View Profile: Klaus - Morrus' Unofficial Tabletop RPG News
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  • Morrus's Avatar
    Today, 08:51 PM
    For me itís revival of all the old settings. I know itís not the best business strategy, but itís definitely what I feel Iíd like to see.
    21 replies | 190 view(s)
    1 XP
  • Morrus's Avatar
    Today, 08:24 PM
    http://www.enworld.org/forum/usertag.php?do=profile&action=options
    1 replies | 16 view(s)
    0 XP
  • Morrus's Avatar
    Today, 07:30 PM
    The info was out there, but you'd certainly have had to deep dive to find it. I mean, I knew, but then my job is to pay attention to that stuff.
    8 replies | 105 view(s)
    0 XP
  • Morrus's Avatar
    Today, 05:52 PM
    Click those little down arrows.
    1 replies | 81 view(s)
    0 XP
  • Morrus's Avatar
    18 replies | 486 view(s)
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  • Morrus's Avatar
    Today, 01:25 PM
    Lots of weird rumours circling around right now, but there always are. I don't believe any of it. https://wegotthiscovered.com/tv/jodie-whittaker-chris-chibnall-rumored-leave-doctor-2019/
    191 replies | 5000 view(s)
    0 XP
  • Morrus's Avatar
    Today, 11:20 AM
    In that case you currently have two accounts on each store, as thereís actually only one store. Both logins will work, whichever you go to.
    23 replies | 317 view(s)
    0 XP
  • Morrus's Avatar
    Today, 11:19 AM
    Itís just how they brand/market the two skins. Same store though.
    23 replies | 317 view(s)
    0 XP
  • Morrus's Avatar
    Yesterday, 07:10 PM
    It's time to start voting for your 10 Most Anticipated Tabletop RPGs for 2019! Nominations were taken earlier this month, resulting in a list of nearly 60 games, and voting will remain open until Tuesday, December 4th. You may vote for more than one game. To qualify, a game must be a standalone RPG, NOT a supplement, setting, adventure, sourcebook, expansion, or accessory, it must be currently...
    18 replies | 1653 view(s)
  • Morrus's Avatar
    Yesterday, 07:00 PM
    It's time to start voting for your 10 Most Anticipated Tabletop RPGs for 2019! Nominations were taken earlier this month, resulting in a list of nearly 60 games, and voting will remain open until Tuesday, December 4th. You may vote for more than one game. To qualify, a game must be a standalone RPG, NOT a supplement, setting, adventure, sourcebook, expansion, or accessory, it must be currently...
    18 replies | 486 view(s)
    0 XP
  • Morrus's Avatar
    Yesterday, 05:58 PM
    I often think it's too easy to get into the TARDIS. A TARDIS is supposed to be the most advanced type of ship in the universe, so teleporting onto it shouldn't be easy. I wonder if she gave Kerblam! permissions or something?
    191 replies | 5000 view(s)
    0 XP
  • Morrus's Avatar
    Yesterday, 01:36 PM
    Great list! I agree with you on Forgetful and Spendthrift. You can use skills with any attribute as long as the GM agrees, so intimidation and Disfigured would be a good combo for a strong character. A STR (intimidation) check with the disfigured trait would be a good combo.
    6 replies | 130 view(s)
    0 XP
  • Morrus's Avatar
    Yesterday, 01:19 PM
    Ravnica is joining Forgotten Realms, Eberron, and Ravenloft, as a setting available for creators on the Dungeon Master's Guild from today, November 20th. WotC made the following brief announcement last night: "Intrepid DM's Guild creators! Ravnica will be added as a setting on Dungeon Masters Guild tomorrow Nov 20th! (We will be coordinating day-of updates of the Ravnica setting...
    28 replies | 1250 view(s)
  • Morrus's Avatar
    Yesterday, 01:04 PM
    As you may know, RPGNow and DriveThruRPG (and, indeed, all the community content sites like DM's Guild) are the exact same website owned by One Bookshelf (OBS), simply viewed through a different skin. The front page of each highlights different products, but the stores are the same store. Now, the "RPGNow" version of the store is being retired. OBS sent out the following email earlier...
    23 replies | 1989 view(s)
  • Morrus's Avatar
    Yesterday, 12:15 PM
    There's another new class over on EN5ider, the 5th Edition Patreon, this week! Bloodweavers use the primal power coursing through their veins to enhance their own abilities, heal or bolster allies, and debilitate or kill their foes. Many fear them for their control over the substance of life but those that can see past this superstitious dread often find powerful allies. Recently on...
    10 replies | 297 view(s)
  • Morrus's Avatar
    Yesterday, 12:28 AM
    Any setup is fine, as long as the participants buy in to it.
    29 replies | 719 view(s)
    1 XP
  • Morrus's Avatar
    Monday, 19th November, 2018, 11:52 PM
    People play for different reasons, of course. For some itís the social activity, and the game is just the conduit for that.
    50 replies | 1443 view(s)
    8 XP
  • Morrus's Avatar
    Monday, 19th November, 2018, 08:32 PM
    Social interaction isnít *that* hard. Iím afraid there isnít a rulebook.
    229 replies | 4204 view(s)
    1 XP
  • Garthanos's Avatar
    Monday, 19th November, 2018, 04:36 PM
    Oh that is intriguing.
    27 replies | 1605 view(s)
    0 XP
  • Garthanos's Avatar
    Monday, 19th November, 2018, 02:15 PM
    I like the boon idea making it something less obvious than a treasure too - and if there is a way to make it mysterious but discoverable hmmmmm.
    8 replies | 236 view(s)
    0 XP
  • Garthanos's Avatar
    Sunday, 18th November, 2018, 10:39 PM
    Do you have bad-guy minions and good guy minions mixed in the choice of your final take down effect is generally made at the point of actual defeat. As for ruling that two different enemies defeated by the same attack might be different forms of defeat I personally would be cool with it - is there fair fiction for it that is better yet (the allies were paying closer attention when you said get...
    15 replies | 501 view(s)
    0 XP
  • Morrus's Avatar
    Sunday, 18th November, 2018, 08:35 PM
    Quite enjoyed todayís episode. Felt a lot more old school. Workers disappearing, a little less sombre than some episodes have been this year. Nothing new, just a traditional Who episode ó weíve seen cheery polite killer robots like those dozens of times before, but thatís OK.
    191 replies | 5000 view(s)
    2 XP
  • Garthanos's Avatar
    Sunday, 18th November, 2018, 05:56 PM
    If those arent alts for the same poster who forgot he already suggested the character they really should introduce themselves
    27 replies | 1605 view(s)
    0 XP
  • Garthanos's Avatar
    Sunday, 18th November, 2018, 05:23 PM
    Nods desktop tools change less frequently but an OS update can be scary too. I need to build my own online gadget I can fix at will.
    72 replies | 21232 view(s)
    0 XP
  • Morrus's Avatar
    Sunday, 18th November, 2018, 04:12 PM
    Calm down, please folks. The last thing I expected to see on this site was people shouting at each other about how iTunes works.
    124 replies | 3604 view(s)
    0 XP
  • Garthanos's Avatar
    Sunday, 18th November, 2018, 04:13 AM
