View Profile: UngeheuerLich - Morrus' Unofficial Tabletop RPG News
  • UngeheuerLich's Avatar
    Yesterday, 05:48 PM
    You are probably right. But a well built lore bard can do enough damage compared to a rogue. Just not over an extended period of time and probably you are doing more damage by enhancing your allies.
    15 replies | 352 view(s)
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  • UngeheuerLich's Avatar
    Yesterday, 05:08 PM
    Hmmh. A lore batd can meaningfully add to the damage of the party. At level 6 he gets fireball if he likes and haste if he wishes to personally do domething or enhance a different character. Of course that should only be one of your options since what you really want to be as a bard is being a swiss army knife.
    15 replies | 352 view(s)
    1 XP
  • UngeheuerLich's Avatar
    Yesterday, 05:01 PM
    10 workweeks is a lot more reasonable. If you are bothered about too many proficiencies, you could just make every proficiency taking longer and longer. I guess mastering a tool over 100 days without break seems ok. You won't get expertise anyway and that is ok. I also like int playing a big roll in speed of learning and I think it is generous not to increase time for negative modifiers. ...
    11 replies | 330 view(s)
    2 XP
  • UngeheuerLich's Avatar
    Yesterday, 08:09 AM
    I don't think you can actually do it wrong here. You can take any bard subclass or warlock subclass and combine them. You can ignore str and dex more or less or you can raise it over charisma. Not every path is optimal but everything is more than pulling its own weight. Barsic inspiration and song of rest keeps the group going. Your spells are also very useful.
    27 replies | 72628 view(s)
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  • UngeheuerLich's Avatar
    Friday, 22nd February, 2019, 06:29 PM
    No matter what you do you can't go wrong. Every level of fighter improves your character as does every level of cleric. There are a few levels that are slightly better but there is no clear winner.
    16 replies | 451 view(s)
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  • UngeheuerLich's Avatar
    Friday, 22nd February, 2019, 06:08 PM
    Life cleric is not overrated. It is underrated. Life cleric increases healing to an amount that makes it worthwhile to use in combat. Double good because whenever you heal someone you not only heal him but also yourself. You have a channel divinity that puts lay on hands to shame (its lay on hands on short rest basis essentially). A tempest cleric is offensively also very strong. A maximized...
    26 replies | 731 view(s)
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  • UngeheuerLich's Avatar
    Friday, 22nd February, 2019, 05:55 PM
    Generally rookies usually don't do anything wrong. Usually they start very creatively until the begin worrying about their character or statistics too much. My best advice is: - roll stats - assign as you like - chose a race you like - chose a class you like - chose a background you like - don't worry about statistics. Tell the DM what you want to do - let the DM worry about what...
    24 replies | 683 view(s)
    1 XP
  • UngeheuerLich's Avatar
    Wednesday, 20th February, 2019, 12:10 PM
    I tried to reply in a way why I think, that waiting to take possible actions against a probable abuser is sensible bit that would sound like defending... so just a reminder: you need to be sure enough to take actions because as you see, the consequences are dramatic. As a company you need to be even more sure because otherwise legal actions can be taken against you.
    165 replies | 6203 view(s)
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  • UngeheuerLich's Avatar
    Wednesday, 20th February, 2019, 02:02 AM
    Hey, I'm glad that I was able to help. I hope I hear more about that character soon. Grave cleric was not on my screen so I just wet for the lazy life cleric.
    12 replies | 1199 view(s)
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  • UngeheuerLich's Avatar
    Tuesday, 19th February, 2019, 03:51 PM
    I think I'd do option 3. 6 Paladin levels, 11 Sorcer levels and 3 levels of Hexblade. You still have level 6 spells which covers all you need, and level 2 hexblade spells, access to blade warlock feat (the one that allows it to be used as a focus and makes it magical) and agonizing blast to make it a real useful tool as quickened spell. Without agonizing blast it is a normal cantrip. You could...
    37 replies | 631 view(s)
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  • Garthanos's Avatar
    Tuesday, 19th February, 2019, 06:20 AM
    LOL....
    58 replies | 2409 view(s)
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  • UngeheuerLich's Avatar
    Saturday, 16th February, 2019, 10:31 PM
    Yes. I somehow miscalculated it... bit 16 or 19... no big difference and you might stiĺ take a feat. ;)
    42 replies | 12071 view(s)
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  • UngeheuerLich's Avatar
    Saturday, 16th February, 2019, 08:59 PM
    I don´t like that battlerager armor is actually lowering your AC if your constitution is 20 or even 24... But on the other hand, you will most probably find a way to have it magical at that time keeping up with it. You probably start with 15 Con (17 Str, Dex 14) and raise str first to 20. So we are speaking of level 19 and 20 when your con bonus finally supersedes +4. So practically never. If...
