View Profile: Rabbitbait - Morrus' Unofficial Tabletop RPG News
  • Rabbitbait's Avatar
    Saturday, 18th May, 2019, 10:51 AM
    And in this episode the group enter the Tomb of the Nine Gods. It feels quite scary - there's been a huge buildup to this. The group are just closing in the becoming eighth level so I hope they can handle it. I was surprised by how easily they worked out the puzzle cube key. https://app.roll20.net/forum/post/7461596/day-115-into-the-tomb-of-the-nine-gods
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  • Rabbitbait's Avatar
    Friday, 17th May, 2019, 08:57 AM
    That's exactly the one I took out as well. And I had the red wizards take two of the other cubes. Most of the shrines were really cool, but a couple were a bit meh, so it's good that you could choose to remove them from the lineup.
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    Wednesday, 15th May, 2019, 03:06 AM
    If I was in your position I would have Artus as having been captured by the yuan-ti. All clues would lead to Omu and Mezro (Mezro being a dead end). The players wouldn't be able to find Artus but would find signs of him having been in Omu (permanently frozen zones). Eventually the players would find themselves at the slave pits (either willingly or not) where Artus is a 9 fingered slave. He is...
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    Wednesday, 15th May, 2019, 02:49 AM
    This is awesome, shame they couldn't find enough evil people to make statistically valid statements about them, but on the other hand it's really good that they couldn't find enough evil people to make statistically valid statements about them.
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    Tuesday, 14th May, 2019, 11:10 PM
    I'm a fan. Almost all of this seems really good to me and a well rounded class. Still not a fan of the turrets, but that's a small quibble.
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    Monday, 13th May, 2019, 11:03 AM
    That sounds like a successful summoning ceremony to me :)
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    Sunday, 12th May, 2019, 10:45 PM
    I just ran it as I felt it would naturally happen. Once the alarm was raised and they realised where the threat was, a large number (but not all) of the yuan-ti and associates started heading towards the threat. The Hydra was also attracted by the sound of the thunderwave. It could have played out far differently. - if they had walked in through the front door for negotiations there would...
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  • Rabbitbait's Avatar
    Sunday, 12th May, 2019, 11:08 AM
    Phew, here's our journal from last week. A massive game, with one PC and one NPC lost, lots of splitting the party and a whole heap of RP with a big bad. I played Ras Nsi as written which meant that at day 115 of the campaign Ras Nsi was completely on his last legs. However I did add greater restoration to his spell list, just so I could get the scene I got. ...
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  • Rabbitbait's Avatar
    Sunday, 5th May, 2019, 07:28 PM
    Maybe find a way to isolate it. Possibly have the other yuan-ti terrified of it, or have it in a battle pit as the champion yuan-ti. They get to leave if they defeat the champion.
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    Sunday, 5th May, 2019, 07:04 PM
    You have to use it. Maybe a dream battle? Depends how powerful it is.
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  • Rabbitbait's Avatar
    Sunday, 5th May, 2019, 09:49 AM
    Here is this weeks journal entry. The first words of the session were 'roll initiative' and by the end of the session the same rolling battle had not ended. The group feel very sure that this will be a TPK, so much so that they are all rolling backup characters for the next session. Little do they know that if they are defeated they will be stabilised (if possible) and put in the slave pits. ...
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  • Rabbitbait's Avatar
    Saturday, 4th May, 2019, 05:19 AM
    I like it. I haven't used the Companion to Chult, but I am planning on using prophetic dreams next session after they breathe the incense filled air of the fane of the night serpent.
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  • Rabbitbait's Avatar
    Saturday, 20th April, 2019, 05:13 AM
    Here's the latest journal entry for my campaign: https://app.roll20.net/forum/post/7388463/days-113-114-into-the-fane-of-the-night-serpent I had an airship crash into the city, purely as a supply for new characters if any of the characters die in the near future. Things seem to be getting more and more dangerous so I wanted a good supply of potential characters in case of deaths. That said,...
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About Rabbitbait

