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  • Morrus's Avatar
    Today, 01:49 AM
    Yawn. Anybody who comes at us with Popper's Paradox is nearly 75 years too late, I'm afraid. F for originality. For clarity, we do not tolerate intolerance and won't be persuaded to do so with linguistic tricks.
    2 replies | 10 view(s)
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  • Morrus's Avatar
    Today, 12:21 AM
    It was in last week’s column. I know, because that meant it also featured in last week’s podcast!
    8 replies | 84 view(s)
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  • Morrus's Avatar
    Today, 12:05 AM
    We already have two long threads on this, so I'll close this one. :) http://www.enworld.org/forum/showthread.php?659557-That-Full-D-amp-D-Renault-Commercial-Is-Here-And-It-Features-Tiamat-And-Venger! http://www.enworld.org/forum/showthread.php?659378-See-Live-Action-D-amp-D-Cartoon-Characters-In-This-Car-Commercial
    1 replies | 32 view(s)
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  • Morrus's Avatar
    Yesterday, 08:14 PM
    That would not help, no. Folks, right now we have a nasty bug which means moving threads is a problem. It’s being worked on.
    82 replies | 3520 view(s)
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  • Morrus's Avatar
    Yesterday, 06:04 PM
    It’s completely up to the publisher what’s printed on the cover.
    55 replies | 1356 view(s)
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  • Morrus's Avatar
    Yesterday, 03:14 PM
    Sorry, even I only have one of those! There’s PoD versions on DTRPG though!
    4 replies | 58 view(s)
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  • Morrus's Avatar
    Yesterday, 09:34 AM
    But how would you have night time inside a hollow sphere?
    21 replies | 410 view(s)
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  • Morrus's Avatar
    Yesterday, 09:25 AM
    Which bit do you feel is the bad customer service?
    2 replies | 102 view(s)
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  • Morrus's Avatar
    Yesterday, 09:24 AM
    Do what, now? Game of Thrones?
    21 replies | 410 view(s)
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  • Morrus's Avatar
    Yesterday, 04:03 AM
    OK folks! This experiment is over! Back to normal!
    8 replies | 2270 view(s)
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  • Morrus's Avatar
    Yesterday, 03:53 AM
    I do enjoy this hyper focus on what’s important!
    10 replies | 462 view(s)
    1 XP
  • Morrus's Avatar
    Yesterday, 02:17 AM
    trappedslider I've meant to say this before, but please do make at least a minimal effort to format your posts to make them legible to other people. Five words followed by a URL without even a linebreak doesn't even qualify as a sentence, and screws up on some devices. This isn't Twitter.
    14 replies | 298 view(s)
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  • Morrus's Avatar
    Yesterday, 02:14 AM
    No, it sounds like it's a show about a man not in Starfleet. Man, that's an odd takeaway!
    14 replies | 298 view(s)
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  • Morrus's Avatar
    Yesterday, 01:54 AM
    Wanna share your findings? Or are you just taunting us? ;)
    14 replies | 298 view(s)
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  • Morrus's Avatar
    Yesterday, 01:49 AM
    You could choose your own publishing strategy, of course. If it were me, I’d be more focused and specific. I’d go single one-shot skirmish encounters with a range of parameters. I’d look at some of FFGs Star Wars skirmish stuff.
    67 replies | 1725 view(s)
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  • Morrus's Avatar
    Yesterday, 01:32 AM
    Turning it into a “dungeon delve” system is the way to go. One-session tactical modules.
    67 replies | 1725 view(s)
    2 XP
  • Morrus's Avatar
    Yesterday, 12:47 AM
    You just described the OSR movement! Except that quite often, they do find an audience.
    67 replies | 1725 view(s)
    2 XP
  • Morrus's Avatar
    Yesterday, 12:13 AM
    Morrus replied to [4e] OSR Clone
    Edition wars haven’t been a thing for years. Language like “h4ter” is only used by those still trying to hang on to them. Please do not use terminology like that here again. Thanks.
    31 replies | 728 view(s)
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  • Morrus's Avatar
    Yesterday, 12:08 AM
    Morrus replied to [4e] OSR Clone
    Not if you want to build an enduring standalone brand of your own. Depends on your long term plans, I guess.
    31 replies | 728 view(s)
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  • Morrus's Avatar
    Friday, 24th May, 2019, 10:05 PM
    Short term you make more money off a D&D or PF supplement. Long term, a core rulebook is a better investment.
    6 replies | 261 view(s)
    1 XP
  • Morrus's Avatar
    Friday, 24th May, 2019, 07:42 PM
    I’m not familiar with either programme. I am sure they are both excellent.
    24 replies | 844 view(s)
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  • Morrus's Avatar
    Friday, 24th May, 2019, 06:54 PM
    If you're going to UK Games Expo in Birmingham next week, here's where you'll find the EN World & EN Publishing stand. We'll have Judge Dredd & The Worlds of 2000 AD books, plus the only 30 copies of Luna-1 in existence (first come first served!) -- come by and talk to us about EN World, 2000 AD, WOIN, D&D, our podcast, or anything else!
    4 replies | 402 view(s)
  • Morrus's Avatar
    Friday, 24th May, 2019, 11:08 AM
    No, I didn’t forget. I wrote exactly what I meant to write. :)
    10 replies | 462 view(s)
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  • Morrus's Avatar
    Friday, 24th May, 2019, 12:04 AM
    Matthew Mercer (DM of Critical Role) and Stephen Colbert (host of The Colbert Report) played a game of D&D for Red Nose Day (the longstanding Comic Relief telethon event). It's just the two of them, one-on-one, in a 45-minute adventure! Red Nose Day is a longstanding British institution which traditionally takes place in March, founded in 1985, and raises funds for children in...
    24 replies | 2113 view(s)
  • Morrus's Avatar
    Thursday, 23rd May, 2019, 11:33 PM
    I thought the trailer looked great right up until the silly plane bit at the end. Did I see two Jumbo Jets crashing in slow motion with somebody sanding on top of one of them? Urgh.
    26 replies | 472 view(s)
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  • Morrus's Avatar
    Thursday, 23rd May, 2019, 11:31 PM
    You mean post-T1. T1 introduced the T800. T2 introduce the T1000.
    26 replies | 472 view(s)
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  • Morrus's Avatar
    Thursday, 23rd May, 2019, 07:42 PM
    We think this is fixed now (thanks to darjr). Please let us know if it happens again.
    33 replies | 591 view(s)
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  • Morrus's Avatar
    Thursday, 23rd May, 2019, 06:54 PM
    Gritty Starfinder-compatible horror sci-fi setting Grimmerspace, which features writing by Sean "Sam Gangee" Astin, has launched on Kickstarter. It's a setting where advanced scientific civilisations encounter magic for the first time, and it doesn't go well. If you enjoyed The Styes, an adventure in WotC's latest adventure book for D&D, Ghosts of Saltmarsh, you'll be interested to...
    10 replies | 1870 view(s)
  • Stalker0's Avatar
    Thursday, 23rd May, 2019, 06:48 PM
    For my next game I may consider using Int for Init instead of Dex, to balance those stats out a bit.
    45 replies | 917 view(s)
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  • Morrus's Avatar
    Thursday, 23rd May, 2019, 01:42 PM
    I haven’t done a podcast interview.
    30 replies | 1823 view(s)
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  • Stalker0's Avatar
    Thursday, 23rd May, 2019, 12:27 PM
    An area that I think is worth exploring is 5e players against 4e monster design. I still consider that the best part of 4e, and would love to see the 4e monsters get some 5e stats but keeping with a lot of the 4e abilities they had. Though....I would stick with the 5e names, some of those 4e descriptions were a bit hokey:)
    67 replies | 1725 view(s)
    5 XP
  • Morrus's Avatar
    Thursday, 23rd May, 2019, 10:13 AM
    Funny you should ask! http://www.enworld.org/atouchmoreclass/
    1 replies | 135 view(s)
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  • Morrus's Avatar
    Wednesday, 22nd May, 2019, 11:32 PM
    There are four. Saltmarsh Acquisitions Inc Eberron Avernus
    24 replies | 970 view(s)
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  • Morrus's Avatar
    Wednesday, 22nd May, 2019, 09:38 PM
    I was watching early GoT and a lot of the Winterfell stuff really reminded me of Robin of Sherwood.
    44 replies | 1375 view(s)
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  • Morrus's Avatar
    Wednesday, 22nd May, 2019, 08:58 PM
    Am I right in saying that you have to buy something on Amazon to rate it? And the street date was yesterday? I’m betting these people haven’t even read it yet!
    41 replies | 1926 view(s)
    1 XP
  • Morrus's Avatar
    Wednesday, 22nd May, 2019, 11:08 AM
    I always love the idea of 3D terrain, but transporting it and setting it up always puts me off the idea. It looks lovely, and I’m sure it really adds to the game, but the logistics of it!
    7 replies | 202 view(s)
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  • Morrus's Avatar
    Wednesday, 22nd May, 2019, 11:03 AM
    Huh. Now that IS odd. What on Earth could cause that all of a sudden? The software hasn’t changed recently. I’m away until tomorrow night, but we might have to disable the post report button if it’s suddenly doing that. The software technically shouldn’t even *allow* a blank post, or one with less than (I think 3?) characters.
    33 replies | 591 view(s)
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  • Morrus's Avatar
    Wednesday, 22nd May, 2019, 11:01 AM
    What is this about, acpitz 1? You appear to be a new member who has decided to start insulting us. Something up?
    33 replies | 591 view(s)
    0 XP
  • Morrus's Avatar
    Wednesday, 22nd May, 2019, 10:49 AM
    That's not how I would interpret 5-stars.
    41 replies | 1926 view(s)
    1 XP
  • Morrus's Avatar
    Wednesday, 22nd May, 2019, 10:39 AM
    Definitely no Arya sequel: https://www.comicbookmovie.com/tv/hbo/game_of_thrones/game-of-thrones-wont-be-getting-a-sequel-series-maisie-williams-comments-on-aryas-fate-spoilers-a168497
    24 replies | 482 view(s)
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  • Morrus's Avatar
    Wednesday, 22nd May, 2019, 10:38 AM
    Presumably west of Westeros is Americos? Westeros is - kinda - Great Britain (GRRM has even said the Wall is Hadrian's Wall, and he came up with it while visiting there). Essos is kinda continental Europe and Asia. Sothoryos we don't know much about, but I'd guess it has things in common with the African continent. So that leaves the ocean to the West, over which are GRRM's version of the...
    24 replies | 482 view(s)
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  • Morrus's Avatar
    Wednesday, 22nd May, 2019, 10:32 AM
    Well, presumably 1 star and 5 stars are equal extremes, unless you don't agree with them. It's a binary world these days - things are either the best thing ever or the worst thing ever.
    41 replies | 1926 view(s)
    2 XP
  • Mark CMG's Avatar
    Wednesday, 22nd May, 2019, 04:42 AM
    Steven Creech has passed. https://www.hshfuneralhome.com/notices/Steven-Creech https://www.indiegogo.com/projects/help-steve-creech-author-and-game-designer#/
    144 replies | 8257 view(s)
    0 XP
  • Morrus's Avatar
    Tuesday, 21st May, 2019, 11:56 PM