    42 replies | 12071 view(s)
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  • UngeheuerLich's Avatar
    Saturday, 16th February, 2019, 04:47 PM
    another idea could be just adding the feint action which is using a bonus action on your turn to get advantage. Something everyone can do. It is just a few lines in the DMG as option.
    69 replies | 1921 view(s)
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  • UngeheuerLich's Avatar
    Saturday, 16th February, 2019, 02:15 PM
    There would be no harm in doing a strength based rogue, except maybe grappling. On the other hand, i'd like a thug-like rogue. I'd allow medium armor I'd allow all simple weapons I would add some abilility do subdue an enemy using grapple. There currently is a rogue in design right at this forum on the front page which would qualify. If you want to do a damagr based rogue I'd also suggest...
    69 replies | 1921 view(s)
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  • UngeheuerLich's Avatar
    Friday, 15th February, 2019, 02:15 PM
    You can just ignore most comments. Your stats are fine. If you want to dump str, raise con to 15. That allows you to take resilient con at level 8 or 12. Usually a saved dexterity spell only reduces damage. It might drop the damage to 20 or less which means you need a lower con save to keep concentration. However if you have absorb elements as a spell you can in most cases drop it to 20 rgardless...
    17 replies | 6689 view(s)
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  • Garthanos's Avatar
    Thursday, 14th February, 2019, 10:31 AM
    I like how organized and presented this is.
    58 replies | 2409 view(s)
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  • UngeheuerLich's Avatar
    Wednesday, 13th February, 2019, 11:45 PM
    Dexterity 14-16 is not uncommon for a barbarian. Eagle totem can also be taken to have quite some ranged advantage over your foe. Even if you only do two attacks for 1d8+2 damage, that quickly adds up over a few rounds... But hey, should a barbarian be the best ranged fighter ever? No! (i wish there were composite bows using strength though)
    245 replies | 7483 view(s)
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  • UngeheuerLich's Avatar
    Tuesday, 12th February, 2019, 09:08 AM
    I guess, somehow all our fighters in ADnD ended up with 19/71 at least... don´t know how that happened... I´d say a fighter in ADnD was not too shabby, but in the context of the game, he was outshone at higher levels by everyone else. He was durable, but overall, without magic items he was just to be ignored, while a 5e fighter can contribute. Immunity to normal weapons was quite common in...
    44 replies | 1141 view(s)
    1 XP
  • UngeheuerLich's Avatar
    Monday, 11th February, 2019, 04:05 PM
    See post above.
    11 replies | 430 view(s)
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  • UngeheuerLich's Avatar
    Monday, 11th February, 2019, 04:04 PM
    http://www.enworld.org/forum/showthread.php?655597-Is-it-worth-it-to-dip-Hexblade-as-a-Paladin-A-level-by-level-comparison
    11 replies | 430 view(s)
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  • UngeheuerLich's Avatar
    Monday, 11th February, 2019, 12:16 AM
    I guess a 20/0 or 0/20 split makes most sense. ;) If you really want to multiclass, my advice would be just play and look which part of your character needs improvement. There is no clear winner between 20/0 to 0/20 though you should avoid 10/10. If you search this forum a bit there was a nice thread comparing a hexblade/paladin with a pure paladin level by level which also did not have a...
    11 replies | 430 view(s)
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  • UngeheuerLich's Avatar
    Sunday, 10th February, 2019, 11:53 PM
    Did you read the opening post about ranged damage? To the thread: gnomes have always high int, something to embrace I think. So you should definitely get knowledge skills. The nature cleric ranger sounds like a fun character. I guess you could go a different route and use int for ranged attacks. You could easily be a wizard for ranged damage attacks. Fire bolt is a good cantrip dealing about...
    12 replies | 1199 view(s)
    1 XP
  • UngeheuerLich's Avatar
    Sunday, 10th February, 2019, 11:00 PM
    Our beast totem barbarians use their animal based rituals regularly and effectively. Gathering information and sending messages to allies. No by no means the barbarian is inefficient in the explpration pillar. The outlander background also proves very useful as does a high strength and good movement speed. Strength is a universally useful stat for the exploration pillar which puts dexterity to...
    55 replies | 2791 view(s)
    3 XP
  • Garthanos's Avatar
    Sunday, 10th February, 2019, 04:57 AM
    Aka a phalanx of Jotun
    140 replies | 8256 view(s)
    4 XP
  • Garthanos's Avatar
    Saturday, 9th February, 2019, 03:16 AM
    I had that thought with minions and swarms
    140 replies | 8256 view(s)
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  • Garthanos's Avatar
    Friday, 8th February, 2019, 08:01 PM
