View Profile: heretic888 - Morrus' Unofficial Tabletop RPG News
  • Garthanos's Avatar
    Today, 03:35 AM
    If you do have the offline character builder or find it somehow there is a tool for customizing it that I really like using -called CBLoader
    4 replies | 136 view(s)
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  • Garthanos's Avatar
    Today, 03:00 AM
    A couple of ideas I had seem like they could be used by Warlord/Fighter variants One was a low level feature that helps out the Strength based character called Battle ready For most the beginning of a battle is something they have to react to and its reflexes that take over but for you its a fulfillment of your expectations and your plans. You may pick and alternative stat (instead of...
    487 replies | 12064 view(s)
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  • Garthanos's Avatar
    Today, 01:44 AM
    Quick response - love your goals. updating the concept - good there were options that seemed to never make it to the table with the 4e Warlord (in spite of it being already very role versatile and having a lot of support, I think actually battlefield control could have been better and having some striker functionality? intrigues me) . Teamwork also vital (this is missing from the feel of...
    487 replies | 12064 view(s)
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  • MwaO's Avatar
    Yesterday, 05:15 PM
    One time to me on RAW/RAI. Could make an argument otherwise, though.
    158 replies | 63975 view(s)
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  • MwaO's Avatar
    Sunday, 11th November, 2018, 04:44 PM
    As Darkbard noted, it depends on whether or not you're creating a PC at a particular level or if you've played organically to that level. Also, whether or not you're using Inherent Bonuses. A good rule of thumb is that you should likely over the course of a tier find 3 Common Items, find 4 Uncommon ones, find 1 Rare one of your current level +1 to +4(so average of +2). You likely find enough...
    4 replies | 133 view(s)
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  • Garthanos's Avatar
    Sunday, 11th November, 2018, 03:01 PM
    I have a chart somewhere about that is a more complex Wealth by Level which Wrecan worked out and it had columns showing variation if you used things like inherent bonuses. Although technically even the most fully implemented inherent bonuses really just removes bland magic items from the table not necessarily anything else.
    4 replies | 133 view(s)
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  • MwaO's Avatar
    Sunday, 11th November, 2018, 05:44 AM
    No problem at all!
    158 replies | 63975 view(s)
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  • MwaO's Avatar
    Sunday, 11th November, 2018, 02:40 AM
    Because it is a daily option to do X, not a daily option to use X in an encounter as if one belonged to the class. Compare against Battle Berserker, which gives you the actual full-fledged feature, but only once a day.
    158 replies | 63975 view(s)
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  • MwaO's Avatar
    Sunday, 11th November, 2018, 02:12 AM
    It is a once a day thing similar to every other multiclass daily healing option.
    158 replies | 63975 view(s)
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  • pemerton's Avatar
    Sunday, 11th November, 2018, 01:30 AM
    darkbard, sort-of following on from your post: If we assume that magic items are mechanical in some fashion (eg grant bonuses to checks), then once we allow that mechanics can extend beyond combat, we have a framework for making sense of "loot" in the way you describe. In 4e there're are also options for approaching bonuses a bit differently eg the signet of authority allows one reroll in a...
    7 replies | 276 view(s)
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  • Garthanos's Avatar
    Saturday, 10th November, 2018, 12:58 AM
    Yes I can build Zorro that feels like Zorro at level 1 but put on a few levels and I can get all the stuff
    667 replies | 8581 view(s)
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  • MwaO's Avatar
    Friday, 9th November, 2018, 08:08 PM
    No, "make a melee basic attack against a creature other than the target." where the target is the Throw part.
    158 replies | 63975 view(s)
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  • MwaO's Avatar
    Friday, 9th November, 2018, 06:36 PM
    I find if I'm typing too fast in Firefox, it will somehow lose letters. So if I'm searching for say expertise in feats, it will get the 1st letter and the last letter of whatever I typed and the number of times I typed. So Eeeeeeeee instead of Expertise. And Sea Monkey doesn't do that.
    65 replies | 20634 view(s)
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  • Garthanos's Avatar
    Thursday, 8th November, 2018, 11:36 PM
    Shas is talking 1e as much as I can't tell...ie thief having a percentage to climb walls
    667 replies | 8581 view(s)
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  • Garthanos's Avatar
    Thursday, 8th November, 2018, 11:18 PM
    But you can't have hits bouncing off armor..... Like they were misses... Cause that isn't a hit... Ask Shas
    667 replies | 8581 view(s)
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  • Garthanos's Avatar
    Thursday, 8th November, 2018, 11:16 PM
    Or this actually because Smaug ran out of luck... Convenient for the hero?
    667 replies | 8581 view(s)
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  • Garthanos's Avatar
    Thursday, 8th November, 2018, 02:04 PM
    well there are multiple fear responses you could get some freezing up and being in the way... so you might need some loud social move to make some of them move ;)
    12 replies | 342 view(s)
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  • pemerton's Avatar
    Thursday, 8th November, 2018, 10:24 AM
    This appears to assume, as I said in my post, that the PCs are strangers. What you describe may be an excellent approach for a novelist wanting to introduce his/her readers to his/her imaginary land (I'm currently 50 pages into a rereading of Dune - Frank Herbert is doing a lot of this). But if one of the players is playing a dwarf; or if any of the PCs is from one of the civilisations in...
    46 replies | 1407 view(s)
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  • pemerton's Avatar
    Thursday, 8th November, 2018, 03:37 AM
    I don't know - why would they? I suggested that the GM should probably follow the players lead, which the player sketched out in the OP and was seeking some feedback on. Whereas my recommendation would be to answer the question Does a game in which a half orc paladin of conquest seeks divinty by eating the hearts of coutatls, devas etc sound exciting?. Presumably the player thinks it is, or...
    14 replies | 544 view(s)
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  • pemerton's Avatar
    Thursday, 8th November, 2018, 03:30 AM
    The difference between (1) me, in the world, going to my place of work and saying hello to my colleagues, and (2) me, as a player, asking the GM to tell me where my place of work is, and what it looks like, and who my colleagues are, and what they are like, is huge! The second is very like having someone read me a book or tell me a (perhaps not super-gripping) story. But if the goal is...
    46 replies | 1407 view(s)
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  • Garthanos's Avatar
    Thursday, 8th November, 2018, 12:28 AM
    Very nice by the way!!!!
    147 replies | 125688 view(s)
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  • MwaO's Avatar
    Wednesday, 7th November, 2018, 11:42 PM
    No problem at all. Some of us are still playing on roll20 ó BaldHermit, Martyr, myself and occasionally a few others in a big 100 person or so group: Would be awesome if you could play there. Some really good new optimizers on there as well: https://app.roll20.net/campaigns/details/533427/guild-living-campaign
    44 replies | 123436 view(s)
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  • pemerton's Avatar
    Wednesday, 7th November, 2018, 10:41 PM
    No it wouldn't. The real world is something I live in and experience. My knowledge of it is intimate. It is not mediated to me through anyone's verbal narration of it. The most obvious way to emulate this in a RPG is for the players to stipulate elements of the setting as they need to. Not for the GM (or a 3rd party) to write up reams of fiction in advance of play. Providing a tool to...
    46 replies | 1407 view(s)
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  • Garthanos's Avatar
    Wednesday, 7th November, 2018, 03:10 PM
    Yes and we go with that rather heavily "defeated" can also mean fleeing the scene of battle. Or other power specific fiction which make sense.
    12 replies | 342 view(s)
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  • pemerton's Avatar
    Wednesday, 7th November, 2018, 02:41 PM
    Again, this is not my experience at all. When I started a Classic Traveller campaign, I rolled up the starting world in front of the players, after they had rolled up their PCs. We discussed how each of the PCs had got there - integrating the implict story resulting from PC gen (Traveller uses a lifepath system) with the implicit story of the world - and one of the players decided that this...
    46 replies | 1407 view(s)
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  • pemerton's Avatar
    Wednesday, 7th November, 2018, 02:35 PM
