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About RangerWickett

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Date of Birth
December 24, 1981 (37)
About RangerWickett
Introduction:
I'm the creator of ZEITGEIST: The Gears of Revolution adventure path. I write, yo.
About Me:
Director of the War of the Burning Sky campaign saga (original 3e release), lead on the ZEITGEIST product line, and wannabe world traveler.
Location:
Decatur, GA
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31-40
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Playing Out of the Abyss. About to start running an FFG Force and Destiny game.

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Playing Out of the Abyss. About to start running an FFG Force and Destiny game.
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Wednesday, 17th April, 2019


Tuesday, 16th April, 2019


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Thursday, 11th April, 2019


Tuesday, 9th April, 2019


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Wednesday, 3rd April, 2019


Tuesday, 2nd April, 2019


Monday, 1st April, 2019



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Tuesday, 26th March, 2019

  • 08:34 AM - Oldtimer mentioned RangerWickett in post Two strange details in adventure one
    I just realised that you are one of the persons responsible for that 5e version. Well done! While I don't play 5e myself, the product feels much closer to the original 3e version. Which is a good thing. You are quite correct that Larions ignorance of Peppin's death by Shahalesti could be explained, but I just feel it's smoother to ascribe his death to Ragesians agents. Not that most players would find that out anyway. Regarding the scene with Kurychek, I must say that I just love that scene. The players thinking "so this guy wants to help and it won't cost us anything. Cool. I suppose he is a devil, but why worry about those details?" and then being overwhelmed by the demonstration of just how evil a devil is. So I really want to make that scene happen and make it feel logical for the DM reading the adventure. As it is presented right now, I can't see that logic. RangerWickett, do you have any input on this?

Friday, 8th February, 2019

  • 02:57 PM - Tormyr mentioned RangerWickett in post Icons/Crests of each faction
    Thanks for the chuckle, RangerWickett. The number of times we come up with, "Oh yeah, that would be a good idea...". These are just my thoughts, so take them with a grain of salt. Ragesia - should be a torch on a red background (whatever is Ragesian red for you). Each army could have their own symbol. Seaquen - should something to do with magic, a lighthouse, or the coast, but not a spellbook as they are more inclusive (as opposed to Gabal who only trained wizards). Dassen - should be a stylized mountain (or a griffon). Its flag should be 7 of those mountains around a griffon. The monastery of the two winds - would be a Yin/Yang symbol as gusts of wind. Sindaire - would be a bear. Ostalin - has recently gone through a lot of change with the new Khagan, so it could be whatever you want, but they are allied with -REDACTED- so might just be within the icon/token for -REDACTED-. Shahalesti - some sort of shining light. Whatever most effectively communicates that while being full of itself. Maybe a shin...

Wednesday, 30th January, 2019

  • 08:49 PM - Lylandra mentioned RangerWickett in post Tizbiz Zeitgeist Campaign
    So, you got some PCs with a connection to Elfaivar as well? Damn, I'd love to read all about it, but for now I'm afraid of spoilers, even if we got a good grasp on the Obscurati plan and Nicodemus' true identity by now. We'll most likely return to Elfaivar to meet Kasverina and Asrabey this sunday. Oh and RangerWickett I'd love to play that. So many campaigns are focused on stopping the villains from doing evil stuff or ending a reign of terror, but very few plots try to incorporate building and rebuilding and protecting what you're trying to grow.

Friday, 26th October, 2018

  • 04:23 PM - hirou mentioned RangerWickett in post [Spoilers] Title Revealed When?
    While we're at this topic... RangerWickett do you have any "official" headcanon on what exactly he is? I understand that being mid-teleportation in the range of literal godsplosion tends to produce peculiar effects, but, knowing my players, they won't be satisfied with "he's just a ghost with some unique properties and Place_of_death=basically whole Lanjyr". Nothing about needlewire is stated in details, as far as I could find. And at one point, I believe, McBannin clearly states that "whatever that Nicodemus is, he is no ghost".

