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  • pukunui's Avatar
    Today, 06:18 AM
    Sunday in the US. So we won't know till it's Monday here already.
    35 replies | 1579 view(s)
    1 XP
  • Tony Vargas's Avatar
    Today, 05:34 AM
    One set in the alternate universe of Je ne suis pas un homme facile, for instance. Or, for us older fellas who may not have netflix, any of those 70s battle of the sexes spoofs, like Queen Kong or Star Maidens.
    37 replies | 672 view(s)
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  • Tony Vargas's Avatar
    Today, 05:03 AM
    1e AD&D. Every edition since has been better in many ways, but can't compete with those early experiences.
    43 replies | 1023 view(s)
    1 XP
  • pukunui's Avatar
    Today, 01:12 AM
    The plural of nemesis is nemeses.
    7 replies | 228 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 08:41 PM
    You could slip in something of the kind in one of two ways that *might* not go over too badly: 1) Have SIZe and BuiLD stats chosen by the player, together they determine your characters weight, and put limits (min & max) on STRength and DEXterity. They're independent of the player's choice of assigned sex, but will probably result in gender-stereotype-conforming PCs. 2) Setting. If a...
    37 replies | 672 view(s)
    1 XP
  • Tony Vargas's Avatar
    Yesterday, 08:18 PM
    Tony Vargas replied to Firearms
    I've heard all sides in such debates way too much to get into it, there's political issues fueling different sides, and it involves autopsy-level detail that'll never be modeled with a hp system. The takeaway is that lots of things can kill you, where guns stand out is in how easy they make it, regardless of size/strength/skill of either party involved. 'cept for 4e, iff, by 'people' you...
    117 replies | 3189 view(s)
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  • Yaarel's Avatar
    Yesterday, 06:51 PM
    Kinda relating to the Artificer, I would find it helpful if D&D added a new skill: Alchemy. Alchemy covers the elements − earth (bludgeon, pierce, slash), air (thunder, lightning), fire, and water (cold) − acid, metallurgy, material strength, pouring concrete, geology, (seismic activity, volcanoes), and so on. Basically, proto-chemistry. So far I use the Nature skill for Alchemy. But I feel...
    63 replies | 2126 view(s)
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  • Tony Vargas's Avatar
    Friday, 17th May, 2019, 09:45 PM
    Or what's appealing, sure (I recall harboring some hearty skepticism in the playtest when Mearls started going on about reaching back to early experiences with AD&D to get insight into what would make 5e appeal to new players - being a new player in the 80s or 90s has gotta be very different from being one today!). And the dynamics at the table can have a big impact. But, while 39 years (yeah...
    44 replies | 1540 view(s)
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  • Tony Vargas's Avatar
    Friday, 17th May, 2019, 07:18 PM
    While a 4e approach might have been as or more accessible to new players as 5e's, and might've become more so in the long run, it's failure with established fans and 5e's reversion to type means that a new generation of fans are being indoctrinated into the same expectations as the old generation. D&D as it was in the 80s, and is again today, is how it will remain for the foreseeable future. If...
    44 replies | 1540 view(s)
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  • MechaPilot's Avatar
    Friday, 17th May, 2019, 04:53 PM
    MechaPilot replied to Firearms
    I think there was a general shift in that thinking when 3e came around, and the round was shortened from 1 minute to 6 seconds. The multiple attacks from a higher BAB in 3e seemed to make a lot of people see each attack roll as a single attack. However, I think that removes some narrative flexibility. Sometimes when I resolve attack rolls, which I do before rolling damage, I'll narrate two...
    117 replies | 3189 view(s)
    1 XP
  • Yaarel's Avatar
    Friday, 17th May, 2019, 01:40 PM
    As others have moreorless said, distances need to simplify to: • engaged - in melee • near - ≈30ft - namely within a Move • far - beyond a Move I wish every D&D spell had a range of either engaged (touch), near (upto 30ft), or far (upto 100ft). When thinking about ranges and area-of-effects, just ballpark it as one of these three.
    41 replies | 1091 view(s)
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  • Yaarel's Avatar
    Friday, 17th May, 2019, 09:23 AM
    Yaarel replied to Norse World
    Norse Warrior Magic − Galdr Chanting Yaarel 2019 This essay assesses the Norse warrior magic, called galdr ‘chanting’, that the Ljóđatal poem describes, and translates the concepts into D&D. The result has a Psionic Paladin vibe. For a full spellcaster, the spells here are appropriate for a Psionic Bard. These Norse archetypes for the D&D classes gain the ‘psionics’ tag. The Norse poem...
    87 replies | 7137 view(s)
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  • MechaPilot's Avatar
    Friday, 17th May, 2019, 05:03 AM
    MechaPilot replied to Firearms
    Being familiar with one and not the other doesn't really let someone off the hook for feeling guns need a massive injection of realism when so much else about the game is just fine with a light sprinkling of realism. It's also worth noting that this injection of realism almost always results in guns being nerfed so hard they become inviable, or just downright inferior, as a primary weapon...
    117 replies | 3189 view(s)
    1 XP
  • Yaarel's Avatar
    Friday, 17th May, 2019, 04:04 AM
    Yeah. I get that half-casters can be powerful, and it shores up the mundane aspects. At the same time, someone who makes magic items needs to excel at magic, including high-level spellcasting for high-level magic items. At the very least, I want to see a high level feature that can access high level spells, even if like the way a Warlock does.
    63 replies | 2126 view(s)
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  • MechaPilot's Avatar
    Friday, 17th May, 2019, 01:06 AM
    It really is a question of circumstance. Is the mount mindless, of animal intelligence, or dominated? Let the player control it. Is the mount of humanoid or greater intelligence? If the creature trusts and is allied with the PC, let the player control it. If the creature is serving under duress, has motivations contrary to those of the PC, or doesn't trust the PC implicitly, I'll control...
    25 replies | 778 view(s)
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  • Yaarel's Avatar
    Thursday, 16th May, 2019, 11:52 PM
    Yaarel replied to Norse World
    A drengr is an example of an ideal Norse warrior. Goodhearted, high-quality, idealistic − and extremely courageous. The recklessness exhibits the courage. Courage is a highest good in the Norse male gender identity. In the case of the drengr, the daring and thrill-seeking also demonstrates competence and effectiveness, because somehow the drengr manages to pull the stunt off, despite great odds....
    87 replies | 7137 view(s)
    1 XP
  • pukunui's Avatar
    Thursday, 16th May, 2019, 09:40 PM
    I dislike the emphasis on “pets”. The turret in particular is too video gamey for my tastes. The new archivist feels more like a psionic character than an artificer. I do like the unique approach to spell casting, though.
    63 replies | 2126 view(s)
    1 XP
  • Tony Vargas's Avatar
    Thursday, 16th May, 2019, 09:26 PM
    Obviously, the guy that made the potion has to concentrate. That's dedication. … or, no, wait if the potion requires concentration do you have to run it through a high-vacuum evaporator before use? Store it in a freezer?
    66 replies | 9250 view(s)
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  • Mercule's Avatar
    Thursday, 16th May, 2019, 07:56 PM
    I think we're using the same term for two different things. There may be room for both, but I definitely don't think they should overlap. I'm coming from the perspective of an Eberron GM. In that setting, the artificer is explicitly someone who treats magic as a craft/industry. They make golems, bind elementals to power airships, create magic swords, etc. It may not be your thing, but that's...
    63 replies | 2126 view(s)
    2 XP
  • Tony Vargas's Avatar
    Thursday, 16th May, 2019, 07:20 PM
    Tony Vargas replied to Firearms
    I suppose it doesn't have to be conventional black powder (in my 4e pirate game, 'thunderfire rods' used 'alchemical reagents'), and could have different characteristics, like merely smoldering when touched off outside of a gun rather than being a functional low explosive.
    117 replies | 3189 view(s)
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  • Tony Vargas's Avatar
    Thursday, 16th May, 2019, 07:08 PM
    Tony Vargas replied to Firearms
    I'm not even so sure it's that big a deal. Why do firearms have to be particularly lethal? They just punch holes in people down range. Spears punch holes in people, arrows & quarrels punch holes in people - a dagger can certainly kill, but only does a d4. Historically what made firearms so revolutionary wasn't that they were deadlier or longer-ranged than bows but that they required less...
    117 replies | 3189 view(s)
    1 XP
  • Tony Vargas's Avatar
    Thursday, 16th May, 2019, 06:08 PM
    In a D&D world, the bolded, above, could include: Kings, Emperors, Vassals thereof, Tyrants, humanoid chieftains, Theocracies, Magocracies, Mad Liches*, Demi-gods, Diabolic powers, and, well, Dragons if they really felt like it. I'm guessing the average attitude of governing bodies is not one disinclined to accept rampant poverty among the general populace.
    118 replies | 4251 view(s)
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  • Tony Vargas's Avatar
    Thursday, 16th May, 2019, 05:47 PM
    It's funny how the subject has turned to hps. The second-earliest, second-most-vicious, second-best-justified criticism of primordial D&D was that characters gaining hps through 'experience' made no sense. (Obviously that's second after 'forgetting' spells upon casting being ridiculous.) EGGs exhaustive defense of the system was a useable rationalization if you were willing to suspend...
