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  • Morrus's Avatar
    Today, 11:20 AM
    In that case you currently have two accounts on each store, as there’s actually only one store. Both logins will work, whichever you go to.
    21 replies | 246 view(s)
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  • Morrus's Avatar
    Today, 11:19 AM
    It’s just how they brand/market the two skins. Same store though.
    21 replies | 246 view(s)
    0 XP
  • Stalker0's Avatar
    Today, 08:35 AM
    Yep. You also get the bonus to Initiative checks and Dispel Checks.
    24 replies | 74167 view(s)
    0 XP
  • Stalker0's Avatar
    Today, 08:31 AM
    Get off your damn high horse already. While everyone is sitting here theorycrafting and armchair quarterbacking, OverlordOcelot actually made an attempt to collect real data about the situation. That is a hell of a lot more than anyone else in this thread can claim. Now you want to argue some of the facts of the analysis, feel free, but lets turn off the damn sneer.
    54 replies | 1422 view(s)
    0 XP
  • Morrus's Avatar
    Yesterday, 07:10 PM
    It's time to start voting for your 10 Most Anticipated Tabletop RPGs for 2019! Nominations were taken earlier this month, resulting in a list of nearly 60 games, and voting will remain open until Tuesday, December 4th. You may vote for more than one game. To qualify, a game must be a standalone RPG, NOT a supplement, setting, adventure, sourcebook, expansion, or accessory, it must be currently...
    10 replies | 1317 view(s)
  • Morrus's Avatar
    Yesterday, 07:00 PM
    It's time to start voting for your 10 Most Anticipated Tabletop RPGs for 2019! Nominations were taken earlier this month, resulting in a list of nearly 60 games, and voting will remain open until Tuesday, December 4th. You may vote for more than one game. To qualify, a game must be a standalone RPG, NOT a supplement, setting, adventure, sourcebook, expansion, or accessory, it must be currently...
    10 replies | 337 view(s)
    0 XP
  • Morrus's Avatar
    Yesterday, 05:58 PM
    I often think it's too easy to get into the TARDIS. A TARDIS is supposed to be the most advanced type of ship in the universe, so teleporting onto it shouldn't be easy. I wonder if she gave Kerblam! permissions or something?
    187 replies | 4924 view(s)
    0 XP
  • Morrus's Avatar
    Yesterday, 01:36 PM
    Great list! I agree with you on Forgetful and Spendthrift. You can use skills with any attribute as long as the GM agrees, so intimidation and Disfigured would be a good combo for a strong character. A STR (intimidation) check with the disfigured trait would be a good combo.
    3 replies | 108 view(s)
    0 XP
  • Morrus's Avatar
    Yesterday, 01:19 PM
    Ravnica is joining Forgotten Realms, Eberron, and Ravenloft, as a setting available for creators on the Dungeon Master's Guild from today, November 20th. WotC made the following brief announcement last night: "Intrepid DM's Guild creators! Ravnica will be added as a setting on Dungeon Masters Guild tomorrow Nov 20th! (We will be coordinating day-of updates of the Ravnica setting...
    22 replies | 1118 view(s)
  • Morrus's Avatar
    Yesterday, 01:04 PM
    As you may know, RPGNow and DriveThruRPG (and, indeed, all the community content sites like DM's Guild) are the exact same website owned by One Bookshelf (OBS), simply viewed through a different skin. The front page of each highlights different products, but the stores are the same store. Now, the "RPGNow" version of the store is being retired. OBS sent out the following email earlier...
    21 replies | 1827 view(s)
  • Morrus's Avatar
    Yesterday, 12:15 PM
    There's another new class over on EN5ider, the 5th Edition Patreon, this week! Bloodweavers use the primal power coursing through their veins to enhance their own abilities, heal or bolster allies, and debilitate or kill their foes. Many fear them for their control over the substance of life but those that can see past this superstitious dread often find powerful allies. Recently on...
    9 replies | 262 view(s)
  • Morrus's Avatar
    Yesterday, 12:28 AM
    Any setup is fine, as long as the participants buy in to it.
    29 replies | 705 view(s)
    1 XP
  • Morrus's Avatar
    Monday, 19th November, 2018, 11:52 PM
    People play for different reasons, of course. For some it’s the social activity, and the game is just the conduit for that.
    43 replies | 1210 view(s)
    8 XP
  • Morrus's Avatar
    Monday, 19th November, 2018, 08:32 PM
    Social interaction isn’t *that* hard. I’m afraid there isn’t a rulebook.
    215 replies | 3941 view(s)
    0 XP
  • Stalker0's Avatar
    Monday, 19th November, 2018, 04:18 PM
    To me it comes down to presentation. If the party goes into an area that is known to be fraught with heinous, over the top peril, than I would expect no surprise when said peril occurs. But I would't throw such a threat if they were just doing a diplomatic mission for example, as the peril would feel more arbitrary to me at that point.
    29 replies | 705 view(s)
    2 XP
  • Stalker0's Avatar
    Monday, 19th November, 2018, 03:22 PM
    The key to the Solar is its 150 ft flying speed. Effectively unless you have a means of immobilizing it, it can kite indefinitely, or it can just teleport back 120 feet if necessary. So for an Empryean vs a Solar it comes down to Bolt vs Slaying Longbow. Overall, bolt has a +3 attack advantage (+2, and the Solar's AC is 1 lower) and gets to attack twice through the legendary action. Slaying...
    50 replies | 2109 view(s)
    1 XP
  • Stalker0's Avatar
    Monday, 19th November, 2018, 07:29 AM
    I will disagree to a point here. Again, we are talking about a creature that is supposed to be extremely difficult, maybe nigh impossible for a party to defeat. This to me is the equivalent of a party asking for a god's personal password and wondering why the knowledge check DC is outside of their possible values. Further, an "impossible" roll does serve a few functions. One, it lets other...
    103 replies | 4663 view(s)
    1 XP
  • Morrus's Avatar
    Sunday, 18th November, 2018, 08:35 PM
    Quite enjoyed today’s episode. Felt a lot more old school. Workers disappearing, a little less sombre than some episodes have been this year. Nothing new, just a traditional Who episode — we’ve seen cheery polite killer robots like those dozens of times before, but that’s OK.
    187 replies | 4924 view(s)
    2 XP
  • Stalker0's Avatar
    Sunday, 18th November, 2018, 04:25 PM
    Sorry capnzap you lost me on this argument. The CR system says “if a party’s level is below the CR” they may have an exceptionally difficult time dealing with it”. Now you and I have both pointed out that many monsters are over CRed especially at high levels. But we can’t have it both ways. In this scenario the CR is working correctly. Quite simply, a party is not meant to have a...
    103 replies | 4663 view(s)
    2 XP
  • Morrus's Avatar
    Sunday, 18th November, 2018, 04:12 PM
    Calm down, please folks. The last thing I expected to see on this site was people shouting at each other about how iTunes works.
    124 replies | 3594 view(s)
    0 XP
  • Morrus's Avatar
    Saturday, 17th November, 2018, 08:24 PM
    10% waiting for the late guy 25% getting ready to play 15% waiting for somebody to come back from a cigarette break 15% random interruptions while somebody tells an unrelated anecdote 20% combat 15% misc gaming
    6 replies | 209 view(s)
    1 XP
  • Morrus's Avatar
    Friday, 16th November, 2018, 08:54 PM
    And the usual suspects show up instantly like bad pennies. That’s two of the trifecta. One to go. @jimmifett and @Derren, don’t post again in this thread, please. Jimmifett, it would be nice if you posted about something else sometimes, but since as far as I can make out the only reason you post in this community is to decry any hint of inclusiveness, it's time for you to leave.
    215 replies | 3941 view(s)
    3 XP
  • Stalker0's Avatar
    Friday, 16th November, 2018, 07:40 PM
    Yeah I will say the Party can easily get tpked on this one. The bite will take one pc mostly out of combat, and the poison has a good chance of dropping a pc outright (possibly killing if they are already really wounded). Between the two attacks, you should expect to have a pc drop out of the combat each round.
    54 replies | 1422 view(s)
    0 XP
  • Morrus's Avatar
    Friday, 16th November, 2018, 06:44 PM