    Hmm. Question: why does Renly think he has a claim? Stannis does (in fact he’s the rightful heir), and Joffrey does via deception, but where does Renley’a claim come from? (I say all this knowing that it doesn’t matter because at the end is a dragon).
    14 replies | 390 view(s)
    0 XP
  • Morrus's Avatar
    Tuesday, 21st May, 2019, 10:45 PM
    I’m not sure how both you and capnZapp are continuing to reply to me, but I have had you both blocked for a while. I would like to clarify that circumventing the privacy features on this forum, whether it’s me or anybody else, will get you permanently banned. We take the privacy controls seriously.
    14 replies | 390 view(s)
    0 XP
  • Morrus's Avatar
    Tuesday, 21st May, 2019, 06:07 PM
    Just finished s1. At the end of the first season Dany burns her captured midwife slave alive for failing her. “You will . But I don’t want your screams. I only want your life.” She was full of vengeance from the start.
    14 replies | 390 view(s)
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  • Morrus's Avatar
    Tuesday, 21st May, 2019, 05:06 PM
    I’ll move this to the promotions forum for you. Good luck with the Kickstarter!
    7 replies | 202 view(s)
    0 XP
  • Morrus's Avatar
    Tuesday, 21st May, 2019, 03:50 PM
    Here's a closer look at the upcoming D&D Essentials Kit. D&D Essentials Kit (September 3rd; June 24th in the US) Boxed Set Everything you need to create characters and play the new adventures in this introduction to the world’s greatest roleplaying game. Dungeons & Dragons is a cooperative storytelling game that harnesses your imagination and invites you to explore a fantastic world...
    83 replies | 6813 view(s)
  • Morrus's Avatar
    Tuesday, 21st May, 2019, 03:33 PM
    Oh, he was there, then?
    31 replies | 1992 view(s)
    0 XP
  • Stalker0's Avatar
    Tuesday, 21st May, 2019, 06:05 AM
    I'll agree with this. At the height of the edition war, Enworld was as much a battleground as anywhere. Significantly more civil than many forums but it still got ugly.
    191 replies | 6063 view(s)
    2 XP
  • Stalker0's Avatar
    Tuesday, 21st May, 2019, 06:02 AM
    So what do you think would be the commercial limitation? As we established it looks like the market can absorb a few wizards with fabricate, as its still a very small increase in the supply of crafted goods. So to my mind either there is enough market for the wizard to sells all the goods he makes, or a few regular crafters go out of business and the wizard takes over (due to speed and...
    137 replies | 5746 view(s)
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  • Morrus's Avatar
    Tuesday, 21st May, 2019, 12:58 AM
    No zombies, please! Don’t mind a deep history series, but the zombies were always the part of GoT I was least interested in. Walking Dead is tedious enough! Arya in her own on a brand new continent could be fun, though that’s a totally new show basically, with just the one character to link it to the rest.
    24 replies | 482 view(s)
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  • Stalker0's Avatar
    Monday, 20th May, 2019, 08:52 PM
    For me 3e to play in, 4e to DM
    191 replies | 6063 view(s)
    1 XP
  • Morrus's Avatar
    Monday, 20th May, 2019, 05:42 PM
    Morrus replied to What the Hell?
    Is it set in the 70s or in the future?
    26 replies | 979 view(s)
    0 XP
  • Stalker0's Avatar
    Monday, 20th May, 2019, 04:03 PM
    It’s real vulnerability is dispel magic, one hit and it’s poof. It’s biggest power is it’s raw nova, a wizard or paladin that can just blow all of their spells in rapid session, just wrecking everything in site.
    24 replies | 868 view(s)
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  • Morrus's Avatar
    Monday, 20th May, 2019, 11:57 AM
    So did Bran basically plan all this from the start?
    108 replies | 2834 view(s)
    1 XP
  • Morrus's Avatar
    Sunday, 19th May, 2019, 11:23 PM
    Buying a book from them doesn’t make them your slave forevermore. They’re allowed to make new things. This is not a betrayal. :)
    37 replies | 819 view(s)
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  • Stalker0's Avatar
    Sunday, 19th May, 2019, 09:34 PM
    Defcons morale break is a solid mechanic if you want that to be the default in your campaign. If you want it to be more “here and there”, the key is: 1) different goal other than killing. It’s getting the item, saving a person, etc 2) excessive time pressure. Sure the party will win, but it will weaken them for the next thing, and they don’t have time to rest. Now they seriously debate...
    20 replies | 661 view(s)
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  • Morrus's Avatar
    Sunday, 19th May, 2019, 09:09 PM
    They’re moving to a new edition. I thought that was clear. :)
    37 replies | 819 view(s)
    1 XP
  • Stalker0's Avatar
    Sunday, 19th May, 2019, 05:50 PM
    If a wizard found an imprisoned creature (aka the spell). Could they use that creature as the target for simulacrum? How about if they were under sequester?
    1 replies | 175 view(s)
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  • Stalker0's Avatar
    Sunday, 19th May, 2019, 05:45 PM
    I have now. Thank you that neatly answered the question.
    24 replies | 868 view(s)
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  • Stalker0's Avatar
    Sunday, 19th May, 2019, 05:37 PM
    Another wonderful article! You have completely sold me that such spells would not wreck the economy. So now all that is left is the PC question. So as you have stated, a Pc wizard selling weapons and armor wouldn’t break the bank, the market can likely absorb the extra goods...unless it was glutted already. So if we assume “average profit” for a given crafting day (since the wizards will...
    137 replies | 5746 view(s)
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  • Morrus's Avatar
    Sunday, 19th May, 2019, 12:59 PM
    Welcome to this free 12-page preview of A Touch More Class, the upcoming sequel to EN Publishing's bestselling A Touch of Class. This preview contains 12 pages of the full 101-page book and includes the Savant, which is just one of the nine new character classes included in the full book. This book will be launching on Kickstarter very soon! Download the 12-page preview from DTRPG...
    1 replies | 798 view(s)
  • Morrus's Avatar
    Sunday, 19th May, 2019, 01:21 AM
    Taking 5E out of the equation, what’s your favourite D&D edition — and why? I spent the longest time with 2E, but the launch which excited me most was 3E. I think I’d vote 2E, but it’s close. For poll purposes, OD&D includes everything and overlapping before 1E, including BECMI, etc. Even Chainmail, if that’s anybody’s vote.
    191 replies | 6063 view(s)
    1 XP
  • Morrus's Avatar
    Sunday, 19th May, 2019, 01:16 AM
    I *never* give release dates. But these errata have been collated and are in layout.
    28 replies | 1421 view(s)
    0 XP
  • Stalker0's Avatar
    Saturday, 18th May, 2019, 11:42 PM
    Simulacrum has the clause "lacks the ability to learn or become more powerful, so it never increases its level or other Abilities, nor can it regain expended Spell Slots" I was curious how strict people are with that interpretation. I can see it range as loose as "just can't gain XP" to as strict as "anything outside of the shortest term memory it can't remember". How do you treat it?
    24 replies | 868 view(s)
    0 XP
  • Stalker0's Avatar
    Saturday, 18th May, 2019, 11:17 PM
    This was a wonderfully rationalized post, I greatly appreciate the effort. It also helps solve some of the cleric questions such as: If 5th level clerics can cast Create Food and Water...do you even need farming? (the answer based on your numbers: you could feed 3,000 people or so if every 5th level cleric did the job...a nice boost, but certainty not supporting a 5 million person kingdom). If...
    137 replies | 5746 view(s)
    0 XP
  • Morrus's Avatar
    Saturday, 18th May, 2019, 09:58 PM
    Morrus replied to Firearms
    I dunno. I saw a “large knife wound” on Game of Thrones. It made Ned Stark’s head fall off.
    160 replies | 4900 view(s)
    1 XP
  • Morrus's Avatar
    Saturday, 18th May, 2019, 09:56 PM
    All we know is what’s on that crowdfunding page. We’re just reading the same page you are. :)
    37 replies | 819 view(s)
    0 XP
  • Morrus's Avatar
    Saturday, 18th May, 2019, 09:36 PM
    At this point, it sounds like you know it better than me. :)
    37 replies | 819 view(s)
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  • Morrus's Avatar
    Saturday, 18th May, 2019, 09:24 PM
    The page itself clarifies it better than I could. But amongst several other things it includes both a PF2 edition of Kingmaker and a 5E Bestiary.
    37 replies | 819 view(s)
    0 XP
  • Morrus's Avatar
    Saturday, 18th May, 2019, 08:55 PM
    Place your bets! What will it be?
    70 replies | 4337 view(s)
    0 XP
  • Morrus's Avatar
    Saturday, 18th May, 2019, 08:21 PM
    Morrus started a thread Game of Thrones s1e1
    ‪Watched the first ever ep of Game of Thrones again today, first time in 8(?) years. So... (a) everybody looks so young (b) the lower budget shows (c) it feels like a 1980s BBC show and (d) you’re gonna die, & you’re gonna die, & you’re gonna die, & you there are also gonna die. ‬ Lots of dead men walking. The pacing is much much slower than I’m used to from that show (and I’m not just...
    14 replies | 390 view(s)
    0 XP
  • Morrus's Avatar
    Saturday, 18th May, 2019, 02:09 PM
    Quickstarters are a big thing these days, and typically it doesn’t greatly affect the funding total. The sense of urgency adds incentive. In fact, the opposite is often true — long Kickstarters can do worse; 40 day Kickstarters do worse than 30 day ones, for example.
    37 replies | 819 view(s)
    0 XP
  • Morrus's Avatar
    Saturday, 18th May, 2019, 01:16 PM
    I’ll give it the benefit of the doubt. Keaton and Ledger were both highly derided choices until they proved to be excellent. Actors act!
    25 replies | 583 view(s)
    1 XP
  • Morrus's Avatar
    Saturday, 18th May, 2019, 11:37 AM
    Paizo's Kingmaker 10th Anniversary crowdfunding campaign, which is taking place on Game On Tabletop, has been extended until June 4th. They sent out the following email this morning! "When we first launched the Kingmaker 10th Anniversary campaign on Game On Tabletop, we heard from Pathfinder players worldwide wondering why the campaign was only two weeks. For some, the campaign timing...
    37 replies | 5121 view(s)
  • Morrus's Avatar
    Friday, 17th May, 2019, 10:28 PM
    eBay for me again then, I guess.
    284 replies | 12486 view(s)
    0 XP
  • Morrus's Avatar
    Friday, 17th May, 2019, 08:50 PM
    Is that your favourite phrase?
    218 replies | 16799 view(s)
    0 XP
  • Stalker0's Avatar
    Friday, 17th May, 2019, 07:15 PM
    I agree, there’s nothing in fabricate that limits its ability to merge materials, in fact many of the examples would be just that. Turning ruby dust into a ruby seems completely within its purview. Now it won’t be a pretty ruby unless you had gem cutting but a ruby nonetheless.
    129 replies | 5124 view(s)
    0 XP
  • Morrus's Avatar
    Friday, 17th May, 2019, 07:10 PM
    Yup. I guess they were under an embargo.
    284 replies | 12486 view(s)
    1 XP
  • Stalker0's Avatar
    Friday, 17th May, 2019, 07:06 PM
    Mechanical support for intelligence. While the new skill system is good, now that int is divorces for that system it really feels like the dump stat of the edition. 4e bloodied condition and mechanics for it. 4e monsters. Now there were problems with early monsters but ultimately I found as a dm it was easier to use stock 4e monsters and have interesting combats. Certainly can do it in 5e,...
    71 replies | 3662 view(s)
    4 XP
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Friday, 10th May, 2019