    173 replies | 13379 view(s)
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  • Mercule's Avatar
    Thursday, 16th May, 2019, 05:42 PM
    I just did a breakdown for one of my players and came up with these thoughts: Taking another look at the current Artificer, I think there's one major issue I have left, but it's a doozey. With the exception of having a "golem master" specialty, the artificer shouldn't have a pet. The alchemist's homonculus is relatively inoffensive and there's some history in D&D of coupling alchemists and...
    63 replies | 2126 view(s)
    0 XP
  • Mercule's Avatar
    Thursday, 16th May, 2019, 04:23 PM
    Hmm... Using your breakdown, I guess this makes more sense: Sorcerers: Are magic (no disagreement, here) Wizards: Magic as science. I think we're good, here. Artificers: Magic as engineering or magic as craft. It's still magic, though, and should look as much like modern (or even enlightenment) engineering as wizards look like modern science. I think that last is part of the key. I'm...
    63 replies | 2126 view(s)
    1 XP
  • MechaPilot's Avatar
    Thursday, 16th May, 2019, 04:19 PM
    MechaPilot replied to Firearms
    As someone who's fired a .357 magnum without hearing protection, I can definitely say that it hurt, and my ears rang for about 30 minutes afterward. Unless I need to defend myself without warning, or I choose to commit suicide (which I find myself thinking about more and more, and it does eventually seem inevitable . . . at some point), I'll never fire a gun without hearing protection again. ...
    117 replies | 3189 view(s)
    2 XP
  • Mercule's Avatar
    Thursday, 16th May, 2019, 03:31 PM
    Somewhere between "major changes" and "rebuilt from scratch". Mechanically, I don't think it's unbalanced. Flavor-wise, it's an abomination. Way too much "science" in my magic. What's up with the clockwork turrets? Those are gross. I came up with a basic axiom for the Artificer. If it's the way a Son of Ether (from Mage: the Ascension) would do it, it doesn't belong on the artificer. No...
    63 replies | 2126 view(s)
    6 XP
  • Tony Vargas's Avatar
    Thursday, 16th May, 2019, 12:42 AM
    I'd think, if you're working back from the kind of world you want, you would be considering which spells &c to include that would support that vision, and cut those that don't fit. Otherwise you're really back to the same exercise.
    118 replies | 4251 view(s)
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  • Tony Vargas's Avatar
    Thursday, 16th May, 2019, 12:37 AM
    My usual advice for new DMs is play a lot first, if at all play possible with a series of experienced DMs. Playing develops familiarity with the rules, and the informal process of play (and how much both can vary from DM to DM). It lets you see what DMs do that works and doesn't work for you and for other players. And, of course, it sparks ideas, though it sounds like you already have those. ...
    12 replies | 422 view(s)
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  • Tony Vargas's Avatar
    Wednesday, 15th May, 2019, 11:41 PM
    He'll be fine. … and often to not so good effect and/or for not so good reasons … really, most of the time, said tradition is unexamined. OK, you deserved XP already, but you're getting it for that reference. Honestly, back in the day, I recall what we'd now call 'sharing director stance' /just happening/ as part of the GM* & player trying to get through the...
    569 replies | 19335 view(s)
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  • Tony Vargas's Avatar
    Wednesday, 15th May, 2019, 08:47 PM
    What? Like Solipsism? There's a lot of that still goin' around, even though you'd think in the 5e era there'd be less. Ideally, DMs should just feel free to run their games in their style, using the rules as a toolset & starting point to do so, and leave it to other DMs to do so in their ways, too. (With the obvious exception of organized play, like AL, were some consistency from...
    569 replies | 19335 view(s)
    1 XP
  • Yaarel's Avatar
    Wednesday, 15th May, 2019, 07:40 PM
    Yaarel replied to Norse World
    Christian families are in Norse lands during all of the Viking Period. In the 800s, they are a few families. In the 900s, they are some of the regional leaders. In the 1000s, the emergence of monarchy comes from foreign Christian influence, from the Holy Roman Empire of Continental Europe. The monarchs who unify the lands of Scandinavia during the 1000s are mainly Christian. For the sake of...
    87 replies | 7137 view(s)
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  • Tony Vargas's Avatar
    Wednesday, 15th May, 2019, 07:18 PM
    Nod, that's all part of 1e's concept of TN, but so's the whole 'maintain the balance' thing.
    68 replies | 2203 view(s)
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  • Tony Vargas's Avatar
    Wednesday, 15th May, 2019, 06:58 PM
    The key thing 4e minions had that 5e very-low-level monsters lack is the ability to survive /making/ a save. ;) But for that 5e BA delivers: a much-lower-level monster can still hit occasional, the damage it does may be trivial, and your minimum damage may well kill it when you do hit - so easy to deal with, but its inclusion isn't meaningless. In 4e, minions had a specific rule: a missed...
    173 replies | 13379 view(s)
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  • Tony Vargas's Avatar
    Wednesday, 15th May, 2019, 05:13 PM
    Sure - not an attack with intent to render extinct, though, just shaving off some of the privileges of the DM role. 3.5 presented many more rules that applied across the board - to PCs, NPC, & Monster (& objects and IDK what else) - 'equalizing' the DM & player roles and making Player v DM and PvP modes of play more tenable. And, 3.x did leave wealth/level and magic items in the DMG. 4e...
    44 replies | 1540 view(s)
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  • Tony Vargas's Avatar
    Wednesday, 15th May, 2019, 04:57 PM
    Allowed to attribute without resorting to the rubric of delusion, anyway. That does not sound unreasonable.
    569 replies | 19335 view(s)
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  • Tony Vargas's Avatar
    Wednesday, 15th May, 2019, 04:50 PM
    He'd at least've been trying. Or, y'know Bel.
    68 replies | 2203 view(s)
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  • Tony Vargas's Avatar
    Wednesday, 15th May, 2019, 04:42 PM
    That was one of the things in the back of my mind, yes. Magic is often presented as 'dangerous' or 'exhausting' or otherwise something you wouldn't want to do systematically just because you can - alternately, magic is often presented as something that /can't/ be used any time you want (only at certain times under certain conditions, with the aid/approval of some entity, etc). Vancian, in an...
    35 replies | 1200 view(s)
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  • Yaarel's Avatar
    Wednesday, 15th May, 2019, 02:45 AM
    Russia seems a bit like this to me. Vast wilderness, dotted here and there with towns. The roads look like a spiderweb linking these farflung towns. Maybe parts of Canada too. Albeit Toronto is practically an ecumenopolis.
    67 replies | 2381 view(s)
    1 XP
  • Yaarel's Avatar
    Wednesday, 15th May, 2019, 02:27 AM
    I agree. At the same time, I am ok with the pets being golem-like, artificial, and even mechanical, to convey the flavor that the Artificer is using artifice to construct things. To me this has a Renaissance vibe, when building ‘automatons’ was popular.
    116 replies | 5262 view(s)
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  • Tony Vargas's Avatar
    Wednesday, 15th May, 2019, 12:29 AM
    Vancian, spell points, spontaneous casting - they're all metagame constructs that poorly model magic as seen in fantasy fiction(& myth, etc). heh. The value of this factor is IM, as in imbalanced. ;P ::sigh:: not as funny as it sounded in my head. So to help that work you could use some sort of casting-stress system. The more spell points you spend in a short period, the greater the...
    35 replies | 1200 view(s)
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  • Tony Vargas's Avatar
    Tuesday, 14th May, 2019, 11:55 PM
    It's really not that the wiz can 'only' cast fabricate once/day, it's that he can do so /every day/, so he can approach it systematically. So, he takes orders for things that are customized, to fit, and also offers a more expensive 'on demand' option. On days when no one ponies up for 'on demand,' he reduces his backlog of orders by 1. When his backlog's caught up, and he's closing up shop...
    118 replies | 4251 view(s)
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  • Tony Vargas's Avatar
    Tuesday, 14th May, 2019, 11:21 PM
    It might even have been preserved on this site somewhere, I know a lot of stuff was... On the wayback machine, it's a little ugly, but: http://web.archive.org/web/20150916182511/http://community.wizards.com/content/blog/698936 http://web.archive.org/web/20150917233320/http://community.wizards.com/content/blog/752351...
    41 replies | 1091 view(s)
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  • Tony Vargas's Avatar
    Tuesday, 14th May, 2019, 10:54 PM
    "It's really, really, really, really, really, far..." (I'm goin on memory, not sure I ever owned a copy.) wrecan's SARN-FU was awfully similar, and was up on the old D&D boards before 13A was even an idea. 13A did do a good job of facilitating both TotM and grid play from the ground up, which is more than we can say for any edition of D&D, nor most of it's other imitators, with or...
    41 replies | 1091 view(s)
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  • Tony Vargas's Avatar
    Tuesday, 14th May, 2019, 10:18 PM
    When I first read the relevant bits of 13A, they didn't look particularly unique or innovative, either. I'm sure I've seen similar mechanics and techniques used long since, back to the 90s (hilariously, an RPG spoof, HoL, stands out in my memory as having some of the same TotM-facilitating tricks), if not in the early days of the hobby. (Not to take away from 13A: it's a very well-done...
