View Profile: RangerWickett - D&D, Pathfinder, and RPGs at Morrus' Unofficial Tabletop RPG News
  • Morrus's Avatar
    Yesterday, 11:25 AM
    I donít know what the laws of Barovia are, but presumably heís both.
    19 replies | 284 view(s)
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  • Morrus's Avatar
    Wednesday, 18th July, 2018, 10:43 AM
    It's a sad day, because today is the last of our six previews of the Pathfinder 2nd Edition iconic pregenerated characters. But the full playtest is out very soon! Anyhow, today we have Ezren, the human wizard. Amusing factoid -- although Ezren looks old he's only 42, which makes him younger than may people who have played him. Paizo's Mark Seifter says "Ezrenís magic missile is just as...
    41 replies | 6731 view(s)
  • Morrus's Avatar
    Wednesday, 18th July, 2018, 10:30 AM
    You still can't have more than two attack actions (speed flurry is one attack action), so you'd have to use the third action for something else. Dual wielding is the specific exception to that.
    5 replies | 228 view(s)
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  • RangerWickett's Avatar
    Tuesday, 17th July, 2018, 11:50 PM
    There are no giant bats in ZEITGEIST. I mean, there might be bats that are medium size, which are really big, but nothing large enough to ride. If a thing wouldn't fly in the real world, it won't fly in (pre-adventure 10) ZEITGEIST (with the exception of brief flight magic ).
    8 replies | 229 view(s)
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  • Morrus's Avatar
    Tuesday, 17th July, 2018, 09:58 PM
    New to 5E.
    3 replies | 102 view(s)
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  • Morrus's Avatar
    Tuesday, 17th July, 2018, 08:16 PM
    Baldurís Gate 2 and Planeacape: Torment were both as good, if not better. Tastes vary of course, and there have been dozens of D&D video games since then. I loved NWN1, probably more than the BG games.
    55 replies | 2092 view(s)
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  • Morrus's Avatar
    Tuesday, 17th July, 2018, 10:40 AM
    The AGE system isn't a d20 system.
    12 replies | 353 view(s)
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  • Morrus's Avatar
    Tuesday, 17th July, 2018, 10:16 AM
    Merisiel, the elf rogue, is the subject of our 5th Pathfinder 2nd Edition pregenerated character reveal! Check out the sneak attacks, and nimble dodges! Paizo's Mark Seifter says "Merisiel ... is all about sneaking, skills, and high damage sneak attacks, especially if itís also a critical hit with her deadly rapier: 4d6+1d8+8, ouch! Merisiel has more skill feats than anyone else, and more...
    21 replies | 8592 view(s)
  • RangerWickett's Avatar
    Monday, 16th July, 2018, 09:03 PM
    I'd add in some Knowledge (Nature) check to let you figure out the right way to phrase negotiations with a fey, if you're just using dice rolls instead of role playing.
    8 replies | 202 view(s)
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  • Morrus's Avatar
    Monday, 16th July, 2018, 11:53 AM
    Morrus replied to LUCK question
    I tend to go with daring/plucky types of careers.
    7 replies | 333 view(s)
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  • Morrus's Avatar
    Monday, 16th July, 2018, 11:12 AM
    It's time for the 4th of our six reveals of the Pathfinder 2nd Edition pregenerated playtest characters. Today, we'll be looking at Seelah, the human paladin. This sheet covers some of the shield mechanics we saw in Valeros' sheet, along with various paladin powers such as Lay on Hands, Hospice Knight, Warded Touch, and Retributive Strike. "Seelah has a few things on her sheet that might...
    58 replies | 7288 view(s)
  • Morrus's Avatar
    Monday, 16th July, 2018, 11:04 AM
    Morrus replied to LUCK question
    I'm not too sure I understand the first question, but for the second it's actual extra dice.
    7 replies | 333 view(s)
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  • steeldragons's Avatar
    Sunday, 15th July, 2018, 05:43 PM
    bull-et
    31 replies | 1082 view(s)
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  • Morrus's Avatar
    Saturday, 14th July, 2018, 10:34 PM
    Pretty sure the bug is called ďGoogleĒ.
    92 replies | 13754 view(s)
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  • Morrus's Avatar
    Saturday, 14th July, 2018, 10:32 PM
    Iíd argue that says more about your tactics than it does about the game rules.
    80 replies | 1618 view(s)
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  • Morrus's Avatar
    Saturday, 14th July, 2018, 09:07 PM
    Thatís an awesome example of glass half empty! :) It looks like you will want to minimise attacks because attacking directly reduces the amount of movement you get. So combat looks to be a very dynamic affair with everybody running around until they accidentally run into a foe. In other words, both are true. You can do either. Itís what you choose to make of it.
    80 replies | 1618 view(s)
    1 XP
  • Morrus's Avatar
    Saturday, 14th July, 2018, 08:46 PM
    Twitter would be good (#woinrpg). Streams are super good; thereís a couple out there. Reviews are great especially if not just on RPGNow. Fan sites and fan content is awesome. Articles are awesome.
    10 replies | 405 view(s)
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  • Morrus's Avatar
    Saturday, 14th July, 2018, 08:12 PM
    Yeah, the price is whatís holding me off. Thatís one expensive PDF!
    7 replies | 403 view(s)
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  • Morrus's Avatar
    Saturday, 14th July, 2018, 04:45 PM
    Because the way OBS PoD works youíd then have to pay full price for both, whereas most publishers offer the pdf free with the PoD copy.
    7 replies | 403 view(s)
    2 XP
  • Morrus's Avatar
    Saturday, 14th July, 2018, 10:51 AM
    It's another day, and you know what that means? It's time for the third of our six reveals of the Pathfinder 2nd Edition pregenerated playtest characters, courtesy the awesome folks over at Paizo. Today it's the turn of Valeros, the human fighter. A little more straightforward than the previous alchemist and cleric sheets, in this one you can see the shield mechanics which have been mentioned a...
    80 replies | 14065 view(s)
  • RangerWickett's Avatar
    Saturday, 14th July, 2018, 08:09 AM
    *quickly goes to check if I wrote that last line*
    897 replies | 129986 view(s)
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  • RangerWickett's Avatar
    Saturday, 14th July, 2018, 03:43 AM
    I'm expecting some tragedy here.
    1 replies | 152 view(s)
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  • Morrus's Avatar
    Friday, 13th July, 2018, 08:54 PM
    Morrus replied to Defense Options
    Ah yes, Here it is: https://www.patreon.com/posts/5801814
    8 replies | 246 view(s)
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  • Morrus's Avatar
    Friday, 13th July, 2018, 08:31 PM
    Morrus replied to Defense Options
    Thereís an article on EONS which covers the idea of various stances. I canít remember itís name offhand though!
    8 replies | 246 view(s)
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  • RangerWickett's Avatar
    Friday, 13th July, 2018, 06:54 PM
    Well, physical stasis, so they didn't die of old age or starvation. But the ziggurats do not currently have portals to the planets. They have portals to a tiny pocket dimension that was once part of another planet. However, the ziggurats are still metaphysically related to the target planets, and so they leak a bit of energy from that plane. Creatures can't just hop over without casting...
    7 replies | 287 view(s)
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  • Morrus's Avatar
    Friday, 13th July, 2018, 05:46 PM
    Technology marches on. People stream instead these days.
    46 replies | 30439 view(s)
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  • Morrus's Avatar
    Friday, 13th July, 2018, 04:41 PM
    The Warhammer Fantasy Roleplay 4E previews are continuing to roll in prior to the game's release next month, and this time Cubicle 7 talks a little about the points you can spend to "save your bacon in tricky situations." Fortune, which you gain each day, represents destiny and luck. It can be used for rerolls, bonuses to rolls, and jumping the initiative queue. Fate, which is...
    7 replies | 1770 view(s)
  • Morrus's Avatar
    Friday, 13th July, 2018, 01:23 PM
    James Ohlen was one of the architects of the 1990s' Baldur's Gate and Baldur's Gate II video games, along with other classic CRPGs. He has been working for BioWare for over 22 years, but now he's leaving to publish D&D adventures with his new company, Arcanum Worlds and their first hardcover sourcebook, the Ancient Greek themed Odyssey of the Dragonlords. He's not alone, either. He's...
    55 replies | 3926 view(s)
  • Morrus's Avatar
    Friday, 13th July, 2018, 10:34 AM
    It's time for the second of the six Pathfinder 2nd Edition pregenerated characters I'll be sharing with you over the next few days. Thanks to Paizo, I have here Kyra, the human cleric! I was asked what order I was doing these in -- I'm going through them alphabetically (alchemist, cleric, fighter, etc...) Enjoy! Here's what Paizo's Mark Seifter has to say about Kyra: "Kyra ... has a bunch...