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Date of Birth
August 15, 1972 (46)
About Rabbitbait
Introduction:
Ongoing Wednesday night campaigns - 7pm to 10:30pm. Guys in our 30s with kids.
About Me:
So you think you know me but you are not quite sure where from?Am I the odd wee kid you knew at Beckenham, Burwood, Wainoni or Central New Brighton Primary School?Am I the dorky kid from Aranui or Kent Street High School?Am I the guy who used to work at that little zoo somewhere near Brighton?What about that guy at Hagley Theatre Company? Yeh, possibly.Was I that fine young actor who managed to scrape a living from his craft and did so many productions that he can't even remember most of them now, but was a bit crap on film?Was I the plumber who loved the physicality and craft of his job, but got sick of the metaphorical :):):):)?Was I that guy in London who worked at the Job Centre and did lots of things that are best not mentioned?Was I that friendly case manager out at Brighton who really helped people to sort out their :):):):)?Was I that arts guy who really helped a specific group of people sort out their :):):):)?Was I that guy who helped community groups to forge their path to a brave new world?Am I that guy who used to work on the edges of the Ministry of Social Development doing projects and schemes that not many people know about.Am I your ex-boyfriend (I still have fond thoughts of you all - except the scary ones, I'm just scared of you).Am I Spuds mate? Yeah - you know Spud.Am I that guy who threw those awesome parties at that odd house at Leaver Tce, Moorhouse Ave, Brockworth Place, Salisbury Street, High Street?Am I the husband of the beautiful, smart, funny and gorgeous Catherine who I love so much that it often threatens to overwhelm me?Am I the dad of the funny wee men called Liam and Finnnegan and the cute little button called Tilly.I think I might be all of them - and more. That's probably how you know me.
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Tomb of Annihilation campaign recaps Saturday, 18th May, 2019 10:51 AM

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Friday, 17th May, 2019


Thursday, 16th May, 2019


Wednesday, 15th May, 2019


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Saturday, 20th April, 2019


Thursday, 11th February, 2016

  • 01:20 PM - vlysses mentioned Rabbitbait in post Number of Goodberries - 10 or 1D10??
    your right - Rune, my bad (reason is exactly like Rabbitbait says, but no excuse ;-)
  • 12:48 AM - pukunui mentioned Rabbitbait in post Number of Goodberries - 10 or 1D10??
    Rabbitbait: I don't think you can choose the color of your username. Rune's is silver because he has a silver community supporter subscription. You'll notice some others have copper or gold usernames to reflect the level of their paid subscription as well. And those of use who don't subscribe are stuck with whatever color the forum style we're using gives us.

Tuesday, 9th February, 2016

  • 09:45 AM - Unwise mentioned Rabbitbait in post First-time DM - having trouble with Princes of the Apocalypse
    Yeah, that link Rabbitbait is a very good resource. I am a very experienced DM and still found it useful. Partly because I read up on the bits my PCs are NOT doing. That way if they go off the rails and end up in another area, I at least have an idea of how the adventure could flow and the basic encounters to expect. As a new DM, I think one of the best things you can do is to just be confident. If you worry about "ruining" the adventure I suspect you are more likely to do so. If in doubt, make something up, you can always rearrange things later. The more confident you seem while doing that, the more engaging the adventure will be. The more times you make something up on the fly in an "uh oh, what do I do now" moment, the more confident you will get with it.

Sunday, 8th November, 2015

  • 04:49 AM - AaronOfBarbaria mentioned Rabbitbait in post What setting is best for a first time DM?
    The setting that is "best" for any DM is whichever setting it is that the DM finds most appealing, and thus can easily generate interest in their players with their contagious enjoyment of the setting. Of course, I'll also echo the core of the point Rabbitbait makes: no matter what setting you happen to go with, start small and build up over time. Trying to take on a large-scale and high-complexity view of a setting right off the bat is likely to cause more issues and also manage an overall feeling of less detail to the setting.