Friday, 12th October, 2018

  • 08:10 AM - gideonpepys mentioned RangerWickett in post [ZEITGEIST] The Continuing Adventures of Korrigan & Co.
    BTW, RangerWickett, what benefits, if any do you think this should accrue? I'm thinking very few until the end of the campaign (assuming Uru does not want to leave the unit and ensconce himself in the mountains straight away). But would he enjoy any of the benefits of nascent titanhood before that point, do you think? And if so what would that look like? (My first thoughts were maybe the extension of his 'city's whispers' powers to the mountains, for all the good that would do, and maybe a small, slow amount of regeneration? Also - I was thinking he might nab the incorporeal half of the Voice of Rot's portfolio, since that's theoretically up for grabs. Maybe that could come about as a result of events in adventure #11?)

Wednesday, 10th October, 2018

  • 06:33 PM - Lylandra mentioned RangerWickett in post Lylandra's War of the Burning Sky continued
    hm, I'd say we're in transition from adventure 7 to 8 as the war council happened before the Temple episode because some elf wanted to draw the Shahalesti away from Ycengled ASAP. But yeah, the story will continue :) next up will be some more visions and chaos and chaotic visions for which I accidentally dug up some of RangerWickett 's earliest posts in these forums.

Sunday, 30th September, 2018

  • 08:22 AM - gideonpepys mentioned RangerWickett in post Session 67, Part Two – Bibulous! Miraculous! Lubricious!
    ... to wonder if it really was Triegenes who had answered his prayer, or if the power hadn’t come from within. …) End of Session *4XP! Sufficient to pay for one permanent character advancement. DM’s Notes If anyone is interested, I based the voice of the Father of Thunder on Bert, Maria Bamford’s pug in the sitcom Lady Dynamite. https://www.youtube.com/watch?v=2wP5u533DmA Also – we didn’t actually play out the second combat in full, we just narrated it. Once the titan had had his effective level reduced, victory was a foregone conclusion (as the unit had almost won when he was at full strength). Thanks to the Blood of Ostea, character death was out of the question, so it seemed like an unnecessary slog to run the second fight once the group had established a firm plan (and worked out how to get themselves back to full health too). It still felt satisfying, because it wasn't hand-waved and everyone got to pitch in ideas as to how their character would contribute. PS. RangerWickett - What happens to the Great Hunt now? Do they show up again?

Saturday, 2nd June, 2018

  • 06:25 AM - gideonpepys mentioned RangerWickett in post [ZEITGEIST] The Continuing Adventures of Korrigan & Co.
    RangerWickett - Having given Catherine Romana several rounds to monologue, and taken a slow dash across the palace (plus a couple more rounds to grab magic items) the PCs are now way over the number of rounds required for the palace to fully transition. Cypher System has a different round structure to 4e, so the time passes more quickly (with less being achieved in a round) so I'm going to be more flexible, but I'm pretty sure that at least two lamps will still be active when my extended time-limit is reached. I can't find any reference to transition to and from the Bleak Gate in the event that that happens. I'm thinking my players will have enough resources and quick enough wits to come up with something acceptable. (Or maybe Lauren Cyneburg can come with something if they don't.) But what is the 'canon' solution to this, if any? When the time limit is reached, does the Ob respond by sending in more undead? I'm also fairly sure that Leon will cause the roof lamp to become co-termin...

Tuesday, 29th May, 2018

  • 06:41 PM - Tormyr mentioned RangerWickett in post Age of Worms Adventure Path
    This and Savage Tide are some of the best writing and adventure that has been produced. I want to convert Savage Tide but just haven’t gotten to it. I have not read Savage Tides, but Age of Worms was a lot of fun. I appreciated that it hit almost every major kind of monster (except maybe for goblins). Interesting that those were number 2 and 3 of Paizo's adventure paths IIRC. I will have to say though that the EN Publishing's adventures, namely those written/coordinated by RangerWickett (and a host of other great authors) are some of the most interesting adventures I have ever read. Zeitgeist and War of the Burning Sky aimed to be unique, and I think they both hit that target very well, making memorable adventures.

