallife acrobats − every single stunt that they do requires Strength − and they show it. They are buff! Same goes for Olympic gymnasts who are actual ‘tumblers’. They are strong. And built more muscular than anyone else.
    34 replies | 695 view(s)
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  • Yaarel's Avatar
    Today, 05:56 PM
    Because investing in TWO ability scores to achieve ONE thematic stunt ability, is too much opportunity cost. It is MADness. Also, the difficulty is with the ability scores themselves, where there is too much sloppy overlap between ‘Athletics’ and ‘Acrobatics’, ‘Jumping’ and ‘Falling’, ‘Jumping’ and ‘Tumbling’, ‘Climbing’ and ‘Catching a Fall’, ‘Pulling up ones own weight’ and ‘Catching...
    34 replies | 695 view(s)
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  • Yaarel's Avatar
    Today, 03:28 PM
    In my view, I use Strength (Athletics) to run across a beam (as if ‘climb’), for the same reason I use Strength (Athletics) to aim a sword or throw something heavy. Athletics necessarily includes gross motor skills, body coordination, and physical stunts such as jumping. It seems to me, the early 1e decision to link Dexterity to balance screwed up all of the ability scores ever since....
    34 replies | 695 view(s)
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  • MechaPilot's Avatar
    Today, 01:14 PM
    I'm open to changing how fast you gain them. I've also toyed with the idea that you lose one each time you get hit by an enemy (as the hit disrupts your momentum). But, I feel like doing that would require tuning up the value of the dice. I will also point out that the momentum dice start as d4s and end as d8s, while the battlemaster's dice start as d8s and end as d12s.
    7 replies | 177 view(s)
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  • CydKnight's Avatar
    Today, 01:00 PM
    CydKnight replied to Drow Druid
    I feel that, for Drow, sunlight sensitivity is more a product of the environment they live and thrive than simply a racial feature (or curse) because they are a drow. In my opinion it would be perfectly acceptable for Drow, who were actually born and raised, or perhaps even lived on the surface for an extended period of time, to have no sensitivity to sunlight at all. This idea has...
    5 replies | 238 view(s)
    2 XP
  • MechaPilot's Avatar
    Today, 03:22 AM
    I've created a new fighter archetype for my home game, and I was curious what the community reaction might be. Any constructive comments, concerns or criticisms are more than welcome. Fighter Archetype: Relentless Momentum When you choose this archetype at 3rd level, you learn to harness the relentlessness & brutality of anger and adrenaline. When you make a successful melee attack,...
    7 replies | 177 view(s)
    1 XP
  • Yaarel's Avatar
    Today, 01:22 AM
    Yaarel replied to Drow Druid
    Actually, that seems like a great interpretation. Taking animal shape escapes vulnerability to sunlight. It makes sense of Norse traditions too, where the Dvergar turned to stone in sunlight, yet shapeshifted into animals that seem to function in sunlight.
    5 replies | 238 view(s)
    0 XP
  • Yaarel's Avatar
    Today, 01:17 AM
    Heh, I hate to be so negative, but my personal experience with the socalled ‘Acrobatics’ skill has led me to despise the Acrobatics skill. I delete Acrobatics from existence. I use Athletics instead. For those rare occasions when Dexterity (Athletics) might make sense, that is fine.
    34 replies | 695 view(s)
    0 XP
  • Yaarel's Avatar
    Today, 01:13 AM
    ‘Parkour’ − meaning jumping and climbing − is Strength (Athletics) checks.
    34 replies | 695 view(s)
    0 XP
  • Bawylie's Avatar
    Yesterday, 09:26 PM
    I get another pilot in another tie fighter, thus doubling my survivability. Actually I’ll need about 20 more of these things.
    9 replies | 225 view(s)
    1 XP
  • Bawylie's Avatar
    Yesterday, 09:19 PM
    I mean, sure. But what’s the party composition? How much combat does this group get into? Is there a healer or ready source of potions? Does the DM roll damage or use static values? Guide’s a guide. Adjust any number of the thousand variables you have, to taste. Edit to add: you spend about 5 minutes at level one and 7 at level two, anyway. IMO a proper use-case is between levels 3-10....
    14 replies | 236 view(s)
    0 XP
  • Bawylie's Avatar
    Yesterday, 09:03 PM
    Here: on a short rest you recover hp equal to NHD + N*CON. N = your proficiency modifier HD = your class’ hit die (d10, d8, etc) CON = your constitution modifier (which I hope is a positive value). Thus a 5th level fighter with 17 Constitution would recover on average 25 HP per rest out of their maximum of 49. Same fighter at level 20 would recover 51 out of their max of 175.
    14 replies | 236 view(s)
    1 XP
  • Bawylie's Avatar
    Yesterday, 08:50 PM
    All he really has to do is ensure a couple of bad things happen to the dealbreaker in the span of a week to a month. After that, the dealbreaker (a person already inclined to making bad decisions) will naturally just blame everything bad that ever happens on that curse. Here’s the kicker - the curse is permanent and incurable. Because after the initial onset, it doesn’t exist! It’s a belief!...
    3 replies | 123 view(s)
    2 XP
  • Mercule's Avatar
    Yesterday, 07:36 PM
    I've used declarations, in the past -- like the speed factors from 1E AD&D, among others. They always seem to cause more problems than they solve. Sure, it might seem a bit odd, 3/4 of the way through a six second round, to switch from drawing your greatsword and cleaving the orc to walking to the far side of the melee and laying hands on the wizard. But, that's better than having all 5 PCs...
    36 replies | 895 view(s)
    0 XP
  • Mercule's Avatar
    Yesterday, 07:06 PM
    To be totally honest, I haven't even memorized the skill list for 5E, and I've been GMing it since the Basic Set came out (before the PHB). After 35 years of playing games, I just throw out a potential skill name and let the players pick one close to it. So long as it makes sense, it's all good. I'm very, very much a fan of the idea that the brutish barbarian uses Athletics to hoist himself over...
    34 replies | 695 view(s)
    2 XP
  • Mercule's Avatar
    Yesterday, 06:47 PM
    I've watched a couple episodes and enjoyed them, but I don't like it well enough to replace my existing TV time. On the other hand, I listen to a ton of podcasts while driving or cleaning house. I've considered adding CR to my rotation but haven't because: 1) That's a lot of back episodes to manually queue up and manage space for (even with a higher-end iPhone, I've had podcasts eat up a...
    85 replies | 2813 view(s)
    0 XP
  • Mike Myler's Avatar
    Yesterday, 05:56 PM
    Today on EN5ider we take on the abstraction of hit points with a new optional rule: Vitality! Get the adventurers more invested in combat by diversifying the effects different types of damage have on the game with Bullet Wounds and Battle Scars. And if you missed it, three of our most popular articles recently became free for non-members!🎲 The Crypta Hereticarum ZEITGEIST Side Quest - A...
    5 replies | 352 view(s)
  • Mike Myler's Avatar
    Yesterday, 03:37 PM
    Today on EN5ider we take on the abstraction of hit points with a new optional rule: Vitality! Get the adventurers more invested in combat by diversifying the effects different types of damage have on the game with Bullet Wounds and Battle Scars. And if you missed it, three of our most popular articles recently became free for non-members!🎲 The Crypta Hereticarum ZEITGEIST Side Quest - A...
    5 replies | 103 view(s)
    0 XP
  • CydKnight's Avatar
    Yesterday, 01:23 PM
    With a druid and a bard in the party, I don't feel the lack of magic users is as glaring as perhaps was first thought. Also a party consisting of fighter, barbarian, monk, druid and bard seems fairly versatile to me. You may want to discuss options with your DM as he/she may make suggestions based on their advanced knowledge of the campaign but my impression is that you would be fine with a...
    6 replies | 189 view(s)
    0 XP
  • CydKnight's Avatar
    Yesterday, 01:09 PM
    This happened just yesterday: When the DM says, "The already unconscious paladin has his throat cut by the Darkling giving him 2 Death fails and now holds the blade to his throat threatening a final death slash if the party does not cease attacking." The experienced players in the group stopped attacking, though some kept ranged weapons trained, spells readied, etc.. while they...
    15 replies | 581 view(s)
    0 XP
  • Mike Myler's Avatar
    Yesterday, 12:31 PM
    Great Old One or Outer God? That’s not what we’re determining here with the Black Goat of the Woods with a Thousand Young and instead I’ve conjured some statistics for the dubiously named Shub-Niggurath! The All-Mother only got mentioned by H.P. Lovecraft in incantations, expanded upon later under the ghost names he wrote for or inside of letters. As the Mother Goddess she bred with...
    6 replies | 665 view(s)
  • pukunui's Avatar
    Saturday, 16th March, 2019, 02:32 AM