Saturday, 19th September, 2015

  • 06:38 PM - Rhenny mentioned Rabbitbait in post Help Me Plan My Next Move (Princes of the Apocalypse Spoilers)
    MonsterEnvy, Rabbitbait, and Marcelus14 - We may play tonight so I think I'll use a little bit from all of you. I'll have the feast scene all seem well and good. Perhaps the PCs will notice some of the knights looking at them strangely (but only if they tell me they are looking for it). Thurl will talk up the evil of the Earth Cult and encourage the group to investigate, but he'll also invite them to stay the night to rest and begin their adventure in the morning. That night, I'll have the Three Knights along with Barister (the cleric who is an Air Cultist), sneak into their room to capture them and bring them to the Pinnacle. Up there, Thurl Merosska and some other Knights and Initiates will hold a sort of trial. If someone in the party speaks well (and persuades) Thurl, he will commend the Half-Orc and tell the others in his society that it is that type of "ferociousness" that he and the others should develop in order to wipe out the Earth, Fire and Water cults. (This will be the first time th...

Monday, 21st January, 2013

  • 07:31 AM - Challenger RPG mentioned Rabbitbait in post Article: 8 Ways to Run a Game Online
    ... : You're probably much more accomplished in this field than I am. I'm technologically deficient, but all my experience in online gaming is presented in the article including all the systems I've been able to figure out or game with other people. I've checked out Roll20 which looks pretty awesome, and I'm vaguely familiar with OpenRPG but found them not as user friendly. I'm sad to say I don't actually have much experience with VTT and if anyone has more info on it, I don't mind them sharing it here. @Morrus : No kidding? Wow, good to know that! :D I've always liked DND online games. Used to have a great pbp community there and ran a cool game for a year or two there. @Scrivener of Doom : Sorry to disappoint. I actually have next to no experience with classic VTT programs. They were always too unwieldy for me and I mostly game with people face to face. Sadly, I'm techno deficient and writing on an apparently very high tech topic. I didn't realize there was so much out there. @Rabbitbait : thanks for the info! I've checked out Roll20 but haven't played a game using it (I just watched the tutorial and made an account). Also, I think Robin D. Laws was using Tabletop Forge with Google Hangouts when we did a playtest and that was pretty awesome. I have no direct personal experience with Tabletop Forge but it appears to be pretty awesome. Thanks for sharing! *** Unfortunately, I've been writing my articles well past 11 PM as work is so crazy right now with working overtime and all. It's just really hard to justify extra work and research to family when I make so much more with a day job. I have to say I love the writing though, and connecting with other RPG experts is usually an enriching (if time consuming) experience too. You guys are awesome! All the Best, --David Edit: I plan to check out all the sites everyone mentioned if I get the time. I may not be able to game with them, but hopefully I can find out some good info I could potentially include in the article. W...

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Friday, 17th May, 2019

  • 05:12 PM - Nebulous quoted Rabbitbait in post Tomb of Annihilation campaign recaps
    That's exactly the one I took out as well. And I had the red wizards take two of the other cubes. Most of the shrines were really cool, but a couple were a bit meh, so it's good that you could choose to remove them from the lineup. Yes, our RW have 2 as well. Another has been taken to Drungulung. I sort of merged the shrine of Nangnang encounter with Drungulung, it seemed logical. I will have the yuan-ti take one or two cubes, and I'll try to make it one of the less interesting puzzle shrines. I think #12 is one that can polymorph a character into an animal?? I'm definitely using that one!