    41 replies | 1091 view(s)
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  • Tony Vargas's Avatar
    Tuesday, 14th May, 2019, 10:09 PM
    I ran a steampunk game - the system is unimportant, literally, I mostly ignored it - and one of the characters was a Sherlock Holmes type. She didn't get rolls to solve mysteries, rather, when I described things to the player, I threw in details, clues & conclusions that everyone else 'overlooked' (because I didn't tell them). Bit heavy-handed but it generally worked.
    43 replies | 1922 view(s)
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  • Tony Vargas's Avatar
    Tuesday, 14th May, 2019, 09:42 PM
    That's a slightly different statement, since it makes the leap from speculating about design assumptions - to taking a specific position on game-design theory (which may or may not have informed the assumption). I do, however, think it's fair to say that no rule can stop the GM from just changing the rules (Rule 0 in 3e wasn't so much a rule, as an acknowledgement of fact). So, a bad...
    569 replies | 19335 view(s)
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  • Yaarel's Avatar
    Tuesday, 14th May, 2019, 09:02 PM
    Yaarel replied to Norse World
    The D&D spell, Magnificent Mansion, is a useful tool for a DM to represent a Norse or Norse-esque setting. There are many examples of ‘extradimensional spaces’ in Norse beliefs (and in Scandinavian folkbelief too). A dvergar might leave the door open on the side of a hill, where inside the hill is a luxurious home. Entering a burial mound might enter a spooky large multi-level crypt,...
    87 replies | 7137 view(s)
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  • Yaarel's Avatar
    Tuesday, 14th May, 2019, 07:56 PM
    I basically agree. But I would qualify. Rather. Gygax could teach a course on secondary sources about weapons and armors, but the reliability of these secondary sources is problematic.
    67 replies | 2381 view(s)
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  • Tony Vargas's Avatar
    Tuesday, 14th May, 2019, 07:48 PM
    So, yes, you imagine that the rules assume perfection on the part of the DM. It's OK. That's how I see it, too. Afterall, if they're not working from that assumption, they'd have to put checks on the DM's role which would set the rules above the DM rather than vice-versa. It's maybe not the best way of saying - like I said 'trusting the DM' is a more tactful way of putting it than 'assuming...
    569 replies | 19335 view(s)
    1 XP
  • Yaarel's Avatar
    Tuesday, 14th May, 2019, 07:41 PM
    I dont Gygax is ‘ignorant’ about history. I think he intentionally mixes history up, to reinvent a fictional fantastical version of history. For example, the Monster Manual. The ‘Cloud Giant’ is actually the same giant in the ‘Jack and the Bean Stalk’ tale. But rather than present it via mythological accuracy, Gygax intentionally mashes it up, even with a picture portraying East Asia...
    67 replies | 2381 view(s)
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  • Tony Vargas's Avatar
    Tuesday, 14th May, 2019, 06:53 PM
    IDK. The rules of the game probably wouldn't function too well without certain assumptions in that social contract. Change the rules or change the contract, so long as you to get them working together at that table. So you do imagine the rules assume perfection from the DM? ;) That's fair, actually. While the DM won't be perfect, he is presumably good enough for his group. Rules...
    569 replies | 19335 view(s)
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  • Tony Vargas's Avatar
    Tuesday, 14th May, 2019, 12:35 AM
    Sustare? No anagram? Not so much as backwards?
    68 replies | 2203 view(s)
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  • Tony Vargas's Avatar
    Monday, 13th May, 2019, 11:34 PM
    I think the character really should have those, too, but whatever. ;P Seriously (the player/character mix-up is a pretty tired joke at this point) though, obviously, any class can sacrifice prime-requisites or/and secondary stats or/and feats to bump up CHA. IIF there's no CHA-primary/secondary characters playing along side it, that may be OK, but if there are, they're going to have more...
    59 replies | 2416 view(s)
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  • Tony Vargas's Avatar
    Monday, 13th May, 2019, 10:08 PM
    While 5e supposedly defaults to TotM, it really has vanishingly little support for it. You could check out other games that do work well w/o a map, like 13A (which does both nicely) and lift a mechanic or two. Yep, that's part of DM Empowerment. The thing to do is take it and use it to your advantage. You can use a map, for instance, but keep it behind the screen. You don't /need/ to...
    41 replies | 1091 view(s)
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  • Tony Vargas's Avatar
    Monday, 13th May, 2019, 10:01 PM
    Which drive down prices, enabling a minor population explosion. Now if the druids ever stop, people starve. Poor farmers, can't win. Or, I suppose, all those nasty monsters with a taste for people could keep the population down. Well, you'd need real craftsmen to train those wizards, I suppose. More likely, Fabricate becomes a specialty for commissions that have to be turned around all...
    118 replies | 4251 view(s)
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  • Tony Vargas's Avatar
    Monday, 13th May, 2019, 09:37 PM
    I think the idea here would be that the GM can insist that they don't smell anything (because there's nothing to smell), but they're free to insist that they do - so they're either hallucinating, deluded, or just teasing the guy. And, really, probably not hallucinating, but deluded, yeah, if the distinction is that hallucinations are /caused/ by something (like the ergot in the rye bread that...
    569 replies | 19335 view(s)
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  • Tony Vargas's Avatar
    Monday, 13th May, 2019, 09:12 PM
    I thought about mentioning that. If you were a bit nerdy in the A/V sense back in the day, you'd've definitely been familiar with 'additive' primaries (and maybe felt a little smug superiority over it), and/or if you'd paid attention to the popular-science level explanations of color TV back in the 60s (color TV was a big deal for a while). IDK, I don't recall hearing of purpure (or tunney...
    44 replies | 1322 view(s)
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  • Yaarel's Avatar
    Monday, 13th May, 2019, 08:23 PM
    Greyhawk Elevator Pitch: What if everything that TSR ever published was all put in one setting?
    67 replies | 2381 view(s)
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  • Yaarel's Avatar
    Monday, 13th May, 2019, 07:55 PM
    I will probably leave the Setup section separate because it is more like a ritual, and not really cast on the fly. I when I have time, I will integrate the Eldritch Knight section in with the rest of the list. Probably I will put a short ‘− melee’ tag, meaning any spell that range 15 feet or less. If you have a chance to go thru the Eldritch Knight sections, feel free to recommend which...
    252 replies | 44046 view(s)
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  • Mike Myler's Avatar
    Monday, 13th May, 2019, 04:39 PM
    EN5ider inserts itself into a royal intrigue today with this thrilling mini-adventure—can the party survive the deadly wilderness enclosing the Tree of Truth and obtain the provenance needed to save a kingdom from bloodshed? Lately on EN5ider: #271. Mini-Adventure: Tree of Truth. For centuries the Tree of Truth has answered vexing questions of genealogy and paternity, but usurpers...
    0 replies | 135 view(s)
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  • Mike Myler's Avatar
    Monday, 13th May, 2019, 04:39 PM
    EN5ider inserts itself into a royal intrigue today with this thrilling mini-adventure—can the party survive the deadly wilderness enclosing the Tree of Truth and obtain the provenance needed to save a kingdom from bloodshed? Lately on EN5ider: #271. Mini-Adventure: Tree of Truth. For centuries the Tree of Truth has answered vexing questions of genealogy and paternity, but usurpers...
    2 replies | 534 view(s)
  • Mike Myler's Avatar
    Monday, 13th May, 2019, 04:11 PM
    Mythological Figures takes to the high seas once again, this time in pursuit of the pirate that may be Ireland’s fiercest, most notorious buccaneer: the one and only Anne Bonny! Born as the illegitimate child of William McCormac and one of his servant girls (Mary Brennan) sometime around 1700, Anne mostly grew up in London while disguised as a boy. Eventually her father’s charade failed,...
    6 replies | 644 view(s)
  • MechaPilot's Avatar
    Sunday, 12th May, 2019, 08:31 PM
    MechaPilot replied to Firearms
    How is it sub-optimal and undesirable? There are dex-based melee weapons that do decent damage. Even using a str-based weapon is only sub-optimal if you didn't roll well for both dex and str. It's definitely MAD, which is not a thing I personally care for. But, MAD is easier to deal with in 5e (especially if your DM isn't gauging the encounters on the optimized PC at the table). I think...
    117 replies | 3189 view(s)
    1 XP
  • Tony Vargas's Avatar
    Sunday, 12th May, 2019, 07:02 PM
    Was it a claim of absolute or final authority? AFAICT, even under the hard-core, don't-tell-me-what-my-character-thinks ethos, the GM can place an environment that's at odds with everything he thinks.
    569 replies | 19335 view(s)
    1 XP
  • MechaPilot's Avatar
    Sunday, 12th May, 2019, 06:34 PM
    I will go on to add that one way to discourage nova-ing might be to segregate one's spell points into a few pools. Make one pool for levels 1-5, and one pool for levels 6-9. Or, one pool for 1-3, one for 4-6, and one for 7-9. You could then name them something like minor, major and high arcana and have a general RP frame of reference for spells within a given level range.
    35 replies | 1200 view(s)
    0 XP
  • MechaPilot's Avatar
    Sunday, 12th May, 2019, 06:24 PM
