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  • Myrhdraak's Avatar
    Today, 01:22 PM
    Sorry, have not done anymore updates. I had an idea for P2 that I never realized. In the white kingdoms I wanted to create a truly epic battle, like in the God of War game. A 200 meter high undead husk that the PCs would have to climb and fight while undead minions crawl like maggots from the giant corpse. Only way to kill it is to carve out the necrotic heart that fuels it. However, I never got...
    10 replies | 4683 view(s)
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  • AbdulAlhazred's Avatar
    Today, 05:44 AM
    Well, see, with 4e at least, the mechanics are pretty clear. So I would consider this to be a mechanically significant change, and thus a little beyond reflavoring. I mean, you could argue for instance that an ability to hide your sword is on par with many feats, or many magical item properties. It could be a grey area in other games that are less precise, and I'd consider it a fairly minor perk...
    304 replies | 8927 view(s)
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  • AbdulAlhazred's Avatar
    Today, 05:40 AM
    My feeling is that it affords the players with an assurance that they are getting a result and that the stakes are controllable. In other words, in 3e/5e style play with unstructured use of skills there are no guarantees at all. Any particular effort you make may be enough to accomplish the goal, or it may be an almost meaninglessly insignificant increment towards the goal. It may not even be...
    304 replies | 8927 view(s)
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  • AbdulAlhazred's Avatar
    Today, 04:18 AM
    Oh, I'll go further. People are foolish to criticize others for simply wanting to play a certain game. Beyond that there's nothing wrong with a 'railroad'. I think its best to do it explicitly and consciously as a means of play, and not accidentally and covertly, but I'd say the same about any mode of play if I thought about it for a second. I mean, 'player agency' doesn't really factor in, nor...
    304 replies | 8927 view(s)
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  • AbdulAlhazred's Avatar
    Today, 02:32 AM
    Yeah, obviously a lot of people fell into that trap with SCs. OTOH if you took it to the other extreme, where the situation was highly dynamic and the choice of skill was a real decision between different approaches, which lead to different fictional positioning going forward, etc. that could be very gamist as well (in heretic888's Big Three sense of gamist), allowing for a lot of thought and...
    304 replies | 8927 view(s)
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  • AbdulAlhazred's Avatar
    Yesterday, 05:30 AM
    Not 'less able' in the absolute sense, but 4e militates against, or at the very least facilitates the divergence from, railroaded GM-driven scripts. You can do Story Now with 4e, quite easily. Even in more traditional play the game has the character that players are much less reliant on GM interpretation of the situation for fictional positioning and such. So GMs have a lot less leverage to...
    304 replies | 8927 view(s)
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  • AbdulAlhazred's Avatar
    Yesterday, 05:23 AM
    Welllllllllll, if the player actually literally is true to the reflavoring in the sense that NOTHING in the mechanics is impacted at all, then there should be no effect. At least in terms of the mechanical inputs to the game. As for the FICTIONAL inputs, and the implications in terms of fictional positioning, there's clearly an impact there. I am not sure it is proper to call it out as 'abusive',...
    304 replies | 8927 view(s)
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  • AbdulAlhazred's Avatar
    Yesterday, 05:18 AM
    Well, someone might have meant them this way, but it would be a caricature of how many of us use these terms, whether they're used in some sort of 'correct' way according to some place called 'The Forge' where I have neither ever posted nor ever read anything much. I mean, you're being sarcastic, but these can be useful terms. I agree they were often just tossed about by those wanting to tar...
    304 replies | 8927 view(s)
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  • AbdulAlhazred's Avatar
    Yesterday, 05:13 AM
    Just classes by another name. That was the upshot of my experiment, I could call it something else, but I just ended up with effectively 3 classes, or you could call them 'power sources', whatever. And then I'd still have to make a bunch of 'sub classes'. It seemed an experiment that was pointless. So I simply settled on mostly how 4e parsed it, several power sources that are loose but generally...
    35 replies | 899 view(s)
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  • AbdulAlhazred's Avatar
    Yesterday, 03:11 AM
    Well, there may be plenty of business reasons, or at least political ones, for WotC to shun 4e. I mean, TBH, given that they were producing a new edition, there's nothing specifically amazing about the amount support or non-support that they've given 4e really. I mean, its not like 3.x got much. They HAVE IIRC issued a couple of fancy cover 3.5 core books? That was part of the 40th Anniversary...
    304 replies | 8927 view(s)
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  • AbdulAlhazred's Avatar
    Sunday, 15th July, 2018, 05:04 PM
    Yeah, that's a fine suggestion. In HoML there is actually (currently at least) no class which is called 'Fighter', per-se. However it is somewhat hard to do. Maybe its just that the idea of that class is etched deeply into the DNA of D&D-likes, but it does afford a lot of flexibility to players in terms of imagining their character's details. OD&D, with its 'big 4' (especially the Fighting Man...
    35 replies | 899 view(s)
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  • AbdulAlhazred's Avatar
    Sunday, 15th July, 2018, 04:48 PM
    Well, I didn't see in 13A the things that were mechanically characteristic of 4e in contrast to 5e. Like 5e it has a mix of different resource models and class implementation mechanics. It lacks a power/role classification structure, even implicitly, etc. It lost the explicit resource framework of short and long rest refresh cadence as well, though not entirely. It does have a pretty story...
    304 replies | 8927 view(s)
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  • AbdulAlhazred's Avatar
    Sunday, 15th July, 2018, 07:46 AM
    Yup Well, I wasn't one who thought 13A did any scratching of my 4e itches. I honestly think it is much closer in nature to 5e than to 4e. Sure would be nice if we could get it! What 'legal mess' would that be? There's no legal mess, WotC owns 4e just as free and clear as they own 1e and 2e (neither of which BTW is covered by the OGL). They can reprint, issue PDFs, create new...
    304 replies | 8927 view(s)
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  • AbdulAlhazred's Avatar
    Sunday, 15th July, 2018, 07:29 AM
    Yeah, well, I guess I could write a game where you started out as a Mythic Figure. That certainly isn't unheard of, in effect most supers games work like that. I, for whatever reason, chose to model my game on a progression from distinctly mortal hero to myth. So I think I did have to begin with at least a solid notion of how heroic tier would function. It seems to be inevitable that play starts...
    35 replies | 899 view(s)
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  • AbdulAlhazred's Avatar
    Sunday, 15th July, 2018, 06:16 AM
    I didn't find 5e to be disgusting or unplayable or anything like that. It WORKS, within a certain set of parameters that includes doing more work as a DM than I really care for. It is also prone to a lot of DM foibles I suspect, though the one DM that ran it for us is not going to fall into too many bad habits. Anyway, it has some good design points too, just they would excite me if they were in...
    304 replies | 8927 view(s)
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  • AbdulAlhazred's Avatar
    Sunday, 15th July, 2018, 06:10 AM
    Yeah, actually I agree with you that a game SHOULD hopefully accommodate such play, letting you do things with your (hopefully) higher non-primary stats that result in an equally good but different character. And I certainly identify with the "I've played every possible sane AD&D character build, now I'm going to start on the downright weirdo crazy ones." I mean, I DID start playing a good while...
