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    Today, 04:30 AM
    Daniel Horne -- 7 Keith Parkinson -- 10 Jeff Easley -- 9 Clyde Caldwell -- 4
    220 replies | 5754 view(s)
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    Friday, 24th May, 2019, 08:10 PM
    The question you asked* was how effective it would be to grapple while using mirror image, and you also specified that you were using grapple-and-shove to keep the enemy prone. The answer is: It's not very effective, because the enemy can just shut their eyes and ignore the mirror image. Normally, fighting blind is a hefty penalty in itself, but they're suffering most of those penalties already...
    26 replies | 488 view(s)
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  • Dausuul's Avatar
    Friday, 24th May, 2019, 07:43 PM
    Whether grappled or not, the enemy can always shut their eyes and attack blindly into your space. If they do, they don't have to contend with mirror image, but they do suffer disadvantage on the attack due to blindness, and they grant advantage to anyone attacking them. If they're prone, they have disadvantage on the attack and grant advantage to melee attackers anyway. The only drawback at...
    26 replies | 488 view(s)
    1 XP
  • Dausuul's Avatar
    Friday, 24th May, 2019, 06:19 PM
    Since control flames does not specify damage, and also does not say that the fire fills the target space, I would treat it as simply increasing the fire's "reach." If you use it on a torch, as you propose, and try to set a creature's clothing on fire, it works just as if you were attacking that creature with the torch: Melee attack for 1 fire damage. If there is something highly flammable in the...
    12 replies | 285 view(s)
    2 XP
  • Dausuul's Avatar
    Friday, 24th May, 2019, 03:00 PM
    Daniel Horne -- 7 Keith Parkinson -- 10 Jeff Easley -- 13 Clyde Caldwell -- 9 David Trampier -- 10
    220 replies | 5754 view(s)
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  • Dausuul's Avatar
    Thursday, 23rd May, 2019, 01:32 PM
    Daniel Horne -- 11 Keith Parkinson -- 12 Jeff Easley -- 15 Clyde Caldwell -- 15 David Trampier -- 10
    220 replies | 5754 view(s)
    0 XP
  • Dausuul's Avatar
    Wednesday, 22nd May, 2019, 06:00 AM
    Daniel Horne -- 13 Keith Parkinson -- 16 Jeff Easley -- 19 Larry Elmore -- 3 Clyde Caldwell -- 18 David Trampier -- 10 David Trampier is not my favorite of the list, but he deserves to outlive one more rival at least.
    220 replies | 5754 view(s)
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    Tuesday, 21st May, 2019, 02:09 PM
    Daniel Horne -- 15 Keith Parkinson -- 15 Jeff Easley -- 17 Larry Elmore -- 5 Clyde Caldwell -- 17 David Trampier -- 18
    220 replies | 5754 view(s)
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  • Dausuul's Avatar
    Tuesday, 21st May, 2019, 02:53 AM
    Daniel Horne -- 16 Keith Parkinson -- 16 Jeff Easley -- 20 Larry Elmore -- 7 Clyde Caldwell -- 19 David Trampier -- 14 Edited to fix the colors: I had my upvote in red and downvote in green.
    220 replies | 5754 view(s)
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  • Dausuul's Avatar
    Monday, 20th May, 2019, 01:37 AM
    So, have we found out yet?
    70 replies | 4337 view(s)
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    Monday, 20th May, 2019, 01:37 AM
    Daniel Horne -- 18 Keith Parkinson -- 22 Jeff Easley -- 23 Larry Elmore -- 7 Clyde Caldwell -- 18 David Trampier -- 19
    220 replies | 5754 view(s)
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  • Dausuul's Avatar
    Sunday, 19th May, 2019, 07:13 PM
    Simplest answer: Tell the players you're doing this.
    20 replies | 661 view(s)
    7 XP
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    Saturday, 18th May, 2019, 06:45 PM
    Daniel Horne -- 18 Keith Parkinson -- 22 Jeff Easley -- 26 Larry Elmore -- 12 Clyde Caldwell -- 17 David Trampier -- 20
    220 replies | 5754 view(s)
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  • Dausuul's Avatar
    Friday, 17th May, 2019, 03:03 AM
    Daniel Horne -- 22 Keith Parkinson -- 23 Jeff Easley -- 24 Larry Elmore -- 15 Clyde Caldwell -- 17 Todd Lockwood -- 11 David Trampier -- 18
    220 replies | 5754 view(s)
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    Wednesday, 15th May, 2019, 06:16 PM
    Daniel Horne -- 22 Keith Parkinson -- 22 Jeff Easley -- 22 Larry Elmore -- 19 Clyde Caldwell -- 22 Todd Lockwood -- 15 David Trampier -- 23
    220 replies | 5754 view(s)
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  • Dausuul's Avatar
    Tuesday, 14th May, 2019, 10:53 PM
    But the lack of scalability remains the same. If the wizard-artisan niche is confined to making luxury goods, they aren't going to transform the economy. It's a great business model for the wizard, but the consequences for world-building are basically nil.
    137 replies | 5804 view(s)