    My experience is closer to cmad1977's. Reading someone else's story about what happened in some imagined place at some imagined time doesn't help my immersion.
    46 replies | 1407 view(s)
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  • pemerton's Avatar
    Wednesday, 7th November, 2018, 02:03 PM
    What you've set out sounds fun to me! Why would the GM not just follow the player's lead?
    14 replies | 544 view(s)
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  • pemerton's Avatar
    Wednesday, 7th November, 2018, 09:09 AM
    As far as I know the god Dumathoin was first mentioned in DDG under the entry for Moradin, but nothing was said about him except that he is the "god of secrets under mountains". Vergadain and Dumathoin were written up by Roger E Moore in Dragon 58, as part of his "point of view" and demihuman god series. As far as I know this was the first appearance of Vergadain. This is reprinted as part of...
    2 replies | 188 view(s)
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  • pemerton's Avatar
    Wednesday, 7th November, 2018, 08:39 AM
    Continuing in my persona as the man from 15 months ago: This was interesting, both in general and because I'm trying to get myself into the mindset to GM Dungeon World next year. I don't know BitD outside of this thread and a few other posts about it, so my thinking/question will be framed in (what I take to be) DW-ish terms. And also BW-ish terms. It seems to me that this issue of...
    41 replies | 5130 view(s)
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  • pemerton's Avatar
    Wednesday, 7th November, 2018, 06:00 AM
    When this has come up in my game we've handled it in various ad hoc ways. Remember that the player can always choose that "dropped to zero" equals unconsciousness, not death, so to a significant extent this will be about what the attacking player thinks makes sense in the fiction. I certainly have memories of the wizard player in my game using Colour Spray as an AoE when innocent parties were...
    12 replies | 342 view(s)
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  • pemerton's Avatar
    Wednesday, 7th November, 2018, 05:55 AM
    Coming in a bit late (!), but this resonated with me. It may seem slightly odd, but I had the sort of feeling you describe when our group generated PCs for Classic Traveller. I'm sure it's clunkier than BitD, and probably not as "fiction first", but compared to some other systems (eg AD&D, or RM, or a certain approach to 4e) the characters felt real, with histories that could easily be seen as...
    41 replies | 5130 view(s)
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  • pemerton's Avatar
    Wednesday, 7th November, 2018, 05:19 AM
    Manbearcat, cthulhu42, I think this might be the thread: Blades in the Dark Actual Play. It was started by Campbell.
    5 replies | 244 view(s)
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  • Manbearcat's Avatar
    Wednesday, 7th November, 2018, 03:10 AM
    I can't find the old post by chao and I that went very in-depth into Blades, unfortunately. I'm sure a solid effort to search should find it. I'm currently running a very intermittent Wild West hack of Blades rifted off of Red Dead Redemption (after considering a Space hack) retrofitting the Duskvol map and refluffing all of the gangs/power players therein. I'd be glad to run DW for you...
    5 replies | 244 view(s)
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  • pemerton's Avatar
    Wednesday, 7th November, 2018, 02:50 AM
    On these boards, I think Manbearcat has played a bit of BitD. Maybe Campbell also. I think there are a lot of RPG systems that are underappreciated and worth talking more about. That's why I keep posting about my play experiences with Prince Valiant, Classic Traveller, etc! Unfortunately I've not played any BitD and not much DW either, so don't have heaps to offer on this occasion. I am...
    5 replies | 244 view(s)
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  • Garthanos's Avatar
    Wednesday, 7th November, 2018, 01:55 AM
    That could be a second form of impairment Of course do an intimidate on every last one it could clear the area pretty well.
    12 replies | 342 view(s)
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  • Manbearcat's Avatar
    Tuesday, 6th November, 2018, 02:25 PM
    On (1), one way to systematize it would be to mechanically gate every spell that is cast by an Intelligence (Arcana), Wisdom (Religion), Charisma (Perform), maybe Constitution (Endurance). Depending on how itís subsequently systematized, there could be a few different emergent properties. One approach could be a success letís you cast the spell normally, a success with a cost/Complication...
    667 replies | 8581 view(s)
    4 XP
  • Garthanos's Avatar
    Tuesday, 6th November, 2018, 09:26 AM
    I think i agree most of the time individual stats are hardly needed even in a dangerous situation. In a battle they are part of a huge skill challenge. The movies feature heros teaching and guiding joe blows in advance of an onslaught to minimize burned down town transforming them into surprise effectiveness it might be history checks to guide them so as to minimize their deaths or get them...
    12 replies | 342 view(s)
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  • pemerton's Avatar
    Tuesday, 6th November, 2018, 06:46 AM
    What's your resolution system? Ie how do you decide if the PCs have escaped the dreams?
    6 replies | 258 view(s)
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  • Garthanos's Avatar
    Tuesday, 6th November, 2018, 05:58 AM
    Alongside the concrete uses of the practical arts, I am thinking I may include example skill challenges and how they might interact with them. As well as a Without the Art Sidebar section for each.
    336 replies | 34420 view(s)
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  • Garthanos's Avatar
    Tuesday, 6th November, 2018, 05:42 AM
    Yes and that was hilariously extreme disconnection between the fiction and the function was gobbled up and made a sacred cow.... hell magic missile was changed to sometimes miss? They couldnt have that.
    667 replies | 8581 view(s)
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  • Manbearcat's Avatar
    Tuesday, 6th November, 2018, 05:30 AM
    Agreed with everything above and that (b) is most certainly the lynchpin. The only thing I'll add is that you forgot to add the savant-level memory component required to assimilate an (dare-I-say genre-defying?) overwhelming curriculum of precise arcane formulae (surely in ancient, nigh-impossible-to-articulate, tongues) and spit them out with absolute precision and reproducibility under the...
    667 replies | 8581 view(s)
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  • pemerton's Avatar
    Tuesday, 6th November, 2018, 05:11 AM
    Especially (b), ie the fact that spellcasting in D&D almost never requires a successful check. Think about what, supposedly, the fiction of D&D spellcasting involves - precise hand gestures, speaking complex arcane syllables of such power and profundity that only a few of them can be impressed into a human brain at any one time (ie Vancian spell memorisation/preparation), pulling various...
    667 replies | 8581 view(s)
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  • Manbearcat's Avatar
    Tuesday, 6th November, 2018, 04:50 AM
    You don't think the below are HUGE PARTS OF THE PUZZLE in the majority of D&D: a) the designers CHOSE (it didn't have to be done this way...plenty of systems don't...and they play VERY differently for it) to have a ridiculous number of codified spell effects covering an absurdly large number of broad, significantly gamestate-changing supernatural abilities ("I can expressly accomplish a, b, c,...
    667 replies | 8581 view(s)
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  • Manbearcat's Avatar
    Tuesday, 6th November, 2018, 04:29 AM
    What is on the table is how "player-facing" (or codified/explicit) prospects for martial action declarations vs "GM-mediated" prospects for action declaration affect the table. Personally, my sense is it affects the table as follows: 1) In "player-facing" systems, players who play martial characters KNOW FOR CERTAIN (before play ever begins) that (a) their conception of their martial...
    667 replies | 8581 view(s)
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  • pemerton's Avatar
    Tuesday, 6th November, 2018, 03:08 AM
    I've never played serious Pendragon, only one or two one-shots at conventions years ago. I got a copy of Pendragon 5.2 with Prince Valiant as part of the Kickstarter. It's an interesting system, and we're using the price lists and the map for our Prince Valiant game, but I don't think I could imagine actually running Pendragon as a serious campaign. Besides it's general "heaviness", I don't...
    7 replies | 276 view(s)
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  • Garthanos's Avatar
    Tuesday, 6th November, 2018, 01:36 AM
    Fanning edition wars and caving to them got him his current job. edit: i know pointless snark
    667 replies | 8581 view(s)
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  • pemerton's Avatar
    Tuesday, 6th November, 2018, 12:21 AM
    Gygax's DMG, pp 110-11: Serving some deity is an integral part of AD&D. . . . he accumulation of hit points and the ever-greater abilities and better saving throws represents the aid supplied by supernatural forces. This is consistent with the description of hit points on p 82, which includes the increase in hit points . . . reflect both the actual physical ability of the character . . ....
