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  • Garthanos's Avatar
    Yesterday, 04:28 PM
    In development Forerunner an OGL derivation of 4e concepts and core functionality without IP or copyright issues.
    269 replies | 7482 view(s)
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  • Garthanos's Avatar
    Yesterday, 03:58 PM
    I generally think I can make heroic tier characters in 4e feel pretty legendary or mythic ... how one handles minions and how both players and DMs presents things can be a huge difference. Although things could definitely be adjusted to make some of that easier.
    32 replies | 685 view(s)
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  • Garthanos's Avatar
    Yesterday, 03:37 PM
    Theres always the name "Map makers who run away as much as possible and steal whenever they can til spell casters can kick everythings ass" but that is too long and the theme has already been taken.
    32 replies | 685 view(s)
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  • Garthanos's Avatar
    Yesterday, 03:35 PM
    This post was removed from where I posted it in the first place so meh...
    6 replies | 327 view(s)
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  • Garthanos's Avatar
    Yesterday, 06:34 AM
    Especially since your title is Heros of Myth and Legend. You doubly need to assure the awesome is explicitly enabled and encouraged. If your title was Adventurers Guild not so much or Lost Treasure finders not so much.
    32 replies | 685 view(s)
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  • Garthanos's Avatar
    Yesterday, 02:25 AM
    I think that really is a big takeaway from this discussion taking a standard action is competing with at-wills... so aid other, aid defense, aid attack and the like have to be on a fairly similar scale because of it.
    32 replies | 1152 view(s)
    1 XP
  • Garthanos's Avatar
    Yesterday, 02:18 AM
    The distraction of a Mark is a type of distraction and depriving enemies of opportunity actions is another 4e is very broad in this regards...
    32 replies | 1152 view(s)
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  • Morrus's Avatar
    Saturday, 14th July, 2018, 10:34 PM
    Pretty sure the bug is called “Google”.
    86 replies | 13230 view(s)
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  • Morrus's Avatar
    Saturday, 14th July, 2018, 10:32 PM
    I’d argue that says more about your tactics than it does about the game rules.
    56 replies | 772 view(s)
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  • Morrus's Avatar
    Saturday, 14th July, 2018, 09:07 PM
    That’s an awesome example of glass half empty! :) It looks like you will want to minimise attacks because attacking directly reduces the amount of movement you get. So combat looks to be a very dynamic affair with everybody running around until they accidentally run into a foe. In other words, both are true. You can do either. It’s what you choose to make of it.
    56 replies | 772 view(s)
    1 XP
  • Morrus's Avatar
    Saturday, 14th July, 2018, 08:46 PM
    Twitter would be good (#woinrpg). Streams are super good; there’s a couple out there. Reviews are great especially if not just on RPGNow. Fan sites and fan content is awesome. Articles are awesome.
    5 replies | 245 view(s)
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  • Morrus's Avatar
    Saturday, 14th July, 2018, 08:12 PM
    Yeah, the price is what’s holding me off. That’s one expensive PDF!
    7 replies | 372 view(s)
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  • Garthanos's Avatar
    Saturday, 14th July, 2018, 07:29 PM
    Basically help someone who is focus fired on that way.
    32 replies | 1152 view(s)
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  • Garthanos's Avatar
    Saturday, 14th July, 2018, 07:16 PM
    Aid defense should affect defense against all enemies if you still wanted it. I think they forgot from the ground up that the everyman abilities would effectively compete in the action economy with at-wills.
    32 replies | 1152 view(s)
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  • Garthanos's Avatar
    Saturday, 14th July, 2018, 06:47 PM
    Give a fighter something to boost it up was my thought. True about the obsolescence of Aid Defense but they already made it automatic no roll with errata.
    32 replies | 1152 view(s)
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  • Garthanos's Avatar
    Saturday, 14th July, 2018, 05:17 PM
    If we start enumerating stunts for high end abilities (strength over X lets you do things like these) we might to let those mythic stuff happen.... but are you going to enumerate long distance teleporting that way?
    32 replies | 685 view(s)
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  • Garthanos's Avatar
    Saturday, 14th July, 2018, 05:09 PM
    Heroes Shout, Hurl into Space, Wrestling with Death.... Quasi-Instant Social connections, Sequestering/Hiding an item, Preventing death "after they die" . I think we have a need for permission to achieve mythic extremes. This needs communicated a Mage gets it easily almost by default.
    32 replies | 685 view(s)
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  • Morrus's Avatar
    Saturday, 14th July, 2018, 04:45 PM
    Because the way OBS PoD works you’d then have to pay full price for both, whereas most publishers offer the pdf free with the PoD copy.
    7 replies | 372 view(s)
    2 XP
  • Garthanos's Avatar
    Saturday, 14th July, 2018, 04:38 PM
    Remember a fighter can throw an improvised rock and mark an enemy while delivering damage. If we want that to be valuable for them... it will take more. (d4 psychic damage +?) Or perhaps it can cause the enemy to grant combat advantage to adjacent creatures
    32 replies | 1152 view(s)
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  • Garthanos's Avatar
    Saturday, 14th July, 2018, 04:31 PM
    I think you misunderstood what I meant maybe or maybe not. it might mean you want to take the long haul if you have high CON... but does that mean you can always choose to do so? It means you do athletics better when you can repeat and retry and take a longer time to finish ... generally where failures are allowed. Something allowing few or no repeats requires the precision. ...
    60 replies | 2556 view(s)
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  • Garthanos's Avatar
    Saturday, 14th July, 2018, 02:54 PM
    Just paying attention to the taunter is kind of a basic success I am thinking a bloodied opponent might do the full switch targets and considered marked, ie if primarily a melee combatant rushing away without shifting at the taunter next turn in addition to losing opportunities as described. I am now thinking about AbdulAlhazred and his Homl with different degrees of success.' I think...
    32 replies | 1152 view(s)
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  • Morrus's Avatar
    Saturday, 14th July, 2018, 10:51 AM
    It's another day, and you know what that means? It's time for the third of our six reveals of the Pathfinder 2nd Edition pregenerated playtest characters, courtesy the awesome folks over at Paizo. Today it's the turn of Valeros, the human fighter. A little more straightforward than the previous alchemist and cleric sheets, in this one you can see the shield mechanics which have been mentioned a...
    56 replies | 11154 view(s)
  • Garthanos's Avatar
    Saturday, 14th July, 2018, 01:47 AM