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  • Dausuul's Avatar
    Tuesday, 14th May, 2019, 09:20 PM
    Daniel Horne -- 22 Keith Parkinson -- 22 Jeff Easley -- 25 Larry Elmore -- 20 Clyde Caldwell -- 22 Todd Lockwood -- 17 David Trampier -- 24
    220 replies | 5754 view(s)
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  • Dausuul's Avatar
    Tuesday, 14th May, 2019, 06:52 PM
    This is why I grimace when people talk about "re-fluffing." The consequences usually extend a good deal further than they realize. In this case, you just gave spiritual weapon - which is already a powerhouse spell - the ability to knock back its target 10 feet on every hit.
    12 replies | 444 view(s)
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  • Dausuul's Avatar
    Tuesday, 14th May, 2019, 06:40 PM
    Another option, if you want "pure PHB," is simply to transform your victims into wights with create undead. Again, you cannot do this before 15th level, and whether a wight retains its soul is an open question. Here are the relevant bits from the SRD description of wights: The spirit crying out to Orcus on death certainly sounds like a soul being sent back into an undead form. On the other...
    8 replies | 336 view(s)
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  • Dausuul's Avatar
    Tuesday, 14th May, 2019, 06:16 PM
    It has to be done, but most of it does not have to be done by the wizard. When you clear 750 gp on every sale, you can pay for a fairly swanky establishment and assistants/apprentices, and still come away with a hefty profit margin for a relatively small amount of work; maybe 2-4 hours per day, when you consider the demands of running a small business (which is what you are doing). ...
    137 replies | 5804 view(s)
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  • Dausuul's Avatar
    Tuesday, 14th May, 2019, 05:10 PM
    The main point I wanted to make was that the "laws of magic" in D&D do allow for the binding of dead souls against their will. Mind-blasting and enslaving a wraith is a roundabout way to get there (though I don't think it ventures into Tippyverse territory; it's a reasonable application of the tools available to a 15th-level necromancer), but it shows that it doesn't require a change to anything...
    8 replies | 336 view(s)
    1 XP
  • Dausuul's Avatar
    Tuesday, 14th May, 2019, 03:29 PM
    It violates how resurrection works; it does not violate how undeath works. Dead souls can be turned into undead against their will. Here's one way of doing it: Cast feeblemind on a wraith, then follow it up with Command Undead. The wraith can then turn the necromancer's victims into specters; a specter is specifically described in the Monster Manual as being a spirit that was prevented from...
    8 replies | 336 view(s)
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  • Dausuul's Avatar
    Tuesday, 14th May, 2019, 02:24 PM
    I'd assume that in a world where this is a thing, you learn the craft from another armorer-wizard. As someone else pointed out, you need people to handle mundane details like marketing, supplies, and so forth. So you take on an apprentice, teach them wizardry and armorsmithing, and in return the apprentice takes care of all that boring crap that you the wizard don't want to bother with. By the...
    137 replies | 5804 view(s)
    3 XP
  • Dausuul's Avatar
    Tuesday, 14th May, 2019, 01:53 PM
    He also has to learn blacksmithing and how to make plate armor, which is not easy and does not take 10 minutes. Granted, it's a one-time investment, but it's not quite as trivial as you make it sound. Furthermore, his income is limited by his customer base. Materials costs set a floor of 750 gp on the price of plate; the wizard can only sell as much armor as there are people willing to shell out...
    137 replies | 5804 view(s)
    0 XP
  • Dausuul's Avatar
    Monday, 13th May, 2019, 03:04 PM
    If you assume the XP system is the universal physics of the world, rather than a narrative device that applies to PC adventurers, you will end up with far bigger worldbuilding challenges than a few 4th-level spells.
    137 replies | 5804 view(s)
    2 XP
  • Dausuul's Avatar
    Monday, 13th May, 2019, 02:56 PM
    Daniel Horne -- 22 Keith Parkinson -- 23 Jeff Easley -- 24 Larry Elmore -- 18 Clyde Caldwell -- 22 Todd Lockwood -- 19 Tyler Jacobson -- 9 David Trampier -- 26
    220 replies | 5754 view(s)
    0 XP
  • Dausuul's Avatar
    Sunday, 12th May, 2019, 11:30 PM
    Malthuus is a cruel master. Boosting the productivity of farmland is great in the short term, but over time, population growth will quite literally eat up all the benefits. Then you're right back to poor feudal farmers barely holding on; it's just that there are now a whole lot more of them. Oh, and every kingdom on earth lives under the iron (wooden?) fist of the druids, since the druids need...
    137 replies | 5804 view(s)