    37 replies | 9991 view(s)
  • RangerWickett's Avatar
    Thursday, 12th July, 2018, 08:51 PM
    I use Syrinscape to create playlists that I can toggle between. I can preload them on my computer, so I don't need an internet connection (and don't have to worry about YouTube ads). I'm running a game with four paladin PCs, so I've nabbed a lot of soundtracks composed by Shiro Sagisu. He's done music for the rebuild of Neon Genesis Evangelion, Berserk, Shin Godzilla, and the movie Bleach Hell...
    7 replies | 475 view(s)
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  • Morrus's Avatar
    Thursday, 12th July, 2018, 07:25 PM
    Aww. And he speaks so highly of you.
    62 replies | 1207 view(s)
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  • RangerWickett's Avatar
    Thursday, 12th July, 2018, 06:43 PM
    The timeline was: 1. Ack, demons and aliens and stuff invading our world. 2. I have a plan! Find portals the invaders are coming through. 3. Seal portals from 8 planes. (Actually it was more than 8, but only 8 ended up mattering.) 4. Demons and aliens and stuff withdraw their forces from those planes. 5. Now we have 8 planes that are free from invaders. 6. Perform Axis Seal ritual,...
    7 replies | 287 view(s)
    1 XP
  • Morrus's Avatar
    Thursday, 12th July, 2018, 10:43 AM
    If you've been following along with the Pathfinder 2nd Edition playtest news, you're in for a treat over the coming days. Paizo has very kindly sent me the character sheets of all six of the playtest characters, and I'll be sharing them with you one at a time over the next week or so! We'll start today with Fumbus the goblin alchemist. But first, before we delve into the first character,...
    62 replies | 14378 view(s)
  • RangerWickett's Avatar
    Thursday, 12th July, 2018, 06:47 AM
    I've missed these updates. For a few parts of ZEITGEIST, I wished I had more musical talent. I have no idea what the Dirge of Vekesh should have sounded like. I was just inspired by the fact that before the First Crusade, the pope gave a speech so inspirational that thousands of people were convinced to try to conquer the Holy Land. No one knows what he said, though. I wanted something of...
    112 replies | 13085 view(s)
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  • Morrus's Avatar
    Wednesday, 11th July, 2018, 11:12 PM
    3xp.
    1 replies | 143 view(s)
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  • Morrus's Avatar
    Wednesday, 11th July, 2018, 04:14 PM
    In this episode we cover the latest RPG news including The Witcher, The Expanse, Warhammer Fantasy Roleplay 4E's careers, Pathfinder 2nd Edition's new ranger, and more. We also play our favourite game in all the world, and discuss licensed RPGs and how they work. Plus a monster psychiatrist deals with an orc with anger issues. Subscribe on iTunes | Google Play | YouTube | TuneIn | Stitcher...
    1 replies | 1123 view(s)
  • Morrus's Avatar
    Wednesday, 11th July, 2018, 12:31 PM
    Today's the day! The 2018 ENnies voting booth is NOW OPEN! You have until July 21 at 11:59 EDT to vote for this year's Gen Con EN World RPG Award winners, which will be announced live at the ENNies 2018 Ceremony at the Union Station, Indianapolis, Indiana, on August 3rd at 8:00 PM EDT.
    7 replies | 1066 view(s)
  • Morrus's Avatar
    Wednesday, 11th July, 2018, 08:52 AM
    Autocorrect. Should be critical.
    8 replies | 288 view(s)
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  • Morrus's Avatar
    Tuesday, 10th July, 2018, 11:02 PM
    Blimey. Hmmm. Let me think. I don't quite grok what that core mechanic is, so it's a little tricky, but it's a point system which at certain levels limits your die rolls? In that case, maybe it reduces your max dice pool? Say every time you criticise when spell casting, your max dice pool goes down by 1d6. I assume there's some kind of recovery mechanic for that in 7th Sea?
    8 replies | 288 view(s)
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  • Morrus's Avatar
    Tuesday, 10th July, 2018, 10:21 PM
    Monte Cook Games has built a very successful publishing company out a a regular series of very successful, smoothly run Kickstarter campaigns. Right on cue, their next one has just been announced... but this time it's not a game. It's a book giving you advice on how to game! Robin D Laws might be the godfather of gaming advice books. Mike Shea (aka Sly Flourish) has also made a name...
    19 replies | 2789 view(s)
  • Morrus's Avatar
    Tuesday, 10th July, 2018, 08:42 PM
    Morrus replied to 6e? Why?
    So important, you had to say it twice!
    144 replies | 7307 view(s)
    1 XP
  • Morrus's Avatar
    Tuesday, 10th July, 2018, 06:35 PM
    Today's article reminds be that WH40K: Wrath & Glory is coming out too. That's an exciting one!
    6 replies | 242 view(s)
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  • Morrus's Avatar
    Tuesday, 10th July, 2018, 04:36 PM
    Morrus started a thread Some fun stats!
    Since installing Google Analytics a few years ago my site has had over 150M views by over 21M people. Those numbers stagger me. Well over half a million individual readers each month contributing millions of monthly pageviews. I don't know where they all come from! So far this year we've posted 552 total articles by 37 authors. I myself wrote only 155 of those articles. The columnists are...
    1 replies | 159 view(s)
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  • Morrus's Avatar
    Tuesday, 10th July, 2018, 02:31 PM
    Gen Con approaches! Here's some of the "big" stuff that (may be) coming out! In no particular order... Warhammer Fantasy Roleplay 4 The Witcher The Expanse Pathfinder 2nd Edition Playtest Anything else big you're excited about slated for a Gen Con release this year?
    6 replies | 242 view(s)
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  • Morrus's Avatar
    Tuesday, 10th July, 2018, 12:16 PM
    That's weird. I definitely answered this this morning, and my reply has vanished. Anyway, here goes again... Deity portfolios only tell you what secrets you are allowed to choose - they don't give them to you for free. I'm not familiar with 7th Sea magic, but from what you're describing they sound like they would be careers like the Firemage, Necromancer, etc. There aren't any rules for...
    8 replies | 288 view(s)
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  • Morrus's Avatar
    Tuesday, 10th July, 2018, 10:11 AM
    Today's preview of the upcoming Pathfinder 2nd Edition is the sorcerer! The sorcerer has had a major redesign, with bloodline becoming even more important than it was in 1st Edition. Now, it determines which of four spell lists you get to use! Bloodlines are chosen at 1st level. Your bloodline then determines whether you use arcane, divine, primal, or occult spells. The demonic...
    57 replies | 2733 view(s)
  • Morrus's Avatar
    Monday, 9th July, 2018, 10:21 PM
    Fair to whom? Anyway, Aragornís magical abilities were because heís a magic king, not because heís a ranger. I say Aragorn because I mean a wilderness strider, not a divine Dunedain king. I agree he has the latter in his makeup but I was referring to his chosen profession, a ranger.
    29 replies | 762 view(s)
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  • Morrus's Avatar
    Monday, 9th July, 2018, 09:34 PM
    I don't quite understand what you mean. Perhaps if you posted the exploits, it might help? Sounds like it would need a bit of playtesting. I'd be curious to hear what you thought.
    14 replies | 405 view(s)
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  • Morrus's Avatar
    Monday, 9th July, 2018, 09:03 PM
    For me, it was probably Strahd, so not super-high. Just wondering how high folks tend to go?
    29 replies | 923 view(s)
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  • Morrus's Avatar
    Monday, 9th July, 2018, 08:49 PM
    Itís pretty much Aragorn.
    29 replies | 762 view(s)
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  • Morrus's Avatar
    Monday, 9th July, 2018, 08:27 PM
    I think thatís similar to what I said? You spend an exploit, and your minion gains a dice. But it canít have as many as you.
    14 replies | 405 view(s)
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  • Morrus's Avatar
    Monday, 9th July, 2018, 07:56 PM
    I don't know what that means?
    14 replies | 405 view(s)
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  • Morrus's Avatar
    Monday, 9th July, 2018, 05:26 PM
    No. But I reckon an exploit could be used to grade up a creature by one dice pool, as long as it always has a lower MDP than you do.
    14 replies | 405 view(s)
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  • Morrus's Avatar
    Monday, 9th July, 2018, 11:58 AM
    The journey between Gate Pass and distant Lyceum is dangerous; along the way lies a forest, that has burned for decades, where a dream monster holds sway. Before escaping the raging flames, the heroes become caught in a three-way conflict with a fiend, the fierce spirit of the forest itself, and a clan of longsuffering fey who possess a powerful weapon for the coming war. Can the heroes traverse...
    6 replies | 988 view(s)
  • Morrus's Avatar
    Monday, 9th July, 2018, 11:20 AM