    304 replies | 8927 view(s)
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  • AbdulAlhazred's Avatar
    Sunday, 15th July, 2018, 06:00 AM
    Yeah, I probably do need to do a pretty big think on my 'mythic' tier practices. I could see some of these working for Intimidation too. "I'm so bad assed I chased death away!" and "Nobody DARES to deny me anything!" etc.
    35 replies | 899 view(s)
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  • AbdulAlhazred's Avatar
    Saturday, 14th July, 2018, 07:10 PM
    Yeah, I think I'm starting to forget a few of those tweaks, its hard to remember them all unless you play constantly. I would just give the fighter a nice power, and/or practice, to boost up 'distract'. In HoML the basic fighter stuff often reads like "I'm just right up in your grill, you can't ignore me." (which I guess is what 4e was mostly going for as well).
    32 replies | 1206 view(s)
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  • AbdulAlhazred's Avatar
    Saturday, 14th July, 2018, 07:07 PM
    I think the answer is, if you have high CON you are good at CON-based stuff, which is going to, narratively, be stuff which requires a lot of endurance, strong health, or something similar. You would probably use the Survival skill a lot, picking solutions to problems which engage that skill whenever possible. You could also pick up Survival keyed Practices which allow you to recontextualize...
    60 replies | 2620 view(s)
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  • AbdulAlhazred's Avatar
    Saturday, 14th July, 2018, 07:01 PM
    Yeah, I see what you mean, but Nature CAN cover those without any kind of stretch. I mean, Dungeoneering WAS basically 'nature applied to underground areas', and then usually the extension was made something like "well, underground areas are often constructed, so it also covers underground construction" and then extrapolated to "all construction" since nothing better was available for that. ...
    60 replies | 2620 view(s)
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  • AbdulAlhazred's Avatar
    Saturday, 14th July, 2018, 06:32 PM
    A fighter wouldn't probably use this option, but a wizard might, or a cleric, etc. It might especially be interesting in cases where there are narrative reasons to want to divert an opponent from making an attack on your ally. I would note that it effectively obsoletes the 'defensive aid another' option, at least in many cases. TBH I think that was a worthless non-option anyway (trade your turn...
    32 replies | 1206 view(s)
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  • AbdulAlhazred's Avatar
    Saturday, 14th July, 2018, 03:15 PM
    How about a general action that anyone can use: distract - standard action, you may mark any opponent within 10 squares of you. The name here is just generic, you can color this as a taunt or whatever you want. It gets the job done and seems hardly likely to cause any issues in play. Its a weak move, but now and then it would probably be worthwhile.
    32 replies | 1206 view(s)
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  • AbdulAlhazred's Avatar
    Saturday, 14th July, 2018, 03:09 PM
    Yeah, I have to work on that. The problem I have is that these are supposed to be "things you can use in a skill challenge to explain why you used ability score or skill X to solve a problem instead of skill Y." where Y would be the obvious choice. So, I have had a hard time finding reasons why Athletics is useful INSTEAD OF something else, but I'm sure I can come up with some. The problem...
    35 replies | 899 view(s)
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  • AbdulAlhazred's Avatar
    Saturday, 14th July, 2018, 03:43 AM
    Right, and E6 basically exists to deal with 3.x's problems in a different way that appeals to fans of lower level play. I would have found it frustrating to be stuck with lower-level powers forever myself (I don't think I was in one of your 3.5 games long enough to get to that point). The 5e game we did was fun, and didn't break down at any point, which is a point in 5e's favor IMHO. Maybe you...
    304 replies | 8927 view(s)
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  • AbdulAlhazred's Avatar
    Saturday, 14th July, 2018, 03:32 AM
    I would actually interpret 5e as what you get when Hasbro pulls the plug on D&D because of that failure and WotC says "Yeah, OK, we'll just call it another toy/game brand and put 3 guys on it and see if we can make some money." That's basically what happened. They have maybe 1/5 of the staff of 4e at its peak, and 1/8th of the product. Now, maybe the ROI on that is better, it would seem so, so...
    304 replies | 8927 view(s)
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  • AbdulAlhazred's Avatar
    Saturday, 14th July, 2018, 03:20 AM
    The irony certainly is there. I don't think PF2 is nearly as far afield from 3.PF as 4e is though. At least not from what I can see so far. It still has basically a Vancian casting system with full-casters, half-casters, and non-casters, with each following entirely different resource rules and using completely different 'power' mechanics. It doesn't seem, so far, to have any real hints of...
    304 replies | 8927 view(s)
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  • AbdulAlhazred's Avatar
    Saturday, 14th July, 2018, 03:12 AM
    What I find is the issue with 4e is that once you stop making the scenes very dynamic, then its pretty easy to get into a scenario where someone has a long turn, probably because they're standing face-to-face with some elite soldier trying to beat it down and scraping out every extra thingy they can lard onto their turn (APs, every magic item they can think of, etc.) and then everyone else is...
    304 replies | 8927 view(s)
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  • AbdulAlhazred's Avatar
    Saturday, 14th July, 2018, 02:59 AM
    You don't seem to want to hear it, but there's nothing you can say to deny it. Sure, you can say that you had fun in particular game X, Y, and/or Z. That is STILL NOT THE SAME THING as when I as an RPG designer sit down and try to do things with 3.x. I HAVE to confront and deal with the fact that casters are simply utterly dominant to a level where playing a non-caster past 5th level is actively...
    304 replies | 8927 view(s)
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  • AbdulAlhazred's Avatar
    Saturday, 14th July, 2018, 02:52 AM
    OK, so someone did it once, someone ran a 12 STR fighter in 4e once too, no doubt. It isn't the way either game envisages characters being built and it isn't even remotely close to the norm. So is it really that relevant to a discussion of the game? I mean, yes, it is, if we're talking about how each game handles edge cases etc. In terms of how they normally play though? I'm not guessing the 3e...
    304 replies | 8927 view(s)
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  • AbdulAlhazred's Avatar
    Friday, 13th July, 2018, 03:21 AM
    Here's my total list, which contains both practices and rituals in your parlance. List of Practices Level Check Type Keywords
    35 replies | 899 view(s)
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  • AbdulAlhazred's Avatar
    Thursday, 12th July, 2018, 04:13 AM
    The flaw here is that this is not something DESIGNERS can work with. When they are relegated to making every single non-full-casting class basically irrelevant in most play, that is a huge roadblock to doing all sorts of things with the game. This is the fundamental aspect of 3.x which basically demanded the creation of a new edition at some point. The 3e paradigm is simply not suited to vast...
    304 replies | 8927 view(s)
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  • AbdulAlhazred's Avatar
    Thursday, 12th July, 2018, 03:45 AM
    What's hard to fix? Just give everyone 4 skills....
    35 replies | 899 view(s)
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  • AbdulAlhazred's Avatar
    Thursday, 12th July, 2018, 03:38 AM
    Right, and I'm not actually arguing at all against this point of view. All I'm arguing is that when the game gave us X tools, and some of them were meant to characterize 'strong hero' and some 'fast hero' then adding an option that gave 'fast hero' all of 'strong hero' mojo wasn't a well thought out option for that game! So, yes, I'd be all up for a rogue at-will that was, full up, an MBA. It...
    35 replies | 899 view(s)
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  • AbdulAlhazred's Avatar