    3 XP
  • Dausuul's Avatar
    Sunday, 12th May, 2019, 07:16 PM
    So, the question is, "Which is the most powerful core class with a mechanical focus on both Charisma and melee combat?" And the options are: 1. A primary caster. 2. A class for which Charisma is a logical dump stat. 3. Paladins. Not exactly a difficult call.
    88 replies | 4022 view(s)
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  • Dausuul's Avatar
    Sunday, 12th May, 2019, 06:00 AM
    Daniel Horne -- 22 Keith Parkinson -- 22 Jeff Easley -- 23 Larry Elmore -- 20 Clyde Caldwell -- 21 Erol Otus -- 8 Todd Lockwood -- 21 Tyler Jacobson -- 11 David Trampier -- 24 Emmanuel -- 2
    220 replies | 5754 view(s)
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  • Dausuul's Avatar
    Saturday, 11th May, 2019, 05:49 PM
    Daniel Horne -- 22 Keith Parkinson -- 22 Jeff Easley -- 22 Larry Elmore -- 20 Clyde Caldwell -- 20 Erol Otus -- 10 Todd Lockwood -- 21 Tyler Jacobson -- 13 David Trampier -- 24 Emmanuel -- 4
    220 replies | 5754 view(s)
    0 XP
  • Dausuul's Avatar
    Thursday, 9th May, 2019, 05:22 PM
    As originally conceived, the preserver/defiler divide is super dependent on roleplaying as a balance tool. I like the idea of looking for a way to translate that roleplaying element into concrete mechanical benefits; but I'm not a big fan of "free inspiration" as a solution. For one thing, inspiration has limited value to a wizard. Wizards don't roll d20s all that often; they make other people...
    12 replies | 419 view(s)
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  • Dausuul's Avatar
    Thursday, 9th May, 2019, 06:00 AM
    Daniel Horne -- 21 Keith Parkinson -- 21 Jeff Easley -- 20 Larry Elmore -- 25 Clyde Caldwell -- 19 Erol Otus -- 19 Wayne Reynolds -- 6 Todd Lockwood -- 19 Tyler Jacobson -- 20 David Trampier -- 22
    220 replies | 5754 view(s)
    0 XP
  • Dausuul's Avatar
    Wednesday, 8th May, 2019, 09:48 PM
    It isn't the same adventure, but for some reason that cover makes me think of the epically awful flavor text from "The Forest Oracle":
    220 replies | 5754 view(s)
    0 XP
  • Dausuul's Avatar
    Wednesday, 8th May, 2019, 02:27 PM
    First, I want it on record that every one of my upvotes in this thread is the rightful property of Brom, only he's not on the list for some reason. Daniel Horne -- 20 Keith Parkinson -- 21 Jeff Easley -- 21 -- Easley did all my favorite non-Brom covers in the TSR days, like the 1983 DMG and the original Manual of the Planes. Very evocative, very detailed, and not cartoonish-looking. Larry...
    220 replies | 5754 view(s)
    1 XP
  • Dausuul's Avatar
    Friday, 3rd May, 2019, 06:56 PM
    Rough equivalent does not mean exactly equal in 100% of circumstances. The typical use case for vicious mockery is a PC casting it on a monster. The monster is seldom a versatile combatant choosing from a wide array of options. It usually has few if any options other than "beat somebody over the head." It can also be expected to have a midrange attack bonus giving it somewhere around a 50-65%...
    79 replies | 35960 view(s)
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  • Dausuul's Avatar
    Thursday, 2nd May, 2019, 06:10 PM
    Generally, when the PCs have specialized in a particular tactic, I respond by cranking up the overall encounter difficulty, and designing most (but not all) encounters to be vulnerable to the chosen tactic, so it will bring the difficulty back down to "normal" level. This allows the players to really work their strategy and to feel that they made a good investment, while keeping things...
    79 replies | 35960 view(s)
    3 XP
  • Dausuul's Avatar
    Tuesday, 30th April, 2019, 08:30 PM
    Remembering to roll two dice, and keeping track of which die is paired with which (since you were also considering multiattack). It's a small complication, but these things can add up, and why bother when you can just bump the attack bonus and accomplish the same thing?
    48 replies | 1267 view(s)
    1 XP
  • Dausuul's Avatar
    Tuesday, 30th April, 2019, 08:21 PM
    I would not ever want to give a creature perma-advantage on attacks. That's just making combat more complicated for no good reason. If you want it to hit more reliably, boost its attack bonus. Or just dispense with the attack roll entirely, and have it deal auto damage to creatures in its space.
    48 replies | 1267 view(s)
    1 XP
  • Dausuul's Avatar
    Tuesday, 30th April, 2019, 02:49 PM
    Keep in mind that 5E has dispensed with the notion of "mindless" creatures. Int 3 is smarter than most predatory animals, and predators are certainly capable of using knockdown and grappling tactics. Zombies may have no sense of self-preservation, but if their intelligence is good for anything, killing the living should top the list.
    16 replies | 494 view(s)
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About Dausuul