    I use spell points for all the casters at my table (except the warlock because it's kind of baked in), because I kind of hate spell slots. I don't use the version as it's presented in the DMG, because I don't impose the one-per-day limit on spells higher than 5th level. If you want to pour all your spell points into 9th level spells, do it. You'll burn through the points really quickly. I...
    35 replies | 1200 view(s)
    0 XP
  • Tony Vargas's Avatar
    Sunday, 12th May, 2019, 05:36 PM
    May not mean anything, but: B&W, RGB. They're primary colors. In heraldry you have: argent, gules, sable, azure, vert, and or. With argent pulling double-duty as both white and silver, that covers the cheomatic dragons, with gold as a bonus.
    44 replies | 1322 view(s)
    1 XP
  • Tony Vargas's Avatar
    Sunday, 12th May, 2019, 05:17 PM
    Tony Vargas replied to Firearms
    Cronenberg had a lot of fans (maybe not a lot of crossover with Jude Law fans), and it piggybacked on the Matrix, a bit.
    117 replies | 3189 view(s)
    0 XP
  • MechaPilot's Avatar
    Sunday, 12th May, 2019, 03:26 PM
    MechaPilot replied to Firearms
    Agreed. And I think @jmartkdr really hit it on the head when we pointed out that, As for making firearms realistic, that can be fine, and it can be fun if you're into that. Big warning though, not everyone wants to have that much realism in their game. And, if you do make them more realistic, don't expect a character to actually reload a gun in combat (especially if it's a pistol). ...
    117 replies | 3189 view(s)
    1 XP
  • Tony Vargas's Avatar
    Saturday, 11th May, 2019, 09:02 PM
    Tony Vargas replied to Firearms
    You're not, and I do. I preferred Dark City to ExistEnZ, though, and still haven't seen The Thirteenth Floor.
    117 replies | 3189 view(s)
    1 XP
  • Tony Vargas's Avatar
    Saturday, 11th May, 2019, 08:52 PM
    True, enough - too often they're the ones who just aren't engaged much with the game, but, yeah, I'd left them out. Then there's also the ones that go to the opposite extreme to prove what realROLEplayers they are. I mean, lists of dysfunctional, stereotypical, annoying, and/or funny player types have been out there since the early days of The Dragon. As often, I've seen players learn...
    569 replies | 19335 view(s)
    0 XP
  • Tony Vargas's Avatar
    Saturday, 11th May, 2019, 12:58 AM
    Well, yeah. You say that like DMs and players shouldn't ever have to cope with dysfunction, and games should be designed for players & GMs who are functionally ideal, no dys, at all. The PC's may live in a fantasy world (and resolve their problems with violence & magic), but those playing the game sit at a table in the real one, where relationships and human interactions are complicated and...
    569 replies | 19335 view(s)
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  • Tony Vargas's Avatar
    Friday, 10th May, 2019, 11:55 PM
    Oh yeah. Back in 1e, remember, there were not only rules found only in the DMG, there were rules in the PH that were /contradicted/ by inner-mystery rules in the DMG, and DMG rules also contradicted eachother, at times. Over the eds, rules have moved from the DMG to the PH. It peaked in 4e, when even magic items were in the PH! 5e has moved some of the rules (and mystery) back to the DMG,...
    44 replies | 1540 view(s)
    0 XP
  • Yaarel's Avatar
    Friday, 10th May, 2019, 05:05 PM
    Zardnaar, Stalker0 Based on popular demand, Guidance 0 ranks as the best cantrip. So, people would rather have the Guidance cantrip than have the Eldritch Blast cantrip. (Really?)
    252 replies | 44046 view(s)
    0 XP
  • Yaarel's Avatar
    Friday, 10th May, 2019, 04:58 PM
    I understand what you are saying. Counterspell is as powerful as any spell of any hostile spellcaster. It is somewhat situational in that the opponent must be a spellcaster. And it is reactive, rather than proactive. In other words, Counterspell doesnt actually do anything. It stops someone else from doing something. That said, it is powerful. If you have a location where you would like...
    252 replies | 44046 view(s)
    0 XP
  • Yaarel's Avatar
    Friday, 10th May, 2019, 04:50 PM
    Really the ‘Eldritch Knight’ subsection includes Bards, Paladins, Clerics, Druids − any spellcaster that fight melee. Would calling it ‘Gish’ make it clearer?
    252 replies | 44046 view(s)
    0 XP
  • Yaarel's Avatar
    Friday, 10th May, 2019, 03:39 PM
    Yaarel replied to Norse World
    The most difficult part of translating Norse beliefs into D&D is the world setting. The Norse worldview is entirely this-worldly. Everything happens *here* in the material world. In D&D terms, the Norse cosmos only has one plane, the Material Plane, and everyone is part of it − the humans, the alfar, ćsir and vanir, the dvergar, risar and ţursar, and the náir. They all happen here. For...
    87 replies | 7137 view(s)
    1 XP
  • Yaarel's Avatar
    Friday, 10th May, 2019, 12:19 PM
    Heh, I distrust the justice system. Unfair outcomes happen all the time. But trial by public opinion is so many times worse.
    73 replies | 6091 view(s)
    4 XP
  • Yaarel's Avatar
    Friday, 10th May, 2019, 11:05 AM
    Stalker0, your comments, and your format are helpful. In the second post of this thread, I tentatively made the following updates. Message 0. Its rank moves down (improves) to the Not Bad section. It is particular good for situations where the party splits up. One doesnt want to split up too often, but it can be lifesaving when the party does. The truth is, metagaming where the players...
    252 replies | 44046 view(s)
    0 XP
  • Yaarel's Avatar
    Friday, 10th May, 2019, 05:00 AM
    Its true, when players play moreorless straightforwardly, the 5e system seems to handle alot of abuse. Mainly by relying on the DM to monitor and rule-zero situations. Yeah, this is the kind of thing I worry about. The combos. And these combos are even normal, working as intended − Rage feature, Haste spell, Great Weapon Master feat. Plus the extra attack feature. It is damage...
    21 replies | 882 view(s)
    0 XP
  • Tony Vargas's Avatar
    Friday, 10th May, 2019, 01:16 AM
    D&D? Some Ambiguity? That's like observing that there's always been some water in the ocean... ...while trying to explain fire to a fish (sorry, 'nuther thread). Some eds - mind you, I don't remember which did which - made it clear that starting gear was what you'd accumulated over the years in preparation to realizing your ambition to become an adventurer, whether by purchase, crafting,...
    569 replies | 19335 view(s)
    0 XP
  • Tony Vargas's Avatar
    Friday, 10th May, 2019, 01:01 AM
    Don't recall if it's been in this thread, specifically, but there's a fair a amount of "this game sux!"/"you're doin' it wrong!" out there. To speculate wildly (which I'm sure he'll hate, which can only be a comedic bonus at this point, so far beyond the pale has our little high-velocity sub-conversation of acrimonious agreement gone, and only fair since he's diagnosed me with Post-Traumatic...
    569 replies | 19335 view(s)
    1 XP
  • Tony Vargas's Avatar
    Friday, 10th May, 2019, 12:12 AM
    Sure, and they're often running great games, too. The rules are a starting point - move beyond 'em or go nowhere. Goal + Approach (or is it method?) is a bit of user-defined jargon that makes a critical, overarching part of 5e a bit more systematic, consistent & playable, for instance. It's not derived from the rules, though it's entirely consistent with them. Illusionism - to pick on my...
    569 replies | 19335 view(s)
    0 XP
  • Tony Vargas's Avatar
    Thursday, 9th May, 2019, 11:57 PM
    The latter. It's a complete mental block. Not for want of having them (or hps) explained, either. You'd have more luck explaining fire to a fish. Or, even better(worse?): you don't bother. Because the game isn't running a simulation in the background, it's only there to be played. Even so that 'pretend verisimilitude' - if it could be achieved - would be a aesthetically pleasing...
    173 replies | 13379 view(s)
    1 XP
  • Tony Vargas's Avatar
    Thursday, 9th May, 2019, 11:50 PM
    Some jokes're funny 'cause they're true... You would? Then you might as well go all the way and play a Fighter, while you're at it!
    355 replies | 7730 view(s)
    0 XP
  • Tony Vargas's Avatar
    Thursday, 9th May, 2019, 11:02 PM
    Thus the example. I speak from direct experience more than I care to admit, sometimes. Some. Not exactly one. And 5e professed rather a number of goals, not all of them mutually compatible. DM Empowerment was not only one of those goals, it was a safety valve by which each group could resolve those little contradictions. it can be more exasperating to /almost/ agree with someone...
    569 replies | 19335 view(s)
    0 XP
  • Tony Vargas's Avatar
    Thursday, 9th May, 2019, 10:47 PM
    Some were written one way, I'm sure, I remember some (one in particular in Encounters) written the other. Still others didn't get an instinctive action or extra initiative, but negated conditions at the start of their turn. There was quite a variety of Solo 'action preservation' traits & powers, so I'm not certain I'm remembering any of them right.
    16 replies | 1005 view(s)
    0 XP
  • Tony Vargas's Avatar
    Thursday, 9th May, 2019, 08:26 PM
    Insisting everything between the covers be called a 'rule' is a word-game, in that sense, too. There are valid distinctions between a crunchy mechanic, an overarching procedure, flavor/color text, etc... denying those distinctions by insisting on just calling them all 'rules' is as much a word game as picking one set of labels over another. Exactly. And, unless the designer is right...
    569 replies | 19335 view(s)
    1 XP
  • Tony Vargas's Avatar
    Thursday, 9th May, 2019, 07:49 PM
    Falling? You luckily fell through a flock of seagulls and they slowed you down a bit, you skillfully sky-dived into a haystack. Poison? You finely-tuned senses detected the poison just before you would have sipped the wine. The envenomed blade slashed through your armor and gambeson but your rolled away in the split-second before it would have broken your skin. Because, like 1e AD&D, it...
    173 replies | 13379 view(s)
    0 XP
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Wednesday, 17th April, 2019

