View Profile: UngeheuerLich - Morrus' Unofficial Tabletop RPG News
  • UngeheuerLich's Avatar
    Yesterday, 09:45 PM
    Good thing, you don´t have to chose one. You get all of them and so niche abilities are still handy. I pushed a giant down a cliff with it... so yes, a very free disengage against an enemy with reach.
    157 replies | 205286 view(s)
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  • UngeheuerLich's Avatar
    Yesterday, 09:34 PM
    2nd edition because it has a special spot in my heart for introducing me to this hobby and sparkling my imaginations. If 3.0 and 3.5 were different options, I´d say 3.0 was my favourite system. It enabled me to run a game as a DM and allowed me to look at the game from the other side. I horribly failed on ADnD and did so too when I tried it years later. 3.0 retained a lot of what I liked of 2nd...
    171 replies | 5039 view(s)
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  • UngeheuerLich's Avatar
    Monday, 20th May, 2019, 02:26 PM
    I missed them too. And then I realized that we have a commoner stat block and that the winpy orc is just the same as the wimpy human a commoner. And if you need something in between, that's the bandid orc. Edit to clarify: increase str by 2. Give them the aggressive trait. That is usually enough to representate an orc faithfully.
    71 replies | 3623 view(s)
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  • UngeheuerLich's Avatar
    Wednesday, 15th May, 2019, 11:53 AM
    See my reply above.
    117 replies | 5737 view(s)
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  • UngeheuerLich's Avatar
    Wednesday, 15th May, 2019, 07:56 AM
    In general I think the bonus action economy is ok. It is just some classes that should do well do not because it is triggering from taking the attack action and because it competes in an unfavourable way with a different feature. Good: cunning action/twf. Bad: ranger in general with hunter's mark - beastmaster - hunter lvl 11 feature - horizon walker
    117 replies | 5737 view(s)
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  • UngeheuerLich's Avatar
    Wednesday, 15th May, 2019, 04:03 AM
    That would still leave the beastmaster unable to use TWF. Imagine you chose twf as your weapons style and then you decide to take beastmaster. While I don't hate the two weapon fighting rule, maybe it needs a general revision to not take a bonus action but using a bonus action improves it. Or we need the twf style remove the bonus action cost.
    117 replies | 5737 view(s)
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  • UngeheuerLich's Avatar
    Tuesday, 14th May, 2019, 06:56 AM
    Lets wait a week. The silence probably coincides with the preparaition of the next big event. IIRC the happy hour was to go on hiatus anyway. Mearls was at Gary Con so that just leaves twitter. And twitter is a very dangerous form of communication.
    75 replies | 5944 view(s)
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  • UngeheuerLich's Avatar
    Monday, 13th May, 2019, 06:09 PM
    Depends. If consequences are fair then yes.
    75 replies | 5944 view(s)
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  • UngeheuerLich's Avatar
    Sunday, 12th May, 2019, 12:40 AM
    I'd double down on that and take inspiring leader as an early feat. I don't really think that character fits wellto the description of casting buff and combat spells. I think your multiclass Idea seems like the way to go. At that point I might reverse the order though. Start with a level of fighter. Switch to level 1 bard. Then go all fighter battle master to level 5. Now the trick is...
    37 replies | 1241 view(s)
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  • UngeheuerLich's Avatar
    Friday, 10th May, 2019, 01:17 AM
    That´s the rule. You need to know the forms. You could ask your DM however how he feels about summoning animals with the spell for studying purposes. That is what we persuaded our DM to allow. We really did not encounter a lot of animal so far. That helped.
    14 replies | 529 view(s)
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  • UngeheuerLich's Avatar
    Thursday, 9th May, 2019, 04:01 PM
    Yes. That would be my idea. In 5e the multiclass rules allow to have slots for levels you have no spells known of. I would handle it like sorcerer points. A free reserve of spell slots. You may create slots of 1 level higher than you can cast. To take Zardnaars Idea I would replace arcane recovery with it.
    12 replies | 401 view(s)
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  • UngeheuerLich's Avatar
    Thursday, 9th May, 2019, 02:12 PM
    With 10 in a stat you autopass DC 5 checks. That should allow you to do well enough in social situations. I do like this rule because it makes investing in stats worthwhile and it stays relevant until quite high level. You need a proficiency bonus of +5 to mitigate an 8 to finally autopass DC5 checks. If you have a 15 in a stat, You autopass DC 10 checks which is great. It is a bit harder...
    74 replies | 3307 view(s)
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  • UngeheuerLich's Avatar
    Wednesday, 8th May, 2019, 09:12 PM
    Yes, they are, but in a not so optimized group you can have fun with weapon attacks. Treantmonk has good advice, but he is viewing the game from an optimizer´s point of view, in a campaign that often allows you to play to your strength. He also does not take into account what the other character´s can do, because that is impossible. So you always need to take his advice and adapt to your own game.
    37 replies | 1241 view(s)
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  • UngeheuerLich's Avatar
    Wednesday, 8th May, 2019, 07:44 PM
    One Idea would be taking college of swords instead of college of valor. I would not advise taking sharpshooter or warcaster. You will have a hand free to cast so it is not that important. You don´t really want to rely on taking the -5/+10 gamble. With college of swords you will have: - extra mobility (+10ft) - a weapon as bardic focus - medium armor as college of valor (thoug no shield) -...
    37 replies | 1241 view(s)
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  • UngeheuerLich's Avatar
    Wednesday, 8th May, 2019, 03:29 PM
    Oh sorry, you are right. With only 1/long rest it is about as powerful in the hands of a fighter. For a paladin who could do a nova round once per day I´d still rate it higher, because that is really the paladin´s thing and for him it does not really make a difference if it is short or long rest. But I now share your opinion and rate is as rare.
    23 replies | 900 view(s)
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  • UngeheuerLich's Avatar
    Wednesday, 8th May, 2019, 11:43 AM
    A neat idea. Foresight at cantrip level seems quite good for GWM. But you lose your bonus attack and only gain +1d4 for the next attack roll. Seems ok then. I think as first level spell it really needs to take an action. Bless is balanced by its action cost. Maybe if you change it to: Once per turn you may add 1d4 to a roll... Still very powerful but probably more balanced.
    3 replies | 199 view(s)
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  • UngeheuerLich's Avatar
    Wednesday, 8th May, 2019, 11:34 AM
    No. 5% bonus to hit is not as good as an extra action surge. Even if you get it at level 1, you need to make 20 attacks per short rest so that an extra +1 to hit will make a difference. An extra attack of a fighter usually hits with more than 50% chance. So you need more than 10 attack that the extra +1 to hit is better than an extra chance to hit.That proportion actually does not change a lot...
    23 replies | 900 view(s)
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  • UngeheuerLich's Avatar
    Wednesday, 8th May, 2019, 11:22 AM
    Very rare. Not on an item level base but on actually dinding such a weapon. +1 weapon check +1 extra damage check Extra action surge: double check. The extra action surge is really flexible and allows you to cast two big spells if you happen to be a wizard that wields magic weapons, a multiclassed eldritch knight/wizard might really like that one. Even a single classed eldritch knight...
    23 replies | 900 view(s)
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  • UngeheuerLich's Avatar
    Wednesday, 8th May, 2019, 10:03 AM
    He spoke about dice and cards... so that is interesting...
    33 replies | 1874 view(s)
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  • UngeheuerLich's Avatar
    Tuesday, 7th May, 2019, 08:22 AM
    Reminder: Starting with 10,16,14,10,10,16 is fine. Same goes for starting with bow as your main weapon. By level 4 you should know if you increase cha or dex. By level 8 you know better. By level 10 you can make an educated guess if you are using a bow or would rather have an attack spell or a great concentration based buff or debuff. And best is: you can always switch between both builds....
    37 replies | 1241 view(s)
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  • Garthanos's Avatar
    Monday, 6th May, 2019, 09:48 PM
    Ah that was called a warlord
    7 replies | 653 view(s)
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  • UngeheuerLich's Avatar
    Monday, 6th May, 2019, 06:20 PM
    yes, a bit. But with +6 it is not too bad. I have hoped that some skill point option would be available in a splat by now or better in the DMG. I don´t know if I´d use it, but that is ok. In the other Thread I proposed proficiency increase at 3,6,9,12,15,18 to go up to 8 and I still believe this would be a good option. I could imagine that if you like expertise capping at +12, you could have it...
    27 replies | 1081 view(s)
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  • UngeheuerLich's Avatar
    Monday, 6th May, 2019, 02:38 PM
    I already thought about 3 levels of proficiency. 0.5 1 2 Half, full, double prof bonus. Also possible would be 1.5 times prof bonus. You get skillpoints and can spend them. You get two skillpoints per proficiency. You get 0.5 proficiency bonus on a skill per skillpoint spent. Normal characters have 8 skillpoints.
    27 replies | 1081 view(s)
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  • Garthanos's Avatar
    Sunday, 5th May, 2019, 06:45 PM
    An interesting thing I find is that heroic Warlords in fiction are not necessarily "older" characters they often are geniuses or reincarnations, ie the returning hero is sometimes the foundation explanation for this ability. In this realm we find legendaries such as King Arthur as well as Historic ones like Alexander the Great. I just found this one I am investigating and it has a difference...
    33 replies | 2902 view(s)
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  • UngeheuerLich's Avatar
    Friday, 3rd May, 2019, 09:31 PM
    Yes, poison sucks due to undead... but it is still useful enough. The problem with that analysis was that it didn´t weight enemies by number of appearances in a typical campaign. So it was interesting but not too useful. I don´t know about your typical campaigns, but in my campaigns, many enemies are humanoids without a lot of resistances. Yes, undead are als appearing often enough, but against...
    9 replies | 383 view(s)
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  • UngeheuerLich's Avatar
    Friday, 3rd May, 2019, 03:33 PM