    One problem of leveraging intimidate? it's almost totally open ended... Ignoring that ;) OK so the direction this is going is that Taunting could easily be a function of Intimidate (fighters might like that a lot - a rogue or bard might get some skill swap or not ) so let's examine the root effect. For those who like a visual - Verbalization as a standard action might be something akin to...
    32 replies | 1152 view(s)
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  • Morrus's Avatar
    Friday, 13th July, 2018, 08:54 PM
    Morrus replied to Defense Options
    Ah yes, Here it is: https://www.patreon.com/posts/5801814
    4 replies | 155 view(s)
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  • Morrus's Avatar
    Friday, 13th July, 2018, 08:31 PM
    Morrus replied to Defense Options
    There’s an article on EONS which covers the idea of various stances. I can’t remember it’s name offhand though!
    4 replies | 155 view(s)
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  • Garthanos's Avatar
    Friday, 13th July, 2018, 07:42 PM
    I think this isnt a bad analysis for 4e - but so far the taunts on here miss out on a lot. However the everyman abilities lack something that is implied in Bilbos taunt and it was affecting multiple opponents in a way to help allies escape (marking is certainly power oriented version) NOTE technically if someone can affect multiple enemies with intimidation telling them to attack you...
    32 replies | 1152 view(s)
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  • Morrus's Avatar
    Friday, 13th July, 2018, 05:46 PM
    Technology marches on. People stream instead these days.
    43 replies | 30341 view(s)
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  • Garthanos's Avatar
    Friday, 13th July, 2018, 05:39 PM
    I do at least have SOME based on athletics
    32 replies | 685 view(s)
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  • Morrus's Avatar
    Friday, 13th July, 2018, 04:41 PM
    The Warhammer Fantasy Roleplay 4E previews are continuing to roll in prior to the game's release next month, and this time Cubicle 7 talks a little about the points you can spend to "save your bacon in tricky situations." Fortune, which you gain each day, represents destiny and luck. It can be used for rerolls, bonuses to rolls, and jumping the initiative queue. Fate, which is...
    4 replies | 1354 view(s)
  • Garthanos's Avatar
    Friday, 13th July, 2018, 02:12 PM
    I am thinking somehow "gaming the system" is a bit like playing the game RAW instead of RAI. So it doesnt happen in games like chess as there is no nebulous difference. In the Runequest weapon caddy trick where you gain as much possible skill by behavior that is highly "unrealistic" and extreme - but the system was designed to encourage a much more subtle thing but never had mechanic limits...
    55 replies | 1178 view(s)
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  • Morrus's Avatar
    Friday, 13th July, 2018, 01:23 PM
    James Ohlen was one of the architects of the 1990s' Baldur's Gate and Baldur's Gate II video games, along with other classic CRPGs. He has been working for BioWare for over 22 years, but now he's leaving to publish D&D adventures with his new company, Arcanum Worlds and their first hardcover sourcebook, the Ancient Greek themed Odyssey of the Dragonlords. He's not alone, either. He's...
    30 replies | 3030 view(s)
  • Morrus's Avatar
    Friday, 13th July, 2018, 10:34 AM
    It's time for the second of the six Pathfinder 2nd Edition pregenerated characters I'll be sharing with you over the next few days. Thanks to Paizo, I have here Kyra, the human cleric! I was asked what order I was doing these in -- I'm going through them alphabetically (alchemist, cleric, fighter, etc...) Enjoy! Here's what Paizo's Mark Seifter has to say about Kyra: "Kyra ... has a bunch...
    37 replies | 7994 view(s)
  • Garthanos's Avatar
    Friday, 13th July, 2018, 04:08 AM
    technically that is the 4e parlance ;)
    32 replies | 685 view(s)
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  • Garthanos's Avatar
    Thursday, 12th July, 2018, 11:25 PM
    Ironically I actually think they captured ahem the essence of 4e and its core elements better than the threads here.
    6 replies | 327 view(s)
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  • Garthanos's Avatar
    Thursday, 12th July, 2018, 11:10 PM
    I suppose if we can make sure with Practices and the like that everyone gets as much awesome as the arcanist. Note I actually do not have that many practices based on athletics.
    32 replies | 685 view(s)
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  • Morrus's Avatar
    Thursday, 12th July, 2018, 07:25 PM
    Aww. And he speaks so highly of you.
    56 replies | 765 view(s)
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  • Morrus's Avatar
    Thursday, 12th July, 2018, 10:43 AM
    If you've been following along with the Pathfinder 2nd Edition playtest news, you're in for a treat over the coming days. Paizo has very kindly sent me the character sheets of all six of the playtest characters, and I'll be sharing them with you one at a time over the next week or so! We'll start today with Fumbus the goblin alchemist. But first, before we delve into the first character,...
    56 replies | 11984 view(s)
  • Garthanos's Avatar
    Thursday, 12th July, 2018, 01:30 AM
    I also put insight on the skill list of the class with insightful presence on its potential feature list because you know. However I really do not know how to fix the issue in a broad sort of way. Even if I made a 4e descendant system of my own.
    32 replies | 685 view(s)
    1 XP
  • Garthanos's Avatar
    Thursday, 12th July, 2018, 12:03 AM
    I admit noticing a couple of "close but not quite" but the overwhelming not "tons of stuff wrong" I indeed found pretty good.
    6 replies | 327 view(s)
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  • Morrus's Avatar
    Wednesday, 11th July, 2018, 11:12 PM
    3xp.
    1 replies | 119 view(s)
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  • Morrus's Avatar
    Wednesday, 11th July, 2018, 04:14 PM
    In this episode we cover the latest RPG news including The Witcher, The Expanse, Warhammer Fantasy Roleplay 4E's careers, Pathfinder 2nd Edition's new ranger, and more. We also play our favourite game in all the world, and discuss licensed RPGs and how they work. Plus a monster psychiatrist deals with an orc with anger issues. Subscribe on iTunes | Google Play | YouTube | TuneIn | Stitcher...
    1 replies | 931 view(s)
  • Garthanos's Avatar
    Wednesday, 11th July, 2018, 02:11 PM
    Early on in D&D I was rather annoyed by the Brute Strength was all that mattered for "hitting" things with your sword ;) - my dad was in the martial arts and I knew better. At the point of 4e coming along we have not only rogues who feel like they fight with precision and grace but others emphasizing mental attributes like avengers whose physical attacks are driven by perception, insight and...
    32 replies | 685 view(s)
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  • Morrus's Avatar
    Wednesday, 11th July, 2018, 12:31 PM
    Today's the day! The 2018 ENnies voting booth is NOW OPEN! You have until July 21 at 11:59 EDT to vote for this year's Gen Con EN World RPG Award winners, which will be announced live at the ENNies 2018 Ceremony at the Union Station, Indianapolis, Indiana, on August 3rd at 8:00 PM EDT.
    7 replies | 965 view(s)
  • Morrus's Avatar
    Wednesday, 11th July, 2018, 08:52 AM
    Autocorrect. Should be critical.
    8 replies | 256 view(s)
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  • Garthanos's Avatar