    Following an online backlash regarding the content of their recent publications, White Wolf Publishing has just announced some big changes, including the suspension of the Vampire 5th Edition Camarilla and Anarch books, and a restructuring of management. White Wolf's Shams Jorjani made the following announcement about an hour ago: "Hello everyone, My name is Shams Jorjani, VP of...
    215 replies | 7447 view(s)
  • Stalker0's Avatar
    Friday, 16th November, 2018, 04:41 PM
    Yeah if I was going to pick one it would be a flaming skull. A fireball to start the party against 4th level members is no joke. Combined with a fast flying speed that lets them evade danger they can be tough to take down.
    50 replies | 2109 view(s)
    1 XP
  • Morrus's Avatar
    Thursday, 15th November, 2018, 08:01 PM
    WOIN's "W-Series" of adventures/settings continues with Santiago: A Myth of the Far Future, based on the novel by Mike Resnick. Can a group of bounty hunters track down the most notorious bandit in the galaxy before their rivals do? Catch the most wanted criminal in the galaxy! Bandit, murderer, known to all, seen by none... has he killed a thousand men? Has he saved a dozen worlds? His...
    3 replies | 1112 view(s)
  • Morrus's Avatar
    Thursday, 15th November, 2018, 05:12 PM
    WOIN's "W-Series" of adventures/settings continues with Santiago: A Myth of the Far Future, based on the novel by Mike Resnick. Can a group of bounty hunters track down the most notorious bandit in the galaxy before their rivals do? Catch the most wanted criminal in the galaxy! Bandit, murderer, known to all, seen by none... has he killed a thousand men? Has he saved a dozen worlds? His...
    3 replies | 130 view(s)
    1 XP
  • Stalker0's Avatar
    Thursday, 15th November, 2018, 03:59 PM
    Are there any good ways to increase a spell's resistance to remove curse or dispel magic? I would love to have the organization infiltrate some of the police force but I would assume such a place would do routine screenings to ensure their people don't have magical compulsions or curses. A simple remove curse can even take out a full 9th level geas, so wanted to see if there were ways to...
    38 replies | 890 view(s)
    0 XP
  • Morrus's Avatar
    Thursday, 15th November, 2018, 11:10 AM
    For the next two weeks, we''re going to try something new. This is an experiment, and there is a reasonable chance that it might not work out. For the next two weeks you may put your promotional/publisher posts in the relevant game forum. So if you have a Kickstarter for a new D&D 5E book, you may put it in the 5E forum instead (that's instead, not as-well-as). If the forums end up being...
    2 replies | 426 view(s)
    5 XP
  • Stalker0's Avatar
    Thursday, 15th November, 2018, 05:14 AM
    Agreed. I feel like it should be several adventures worth of planning and prep to be able to go toe to toe with such a creature. If your facing something 10 CR higher than you, you should get curb stomped in most cases.
    324 replies | 27729 view(s)
    1 XP
  • Stalker0's Avatar
    Thursday, 15th November, 2018, 05:11 AM
    Though I'm against you in this debate, I will complement you that this is a compelling argument.
    780 replies | 85189 view(s)
    2 XP
  • Stalker0's Avatar
    Wednesday, 14th November, 2018, 09:53 PM
    Now now Taran, you started this tangent by noting frustration with DMs who ignore dodging and spells like sanctuary. Overlord is basically saying turnaround is fair play, that as much as DMs may use in game knowledge to make their monsters more tactical, players can do it too.
    74 replies | 1865 view(s)
    0 XP
  • Stalker0's Avatar
    Wednesday, 14th November, 2018, 09:49 PM
    So you asked someone to make a thread about dodge, they did so....and then you decided to clutter the forum with another thread about the exact same topic?
    60 replies | 1496 view(s)
    1 XP
  • Stalker0's Avatar
    Wednesday, 14th November, 2018, 09:43 PM
    Lets say a person was subjected to a GEAS, but then shortly after their memory was modified so they don't remember getting the GEAS effect. Would they have any knowledge or innate way to avoid the actions restricted by the GEAS, or would they just stumble into it and take the damage?
    7 replies | 245 view(s)
    2 XP
  • Stalker0's Avatar
    Wednesday, 14th November, 2018, 07:25 PM
    Loving this work so far! My request is a revamp of the mummy lord. To this date the absolute most disappointing creature for its CR my group has seen to date. Its defense is so low a stiff breeze can kill it.
    324 replies | 27729 view(s)
    0 XP
  • Morrus's Avatar
    Wednesday, 14th November, 2018, 05:32 PM
    Morrus and Peter are joined this week for an epic-length episode by Rodney Thompson, designer on Star Wars SAGA Edition, Dungeons & Dragons 5th Edition, Lords of Waterdeep, Destiny 2, Dusk City Outlaws, and currently on Kickstarter: Spectaculars. In the news, we have the release of Waterdeep: Dungeon of the Mad Mage and Guildmaster’s Guide to Ravnica, financial troubles at John Wick Presents,...
    0 replies | 932 view(s)
  • Stalker0's Avatar
    Wednesday, 14th November, 2018, 05:16 PM
    This is the segment that you are getting confused on. Sanctuary does not generally cause an attack action to be wasted. 1) The monster tries to attack you. 2) It fails its save. 3) It now has the option to attack someone else. Only if it can't (or won't) is its attack action wasted. So unless the monster used all of its movement to get to you, and has no other targets, it is free by the...
    74 replies | 1865 view(s)
    0 XP
  • Stalker0's Avatar
    Wednesday, 14th November, 2018, 04:28 PM
    Perfect. I realized I was looking at the quick section in the back of the PH instead of true monster description. You are absolutely right, thank you very much.
    4 replies | 238 view(s)
    0 XP
  • Stalker0's Avatar
    Wednesday, 14th November, 2018, 03:37 PM
    So in my campaign, the party works for a city with access to very high level magics. 8th level spells are not out of question when necessary. The only caveat is while revivification is possible, other raise dead magics are not. Further, the city has very good security, and a lot of licence to use it. Aka, there is no "legal protections" that would hinder them in the pursuit of their...
    38 replies | 890 view(s)
    2 XP
  • Stalker0's Avatar
    Wednesday, 14th November, 2018, 03:14 PM
    You walk into a room, and 10 archers knock their arrows at you.... Um, yeah I dodge!!!
    74 replies | 1865 view(s)
    0 XP
  • Stalker0's Avatar
    Wednesday, 14th November, 2018, 03:05 PM
    In my last game, my players are trying to extract information from a dead cult member who is notoriously known for secrecy (this was my attempt to see if secrets can actually be kept from determined high level magic). They first tried speak with dead on it, but got cryptic answers. They wanted to use zone of truth on it, but I ruled that as a corpse it was not a creature and so not affected by...
    4 replies | 238 view(s)
    1 XP
  • Morrus's Avatar
    Tuesday, 13th November, 2018, 11:56 PM
    Oh, I see! What we in the hobby like to call "dice"! :D
    5 replies | 302 view(s)
    0 XP
  • Stalker0's Avatar
    Tuesday, 13th November, 2018, 06:25 PM
    With that many players, stronger monsters won’t help thst much. Your players will still mulch them. My group of 6 handles CRs +5 all the time without even breaking a sweat. More monsters is really the way to go, or focus on area attack monsters. Also, active traps can be great here. A trap can be set up to hit multiple parties, and can be a good change of pace compared to “every enemy has a...
    25 replies | 509 view(s)
    0 XP
  • Morrus's Avatar
    Tuesday, 13th November, 2018, 02:53 PM
    I'd say "official" is nothing, but "default" is Forgotten Realms, if I were to distinguish between the two terms.
    9 replies | 476 view(s)
    2 XP
  • Morrus's Avatar
    Tuesday, 13th November, 2018, 02:15 PM
    What is "RNG"? I"m not familiar with that terminology.
    5 replies | 302 view(s)
    0 XP
  • Morrus's Avatar
    Tuesday, 13th November, 2018, 02:05 PM
    Presumable every action she takes deletes somebody from the perspective of a time traveller.
    187 replies | 4924 view(s)
    0 XP
  • Morrus's Avatar
    Tuesday, 13th November, 2018, 12:07 PM
    Doesn't solidify until experienced? I've not heard that one.
    187 replies | 4924 view(s)
    0 XP
  • Morrus's Avatar
    Tuesday, 13th November, 2018, 11:27 AM
    Yeah. They used to get around that with the "fixed point in time" technobabble but they don't do that any more. But all of it's the past for the Doctor, so every alien stopped is altering history.
    187 replies | 4924 view(s)
    0 XP
  • Morrus's Avatar