    Thursday, 12th July, 2018, 03:28 AM
    Never had a better burger in my life :lol:
    304 replies | 8927 view(s)
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  • AbdulAlhazred's Avatar
    Thursday, 12th July, 2018, 03:25 AM
    I didn't actually find combats to be any faster in AD&D, particularly 2e, than in 4e. If the fight was pretty much not worth fighting and low level, then yeah, but why bother? This is why 4e just tells you to skip that stuff. Call it out as a scene "you run into 2 hall guards, you kill them before they can so much as take a step." Meaty AD&D fights still take an hour or more.
    304 replies | 8927 view(s)
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  • AbdulAlhazred's Avatar
    Thursday, 12th July, 2018, 02:39 AM
    3.x just has a HUGE problem with casters being gods and everyone else being irrelevant. There are very few real limitations on casting and those are easily overcome if your DM actually tries to make an issue of them in practice. When the best you can be as a non-caster is tier 3, no matter what you do build-wise short of being handed something like 5 of the best items in the book, its pretty...
    304 replies | 8927 view(s)
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  • AbdulAlhazred's Avatar
    Thursday, 12th July, 2018, 02:31 AM
    I wouldn't classify them as like what he was talking about. Anyway, they were so simple that it wasn't an issue. AD&D fighter attack bonus was pretty much a fixed number, all the time. It might be slightly different for a different weapon, but it was easy to just write the bonus on the line for that weapon. Honestly though, I think the amount of variance in attack bonuses in 4e is being...
    304 replies | 8927 view(s)
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  • AbdulAlhazred's Avatar
    Wednesday, 11th July, 2018, 04:54 AM
    HS is a bit steep, yes.
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  • AbdulAlhazred's Avatar
    Wednesday, 11th July, 2018, 04:52 AM
    I never cared AT ALL for anything that amounted to 'just use any old stat for X'. Ability scores exist FOR A REASON, they characterize your character. They're the UR of character design. Those choices should weigh heavy on everything which comes after. Of course the concomitant is that each ability score should present a unique and viable pathway to interesting play for, at least, each power...
    35 replies | 899 view(s)
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  • AbdulAlhazred's Avatar
    Wednesday, 11th July, 2018, 03:44 AM
    Well, I don't think people really missed a huge amount in practice. I mean, AD&D lacked anything like multi-attacks either, and to-hits were a lot lower, yet it was never called the reason for slow combats (though IME it was no faster than 4e). 2 and 3 are true. The way I found to combat it was to simply turn the game into a crazy action fest where every round of combat presented some unique...
    304 replies | 8927 view(s)
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  • AbdulAlhazred's Avatar
    Wednesday, 11th July, 2018, 03:38 AM
    At the time, yes. NOW I think it is crystal clear. I certainly have no problem with the conclusions Paizo drew in 2008 based on what people were doing and how the game seemed to play to them. This is again the same old story though, had WotC given them a year to mess with it, and a year for them to understand what they did and for a DMG to be written which matched that, then it would have perhaps...
    304 replies | 8927 view(s)
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  • AbdulAlhazred's Avatar
    Wednesday, 11th July, 2018, 03:34 AM
    PERSONALLY, I'd have handled alignment as Law, Neutrality, and Chaos. You can call that harking back to the origins of the game, which is entirely true, AND it meshes quite well with the Gods vs Primordials 'world axis' cosmological architecture of 4e. I suspect they did the 5-point alignment as sort of a compromise between the two. You get an 'evil' to bin devils in, a 'good' to bin elves in,...
    304 replies | 8927 view(s)
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  • AbdulAlhazred's Avatar
    Wednesday, 11th July, 2018, 03:23 AM
    Right, and here's the key thing. I'm as busy as the next guy, and I think in my first campaign we were lucky to play for more than maybe 5 hours at a stretch. I VERY quickly discovered that with 4e you wanted to make things fast-paced and follow the advice to 'cut to the chase'. I never was a module guy really, and I pretty much abandoned 'writing an adventure' after the first year or so of 4e....
    304 replies | 8927 view(s)
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  • AbdulAlhazred's Avatar
    Tuesday, 10th July, 2018, 05:47 AM
    4e is too slow when you play it like Mike Mearls. My game isn't slow at all! It is filled with action and excitement at every turn. When a combat lasted 2 hours it was because everyone was having a total blast. Some of them lasted 5 minutes (ok, not so many of the combat rules got used in that one, but it was a fight). This is the problem, the game that Mike and co thought they had written might...
    304 replies | 8927 view(s)
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  • AbdulAlhazred's Avatar
    Tuesday, 10th July, 2018, 03:26 AM
    The OSR happened long before 4e became a thing, and wasn't a reaction to it. Honestly I think 'OSR' is overrated anyway as a market force. I have yet to encounter people that actually are in any sense militant about, or even prefer, to play such games. Beyond that there was ALWAYS a certain core of people who thought the 3 1974 LBBs were the last word in RPG design. The term 'Grognard' is NOT...
    304 replies | 8927 view(s)
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  • AbdulAlhazred's Avatar
    Tuesday, 10th July, 2018, 02:27 AM
    TBH the big if here is whether or not Paizo could have written good enough 4e adventures. Frankly the APs I've read and played in do NOT have very well-designed encounters, so I'm skeptical. It would have been a question of whether not they could have grasped the essential 'story first' nature of 4e and created some sort of alternative structure to oppose that of the 2008 vintage HPE stuff (which...
    304 replies | 8927 view(s)
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  • AbdulAlhazred's Avatar
    Monday, 9th July, 2018, 06:33 AM
    I'm very very very skeptical about that whole standard power structure thing. It may be true that ONE GUY saw it that way. However, it took a LOT of work to construct coherent sets of powers for 8 classes using AEDU structure. It would have been vastly easier and quicker to simply relax the constraints. Look at the e-classes. You're telling me it was easier to simply use AEDU and make 90+ powers...
    304 replies | 8927 view(s)
    2 XP
  • AbdulAlhazred's Avatar
    Monday, 9th July, 2018, 06:15 AM
    No new edition will be 'just like 4e' but one could go FAR BEYOND 4e in the directions it took, which would be incredibly awesome in my book. In fact, that is probably the only game WotC could publish at this time which would get me to pay money for it.
    304 replies | 8927 view(s)
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  • AbdulAlhazred's Avatar
    Sunday, 8th July, 2018, 12:19 AM
    OFTEN I think its too little payoff, OTOH I still think that 'game logic' is a thing that many players want and need in order to enjoy playing. It is also not NECESSARILY too little. When you have a guy wielding some super powerful sword, being disarmed and still basically wielding the same sword is just WEIRD and kind of undermines the whole point of the thing.
    40 replies | 1205 view(s)
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  • AbdulAlhazred's Avatar
    Sunday, 8th July, 2018, 12:11 AM
    Well, OK, but nobody took them because there were vastly better things to spend an arm slot on.... There could be some sort of edge-case for a wizard maybe? I don't know. I really literally never saw a shield in play, except once, and it was a non-optimal choice. I think it was just something the character picked up and used because nothing better was available.
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  • AbdulAlhazred's Avatar
    Saturday, 7th July, 2018, 05:03 PM
    Well, THAT category is very large. The most obvious example being Dual Implement Spellcaster. Once you had that you could pick up your Staff of Ruin and get a nice damage bonus to all your attacks. Another example would be something like a spiked buckler with a weapon enchantment on it and Shield Proficiency (or a shield for that matter, though I cannot recall even one shield with a worthwhile...