    Reducing damage is ok, but I would not say they were unbalanced before. The wording implied for both bludgeoning type attacks, that they can only used on the ground, which most creatures are, but not all. I also would not rate bludgeoning damage higher than elemental damage. The barbarian for example resists all bludgeoning damage, heavy armor masters also resist some of it. There are tons of...
    9 replies | 383 view(s)
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  • UngeheuerLich's Avatar
    Thursday, 2nd May, 2019, 08:17 PM
    Usually I don't use a single swarm. I use at least two or better 4 of them in many cases. That way you have: - more than 1 attack - vulnerability to area damage since you can hit more of them. - A little bit more flexibility in positioning.
    48 replies | 1252 view(s)
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  • UngeheuerLich's Avatar
    Thursday, 2nd May, 2019, 06:45 PM
    Swarm: A swarm is considered a single monster even though it is composed of several Tiny creatures. Most single swarms are Medium, but some can be larger. A swarm takes half damage from melee and ranged attacks. It is vulnerable to close and area attacks, as indicated in the monster’s stat block. A swarm is immune to forced movement (pull, push, and slide) effects from melee and ranged attacks....
    48 replies | 1252 view(s)
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  • UngeheuerLich's Avatar
    Thursday, 2nd May, 2019, 07:08 AM
    I think the swarms are missing swarm resistances from 4e. Area attacks should do more damage than single target attacks. I don't know how to write it up in 5e. Probably resisance to piercing from nonmagical weapons. Vulnerability: attacks that target all creatures in a certain area of effect. Maybe you need to stat it more loosely: The DM might decide if a certain attack is especially...
    48 replies | 1252 view(s)
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  • Garthanos's Avatar
    Tuesday, 30th April, 2019, 04:18 PM
    Huh?
    33 replies | 2902 view(s)
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  • UngeheuerLich's Avatar
    Tuesday, 30th April, 2019, 03:22 PM
    Ok.
    106 replies | 3787 view(s)
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  • UngeheuerLich's Avatar
    Tuesday, 30th April, 2019, 02:21 PM
    You mean this part? "DESCRIBING THE EFFECTS OF DAMAGE Dungeon Masters describe hit point loss in different ways. When your current hit point total is half or more of your hit point maximum, you typically show no signs of injury. When you drop below half your hit point maximum, you show signs of wear, such as cuts and bruises. An attack that reduces you to 0 hit points strikes you directly,...
    106 replies | 3787 view(s)
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  • UngeheuerLich's Avatar
    Monday, 29th April, 2019, 08:04 PM
    You can't get ultimately skilled with +6 to your skill though. So I voted with +12 in mind. And because you seem to be adamant ignoring the fact that +6 is by no means ultimately skilled I can't take your analysis seriously. If you however would tell me that you think everyone who is just proficient (with no EXPERTISE) should have that great of an advantage I would say no. If you however telle...
    106 replies | 3787 view(s)
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  • UngeheuerLich's Avatar
    Monday, 29th April, 2019, 03:57 PM
    Yes, seems to work out as expected. Expertise or 20 in a stat seems totally right as ultimately skilled.
    106 replies | 3787 view(s)
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  • UngeheuerLich's Avatar
    Monday, 29th April, 2019, 03:51 PM
    If you deliver poison it needs to be a scratch. Might be tiny. Might even be invisible, but you need to connect.
    106 replies | 3787 view(s)
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  • UngeheuerLich's Avatar
    Monday, 29th April, 2019, 07:11 AM
    Every hit might be a scratch.
    106 replies | 3787 view(s)
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  • UngeheuerLich's Avatar
    Saturday, 27th April, 2019, 09:46 PM
    I don't think the ranger is a weak class. I also think that it has serious problems with the wording. Both phb rangers can attack by not using the attack action which invalidates two weapon fighting which is sad. To the optimized beast master: If you take a wolf you don't need the find familiar. Your wolf can trip and set every melee fighter up for a lot of damage, not only you. If you insist...
    9 replies | 559 view(s)
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  • UngeheuerLich's Avatar
    Saturday, 27th April, 2019, 07:23 PM
    Or keep it. For use with chromatic orb its actually not totally useless. You can make sure your spell slot is not wasted. Also with my crossbow using arcane trickster i wished I had it to negate disadvantage on ranged attacks at long range once in a while. An alternate spell would be minor illusion. You can create a wall to hide behind so you get advantage due to being unseen.
    35 replies | 6420 view(s)
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  • UngeheuerLich's Avatar
    Saturday, 27th April, 2019, 07:26 AM
    Every hit is a scratch. Just a slight one. Enough to deliver poison or break concentration. If you go that route, you are usually safe.
    106 replies | 3787 view(s)
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  • UngeheuerLich's Avatar
    Friday, 26th April, 2019, 07:00 PM
    After playing with a caster with very low spread out stats, i might change stats a bit around. Str: 14+2 Dex: 12 Con 13+1 Int 15 Wis 10 Cha 8 I am content with 12 Dex and accept that I am rather easy to hit.
    35 replies | 6420 view(s)
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  • UngeheuerLich's Avatar
    Friday, 26th April, 2019, 05:47 PM
    Easy to explain again. If the question is: what chance does a inproficient person has to WIN against an expert, a toe is not a win... sorry.
    106 replies | 3787 view(s)
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  • Garthanos's Avatar
    Friday, 26th April, 2019, 03:23 PM
    This is still a thing? I would like to see an android version If it was written using NativeScript or the like we could have both.
    24 replies | 9792 view(s)
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  • UngeheuerLich's Avatar
    Friday, 26th April, 2019, 03:05 PM
    I didn't feel it is a trap. I think the thread is a good one. I just think your premise that +6 is the ultimate skilled is flawed. If we take an attack roll there is much more to it. Since winning is inherently done with more than a single check, number of attacks is quite a big factor. While a level 5 fighter might only be +1 ahead over a 1st level fighter, he will be able to make 4 attacks...
    106 replies | 3787 view(s)
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  • UngeheuerLich's Avatar
    Friday, 26th April, 2019, 02:52 PM
    Really? Damn.
    106 replies | 3787 view(s)
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  • UngeheuerLich's Avatar
    Friday, 26th April, 2019, 01:29 PM
    I actually love combining DC 5 checks with the DMG autosuccess rule: With 10 in the relevant ability score you autosucceed on those checks. Not so with an 8. That is important for any knowledge check and simple things like swimming in calm waters. So anyone with int 10 knows about something. Int 8 and you have to roll with 25% chance of failure. I did the same in 3e with DC10 checks and take...
    106 replies | 3787 view(s)
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  • UngeheuerLich's Avatar
    Friday, 26th April, 2019, 01:17 PM
    He asked about winning. So a tie is in favour of the expert.
    106 replies | 3787 view(s)
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  • UngeheuerLich's Avatar
    Friday, 26th April, 2019, 06:27 AM
    Actually 5e says that +12 is the ultimate proficiency for skills. It's only that 2 classes can achieve it. I'd wager that Usain bolt not only has expertise in a skill but also better stats than you. So if you wanted to cap it at +6, you should have asked differently. I'd also say, that a challenge is not done with a single skill check but maybe 3 of them. If you take this into account to win...
    106 replies | 3787 view(s)
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  • UngeheuerLich's Avatar
    Thursday, 25th April, 2019, 11:52 PM
    If you however spoke about +6 prodiciency bonus, it is (14*15/2)/400 = 105/400 ~ slightly above 5 in 20 chance to fail as 'expert'. So it is between option 3 or 4.
    106 replies | 3787 view(s)
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  • UngeheuerLich's Avatar
    Thursday, 25th April, 2019, 11:43 PM
    Since we are speaking of am expert in a skill vs unskilled you look at a +12 bonus. If you do a stealth vs passive perception check, it is a 100% success rate. This is ok. If you go with a contest it is d20+12-d20 which needs to be greater than 0 for the exper to win. Or equal to 0 to have a draw which would be sufficient A total of 400 outcomes. Lets count the number of dice rolls which...
    106 replies | 3787 view(s)
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  • UngeheuerLich's Avatar
    Wednesday, 24th April, 2019, 07:23 AM
    Reading my post it was a bit misleading though.
    10 replies | 622 view(s)
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  • UngeheuerLich's Avatar
    Wednesday, 24th April, 2019, 12:41 AM
    Or a phaser on stun. I would not want players to systematically target and identify without resource cost. I'd also not allow casting of cantrip without pause. I think it is as streneous as using a tool. And it is not without precedent. During a combat you might use dash every round. When combat is over and you start a chase, suddenlx you might get exhaustion. I think cantrip rules are...
    54 replies | 1746 view(s)
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  • UngeheuerLich's Avatar
    Wednesday, 24th April, 2019, 12:31 AM
    Treasure hunt.
    15 replies | 645 view(s)
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  • UngeheuerLich's Avatar
    Tuesday, 23rd April, 2019, 10:19 PM
    What about dragon sorcerer? Dump wisdom, live with AC 18. Don´t rely on stunning strike. Maybe: Str 10 Dex 15+2 Con 14 Int 8
    10 replies | 622 view(s)
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  • Garthanos's Avatar
    Tuesday, 23rd April, 2019, 09:23 PM
    yup ;)
    30 replies | 3430 view(s)
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  • UngeheuerLich's Avatar
    Tuesday, 23rd April, 2019, 07:17 PM
    So 3 point difference. Does not sound like a lot. But look at it that way. Crafting an item does not take 1 skill check DC 20, but 20 Checks of DC 10. One each day. While Bob will make every single check Timmy will on average fail 3 checks and will waste materials. Or make it DC 15. On a failure you lose material. On a failure of 5 or more you will destroy your work. While Bob will usually not...
    118 replies | 3967 view(s)
    2 XP
  • UngeheuerLich's Avatar
    Tuesday, 23rd April, 2019, 10:15 AM
    In hindsight, subclasses at level 3 have some problems as do subclasses at level 1. Maybe the Idea of one choice at level 1, a second one at level 3 like the warlock class would have been a great idea. Then every subclass has a feature at a certain level. Paladin, fighter and ranger could have been a subclass of the same warrior archetype. At level 3 everyone of them could chose a pet....
    53 replies | 2747 view(s)
    1 XP
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Wednesday, 8th May, 2019