Thursday, 24th May, 2018

  • 08:44 PM - Tormyr mentioned RangerWickett in post Witness The Mighty And Terrible Face Of War In A World Of Magic!
    I think I saw someone tweaking it for FR and it was centered around Thay/Rashemen. However, I don't think it necessarily requires a parent setting as there is much established lore and regional history in the adventures and guides and the campaign is designed for level 3-20 anyway. What the adventure setting lacks though are distinct deities. Yeah, I added a sidebar regarding the lack of an established pantheon. The adventures and guides refer to deities by their domain. So a GM can choose a pantheon and then use an appropriate deity as necessary from the pantheon. EDIT: This was for those unfamiliar with the adventures and setting. I think @Lylandra 's knowledge of War of the Burning Sky might only be topped by @RangerWickett. ;)

Saturday, 12th May, 2018

  • 08:20 PM - Garthanos mentioned RangerWickett in post A gathering of Martial Controllers - what do you think
    This noble should be on the list.. http://www.enworld.org/forum/showthread.php?257437-Noble-A-martial-controller I actually like RangerWickett ,proposal for these special plucky minion mods on that thread. I think the fanatic loyalist aspect, is what makes this retinue a special of the class and not just anyone convincing normal minions, who go down and or flee after an attack. The idea of using them to make those arrow barrage attacks that Tony has mentioned would be a good idea... but they could also enable your allies to gain flanking bonuses and other similar benefits. They might take a hit to enable you or an ally not to... this combined with RWs ideas of 4 states would allow you to then recover them after the fight.

Thursday, 10th May, 2018

  • 06:17 AM - gideonpepys mentioned RangerWickett in post [ZEITGEIST] The Continuing Adventures of Korrigan & Co.
    A few questions about the alterations the Ob ritual makes to the multiverse, RangerWickett: At the end of adventure #9 it explains that the Green Knight loses her powers because of a disconnect with the Dreaming. I wondered how this might impact on others, including the PCs. One of our characters, Leon is a Dreaming Warlock (and now a member of the Unseen Court). Half of his skill-set derives from his ability to 'awaken dreams'. How far should the changes that affect Dame Jillian affect him, do you think? Another character, Korrigan, is connected to all of the planes that previously governed Lanjyr. Would his powers vanish, change to connections with the new planes that replace the old, or remain the same? Whatever you think, I intend to implement only those ideas which make the game more fun, I'm not looking to nerf these players but challenge them. I just wanted to know what the intention was. Also, are the fey titans wholly in the real world during adventure 10? And how does Beshela get to Lanjyr (given how hard it was for the players)? Can she come ...

Monday, 23rd April, 2018

  • 12:46 AM - Tormyr mentioned RangerWickett in post Best Campaigns to convert into 5e? Suggestions Please!
    ...her, or any other game system is welcome; just not looking for the current WOTC hardbacks. Here is one: Red Hand of Doom, from the 3.5 era of D&D. Great long adventure, epic fights in each portion, memorable opponents, a grand story to stop a hobgoblin army. I converted this to 5E and my players had a blast. Highly recommend! War of the Burning Sky is coming out for 5e. Chapter 1, the campaign guide, and the player's guide are in final review and layout to be released on DriveThruRPG and Roll20. WotBS examines war in a world infused with magic. It provides a core framework entwining multiple plot threads with a rich backstory to anchor PCs in the world and inform the running of NPCs. There is a core adventure path that runs directly from levels 3-20 while leaving enough room for the DM and players to take it in different directions. There are several big battles, but instead of turning into a wargame, the PCs embark on key missions to influence the battle to success or failure. RangerWickett was the campaign manager for both this and Zeitgeist (and wrote several chapters of each) and did a great job on both adventure paths. It includes chapters written by: Jacob Driscoll Wil Upchurch Wolfgang Baur Andrew Kenrick Jeremy Anderson Ari Marmell Ken Marable Shane O'Connor I do not know every adventure path out there, but I think this may be the closest a DM can get to a Record of Lodoss War​ style campaign in a prepackaged adventure path. For further information: wotbsadventurepath.com You can also follow my campaign which is only a couple of sessions in: http://www.enworld.org/forum/showthread.php?631729-Tormyr-s-War-of-the-Burning-Sky-campaign-spoilers-abound @Lylandra is running the 3.5 (or 4e?) version, is over halfway through, provides exceptional session writeups, and is reviewing the 5e product before it goes to publication. http://www.enworld.org/forum/showthread.php?493652-Lylandra-s-War-of-the-Burning-Sky-continued