    Wednesday, 11th July, 2018, 01:59 AM
    In this case they have humor and almost as much snark as us LOL
    32 replies | 685 view(s)
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  • Garthanos's Avatar
    Tuesday, 10th July, 2018, 11:54 PM
    Perhaps I should put a language warning on that video link
    6 replies | 327 view(s)
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  • Garthanos's Avatar
    Tuesday, 10th July, 2018, 11:52 PM
    While at minimum the Warlord made something coherent that never was before in D&D (did you watch that review I pointed out) arguably in AD&D 2, at least in flavor and concept the 4e Fighter and Warlord were under one banner even if there wasnt much backing it.
    32 replies | 685 view(s)
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  • Morrus's Avatar
    Tuesday, 10th July, 2018, 11:02 PM
    Blimey. Hmmm. Let me think. I don't quite grok what that core mechanic is, so it's a little tricky, but it's a point system which at certain levels limits your die rolls? In that case, maybe it reduces your max dice pool? Say every time you criticise when spell casting, your max dice pool goes down by 1d6. I assume there's some kind of recovery mechanic for that in 7th Sea?
    8 replies | 256 view(s)
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  • Morrus's Avatar
    Tuesday, 10th July, 2018, 10:21 PM
    Monte Cook Games has built a very successful publishing company out a a regular series of very successful, smoothly run Kickstarter campaigns. Right on cue, their next one has just been announced... but this time it's not a game. It's a book giving you advice on how to game! Robin D Laws might be the godfather of gaming advice books. Mike Shea (aka Sly Flourish) has also made a name...
    19 replies | 2619 view(s)
  • Morrus's Avatar
    Tuesday, 10th July, 2018, 08:42 PM
    Morrus replied to 6e? Why?
    So important, you had to say it twice!
    137 replies | 6486 view(s)
    1 XP
  • Morrus's Avatar
    Tuesday, 10th July, 2018, 06:35 PM
    Today's article reminds be that WH40K: Wrath & Glory is coming out too. That's an exciting one!
    6 replies | 225 view(s)
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  • Morrus's Avatar
    Tuesday, 10th July, 2018, 04:36 PM
    Morrus started a thread Some fun stats!
    Since installing Google Analytics a few years ago my site has had over 150M views by over 21M people. Those numbers stagger me. Well over half a million individual readers each month contributing millions of monthly pageviews. I don't know where they all come from! So far this year we've posted 552 total articles by 37 authors. I myself wrote only 155 of those articles. The columnists are...
    1 replies | 144 view(s)
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  • Garthanos's Avatar
    Tuesday, 10th July, 2018, 03:09 PM
    I almost suggested making the swap out an exertion (healing surge/vitality point) but that seems too costly... so maybe the skill check might indeed be good
    40 replies | 1198 view(s)
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  • Garthanos's Avatar
    Tuesday, 10th July, 2018, 03:03 PM
    I think I will be making a compilation of 4e restorations some of which I am sure people will totally not agree with ;)
    6 replies | 385 view(s)
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  • Morrus's Avatar
    Tuesday, 10th July, 2018, 02:31 PM
    Gen Con approaches! Here's some of the "big" stuff that (may be) coming out! In no particular order... Warhammer Fantasy Roleplay 4 The Witcher The Expanse Pathfinder 2nd Edition Playtest Anything else big you're excited about slated for a Gen Con release this year?
    6 replies | 225 view(s)
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  • Morrus's Avatar
    Tuesday, 10th July, 2018, 12:16 PM
    That's weird. I definitely answered this this morning, and my reply has vanished. Anyway, here goes again... Deity portfolios only tell you what secrets you are allowed to choose - they don't give them to you for free. I'm not familiar with 7th Sea magic, but from what you're describing they sound like they would be careers like the Firemage, Necromancer, etc. There aren't any rules for...
    8 replies | 256 view(s)
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  • Morrus's Avatar
    Tuesday, 10th July, 2018, 10:11 AM
    Today's preview of the upcoming Pathfinder 2nd Edition is the sorcerer! The sorcerer has had a major redesign, with bloodline becoming even more important than it was in 1st Edition. Now, it determines which of four spell lists you get to use! Bloodlines are chosen at 1st level. Your bloodline then determines whether you use arcane, divine, primal, or occult spells. The demonic...
    57 replies | 2366 view(s)
  • Garthanos's Avatar
    Tuesday, 10th July, 2018, 02:20 AM
    Martial Techniques may not really be an offshoot of this but the mechanics are inter related http://www.enworld.org/forum/showthread.php?645036-Martial-Techniques&p=7440278#post7440278
    280 replies | 30313 view(s)
    1 XP
  • Garthanos's Avatar
    Tuesday, 10th July, 2018, 01:25 AM
    One argument I have seen for leaving the fighter inadequately skilled was that Athletics is very versatile... so all the strength based characters get the most versatile skill ... till you look at what arcana does with rituals cough cough so I am not impressed really. I figure the class who is the "guardsman" ought to have perception on his base skill list and have 4 skills like everyone...
    32 replies | 685 view(s)
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  • Garthanos's Avatar
    Tuesday, 10th July, 2018, 12:29 AM
    That is my thought in general Maybe I suspect that kind of comprmise on simplicity is what AbdulAlhazred was looking for.
    40 replies | 1198 view(s)
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  • Garthanos's Avatar
    Tuesday, 10th July, 2018, 12:01 AM
    System Mastery Podcast https://systemmasterypodcast.com/2018/07/03/dungeons-dragons-4th-edition-system-mastery-125/
    6 replies | 327 view(s)
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  • Morrus's Avatar
    Monday, 9th July, 2018, 10:21 PM
    Fair to whom? Anyway, Aragorn’s magical abilities were because he’s a magic king, not because he’s a ranger. I say Aragorn because I mean a wilderness strider, not a divine Dunedain king. I agree he has the latter in his makeup but I was referring to his chosen profession, a ranger.
    28 replies | 663 view(s)
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  • Morrus's Avatar
    Monday, 9th July, 2018, 09:34 PM
    I don't quite understand what you mean. Perhaps if you posted the exploits, it might help? Sounds like it would need a bit of playtesting. I'd be curious to hear what you thought.
    14 replies | 380 view(s)
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  • Morrus's Avatar
    Monday, 9th July, 2018, 09:03 PM
    For me, it was probably Strahd, so not super-high. Just wondering how high folks tend to go?
    29 replies | 894 view(s)
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  • Morrus's Avatar
    Monday, 9th July, 2018, 08:49 PM
    It’s pretty much Aragorn.
    28 replies | 663 view(s)
    2 XP
  • Garthanos's Avatar
    Monday, 9th July, 2018, 08:40 PM
    To me the change was a Mearles had to change it because of essentials crappy design and little more. And the way I see it pretty much the primary ones who wants wants to be in the situation where making good basic melee attacks are more important than doing other class feature enhancement are those with solid ability to be in melee already. .. ie their class is already pretty geared for it and...