    I have that trait in real life... And one effect is you have to pay loser attention to make sure you do not mess yourself up by eating food that has gone bad. You also do not get deterred by bad smells like skunks and poopy diapers your spouse will consider it an advantage.
    5 replies | 174 view(s)
    0 XP
  • Garthanos's Avatar
    Sunday, 18th November, 2018, 04:09 AM
    LOL...
    27 replies | 1605 view(s)
    0 XP
  • Morrus's Avatar
    Saturday, 17th November, 2018, 08:24 PM
    10% waiting for the late guy 25% getting ready to play 15% waiting for somebody to come back from a cigarette break 15% random interruptions while somebody tells an unrelated anecdote 20% combat 15% misc gaming
    6 replies | 210 view(s)
    1 XP
  • Morrus's Avatar
    Friday, 16th November, 2018, 08:54 PM
    And the usual suspects show up instantly like bad pennies. Thatís two of the trifecta. One to go. @jimmifett and @Derren, donít post again in this thread, please. Jimmifett, it would be nice if you posted about something else sometimes, but since as far as I can make out the only reason you post in this community is to decry any hint of inclusiveness, it's time for you to leave.
    229 replies | 4204 view(s)
    3 XP
  • Morrus's Avatar
    Friday, 16th November, 2018, 06:44 PM
    Following an online backlash regarding the content of their recent publications, White Wolf Publishing has just announced some big changes, including the suspension of the Vampire 5th Edition Camarilla and Anarch books, and a restructuring of management. White Wolf's Shams Jorjani made the following announcement about an hour ago: "Hello everyone, My name is Shams Jorjani, VP of...
    229 replies | 7567 view(s)
  • Morrus's Avatar
    Thursday, 15th November, 2018, 08:01 PM
    WOIN's "W-Series" of adventures/settings continues with Santiago: A Myth of the Far Future, based on the novel by Mike Resnick. Can a group of bounty hunters track down the most notorious bandit in the galaxy before their rivals do? Catch the most wanted criminal in the galaxy! Bandit, murderer, known to all, seen by none... has he killed a thousand men? Has he saved a dozen worlds? His...
    3 replies | 1123 view(s)
  • Morrus's Avatar
    Thursday, 15th November, 2018, 05:12 PM
    WOIN's "W-Series" of adventures/settings continues with Santiago: A Myth of the Far Future, based on the novel by Mike Resnick. Can a group of bounty hunters track down the most notorious bandit in the galaxy before their rivals do? Catch the most wanted criminal in the galaxy! Bandit, murderer, known to all, seen by none... has he killed a thousand men? Has he saved a dozen worlds? His...
    3 replies | 130 view(s)
    1 XP
  • Morrus's Avatar
    Thursday, 15th November, 2018, 11:10 AM
    For the next two weeks, we''re going to try something new. This is an experiment, and there is a reasonable chance that it might not work out. For the next two weeks you may put your promotional/publisher posts in the relevant game forum. So if you have a Kickstarter for a new D&D 5E book, you may put it in the 5E forum instead (that's instead, not as-well-as). If the forums end up being...
    2 replies | 439 view(s)
    5 XP
  • Garthanos's Avatar
    Thursday, 15th November, 2018, 01:42 AM
    edition warrior you remain
    1103 replies | 17902 view(s)
    0 XP
  • Morrus's Avatar
    Wednesday, 14th November, 2018, 05:32 PM
    Morrus and Peter are joined this week for an epic-length episode by Rodney Thompson, designer on Star Wars SAGA Edition, Dungeons & Dragons 5th Edition, Lords of Waterdeep, Destiny 2, Dusk City Outlaws, and currently on Kickstarter: Spectaculars. In the news, we have the release of Waterdeep: Dungeon of the Mad Mage and Guildmasterís Guide to Ravnica, financial troubles at John Wick Presents,...
    0 replies | 939 view(s)
  • Garthanos's Avatar
    Wednesday, 14th November, 2018, 02:22 AM
    Should reinvigorating call be "can't use it on them again until the subject/target finishes a short or long rest"?
    492 replies | 12376 view(s)
    0 XP
  • Garthanos's Avatar
    Wednesday, 14th November, 2018, 02:08 AM
    I like hearing design thoughts on house builds ... I found the Variant Fighter very interesting
    492 replies | 12376 view(s)
    0 XP
  • Garthanos's Avatar
    Wednesday, 14th November, 2018, 01:52 AM
    Agreed nice for Warlord I approve though I think Battle Ready could also be just any fighter. So those who opt for Strength get their favored secondary as initiative (and its barely more than a tweak) Yeh I think both of these are minimal fuss modifications, I even like the Battlemaster name being a pretty fair synonym of the "War" "Lord"
    492 replies | 12376 view(s)
    0 XP
  • Morrus's Avatar
    Tuesday, 13th November, 2018, 11:56 PM
    Oh, I see! What we in the hobby like to call "dice"! :D
    5 replies | 303 view(s)
    0 XP
  • Morrus's Avatar
    Tuesday, 13th November, 2018, 02:53 PM
    I'd say "official" is nothing, but "default" is Forgotten Realms, if I were to distinguish between the two terms.
    9 replies | 476 view(s)
    2 XP
  • Morrus's Avatar
    Tuesday, 13th November, 2018, 02:15 PM
    What is "RNG"? I"m not familiar with that terminology.
    5 replies | 303 view(s)
    0 XP
  • Morrus's Avatar
    Tuesday, 13th November, 2018, 02:05 PM
    Presumable every action she takes deletes somebody from the perspective of a time traveller.
    191 replies | 5000 view(s)
    0 XP
  • Morrus's Avatar
    Tuesday, 13th November, 2018, 12:07 PM
    Doesn't solidify until experienced? I've not heard that one.
    191 replies | 5000 view(s)
    0 XP
  • Morrus's Avatar
    Tuesday, 13th November, 2018, 11:27 AM
    Yeah. They used to get around that with the "fixed point in time" technobabble but they don't do that any more. But all of it's the past for the Doctor, so every alien stopped is altering history.
    191 replies | 5000 view(s)
    0 XP
  • Garthanos's Avatar
    Tuesday, 13th November, 2018, 03:35 AM
    If you do have the offline character builder or find it somehow there is a tool for customizing it that I really like using -called CBLoader
    4 replies | 274 view(s)
    0 XP
  • Garthanos's Avatar
    Tuesday, 13th November, 2018, 03:00 AM
    A couple of ideas I had seem like they could be used by Warlord/Fighter variants One was a low level feature that helps out the Strength based character called Battle ready For most the beginning of a battle is something they have to react to and its reflexes that take over but for you its a fulfillment of your expectations and your plans. You may pick and alternative stat (instead of...
    492 replies | 12376 view(s)
    0 XP
  • Garthanos's Avatar
    Tuesday, 13th November, 2018, 01:44 AM
    Quick response - love your goals. updating the concept - good there were options that seemed to never make it to the table with the 4e Warlord (in spite of it being already very role versatile and having a lot of support, I think actually battlefield control could have been better and having some striker functionality? intrigues me) . Teamwork also vital (this is missing from the feel of...
    492 replies | 12376 view(s)
    1 XP
  • Morrus's Avatar
    Monday, 12th November, 2018, 07:00 PM
    They're definitely doing the "teaching history" part of Doctor Who, aren't they? I agree that the Doctor was just a bystander in this episode. All they did is witness events.
