View Profile: Yaarel - Morrus' Unofficial Tabletop RPG News
Tab Content
  • Tony Vargas's Avatar
    Today, 07:52 PM
    the DM must make a ruling. Seriously, the observation that "no rule says you can't" doesn't mean "the rules say you can." Nor vice-versa. It's 5e, Rulings not Rules. Even when the rules seems to say one thing, and the DM rules another, it's not a 'House Rule' it's a Ruling.
    26 replies | 629 view(s)
    0 XP
  • Tony Vargas's Avatar
    Today, 07:36 PM
    Whoops! Should have gone Barbarian. ;) 3.x/PF Fighter: elegant, but not simplistic. It's great for system masters, because you /can/ wring an adequate performance out of it through the sweetspot, if you're really good.
    6 replies | 72 view(s)
    0 XP
  • Tony Vargas's Avatar
    Today, 07:30 PM
    Yeah, they have diabolic ancestry, not Demonic. Totally different. Typical play wasn't. All we can go on, for sure, is the written rules at the time (& commentary, there was a lot of Gygaxian commentary woven into said rules), albeit, with the caveat that virtually no one used all of them, exactly as written, nor was there any given crazy rule that absolutely everyone ignored. ...
    312 replies | 8448 view(s)
    0 XP
  • Tony Vargas's Avatar
    Today, 07:17 PM
    From the discussion of Metics thread: Sure sounds better than that game you guys are discussing, here.
    5 replies | 341 view(s)
    0 XP
  • Tony Vargas's Avatar
    Today, 07:11 PM
    Agreed. 5e definitely found the right compromise between advanced and acceptable. TotM may be a relatively new label, but the necessity of playing without a play surface has been around as long as D&D has been played in tiny dorm rooms and the like. ;) It really is kind of an "advanced technique" though, if the system doesn't have fairly solid support for it (Like 13th Age, for example)....
    106 replies | 4777 view(s)
    0 XP
  • Tony Vargas's Avatar
    Today, 06:49 PM
    Spam spam spam spam. Lovely spam! Wonderfulspam! Spam spa-a-a-a-a-am spam spa-a-a-a-a-am spam. Lovely spam!Lovely spam! Lovely spam! Lovely spam! Lovely spam! Spam spamspam spam!
    38 replies | 3497 view(s)
    0 XP
  • Tony Vargas's Avatar
    Today, 06:40 PM
    Yep. Mike stated his intent, in the playtest, that Fighters & Wizards would do it differently, but they'd be able to take on armies at the highest levels.
    63 replies | 2177 view(s)
    0 XP
  • Tony Vargas's Avatar
    Today, 06:28 PM
    And you play D&D. My condolences. That'd be a /fair/ game. Those options may still be imbalanced, players of any skill which just ignore the inferior ones. If it is, it'll be pointed out that its "Not D&D" and "lacks the classic D&D feel." So, how much "an RPG /like/ D&D can be balanced..." eh... debatable. Hyperbolic enough, that if this had been Gleemax in 2005 you'd've set me...
    4 replies | 153 view(s)
    0 XP
  • Tony Vargas's Avatar
    Today, 05:15 PM
    Yeah, CON is a bit of an uberstat in 4e, because it adds to 1st level hps, and surges, which scale, so it getting the fuzzy end on skills is one thing. STR getting the same treatment was an issue, but breaking Athletics out into more skills would hardly be helpful. It easily is an over-valued skill: it's the knowledge skill for three origins, for instance, for many rituals, and for questions...
    37 replies | 1179 view(s)
    0 XP
  • Garthanos's Avatar
    Today, 04:55 PM
    Compare to Wisdom however which got way too much AND strength and con got only 1 a piece. While I would still change Dungeoneering to Engineering and make it intelligence based - that wouldn't help anything else. Arcana as a skill feels like its "just for magical types" subjectively I suppose it makes 3 feel like 2. But is a component of multi-classing (or making a hero who senses and...
    37 replies | 1179 view(s)
    0 XP
  • Tony Vargas's Avatar
    Today, 03:57 PM
    There were 17 skills, INT applied to 3 of them: prettymuch exactly a fair share. INT was very worthwhile for a warlord because it powered some commanding presence choices and power riders, the sane was true of other classes. It's a proven-effective mechanism.
    37 replies | 1179 view(s)
    0 XP
  • Tony Vargas's Avatar
    Today, 03:48 PM
    Niether a 3e nor a 5e thread, but no bringing back a problematic mechanic so INT can add to it, not ideal. Also not as pressing an issue in 4e, where INT isn't disfavored the way it is in 5e.
    37 replies | 1179 view(s)
    0 XP
  • Tony Vargas's Avatar
    Today, 03:28 PM
    ...and, when you take Heal, everything else goes from a risk of not being used that day, to a certainty of not being used. Which is how the Cleric got it's Band-aid stereotype back in the day. (Nowadways, "healbot" - no trademark dilution that way.) You'd prep the up-cast spell in the higher level slot. Same opportunity cost, different dynamic. 3e essentially had Vancian...
    46 replies | 1003 view(s)
    0 XP
  • Garthanos's Avatar
    Today, 02:01 PM
    Yes that is less of an issue in 4e, potentially at least for saves and armor class using quick predictive thinking (Int) is enabled for those in a solid way. Some I have seen advocate bringing back Fort/Ref/Wil for 5e instead of having mostly unused saves. Perhaps they could allow initiative based on intelligence. While in 4e the foundation of value "in combat" is covered, they could have...
    37 replies | 1179 view(s)
    0 XP
  • Garthanos's Avatar
    Today, 11:18 AM
    Much better possibility than I thought actually (but it binds a lot of flavor things things like spell casting and a pet into the class too); The savant is closer but has a bad bad thing it takes all the way to level 6 before getting Brains over Brawn. (making it fundamentally Mad for basic functions ie attacking up until that point err oops)
    37 replies | 1179 view(s)
    0 XP
  • Tony Vargas's Avatar
    Today, 07:04 AM
    You no longer have that high-level slot to spontaneously cast a high-level spell that could win that encounter - or the next one, or obviate some other challenge. Its a very real downside to the caster. Well then, it must be Evil.
    46 replies | 1003 view(s)
    0 XP
  • Tony Vargas's Avatar
    Today, 06:54 AM
    Its precisely because I'm all too familiar with a variety of ways of modeling - and failing to model - plot armor, that I find the idea tweaking firearms to high-damage in D&D is a poor solution. Hps are a model of plot armor, and a workable one. That's better than a lot of other, nor sophisticated systems have managed. Yes, thinking of them as undifferentiated physical structure that must...
    213 replies | 5035 view(s)
    0 XP
  • Garthanos's Avatar
    Today, 04:43 AM
    And a custom encounter power for the The Intelligent Fighter I considered making it against Reflexes.
    37 replies | 1179 view(s)
    1 XP
  • Yaarel's Avatar
    Today, 04:11 AM
    I want to point out, Gygax himself caused this confusion about what ‘hit points’ are. Gygax had a double standard. When it came to PLAYER CHARACTERS the damage was mainly non-physical (except the Constitution hit bonus examples were pretty physical). But when it came to MONSTERS, Gygax recommended making the hit points as gory and graphic − and physical − as possible for the sake of a...
    35 replies | 691 view(s)
    0 XP
  • Yaarel's Avatar
    Today, 03:59 AM
    I am in the D&D camp that views hit points as both physical and nonphysical (stamina, alertness, skill, luck, etcetera). So, for me, ALL DAMAGE IS SUBDUAL DAMAGE until the magical number of ‘zero’. Zero is when the serious contact happens. Zero is when a lethal blow actually lands. Anything else is just fencing. So, instead of a blade thru the heart − at zero − the attacker can...
    35 replies | 691 view(s)
    0 XP
  • Garthanos's Avatar
    Today, 03:33 AM
    Everybody must get spammed...
    38 replies | 3497 view(s)
    0 XP
  • Garthanos's Avatar
    Today, 03:30 AM
    The idea was rather popular during the play testing if I recall. Another cost that we see in 5e is forgoing an attack ie conglomerating an attack it could take 2 of your attacks. You proabably do not do anything but this on your turn... without an action surge or something (maybe ok at really high level to do another attack) I would estimate you shouldn't be able to do it till 5e level 8...
    72 replies | 2061 view(s)
    0 XP
  • Tony Vargas's Avatar
    Today, 01:50 AM
    To start with, try the visiting alumni vs the graduating class, but, for the sake of simplicity - almost as simple as the mob of fighters vs the champion - limit everyone to just casting Magic Missile. See how that goes. ...then add shield...
    63 replies | 2177 view(s)
    0 XP
  • Tony Vargas's Avatar
    Today, 01:37 AM