    Monday, 12th November, 2018, 07:00 PM
    They're definitely doing the "teaching history" part of Doctor Who, aren't they? I agree that the Doctor was just a bystander in this episode. All they did is witness events.
    187 replies | 4924 view(s)
    0 XP
  • Morrus's Avatar
    Monday, 12th November, 2018, 12:16 PM
    Last month EN5ider, the 5E Patreon, introduced the Geomancer class. In this week's article, Josh Gentry provides you with three new geomancer orders - Order of the Apothecary (mystical healers), Order of the Architect (builders and protectors), and Order of the Rune Knight (wielders of elements in war). Illustrated by Julio Rocha and Tan Ho Sim. Recently on EN5ider: #239....
    3 replies | 1017 view(s)
  • Stalker0's Avatar
    Monday, 12th November, 2018, 02:45 AM
    I appreciate the notes. Yeah I think to me the Eidelon's offensive CR is a bit underrepresented because it has a very solid possibility of knocking out an equivalent level player in a single round....which of course reduces the party's offense against it. Compare that to a stone golem that will take a few rounds to do the same, so it has to endure more punishment. But again I don't think this...
    5 replies | 273 view(s)
    0 XP
  • Morrus's Avatar
    Monday, 12th November, 2018, 12:33 AM
    By "before" you mean in a different system. I guess if you value your gut reaction over actual play experience, there's not really much to debate, is there? You're right - you the way you feel about this game you haven't played yet is how you feel. :)
    137 replies | 5516 view(s)
    3 XP
  • Morrus's Avatar
    Sunday, 11th November, 2018, 09:47 PM
    In don’t think you as a publisher is the target audience of the book. It’s you as a gamer.
    147 replies | 4751 view(s)
    0 XP
  • Morrus's Avatar
    Sunday, 11th November, 2018, 09:44 PM
    For me it was flight, until I realised that flight without an accompanying invulnerability was a death sentence. One mistake...
    55 replies | 1240 view(s)
    0 XP
  • Morrus's Avatar
    Sunday, 11th November, 2018, 09:10 PM
    Takes 6 blunt damage. Second question, takes 11 blunt and 1 fire damage.
    4 replies | 226 view(s)
    0 XP
  • Morrus's Avatar
    Sunday, 11th November, 2018, 06:08 PM
    99% of the time the damage type won't matter, so you can deduct the SOAK from the total. The STR bonus applies to his base damage, not to the exploit, so it goes to the bunt damage should that info be needed. The times it will matter are if the target has SOAK to only blunt or only fire, in which case it could only reduce those portions of the total.
    4 replies | 226 view(s)
    0 XP
  • Morrus's Avatar
    Sunday, 11th November, 2018, 04:46 PM
    I'd agree with everybody else that I'd play the game before trying to adjust it. You can very rarely get a good feel for a game until you've played it.
    137 replies | 5516 view(s)
    2 XP
  • Morrus's Avatar
    Sunday, 11th November, 2018, 03:26 PM
    Because it occurs to me, as an ironically curious consequence of that, that if WotC’s goal was hypothetically to sell books to you specifically, opening the DMsG has therefore lost them sales rather than gained them.
    147 replies | 4751 view(s)
    0 XP
  • Morrus's Avatar
    Sunday, 11th November, 2018, 03:06 PM
    Did you buy D&D books before DMs Guild existed?
    147 replies | 4751 view(s)
    0 XP
  • Morrus's Avatar
    Sunday, 11th November, 2018, 12:48 PM
    Generally speaking, SOAK (and immunities etc.) have to apply to all damage types. The non-SOAKing of armour is slightly awkwardly phrased, though, I'll admit! Basically, if you have *been* poisoned (gas, food, atmosphere, etc.), armour isn't going to help you. If the poison is on a weapon, then sure, armor will help. It's all about the delivery system.
    2 replies | 191 view(s)
    0 XP
  • Morrus's Avatar
    Sunday, 11th November, 2018, 12:43 PM
    Merged the two threads for you.
    22 replies | 746 view(s)
    0 XP
  • Morrus's Avatar
    Sunday, 11th November, 2018, 12:24 PM
    Just 4 days left for nominations.
    74 replies | 1540 view(s)
    0 XP
  • Morrus's Avatar
    Sunday, 11th November, 2018, 12:19 AM
    I’ve seen you randomly bring up your personal politics in the form of MRAs in two threads (that I’ve noticed) in the last couple of days. Not sure why. Please don’t do that. This isn’t the place.
    155 replies | 4567 view(s)
    1 XP
  • Morrus's Avatar
    Saturday, 10th November, 2018, 08:13 PM
    Both it and Iron Fist were cancelled last month.
    55 replies | 1240 view(s)
    1 XP
  • Morrus's Avatar
    Saturday, 10th November, 2018, 05:36 PM
    Wow! That's quite impressive! Are the career paths completely random generated?
    2 replies | 204 view(s)
    0 XP
  • Morrus's Avatar
    Saturday, 10th November, 2018, 01:20 PM
    That is going to be awesome. Batwoman, Superman, Lois Lane...
    55 replies | 1240 view(s)
    1 XP
  • Stalker0's Avatar
    Saturday, 10th November, 2018, 06:02 AM
    So checking out the Tome of Foes book. The Eidolon is a CR 12 creature that can inhabit a sacred statue. The statue gets two attacks....that does 43 damage each!!! Compare that to the CR 16 Iron Golem that only does 2 attacks at 20. This creature could actually take out a D8 hitdice level 12 creature in one round. Now I've been saying for awhile that monsters aren't strong enough, so I'm...
    5 replies | 273 view(s)
    0 XP
  • Stalker0's Avatar
    Friday, 9th November, 2018, 05:05 PM
    So it sounds like your main concern in the argument isn't the damage of ranged, its the true "range" of ranged. For example in 3e many ranged benefits fell away at 30 feet (Sneak Attack, Point Blank Shot). On the other hand, 5e imposes greater penalty for "moderate ranges". For 3e with your composite bow you suffered a -2 to attack rolls from ranges 110 - 215. In 5e, starting at 150 you...
    150 replies | 4627 view(s)
    1 XP
  • Stalker0's Avatar
    Friday, 9th November, 2018, 01:50 PM
    I agree with others that shield doesn't need to be stronger. That said, if that's your cup of tea I like the force resistance concept. Shield: Until the start of your next turn, you have a +5 bonus to AC. This includes the triggering attack. You have resistance to force damage. Simple and Easy
    18 replies | 852 view(s)
    0 XP
  • Morrus's Avatar
    Friday, 9th November, 2018, 12:08 PM
    Moved to the Kickstarter promotions forum for you.
    1 replies | 198 view(s)
    0 XP
  • Stalker0's Avatar
    Friday, 9th November, 2018, 12:06 PM
    I could understand the argument coming from 4e, as archers often had trick shots and powers. I would say from 3e you would suffer the same issue, as if the front line is doing their job, the archer does just sit back and wail away.
    150 replies | 4627 view(s)
    1 XP
  • Morrus's Avatar
    Friday, 9th November, 2018, 11:50 AM
    D&D books are a lot like buses. You wait ages for one, and then suddenly two are released on the same day! Anyway, today's the day that Guildmaster's Guide to Ravnica and Waterdeep: Dungeon of the Mad Mage hit game stores, so this is your reminder to head on down to your friendly (or not so friendly) local (or not so local) game store and grab your copies! They'll hit Amazon and other stores on...
    30 replies | 2748 view(s)
  • Morrus's Avatar
    Friday, 9th November, 2018, 11:38 AM
    In this week's episode, Morrus and Peter are joined by guests Grant Howitt and Chris Taylor to talk about their roleplaying game Spire and the sourcebook currently on Kickstarter, Strata. In the news, we have more previews of Dungeon of the Mad Mage, more details on RPGSports, a statement from Wizards of the Coast’s president on the state of Dungeons & Dragons, a tease of a new setting, a new...
    1 replies | 776 view(s)
  • Stalker0's Avatar
    Friday, 9th November, 2018, 01:41 AM
    I would use the Noble statblock, and perhaps throw on a +2 to a skill (basically expertise) if I feel they are going to be particularly amazing at something.
    57 replies | 1927 view(s)
    0 XP
  • Stalker0's Avatar
    Thursday, 8th November, 2018, 11:21 PM
    Its an interesting point. I think the point is valid that there are certain monsters that some party members will struggle to save against. But that said, the effects are not so strong that a high level party cannot recover....often recover immediately. Is that necessarily a "bad thing". I don't necessarily think so. The players take their lumps but still come out triumphant. All of this...
    103 replies | 4663 view(s)
    0 XP
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Saturday, 17th November, 2018