  • 06:23 PM - OlegRu mentioned UngeheuerLich in post Help me with good RP/Optimization balance for Half-Elf (probably)Valor Bard (archer?)
    ...r until 8, because it really starts to pay off once your accuracy has improved and you have more ways to generate advantage. (Even without Elven Accuracy, advantage is huge for Sharpshooters.) 7) Yea, can't trade cantrips, but you can trade in one spell for another whenever you level. For Bards, up to level 10 I tend to think of it as you gain 2 spells every level, but lose 1. Spells to choose have to be based on the concept, but for an archer, anything that gives advantage is good. Look for spells that don't require concentration, and any spells that are bonus actions or reactions. 8) Well, with jack of all trades, you'll be decent at a lot of skills. I tend to prefer to put Expertise in skills I have a high stat in, but really, this is something that can definitely be a role-playing choice. I haven't seen too many DMs play a style where any one particular skill check will make or break you, but only you know that about your own game. This reply is to TwoSix and tagging UngeheuerLich as I mentioned. Thanks for continuing the discussion! Unfortunately, Warlock really wouldn't fit into my concept - my char would never make such pacts, and similar case paladin. Some did suggest the 1 lvl dip in fighter for archery fighting style, which I would consider. 1. Yeah that seems to be the main dilemma now - how much and when to focus on CHA vs DEX and certain Feats. I definitely want my guy doing some attacking in combat and prefer for him to usually be doing so in a safer way - that's why the ranged, but I see many saying how important it is to focus on casting power. 2. For CON - yeah 14 would be nice, but there's a few WIS based skills that I'm into, so for that reason I wanted to keep a 12 there, leaving me with only 12 for CON. 3+4. A few people have suggested heavier armor and shield - I guess they are imagining more of a battle-mage type dude. For me personally I want the char to be able to stealth without penalties and also attack/cast - the bow seems easie...