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Tuesday, 14th May, 2019



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Tuesday, 14th May, 2019


Sunday, 31st March, 2019

  • 06:00 AM - Draegn mentioned Dausuul in post When a npc changes from friend to foe or vice versa.
    77IM Dausuul aco175 Finally have all primary characters and alternate characters caught up to the same in game day. What happened? The halfling mage Pips ran to ArKay's camp crying and wailing. Arkay's men pushed and shoved her around a bit, knowing that she is the coward that always flees. Arkay comes out to see what the commotion is about. Pips throws herself at his feet and begs for him to save Jynefer. ArKay asks why? Pips exclaims that Jynefer is carrying his child and he must save her. Shes explains with the timing of the moon and the blessing of Venus that Jynefer conceived. It is a lie but a possible truth which ArKay has no way of verifying. I make a roll even odd, care or does not care. Arkay cares. Now he has a dilemma. He cannot leave his lover and unborn child to suffer, yet he also gave his word and accepted payment to serve in the mercenary army under the anti-paladin on behalf of the enemy state. His men split into three groups: save the captain's woman, how much will we...

Saturday, 9th March, 2019

  • 08:17 PM - CleverNickName mentioned Dausuul in post Critical Role Kickstarter Predition Game: Guess the Funding Outcome (GTFO)
    ... scheduled to end on Thursday, April 18 2019 11:59 PM PDT. The person who comes closest to the final dollar amount without going over will win the prize. Just like on "The Price is Right." In the unlikely event of a tie, the person who posted the correct amount first will win. If you post more than one guess, or if you edit your post, you will be disqualified. Predictions must be made in this thread before next Monday, March 11th, 11:59 p.m. PST. Predictions made after that time will be ignored. Good luck! The Prize The winner will receive a gift certificate to HeroForge.com, good for one custom 3D-printed character mini (a $25 value), like this one! 105294 I got this digital gift certificate for Christmas, but I already have like a dozen HeroForge minis (I may have a problem). I thought I'd offer it up to a worthy cause. Sound good? OF COURSE it sounds good! Let's see those predictions! ----- PREDICTION ROSTER Stalker0: $100,000,000 Dausuul: $50,000,000 gyor: $30,000,000 Hussar: $25,000,000 aco175: $23,500,000 CubicsRube: $21,000,000 CleverNickName: $20,612,408.57 ---------Highest-Funded Kickstarter in History (Pebble Time smartwatch) $20,338,986----------- Parmandr: $20,000,000 EnochSeven: $16,213,102 TallIan: $15,876,374 MNblockhead: $15,555,555 77IM: $14,980,000.00 jgsugden: $14,520,000 OB1: $14,000,042 The Big BZ: $14,000,000 dregntael: $13,935,109 chrisrtld: $13,635,019 pogre: $13,500,000 Aebir-Toril: $13,224,376.89 Satyrn: $13,000,000 Yardiff: $12,456,145 -----------Highest-Funded Game Project on Kickstarter (Kingdom Death: Monster 1.5) $12,393,139-------- Radaceus: $12,345,678.91 FarBeyondC: $12,345,678.90 Morrus: $12,000,000 Mistwell: $11,800,000 Mort: $11,620,000 Zardnaar: $11,354,883 <--- The Winner! Sadras: $11,...

Wednesday, 6th February, 2019

  • 05:31 PM - CleverNickName mentioned Dausuul in post Survivor Magic Swords- FROST BRAND CHILLS THE COMPETITION!
    Dancing Sword 17-2=15 Defender 16 Dragon Slayer 21 Flame Tongue 19 Frost Brand 23 Holy Avenger 16 Luck Blade 22 Nine Lives Stealer 14 Sun Blade 23 Sword of Answering 13 Sword of Sharpness 21 Sword of Life Stealing 20 Sword + Something 9+1=10 Sword of Vengeance 16 Sword of Wounding 21 Vorpal Sword 17 I don't necessarily disagree with Dausuul, but...well, anything will be boring if you just phone it in and read it off a list to your players. Just sayin'. "The Lost Mines of Phandelver" has a couple of Plus Something weapons that are rather interesting.

Thursday, 31st January, 2019

  • 08:09 PM - robus mentioned Dausuul in post Easy Encounters Discussion
    ...needs to be resolved. And that dramatic question is typically not "will the PCs survive this fight", but will they make it to their destination before nightfall or will they be able to elude the town guards while making their escape? Then encounters become ways to challenge the PCs, raising the tension for that particular question. Easy encounters could be just as tricky to overcome as hard ones because they're all part of a larger picture. Think about Han & Luke trying to escape from the Death Star, sometimes they just need to pause for a moment to let a small patrol pass (easy encounter), other times they run around the corner right in to a squad of storm troopers (hard/deadly encounter). The variety provides some relief in the tension while still keeping the pressure up. But the point is the PCs should always have their attention on resolving the bigger question and then you throw a variety of obstacles in their way. (Fortunately I scanned the thread before posting and saw Dausuul had similar thoughts. So this is me seconding their post :) )

Friday, 18th January, 2019

  • 07:25 PM - Sadras mentioned Dausuul in post Out Of Combat Action Surge Uses
    I think this can be made more clear narratively. We pretty much use narration for everything so this is hardly a special case issue. EDIT: I agree with Dausuul's post above, your example refers to a failed save which is not something I'd allow with AS and I did not reflect on failed saves in my post.

Thursday, 20th December, 2018

  • 09:11 AM - delericho mentioned Dausuul in post DMs! Have you ever had a “boss encounter” turn into a cakewalk? What happened?
    Yep. In one of the chapters of the "Shackled City" adventure path, one of the chapters has the PCs accompanied by a friendly NPC who, in a totally unexpected twist, turns out to be a traitor. Cue the big battle... Except that the party Paladin won initiative, attacked with his Greataxe and full Power Attack, scored a critical hit, and promptly beheaded the BBEG. As Dausuul says, it was an event that they talked about for years after. Good times. (My advice, for what it's worth, is to let something like that stand. As noted, it's something they'll talk about for years, and the DM can always get another bad guy. The only slight doubt I'd have would be if that BBEG was in fact the final encounter of the entire campaign, which risks anti-climax. Not that the alternative is any better - 'cheating' the players out of a fairly-earned victory isn't a great idea either.)