  • 05:05 PM - Yaarel mentioned Stalker0 in post What is the most powerful spell?
    Zardnaar, Stalker0 Based on popular demand, Guidance 0 ranks as the best cantrip. So, people would rather have the Guidance cantrip than have the Eldritch Blast cantrip. (Really?)
  • 11:05 AM - Yaarel mentioned Stalker0 in post What is the most powerful spell?
    ...higher levels. 2nd-Level Spells −good Instant Summons 6 –Considering the incredible material cost, I think this should be dumped into the bottom of the barrel. −excellent Prayer Of Healing 2 Not Bad Enhance Ability 2 – Having seen this one in play, I would upgrade it to good. Again, for skill heavy games its very useful. Good Pass Without Trace 2 –Should be excellent, maybe even higher level. No other spell breaks bounded accuracy quite so much. It makes the druid the stealthy member of the party. 4th-Level Spells Not Bad Banishment – This spell to me is equal footing with polymorph because of its charisma save, which is an Achilles hill of the vast majority of monsters. It’s a completely gamechanger. 7th-Level Spells −not bad Demiplane 8 – This isn’t really any better than Magnificent Mansion, in some ways its worse. I would put it at the same level as that. 8th-Level Spells Less Useful Horrid Wilting 8xg –8th is too high for this. I think 7th is reasonable. Stalker0, your comments, and your format are helpful. In the second post of this thread, I tentatively made the following updates. Message 0. Its rank moves down (improves) to the Not Bad section. It is particular good for situations where the party splits up. One doesnt want to split up too often, but it can be lifesaving when the party does. The truth is, metagaming where the players consult each other tends to obsolete the value of Message. In games where players are strict about only saying what the characters say, and only if the characters are in earshot of each other, Message can be useful. And in any case, Message 0 can be useful in stealth situations. Guidance 0 is already in the Excellent section. I agree, the cantrip is highly useful in a campaign where players do whatever they want, and the ability (skill) checks are a normal way for the DM to adjudicate their various stunts. In Post 2, I nudged it down a bit in the Excellent section. Divine Favor 1 was on the cusp, and it now n...