    191 replies | 5000 view(s)
    0 XP
  • Morrus's Avatar
    Monday, 12th November, 2018, 12:16 PM
    Last month EN5ider, the 5E Patreon, introduced the Geomancer class. In this week's article, Josh Gentry provides you with three new geomancer orders - Order of the Apothecary (mystical healers), Order of the Architect (builders and protectors), and Order of the Rune Knight (wielders of elements in war). Illustrated by Julio Rocha and Tan Ho Sim. Recently on EN5ider: #239....
    3 replies | 1023 view(s)
  • Morrus's Avatar
    Monday, 12th November, 2018, 12:33 AM
    By "before" you mean in a different system. I guess if you value your gut reaction over actual play experience, there's not really much to debate, is there? You're right - you the way you feel about this game you haven't played yet is how you feel. :)
    139 replies | 5557 view(s)
    3 XP
  • Morrus's Avatar
    Sunday, 11th November, 2018, 09:47 PM
    In donít think you as a publisher is the target audience of the book. Itís you as a gamer.
    147 replies | 4782 view(s)
    0 XP
  • Morrus's Avatar
    Sunday, 11th November, 2018, 09:44 PM
    For me it was flight, until I realised that flight without an accompanying invulnerability was a death sentence. One mistake...
    55 replies | 1243 view(s)
    0 XP
  • Morrus's Avatar
    Sunday, 11th November, 2018, 09:10 PM
    Takes 6 blunt damage. Second question, takes 11 blunt and 1 fire damage.
    4 replies | 229 view(s)
    0 XP
  • Morrus's Avatar
    Sunday, 11th November, 2018, 06:08 PM
    99% of the time the damage type won't matter, so you can deduct the SOAK from the total. The STR bonus applies to his base damage, not to the exploit, so it goes to the bunt damage should that info be needed. The times it will matter are if the target has SOAK to only blunt or only fire, in which case it could only reduce those portions of the total.
    4 replies | 229 view(s)
    0 XP
  • Morrus's Avatar
    Sunday, 11th November, 2018, 04:46 PM
    I'd agree with everybody else that I'd play the game before trying to adjust it. You can very rarely get a good feel for a game until you've played it.
    139 replies | 5557 view(s)
    2 XP
  • Morrus's Avatar
    Sunday, 11th November, 2018, 03:26 PM
    Because it occurs to me, as an ironically curious consequence of that, that if WotCís goal was hypothetically to sell books to you specifically, opening the DMsG has therefore lost them sales rather than gained them.
    147 replies | 4782 view(s)
    0 XP
  • Morrus's Avatar
    Sunday, 11th November, 2018, 03:06 PM
    Did you buy D&D books before DMs Guild existed?
    147 replies | 4782 view(s)
    0 XP
  • Garthanos's Avatar
    Sunday, 11th November, 2018, 03:01 PM
    I have a chart somewhere about that is a more complex Wealth by Level which Wrecan worked out and it had columns showing variation if you used things like inherent bonuses. Although technically even the most fully implemented inherent bonuses really just removes bland magic items from the table not necessarily anything else.
    4 replies | 229 view(s)
    0 XP
  • Morrus's Avatar
    Sunday, 11th November, 2018, 12:48 PM
    Generally speaking, SOAK (and immunities etc.) have to apply to all damage types. The non-SOAKing of armour is slightly awkwardly phrased, though, I'll admit! Basically, if you have *been* poisoned (gas, food, atmosphere, etc.), armour isn't going to help you. If the poison is on a weapon, then sure, armor will help. It's all about the delivery system.
    2 replies | 195 view(s)
    0 XP
  • Morrus's Avatar
    Sunday, 11th November, 2018, 12:43 PM
    Merged the two threads for you.
    22 replies | 747 view(s)
    0 XP
  • Morrus's Avatar
    Sunday, 11th November, 2018, 12:24 PM
    Just 4 days left for nominations.
    74 replies | 1569 view(s)
    0 XP
  • Morrus's Avatar
    Sunday, 11th November, 2018, 12:19 AM
    Iíve seen you randomly bring up your personal politics in the form of MRAs in two threads (that Iíve noticed) in the last couple of days. Not sure why. Please donít do that. This isnít the place.
    155 replies | 4568 view(s)
    1 XP
  • Morrus's Avatar
    Saturday, 10th November, 2018, 08:13 PM
    Both it and Iron Fist were cancelled last month.
    55 replies | 1243 view(s)
    1 XP
  • Morrus's Avatar
    Saturday, 10th November, 2018, 05:36 PM
    Wow! That's quite impressive! Are the career paths completely random generated?
    2 replies | 206 view(s)
    0 XP
  • Morrus's Avatar
    Saturday, 10th November, 2018, 01:20 PM
    That is going to be awesome. Batwoman, Superman, Lois Lane...
    55 replies | 1243 view(s)
    1 XP
  • Garthanos's Avatar
    Saturday, 10th November, 2018, 12:58 AM
    Yes I can build Zorro that feels like Zorro at level 1 but put on a few levels and I can get all the stuff
    1103 replies | 17902 view(s)
    0 XP
  • Morrus's Avatar
    Friday, 9th November, 2018, 12:08 PM
    Moved to the Kickstarter promotions forum for you.
    1 replies | 200 view(s)
    0 XP
  • Morrus's Avatar
    Friday, 9th November, 2018, 11:50 AM
    D&D books are a lot like buses. You wait ages for one, and then suddenly two are released on the same day! Anyway, today's the day that Guildmaster's Guide to Ravnica and Waterdeep: Dungeon of the Mad Mage hit game stores, so this is your reminder to head on down to your friendly (or not so friendly) local (or not so local) game store and grab your copies! They'll hit Amazon and other stores on...
    30 replies | 2750 view(s)
  • Morrus's Avatar
    Friday, 9th November, 2018, 11:38 AM
    In this week's episode, Morrus and Peter are joined by guests Grant Howitt and Chris Taylor to talk about their roleplaying game Spire and the sourcebook currently on Kickstarter, Strata. In the news, we have more previews of Dungeon of the Mad Mage, more details on RPGSports, a statement from Wizards of the Coastís president on the state of Dungeons & Dragons, a tease of a new setting, a new...
    1 replies | 780 view(s)
  • Garthanos's Avatar
    Thursday, 8th November, 2018, 11:36 PM
    Shas is talking 1e as much as I can't tell...ie thief having a percentage to climb walls
    1103 replies | 17902 view(s)
    0 XP
  • Garthanos's Avatar
    Thursday, 8th November, 2018, 11:18 PM
    But you can't have hits bouncing off armor..... Like they were misses... Cause that isn't a hit... Ask Shas
    1103 replies | 17902 view(s)
    0 XP
  • Garthanos's Avatar
    Thursday, 8th November, 2018, 11:16 PM
    Or this actually because Smaug ran out of luck... Convenient for the hero?
    1103 replies | 17902 view(s)
    0 XP
  • Morrus's Avatar
    Thursday, 8th November, 2018, 06:44 PM
    Rodney Thompson. You may remember him from such games as Star Wars Saga Edition, Lords of Waterdeep, Dungeons & Dragon 5th Edition, and Dusk City Outlaws (to name just a few). He's back with a new superhero RPG, Spectaculars, and he's been kind enough to send me along an exclusive preview of the game! I backed Dusk City Outlaws on Kickstarter, and was super-pleased when it arrived....
    12 replies | 1832 view(s)
  • Morrus's Avatar
    Thursday, 8th November, 2018, 03:08 PM
    Moved to the Kickstarter promotions forum for you! :)
    2 replies | 225 view(s)
    0 XP
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About Klaus

