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  • Morrus's Avatar
    Today, 07:23 PM
    Now THAT'S more like it! Fantastic episode. Can't wait for the second half!
    168 replies | 6320 view(s)
    0 XP
  • Morrus's Avatar
    Today, 06:17 PM
    You can grab the 28-page Player's Guide for the greek-inspired Odyssey of the Dragonlords campaign setting for D&D 5E for free. Odyssey of the Dragonlords is an epic fantasy campaign for the fifth edition of the worldís greatest roleplaying game. The Playerís Guide is a 28-page companion booklet that will provide you with everything you need to begin your career as a prospective hero in...
    1 replies | 159 view(s)
  • Morrus's Avatar
    Today, 05:12 PM
    I suppose they could buy them like an exploit. Multiple free traits would be quite a power boost though.
    3 replies | 132 view(s)
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  • Morrus's Avatar
    Today, 03:52 PM
    I hope itís on Netflix like Discover is.
    4 replies | 91 view(s)
    0 XP
  • Morrus's Avatar
    Yesterday, 07:46 PM
    It's time for some more D&D Beyond stats! This time we take a look at the most popular feats! War Caster, Tough, Lucky, and Sharpshooter lead the pack. We recently looked at stats for adventures, classes by tier, subclasses, and multi class combinations. The last time DDB looked at this, the number of characters using feats was lower than it is now. Once feats come in properly at levels...
    69 replies | 1729 view(s)
  • Morrus's Avatar
    Yesterday, 07:36 PM
    Cubicle 7 has just unveiled John Grenier's cover art for the upcoming Age of Sigmar RPG, coming later this year. "On the cover itself, you can see a band of heroes from across the Mortal Realms facing down the forces of Chaos and the undead legions of Nagash, the Lord of Death. Our group of heroes is made up of a valiant Knight-Questor of the Stormcast Eternals, a devoted Excelsior...
    16 replies | 1224 view(s)
  • Morrus's Avatar
    Yesterday, 05:03 PM
    Morrus replied to No Politics
    I think itís quite simple. Opposition of harassment and abuse in our little community is not politics, and I oppose any attempts to paint them as such.
    3 replies | 104 view(s)
    3 XP
  • Morrus's Avatar
    Yesterday, 11:58 AM
    This doesn't appear to be a thread about the RPG industry any more, so I think it's done.
    165 replies | 5856 view(s)
    1 XP
  • Morrus's Avatar
    Yesterday, 01:05 AM
    Magic in WOIN is much more low-magic than the super-high magic of D&D. If you wanted to replicate D&D's magical prevalence and availability, you'd need to reduce the MP cost of magic in general across the board.
    3 replies | 146 view(s)
    0 XP
  • Morrus's Avatar
    Yesterday, 12:45 AM
    EN World (and I) are not connected to the ENnies any more, and I don't have any insight into what they'll decide. I do know they announced that something was forthcoming.
    165 replies | 5856 view(s)
    0 XP
  • Morrus's Avatar
    Yesterday, 12:34 AM
    Following up from the D&D 5E hints included in recent Numenera shipments to customers, Monte Cook Games has just announced its new project coming to Kickstarter in March: a 5E-compatible sci-fantasy setting which allows you to play in settings like the Barrier Peaks or Numenera! Here's the full press release:
    21 replies | 3236 view(s)
  • Morrus's Avatar
    Wednesday, 20th February, 2019, 03:55 PM
    There are no official plans for either that we know of. If there are any plans, WotC hasnít said anything.
    16 replies | 752 view(s)
    0 XP
  • Morrus's Avatar
    Wednesday, 20th February, 2019, 02:40 PM
    The most popular RPG livestream in the world, Critical Role, announced last year that they were leaving Geek & Sundry and going it ahead independently. They announced today that this change takes place on Thursday, February 21st. Here's the announcement in full. "Bidet, Critters! We have a few important updates to share with you regarding Critical Role and Talks Machina. After a...
    11 replies | 2222 view(s)
  • Morrus's Avatar
    Tuesday, 19th February, 2019, 09:13 PM
    WotC, Gen Con, and Lamentations of the Flame Princess have all officially responded to the recent abuse accusations related to RPG writer Zak S. Wizards of the CoastWotC's initial response was tweeted by D&D franchise creative director Mike Mearls: "Iíve gotten a lot of questions recently about D&Dís relationship with a certain playtester and I wanted to make sure our stance was clear to...
    0 replies | 5379 view(s)
  • Morrus's Avatar
    Tuesday, 19th February, 2019, 06:45 PM
    All that said, I was just looking at OLD v1.2., and based on this feedback that ability has now changed. Here's a preview: Acid Blood. Ogres have acidic blood. In addition to gaining an additional 5 SOAK (acid), melee attackers which cause more than 10 slashing or piercing damage in a single blow take 1d6 acid damage from the blood splash. This acid damage seeps through armor, which does not...
    10 replies | 362 view(s)
    0 XP
  • Morrus's Avatar
    Tuesday, 19th February, 2019, 04:08 PM
    Morrus started a thread Bugs & upgrades
    In the background we've been working on an upgrade from vBulletin to Xenforo for a while now. We don't have an ETA. As far as the current live site goes, that means that non-essential bugs will probably not get our focus, as they'll be redundant on the new platform anyway. For more about Xenforo, take a look here: https://xenforo.com/community/
    1 replies | 87 view(s)
    0 XP
  • Morrus's Avatar
    Tuesday, 19th February, 2019, 04:04 PM
    There's a thread on this just 6 threads below this one. http://www.enworld.org/forum/showthread.php?653829-Non-existent-Reputation-comment
    3 replies | 131 view(s)
    0 XP
  • Morrus's Avatar
    Tuesday, 19th February, 2019, 12:13 PM
    The acid blood isn't meant to be a strong combat ability. If an ogre was dealing significant amounts of damage to foes every time it was hit, it would be very overpowered. It'll hurt maybe a peasant, but not a hero. Mooks are vulnerable to such things as they die with one hit.
    10 replies | 362 view(s)
    0 XP
  • Morrus's Avatar
    Tuesday, 19th February, 2019, 12:10 PM
    I allow my players to optionally change their traits for others they qualify for when they get a new grade.
    3 replies | 132 view(s)
    0 XP
  • Morrus's Avatar
    Tuesday, 19th February, 2019, 10:54 AM
    That's a new one. So the article is being reproduced where a comment should be?
    1 replies | 100 view(s)
    0 XP
  • Morrus's Avatar
    Monday, 18th February, 2019, 09:40 PM
    Donít challenge moderators. Donít post in this thread again, please.
    303 replies | 15611 view(s)
    0 XP
  • Morrus's Avatar
    Monday, 18th February, 2019, 11:37 AM
    *Please* just give it a rest. This crusade of yours is starting to make this forum less pleasant for other.
    303 replies | 15611 view(s)
    2 XP
  • Morrus's Avatar
    Monday, 18th February, 2019, 06:32 AM
    When a player kills a foe, I often ask ďhow do you kill it?Ē and let them describe the killing blow however they like. Decapitation doesnít come up as often as youíd think!
    42 replies | 817 view(s)
    1 XP
  • Morrus's Avatar
    Sunday, 17th February, 2019, 10:19 PM
    There was a conflict? I didnít even release there *was* a conflict or that there was any fault to assign. Itís certainly one of the strangest conversations Iíve had recently! Ah well!
    13 replies | 347 view(s)
    0 XP
  • Morrus's Avatar
    Sunday, 17th February, 2019, 08:51 PM
    Thatís probably just my rubbishy screenshotting abilities.
    53 replies | 1490 view(s)
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  • Morrus's Avatar
    Sunday, 17th February, 2019, 08:44 PM
    That certainly wasnít my takeaway from what you were saying! Thanks for letting me know. Iíll see if I can figure out whatís wrong.
    13 replies | 347 view(s)
    2 XP
  • Morrus's Avatar
    Sunday, 17th February, 2019, 06:59 PM
    It's time for my next One Page Adventure! This one is called Winterheart. A nobles' daughter has been kidnapped by a cruel elven warlord. Her latent ice magic is causing a great winter to fall across the land, field by her despair. Can the PCs rescue CHRYSSA from SANGELLION KEEP? An adventure all on one page, inspired by the original EN5ider adventure by Esper. If you like these, please do...
    0 replies | 972 view(s)
  • Morrus's Avatar
    Sunday, 17th February, 2019, 04:03 PM
    Theyíre two entirely different things. One offers some little forum perks, the other offers weekly D&D articles and adventures. You can choose whichever you prefer.
    13 replies | 347 view(s)
    0 XP
  • Morrus's Avatar
    Sunday, 17th February, 2019, 03:13 PM
    After 2018's successful quartet of D&D Endless Quest books from Matt Forbeck, two more have popped up on Amazon with September release dates: Escape from Castle Ravenloft, and The Mad Mage's Academy. Welcome to the Forgotten Realms Endless Quest books, where you don't just read a fantastic tale. You become the hero -- and choose your own fate.You have entered the mist-shrouded realm of...
    8 replies | 1941 view(s)
  • Morrus's Avatar
    Sunday, 17th February, 2019, 12:59 PM
    This was posted by Walrock Homebrew on Twitter. "Though the Opportunity rover has gone on to robot heaven, it can live on in your game. Here's a fairly-accurate statblock for our rover friend, and a nearly plausible reason for it to exist!"
    8 replies | 1477 view(s)
  • Morrus's Avatar
    Sunday, 17th February, 2019, 11:40 AM
    D&D Beyond has released yet more stats! We've already seen the most common adventures, classes by tier, and subclasses. This time it's a look at popular multiclass combinations! They use "active characters" which are those not deleted or suspended, and which there is "some reasonable sense that maybe they're played". There was a LOT of data whizzing by very fast in the Twitch stream, so here it...
    53 replies | 25635 view(s)
  • Morrus's Avatar
    Saturday, 16th February, 2019, 09:45 PM
    Thatís about the same as +/-1d6.
    2 replies | 134 view(s)
    0 XP
  • Morrus's Avatar
    Saturday, 16th February, 2019, 05:39 PM
    Well, so did everybody. That's why they kept calling them "Klingons".
    72 replies | 2610 view(s)
    0 XP
  • Morrus's Avatar
    Saturday, 16th February, 2019, 05:38 PM
    If you're posting just to further an agenda, rather than to contribute to a discussion, please find some outlet other than this forum for it.
    72 replies | 2610 view(s)
    0 XP
  • Morrus's Avatar
    Saturday, 16th February, 2019, 05:16 PM
    Technically, before. But I don't think it will break anything if you want to play it as after.
    1 replies | 108 view(s)
    0 XP
  • Morrus's Avatar
    Saturday, 16th February, 2019, 05:09 PM
    Iím afraid not. That rather defeats the purpose of the feature.
    9 replies | 328 view(s)
    0 XP
  • Morrus's Avatar
    Saturday, 16th February, 2019, 03:18 PM
    Hi Odwin! I don't give ETAs, I'm afraid. But it's soon. :)
    9 replies | 641 view(s)
    0 XP
  • Morrus's Avatar