    Another few ideas like master of cyphers. Travelers Foresight(Ranger/Soldier) -- Insight/Nature →Direction Sense and Weather Prediction, with a minutes focus you can find your direction easily and surely with clues from the environment your overland travel rate is improved and you can also spend about 10 minutes taking the pulse of the land allowing you to precisely predict weather changes. ...
    341 replies | 36478 view(s)
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  • Garthanos's Avatar
    Friday, 8th February, 2019, 07:47 PM
    Adding Map is the element that would be needed... I think it should be tied in with the land cards (which might represent controlled territory -ie the basic unit of resource) basically a way to have more tactical positioning.
    23 replies | 1445 view(s)
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  • Garthanos's Avatar
    Friday, 8th February, 2019, 07:45 PM
    Garthanos replied to 4E Redux
    The variant looks more versatile than the original AND simultaneously from what I read also as functionally as "balanced" as anything in 5e.
    34 replies | 1629 view(s)
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  • UngeheuerLich's Avatar
    Thursday, 7th February, 2019, 10:22 PM
    I like a buffing sorcerer. Maybe halfelf drahon sorx cerer with respectable dex, con and charisma using twin haste and other twinned buff spells. You can get away with 16 dex, con and cha. Shield spell gets you out of trouble. The alternate route could be a valour bard like the one treant mong suggests. High ac buffing and debuffing character that at this level can even go into melee if...
    22 replies | 730 view(s)
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  • Garthanos's Avatar
    Wednesday, 6th February, 2019, 02:13 PM
    Garthanos replied to 4E Redux
    Ever seen the Variant Fighter? https://drive.google.com/file/d/0Bz74Lu7ft9sycGpYbi02UHk5RmM/view To be honest though there is a thread on here about what you give up and what you gain with 4e vs Trad D&D and it among various other things fairlly decisively confirm for me it would be way too much work to make 5e what I would want and I am better off developing 4e
    34 replies | 1629 view(s)
    3 XP
  • UngeheuerLich's Avatar
    Monday, 4th February, 2019, 03:52 PM
    In the beginning I thought it was a bug. Now I think of it rather as a feature.
    115 replies | 3572 view(s)
    0 XP
  • Garthanos's Avatar
    Saturday, 2nd February, 2019, 05:04 PM
    Yeh always found random adventures piss poor, lacking in imagination and lazy. Here is my counter complaint a game that worked via random tables sucks like a movie directed by a robot, NOR do I think it ever worked in D&D even where it was presented.
    486 replies | 116277 view(s)
    1 XP
  • Garthanos's Avatar
    Wednesday, 30th January, 2019, 06:22 AM
    Heroes of the Fae Wild was very.
    39 replies | 1846 view(s)
    1 XP
  • Garthanos's Avatar
    Wednesday, 30th January, 2019, 05:38 AM
    Flavor they get hurt by their own ally but they think its one of your allies fault ... Not entirely certain about rules verbiage.
    28 replies | 3129 view(s)
    0 XP
  • Garthanos's Avatar
    Tuesday, 29th January, 2019, 03:43 AM
    Well how about that they have an Expansion called... Take the Crown
    23 replies | 1445 view(s)
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  • Garthanos's Avatar
    Tuesday, 29th January, 2019, 02:57 AM
    And it might be damn cool weird... there are already some very nice ones like the conspiracy called "Sovereign's Realm" Which gives one a ton of power over whether to bring a basic land into play or take your chances... This is thematic but reminded me of One MTG variant game which worked the same it gives players a choice of stacks... one stack for land cards ( which might be seen as...
    23 replies | 1445 view(s)
    0 XP
  • Garthanos's Avatar
    Tuesday, 29th January, 2019, 01:43 AM
    The above turns friendly fire attacks into something akin to the misdirected Mark of the Bard...
    28 replies | 3129 view(s)
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  • Garthanos's Avatar
    Saturday, 26th January, 2019, 08:23 PM
    I am definitely wondering if a variant magic the gathering could be used to play out mass combat, LOL
    23 replies | 1445 view(s)
    0 XP
  • Garthanos's Avatar
    Saturday, 26th January, 2019, 08:08 PM
    There is rich mythology and legend to draw on ... and most of it has more in common with 4e ritual magic (The rare exceptions might be more fun however).
    140 replies | 8256 view(s)
    0 XP
  • Garthanos's Avatar
    Saturday, 26th January, 2019, 03:48 AM
    I actually see minions and swarms as fighting styles in reaction to the situation the same Ogre against level 4 schlubs will be knocking people around with his bad assed moves that 5e never gives him btw (in story the same ogre and same moves just lack the omph to do anything much they have to adjust taking easier opening trying to risk less and failing resoundingly) Minions are out of their...
    140 replies | 8256 view(s)
    0 XP
  • Garthanos's Avatar
    Friday, 25th January, 2019, 01:52 PM
    Just reading the 5e monster descriptions suggests that problem would be endemic.
    140 replies | 8256 view(s)
    3 XP
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About UngeheuerLich