  • 09:41 AM - Coroc mentioned Yaarel in post Injury / Exhaustion / Energy Drain
    Yaarel check out the dark eye rp system. It has an injury system, with mechanical consequences after loosing so and so much health. But it uses also an armor as damage reduction system in contraire to d&d and the newest version is without character levels. It had kind of bound accuracy built in from it beginnings. So if you intend to introduce an injury system kind of similar to that by using the exhaustion table then do not forget everything affecting players should also apply to the mobs.

Thursday, 2nd August, 2018


Monday, 25th June, 2018

  • 08:35 PM - mrpopstar mentioned Yaarel in post Super Simple Weapons
    I think that Yaarel is really onto something with the medium weapon being 1d8 versatile. I like how middling and vanilla that sounds for the standard longsword.

Friday, 15th June, 2018


Monday, 11th June, 2018

  • 09:30 PM - 77IM mentioned Yaarel in post Psychic Class
    I have just uploaded Psychic Class to the downloads area. Yaarel made me do it! Story-wise, I called it the "Psychic" because it's kind of part-way between the classic D&D psionicist and the modern pop-culture depiction of a person with psychic powers. I wanted to cover character concepts like Eleven, Firestarter, Jean Grey, Professor X, and the Shadow. The subclasses are meant to represent these story archetypes rather than being tied to particular abilities. Mechanics-wise, the class is a full spellcaster because that's just easiest to balance and it seems to work. It uses spells-known but with a sharply limited spell list, built up from "disciplines" -- each psychic picks what disciplines they know, which in turn determines their spell list. The psychic can enhance their spells by spending extra spell slots when casting. You can find the file here in the downloads section. Please use this thread for comments.
  • 03:38 AM - Kobold Boots mentioned Yaarel in post Skill Feats In Pathfinder 2
    Yaarel Thanks for the lesson - Funny thing is we're on the same side insofar as Paizo is concerned. If I don't like what they've done after I read the rules I'm just going to not allow things at my table. However, I'll remind myself never to say anything norse again, other than aetterstup, on these forums for fear of being taught something interesting at the risk of it being inaccurate. I do appreciate it though.
  • 03:04 AM - doctorhook mentioned Yaarel in post Skill Feats In Pathfinder 2
    Yaarel, are you the same person who used to post detailed essays on the WotC forums a decade ago about how Barbarians should be a psionic class, because vikings used "mindforce" all the time?