    Saturday, 16th February, 2019, 01:31 PM
    The Witcher RPG, which launched in 2018, will have a 24-page "Easy Mode" booklet on Free RPG Day on June 15th. This year, R. Talsorian Games will be providing The Witcher Tabletop Roleplaying Game: Easy Mode as a give-away for Free RPG Day. This 24-page booklet introduces players to the Interlock system with a simplified version of the rules and comes with pregenerated characters and...
    2 replies | 1696 view(s)
  • Morrus's Avatar
    Saturday, 16th February, 2019, 01:19 AM
    The leading virtual tabletop, with over 4 million accounts, has been hacked. Roll20 was one of many victims in a major hack back in December 2018. No financial details were included. Here is there current statement: "Earlier today (2/14), Roll20 was named in a report as one of several victims of an attack by cybercriminals. While we can confirm a breach did occur, we are currently...
    19 replies | 2546 view(s)
  • Morrus's Avatar
    Friday, 15th February, 2019, 06:20 PM
    This iconic Dragonlance illustration by Larry Elmore was the subject of a post by the artist this week, as he talks about things behind the scenes! Elmore: "I think you guys will like this one!! One day I got an assignment at TSR to do a painting and I had only ten days to do it in....and it had ten characters in the painting, i nearly panicked!!! I called downstairs to my wife, Betty and...
    19 replies | 2630 view(s)
  • Morrus's Avatar
    Friday, 15th February, 2019, 01:18 PM
    It was good, but wasn't the last episode a romance plot? And this one was essentially two simultaneous romance plots (with a murder mystery added in). I'm hoping for some action next week!
    168 replies | 6320 view(s)
    0 XP
  • Morrus's Avatar
    Thursday, 14th February, 2019, 09:47 PM
    Iím really sorry, but I honesty donít understand the question. Iím not trying to be awkward. All damage soaks, unless the exploit or whatever specifically says otherwise. I honestly canít think of any other way to phrase it! The default is that damage soaks. Anything that doesnít is an exception to the rule.
    10 replies | 362 view(s)
    0 XP
  • Morrus's Avatar
    Thursday, 14th February, 2019, 06:04 PM
    Morrus replied to WOIN and Roll20
    I know the people who stream Sector 49, Crash City, Warped etc have character sheets but I donít know if theyíre publicly available.
    8 replies | 219 view(s)
    0 XP
  • Morrus's Avatar
    Thursday, 14th February, 2019, 06:02 PM
    Not all of them. But 4 is Hunan adult average and 12 is human Olympic/genius/peak performance level.
    1 replies | 125 view(s)
    0 XP
  • Morrus's Avatar
    Thursday, 14th February, 2019, 01:21 PM
    Yeah, that means they blocked you, not vice versa.
    9 replies | 328 view(s)
    0 XP
  • Morrus's Avatar
    Wednesday, 13th February, 2019, 07:34 PM
    Morrus replied to Max dice pools
    1. Yep. 2. Also lost. An attack is just an attribute check. 3. Health isnít an attribute check, so no. Defenses, however, are (averaged) attribute checks.
    4 replies | 175 view(s)
    0 XP
  • Morrus's Avatar
    Wednesday, 13th February, 2019, 10:49 AM
    Half of those are specifically technology-related, which is interesting. I wonder if that's the issue?
    116 replies | 3078 view(s)
    0 XP
  • Morrus's Avatar
    Tuesday, 12th February, 2019, 11:45 PM
    Morrus replied to Appalling
    Yes, I absolutely believe Mandy, Jennifer, and Hannah. I tried to report the news as best as I could. Given the way we've covered such issues in the past, and how clear I try to make my stance on these things, it didn't occur to me that anybody would think otherwise (my fault - I should have said so up front), but for clarity: yes, of course I do. I believe they've been though a horrible...
    1 replies | 204 view(s)
    4 XP
  • Morrus's Avatar
    Tuesday, 12th February, 2019, 11:07 PM
    Same rules as starting a new TV show. Learn as they go. A big infodump at the beginning isn't likely to stick. And if they ever ask a question of that nature, generally give them the answer. In other words, you can assume the characters know, and can access that info as needed, but the players can learn it as they play.
    24 replies | 581 view(s)
    6 XP
  • Morrus's Avatar
    Tuesday, 12th February, 2019, 11:05 PM
    The way I see it, big critters are likely to have higher VITAL but lower RANGED. So it's easy to *hit* a brontosaurus, but it isn't easy to knock it down or push it! I could see an argument for disarm, and as a GM I'd probably allow it.
    4 replies | 154 view(s)
    0 XP
  • Morrus's Avatar
    Tuesday, 12th February, 2019, 10:45 PM
    When theyíre done. Lots of proofreading going on right now. :)
    15 replies | 270 view(s)
    0 XP
  • Morrus's Avatar
    Tuesday, 12th February, 2019, 09:59 PM
    To inflict a condition youíre attacking your targetís sturdiness. Is he knocked prone, or does he just take it?
    4 replies | 154 view(s)
    0 XP
  • Morrus's Avatar
    Tuesday, 12th February, 2019, 07:36 PM
    The main problem with them was that the initial stages were far too weak, the later stages were rarely reached, and they could be far too hard to shake off. The new system is simpler, but more effective, I feel.
    4 replies | 186 view(s)
    0 XP
  • Morrus's Avatar
    Tuesday, 12th February, 2019, 06:52 PM
    According to the official Monte Cook Game's Twitter account, recent customer shipments come with a surprise -- handwriten 5e notes on torn Numenera pages. "Some very mysterious notes are being found in a few MCG shipments... We're sure we wouldn't have the faintest idea what those scrawlings might mean. PAY NO ATTENTION." At least one of the mods, Alpha Dean, on the unofficial Cypher...
    56 replies | 6481 view(s)
  • Morrus's Avatar
    Tuesday, 12th February, 2019, 06:13 PM
    That night be one of the most impressive thread necros I've ever seen, Flexor the Mighty! 16 years!
    69 replies | 3726 view(s)
    0 XP
  • Morrus's Avatar
    Tuesday, 12th February, 2019, 04:24 PM
    Yep, NEW and NOW are both v1.2 there.
    15 replies | 270 view(s)
    0 XP
  • Morrus's Avatar
    Monday, 11th February, 2019, 09:47 PM
    The cadet career says it starts at 5. Other careers which donít say that start at 0 as normal.
    3 replies | 210 view(s)
    0 XP
  • Morrus's Avatar
    Monday, 11th February, 2019, 09:21 PM
    Like I said, damage always soaks unless something says it doesn't. If the exploit in question doesn't say that it doesn't soak, then it soaks. :)
    10 replies | 362 view(s)
    0 XP
  • Stalker0's Avatar
    Monday, 11th February, 2019, 04:29 PM
    Does it mention anywhere how many data points were gathered to generate these numbers? Like the number of characters on beyond?
    194 replies | 6530 view(s)
    0 XP
  • Morrus's Avatar
    Monday, 11th February, 2019, 11:30 AM
    Both are correct! Cadets start at age 5. 5+13=18! :)
    3 replies | 210 view(s)
    0 XP
  • Morrus's Avatar
    Monday, 11th February, 2019, 11:30 AM
    RPG writer Zak S (aka Zak Smith, Zak Sabbath) has been accused by multiple women of abusive behaviour in a public Facebook post by his ex-partner, and two other women. Photo from Wikipedia Zak Smith appeared in the video series I Hit It With My Axe, and is known for the Playing D&D With Porn Stars blog. He has also written several RPG books, most recently for Lamentations of the Flame...
    282 replies | 42086 view(s)
  • Morrus's Avatar
    Monday, 11th February, 2019, 10:33 AM
    Damage always soaks unless something says otherwise.
    10 replies | 362 view(s)
    0 XP
  • Morrus's Avatar
    Monday, 11th February, 2019, 01:09 AM
    Yup. Itís friggin tiresome.
    72 replies | 2610 view(s)
    0 XP
  • Morrus's Avatar
    Monday, 11th February, 2019, 12:10 AM
    Drop the gatekeeping crap right now, n00b.
    194 replies | 6530 view(s)
    1 XP
  • Morrus's Avatar
    Sunday, 10th February, 2019, 10:47 PM
    You keep taking about things you ďhaveĒ to do. What you mean is things you ďwantĒ to do.
    194 replies | 6530 view(s)
    3 XP
  • Morrus's Avatar
    Sunday, 10th February, 2019, 10:12 PM
    While nothing is perfectly representative, I would say their 9 million characters might be more representative than your three gaming groups. I expect DDB takes your stars with a grain of salt. ;) I find it bizarre that in 2019 we still have to say ďanecdotes are not dataĒ. Their data isnít perfect, of course. But itís not an anecdote.
    105 replies | 3056 view(s)
    1 XP
  • Morrus's Avatar
    Sunday, 10th February, 2019, 09:50 PM
    And that's bad because...? Somebody's wrong on the internet?
    194 replies | 6530 view(s)
    0 XP
  • Morrus's Avatar
    Sunday, 10th February, 2019, 09:03 PM
    Well that explains how the prebuilt NPCs wee built, which I believe was one of your questions. :)
    3 replies | 165 view(s)
    0 XP
  • Morrus's Avatar
    Sunday, 10th February, 2019, 08:14 PM
    We donít need data at all. Sometimes they share stuff as a conversation point. And itís fun to talk about. But we donít need it. Itís just an excuse for us all to flap our lips
    194 replies | 6530 view(s)
    2 XP
  • Morrus's Avatar
    Sunday, 10th February, 2019, 07:22 PM
    Those particular two are mainly used for derived stats. Reactions for initiative, resistance for VITAL DEFENSE.
    4 replies | 164 view(s)
    0 XP
  • Morrus's Avatar
    Sunday, 10th February, 2019, 06:41 PM
    It's what they said in the video. I'm just the messenger.
    194 replies | 6530 view(s)
    1 XP
  • Morrus's Avatar
    Sunday, 10th February, 2019, 06:39 PM
    It's keyword-based. The GM decides whether a skill applies to any given situation. I tend to treat engineering, electronics, robotics, and computers as separate subjects, for example. So they don't have definitions; or rather, they do, but that definition is simply the common usage of the word. If a player takes concentration, it's up to them to decide when to use it and the GM to agree. ...
    4 replies | 164 view(s)
    0 XP
  • Morrus's Avatar
    Sunday, 10th February, 2019, 06:35 PM
    We released a couple of NOW supplements recently. Dark Decade From Dust to Dawn http://www.woinrpg.com/dark-decade-from-dust-to-dawn Spirits of Manhattan (just released) http://www.woinrpg.com/spirits-of-manhattan And later this year is The Possessed. Think Exorcist.
    8 replies | 700 view(s)
    0 XP
  • Morrus's Avatar
    Sunday, 10th February, 2019, 05:25 PM
    He definitely shouldn't have hardy 36, no. Definite typo! His HEALTH, however, isn't calculated quite the same way as PC health is. See the section on creating monsters and NPCs. He is a tough foe, though, to be sure. His big weakness is that he's super easy to hit (RD is 12) so your PCs are free to spend attack dice on extra damage. If they get a crossfire, maybe a height advantage, and...
    3 replies | 165 view(s)
    0 XP
  • Morrus's Avatar
    Sunday, 10th February, 2019, 02:28 AM
    In fact, you are the *only* person who chooses what you do.
    105 replies | 3056 view(s)
    0 XP
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Thursday, 22nd November, 2018