    Yep. RQ 3rd added sorcery. The RQII I played had Battlemagic, which you just learned and spent POW to use. Battlemagic used a focus, like a lesser rune, that you needed to cast it, and your own POW. You could also get a Matrix, a magic item that 'knew' the battlemagic for you, and Power Crystals - drops of god's blood shed before time - that you could store POW in, then recover it, yourself,...
    19 replies | 734 view(s)
    0 XP
  • Tony Vargas's Avatar
    Today, 01:08 AM
    Or something like the old samurai 'psychic duel?' (Which I don't remember well enough - it might've just been a contested check.) 5e's so all-in with sub-classes, I'd want to go that route as much as possible. Combat Styles, alone, could mostly-adapt the Fighter & (spelless) Ranger to the setting. Rogue could get a Gambler sub-class ;) ...
    213 replies | 5035 view(s)
    1 XP
  • Tony Vargas's Avatar
    Today, 01:03 AM
    The difference between a 4e minion and just a very under-level 5e monster is mainly that the minion has a chance of surviving AEs ('missed' attack never damages a minion - in 5e, it'd be "minions are never killed by damage taken in spite of succeeding on a saving throw"), and that it's hitting closer to even money vs just-barely-enough-to-be-relevant under BA.
    36 replies | 1218 view(s)
    1 XP
  • Tony Vargas's Avatar
    Today, 12:11 AM
    As in other whack-a-mole threads, one common theme I see is that the solutions generally seem to work by hosing the healer's allies. To approach it from the other side, you could: 1) Make healing more potent for the slot cost. 2) Cut and/or power-down offensive spells from the primary-healer lists, like the Cleric, Bard (and, Gygax help me, the Druid, just as it's gotten cool again after...
    46 replies | 1003 view(s)
    0 XP
  • Tony Vargas's Avatar
    Today, 12:06 AM
    Same benefit as re-rolling initiative, with less complication.
    46 replies | 1003 view(s)
    0 XP
  • Tony Vargas's Avatar
    Today, 12:02 AM
    I mean, if you want that, fine, but I don't think that model the genre that well - that is, you might manage to create high-damage guns, low-hp characters, combat rules to incentivize them dodging and use cover and other genre bits to avoid getting hit - and what you'll have is a combat that plays out as a LOT of missing. A completely separate, almost non-combat, sub-system for a showdown,...
    213 replies | 5035 view(s)
    0 XP
  • Garthanos's Avatar
    Yesterday, 11:40 PM
    Their design philosophy seems to be a game of mother may I See I can fail too.
    72 replies | 2061 view(s)
    1 XP
  • Tony Vargas's Avatar
    Yesterday, 11:12 PM
    But I don't think high-damage guns and reduced hp PCs is part of the solution, either. HP are a central mechanic in D&D, they're essentially plot armor, and old-west heroes are as plot-armored as any others. Their hats get shot off, their friends get shot, their horses get shot out from under them, posts & waterbarrels & windowsills get shot right in front of their faces, and they take shoulder...
    213 replies | 5035 view(s)
    1 XP
  • Tony Vargas's Avatar
    Yesterday, 10:55 PM
    Grabbing just keeps you from running away in 5e, they'd have to immobilize both his hands if the spell had S components, or gag him to stop V components, but those aren't things the Grappled condition covers. There's no OA for casting in melee and no reduction in effectiveness unless the spell attacks AC. 5e doesn't evoke the classic game in /all/ instances. ;(
    63 replies | 2177 view(s)
    0 XP
  • Tony Vargas's Avatar
    Yesterday, 10:51 PM
    Ironic. One 3.0 build I never got to use was a "backseat adventurer" - a sage, he just kibitzed from the back ranks, but it gave you bonuses. In 4e he'd've been a Tactical Warlord, in 5e I guess he's back to being a Lore Bard. Of course, the stipulation /effective/ removes him from consideration, since he was a 3.0 bard...
    4 replies | 222 view(s)
    0 XP
  • Tony Vargas's Avatar
    Yesterday, 09:16 PM
    Yes, you may goad monsters into Overkill and 'waste' their damage or 'gain' let's-pretend-healing damage due to heal-from-0. Sure, bloodied, even without disadvantage, did that for most characters - monsters could be more dangerous when you were bloodied, for instance, without having to actually gimp you into some kind of death spiral. But, I don't think penalties are necessary: just...
    46 replies | 1003 view(s)
    1 XP
  • Garthanos's Avatar
    Yesterday, 09:11 PM
    Ah good call I noticed it first in the Players Handbook never saw any of the supplements but it was very evocative even the bits in the PHB. When the PHB mentions Belisarius it makes my face light up.
    62 replies | 1868 view(s)
    0 XP
  • Tony Vargas's Avatar
    Yesterday, 09:01 PM
    ...before you do something cool or heroic, at any rate. There's really no good* reason hp couldn't work well in another genre. Yeah, 5e did cut some corners as far as off-turn actions & movement was concerned, but most other eds, I think, handle that sort of thing well enough. What else is so bad? ... it's bad, it's bad come on
    213 replies | 5035 view(s)
    0 XP
  • Garthanos's Avatar
    Yesterday, 08:49 PM
    YES the number of fighters is not even interesting to me
    63 replies | 2177 view(s)
    0 XP
  • Tony Vargas's Avatar
    Yesterday, 08:48 PM
    The whole Animal Companion thing was just a take on the old Animal Friendship spell: it exists in 5e. You could use it to befriend (charm) and train (advantage on 'social interaction' should count) an animal - you might be using a slot on it per day for a while, but you could do it. At higher level you could Awaken it.
    12 replies | 312 view(s)
    0 XP
  • Garthanos's Avatar
    63 replies | 2177 view(s)
    0 XP
  • Tony Vargas's Avatar
    Yesterday, 08:21 PM
    I'm not sure I agree that's what's going on: It may be more a matter of casters having better things to do with their high level spells than heal up a damage sponge significantly, rather than just stand him up with a low-level slot, tempting the monster to waste another round knocking him down again. Yes, the damage sponge may lose actions or get killed, but you can always wring him out on the...
    46 replies | 1003 view(s)
    0 XP
  • Tony Vargas's Avatar
    Yesterday, 06:49 PM
    I think they'd both just be /confused/...
    213 replies | 5035 view(s)
    0 XP
  • Tony Vargas's Avatar
    Yesterday, 06:42 PM
    I can't agree. Both the 'role' and the 'playing' refer to quite different things depending on whether you're roleplaying with a therapist, a friend-with-benefits, or a GM... ...or a director. You can improv all you want in the context of a TT wargame - or not at all - it'll have no effect on play, and at worst might annoy your fellow player & the judge, if any. I don't think there's a...
    312 replies | 8448 view(s)
    0 XP
  • Tony Vargas's Avatar
    Yesterday, 06:26 PM
    Hero System (Champions! c1981 through HSR/BBB c1989-99 & FRED was OK, too) 1) Effects-based universal point-buy system. You can build any character, monster, gizmo, power, cool move, hazard, or, heck, plot point, from any medium or genre, based simply on what it actually /does/, not it's press releases, not what it "is" or how it does it, just the actual 'effect' it accomplishes in the story....
    21 replies | 1018 view(s)
    1 XP
  • Tony Vargas's Avatar
    Yesterday, 05:57 PM
    Well, starting with 3e there were explicit encounter guidelines. They may not have always delivered a consistent level of difficulty, but they could be said to tend one way or the other? Prior to that you could go off tone, advice, and some vague sense of HD ~= level, sorta. Is that a dictionary definition? Because, if so, it's more likely alluding to Therapy and er.. 'games' that...
    312 replies | 8448 view(s)
    0 XP
  • Tony Vargas's Avatar
    Yesterday, 04:46 PM
    Its a daily struggle... In a way, yeah, I suppose so. In seeking balance, 4e had to push the envelope of D&D sensibilities on the martial side, but still barely covered what they might do in an 'action movie' kind of reality that'd've still balked at actual magic - like 300, where the Spartans were doing some crazy stuff, and the sorcerers were throwing grenades, which both strained credulity...
    72 replies | 2061 view(s)
    1 XP
  • Garthanos's Avatar
    Yesterday, 01:15 PM
    failed that one. 4e was a bit conservative perhaps. Even some a cool move like "Come and get it" was such a short range that its pretty realistic. OK how about that for a challenge... do Come and Get it in 5e.
    72 replies | 2061 view(s)
    1 XP
  • Garthanos's Avatar
    Yesterday, 01:08 PM