Sunday, 12th May, 2019

  • 11:27 PM - Nebulous quoted Rabbitbait in post Tomb of Annihilation campaign recaps
    That will change the game as they have the final puzzle cube. Is it my role as DM to find the answer? Hell no. I hope they figure something out. They usually do. Speaking of puzzle cube, i thinking of having the grung King in Drungulung get possessed by nangnang and swell into a monster grung. https://i.imgur.com/BeOmr2E.jpg?1
  • 03:28 PM - Nebulous quoted Rabbitbait in post Tomb of Annihilation campaign recaps
    Phew, here's our journal from last week. A massive game, with one PC and one NPC lost, lots of splitting the party and a whole heap of RP with a big bad. I played Ras Nsi as written which meant that at day 115 of the campaign Ras Nsi was completely on his last legs. However I did add greater restoration to his spell list, just so I could get the scene I got. https://app.roll20.net/forum/post/7446827/day-114-115-the-nightmare-of-the-fane Are the yuan-ti described as being as endless as the DM needs them to be? I think the general idea is to get Ras Nsi and Fenthaza to ultimately help the party, not actually try to kill all the yuan-ti, which would be nigh impossible for a mid level party. Hell, you could make a 10th level party suffer pretty bad if you wanted to, they couldn't deal with 60 snake people at once either.

Sunday, 5th May, 2019

  • 07:41 PM - Nebulous quoted Rabbitbait in post Tomb of Annihilation campaign recaps
    Maybe find a way to isolate it. Possibly have the other yuan-ti terrified of it, or have it in a battle pit as the champion yuan-ti. They get to leave if they defeat the champion. Ah, yes, the Champion in the gladiator pit. It could just be a more mindless version of an anathema and not the "leader" as the description says. That would be like the PCs finding out they're about to fight in the rancor pit and can't escape!!!
  • 07:16 PM - Nebulous quoted Rabbitbait in post Tomb of Annihilation campaign recaps
    You have to use it. Maybe a dream battle? Depends how powerful it is. It's tough but beatable, a CR 12. Of course, with all the other yuan ti helping, it would be a massacre.

Tuesday, 16th April, 2019

  • 06:52 PM - Nebulous quoted Rabbitbait in post Tomb of Annihilation campaign recaps
    Here's a wee side adventure that explains where one of the characters has been for the last month and a bit. One of our players has come back to New Zealand after six months in Japan so is keen to get gaming again with the same character. https://app.roll20.net/forum/post/7379246/side-adventure-where-was-burp I was reading over the whole Drungulung section of the book again today. I think I'll have the grungs in Omu take it to Groak for extra protection, or Groak asks for it as part of the ritual to summon Nangnang. The two scenarios are really easy to meld together. And at 6th level now, the PCs could fireball the hell out the grungs and wipe out most of them.

Sunday, 14th April, 2019

  • 10:20 PM - Nebulous quoted Rabbitbait in post Tomb of Annihilation campaign recaps
    I did teleport as a bonus action, but only in line of sight. That mixed with legendary action of automatically succeeding at saves and the bee swarms really put the scares up the group. I wanted to play the dinosaur as raging, but still intelligent so I had planned that he would teleport to the back of the group knowing that the most squishy characters are there. However I think having the tibaxi as the first line of attack was a wise move. It gave the group a round to work out what they were going to do and showed that the dinosaur can kill with a bite. I also played it as smart enough to teleport away when the tables turned on it, but it's natural instinct was to teleport back towards it's 'nest'. The dinosaur isn't actually too hard to kill, but the damage it does along the way is deadly. Hmm, line of sight teleport is pretty scary. It would near impossible to pin it down for long. I know my players well, they could potentially dish out 200 points of damage in 2 rounds, killing the ...
  • 07:45 PM - Nebulous quoted Rabbitbait in post Tomb of Annihilation campaign recaps
    On day 112 of the campaign the group encountered THE KING OF FEATHERS. https://app.roll20.net/campaigns/forum/3041203/ The only adjustment I made to the creatures stats was to change the misty step to a teleport. It scared the snot out of the group who promptly saw 4 NPC's get torn apart. Most of the group spent a good deal of the battle just trying to get away from the dinosaur. Good stuff. Cool session. So you didn't make any changes to the King and he still killed 2 characters? At 5th level? I think I'm still going to use the beefed up version. How does teleport functionally differ from Misty step? Can you bite somebody in a grapple and then take them with? Or is the range just unlimited beyond 30 feet?