    667 replies | 8581 view(s)
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  • Garthanos's Avatar
    Monday, 5th November, 2018, 02:32 PM
    Bringing your example to the table with my adjusted practices and the DMG2 guidelines. The Dwarf without a relevant practice could do as you said or spend a surge to get an autosuccess and if your Dwarf had the Martial Practice Forge Mastery, he could have an auto success along with an Endurance check to not have to pay that HS.
    667 replies | 8581 view(s)
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  • pemerton's Avatar
    Monday, 5th November, 2018, 08:30 AM
    Sure, but then we need "codified rules" for how a martial PC gets to add a shield (or whatever) to his/her equipment list. And we probably also want some system - a fairly generic one is fine, even desirable - for working out how hard it is to throw your shield (or whatever) and stun three orcs (or whatever). I agree with Garthanos that if we don't go beyond what the GM envisages a strong...
    667 replies | 8581 view(s)
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  • Garthanos's Avatar
    Monday, 5th November, 2018, 05:30 AM
    Him most definitely he went gathering his feats one by one finding tutors as he went along to do so (yes he learned them supernaturally fast rather like PCs) ... it was very D&D like character and one mentioned as a fighter in 2e phb. Eventually he learned some that maybe related more to demigod status like his Warp Spasm but it was really just an extension of Berserkergang.
    667 replies | 8581 view(s)
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  • Garthanos's Avatar
    Monday, 5th November, 2018, 05:22 AM
    When a DM starts talking about chin ups and things they can personally do when you are talking about figuring out what Heroic and Paragon level or Epic Demigod Heros can accomplish ... you can guarantee mages will make your warriors feel like utter chumps
    667 replies | 8581 view(s)
    5 XP
  • pemerton's Avatar
    Monday, 5th November, 2018, 04:49 AM
    You're foucsing on the fiction. I'm focusing on the gameplay. A rule that is at work in my 4e game - in virtue of one of the player's choice of epic destiny for a PC - allows that PC to wield bigger weapons that deal more damage. The fiction of the epic destiny is that the PC has grown in stature. I wouldn't mind if the fiction was, instead, that the PC has been injected with super-soldier...
    667 replies | 8581 view(s)
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  • pemerton's Avatar
    Monday, 5th November, 2018, 12:33 AM
    I really don't see much evidence in the history of RPGs that this way of approaching it provides dynamic and capable "martial" characters. This applies to everything from the stuff Garthanos is talking about, to exactly how many orcs my Conan-esque fighter can slay per game-unit-of-action, to the need in AD&D for my fighter to PC to get a girdle of giant strength if s/he is going to emulate a...
    667 replies | 8581 view(s)
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  • MwaO's Avatar
    Sunday, 4th November, 2018, 08:35 PM
    Think giving out Advantage rather than just having it be an option for a power to grant creates less opportunities for interesting options. A close burst 1 power in 4e or an option that grants Advantage
    667 replies | 8581 view(s)
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  • pemerton's Avatar
    Sunday, 4th November, 2018, 05:30 PM
    No worries! Like I've said in a couple of posts now, I think it's a bit underappreciated. In five sessions I've used six episodes from the main book (three knightly challenges, a family in distress, a woman in distress, and rebellious peasants twice) and six from the episode book (Kenneth Hite's wild hunt, the episode called A Wild Hunt which is the Crowmaster one, the Blue Cloak, the Crimson...
    7 replies | 276 view(s)
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  • pemerton's Avatar
    Sunday, 4th November, 2018, 05:22 PM
    I would say "scenario" rather than adventure. It's generally a situation that will activate knightly intervention - attacks by bandits, rescues from bandits, helping out innocent women/villagers/ghosts/etc figure prominently. Ron Edwards gives some nice descriptions of how Prince Valiant scenarios work: . . . the character's judgmental and active presence is established and already in...
    4 replies | 342 view(s)
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  • pemerton's Avatar
    Sunday, 4th November, 2018, 03:39 PM
    My group has played a couple of Prince Valiant sessions since my last actual play report. The first of these (fourth session in what has turned out to be a campaign) saw the squire PC progress dramatically. The session started with some recap, a mixture of in-character and out-of-character: our fourth player, who had been absent from the previous session, was there, and so there had to be...
    7 replies | 276 view(s)
    2 XP
  • Garthanos's Avatar
    Sunday, 4th November, 2018, 05:15 AM
    That latter apply when they see another fall for the trick?
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  • pemerton's Avatar
    Sunday, 4th November, 2018, 12:38 AM
    Sorry for the late reply! Yes, we use dice (evens for success) rather than coins, just because we've got plenty of dice ready to hand - and when a joust is on the rattle of the dice in hand emulates the thundering of hooves! I think your idea of using PV for Middle Earth makes sense. If you do it, I'd be interested to hear how it goes.
    4 replies | 342 view(s)
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  • Garthanos's Avatar
    Saturday, 3rd November, 2018, 09:08 PM
    Agreed that could be an implementation AND a battlemaster could get at-wills by sacrificing an attack from their attack action scanning for an opening to do a maneuver (as though they spent a superiority die)
    667 replies | 8581 view(s)
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  • Garthanos's Avatar
    Saturday, 3rd November, 2018, 08:49 PM
    I have done totally free form gaming with my brother and friend so yes i know it can work wonderfully and even for magic too or super tech or whatever. So yes it can work.
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  • Garthanos's Avatar
    Saturday, 3rd November, 2018, 08:40 PM
    A more extensive and "generous" page 42 like methodology comes to mind.
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  • Garthanos's Avatar
    Saturday, 3rd November, 2018, 08:31 PM
    Just say no was the order of the day for 9th level side kick martial types in 1e land. DMs without guidance are not bad DMs they are just poor at estimating game balance on the fly and allowing martials to do awesome improv is exactly about that. I want my Cu Chulainn doing a flying back flip trick called the Salmon Leap AND not begging the DM for the privilege of saying something other...
    667 replies | 8581 view(s)
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  • Garthanos's Avatar
    Saturday, 3rd November, 2018, 06:57 PM
    We probably disagree. Because I disagree that people generally have a "good idea" about what a paragon or epic martial type can accomplish. AND it's the games responsibility to help establish that, within the context of what is enabled for magical types. I normally say it as martial archetypes need permission to be awesome and wizards need to have their awesome limited because they have no...
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    3 XP
  • MwaO's Avatar
    Saturday, 3rd November, 2018, 03:39 PM
    Disadvantage can be an elegant way to give Martials 'Encounter Powers'. They get a power that works normally the first time it is used in an encounter and then after that, they get Disadvantage on using the maneuver.
    667 replies | 8581 view(s)
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  • pemerton's Avatar
    Saturday, 3rd November, 2018, 10:34 AM
    I don't know if Libramarian still posts on these boards, but he used to have good ideas for this sort of thing.
    3 replies | 290 view(s)
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  • Garthanos's Avatar
    Saturday, 3rd November, 2018, 05:39 AM
    Well I rather like the Avenger... the Striker Armorless Stoic Paladin. Now if the healer priest had been armorless and reliant on divine guidance/inspiration for armor. And it would be nice if we could tag the post as 4e
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  • Garthanos's Avatar
    Saturday, 3rd November, 2018, 05:05 AM
    Druids could have powers that only work once per 10 minutes in a particular area because they fatigue the local environment (if an encounter was constantly moving they might end up using it multiple times) ... ie they are effectively once per normal encounter. Some martial tricks could only work once against reasonably clever/perceptive enemies or till they see them done against another....
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  • Garthanos's Avatar
    Thursday, 1st November, 2018, 09:21 PM
    One solution might be to give Troops the first time after Gathered via the explicit Gather Troops or similarly a "Fresh Troops" effectively an extra success (or the Marshal Troops is effectively free up to the amount paid). when they are used via Marshal Troops thus it is as effective as might be gained by alternative methods. Note to self: This is a reminder that Marshal means "to bring...
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  • Garthanos's Avatar