  • 03:49 PM - dave2008 mentioned Stalker0 in post 5e Hardcore: Monster Manual
    I have uploaded the Solar Champion to the Celestials section. I am not satisfied with this one. I was caught between updating the 5e version or take it closer to the power level of the 1e version (akin to demon lords and archdevils). I will have to revisit this later. I am taking a short break from the angels and working on an update of the Mummy Lord next per Stalker0 's request.

Wednesday, 14th November, 2018

  • 06:30 PM - Quickleaf mentioned Stalker0 in post How to run a criminal organization in a City with 8th level spells?
    Stalker0 My thoughts were perfectly stated by OverlordOcelot. I'd just add three things. First, having the entire organization wear masks or a homebrew common magic item cowl of face hiding in public really curtails scrying. I wouldn't permit "that masked man we saw yesterday" as a "particular creature" for scrying. Second, a mask or illusion magic can fool the senses of a dead person when speak with dead is a threat. The dead person reports what they saw, believes it's true, but they've been fooled. Third, there's considerable grey area with zone of truth, but it requires clever criminals who anticipate the threat of zone of truth early on. Duping others into unwittingly doing your dirty work, such as slipping poison into the chef's spice rack, can evade all but the most rigorous line of questioning during a zone of truth. There's also psychological tactics you can employ, such as charming/memory-modifying/plain-old-manipulating a creature to believe they committed a crime, so...

Monday, 3rd September, 2018

  • 05:17 PM - dave2008 mentioned Stalker0 in post Epic Monsters: Nyarlathotep (5E)
    Thank you again for another "epic" entry ;) A few thoughts: 1) I believe Deathly Touch should be in the traits section, not the Actions section 2) As I have noted before I think legendary epic foes need strong movement abilities. His Move legendary action is nice and helps, but a feel a teleport action & legendary would be helpful 3) On Innate Spellcasting, you can just say: ...requiring no components. You don't have to spell out each type if it is all of them. 4) as Stalker0 alluded to, his regeneration ability isn't really a 60 HP boost a to any group w/ chill touch. I would suggest giving him immunity to cantrips to solve that problem. 5) Finally, in Shapechange it mentions that he..."reverts to his true form if he dies." However, the stat block here is not his true form. It is generally excepted in the Cthulhu mythos that the form described here is what he uses when he is working with/against mortals and his true form is the tentacled headed monstrosity, like this (which I think needs a separate stat block - which I would like you to take a stab at as well :)): https://images-na.ssl-images-amazon.com/images/I/513mgasB30L._SX322_BO1,204,203,200_.jpg

Thursday, 7th June, 2018

  • 05:35 PM - Mort mentioned Stalker0 in post Player Bad Luck (Nearly) Ruins Boss Fight, News at Eleven
    I agree with Stalker0 Was it really a slog? If the players just barely won it, they'll remember a hard long fight against a dragon that they won by the skin of their teeth. Would you rather have that or a cakewalk that'll leave the players going "that? that was a dragon?" To answer your question though: If the luck is really running that bad, or worse if the HP or something else in the situation was miscalculated to make the fight much harder than it was intended to be, I may have certain things happen that would even the odds. For example, White Dragons are arrogant to the extreme and yet not particularly bright (for Dragons). I might have the dragon open itself up to an AoO or 2 because it can't conceive of these puny beings hurting it. And/or I might have it position itself in such a way that the PCs can flank it (and thus really mitigate bad rolls). Things that would be believable/justifiable for the monster that also happen to mitigate terrible luck.