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Thursday, 3rd May, 2018

  • 06:56 PM - iserith mentioned UngeheuerLich in post High AC and encounters
    So guachi, assuming I'm not adding in CR0 zombie squirrels willy nilly to help my regular zombies, can you tell us if it's worthwhile for a zombie or two out of a pack of six to do a shove/knock prone? Or are there too many variables? Not that my zombies need to be tactical geniuses, but occasionally the necromancer controlling them is. I guess it would have to be based on percentage chance to knock prone, same as your percent chance to hit. Don't forget zombies are clumsy: "Oops, it stumbles and runs into you, possibly knocking you prone! So this is a Shove attack." I don't need no necromancer to justify why my zombies are tactical geniuses! (Or is that putting strategy over story? LOL) guachi, UngeheuerLich: Thanks for doing the maths that I clearly cannot do. Another scenario for consideration. High-AC character. Heavy hitting monster with weaker monsters. Good for weaker monsters to do Help action? Please feel free to put forth whatever hard numbers you want there. My gut says that's a good move, but I trust maths more than my guts.

Monday, 30th October, 2017

  • 08:42 AM - Wulffolk mentioned UngeheuerLich in post Solution to ASI Problem
    UngeheuerLich I had originally considered what you suggest. 1 point per increase up to 13 2 points per increase from 14 to 17 3 points per increase from 18 to 20 I reconsidered and made it more expensive after adding the racial adjustments to the point costs instead of them giving flat bonuses. Perhaps, the previous costs are too expensive. I did like that it meant that Humans were unlikely to go above 18, just like in the early editions of D&D.

Wednesday, 25th October, 2017

  • 12:41 PM - Coroc mentioned UngeheuerLich in post Racial Stat bonus Wisdom..
    UngeheuerLich very observant :) to the OP: i think Asimar and one of the Githyanki or Githzerai has the +2 Wis, but that is not PHB. DS Thrikreen and Halflings had it in AD&D 2nd, so maybe they could get it again. Any group of humanoids who live in close union with nature should eventually qualify for +2 Wis.

Wednesday, 28th June, 2017

  • 11:46 AM - Corran21 mentioned UngeheuerLich in post Wizarding against giants with a party full of martials
    Oh, replies!!!! :lol: I had given up on this thread... I am so happy! Going back to read through them and I'll edit here. Oh, and thank you very much! Edit: UngeheuerLich: You are absolutely right. I wont try to defend myself. At least I had the decency to tell the DM. @Ovarwa: I think I'll be aiming at debuffing mainly, with some control on the side (the best control options are ahead). Out of combat utility too, ofc. Not sure about buffing. Having played sorcerers (with twinned), I find it really hard to justify picking buff spells with my wizard, since they will only affect one ally, with polymorph being the exception, since it's a really versatile spell (I guess the sorcerer spoiled me in that respect). Regarding the spells you mentioned, I am pretty much set on taking all of phantasmal force, banishment and poymorph (so that I can target 3 different saves with them, and since both banishment and polymorph would profit from low portent rolls). Phantasmal force seems a good choice against most giant types, banshment is especially useful against stone giants, and polymorph.... well.... it's polymorph. I am thinking of grabbing grease too (it would wo...

Monday, 27th February, 2017

  • 12:27 AM - Flareanthia mentioned UngeheuerLich in post Help a rogue with her special item wish list
    Well, I knew it! All of y'all's suggestions rock!! >XD UngeheuerLich Oh, mithral! I did not know that was a thing heheh, thanks! :D Adding that to my wish list for sure :o rgoodbb I really like utility items too! :D Slippers of spider climbing is a GREAT suggestion! And my DM has already given us some spiderclimb potions earlier on so I don't think that should be a problem, thanks ;D And someone else is ALSO recommending the immovable rod, so that must be a really great item. :3 Imaculata :D Dude, I gotta say, I thought you were joking until I looked it up and found that there is ACTUALLY a grappling hook in DnD! XD I saw the youtube video and already knew that it was Mabel from gravity falls, hah! Good choice of vid there man ;D MostlyHarmless42 You know what? I saw the Trident of fish command and didn't like it very much >:/ The reason is that my Triton can already communicate with any beast that breathes water, and figured that I MIGHT be able to talk a sea creature into doing my bidding. Now that I look at it again however, I think it might ...

Thursday, 20th October, 2016

  • 10:28 PM - Lanliss mentioned UngeheuerLich in post Quick weapons, how do they look?
    If he wanted to be a dwarven archer, why didn't he put his high stat in dex and be done with it? It sounds like he's asking you to help fix a character weakness he willingly took. Story. The specific purpose of the character he is building right now is to get better at role-playing (yes, contentious topic, but he considers himself not-good-enough, and wants to do this to get better.) So he is building the character for story rather than mechanical strength. The only reason for the strength bow is that it is thematically appropriate for his Character, a novice smithy with low dexterity, but a wish for archery. So, in-game, he designed his own special bow to allow this, and I statted it out. UngeheuerLich So, treat it more like an upgrade to the short bow, rather than a sideways change to the long bow? A possibility, I will try that one during play as well.