    Thursday, 1st November, 2018, 09:20 AM
    I am considering whether to separate out the act of gathering troops from guiding them in battle. Then the act of gathering them might be well any of several practices (or even just skillful action used towards the challenge where failures might impair the quality of the results and challenge over all) You could use The Art of the Sensei to turn citizenry into surprisingly armed and...
    336 replies | 34420 view(s)
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  • Garthanos's Avatar
    Wednesday, 31st October, 2018, 05:19 PM
    OK on this "I wouldíve much preferred the ability to adopt any role within the core 4 by giving players a big choice at level 1, an option that placed an overlay on every power you used or that gave you a new way to use them." Basically have Source Specific Powers and less class powers. But I think combining that with having BIG differing stances to dynamically switch role might be a better idea...
    667 replies | 8581 view(s)
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  • pemerton's Avatar
    Wednesday, 31st October, 2018, 11:36 AM
    I've sblocked an account of a beholder fight in 4e. It was pretty good. I don't know how easy it would be to replicate in 5e.
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  • pemerton's Avatar
    Tuesday, 30th October, 2018, 11:06 AM
    I'm going to repost my post to which you replied (and will explain why I've bolded what I've bolded): So I'll ask again, how did it become true, in this example, that the PC is moving across the room? You have once again said that the player's action declaration does not yield such a result. You have said (and I have bolded) that the GM narrates the results but in the original example the...
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  • pemerton's Avatar
    Monday, 29th October, 2018, 11:42 PM
    As I said, this is the crappiest approach to RPGing I can imagine. Fortunately, 5e doesn't mandate it. The Basic PDF doesn't state it or even imply it. The only edition of D&D that I'm aware of that comes close to this in its rules is 2nd ed AD&D, but I don't think even it comes out and says this quite so bluntly.
    1794 replies | 56939 view(s)
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  • pemerton's Avatar
    Monday, 29th October, 2018, 11:36 PM
    Just to be clear: I posted about some experiences that had caused me to leave games. Lanefan and others then posted to say that I was wrong in my view that those experiences were examples of bad GMing, and that I did the wrong thing in leaving those games. So I think you've got it slightly backwards - I've been told I'm not doing my duty as a RPG player because I don't want to play with (what...
    1794 replies | 56939 view(s)
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  • pemerton's Avatar
    Monday, 29th October, 2018, 11:31 PM
    It's one thing to have preferences. It's a different thing to interpret a game system. Clearly 5e works more like 5ekyu describes than as you might wish that it did. This is a little ironic given your other post that I've quoted! Because here you're saying that, in fact, the fiction does not unfold over the course of play, but is only established "as a block" when the GM decides what happens....
    1794 replies | 56939 view(s)
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  • Garthanos's Avatar
    Monday, 29th October, 2018, 11:27 PM
    Every king and great nobleman in Europe had an officer called a marshal, but by the time of his death in 1219 the whole of Europe knew William as ďThe Marshal".
    1 replies | 302 view(s)
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  • pemerton's Avatar
    Monday, 29th October, 2018, 01:58 PM
    pemerton started a thread Capture scenario?
    Have you ever run a capture scenario? If so, in what system? How did it go? How did you adjudicate the rescue/escape? (I'm thinking especially of scenarios where the fact of being captured is the fosuc/challenge of play. The Slave Lords isn't a capture scenario, as the capture and release is just colour to set up a survival scenario.)
    3 replies | 202 view(s)
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  • pemerton's Avatar
    Monday, 29th October, 2018, 10:13 AM
    I've boded a few words/phrases in your post that seem relevant to what I'm saying. If certain things cannot or must be done, that implies that outcomes of declared actions are not all at the discretion of the GM. If certain things are left up to the table, that implies that outcomes of declared actions may not all be at the discretion of the GM. Which in my view is quite consistent with...
    1794 replies | 56939 view(s)
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  • pemerton's Avatar
    Monday, 29th October, 2018, 06:14 AM
    Well, as I understand a RPG it's about pretending to be a different person, often a more adventurious person, in some sort of challenging situation. It's not about suggesting to someone else what story they should tell. In other words, I don't play RPGs to describe what I want my PC to do. I play RPGs to (among other things) describe what my PC is doing. What you describe here appears to be...
    1794 replies | 56939 view(s)
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  • pemerton's Avatar
    Monday, 29th October, 2018, 06:05 AM
    In the abstract, sure. But here is Hussar's argument: X is true because I believe X, I'm an English teacher, and therefore I would know. And here is your argument: X is true because I read it in a book, and the book is right because the people who wrote it would know. Those arguments are both appeals to authority. Maxperson, every argument I have ever seen you run is logically...
    1794 replies | 56939 view(s)
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  • pemerton's Avatar
    Monday, 29th October, 2018, 12:15 AM
    Bollocks. Even Wikipedia has noticed that it's not: An argument from authority, also called an appeal to authority, or argumentum ad verecundiam is a form of defeasible argument in which a claimed authority's support is used as evidence for an argument's conclusion. It is well known as a fallacy, though it is used in a cogent form when all sides of a discussion agree on the reliability of the...
    1794 replies | 56939 view(s)
    3 XP
  • Garthanos's Avatar
    Sunday, 28th October, 2018, 11:06 PM
    The Marshal was an underfed 3e class which was ahem more than a little lame and the Warlord was one of 4es most innovative interesting and successful new classes who made his team truly badass. William Marshal now that is a badass Hard to kill ummm Warlord - some superlative and exaggeration likely to follow but it sure is fun. http://www.badassoftheweek.com/index.cgi?id=14584301105
    1 replies | 302 view(s)
    1 XP
  • pemerton's Avatar
    Sunday, 28th October, 2018, 11:47 AM
    Maxperson, you might want to reread my post noting that (i) and (ii) refer to some steps that your (1) to (3) left out, not to your (1) and (2). I find this a bit hard to follow, because you say that the players work some stuff out but that nothing changes in the fiction until the GM works some stuff out. To be clear: is it your view that the players never bring about any change in the...
    1794 replies | 56939 view(s)
    0 XP
  • pemerton's Avatar
    Sunday, 28th October, 2018, 11:39 AM
    OK, but your house rules don't constitute a "built-in assumption" (your phrase). In fact, if you had to house rule, the assumption probably wasn't built in at all! Are you talking about the fiction, or the real-world basis on which the fiction is established? Climbing is something that happens in the fiction. Rolling to hit and damage is something that happens in the fiction. (So is a climb...
    1794 replies | 56939 view(s)
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  • pemerton's Avatar
    Sunday, 28th October, 2018, 10:22 AM
    (1) Where is this assumption built-in? Not into AD&D, which uses different to-hit tables for a half-orc depending on whether the half-orc is a PC or NPC (see Gygax's DMG p 74). Not into 4e, which uses different character build principles player-side and GM-side. (2) The GM narrating the results is not "cutting to the chase". It's not a mode of action resolution. It's framing and/or...
    1794 replies | 56939 view(s)
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  • pemerton's Avatar
    Sunday, 28th October, 2018, 10:12 AM
    ENWorld is the only forum I know where "appeal to authority" is treated as a fallacy rather than good evidence! I've never been to France or spoken to a French government official. How do I know France's capital is Paris? I learned it from an authority! Fallacious me!
    1794 replies | 56939 view(s)
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  • Garthanos's Avatar
    Sunday, 28th October, 2018, 04:45 AM
    Displaying extremes of personal bravery in a bloody raging way would be one very interesting way to inspire bravery in allies .. For me it makes good story.
    59 replies | 11592 view(s)
    1 XP
  • Garthanos's Avatar
    Sunday, 28th October, 2018, 03:46 AM
    AND this one turns out to be very very good. Quasi-Historical and a party i could build n 4e.
    22 replies | 1432 view(s)
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  • Garthanos's Avatar
    Sunday, 28th October, 2018, 02:49 AM
    Yes the daze is the kicker that keeps it in-line and also a controller power.
    22 replies | 2415 view(s)
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About heretic888