    In the game I’m playing in, the DM capped our hit dice at 10. Some from 11th level on, we’ve just been getting our Con mod (plus, in my PC’s case, +1 hp/lvl for being a hill dwarf). He says he’s done the same for monsters and NPCs. Seems to be working OK.
    62 replies | 1805 view(s)
    3 XP
  • Bawylie's Avatar
    Friday, 15th March, 2019, 04:41 PM
    My groups do a lot of disguises. That’s not a gelatinous cube at all - see his mustaches and guitar? He’s a simple mariachi.
    71 replies | 2005 view(s)
    0 XP
  • Bawylie's Avatar
    Friday, 15th March, 2019, 06:27 AM
    This works. Or as another poster suggested, perhaps this particular DB is special for some reason. That might be fun to find out. Is it parentage? Heritage? A deity’s blessing? A curse? An experiment? Room for a good side trek here.
    26 replies | 637 view(s)
    0 XP
  • pukunui's Avatar
    Thursday, 14th March, 2019, 08:35 PM
    OverlordOcelot: I’ve got a pool of 6 players, although I generally only get 3-4 of them at any one session. In terms of optimising, I’d say they’re pretty average.
    12 replies | 434 view(s)
    0 XP
  • Bawylie's Avatar
    Wednesday, 13th March, 2019, 10:53 PM
    TRANSIT takes place beyond our home planet, allowing you to traverse the unlimited depths of space and explore worlds outside our own galaxy. Your role as an Artificial Intelligence is to inhabit an interplanetary vessel, manage your resources, and direct your crew. You’ll deploy your ship’s officers into the field, hunt down criminals, engage in interstellar combat, and deliver supplies...
    0 replies | 102 view(s)
    0 XP
  • pukunui's Avatar
    Wednesday, 13th March, 2019, 10:41 PM
    Thanks, MerricB! I was looking at a post on your blog and came up with another option: I could follow the story of the Moonsea seasons and run Season 1 all the way through, then move on to the Tier 2 mods from Season 2, then move on to the Tier 2 and/or 3 mods from Season 3 and maybe some Lost Tales as well. Would that be doable? So many options!
    12 replies | 434 view(s)
    0 XP
  • pukunui's Avatar
    Wednesday, 13th March, 2019, 07:53 PM
    Thanks for the tips, jayoungr! I’m actually thinking Season 5 might be the best one to start with.
    12 replies | 434 view(s)
    0 XP
  • pukunui's Avatar
    Wednesday, 13th March, 2019, 09:29 AM
    No, the AL rules and restrictions don't appeal to me. I just want to run AL adventures for my home group. The problem is that the optimal levels don't go in an even spread. Season 2 has one adventure with an optimal level of 1, five adventures with an optimal level of 2, four adventures with an optimal level of 3, three adventures with an optimal level of 6, and then three adventures with...
    12 replies | 434 view(s)
    0 XP
  • pukunui's Avatar
    Wednesday, 13th March, 2019, 06:51 AM
    Are there any guidelines for using milestone advancement in AL adventures? I was going to use XP since it's nicely built-in, but I do actually prefer milestone leveling myself. Also, I note on your blog that you've run Season 3 several times now. Do you have any tips on running it as an ongoing campaign? Any issues I should look out for? Do you know if there are any additional resources for...
    12 replies | 434 view(s)
    0 XP
  • pukunui's Avatar
    Wednesday, 13th March, 2019, 02:58 AM
    Hi all, Like jayoungr, I am considering running a DDAL season as an episodic campaign for one of my home groups. Advice I’ve read elsewhere is that most seasons’ adventures can be run in numerical order by tier in order to make a more or less chronological story. I am leaning towards Season 3 (Rage of Demons) for thematic reasons, although the ability to easily mix in adventures from...
    12 replies | 434 view(s)
    0 XP
  • Bawylie's Avatar
    Tuesday, 12th March, 2019, 06:03 PM
    Ok I feel like we do a LOT of jailbreaks. They’re all good. I dig it. But. How about we suicide squad this thing? How about the local regent offers to free the adventurers, discharge all debts and expunge any criminality thus far, in exchange for some side mission antics? We can always jailbreak if they reject the offer, but this might be a good opportunity to run a cool one-off.
    9 replies | 390 view(s)
    1 XP
  • Bawylie's Avatar
    Monday, 11th March, 2019, 06:02 PM
    I would not start in the thick of action, but just outside the dungeon so that you can quickly cover the necessary exposition and outline the goals. If my one-shot were limited to 1 session of play (very often the case), I would reserve the concluding/climax encounter for the last hour of play and ensure (narratively, or by removing anything in the way) that the final bit got played. This is...
    13 replies | 487 view(s)
    1 XP
  • Mike Myler's Avatar
    Monday, 11th March, 2019, 05:36 PM
    Today’s a bit of a shipwreck because Mythological Figures is taking on the erstwhile sailor Sinbad! Sinbad has been used in a bunch of different stories that aren’t from his first (late) appearance in 1,001 Arabian Nights (where most of the original tales from his seven voyages involve him getting shipwrecked). He does a lot of interesting things during his journeys: got married...
    3 replies | 682 view(s)
  • Bawylie's Avatar
    Monday, 11th March, 2019, 05:29 AM
    I guess I’d need to know if the hunt is it’s own separate activity - like an adventure, or if it’s an incidental activity during play (like, we need some meat or pelts or something so we’ll hunt for a bit). If it can be resolved in a die roll or less, it should. If you’re looking for more, it needs to be written up as a side trek or it’s own adventure.
    12 replies | 354 view(s)
    1 XP
  • MechaPilot's Avatar
    Sunday, 10th March, 2019, 11:26 AM
    It's difficult to play a non-speaking character, especially a caster. I recall playing a magic user in AD&D 2e whose tongue had been cut out before she was banished for being a "witch." It was exceedingly difficult for her to communicate with the rest of the party in any meaningful way in any situation where she couldn't write notes and have them read by the party. When it came to...
    105 replies | 28296 view(s)
    1 XP
  • Bawylie's Avatar
    Friday, 8th March, 2019, 08:04 AM
    Bawylie replied to New to DM'ing
    Run more games. Get a little bit better, every time. Learn Walk before you worry about how to Run.
    18 replies | 697 view(s)
    0 XP
  • CydKnight's Avatar
    Thursday, 7th March, 2019, 02:10 PM
    Yes, there are a lot of DM's Guild supplements set around the town of Phandalin in the Lost Mine of Phandelver Adventure.
    15 replies | 571 view(s)
    0 XP
  • Mercule's Avatar
    Wednesday, 6th March, 2019, 03:32 PM
    You lose your guest bedroom and need a U-Haul to game at someone else's house?
    27 replies | 1062 view(s)
    0 XP
  • pukunui's Avatar
    Wednesday, 6th March, 2019, 03:29 AM
    OK.
    105 replies | 28296 view(s)
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  • pukunui's Avatar
    Wednesday, 6th March, 2019, 02:18 AM
    Which is why it’s so disappointing and frustrating that, despite having asked for feedback from the playtest crew, the devs deemed them all good enough to publish as-is. Slapping a “these races may not be balanced; ask your DM for permission” tag on them was such a cop-out.
    105 replies | 28296 view(s)
    0 XP
  • Tony Vargas's Avatar
    Wednesday, 6th March, 2019, 01:45 AM
    … And, before I go (I'll be back in 40 days, not counting Sundays), I did this up a few years ago, and just now trimmed it to consider only 5e PH classes, just a little visual on how things have changed (and stayed the same) over the editions: edit: oh, yeah, blue is 'high for the tier' red is 'lower in the tier' I'm not sure I still agree with myself on all points, and I'm sure things...
    131 replies | 5187 view(s)
    0 XP
  • Tony Vargas's Avatar
    Wednesday, 6th March, 2019, 12:51 AM
    Tony Vargas replied to Permanency
    ...saw what you did there...
    20 replies | 604 view(s)
    0 XP
  • Tony Vargas's Avatar
    Tuesday, 5th March, 2019, 11:27 PM
    3.5 did introduce repeated saves vs Hold and eventually nerf Polymorph. But, yes, even minor-seeming, subtle, changes and changes to spells that seemed to decrease their power actually favored casters. The one that stuck out, for me, was Bull's Strength/Cat's Grace/Bear's Endurance. In 3.0 they had very long durations and gave a random bonus. (So if you had an odd stat, half the time, the...
    105 replies | 5283 view(s)
    3 XP
  • Tony Vargas's Avatar
    Tuesday, 5th March, 2019, 11:02 PM
    Nothing natural about it, it's DM-selection. If the DM likes big noses, the surviving PCs will all be male proboscis monkeys. Well, or gnomes. ;P I may be a cynical old man (OK, I am, no 'may be' about it), but it seems like the confusion is intentional. In the 3.x era, the community created a language of dissatisfaction (or glee, depending on which side of the fence you were on)...
    131 replies | 5187 view(s)
    0 XP
  • Tony Vargas's Avatar
    Tuesday, 5th March, 2019, 10:16 PM
    Treating the rules of any edition of D&D (OK, other than 3.x/PF/4e/E) as if they were, well, /rules/, is a lamentable lapse in judgment, in that sense. Even 'guideline' is pushing it. In the shell-game of DM Illusionism, the rules are just the shells, their purpose, misdirection. ;P And non-surge healing tended to be a Daily resource, as well. Though there were a few small,...