  • 01:39 AM - Harzel mentioned Stalker0 in post What Does the Game Need Now?
    ...ps experience. Example: Barbarian says "I want to break down the door!". Having a table of good DC for various door types....or for the crazy people who try to break down the wall around the door because the door is too well made. Chases are a thing the DMG covers a bit, but there is more to do there. Interrogating a prisoner Escaping from Jail Dealing with the surprise of meeting the enemy in a forest etc So many common moments that most Dnd players go through. It would be great to have a toolbox book that has specific rules or suggestions tailored for each scenario. Oh, please no! I get what you're driving at, but one of the fundamental things I love about 5e is rulings over rules. This would create a situation where players would argue with DMs on DCs for skill checks and such. Even if I didn't buy it myself, it if was published it enters the conversation. No thanks for me! Yeah, I'm of two minds about this. I think there could be value in something like what Stalker0 suggests, but how it's presented would be hugely important. I agree with Hjorimir that we don't want something presented as (or that could be construed as) a bunch of new rules. One reason is certainly the conflict with players who might then expect hard and fast rules in situations previously handled with rulings, but another is the effect on DMs themselves. Having started out as a DM who looked for or tried to create a rule for everything, IMX that just gets in the way of developing and honing (one aspect of) the improvisational skills that (again IMX) make the game a lot more fun (for everybody) than having a restricted set of situations that you have rules for and then feeling lost at sea with everything else. So, having said what it shouldn't be, how could it be done appropriately? I'm not certain how it would turn out, but perhaps the first thing I would try would be to frame it as a series of discussions of rulings examples. That is, for each generic situation to be addres...