Friday, 26th April, 2019

  • 04:05 AM - Ovinomancer mentioned UngeheuerLich in post Proficiency vs Non-Proficiency
    I've done the math. I am doing the poll to see what the evidence of peoples' opinions say about it. But otherwise, why did you reply to this thread other than to tell me to do work I've already done? But, have you done the right math? I have to ask because your poll doesn't make sense at all given the actual math involved in the question. Not that your options are off, but that they don't even make any sense. If you had asked, "on average, how many times..." that would make sense with your options, but you asked "out of 20 rolls" which does not. This is because "on average" has certain assumptions that make a "number of times" questions make sense, or, at least, more sense (you'd need to change your wording to "assuming averages, how many times out of 20 would..." As it is, though, the math to answer your question is combinatorics and would make more sense as "what are the odds that out of 20 attempts the unskilled would win X times?" On the math front, UngeheuerLich has the chance of losing (ties not counted as loses) for +6 vs +0 as 105/400 or 26.25% chance of losing. It's 30% even if you count ties as losing, and that's an easier number to work with, so let's go with 30% and say being tied by the lesser skilled is as good as a loss. So, the lesser skilled has a 30% chance of winning and the greater skilled has a 70% chance of winning on every try. However, to address the odds of a given number of wins in a given number of trials, we have to invoke the binomial distribution, which is a means to determine the chance of n successes in k trials given a p probability of success. This will generate a probability density function which, in this case, is pretty much bell shaped with a mean of 6 and a SD of ~2, so the most likely results would be that the lesser skilled competitor wins or ties between 2 and 10 times in 20 tries approx 95% of the trials run. This doesn't line up with your choices very well at all. With expertise, this changes to...

Thursday, 18th April, 2019

  • 08:47 PM - Oofta mentioned UngeheuerLich in post 5e Capping AC and to hit
    Are we talking level 20 PCs or epic level PCs that are capped at level 20 but are still advancing? Because that's part of my confusion then. Barring a few exceptions (barbarians can get to 24 con at level 20 IIRC), everybody is limited to stats of 20 at level 20 without magic. But if you're playing with truly epic characters, then sorry for my confusion. But as UngeheuerLich said, at those levels nothing in the MM is going to be much of a threat. Maybe a tarrasque swarm would be appropriate. ;) After all at that level are you really even playing D&D any more or a fantasy superheroes game? Nothing wrong with it, just ignore my advice and do what makes sense to you and what's best for your campaign. Probably good advice anyway.