    1. I'd base it on the rules for familiars or maybe animal companions in O.L.D., I think. 2. They're totally cromulent. For example, in Judge Dredd & The Worlds of 2000 AD, the Senior Judge career has a prerequisite of REP 10+.
    14 replies | 405 view(s)
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  • Morrus's Avatar
    Monday, 9th July, 2018, 10:58 AM
    Rangers in D&D and Pathfinder have a varied history, and range from mysterious wilderness travellers to dual-wielding magical beings; many have a preference on that spectrum, and mine falls towards the "Aragorn" end of the scale. It seems that Paizo feels similarly, because the ranger in Pathfinder 2nd Edition is magic-free (although still quite dual-wieldy). They describe the ranger...
    29 replies | 2725 view(s)
  • Morrus's Avatar
    Monday, 9th July, 2018, 10:21 AM
    Over on EN5ider, the 5th Edition Patreon, writer Christopher Ripple brings you 8 new enchanted trinket, this time suited to apprentice wizards, whether to help wit their studies or to play pranks on fellow students. These trinkets include the box of bees, library scarf, chime of muffled chanting, candle of the surreptitious scholar, listening quills, inkpot of the thrifty apprentice, tome of the...
    0 replies | 593 view(s)
  • Morrus's Avatar
    Sunday, 8th July, 2018, 10:59 PM
    Iím British.
    20 replies | 619 view(s)
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  • Morrus's Avatar
    Sunday, 8th July, 2018, 07:04 PM
    While Iím admittedly the worldís leading expert in WOIN, I donít know anything about Mass Effect. Which makes me kinda useless here, I guess!
    14 replies | 405 view(s)
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  • Morrus's Avatar
    Sunday, 8th July, 2018, 06:46 PM
    Got this email!
    1 replies | 268 view(s)
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  • Morrus's Avatar
    Sunday, 8th July, 2018, 06:30 PM
    Did you get an email a couple of days ago? If not, you didnít.
    51 replies | 1459 view(s)
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  • Morrus's Avatar
    Sunday, 8th July, 2018, 06:05 PM
    *Is* a hair stylist with excellent hair, not was. (I can confirm because I hung out with him in London a year or so ago.)
    26 replies | 1076 view(s)
    1 XP
  • RangerWickett's Avatar
    Sunday, 8th July, 2018, 05:20 PM
    Ha! Mr Mapple is a friend who used to post here on EN World as Teflon Billy. He was a hair stylist with excellent hair.
    26 replies | 1076 view(s)
    1 XP
  • RangerWickett's Avatar
    Sunday, 8th July, 2018, 07:37 AM
    I'm curious about the meta-game reasons for the party split. Did the players do it because they thought it was right, even if it meant some of the PCs wouldn't be in the finale? I *really* enjoy tricking players.
    897 replies | 129986 view(s)
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  • Morrus's Avatar
    Saturday, 7th July, 2018, 06:53 PM
    Morrus replied to 6e? Why?
    Honestly, I have better things to do with my time.
    144 replies | 7307 view(s)
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  • Morrus's Avatar
    Saturday, 7th July, 2018, 06:21 PM
    This is a Patreon campaign. You can get the adventures at the link in above post. :)
    6 replies | 149 view(s)
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  • Morrus's Avatar
    Saturday, 7th July, 2018, 05:45 PM
    You know this thread is 14 years old? Odd one to seek out! But anyway. Itís a made-up D&D race of black-skinned magical elves who live in the Underdark. Etymology has nothing to do with it.
    165 replies | 22488 view(s)
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  • Morrus's Avatar
    Saturday, 7th July, 2018, 04:24 PM
    You have it all.
    14 replies | 782 view(s)
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  • Morrus's Avatar
    Saturday, 7th July, 2018, 02:08 PM
    Morrus replied to 6e? Why?
    Nope.
    144 replies | 7307 view(s)
    12 XP
  • RangerWickett's Avatar
    Saturday, 7th July, 2018, 05:42 AM
    Right, because language never changes. Ever been to Pittsburgh? Drow hurt you. So it rhymes with ow.
    165 replies | 22488 view(s)
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  • Morrus's Avatar
    Friday, 6th July, 2018, 09:53 PM
    Yep, thatís how itís supposed to work.
    5 replies | 244 view(s)
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  • Morrus's Avatar
    Friday, 6th July, 2018, 06:45 PM
    Starfinder sounds like a strong choice.
    20 replies | 619 view(s)
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  • RangerWickett's Avatar
    Friday, 6th July, 2018, 06:34 PM
    Shahrukh Khan.
    26 replies | 1076 view(s)
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  • Morrus's Avatar
    Thursday, 5th July, 2018, 10:52 PM
    1) That's a clever bit of rule lawyering! I'm impressed! I'd let the GM decide on that one. 2) Just the actual amount; it doesn't scale. But, again, if the GM wanted to do that, I don't think it would break anything.
    5 replies | 244 view(s)
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  • Morrus's Avatar
    Thursday, 5th July, 2018, 09:32 PM
    Finished it. I liked it much more than s1. Its main problem is that the title character is the least interesting thing in the show - heís kinda bland. But everyone else is awesome.
    33 replies | 890 view(s)
    1 XP
  • Morrus's Avatar
    Thursday, 5th July, 2018, 08:47 PM
    Cubicle 7 has posted a preview of the careers available in Warhammer Fantasy Roleplaying 4th Edition! There are 8 classes of careers, each with 8 careers, each of which has 4 levels. So here are the careers, listed in their 8 classes:
    28 replies | 2615 view(s)
  • Morrus's Avatar
    Thursday, 5th July, 2018, 08:27 PM
    Courtesy of Paizo's Jason Bulmahn on the Twitters -- "This is my 5,000th tweet and I can not think of a finer thing to show than this glorious book finally landing on my shelf. The team really outdid themselves on this. I can't wait for all of you to see it!"
    51 replies | 4312 view(s)
  • RangerWickett's Avatar
    Thursday, 5th July, 2018, 06:09 PM
    The ziggurats were designed to seal single planes. Each has an icon for that plane. The Axis Seal ritual was designed to seal *everything else* off, and then link only eight planes to this world. It *also* had an icon for each plane. So there's two copies of each golden icon.
    5 replies | 189 view(s)
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  • RangerWickett's Avatar
    Thursday, 5th July, 2018, 06:01 PM
    Katrina Kaif, a random British actress in Indian films whom I'd recently seen in something.
    26 replies | 1076 view(s)
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  • RangerWickett's Avatar
    Thursday, 5th July, 2018, 05:25 PM
    Nicodemus, Kasvarina, and a Jierre are at the top, and the ghost council next. Nic gets a guy named Adam on board with the conspiracy, to run operations for, I dunno, ensuring that Drakran metallurgists invent a way to mass produce adamantine, and then to get that technique stolen so Risur can use it. Adam is tier 3, and might wear a ring, but doesn't need to. Adam hires Bob (tier 4), and...
    5 replies | 248 view(s)
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  • Morrus's Avatar
    Thursday, 5th July, 2018, 11:15 AM
    In this episode Morrus & Peter are joined by Angus as we take a look at the 2018 Gen Con EN World RPG Award nominees, play our favourite game in all the world, and more! Subscribe on iTunes | Google Play | YouTube | TuneIn | Stitcher | Blubrry | Podbean 8 Nominations Chaosium Inc.
    1 replies | 956 view(s)
  • Morrus's Avatar
    Wednesday, 4th July, 2018, 06:31 PM
    Have you never watched a movie at a friendís house, borrowed a book, taken a ride in somebody elseís car, or played a board game belonging to somebody else? Letting other people use your stuff is not freeloading, itís normal. Iíd hate to live in a world where it wasnít.
    149 replies | 23822 view(s)
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  • Morrus's Avatar
    Wednesday, 4th July, 2018, 12:55 PM
    As the tabletop award season continues, the 2018 Gen Con EN World RPG Awards nominees are here! Congratulations to all the individual nominated creators, writers, editors, artists, graphic designers, and more who make these wonderful products! The ENnies, at their core, are our way of thanking and honouring those individuals who create the products which form our hobby. A...
    42 replies | 16536 view(s)
  • Morrus's Avatar
    Wednesday, 4th July, 2018, 11:01 AM
    The Metagame Axis sounds like an evil organization! It's about level with 5E on that aspect, I think.
    482 replies | 10418 view(s)
    0 XP
  • RangerWickett's Avatar
    Tuesday, 3rd July, 2018, 10:47 PM
    I rather liked the episode with Danny Rand, but yeah, the season felt like it was supposed to end before that, and then they tacked on 4 episodes. I still enjoyed it, and would put it behind JJ 1 and DD 1 as the third best season of the Netflix Marvel series.
    33 replies | 890 view(s)
    0 XP
  • Morrus's Avatar
    Tuesday, 3rd July, 2018, 10:14 PM
    Iím on ep 11 now. Getting bored, to be honest.
    33 replies | 890 view(s)
    0 XP
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About RangerWickett