Thursday, 7th June, 2018

  • 06:54 AM - MonsterEnvy mentioned Yaarel in post Two New Settings For D&D This Year
    @Yaarel, it seems you are offended by polytheism in particular, yes? Or at least dislike WotC using it as the default theological assumption, and feel that it overly flavors the rulebook for you? In that regard, you are a very small minority (afaik), and from a publishing perspective I think the benefits of "hard-baking" flavor--which I see less as hard-baking and more as offering examples as possible defaults--as far out-weighing the cons. The main benefit is that it brings the rules to life and provides those folks who don't want to or have the time to flesh out a new setting and flavor for their game with something pre-made; the only con that I can think of is for the 1 in 100 (or less) such as yourself that finds it distasteful for personal, perhaps religious, reasons. If that is the case, I don't understand why you are so bummed out that WotC is not serving your particular and rather rare proclivities. Also @Yaarel is overly obsessed with Elves and won't be happy with them if they are ...
  • 06:42 AM - Mercurius mentioned Yaarel in post Two New Settings For D&D This Year
    Yaarel, it seems you are offended by polytheism in particular, yes? Or at least dislike WotC using it as the default theological assumption, and feel that it overly flavors the rulebook for you? In that regard, you are a very small minority (afaik), and from a publishing perspective I think the benefits of "hard-baking" flavor--which I see less as hard-baking and more as offering examples as possible defaults--as far out-weighing the cons. The main benefit is that it brings the rules to life and provides those folks who don't want to or have the time to flesh out a new setting and flavor for their game with something pre-made; the only con that I can think of is for the 1 in 100 (or less) such as yourself that finds it distasteful for personal, perhaps religious, reasons. If that is the case, I don't understand why you are so bummed out that WotC is not serving your particular and rather rare proclivities.

Wednesday, 6th June, 2018

  • 03:13 PM - TwoSix mentioned Yaarel in post Two New Settings For D&D This Year
    That's the thing. Generic medieval. That's what is stale and boring: Pseudo-medieval and pseudo-European. It doesn't matter how you try to make the elves mysterious or add more blood and mud, it's all been done to death. It's always been recognised that D&D doesn't need to be pseudo-medieval or pseudo-European, even before Dark Sun was first published we had adventures set in Hyperboria, Atlantis, Wonderland and Blackmoor (post apocalypse with remains of advanced tech). But in the last few years we have been served and endless diet of pseudo-medievalism. That's fine, but being in the same general genre doesn't make two things the same. I understanding you're being intentionally hyperbolic, but you're watering down your point by doing so, in the same way that Yaarel is by saying every polytheistic setting is Forgotten Realms.
  • 10:41 AM - CapnZapp mentioned Yaarel in post Two New Settings For D&D This Year
    As someone who is rather familiar with FR (2e and 3.x) as well as Planescape, your comment completely baffles me. It seems likely we are all misinterpreting good Mr Yaarel Either that or he's retracting his wildly hyperbolic claims?

Monday, 4th June, 2018


Sunday, 3rd June, 2018

  • 10:51 PM - pukunui mentioned Yaarel in post ‘Advanced’ Dungeons & Dragons
    Yaarel: Perhaps, but 4e did have a "one and done" setting book model of sorts. FR and Eberron each got a player's guide and a campaign guide and that was it. Dark Sun got a campaign guide and a monster manual and that was it. Adventures not included.

Tuesday, 29th May, 2018

  • 11:21 AM - Hussar mentioned Yaarel in post MTOF: Elves are gender-swapping reincarnates and I am on board with it
    I'm coming in rather late into this debate and I have not read the entire thread - but @Hussar to be fair to @Yaarel don't you argue along similar lines when it comes to D&D cosmology as presented in the books? How do you differentiate between yours and his argument? Heh, I never said I was consistent. :) But, be that as it may, my complaint is that Planescape is a specific setting in the game that has largely taken over every part of the cosmology. So, yeah, I don't like it very much. OTOH, I'm not the one saying that D&D is destroyed because of it, nor am I making up facts in order to support my rant. Complaining that elves aren't mechanically the best wizards in D&D is a bit misleading considering that elves have NEVER been the best wizards in D&D. Complaining that clerics are tied to deities in the PHB is pretty misleading considering that that's been the baseline presumption of the game since day 1. The difference here is that Planescape has been added to baseline D&D over the years to the point where we cannot actually separate out the two and, since I loathe Planescape, that ha...
  • 10:41 AM - Sadras mentioned Yaarel in post MTOF: Elves are gender-swapping reincarnates and I am on board with it
    I really don't get these arguments. I guess I'm too selfish. I look at it like this: Does this new lore cost me anything? Is it going to make me do any more work or impact my game? No, it isn't. A player who wants to use these rules is free to do so and it's his or her character. They can fill their boots and good on them. Which brings me to the second question - does it make other people happy? Yup, apparently it does. So, since it costs me nothing and makes other folks happy, what's the problem here? The mechanics are such that any world builder can easily ignore it - it is a rare trait after all. It doesn't cost you a single thing to add this to the game. And it makes other folks happy. What's in it for me to oppose that? What am I gaining? Or, better yet, what are you gaining by opposing this? @Yaarel talks quite extensively about the change in elven lore. Thing is, it's not really a change. 1e limited elves to 12th level magic users. Until 3e, elves were NEVER the greatest wizards in the game. In 3e, baseline elves didn't gain an Int or Cha bonus at all, so, nope, other than some campaign specific variants, elves were not the greatest wizards in the game. It wasn't until 4e with Eladrin that the lore and the mechanics actually matched - eladrin wizards were among the best in the game. But, we don't HAVE eladrin in 5e. Not in core anyway. Core 5e elves fit best with 1e to 3e elves. So, his entire complaint ignores what's actually written in the game. So, I'll ask again, what is the cost to you to have this in the game? I'm coming in rather late into this debate and I have not read the entire thread - but @Hussar to be fair to @Yaarel don't you argue along similar lines when it comes to D&D cosmology as presented in the books? How do you differentiate between yours and his...
  • 03:34 AM - Mistwell mentioned Yaarel in post Core+1
    Yes, you have to pick an AL-approved deity before you can play a cleric. Yes, it's the Yaarel rule. :)

Monday, 28th May, 2018

  • 03:56 AM - Enevhar Aldarion mentioned Yaarel in post Core+1
    Heresy you say? So this monotheistic deity would employ say, a fanatical legion of all-female Vengeance paladins? I am starting to think that some people, Yaarel included, do not know what the definition of monotheism is. It is not that a person follows and worships only one god, it is that a person not only worships only one god, but also believes on their god is real. In a fantasy setting, like the Realms or other standard fantasy settings, where multiple gods exist and their powers are manifest in the world, a monotheistic person would have to be mentally ill or completely delusional to believe their chosen god is the only god that exists. For a monotheistic character to work, and be believable, the setting would have to be made specifically for it.
  • 02:34 AM - Hussar mentioned Yaarel in post MTOF: Elves are gender-swapping reincarnates and I am on board with it
    I really don't get these arguments. I guess I'm too selfish. I look at it like this: Does this new lore cost me anything? Is it going to make me do any more work or impact my game? No, it isn't. A player who wants to use these rules is free to do so and it's his or her character. They can fill their boots and good on them. Which brings me to the second question - does it make other people happy? Yup, apparently it does. So, since it costs me nothing and makes other folks happy, what's the problem here? The mechanics are such that any world builder can easily ignore it - it is a rare trait after all. It doesn't cost you a single thing to add this to the game. And it makes other folks happy. What's in it for me to oppose that? What am I gaining? Or, better yet, what are you gaining by opposing this? Yaarel talks quite extensively about the change in elven lore. Thing is, it's not really a change. 1e limited elves to 12th level magic users. Until 3e, elves were NEVER the greatest wizards in the game. In 3e, baseline elves didn't gain an Int or Cha bonus at all, so, nope, other than some campaign specific variants, elves were not the greatest wizards in the game. It wasn't until 4e with Eladrin that the lore and the mechanics actually matched - eladrin wizards were among the best in the game. But, we don't HAVE eladrin in 5e. Not in core anyway. Core 5e elves fit best with 1e to 3e elves. So, his entire complaint ignores what's actually written in the game. So, I'll ask again, what is the cost to you to have this in the game?