    35 replies | 1589 view(s)
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  • AbdulAlhazred's Avatar
    Saturday, 7th July, 2018, 04:50 PM
    Does weakened actually adequately reflect the effects of disarming on a PC? I mean, if your system is very general in its modeling of weapons and etc. (like OD&D perhaps, where weapons all do d6 damage and are otherwise almost indistinguishable) then sure, you just 'do half damage' and that's a pretty adequate response to losing your weapon, mechanically. In 4e, where all sorts of maneuvers are...
    40 replies | 1205 view(s)
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  • AbdulAlhazred's Avatar
    Saturday, 7th July, 2018, 01:57 AM
    Yeah, I think similar things have shown up in a couple other games too. Now its got me thinking!
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  • AbdulAlhazred's Avatar
    Friday, 6th July, 2018, 05:33 AM
    There's lots of ways that 4e has already sliced this. I was really suggesting one specific technique that 4e has NOT used, which is to allow an expenditure of 'points' to invoke one of the choices you did NOT put into your trained list of powers. Its really a way of doing basically a 'page 42' except you're able to leverage another existing power's text. That would be a different way of handling...
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  • AbdulAlhazred's Avatar
    Friday, 6th July, 2018, 02:53 AM
    I think there is SOME overlap in a few places. I doubt any are literally identical, but nothing stops this from being true in 4e.
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  • AbdulAlhazred's Avatar
    Friday, 6th July, 2018, 02:52 AM
    Here's an option. Make a series of powers which are all fairly good but relatively niche. You get to pick some number of them, say 3-5, and the rest become available only if you spend a 'point'. So you might commonly do knockbacks, trips, and sweeping attacks, but you COULD disarm someone, or whatever. That would bring flexibility but not just give everyone the world.
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  • AbdulAlhazred's Avatar
    Wednesday, 4th July, 2018, 06:50 PM
    I would tend to keep it in the daily bin just because the optics of the guy who ALWAYS disarms his foes gets a bit odd. That or make sure whatever the power is can be recounted in various ways (IE I got the point of my blade at your throat, I disarmed you, I locked up your weapon, I sliced off your hand, etc.).
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  • AbdulAlhazred's Avatar
    Wednesday, 4th July, 2018, 06:44 PM
    I think that strategy is completely non-viable. WotC seems to follow something a little more rational. They simply support at some level pretty much all the old 80's/90's TSR settings, at least the main ones. FR, Greyhawk, DS, Kara-Tur, (I can't remember anything done with DL, but maybe there was). They've created exactly 2 new settings, Eberron and 'PoL' (though the later is more of a...
    171 replies | 5760 view(s)
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  • AbdulAlhazred's Avatar
    Wednesday, 4th July, 2018, 07:32 AM
    Well, Ed Greenwood might agree with you. The thing is, I don't think any game company REALLY has that option. I mean, WotC did BASICALLY just go back and create a world specific to 4e. I am not super knowledgeable or care too much about FR or DS, or Eberron for that matter, so I'm not much qualified to comment on them. I don't think the overall cosmology was ever that important to any of those...
    171 replies | 5760 view(s)
    2 XP
  • AbdulAlhazred's Avatar
    Wednesday, 4th July, 2018, 03:56 AM
    Attercop was Anglo Saxon for spider IIRC. That's why Tolkien had Bilbo run around saying it.
    32 replies | 1206 view(s)
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  • AbdulAlhazred's Avatar
    Wednesday, 4th July, 2018, 03:55 AM
    IMHO I'd find it better to just have a disarm be represented as X amount of psychic (fear) damage, as an attack against REF with a weapon, and an effect something like weakened for a turn. Seems like it gets to the point, roughly. If you happen to drive them to 0 hit points, then your opponent was 'routed' and that's all there is to it. Else they drew another weapon, picked up the existing one,...
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  • AbdulAlhazred's Avatar
    Wednesday, 4th July, 2018, 02:42 AM
    Yeah, I think naming is tough. I mean, they had to come up with a LOT of names, and try to make them appeal to a wide variety of players. Not only that, but they had to think about how to apply all the 'classic' names from various previous editions, while also probably avoiding some labels that would seem inappropriate to the specific powers they were placed on. It couldn't have been an easy...
    171 replies | 5760 view(s)
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  • AbdulAlhazred's Avatar
    Tuesday, 3rd July, 2018, 04:19 AM
    Yeah, I kept the warlord. ;)
    60 replies | 2620 view(s)
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  • AbdulAlhazred's Avatar
    Tuesday, 3rd July, 2018, 04:10 AM
    Well, I don't think 4e is GURPS... I mean, it can do a range of genre where the idea is to be heroic and a lot of action is likely to be core stuff. If you want a bloody game of lethal gunfights, then Boot Hill is probably your best bet! 4e worked well for Gamma World, and I think it works really well as a replacement for SWSE (there's a blog someplace where a guy reskinned a D&D party into Star...
    171 replies | 5760 view(s)
    1 XP
  • AbdulAlhazred's Avatar
    Tuesday, 3rd July, 2018, 04:04 AM
    Yeah, and the 4e devs might have felt like those covered everything, and that Leadership is just 'charisma', but I think that might be a perspective you'd shed quickly if you were exposed to the military! Leadership IS a skill, it can and is taught and learned, and even people with relatively little 'CHA' can be reasonably effective leaders (as with anything natural talent coupled with training...
    60 replies | 2620 view(s)
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  • AbdulAlhazred's Avatar
    Tuesday, 3rd July, 2018, 03:56 AM
    OK, well, assuming you have to choose one of STR, CON, DEX (or 2 of them, etc.) then that would already determine how you choose to solve problems. One could then argue that skills like Athletics shouldn't exist at all. Of course that would throw a wrench in things in terms of depicting how training is a useful thing. You could simply increase the character's STR to reflect 'Trained Athlete'. Its...
    60 replies | 2620 view(s)
    0 XP
  • AbdulAlhazred's Avatar
    Monday, 2nd July, 2018, 06:08 AM
    Yeah, it works.
    35 replies | 1589 view(s)
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  • AbdulAlhazred's Avatar
    Monday, 2nd July, 2018, 06:06 AM
    I look at it this way. Players have a lot of freedom in HoML to decide how they're approaching the fictional challenges, including Inspiration and Practices, plus 'page 42' style improvisation. If a PC has Acrobatics trained, then the player is going to leverage that and describe some sort of narrative where the character overcomes her obstacle using speed and coordination instead of either...
    60 replies | 2620 view(s)
    1 XP
  • AbdulAlhazred's Avatar
    Monday, 2nd July, 2018, 02:57 AM
    Well, one reason is it seems weird to me to have Athletics, strength based, and then the 'speed and coordination' based task solving guy being a practice. It feels like DEX is being relegated to a secondary place. I admit, the 4e solution of Athletics covering basically all 'athletic things' kind of overrates strength as almost being the primary physical ability score, but it seems to me that...
    60 replies | 2620 view(s)
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  • AbdulAlhazred's Avatar
    Monday, 2nd July, 2018, 02:34 AM
    Leadership is basically there to provide for situations where you want people to FOLLOW ORDERS or for situations where you would ask "what is the best way to motivate these guys" or something like that. In 4e Diplomacy sort of got drafted to be an ersatz leadership, but the two things are very different. Someone who's diplomatic is not particularly adept at leading. They represent two distinct...
    60 replies | 2620 view(s)
    0 XP
  • AbdulAlhazred's Avatar
    Monday, 2nd July, 2018, 01:43 AM