Wednesday, 28th November, 2018

  • 07:14 PM - Tormyr mentioned Dausuul in post The Power of Surprise: How my 7th level party took out a 40k xp challenge without a sweat
    Somehow I don't think the pack of githyanki knights are going to let this go. Smart money says that there's a reconciliation coming. I agree. To follow on Dausuul 's thoughts, a party that feels like they can start fresh, alpha strike, and then go home to rest can easily do a full day's worth of XP without breaking a sweat with good planning, surprise, and good initiative. Retreating enemies also helps the party avoid damage. If a retaliation comes before the party can rest, they might be captured and brought into the consequences of picking a fight with such a strong, well-equipped foe.

Wednesday, 14th November, 2018

  • 01:48 AM - Hawk Diesel mentioned Dausuul in post 5.0 necromancer
    Dausuul If you look at the conjure X spells, the lowest level is 3rd (same as Animate Dead). So I think that is realistically the lowest level you could go to summon/create allies in combat. This is why I think a Necromancer needs a 2nd level spell for a 1 HP minion. Additionally, I agree about animate dead. The spell should allow creating small or medium humanoids, but it should allow animating beasts from small to large. This allows animating a mount, guard dog, or other kinds of creatures without breaking the spell.

Thursday, 27th September, 2018


Wednesday, 26th September, 2018

  • 11:41 PM - CleverNickName mentioned Dausuul in post Survivor Appendix E (5e) Authors- Ursula K. LeGWINS!
    Dausuul: It's a good of a strategy as any. And XP for showing your calcs! I maintain that my current strategy of culling off the weaker scores quickly is the best strategy for a rapid end because it reduces the number of contestants (N) and therefore concentrates the negative votes (the only votes that really matter) onto fewer and fewer targets. TL;DR: 20N outweighs -X in your formula, so I'm gonna attack that N. Prakriti: I understand that a lot of participants are spite-quitting because they can't handle their darlings getting voted off, but I don't think it's a foregone conclusion. (I mean, Terry Brooks was my darling and I'm still here.)
  • 01:17 PM - akr71 mentioned Dausuul in post Survivor Appendix E (5e) Authors- Ursula K. LeGWINS!
    Was this meant to be a downvote? Kay was at 22 before your vote, and it looks like you also upvoted Ursula Le Guin. Unless there were several votes someplace from people I have blocked...? Ya, I shouldn't post before coffee... edited my post to actually do math. Thx Dausuul

Friday, 21st September, 2018


Thursday, 23rd August, 2018

  • 06:46 PM - CleverNickName mentioned Dausuul in post Favorite Flanking Fixes in Five-E?
    ... with advantage. Subtract 10.5 (the average of a straight roll) and you get 3.325.Not exactly. I am measuring the difference between two rolls. Then doing it again, and again, and again, ten thousand times. Then I find the average of that difference. Over thousands of iterations, that result approaches 6.6. It's the same thing as if you sat at a table with two d20s, rolled them, and wrote down the difference between the two dice...ten thousand times...then added up all those results and divided the sum by ten thousand. It doesn't care which die has advantage or which has disadvantage, it's only looking at the raw result. In my spreadsheet, the min, max stuff is to ensure I don't have negative results. I could have simply used the ABS(COL1-COL2) function now that I think about it. Your 3.3 result is just one half of the absolute distance between the positive and negative integers (which is 6.6). EDIT: I can sure use a lot of fancy words, can't I? Too bad I'm wrong. Dausuul and Elfcrusher (and others) were precisely right. To measure the net benefit of Advantage, I have to measure from the average d20 result, not from the ends of this range. The result of getting Advantage is +3.325, or +3.3. Whenever you gain Advantage on anything involving a d20, you are statistically getting a +3 bonus. Thanks everyone!

Monday, 13th August, 2018

  • 03:44 PM - Hriston mentioned Dausuul in post Line of Sight and Ethereal Plane
    Dausuul makes a good point that countering one bullet of the frightened condition doesn’t negate the entire condition. A frightened creature still couldn’t willingly move toward an ethereal lich-hound. But I disagree that the first bullet could be countered by closing one’s eyes. The DMG clearly states that line of sight exists between the frightened creature’s space and the lich-hound’s space as long as an imaginary line can be drawn from a corner of the frightened creature’s space to any part of the lich-hound’s space without encountering an effect or object that blocks vision. If the lich-hound’s space is on the Ethereal Plane, then the line does touch an effect that blocks vision, unless the frightened creature has some means of seeing into it. But if the lich-hound is not ethereal and is otherwise visible, then closing one’s eyes would have no effect on the imaginary line.