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About heretic888
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I have DM'd 4E off and on since it came out over 2 years ago, but don't get to play as often as I'd like.
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Friday, 27th July, 2018

  • 07:03 AM - pemerton mentioned heretic888 in post A discussion of metagame concepts in game design
    Normal human bone can support up to 30x its normal weight. So just looking at mass support alone tripling your height and 27xing your mass would be no problem for normal bone to support.Not all human bones are thigh bones, as heretic888 alreayd pointed out. And being able to stand and walk depends upon musculature as well as bones. A further constraint for humans is that the pelvis has to be large and strong enough to permit standing and walking, but small enough to permit birth. Here is what seems likes a sensible discussion - are you saying that it is wrong? If you had any real knowledge of science then you would find that real life is much more fantastical then the myths and legends that your common sensical ancestors ever imagined in their myths and legends. There really is, for example, a fungus that can infect an Ant, mind control it and turn it into a fungal Ant Zombie. I mean what exactly is common sense about that? Do we need to invoke magic to explain that?As best I can tell my knowledge of science is as good as most posters on this thread - I certainly know that science isn't just a list of facts with a does of "otherwise it's magic!". Pointing out that there are strange things in the world d...
  • 06:08 AM - AbdulAlhazred mentioned heretic888 in post Morale systems
    I think it works well - there may be problems with the Intimidate as a route to end of fight but it was made hit point dependent (so philosophically its not a blow regardless of the very likely problem of mechanics such as skill pumping and so on) Insert the discussion here of the problem with sleep spell and you may see my point of view on it with the two of us swapping seats. @heretic888 My problem splitting it is basically distinguishing willingness and ability to fight on in a way that just isnt done in game AND that not distinguishing is why healing is called both healing and inspiration and similar things all over in the game as it stands. About Intimidate - likely if you do uber optimize it you can end the fight entirely multiple enemies knocked from bloodied to functionally zero, with one standard action. Which is exactly the problem with Intimidate. It works on a completely different set of rules than all other forms of defeating your opponents. This makes it a sort of an all-or-nothing kind of a gamble. That doesn't really match with how I would think intimidation works at all! heretic888 claims that hit points "don't simulate anything", but I think that's not true! I think what they PRIMARILY simulate is "willingness to fight". When you reach zero hit points then your opponent has imposed his will upon you. This is the goal of all violent conflict. Any ROT...