Wednesday, 6th March, 2019

  • 06:57 PM - CleverNickName mentioned Stalker0 in post Critical Role Kickstarter Predition Game: Guess the Funding Outcome (GTFO)
    ...S Dollars. This Kickstarter is scheduled to end on Thursday, April 18 2019 11:59 PM PDT. The person who comes closest to the final dollar amount without going over will win the prize. Just like on "The Price is Right." In the unlikely event of a tie, the person who posted the correct amount first will win. If you post more than one guess, or if you edit your post, you will be disqualified. Predictions must be made in this thread before next Monday, March 11th, 11:59 p.m. PST. Predictions made after that time will be ignored. Good luck! The Prize The winner will receive a gift certificate to HeroForge.com, good for one custom 3D-printed character mini (a $25 value), like this one! 105294 I got this digital gift certificate for Christmas, but I already have like a dozen HeroForge minis (I may have a problem). I thought I'd offer it up to a worthy cause. Sound good? OF COURSE it sounds good! Let's see those predictions! ----- PREDICTION ROSTER Stalker0: $100,000,000 Dausuul: $50,000,000 gyor: $30,000,000 Hussar: $25,000,000 aco175: $23,500,000 CubicsRube: $21,000,000 CleverNickName: $20,612,408.57 ---------Highest-Funded Kickstarter in History (Pebble Time smartwatch) $20,338,986----------- Parmandr: $20,000,000 EnochSeven: $16,213,102 TallIan: $15,876,374 MNblockhead: $15,555,555 77IM: $14,980,000.00 jgsugden: $14,520,000 OB1: $14,000,042 The Big BZ: $14,000,000 dregntael: $13,935,109 chrisrtld: $13,635,019 pogre: $13,500,000 Aebir-Toril: $13,224,376.89 Satyrn: $13,000,000 Yardiff: $12,456,145 -----------Highest-Funded Game Project on Kickstarter (Kingdom Death: Monster 1.5) $12,393,139-------- Radaceus: $12,345,678.91 FarBeyondC: $12,345,678.90 Morrus: $12,000,000 Mistwell: $11,800,000 Mort: $11,620,000 Zardnaar: $11,354,883 <--- Th...

Thursday, 22nd November, 2018

  • 01:39 AM - Harzel mentioned Stalker0 in post What Does the Game Need Now?
    ...ps experience. Example: Barbarian says "I want to break down the door!". Having a table of good DC for various door types....or for the crazy people who try to break down the wall around the door because the door is too well made. Chases are a thing the DMG covers a bit, but there is more to do there. Interrogating a prisoner Escaping from Jail Dealing with the surprise of meeting the enemy in a forest etc So many common moments that most Dnd players go through. It would be great to have a toolbox book that has specific rules or suggestions tailored for each scenario. Oh, please no! I get what you're driving at, but one of the fundamental things I love about 5e is rulings over rules. This would create a situation where players would argue with DMs on DCs for skill checks and such. Even if I didn't buy it myself, it if was published it enters the conversation. No thanks for me! Yeah, I'm of two minds about this. I think there could be value in something like what Stalker0 suggests, but how it's presented would be hugely important. I agree with Hjorimir that we don't want something presented as (or that could be construed as) a bunch of new rules. One reason is certainly the conflict with players who might then expect hard and fast rules in situations previously handled with rulings, but another is the effect on DMs themselves. Having started out as a DM who looked for or tried to create a rule for everything, IMX that just gets in the way of developing and honing (one aspect of) the improvisational skills that (again IMX) make the game a lot more fun (for everybody) than having a restricted set of situations that you have rules for and then feeling lost at sea with everything else. So, having said what it shouldn't be, how could it be done appropriately? I'm not certain how it would turn out, but perhaps the first thing I would try would be to frame it as a series of discussions of rulings examples. That is, for each generic situation to be addres...