Monday, 9th April, 2018

  • 11:32 PM - Lylandra mentioned RangerWickett in post The last Taranesti of Ycengled
    oops, seems like I forgot to complete my half-finished post! Thanks, RangerWickett and Cuin, for reminding me that I kind of neglected my WotBS post in favour of my Zeitgeist recap translations ;) Don't worry, I'm still on it and there's definitely more crazy stuff coming in adventure 7. And yes, this adventure is perfect for my group, especially Cuin'halar. There's so much you can do and expand upon once you got a PC who's got his own history with a place or a people. --- Fayne leads the trio on the long way through Ycengled towards the big Shahalesti encampment in the southernmost part of the forest. At first, she seems to be a bit dismayed at their slow pace as especially Torrent and her heavy armor keeps the ranger from taking shortcuts through the undergrowth. Also, dragging the captured Shalalesti soldiers with them takes time as well. Once they arrive near the camp, Tinuviel and Fayne scout ahead and find lots and lots of guards and patrols. Unfortunately, these Shahalesti know how to build an easily defensible base and once the two scouts retur...

Tuesday, 30th January, 2018


Thursday, 11th January, 2018

  • 04:15 PM - Obryn mentioned RangerWickett in post That's a wrap! Finished our Zeitgeist 4e campaign last night!
    ...scale. ;) Here's my spoiler-tastic roundup. NOTE: If you are on Tapatalk, sblock doesn't work. so... !!!!SPOILERS AHEAD!!!! After a while of figuring out the rules of the final ritual, and after taking out the Revolution zeppelin, the party made everything happen basically at once. The first key tonight was convincing Borne to back out of the conflict by revealing how Nicodemus arranged the death of Kasvarina's daughter. Rina was already completely on the party's side from Adventure 8, but this was the final straw. Most of the rest of the party finished up putting their desired planes into the various columns, and the Redemption and Completion endings hit simultaneously. William Miller (the one from Ascetia) possessed Nicodemus right before the party finished closing the seal. They let Kasvarina deal the finishing blow, and there was sunrise. We've immortalized the setup, and it's hanging up for the immediate future... (please ignore my unfinished basement walls!) RangerWickett - thanks for the .tiff; it was just what I needed to print this giant, gorgeous map. https://i.imgur.com/xQzo0Aa.jpg The planar configuration they selected was as follows. They cheated and gave the world a 2nd moon, so two planes occupy Life - Av and Iratha Ket. FIRE/JIESE AIR/CAELOON LIFE/AV and IRATHA KET. WATER/MAVISHA EARTH/DUNKELWEISS SPACE/APET TIME/ASCETIA DEATH/AMROU They also managed to resurrect all of the Eladrin women who died in the Malice, so that was kind of cool too. I am looking forward to making a new campaign set, say, 75 or so years in the future. It will be more industrialized than everything is currently; Iratha Ket will add some fun, and I'm thinking there'll be some massive criminal organization that controls all the booze - it's such a benefit, now, that enterprising people may want to lock it down.
  • 10:42 AM - gideonpepys mentioned RangerWickett in post [ZEITGEIST] The Continuing Adventures of Korrigan & Co.
    ...ly hadn't prepared for the full implications of this (low magic; enemy Empire). But that worked out nicely because the players were nervous, so it felt very much like they'd pulled a fast one when they extracted events from under the Danoran's noses. Crissillyiri locations are problematic too: bringing an eladrin matriarch into the heart of the clergy nation feels like it should be dodgier than the text implies. (Again, Leon's ability to teleport at will should smoothe things over for my lot, but other parties may get into trouble if the DM runs the authorities reactions harshly.) Also, the adventure can turn into a lot of exposition if you're not careful. I thought I would break it up with Uriel's memory events, but that just doubled the problem! Fortunately, my players are invested enough to enjoy it, or polite enough to pretend to. But I think I should have thought of more ways to disrupt the memory events and make the whole thing seem more fraught and time-sensitive. RangerWickett - Another minor 'problem' I have is that I quit playing the campaign after the drafts of these adventures came out, and didn't read the final adventures until recently. Does it make too much difference if Nicodemus plans to visit Odiem from the outset, as he does in the draft? I like the idea that he is always trying to cut the Gordian Knot with outlandish solutions, not just suing for peace, but as you made the changes, I thought I'd check there wasn't some implication I had missed. In my planned version, he needs Kasvarina to get past the clergy wards on the vault, and to take word of their success to eladrin leadership (from whom he has extracted a promise not to destroy Crisillyir when the clergy armies fall).