Thursday, 24th May, 2018

  • 10:18 PM - Parmandur mentioned Yaarel in post Looking At The Pathfinder 2 Wizard Class
    [QUOTE=zztong;7427830]I don't know about 5E. Sorry, I must have missed some part of the conversation. I've not played it since the playtest.[/QUOTE Yaarel had stated that it was impossible to remove polytheism from 5E. Now, 5E hardly requires a tool to track stats, so it is fairly easy to reflavor, no harm, no goul.

Thursday, 17th May, 2018



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Saturday, 18th May, 2019

  • 08:21 PM - SkidAce quoted Yaarel in post Are you satisfied enough with the Artificer to publish it?
    Kinda relating to the Artificer, I would find it helpful if D&D added a new skill: Alchemy. Alchemy covers the elements − earth (bludgeon, pierce, slash), air (thunder, lightning), fire, and water (cold) − acid, metallurgy, material strength, pouring concrete, geology, (seismic activity, volcanoes), and so on. Basically, proto-chemistry. So far I use the Nature skill for Alchemy. But I feel Alchemy is strong enough to merit its own skill. That allows Nature to focus on proto-biology (plants, animals) and proto-ecology (weather). The Artificer might well enjoy Expertise in Alchemy. I use alchemist's tools/kit for this. Proficiency plus choose either Int or Wisdom for mods.

Friday, 17th May, 2019

  • 01:25 PM - Fenris-77 quoted Yaarel in post Are you satisfied enough with the Artificer to publish it?
    Yeah. I get that half-casters can be powerful, and it shores up the mundane aspects. At the same time, someone who makes magic items needs to excel at magic, including high-level spellcasting for high-level magic items. At the very least, I want to see a high level feature that can access high level spells, even if like the way a Warlock does. It's always an exchange. If the Artificer also had access to high level spells he'd need to have less something else. That's not an impossible task, but I think that having more class abilities and infusions and whatnot with the corollary of less high level spells does a good job separating the Artificer from the Wizard. If you were to give access to high level spells what would you be willing to remove from the class as its written now? 10 will get you 20 that the answer from a lot of folks will be "the pet", which is fine, but at that point why not just write a wizard subclass that specializes in magic item creation? Just my two cents...

Wednesday, 15th May, 2019

  • 03:32 AM - Kurotowa quoted Yaarel in post New Unearthed Arcana: Revised Artificer
    At the same time, I am ok with the pets being golem-like, artificial, and even mechanical, to convey the flavor that the Artificer is using artifice to construct things. To me this has a Renaissance vibe, when building ‘automatons’ was popular. I expect there will be a lot of room for personalized style in the flavor text for your PC's pet. A High Elf's artistic melding of metal and wood won't be the same as a Rock Gnome's gear powered mechanism will differ from a Mountain Dwarf's animated stone construct.

Tuesday, 14th May, 2019

  • 07:49 PM - epithet quoted Yaarel in post Greyhawk Elevator Pitch?
    ... Ok, Gygax might have been ignorant about medieval weapons and armors (‘longsword’, ‘ring mail’, etcetera), but he also didnt care. He was quite knowledgeable, for a layman. His knowledge probably came exclusively from secondary sources, which were limited at the time. Since then, we've had the benefit of better archaeology, of people recreating arms and armor from the period to study how they were made, and the HEMA crowd providing insight into how they were used. Still, he could have taught a class on the various polearms in use in the late middle ages.

Saturday, 11th May, 2019

  • 08:07 PM - Satyrn quoted Yaarel in post Large size characters
    Brainstorming. Suppose, the extra damage dice of a Large weapon only applies to the first attack, once per turn. The flavor rationale would be, the momentum is exponentially higher, so less agile for iterative swings. That justification sounds good enough to me.

Friday, 10th May, 2019

  • 10:07 PM - Zardnaar quoted Yaarel in post What is the most powerful spell?
    Zardnaar, Stalker0 Based on popular demand, Guidance 0 ranks as the best cantrip. So, people would rather have the Guidance cantrip than have the Eldritch Blast cantrip. (Really?) Yep EB by itself isn't that great until you combine it with hex and agonizing blast. I have a Tomelock celestial warlock so I have both.
  • 06:00 PM - Stalker0 quoted Yaarel in post What is the most powerful spell?
    Really the ‘Eldritch Knight’ subsection includes Bards, Paladins, Clerics, Druids − any spellcaster that fight melee. Would calling it ‘Gish’ make it clearer? Its not the name, its just placed in a weird place to me in each of the levels. Honestly I would rather have the spells just laid out into the general list instead of placed in a special subsection. I know why that was done, but for me its just more confusion.
  • 05:59 PM - Stalker0 quoted Yaarel in post What is the most powerful spell?
    I understand what you are saying. Counterspell is as powerful as any spell of any hostile spellcaster. Counterspell is similar to bless in that the spell remains strong and relevant at any level. A 20th level character still makes a lot of use out of counterspell, just as they would bless. On the other hand, counterspell does have specific counters, such as counter spelling the counterspell, and of course the 60 foot range. Its hard for me to quantify, in some cases its dirt worthless. In others its one of the most powerful spells out there.
  • 05:39 PM - mortwatcher quoted Yaarel in post What is the most powerful spell?
    I’m deadly serious about this. I’d summon woodland creaurea or true polymorph is powerful then the ability to stop these things Is just as powerful and impactful. However Counterspell only uses a reaction rather than a bonus action Can be cast at a lower level with a risk of failure Can stop any spell (whereas each other spell can only do the things it’s designed to do) It is undoubtably the most powerful spell in the game. problem with counterspell is that it can be... counterspelled now I'm not sure if it's adding or diminishing this power... Zardnaar, Stalker0 Based on popular demand, Guidance 0 ranks as the best cantrip. So, people would rather have the Guidance cantrip than have the Eldritch Blast cantrip. (Really?) yes I would. there are plenty of "I do damage cantrips", there aren't any other skill boosting cantrips afaik

Thursday, 9th May, 2019

  • 02:25 AM - Mercule quoted Yaarel in post The Charismatic Fighting "Hero" - Which Core Class does it Best?
    I agree with you sentiments. At the same time, the Bard feels like a full spellcaster to me, and of course is one. I love the fact that there is such thing as a "clean-cut, shining, Charismatic mage hero". True enough. Flavor-wise, the bard has always seemed more like "what I do is magical" and less like a full caster, regardless of mechanics. That's entirely and admittedly my skew to it, though.

Wednesday, 8th May, 2019

  • 04:15 PM - 77IM quoted Yaarel in post Large size characters
    It seems the main benefit of Large size is weapon damage. This doesnt bother me too much, because this kind of bonus to damage requires an opportunity cost, to invest in an unusually high Constitution score of 17+. Also, to invest in extra high Constitution relates to the opportunity cost of investing a feat. Also, the requirement to invest in Constitution is neutral to both Dexterity fighters and Strength fighters. 5e already seems to strongly favor Dexterity builds. So, I like if Constitution is neutral for either damage dealer build. So, as far as I can tell, player characters using Large weapons seems fine − with the opportunity cost. My experience DMing a Large character from level 5 to level 20 makes me suspect that this is not balanced. I had a PC playing a medium-sized hill giant, and we decided that at 5th level, he could grow to Large size instead of getting Extra Attack. So, rather than making two attacks with a maul at 2d6+Str, he would get one attack at 4d6+Str....