    32 replies | 685 view(s)
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  • Morrus's Avatar
    Monday, 9th July, 2018, 08:27 PM
    I think that’s similar to what I said? You spend an exploit, and your minion gains a dice. But it can’t have as many as you.
    14 replies | 380 view(s)
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  • Garthanos's Avatar
    Monday, 9th July, 2018, 07:58 PM
    Certain very melee designs were gorked by the change... insert Avengers here. Also you are spending a feat to have a decent melee basic it doesnt need to be half assed if you are spending a resource on it there is something else you are not spending it on.
    32 replies | 685 view(s)
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  • Morrus's Avatar
    Monday, 9th July, 2018, 07:56 PM
    I don't know what that means?
    14 replies | 380 view(s)
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  • Morrus's Avatar
    Monday, 9th July, 2018, 05:26 PM
    No. But I reckon an exploit could be used to grade up a creature by one dice pool, as long as it always has a lower MDP than you do.
    14 replies | 380 view(s)
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  • Garthanos's Avatar
    Monday, 9th July, 2018, 02:21 PM
    At least if you use CBLoader/character builder. <?xml version="1.0" encoding="utf-8"?> <D20Rules game-system="D&amp;D4E"> <RulesElement name="Melee Training" type="Feat" internal-id="ID_FMP_FEAT_1016" source="Player's Handbook 2" revision-date="7/09/2018"> <Flavor> Most warriors rely primarily on raw strength to deliver melee attacks. You have developed or studied a fighting technique...
    32 replies | 685 view(s)
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  • Morrus's Avatar
    Monday, 9th July, 2018, 11:58 AM
    The journey between Gate Pass and distant Lyceum is dangerous; along the way lies a forest, that has burned for decades, where a dream monster holds sway. Before escaping the raging flames, the heroes become caught in a three-way conflict with a fiend, the fierce spirit of the forest itself, and a clan of longsuffering fey who possess a powerful weapon for the coming war. Can the heroes traverse...
    5 replies | 886 view(s)
  • Morrus's Avatar
    Monday, 9th July, 2018, 11:20 AM
    1. I'd base it on the rules for familiars or maybe animal companions in O.L.D., I think. 2. They're totally cromulent. For example, in Judge Dredd & The Worlds of 2000 AD, the Senior Judge career has a prerequisite of REP 10+.
    14 replies | 380 view(s)
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  • Morrus's Avatar
    Monday, 9th July, 2018, 10:58 AM
    Rangers in D&D and Pathfinder have a varied history, and range from mysterious wilderness travellers to dual-wielding magical beings; many have a preference on that spectrum, and mine falls towards the "Aragorn" end of the scale. It seems that Paizo feels similarly, because the ranger in Pathfinder 2nd Edition is magic-free (although still quite dual-wieldy). They describe the ranger...
    28 replies | 2430 view(s)
  • Morrus's Avatar
    Monday, 9th July, 2018, 10:21 AM
    Over on EN5ider, the 5th Edition Patreon, writer Christopher Ripple brings you 8 new enchanted trinket, this time suited to apprentice wizards, whether to help wit their studies or to play pranks on fellow students. These trinkets include the box of bees, library scarf, chime of muffled chanting, candle of the surreptitious scholar, listening quills, inkpot of the thrifty apprentice, tome of the...
    0 replies | 531 view(s)
  • Garthanos's Avatar
    Monday, 9th July, 2018, 05:47 AM
    Probably not in any finished form but here is something
    40 replies | 1198 view(s)
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  • Garthanos's Avatar
    Monday, 9th July, 2018, 02:18 AM
    This I think will indeed make a great level 1 daily, and particularly vivid. As a daily it might have significant effect even on a miss... Here is possible way to flavor it. 1-2 : a wood/hafted weapon bursts into flames or a metal weapon super heats claws and teeth etc do the same (fire damage); 3-4 : a wood weapon or metal weapon handle grows thorns or poisonous spikes (similarly...
    40 replies | 1198 view(s)
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  • Morrus's Avatar
    Sunday, 8th July, 2018, 10:59 PM
    I’m British.
    18 replies | 486 view(s)
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  • Morrus's Avatar
    Sunday, 8th July, 2018, 07:04 PM
    While I’m admittedly the world’s leading expert in WOIN, I don’t know anything about Mass Effect. Which makes me kinda useless here, I guess!
    14 replies | 380 view(s)
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  • Morrus's Avatar
    Sunday, 8th July, 2018, 06:46 PM
    Got this email!
    1 replies | 248 view(s)
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  • Morrus's Avatar
    Sunday, 8th July, 2018, 06:30 PM
    Did you get an email a couple of days ago? If not, you didn’t.
    50 replies | 1250 view(s)
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  • Morrus's Avatar
    Sunday, 8th July, 2018, 06:05 PM
    *Is* a hair stylist with excellent hair, not was. (I can confirm because I hung out with him in London a year or so ago.)
    26 replies | 1057 view(s)
    1 XP
  • Garthanos's Avatar
    Sunday, 8th July, 2018, 05:21 PM
    What I think @Tony Vargas was saying wasnt worth it was the effort of of going through and recomputing all the individual elements of here it is without tool and ie all the rigor of going through and making sure after you remove those truly dependent on items bits and so on just isn't valuable as the purported benefit in comparison to just laying on a broad brush stroke like using weakened. ...
    40 replies | 1198 view(s)
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  • Garthanos's Avatar
    Sunday, 8th July, 2018, 03:52 PM
    In real life being disarmed is a massive disadvantage defensively not just offensively ... ie game play is absolutely not about realism. There is more than one reason if you can disarm your enemy they should give up. (you demonstrably outclass them and they are now so severely impaired that the movie scenes are irl nonsense)
    40 replies | 1198 view(s)
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  • Garthanos's Avatar
    Sunday, 8th July, 2018, 03:47 PM
    Getting half as much out of every action is somehow the same?? You have funny thinking going on. There is a mmo GW2 where your 4 or 5 primary moves are based on weapon the rest are independent. But do you smash them with a shield or slamb them with a shoulder/forearm? And are the mechanics actually that different except for some reduction in effectiveness. Mechanics are very broad strokes...
    40 replies | 1198 view(s)
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  • Garthanos's Avatar
    Sunday, 8th July, 2018, 02:17 AM
    My son has a Captain America character ;) haven't seen him played but he sounds fun.
    35 replies | 1586 view(s)
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  • Garthanos's Avatar
    Saturday, 7th July, 2018, 08:16 PM
    Drawing on aggressive spirits within them you cause your enemies weapons sprout giant thorns, heat dangerously hot or burst into flames or similarly turn on them. A giant warg gnawed his own claw under the influence of this magic. Might work as a single Power.... and make a side remark about the uninitiated thinking it was separate spells.
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Monday, 27th March, 2017