Thursday, 26th July, 2018

  • 04:03 PM - Garthanos mentioned heretic888 in post Morale systems
    Yup, that's what I'm going to do in HoML from now on is just model it as specific traits that you can add to stat blocks. In effect it becomes a set of 'monster themes', high morale, or low morale, with a couple variations of attributes that can be added depending on what the GM thinks is appropriate. I think it works well - there may be problems with the Intimidate as a route to end of fight but it was made hit point dependent (so philosophically its not a blow regardless of the very likely problem of mechanics such as skill pumping and so on) Insert the discussion here of the problem with sleep spell and you may see my point of view on it with the two of us swapping seats. heretic888 My problem splitting it is basically distinguishing willingness and ability to fight on in a way that just isnt done in game AND that not distinguishing is why healing is called both healing and inspiration and similar things all over in the game as it stands. About Intimidate - likely if you do uber optimize it you can end the fight entirely multiple enemies knocked from bloodied to functionally zero, with one standard action.

Wednesday, 25th July, 2018

  • 12:05 PM - pemerton mentioned heretic888 in post A discussion of metagame concepts in game design
    Some one made the statement that if a Giant stood up then its bones would break under its own weight. And yet you find that bone can support at least 18,000kg of weight, which is much more then required to support a Giant. A normal sized thigh bone can support up to 30 times the weight of a human. heretic888 has already pointed out that the issues aren't with thigh bones. As well as the ankle, I would have thought that giants might have pelvis issues, and also problems with musculature given the human-like nature of their bipedalism. It's certainly the case that a human scaled up to giant size would be unable to stand or walk. Someone said that Giants could not get enough oxygen to breath and yet we already have creatures bigger then Giants that can get enough oxygen to breath.I don't know whether a giant's lungs, given its proportionately human chest cavity, would give it enough oxygen, and whether its circulatory system would be up to the job of getting it to all the relevant parts of its body. I think its brain is quite a bit bigger than a T-Rex's, given it can speak and use tools and in some cases (eg some cloud giants, all storm giants) is cleverer than a typical human. I'm not a biologist, but I suspect that puts demands on its respiratory and circulatory system that are di...

Tuesday, 17th July, 2018

  • 02:32 AM - AbdulAlhazred mentioned heretic888 in post The roots of 4e exposed?
    ...vance. The 3 room Delve format of adventures for example rather then a free form Cave of Chaos adventure. I know that in my group the skill challenge mechanic felt more like using your skills to solve a puzzle rather then using them in a Narrative sense, which is why I would have classified it as a Gameist mechanic rather then a Narrative one. I know that in my experience there was very much a feeling of looking through your Skills to find the best one and then trying to somehow fit that to the situation, very much the opposite of eschewing any kind of predetermined plot. In any case it is very interesting to try and look at these situations from a different angle. Yeah, obviously a lot of people fell into that trap with SCs. OTOH if you took it to the other extreme, where the situation was highly dynamic and the choice of skill was a real decision between different approaches, which lead to different fictional positioning going forward, etc. that could be very gamist as well (in heretic888's Big Three sense of gamist), allowing for a lot of thought and preparation. DMG2 said a few things about this that should have been in DMG1's presentation, like "SCs should span some significant amount of plot" (liberal paraphrase). I think that IMHO though COMBAT was much better in non-setpiece style. I didn't plan encounters much at all by the end of my last 4e campaign. I just ran them almost ad-lib. I'd go through what I thought was likely to happen and pick out stat blocks that would probably work in situations I imagined coming up, but often they didn't and I'd just use something else. One thing that did demand was a lot of familiarity with the MMs, but it worked well. As I've said before, they were so highly dynamic that there was little to worry about in terms of a given encounter coming 'unraveled'. Again, the DMGs failed to come up with this approach, which was sad.

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Thursday, 27th September, 2018

  • 10:25 PM - Oofta quoted heretic888 in post Mearls On D&D's Design Premises/Goals
    Just to be clear, there are non-arbitrary, "in-fiction" reasons for the limits to 4E's encounter and daily powers. They are described quite clearly in both "Wizards Presents: Races & Classes" and "Martial Power 2", although it could certainly be argued they didn't go far enough in communicating these ideas to their audience (I personally think 4E needed another year of development to tweak the math and polish its presentation aesthetic). One of the reasons I dislike the encounter/daily power limitation of 4E (or the battle master for that matter) is that it's very much a limit for the sake of "balance". I understand it, but no matter what fluff you add it still just felt artificial. IMHO the fluff reasons were flimsier than the paper they were written on. I can't do a "come and get it" twice because they already fell for it once? But what if we have a second wave or we didn't have time for a short rest between encounters? I can accept it with spell casters having limits because it's magic...
  • 09:12 PM - Charlaquin quoted heretic888 in post Mearls On D&D's Design Premises/Goals
    Just to be clear, there are non-arbitrary, "in-fiction" reasons for the limits to 4E's encounter and daily powers. They are described quite clearly in both "Wizards Presents: Races & Classes" and "Martial Power 2", although it could certainly be argued they didn't go far enough in communicating these ideas to their audience (I personally think 4E needed another year of development to tweak the math and polish its presentation aesthetic). I donít recall reading this in-fiction explanation. If itís just that theyíre taxing to perform, then that explanation doesnít work for me personally. YMMV. Now, having arbitrary limits on power usage isnít a deal-breaker for me. I love 4e, and I didnít realize it even had in-fiction justification for its power frequency limits. 5e also has lots of arbitrarily limited abilities like Second Wind and Rage. But I prefer that power usage limits be backed up by something in the game world rather than an invisible resource, but it doesnít kill my enjoyment of a game.