Tuesday, 7th May, 2019

  • 02:02 AM - Immortal Sun quoted Yaarel in post Large size characters
    I agree with the sentiments here. Just say, ok now your Large. My main objective is the thematics of character concept. Yet, mechanically, body space applies. Also weapon damage, so I want to mitigate these mechanical implications. You mitigate them with resource control. It's rare to find a dungeon that fits a large creature (which is why knights don't ride hoseback into dungeons, and also a reason why mounted classes are terribly fun but annoying in a dungeon crawl), and it's rare to find gear that fits a large character. A large character may be limited to using under-sized weapons simply because 8ft greatswords are usually only found in the realm of Annie-Mei, which is a strange and silly realm much like Artie and his Camel Lot. I mean, it's the same reason dragons aren't running around in plate. It's not that they can't, it's just that finding enough resources and someone capable of making it is hard to come by, even for exceedingly wealthy and powerful monster lizards. I li...

Monday, 6th May, 2019

  • 10:49 PM - ccs quoted Yaarel in post Large size characters
    I can imagine a Dwarf being Large in the unusual sense of crazy stout − more cube shaped. It reminds me of folklore drawings of Scandinavian trolls, that are not really much taller than humans, but are so bulky horizontally, they come across as massive. I dont want to see 3-foot halflings with 18 Constitution anyway. But if some player really wants a mutant halfling, fine whatever. If for some reason, a player decides to build a halfling with Constitution 8, and then does nothing but improve it to 20 during gameplay, I would resort to a magical explanation for size changes. But I dont foresee this actually happening. So what do your players want to see? And do you mind if they make strong 1/2lings? Tiny humans are already a thing, such as newborns. Even Small adults are rare but known. Well now you're just being obtuse. Quit it. Effectively, there is a minimum requirement to achieve Large physical size − Constitution 17. Right. And as a fan of 1e I even like...

Sunday, 5th May, 2019

  • 08:22 AM - ccs quoted Yaarel in post Large size characters
    Large size characters. I was planning to do the following mechanic for a particular race. But now I think I will make it normal for everyone. The idea is, characters must invest in high Constitution to balance out benefits of size. Constitution score: size 1 to 4: Tiny 5 to 8: Small 9 to 12: Medium 13 to 16: Medium (Powerful Build) 17 to 20: Large 21 to 24: Huge 25 to 28: Gargantuan My main concern is balance. As far as I can tell this seems ok. Why not simply set a minimum Con requirement for being large size+? Large = x min. Huge = y min. Gargantuan = z min. Because your chart seems wonky in relation to the normal character creation rules. Consider: I make a 1/2ling with an 18 con. Does that make me a Large creature? Or just the really hardy 1/2ling I envisioned playing? Likewise; if I make an 8 Con (or less!) human do I shrink? Do you really intend for Tiny humans to be a thing?? What happens if a character gains Con through play (ASIs)? Loses Con somehow...

Thursday, 18th April, 2019

  • 06:16 PM - Morrus quoted Yaarel in post Stranger Things and D&D at Last: A Review
    I am unclear about what the Stranger Things setting is, exactly. Is it an adventure resembling the show, including psionics and the Upsidedown? Or is it more like a quasi-D&D game that the kids in the show might have made up as they are trying to learn how to play D&D during the 1980s? From what I understand, all the pregen character sheets are spellcasters, but none of the kids in show can cast spells − except the psionic yet a psion or mystic is absent from the pregens. Can someone who has the box explain the setting? It’s a D&D adventure. In the show, the kids play D&D from time to time. The “author” of the adventure is one of the characters from the show, but it’s basically a regular D&D adventure. The kids in the show were the players, not the characters.

Monday, 15th April, 2019

  • 03:47 PM - Laurefindel quoted Yaarel in post Injury / Exhaustion / Energy Drain
    • The second level, "speed halved", makes less sense if the injury is a broken nose. So I want to slightly tweak it. That is why the table here says, "possibly" speed halved. I think there are many ways to justify "speed halved" with all kinds of injuries, including a broken nose. However, my beef with the second level of exhaustion (speed halved) is that it encourages a "fight to death" approach since you can't properly run away. In itself that is not an issue since D&D in general tends to be rather binary in terms of victory/defeat, but in my experience, games that stress the use of the exhaustion table - or houserule the use of the exhaustion table as a health track to mimic injuries - are usually aiming at dialing the super-hero knob down a notch or two. And these are the games where players are most likely to run from a threat rather than stand and fight in all-or-nothing stakes.

Thursday, 11th April, 2019

  • 09:05 AM - Zardnaar quoted Yaarel in post Think I Have Finally Figured Out How To Fix 3.5 (it took a decade)
    Is the moon druid really broken? I thought that the consensus was that it was really strong only for a few levels then not that special. Edit: I may have misunderstood. You are saying that the 3e wild shape is OP, not 5e? It seems that your microfeats are in the ballpark of half-feats. It would be easy to callibrate their balance as half-feats. The only thing that makes me pause is the +2 to attack or ac or saves or dc. Even in previous editions an attack bonus was highly valuble. In 5e with bounded accuracy, and difficulty with getting attack bonuses, it is even more valuable. Also + 2 damage is more powerful than +2 damage. Anyway it seems half feats are a useful unit of measure for many features. Your list is a fun menu to choose from. It's why I limited the + 2 bonus to daggers. Good feat for rogues, not so much for anyone else. My main point a are to have a flatter curve between the good feats and meh feats. Not that I want meh feats anyway. Also I don't have the -5...

Tuesday, 9th April, 2019

  • 08:47 PM - 5ekyu quoted Yaarel in post Should Insight be able to determine if an NPC is lying?
    And if a character has Intelligence + knowledge skill modifiers that are low, then they will be statistically more vulnerable to factual disinformation. If someone has an emotional intelligence (Insight) that is low, then they will be statistically more vulnerable to be emotionally manipulated. Your reallife example of Madoff is a case in point. People who were educated about other subject matters yet uneducated about the subject matter of finances, were deceived by someone who was INTELLIGENT and extremely educated about the subject matter of finances. Note that Madoffs own son committed suicide in the aftermath of the crimes that Madoff did. Charisma has limits. The battle between Charisma and Intelligence, is like a battle between tigers and sharks. Each is the absolute master of its own territory.I would suggest that in our discussions of game mechanics and the war between brains and BS, we should not endeavor to bring real life catastrophes like suicide of actual IRL people (and id...
  • 03:12 PM - Horwath quoted Yaarel in post Think I Have Finally Figured Out How To Fix 3.5 (it took a decade)
    I double checked the thread where I worked on assessing the core races. In the end I was measuring them by half-feat units. [Update] • ability score +2 = feat • ability score +1 = half feat • four proficiencies = half feat • proficiency (skill, tool, language, weapon, armor, cantrip) • heavy armor (light → medium → heavy) = 3 proficiencies The most powerful race, strictly speaking, is the Half Elf. The least is the Halfling. The breakdown of the Half Elf is as follows. Half Elf 1 feat (Charisma +2). 3 half-feats (Any ability +1). (Any ability +1). (Darkvision). 1 proficiency (Primary language: Common). 6 proficiencies (Trance). (Charm resilience). (Skill proficiency). (Skill proficiency). (Language: Elven). (Language: Any). So, in total, the Half Elf is worth 3.375 feats. I decided to make all custom races equal to exactly 3 feats plus two extra proficiencies. I have made variant where races do not get any ability boosts,...
  • 02:40 PM - blackscribe quoted Yaarel in post 3D Printing D&D's Demon Lords
    I would love for this tech to allow players to easily (and inexpensively) create exactly what their characters look like in 3d. That technology does exist. Two good starting points for this are Hero Forge and DesktopHero.


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