Tuesday, 23rd January, 2018


Tuesday, 16th January, 2018

  • 06:13 PM - dave2008 mentioned Stalker0 in post What does the CR number mean in 5E?
    As noted by Stalker0, in 5e the total XP of the monsters is more important. CR gives you an idea of how difficult a monster is, but because of bounded accuracy the CR of a monster should be viable over a longer range. Thus, you can't say an N level party should use an N level monster. In 5e, you can easily use N-5 or N+5 monsters and create the same challenge. It just depends on how many of those monsters you want in the fight.

Wednesday, 20th December, 2017

  • 10:31 AM - CapnZapp mentioned Stalker0 in post Stalker0's Alternate Arcane Casters - Sorceror
    I like it. I also like getting rid of trading slots for sorcery points and visa versa, it just puts to great a strain on Sorcery Points as a resource. I really like the increased access to meta magic and adjustments to meta magic abilities. Trading hit dice for Sorcery points is going to hurt though. I like the general idea too. With the more powerful metamagics you really need a sorcery point cost that's significant, so hit dice certainly fill that criteria. Generally, I'm not keen on WotC's original idea "let's make metamagic exclusive to the sorcerer because we couldn't come up with anything else to replace the class' original 3E schtick of spontaneous casting", but I'm prepared to have that ship sailed for the purpose of this thread... ...still: Edit: this is addressed to Stalker0 Why keep the idea you start with only a few of your metamagic options? Since the list of options isn't layered or priced, all it means is forcing every sorcerer to take the same old metamagics at start (twinning for example). What would your class lose by saying "every metamagic is available right off the bat"? To me this would at most mean that you'd see the occasional Careful or Subtle during the low levels where everybody plays. Hardly game destroying. In fact, it would add quite a lot of distinction to the class right when it needs it. One option is: at 3rd level you gain two random metamagics. (I think you have nine?) Then you get to pick two more. This ensures everybody gets just as many as they do today, and does get to pick their favorites. But it also means they might be tempted to use their randoms (which might otherwise never have seen any play). It also means they might go for an option they would never have otherwise taken, simply because their randoms are...
  • 02:07 AM - Gadget mentioned Stalker0 in post At my table: Hexblade removed, Pact of the Blade enhanced
    @Stalker0, @Hawk Diesel, I really like the eldritch blast modification for pact of the blade. I have often thought that the blade'locks lacked a decent incentive to actually be in melee combat with all the sweet benefits of EB blast just hanging there, and thought there aught to be an equivalent melee cantrip for pact of the blade. Some more flavor text that explains how the cantrip takes the form of a melee weapon of the caster's choice (but does not change the damage), and you're good to go. This accomplishes a few things: 1) the melee spell attack does not require MAD to be competent in melee (though decent DEX, and to a lesser degree STR, are still desireable). 2) with the EB scaling number of bolts nicely gives the blade'lock scaling number of attacks, there by eliminating the need to take the 'additional attack' invocation. Perhaps and armor proficiency invocation could replace it? 3) Agoni...

Tuesday, 19th December, 2017

  • 09:06 PM - Hawk Diesel mentioned Stalker0 in post At my table: Hexblade removed, Pact of the Blade enhanced
    ... a iconic cantrip for the warlock. It is THE defining feature of the warlock, as the warlock began in 3.5E as the only caster that could blast every single round. Eldritch Blast makes the warlock what it is. Using that as the basis for Pact of the Blade, then, makes sense. Allowing you to use it in melee gives the same benefits of a fighter. And just as a fighter can improve their prowess with fighting styles, feats, and magic weapons, the warlock can improve their Eldritch Blast as Pact Weapon with invocations. However, because it is a spell, it does not mix with actual magic weapons or feats (outside of spell sniper maybe). This also makes sense, because a warlock as more opportunities to utilize invocations to improve their eldritch blast. And applying Hex as class feature rather than spell can slightly bump every archetype up to place them in relative balance with Druids, Bards, and Clerics (comparison to Wizards and Sorcerers is not quite right based on my personal feel). Stalker0 That could work. I'd say you still should have flexibility to use either the ranged or melee version. But maybe just that while you are engaged in melee if you try the ranged version to attack some else at a distance it would still be at disadvantage. Essentially make it two cantrips. Eldritch Blast and Eldritch Weapon.
  • 05:07 PM - Hawk Diesel mentioned Stalker0 in post At my table: Hexblade removed, Pact of the Blade enhanced
    Stalker0 I see where you are going with your analysis. If you are comparing Valor Bard with Hexblade, the argument is reasonable. However, a Lore Bard gains abilities equivalent to the increased martial prowess of the Valor Bard. Lore Bard gains additional skill proficiencies to balance the Valor Bard's armor and weapon proficiencies, and also gains a new way to utilize Bardic Inspiration just as the Valorous Bard is able to add theirs to attack and damage. The same balances are not present between the Hexblade and the other patron options. And so either all other patrons need to be adjusted to put them on the same playing field as the Hexblade, or the Hexblade is too powerful as a patron. I tend to believe the latter.
  • 01:21 AM - Quickleaf mentioned Stalker0 in post Can Someone Assess this Encounter Difficulty
    ...e going to be devastating on the clustered monsters. So, in addition to looking at the usual – encounter difficulty calculations, adventuring day XP, how fresh the party is, etc. – you'll want to consider the party's composition. Do they have a blaster spellcaster with area effect spells? That'll be a huge advantage. The thing with the medusa is that you're having her fight at range primarily...which really isn't optimal for a medusa. There's very little incentive for PCs to engage in melee, given your scenario as it stands. "The medusa shoots her bow at me twice, from a range where I don't have to worry about getting petrified? I'll stay right here and grab some cover, thank you very much!" So unless you have a very hack-n-slash oriented party, you need reasons why the PCs feel pressured to close into melee, or else the PCs are likely to arm up with their own ranged attacks and decimate the 127 hit point medusa. Croesus offers great advice in this regard! I also agree with Stalker0 that the scenario runs the risk of being a bit boring as the PCs try to deal enough damage to surpass the medusa's HP boosted-by-healing. It has the potential of drawing out the combat...and whenever that happens you want interesting developments you can introduce in the fight to keep things fresh.