Saturday, 17th November, 2018

  • 03:49 PM - dave2008 mentioned Stalker0 in post 5e Hardcore: Monster Manual
    I have uploaded the Solar Champion to the Celestials section. I am not satisfied with this one. I was caught between updating the 5e version or take it closer to the power level of the 1e version (akin to demon lords and archdevils). I will have to revisit this later. I am taking a short break from the angels and working on an update of the Mummy Lord next per Stalker0 's request.

Wednesday, 14th November, 2018

  • 06:30 PM - Quickleaf mentioned Stalker0 in post How to run a criminal organization in a City with 8th level spells?
    Stalker0 My thoughts were perfectly stated by OverlordOcelot. I'd just add three things. First, having the entire organization wear masks or a homebrew common magic item cowl of face hiding in public really curtails scrying. I wouldn't permit "that masked man we saw yesterday" as a "particular creature" for scrying. Second, a mask or illusion magic can fool the senses of a dead person when speak with dead is a threat. The dead person reports what they saw, believes it's true, but they've been fooled. Third, there's considerable grey area with zone of truth, but it requires clever criminals who anticipate the threat of zone of truth early on. Duping others into unwittingly doing your dirty work, such as slipping poison into the chef's spice rack, can evade all but the most rigorous line of questioning during a zone of truth. There's also psychological tactics you can employ, such as charming/memory-modifying/plain-old-manipulating a creature to believe they committed a crime, so...