    The fighter finally having the ability to actually defend could probably be mentioned (I know its in roles but this and warlord are two archetypes which were never mechanically fulfilled til 4e). However for me its pretty much mechanically everything with the above being just the iceberg tip and its almost easier to mention things I didn't like
    36 replies | 1218 view(s)
    3 XP
  • Garthanos's Avatar
    Yesterday, 12:57 PM
    The significantly static hitpoints and potentially bursty damage reminds me of RuneQuest but with the bursts somewhat more under player choice rather fixes the problems it had with not feeling heroic.
    253 replies | 27246 view(s)
    0 XP
  • Garthanos's Avatar
    Yesterday, 06:01 AM
    You could add generic stances to enable the fighting desparately... etc.
    41 replies | 4022 view(s)
    1 XP
  • Garthanos's Avatar
    Yesterday, 05:59 AM
    IT was in some ways better but it was lost completely when 3e came out and it has been gone ever since. We are now moving chess pieces in turn and hoping interlacing out of turn actions will remind us of simultaneous action. Basically I have considered how to actually bring that simultaneous resolution back while allowing interesting choices -- a form of 5 pointed star roshambo might be a nice...
    41 replies | 4022 view(s)
    0 XP
  • Tony Vargas's Avatar
    Yesterday, 05:23 AM
    That was mainly 3e, I think. I mean, 3e/d20 was hugely influential, so that's not dismissing the point, but classic D&D was prettymuch choose race, choose class, hold on for dear life. 4e, you could retrain every level. 5e, feats & MC are optional.
    106 replies | 4777 view(s)
    0 XP
  • Tony Vargas's Avatar
    Yesterday, 04:56 AM
    Yeah, we all know how you feel. :P
    63 replies | 2177 view(s)
    0 XP
  • Tony Vargas's Avatar
    Yesterday, 04:42 AM
    How are you guys even quoting eachother?
    72 replies | 2061 view(s)
    0 XP
  • Yaarel's Avatar
    Yesterday, 03:40 AM
    Consider the all-important character Advancement table. Here are four tiers: Novice, Hero, Master, and Immortal. In medieval contexts, these are apprentice/page, journeyer/squire, master/knight, plus legendary. In Basic D&D, these tiers might loosely associate with Basic, Expert, Master, and Immortal. 4e lacks Novice for a player character, and the tiers begins at Heroic, Paragon, and...
    64 replies | 1759 view(s)
    1 XP
  • Tony Vargas's Avatar
    Yesterday, 01:25 AM
    If I'm not running 5e under AL, I see no reason to opt into feats, myself.
    72 replies | 2061 view(s)
    0 XP
  • pukunui's Avatar
    Yesterday, 01:07 AM
    I still enjoy rereading the Chronicles trilogy every so often. I have found, though, that the prose can be very clunky and is not conducive to reading out loud the way, say, Pratchett’s Discworld novels are.
    30 replies | 850 view(s)
    0 XP
  • Yaarel's Avatar
    Yesterday, 12:52 AM
    The Knights Templar are an imperial religious order − and very much about certain ruling families. These aristocratic families were also bankers. There are commoners who have access to the aristocrats: servants, entertainers, and merchants. But the aristocrats are highly conscious of their ‘low birth’ and ‘low status’. They try to prevent the boundaries from getting blurry. Sometimes, a...
    35 replies | 691 view(s)
    0 XP
  • Tony Vargas's Avatar
    Yesterday, 12:38 AM
    Oh, the arguing, I get. I'm down for a nice argument. ;) There is a range, yes. How you model a character 'avoiding' the deadly bullets, though, can vary quite a bit. In 5e, the DM could choose to narrate hp loss more as near-misses, dropping prone to avoid being hit, ducking fully concealed behind cover, and the like - increasing desperation & disadvantage (not the mechanic) rather than...
    213 replies | 5035 view(s)
    0 XP
  • Garthanos's Avatar
    Yesterday, 12:36 AM
    Arguably Battle==War Master==Lord It just doesn't quite do the job The maneuvers just cannot be used often enough and most lack tactician feel le intelligence driven / affecting whole party for ex and the fighter lacks an appropriate warlordy fighting style. I think it is silly to worry about it becoming a vehicle for the warlord its rather meant to be.
    72 replies | 2061 view(s)
    2 XP
  • Tony Vargas's Avatar
    Yesterday, 12:34 AM
    There's no reason to assume that an optional expansion of BM maneuvers would always/only be used in campaigns that opt into feats, so it makes no sense to write them as if feats were assumed, but, rather, to write them as if feats were, optional - because they are. What reason is there to 'protect feats?' What's the harm of feats & class abilities duplicating, considering that, in the PH,...
    72 replies | 2061 view(s)
    2 XP
  • Yaarel's Avatar
    Tuesday, 18th June, 2019, 11:32 PM
    I create the following. There are four ‘styles’: divine, void, arcane, and worldly. These styles are methods or modes or ways. They correspond roughly to the 4e sources: divine, shadow, arcane, and martial. Each style can engage four ‘realms’:
    64 replies | 1759 view(s)
    0 XP
  • Tony Vargas's Avatar
    Tuesday, 18th June, 2019, 10:40 PM
    You only need a long rest to change your prepared spells - that significantly less foreknowledge than might be implied in choosing feats, features, sub-class & class (a build-at-level really).
    63 replies | 2177 view(s)
    0 XP
  • Tony Vargas's Avatar
    Tuesday, 18th June, 2019, 10:24 PM
    So a similar maneuver would be a big plus for the BM in a game w/o feats - and in one with, he might just take the feat, instead. Feats are optional rules, afterall, as are MCing, and there's a lot of standard options that are decidedly redundant in the presence of either or both.
    72 replies | 2061 view(s)
    1 XP
  • Tony Vargas's Avatar
    Tuesday, 18th June, 2019, 10:09 PM
    You're missing the 1e DMG. ;) Seriously, though, if they have water breathing, verbal components should be OK, if you don't pay much attention to material components, continue not to - if you do, well, a lot of them, like IDK, "a pinch of dust" might be problematic when immersed. A simple rule of thumb might be fire spells do 1/2 damage (a fire based cantrip might just fail, it's just a...
    26 replies | 629 view(s)
    0 XP
  • Tony Vargas's Avatar
    Tuesday, 18th June, 2019, 10:01 PM
    Wow, guys? Over "can I use my magic elf game to play cowboys and ^E^E^E Native Americans?"
    213 replies | 5035 view(s)
    0 XP
  • Tony Vargas's Avatar
    Tuesday, 18th June, 2019, 09:27 PM
    You could certainly say "better reliability" or, really, "better" a lot of other things, like "designed," because reliability /is/ a pretty standard design goal. What good is something that doesn't work, afterall? Sure, like frequent opportunities to work on it! Right, you may have a back-up vehicle on call at a moment's notice, for instance. Or the car might be a showpiece. But...
    245 replies | 10127 view(s)
    0 XP
  • Tony Vargas's Avatar
    Tuesday, 18th June, 2019, 08:36 PM
    Wow, were to start. Simulacra have half the hps and all the abilities, even casting, of the original creature - they don't regain slots or gain levels, but otherwise they exist until killed or dispelled, they can even be 'repaired' - one could even impersonate the original. They act on the caster's turn and are essentially allies & obey him, but they otherwise take a full slate of actions, and...
    245 replies | 10127 view(s)
    2 XP
  • Tony Vargas's Avatar
    Tuesday, 18th June, 2019, 08:08 PM
    Yeah, it was kinda a tongue-in-cheek example... I should try to be more serious... sometimes... ...not right now.
    213 replies | 5035 view(s)
    0 XP
  • Tony Vargas's Avatar
    Tuesday, 18th June, 2019, 07:56 PM
    "DM Narrates Results" gives the 5e DM tremendous latitude to inject genre into his game - any genre. :D Not all players may 'get' it, though. ;(
    213 replies | 5035 view(s)
    0 XP
  • Tony Vargas's Avatar
    Tuesday, 18th June, 2019, 07:55 PM
    That's a /different/ intended range of uses. It's more like reliability. Say a car is expected to run for 100k miles. One car, runs, with ordinary maintenance, 100k miles, no problem. Another, tends to break down frequently from the moment you drive it off the lot until it's had a little repair work and breaking-in, then it runs great, with ordinary maintenance, from 10-60k miles, then it...
    245 replies | 10127 view(s)
    0 XP
  • Yaarel's Avatar
    Tuesday, 18th June, 2019, 07:48 PM
    For my urban campaign, nonlethal combat is key. Defeating opponents without murder, reduces a serious crime to misdemeanor, or even simply a nuisance that the guards dont want to bother themselves with. For this reason, the ‘bloodied’ condition becomes highly useful. It is the moment when an altercation becomes a fight. Someone is going to have a black eye. I reserve all the ‘unfair’...
    35 replies | 691 view(s)
    2 XP