Saturday, 17th November, 2018

  • 03:49 PM - dave2008 mentioned Stalker0 in post 5e Hardcore: Monster Manual
    I have uploaded the Solar Champion to the Celestials section. I am not satisfied with this one. I was caught between updating the 5e version or take it closer to the power level of the 1e version (akin to demon lords and archdevils). I will have to revisit this later. I am taking a short break from the angels and working on an update of the Mummy Lord next per Stalker0 's request.

Wednesday, 14th November, 2018

  • 06:30 PM - Quickleaf mentioned Stalker0 in post How to run a criminal organization in a City with 8th level spells?
    Stalker0 My thoughts were perfectly stated by OverlordOcelot. I'd just add three things. First, having the entire organization wear masks or a homebrew common magic item cowl of face hiding in public really curtails scrying. I wouldn't permit "that masked man we saw yesterday" as a "particular creature" for scrying. Second, a mask or illusion magic can fool the senses of a dead person when speak with dead is a threat. The dead person reports what they saw, believes it's true, but they've been fooled. Third, there's considerable grey area with zone of truth, but it requires clever criminals who anticipate the threat of zone of truth early on. Duping others into unwittingly doing your dirty work, such as slipping poison into the chef's spice rack, can evade all but the most rigorous line of questioning during a zone of truth. There's also psychological tactics you can employ, such as charming/memory-modifying/plain-old-manipulating a creature to believe they committed a crime, so...

Monday, 3rd September, 2018

  • 05:17 PM - dave2008 mentioned Stalker0 in post Epic Monsters: Nyarlathotep (5E)
    Thank you again for another "epic" entry ;) A few thoughts: 1) I believe Deathly Touch should be in the traits section, not the Actions section 2) As I have noted before I think legendary epic foes need strong movement abilities. His Move legendary action is nice and helps, but a feel a teleport action & legendary would be helpful 3) On Innate Spellcasting, you can just say: ...requiring no components. You don't have to spell out each type if it is all of them. 4) as Stalker0 alluded to, his regeneration ability isn't really a 60 HP boost a to any group w/ chill touch. I would suggest giving him immunity to cantrips to solve that problem. 5) Finally, in Shapechange it mentions that he..."reverts to his true form if he dies." However, the stat block here is not his true form. It is generally excepted in the Cthulhu mythos that the form described here is what he uses when he is working with/against mortals and his true form is the tentacled headed monstrosity, like this (which I think needs a separate stat block - which I would like you to take a stab at as well :)): https://images-na.ssl-images-amazon.com/images/I/513mgasB30L._SX322_BO1,204,203,200_.jpg

Thursday, 7th June, 2018

  • 05:35 PM - Mort mentioned Stalker0 in post Player Bad Luck (Nearly) Ruins Boss Fight, News at Eleven
    I agree with Stalker0 Was it really a slog? If the players just barely won it, they'll remember a hard long fight against a dragon that they won by the skin of their teeth. Would you rather have that or a cakewalk that'll leave the players going "that? that was a dragon?" To answer your question though: If the luck is really running that bad, or worse if the HP or something else in the situation was miscalculated to make the fight much harder than it was intended to be, I may have certain things happen that would even the odds. For example, White Dragons are arrogant to the extreme and yet not particularly bright (for Dragons). I might have the dragon open itself up to an AoO or 2 because it can't conceive of these puny beings hurting it. And/or I might have it position itself in such a way that the PCs can flank it (and thus really mitigate bad rolls). Things that would be believable/justifiable for the monster that also happen to mitigate terrible luck.

Tuesday, 23rd January, 2018


Tuesday, 16th January, 2018

  • 06:13 PM - dave2008 mentioned Stalker0 in post What does the CR number mean in 5E?
    As noted by Stalker0, in 5e the total XP of the monsters is more important. CR gives you an idea of how difficult a monster is, but because of bounded accuracy the CR of a monster should be viable over a longer range. Thus, you can't say an N level party should use an N level monster. In 5e, you can easily use N-5 or N+5 monsters and create the same challenge. It just depends on how many of those monsters you want in the fight.

Wednesday, 20th December, 2017

  • 10:31 AM - CapnZapp mentioned Stalker0 in post Stalker0's Alternate Arcane Casters - Sorceror
    I like it. I also like getting rid of trading slots for sorcery points and visa versa, it just puts to great a strain on Sorcery Points as a resource. I really like the increased access to meta magic and adjustments to meta magic abilities. Trading hit dice for Sorcery points is going to hurt though. I like the general idea too. With the more powerful metamagics you really need a sorcery point cost that's significant, so hit dice certainly fill that criteria. Generally, I'm not keen on WotC's original idea "let's make metamagic exclusive to the sorcerer because we couldn't come up with anything else to replace the class' original 3E schtick of spontaneous casting", but I'm prepared to have that ship sailed for the purpose of this thread... ...still: Edit: this is addressed to Stalker0 Why keep the idea you start with only a few of your metamagic options? Since the list of options isn't layered or priced, all it means is forcing every sorcerer to take the same old metamagics at start (twinning for example). What would your class lose by saying "every metamagic is available right off the bat"? To me this would at most mean that you'd see the occasional Careful or Subtle during the low levels where everybody plays. Hardly game destroying. In fact, it would add quite a lot of distinction to the class right when it needs it. One option is: at 3rd level you gain two random metamagics. (I think you have nine?) Then you get to pick two more. This ensures everybody gets just as many as they do today, and does get to pick their favorites. But it also means they might be tempted to use their randoms (which might otherwise never have seen any play). It also means they might go for an option they would never have otherwise taken, simply because their randoms are...
  • 02:07 AM - Gadget mentioned Stalker0 in post At my table: Hexblade removed, Pact of the Blade enhanced
    @Stalker0, @Hawk Diesel, I really like the eldritch blast modification for pact of the blade. I have often thought that the blade'locks lacked a decent incentive to actually be in melee combat with all the sweet benefits of EB blast just hanging there, and thought there aught to be an equivalent melee cantrip for pact of the blade. Some more flavor text that explains how the cantrip takes the form of a melee weapon of the caster's choice (but does not change the damage), and you're good to go. This accomplishes a few things: 1) the melee spell attack does not require MAD to be competent in melee (though decent DEX, and to a lesser degree STR, are still desireable). 2) with the EB scaling number of bolts nicely gives the blade'lock scaling number of attacks, there by eliminating the need to take the 'additional attack' invocation. Perhaps and armor proficiency invocation could replace it? 3) Agoni...