Thursday, 3rd May, 2018

  • 06:56 PM - iserith mentioned UngeheuerLich in post High AC and encounters
    So guachi, assuming I'm not adding in CR0 zombie squirrels willy nilly to help my regular zombies, can you tell us if it's worthwhile for a zombie or two out of a pack of six to do a shove/knock prone? Or are there too many variables? Not that my zombies need to be tactical geniuses, but occasionally the necromancer controlling them is. I guess it would have to be based on percentage chance to knock prone, same as your percent chance to hit. Don't forget zombies are clumsy: "Oops, it stumbles and runs into you, possibly knocking you prone! So this is a Shove attack." I don't need no necromancer to justify why my zombies are tactical geniuses! (Or is that putting strategy over story? LOL) guachi, UngeheuerLich: Thanks for doing the maths that I clearly cannot do. Another scenario for consideration. High-AC character. Heavy hitting monster with weaker monsters. Good for weaker monsters to do Help action? Please feel free to put forth whatever hard numbers you want there. My gut says that's a good move, but I trust maths more than my guts.

Monday, 30th October, 2017

  • 08:42 AM - Wulffolk mentioned UngeheuerLich in post Solution to ASI Problem
    UngeheuerLich I had originally considered what you suggest. 1 point per increase up to 13 2 points per increase from 14 to 17 3 points per increase from 18 to 20 I reconsidered and made it more expensive after adding the racial adjustments to the point costs instead of them giving flat bonuses. Perhaps, the previous costs are too expensive. I did like that it meant that Humans were unlikely to go above 18, just like in the early editions of D&D.

Wednesday, 25th October, 2017

  • 12:41 PM - Coroc mentioned UngeheuerLich in post Racial Stat bonus Wisdom..
    UngeheuerLich very observant :) to the OP: i think Asimar and one of the Githyanki or Githzerai has the +2 Wis, but that is not PHB. DS Thrikreen and Halflings had it in AD&D 2nd, so maybe they could get it again. Any group of humanoids who live in close union with nature should eventually qualify for +2 Wis.

Wednesday, 28th June, 2017

  • 11:46 AM - Corran21 mentioned UngeheuerLich in post Wizarding against giants with a party full of martials
    Oh, replies!!!! :lol: I had given up on this thread... I am so happy! Going back to read through them and I'll edit here. Oh, and thank you very much! Edit: UngeheuerLich: You are absolutely right. I wont try to defend myself. At least I had the decency to tell the DM. @Ovarwa: I think I'll be aiming at debuffing mainly, with some control on the side (the best control options are ahead). Out of combat utility too, ofc. Not sure about buffing. Having played sorcerers (with twinned), I find it really hard to justify picking buff spells with my wizard, since they will only affect one ally, with polymorph being the exception, since it's a really versatile spell (I guess the sorcerer spoiled me in that respect). Regarding the spells you mentioned, I am pretty much set on taking all of phantasmal force, banishment and poymorph (so that I can target 3 different saves with them, and since both banishment and polymorph would profit from low portent rolls). Phantasmal force seems a good choice against most giant types, banshment is especially useful against stone giants, and polymorph.... well.... it's polymorph. I am thinking of grabbing grease too (it would wo...

Monday, 27th February, 2017

  • 12:27 AM - Flareanthia mentioned UngeheuerLich in post Help a rogue with her special item wish list
    Well, I knew it! All of y'all's suggestions rock!! >XD UngeheuerLich Oh, mithral! I did not know that was a thing heheh, thanks! :D Adding that to my wish list for sure :o rgoodbb I really like utility items too! :D Slippers of spider climbing is a GREAT suggestion! And my DM has already given us some spiderclimb potions earlier on so I don't think that should be a problem, thanks ;D And someone else is ALSO recommending the immovable rod, so that must be a really great item. :3 Imaculata :D Dude, I gotta say, I thought you were joking until I looked it up and found that there is ACTUALLY a grappling hook in DnD! XD I saw the youtube video and already knew that it was Mabel from gravity falls, hah! Good choice of vid there man ;D MostlyHarmless42 You know what? I saw the Trident of fish command and didn't like it very much >:/ The reason is that my Triton can already communicate with any beast that breathes water, and figured that I MIGHT be able to talk a sea creature into doing my bidding. Now that I look at it again however, I think it might ...

Thursday, 20th October, 2016

  • 10:28 PM - Lanliss mentioned UngeheuerLich in post Quick weapons, how do they look?
    If he wanted to be a dwarven archer, why didn't he put his high stat in dex and be done with it? It sounds like he's asking you to help fix a character weakness he willingly took. Story. The specific purpose of the character he is building right now is to get better at role-playing (yes, contentious topic, but he considers himself not-good-enough, and wants to do this to get better.) So he is building the character for story rather than mechanical strength. The only reason for the strength bow is that it is thematically appropriate for his Character, a novice smithy with low dexterity, but a wish for archery. So, in-game, he designed his own special bow to allow this, and I statted it out. UngeheuerLich So, treat it more like an upgrade to the short bow, rather than a sideways change to the long bow? A possibility, I will try that one during play as well.

Wednesday, 21st September, 2016


Saturday, 12th March, 2016

  • 10:47 PM - AaronOfBarbaria mentioned UngeheuerLich in post The Eldritch Knight...what am I missing?
    If it were my character, I'd go the EK 14, Wiz 6 route for the reasons UngeheuerLich outlines if aiming for a character that primarily uses weapons and has magic for buffs and special occasions. Or I would go EK 3, Wiz 17 for what is basically a wizard with better equipment options replacing a few staple spells like mage armor and having a wider selection of low-level spells available.

Sunday, 21st February, 2016

  • 04:02 PM - DEFCON 1 mentioned UngeheuerLich in post Druid - Circle of the Land(s)
    It depends entirely on whether you see Land selection as character background, or as a mechanical choice. If you only care about Land selection due to mechanical differences... then sure, allow the player to change Lands as often as you feel is right. But if you see Land selection based upon the actual story of the PC-- their background, their feeling and connection to their homeland, the place where they gained their power in the first place-- then you'd never allow the player to change their choice without some sort of longer, drawn-out roleplay experience to justify why their connection to the land has changed. As UngeheuerLich says... a 250 day Downtime Activity seems to me to be the barest minimum to create a new connection. You just don't turn that on and off with a good night's rest.