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Monday, 27th March, 2017

  • 05:28 AM - RangerWickett mentioned Klaus in post What does your group look like (version 2)?
    Nifty photoshopping. My current party is a pair of eldritch knights (one android, one human), a tiefling favored soul cowboy, and a blacksmith monk wearing a spacesuit. I once commissioned Klaus to illustrate a party we played in Red Hand of Doom. These were the four core PCs - Jehosophat (the fire genasi who was oh so fat), Hibiscus (the elf duskblade), Achaea (the human knight), and Grim (the human ranger on his horse). 82744

Saturday, 19th March, 2016

  • 05:49 AM - DEFCON 1 mentioned Klaus in post Curse of Strahd spoiler-filled general discussion
    DELETE
  • 05:48 AM - DEFCON 1 mentioned Klaus in post Curse of Strahd spoiler-filled general discussion
    .... As the ruins of Lysaga Hill are on the road from the Village of Barovia to the Castle... it will introduce the concept of the Barovian Witches early, as well as indicate there is Lysaga out there. I think I might also re-introduce the three fanes of Barovia... the three unhallowed landmarks that need to be cleansed in order to help weaken Strahd. I'm afraid that since I intend on doing a live tarokka reading that I might very well get like five areas that are all in the village or in the castle proper, thus reducing the reason for the group to venture west past the castle to find Vallaki, Kresk and all the other locations. But if I move some of the fanes... like change the fane at the Vistani camp at the Tser Pool to the werewolf caves, and the Lysaga Hill fane to the Ruins of Berez... and then make mention of them in the Tome of Strahd... it'll help sending them out throughout the land. I also am thinking of re-introducing a few things from the Fair Barovia adventure that Klaus did for 4E. I really like the Ba'al Verzi assassins guild, and think having a few breadcrumbs for them might be a cool hook-- especially since I intend on putting character creation on a long leash... meaning that if a player wanted to be a Rogue and then be an Assassin, they'd need to find a trainer/method to learn the trade. So dropping hints of the Ba'al Verzi might inspire a PC or two. Plus... I also like the idea of Leo Dilysnia perhaps finding his way back to undeath and remain a thorn in Strahd's side, rather than just be a pile of bones in Wachterhaus. Also add in the ideas of a new Dukkar on the hunt for the Vistani, plus adding in the location of the Monastery of the White Sun somewhere along the road heading towards the Ruins of Berez would give potential Monk players a location to learn/get trained/gain influence. By combining info from Curse, Expedition, Fair, plus a handful of other modules that have a distinct Ravenloft flair. I'm definitely incorporating A Rhyme...

Friday, 18th March, 2016

  • 07:02 AM - I'm A Banana mentioned Klaus in post Dusk elf stats?
    I blame Klaus . In a Dungeon adventure cited as inspiration for the adventure, he put a group of dusk elves in the forests near Vallaki. Kasimir and his sister are basically ripped right from that adventure, so he'd probably be the person to ask. :) The elves themselves were introduced in 4e in a Dragon article by Robert Schwalb, and in the presumed setting there they were eladrin who refused to take Corellon's side in the war against the drow and, when his anger turned on them for that, they were protected by Sehanine (who, I guess, wasn't as angry at the Drow as Corellon was?). They're now all emotionally dead and suspicious and kind of emo about not being eladrin anymore. In the fiction, I suppose Barovia was one of the places they fled to in the war against the Drow, and then they just hung out there until Strahd came along. Mechanically, they were an attempt to do something a little experimental in 4e - make subraces based on feats (4e did Vistani the same way, actually...). As a dusk...