Saturday, 28th July, 2018

  • 02:43 AM - AbdulAlhazred quoted heretic888 in post Morale systems
    Well, like I said, hit points don't really represent *anything* about the characters other than an abstract doom clock. We can describe it as a "willingness to fight" or an "ability to fight" all we want, but at the end of the day its just Color; by which I mean, it has zero impact on the game's procedures or on the characters' fictional positioning with the exception of a few traits and powers that trigger when bloodied (and, even then, the game's procedures don't care one whit if you're Bloodied with 100 hp vs being Bloodied with 1 hp). What hit points represent may be somewhat abstract, but it isn't 'nothing'. Its quite clear in terms of player's tactics when they are low on hit points! This isn't unique to 4E, by the way. This is true of all versions of D&D. Losing hit points doesn't make you more susceptible to being influenced nor does it diminish your ability to hit and damage enemies. All it does it mark how close you are to being defeated/killed/whatever. Its no different then a lif...

Friday, 27th July, 2018

  • 07:36 AM - Maxperson quoted heretic888 in post A discussion of metagame concepts in game design
    The fictional basis for martial powers are described on page 106 of 4E's Martial Power 2 and also touched upon in Wizards Presents: Races & Classes in the chapter on fighters. From the text, we can infer that martial heroes aren't "magical" but they also clearly aren't "mundane" either. They are magical from what the 4e rules say. It refers to martial powers as "Not magic in the traditional sense." That phrase means that martial powers are magic in a non-traditional sense.
  • 04:09 AM - Garthanos quoted heretic888 in post Mundane/Simple Fighter Pre-build
    On the note of simpler options, has anyone experimented with the "No Damage" hits system in Dragon 423? if we are simplifying that arena... A long time ago I experimented with hitpointless D&D where you made saves vs unconciousness instead of counting and tracking hit points. Each time you were hit you made 1 save modified by how strong the attack was and if you were hit in combat one save afterwards during cool down. It was rather vicious and undermined heroics... kind of felt like runequest.
  • 01:54 AM - Garthanos quoted heretic888 in post Intermediate Intimidate Results mayhaps
    My problem with that is it makes Intimidate too much of a must have skill. What other skill could subdue an enemy with several hundred hit points remaining with a single roll? The high DC is clearly intended to make that use of the skill relatively rare and/or only really useful against enemies much lower level than yours. Yes I thought about that and the swing really sucks Arguably there may be attacks able to do it against 1 enemy at a time if you are an optimized striker build they are not going to be multi-target encounter powers. One could reduce the difficulty against singular enemies only ... so that if someone is optimizing then they are a striker in this realm I think they spend backgrounds and feats and items (or martial techniques towards this end) then they rather are the specialist. AND only do the swingy feel if desparate against multiple opponents but there may be something else ie intermediate results. I mean Intimidiate is supposed to influence someone to do someth...
  • 01:46 AM - Tony Vargas quoted heretic888 in post Morale systems
    Personally, I think using Intimidate in this fashion was a poorly thought out rule to begin. I suppose the Intimidate rule would make a bit more sense if it differentiated among secondary roles. You should be able to intimidate minions, for instance, pretty easily, but because they're' never bloodied...? (start intimidating minions after you kill half of them?) There's at least as much fight left in a just-bloodied Elite as a fresh Standard, let alone a Solo. 1/4 hps for an Elite, and 1/10th for a Solo would make sense? To me, using skills to end an encounter early is something that should involve more than one character and is clearly the purview of Skill Challenges. I do like that idea. It's one less odd-rule-out (Intimidate is unusual working the way it does in combat), and one more thing to do with SCs. The structure could be as simple as X successes before 3 failures, Intimidate primary, advantage: each bloodied standard enemy counts as a success...
  • 01:02 AM - Emerikol quoted heretic888 in post A discussion of metagame concepts in game design
    This is similar to how Fighter maneuvers work in 13th Age. Basically, each maneuver has a specific die trigger such as "any even roll", "on a natural 16+", "on an odd miss", and so on. Assuming a 4 round battle on average and assuming you want your fighter to use these abilities around once per battle, you could key it to a natural 16+ on an attack roll. Would work out about the same. I think certain abilities would fire off more often against inferior foes. Critical hits for example. On the flip side, I do think there are other things that are more random. So a mix would be fine. One trick might be for the random case is your roll equals the round number. So round 1 it's 1, 10 it's 10, and so forth. Not sure though an ActionSurge would happen often enough in that case. For a combat attack, just say every time you exceed your opponents AC by 5 or 7 or 10 you get some followup manuever. In the some cases maybe it's just another attack. I kind of like the idea of telescoping dice...

Thursday, 26th July, 2018

  • 08:50 PM - Garthanos quoted heretic888 in post Morale systems
    I should point out that I am a very, very lazy GM. Fixing intimidate to be more reliable CAN put more in the hands of the player wrt do they want to keep thrashing it out or get it over with. Making it easier might reduce the temptation to over optimize it as well.
  • 08:18 PM - Tony Vargas quoted heretic888 in post Morale systems
    Yep. If pushed into a corner, I would describe hit points as one's capacity to turn a serious blow into a glancing blow or a near miss. That's very 1e AD&D DMG of you. ;) And, yeah, I'm fine with that. Yes, there are multiple ways to represent "morale" in the game. Morale saves are just another way of representing it. My concern is that it seems like a novel (to 4e, obviously it's old-school) mechanic. Like Abdul, I have a preference for using existing mechanics, if possible, to keep the game consistent. Saves in 4e are a duration mechanic. Hmm... I suppose it could be the 'duration of your courage...' ;) I mean immediate saving throws are also part of the game's existing architecture too (such as when a character makes a save to avoid being forced into dangerous terrain). OK, there is /one/ example of a save that's not strictly speaking a duration mechanic. Fine. And, I suppose, in some instances, where the battlefield is just super-deadly, it can have an extreme effect of ju...
  • 07:16 PM - Garthanos quoted heretic888 in post Morale systems
    Losing hit points doesn't make you more susceptible to being influenced The bloodied threshold makes you vulnerable to various effects Deva Aura is one example. EDIT:I guess at some level it usually seems to make NPCs more vulnerable
  • 07:11 PM - Garthanos quoted heretic888 in post Morale systems
    My understanding is using the Intimidate skill to force a bloodied foe to surrender can only be done to one creature at a time. Is this incorrect? No it can be multiple with one action relevant quote. "If you attempt to intimidate multiple enemies at once, make a separate Intimidate check against each enemyís Will defense. Each target must be able to see and hear you."
  • 05:56 PM - Tony Vargas quoted heretic888 in post Morale systems
    Hit points clearly don't simulate *anything* really, except how close a character is to death. In 4e, not even necessarily death, just defeat - when you drop someone to 0, you can decide what happens to them, just KO them or whatever, instead of leaving them dying. Whether meat or morale, being low on hit points doesn't affect your performance (barring a few exceptions like bloodied dragonborn and the like) whatsoever nor does it have any direct bearing on your character's fictional positioning. In 4e, Bloodied can bear on both. And, you already have separate-from-hd conditions (and can arbitrarily apply just about anything in the same manner, thanks to exception-based design), breaking an enemy's morale (temporarily if the fight isn't all but over) could be rattled, dazed or even stunned, for instance. My experience with the Intimidate skill's morale effect is it almost never gets used. The DC is high enough that, unless a character is super-optimized for a high Intimidate bonus, it i...