Monday, 8th April, 2019

  • 02:51 PM - Nebulous quoted Rabbitbait in post Tomb of Annihilation campaign recaps
    Nice. I'll use that. I was going to make him teleport as a bonus action so that when he first sees them he will teleport behind them and attack from the back. I'll also play him as highly intelligent (but still savage), so he will recognise the weakest characters and make use of opportunities. If he looks like being defeated he will get the heck away and then start stalking the party once he has healed (if they are still in Omu). "Clever Girl".... I think I want to make it deadly enough that they run from and hide and it becomes an ongoing threat, or the PCs try to get allies to fight it. Note that I boosted the Misty Step from the normal 30' to 60'. That's going to get it out of range of melee fighters very fast. EDIT- And that bonus 30 feet might be TOO good. I'll have to see. Or I could give it limited super steps. Maybe 2 or 3 per short rest, and the rest of the time it is 30'.

Thursday, 21st March, 2019

  • 10:36 AM - sim-h quoted Rabbitbait in post Tomb of Annihilation campaign recaps
    Hmm, that is a quandry. I wouldn't have them rescued by Zagmira as that will mean you'll probably avoid much of the palace fun later, but possibly have an unlikely rescue by the red wizards (who want their cubes), or maybe even a horde of vegepygmies who simply hate snakes but don't even care about other species. The vegepygmies are unlikely to win, but the characters would then have a choice of trying to escape or helping them. Maybe an unlikely encounter with the King of Feathers. Well I think I've decided - no let offs. I've started drawing up a spreadsheet of the Fane occupants HPs, stats etc. The players will (hopefully) lead a slave revolt. I pray they do not take Fenthaza at her word and use the revolt to escape as soon as possible, leaving her and Ras Nsi to fight it out. But then again, players never do what the DM intends... I will also use the day of slave labours and their experiences being captured to hard-level them up to 6 in time for the revolt. I don't normally do milestone...

Thursday, 14th February, 2019

  • 04:43 PM - Nebulous quoted Rabbitbait in post Tomb of Annihilation campaign recaps
    That sounds good fun. There are so many good locations in Chult that will never be explored in my campaign since they have already made it to Omu. It's a shame, but most of the locations can be cut n' pasted pretty easily into another later campaign if I want. We did a fairly good job of hitting all the big ones I wanted them to hit - Firefinger, Needle Bones, Vorn, Naga Queen, Nangalore, Nanny Pupu, Star Goddess, Hrakhamar and Wyrmheart Mine. There's a few others that were missed but they were fairly minor. EDIT - forgot about Mezro. That's hand waved in the official adventure, but the online supplementis 40 pages of goodness and maps.

Monday, 4th February, 2019

  • 04:15 PM - Umbran quoted Rabbitbait in post Been out of gaming for 35 years!
    I thoroughly recommend the D&D Starter Set : https://www.amazon.com/Dungeons-Dragons-Starter-Wizards-Team/dp/0786965592/ref=cm_cr_arp_d_product_top?ie=UTF8 It's cheap, has the basic rules and has one of the best adventures written for D&D in modern times. My D&D veterans I have played with for the last 20 years loved it, and so did my 10, 8 and 6 year old kids who had never played before. I agree with this. The starter set and it's adventure are awesome. I was asked to run a game for a friend of mine and his 13 year old daughter, and I used the Starter Set. The experience was inspiring enough that she started her own game with her friends.

Thursday, 24th January, 2019

  • 07:58 PM - Nebulous quoted Rabbitbait in post Tomb of Annihilation
    Artus Cimber and Dragonbait are brilliant, but don't let them become part of the party - they are just too powerful. Yeah. They were there for a while, but they are unbalanced, mostly just the Ring of Winter, but I found a really cool way to resolve that problem. It will be in a later recap.