  • Tony Vargas's Avatar
    Tuesday, 18th June, 2019, 06:46 PM
    The fighter is pure melee, so movement isn't relevant, the fight starts when the two sides come to grips, and, movement being what it is in 5e, that means the fighter will be surrounded from the first round of actual fighting until he whittles 'em down to less than 8. New opponents don't 'spawn' they just step into the spaces opened up by their allies dropping. Were the fighter more of a Conan,...
    63 replies | 2177 view(s)
    0 XP
  • Tony Vargas's Avatar
    Tuesday, 18th June, 2019, 06:19 PM
    Oh, you went dark on that tangent, and now were back to the subjectivity portion of the ride. It's not exactly an unfamiliar pattern. Hey, when you asserted I had a pattern of not backing up my claims with facts, I went ahead and /did/. Why don't you "prove me wrong" the same way, and instead of waving the subjective flag at someone's post, get 'descriptive' with the thing they're...
    245 replies | 10127 view(s)
    1 XP
  • Tony Vargas's Avatar
    Tuesday, 18th June, 2019, 06:12 PM
    Hey! That's type-casting! ...poor Arnie... Yeah, I get it. D&D incentivizes certain tactics, strategies, modes of play, whatever you want to call it. 5e give the DM a /lot/ of latitude, though. The game may incentivize toe-to-toe damage-trading (I'm not so sure it does, but for the sake of argument), and the player may thus declare a simple action in accord with the reality that doing...
    213 replies | 5035 view(s)
    0 XP
  • Tony Vargas's Avatar
    Tuesday, 18th June, 2019, 05:36 PM
    Yep, called it: It's fair to say that the objective qualities of a game don't in any way negate subjective preferences. Indeed, you can prefer something in spite of it having objectively bad qualities, or even /for those very qualities/. And it's nobody's place to stop or convert you (I mean, unless you exercising your preferences constitutes a clear & present danger to others). ...
    245 replies | 10127 view(s)
    1 XP
  • Tony Vargas's Avatar
    Tuesday, 18th June, 2019, 05:18 PM
    When your parent company gives you a 50 mil goal, with a 100 mil stretch, and development resources commensurate with those goals, and you pull down less than 50 mil, it's a financial failure - even though you were competing in a 20 mil market. It was an astounding feat of design from the PoV of a long-time D&Der (this would be me) long since resigned to the many problems facing D&D being...
    245 replies | 10127 view(s)
    1 XP
  • Tony Vargas's Avatar
    Tuesday, 18th June, 2019, 03:45 PM
    What if the 11th level fighter chose Archery as his second style, and the grunts have to close from a fair distance? Or the Champion is facing a firing line of archers ... ...or Both. Heh, what about the equivalent exercise for wizards? An 11th level wiz facing off against a graduating class of 1st level wizards - only spell allowed is Magic Missile...
    63 replies | 2177 view(s)
    0 XP
  • Garthanos's Avatar
    Tuesday, 18th June, 2019, 10:13 AM
    A subjective feel : Battle Ready makes creating a fighter feel slightly different like a tax on something a fighter should just have has been lifted. It also acknowledges that initiative can involve deciding/thinking and agressing faster which may be more reliable than reacting faster.
    37 replies | 1179 view(s)
    0 XP
  • Garthanos's Avatar
    Tuesday, 18th June, 2019, 10:05 AM
    Arguably in 4e a Dex Fighter til Slayer came out was basically a Ranger/Rogue Roleplaying baggage ensued. (although very flexible baggage) with honorable mention to certain builds which have it secondary. I said "justified" dump stat. EVEN if you forego control, abilities that work in one arena are enhancing the other as well. Statistically your attributes are more broadly valuable by...
    37 replies | 1179 view(s)
    0 XP
  • Tony Vargas's Avatar
    Tuesday, 18th June, 2019, 07:06 AM
    The ones in the example are dedicated melee grunts who do just that. All you need is a lure....
    63 replies | 2177 view(s)
    0 XP
  • Tony Vargas's Avatar
    Tuesday, 18th June, 2019, 06:23 AM
    While I think maneuvers are great improvement in some areas... Ok, one area... OK, it's just the name, "exploit" was pretty lame, and cynical jargon-squating... like Tier and Core were, also, and Inspiration, in 5e. But, less cynically: The Battlemaster essentially presents itself as a replacement for the Warlord, every 4e/E fighter but the Slayer (that's the Champion) & EK (it was a...
    72 replies | 2061 view(s)
    1 XP
  • Tony Vargas's Avatar
    Tuesday, 18th June, 2019, 06:10 AM
    IDK, I feel like there'd be a lot more rules for walking around, building fires in the snow, and Expositon, Joel, EX-PO-SITION ... We're Tolkien really a lot more than a cosmetic inspiration. Likewise, Lovecraftean influence would have meant more insanity, less combat. Lieber? You'd need some exhaustive rules for the *ahem* interaction /pillar/...
    312 replies | 8448 view(s)
    0 XP
  • Tony Vargas's Avatar
    Tuesday, 18th June, 2019, 06:02 AM
    Yep, martial exploits and arcane spells were quite different, and the wiz retained the edge in versatility, while the fighter kept his in durability - reflections of both source and role that give the lie to all the "fighters cast spells" and "samey" talking points. Not nearly the main culprit, no. LFQW is a matter of hard numbers. A 1st level fighter in the classic game could hit a...
    245 replies | 10127 view(s)
    2 XP
  • pukunui's Avatar
    Tuesday, 18th June, 2019, 05:52 AM
    TarionzCousin: I would not have guessed that many! But then I stopped reading D&D novels sometime in the late 90s, I think. I've read most, if not all, of the older Dragonlance novels but none of the newer ones. PabloM: Interesting perspective. I have long held the opposite belief: that Krynn is a great world for novels but not that great to play in (partly because it feels too small).
    30 replies | 850 view(s)
    1 XP
  • Garthanos's Avatar
    Tuesday, 18th June, 2019, 04:48 AM
    The following shows the XML for loading the Battle Ready class feature in to the offline Character Builder. And yup it works ;) it also takes a modification of the base class. <RulesElement name ="Battle Ready" type="Class Feature" internal-id="ID_LAD_CLASS_FEATURE_BR1234" source="Martial Power III" revision-date="6/16/2019" > <Flavor>Most people react to the onset of a fight for you it...
    37 replies | 1179 view(s)
    1 XP
  • Yaarel's Avatar
    Tuesday, 18th June, 2019, 03:48 AM
    Status because of wealth, celebrity, and power ... is modern. In premodern cultures, it is more important to be *related* to a noble and have a title, than to actually have money. Money has value − specifically to pay for armies to conquer and steal wealth from other communities. These ‘spoils of war’ were often spent lavishly to emphasize the victory. The next generation of these...
    35 replies | 691 view(s)
    1 XP
  • Tony Vargas's Avatar
    Tuesday, 18th June, 2019, 02:41 AM
    IDK, couldn't a GM just stay on the ball and consider a combat-bad-ass concept character's bad-ass-ed-ness when adjudication combat? Taking advantage of the system's lethality by killing enemies when the odds are all on your side? It's classic CaW.
    312 replies | 8448 view(s)
    0 XP
  • Tony Vargas's Avatar
    Tuesday, 18th June, 2019, 01:58 AM
    You'll run into contention with any unfair mechanic or lack there of. It might take different forms. Bang! Your Dead! Am Not. Are too! for lack of combat mechanics, vs moping and not showing up to the next session when your 18 CHA paladin is humiliated in court for the nth time, because the DM doesn't care for the way you RP him, and it's reflected in his success in social situation, for want...
    312 replies | 8448 view(s)
    0 XP
  • Tony Vargas's Avatar
    Tuesday, 18th June, 2019, 01:54 AM
    You caught me, I left out 'virtually,' that time: vs Next time I'll just quote myself up-front. Yep, LFQW only /virtually/ absent in 4e. The Wizard's spells and the fighter's exploits per encounter & per day were gained at the same rate. So, in a given day, they're at neat parity at all levels. No LFQW, there, at the macro level, over 30 levels. Lightyears ahead, just in basic...
    245 replies | 10127 view(s)
    3 XP
  • Yaarel's Avatar
    Tuesday, 18th June, 2019, 01:40 AM
    Social Stratification ≈ Background ≈ Status/Clique Social Competitiveness ≈ Persuasion/Intimidation Family and Clan are ultra important Power in the sense of class level and wealth are actually less important than we moderns might expect. Level and treasure probably counts for personal reputation, but not really for social ‘access’.
    35 replies | 691 view(s)
    0 XP
More Activity
About Yaarel