Wednesday, 13th December, 2017

  • 02:25 PM - Tormyr mentioned RangerWickett in post Setting Party level vs an Ancient Red Dragon
    I have never in all my many, many years of GMing used an "average" damage roll. The swinginess of the dice are one of my favorite things about D&D. On another note: I am starting to put together what the city lair environment is going to look like. A little digging shows that there does not seem to be much support for fiery hellscapes in the DMG. Even the section of the Elemental Plane of Fire is not especially helpful. The PCs are going to have to explore a little, and even during what i expect to be a long, extended encounter with lots of movement and breaking off they might run into various hazards and uncomfortable situations. Any recommendations on resources for building the fiery, volcanic city ruins? I seem to recall that RangerWickett had been working on ideas for a ruined city recently. Then you just add fire. (tm) Mostly in these environments I periodically have PCs roll Strength saving throws to fight against being moved around the terrain, Dexterity saving throws to avoid bursts of fire, and Constitution saving throws to avoid taking a level of exhaustion (disadvantage for heavy armor).

Monday, 13th November, 2017


Wednesday, 8th November, 2017

  • 05:39 PM - gideonpepys mentioned RangerWickett in post Session 30, Part One - Raiders of the Lost Arc
    ...to ellicit further input from our illustrious Adventure Path Director, if possible. Needless to say, I was not expecting Leon to make a date with Benedict Pemberton. I have all sorts of ideas about how to play that out, but wondered what you think Pemberton would do, bearing in mind that in my campaign he hates the Ob more than he hates the PCs (but that they did thwart him in adventure 6, so they're hardly best of friends). If it helps, I don't really need Pemberton to show up on Odiem as I intend to have Ottavia Sacerdote disrupt that memory event instead. My initial thought was to have Pemberton play his cards close to his chest, and try to pump the PCs for information, while simultaneously revealing that Macbannin used him as 'back up' during Schism - plugged his head in and told him everything, just in case the PCs didn't make it. (To explain how he managed to figure things out even though his duplicant was exposed.) I'd be very grateful for any additional ideas, please, @RangerWickett.


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Saturday, 13th April, 2019

  • 09:06 PM - Eltab quoted RangerWickett in post Star Wars IX: The Rise of Skywalker Trailer
    Look, clearly Palpatine survived the fall into the reactor, and then survived the Death Star explosion, and then survived the fall into Endor's gravity well, and has just been chilling out waiting for somebody to come pick him up. New Sith power: Survive Infinite Falls. For Palpatine, the exploding reactor was just a push so he was falling in another direction.
  • 06:39 PM - Mustrum_Ridcully quoted RangerWickett in post Star Wars IX: The Rise of Skywalker Trailer
    Look, clearly Palpatine survived the fall into the reactor, and then survived the Death Star explosion, and then survived the fall into Endor's gravity well, and has just been chilling out waiting for somebody to come pick him up. I think he was obviously doing nothing there. "Damn, this Sith thing is totally not working. I got almost killed by my pupil, and my beautiful Peace Moon lies in ruins. I think it's probably best if the Sith die out and we forget this whole nonsense. It will never work." And for a few decades, he was just fine walking through the debris, occasionally scaring a random Ewok that dared to venture into the wreck. One day, when Palpatine is just watching across the Superlaser into the forest, some guy appears behind him. Palpatine turns around. It's Kylo Ren (well, he doesn't know that, because he has closed himself from the force, but the audience knows), holding out Darth Vader's old helmet, as if it was some kind of gift. Palpatine takes it, and throws it behind him. "Wha...

Friday, 12th April, 2019

  • 08:54 AM - gideonpepys quoted RangerWickett in post [ZEITGEIST] The Continuing Adventures of Korrigan & Co.
    Remind me your party's opinion of Ashima-Shimtu? I think that would count as a major spoiler. Let's just say it's mixed. (Uru in particular bears a grudge for her 'gift' of the bottled quasit Tokoloshe, who left him to die in the Bleak Gate on Cauldron Hill; Quratulain was trapped in sea-ice by Ashima-Shimtu for about 500 years - albeit at Nicodemus' request.)