Wednesday, 26th December, 2018

  • 06:21 PM - Nebulous quoted Rabbitbait in post Tomb of Annihilation campaign recaps
    Session recap: A better way to travel: https://app.roll20.net/forum/post/7068729/days-89-99-wings In the only battle of this session, it was lucky that all the characters had earned inspiration. All of them were caught by surprise by the medusa, and if it hadn't been for them spending their inspiration a couple would have failed their saving throws. One would have failed it by more than 5 meaning instant petrification. A save or die situation makes for great dramatic tension :) this part, was it just left out? Thiru-Taya. When Zalkore is reduced to 63 hit points or fewer, she calls out to her dead lover for protection. The spirit of Thiru-Taya answers the call, appearing as a barely visible 10-foot-tall apparition of a Chultan warrior wielding a massive spear of force. The apparition is impervious to damage and spells, and it can't be turned or controlled. It looms above Zalkore until she dies or regains all her hit points. Once per turn, when a creature within 15 feet of Zalk...

Monday, 17th December, 2018

  • 01:57 AM - Nebulous quoted Rabbitbait in post Tomb of Annihilation campaign recaps
    Session recap - The Hanging Gardens of Nangalore It ended with a bit of a cliffhanger where things turned sour with a Medusa. Hopefully we don't lose some more characters next week. They've been dying like flies recently. https://app.roll20.net/forum/post/7046074/days-87-89-the-hanging-gardens-of-nangalore My guys were courteous and lucky enough to avoid that confrontation with the Queen. They never knew she was a medusa.

Thursday, 29th November, 2018

  • 05:22 AM - Nebulous quoted Rabbitbait in post Tomb of Annihilation campaign recaps
    Yep that's what I thought when I first saw him. I've been playing him as being carefree on the surface, but secretly holding a heavy burden. I would have him look as if he is about to turn on the party, only just hold it together and then when the situation is over announce that he is going to go his own way as the rest of the group (except Dragonbait) are no longer safe with him around. Dragonbait has been sent back to Mezro to wait for him. Right now, story wise. Artus and the party have the same goal of killing Ras Nsi, but that's going to be HARD as hell, and many months of game time.
  • 12:37 AM - Nebulous quoted Rabbitbait in post Tomb of Annihilation campaign recaps
    Urp. Just about had a TPK tonight. Only 1 party member has survived now, and only because their final roll was a success on the death save. Almost a TPK from a random encounter. How embarrassing. https://app.roll20.net/campaigns/forum/3041203 Well dang. What level were they fighting the scorpions?
  • 12:36 AM - Nebulous quoted Rabbitbait in post Tomb of Annihilation campaign recaps
    I will enjoy stealing all your best stuff for my game Hahaha. Enjoy!!!

Friday, 9th June, 2017

  • 07:40 PM - Soul Stigma quoted Rabbitbait in post Why I Am Starting to Prefer 4d6 Drop the Lowest Over the Default Array.
    Ha. I like the 4d6 method as I like random low stats. I've found that what a character is bad at can help define them better for roleplaying purposes. I remember with fondness the Dwarven Fighter named Creasote who had 6 dex. In one game he became trapped by zombies, so held his knife in his teeth and started to climb the wall behind him. Halfway up he slipped, and with a low dex he pretty had no chance of saving himself. He fell, crushed 3 of the zombies and made his smile a lot wider due to the knife he had been holding in his mouth. Ah, good times. I never liked arrays but I'm old school. I play 5E because it's flexible but retains the feel of older editions just enough for me. When players balk at the possibility of having low stats, I explain the opportunities for role play. Then again, as a player I liked a challenge. And even Gygax and Arneson recognized the possibility of "hopeless" characters - if the rolls came up too poor to be viable, you just do it again. To me, imperfect ...

Tuesday, 6th June, 2017



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