Wednesday, 13th December, 2017

  • 08:45 PM - Quickleaf mentioned Stalker0 in post Fun & Engaging House Rules
    These sound really cool. Mind sharing specifics on how you've implemented these? Sure! I also like several of Stalker0's – I realized I always assumed death saves don't reset until a short rest, when RAW has them resetting automatically when you are "stable." Simplified encumbrance... this one is fast and loose, but the closest I've found online are ANSWULF'S SIMPLIFIED ENCUMBRANCE RULES FOR 5E which uses old English "stones" as unit of measurement. Instead, what I was doing in our face-to-face game (before it went into hiatus) was creating a visual "equipment grid" for each PC based on the Strength (or rarely racial traits) where each grid roughly = 1 stone (14 lbs). I would put a grey silhouette of a humanoid in the background of the grid as well as a rough size comparison reference. Then players could just sketch in stuff using simple/common sense guidelines. Eventually, I intended to add magic item slots too. However...one of the challenges of this approach was for fighter-types who up their Strength as they level up, requiring the addition of more grids/stones to their equipment tracking sheet....

Wednesday, 29th November, 2017

  • 09:22 PM - Hussar mentioned Stalker0 in post Standard CR Assessment: Standard abilities a high level party is always expected to have?
    /snip The point here is: a designer needs to take extremes into account in order to balance his game. Sent from my C6603 using EN World mobile app No, they really, really don't. And, you do realize that 3e was heavily criticized for it's entire run for it's CR calculations being too weak right? That people continuously bitched about how their groups were steam rolling encounters and CR was totally borked? Funnily enough, the argument was identical to what you are presenting here. The party can deal so much damage, lock down the enemy so easily and encounters are just not challenging. The more things change... ------- BTW, yeah, I can see 150 damage being a decent baseline. Might be a tad high. As you say Stalker0, you're not counting in misses into the mix. I'm basing it on what I've seen at my table, which has been a pretty consistent average at around 100 points of damage. Sometimes more, sometimes less, but, it has been very consistent.
  • 04:09 AM - Hussar mentioned Stalker0 in post Running D&D 5e for Levels 10+
    Sorry what? If a monster is listed as CR 15 but performs more like CR 10, why shouldn't we ask the designers to amp it up? Of all the reasons I've heard, "it would change the CR" is one I don't get. CRs are not exact science anyway. Sent from my C6603 using EN World mobile app See, that's not the issue. It's that your laser beam focused combat players are performing more like level 15 at 10th level. And then you're insisting that the game change to accommodate your specific problems instead of either reining in your players or simply treating the players as being higher level than they are. IOW, you are trying to fix the wrong end of the game. Stalker0 - Smaug wasn't worried because no one in the setting (other than maybe Gandalf) was higher than 5th level. :D

Wednesday, 22nd November, 2017


Monday, 13th November, 2017

  • 08:07 PM - volanin mentioned Stalker0 in post Roshambo-Style Theatre of the Mind Combat
    Version 1.4 of Roshambo-Style Theatre of the Mind is up! It's just a minor edit to clear a rule and layout improvements, as suggested by Stalker0. Thanks for all who downloaded and for all who kept on giving feedback, :D

Wednesday, 8th November, 2017

  • 06:04 PM - volanin mentioned Stalker0 in post Roshambo-Style Theatre of the Mind Combat
    This is it! Version 1.3 of Roshambo-Style Theatre of the Mind is up! I rewrote most of the PDF to make it much, MUCH clearer, and incorporated a lot of suggestions that were proposed since the last version. - The PDF now is 4 pages long (instead of the original 2 pages) - Mechanics have been cleaned up a lot, with better pictures (as suggested by @Stalker0 and @OB1) - Spells have been very simplified and their rules have been made explicit (as suggested by @Yaarel) - I added an actual-play example to all of the mechanics (as suggested by @robus) - Other small corrections and game rebalances. I am quite satisfied by the result, and I'd really like to thank everybody for demanding explanations, cleanups, and proposing improvements! I guess this is it, time to stop fiddling with the D&D rules and start playing more! For those interested in great Theatre of the Mind combat, check it out here: http://www.dmsguild.com/product/224253 If anybody ever try these rules in their games, even a one-shot, please tell me how it went! Thanks again, :D

Thursday, 2nd November, 2017

  • 07:20 AM - Wulffolk mentioned Stalker0 in post Solution to ASI Problem
    ccs and Stalker0 You both make excellent points. The 6 encounters per day is that standard by which the system was written, which is why so much of the system needs adjusting to encourage a less combat heavy game, for those of us that prefer it. And I also agree that all of us have gone through phases of min/max due to the influence of the rules, and we all hopefully grow through patience and experience as players and DM's.

Monday, 23rd October, 2017

  • 12:22 AM - Yaarel mentioned Stalker0 in post What is the most powerful spell?
    It took me some time to respond to this thread. I wanted to post a ranking of the conjure spells. But it seems necessary to rank each possible creature separately. It is such a slog. I know some players love conjure spells, because they are a vehicle to customization and optimization, for both combat and utility. But, heh, I am less a fan of look-stuff-up-in-an-other-book spells. Anyway, I will eventually post those conjure spells, eventually, maybe. Stalker0, Magic Weapon as a cantrip. That sounds like it could work. Since it requires concentration, it might be balanced even at highest levels when it becomes +3. A concern is, it might be overpowered if no other magic items are available in the campaign, or oppositely, redundant if one already found a bonuses weapon. On the other hand, using the cantrip to drop concentration then pick it up gain seems like a good mechanic.

Tuesday, 10th October, 2017

  • 01:59 PM - Yaarel mentioned Stalker0 in post What is the most powerful spell?
    Stalker0 So, I dont forget. You are an Eldritch Knight choosing spells for the day. Over which spells would you prefer Warding Bond? And which spells would your rather have than it? About where does it feel?


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Monday, 19th November, 2018

  • 08:14 PM - Saelorn quoted Stalker0 in post Ranger Beast Master: errata will add new features to your animal companion!
    I will disagree to a point here. Again, we are talking about a creature that is supposed to be extremely difficult, maybe nigh impossible for a party to defeat. This to me is the equivalent of a party asking for a god's personal password and wondering why the knowledge check DC is outside of their possible values.The difference is that guessing a god's personal password is a crazy plan that nobody should expect to work, while trying to dodge a breath weapon is the primary way that characters are expected to interact with breath weapons. It's fine if the party has zero chance at the former, because the designers can't anticipate it as a probable course of action, but they anticipate the latter with such certainty that they put it right in the stat block.
  • 12:00 AM - Saelorn quoted Stalker0 in post Ranger Beast Master: errata will add new features to your animal companion!
    The CR system says “if a party’s level is below the CR” they may have an exceptionally difficult time dealing with it”.It's not a matter of whether or not you can deal with the monster, because failing a saving throw is always a possibility, regardless. You can still deal with an ancient red dragon, even if you can't save against its breath weapon. Whether your evasion chance is 0% or 10% is more-or-less irrelevant to your chances of winning. That doesn't excuse them asking for saving throws which are impossible, though, because that's an inelegant solution to the problem at hand. You should never tell a player to roll a die, if the outcome of the die roll is irrelevant because every outcome leads to an identical result. As a designer with control over every variable and every parameter of the game, you shouldn't allow for that situation to happen, let alone as the standard progression of the game unless players do something exceptional to mitigate it. As the central design conceit of Bo...