Monday, 3rd September, 2018

  • 05:17 PM - dave2008 mentioned Stalker0 in post Epic Monsters: Nyarlathotep (5E)
    Thank you again for another "epic" entry ;) A few thoughts: 1) I believe Deathly Touch should be in the traits section, not the Actions section 2) As I have noted before I think legendary epic foes need strong movement abilities. His Move legendary action is nice and helps, but a feel a teleport action & legendary would be helpful 3) On Innate Spellcasting, you can just say: ...requiring no components. You don't have to spell out each type if it is all of them. 4) as Stalker0 alluded to, his regeneration ability isn't really a 60 HP boost a to any group w/ chill touch. I would suggest giving him immunity to cantrips to solve that problem. 5) Finally, in Shapechange it mentions that he..."reverts to his true form if he dies." However, the stat block here is not his true form. It is generally excepted in the Cthulhu mythos that the form described here is what he uses when he is working with/against mortals and his true form is the tentacled headed monstrosity, like this (which I think needs a separate stat block - which I would like you to take a stab at as well :)): https://images-na.ssl-images-amazon.com/images/I/513mgasB30L._SX322_BO1,204,203,200_.jpg

Thursday, 7th June, 2018

  • 05:35 PM - Mort mentioned Stalker0 in post Player Bad Luck (Nearly) Ruins Boss Fight, News at Eleven
    I agree with Stalker0 Was it really a slog? If the players just barely won it, they'll remember a hard long fight against a dragon that they won by the skin of their teeth. Would you rather have that or a cakewalk that'll leave the players going "that? that was a dragon?" To answer your question though: If the luck is really running that bad, or worse if the HP or something else in the situation was miscalculated to make the fight much harder than it was intended to be, I may have certain things happen that would even the odds. For example, White Dragons are arrogant to the extreme and yet not particularly bright (for Dragons). I might have the dragon open itself up to an AoO or 2 because it can't conceive of these puny beings hurting it. And/or I might have it position itself in such a way that the PCs can flank it (and thus really mitigate bad rolls). Things that would be believable/justifiable for the monster that also happen to mitigate terrible luck.

Tuesday, 23rd January, 2018


Tuesday, 16th January, 2018

  • 06:13 PM - dave2008 mentioned Stalker0 in post What does the CR number mean in 5E?
    As noted by Stalker0, in 5e the total XP of the monsters is more important. CR gives you an idea of how difficult a monster is, but because of bounded accuracy the CR of a monster should be viable over a longer range. Thus, you can't say an N level party should use an N level monster. In 5e, you can easily use N-5 or N+5 monsters and create the same challenge. It just depends on how many of those monsters you want in the fight.

Wednesday, 20th December, 2017

  • 10:31 AM - CapnZapp mentioned Stalker0 in post Stalker0's Alternate Arcane Casters - Sorceror
    I like it. I also like getting rid of trading slots for sorcery points and visa versa, it just puts to great a strain on Sorcery Points as a resource. I really like the increased access to meta magic and adjustments to meta magic abilities. Trading hit dice for Sorcery points is going to hurt though. I like the general idea too. With the more powerful metamagics you really need a sorcery point cost that's significant, so hit dice certainly fill that criteria. Generally, I'm not keen on WotC's original idea "let's make metamagic exclusive to the sorcerer because we couldn't come up with anything else to replace the class' original 3E schtick of spontaneous casting", but I'm prepared to have that ship sailed for the purpose of this thread... ...still: Edit: this is addressed to Stalker0 Why keep the idea you start with only a few of your metamagic options? Since the list of options isn't layered or priced, all it means is forcing every sorcerer to take the same old metamagics at start (twinning for example). What would your class lose by saying "every metamagic is available right off the bat"? To me this would at most mean that you'd see the occasional Careful or Subtle during the low levels where everybody plays. Hardly game destroying. In fact, it would add quite a lot of distinction to the class right when it needs it. One option is: at 3rd level you gain two random metamagics. (I think you have nine?) Then you get to pick two more. This ensures everybody gets just as many as they do today, and does get to pick their favorites. But it also means they might be tempted to use their randoms (which might otherwise never have seen any play). It also means they might go for an option they would never have otherwise taken, simply because their randoms are...
  • 02:07 AM - Gadget mentioned Stalker0 in post At my table: Hexblade removed, Pact of the Blade enhanced
    @Stalker0, @Hawk Diesel, I really like the eldritch blast modification for pact of the blade. I have often thought that the blade'locks lacked a decent incentive to actually be in melee combat with all the sweet benefits of EB blast just hanging there, and thought there aught to be an equivalent melee cantrip for pact of the blade. Some more flavor text that explains how the cantrip takes the form of a melee weapon of the caster's choice (but does not change the damage), and you're good to go. This accomplishes a few things: 1) the melee spell attack does not require MAD to be competent in melee (though decent DEX, and to a lesser degree STR, are still desireable). 2) with the EB scaling number of bolts nicely gives the blade'lock scaling number of attacks, there by eliminating the need to take the 'additional attack' invocation. Perhaps and armor proficiency invocation could replace it? 3) Agoni...

Tuesday, 19th December, 2017

  • 09:06 PM - Hawk Diesel mentioned Stalker0 in post At my table: Hexblade removed, Pact of the Blade enhanced
    ... a iconic cantrip for the warlock. It is THE defining feature of the warlock, as the warlock began in 3.5E as the only caster that could blast every single round. Eldritch Blast makes the warlock what it is. Using that as the basis for Pact of the Blade, then, makes sense. Allowing you to use it in melee gives the same benefits of a fighter. And just as a fighter can improve their prowess with fighting styles, feats, and magic weapons, the warlock can improve their Eldritch Blast as Pact Weapon with invocations. However, because it is a spell, it does not mix with actual magic weapons or feats (outside of spell sniper maybe). This also makes sense, because a warlock as more opportunities to utilize invocations to improve their eldritch blast. And applying Hex as class feature rather than spell can slightly bump every archetype up to place them in relative balance with Druids, Bards, and Clerics (comparison to Wizards and Sorcerers is not quite right based on my personal feel). Stalker0 That could work. I'd say you still should have flexibility to use either the ranged or melee version. But maybe just that while you are engaged in melee if you try the ranged version to attack some else at a distance it would still be at disadvantage. Essentially make it two cantrips. Eldritch Blast and Eldritch Weapon.
  • 05:07 PM - Hawk Diesel mentioned Stalker0 in post At my table: Hexblade removed, Pact of the Blade enhanced
    Stalker0 I see where you are going with your analysis. If you are comparing Valor Bard with Hexblade, the argument is reasonable. However, a Lore Bard gains abilities equivalent to the increased martial prowess of the Valor Bard. Lore Bard gains additional skill proficiencies to balance the Valor Bard's armor and weapon proficiencies, and also gains a new way to utilize Bardic Inspiration just as the Valorous Bard is able to add theirs to attack and damage. The same balances are not present between the Hexblade and the other patron options. And so either all other patrons need to be adjusted to put them on the same playing field as the Hexblade, or the Hexblade is too powerful as a patron. I tend to believe the latter.
  • 01:21 AM - Quickleaf mentioned Stalker0 in post Can Someone Assess this Encounter Difficulty
    ...e going to be devastating on the clustered monsters. So, in addition to looking at the usual Ė†encounter difficulty calculations, adventuring day XP, how fresh the party is, etc. Ė you'll want to consider the party's composition. Do they have a blaster spellcaster with area effect spells? That'll be a huge advantage. The thing with the medusa is that you're having her fight at range primarily...which really isn't optimal for a medusa. There's very little incentive for PCs to engage in melee, given your scenario as it stands. "The medusa shoots her bow at me twice, from a range where I don't have to worry about getting petrified? I'll stay right here and grab some cover, thank you very much!" So unless you have a very hack-n-slash oriented party, you need reasons why the PCs feel pressured to close into melee, or else the PCs are likely to arm up with their own ranged attacks and decimate the 127 hit point medusa. Croesus offers great advice in this regard! I also agree with Stalker0 that the scenario runs the risk of being a bit boring as the PCs try to deal enough damage to surpass the medusa's HP boosted-by-healing. It has the potential of drawing out the combat...and whenever that happens you want interesting developments you can introduce in the fight to keep things fresh.