Basic Information

Date of Birth
December 24, 1981 (36)
About RangerWickett
Introduction:
I'm the creator of ZEITGEIST: The Gears of Revolution adventure path. I write, yo.
About Me:
Director of the War of the Burning Sky campaign saga (original 3e release), lead on the ZEITGEIST product line, and wannabe world traveler.
Location:
Decatur, GA
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No
Sex:
Male
Age Group:
31-40
My Game Details

Details of games currently playing and games being sought.

Town:
Decatur
State:
Georgia
Country:
USA
Game Details:
Playing Out of the Abyss. About to start running an FFG Force and Destiny game.

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Saturday, 2nd June, 2018

  • 06:25 AM - gideonpepys mentioned RangerWickett in post [ZEITGEIST] The Continuing Adventures of Korrigan & Co.
    RangerWickett - Having given Catherine Romana several rounds to monologue, and taken a slow dash across the palace (plus a couple more rounds to grab magic items) the PCs are now way over the number of rounds required for the palace to fully transition. Cypher System has a different round structure to 4e, so the time passes more quickly (with less being achieved in a round) so I'm going to be more flexible, but I'm pretty sure that at least two lamps will still be active when my extended time-limit is reached. I can't find any reference to transition to and from the Bleak Gate in the event that that happens. I'm thinking my players will have enough resources and quick enough wits to come up with something acceptable. (Or maybe Lauren Cyneburg can come with something if they don't.) But what is the 'canon' solution to this, if any? When the time limit is reached, does the Ob respond by sending in more undead? I'm also fairly sure that Leon will cause the roof lamp to become co-termin...

Tuesday, 29th May, 2018

  • 06:41 PM - Tormyr mentioned RangerWickett in post Age of Worms Adventure Path
    This and Savage Tide are some of the best writing and adventure that has been produced. I want to convert Savage Tide but just havenít gotten to it. I have not read Savage Tides, but Age of Worms was a lot of fun. I appreciated that it hit almost every major kind of monster (except maybe for goblins). Interesting that those were number 2 and 3 of Paizo's adventure paths IIRC. I will have to say though that the EN Publishing's adventures, namely those written/coordinated by RangerWickett (and a host of other great authors) are some of the most interesting adventures I have ever read. Zeitgeist and War of the Burning Sky aimed to be unique, and I think they both hit that target very well, making memorable adventures.

