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A single +1 armor for a level 10 party Thursday, 1st February, 2018 03:14 AM

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Friday, 2nd February, 2018

  • 06:01 PM - CapnZapp quoted lud in post A single +1 armor for a level 10 party
    Looking at the table at the bottom of page 135 in Xanathar's we get the suggestion that a party of level 10 characters should have a total of 1 rare major item. Since a +1 armor is a rare major item, this gives a total of 1 armor for the whole party. Or none if they have a a weapon +2, (or most rings, staffs or wands). Did I miss or miss-read something? Are you playing with those guidelines? Hard to know if you consider this a bad or good thing... Assuming you're asking because it poses a problem to you, you should know that those guidelines are pretty much ignored by every official adventure published so far... And no, not "of course they are - XGE was published afterwards". My point is that WotC is going "do as I say not as I do" here. So feel free to ignore this (and everything in XGE) if it helps you.

Thursday, 1st February, 2018

  • 03:02 PM - Li Shenron quoted lud in post A single +1 armor for a level 10 party
    Are you playing with those guidelines? No. I start by telling my players that in terms of magic items at least they are going to get zero of them. Then I happily proceed to give them as many magic items that come to my mind. For instance, I am mostly running my own on-the-fly conversions of old adventures, and I just give them whatever magic items are featured in the original adventures, with the few necessary rules adjustments, and I am not at all worried about the results. It was obvious that 5th is quite a departure from 4th on that level, but I didn't realize up to this point it is much stricter than 1st was (so long ago...). It's a departure but it's not strict at all. It basically tells you that you don't have to necessarily follow a predefined pattern of magic items.
  • 03:42 AM - ad_hoc quoted lud in post A single +1 armor for a level 10 party
    Thank you all for the feedback. Especially the ones regarding the impact of AC bonuses. It was obvious that 5th is quite a departure from 4th on that level, but I didn't realize up to this point it is much stricter than 1st was (so long ago...). In our current game, we are taking roles behind the DM screen. This will require a little more coordination on the magic items front. And it is also in the Planescape setting, so we will have to adjust for that. The thing is, if you follow the treasure hoard tables in the DMG then +AC bonuses are completely fine. They only get out of hand in a Monty Haul style campaign where every PC has a bunch of magic items.

Wednesday, 31st January, 2018

  • 04:19 PM - WarpedAcorn quoted lud in post A single +1 armor for a level 10 party
    Looking at the table at the bottom of page 135 in Xanathar's we get the suggestion that a party of level 10 characters should have a total of 1 rare major item. Since a +1 armor is a rare major item, this gives a total of 1 armor for the whole party. Or none if they have a a weapon +2, (or most rings, staffs or wands). Did I miss or miss-read something? Are you playing with those guidelines? I handed out magic items in my 5E game like it was 3.5E and it has resulted in making that particular campaign utterly ridiculous. Seriously, the lowest AC in the group is 18 and it has caused me (the DM) to have to make all sorts of course corrections. The lesson I learned is to not give out magic items with flat bonuses. I still love giving out magic items and the group loves it (of course), so I have started the process of including different sorts of magic items. For example, instead of a Chain Mail +1 I would instead give a Chain Mail with Resistance to Slashing Damage. Instead of a Shield +1 I might have a Shield that grants Advantage on Reflex Saves. I also have enjoyed a lot of the suggestions in Xanathar's Guide, where a lot of the magic seems to be centered around "quality of life". Armor that cleans itself, slippers that keep your feet warm, etc.
  • 08:26 AM - Quickleaf quoted lud in post A single +1 armor for a level 10 party
    Looking at the table at the bottom of page 135 in Xanathar's we get the suggestion that a party of level 10 characters should have a total of 1 rare major item. Since a +1 armor is a rare major item, this gives a total of 1 armor for the whole party. Or none if they have a a weapon +2, (or most rings, staffs or wands). Did I miss or miss-read something? Are you playing with those guidelines? I agree that the DM should be a bit circumspect about awarding too much magic armor in particular. However, these are the guidelines I generally use when determining each higher level PC's starting magic items: 1 common consumable every level from 1 to 5. 1 uncommon consumable every level from 6 to 10. 1 rare consumable every level from 11 to 15. 1 very rare consumable every level from 16 to 19. 1 legendary consumable at level 20. 1 uncommon permanent item at level 4, and another at level 7. 1 rare permanent item at level 10 and another at level 13. 1 very rare permanent item...
  • 06:04 AM - ad_hoc quoted lud in post A single +1 armor for a level 10 party
    Looking at the table at the bottom of page 135 in Xanathar's we get the suggestion that a party of level 10 characters should have a total of 1 rare major item. Since a +1 armor is a rare major item, this gives a total of 1 armor for the whole party. Or none if they have a a weapon +2, (or most rings, staffs or wands). Did I miss or miss-read something? Are you playing with those guidelines? Yes that's right. Magic items are rare and special in 5e. I like that they're character/party defining and change from campaign to campaign. They help make campaigns memorable because of that. Magic items as basic equipment takes all of the magic out of them.
  • 05:13 AM - Charlaquin quoted lud in post A single +1 armor for a level 10 party
    Looking at the table at the bottom of page 135 in Xanathar's we get the suggestion that a party of level 10 characters should have a total of 1 rare major item. Since a +1 armor is a rare major item, this gives a total of 1 armor for the whole party. Or none if they have a a weapon +2, (or most rings, staffs or wands). Did I miss or miss-read something? Nope, working as intended. 5e is built around bounded accuracy, so straight +X bonuses to AC are extremely powerful.

Friday, 27th February, 2015

  • 02:38 AM - Morrus quoted lud in post ICv2 Fall/Winter 2014 Hobby Game Rankings: D&D Up To #1
    Morrus, why didn't you plot Iron Kingdom RPG on your graph in 2012 and 2013? Well, there are two possible explanations. One is that I have a raging anti-IK agenda, and the other is that I didn't spot that. The fact that you asked suggests to me that you believe the former to be possible, which rather terrifies me! :)

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