    It was certainly possible to take 4e as 'slapstick' if you wished. It is also quite possible to take the exact same set of powers and create a narrative that could come straight from some 'gladiator' movie or some 'wire fu' flick, or from a Chinese TV historical drama (these things are a great source for a certain type of game). Classic D&D OTOH is stuck pretty much in one narrative, the D&D...
    171 replies | 5760 view(s)
    1 XP
  • AbdulAlhazred's Avatar
    Monday, 2nd July, 2018, 12:01 AM
    Right, I just cannot muster the enthusiasm anymore for 4e's plethora of different categories of power ups which are all basically exactly the same thing, except how you get them.
    35 replies | 1589 view(s)
    0 XP
  • AbdulAlhazred's Avatar
    Sunday, 1st July, 2018, 11:58 PM
    ROFL! He's got a long memory! Except of course that's not really what they mean in practice because the meaning will shift with levels, which is exactly why the 4e method was better ;)
    1734 replies | 146487 view(s)
    0 XP
  • AbdulAlhazred's Avatar
    Sunday, 1st July, 2018, 09:22 PM
    Honestly, I'm still trying to figure out how the whole series of techniques, as you have formulated it here, fits into overall character construction in 4e. A lot of these are essentially feats or powers in normal 4e parlance, just recast into the mechanical framework of practices/rituals. So, how would you envisage the way this would work in actual play? I mean, wouldn't it become pretty...
    35 replies | 1589 view(s)
    0 XP
  • AbdulAlhazred's Avatar
    Sunday, 1st July, 2018, 09:06 PM
    Heh, @Manbearcat, that was interesting. I won't quote it just because it was long and I'm lazy! I think the difference between Rogue 1 and Han Solo is just that one was a fun and interesting movie with interesting characters, and the other was boring, shallow, and predictable. All Han Solo did was recapitulate a bunch of action scenes which we've basically seen before. The 'Young Han' is NO...
    171 replies | 5760 view(s)
    2 XP
  • AbdulAlhazred's Avatar
    Sunday, 1st July, 2018, 05:42 PM
    4e classes really ARE very different though. The notion that there is a 'sameness' to them is extremely shallow. Nor is it exactly rocket-science what the differences are. The fighter has lots of hit points, many surges, usually a high AC, and a pretty 'right up front there' punishment mechanic. 4e even goes so far as to write 'defender' right on the lid of the thing! Its pretty clear what it...
    171 replies | 5760 view(s)
    1 XP
  • AbdulAlhazred's Avatar
    Sunday, 1st July, 2018, 08:27 AM
    I think 'indie design' vs 'traditional design' is a meaningless distinction when people are having fun playing games. There's nothing inherent about either type of game which makes it more or less popular than the other. So, that part feels wrong to me. It may be that there were differences of opinion on the 4e team about exactly what game they were writing, that's possible and even likely....
    171 replies | 5760 view(s)
    1 XP
  • Rechan's Avatar
    Sunday, 1st July, 2018, 06:08 AM
    Ahh, then the third installment must have been when WotC took over Dungeon, but hadn't converted to 4e yet. Thanks!
    3 replies | 187 view(s)
    0 XP
  • AbdulAlhazred's Avatar
    Sunday, 1st July, 2018, 12:25 AM
    I think, as Tony Vargas pointed out, that he was just a little confused about there being 2 effects. If you are used to reading the sort of muddy subjective descriptions of spell effects in games like AD&D, 3.x, and 5e, then you what you do is you sort of squint and try to get the 'gist' of what is being said and then figure out the questions in play somehow. AD&D is a game which is particularly...
    19 replies | 618 view(s)
    0 XP
  • AbdulAlhazred's Avatar
    Saturday, 30th June, 2018, 08:54 PM
    Skills & Proficiencies All characters are good at certain things. These are things that the character is said to be proficient at. There are a number of skills which a character may have proficiency with, as well as weapons and other tools. In addition characters may have knowledge in various areas which could be useful. Skill Primary Ability
    60 replies | 2620 view(s)
    1 XP
  • AbdulAlhazred's Avatar
    Saturday, 30th June, 2018, 08:49 PM
    So, I guess this slimed down system would be code-named 'Juiblex' right?
    217 replies | 21184 view(s)
    0 XP
  • AbdulAlhazred's Avatar
    Saturday, 30th June, 2018, 08:46 PM
    Well, as I understand it, you are working within the constraints of the old offline CB and its 'part' files. It makes sense that you'd do things in certain ways, beyond mere game design considerations. I crossed the bridge into "no longer 4e" a long while back...
    35 replies | 1589 view(s)
    0 XP
  • AbdulAlhazred's Avatar
    Saturday, 30th June, 2018, 08:40 PM
    OK, its complicated. There are TWO independent weakening effects here. One applies to anyone who was hit and then pulled adjacent to you, which has a (save ends) attached to it. It does NOT have a condition of remaining adjacent, nor does it require any sustainment. It simply continues until the enemy saves, then it ends. It could potentially continue for the whole encounter. The SECOND...
    19 replies | 618 view(s)
    0 XP
  • AbdulAlhazred's Avatar
    Saturday, 30th June, 2018, 08:29 PM
    No, they were removed when the online CB and tools were created. There's no legal way you can acquire them anymore, although if you have an install image my reading of the EULA is that you can still use it. Of course, I'm just some guy...
    100 replies | 15433 view(s)
    0 XP
  • AbdulAlhazred's Avatar
    Saturday, 30th June, 2018, 06:05 AM
    I still think Mearls, and by extension basically the rest of them, including dmdavid, have missed what I see as a key point. If you deliver the whole package, something that is UNDERSTOOD to be a certain game, then at least people will take it at face value as that game. Mike is right that they ran out of time to do what they set out to, but I don't agree that it is class design that is the...
    171 replies | 5760 view(s)
    2 XP
  • AbdulAlhazred's Avatar
    Saturday, 30th June, 2018, 05:46 AM
    Yeah, I gave BSoH to the first party that I ran 4e for in 2008. It was a great way to kind of smooth out some of the "the fighter is down to 2 surges again, and we're still 15 miles from home..." But you're right, the players just had to learn to either NOT let that happen, OR change up and let someone else take hits for a while.
    171 replies | 5760 view(s)
    0 XP
  • Rechan's Avatar
    Friday, 29th June, 2018, 11:27 PM
    Trying to track down some Dungeon PDFs from before it went completely digital. I used to own the hardcopy of two, before they were lost in a move, and I know the third one was in Dungeon issue #50, which was posted on WotC's site in PDF form. The specific adventures are the Victor St. Demaine 3 parter, set in Eberron. If anyone knows how to get ahold of these easily, I'd appreciate it. A...
    3 replies | 187 view(s)
    0 XP
  • AbdulAlhazred's Avatar
    Friday, 29th June, 2018, 05:51 AM
    IMHO several things happened. 4e was really pushed by the D&D group, this was Hasbro politics. They brewed up a design, Orcus, and started playtesting it and it just didn't gel. By that point they had apparently already basically committed to a release timeframe, so they went back and hammered out a rehash of the core system, which produced 4e. However, it was now behind, and they simply ran it...
    171 replies | 5760 view(s)
    3 XP
  • AbdulAlhazred's Avatar
    Friday, 29th June, 2018, 05:40 AM
    This is a well-known strategy, which appeals to some. You simply generate a minion which is 8 levels higher than your standard. They have exactly the same XP value. Its very easy to create a minion, it will take 2 minutes, tops. You can give it a simple power that is reminiscent of what the standard does, and maybe some kind of a special property that is evocative too. There's a billion minions...
    171 replies | 5760 view(s)
    2 XP
  • AbdulAlhazred's Avatar
    Thursday, 28th June, 2018, 04:05 AM
    Right, its fine to subvert these, at times. There should be a Lightning power that immobilizes instead of pushing, or whatever. Obviously 4e conditions are also pretty general things, so you're going to have a good bit of overlap. I found it a bit confusing though that you could get such a huge variety of effects out of what were described as basically almost the same thing.
    191 replies | 9510 view(s)
    0 XP
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Saturday, 1st October, 2016