Wednesday, 25th July, 2018

  • 09:53 PM - Tony Vargas quoted heretic888 in post Mundane/Simple Fighter Pre-build
    My 'simple fighter' is lose all daily & encounter powers ó keeping utility powers and features other than armor+weapons+skills and gain the following: Power called "Fighter's Strike" which is a basic attack that does 1w+stat, uses Str for most things, Dex if using light blades, light thrown or projectile weapons. Ideally, Combat Challenge for regular Fighters, which this build does not get, has to use that power. Class Feature: "Dual Fighter's Strike" which allows Fighter's Strike to be used twice when used as a standard. That's it. It functions in a really straightforward way, doing approximately the amount of damage it ought to do. Yes, boring as all get out, but really easy to toss to the guy who just wants to bash things and not deal with complexity. So basically a fighter version of the Scout?Which is fine, if the scout & slayer & such seem fine, I guess. I'm curious about working within the AEDU structure, so you'd theoretically retain more consistency... In my current 4E campai...
  • 08:18 PM - Tony Vargas quoted heretic888 in post Morale systems
    I find its a pretty useful technology, as it gives you more wiggle room in using harder encounters and is a good antidote to "combat takes forever" than can happen in 4E. I do like the idea of thinking morale is all in terms of hit points. Those are kind of in opposite directions. Hps /do/ seem to handle morale, already, with Bloodied being required before Intimidate can force a surrender. So there's that. Perhaps an ability enemy has bonus hit points per ally currently on the field. (and loses them when they die) On the flip side, creatures with 'poor morale' could gain a vulnerability or gain ongoing psychic (save ends?) when morale triggers are hit (leader bloodied, leader "slain or hors de combat," half of numbers dropped, etc).
  • 03:22 AM - Shasarak quoted heretic888 in post A discussion of metagame concepts in game design
    Yeah, that would be me. And, once again, the "basic physics" says precisely the opposite of what you claim. Here are the articles I linked before (one of which is from the University of Virginia's physics department). I would suggest actually reading them this time: https://www.wired.com/2016/07/giant-bfg-shouldnt-just-look-like-giant-human/ http://galileoandeinstein.physics.virginia.edu/lectures/scaling.html *puts on math teacher hat* Look, guys, this isn't that complicated. A human being scaled up times 3 --- meaning, the same anatomical proportions but 3 times the height, 3 times the width, and 3 times the depth --- will weigh 27 times as much, because volume = length times height times depth and 3 times 3 times 3 = 27. So, basically, your suggesting a given column of support (say, an ankle bone) can be 3 times as thick yet somehow support 27 times as much weight. It just doesn't add up. This is really, really basic stuff. Like, I teach this kind of stuff to my 8th graders basic. ...

Tuesday, 24th July, 2018

  • 10:41 AM - darkbard quoted heretic888 in post Morale systems
    * I use a morale system and have monsters make a saving throw at critical junctures (when bloodied, when leader defeated, when 1/2 of their side is defeated, etc) and if a monster fails their save, they flee or surrender. Quite curious as to what you've implemented. I see what AbdulAlhazred is saying wrt hps, but his solution seems unsatisfying to me. (Perhaps there is no satisfying system for this.)
  • 08:28 AM - Lanefan quoted heretic888 in post A discussion of metagame concepts in game design
    At that point, though, we're just speculating. From every appearance, giants are just scaled up humans.As almost universally depicted, this is indeed the case...with a few exceptions e.g. cloud giants, astral giants, etc. that kind of aren't entirely made of the same stuff we are. :) The quite reasonable assumption we all make is that what's under the skin roughly mirrors what's under a human's skin. To make them thusly and have them still be functional there has to be something else going on, and my educated guess would be magic. Either that, or what's under a giant's skin differs quite significantly from what's under a human's skin. Maybe there's an...well, not exactly an exoskeleton as it's not on the outside, but an internal framework skeleton a foot or so beneath the skin of the torso and legs that holds it all together...? That, or their flesh is somehow less dense than ours? Lan-"me, I'm going with the magic-based answer on this one"-efan
  • 07:19 AM - Ilbranteloth quoted heretic888 in post A discussion of metagame concepts in game design
    A little tangential here, but as a math teacher I wanted to address this point real quick... Actually, "the physics" says precisely the opposite: http://galileoandeinstein.physics.virginia.edu/lectures/scaling.html A giant with 3 times the proportional height, width, and length of a human being would not weigh 3 times as much. He or she would weigh 27 times as much (all other things being equal, volume is height cubed) as the human. The moment said giant stood up, most of the bones in his or her leg would collapse under the immense weight. In other words, if a "human" averages 6 feet, 200 lbs then an 18 foot "giant" would weigh around 5400 lbs. You can't support that amount of weight without a deep structural change in the anatomical proportions of the organism: the result wouldn't be anything that remotely resembles a gigantic human, at least not in terms of musculature and skeletal structure. An elephant is not a bipedal primate, nor is a tyrannosaur. Their musculature, bone structure, and...
  • 05:37 AM - Maxperson quoted heretic888 in post A discussion of metagame concepts in game design
    At that point, though, we're just speculating. From every appearance, giants are just scaled up humans. Except that they are incredibly obviously not just scaled up humans. They predate humans, being almost as old as dragons. They have innate magic and resistances, such as immunity to cold and fire. These things make it crystal clear that they are giants, a unique race, not just jumped up humans. It's far more of an assumption to view their internal structure as human, than it is to view it as unique and supportive of their size.


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