    105 replies | 5283 view(s)
    2 XP
  • Bawylie's Avatar
    Tuesday, 5th March, 2019, 05:20 PM
    Ok, it’s definitely not Brad’s idea. —————- Here’s another perspective on this. If my back itches, there’s no amount of cake you can serve me that scratches the itch on my back. And if I’m keen on earning XP (and you know that I am because I keep asking for it), no amount of shared story, funny voices, or gesticulation will satisfy my want for XP (no matter how good those other things...
    94 replies | 3135 view(s)
    1 XP
  • Bawylie's Avatar
    Tuesday, 5th March, 2019, 04:07 PM
    Quick thought experiment. In the “shared story, not advanced board game” - can you imagine a different part of the story wherein the characters need FEWER capabilities? Would they be alright with de-leveling so their capabilities matched the needs of the shared story? I can’t (and therefore won’t) answer for your players. But I wouldn’t be alright with that if I were playing and you said,...
    94 replies | 3135 view(s)
    2 XP
  • Bawylie's Avatar
    Tuesday, 5th March, 2019, 08:51 AM
    That’s cool - I have players whose motivations for playing are not strictly limited to-in game events. That doesn’t mean those in-game events aren’t sufficiently interesting, though: it just means I recognize my players have sometimes more than one thing that grabs them. I’m sure there’s a variety of motivations to play and I know for me, it’s several. But certainly they’re not always the same...
    94 replies | 3135 view(s)
    0 XP
  • pukunui's Avatar
    Tuesday, 5th March, 2019, 04:11 AM
    Who is Dan Dillon again? The name sounds familiar but I can't quite place it ... Congrats to him, though.
    39 replies | 1793 view(s)
    0 XP
  • Bawylie's Avatar
    Tuesday, 5th March, 2019, 03:44 AM
    You might consider not handing out an entire level’s worth of XP at once but doling it out over a period of time - even if that time is 1 session. 25% here, 10% there, 40% over there and a final 25% at the end. You want to make sure the awards are consistent though. Or at least credibly related to their choices. GL!
    94 replies | 3135 view(s)
    0 XP
  • Tony Vargas's Avatar
    Tuesday, 5th March, 2019, 02:31 AM
    Oh, CR still maps to level. As in 3e, 5e CR = level means the party can take on a lone creature of that CR as a sort of speedbump challenge. 5e skews significantly easier than 3e, in spite of that assumption, especially once magic items come into it, but it's there. In 3e, if you went against a too-high-level opponent it'd get too hard for everyone (possibly even the fighter) to hit, too easy...
    105 replies | 5283 view(s)
    1 XP
  • Tony Vargas's Avatar
    Monday, 4th March, 2019, 11:43 PM
    There were a lot more spells in 3.5, so the 3.5 wizard needed a lot more spells known to have a reasonable variety of them. Yet, really, there were a few really significant spells and a lot of chaff. So, sure, there's a distinction there, but is it a terribly important difference? Haste, Polymorph, et all aren't so broken, Fighter can't WWA, Spring Attack, or even charge. Fireball does more...
    131 replies | 5187 view(s)
    1 XP
  • Bawylie's Avatar
    Monday, 4th March, 2019, 11:12 PM
    Choice. You’re missing choice. If I’m a player and I earn XP by making discoveries, defeating monsters, finding treasure, and making friends then I FEEL like my choices are weighed and rewarded. If I just gain a level from time to time, and the connection between my choices and that level gain are not very strong, then I do NOT FEEL like my choices are rewarded and that I can just sit...
    94 replies | 3135 view(s)
    10 XP
  • pukunui's Avatar
    Monday, 4th March, 2019, 10:18 PM
    Exactly. That whole PC races section in Volo’s is a pretty big mess. Given that the draft version and the published version are virtually identical, I’m fairly certain the designers made no attempt to revise/balance those races. It was 5e’s first sour note for me (and unfortunately it wasn’t the last).
    105 replies | 28296 view(s)
    1 XP
  • Tony Vargas's Avatar
    Monday, 4th March, 2019, 10:14 PM
    True, mechanical choices matter a great deal in 3.x(or PF or 4e/E - even 2e, to a lesser extent), while they matter less in 5e or 1e AD&D where choices you make in your interaction with the DM are far more important. But that's part of the point. Zard's players ended up poking around with 10' poles and having everyone look for secret doors because that's what he, as the DM, allowed to work....
    105 replies | 5283 view(s)
    1 XP
  • Bawylie's Avatar
    Monday, 4th March, 2019, 09:56 PM
    You absolutely can and should demand immediate action on instantaneous situations. But you should let your players know the consequences of their potential decision and the certain outcome of indecision before you give them the 5 seconds or whatever to decide. Many combats demand faster action. That said, tension and stress should ebb and flow. You can’t demand instant action every...
    22 replies | 674 view(s)
    0 XP
  • Tony Vargas's Avatar
    Monday, 4th March, 2019, 09:31 PM
    Nothing before the "but" matters. ;P It can be hard to see the relation, since 4e was so much more evolved. Like how did T-Rex evolve into hummingbirds? It didn't, the common ancestor was further back, a teeny warm-blooded saurian that diverged into many species of dinos and has living descendants in birds, as well. The commonalities are there, though. 3.0 divested itself of some of...
    105 replies | 5283 view(s)
    0 XP
  • Tony Vargas's Avatar
    Monday, 4th March, 2019, 09:02 PM
    Versatility is power. One thing that's worth considering is the apparent versatility of a class vs the versatility possible for a single instance of that class. For instance, the fighter class gets all six fighting styles, while the Paladin class gets 4 and the Ranger only 3. It'd seem that the fighter's greater choice in fighting style makes up for some of the added versatility of...
    131 replies | 5187 view(s)
    1 XP
  • Bawylie's Avatar
    Monday, 4th March, 2019, 08:42 PM
    I think if you’re going to do milestones, you actually have to set them and flag them as rewardable. And you’ll also have to flag optional stuff for additional rewards. Something like: “Quest: Retrieve the Maguffin from the goblin encampment for a BIG REWARD.” Pair that with optional stuff like “Bonuses: obtain the Maguffin without being detected by the goblins for a small reward. Defeat the...
    94 replies | 3135 view(s)
    3 XP
  • Mike Myler's Avatar
    Monday, 4th March, 2019, 11:52 AM
    Epic Monsters is getting a little obscure today with a legend from the Great Lakes in the United States, specifically Lake Erie: the Storm Hag! I’m a little embarrassed to admit this is pretty much in my backyard and I’d never heard of the tale before, although to be straight here that’s not why I picked her—I was just surprised there’s no Storm Hag for D&D 5E and thought that was a...
    9 replies | 777 view(s)
  • MechaPilot's Avatar
    Sunday, 3rd March, 2019, 02:34 AM
    There's no real reason why anyone can't try anything. However, the person who invested in gaining the feat (or power) should generally do it easier, faster, better or at less of a cost than those who haven't.
    105 replies | 5283 view(s)
    1 XP
  • MechaPilot's Avatar
    Sunday, 3rd March, 2019, 02:28 AM
    The 2e psionics rules are my favorite D&D psionics rules.
    105 replies | 5283 view(s)
    0 XP
  • MechaPilot's Avatar
    Sunday, 3rd March, 2019, 02:28 AM
    Every edition of D&D has it's own quirks and features that changes the feel of the game; it's part of why people develop favorite editions. For some people, being able to perform cantrips all day long makes magic feel less magical. For others, it makes sense to them if their wizard can always have something magical they can do, instead of resorting to a crossbow or running away and hiding...
    105 replies | 5283 view(s)
    1 XP
  • Tony Vargas's Avatar
    Saturday, 2nd March, 2019, 08:53 PM
    I feel the same level of total disinterest in both Bayformers and Goodfellas. ;p And, the major reason I like running 5e is that it feels so much like running AD&D. Some games hard-core more feelz than others, though. For all that 5e openly wants you to ignore it's own rules, and AD&D necessitated doing so, they both keep a definite feel, however far afield the DM takes them.
    105 replies | 5283 view(s)
    0 XP
  • CydKnight's Avatar
    Saturday, 2nd March, 2019, 03:39 PM
    I play a variant human Battlemaster with Great Weapon Fighting, the Polearm feat at Level 1, riposte as one of my maneuvers, and Sentinel as the next feat at ASI level up. I find this combination can be quite lethal in melee combat through at least level 5 as that as high as I have progressed with it so far.
    16 replies | 606 view(s)
    0 XP
  • Tony Vargas's Avatar
    Friday, 1st March, 2019, 08:56 PM