  • 04:34 PM - Rune mentioned Pour in post IRON DM 2016! (Sign-up and Scheduling)
    I know it's a long-shot, but I'm going to shout out to some heavy-hitters from days of yore: el-remmen, Wulf Ratbane, seasong, incognito, Enkhidu, Quickbeam, ajanders, Pour, Plane Sailing, Piratecat One more slot to compete in IRON DM 2016! Step right up!

Monday, 19th January, 2015

  • 09:28 PM - Rune mentioned Pour in post Scheduling Thread for IRON DM 2014
    What? Nobody wants to step up and challenge PnP? Perhaps a contestant from days of yore might be willing to give you a run for your money? Wulf Ratbane? seasong? Quickbeam? Nifft? el-remmen? Enkhidu? howandwhy99? InVinoVeritas? Iron Sky? ajanders? Pour? BriarMonkey? steeldragons? Lwaxy? Dragonwriter?

Sunday, 26th January, 2014

  • 08:16 AM - Quickleaf mentioned Pour in post D&D 4.5E (Not Essentials)
    Pour A really good example of what I think you're describing is in Dragon#394, in an article entitled "Unearthed Arcana: The Awakened Psion" by Peter Schaefer & Robert J. Schwalb. It outlines a system for improvising a range of cool effects for a psion's powers, along with potential consequences for when it goes wrong. Maybe it's a bit extreme to be expanded for all psionic power source PCs, but I think it's a good example of a "guidelines for improv" type system. Another good example I found was the bard power "Versatile Glamour" from one of the PHB2 bard paragon paths. Though it was a bit too defined and combat oriented, I like how it is essentially several powers in one. Of course, with a spell like "Cloud of Daggers" or psionic powers it's easy to come up with creative noncombat uses. Martial powers, however, are a bit trickier; for example take a fighter power like "Come and Get It"...besides using it to lure enemies into a trap with the forced pull, I don't know how that would ...

Sunday, 19th January, 2014

  • 10:04 PM - Quickleaf mentioned Pour in post The 4e Solo Thread
    ...6 solo lurker) by the Jester Enraged Cave Troll (level 7 solo brute) by Nemesis Destiny Kobold Horde (9 solo skirmisher) by Quickleaf Shammu, Psion of the Order (11 solo controller) by (Psi)SeveredHead Beast of Bechaeux (13 solo brute) by Quickleaf Terakalir, steam-augmented dragon (14 solo soldier) by RangerWickett Ghost Council Swarm (15 solo brute) by RangerWickett Lurpask, Vexing Bugbear (16 solo skirmisher) by the Jester Mutated Umber Hulk (16 solo controller) by the Jester Trapper (18 solo lurker) by the Jester Lurborask, Grimlock Priest of Jubilex (20 solo controller) by the Jester Yuan-ti Anathema (21 solo brute) by (Psi)SeveredHead Desverendi, Spirit of the Land (23 solo controller/brute/lurker) by (Psi)SeveredHead Genius Loci (30 solo controller) by the Jester Shaktari, Queen of Mariliths (34 solo skirmisher) by Pour
  • 09:59 PM - Quickleaf mentioned Pour in post The 4e Solo Thread
    Pour Yikes! That is one scary monster. The only thing I noticed missing from her stat block is improved critical hit damage for the falchion. It should at least be +3d6 for the high crit property, and you probably could have set it at +6d6 or even +8d6 and still been fair. With 12 attacks per round, she absolutely should be crit-fishing. If the players can do it... ;)

Thursday, 29th August, 2013

  • 10:36 AM - pemerton mentioned Pour in post Difference From 10 Years Ago?
    ...mechanical models of elves, dwarves, knights, etc? Or if I read a module - say, Bastion of Broken Souls for 3E - and see some interesting ideas in it - say, a Night Hag dream traveller oracle, or an angel who is a living gate for a pocket plane where a god has been exiled - am I forfeiting ownership by incorporating those ideas into my game? When I used those ideas I had to mechanically translate them from 3E to RM; and I also had to ignore some silly advice from the module writer around framing and NPC motivations and possible actions - but I don't generally buy modules for those sorts of details - I am looking for cool ideas, and for nice maps and locations. Instead of giving examples of what you do in your own game, people seem to have moved towards discussing a "standard" game experience, <snip> Maybe it's a 4e thing or even a 3e thing or a WotC thing in general.I see plenty of 4e people talking about what they do in their own games - me, Manbearcat, Storminator, S'mon, Pour, Jester and others (though some have left the boards due to being fed up with edition-warrior dogpiling). But different games foster different sorts of techniques, and so different sorts of discussions about them. In a system in which mechanics are conceived of as gameworld physics engines (RM, RQ, most of 3E, good chunks of AD&D's action resolution mechanics) then discussions of techniques naturally drift towards new physics models (falling damage used to be a popular one; hit points and wounding is another perennial; two weapon fighting seems to come up quite a bit too). In a system in which mechanics are in the first instance conceived of as metagame - ie for resolving a scene or a conflict of narrational authority - then once someone has chosen a system (be it 4e, or HeroWars/Quest, or whatever) then there's probably going to be less discussin of varying the basic mechanic - you'd just change games for that - and more discussion of framing and resolution of conflicts within ...

Thursday, 25th July, 2013

  • 04:05 PM - keterys mentioned Pour in post EPIC5-2 Dragons Dark (Free L28 Adventure)
    Pour Thanks for the praise! It's sometimes hard to believe that LFR's Epic adventures are free. :) I'll admit, I occasionally wonder if I could have taken the time spent on Epic and kickstarted my own game, or gotten a gig writing for 13th age, or any number of things that might have resulted in actual money. I've largely found that the pay isn't that much, and it's a lot more about the pleasure in creating something and having others enjoy it, so Free gets a lot more folks enjoying it. It's been time well spent on an area of the game where there was so much glorious unexplored room to play around :) Maybe someday it'll even create some opportunities for me. Who knows: focusing on the last two adventures first. Look for 5-3 in an October time frame and 6-1 (the conclusion) at Winter Fantasy in January, presumably released to the website in early February.

Tuesday, 11th June, 2013

  • 08:32 AM - Quickleaf mentioned Pour in post What level is your 4e game? (Poll)
    Tony Vargas Yes, I agree, and it seems there's a chorus of others who agree with you. I'd find it challenging to write a module at epic because there's so much campaign story that's gone on before that determines the focus of the players. I think there are two ways to handle it more easily: Do an adventure path with epic support like WotBS or (I believe) Zeitgeist will be. Follow Pour 's idea to make a Dungeon Delve product strictly for epic tier.

Sunday, 5th May, 2013

  • 06:14 PM - Blackbrrd mentioned Pour in post Campaign brainstorming 4e point of light setting
    Thanks @Pour I thought I might list some typical medieval trade goods: Spices, Linen, Paper, Perfume, Oil, Wax, Wine, Wool, Fur, Cotton, Salt, Cloth, Tapestries, Glass, Metals, Grain, Tallow, Leather, Hemp, Honey I could see the region as a whole export: Wool, Fur, Metals, Glass, Metals (Copper, tin, lead, silver), Tallow, Leather, Honey I could see the region being self-sufficient with: Linen, Wine, Grain. I could see the region importing: Spices, Paper, Perfume, Oil, Wax, Wine, Cotton, Salt, Cloth, Tapestries, Hemp. I think most of the imports and exports would happen through Fallcrest as roads in medieval times where notoriously bad - if not built by Romans (or the Nerath empire in this case). Maybe the road between Hammerfast and Fallcrest is one of those roads?