Sunday, 18th November, 2018

  • 09:59 PM - doctorbadwolf quoted Stalker0 in post Ranger Beast Master: errata will add new features to your animal companion!
    Sorry capnzap you lost me on this argument. The CR system says “if a party’s level is below the CR” they may have an exceptionally difficult time dealing with it”. Now you and I have both pointed out that many monsters are over CRed especially at high levels. But we can’t have it both ways. In this scenario the CR is working correctly. Quite simply, a party is not meant to have a reasonable time to fight GraZt. It should take special items, planning, some outside help, etc. So we can’t use the save dcs of such a creature to say the system is broken. Because...by definition of CR...this monster is supposed to be broken. Having unbeatable dcs just falls into that category Not only that, but it’s only unbeatable for some characters. A gnome rogue is gonna have a reasonable chance of success on a 23 Int Save while her wizard sister will have a great chance, for instance. IMO, the Goliath Ranger with 10 int *should* automatically fail the save against an Epic level psychic effect that t...

Saturday, 17th November, 2018

  • 11:43 PM - dave2008 quoted Stalker0 in post 5e Hardcore: Monster Manual
    Loving this work so far! My request is a revamp of the mummy lord. To this date the absolute most disappointing creature for its CR my group has seen to date. Its defense is so low a stiff breeze can kill it. Anything besides the low defenses (AC and HP) that didn't work for you? I am reviewing "greater mummies" from past editions as a revise the Mummy Lord (Mummy, Pharaoh in my version), but other than the oddly low HP the Mummy Lord has some interesting abilities that I would think would make it an interesting fight.

Thursday, 15th November, 2018

  • 08:54 PM - Satyrn quoted Stalker0 in post How to run a criminal organization in a City with 8th level spells?
    So in my campaign, the party works for a city with access to very high level magics. 8th level spells are not out of question when necessary. The only caveat is while revivification is possible, other raise dead magics are not. Further, the city has very good security, and a lot of licence to use it. Aka, there is no "legal protections" that would hinder them in the pursuit of their investigation. I want to have a criminal organization that has thwarted city security for years, but obviously such an organization will need to be extraordinary to realistically evade the high level magics of such a place. Even basic scrying, zone of truth, and speak with dead can cause extreme issues with evasion. I'm asking for the community's help with tactics and resources that can be used for this criminal organization. You can assume the organization also has access to high level magics, monsters, and various magic items...within reason. For example, one member with a helm of mind blank or something mig...
  • 04:32 PM - Dausuul quoted Stalker0 in post How to run a criminal organization in a City with 8th level spells?
    Are there any good ways to increase a spell's resistance to remove curse or dispel magic? I would love to have the organization infiltrate some of the police force but I would assume such a place would do routine screenings to ensure their people don't have magical compulsions or curses. A simple remove curse can even take out a full 9th level geas, so wanted to see if there were ways to resist that. The gold standard of mind control is dominate person* cast by a 14th-level enchanter. While the modify memory spell can be undone by remove curse, the enchanter's Alter Memories ability cannot be dispelled or fixed; those memories are just gone. So you can wipe the memory of you casting the spell, wipe the memory of dastardly deeds being carried out, and no amount of de-magicking later can get that information back. Ideally, you'd do this at night when the subject is asleep, so they aren't suspicious of the blanks in their memory. However, this requires a 14th-level enchanter to actively interven...
  • 02:36 AM - Quickleaf quoted Stalker0 in post Geas + Modify Memory = Do you know your Geas condition?
    Lets say a person was subjected to a GEAS, but then shortly after their memory was modified so they don't remember getting the GEAS effect. Would they have any knowledge or innate way to avoid the actions restricted by the GEAS, or would they just stumble into it and take the damage? My ruling would be that the creature feels compelled to perform the terms of the geas, but initially justifies it in some way appropriate to its personality. Perhaps if the caster who charmed the creature is known or emotionally significant to the creature, the creature has something depicting the caster in its residence (e.g. a statue of painting or locket), while it the caster is unknown maybe the creature has recurring dreams of the caster’s face. Of course, detect magic cast on the creature would pick up that it’s under the effect of an enchantment.
  • 02:13 AM - dave2008 quoted Stalker0 in post 5e Hardcore: Monster Manual
    Loving this work so far! My request is a revamp of the mummy lord. To this date the absolute most disappointing creature for its CR my group has seen to date. Its defense is so low a stiff breeze can kill it. Sure! I have several oddball mummies already listed, it would makes sense to redo a more typical one as well!
  • 12:22 AM - smbakeresq quoted Stalker0 in post On the Dodge Action
    So you asked someone to make a thread about dodge, they did so....and then you decided to clutter the forum with another thread about the exact same topic? I didn’t see the other thread. It’s my fault. Did it show that it was awesome and should be used all the time?

Tuesday, 13th November, 2018

  • 06:17 PM - Elfcrusher quoted Stalker0 in post Mythological Figures: Conan the Barbarian (5E)
    I’m all for alternate subclasses but feel it should be it’s own thread. This thread is to stat Conan with raw, not to create new tools to do the job. If thread drift (not to mention outright thread hijacking) were banned, Enworld would be a mere shadow of its current self. Any thread over three pages becomes either an argument about metagaming or a pissing match between amateur pedants...I mean historians.

Monday, 12th November, 2018

  • 07:01 AM - Quickleaf quoted Stalker0 in post Eidolon Sacred Statue Damage (Tome of Foes) - Is it Right?
    I appreciate the notes. Yeah I think to me the Eidelon's offensive CR is a bit underrepresented because it has a very solid possibility of knocking out an equivalent level player in a single round....which of course reduces the party's offense against it. Compare that to a stone golem that will take a few rounds to do the same, so it has to endure more punishment. But again I don't think this is necessarily a bad thing just seeing if this is more "normal" for the newer monsters. I've felt that MM1 monsters tend to be over CRed in my opinion, so I am all for some buffed up monsters. Yeah, an eidolon threatens an 11th-12th level party the way an ogre threatens to a 1st-2nd level party. Similarly, like with an ogre, if you're the kind of DM that balks at killing a PC in one blow, you'll want to avoid declaring the same target of both of the eidolon's slam attacks if that PC is low hp. My point was that if you compare the monster's total CR (12 for an eidolon and actually closer to 12 for...