Wednesday, 13th December, 2017

  • 08:45 PM - Quickleaf mentioned Stalker0 in post Fun & Engaging House Rules
    These sound really cool. Mind sharing specifics on how you've implemented these? Sure! I also like several of Stalker0's Ė I realized I always assumed death saves don't reset until a short rest, when RAW has them resetting automatically when you are "stable." Simplified encumbrance... this one is fast and loose, but the closest I've found online are ANSWULF'S SIMPLIFIED ENCUMBRANCE RULES FOR 5E which uses old English "stones" as unit of measurement. Instead, what I was doing in our face-to-face game (before it went into hiatus) was creating a visual "equipment grid" for each PC based on the Strength (or rarely racial traits) where each grid roughly = 1 stone (14 lbs). I would put a grey silhouette of a humanoid in the background of the grid as well as a rough size comparison reference. Then players could just sketch in stuff using simple/common sense guidelines. Eventually, I intended to add magic item slots too. However...one of the challenges of this approach was for fighter-types who up their Strength as they level up, requiring the addition of more grids/stones to their equipment tracking sheet....

Wednesday, 29th November, 2017

  • 09:22 PM - Hussar mentioned Stalker0 in post Standard CR Assessment: Standard abilities a high level party is always expected to have?
    /snip The point here is: a designer needs to take extremes into account in order to balance his game. Sent from my C6603 using EN World mobile app No, they really, really don't. And, you do realize that 3e was heavily criticized for it's entire run for it's CR calculations being too weak right? That people continuously bitched about how their groups were steam rolling encounters and CR was totally borked? Funnily enough, the argument was identical to what you are presenting here. The party can deal so much damage, lock down the enemy so easily and encounters are just not challenging. The more things change... ------- BTW, yeah, I can see 150 damage being a decent baseline. Might be a tad high. As you say Stalker0, you're not counting in misses into the mix. I'm basing it on what I've seen at my table, which has been a pretty consistent average at around 100 points of damage. Sometimes more, sometimes less, but, it has been very consistent.
  • 04:09 AM - Hussar mentioned Stalker0 in post Running D&D 5e for Levels 10+
    Sorry what? If a monster is listed as CR 15 but performs more like CR 10, why shouldn't we ask the designers to amp it up? Of all the reasons I've heard, "it would change the CR" is one I don't get. CRs are not exact science anyway. Sent from my C6603 using EN World mobile app See, that's not the issue. It's that your laser beam focused combat players are performing more like level 15 at 10th level. And then you're insisting that the game change to accommodate your specific problems instead of either reining in your players or simply treating the players as being higher level than they are. IOW, you are trying to fix the wrong end of the game. Stalker0 - Smaug wasn't worried because no one in the setting (other than maybe Gandalf) was higher than 5th level. :D

Wednesday, 22nd November, 2017


Monday, 13th November, 2017

  • 08:07 PM - volanin mentioned Stalker0 in post Roshambo-Style Theatre of the Mind Combat
    Version 1.4 of Roshambo-Style Theatre of the Mind is up! It's just a minor edit to clear a rule and layout improvements, as suggested by Stalker0. Thanks for all who downloaded and for all who kept on giving feedback, :D

Wednesday, 8th November, 2017

  • 06:04 PM - volanin mentioned Stalker0 in post Roshambo-Style Theatre of the Mind Combat
    This is it! Version 1.3 of Roshambo-Style Theatre of the Mind is up! I rewrote most of the PDF to make it much, MUCH clearer, and incorporated a lot of suggestions that were proposed since the last version. - The PDF now is 4 pages long (instead of the original 2 pages) - Mechanics have been cleaned up a lot, with better pictures (as suggested by @Stalker0 and @OB1) - Spells have been very simplified and their rules have been made explicit (as suggested by @Yaarel) - I added an actual-play example to all of the mechanics (as suggested by @robus) - Other small corrections and game rebalances. I am quite satisfied by the result, and I'd really like to thank everybody for demanding explanations, cleanups, and proposing improvements! I guess this is it, time to stop fiddling with the D&D rules and start playing more! For those interested in great Theatre of the Mind combat, check it out here: http://www.dmsguild.com/product/224253 If anybody ever try these rules in their games, even a one-shot, please tell me how it went! Thanks again, :D

Thursday, 2nd November, 2017

  • 07:20 AM - Wulffolk mentioned Stalker0 in post Solution to ASI Problem
    ccs and Stalker0 You both make excellent points. The 6 encounters per day is that standard by which the system was written, which is why so much of the system needs adjusting to encourage a less combat heavy game, for those of us that prefer it. And I also agree that all of us have gone through phases of min/max due to the influence of the rules, and we all hopefully grow through patience and experience as players and DM's.

Monday, 23rd October, 2017

  • 12:22 AM - Yaarel mentioned Stalker0 in post What is the most powerful spell?
    It took me some time to respond to this thread. I wanted to post a ranking of the conjure spells. But it seems necessary to rank each possible creature separately. It is such a slog. I know some players love conjure spells, because they are a vehicle to customization and optimization, for both combat and utility. But, heh, I am less a fan of look-stuff-up-in-an-other-book spells. Anyway, I will eventually post those conjure spells, eventually, maybe. Stalker0, Magic Weapon as a cantrip. That sounds like it could work. Since it requires concentration, it might be balanced even at highest levels when it becomes +3. A concern is, it might be overpowered if no other magic items are available in the campaign, or oppositely, redundant if one already found a bonuses weapon. On the other hand, using the cantrip to drop concentration then pick it up gain seems like a good mechanic.