Tuesday, 22nd May, 2018


Thursday, 17th May, 2018

  • 09:18 PM - Chaosmancer mentioned Dausuul in post Shield master on twitter
    Asgorath , Dausuul , and Et. Al Is that it? I thought people were referring to some specific ruling about Eldritch Knight's War Magic ability. Not just the general "Bonus action spell" thing Which, yeah, that one can get a bit confusing for people. I've never had an issue with it, but I've seen enough people trip up on that rule to think on potential solutions for my table.

Tuesday, 24th April, 2018

  • 09:05 PM - Leatherhead mentioned Dausuul in post Damage types: How much is a point of [x] damage worth?
    I wonder how these numbers might change if you tried to adjust for the frequency of the monsters? For example, an end of campaign solo monster is countered in here with the same weight as a fire elemental, but you're likely to face fire elementals many times during a typical campaign. I'd be interested in seeing the data broken down for "common" (likely to meet the PCs several times) adversaries, "uncommon" (likely to be faced, but only once or twice) adversaries and "rare" (likely to be faced 0 to 1 time in a campaign) adversaries. There is no practical way of doing that. The best you could do is separating out legendary monsters from non-legendary monsters. Even if you could, would that lead to a worthwhile result? Sure, zombies are more common than liches, but liches are more important targets for sure. Also: Dausuul Great work. I wish I had the books unlocked, I would really like to finish what I started by looking into saving throw proficiencies a while back.
  • 01:30 PM - Blue mentioned Dausuul in post Damage types: How much is a point of [x] damage worth?
    Fantastic information, thanks a lot Dausuul! And the breakdown by CR is exactly how that's information is useful to me - well broken out and clearly presented. You mentioned you did have the data to pull it in other ways - would it be possible to pull just the vulnerabilities? What you have is fantastic in picking damage types that will be effective, but if you have the luxury of picking multiple different damage types you may want to also pick up something that will be very effective in the right situation.

Monday, 2nd April, 2018

  • 11:30 PM - TwoSix mentioned Dausuul in post RFC: Iconic D&D Cities
    Rock of Bral comes to mind for Spelljammer, and Sharn is definitely the pick for Eberron. Maybe Stormreach as well, since it did have its own book. Huzuz would also fit from Al-Qadim. Other than that, Dausuul's list pretty much nails it.


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Friday, 24th May, 2019

  • 07:48 PM - tglassy quoted Dausuul in post Grappling with Mirror Image
    Whether grappled or not, the enemy can always shut their eyes and attack blindly into your space. If they do, they don't have to contend with mirror image, but they do suffer disadvantage on the attack due to blindness, and they grant advantage to anyone attacking them. If they're prone, they have disadvantage on the attack and grant advantage to melee attackers anyway. The only drawback at that point is that they would grant advantage to ranged attackers as well (canceling out disadvantage from being prone). This is the way to deal with Mirror Image period, and therefore is not relevant to the question. My question was on whether or not Mirror Image would work with a Grappled opponent. Any enemy could just close their eyes and have disadvantage, so that doesn't answer the question.

Monday, 20th May, 2019

  • 04:10 PM - 77IM quoted Dausuul in post Combating fights to the death
    Simplest answer: Tell the players you're doing this. Don't tell, show (well, do tell, but also show): 1. Have enemies flee or surrender, a LOT. Only a few kinds monsters should fight to the death (undead, constructs, summoned creatures); for the rest, they should stop fighting when they are reduced to half strength or so. You can make a formal morale rule for this if you want, but as a DM I usually just eyeball it, and that works fine. Important: give full XP for enemies that flee or surrender (if you're doing monster XP). Losing XP is what players fear most about allowing monsters to get away. 2. Have monsters demand the PCs surrender, and have them treat the captured PCs well. You should do this a few times early-on in the adventure when the PCs are easy to scare. Half-way through the goblin encounter, a dozen hobgoblins show up, with some ogres! After they capture the PCs, they take all their gold and jewels and food, but then turn them loose with all their equipment. Importa...
  • 04:45 AM - Brashnir2 quoted Dausuul in post Combating fights to the death
    Simplest answer: Tell the players you're doing this. Not only this, but make sure they are OK with this sort of game. Because a lot of players won't be, and that't not anything wrong with them.

Sunday, 19th May, 2019

  • 11:58 PM - MarkB quoted Dausuul in post Combating fights to the death
    Simplest answer: Tell the players you're doing this. Better still: Tell them you want to do this. Just because you're not liking the standard combat experience, that doesn't mean your players are bored of it, or eager to try something else.
  • 09:01 PM - Odysseus quoted Dausuul in post Combating fights to the death
    Simplest answer: Tell the players you're doing this. I'd agree with this. Part of the issue is trust. The players have to trust you. They have to feel that if they surrender, or get captured you won't just kill or do worse to their characters. So be open and honest with them. And have the monsters surrender and run away at times. Also look out why the combat is taking place. What are motivations for the combatants? Is combat the best way to get what they want? Another alternative is do something with crits and fumbles to make combat a bit more deadly and random.