Tuesday, 19th December, 2017

  • 09:06 PM - Hawk Diesel mentioned Stalker0 in post At my table: Hexblade removed, Pact of the Blade enhanced
    ... a iconic cantrip for the warlock. It is THE defining feature of the warlock, as the warlock began in 3.5E as the only caster that could blast every single round. Eldritch Blast makes the warlock what it is. Using that as the basis for Pact of the Blade, then, makes sense. Allowing you to use it in melee gives the same benefits of a fighter. And just as a fighter can improve their prowess with fighting styles, feats, and magic weapons, the warlock can improve their Eldritch Blast as Pact Weapon with invocations. However, because it is a spell, it does not mix with actual magic weapons or feats (outside of spell sniper maybe). This also makes sense, because a warlock as more opportunities to utilize invocations to improve their eldritch blast. And applying Hex as class feature rather than spell can slightly bump every archetype up to place them in relative balance with Druids, Bards, and Clerics (comparison to Wizards and Sorcerers is not quite right based on my personal feel). Stalker0 That could work. I'd say you still should have flexibility to use either the ranged or melee version. But maybe just that while you are engaged in melee if you try the ranged version to attack some else at a distance it would still be at disadvantage. Essentially make it two cantrips. Eldritch Blast and Eldritch Weapon.
  • 05:07 PM - Hawk Diesel mentioned Stalker0 in post At my table: Hexblade removed, Pact of the Blade enhanced
    Stalker0 I see where you are going with your analysis. If you are comparing Valor Bard with Hexblade, the argument is reasonable. However, a Lore Bard gains abilities equivalent to the increased martial prowess of the Valor Bard. Lore Bard gains additional skill proficiencies to balance the Valor Bard's armor and weapon proficiencies, and also gains a new way to utilize Bardic Inspiration just as the Valorous Bard is able to add theirs to attack and damage. The same balances are not present between the Hexblade and the other patron options. And so either all other patrons need to be adjusted to put them on the same playing field as the Hexblade, or the Hexblade is too powerful as a patron. I tend to believe the latter.
  • 01:21 AM - Quickleaf mentioned Stalker0 in post Can Someone Assess this Encounter Difficulty
    ...e going to be devastating on the clustered monsters. So, in addition to looking at the usual – encounter difficulty calculations, adventuring day XP, how fresh the party is, etc. – you'll want to consider the party's composition. Do they have a blaster spellcaster with area effect spells? That'll be a huge advantage. The thing with the medusa is that you're having her fight at range primarily...which really isn't optimal for a medusa. There's very little incentive for PCs to engage in melee, given your scenario as it stands. "The medusa shoots her bow at me twice, from a range where I don't have to worry about getting petrified? I'll stay right here and grab some cover, thank you very much!" So unless you have a very hack-n-slash oriented party, you need reasons why the PCs feel pressured to close into melee, or else the PCs are likely to arm up with their own ranged attacks and decimate the 127 hit point medusa. Croesus offers great advice in this regard! I also agree with Stalker0 that the scenario runs the risk of being a bit boring as the PCs try to deal enough damage to surpass the medusa's HP boosted-by-healing. It has the potential of drawing out the combat...and whenever that happens you want interesting developments you can introduce in the fight to keep things fresh.

Wednesday, 13th December, 2017

  • 08:45 PM - Quickleaf mentioned Stalker0 in post Fun & Engaging House Rules
    These sound really cool. Mind sharing specifics on how you've implemented these? Sure! I also like several of Stalker0's – I realized I always assumed death saves don't reset until a short rest, when RAW has them resetting automatically when you are "stable." Simplified encumbrance... this one is fast and loose, but the closest I've found online are ANSWULF'S SIMPLIFIED ENCUMBRANCE RULES FOR 5E which uses old English "stones" as unit of measurement. Instead, what I was doing in our face-to-face game (before it went into hiatus) was creating a visual "equipment grid" for each PC based on the Strength (or rarely racial traits) where each grid roughly = 1 stone (14 lbs). I would put a grey silhouette of a humanoid in the background of the grid as well as a rough size comparison reference. Then players could just sketch in stuff using simple/common sense guidelines. Eventually, I intended to add magic item slots too. However...one of the challenges of this approach was for fighter-types who up their Strength as they level up, requiring the addition of more grids/stones to their equipment tracking sheet....

Wednesday, 29th November, 2017

  • 09:22 PM - Hussar mentioned Stalker0 in post Standard CR Assessment: Standard abilities a high level party is always expected to have?
    /snip The point here is: a designer needs to take extremes into account in order to balance his game. Sent from my C6603 using EN World mobile app No, they really, really don't. And, you do realize that 3e was heavily criticized for it's entire run for it's CR calculations being too weak right? That people continuously bitched about how their groups were steam rolling encounters and CR was totally borked? Funnily enough, the argument was identical to what you are presenting here. The party can deal so much damage, lock down the enemy so easily and encounters are just not challenging. The more things change... ------- BTW, yeah, I can see 150 damage being a decent baseline. Might be a tad high. As you say Stalker0, you're not counting in misses into the mix. I'm basing it on what I've seen at my table, which has been a pretty consistent average at around 100 points of damage. Sometimes more, sometimes less, but, it has been very consistent.
  • 04:09 AM - Hussar mentioned Stalker0 in post Running D&D 5e for Levels 10+
    Sorry what? If a monster is listed as CR 15 but performs more like CR 10, why shouldn't we ask the designers to amp it up? Of all the reasons I've heard, "it would change the CR" is one I don't get. CRs are not exact science anyway. Sent from my C6603 using EN World mobile app See, that's not the issue. It's that your laser beam focused combat players are performing more like level 15 at 10th level. And then you're insisting that the game change to accommodate your specific problems instead of either reining in your players or simply treating the players as being higher level than they are. IOW, you are trying to fix the wrong end of the game. Stalker0 - Smaug wasn't worried because no one in the setting (other than maybe Gandalf) was higher than 5th level. :D

Wednesday, 22nd November, 2017


Monday, 13th November, 2017

  • 08:07 PM - volanin mentioned Stalker0 in post Roshambo-Style Theatre of the Mind Combat
    Version 1.4 of Roshambo-Style Theatre of the Mind is up! It's just a minor edit to clear a rule and layout improvements, as suggested by Stalker0. Thanks for all who downloaded and for all who kept on giving feedback, :D


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Thursday, 23rd May, 2019

  • 08:52 PM - Ashrym quoted Stalker0 in post More uses for ability scores?
    For my next game I may consider using Int for Init instead of Dex, to balance those stats out a bit. I would argue a DM could allow it now under the use of alternative ability score guidelines. It's a question of justifying it by making a plan beforehand. Convincing the DM your intelligent and well thought out plan prepares you for such an encounter should allow for the ability check swap.