Monday, 8th April, 2019


Friday, 5th April, 2019

  • 09:09 PM - gideonpepys quoted RangerWickett in post [ZEITGEIST] The Continuing Adventures of Korrigan & Co.
    I think of the several groups who've gotten this far, yours had the best scenes with Komanov. Maybe it was the personal connection - making Rumdoom's friends part of her cult way back when, and having her steal the Stone of Not. Also, having to shift the venue from Bhad Ryzhavdut to Mirsk shook things up a bit and raised the stakes. I really enjoyed this part of the adventure. After the labyrinthine marathon of Ursalina, this really did feel like a nice, simple, frosty breath of fresh air. So, how ARE you planning to kill Rumdoom? DM fiat. Heart attack on the toilet perhaps. Just before the final showdown. "Sorry, but you'll have to stat up a new character."

Wednesday, 3rd April, 2019


Monday, 1st April, 2019

  • 08:13 PM - Lylandra quoted RangerWickett in post Tizbiz Zeitgeist Campaign
    I do not get the reference. It is a bit obscure: In the tales of Mahabharata, the skilled archer and prince Arjuna participates in a competition to marry Draupadi who is said to be a princess born from fire. The last test requires the champions to shoot a fish through the eye by only looking at its reflection. So not really a ricochet, but kind of equivalent. He manages to win the competition (which is totally what she wanted and why she even had that archery test in the first place), but Arjuna's mother royally screws up their relationship so that Draupadi has to marry Arjuna and all of his four brothers in the end. So pretty suitable for being transferred into an elfaivaran legend :)

Saturday, 30th March, 2019

  • 05:37 PM - Oldtimer quoted RangerWickett in post Two strange details in adventure one
    The trap doesn't automatically reset. So now they can take their time trying combinations? Oh I see, it's one of those cheap IKEA traps. :D I suppose it makes sense then. Thanks, Ryan.
  • 01:16 PM - Oldtimer quoted RangerWickett in post Two strange details in adventure one
    Oldtimer, it's been 12 years. I don't remember what the imp offers to do or how the door was supposed to work. Sorry. I appreciate that it's been quite a while, Ryan. But any wisdom you can dig up would be helpful. But um, sure, I guess it could be read as "Hi, I'm an imp. Need some help. Gimme the case, and I'll open that door for you." If the party says, "Thanks. There's this riddle we can't solve. Tell us the answer and you'll get the case," the imp will do that. If they just say, "Thanks. Open the door for us and you'll get the case," the imp will get a kid. Maybe I'm just being dense, but I don't see how that last option solves anything. The kid presses the buttons in the wrong order and gets poisoned. Then what? The door is still locked, right?

Saturday, 23rd March, 2019

  • 06:25 PM - gideonpepys quoted RangerWickett in post [ZEITGEIST] The Continuing Adventures of Korrigan & Co.
    I really dig that philosophical treatise. Yes, it was a fun, flavourful player-driven extension of the narrative. Korrigan has been working on this in the background for a long time - since his days courting journalists and politicos in Flint, but more pointedly since Sentacore came on board. It was nice to see it all come to fruition.

Friday, 22nd March, 2019

  • 11:23 PM - Traycor quoted RangerWickett in post D&D storylines for a movie?
    Honestly, R.A. Salvatore's The Crystal Shard hits a lot of the right beats. Big melee, evil wizard, a dragon, a sorta dungeon in the crystal towers. Lots of franchise opportunity. Just make sure to handle the drow deftly so you don't get accused of racism. Drow should be handled as they usually are in paintings... purple skin. It looks flesh toned, it can be seen visually, and just like drow themselves it doesn't match any human ethnicity. Dark blue could work as well, but a dark shade of purple would look more like it has blood running through it. The white hair and red eyes help too, since they clearly don't look like any existing people.
  • 12:23 AM - S'mon quoted RangerWickett in post D&D storylines for a movie?
    Honestly, R.A. Salvatore's The Crystal Shard hits a lot of the right beats. Big melee, evil wizard, a dragon, a sorta dungeon in the crystal towers. Lots of franchise opportunity. This is my vote (maybe make drow dark purple?) :) One thing I like about Crystal Shard is it has a slightly adult, swords & sorcery tone in places, which was discarded in the sequels. I think the D&D movie should be at least a 12-rated.