Basic Information

Date of Birth
September 14

Statistics


Total Posts
Total Posts
3,486
Posts Per Day
0.83
Last Post
[5E] Urban Intrigue Campaign - Gating the Sandbox Today 04:11 AM

Currency

Gold Pieces
56
General Information
Join Date
Sunday, 16th December, 2007
Product Reviews & Ratings
Reviews Written
0

15 Friends

  1. Bawylie Bawylie is offline

    Member

    Bawylie
  2. Blackwarder Blackwarder is offline

    Member

    Blackwarder
  3. Cam Banks Cam Banks is offline

    Member

    Cam Banks
  4. Cyber-Dave Cyber-Dave is offline

    Member

    Cyber-Dave
  5. CydKnight CydKnight is offline

    Member

    CydKnight
  6. Garthanos Garthanos is offline

    Member

    Garthanos
  7. MechaPilot MechaPilot is offline

    Member

    MechaPilot
  8. Mercule Mercule is offline

    Member

    Mercule
  9. Mike Myler Mike Myler is offline

    Member

    Mike Myler
  10. mrpopstar mrpopstar is offline

    Member

    mrpopstar
  11. plutocracy plutocracy is offline

    Member

    plutocracy
  12. pukunui pukunui is offline

    Member

    pukunui
  13. realmprotector realmprotector is offline

    Member

    realmprotector
  14. Tony Vargas Tony Vargas is online now

    Member

    Tony Vargas
  15. Zak S Zak S is offline

    Guest

    Zak S
Showing Friends 1 to 15 of 15
Page 1 of 8 12345678 LastLast

Thursday, 20th June, 2019


Wednesday, 19th June, 2019


Tuesday, 18th June, 2019


Monday, 17th June, 2019



Page 1 of 8 12345678 LastLast
Page 1 of 4 1234 LastLast

Thursday, 20th June, 2019

  • 12:17 AM - Fenris-77 mentioned Yaarel in post [5E] Urban Intrigue Campaign - Gating the Sandbox
    Yaarel - Yeah, non-lethal combat is something that needs to be dealt with. So far I'm just going with declared non-lethal, at least conceptually, and I'm going to let the PCs decide, probably at the onset of combat. That part is easy. Subdual damage is a place where I can legitimately push nova damage builds too, up to a point. If you want to knock out the guard sergeant, who's a 3rd level fighter nothing short of a big nova, declared non-lethal, will get it done. Actual high nova builds aren't going to be a big part of my campaign, but I do think it's a great way for rogue dips to have a little niche utility and actually quite fluffy relative to what backstab is supposed to represent.

Thursday, 23rd May, 2019

  • 10:59 PM - GreyLord mentioned Yaarel in post [4e] OSR Clone
    Yaarel IN another thread mentioned Heh, personally, I dont use xp anyway. So I would ignore any xp table anyway. On average, players level up after 8 encounters. But an encounter that turns out to be heavy might count as two or three encounters. Oppositely, an encounter that turns out to be trivial only counts as half an encounter. Level up after the session when everybody agrees it feels right to level up. My system is sorta like milestones. But it is even simpler. And it is more accurate because I can judge the worth of an encounter in hindsight, and dont need to depend on how much they were ‘supposed’ to get from an encounter. In sum. Dont sweat the xp tables. Which is a good idea I think. I probably will still have an XP table, but also may include the idea of leveling in this manner.