Thursday, 24th May, 2018

  • 08:44 PM - Tormyr mentioned RangerWickett in post Witness The Mighty And Terrible Face Of War In A World Of Magic!
    I think I saw someone tweaking it for FR and it was centered around Thay/Rashemen. However, I don't think it necessarily requires a parent setting as there is much established lore and regional history in the adventures and guides and the campaign is designed for level 3-20 anyway. What the adventure setting lacks though are distinct deities. Yeah, I added a sidebar regarding the lack of an established pantheon. The adventures and guides refer to deities by their domain. So a GM can choose a pantheon and then use an appropriate deity as necessary from the pantheon. EDIT: This was for those unfamiliar with the adventures and setting. I think @Lylandra 's knowledge of War of the Burning Sky might only be topped by @RangerWickett. ;)

Saturday, 12th May, 2018

  • 08:20 PM - Garthanos mentioned RangerWickett in post A gathering of Martial Controllers - what do you think
    This noble should be on the list.. http://www.enworld.org/forum/showthread.php?257437-Noble-A-martial-controller I actually like RangerWickett ,proposal for these special plucky minion mods on that thread. I think the fanatic loyalist aspect, is what makes this retinue a special of the class and not just anyone convincing normal minions, who go down and or flee after an attack. The idea of using them to make those arrow barrage attacks that Tony has mentioned would be a good idea... but they could also enable your allies to gain flanking bonuses and other similar benefits. They might take a hit to enable you or an ally not to... this combined with RWs ideas of 4 states would allow you to then recover them after the fight.

Thursday, 10th May, 2018

  • 06:17 AM - gideonpepys mentioned RangerWickett in post [ZEITGEIST] The Continuing Adventures of Korrigan & Co.
    A few questions about the alterations the Ob ritual makes to the multiverse, RangerWickett: At the end of adventure #9 it explains that the Green Knight loses her powers because of a disconnect with the Dreaming. I wondered how this might impact on others, including the PCs. One of our characters, Leon is a Dreaming Warlock (and now a member of the Unseen Court). Half of his skill-set derives from his ability to 'awaken dreams'. How far should the changes that affect Dame Jillian affect him, do you think? Another character, Korrigan, is connected to all of the planes that previously governed Lanjyr. Would his powers vanish, change to connections with the new planes that replace the old, or remain the same? Whatever you think, I intend to implement only those ideas which make the game more fun, I'm not looking to nerf these players but challenge them. I just wanted to know what the intention was. Also, are the fey titans wholly in the real world during adventure 10? And how does Beshela get to Lanjyr (given how hard it was for the players)? Can she come ...

Monday, 23rd April, 2018

  • 12:46 AM - Tormyr mentioned RangerWickett in post Best Campaigns to convert into 5e? Suggestions Please!
    ...her, or any other game system is welcome; just not looking for the current WOTC hardbacks. Here is one: Red Hand of Doom, from the 3.5 era of D&D. Great long adventure, epic fights in each portion, memorable opponents, a grand story to stop a hobgoblin army. I converted this to 5E and my players had a blast. Highly recommend! War of the Burning Sky is coming out for 5e. Chapter 1, the campaign guide, and the player's guide are in final review and layout to be released on DriveThruRPG and Roll20. WotBS examines war in a world infused with magic. It provides a core framework entwining multiple plot threads with a rich backstory to anchor PCs in the world and inform the running of NPCs. There is a core adventure path that runs directly from levels 3-20 while leaving enough room for the DM and players to take it in different directions. There are several big battles, but instead of turning into a wargame, the PCs embark on key missions to influence the battle to success or failure. RangerWickett was the campaign manager for both this and Zeitgeist (and wrote several chapters of each) and did a great job on both adventure paths. It includes chapters written by: Jacob Driscoll Wil Upchurch Wolfgang Baur Andrew Kenrick Jeremy Anderson Ari Marmell Ken Marable Shane O'Connor I do not know every adventure path out there, but I think this may be the closest a DM can get to a Record of Lodoss War​ style campaign in a prepackaged adventure path. For further information: wotbsadventurepath.com You can also follow my campaign which is only a couple of sessions in: http://www.enworld.org/forum/showthread.php?631729-Tormyr-s-War-of-the-Burning-Sky-campaign-spoilers-abound @Lylandra is running the 3.5 (or 4e?) version, is over halfway through, provides exceptional session writeups, and is reviewing the 5e product before it goes to publication. http://www.enworld.org/forum/showthread.php?493652-Lylandra-s-War-of-the-Burning-Sky-continued

Monday, 9th April, 2018

  • 11:32 PM - Lylandra mentioned RangerWickett in post The last Taranesti of Ycengled
    oops, seems like I forgot to complete my half-finished post! Thanks, RangerWickett and Cuin, for reminding me that I kind of neglected my WotBS post in favour of my Zeitgeist recap translations ;) Don't worry, I'm still on it and there's definitely more crazy stuff coming in adventure 7. And yes, this adventure is perfect for my group, especially Cuin'halar. There's so much you can do and expand upon once you got a PC who's got his own history with a place or a people. --- Fayne leads the trio on the long way through Ycengled towards the big Shahalesti encampment in the southernmost part of the forest. At first, she seems to be a bit dismayed at their slow pace as especially Torrent and her heavy armor keeps the ranger from taking shortcuts through the undergrowth. Also, dragging the captured Shalalesti soldiers with them takes time as well. Once they arrive near the camp, Tinuviel and Fayne scout ahead and find lots and lots of guards and patrols. Unfortunately, these Shahalesti know how to build an easily defensible base and once the two scouts retur...

Tuesday, 30th January, 2018


Thursday, 11th January, 2018

  • 04:15 PM - Obryn mentioned RangerWickett in post That's a wrap! Finished our Zeitgeist 4e campaign last night!
    ...scale. ;) Here's my spoiler-tastic roundup. NOTE: If you are on Tapatalk, sblock doesn't work. so... !!!!SPOILERS AHEAD!!!! After a while of figuring out the rules of the final ritual, and after taking out the Revolution zeppelin, the party made everything happen basically at once. The first key tonight was convincing Borne to back out of the conflict by revealing how Nicodemus arranged the death of Kasvarina's daughter. Rina was already completely on the party's side from Adventure 8, but this was the final straw. Most of the rest of the party finished up putting their desired planes into the various columns, and the Redemption and Completion endings hit simultaneously. William Miller (the one from Ascetia) possessed Nicodemus right before the party finished closing the seal. They let Kasvarina deal the finishing blow, and there was sunrise. We've immortalized the setup, and it's hanging up for the immediate future... (please ignore my unfinished basement walls!) RangerWickett - thanks for the .tiff; it was just what I needed to print this giant, gorgeous map. https://i.imgur.com/xQzo0Aa.jpg The planar configuration they selected was as follows. They cheated and gave the world a 2nd moon, so two planes occupy Life - Av and Iratha Ket. FIRE/JIESE AIR/CAELOON LIFE/AV and IRATHA KET. WATER/MAVISHA EARTH/DUNKELWEISS SPACE/APET TIME/ASCETIA DEATH/AMROU They also managed to resurrect all of the Eladrin women who died in the Malice, so that was kind of cool too. I am looking forward to making a new campaign set, say, 75 or so years in the future. It will be more industrialized than everything is currently; Iratha Ket will add some fun, and I'm thinking there'll be some massive criminal organization that controls all the booze - it's such a benefit, now, that enterprising people may want to lock it down.
  • 10:42 AM - gideonpepys mentioned RangerWickett in post [ZEITGEIST] The Continuing Adventures of Korrigan & Co.
    ...ly hadn't prepared for the full implications of this (low magic; enemy Empire). But that worked out nicely because the players were nervous, so it felt very much like they'd pulled a fast one when they extracted events from under the Danoran's noses. Crissillyiri locations are problematic too: bringing an eladrin matriarch into the heart of the clergy nation feels like it should be dodgier than the text implies. (Again, Leon's ability to teleport at will should smoothe things over for my lot, but other parties may get into trouble if the DM runs the authorities reactions harshly.) Also, the adventure can turn into a lot of exposition if you're not careful. I thought I would break it up with Uriel's memory events, but that just doubled the problem! Fortunately, my players are invested enough to enjoy it, or polite enough to pretend to. But I think I should have thought of more ways to disrupt the memory events and make the whole thing seem more fraught and time-sensitive. RangerWickett - Another minor 'problem' I have is that I quit playing the campaign after the drafts of these adventures came out, and didn't read the final adventures until recently. Does it make too much difference if Nicodemus plans to visit Odiem from the outset, as he does in the draft? I like the idea that he is always trying to cut the Gordian Knot with outlandish solutions, not just suing for peace, but as you made the changes, I thought I'd check there wasn't some implication I had missed. In my planned version, he needs Kasvarina to get past the clergy wards on the vault, and to take word of their success to eladrin leadership (from whom he has extracted a promise not to destroy Crisillyir when the clergy armies fall).