Tuesday, 9th February, 2016

  • 05:27 PM - Hriston mentioned UngeheuerLich in post Alertness & initative Query
    Yep normal combat rules and surprise rounds would work great to resolve that situation. Thus even if the wizard wins initiative he is surprised and still doesn't act. Well the situation isn't entirely clear to me, but I think the problem UngeheuerLich is trying to solve by houseruling an out-of-combat attack is that surprise isn't available as an option in this situation by the book because the wizard is aware of the hidden PC's allies. Maybe the only thing I would want to houserule into such a situation would be that any character who could not see the character that is about to initiate combat is also surprised by the attack (even if they are his allies). Just my opinion, but making this houserule is unnecessary if you don't use surprise in situations where some threats are noticed and some aren't. I believe it's been clarified that the intent of the surprise rules is for a creature to be surprised only if it notices no threats whatsoever.

Friday, 30th October, 2015

  • 09:13 PM - El Mahdi mentioned UngeheuerLich in post Warlord Name Poll
    ...; @pkt77242 ; @pming ; @pogre; @PopeYodaI ; @Prickly ; @procproc ; @Psikerlord ; @Psikerlord# ; @(Psi)SeveredHead; @Quickleaf ; @Raith5 ; @raleel ; @Ralif Redhammer ; @Raloc ; @Ranes ; @RangerWickett; @Ratskinner ; @redrick ; @Rejuvenator ; @Remathilis ; @Ristamar ; @RolenArcher; @Roland55 ; @RPG_Tweaker ; @Rune ; @Rygar ; @Sacrosanct ; @Saelorn ; @Saeviomagy; @sailor-Moon ; @SailorNash ; @Saplatt ; @Satyrn ; @Shades of Eternity ; @shadowmane; @sheadunne ; @Shasarak ; @shidaku ; @shintashi ; @Shiroiken ; @SigmaOne ; @sleypy; @sleypy01 ; @SpiderMonkey ; @Staccat0 ; @Staffan ; @steeldragons ; @steenan @STeveC ; @strider13x ; @Strider1973 ; @Sword of Spirit ; @Talmek ; @TerraDave; @TheCosmicKid ; @The_Gneech ; @TheHobgoblin ; @The Human Target ; @the Jester; @The Mirrorball Man ; @The Myopic Sniper ; @ThirdWizard ; @Tia Nadiezja ; @Tinker-TDC; @Tonguez ; @Tony Vargas ; @Tormyr ; @TrippyHippy ; @tsadkiel ; @tuxgeo ; @twigglythe Gnome ; @TwoSix ; @Uchawi ; @Ulorian ; @UnadvisedGoose445 ; @UngeheuerLich; @Us ; @Valmarius ; @Warbringer ; @was ; @wedgeski ; @Wednesday Boy ; @Wik ; @WillDoyle ; @Winterthorn ; @Wuzzard ; @Xeviat ; @Yaarel ; @Yunru ; @Zalabim ; @Zansy; @Zardnaar ; @Zeuel ; @ZickZak ; @ZombieRoboNinja ; @ZzarkLinux

Monday, 6th October, 2014

  • 02:28 PM - Nemio mentioned UngeheuerLich in post My sister wants to be a Halfling Barbarian (Starter Set)
    Don't worry everyone, all advice is appreciated :) TrippyHippy I agree that if the average (Human) Commoner only has 10 on all stats then having a halfling only half their size be much stronger than them can seem a bit off. I'm trying to find a good balance between realism and fun. If my sister thinks it's fun to make a little raging guy full of muscles to be kicking the butt of things twice as big as her then I'm going to let her. But believe me, it's not what I had in mind either :D I'm just rolling with it, I've learned alot about being a new DM (from this board and others) and one of the most important things was always try to say Yes (even though it might be followed by a but ...) Like in this case I told her that she couldn't use Heavy weapons because of her size, which she didn't care that much about. UngeheuerLich Thanks, that's some good advice. I already thought that all those 15's might not be ideal but I think I'm going to leave it like that for now anyway. We went over all the attributes together and she ranked them in the order that she found to be important. I'm trying to resist the habit of optimizing characters like I sometimes do in other games. It's refreshing to see my sister just picking what she think is cool even though it might not be optimal. Once she gets to level 4 I can indeed suggest to get 2 attributes to 16 in one go :)

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Wednesday, 15th May, 2019

  • 10:00 PM - Matt Clark1 quoted UngeheuerLich in post New Unearthed Arcana: Revised Artificer
    In general I think the bonus action economy is ok. It is just some classes that should do well do not because it is triggering from taking the attack action and because it competes in an unfavourable way with a different feature. Good: cunning action/twf. Bad: ranger in general with hunter's mark - beastmaster - hunter lvl 11 feature - horizon walker I also don't like that there is no penalty for using two weapons as a wizard etc. So my solution would be something along the line of: - twf needs an ability to be used. For example: Cunning action gives twf as it is now. Twf fighting style allows twf as a free attack with your offhand weapon doing no stat bonus to damage. You need to check if you allow both features at once. But since both weapons need to be light then it seems ok. TWF feat changes to: You may use a bonus action to attack with an off-hand dagger. You gain +1 AC You can draw 2 weapons as part of the attack action. Note that it overwrites the rogue feat...
  • 11:22 AM - Leatherhead quoted UngeheuerLich in post New Unearthed Arcana: Revised Artificer
    That would still leave the beastmaster unable to use TWF. TWF itself is known to be a problem. In fact, TWF is such a huge problem that it caused the Devs to doubt the entire Bonus Action mechanic itself.
  • 04:36 AM - Azzy quoted UngeheuerLich in post New Unearthed Arcana: Revised Artificer
    That would still leave the beastmaster unable to use TWF. Imagine you chose twf as your weapons style and then you decide to take beastmaster. While I don't hate the two weapon fighting rule, maybe it needs a general revision to not take a bonus action but using a bonus action improves it. Or we need the twf style remove the bonus action cost. Yeah, maybe TWF needs to be fixed, too.