Monday, 20th May, 2019

  • 10:04 PM - CleverNickName mentioned Yaarel in post Long Rests in Dangerous Places -- What if NOPE?
    FlyingChihuahua, Immortal Sun, Yaarel: yes, I understand that these spells exist, and for good reason...but what if they didn't? Or what if it was like in Final Fantasy III and they only worked in very specific, predefined locations like at the intersection of arcane leylines, or within a circle of ancient stones? It's just a thought exercise about how important Long Rests are, really, to your group. Would it completely change the way your group plays the game, or would it just be a minor inconvenience? Or would anybody even notice?

Wednesday, 17th April, 2019

  • 09:41 AM - Coroc mentioned Yaarel in post Injury / Exhaustion / Energy Drain
    Yaarel check out the dark eye rp system. It has an injury system, with mechanical consequences after loosing so and so much health. But it uses also an armor as damage reduction system in contraire to d&d and the newest version is without character levels. It had kind of bound accuracy built in from it beginnings. So if you intend to introduce an injury system kind of similar to that by using the exhaustion table then do not forget everything affecting players should also apply to the mobs.

Thursday, 2nd August, 2018


Monday, 25th June, 2018

  • 08:35 PM - mrpopstar mentioned Yaarel in post Super Simple Weapons
    I think that Yaarel is really onto something with the medium weapon being 1d8 versatile. I like how middling and vanilla that sounds for the standard longsword.

Friday, 15th June, 2018


Monday, 11th June, 2018

  • 09:30 PM - 77IM mentioned Yaarel in post Psychic Class
    I have just uploaded Psychic Class to the downloads area. Yaarel made me do it! Story-wise, I called it the "Psychic" because it's kind of part-way between the classic D&D psionicist and the modern pop-culture depiction of a person with psychic powers. I wanted to cover character concepts like Eleven, Firestarter, Jean Grey, Professor X, and the Shadow. The subclasses are meant to represent these story archetypes rather than being tied to particular abilities. Mechanics-wise, the class is a full spellcaster because that's just easiest to balance and it seems to work. It uses spells-known but with a sharply limited spell list, built up from "disciplines" -- each psychic picks what disciplines they know, which in turn determines their spell list. The psychic can enhance their spells by spending extra spell slots when casting. You can find the file here in the downloads section. Please use this thread for comments.
  • 03:38 AM - Kobold Boots mentioned Yaarel in post Skill Feats In Pathfinder 2
    Yaarel Thanks for the lesson - Funny thing is we're on the same side insofar as Paizo is concerned. If I don't like what they've done after I read the rules I'm just going to not allow things at my table. However, I'll remind myself never to say anything norse again, other than aetterstup, on these forums for fear of being taught something interesting at the risk of it being inaccurate. I do appreciate it though.
  • 03:04 AM - doctorhook mentioned Yaarel in post Skill Feats In Pathfinder 2
    Yaarel, are you the same person who used to post detailed essays on the WotC forums a decade ago about how Barbarians should be a psionic class, because vikings used "mindforce" all the time?

Thursday, 7th June, 2018

  • 06:54 AM - MonsterEnvy mentioned Yaarel in post Two New Settings For D&D This Year
    @Yaarel, it seems you are offended by polytheism in particular, yes? Or at least dislike WotC using it as the default theological assumption, and feel that it overly flavors the rulebook for you? In that regard, you are a very small minority (afaik), and from a publishing perspective I think the benefits of "hard-baking" flavor--which I see less as hard-baking and more as offering examples as possible defaults--as far out-weighing the cons. The main benefit is that it brings the rules to life and provides those folks who don't want to or have the time to flesh out a new setting and flavor for their game with something pre-made; the only con that I can think of is for the 1 in 100 (or less) such as yourself that finds it distasteful for personal, perhaps religious, reasons. If that is the case, I don't understand why you are so bummed out that WotC is not serving your particular and rather rare proclivities. Also @Yaarel is overly obsessed with Elves and won't be happy with them if they are ...
  • 06:42 AM - Mercurius mentioned Yaarel in post Two New Settings For D&D This Year
    Yaarel, it seems you are offended by polytheism in particular, yes? Or at least dislike WotC using it as the default theological assumption, and feel that it overly flavors the rulebook for you? In that regard, you are a very small minority (afaik), and from a publishing perspective I think the benefits of "hard-baking" flavor--which I see less as hard-baking and more as offering examples as possible defaults--as far out-weighing the cons. The main benefit is that it brings the rules to life and provides those folks who don't want to or have the time to flesh out a new setting and flavor for their game with something pre-made; the only con that I can think of is for the 1 in 100 (or less) such as yourself that finds it distasteful for personal, perhaps religious, reasons. If that is the case, I don't understand why you are so bummed out that WotC is not serving your particular and rather rare proclivities.

Wednesday, 6th June, 2018

  • 03:13 PM - TwoSix mentioned Yaarel in post Two New Settings For D&D This Year
    That's the thing. Generic medieval. That's what is stale and boring: Pseudo-medieval and pseudo-European. It doesn't matter how you try to make the elves mysterious or add more blood and mud, it's all been done to death. It's always been recognised that D&D doesn't need to be pseudo-medieval or pseudo-European, even before Dark Sun was first published we had adventures set in Hyperboria, Atlantis, Wonderland and Blackmoor (post apocalypse with remains of advanced tech). But in the last few years we have been served and endless diet of pseudo-medievalism. That's fine, but being in the same general genre doesn't make two things the same. I understanding you're being intentionally hyperbolic, but you're watering down your point by doing so, in the same way that Yaarel is by saying every polytheistic setting is Forgotten Realms.
  • 10:41 AM - CapnZapp mentioned Yaarel in post Two New Settings For D&D This Year
    As someone who is rather familiar with FR (2e and 3.x) as well as Planescape, your comment completely baffles me. It seems likely we are all misinterpreting good Mr Yaarel Either that or he's retracting his wildly hyperbolic claims?

Monday, 4th June, 2018


Sunday, 3rd June, 2018

  • 10:51 PM - pukunui mentioned Yaarel in post ‘Advanced’ Dungeons & Dragons
    Yaarel: Perhaps, but 4e did have a "one and done" setting book model of sorts. FR and Eberron each got a player's guide and a campaign guide and that was it. Dark Sun got a campaign guide and a monster manual and that was it. Adventures not included.