  • 05:28 AM - RangerWickett mentioned Klaus in post What does your group look like (version 2)?
    Nifty photoshopping. My current party is a pair of eldritch knights (one android, one human), a tiefling favored soul cowboy, and a blacksmith monk wearing a spacesuit. I once commissioned Klaus to illustrate a party we played in Red Hand of Doom. These were the four core PCs - Jehosophat (the fire genasi who was oh so fat), Hibiscus (the elf duskblade), Achaea (the human knight), and Grim (the human ranger on his horse). 82744

Saturday, 19th March, 2016

  • 05:49 AM - DEFCON 1 mentioned Klaus in post Curse of Strahd spoiler-filled general discussion
    DELETE
  • 05:48 AM - DEFCON 1 mentioned Klaus in post Curse of Strahd spoiler-filled general discussion
    .... As the ruins of Lysaga Hill are on the road from the Village of Barovia to the Castle... it will introduce the concept of the Barovian Witches early, as well as indicate there is Lysaga out there. I think I might also re-introduce the three fanes of Barovia... the three unhallowed landmarks that need to be cleansed in order to help weaken Strahd. I'm afraid that since I intend on doing a live tarokka reading that I might very well get like five areas that are all in the village or in the castle proper, thus reducing the reason for the group to venture west past the castle to find Vallaki, Kresk and all the other locations. But if I move some of the fanes... like change the fane at the Vistani camp at the Tser Pool to the werewolf caves, and the Lysaga Hill fane to the Ruins of Berez... and then make mention of them in the Tome of Strahd... it'll help sending them out throughout the land. I also am thinking of re-introducing a few things from the Fair Barovia adventure that Klaus did for 4E. I really like the Ba'al Verzi assassins guild, and think having a few breadcrumbs for them might be a cool hook-- especially since I intend on putting character creation on a long leash... meaning that if a player wanted to be a Rogue and then be an Assassin, they'd need to find a trainer/method to learn the trade. So dropping hints of the Ba'al Verzi might inspire a PC or two. Plus... I also like the idea of Leo Dilysnia perhaps finding his way back to undeath and remain a thorn in Strahd's side, rather than just be a pile of bones in Wachterhaus. Also add in the ideas of a new Dukkar on the hunt for the Vistani, plus adding in the location of the Monastery of the White Sun somewhere along the road heading towards the Ruins of Berez would give potential Monk players a location to learn/get trained/gain influence. By combining info from Curse, Expedition, Fair, plus a handful of other modules that have a distinct Ravenloft flair. I'm definitely incorporating A Rhyme...

Friday, 18th March, 2016

  • 07:02 AM - I'm A Banana mentioned Klaus in post Dusk elf stats?
    I blame Klaus . In a Dungeon adventure cited as inspiration for the adventure, he put a group of dusk elves in the forests near Vallaki. Kasimir and his sister are basically ripped right from that adventure, so he'd probably be the person to ask. :) The elves themselves were introduced in 4e in a Dragon article by Robert Schwalb, and in the presumed setting there they were eladrin who refused to take Corellon's side in the war against the drow and, when his anger turned on them for that, they were protected by Sehanine (who, I guess, wasn't as angry at the Drow as Corellon was?). They're now all emotionally dead and suspicious and kind of emo about not being eladrin anymore. In the fiction, I suppose Barovia was one of the places they fled to in the war against the Drow, and then they just hung out there until Strahd came along. Mechanically, they were an attempt to do something a little experimental in 4e - make subraces based on feats (4e did Vistani the same way, actually...). As a dusk...

Friday, 4th March, 2016

  • 08:10 PM - DEFCON 1 mentioned Klaus in post CURSE OF STRAHD Is Out Today (In Some Stores)
    The thing I find most intriguing about the book is that it uses Lysaga as an actual entity in the adventure, but yet doesn't include the Lysaga Hill Ruins as a location... despite being quite prominent in both Expedition To Castle Ravenloft and Klaus's Fair Barovia article for Dungeon (both of which are listed as sources of inspiration in the front of the Curse of Strahd book.) As that location is perhaps the closest "adventure site" to the Village of Barovia, I might go ahead and add it back in as a locale, especially considering I'm going to start my campaign at level 1 and don't want to just use Death House as the single leveller to get the players to 3. Perhaps the coven that is used there in EtCR might be a suitable addition to the adventure for my lower level players (to get them out of the village proper but before making the long trek past Lake Zarovich where the rest of the locales can be found.)

Wednesday, 3rd June, 2015

  • 10:00 PM - Staffan mentioned Klaus in post So, 5e OGL
    ...e, such as editing, layout, ordering artwork and maps, etc. The impression I was under (and I admit that it's just an impression) was that WotC was contracting other companies - rather than individual freelancers - so that they could have them do a lot more than that; that WotC was basically having those companies handle everything involved with the writing, development, production, etc. Princes of the Apocalypse lists the following under Sasquatch Game Studio: Lead Designer Designers Editors Interior illustrators Cartographers Typesetter And the following under Wizards of the Coast: D&D Lead Designers Story Lead Managing Editor Producer Additional Design Art Directors Cover Illustrator Graphic Designers Proofreading Project Management Production Services Brand and Marketing Playtesters I recognize many of the names on the Sasquatch side as being sub-freelancers - for example, I'm fairly certain that Ed Greenwood is not employed by Sasquatch, and neither is Klaus. I'm also a bit uncertain as to why the Art Director is listed under Wizards and the illustrators under Sasquatch - my impression was that the AD is responsible for deciding what illustrations there should be, and the illustrators are responsible for actually drawing those pieces so in my mind, they should be on the same line of the divide.

Wednesday, 4th March, 2015

  • 04:06 PM - steeldragons mentioned Klaus in post Second 5th Edition Survey! Plus Results of the First Survey: The Ranger Gets Some Attention!
    That last concept seems bigger than Eberron's techno-tinker, but still, "part of a team" and "I like robots" don't seem like much of a distinction... Agreed. The thing here, Klaus, is...I'm reminded of that Star Trek quote, "Just because we can do a thing doesn't mean we should." I suppose we have 3e to "thank" for showing that pretty much any/every concept any/everyone can some up with can be turned into/"deserves" a class, no matter how minor/meaningless the distinction. And, as we all know, that way lies bloated madness. CAN the artificer (or a "Pet Class", as another discussion here is pursuing) be a stand alone class with various minor tweaks to flavor and ability making its own subclasses? Sure. Should it be? ...Looking at it through my understanding and interpretation of the [apparent] 5e design space, the answer there is "No." You have the "chassis" of flavor and ability already in the Wizard [and I'll add that I am perfectly happy with seeing the artificer presented this way]. The artificer doesn't do anything that is foreign to/outside that "class umbrella." Craft items, essentially. Learn and apply formulae (artificer's are not "innate ma...

Sunday, 1st February, 2015


Friday, 12th December, 2014

  • 01:45 PM - Giltonio_Santos mentioned Klaus in post What's the origin of the Nightmare?
    I thought about that too, @Klaus! Looking at the D&D description of a Nightmare and trying to find mythological equivalents, I saw the headless mule as the closest thing I could find (but without a head, of course :D).

Saturday, 23rd August, 2014

  • 03:03 PM - Morrus mentioned Klaus in post I'll make my own Fifth Edition.
    I think you'd need to be more clear about what "corporate embedded" artists are, in your mind. I don't think the folks who did art on the PHB, for example, are permanent employees of WotC, or Hasbro, or the like. So, not really "embedded" in a meaningful sense. Hey, Klaus, you did art for 5E! Are you corporate embedded?

Saturday, 2nd August, 2014

  • 03:17 PM - Thaumaturge mentioned Klaus in post A Bit More on Subclasses from the Escapist
    I'm now both happy and sad. One of my favorite things in an edition is character building. And Klaus and gyor (with help from Mouseferatu) have made my first character for me. Thanks guys. :confused: :erm: :D Thaumaturge.