    There is something wrong with me, because that silly little pun just never gets old, I laugh every time. Not to be contrary (I mean, I am contrary, but in this case, not just for that reason), but my observation is that players tend to praise their current DMs and the games they're running … … the Jerk DM is often recognized as such in hindsight. IMHO, these fit in the Jerk DM...
    6 replies | 373 view(s)
    2 XP
  • Bawylie's Avatar
    Friday, 1st March, 2019, 01:11 AM
    Yeah I’m not too keen on this. I have the prior version in a game I’m DMing right now and it’s working great. TBH, I’m a little tired of every class being a wizard. I get why, I just don’t like it.
    278 replies | 16000 view(s)
    0 XP
  • Tony Vargas's Avatar
    Thursday, 28th February, 2019, 08:20 PM
    Also in the 1e DMG, IIRC, EGG goes on about the need for the DM to maintain superior knowledge of the rules relative to his players, which'd also contribute. For the first 25 years of it's history, D&D was a very DM-driven game, great DMs ran great games and jerk DMs tortured their players - both extremes did so because they could. It really seems an ingrained stereotype at this point,...
    106 replies | 3524 view(s)
    3 XP
  • Tony Vargas's Avatar
    Thursday, 28th February, 2019, 07:18 PM
    It's only the second time someone I've seen someone around here get indignant over the use of quote tags. Maybe it's my gnarled UseNet roots, but I don't see either the problem anyone could legitimately have with it (the opposite, quoting a whole post for a brief reply was annoying back in the day, because dial-up modem bandwidth, but I understand it should no longer be an issue worth...
    106 replies | 3524 view(s)
    1 XP
  • CydKnight's Avatar
    Thursday, 28th February, 2019, 02:22 PM
    We currently have a human hexblade warlock in our campaign. He was going to be executed in Hillsfar for smuggling and was brought to the Arena where he was sentenced to fight the current champion. Facing almost certain death in the arena and having only 3 days to prepare, a "shadowy cloaked" figure came to him an had him swear allegiance to a Dancing Sword touched by Eilistraee in exchange...
    10 replies | 427 view(s)
    0 XP
  • Tony Vargas's Avatar
    Thursday, 28th February, 2019, 08:01 AM
    I thought I did, very concisely: "What's necessary vs needless largely depends on the purpose of the system. I don't think the purposes of TSR & WotC era D&D, for instance, were tremendously different..." I got the impression, back in the classic game (1e AD&D, rather than 0D&D, from my perspective, having started in 1980), that spells and magic items were very often added to the game...
    127 replies | 5242 view(s)
    1 XP
  • MechaPilot's Avatar
    Thursday, 28th February, 2019, 05:08 AM
    I have no interest in Greyhawk, so no, I don't really want to see it updated to 5e. That said, while I would prefer other settings ahead of Greyhawk (Spelljammer, Planescape, etc.) I see no good reason to deny fans of Greyhawk an update to a setting they love. So, no . . . and yes.
    142 replies | 4641 view(s)
    0 XP
  • MechaPilot's Avatar
    Thursday, 28th February, 2019, 05:05 AM
    Complexity is fine, as long as the complexity serves the purpose of enhancing the enjoyment of those playing the game (including the DM). When complexity is frustrating to implement or track, or when the effort it takes to implement the complexity provides little to no benefit to the gaming experience, then complexity becomes undesirable.
    127 replies | 5242 view(s)
    1 XP
  • Tony Vargas's Avatar
    Thursday, 28th February, 2019, 03:31 AM
    I remember a lot more stories of terrible players, in the 3.5/PF context. And 5e is clearly the largest boom for D&D since the 80s fad. Or Player Entitlement, because it sounded even worse. That may well have informed the choice of terminology. But DM Empowerment, however cynical that naming choice may have been, has seen 5e become very successful, too. Please don't try to...
    106 replies | 3524 view(s)
    0 XP
  • Mercule's Avatar
    Thursday, 28th February, 2019, 01:33 AM
    Beat me to it. I was just coming to say: Because they ugly.
    41 replies | 1658 view(s)
    0 XP
  • Tony Vargas's Avatar
    Thursday, 28th February, 2019, 12:54 AM
    Necessary Complexity is good, I suppose, Needless Complexity, bad. What's necessary vs needless largely depends on the purpose of the system. I don't think the purposes of TSR & WotC era D&D, for instance, were tremendously different... Nod, it was just one example of needless complexity in the classic TSR era vs the comparatively clean/elegant and consistent complexity of the WotC era. ...
    127 replies | 5242 view(s)
    0 XP
  • Tony Vargas's Avatar
    Wednesday, 27th February, 2019, 10:25 PM
    Gee... what started about 10 years ago...? Oh, yeah, the edition war. When everyone was looking for language they could twist to make eachother's favorite games sound bad, and their own sound good. "Complexity," "Rules Heavy" and, conversely, for your favored system, "Simplicity" and "Rules Lite" fit the bill. They were far from alone. There's no question, though, that complexity can...
    127 replies | 5242 view(s)
    0 XP
  • Tony Vargas's Avatar
    Wednesday, 27th February, 2019, 09:17 PM
    I don't know how good these ideas are, but: Back in the day, I reasoned, in my sophomoric teenage way, that if D&D elves lived like 1000 years (100+ times longer than humans, but are otherwise quite human-like), then they must gestate for like 100x as long, too, which works out to over 7 years. And 7's a nice mystical number. Actually, I went through elven society/biology with an odd rule...
    9 replies | 366 view(s)
    1 XP
  • Bawylie's Avatar
    Wednesday, 27th February, 2019, 08:44 PM
    Reasonable or not, justifiable or not, it happens in the real world, daily. Sometimes intentionally. Sometimes inadvertently. Often the person who does it has motivations we might disagree with. Anyway, i maintain it’s a reasonable action for a frog to jump ‘somewhere,’ and that ‘somewhere’ can also include somewhere hazardous. Roadkill happens, too.
    288 replies | 7971 view(s)
    0 XP
  • Bawylie's Avatar
    Wednesday, 27th February, 2019, 08:38 PM
    I once had a thing on metagaming from a prospective player who asked about it. I’ll come back to that. What I usually say is, “Anything I say out loud is said to the table at large, even if directed to one person. So if I say it, it’s assumed that your characters keep each other informed at the earliest possible opportunity. I will not rely on your ignorance to challenge you in the game...
    288 replies | 7971 view(s)
    2 XP
  • Tony Vargas's Avatar
    Wednesday, 27th February, 2019, 07:20 PM
    Sorry, I forget this isn't the 5e forum, sometimes. "DM Empowerment" is a feature of 5e D&D, one that I've talked up, a lot, so I felt obliged to acknowledge that it's not all rainbows & unicorns, all the time. Like so much of 5e, it's a feature that's been brought back from the classic editions of the game, the TSR era, in particular. (Though it wasn't seen as a feature or given such a...
    106 replies | 3524 view(s)
    0 XP
  • Bawylie's Avatar
    Wednesday, 27th February, 2019, 04:15 PM
    I prefer mysteries that are actually mysterious. I don’t think pretending to be surprised the first time a wizard casts magic missile is particularly fun or interesting. —————- There’s some real weirdness going on in this thread about who is in the In-Group and who isn’t. And a fair bit of attempted mind-reading. So I just want to clear some of the air here - *I* am the in-group. And please...
    288 replies | 7971 view(s)
    1 XP
  • pukunui's Avatar
    Wednesday, 27th February, 2019, 07:22 AM
    According to 5e lore, Ogremoch created gargoyles as a mockery of creatures of elemental air like aarakocra.
    41 replies | 1658 view(s)
    7 XP
  • Bawylie's Avatar
    Tuesday, 26th February, 2019, 11:43 PM
    Right on. Although, conceivably that check only comes into play when there’s uncertainty as to the outcome. For instance, just about everybody knows or has seen magic missile, fireball, cure wounds, etc. Stuff that’s recognizable on sight. So it’s possible polymorph and other spells are within common knowledge and would not require a roll. Hypothetically, in a situation where Polymorph is...
    288 replies | 7971 view(s)
    0 XP
  • Bawylie's Avatar
    Tuesday, 26th February, 2019, 11:26 PM
    Has it been established that breaking polymorph is not common knowledge in the world? Is there a reason the character wouldn’t know how to?
    288 replies | 7971 view(s)
    0 XP
  • Bawylie's Avatar
    Tuesday, 26th February, 2019, 10:57 PM
    But if he decides on the direction a frog might leap, would that be equivalent to trying to get into Jane’s pants?
    288 replies | 7971 view(s)
    0 XP
  • Tony Vargas's Avatar
    Tuesday, 26th February, 2019, 07:28 PM
    Yeah, my players at the time were also teenagers. The AD&D staff of striking did that, IIRC. Yep, and the longsword's numeric dominance continued in the WotC era. The longsword was also king back in the day because so many of the better magic weapons you found were statistically going to be longswords, of course.
    16 replies | 554 view(s)
    0 XP
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Thursday, 2nd August, 2018