Tuesday, 29th May, 2018

  • 11:21 AM - Hussar mentioned Yaarel in post MTOF: Elves are gender-swapping reincarnates and I am on board with it
    I'm coming in rather late into this debate and I have not read the entire thread - but @Hussar to be fair to @Yaarel don't you argue along similar lines when it comes to D&D cosmology as presented in the books? How do you differentiate between yours and his argument? Heh, I never said I was consistent. :) But, be that as it may, my complaint is that Planescape is a specific setting in the game that has largely taken over every part of the cosmology. So, yeah, I don't like it very much. OTOH, I'm not the one saying that D&D is destroyed because of it, nor am I making up facts in order to support my rant. Complaining that elves aren't mechanically the best wizards in D&D is a bit misleading considering that elves have NEVER been the best wizards in D&D. Complaining that clerics are tied to deities in the PHB is pretty misleading considering that that's been the baseline presumption of the game since day 1. The difference here is that Planescape has been added to baseline D&D over the years to the point where we cannot actually separate out the two and, since I loathe Planescape, that ha...
  • 10:41 AM - Sadras mentioned Yaarel in post MTOF: Elves are gender-swapping reincarnates and I am on board with it
    I really don't get these arguments. I guess I'm too selfish. I look at it like this: Does this new lore cost me anything? Is it going to make me do any more work or impact my game? No, it isn't. A player who wants to use these rules is free to do so and it's his or her character. They can fill their boots and good on them. Which brings me to the second question - does it make other people happy? Yup, apparently it does. So, since it costs me nothing and makes other folks happy, what's the problem here? The mechanics are such that any world builder can easily ignore it - it is a rare trait after all. It doesn't cost you a single thing to add this to the game. And it makes other folks happy. What's in it for me to oppose that? What am I gaining? Or, better yet, what are you gaining by opposing this? @Yaarel talks quite extensively about the change in elven lore. Thing is, it's not really a change. 1e limited elves to 12th level magic users. Until 3e, elves were NEVER the greatest wizards in the game. In 3e, baseline elves didn't gain an Int or Cha bonus at all, so, nope, other than some campaign specific variants, elves were not the greatest wizards in the game. It wasn't until 4e with Eladrin that the lore and the mechanics actually matched - eladrin wizards were among the best in the game. But, we don't HAVE eladrin in 5e. Not in core anyway. Core 5e elves fit best with 1e to 3e elves. So, his entire complaint ignores what's actually written in the game. So, I'll ask again, what is the cost to you to have this in the game? I'm coming in rather late into this debate and I have not read the entire thread - but @Hussar to be fair to @Yaarel don't you argue along similar lines when it comes to D&D cosmology as presented in the books? How do you differentiate between yours and his...
  • 03:34 AM - Mistwell mentioned Yaarel in post Core+1
    Yes, you have to pick an AL-approved deity before you can play a cleric. Yes, it's the Yaarel rule. :)

Monday, 28th May, 2018

  • 03:56 AM - Enevhar Aldarion mentioned Yaarel in post Core+1
    Heresy you say? So this monotheistic deity would employ say, a fanatical legion of all-female Vengeance paladins? I am starting to think that some people, Yaarel included, do not know what the definition of monotheism is. It is not that a person follows and worships only one god, it is that a person not only worships only one god, but also believes on their god is real. In a fantasy setting, like the Realms or other standard fantasy settings, where multiple gods exist and their powers are manifest in the world, a monotheistic person would have to be mentally ill or completely delusional to believe their chosen god is the only god that exists. For a monotheistic character to work, and be believable, the setting would have to be made specifically for it.


Page 1 of 4 1234 LastLast
No results to display...

Wednesday, 19th June, 2019

  • 12:20 AM - Beleriphon quoted Yaarel in post [5E] Urban Intrigue Campaign - Gating the Sandbox
    Status because of wealth, celebrity, and power ... is modern. Depends on your version of celebrity and power. Celebrity is still about famous people being famous, and wealth buy you a lot. Maybe not a noble title, but if can sure buy your kids a ticket to a bunch of none noble titles and positions. The Knights Templar had plenty of status, no small part of it was because of money, and the fact that were a darned effective fighting force. I'm fairly certain that if the Grand Master of the Knights Templar rolled on up to your castle and asked for an audience with the local lord, he probably go it. In much the same way if Geoffrey Chaucer was about, you probably invited the guy to your parties. Keeping in mind that Chaucer wasn't a nobleman by birth or grant, however he was from a wealth family that allowed him to enter into a number of positions within in the English royal courts at the time. So a famous poet has a status that some nobles would envy, its not everybody that is granted a...

Tuesday, 18th June, 2019

  • 11:21 AM - Sadras quoted Yaarel in post Chaotic Good Is The Most Popular Alignment!
    Chaotic Good is making an effort to help others become their true self and discover their own talents and uniqueness as much as possible. Touched by an Angel-style?
  • 04:44 AM - Charlaquin quoted Yaarel in post Chaotic Good Is The Most Popular Alignment!
    I appreciated the point that Charlaquin made in his* post about ‘Chaotic Neutral’ being the ‘truest’ Neutral. I interpreted this to mean: Chaotic Neutral: ‘I am going to do what I want, and I really dont care what the DM expects of me or my player character.’ In other words, ‘truest Neutral’. Similarly for ‘Chaotic Good’: ‘My character is good, and I have zero interests in the DM manipulating or punishing me because of the DMs ethical opinions’. ... ‘truest Good’. Similarly for ‘Chaotic Evil’: ‘My character does whatever I want. F everyone else.’ In other words, ‘truest Evil’. I dont interpret the official alignments this way. But it helped me make sense of why Chaotic Neutral was surprisingly popular. I assume, many of these players want the Chaotic Neutral character to kill monsters and steal treasures, and dont want to get entangled in reallife ethical implications. *her, but no worries. Yeah, this is more or less what I was driving at, though I was more thinking about in-charac...
  • 03:56 AM - TwoSix quoted Yaarel in post [5E] Urban Intrigue Campaign - Gating the Sandbox
    Status because of wealth, celebrity, and power ... is modern. Well, the OP mentioned Locke Lamora, which is pretty modern in its viewpoint.

Monday, 17th June, 2019

  • 01:36 PM - Garthanos quoted Yaarel in post 4e Clone − help create it!
    (I am tempted to refer to the At-Wills as ‘Fighter cantrips’.) LOL Martial Maneuvers
  • 01:33 PM - Garthanos quoted Yaarel in post 4e Clone − help create it!
    The prose description risks baking a specific flavor into the mechanics. Either make the prose as diplomatic and as inclusive as possible. Or else separate the specific flavor into an italicized ‘Flavor Text Box’. Very much this

Saturday, 15th June, 2019

  • 03:56 AM - Xeviat quoted Yaarel in post Rebalancing Feats - input appreciated
    I consider balancing options a high priority. I appreciate those who think about these carefully. ‘Situational’ is ‘less useful’, because it is less frequent, and in that sense ‘weak’. Regarding frequency: An ability that is used every encounter is useful. About once per adventure is ‘less useful’. And less than that sucks. I agree! That's a really good way to put it all together. Those weird situational skill uses and new uses for skills should just be options in the skills.

Friday, 14th June, 2019

  • 08:53 PM - jayoungr quoted Yaarel in post 4e Clone − help create it!
    To make a grappling attack, add d20 to whichever is highest, your Dexterity bonus (for agility and leverage) or your Strength bonus (for physical size and power). To make a grappling defense, add 10 to whichever is highest, Dexterity or Strength. However, always use Strength to keep a hold ongoing. I like this much better!
  • 04:53 PM - jayoungr quoted Yaarel in post 4e Clone − help create it!
    To break out of a hold, you attack via your Dexterity versus your opponents Strength. I know you want it to be simple, but it just doesn't seem right to me not to be able to use Strength to break a grapple.
  • 02:19 AM - Garthanos quoted Yaarel in post 4e Clone − help create it!
    How do you guys feel about everyone getting a free feat at level 1? I suppose, a human gains two. I love 4e ‘themes’. It seems like Pathfinder2 now has something like this as well. A themes are a substantial set of thematic abilities, in addition to class and race. These are great for rounding out a character, connecting the character to persons or places in the setting, or if teammates take related themes, connecting the team to each other. Actually, 4e themes were non-core, showing up in Dragon Magazine issues, and in several spatbooks. Of course, 4e design philosophy made ‘everything core’. But the character advancement table itself allocates no place for themes. So the theme pretty much adds a substantial amount of power in addition to an already substantial level 1. Many of a themes effects were just power swaps.... not power upgrades but they might be represented in 5e as a type of 5e feat. Paragon paths might be a 5e feat as would Epic Destiny. Not sure if the 5e feat will conve...