Monday, 28th July, 2014

  • 11:45 AM - Ruin Explorer mentioned Klaus in post 5th Edition: How to Make My DM Cry
    ... to some panicked ranting I have seen online, simply get gauntlets of ogre power. That should do the trick. :p Magic items in general do look like the big area for making DMs cry. That and rolled stats, because everything people have said here about over-optimized PCs causing a problem is also true of PCs who happen to have stats entirely out-of-whack with the rest of the group. If 4/5 players have barely a 15 among them, and one PC doesn't have a stat below 14, bounded accuracy is going to ensure Captain Goodrolls will be pretty unbalanced. With magic items, I suspect we'll just go back the "Lol ur a bad DM 4 giving them that..."-type advice of the 2E era, which is pretty unhelpful, but there you go. Plenty of ways to "break" 2E with innocuous-seeming magic items. Gauntlets of Ogre Power don't break the game, but they do mean a PC with zero investment in STR suddenly becomes +1 less good at STR stuff than the guy with 20 STR. Not game-breaking, but definitely an issue. Klaus - Optimization has never meant that outside of rants (like the one Shawn Merwin was backpedalling on recently), so it's not much of a reversion. Normal optimization and min-maxing always have and always will be synonymous. Breaking the game is breaking the game, not optimization. Also, note that a lot of stuff people call "broken" does not, in any way, actually break the game. PF has an amazing example of this where there's a book of supposedly impossibly overpowered feats. Only here's the thing - the vast majority of the ones for non-casters are absolutely not overpowered. They absolutely do not "break the game". They merely mean that non-casters can do somewhat better damage, and certainly more damage than expected. So, let's keep "break the game" stuff to actual "game-breaking", with examples of how it happened, for real, in a real game, rather than broad assertions and high-handed claims. Most "game-breaking" charop doesn't happen in reality, it happens on forums, because DMs...

Thursday, 24th July, 2014

  • 01:31 PM - samursus mentioned Klaus in post D&D Spellbook Cards Preview
    These actually look pretty nifty. Beats the heck out of putting stuff together with MS Publisher from pdfs. BTW Beautiful artwork Klaus! Now if the price is right... :)

Monday, 21st July, 2014

  • 11:24 PM - ppaladin123 mentioned Klaus in post Lots Of Art (and some Warlock stuff)
    Warlock. I don't know what's going on with warlock magic, but it certainly looks like it'll be more...complicated...than we've seen with the wizard or cleric. Good thing I like warlocks. My first thought was literally, "Whoa, @Klaus drew that? I've gotta give this guy's stuff another look. That may be a bit of a backhanded compliment, but it's the truth. At any rate, I was seriously impressed. It is a nice piece. I think, and I mean this in the best possible way, that Klaus has gotten better over the years that I've seen his stuff posted here. And I imagine that the kind of money that comes with a commission from wizards for a core product allows an artist to sit down and really work on a piece for a while. That lets us see what he is capable of and it is clearly a lot.
  • 07:40 PM - doctorhook mentioned Klaus in post Lots Of Art (and some Warlock stuff)
    ... people like country music? :p Yeah I agree, it's a trivial sentence. Stuff like that is annoying, like someone saying " Well it may or may not ....". Of course it may or may not, WTF other possible choice could there be!? Its a sentence people say to act as though they are contributing to the conversation but clearly have no meaningful input.Chill, Winston. I'm pretty sure he was being deliberately noncommittal for comedic effect. Mordenkainen's Sword: This one gets a resounding "meh" out of me, which is actually pretty good considering I normally can't stand WAR's artwork. It's not bad, but it doesn't do anything for me either.I don't mind WAR and I don't mind this piece. That said, he definitely got overused (especially in 3.5E Eberron) so I can understand why folks are sick of him. Is that why they dumped him onto Pathfinder? Cloudkill: Doesn't really fire me up, but it's pretty well done. The cloud looks more like an explosion though.My first thought was literally, "Whoa, @Klaus drew that? I've gotta give this guy's stuff another look. That may be a bit of a backhanded compliment, but it's the truth. At any rate, I was seriously impressed. High Elf Wizard: Ooh, that's a really nice piece. I think this is the first blond-haired yuan-ti I've seen. But why is there a slippered foot hanging off the snake tail when I scroll down?looool. The image is well done, but what the hell is she doing? Why is she standing that way? Is this Fischer guy the same one who used to sign his pics with the little fishbone and who drew that goofy blackguard pic that got replaced between 3E and 3.5E? (Note the replacement artwork: much evil-er.) Okay, I can't actually find an image of that awful blackguard picture from 3E, but if you've got a 3E DMG, look for the drawing of the lazy, overweight cosplayer holding a skull.
  • 05:14 PM - DMZ2112 mentioned Klaus in post Lots Of Art (and some Warlock stuff)
    Aside from Klaus' bugbears, who look great, this selection doesn't inspire a lot of confidence in me. Most of it is technically sound, but it is so /flat/. Where are the glistening scales, the shining fur, the glint of chainmail? Where's the /light/? The color? The detail and sharpness? This is all so muddy! - Contrast that red dragon with these red dragons. - WAR's owl is nice, and it doesn't even have its beak open, but I still can't get over the blatant asymmetry of the sword itself, right in the focal point of the image. I could do better with crayon. Contrast these swords. - That elven city looks like Ralph McQuarrie just /lifted/ it straight out of one of John Howe's notebooks; it's evocative, but it's not a finished piece of artwork. It's quality halfway point to a movie set or matte painting. Contrast these locations. - If the elven wizardess is what we have to look forward to in terms of female art, I'll take my chainmail bikinis back, thanks. Easily in the running for the ugliest ...
  • 03:27 PM - kettite mentioned Klaus in post Lots Of Art (and some Warlock stuff)
    Well, I just had an art-gasm. Great stuff all around; I am a huge fan of the concept/design art collections for movies (like the Lord of the Rings and Star Wars trilogy various art books) and that wood elf village seems straight from one (which makes sense considering what Klaus wrote). I'll just leave the book open and stare at the picture for a while and let my imagination run wild as I did when I was a child. Congrats to Klaus for the beautiful artwork and the accomplishment of getting published. Really superb stuff. I'm very excited to get the book in four short weeks!
  • 02:44 PM - Ruin Explorer mentioned Klaus in post Lots Of Art (and some Warlock stuff)
    Woah. Let this post serve as my requisite "whine about how goofy tieflings look" post, and we can move on to the other stuff. ;) ALSO! Klaus . Holy smokes, dude. Wicked piece. Elf City - Generic but bitchin'. Good stuff random Chinese concept artists! (I assume) EDIT - Apparently not! Good job Thom Tenery! Red Dragon vs PCs - Ooooh jesus that Tiefling's tail... he's practically a kangaroo... I argh... Seriously ruins the picture for me. Not a great picture start with, though. Mordenkainen's Sword - I swear I've seen this before. Regardless, it's boring WAR at his most boring with a sub-dungeonpunk (not edgy enough to reach even the heights of actual dungeonpunk!) sorta-colourful-but-not really MOR button-wizard with ridiculous accoutrements in an XXXXXTREEEEMEMEMEME pose casting an XXXTRREEMEMEMEME spell. Cannot roll eyes hard enough. YMMV. I do like the Owl though. Almost saves the piece. Almost. Cloudkill - It kind of sucks that Klaus did this because the fact that it is the best piece will make it look like we are sucking up to him :p , but yeah, it's the best piece here and definitely very cool. Love it ...
  • 02:06 PM - I'm A Banana mentioned Klaus in post Lots Of Art (and some Warlock stuff)
    Woah. Let this post serve as my requisite "whine about how goofy tieflings look" post, and we can move on to the other stuff. ;) ALSO! Klaus . Holy smokes, dude. Wicked piece.