Wednesday, 13th December, 2017

  • 02:25 PM - Tormyr mentioned RangerWickett in post Setting Party level vs an Ancient Red Dragon
    I have never in all my many, many years of GMing used an "average" damage roll. The swinginess of the dice are one of my favorite things about D&D. On another note: I am starting to put together what the city lair environment is going to look like. A little digging shows that there does not seem to be much support for fiery hellscapes in the DMG. Even the section of the Elemental Plane of Fire is not especially helpful. The PCs are going to have to explore a little, and even during what i expect to be a long, extended encounter with lots of movement and breaking off they might run into various hazards and uncomfortable situations. Any recommendations on resources for building the fiery, volcanic city ruins? I seem to recall that RangerWickett had been working on ideas for a ruined city recently. Then you just add fire. (tm) Mostly in these environments I periodically have PCs roll Strength saving throws to fight against being moved around the terrain, Dexterity saving throws to avoid bursts of fire, and Constitution saving throws to avoid taking a level of exhaustion (disadvantage for heavy armor).

Monday, 13th November, 2017


Wednesday, 8th November, 2017

  • 05:39 PM - gideonpepys mentioned RangerWickett in post Session 30, Part One - Raiders of the Lost Arc
    ...to ellicit further input from our illustrious Adventure Path Director, if possible. Needless to say, I was not expecting Leon to make a date with Benedict Pemberton. I have all sorts of ideas about how to play that out, but wondered what you think Pemberton would do, bearing in mind that in my campaign he hates the Ob more than he hates the PCs (but that they did thwart him in adventure 6, so they're hardly best of friends). If it helps, I don't really need Pemberton to show up on Odiem as I intend to have Ottavia Sacerdote disrupt that memory event instead. My initial thought was to have Pemberton play his cards close to his chest, and try to pump the PCs for information, while simultaneously revealing that Macbannin used him as 'back up' during Schism - plugged his head in and told him everything, just in case the PCs didn't make it. (To explain how he managed to figure things out even though his duplicant was exposed.) I'd be very grateful for any additional ideas, please, @RangerWickett.

Saturday, 4th November, 2017

  • 10:37 PM - gideonpepys mentioned RangerWickett in post [ZEITGEIST] The Continuing Adventures of Korrigan & Co.
    ...ent death throes had subsided they saw two small, bright, white flames lingering where the demons had fallen. Cautiously and curiously, Leon approached and found he could cup the cold flames in his hands. Bringing them together caused the vision to vanish, and they found themselves in a bare stone room with a washing basin and clean robes fitted perfectly for them. The fog at the doorway had vanished. They took some time to rest and heal up. Korrigan using his hurtloam-infused hands to soothe their burns. As this was easiest if they stripped off their armour, they decided to don the robes and bathe in the washing basin. The water blushed with dirt and blood from their hands and faces, but clarified almost at once. Uru took full advantage and, wearing only his bespoke robe, clambered into the basin and washed his entire body thoroughly. Despite the magically purified water, no one else used the bowl after that. End of Session Bit of advice for our next session, please, RangerWickett. I'm not sure I understand the Lance of Triegenes map properly - or if I do understand it, how it works tactically in the final battle of the adventure and the Vision of the Near Future. Is the whole central section 'covered'? If so, how high is the chamber? Is the entire central section - the black section - solid? How high does it go? How tall is the 'lance'? In the Vision encounter, it describes a shadowy figure in the centre of the chamber. If the middle is solid, where is the centre, or do you just mean inside? Are the Tragedies supposed to fly in and out of the chamber through the walls? In the final encounter, how does Borne affect the combat? Only on the outer platforms? Or can he attack PCs in the central chamber? In short, I don't get how the set-up of the map - as I am interpreting it - is supposed to work. PS. That's a real weakness of mine generally - and probably why I need to beef up most encounters!

Thursday, 2nd November, 2017

  • 05:51 AM - Wulffolk mentioned RangerWickett in post Dilemmas and decisions - an experiment in melee combat choices
    RangerWickett I think I would prefer Stances a little more than what you had initially posted. However, I had begun a thread a short time ago exploring the possibility of damage dice being based on the Hit Dice of a particular Class, and the weapons having specific riders that could be applied as tactical choices. http://www.enworld.org/forum/showthread.php?590882-5e-Weapon-Damage-Option Maybe a combination of Stances with weapon riders would offer a decent level of tactical choices without too much complexity. I like your intent, and completely agree that D&D needs more tactical choices to make combat interesting.

Thursday, 26th October, 2017


Tuesday, 24th October, 2017

  • 02:34 PM - Tormyr mentioned RangerWickett in post Hardcore 5E World Ideas
    ...earth, the dead zones could be spread all over, with some being larger if more than one god was detonated in the area. The gods could have exploded when the divine gate was sealed by the mortals, cutting them off from the celestial plane and the source of their power. One of the long running plots could be that the remaining celestials are angry and working on reopening the diving gate to reclaim dominion over the world. With that kind of story line, there is all kinds of opportunities to make things topsy-turvy. Clerics could be drawing power through cracks in the sealed Celestial Gate or from the dead gods. Warlocks could have mysterious patrons (who are actually celestials) that have them helping the celestial's plans in subtle ways. Devils could have been cursed by the celestials and driven underground while secretly keeping the celestials' plans in check. There are lots of cool options with the key conceit of your setting. Another option for reducing healing would be to use RangerWickett 's idea for reduced natural healing and remove ability modifiers from the amount of healing gained from spells. At some point, if it becomes too hard, the PCs can find an artifact that allows healing to be at full power.