Thursday, 13th June, 2019

  • 01:42 AM - Immortal Sun quoted Yaarel in post 4e Clone − help create it!
    We will see how people feel about having 8 ability scores. But there are many good reasons to have these 8. They are equally powerful to each other. And salient to describe well various kinds of creatures and abilities. Frankly, if you're breaking away from the core 6 ability scores right off the bat, you're better off not even making a retroclone 4E and just making an entirely new RPG. Frankly, as a 4E lover, I'm strongly interested in fewer ability scores, not more​.

Wednesday, 12th June, 2019

  • 06:24 PM - Charlaquin quoted Yaarel in post 4e Clone − help create it!
    It is possible that 4e grognards outnumber 4e fixers. This is ironic regarding the history of 4e. Heh, and the rationale is identical: ‘I own too much [4e] stuff, and therefore refuse to change in any way at all.’ On the contrary, I think most 4e fans recognize that 4e has some problems and needs fixing. It’s just that fixing 4e and cloning 4e are two very different pursuits. If you want to fix 4e, by all means please do. I’d love to see what you come up with. If you want to clone 4e, overhauling its ability system is not a good place to start.
  • 04:55 PM - Zardnaar quoted Yaarel in post 4e Clone − help create it!
    The abilities of the 3e gaming system were more systematic and more balanced than the 1e gaming system. I am unfamiliar with 1e clones. But my impression is, these embrace the 3e improvement of the abilities, abandon the 1e stats, and still call the 1e clone a ‘clone’. Depends on the clone, a few like OSRIC are fairly close to 1E, others like Castles and Crusades look like 3E play like 1E sorta.Some use fot/ref/will, C&C uses 6 saves. The B/X ones and OD&D ones seem more popular. Generally most try and be faithful to the original playstyle maybe add some things like ACKs.
  • 04:18 PM - Charlaquin quoted Yaarel in post 4e Clone − help create it!
    It is worth having balanced abilities. It’s not a question of whether it’s worth having balanced abilities, it’s a question of whether you can balance the abilities and still call your project a 4e clone. And the answer is no. If you want to make a 4e-style game of your own that balances the abilities and fixes other problems you have with 4e, great! More power to you! But it won’t be a clone of 4e.
  • 02:50 PM - Jacob Lewis quoted Yaarel in post 4e Clone − help create it!
    It is worth having balanced abilities. Fourth Edition D&D balanced ability scores (among other things) better than any other edition. If you go back to attributing a single characteristic to a specific defense, then you are giving those ability scores additional value over those that do not. The way 4e did it, pairing up the two closest-compatible abilities to each defense, players were less constrained in their character builds. For example, a player could explore cleric builds or concepts around a higher Intelligence without compromising the Reflex bonus he may enjoy for investing in more Dexterity (which, as you rightly point out, already has a higher value in the game). Something else 4e does with placing more value on ability scores is making sure that the primary ability scores for *your* character is just as important in combat as everyone else's. Look at any class power. I can't verify every single one every created, but I can guarantee that the vast majority use the primary (and s...
  • 02:24 PM - Zardnaar quoted Yaarel in post 4e Clone − help create it!
    @Zardnaar, @DEFCON 1, @Charlaquin It is worth having balanced abilities. Rather than the eight abilities, it is possible to have four abilities. • Strength • Dexterity • Intelligence • Charisma In this four ability setup: • Strength includes hit points. • Dexterity handles jumping and climbing. • Intelligence includes the five senses. • Charisma includes willpower and empathy. In this way: • ‘Strength’ equals exactly 4e Fortitude • ‘Dexterity’ equals 4e Reflex • ‘Intelligence’ equals 4e Perception • ‘Charisma’ equals 4e Will So, for example, it is possible for the 4e clone to talk about the ‘Strength ability’ and the ‘Strength defense’. You could get it down to three if you really wanted IMHO. For compatibility/what players expect I would just use the 6. All of the clones, Pathfinder, 13th Age etc all use it and there are lots of 5E players to borrow. Minimises having to explain everything. You can do whatever you want but I'm not rewriting everything I've done to invent a new ga...
  • 05:59 AM - Zardnaar quoted Yaarel in post 4e Clone − help create it!
    Abilities should be useful regardless of class. Lore skills and languages are less satisfactory to make Intelligence worthwhile. Intelligence must include something frequently useful in combat. 4e made a good start at making Intelligence a more meaningful investment. It combines Intelligence with Dexterity for Reflex. But this combination still feels awkward. Intelligence still feels less important than Dexterity. And when Dexterity is a must-have, Intelligence gets dumped. At the very least, Intelligence would need to get ‘Sense’, the five senses and the ability to detect and notice things. This makes Intelligence important to have, and by taking Sense away from Wisdom, Wisdom too becomes more balanced. In the eight abilities, Sense is counted separately, as its own important ability. Intelligence is basically for interpretation, insight, reason, research, examination, and ‘investigation’. In combat, Intelligence might identify weakness and vulnerabilities. Wisdom is mental power, includ...
  • 05:00 AM - Zardnaar quoted Yaarel in post How To Clone 4E Using 5E Rules
    @Zardnaar I started a new thread as a ‘wiki thread’ that anybody can edit. This allows multiple people to contribute to the clone, so not all of the burden is on one person. Have a look at the thread and add and change it freely. enworld.org/forum/showthread.php?659990-Open-4e-Style&p=7619019#post7619019 8 if you use 5E system;) Thats not a save though at least like the OSR games and 3E use it. IDK if it would hold up in court. I think some of you may be to hell bent on using things from the 4E PHB as is. Outside personal preference its basically the same thing, just saves are a lot safer ground legally.
  • 04:27 AM - Zardnaar quoted Yaarel in post How To Clone 4E Using 5E Rules
    Math cannot be copyrighted. If you like defenses better, then there is no problem using them. The terms ‘Fortitude’, ‘Reflex’, ‘Will’, and ‘Perception’ are all legally available, regardless of how we define these terms. Cool about Star Wars. If going with defenses, then it is worth combining Ref and AC as a single defense. Game mechanics can be though or the expressions of them. 4E and SWSE are not OGL, hence the idea of using 3E or 5E to clone them. NADS basically have to be saves, at least if you want to publish and its a lot safer. A Rogue attack that targets Ref defence is a reflex save that uses 5E styles. Its basically the same concept, the 5E proficincy bonus would apply to all saves though a'la 4E. If you are wrong (or even if you are right and can you pay lawyers fees?), thats a lot of rework to go throw and add in saves anyway. You can always have a conversion document somewhere for people who prefers NADs. As I said you need to clone the concept not the exact mechanical ex...

Tuesday, 11th June, 2019

  • 06:51 PM - Monayuris quoted Yaarel in post What lore from previous editions do you wish stayed?
    I like the lore of druids where there are a limited number of high level druids. In order to advance in a certain high level, you had to find and defeat one of that level and take his/her place in the hierarchy. Kobolds are dog-faced. I liked the assumption that the end game involved your character establishing some kind of stronghold or domain. It provides a way for your character to add its own legacy to the setting. Back when I was playing AD&D, I felt it was a real accomplishment when my ranger had the means to establish his own lodge and when he gained band of rangers to aid in protecting the nearby settlement. In 1e, every DM was expected to create their own setting with its own flavor. I wish that stayed. Yes I agree. I wish Wizards would take a different approach to game. I know it'll never happen as they want to cash in on their marketing platform. I just would like to see Wizards engendering more of a DIY approach to the game instead of commoditising it.


Yaarel's Downloads

  Filename Total Downloads Rating Files Uploaded Last Updated

Most Recent Favorite Generators/Tables

View All Favorites