Monday, 25th June, 2018

  • 08:35 PM - mrpopstar mentioned Yaarel in post Super Simple Weapons
    I think that Yaarel is really onto something with the medium weapon being 1d8 versatile. I like how middling and vanilla that sounds for the standard longsword.

Friday, 15th June, 2018


Monday, 11th June, 2018

  • 09:30 PM - 77IM mentioned Yaarel in post Psychic Class
    I have just uploaded Psychic Class to the downloads area. Yaarel made me do it! Story-wise, I called it the "Psychic" because it's kind of part-way between the classic D&D psionicist and the modern pop-culture depiction of a person with psychic powers. I wanted to cover character concepts like Eleven, Firestarter, Jean Grey, Professor X, and the Shadow. The subclasses are meant to represent these story archetypes rather than being tied to particular abilities. Mechanics-wise, the class is a full spellcaster because that's just easiest to balance and it seems to work. It uses spells-known but with a sharply limited spell list, built up from "disciplines" -- each psychic picks what disciplines they know, which in turn determines their spell list. The psychic can enhance their spells by spending extra spell slots when casting. You can find the file here in the downloads section. Please use this thread for comments.
  • 03:38 AM - Kobold Boots mentioned Yaarel in post Skill Feats In Pathfinder 2
    Yaarel Thanks for the lesson - Funny thing is we're on the same side insofar as Paizo is concerned. If I don't like what they've done after I read the rules I'm just going to not allow things at my table. However, I'll remind myself never to say anything norse again, other than aetterstup, on these forums for fear of being taught something interesting at the risk of it being inaccurate. I do appreciate it though.
  • 03:04 AM - doctorhook mentioned Yaarel in post Skill Feats In Pathfinder 2
    Yaarel, are you the same person who used to post detailed essays on the WotC forums a decade ago about how Barbarians should be a psionic class, because vikings used "mindforce" all the time?