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Monday, 11th February, 2019

  • 04:36 PM - FrogReaver quoted Stalker0 in post The Pitfalls of D&D Beyond Data
    Does it mention anywhere how many data points were gathered to generate these numbers? Like the number of characters on beyond? Without double checking I believe the total number of characters on D&D Beyond was cited at 8.8 million. Of course there is also a bit of debate about whether those charts include all those character or some subset of them called active characters (whose criteria thus far is undefined to us).

Sunday, 10th February, 2019

  • 10:37 AM - Arial Black quoted Stalker0 in post Sage Advice Compendium Update 1/30/2019
    As to the whole ďdivisible vs indivisibleĒ argument...to me actions are indivisible by default. If that was not the case, than the whole ďdivide your movement between attacksĒ clause would not be necessary...as that would simply be a natural thing that divisible actions let you do. If you then want to argue that clause is a ďclarityĒ for the reader instead of a rules exception, well there are plenty of other circumstances that are not explicitly mentioned for clarity. For example, with divisible actions...twin spell would allow me to touch a person, move, and touch another person. Why isnít that explicitly mentioned for clarity? To me, the reason why the 5e PHB needs to explain that you can move between attacks is not because they needed a sly way to insert an 'actions are indivisible' rule without making it obvious! Why? Why would they try to conceal a rule? No, the reason that movement between attacks needed to be written in the 5e PHB is that the expectation was that not only will 5...

Saturday, 9th February, 2019

  • 11:40 PM - bedir than quoted Stalker0 in post Humans, Fighters, and Life Domain Most Popular On D&D Beyond
    The variant human is almost equal to the standard human is telling to me. It's a bit of an indication about how many people are spending money on Beyond. There's only 1 feat available for free.
  • 08:37 PM - Xeviat quoted Stalker0 in post 5th Edition: Run Action?
    My quick thoughts: if you add in the run action go with this: The run action cannot be combined with other actions, bonus actions, or movement. When you take the run action, you move up to 4x your speed, but must move in a straight line. If you succeed at a DC 20 strength (athletics) check, you may move x5 your speed. If you are encumbered by weight or armor, drop the speed multiplier to x3 (x4 with successful athletics check). This adds in the athletics you wanted, ensures no weird stacking, and handles armor encumbrance. I think this is all you really need. I think this could be pretty close. I like the DC 20 athletics to go to x5 instead of requiring a "run" feat like 3E had. I disagree that it's not needed. I outlined situations where it could come up. Chase scenes could last minutes, and the current move+dash mechanic doesn't allow for real human speeds. Urban campaigns may be dealing with smaller equipment loads too, not everything is a dungeon crawl. Long distance tre...
  • 08:21 AM - Mike Myler quoted Stalker0 in post Mythological Figures: Beowulf (5E)
    I'll echo that I don't think he needs to be nearly this high a level. I mean the kind of monster slaying Beowulf does is just usual fare for a standard Dnd party, not even that high a level. For rocking Grendel? Yes. I'm thinking Grendel's mother is more CR 16 though and not standard party fare.

Friday, 1st February, 2019

  • 11:43 PM - Mistwell quoted Stalker0 in post Sage Advice Compendium Update 1/30/2019
    The cloud of daggers ruling. The way I read that, it implies that I can position the cube in the corner of the square, effectively allowing it to cover 4 squares...which is a pretty tremendous power boost Squares are just a convenient construct for some games, and not how spells and effects actually function. Spells and effects cover a range and area in feet or inches, and you can position that anywhere regardless of a fictional grid tool the DM is using to show where things are.
  • 10:44 PM - ad_hoc quoted Stalker0 in post Sage Advice Compendium Update 1/30/2019
    The cloud of daggers ruling. The way I read that, it implies that I can position the cube in the corner of the square, effectively allowing it to cover 4 squares...which is a pretty tremendous power boost Yeah, that is pretty silly. The rules were not designed with squares in mind. I think the rulings on them are of the 'anything goes' sort. Playing this way all of those sorts of spells get a big boost. What then when PCs and creatures start deciding they will be in one half of a square and one of half of another one. I think you should either play with squares or don't.
  • 07:44 PM - epithet quoted Stalker0 in post Sage Advice Compendium Update 1/30/2019
    The cloud of daggers ruling. The way I read that, it implies that I can position the cube in the corner of the square, effectively allowing it to cover 4 squares...which is a pretty tremendous power boost The way we apply area effects is that a square (and anyone in it) is in the area if the effect covers half or more of the square. That means a 5 ft square area could cover half of two adjacent squares and effect both, but if the area were placed at the junction of 4 squares it would cover less than half of each square, and would effect no one (unless that creature were itself situated across two or more of those squares.)
  • 07:32 PM - Satyrn quoted Stalker0 in post Duration/Existence of Spell-like/Supernatural Abilities in 5e?
    /thread Help! I've fallen off the edge of the thread and I can't get up! (And yeah, that was a perfect answer)
  • 07:29 PM - quoted Stalker0 in post Sage Advice Compendium Update 1/30/2019
    Just make sure to do it with charm and elves too. Or paladins and fear spells. none of those abilities imply immunity to utterly physical destruction by high level spellcasters.

Wednesday, 30th January, 2019

  • 03:28 PM - 5ekyu quoted Stalker0 in post Low Level Wizards Really Do Suck in 5E
    If we are turning this thread into ďwitch bolt sucksĒ, Iím on board. Iíll argue that low level wizards are good and that certain low level spells are bad. Thatís a reasonable position and one I can get behindYeah... Witch Bolt to me is a spell with potential to be above average but in a few cases, not as a broad widely applicable sense. So to me, its a tool i want in a toolbox but likely never prepare outside of specific cases. Fwiw - i see it not as a control spell but as a exploiting control spell. It only needs one to-hit roll. That means i can stack a number of boosts (expendable ones) such as a helping ally (advantage) and bardic die to get that first hit in vs a high AC enemy. After that its ongoing damage from one spent slot. But the key is needing the control as well. An ally grappling the foe is great. Thats gonna add up to a lot more than 1 pt above a firebolt. But again, a high ac foe we can control... Not an everyday event but one where witchbolt helps as part of the toolki...
  • 01:23 AM - KarinsDad quoted Stalker0 in post Low Level Wizards Really Do Suck in 5E
    If we are turning this thread into ďwitch bolt sucksĒ, Iím on board. Iíll argue that low level wizards are good and that certain low level spells are bad. Thatís a reasonable position and one I can get behind I think that my initial post was heavily influenced by the fact that I didn't want my wizard to be a cookie cutter "let's pull out Sleep" PC. When there is a spell that almost every player uses that is so good (i.e. no roll to hit, no save, one or more foes typically affected), it does sharply influence how effective that PC might be. In my mind, though, that does illustrate just how imbalanced many of the spells in the game are. If you don't pick the better spells, you are a bit behind the 8 ball.