Friday, 4th March, 2016

  • 08:10 PM - DEFCON 1 mentioned Klaus in post CURSE OF STRAHD Is Out Today (In Some Stores)
    The thing I find most intriguing about the book is that it uses Lysaga as an actual entity in the adventure, but yet doesn't include the Lysaga Hill Ruins as a location... despite being quite prominent in both Expedition To Castle Ravenloft and Klaus's Fair Barovia article for Dungeon (both of which are listed as sources of inspiration in the front of the Curse of Strahd book.) As that location is perhaps the closest "adventure site" to the Village of Barovia, I might go ahead and add it back in as a locale, especially considering I'm going to start my campaign at level 1 and don't want to just use Death House as the single leveller to get the players to 3. Perhaps the coven that is used there in EtCR might be a suitable addition to the adventure for my lower level players (to get them out of the village proper but before making the long trek past Lake Zarovich where the rest of the locales can be found.)

Wednesday, 3rd June, 2015

  • 10:00 PM - Staffan mentioned Klaus in post So, 5e OGL
    ...e, such as editing, layout, ordering artwork and maps, etc. The impression I was under (and I admit that it's just an impression) was that WotC was contracting other companies - rather than individual freelancers - so that they could have them do a lot more than that; that WotC was basically having those companies handle everything involved with the writing, development, production, etc. Princes of the Apocalypse lists the following under Sasquatch Game Studio: Lead Designer Designers Editors Interior illustrators Cartographers Typesetter And the following under Wizards of the Coast: D&D Lead Designers Story Lead Managing Editor Producer Additional Design Art Directors Cover Illustrator Graphic Designers Proofreading Project Management Production Services Brand and Marketing Playtesters I recognize many of the names on the Sasquatch side as being sub-freelancers - for example, I'm fairly certain that Ed Greenwood is not employed by Sasquatch, and neither is Klaus. I'm also a bit uncertain as to why the Art Director is listed under Wizards and the illustrators under Sasquatch - my impression was that the AD is responsible for deciding what illustrations there should be, and the illustrators are responsible for actually drawing those pieces so in my mind, they should be on the same line of the divide.

Wednesday, 4th March, 2015

  • 04:06 PM - steeldragons mentioned Klaus in post Second 5th Edition Survey! Plus Results of the First Survey: The Ranger Gets Some Attention!
    That last concept seems bigger than Eberron's techno-tinker, but still, "part of a team" and "I like robots" don't seem like much of a distinction... Agreed. The thing here, Klaus, is...I'm reminded of that Star Trek quote, "Just because we can do a thing doesn't mean we should." I suppose we have 3e to "thank" for showing that pretty much any/every concept any/everyone can some up with can be turned into/"deserves" a class, no matter how minor/meaningless the distinction. And, as we all know, that way lies bloated madness. CAN the artificer (or a "Pet Class", as another discussion here is pursuing) be a stand alone class with various minor tweaks to flavor and ability making its own subclasses? Sure. Should it be? ...Looking at it through my understanding and interpretation of the [apparent] 5e design space, the answer there is "No." You have the "chassis" of flavor and ability already in the Wizard [and I'll add that I am perfectly happy with seeing the artificer presented this way]. The artificer doesn't do anything that is foreign to/outside that "class umbrella." Craft items, essentially. Learn and apply formulae (artificer's are not "innate ma...

Sunday, 1st February, 2015


Friday, 12th December, 2014

  • 01:45 PM - Giltonio_Santos mentioned Klaus in post What's the origin of the Nightmare?
    I thought about that too, @Klaus! Looking at the D&D description of a Nightmare and trying to find mythological equivalents, I saw the headless mule as the closest thing I could find (but without a head, of course :D).

Saturday, 23rd August, 2014

  • 03:03 PM - Morrus mentioned Klaus in post I'll make my own Fifth Edition.
    I think you'd need to be more clear about what "corporate embedded" artists are, in your mind. I don't think the folks who did art on the PHB, for example, are permanent employees of WotC, or Hasbro, or the like. So, not really "embedded" in a meaningful sense. Hey, Klaus, you did art for 5E! Are you corporate embedded?

Saturday, 2nd August, 2014

  • 03:17 PM - Thaumaturge mentioned Klaus in post A Bit More on Subclasses from the Escapist
    I'm now both happy and sad. One of my favorite things in an edition is character building. And Klaus and gyor (with help from Mouseferatu) have made my first character for me. Thanks guys. :confused: :erm: :D Thaumaturge.

Monday, 28th July, 2014

  • 11:45 AM - Ruin Explorer mentioned Klaus in post 5th Edition: How to Make My DM Cry
    ... to some panicked ranting I have seen online, simply get gauntlets of ogre power. That should do the trick. :p Magic items in general do look like the big area for making DMs cry. That and rolled stats, because everything people have said here about over-optimized PCs causing a problem is also true of PCs who happen to have stats entirely out-of-whack with the rest of the group. If 4/5 players have barely a 15 among them, and one PC doesn't have a stat below 14, bounded accuracy is going to ensure Captain Goodrolls will be pretty unbalanced. With magic items, I suspect we'll just go back the "Lol ur a bad DM 4 giving them that..."-type advice of the 2E era, which is pretty unhelpful, but there you go. Plenty of ways to "break" 2E with innocuous-seeming magic items. Gauntlets of Ogre Power don't break the game, but they do mean a PC with zero investment in STR suddenly becomes +1 less good at STR stuff than the guy with 20 STR. Not game-breaking, but definitely an issue. Klaus - Optimization has never meant that outside of rants (like the one Shawn Merwin was backpedalling on recently), so it's not much of a reversion. Normal optimization and min-maxing always have and always will be synonymous. Breaking the game is breaking the game, not optimization. Also, note that a lot of stuff people call "broken" does not, in any way, actually break the game. PF has an amazing example of this where there's a book of supposedly impossibly overpowered feats. Only here's the thing - the vast majority of the ones for non-casters are absolutely not overpowered. They absolutely do not "break the game". They merely mean that non-casters can do somewhat better damage, and certainly more damage than expected. So, let's keep "break the game" stuff to actual "game-breaking", with examples of how it happened, for real, in a real game, rather than broad assertions and high-handed claims. Most "game-breaking" charop doesn't happen in reality, it happens on forums, because DMs...