Tuesday, 21st May, 2019

  • 06:58 AM - Kinematics quoted Stalker0 in post How do you handle the "economy killing spells" in your game?
    So what do you think would be the commercial limitation? As we established it looks like the market can absorb a few wizards with fabricate, as its still a very small increase in the supply of crafted goods. So to my mind either there is enough market for the wizard to sells all the goods he makes, or a few regular crafters go out of business and the wizard takes over (due to speed and consistency of product, and could probably undercut the regular craftsman, after all they are making enough to afford it). Again, not enough to ruin the economy as you have well established, but probably enough to ensure the wizard could make more money than even seasoned adventurers make. The number of reasonably profitable items that you can make is very limited. There are maybe a dozen weapons with a value over 15 GP (the absolute minimum I'd consider for this sort of endeavor * ). The most expensive is a hand crossbow, at 75 GP, and everything else is 50 GP or lower. Since hyper-specializing is a bad...
  • 01:29 AM - Kinematics quoted Stalker0 in post How do you handle the "economy killing spells" in your game?
    Another wonderful article! You have completely sold me that such spells would not wreck the economy. So now all that is left is the PC question. So as you have stated, a Pc wizard selling weapons and armor wouldn’t break the bank, the market can likely absorb the extra goods...unless it was glutted already. So if we assume “average profit” for a given crafting day (since the wizards will mostly be selling regular weapons and armors and only the occasional plate). If the pc did go to town for this for a year, how much profit would he make? Let’s exlcude the cost of running the business, at the end we can assume he hired someone and then lower their profits based on that...so this would be an upper limit That's a very difficult question, because the scenario can vary in a ton of ways. Based on some quick math with common weapons (the most common sales item that costs enough to even consider using this for making money), plus maybe 1 plate mail per month, I'd estimate a profit of about 18k GP ...

Monday, 20th May, 2019

  • 04:06 PM - lowkey13 quoted Stalker0 in post Simulacrum - How strict do you treat the "Can't Learn" clause?
    Simulacrum has the clause "lacks the ability to learn or become more powerful, so it never increases its level or other Abilities, nor can it regain expended Spell Slots" I was curious how strict people are with that interpretation. I can see it range as loose as "just can't gain XP" to as strict as "anything outside of the shortest term memory it can't remember". How do you treat it? You ever see the movie Memento? Yeah, that. Good luck with the tattoos.

Sunday, 19th May, 2019

  • 06:10 PM - jaelis quoted Stalker0 in post Can you cast simulacrum on a creature under imprisonment?
    If a wizard found an imprisoned creature (aka the spell). Could they use that creature as the target for simulacrum? How about if they were under sequester? It surely depends on the type of imprisonment. Hard to see why it wouldn't work with chains, hard to see how it would work with hedge prison or burial. I'd rule based on whether you can be in range of the target, and whether you can get the fingernail clippings etc. One edge case would be the gem prison, if you already had the clippings and were possessed of the gem. Does the imprisoned figure count as being in range? I'd say no, touching the gem doesn't count as touching the target. For sequester it seems fine, assuming you can locate the target and get to it.
  • 07:29 AM - CapnZapp quoted Stalker0 in post Simulacrum - How strict do you treat the "Can't Learn" clause?
    Simulacrum has the clause "lacks the ability to learn or become more powerful, so it never increases its level or other Abilities, nor can it regain expended Spell Slots" I was curious how strict people are with that interpretation. I can see it range as loose as "just can't gain XP" to as strict as "anything outside of the shortest term memory it can't remember". How do you treat it? My own answer is "it doesn't level up, it doesn't regain spell slots - otherwise it acts just like any other NPC" since that's all we have to go on from the spell description, that isn't completely unplayable. Your strict ruling sucks all the fun out of the spell - if I considered it overpowered, the easy solution would be to ban the spell. PS. Have you seen JCraw's RAI?
  • 07:19 AM - Kinematics quoted Stalker0 in post How do you handle the "economy killing spells" in your game?
    If we continued with your model and assumed numbers, for this 5 million person kingdom, how many specialized crafters would you predict exist? In my OP I assumed that even a small number of crafting wizards would dominate certain crafting markets...aka replace a large number of crafters. But the key check in that statement is...how many crafters does the market have? If wizard replace 600 out of 1000 crafters, thats a huge deal. If its 600 out of 6000, its a factor but doesn't completely change the market, etc. Assuming the 20% urbanization rate, then you'd have 1 million people in urban areas doing work. Very few of the rural population would be crafters, though they'd likely do at least some of the material gathering (eg: wood, leather, wool, etc). Regardless, for simplicity, I'll only work off of a percentage of the urban population. Then after factoring out underage (about 20%), military/law enforcement (about 10%), and non-professional service workers (eg: merchants, traders, ship...

Saturday, 18th May, 2019

  • 02:27 PM - muppetmuppet quoted Stalker0 in post What is missing in 5E that you had in other editions?
    Mechanical support for intelligence. While the new skill system is good, now that int is divorces for that system it really feels like the dump stat of the edition. 4e bloodied condition and mechanics for it. 4e monsters. Now there were problems with early monsters but ultimately I found as a dm it was easier to use stock 4e monsters and have interesting combats. Certainly can do it in 5e, just takes a bit more work and imagination. 3e charge. It’s probably the common rule my players “forget” is not in 5e I use all these in my 5th e.

Friday, 17th May, 2019

  • 11:25 PM - Immortal Sun quoted Stalker0 in post What is missing in 5E that you had in other editions?
    3e charge. It’s probably the common rule my players “forget” is not in 5e Yeah I just looked this up the other night while playing AL. I was rather surprised it wasn't in the game, especially when there are monsters (I'm looking at you Skeletal Minotaur) that have "charge" as a special ability. I mean, there are reasons you don't need charge anymore, you can now move and attack all you want. Sure, you can't double your movement unless you're a Rogue or Monk with Dash as a bonus action. The lack of Charge, but the ability to move freely and make all your attacks is a bit of a tossup for fighter-types. --------- Anyway------------ I miss 3.5 templates. They were terribly balanced and they're not difficult to create, but I really liked being able to grab a template and slap it on a PC or NPC to make them more interesting. There are some limited examples in 5E (were-creatures), but they just feel lacking. Also: 5E monster design. I feel like 5E monsters are this weird middle ground betw...
  • 08:27 PM - ccooke quoted Stalker0 in post What is missing in 5E that you had in other editions?
    4e bloodied condition and mechanics for it. I find it interesting that the gaming group I play with who least liked 4e have adopted bloodied as a soft condition (in the sense that with PCs and a lot of creatures, "lost half their hit points" is a thing that you can imagine being able to work out. "How's it looking" is always a question when people are planning out what they're doing. Of course, there's little mechanical support for it as there was in 4e (although there are a few things with magic, items and subclasses).
  • 06:30 PM - DEFCON 1 quoted Stalker0 in post Are you satisfied enough with the Artificer to publish it?
    I took a look at KTs. I can see the appeal, there is a lot of good stuff there. But on the other hand....the class by itself probably takes up as many pages as all of the core classes (seriously, its huge). So its good, but WOTC would never spend that much page space on a single class. Oh, of course not. Nor should they. But for a class whose formatting is based on the Warlocks, I think it is much, much better that each of the seven subclasses has their own list of "invocations" to select from, rather than the Warlock's where there's one single list and all the patrons select from it. I'd rather have a 20+ page document where all the selections for a particular subclass are fluffed specifically for that subclass, rather than have to strip away fluff from a feature whose name is obviously Great Old One-centric in order for it to be selected for a PC with an Archfey patron (for example.) And that's what is great about DMs Guild... there are dozens, if not hundreds of character features...
  • 05:44 AM - Leatherhead quoted Stalker0 in post New Unearthed Arcana: Revised Artificer
    One thing I find "weird"...why does the class get Perception as a skill? Sure they have to look at tiny details, but they aren't rangers here! They are basically "Magical MacGyvers", filling a niche in a party that would traditionally go to a Rogue, or perhaps Ranger.