Saturday, 14th October, 2017

  • 01:58 AM - Tormyr mentioned RangerWickett in post Lylandra's War of the Burning Sky continued
    When I was working on my 5e Age of Worms conversion, I very quickly realized that milestone leveling was going to be the only way to go as the XP went off the rails by chapter 2. I get the fun of handing out bonus bits of XP and seeing the progress toward the next level. Looking back, for the times when there was something extra the party did that the original text said should be awarded XP, I think I should have handed out inspiration to the participating party members or something similar. RangerWickett, in hindsight, do you think the 4e version should have not had extra content and used milestone leveling instead to keep the adventure pacing similar / the same as the 3.5 version?

Friday, 6th October, 2017

  • 01:48 PM - Coroc mentioned RangerWickett in post How to GM a huge ruin?
    RangerWickett ah i just saw your latest posting with that fixed diverss big map. The biggest problem for you is: What if the PCs run astray? Do you have creative sideroutes then? Endless winged random Encounters can get quite boring in such a case. Concerning my previous post, there is a second solution whic basically does the same: This works best if your planned encounters are not to much dependant on battlefield geomtrics or surroundings, namely just plan for different Locations for them to be possible and wedge them in no matter what route the Party takes.
  • 01:41 PM - Coroc mentioned RangerWickett in post How to GM a huge ruin?
    RangerWickett If it is, for RL time reasons or whatever, hard for you to create a big dungeon Scene with all Details then do a quasi sandbox trick. Create modules with areas of interest and apply them in an order that serves the over all adventure best. E.G. the temple hidden within the ruins does not have to be in an exact location. Asuming the temle houses the end boss and players approach this area of the ruins first and ruin all your careful preparation, just place another encounter there and introduce the temple at another location within the dungeon. Use some generic structures for the access routes, be a bit creative on that and it is easyer than you think. do not Forget to add dead ends pit falls and cave ins to get the authentic ruins feeling.


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Saturday, 14th July, 2018


Tuesday, 10th July, 2018

  • 11:01 PM - Karma Kollapse quoted RangerWickett in post [ZEITGEIST] The Yellow Dogs play Zeitgeist (Adventure Logs)
    Grappa is dead, and in the body of a machine with spinning wheels/gears. Of course it is! I thought it might be an overt suggestion of Stansfield. Tonight was most of the dwarf stuff with the tunnels, which was most fun. The teenager running the front *really* upset everyone, poor kid. Kvarti - who was the man doing the shooting! - seems to have gotten off scott-free. In the tunnels, the skeletons posed no problems, but boy did that ant swarm get a lot of ants down people's pants. Next session will be in the Cloudwood. Still debating 'soul sucked out' vs. 'hanged horror'. But I definitely think I'm the one who is worried and now the players (some of whom have gone on record as hating children, so hey...)

Sunday, 8th July, 2018

  • 06:05 PM - Morrus quoted RangerWickett in post X-Men in Zeitgeist
    Ha! Mr Mapple is a friend who used to post here on EN World as Teflon Billy. He was a hair stylist with excellent hair. *Is* a hair stylist with excellent hair, not was. (I can confirm because I hung out with him in London a year or so ago.)
  • 08:48 AM - gideonpepys quoted RangerWickett in post [ZEITGEIST] The Continuing Adventures of Korrigan & Co.
    I'm curious about the meta-game reasons for the party split. Did the players do it because they thought it was right, even if it meant some of the PCs wouldn't be in the finale? No, nothing like that. Player absence led to Leon and Uru not coming along. Gupta was out the session before and I thought it would be cool to have someone concentrate on running Gale, so I asked that player if he wouldn't mind keeping Gupta off-stage for a session for story reasons (as it made no sense for the Sunfish to catch up with the Coaltongue in time). They'll come on to the island together once the others free Delft. It was great to have Gale along as part of the group after all this time. As you will see from the final session report, she really helped out (as did Andrei). I *really* enjoy tricking players. Me too. At least, if the trick is a good one not just 'oh, you know the guy who hired you? well, he was lying...' Here it was even better because I set Roland's bluff at level 12 (off the charts in Cyp...

Thursday, 5th July, 2018


Saturday, 30th June, 2018

  • 01:54 PM - gideonpepys quoted RangerWickett in post [ZEITGEIST] The Continuing Adventures of Korrigan & Co.
    Giant Rumdoom with a cold flamethrower dragon skull makes my month. :) Yes, it was the one, non-negotiable elements of the plan. Even when Rumdoom protested that there were better things he could do, everyone else was, like, "You're using the Skull as a flamethrower for a couple of rounds. We need that to happen!" Also, good Humble Hook for admonishing even in the face of overwhelming odds. I even had the Hook know the names of all the ships they went up against, but forgot to put that in the report. I like to squeeze maximum value out of the small details in this campaign!

Saturday, 23rd June, 2018


Saturday, 9th June, 2018

  • 10:35 AM - gideonpepys quoted RangerWickett in post [ZEITGEIST] The Continuing Adventures of Korrigan & Co.
    Ludo Marcione and Ashima-Shimtu Oh, good grief. Poor you! That would have taken a lot of scrolling, and even then you wouldn't have found much but a couple of oblique references (in post #775), back when our main group of heroes revisited the vault with Kasvarina: There they learned that the 'storm-tossed sea' where they last left unit B (in post #459) was in fact the sea around Odiem, and that unit B had been bady beaten by the hag they were following, before Leon had bampfed in and rescued them. (Leon can't remember doing this, so it must have happened 'later'.) This is all in an attempt to fill in the blanks of story threads left dangling when our campaign took a hiatus. Because we were gaming way faster than the AP was being published, at the end of #5 I came up with a whole series of adventures in which Leon and his 'dream team', and Unit B tried to prevent a coven of hags - servants of the Voice of Rot - from obtaining a series of planar idols that would empower their master once the Axis...

Friday, 8th June, 2018


Thursday, 7th June, 2018

  • 05:12 PM - MwaO quoted RangerWickett in post Optimized Monk Builds: 4e
    The most enjoyable monk I ever played had some magic staff that lets you, whenever you would shift, instead teleport that distance. I don't know how optimized it was, but I felt awesome whenever I was able to teleport through lines of enemies, or position myself for some weird flurries. Staff of the Traveler. Though usually, if you can shift X squares, teleporting X squares instead shouldn't be a huge advantage. Particularly because you need to still be able to shift.

Wednesday, 6th June, 2018

  • 07:12 PM - gideonpepys quoted RangerWickett in post [ZEITGEIST] The Continuing Adventures of Korrigan & Co.
    Is Rumdoom still a PC? What explains his absence? Very much so, yes. It wouldn't be Zeitgeist without Rumdoom. Not our Zeitgeist anyway! His player was out for several weeks for real-life reasons - not for the first time. So we staged another departure during his final week, which happened to coincide with the showdown on the Lance. To my reckoning this is his third such dramatic disappearance, the others being his self-sacrifice against a sea-monster during adventure 3, and then setting off on his own to take down Sly and the Family Stone during adventure 4. We try to make his reappearances equally dramatic. This is my favourite so far. Nicely timed. I only knew he was coming back on the day of the session. It was altogether possible that he might be out for the whole of the rest of adventure #9. If that had happened I had the idea that he and the deep fey would have sailed on to Axis Island and got involved in the White Tongue's sabotage of the planar ritual. Rumdoom wouldn't have real...