Monday, 13th May, 2019


Wednesday, 8th May, 2019

  • 06:22 PM - OlegRu quoted UngeheuerLich in post Help me with good RP/Optimization balance for Half-Elf (probably)Valor Bard (archer?)
    Reminder: Starting with 10,16,14,10,10,16 is fine. Same goes for starting with bow as your main weapon. By level 4 you should know if you increase cha or dex. By level 8 you know better. By level 10 you can make an educated guess if you are using a bow or would rather have an attack spell or a great concentration based buff or debuff. And best is: you can always switch between both builds. If you somehow end with 18 dex and 18 cha at level 8 you are not a lot behind as others might have taken a feat or two. Also you never know what magic items fall into your hand or what other players do and what kind of adventures you are playing. A valor bard can adept to anyithing and be a great addition to any party and you really need to work to make a bad valor bard. These are good points... The see what's best as you go makes sense, I'm just worried that I might not see the value of certain things until higher levels. I'm going to tag you in my reply to TwoSix as it hits most of these same topi...
  • 01:55 PM - TwoSix quoted UngeheuerLich in post How rare is this weapon in our campaign?
    No. 5% bonus to hit is not as good as an extra action surge. Even if you get it at level 1, you need to make 20 attacks per short rest so that an extra +1 to hit will make a difference. An extra attack of a fighter usually hits with more than 50% chance. So you need more than 10 attack that the extra +1 to hit is better than an extra chance to hit.That proportion actually does not change a lot with extra attacks. It is even better though, because you might use it for extra movement so you actually might make an attack when the +2 weapon wielder does nothing. I also ignored the possibility of hitting twice as much and I ignored advantage and crits. I don't know about your campaign, but getting an extra attack when you want seems better to me than having chance determine when you hit that one more time. It's an extra action per long rest, not short rest. If it was short rest, I would rate it ahead of the sword +2. If I were a gish, I would probably favor the flexibility of the extra action ov...

Tuesday, 7th May, 2019

  • 04:34 AM - dnd4vr quoted UngeheuerLich in post Changing Expertise, Adding Double Proficiency
    yes, a bit. But with +6 it is not too bad. I have hoped that some skill point option would be available in a splat by now or better in the DMG. I don´t know if I´d use it, but that is ok. In the other Thread I proposed proficiency increase at 3,6,9,12,15,18 to go up to 8 and I still believe this would be a good option. I could imagine that if you like expertise capping at +12, you could have it be x1.5 instead of x2. When I spoke about skill points in my post above, you would not get any when yu level up, instead you are just able to have different kinf of proficiencies. I would love to have a default method to gain new proficiencies when you level up, and fortunately there is already one: In the DMG under alternate treasure you can allow characters to train with someone who is exceptional at a skill to gain a new proficiency in a skill, which transfers to spend downtime in special circumstances. Difficult, but possible. Our first increased proficiency bonus progression went to +8 and we ju...

Monday, 6th May, 2019

  • 03:59 PM - dnd4vr quoted UngeheuerLich in post Changing Expertise, Adding Double Proficiency
    I already thought about 3 levels of proficiency. 0.5 1 2 Half, full, double prof bonus. Also possible would be 1.5 times prof bonus. You get skillpoints and can spend them. You get two skillpoints per proficiency. You get 0.5 proficiency bonus on a skill per skillpoint spent. Normal characters have 8 skillpoints. You can only use 2 skillpoints to increase skills above 2 skillpoints. If you have expertise, you get 2 skillpoints per expertise and may spend them as you like. If you get a skill like bard's jack of all traits you get all skillpoints back from skills with only 1 skill point. If you want to increase such a skill you have to spend 2 skillpoints to get 1 times prof bonus. Sounds complicated but it allows you to gain abit more granulary and depth. Other proficiencies work equally, a single skillpoint in a language only allows you to understand and speak them. 3 points in a single language makes you sound like a native speaker and allows for common dialects. 4 Points also...

Friday, 3rd May, 2019

  • 07:57 PM - Satyrn quoted UngeheuerLich in post Help Balance Features for Alternate Dragonborn, Please
    Reducing damage is ok, but I would not say they were unbalanced before. The wording implied for both bludgeoning type attacks, that they can only used on the ground, which most creatures are, but not all. I also would not rate bludgeoning damage higher than elemental damage. The barbarian for example resists all bludgeoning damage, heavy armor masters also resist some of it. There are tons of monsters that resist bludgeoning damage from nonmagical attacks, which this is. I remember someone going through the monster manual (probably with the help of D&DBeyond) analyzing the usefulness of the different damage types. If In remember right, bludgeoning, slashing and piercing were all near the top of the scale, although from top to bottom everything was roughly equal, or equal enough to not matter . . . except for the very bottom of the scale. Poison sucks.

Thursday, 2nd May, 2019

  • 07:37 PM - jayoungr quoted UngeheuerLich in post I have an issue with swarms
    Swarm: A swarm is considered a single monster even though it is composed of several Tiny creatures. Most single swarms are Medium, but some can be larger. A swarm takes half damage from melee and ranged attacks. It is vulnerable to close and area attacks, as indicated in the monster’s stat block. A swarm is immune to forced movement (pull, push, and slide) effects from melee and ranged attacks. Close or area attacks that impose forced movement affect the swarm normally. A swarm can enter or move through an enemy’s space; this movement does not provoke opportunity attacks. An enemy can enter a space occupied by a swarm, but the space occupied by the swarm is considered difficult terrain, and doing so provokes an opportunity attack. A swarm can squeeze through any opening large enough to accommodate even one of its constituent creatures. For example, a swarm of bats can squeeze through any opening large enough for one of the bats to squeeze through. See the Player’s Handbook for squeezing The main dif...
  • 04:59 PM - jayoungr quoted UngeheuerLich in post I have an issue with swarms
    I think the swarms are missing swarm resistances from 4e. Don't keep us in suspense; what are those?