Thursday, 7th June, 2018

  • 06:54 AM - MonsterEnvy mentioned Yaarel in post Two New Settings For D&D This Year
    @Yaarel, it seems you are offended by polytheism in particular, yes? Or at least dislike WotC using it as the default theological assumption, and feel that it overly flavors the rulebook for you? In that regard, you are a very small minority (afaik), and from a publishing perspective I think the benefits of "hard-baking" flavor--which I see less as hard-baking and more as offering examples as possible defaults--as far out-weighing the cons. The main benefit is that it brings the rules to life and provides those folks who don't want to or have the time to flesh out a new setting and flavor for their game with something pre-made; the only con that I can think of is for the 1 in 100 (or less) such as yourself that finds it distasteful for personal, perhaps religious, reasons. If that is the case, I don't understand why you are so bummed out that WotC is not serving your particular and rather rare proclivities. Also @Yaarel is overly obsessed with Elves and won't be happy with them if they are ...
  • 06:42 AM - Mercurius mentioned Yaarel in post Two New Settings For D&D This Year
    Yaarel, it seems you are offended by polytheism in particular, yes? Or at least dislike WotC using it as the default theological assumption, and feel that it overly flavors the rulebook for you? In that regard, you are a very small minority (afaik), and from a publishing perspective I think the benefits of "hard-baking" flavor--which I see less as hard-baking and more as offering examples as possible defaults--as far out-weighing the cons. The main benefit is that it brings the rules to life and provides those folks who don't want to or have the time to flesh out a new setting and flavor for their game with something pre-made; the only con that I can think of is for the 1 in 100 (or less) such as yourself that finds it distasteful for personal, perhaps religious, reasons. If that is the case, I don't understand why you are so bummed out that WotC is not serving your particular and rather rare proclivities.

Wednesday, 6th June, 2018

  • 03:13 PM - TwoSix mentioned Yaarel in post Two New Settings For D&D This Year
    That's the thing. Generic medieval. That's what is stale and boring: Pseudo-medieval and pseudo-European. It doesn't matter how you try to make the elves mysterious or add more blood and mud, it's all been done to death. It's always been recognised that D&D doesn't need to be pseudo-medieval or pseudo-European, even before Dark Sun was first published we had adventures set in Hyperboria, Atlantis, Wonderland and Blackmoor (post apocalypse with remains of advanced tech). But in the last few years we have been served and endless diet of pseudo-medievalism. That's fine, but being in the same general genre doesn't make two things the same. I understanding you're being intentionally hyperbolic, but you're watering down your point by doing so, in the same way that Yaarel is by saying every polytheistic setting is Forgotten Realms.
  • 10:41 AM - CapnZapp mentioned Yaarel in post Two New Settings For D&D This Year
    As someone who is rather familiar with FR (2e and 3.x) as well as Planescape, your comment completely baffles me. It seems likely we are all misinterpreting good Mr Yaarel Either that or he's retracting his wildly hyperbolic claims?

Monday, 4th June, 2018


Sunday, 3rd June, 2018

  • 10:51 PM - pukunui mentioned Yaarel in post ‘Advanced’ Dungeons & Dragons
    Yaarel: Perhaps, but 4e did have a "one and done" setting book model of sorts. FR and Eberron each got a player's guide and a campaign guide and that was it. Dark Sun got a campaign guide and a monster manual and that was it. Adventures not included.

Tuesday, 29th May, 2018

  • 11:21 AM - Hussar mentioned Yaarel in post MTOF: Elves are gender-swapping reincarnates and I am on board with it
    I'm coming in rather late into this debate and I have not read the entire thread - but @Hussar to be fair to @Yaarel don't you argue along similar lines when it comes to D&D cosmology as presented in the books? How do you differentiate between yours and his argument? Heh, I never said I was consistent. :) But, be that as it may, my complaint is that Planescape is a specific setting in the game that has largely taken over every part of the cosmology. So, yeah, I don't like it very much. OTOH, I'm not the one saying that D&D is destroyed because of it, nor am I making up facts in order to support my rant. Complaining that elves aren't mechanically the best wizards in D&D is a bit misleading considering that elves have NEVER been the best wizards in D&D. Complaining that clerics are tied to deities in the PHB is pretty misleading considering that that's been the baseline presumption of the game since day 1. The difference here is that Planescape has been added to baseline D&D over the years to the point where we cannot actually separate out the two and, since I loathe Planescape, that ha...
  • 10:41 AM - Sadras mentioned Yaarel in post MTOF: Elves are gender-swapping reincarnates and I am on board with it
    I really don't get these arguments. I guess I'm too selfish. I look at it like this: Does this new lore cost me anything? Is it going to make me do any more work or impact my game? No, it isn't. A player who wants to use these rules is free to do so and it's his or her character. They can fill their boots and good on them. Which brings me to the second question - does it make other people happy? Yup, apparently it does. So, since it costs me nothing and makes other folks happy, what's the problem here? The mechanics are such that any world builder can easily ignore it - it is a rare trait after all. It doesn't cost you a single thing to add this to the game. And it makes other folks happy. What's in it for me to oppose that? What am I gaining? Or, better yet, what are you gaining by opposing this? @Yaarel talks quite extensively about the change in elven lore. Thing is, it's not really a change. 1e limited elves to 12th level magic users. Until 3e, elves were NEVER the greatest wizards in the game. In 3e, baseline elves didn't gain an Int or Cha bonus at all, so, nope, other than some campaign specific variants, elves were not the greatest wizards in the game. It wasn't until 4e with Eladrin that the lore and the mechanics actually matched - eladrin wizards were among the best in the game. But, we don't HAVE eladrin in 5e. Not in core anyway. Core 5e elves fit best with 1e to 3e elves. So, his entire complaint ignores what's actually written in the game. So, I'll ask again, what is the cost to you to have this in the game? I'm coming in rather late into this debate and I have not read the entire thread - but @Hussar to be fair to @Yaarel don't you argue along similar lines when it comes to D&D cosmology as presented in the books? How do you differentiate between yours and his...
  • 03:34 AM - Mistwell mentioned Yaarel in post Core+1
    Yes, you have to pick an AL-approved deity before you can play a cleric. Yes, it's the Yaarel rule. :)

Monday, 28th May, 2018

  • 03:56 AM - Enevhar Aldarion mentioned Yaarel in post Core+1
    Heresy you say? So this monotheistic deity would employ say, a fanatical legion of all-female Vengeance paladins? I am starting to think that some people, Yaarel included, do not know what the definition of monotheism is. It is not that a person follows and worships only one god, it is that a person not only worships only one god, but also believes on their god is real. In a fantasy setting, like the Realms or other standard fantasy settings, where multiple gods exist and their powers are manifest in the world, a monotheistic person would have to be mentally ill or completely delusional to believe their chosen god is the only god that exists. For a monotheistic character to work, and be believable, the setting would have to be made specifically for it.
  • 02:34 AM - Hussar mentioned Yaarel in post MTOF: Elves are gender-swapping reincarnates and I am on board with it
    I really don't get these arguments. I guess I'm too selfish. I look at it like this: Does this new lore cost me anything? Is it going to make me do any more work or impact my game? No, it isn't. A player who wants to use these rules is free to do so and it's his or her character. They can fill their boots and good on them. Which brings me to the second question - does it make other people happy? Yup, apparently it does. So, since it costs me nothing and makes other folks happy, what's the problem here? The mechanics are such that any world builder can easily ignore it - it is a rare trait after all. It doesn't cost you a single thing to add this to the game. And it makes other folks happy. What's in it for me to oppose that? What am I gaining? Or, better yet, what are you gaining by opposing this? Yaarel talks quite extensively about the change in elven lore. Thing is, it's not really a change. 1e limited elves to 12th level magic users. Until 3e, elves were NEVER the greatest wizards in the game. In 3e, baseline elves didn't gain an Int or Cha bonus at all, so, nope, other than some campaign specific variants, elves were not the greatest wizards in the game. It wasn't until 4e with Eladrin that the lore and the mechanics actually matched - eladrin wizards were among the best in the game. But, we don't HAVE eladrin in 5e. Not in core anyway. Core 5e elves fit best with 1e to 3e elves. So, his entire complaint ignores what's actually written in the game. So, I'll ask again, what is the cost to you to have this in the game?