Sunday, 3rd June, 2018

  • 08:30 PM - Hitomi Camacho quoted RangerWickett in post Just finished to run my Zeigeist campaing and.... (minor spoilers inside)
    Congratulations! How long did you take to run the game? Which edition? Any favorite encounters, NPCs? Who were the PCs? I'll admit, I came up a little short on spy missions when the party is mechanically capable of killing dragons and just using magic to solve most mysteries. I'd hoped I'd handled the transition from servants of the king to mythic heroes, but I can see the style clash could be odd. We started to run the campaign as soon as it was released and we usually played 2 o 3 times a month. Not sure how long has it taken, 5 years? We used the 4th edition and my group agreed it a perfect system for this kind of campaign (we never understood the criticism to 4th edition, I always believed the "failure" of 4th ed. was the lack of an early OGL and good adventures like Zeitgeist) Favourite encounters? well, the encounter with the obscurati at the train station at the end of "Always in time" when Lya Jierre appeared and the duel it followed was remarkable. In fact all the duels against...
  • 07:38 PM - AbdulAlhazred quoted RangerWickett in post The fighter class in 1 page
    With any 'analysis paralysis' build-your-own system, I suggest what we did with Elements of Magic. You get a set of signature moves that you've practiced, which you can change if you spend {{insert time here}}. Those you can do as a normal action. If you want anything not on that list, add on an extra cost. For spells, we made it take two rounds to cast, so you'd almost never bother in combat. For a fighting maneuver, I'd say using a non-signature move would require one round to look for the right opening, and then you could use the maneuver the next round. Basically, you can say on your turn, "I'm looking for an opening," and you have a few seconds at the start of your next turn to decide on what move to use. If you couldn't figure out what to do in the intervening time between turns, you either need to use a signature move, or wait another turn. (Which is almost certainly a bad idea.) Right. Now, I would argue that 4e does this by giving you Page 42. Essentially you can either carry out a pr...
  • 04:39 PM - Garthanos quoted RangerWickett in post Revised 4E Wizard Class with Freeform Spellcasting System
    Perhaps I can merge conversations.... One element brought up was Analysis Paralysis and the solution being 'signature moves' aka 'spell repertoire' With any 'analysis paralysis' build-your-own system, I suggest what we did with Elements of Magic. You get a set of signature moves that you've practiced, which you can change if you spend {{insert time here}}. Those you can do as a normal action. If you want anything not on that list, add on an extra cost. For spells, we made it take two rounds to cast, so you'd almost never bother in combat. For a fighting maneuver, I'd say using a non-signature move would require one round to look for the right opening, and then you could use the maneuver the next round. Basically, you can say on your turn, "I'm looking for an opening," and you have a few seconds at the start of your next turn to decide on what move to use. If you couldn't figure out what to do in the intervening time between turns, you either need to use a signature move, or wait another ...
  • 04:07 PM - Garthanos quoted RangerWickett in post The fighter class in 1 page
    Moved comment to other thread...
  • 10:44 AM - Lylandra quoted RangerWickett in post Lylandra's War of the Burning Sky continued
    Good for these guys. I believe my playtest party just intended to build a deathtrap dungeon to trap Coaltongue (and any other immortals) in, so that some future adventurers could deal with them. Ha, so that's where Kiernan's comment in adventure 12 comes from.

Saturday, 2nd June, 2018

  • 07:11 PM - gideonpepys quoted RangerWickett in post [ZEITGEIST] The Continuing Adventures of Korrigan & Co.
    Thanks for your response. I think the canon ending is, "Good. Now you're trapped in the Dreaming. We'll be in the real world taking control of, well, the world. You're trapped at least until we start the ritual. Thereafter, the Axis Seal won't be in effect, so you can just plane shift out if you want. But we'll already have won." So if the players don't destroy the lanterns, or get out of the radius of the lanterns, or realise the danger of the lanterns - and focus instead on trying to protect Aodhan - then they get stuck in the Dreaming? Given that the goal is to kill Aodhan, the latter seems quite likely. Uh oh. I don't envision the Ob really holding back any forces in their attack on the palace. Ok. I assumed there must be some close to the two-hundred foot perimeter - to stop any outside forces just rushing into the palace - which would be possible, right? Or is the idea that the attack is so quick as to preclude that?

Tuesday, 29th May, 2018

  • 07:19 AM - gideonpepys quoted RangerWickett in post [ZEITGEIST] The Continuing Adventures of Korrigan & Co.
    I really like Gupta, you know. Her shtick is interesting. Agreed. I think she is more subtle than the others, and less easily defined by her keynote abilities, or a single adjective. This may in part be due to the fact that she wasn't designed in 4e and 'translated' into Cypher, so she isn't a recognisable build - a warlord, assassin, fighter or warlock. When we were rebooting the campaign, her player was the only one who hadn't taken part in the original (although he had joined in at the tail end, during buffer adventures). The temptation was to create someone or something outlandish or over-the-top; not only to compete conceptually, but because when the rest of the group is high-level there has to be a very compelling reason for them to take an outsider along with them. Thankfully, we resisted that temptation and went the opposite way, creating a freshman character (starting at '1st level') with a strong narrative reason for joining the group, and a skillset that made her useful from t...

Monday, 28th May, 2018

  • 09:32 AM - delericho quoted RangerWickett in post Solo: A Star Wars Story (seen it!) (spoilers)
    I look forward to seeing what this *Hans Olo* gets up to in the future. He seems like an interesting character. There I was worried that it might remind me too much of Firefly's train job episode, when I should have been worried about them ripping off Stargate SG-1... https://www.youtube.com/watch?v=0oJtwi43Yds

Saturday, 26th May, 2018

  • 10:41 AM - Lylandra quoted RangerWickett in post Tizbiz Zeitgeist Campaign
    Wah, now you've stirred my interest even more! I'm curious whether there's any RPG designed to capture the Downtown Abbey feel. I hope there is. There has been a kickstarter for the Good Society RPG which is trying to capture the spirit of Jane Austen's regency era novels. It isn't out yet, but I backed it and am totally intrigued about the system. One would only need to include other house staff as PC options. (For those who'd like to get more info: https://storybrewersroleplaying.com/good-society/)


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RangerWickett's Downloads

  Filename Total Downloads Rating Files Uploaded Last Updated
ZEITGEIST Hero Lab files for Pathfinder, adventures 1 to 5
For groups playing the Pathfinder version of the adventure path ZEITGEIST: The Gears of Revolution, by E.N. Publishing. These Hero Lab files cover the Player's Guide and first five adventures.

Note to GMs: If you're using the Act One compilation,...
107 0 1 Wednesday, 24th June, 2015, 01:59 AM Wednesday, 24th June, 2015, 01:59 AM
Sapiens: Sci-fi Homebrew 4E Rules
Inspired by the flavor of Eclipse Phase and the familiarity of 4e, I sought to make a 4e-inspired ruleset to handle sci-fi. Here's my first stab, the result of a week or so of fiddling.

My goal is to capture action from settings like Aliens and Ha...
108 0 1 Thursday, 21st November, 2013, 04:12 PM Thursday, 21st November, 2013, 04:12 PM

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