Thursday, 24th July, 2014

  • 01:31 PM - samursus mentioned Klaus in post D&D Spellbook Cards Preview
    These actually look pretty nifty. Beats the heck out of putting stuff together with MS Publisher from pdfs. BTW Beautiful artwork Klaus! Now if the price is right... :)

Monday, 21st July, 2014

  • 11:24 PM - ppaladin123 mentioned Klaus in post Lots Of Art (and some Warlock stuff)
    Warlock. I don't know what's going on with warlock magic, but it certainly looks like it'll be more...complicated...than we've seen with the wizard or cleric. Good thing I like warlocks. My first thought was literally, "Whoa, @Klaus drew that? I've gotta give this guy's stuff another look. That may be a bit of a backhanded compliment, but it's the truth. At any rate, I was seriously impressed. It is a nice piece. I think, and I mean this in the best possible way, that Klaus has gotten better over the years that I've seen his stuff posted here. And I imagine that the kind of money that comes with a commission from wizards for a core product allows an artist to sit down and really work on a piece for a while. That lets us see what he is capable of and it is clearly a lot.
  • 07:40 PM - doctorhook mentioned Klaus in post Lots Of Art (and some Warlock stuff)
    ... people like country music? :p Yeah I agree, it's a trivial sentence. Stuff like that is annoying, like someone saying " Well it may or may not ....". Of course it may or may not, WTF other possible choice could there be!? Its a sentence people say to act as though they are contributing to the conversation but clearly have no meaningful input.Chill, Winston. I'm pretty sure he was being deliberately noncommittal for comedic effect. Mordenkainen's Sword: This one gets a resounding "meh" out of me, which is actually pretty good considering I normally can't stand WAR's artwork. It's not bad, but it doesn't do anything for me either.I don't mind WAR and I don't mind this piece. That said, he definitely got overused (especially in 3.5E Eberron) so I can understand why folks are sick of him. Is that why they dumped him onto Pathfinder? Cloudkill: Doesn't really fire me up, but it's pretty well done. The cloud looks more like an explosion though.My first thought was literally, "Whoa, @Klaus drew that? I've gotta give this guy's stuff another look. That may be a bit of a backhanded compliment, but it's the truth. At any rate, I was seriously impressed. High Elf Wizard: Ooh, that's a really nice piece. I think this is the first blond-haired yuan-ti I've seen. But why is there a slippered foot hanging off the snake tail when I scroll down?looool. The image is well done, but what the hell is she doing? Why is she standing that way? Is this Fischer guy the same one who used to sign his pics with the little fishbone and who drew that goofy blackguard pic that got replaced between 3E and 3.5E? (Note the replacement artwork: much evil-er.) Okay, I can't actually find an image of that awful blackguard picture from 3E, but if you've got a 3E DMG, look for the drawing of the lazy, overweight cosplayer holding a skull.
  • 05:14 PM - DMZ2112 mentioned Klaus in post Lots Of Art (and some Warlock stuff)
    Aside from Klaus' bugbears, who look great, this selection doesn't inspire a lot of confidence in me. Most of it is technically sound, but it is so /flat/. Where are the glistening scales, the shining fur, the glint of chainmail? Where's the /light/? The color? The detail and sharpness? This is all so muddy! - Contrast that red dragon with these red dragons. - WAR's owl is nice, and it doesn't even have its beak open, but I still can't get over the blatant asymmetry of the sword itself, right in the focal point of the image. I could do better with crayon. Contrast these swords. - That elven city looks like Ralph McQuarrie just /lifted/ it straight out of one of John Howe's notebooks; it's evocative, but it's not a finished piece of artwork. It's quality halfway point to a movie set or matte painting. Contrast these locations. - If the elven wizardess is what we have to look forward to in terms of female art, I'll take my chainmail bikinis back, thanks. Easily in the running for the ugliest ...
  • 03:27 PM - kettite mentioned Klaus in post Lots Of Art (and some Warlock stuff)
    Well, I just had an art-gasm. Great stuff all around; I am a huge fan of the concept/design art collections for movies (like the Lord of the Rings and Star Wars trilogy various art books) and that wood elf village seems straight from one (which makes sense considering what Klaus wrote). I'll just leave the book open and stare at the picture for a while and let my imagination run wild as I did when I was a child. Congrats to Klaus for the beautiful artwork and the accomplishment of getting published. Really superb stuff. I'm very excited to get the book in four short weeks!
  • 02:44 PM - Ruin Explorer mentioned Klaus in post Lots Of Art (and some Warlock stuff)
    Woah. Let this post serve as my requisite "whine about how goofy tieflings look" post, and we can move on to the other stuff. ;) ALSO! Klaus . Holy smokes, dude. Wicked piece. Elf City - Generic but bitchin'. Good stuff random Chinese concept artists! (I assume) EDIT - Apparently not! Good job Thom Tenery! Red Dragon vs PCs - Ooooh jesus that Tiefling's tail... he's practically a kangaroo... I argh... Seriously ruins the picture for me. Not a great picture start with, though. Mordenkainen's Sword - I swear I've seen this before. Regardless, it's boring WAR at his most boring with a sub-dungeonpunk (not edgy enough to reach even the heights of actual dungeonpunk!) sorta-colourful-but-not really MOR button-wizard with ridiculous accoutrements in an XXXXXTREEEEMEMEMEME pose casting an XXXTRREEMEMEMEME spell. Cannot roll eyes hard enough. YMMV. I do like the Owl though. Almost saves the piece. Almost. Cloudkill - It kind of sucks that Klaus did this because the fact that it is the best piece will make it look like we are sucking up to him :p , but yeah, it's the best piece here and definitely very cool. Love it ...
  • 02:06 PM - I'm A Banana mentioned Klaus in post Lots Of Art (and some Warlock stuff)
    Woah. Let this post serve as my requisite "whine about how goofy tieflings look" post, and we can move on to the other stuff. ;) ALSO! Klaus . Holy smokes, dude. Wicked piece.

Friday, 4th July, 2014

  • 04:21 AM - pemerton mentioned Klaus in post Blog Post by Robert J. Schwalb
    Klaus and others: I think it's one thing to say "I enjoyed 2nd ed AD&D more than 3E or 4e." Even to say "And that's because I found the 2nd ed play more creative." But the post says: Clever play now occurs in isolation. The player earns the greatest reward not from having a good idea at the table or thinking to look behind the wardrobe and finding a magic item, but from the discovery of a winning combination of mechanics . . . The prize for being the best player goes not to the creative mind, the cunning tactician, the burgeoning actor, but to the best mathematician. That is not just talking about personal preferences and experiences. It's talking about other people, and generating implications about their roleplaying. It's not surprising that people who think it's an unfair description of their roleplaying are going to post comments - particularly when the remark comes from a prominent and respected designer.