Friday, 4th July, 2014

  • 04:21 AM - pemerton mentioned Klaus in post Blog Post by Robert J. Schwalb
    Klaus and others: I think it's one thing to say "I enjoyed 2nd ed AD&D more than 3E or 4e." Even to say "And that's because I found the 2nd ed play more creative." But the post says: Clever play now occurs in isolation. The player earns the greatest reward not from having a good idea at the table or thinking to look behind the wardrobe and finding a magic item, but from the discovery of a winning combination of mechanics . . . The prize for being the best player goes not to the creative mind, the cunning tactician, the burgeoning actor, but to the best mathematician. That is not just talking about personal preferences and experiences. It's talking about other people, and generating implications about their roleplaying. It's not surprising that people who think it's an unfair description of their roleplaying are going to post comments - particularly when the remark comes from a prominent and respected designer.


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Friday, 11th May, 2018


Saturday, 5th March, 2016

  • 12:11 PM - CapnZapp quoted Klaus in post Just checking: Hordebreaker Ranger
    I'm guessing it's 1d6+Dex from hand crossbow, plus 1d6 to the target of a Hunter's Mark spell. Assuming all attacks hit, and Dex is maxed at 20, the character in the OP deals an average of 33 (11 + 11 + 11) to the main target, and 8 to the second target. With an attack bonus maxing at +13 to hit (+5 Dex, +6 prof, +2 Archery). Yes, Hunter's Mark. Again sorry. The +2 from Archery makes Sharpshooter even better than Great Weapon Mastery by the way, since it's effectively only -3/+10 rather than -5/+10. God knows what the designers were thinking...

Tuesday, 1st March, 2016

  • 10:43 AM - spectacle quoted Klaus in post Self Publishing: What's An Artist Worth?
    Just be sure the license of the stock art you purchase allows for that kind of intervention (most don't). That's just plain wrong. Stock art wouldn't be of much use for anyone if you weren't allowed to modify it to fit in your product.

Tuesday, 23rd February, 2016

  • 09:25 PM - Greg K quoted Klaus in post Self Publishing: What's An Artist Worth?
    But all of these numbers are examples of how to reach what consists a "fair" rate. Your teacher's suggestion of not working for less than US$10/hour is a good rule-of-thumb. That was nearly 20 years. $15-20/hr is probably a living wage these days,. However, the US now requires health insurance (or be fined) and freelancers need to factor in material costs and periods of no work (as do painters, plumbers, electricians, and mechanics). So, probably, the minimum should be $25-40/hr depending upon where one lives (maybe more). The $25-$40 above is also before sales tax. I am not a lawyer or accountant, but I have been told that in many US states, art work changing hands of ownership is subject to sales tax unless the purchase is for reproduction rights only (meaning the publisher only has use for a limited time and purpose and the artist maintains ownership and can sell the work again at a later time). Again, I am not a lawyer or accoutant, but a tax preparer told me that if I didn't c...

Monday, 4th January, 2016

  • 10:28 PM - DEFCON 1 quoted Klaus in post New Year Unearthed Arcana Brings Back Those Old 2E Kits
    Now THAT is an idea I can get fully behind. I was a fan of an early version of SD where the character could spend an action reassessing the battle, and recover 1 SD. Getting SDs from different actions (say, begin with 1, and build up your SD as you go) would be a very interesting notion! The Battlemaster begins with 3 (or 5, or 7) and recovers with rest. A Scout begins with 1, and gains 1 through movement (max 3, 5 or 7), while a Cavalier begins with 1, and gains 1 when facing a single enemy, or when charging a mounted opponent, etc (max 3, 5 or 7). Must still to be easy to track, though. Maybe "earn and expend"? Were it to be this way... the "earn and expend" format for Scouts and Cavaliers to gain and use SD... I definitely would then think you'd need to make sure the non-Maneuvers they spend them on are not comparatively so powerful to the ones the BM gets to have. Because (for example) I'd have to believe the Scout would earn (and then expend) SD from each of their movements per comb...
  • 10:10 PM - I'm A Banana quoted Klaus in post New Year Unearthed Arcana Brings Back Those Old 2E Kits
    Not that it would be wrong to have them as Maneuvers. But if you start having Maneuvers that got nothing to do with combat, why still calling it a BATTLEmaster? I'm personally inclined to believe that things that give a fighter more noncombat options tend to be positive additions - under that criteria, I don't see much reason to limit "use SD dice to enhance a skill" to particular subclasses and not allow a BM to get it. With relation to the Cavalier and Scout specifically, the FIRST ability of each is not combat-related, although it can be used in combat if needed. So it sounds better to me they are unique to these subclasses Yeah, I wouldn't propose those become manuevers, but by themselves, they aren't really enough to make a subclass feel distinct. Supported by better mechanics, maybe; or given to a feat, almost definitely. Now THAT is an idea I can get fully behind. I was a fan of an early version of SD where the character could spend an action reassessing the battle, ...
  • 08:44 PM - I'm A Banana quoted Klaus in post New Year Unearthed Arcana Brings Back Those Old 2E Kits
    The extra actions are big part of lots of classes, of varying origins (from bonus action spells to expending spells to convert points, to additional attacks from a Fighting Style, to more effects). But the Battlemaster's Superiority Dice arose as the most different, uniquely-5e aspect of the Fighter, something that arose from the first alpha playtest and remained until the final product. It is a new mechanic (as opposed to extra attacks, which were in previous editions, to one degree or another), and it managed to incorporate 4e's martial exploits into a new ruleset, without them feeling too similar to spells (thus avoiding the "all classes play the same" criticism 4e suffered). They're not an aspect of the Fighter, though, they're just an aspect of the Battle Master, and they're not an aspect of any other martial subclass. And now that we have it, I think a fighter subclass that wants to use SD needs to figure out how it is NOT a Battle Master. I'm not sure these do it. Their SD o...
  • 08:16 PM - I'm A Banana quoted Klaus in post New Year Unearthed Arcana Brings Back Those Old 2E Kits
    There's room for lots of types of BMs! I've had more than a few myself over the years. :) That's part of why the Scout and the Cavalier are having problems here I think! :) Everyone else who uses the BM manuevers is saying, in some way, "your BM CAN'T be this." Expanding the BM manuever suite is saying instead "BMs are a flexible subclass that lots of different characters can be." Not *everyone*, but the Superiority Dice is possibly the most iconic expression of "martial" power in this edition. I don't know that I'd totally agree with that. It's one subclass. I know spellcasting is pretty ubiquitous in 5e, but SD doesn't seem any more part and parcel of "martial power" in 5e than the Champion's improved crits or the assassin's Assassinate. From where I'm sitting, "action economy" is where martial classes dominate - through Extra Attacks, through Action Surge, through "bonus action actions" (from the monk and the rogue), characters that don't use spells tend to fit bigger ef...
  • 07:37 PM - I'm A Banana quoted Klaus in post New Year Unearthed Arcana Brings Back Those Old 2E Kits
    Y'know, I *like* that the Cavalier and Scout aren't 100% different from the Battlemaster. They're a play at a "fixed maneuver list" battlemaster, as it were: less flexibility, but going deeper into a given archetype. I'd prefer more novel mechanical expressions of these ideas. Let the BM be the BM. Not everyone should be a BM.