Thursday, 24th May, 2018

  • 10:18 PM - Parmandur mentioned Yaarel in post Looking At The Pathfinder 2 Wizard Class
    [QUOTE=zztong;7427830]I don't know about 5E. Sorry, I must have missed some part of the conversation. I've not played it since the playtest.[/QUOTE Yaarel had stated that it was impossible to remove polytheism from 5E. Now, 5E hardly requires a tool to track stats, so it is fairly easy to reflavor, no harm, no goul.

Thursday, 17th May, 2018


Wednesday, 9th May, 2018

  • 10:04 PM - Gadget mentioned Yaarel in post Psion Wizard Spell List
    Yaarel I seem to have misinterpreted; not having watched the video in the link, I assumed that the proposed spell lists listed above were put forth by MM as potential ways of doing a wizard psion subclass. I did not realize that these were your own proposals based upon the ideas in the video and made my comments accordingly. The first step is noticing that a spell seems much weaker than other spells in the same spell level. The second step is being honest. If a spell works better at a lower level, which level should it be in. Sometimes a spell works better in the next lower level. (High level Druid damage spells tend to be off by a level.) But other spells only becoming appealing choices if they are several spell levels lower. The spell level that a spell deserves depends entirely on what that spell can do, and how frequently useful that deed is. For example, Programmed Illusion is ‘officially’ spell level 6. But this high spell level is absurd. It does about the same thing ...


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Tuesday, 19th March, 2019

  • 05:53 PM - jgsugden quoted Yaarel in post How is Acrobatics used in your game?
    In my view, I use Strength (Athletics) to run across a beam (as if ‘climb’), for the same reason I use Strength (Athletics) to aim a sword or throw something heavy.I think it depends upon how you see the definition of athletics. For example, some people call acrobats athletes. Athletics necessarily includes gross motor skills, body coordination, and physical stunts such as jumping.I disagree. It think it depends upon where you draw your lines. For me, athletics and strength is to be used when you can muscle a solution. Acrobatics and dexterity are to be used when finesse is required. Many solutions can be addressed by either. However, some problems require one solution or the other. Basically, it is up to the players to explain how the PC uses their skill to solve a problem, so it really comes down to their description. It seems to me, the early 1e decision to link Dexterity to balance screwed up all of the ability scores ever since. People who are master archers, who stand...

Monday, 11th February, 2019

  • 03:12 PM - 5ekyu quoted Yaarel in post Humans, Fighters, and Life Domain Most Popular On D&D Beyond
    Cleric and Ranger − people play these two classes, but eventually reject them. They are among the top four classes at tier 1, but by the time they reach tier 4, Cleric and Ranger disappoint among the bottom four classes.A slice of data I would love to see for higher tiers is "played from lower" vs "started at tier". It should be an easy cut given past days is stored for things like rests. I can see a pretty big skew between generating a character for long term play that gets to high level and generating a character for a specific high level event. Are the top tiers rare enough to be influenced by the number of "let's go level 20 arena tonight" subset? This is also a place where MC treatment would matter.
  • 02:57 PM - Doc_Klueless quoted Yaarel in post Humans, Fighters, and Life Domain Most Popular On D&D Beyond
    They are among the top four classes at tier 1, but by the time they reach tier 4, Cleric and Ranger disappoint among the bottom four classes.That surprises me in that, in my group, the two classes that have lasted the longest have been Cleric and Ranger. And, yes, I know Anecdote =/= Data. I just thought it was interesting.

Monday, 7th January, 2019

  • 04:27 AM - Dausuul quoted Yaarel in post A novel way to acheive intra-spell balance
    It's an interesting idea. I wouldn't do a point system, though, that's way more math than is warranted. Just designate certain spells as "cheap." You can learn, say, three "cheap" spells in place of a single normal spell. I think that would incentivize picking some of the niche spells which are useful in just the right situation. Hold person is a good example. That said, there are a lot of spells that just plain suck for their level, and no one is going to prepare them no matter how cheap you make it. You could give me the ability to prepare Mordenkainen's sword absolutely free and I still wouldn't take it; it's not worth cluttering up my character sheet. Melf's isn't quite that bad, but I still am very unlikely to bother with it, no matter how cheap you make it. I have better things to do with my 2nd-level slots, pretty much always. The problem is, cantrips are valuable. Cantrips are ‘always on’. Whereas something like Illusory Script is useful once in a blue moon. Instead of competin...

Friday, 4th January, 2019

  • 04:28 AM - BookBarbarian quoted Yaarel in post Mythological Figures: Beowulf (5E)
    Sigurðr also solos a dragon, and he seems in the same tier as Beowulf, more like levels 13 to 16. Think of it this way. Someone who is level 17 can cast Wish each day. I dont see these heroes at that level. They're not at that level at 18 anyway due to caster/martial disparity. All Barbarians get going from 16 to 18 is hit dice, hit points, a bump in proficiency, another crit die, and the ability to be really, really good at strength checks which is exactly what Beowulf was known for. Pulling limbs off of trolls and weilding swords meant for Giants and so on.

Monday, 10th December, 2018

  • 06:03 PM - Ristamar quoted Yaarel in post Joe Manganiello's birthday party
    Manganiello is probably more famous for the Magic Mike movie. But Tru Blood, yeah. The fact that this scifi geek is also a sex symbol, is kinda awesome. He also played Flash Thompson in the Tobey Maguire Spider-Man movies. Made a Justice League post credits cameo as Deathstroke. Recently had a small role in the Rampage movie.
  • 10:29 AM - Zardnaar quoted Yaarel in post Joe Manganiello's birthday party
    Manganiello is probably more famous for the Magic Mike movie. But Tru Blood, yeah. The fact that this scifi geek is also a sex symbol, is kinda awesome. Didn't see Magic Mike but yeah I can see he rolled well on comliness.

Thursday, 29th November, 2018

  • 06:47 AM - doctorbadwolf quoted Yaarel in post Mike Mearls Happy Fun Hour, Nov 27 2018
    The best mechanics for having a ‘pet’, is simply to play one as a player character. Take a mundane animal as-is, from the Players Handbook appendix, or create one according player and DM preferences, and simply add a player class to it, such as Fighter, Rogue, or a spellcaster class if the pet is more magical. Normal character, normal rules, determine encounter level as appropriate. It is easy to play two characters at the same time, especially if their concept is, they are a duo. That’s a lot of spotlight. My wife plays a revised BM, without the Extra Attack replacement feature, and her spotlight time is fine. No more out of wack than a character wth a familiar. Playing two PCs is a huge jump from that.