Wednesday, 21st September, 2016


Saturday, 12th March, 2016

  • 10:47 PM - AaronOfBarbaria mentioned UngeheuerLich in post The Eldritch Knight...what am I missing?
    If it were my character, I'd go the EK 14, Wiz 6 route for the reasons UngeheuerLich outlines if aiming for a character that primarily uses weapons and has magic for buffs and special occasions. Or I would go EK 3, Wiz 17 for what is basically a wizard with better equipment options replacing a few staple spells like mage armor and having a wider selection of low-level spells available.

Sunday, 21st February, 2016

  • 04:02 PM - DEFCON 1 mentioned UngeheuerLich in post Druid - Circle of the Land(s)
    It depends entirely on whether you see Land selection as character background, or as a mechanical choice. If you only care about Land selection due to mechanical differences... then sure, allow the player to change Lands as often as you feel is right. But if you see Land selection based upon the actual story of the PC-- their background, their feeling and connection to their homeland, the place where they gained their power in the first place-- then you'd never allow the player to change their choice without some sort of longer, drawn-out roleplay experience to justify why their connection to the land has changed. As UngeheuerLich says... a 250 day Downtime Activity seems to me to be the barest minimum to create a new connection. You just don't turn that on and off with a good night's rest.

Tuesday, 9th February, 2016

  • 05:27 PM - Hriston mentioned UngeheuerLich in post Alertness & initative Query
    Yep normal combat rules and surprise rounds would work great to resolve that situation. Thus even if the wizard wins initiative he is surprised and still doesn't act. Well the situation isn't entirely clear to me, but I think the problem UngeheuerLich is trying to solve by houseruling an out-of-combat attack is that surprise isn't available as an option in this situation by the book because the wizard is aware of the hidden PC's allies. Maybe the only thing I would want to houserule into such a situation would be that any character who could not see the character that is about to initiate combat is also surprised by the attack (even if they are his allies). Just my opinion, but making this houserule is unnecessary if you don't use surprise in situations where some threats are noticed and some aren't. I believe it's been clarified that the intent of the surprise rules is for a creature to be surprised only if it notices no threats whatsoever.

Friday, 30th October, 2015

  • 09:13 PM - El Mahdi mentioned UngeheuerLich in post Warlord Name Poll
    ...; @pkt77242 ; @pming ; @pogre; @PopeYodaI ; @Prickly ; @procproc ; @Psikerlord ; @Psikerlord# ; @(Psi)SeveredHead; @Quickleaf ; @Raith5 ; @raleel ; @Ralif Redhammer ; @Raloc ; @Ranes ; @RangerWickett; @Ratskinner ; @redrick ; @Rejuvenator ; @Remathilis ; @Ristamar ; @RolenArcher; @Roland55 ; @RPG_Tweaker ; @Rune ; @Rygar ; @Sacrosanct ; @Saelorn ; @Saeviomagy; @sailor-Moon ; @SailorNash ; @Saplatt ; @Satyrn ; @Shades of Eternity ; @shadowmane; @sheadunne ; @Shasarak ; @shidaku ; @shintashi ; @Shiroiken ; @SigmaOne ; @sleypy; @sleypy01 ; @SpiderMonkey ; @Staccat0 ; @Staffan ; @steeldragons ; @steenan @STeveC ; @strider13x ; @Strider1973 ; @Sword of Spirit ; @Talmek ; @TerraDave; @TheCosmicKid ; @The_Gneech ; @TheHobgoblin ; @The Human Target ; @the Jester; @The Mirrorball Man ; @The Myopic Sniper ; @ThirdWizard ; @Tia Nadiezja ; @Tinker-TDC; @Tonguez ; @Tony Vargas ; @Tormyr ; @TrippyHippy ; @tsadkiel ; @tuxgeo ; @twigglythe Gnome ; @TwoSix ; @Uchawi ; @Ulorian ; @UnadvisedGoose445 ; @UngeheuerLich; @Us ; @Valmarius ; @Warbringer ; @was ; @wedgeski ; @Wednesday Boy ; @Wik ; @WillDoyle ; @Winterthorn ; @Wuzzard ; @Xeviat ; @Yaarel ; @Yunru ; @Zalabim ; @Zansy; @Zardnaar ; @Zeuel ; @ZickZak ; @ZombieRoboNinja ; @ZzarkLinux

Monday, 6th October, 2014

  • 02:28 PM - Nemio mentioned UngeheuerLich in post My sister wants to be a Halfling Barbarian (Starter Set)
    Don't worry everyone, all advice is appreciated :) TrippyHippy I agree that if the average (Human) Commoner only has 10 on all stats then having a halfling only half their size be much stronger than them can seem a bit off. I'm trying to find a good balance between realism and fun. If my sister thinks it's fun to make a little raging guy full of muscles to be kicking the butt of things twice as big as her then I'm going to let her. But believe me, it's not what I had in mind either :D I'm just rolling with it, I've learned alot about being a new DM (from this board and others) and one of the most important things was always try to say Yes (even though it might be followed by a but ...) Like in this case I told her that she couldn't use Heavy weapons because of her size, which she didn't care that much about. UngeheuerLich Thanks, that's some good advice. I already thought that all those 15's might not be ideal but I think I'm going to leave it like that for now anyway. We went over all the attributes together and she ranked them in the order that she found to be important. I'm trying to resist the habit of optimizing characters like I sometimes do in other games. It's refreshing to see my sister just picking what she think is cool even though it might not be optimal. Once she gets to level 4 I can indeed suggest to get 2 attributes to 16 in one go :)