Tuesday, 14th May, 2019

  • 07:32 PM - mortwatcher quoted Dausuul in post Adding to a Classes Spell List
    This is why I grimace when people talk about "re-fluffing." The consequences usually extend a good deal further than they realize. In this case, you just gave spiritual weapon - which is already a powerhouse spell - the ability to knock back its target 10 feet on every hit. so? this to me seems of very little consequence/can be talked about with the player (tell them that it is just fluff and will have no mechanical consequence) - like he wanted more sonic attacks, that damage type is "technically" not in the game, doesn't prevent you from re-fluffing stuff
  • 03:41 PM - TwoSix quoted Dausuul in post Need help for character build
    It violates how resurrection works; it does not violate how undeath works. Dead souls can be turned into undead against their will. Here's one way of doing it: Cast feeblemind on a wraith, then follow it up with Command Undead. The wraith can then turn the necromancer's victims into specters; a specter is specifically described in the Monster Manual as being a spirit that was prevented from passing to the afterlife. However, you can't pull this stunt until 15th level, so it's likely to be more aspirational than practical. Fair enough. It can't be done using only player facing resources, it requires interaction with the Monster Manual to make work. I still think it's better for the game for the DM to simply define their game world in a way that the concept can fit, rather than to justify the concept with Tippyverse style contortions of monster and spell interactions. That way leads to Pun-pun. :)
  • 02:13 PM - 5ekyu quoted Dausuul in post How do you handle the "economy killing spells" in your game?
    He also has to learn blacksmithing and how to make plate armor, which is not easy and does not take 10 minutes. Granted, it's a one-time investment, but it's not quite as trivial as you make it sound. Furthermore, his income is limited by his customer base. Materials costs set a floor of 750 gp on the price of plate; the wizard can only sell as much armor as there are people willing to shell out that kind of cash. But never mind all that. The question is, even assuming the wizard makes the investment and finds the customers, how is this "economy-killing?" The wizard might kill the careers of some high-end armorers, but the business model doesn't scale to the economy as a whole. You don't clear 750 gp a pop making farm tools for peasants, or furniture for minor merchants.So, here is the rub... in order to craft armor with fabricate you have to know how to craft armor. So, who taught the wizard these crafts that then apparently in some campaigns lead to unemployment? "You also can’t use it to...

Monday, 13th May, 2019

  • 01:37 AM - Stalker0 quoted Dausuul in post How do you handle the "economy killing spells" in your game?
    First of all, thank you for a large series of well written and constructive responses. It continues to reinforce why I love EnWorld:) You guys have sold me on Plant Growth, thank you. However, I'm still not convinced on Fabricate. This is like asking "Why don't bars just hire NFL linebackers as bouncers?" This quote was cool and stuck out at me. The answer in this case would be: "If an NFL linebacker could do the bouncing of 600 bouncers, would you hire him?" That answer is almost certainly yes. (for real life reference based on the googling: Bouncers make an average salary of $27,000 / year. 600 bouncers would cost 16.2 million. An average linebacker makes $7 million a year. So its an incredible savings to hire this one "ultra bouncer", the regular bouncers wouldn't survive in that economy! So I'm seeing several common responses, so let me respond to them: 1) "There are just not that many high level casters". Is that the case in most of your campaigns...so would a 7th leve...

Thursday, 9th May, 2019

  • 03:44 AM - cbwjm quoted Dausuul in post Bethesda Pulls Promotional Elder Scrolls D&D Module Following Plagiarism Accusations
    You keep talking about how they got "blindsided." But it is the job of a hiring manager to avoid getting blindsided by stuff like this--and the way you do that is to hire people with a good track record and demonstrated skills. You don't hire randos off the street to watch the money.We're gonna have to agree to disagree.
  • 12:29 AM - cbwjm quoted Dausuul in post Bethesda Pulls Promotional Elder Scrolls D&D Module Following Plagiarism Accusations
    Obviously they thought that. And, also obviously, they were wrong. The question is, how much blame do they bear for that mistake? We don't know the answer, since we don't know who they hired. If they made even a token effort at looking for a serious writer, then I'd say they don't bear any. But if some executive's brother who runs a D&D game said "Hey, why don't I write you a module?" and got hired on that basis... that's on them. I disagree completely, it doesn't matter how they came to hire the writer, it was still the writer that blind-sided them with a plagiarised adventure. Now, had they not pulled the adventure and looked into the situation, then I'd put more blame on Bethesda as I would consider their inaction as bordering on complicity as but as this is not the case, I feel like the blame falls directly on the writer.