Friday, 15th March, 2019

  • 12:02 PM - gideonpepys quoted RangerWickett in post [ZEITGEIST] The Continuing Adventures of Korrigan & Co.
    That pickle vendor was included courtesy of Greg Spanier, a game shop owner in Gautier, MS, who was one of the $500 backers for the ZEITGEIST hardcover Kickstarter. Congratulations, Greg Spanier, you have won a bonus reward! Innwung the Pickle Vendor has been immortalized in song. (Or should I say preserved?)

Friday, 8th March, 2019


Wednesday, 6th March, 2019


Friday, 1st March, 2019

  • 04:15 AM - kcannell quoted RangerWickett in post Campaign Finished!
    Any particular stand-out scenes that you and your group liked, or where the players did something unexpected, or where the modules as written, like, I dunno, sucked? (In hindsight, we kinda shoehorned in the naval stuff, for instance.) Thanks for posting this, and I'm thrilled you enjoyed the campaign. Frankly I'm kind of intimidated by your request to choose the things we really liked, just because of the sheer amount of time it will take to describe our highlights. I'll try to keep it brief, but will probably just break it into several posts over the next few days, lol. I will say, yes, the naval stuff could've been better. I gave it my best shot, even going so far as to print to scale and laminate the RNS Coaltongue and similar vessels, but my players just weren't really interested in naval combat. I think the naval battles enhanced the story and setting, but the rules for Pathfinder (and the supplement from ENWorld) were kind of tedious. I ended up narrating montage style most of the later nav...

Wednesday, 20th February, 2019

  • 10:58 PM - Saelorn quoted RangerWickett in post Initiative options?
    That's nifty. Have you actually tried it out with groups of 4 PCs and 4+ monsters? I imagine there'd be a lot of short-distance dodging, which would slow the game down unless you changed HP and such.I've never tried it, but I imagine you're right. It's a better fit for a system where initiative and movement are your primary form of defense, rather than AC and Hit Points. (Street Fighter doesn't use an attack roll; you automatically hit, as long as they're in range.) It would also make Dexterity even more valuable than it already is, which is the last thing I'd want for D&D.

Friday, 8th February, 2019


Friday, 1st February, 2019

  • 11:42 AM - gideonpepys quoted RangerWickett in post [ZEITGEIST] The Continuing Adventures of Korrigan & Co.
    That was ominous, man. Nice gut punch with Feroz. How did the players like spooky-cage-town? They weren't keen. And (as you will see in the next report) the bears were the first foes in a while who made them nervous enough to consider fleeing. But that's because they're running their B-team now, with only two core unit members left: Korrigan and Leon. The rest of the group consists of Brakken, Glaucia, Salome, Hildegaard and Agent Doran - all very capable but not super-powerful like the unit. I also like to give these fabulous NPCs the opportunity to shine. The idea for this arose when the players sent Uru, Rumdoom and Quratulain on ahead (because all three players would be absent for a couple of weeks). I decided to twist the sidebar relating to Urban Empaths, and have Uru dominated (instead of 'skipping to the end') when he tried to commune with Ursalina. Having the three of them vanish (followed by Gupta and Uriel last week) has made this whole section of the adventure even more peril...


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RangerWickett's Downloads

  Filename Total Downloads Rating Files Uploaded Last Updated
ZEITGEIST Hero Lab files for Pathfinder, adventures 1 to 5
For groups playing the Pathfinder version of the adventure path ZEITGEIST: The Gears of Revolution, by E.N. Publishing. These Hero Lab files cover the Player's Guide and first five adventures.

Note to GMs: If you're using the Act One compilation,...
126 0 1 Wednesday, 24th June, 2015, 01:59 AM Wednesday, 24th June, 2015, 01:59 AM
Sapiens: Sci-fi Homebrew 4E Rules
Inspired by the flavor of Eclipse Phase and the familiarity of 4e, I sought to make a 4e-inspired ruleset to handle sci-fi. Here's my first stab, the result of a week or so of fiddling.

My goal is to capture action from settings like Aliens and Ha...
121 0 1 Thursday, 21st November, 2013, 04:12 PM Thursday, 21st November, 2013, 04:12 PM

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