Tuesday, 27th November, 2018

  • 10:19 AM - Umbran quoted Yaarel in post Do you believe we are alone in the universe?
    Without the Moon, most of the lifeforms as we know them are impossible. And, with a sample size of one, how could you possibly know that? Yes, the Moon has a stabilizing effect on the tilt of Earth's axis. But, without it, current models show the variation in tilt would only be about 10 degrees. We are currently at 23.5 degrees, so, call it a variation from 18.5 to 28.5, and that variation taking place over tens of thousands of years. This is not catastrophic, and there's no reason to think it would prevent the development of life. The patterns of life on such a planet might be different, but we expect that anyway.
  • 08:51 AM - 5ekyu quoted Yaarel in post Ability Check Criticals
    I want skill rolls to use the same math as combat rolls. So, if combat has crits and fumbles, then I want skills to have them too.There are three d20 combat rolls - saves, attacks and ability checks (grapple and shove) and only one of the three has crits now. I can see that desire but since a given attack roll is usually one of many rolls needed to overcome a combat challenge - the math is extremely different. In my games, most ability check based challenges require one roll to resolve and the rest between 3-5 but most combat require more attack rolls than that, a lot more. So the math isnt the same - even it it seems like it. But if I were to choose to standardize the d20 rolls homebrew I would go with how saves and ability checks go and remove nat 20 crits from attack rolls - making the mechanics the same. If having the "math be the same is the purpose, it's reasonable to remove the odd case than to make all of them odd cases - to me at least.
  • 05:42 AM - Shasarak quoted Yaarel in post Do you believe we are alone in the universe?
    An important feature of planet Earth, is our unique Moon. The Moon stabilizes the Earths tilted axis and makes day-and-night and seasons consistent and regular. It turns out the Moon is extraordinarily important for life. Without the Moon, most of the lifeforms as we know them are impossible. The other thing to note about the Moon is that the impact that caused the Moon also helped to spread metals close to the surface of the Earth where we could find and use them more easily. Because pretty hard to have a Bronze age without Bronze.

Monday, 26th November, 2018

  • 07:36 PM - Grognerd quoted Yaarel in post Ridding Elves and Half-Elves of Darkvision
    It seems possible to make ‘darkvision’ and ‘dimvision’ identical statistically, except that the dimvision requires at least some lightsource, no matter how small − even a single star would suffice. I like this. It captures the general flavor that people seem to be wanting, and doesn't over-complicate what 5e intentionally simplified. (Of course, I also disagree entirely with the notion that 5e 'over-simplified' the vision issues, since worrying about 12 different levels and types of vision is not fun for me and mine. Of course, OMMV.)
  • 06:50 PM - Umbran quoted Yaarel in post Do you believe we are alone in the universe?
    At the same time. The evidence of only ONE intelligent species on planet earth − when there are roughly 8 million species. Suggests the odds of an intelligent species on a planet is apparently, 1 in 8 million. Yes we would like other planets for comparison, but evidently intelligent species are extremely unlikely. ... On the other hand, I agree with the ‘first in’ effect here. Where humans entering the intelligent species ‘niche’ might prevent other species from entering it. This is an important element - the presence of one such species likely suppresses others from developing. Historically, when tool-using humans enter an area, extinctions of larger fauna follows. So, the probability of producing one intelligent species could be high, but the probability of producing a second while the first is around may be very low. This makes the 1-in-8-million to be a bit simplistic. (Heh, of course, the capacity of language itself is a biological instinct, albeit an especially ...
  • 06:56 AM - Ratskinner quoted Yaarel in post Do you believe we are alone in the universe?
    The other apes have been around as long as we have − and all of them failed to make the ‘jump’. The human proves to be unique. While humans are unique as a matter of observation, that doesn't prove that we are necessarily unique in this sense. That's one of the problems with sample of one. What we do know is that it seems relatively common on Earth for other species to bump up against whatever it is that the 'jump' is jumping over. (I suspect it is related to language, given things like how well FOXP2 mutations of modern humans were preserved against the neanderthal and denisovan introgressions.) However, I suspect that there is definitely a "first in" effect here. If several already-diverse primates on Earth made "the jump" in a relatively short timeframe....one of them would make the developments that gives them the edge on their competitors. And soon, there would be only one. (I'm just imagining how medieval European explorers and merchants would have reacted to spear-chucking chi...
  • 05:23 AM - D1Tremere quoted Yaarel in post Do you believe we are alone in the universe?
    All humans descend from Australopithecus. Note, there are several species of Genus Australopithecus, and our Genus Homo descends from one of them, via the species Homo habilis. It isn't as straight forward as that unfortunately. We are not even sure h. habilis should be considered the first homo in reality. "Opinions differ as to whether the species A. aethiopicus, A. boisei, and A. robustus should be included within the genus Australopithecus, and no current consensus exists as to whether they should be placed in a distinct genus, Paranthropus, which is suggested to have developed from the ancestral Australopithecus line." Not to mention the Ardipithecus Genus. The debates between lumpers and splitters will never end. And again, that may be upended with new discoveries due to the lack of deep archaeological work in central Africa for so long. We have always understood Homo evolution from the perspective of the east of the lake, but that may well be because the interior has been so ...
  • 04:10 AM - Maxperson quoted Yaarel in post Do you believe we are alone in the universe?
    Especially if the hypothetical species is over a billion years older − with its own exponentially accelerating technology! You are also assuming that technology doesn't have a cap.
  • 03:59 AM - Umbran quoted Yaarel in post Do you believe we are alone in the universe?
    Our *understanding* of biology, evolution, and the universe − is our mythology Um, no. Our understanding of biology, evolution, other sciences - these things can be replicated by experiment, in a way that no "mythology" ever can. We create new, objective events on the basis of our science, so it isn't just a matter of how we organize our understanding. It is how we impact the universe around it. You are typing away at a computer. No "paradigm shift" that says that computer doesn't work is going to happen, because, in the end, the computer still demonstrably works, and we already know how, because we built it. If tomorrow there is a paradigm shift, it can easily be, a consensus emerges saying aliens are strictly impossible. Since science, as a practice, took hold, our paradigm shifts have all been in areas of new observation - we have paradigm shifts when we can see bigger and smaller things, gain precision and scope. But, that means that all the stuff we have pr...
  • 03:54 AM - Maxperson quoted Yaarel in post Do you believe we are alone in the universe?
    Also consider how technology escalates exponentially − on an upwards ‘curve’. Even if an intelligent species was merely a thousand years older than us humans, that species would already be many magnitudes more technologically advanced than we are. Nevermind millions of years early than us. Presumably such a hypothetical species would already have overcome any technological challenges for communication and transportation. We would already have met them. We humans are alone − the first intelligent life in this universe. The bold is a bit presumptuous. The universe is mind boggling big. Even if they were 100,000 years ahead of us and spent every waking moment of that 100,000 years investigating every star in their galaxy, they wouldn't even finish that task in that 100,000 years, let alone every star in every galaxy in the universe, which is what you are claiming can be done in a mere 1000 more years than us. And that's assuming that we're only 1000 years away from fas...
  • 03:19 AM - Umbran quoted Yaarel in post Do you believe we are alone in the universe?
    ‘Methods’ means methodologies. The results are as useful as the methods are. There are conflicting methods that scientists apply to estimating the age of the earth. If you know of an estimate other than the standard that has some claim to accuracy, then cite it. Heck, just give us a wikipedia entry. Here's the one for the standard measure for the age of the Earth, including discussion of the currently accepted radiometric dating: https://en.wikipedia.org/wiki/Age_of_the_Earth This vague hinting is not an appropriate approach to a science thread. Give us some evidence, not unsubstantiated claims.
  • 03:04 AM - Dannyalcatraz quoted Yaarel in post Do you believe we are alone in the universe?
    The hypothetical alien species must be of such technological advancement, the human species cannot be a threat to them. A recent missionary excursion to a certain island suggests differently. By analogy, while their SPECIES may be safe from harm from us, by no means might individuals be similarly immune. Depending on their nature, ethics, risk aversion- and hypothetical exposure to still other sentient species- they may be loathe to contact us until after we cure ourselves of our fascination with instruments of war. This hypothetical species can communicate with humans at the human level, similarly to how we can communicate at the level of cats and dogs − and parrots. So far, most such communication with cats, dogs and parrots has either been one way or relatively shallow. Not to much discussion of literature or theoretical physics. Now, imagine if you will, taking the time and effort to make a Transatlantic video call to a random dog and telling it to “Come here, good bo...


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