Wednesday, 8th May, 2019

  • 11:18 PM - cbwjm quoted Dausuul in post Bethesda Pulls Promotional Elder Scrolls D&D Module Following Plagiarism Accusations
    But it was their decision to hire that person in the first place. A writer with some publications under their belt and a reputation to uphold is unlikely to pull a stunt like this (though it isn't entirely unheard-of).Well yeah, but it's not like they hired them thinking they'd just rip off an adventure. Whoever they hired they would have thought would create an original adventure, not a direct ripoff.
  • 05:57 PM - Nebulous quoted Dausuul in post A Kraken Mini To Go With Your Nautical Adventures This Summer
    Prepainted: Regular tentacle $4 Large tentacle $12 Kraken $90 Unpainted: Regular tentacle ?? (Cannot find a listing for this one.) Large tentacle $9 Kraken $75 You can also pay $54 to get one from the first batch of minis, which apparently had paint and glue issues, so they're selling them at a discount. And it is 8x8 inches? That's scary. For $15 more the painted one sure seems worth it.
  • 03:42 PM - Ralif Redhammer quoted Dausuul in post Survivor: D&D cover artists
    The original Manual of the Planes is such a wonderful cover. It's so strange and evocative, a call to adventure. Up to Easley, for similar reasons. Down to Wayne Reynolds. I don't mind the spikey-cartoony bits so much, but his art seems like it's either too filled with characters like a fantasy art Dagwood sandwich, or just a person screaming with their mouth open, with no background details. Daniel Horne -- 21 Keith Parkinson -- 21 Jeff Easley -- 22 Larry Elmore -- 22 Clyde Caldwell -- 18 Erol Otus -- 18 Wayne Reynolds -- 12 Todd Lockwood -- 19 Tyler Jacobson -- 20 David Trampier -- 21 Emmanuel -- 20 Jeff Easley -- 21 -- Easley did all my favorite non-Brom covers in the TSR days, like the 1983 DMG and the original Manual of the Planes. Very evocative, very detailed, and not cartoonish-looking.

Friday, 3rd May, 2019

  • 07:59 PM - Ovinomancer quoted Dausuul in post What's up with Vicious Mockery?
    Rough equivalent does not mean exactly equal in 100% of circumstances. The typical use case for vicious mockery is a PC casting it on a monster. The monster is seldom a versatile combatant choosing from a wide array of options. It usually has few if any options other than "beat somebody over the head." It can also be expected to have a midrange attack bonus giving it somewhere around a 50-65% chance to hit (depending on the monster and the target). Disadvantage will reduce this by somewhere between 22.75 and 25 percentage points. Thus, "roughly -5" is a perfectly good estimate in this scenario. In fact, it is a fairly good estimate in most scenarios. Crits have a negligible impact on overall damage unless you have a special ability to exploit crits in some way (e.g., a vorpal sword or paladin smite), and standard deviation is irrelevant when there are only two possible outcomes ("hit" or "miss") and the probability of each can be computed exactly. I disagree strongly with this assessmen...

Thursday, 2nd May, 2019

  • 09:07 PM - Blue quoted Dausuul in post What's up with Vicious Mockery?
    Generally, when the PCs have specialized in a particular tactic, I respond by cranking up the overall encounter difficulty, and designing most (but not all) encounters to be vulnerable to the chosen tactic, so it will bring the difficulty back down to "normal" level. This allows the players to really work their strategy and to feel that they made a good investment, while keeping things challenging and exciting for all concerned. Meanwhile, the few encounters where the tactic is not effective keep them on their toes. :) So many other DMs would go the other way but I really applaud you going this way. If they've doubled down on the feature, let it feel like it's making a real difference.

Tuesday, 30th April, 2019

  • 08:25 PM - robus quoted Dausuul in post I have an issue with swarms
    I would not ever want to give a creature perma-advantage on attacks. That's just making combat more complicated for no good reason. If you want it to hit more reliably, boost its attack bonus. Or just dispense with the attack roll entirely, and have it deal auto damage to creatures in its space. I don't see how it makes combat more complicated? Really just trying to produce something that's akin to pack tactics (where the swarm is an "auto-pack" :) )
  • 08:08 PM - Elfcrusher quoted Dausuul in post Crafting Items - Expert Craftsman vs Adventurers
    This is only a problem if you insist on every NPC being built according to PC rules, which is fairly absurd. I would just hand Bob a +5 bonus and call it a day. I wouldn't even give him a bonus. I'd just narrate success or failure depending on what he is doing. This thread reminds me of a poster who used to pop in on the old Cubicle 7 forums (R.I.P.) to talk about The One Ring. He was always going off on the paradoxes of Gandalf or Elrond or Glorfindel statted out according to the PC rules, and how doing so couldn't possibly explain their awesomeness in the fiction.

Thursday, 25th April, 2019

  • 09:45 PM - Lord Crimson quoted Dausuul in post Crafting Items - Expert Craftsman vs Adventurers
    This is only a problem if you insist on every NPC being built according to PC rules, which is fairly absurd. I would just hand Bob a +5 bonus and call it a day. This. NPCs with the "Expert" class gets a bonus or expertise or some other widget that makes them bad-ass at whatever skill they're supposed to be an expert in. They're not PCs, so they don't follow the same rules/classes/assumptions.

Tuesday, 23rd April, 2019

  • 08:55 PM - iserith quoted Dausuul in post Use Magic Missile to determine whether a statue is an Object or a Creature?(!)
    You can do it with a cantrip just as easily. Most attack cantrips specify creatures as targets. Sure, I think my concerns about the harshness of that rules clarification has to do with implementing it without the player's prior knowledge. I think any player who knows that is the ruling would reasonably choose a cantrip over "wasting" a spell slot.


Dausuul's Downloads

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Beast Lord
A solution to the question: "How can I have a griffon mount, always available, without wrecking game balance?"
275 +1 1 Saturday, 19th November, 2016, 10:21 AM Saturday, 19th November, 2016, 10:21 AM

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