Thursday, 2nd May, 2013

  • 05:28 PM - pemerton mentioned Pour in post Pros and Cons of going mainstream
    When I read commentary such as this from someone who should (must?) be intimately familiar with the source material, I am left stunned...stunned. <snip> Player empowerment =/= GM relegated solely to "rules guy." Facepalm or SMH is the appropriate internet response?My first thought is that, as part of a marketing campaign, this is Mearls as an echo-chamber for a certain sort of potential customer who is not especially happy with the current direction of WotC's games. You may be right, though, that he doesn't have a good feel for what people are doing with the game - but then why hasn't he asked Chris Perkins, who presumably is in an office/cubicle down the hall somewhere! I guess it's possible that most home games are crap and you, I, S'mon, Quickleaf, Pour and others are some breakout exceptions. But suppose that were true - which I personally doubt - is there any particular reason to think that things were once upon a time different in some past golden decade? I played quite a bit of, and saw plenty of others playing a lot of, crap D&D back in the 80s and 90s.

Wednesday, 1st May, 2013


Friday, 26th April, 2013

  • 08:14 AM - pemerton mentioned Pour in post I ran my first Epic session last Sunday
    Pour, I'm enjoying your writeups. And am getting a sci-fantasy-horror vibe from them. When the party split, how did you handle it at the table? Several sessions ago now I had a split party, and tried round-robinning across each of the the three groups to keep everyone engaged, but it didn't work especially well - in part because I didn't feel I was achieving meaningful mechanical connections across each group.

Monday, 22nd April, 2013

  • 09:10 AM - pemerton mentioned Pour in post I ran my first Epic session last Sunday
    Pour, cool writeup, thanks. I've duly taken notes of your abominations of ignorance, given that one of the lead PCs in my game is an Invoker/Wizard/Divine Philosopher/Sage of Ages who serves (among others) Erathis, Ioun and Vecna.

Sunday, 14th April, 2013


Friday, 5th April, 2013

  • 04:58 PM - Nemesis Destiny mentioned Pour in post D&DN going down the wrong path for everyone.
    My response? "OK. Makes sense." While I think we can all agree that this makes sense, I'd be curious to see the reactions from fans of the game if it were PF-isms that we were discussing, dissecting, bashing, and asking proponents to justify for inclusion in the game going forward. I think that was Pour 's point more than anything, because I really wasn't offended by that post.

Sunday, 31st March, 2013

  • 04:43 PM - Ratskinner mentioned Pour in post D&DN going down the wrong path for everyone.
    ...a baseline, some standard a Bard meets to attack and defend herself on an 'adequate' level, regardless of build options, something inherent in the class. Likewise, a Fighter should have some sort of baseline social and exploration potential. I think this is the heart of it, but I think there are issues that make it more complicated. Issue 1: All D&D tables do not share the same levels of balance between the pillars. Frex: I've seen games where taking extra languages was an important part of things...simply by eliminating "common". So trading utility between pillars is a tricky business, and not always viable. I think some of the "unbalanced" charges leveled at 3e are due to cultural shifts in playstyle over the life of the edition. (Not all of them, to be sure, but some.) Issue 2: Different players and groups have different conceptions of how wide the gaps between Useless, Weak, Able, Strong, and Primary Contributions should be. For instance, given the above, some characters that Pour might term useless in combat might be termed only weak by ForeverSlayer. I think a lot of its detractors felt that 4e's range between Useless and Primary was too narrow. Issue 3: (Conflict) Resolution is different in all three pillars. Which makes it very hard to quantify exactly how to translate one to the other. I think one of the purposes of the open playtest is to avoid solving these problems at the design(er) level, and let vox populi do it for them. So, in the end, "Its balanced" will mean "most people liked it this way." I could be wrong on that, though.

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Monday, 10th February, 2014

  • 04:17 AM - Dungeoneer quoted Pour in post What should 4e steal from 13th Age?
    Steal the Icons...and Setting. Steal the Magic Items limits. Personally...I would just get a cheap copy of the 4e Players Handbook...then rip the binding off and glue it on the 13th Age book...and see if your players are happier. :) (Btw I enjoyed 4th Ed...I just like 13th Age more) LOL. I think they'd notice when they suddenly couldn't flank or charge. But it IS tempting! Death Attacks w/ Last Gasp Saves on Select Elites/Solos (to allow a little more death attack into 4e, but not quite save or suck given the requirement of hit, then save... but that'll probably be controversial) I haven't tried this yet, but this reminds me of one other thing I want to steal from 13th Age... the death save systems. I think the harder saves combined with a free recovery on a natural 20 is way more dramatic. And it's mechanically very similar to 4e anyway so there should be no problem dropping it in.

Sunday, 9th February, 2014

  • 06:32 AM - Dire Bare quoted Pour in post Tyranny of Dragons D&D minis
    You don't really believe that's going to be their only price point when their site and operations are established, do you? I do. They actually address it on the Kickstarter page. While nothing is laid in stone yet, they expect to sell customized miniatures in the $15-20 range, which is right where they are at with the Kickstarter and the "stronger-but-less-detail" material. It's also clear they feel that as 3D printing technology rapidly improves, so will the cost-per-miniature situation, but that's speculation. I think the idea is cool and I hope their Kickstarter is successful, but it's hardly a game-changer . . . . yet . . .
  • 04:13 AM - jodyjohnson quoted Pour in post Tyranny of Dragons D&D minis
    You don't really believe that's going to be their only price point when their site and operations are established, do you? No, I don't. I think it could be lower or it could be higher. If you referring to the player character market only, I agree that this is the future for special snowflake PCs. As far as DM/group minis, I don't see it happening. The appeal of Hero Forge is customization of character minis. DDM and PFB minis are DM minis and aren't about customization. It's about iconics, villains, npcs and monsters. And having them arrive painted.
  • 12:20 AM - jodyjohnson quoted Pour in post Tyranny of Dragons D&D minis
    Same. I happily backed this and will be making use of it, especially as time goes on and they expand their customized options. This is the future of miniatures, in my opinion. Pledge $30 - Receive one customized 28mm-30mm character (domestic shipping included). Pledge $20 - Receive one customized 28mm-30mm character in lower detail material (domestic shipping included). If that's the future, I'm buying my mass produced pre-paints now while they are in the $2-10 range.

Sunday, 26th January, 2014

  • 02:35 AM - Mistwell quoted Pour in post [L&L] Campaigns in D&D Next
    @Mistwell Sure, I'll defend them, largely on the point of contention what has been going on in this thread is nothing close to "bad behavior". I'm sure some other threads have thrown muck back and forth, but rereading this thread I just don't see it. It's not just this thread, but it happened in this thread as well. Here is an example: Oh we're playing it like that, are we? Alright: Whenever he slaps me in the face, there's always going to be someone trying to convince me I should be thankful for the human contact. Every time he opens his mouth (or hits "publish" on his WotC blog) the words are plain as day but apologists pop out of the woodwork to defend him. It's quite valid to feel something, then to qualify why they feel it, which was done. Then a friendly, conversational approach was taken by someone else who felt differently. I found the discussion between pemerton and Kamikaze, with a dash of Balesir and Sadras, to be rather enlightening, actually. In fact it was goin...