Saturday, 10th November, 2018

  • 09:45 AM - Quickleaf quoted Stalker0 in post Eidolon Sacred Statue Damage (Tome of Foes) - Is it Right?
    So checking out the Tome of Foes book. The Eidolon is a CR 12 creature that can inhabit a sacred statue. The statue gets two attacks....that does 43 damage each!!! Compare that to the CR 16 Iron Golem that only does 2 attacks at 20. This creature could actually take out a D8 hitdice level 12 creature in one round. Now I've been saying for awhile that monsters aren't strong enough, so I'm all for it if this is the new world order. But since the damage is double that of a similar construct 4 CR higher, I'm just confirming this is intended damage. I just ran an Eidolon actually. My usage of it was probably atypical – 5th level party plus an NPC party were attempting to get a relic out of a temple and triggered a "trap" which activated the Eidolon. So their objective was not to kill it, but just to get out alive. Anyhow, at the time my eyes also went wide at that damage, so I double-checked the monster maths of the Eidolon's Sacred Statue vs. a Stone Golem (which the MM says is CR 10).....
  • 06:46 AM - 5ekyu quoted Stalker0 in post Eidolon Sacred Statue Damage (Tome of Foes) - Is it Right?
    So checking out the Tome of Foes book. The Eidolon is a CR 12 creature that can inhabit a sacred statue. The statue gets two attacks....that does 43 damage each!!! Compare that to the CR 16 Iron Golem that only does 2 attacks at 20. This creature could actually take out a D8 hitdice level 12 creature in one round. Now I've been saying for awhile that monsters aren't strong enough, so I'm all for it if this is the new world order. But since the damage is double that of a similar construct 4 CR higher, I'm just confirming this is intended damage.Uhhh... CR is much more than just damage. This is part of a rather common problem of looking at a single part of two selected wholes. Iron Golem has higher AC more HP by double, advantage against all magic, AoE breath weaponry 37, fire healing feature and cannot be turned. You clearly looked up the Iron Golem, so you knew this, so all I can guess is this is a joke, right?

Friday, 9th November, 2018

  • 10:38 PM - Jay Verkuilen quoted Stalker0 in post Mike Mearls on how 4E could have looked
    Yeah I think part of the issue is when you see level 6 characters "routinely" (not all the time but common enough) pull off DC 30 skill checks....I think it can cause the DM to want to inflate skill DCs. But at that the same time the key is....that character isn't really supposed to fail on those skill checks. Its just what they do. True, you're right but it really ends up undermining other characters due to the fact that DC creep means there's no point for them even trying things after a while, which I think is really problematic. I would have been much happier if they'd done something like having Expertise grant automatic advantage on checks, some number of rerolls, or rolling D10+10 instead of a D20. That way the overall bonus wouldn't get so high but the character would be able to perform more reliably. This would reinforce just how insanely difficult achieving DC 25 or 30 is even for highly proficient characters. IMO fearing multiple advantage (roll three take the better of them...
  • 06:25 PM - Elfcrusher quoted Stalker0 in post Is Ranged really better than Melee?
    So it sounds like your main concern in the argument isn't the damage of ranged, its the true "range" of ranged. For example in 3e many ranged benefits fell away at 30 feet (Sneak Attack, Point Blank Shot). On the other hand, 5e imposes greater penalty for "moderate ranges". For 3e with your composite bow you suffered a -2 to attack rolls from ranges 110 - 215. In 5e, starting at 150 you suffer disadvantage, which is a bigger penalty in most cases. Now 5e starts to win out more at lower ranges, but I find those ranges just don't occur the vast majority of the time. I skipped 3e and 4e, so comparisons to those games don't mean much to me. Nor do I really care...I'm focusing on what it feels like to play this game. And my beef is more than just the "range of ranged", it's "damage with no downside". Just as one example, your melee may have to spend a round taking the Dodge action. Or a million other things that might reduce their damage. The archer...just stands there and cranks out max d...
  • 03:29 PM - Elfcrusher quoted Stalker0 in post Is Ranged really better than Melee?
    ...if the front line is doing their job, the archer does just sit back and wail away. That's fine if it takes some skill, by both the front line and the archer, to set everything up perfectly. But a rogue with sharpshooter and a longbow can be SIX HUNDRED feet away, shooting at a moving and actively defending target, and still get his sneak attack. Even with his friends blocking his view. The perfect setup is really the rule, not the exception.
  • 09:57 AM - CapnZapp quoted Stalker0 in post Ranger Beast Master: errata will add new features to your animal companion!
    A lich, CR 21 spellcaster ... has spell DC of 20. So we are talking near top of the chain, and that's a DC 20. The DCs you are noting just don't happen that often.Still feels like bad design to have Epic Heroes find out that they can't succeed even when they roll really well. That this only happens rarely and at the tail end of the game is a lazy excuse.
  • 09:52 AM - CapnZapp quoted Stalker0 in post What's the point of gold?
    My notes on 5e and gold can be summed up this way. The game provides a lot of book space on acquiring gold and treasure, but little in ways to spend it.Thank you. It amazes me how hard it is for people to admit this very obvious fact.

Thursday, 8th November, 2018

  • 11:44 PM - Saelorn quoted Stalker0 in post Ranger Beast Master: errata will add new features to your animal companion!
    Its an interesting point. I think the point is valid that there are certain monsters that some party members will struggle to save against. But that said, the effects are not so strong that a high level party cannot recover....often recover immediately.I wouldn't classify a complete inability to even attempt a saving throw as "struggling"; it's a breakdown of the basic math. If a weak character had a 10% chance to resist an effect, then I would classify that as struggling, compared to someone else who had a 30% or 60% chance. Characters should have weaknesses, but if their chance ever becomes zero, then that's an issue. All of this though is separate from the paladin argument. I do think the paladin bonus is one of the strongest bonuses in the game, and does feel a bit out of place with other bonuses the game of bounded accuracy provides.There's no disagreement that the paladin aura can often come close to trivializing saving throws in the other direction, because it does stack with both high...

Wednesday, 7th November, 2018

  • 09:39 PM - ehren37 quoted Stalker0 in post Ranger Beast Master: errata will add new features to your animal companion!
    A lich, CR 21 spellcaster ... has spell DC of 20. So we are talking near top of the chain, and that's a DC 20. The DCs you are noting just don't happen that often. What, you don't find a +15 save vs DC 20 to be balanced?! I'm utterly shocked! Oh, don't forget the 1d4 from Bless! I reworked mine to just have the paladin auras to grant proficiency. Slapping a +5 on a character's already good save is some ridiculous crap that should have been left behind in 3rd edition/pathfinder.


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Stalker0's Downloads

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Stalker0's Obsidian Skill Challenge System (NEW VERSION: 1.2!!!)
At long last, I have finished the updates to Obsidian. If you're new to Obsidian, welcome. This system is designed as a replacement to the core Skill Challenge system, so if you are interested in taking your skill challenges in a new and exciting dir...
87 +1 1 Thursday, 21st November, 2013, 03:52 PM Thursday, 21st November, 2013, 03:52 PM

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