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Saturday, 23rd February, 2019

  • 05:25 PM - Blue quoted UngeheuerLich in post Swapping Bard for Rogue
    Hmmh. A lore batd can meaningfully add to the damage of the party. At level 6 he gets fireball if he likes and haste if he wishes to personally do domething or enhance a different character. Of course that should only be one of your options since what you really want to be as a bard is being a swiss army knife. True, it's not that bards can't do any damage. And they can spend their class feature to get a smattering of the better direct damage spells that other classes get natively. Such as the wizard, and to some degree the tempest cleric in the party. Let me restate to make my intent clearer - if the OP is primarily interested in doing direct damage I would switch because that's not the lore bard's strength compared to other classes.

Wednesday, 20th February, 2019

  • 01:58 AM - Phithis quoted UngeheuerLich in post Best multi-class options for Gnomes
    Did you read the opening post about ranged damage? To the thread: gnomes have always high int, something to embrace I think. So you should definitely get knowledge skills. The nature cleric ranger sounds like a fun character. I guess you could go a different route and use int for ranged attacks. You could easily be a wizard for ranged damage attacks. Fire bolt is a good cantrip dealing about ad much damage as a shortbow (slightly less until level 5). The advantage is that you don't have to raise your wizard levels to have it scale. You can now focus on healing. A good combination would arise from mixing in life cleric as a rock gnome. I use standard array for an example character: 13 Str 8 dex 15+1 con 12+2 int 14 wis 10 cha You can use heavy armor, deal some damage at range, hold concentration on bless easily (target yourself) and heal well enough. With chain armor and a shield you are at AC 18. With a shield spell you go up to 23. Toll the dead as cleric spell increases your dam...

Tuesday, 19th February, 2019

  • 03:57 PM - Benny89 quoted UngeheuerLich in post Hexsorcadin 6/1/13 vs Sorcadin 6/14 - is SAD worth it?
    [ I think I'd do option 3. 6 Paladin levels, 11 Sorcer levels and 3 levels of Hexblade. You still have level 6 spells which covers all you need, and level 2 hexblade spells, access to blade warlock feat (the one that allows it to be used as a focus and makes it magical) and agonizing blast to make it a real useful tool as quickened spell. Without agonizing blast it is a normal cantrip. You could forfeit the improved pact weapon invocation and take the grasp of hadar invocation to pull an enemy up to 40ft towards you as a bonus action. While I appreciate your proposition- I don't want to dip more than 1 Hexblade. Even that 1 I would prefer not to but I can't be sure if I will find STR boosting item, but I think till 10 level I can manage with 16 STR. Also since I will be SnB, I don't really need Pact Blade for that. But thank you nevertheless for help :)

Saturday, 16th February, 2019

  • 09:04 PM - RogueJK quoted UngeheuerLich in post [GUIDE] The Art of Battleraging
    You probably start with 15 Con (17 Str, Dex 14) and raise str first to 20. So we are speaking of level 19 and 20 when your con bonus finally supersedes +4. So practically never. With a Mountain Dwarf and the Standard Array, going 17 STR, 14 DEX, and 15 CON, you could be at 20 STR and 20 CON by Level 16. (+1 STR/CON, +2 STR, +2 CON, +2 CON.) Using Point Buy, a Mountain Dwarf could start with 17 STR, 14 DEX, 17 CON. That's 20 STR and 20 CON by Level 12. (+1 STR/CON, +2 STR, +2 CON.) You could be at 20 STR and 20 CON sooner than 12 if you roll for stats, and roll well.
  • 06:54 PM - doctorbadwolf quoted UngeheuerLich in post Variants/Subclass for a DPR Rogue
    Isn't that just a fighter? When you talk about a melee combatant with no magic or rage who doesn't use stealth or disguise and is stronger and more brutal than a regular rogue, I'm not really sure why you think that's not covered by a fighter. Did you mention any of that when you described what the 'thug' archetype does? No, you said that he hits harder and avoids jumping out the dark or putting on disguises. Right, a subclass that doesn’t rely on stealth for doing more damage than non-damage-focused subclasses of the class. That isn’t the same thing as not using stealth. Seriously, did you read your own post about the supposedly missing 'thug' that I was responding to? I quoted it directly when I asked the question so even if you forgot what you said it was right there for reference. No idea why you're so absurdly hostile at someone asking you a simple question about something you posted, but good luck getting useful answers if you're going to go doucheomatic at people who try to unders...
  • 04:55 PM - doctorbadwolf quoted UngeheuerLich in post Variants/Subclass for a DPR Rogue
    CapnZapp thanks for the comments. The issue I have is, I’m not convinced of the severity of damage output gap that you’re referencing. I do see a gap in combat optimized feat heavy games, but not one that merits doubling SA damage per round. I also don’t have much trouble in such games keeping my rogue alive in melee. My level 12 thief isn’t DPR king, because I chose to make him an untouchably slippery eel of a skirmisher. The rogue is better at using skillful movement than anyone else. I’ve got expertise in acrobatics, athletics, stealth, and deception, and use them all in nearly every fight. Frequency descends from “every fight” to “many fights”, in roughly the listed order. As a Lightfoot halfling, I can hide in plain sight, though, which helps. Anyway, I think that increasing crit frequency, or adding a flat damage bonus to all attacks that qualify for SA (so, you’re nearly always getting 2-5 extra damage, even when you’ve already used your SA as a dual wielded) A thrown weapons spec...