Thursday, 16th May, 2019

  • 06:37 PM - Sword of Spirit quoted Stalker0 in post How do you handle the "economy killing spells" in your game?
    That's exactly what this exercise is. So if we assume a normal dnd setting, assuming high level people exist (even if rare), and the standard phb spell exist....we want to have an economy that works "normally". So my original post was to get from suggestions from people on how to rationalize that. Basically....why is the economy normal? Why aren't these hyper intelligent mid level wizards not swimming in gold...etc. Ultimately that is what I want in my setting, and I have handwaved things to get it there. But I would rather have more rationale explanations, which is what people are contributing. That's cool, if the discussion is going the way you're looking for. I run it the same way. I just wanted to point out that there are two different angles to look at it from, because it seemed like the points where the discussion is hitting walls or stopping are the points where the opposite approach is being taken. So I'll contribute some more general methods that I go with, and maybe an example or t...
  • 05:42 AM - 5ekyu quoted Stalker0 in post How do you handle the "economy killing spells" in your game?
    That's exactly what this exercise is. So if we assume a normal dnd setting, assuming high level people exist (even if rare), and the standard phb spell exist....we want to have an economy that works "normally". So my original post was to get from suggestions from people on how to rationalize that. Basically....why is the economy normal? Why aren't these hyper intelligent mid level wizards not swimming in gold...etc. Ultimately that is what I want in my setting, and I have handwaved things to get it there. But I would rather have more rationale explanations, which is what people are contributing.But in my experience, most settings for fantasy worlds (movies, books, RPGs) rarely fo a good job of altering the "normal" setting to account for the "a normal aspects of the setting - on large scale. Even the existence of flying dangers or flying mounts thrown a ton of "normal" out the window - much less something as simple as even infrequent invisibility. Now, in part, the origin of this is that the...

Wednesday, 15th May, 2019

  • 11:53 PM - Ancalagon quoted Stalker0 in post New Unearthed Arcana: Revised Artificer
    EW does add an attack bonus, which is important to consider This is true. +1 to hit in a bounded accuracy system is quite something.
  • 03:20 AM - Maxperson quoted Stalker0 in post How do you handle the "economy killing spells" in your game?
    Just noting...armor making was just one example. There are lots of others. Gem cutting or jewelry making is another area where high value goods can be made, and the “fit the wearer” concerns are a lot less. Not really. This is from a gem cutting site. How long does it take to cut a gemstone? I generally work on a stone a day. I don't cut a stone every day, week in week out but I do try to keep up a good pace. It also depends on the size of the stone, the complexity of the design, type of material, etc. Smaller simpler designs maybe four to five hours a stone. Medium sort of stones about five to eight hours while other stones can take 2 or more days. Some stones like sapphires simply take a little longer to do because it is a hard stone. Big stones with big facets can take alot longer to polish. I certainly don't "rush" my cutting. I give each stone the same high level of attention and care. Being in a hurry and rushing one's cutting is a sure way to botch things up. Each and every...

Tuesday, 14th May, 2019

  • 10:53 PM - Dausuul quoted Stalker0 in post How do you handle the "economy killing spells" in your game?
    Just noting...armor making was just one example. There are lots of others. Gem cutting or jewelry making is another area where high value goods can be made, and the “fit the wearer” concerns are a lot less. But the lack of scalability remains the same. If the wizard-artisan niche is confined to making luxury goods, they aren't going to transform the economy. It's a great business model for the wizard, but the consequences for world-building are basically nil.
  • 10:33 PM - lowkey13 quoted Stalker0 in post How do you handle the "economy killing spells" in your game?
    Just noting...armor making was just one example. There are lots of others. Gem cutting or jewelry making is another area where high value goods can be made, and the “fit the wearer” concerns are a lot less. How about the effect on population of readily available health care via magic? I mean, diseases, poison, wounds, and even death are easily dispatched with. How about weather forecasting with Druidcraft- that's a cantrip, 24 hours ... I mean, a network of druids plus communication = damn good weather forecasting. Would it be worth it for some city to set up Wizards on line-of-sight 120' apart for a telegraph system (message). Yeah, it might seem weird, but easily doable, and communication .... has its advantages (see our telegraph). For longer distances (long-distance communication) you use higher level, but any 1st level Tom, Dick, Bard, Wizard, Sorcerer, or Harry will do for urban areas. ...and what are the effects on the legal system for Speak with Dead? Certainly makes mu...
  • 05:05 PM - Umbran quoted Stalker0 in post How do you handle the "economy killing spells" in your game?
    Its 10 minutes a day...that's it. No, it probably isn't. There are things like frying pans that one can reproduce via a stock pattern. Armor (or probably anything wiht a high enough sale value to make this worthwhile for the wizard) isn't one of them - nobody buys plate armor "off the rack". It is a piece of custom work, like a modern bespoke suit, where you have to sit down with the client, take their measurements, discuss materials, and otherwise determine exactly what the customer wants. Every step of design a normal smith does *before* putting hammer to anvil still has to be done by the wizard. And, like any professional, the price you pay is not just paying for the individual item, but all the education of the craftsman that goes into making the item. For a smith, you're paying for their proficiency with the tools, essentially. For the wizard, you are paying for that proficiency, *and* the years of hazard to gain levels to be able to cast the spell.
  • 01:53 PM - Dausuul quoted Stalker0 in post How do you handle the "economy killing spells" in your game?
    e are playing a game where adventurers are literally willing to throw themselves head first into danger to strike it rich. But the wizard can make that much (maybe even more), sitting in a lounge chair. And then after his little "break" he can go about his normal spell research and the like. I feel that people are seriously underestimating how quick and easy fabricate is. He also has to learn blacksmithing and how to make plate armor, which is not easy and does not take 10 minutes. Granted, it's a one-time investment, but it's not quite as trivial as you make it sound. Furthermore, his income is limited by his customer base. Materials costs set a floor of 750 gp on the price of plate; the wizard can only sell as much armor as there are people willing to shell out that kind of cash. If he wants the full 1500 gp, that's even more limiting. But never mind all that. The question is, even assuming the wizard makes the investment and finds the customers, how is this "economy-killing?" The wizard mi...


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Stalker0's Obsidian Skill Challenge System (NEW VERSION: 1.2!!!)
At long last, I have finished the updates to Obsidian. If you're new to Obsidian, welcome. This system is designed as a replacement to the core Skill Challenge system, so if you are interested in taking your skill challenges in a new and exciting dir...
95 +1 1 Thursday, 21st November, 2013, 03:52 PM Thursday, 21st November, 2013, 03:52 PM

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