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Friday, 11th May, 2018


Saturday, 5th March, 2016

  • 12:11 PM - CapnZapp quoted Klaus in post Just checking: Hordebreaker Ranger
    I'm guessing it's 1d6+Dex from hand crossbow, plus 1d6 to the target of a Hunter's Mark spell. Assuming all attacks hit, and Dex is maxed at 20, the character in the OP deals an average of 33 (11 + 11 + 11) to the main target, and 8 to the second target. With an attack bonus maxing at +13 to hit (+5 Dex, +6 prof, +2 Archery). Yes, Hunter's Mark. Again sorry. The +2 from Archery makes Sharpshooter even better than Great Weapon Mastery by the way, since it's effectively only -3/+10 rather than -5/+10. God knows what the designers were thinking...

Tuesday, 1st March, 2016

  • 10:43 AM - spectacle quoted Klaus in post Self Publishing: What's An Artist Worth?
    Just be sure the license of the stock art you purchase allows for that kind of intervention (most don't). That's just plain wrong. Stock art wouldn't be of much use for anyone if you weren't allowed to modify it to fit in your product.

Tuesday, 23rd February, 2016

  • 09:25 PM - Greg K quoted Klaus in post Self Publishing: What's An Artist Worth?
    But all of these numbers are examples of how to reach what consists a "fair" rate. Your teacher's suggestion of not working for less than US$10/hour is a good rule-of-thumb. That was nearly 20 years. $15-20/hr is probably a living wage these days,. However, the US now requires health insurance (or be fined) and freelancers need to factor in material costs and periods of no work (as do painters, plumbers, electricians, and mechanics). So, probably, the minimum should be $25-40/hr depending upon where one lives (maybe more). The $25-$40 above is also before sales tax. I am not a lawyer or accountant, but I have been told that in many US states, art work changing hands of ownership is subject to sales tax unless the purchase is for reproduction rights only (meaning the publisher only has use for a limited time and purpose and the artist maintains ownership and can sell the work again at a later time). Again, I am not a lawyer or accoutant, but a tax preparer told me that if I didn't c...

Monday, 4th January, 2016

  • 10:28 PM - DEFCON 1 quoted Klaus in post New Year Unearthed Arcana Brings Back Those Old 2E Kits
    Now THAT is an idea I can get fully behind. I was a fan of an early version of SD where the character could spend an action reassessing the battle, and recover 1 SD. Getting SDs from different actions (say, begin with 1, and build up your SD as you go) would be a very interesting notion! The Battlemaster begins with 3 (or 5, or 7) and recovers with rest. A Scout begins with 1, and gains 1 through movement (max 3, 5 or 7), while a Cavalier begins with 1, and gains 1 when facing a single enemy, or when charging a mounted opponent, etc (max 3, 5 or 7). Must still to be easy to track, though. Maybe "earn and expend"? Were it to be this way... the "earn and expend" format for Scouts and Cavaliers to gain and use SD... I definitely would then think you'd need to make sure the non-Maneuvers they spend them on are not comparatively so powerful to the ones the BM gets to have. Because (for example) I'd have to believe the Scout would earn (and then expend) SD from each of their movements per comb...
  • 10:10 PM - I'm A Banana quoted Klaus in post New Year Unearthed Arcana Brings Back Those Old 2E Kits
    Not that it would be wrong to have them as Maneuvers. But if you start having Maneuvers that got nothing to do with combat, why still calling it a BATTLEmaster? I'm personally inclined to believe that things that give a fighter more noncombat options tend to be positive additions - under that criteria, I don't see much reason to limit "use SD dice to enhance a skill" to particular subclasses and not allow a BM to get it. With relation to the Cavalier and Scout specifically, the FIRST ability of each is not combat-related, although it can be used in combat if needed. So it sounds better to me they are unique to these subclasses Yeah, I wouldn't propose those become manuevers, but by themselves, they aren't really enough to make a subclass feel distinct. Supported by better mechanics, maybe; or given to a feat, almost definitely. Now THAT is an idea I can get fully behind. I was a fan of an early version of SD where the character could spend an action reassessing the battle, ...
  • 08:44 PM - I'm A Banana quoted Klaus in post New Year Unearthed Arcana Brings Back Those Old 2E Kits
    The extra actions are big part of lots of classes, of varying origins (from bonus action spells to expending spells to convert points, to additional attacks from a Fighting Style, to more effects). But the Battlemaster's Superiority Dice arose as the most different, uniquely-5e aspect of the Fighter, something that arose from the first alpha playtest and remained until the final product. It is a new mechanic (as opposed to extra attacks, which were in previous editions, to one degree or another), and it managed to incorporate 4e's martial exploits into a new ruleset, without them feeling too similar to spells (thus avoiding the "all classes play the same" criticism 4e suffered). They're not an aspect of the Fighter, though, they're just an aspect of the Battle Master, and they're not an aspect of any other martial subclass. And now that we have it, I think a fighter subclass that wants to use SD needs to figure out how it is NOT a Battle Master. I'm not sure these do it. Their SD o...
  • 08:16 PM - I'm A Banana quoted Klaus in post New Year Unearthed Arcana Brings Back Those Old 2E Kits
    There's room for lots of types of BMs! I've had more than a few myself over the years. :) That's part of why the Scout and the Cavalier are having problems here I think! :) Everyone else who uses the BM manuevers is saying, in some way, "your BM CAN'T be this." Expanding the BM manuever suite is saying instead "BMs are a flexible subclass that lots of different characters can be." Not *everyone*, but the Superiority Dice is possibly the most iconic expression of "martial" power in this edition. I don't know that I'd totally agree with that. It's one subclass. I know spellcasting is pretty ubiquitous in 5e, but SD doesn't seem any more part and parcel of "martial power" in 5e than the Champion's improved crits or the assassin's Assassinate. From where I'm sitting, "action economy" is where martial classes dominate - through Extra Attacks, through Action Surge, through "bonus action actions" (from the monk and the rogue), characters that don't use spells tend to fit bigger ef...
  • 07:37 PM - I'm A Banana quoted Klaus in post New Year Unearthed Arcana Brings Back Those Old 2E Kits
    Y'know, I *like* that the Cavalier and Scout aren't 100% different from the Battlemaster. They're a play at a "fixed maneuver list" battlemaster, as it were: less flexibility, but going deeper into a given archetype. I'd prefer more novel mechanical expressions of these ideas. Let the BM be the BM. Not everyone should be a BM.