Monday, 11th February, 2019

  • 07:06 PM - Benny89 quoted UngeheuerLich in post Best level split for Paladin/Hexblade?
    See post above. Much appreciated!
  • 08:10 AM - S'mon quoted UngeheuerLich in post Is the Barbarian overpowered?
    Our beast totem barbarians use their animal based rituals regularly and effectively. Gathering information and sending messages to allies. No by no means the barbarian is inefficient in the explpration pillar. The outlander background also proves very useful as does a high strength and good movement speed. Strength is a universally useful stat for the exploration pillar which puts dexterity to shame regularly. Whiteroom analysis and actual play diverge by quite a margin. At very high level Barbarians auto-pass DC 20 Athletics checks, assuming STR 20 (DC 24 at 20th!), which can definitely be useful for travel & exploration. Eg on Saturday 3 high level barbarians white-water canoeing down the river, I said "OK you pass umpteen athletics checks, and..." :)
  • 01:18 AM - Benny89 quoted UngeheuerLich in post Best level split for Paladin/Hexblade?
    If you search this forum a bit there was a nice thread comparing a hexblade/paladin with a pure paladin level by level which also did not have a clear winner. I will try to find that thread, but if you happen to have a link to it, I'd be grateful!

Wednesday, 2nd January, 2019

  • 09:46 PM - FrogReaver quoted UngeheuerLich in post Is it just me or is the spell Rope Trick kind of absurd?
    i think, a rope ladder would qualify as the up to 60 ft long rope. Yes, is not fully perpendicular to the ground, but nothing says, that all knots are loosened. So it is up to the DM. As time is concerned: Everyone arguing about a few seconds of an hour in this spell or others will be dropped out of my group for sure. It would be absurd if a castng time would be given as An hour and 1 minute. I am just reminded to the joke: "The teacher shows a coin and tells the students, that it is 200 years old. Next day she asks how old the coin is. One student raises his hand and says: 200 years and a day." It also doesn’t say the rope isnt poisoned and anyone touching it doesn’t immediately dies...
  • 12:36 AM - Tyrfingr quoted UngeheuerLich in post Elven Accuracy wording vs maths - sanity check
    Sorry. You didn't understand. You won't pick the best of 3 dice but you reroll one from disadvantage and still take the lower. It is different from the in my opinion botched wording where you pick any of the three dice you want. But maybe I was not clear enough. It should not be the equivalent to best of 3 but instead the equivalent of the middle one of three instead of the worst of two. Example: you roll 13 and 2. You reroll the 2 to a 19. You now take the 13 as it is the lower of 13 and 19. With accuracy on advantage it would be 19 as you pick the higher of both. I now clicked on your link and found your error. The last line needs to be lowest of A and B Note that I didn't have to click the link to know there was an error. So, basically you are just erasing disadvantage with Elven Accuracy. The middle of 3 dice is the same mean result with a slightly smaller standard deviation. With that thought, if you have a situation where Advantage, Disadvantage both exist and Elven Accuracy ap...
  • 12:03 AM - Yunru quoted UngeheuerLich in post Elven Accuracy wording vs maths - sanity check
    Please read the whole post. The edge case is one roll replaced by one ability. The other one by the next. If you had 3 dice, one would have left unchanged. Assume: 2 dice are rolled: one is 13, one 17. You assume the 17 would hit anyway. You try to get a crit and reroll the 13 and just get a 1 and miss. Your rolls are now 1 and 17. A different effect makes you reroll the 13 also and also get a 1. You now have 1 and 1. If you initially started with 3 dice, you would have gotten 13, 17 and 1. The other trait has you reroll the 17. You get a 1 and your roll is now 13, 1, 1. Your 13 might still hit. How big are the chances to ntice the difference. About 0%. Is there a difference? Yes, but only when another effect also makes or allows you to reroll the other d20 die. But you just quoted that you get to choose which to reroll. So you reroll the 13 and get a 1. You have to reroll due to an outside effect, so you reroll the 1 again.