Monday, 28th January, 2019

  • 04:35 PM - KarinsDad quoted Stalker0 in post Low Level Wizards Really Do Suck in 5E
    Certainly not every experience, but my point remains that DMs have a lot of ability to control the balance of the game. If I'm playing a badass melee fighter....and my DM throws nothing but long ranged combat into the mix....I'll bet that player starts thinking melee fighters are weak. Vice Versa, if all combats start with an ambush right in melee, melee fighters look dominantly powerful. The wizard is no difference. If I'm playing a fireball slinging evoker (or for low levels shatter), and the enemies never clump up for me....than yeah I'm not going to feel very strong. But good DMs will know to throw the evoker a bone every once in a while, and give them that sweet group of mooks they get to blow up....and suddenly everyone goes "holy crap that wizard is powerful!". That's why white room analysis on Class abilities here is not going to solve anything. Now if the real issue is certain spells are weak....than lets have that debate. But if the focus is "wizards just plain suck", I'm sorry....
  • 04:23 AM - Reynard quoted Stalker0 in post Help Me Make a 5E Zombie One Shot
    Definitely would go with 1st level if you want that true "survivalist" feeling. The players have some good tricks under their belt but they are still pretty vulnerable to zombies. A key question is, if a zombie successfully attacks you, are you allowing for a save....or is it....sorry my man your toast. I haven't even decided if it is contagious. I was leaning toward a sudden event (someone set off the necrobomb, whatever) from which the PCs were protected (maybe they were in mid dungeon when it happened in town and were out of range).

Sunday, 27th January, 2019

  • 04:24 AM - KarinsDad quoted Stalker0 in post Low Level Wizards Really Do Suck in 5E
    I noted a selection of things here because they all circle around the same thing. And I think its extremely important to note, because its something 5e embraced. At the end of the day...the Dm controls everything. 3e and 4e in some ways tried to insulate the players from a bad DM...but that plan fails from the start, because the DM is the heart of Dnd. What seperates Dnd from video games or board games or many other games...a living breathing creator of the world and rules as the game goes on. A bad DM can make any class crappy, and any experience miserable. Doesn't matter if your a wizard, fighter, or XYZ...a bad DM can ensure you will have a terrible experience. And the reverse is true. A good DM can make any character concept look cool and special. So when we talk about class balance, we have to recognize that the DM controls a lot of what a player perceives. So the idea of "absolute class balance" simply does not exist. The more important question is....does the system provide e...

Friday, 25th January, 2019

  • 01:39 AM - Bacon Bits quoted Stalker0 in post (Mostly) Uncontroversial Quirks of 5E
    The weapon armor table is still a debate point, some see itís genericness as a strength. Now the index? I havenít met a single person who thought it was good, just varies from ďutter garbageĒ to ďmeh it ainít greatĒ. The only problem with the Index is that the author had no clue how a cross index is supposed to work. Your entry should never be "AC see Armor", especially when your index also says "Armor p150". You neither added value nor saved ink here. It should be "AC p150 see also Armor" (but only if Armor has multiple entries or subentries). Also the fact that the classes that can use a spell arenít listed in the spell description. Yup. I understand kind of why (archetypes can gain access to spells... should we put Fighter, Rogue, Paladin, and Warlock next to Misty Step?), but nothing at all is just wrong. It makes the spell description extremely difficult to browse. Also, the Wizard spell list should include spell school. And if the spell list should either include a bri...

Thursday, 24th January, 2019

  • 04:06 AM - Vael quoted Stalker0 in post (Mostly) Uncontroversial Quirks of 5E
    Ok letís test this one out. The hafling art for the race description (the bobble head looking one). Does anyone like thst art piece? There are precisely 4 pieces of art in the whole PHB I dislike: the two singing Halflings (the one mentioned, and the one on page 120), and the two women in bare midriff armor which I thought we'd moved past. Which, now that I think about it, those two look like recycled art. My favourite art, FYI, is the Gnome pulling a Mission: Impossible style heist and the Prismatic Spray.

Wednesday, 23rd January, 2019

  • 09:43 PM - Mistwell quoted Stalker0 in post (Mostly) Uncontroversial Quirks of 5E
    Ok letís test this one out. The hafling art for the race description (the bobble head looking one). Does anyone like thst art piece? Agreed! https://i.kym-cdn.com/photos/images/newsfeed/000/503/354/470.jpg

Tuesday, 22nd January, 2019

  • 09:40 PM - AriochQ quoted Stalker0 in post (Mostly) Uncontroversial Quirks of 5E
    The weapon armor table is still a debate point, some see itís genericness as a strength. Now the index? I havenít met a single person who thought it was good, just varies from ďutter garbageĒ to ďmeh it ainít greatĒ. Also the fact that the classes that can use a spell arenít listed in the spell description. Thatís as probably as much consensus as youíll ever get. But no actual game content are you going to find 99% consensus D&D Beyond has tags at the bottom of each spell telling you who can cast it. One of the advantages of digital content is they can keep it current with new releases, unlike the hardcovers. I generally like to have the book in hand when I game, but D&D Beyond has many features that make it more desirable than a physical book.
  • 09:38 PM - DEFCON 1 quoted Stalker0 in post (Mostly) Uncontroversial Quirks of 5E
    Also the fact that the classes that can use a spell arenít listed in the spell description. I'm actually one of the ones that is happy that spells do not list which classes have them in their spell block description. Because I would find it irritating to not only have to list every standard class that gets a particular spell *and* each subclass that gets a spell (which the primary class doesn't get)... we would then have any number of missing classes and subclasses from the pages once new classes and subclasses got released in new books. I find a list with missing entries to be much more bothersome than no list at all.


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Stalker0's Downloads

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Stalker0's Obsidian Skill Challenge System (NEW VERSION: 1.2!!!)
At long last, I have finished the updates to Obsidian. If you're new to Obsidian, welcome. This system is designed as a replacement to the core Skill Challenge system, so if you are interested in taking your skill challenges in a new and exciting dir...
90 +1 1 Thursday, 21st November, 2013, 03:52 PM Thursday, 21st November, 2013, 03:52 PM

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