Sunday, 20th December, 2015

  • 09:21 PM - doctorbadwolf quoted Klaus in post Star Wars Spoilers Thread [Spoilers]
    She doesn't need to learn it from a wookiee, she could have been taught by someone else, like Max Von Sydow's character (whose voice we hear when we get the flashback of young Rey being left on Jakku). If she is Luke's daughter, and the Empire (and later the First Order) was actively hunting him, it'd make sense for him to leave her in the care of a trusted ally, with no knowledge of her real heritage, trusting that the Force would bring them together at some point. Hadn't thought of that. GOod point! I personally find that new is not a very major selling point, in and of itself. I think of it this way - we've each had many meals in our lives, many dishes. You've had lasagna before, you'll have it again. There's nothing *new* in lasagna. But, when someone hands you are really good plate of lasagna, that can be an excellent meal. Also, Star Wars has always been a cyclical epic saga. The story of how the new generation takes the torch from the old is going to have call backs to the story...

Wednesday, 25th November, 2015

  • 12:13 AM - Minigiant quoted Klaus in post 5th edition Ranger: Why does every class have to have it's own schtick?
    You'd still be free to choose whichever weapon you want, and the Fighting Style you want. These would just be additional benefits. I could just say that green dragons deal poison damage, but instead I'll say that Rangers are wilderness warriors, and there are hundreds of poisonous creatures out there. Not to mention bad water, poisonous plants, etc. All still apply, and this would be an *option* to the spellcasting ranger. Consider it a complexity dial: you can take the easy, pre-selected package, or go with the full, choose-your-own-spells version. More options than (pick one from each column): - Spellcasting or spell-less? - Two-weapon, Duelist, Defense or Archery? - Hunter (Colossus Slayer, Horde Breaker, Dragon Hunter) or Beastmaster? That's 2 x 4 x 4 = 32 options. It works as a prepackaged version. For a more customizable version. The better way for a martial ranger is to pick one of the more subtle spells of each level in the rangers repertoire an...

Tuesday, 24th November, 2015

  • 07:19 PM - Minigiant quoted Klaus in post 5th edition Ranger: Why does every class have to have it's own schtick?
    Hunter's Mark is closer to Hunter's Quarry in mechanics (assign it to a single opponent), and is available to all Rangers, while only the Colossus Slayer feature offers the extra damage we've come to associate with Favored Enemy. They're both there to fill the same space, but with different "opportunity" costs (a spell, or a feature). Getting at-will Hunter's Mark at level 2, advantage/resistance to poison at level 5 (= Protection from Poison), an "area" attack with bow/crossbow at level 9 (= Conjure Barrage), immunity to difficult terrain and movement-reducing spells (= Freedom of Movement) at level 13, and "two ranged attacks with bonus action" stance (= Swift Quiver) at level 17, is enough to fill out a "spell-less" Ranger's repertoire. And this can be summed up in a single sidebar. But half the rangers I saw in play or post were melee. And some were dragon hunters, they don't need poison resist. They need fear and Fire resist. Then there was the desert striders, the wild riders, ...
  • 06:37 PM - AaronOfBarbaria quoted Klaus in post 5th edition Ranger: Why does every class have to have it's own schtick?
    Hunter's Mark is there to fill up the space left from 1e/2e's bonus against giant-kind/evil humanoids, 3e's Favored Enemy, and 4e's Hunter's Quarry.I think that the Hunter's Prey feature is what is meant to cover those, and the hunter's mark spell is just gravy.

Monday, 23rd November, 2015

  • 12:09 PM - Minigiant quoted Klaus in post 5th edition Ranger: Why does every class have to have it's own schtick?
    I prefer the cunning like a fox robin. I do believe the the most recent robin I saw was the Nobel no magic variant was in 2010 by ridley Scott with Russ crowe No, I am not kidding. In many stories Robin was a noble and fought in the Crusades. He returns to find his family land stolen by Prince John. So at the start he is a fighter. Notice that I also said that I would create a subclass or multiclass him ( if I multiclass him it would be as a rogue or I might do a swashbuckler figher subclass). His fighting skill and how much he loses depends on the version you use as your source. Now, if I go with the versions where is not a noble and never fought in the Crusade, yeah, rogue all the way! Are you kidding? Rogue. All the way. Robin Hood stories are not about surviving the harsh wilderness or winning fights -- Sherwood comes across as almost ridiculously hospitable and he actually tends to lose fights. They're all about tricking the authorities and stealing stuff. While no...

Friday, 11th September, 2015


Tuesday, 21st July, 2015

  • 07:56 PM - Tony Vargas quoted Klaus in post The Legacy of the Fighter in 5 to 10 years
    Re: the generic feel of the fighter mentioned upthread, I think that's intentional as well, because unlike all the other classes that are pretty specialized archetypes, the fighter has to cover much more. Everything from the mercenary, to the soldier, to the brawler, to the samurai, to the knight, to the archer, etc etcYep, the fighter has more arechetypes to cover than any other class, and less to do it with. Arguably, the majority of heroic characters from fantasy, myth & legend, don't cast spells or have a lot of other supernatural abilities. 5e handles them with the Berserker (pretty specific), Rogue (the less prevalent 'trickster' sort of hero), or Fighter. D&D has two fighter archetypes, the hard-hitting Champion, and slightly nuanced hard-hitting Battlemaster, to cover all of them, with a lot of attacks/round, Second Wind, a handful of minor class features, and 18 maneuvers to try to cover all of 'em. So, yeah, necessarily pretty generic. If you look at the last three ed...

Monday, 20th July, 2015

  • 04:56 PM - Jester David quoted Klaus in post New WotC Layoffs?
    Only to a point. You'd be surprised at how much work WotC does even before outsourced studios enter the process. And the WotC art directors work throughout the process, guiding the outsourced studios and their artists. I'm sure they do. Especially with Sasquatch Games. But is it three people's worth of work? And once they get the look down and build style guides, it's easier. And, arguably, a lot of it could be done freelance. That's office space costs and benefit payments that go to profits.
  • 02:38 AM - Mistwell quoted Klaus in post The Legacy of the Fighter in 5 to 10 years
    But the self-healing can also be used outside of combat, adding that to the hp recovered by spending Hit Dice. Meh. And? It's still a paltry amount. At even mid levels, much less high levels, it's a rounding error.

Thursday, 2nd July, 2015



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