Tuesday, 30th April, 2019

  • 09:01 PM - lyracian quoted UngeheuerLich in post Shields, Leather, Daggers, & Healing Potions: Most Popular D&D Items
    Abnd since most non-fighting classes don't get heavy armor they need Dex over Str. The cleric is the exception. As a Fighter you can go either way. Dex is not superior to strength, but it seems so on first glance. And it might make you a bit more versatile because you can do ranged combat. I am interested to know why you think Dex is not superior? If you have a very large amount of cash then Plate armour gives you +1 AC over the Dex build but you get none of the other advantages such as initiative, common save that Dex offers. I like playing a heavy armour fighter but I do not consider it the best choice from optimisation.
  • 02:26 PM - Maxperson quoted UngeheuerLich in post Proficiency vs Non-Proficiency
    You mean this part? "DESCRIBING THE EFFECTS OF DAMAGE Dungeon Masters describe hit point loss in different ways. When your current hit point total is half or more of your hit point maximum, you typically show no signs of injury. When you drop below half your hit point maximum, you show signs of wear, such as cuts and bruises. An attack that reduces you to 0 hit points strikes you directly, leaving a bleeding injury or other trauma, or it simply knocks you unconscious." That is not a rule, but a sidebar. It starts with:... Dungeon Masters do XXX, so it just describes how it could be done, a suggestion. It is a rule. It's a rule on describing damage. Just because it's in a sidebar does not make it something other than a rule. Then it follows with "typically", which can mean otherwise. So it might be a scratch or might not. If it is delivered by poison it needs to be a scratch, but other hits can also be narrated as a scratch. Right. Atypical attacks, like poison delivery can be done differen...
  • 02:56 AM - Maxperson quoted UngeheuerLich in post Proficiency vs Non-Proficiency
    If you deliver poison it needs to be a scratch. Might be tiny. Might even be invisible, but you need to connect. Do you even read before you respond to a post? I said this in the post you first responded to. [You can break concentration without drawing blood, and you only need a scratch IF you have a creature with poison. The need for damage for poison and similar attacks is why the rule says "typically shows no signs of damage." Otherwise, 5e very explicitly does no physical damage at all until you drop below 50% hit points. RAW is that there is typically no damage of any sort, which includes scratches. Typically = majority, usual, etc. A poisonous creature using it's poison attack type will be one of those atypical attacks that would need a scratch when the PC is above 50% hit points. Short of one of those atypical attacks, there is no scratch at above 50% if you are playing by RAW. That's how hit points work in 5e.

Monday, 29th April, 2019

  • 05:23 PM - dnd4vr quoted UngeheuerLich in post Proficiency vs Non-Proficiency
    Yes, seems to work out as expected. Expertise or 20 in a stat seems totally right as ultimately skilled. Well, to quote a well-known individual: "From a certain point of view." See, unfortunately the problem is I thought I had made my interest clear that I was only concerned with the proficiency bonus itself, and I know some people voted with that in mind. However, because I used "ultimate skill", it was pointed out that it should, in fact, include the ability score modifier (which I wasn't). Since I have no idea who voted with which schema in mind, I can't draw really great conclusions from all this. It works out like this RAW: If two people both have the same ability scores, the person with highest proficiency (sans expertise) of +6 would lose to a person with no proficiency at all 22.75% of the time, or roughly 4-5 times out of 20 would be expected (of course it can vary from trial to trial). Which is saying a Level 1 character would be able to beat a Level 20 in a skill contest (...
  • 01:08 PM - Maxperson quoted UngeheuerLich in post Proficiency vs Non-Proficiency
    Every hit might be a scratch. A scratch is a sign of injury, so according to RAW most hits do not result in scratches. They use "typically," because sometimes you need injury at over 50% hit points. You can always house rule every hit to show signs of injury, but as 5e is written that does not occur.
  • 06:50 AM - Maxperson quoted UngeheuerLich in post Proficiency vs Non-Proficiency
    Every hit is a scratch. Just a slight one. Enough to deliver poison or break concentration. If you go that route, you are usually safe. You can break concentration without drawing blood, and you only need a scratch IF you have a creature with poison. The need for damage for poison and similar attacks is why the rule says "typically shows no signs of damage." Otherwise, 5e very explicitly does no physical damage at all until you drop below 50% hit points.

Friday, 26th April, 2019

  • 07:29 PM - dnd4vr quoted UngeheuerLich in post Proficiency vs Non-Proficiency
    I didn't feel it is a trap. I think the thread is a good one. I just think your premise that +6 is the ultimate skilled is flawed. If we take an attack roll there is much more to it. Since winning is inherently done with more than a single check, number of attacks is quite a big factor. While a level 5 fighter might only be +1 ahead over a 1st level fighter, he will be able to make 4 attacks instead of 1 in the first round. A level 20 fighter can do 16 attacks while the 1st level one only does 2. So instead of expertise, we have extra attack here to be called ultimately skilled. In skills we need to take expertise into account even though there is sadly no way for the cleric to get it if he is no human with access to xanathar's guide or taking a level of rogue or 3 of bard... (which seems inappropriate for most clerics). The way you couched the question, your insistence that ability bonus doesn't apply, and your disregard of expertise is exactly you saying that +6 is the ultimate proficiency....
  • 04:51 PM - BlivetWidget quoted UngeheuerLich in post Crafting Items - Expert Craftsman vs Adventurers
    So 3 point difference. Does not sound like a lot. But look at it that way. Crafting an item does not take 1 skill check DC 20, but 20 Checks of DC 10. One each day. While Bob will make every single check Timmy will on average fail 3 checks and will waste materials. The Adventurer needs to make a DC 20 check the one time it's important for him to create a masterwork and there's a meaningful consequence to screwing it up. Several mentions of using dice rolls for crafting in this thread. Where does this come from? Unless I'm mistaken, 5e doesn't make you roll for crafting an item. The item crafting rules in PHB, DMG, and XGE don't mention any need for a check. Closest I can find is some of the suggestions in XGE Tool Proficiencies, though to be honest I find some of these rather absurd. DC 10 skill check for "create a typical meal"? I am by no means an expert cook but I have never once as an adult failed in any attempt to "create a typical meal."
  • 04:28 PM - the Jester quoted UngeheuerLich in post Proficiency vs Non-Proficiency
    He asked about winning. So a tie is in favour of the expert. In a contest in 5e, a tie results in the situation remaining as it is. So I'm not sure where you get this- is there a special clause under Expertise or something?


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