Tuesday, 1st January, 2019

  • 11:58 PM - MarkB quoted UngeheuerLich in post Elven Accuracy wording vs maths - sanity check
    No. That is not how rerolling works. Look at advantage disadvantage. Relevant quotes: "When a creature you can see hits you with an attack roll, you can use your reaction to force that creature to reroll. Once you use this ability, you can’t use it again until you roll initiative at the start of combat or until you finish a short or long rest." From xanathar's guide "When you have advantage or disadvantage and something in the game, such as the halfling's Lucky trait, lets you reroll or replace the d20, you can reroll or replace only one of the dice. You choose which one. For example, if a halfling has advantage or disadvantage on an ability check and rolls a 1 and a 13, the halfling could use the Lucky trait to reroll the 1." From the PHB As I read the licky trait of the halfling again it gets a bit less clear. The lucky trait explicitely mentions the d20, the second chance feat refers to the attack roll. It was an edge case anyway and you could rule both ways I guess. Also, the PHB q...
  • 11:53 PM - Yunru quoted UngeheuerLich in post Elven Accuracy wording vs maths - sanity check
    No. That is not how rerolling works. Look at advantage disadvantage. Relevant quotes: "When a creature you can see hits you with an attack roll, you can use your reaction to force that creature to reroll. Once you use this ability, you can’t use it again until you roll initiative at the start of combat or until you finish a short or long rest." From xanathar's guide "When you have advantage or disadvantage and something in the game, such as the halfling's Lucky trait, lets you reroll or replace the d20, you can reroll or replace only one of the dice. You choose which one. For example, if a halfling has advantage or disadvantage on an ability check and rolls a 1 and a 13, the halfling could use the Lucky trait to reroll the 1." From the PHB As I read the licky trait of the halfling again it gets a bit less clear. The lucky trait explicitely mentions the d20, the second chance feat refers to the attack roll. It was an edge case anyway and you could rule both ways I guess. But that is how it works ...
  • 08:33 PM - MarkB quoted UngeheuerLich in post Elven Accuracy wording vs maths - sanity check
    As i noted in my post above, another ability like from the second chance feat might turn the second roll in a miss too. Second Chance would kick in after you'd rolled the whole thing, and determined whether it was a hit or a miss. You'd then roll the attack again, starting from scratch. You'd still be rolling with advantage on the re-rolled attack, but you technically wouldn't be able to use Elven Accuracy the second time around because it's still the same attack and you've already re-rolled one of the attack dice once.
  • 08:26 PM - Tyrfingr quoted UngeheuerLich in post Elven Accuracy wording vs maths - sanity check
    Actually I might change elven accuracy to allow you to reroll a roll if you have disadvantage on the roll. That might be more balanced. Numerically, it's the same as just having super advantage. It just changes when you get that super advantage. https://anydice.com/program/12dd3 Turning what an enemy though was disadvantage (avg roll of 7) on you to super advantage (avg roll of 15) is a large effect.

Monday, 31st December, 2018

  • 12:06 AM - FrogReaver quoted UngeheuerLich in post Does Rope Trick Heal?
    It does not heal you. It allows you to safely rest and heal up for one hour which might be a short rest or the use of different spells or abilities. But it also traps you in a certain place for an hour which might prove very impracticable. You could also call it a wall of force around yourself. Without sight to most of your enviroment. You are not controlling what is going around you. Do you call wall of force a heal spell? No. Do you call teleport a heal spell (you could teleport home and back again). Invisibility would be a heal spell to then :)

Sunday, 30th December, 2018

  • 07:28 PM - Yunru quoted UngeheuerLich in post Does Rope Trick Heal?
    I say no. And here is why: if an enemy knows where your rope trick is used, they can set up something nice for you when you come back. And since you can´t view anything but the grund below, that can prove quite impracticable. But... that doesn't change what the spell does? I'm not seeing how it impacts whether it counts as healing or not?

Friday, 7th December, 2018

  • 04:36 PM - André Soares quoted UngeheuerLich in post 5e Character Guides - why rate all features?
    The biggest problem is that more than a few guides rate some abilities totally wrong. Some are honest when they tell you that something is entirely campaign dependend. Some ratings assume too much white box optimizing. well this is a problem with the qualitty of the guide, and the knowledge of the person writing it, not as much "color grading being wrong".

Saturday, 1st December, 2018

  • 05:15 PM - Hawk Diesel quoted UngeheuerLich in post Intellect Devourer ate my Intelligence
    Yes. Xanathar guide recuperation rules that override the phb rules allows for very slow regeneration of attribute losses. Ask your DM if they are used for your campaign. What page is that on? I can't seem to find the rule you're referencing.


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