Saturday, 25th January, 2014

  • 10:19 PM - Quickleaf quoted Pour in post D&D 4.5E (Not Essentials)
    I'd also like to see more attention given to the possibilities beyond what's written, be it suggestions on what a monster can do that isn't exactly listed but rather implied, or how powers can work in skill challenges or general play- not just combat. The basic nature of the power blocks and stat blocks is extremely convenient for a lot of us as a skeleton to build on, but far too many people saw them as the limits of what could actually be done with a given power or monster. Cut the head off one of the major hate-ons of the edition and draw attention to the freedom of play it actually gives and the convenience/quickness/improvisation aspect of the simplified or organized blocks in conjunction with good math. I totally second this! It's also tricky to offer guidelines for monsters/powers that don't themselves become codified into some sort of power stunt list. I mean, beyond some sort of combination of page 42 and the Tutorial: Terrain Powers article, what would that even look like?
  • 06:49 PM - Mistwell quoted Pour in post [L&L] Campaigns in D&D Next
    Mistwell Well, that's one way to embrace those feeling indifferent or suspect with the next edition, indirectly ridicule their perceptions, you know, instead of talking it out like @Kamikaze Midget. We understand you are a strong proponent of 5e. More power to you. And it must be taxing to see all the reactions to it when they don't align with your own, but you're better than this Mist... I am not indirectly ridiculing the attitude I'm highlighting here, I feel I am being pretty direct about it. I am fine with legitimate criticism of 5e or any game. I engage in plenty of criticism of 5e myself (perhaps you missed my long rant about how I don't like the healing system much). However sometimes people take very minor comments, or simply comments that are trying to explain what direction 5e is going or what things the creators think it does well, and then they go out of their way to take it as an insult against their preferred edition. And I am calling out that bad behavior. And i...
  • 05:50 PM - sabrinathecat quoted Pour in post D&D 4.5E (Not Essentials)
    I agree with a ton of the stuff listed, particularly with Nemesis. My only two cents add-on would be... can we have a real Necromancer? Oh, you mean someone that can animate dead, control undead, drain life energy, and not be a total wuss in battle? Yeah, that would be nice. I think the illusionist is the only specialist wizard that didn't get short-shrift.

Friday, 17th January, 2014

  • 01:23 AM - fjw70 quoted Pour in post Pushing the 4th edition envelope
    I've thought a lot about the problems with condition tracking and while the easiest way to handle this comes the way of Quickleaf's suggestions on the DM side, I wonder if we couldn't have most conditions overwrite each other along certain established chains, ala slowed, immobilized, restrained, dazed, dominated, stunned, helpless, unconscious, dying or petrified; if something higher up the chain affects a target, it suffers that condition and loses the others. Might even work with ongoing damage of the same type, or is that actually the official ruling? Mark, prone, and flank are really key to the tactical combat, in my mind, and achieving and losing them should be something that evolves and is tracked. I suppose you could have a game of precedence with all class features, and mark is overridden by things like warlock's curse and oath of enmity, or vice versa. I like that chain of conditions idea.

Friday, 10th January, 2014

  • 06:08 AM - Zelkon quoted Pour in post Reply if you love 4e
    I really put a crazy lot of faith in the management, before I realized most the design leads disliked the edition or simply never understood it. Chris Perkins and the freelancers produced the memorable stuff. You know, I actually championed Mearls at first, too. After the bumbling of the first two years of the edition, it had to get better. I really thought his leadership push was going into proliferating 4e across a wider breadth of tastes, interests, and play styles while keeping in line with the stable core. Part of me hoped for Paizo-level attention to the edition and materials to buy and run. But they tanked it, instead. They freaking tanked it. *Snip for length* Are you me? The last 4e magazine came out today, so 4e is officially dead. No longer will we see any support for this beautiful, horribly managed game.
  • 03:55 AM - Warunsun quoted Pour in post Reply if you love 4e
    All this talk got me thinking, anyone else wish they'd released this... 60213 It would be nice even if they released it as pure/only PDF on dndclassics.com. I would buy it just to read it. The manuscript must have been finished. Heck, it may have even been fully formatted.

Thursday, 9th January, 2014

  • 11:50 AM - fjw70 quoted Pour in post Reply if you love 4e
    Entirely agree with @sabrinathecat . 4e just wasn't given its proper due. If they'd only loosen up the GSL... All this talk got me thinking, anyone else wish they'd released this... 60213 NV was the 'default' 4e setting and, despite the intentional vagueness with room to grow, man, I really wanted that book before they closed shop. Recently picking up Monsters of the Nentir Vale only made me want it even more. It would have been the prime material component of a pretty elaborate setting, given Underdark, Plane Above and Below, Feywild, Elemental Chaos, Demonomicon, Book of Vile... err, actually, maybe we skip that one..., and really all the books. Someone needs to assemble that fluff! 4.5e is what we deserved. And no, that wasn't Essentials. The Nentir Vale book was the one thing I really wanted from 4e that I didn't get. But the Nentir Vale Monster Vault was pretty good though.
  • 11:11 AM - keterys quoted Pour in post Reply if you love 4e
    Entirely agree with @sabrinathecat . 4e just wasn't given its proper due. If they'd only loosen up the GSL...I'd have loved to see what 4e could have looked like with a better development cycle and a lot more cooks throwing out recipes. It's a damn shame, really.

Wednesday, 8th January, 2014

  • 11:32 AM - delericho quoted Pour in post Why I Think D&DN is In Trouble
    Man, I would have bought that up. Incorporating everything they learned along the way, math fixes and errata, but also the lessons of late-edition adventure and monster design from the get go, catered to all adventuring tiers, and eliminated the redundancy... It would have been awesome. Unfortunately, the backlash from 3.5e was such that they didn't feel they could go down that route. Instead, Essentials fills much the same niche for 4e - a new set of core rulebooks, a new entry point, with a cleaned up ruleset. It's just that instead of introducing the "cleaned up ruleset" all at once (as in 3.5e), Essentials merely incorporated the incremental changes to date. The problem was that by making it clear that this was not 4.5e, but rather just a new set of supplements, they pulled the market out from under those books - enough existing 4e players simply elected to stick with what they had, and likely get the updates via DDI, that Essentials never really took off. I suspect it did well en...

Monday, 30th December, 2013

  • 05:29 PM - Mistwell quoted Pour in post What Would You Put In a 5E Red Box?
    Four miniatures representing characters/races and pre-made sheets. I hope not. That, IMO, sets the wrong tone for new players. Miniatures should not be implied as the default means of playing the game.

Tuesday, 3rd September, 2013

  • 07:20 AM - pemerton quoted Pour in post Difference From 10 Years Ago?
    I was mentioned! <snip> I do wish I had the discipline to continue with my campaign summary thread, though. So many stories worth sharing. That and the conversions/homebrews are the real reason I still stop by the site. And, of course, mentions!Well, you were mentioned because you were in my mind (most recently, at least) for your Epic thread. If you don't have the discipline to make more posts on that thread, at least leave a comment on my "PCs kill Ometh" thread!

Monday, 2nd September, 2013


Wednesday, 10th July, 2013

  • 07:08 PM - the Jester quoted Pour in post (Underdark/Torog) The King's Highway
    This article is really good. http://nuntonlibrary.wikia.com/wiki/Torog True- but it doesn't talk about the characteristics of the Highway, which is what I'm after. I seem to recall that Underdark mentions some terrain effects or hazards or... or something like that, I dunno... I can't recall!

Thursday, 6th June, 2013


Monday, 3rd June, 2013

  • 11:18 AM - Will Doyle quoted Pour in post Dungeon/Dragon Submissions This Window
    As an aside, wouldn't it be awesome if every month's Dungeon had a Heroic, Paragon, and Epic offering to cover the breadth of the edition at this juncture? The problem with that, I guess, is that it may lead to them pushing through lower-quality adventures just to hit the quota. Plus I'm guessing they get more way more Heroic tier submissions than Epic.


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