Sunday, 20th December, 2015

  • 09:21 PM - doctorbadwolf quoted Klaus in post Star Wars Spoilers Thread [Spoilers]
    She doesn't need to learn it from a wookiee, she could have been taught by someone else, like Max Von Sydow's character (whose voice we hear when we get the flashback of young Rey being left on Jakku). If she is Luke's daughter, and the Empire (and later the First Order) was actively hunting him, it'd make sense for him to leave her in the care of a trusted ally, with no knowledge of her real heritage, trusting that the Force would bring them together at some point. Hadn't thought of that. GOod point! I personally find that new is not a very major selling point, in and of itself. I think of it this way - we've each had many meals in our lives, many dishes. You've had lasagna before, you'll have it again. There's nothing *new* in lasagna. But, when someone hands you are really good plate of lasagna, that can be an excellent meal. Also, Star Wars has always been a cyclical epic saga. The story of how the new generation takes the torch from the old is going to have call backs to the story...

Wednesday, 25th November, 2015

  • 12:13 AM - Minigiant quoted Klaus in post 5th edition Ranger: Why does every class have to have it's own schtick?
    You'd still be free to choose whichever weapon you want, and the Fighting Style you want. These would just be additional benefits. I could just say that green dragons deal poison damage, but instead I'll say that Rangers are wilderness warriors, and there are hundreds of poisonous creatures out there. Not to mention bad water, poisonous plants, etc. All still apply, and this would be an *option* to the spellcasting ranger. Consider it a complexity dial: you can take the easy, pre-selected package, or go with the full, choose-your-own-spells version. More options than (pick one from each column): - Spellcasting or spell-less? - Two-weapon, Duelist, Defense or Archery? - Hunter (Colossus Slayer, Horde Breaker, Dragon Hunter) or Beastmaster? That's 2 x 4 x 4 = 32 options. It works as a prepackaged version. For a more customizable version. The better way for a martial ranger is to pick one of the more subtle spells of each level in the rangers repertoire an...

Tuesday, 24th November, 2015

  • 07:19 PM - Minigiant quoted Klaus in post 5th edition Ranger: Why does every class have to have it's own schtick?
    Hunter's Mark is closer to Hunter's Quarry in mechanics (assign it to a single opponent), and is available to all Rangers, while only the Colossus Slayer feature offers the extra damage we've come to associate with Favored Enemy. They're both there to fill the same space, but with different "opportunity" costs (a spell, or a feature). Getting at-will Hunter's Mark at level 2, advantage/resistance to poison at level 5 (= Protection from Poison), an "area" attack with bow/crossbow at level 9 (= Conjure Barrage), immunity to difficult terrain and movement-reducing spells (= Freedom of Movement) at level 13, and "two ranged attacks with bonus action" stance (= Swift Quiver) at level 17, is enough to fill out a "spell-less" Ranger's repertoire. And this can be summed up in a single sidebar. But half the rangers I saw in play or post were melee. And some were dragon hunters, they don't need poison resist. They need fear and Fire resist. Then there was the desert striders, the wild riders, ...
  • 06:37 PM - AaronOfBarbaria quoted Klaus in post 5th edition Ranger: Why does every class have to have it's own schtick?
    Hunter's Mark is there to fill up the space left from 1e/2e's bonus against giant-kind/evil humanoids, 3e's Favored Enemy, and 4e's Hunter's Quarry.I think that the Hunter's Prey feature is what is meant to cover those, and the hunter's mark spell is just gravy.

Monday, 23rd November, 2015

  • 12:09 PM - Minigiant quoted Klaus in post 5th edition Ranger: Why does every class have to have it's own schtick?
    I prefer the cunning like a fox robin. I do believe the the most recent robin I saw was the Nobel no magic variant was in 2010 by ridley Scott with Russ crowe No, I am not kidding. In many stories Robin was a noble and fought in the Crusades. He returns to find his family land stolen by Prince John. So at the start he is a fighter. Notice that I also said that I would create a subclass or multiclass him ( if I multiclass him it would be as a rogue or I might do a swashbuckler figher subclass). His fighting skill and how much he loses depends on the version you use as your source. Now, if I go with the versions where is not a noble and never fought in the Crusade, yeah, rogue all the way! Are you kidding? Rogue. All the way. Robin Hood stories are not about surviving the harsh wilderness or winning fights -- Sherwood comes across as almost ridiculously hospitable and he actually tends to lose fights. They're all about tricking the authorities and stealing stuff. While no...

Friday, 11th September, 2015


Tuesday, 21st July, 2015

  • 07:56 PM - Tony Vargas quoted Klaus in post The Legacy of the Fighter in 5 to 10 years
    Re: the generic feel of the fighter mentioned upthread, I think that's intentional as well, because unlike all the other classes that are pretty specialized archetypes, the fighter has to cover much more. Everything from the mercenary, to the soldier, to the brawler, to the samurai, to the knight, to the archer, etc etcYep, the fighter has more arechetypes to cover than any other class, and less to do it with. Arguably, the majority of heroic characters from fantasy, myth & legend, don't cast spells or have a lot of other supernatural abilities. 5e handles them with the Berserker (pretty specific), Rogue (the less prevalent 'trickster' sort of hero), or Fighter. D&D has two fighter archetypes, the hard-hitting Champion, and slightly nuanced hard-hitting Battlemaster, to cover all of them, with a lot of attacks/round, Second Wind, a handful of minor class features, and 18 maneuvers to try to cover all of 'em. So, yeah, necessarily pretty generic. If you look at the last three ed...

Monday, 20th July, 2015

  • 04:56 PM - Jester David quoted Klaus in post New WotC Layoffs?
    Only to a point. You'd be surprised at how much work WotC does even before outsourced studios enter the process. And the WotC art directors work throughout the process, guiding the outsourced studios and their artists. I'm sure they do. Especially with Sasquatch Games. But is it three people's worth of work? And once they get the look down and build style guides, it's easier. And, arguably, a lot of it could be done freelance. That's office space costs and benefit payments that go to profits.
  • 02:38 AM - Mistwell quoted Klaus in post The Legacy of the Fighter in 5 to 10 years
    But the self-healing can also be used outside of combat, adding that to the hp recovered by spending Hit Dice. Meh. And? It's still a paltry amount. At even mid levels, much less high levels, it's a rounding error.

Thursday, 2nd July, 2015



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