View Profile: RangerWickett - Morrus' Unofficial Tabletop RPG News
  • Morrus's Avatar
    Yesterday, 10:14 PM
    Im inclined to agree. For me, options speak to replayability.
    118 replies | 2420 view(s)
    1 XP
  • RangerWickett's Avatar
    Yesterday, 07:36 PM
    Ooh! Goblin pantheon!
    3 replies | 129 view(s)
    0 XP
  • Morrus's Avatar
    Yesterday, 07:04 PM
    In a longish Twitter thread a week or so ago, D&D designer Mike Mearls talked about D&D and its overall design goals, and how that changed from previous editions. It covers the "who" of who D&D 5E is designed for, the styles of play it encourages, and more. When designing a game, consider the personality traits and behaviors the game encourages in its player. Then ask yourself if you...
    118 replies | 2209 view(s)
  • Morrus's Avatar
    Yesterday, 02:51 PM
    Just 4 days to go. The antici....pation is mounting! https://www.worldsof2000adrpg.com
    2 replies | 140 view(s)
    0 XP
  • Morrus's Avatar
    Yesterday, 12:46 PM
    Back in 2007, the very first pathfinder adventure path, Rise of the Runelords, launched Paizo's adventure path line. Paizo has just announced a new campaign, Return of the Runelords, featuring six adventures running from levels 1-20 for Pathfinder 1st Edition! Paizo's press release dropped in my inbox this morning. "The all-powerful Runelords, near-immortal wizards who ruled...
    3 replies | 1441 view(s)
  • Morrus's Avatar
    Yesterday, 12:36 PM
    In a longish Twitter thread a week or so ago, D&D designer Mike Mearls talked about D&D and its overall design goals, and how that changed from previous editions. It covers the "who" of who D&D 5E is designed for, the styles of play it encourages, and more. When designing a game, consider the personality traits and behaviors the game encourages in its player. Then ask yourself if you...
    118 replies | 2420 view(s)
    16 XP
  • Morrus's Avatar
    Yesterday, 12:29 PM
    And my playtest flip mats have arrived! Woohoo!
    8 replies | 236 view(s)
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  • Morrus's Avatar
    Yesterday, 12:27 PM
    Sure. Session zero. It's fun.
    8 replies | 236 view(s)
    0 XP
  • Morrus's Avatar
    Yesterday, 11:46 AM
    At the link in the post you just quoted. ;)
    25 replies | 390 view(s)
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  • Morrus's Avatar
    Thursday, 20th September, 2018, 11:26 PM
    That was fun. Ran the first half of the Ashen Osseum. I think were doing poisons wrong. Those giant centipede were almost a TPK. Lots and lots and lots of keyword looking up. I feel like this book needs a dictionary. Weapons which can be lethal or deadly or fatal or killy. OK, I made up the last one. We enjoyed it overall. Once we get over the learning curve itll be better - I would...
    8 replies | 236 view(s)
    0 XP
  • Morrus's Avatar
    Thursday, 20th September, 2018, 07:22 PM
    With a mere 5 days to go until the Kickstarter launches on Tuesday, 25th September, there's been plenty of publicity around the web! Here's a quick summary of the various previews and interviews that have taken place. Judge Dredd & The Worlds of 2000 AD is nearly here! Vampifan's WOIN Blog kicked off the previews with an exclusive look at the core rulebook! Our friends over at...
    0 replies | 652 view(s)
  • Morrus's Avatar
    Thursday, 20th September, 2018, 06:04 PM
    Yup. Autocorrect. Thanks! Weve done character creation, luckily, so we dive straight in tonight.
    8 replies | 236 view(s)
    0 XP
  • Morrus's Avatar
    Thursday, 20th September, 2018, 03:39 PM
    How were your experiences? Anything to watch out for? Lots of backstory at the start of this one. I feel like I'm cramming for a history exam! Luckily, the chances of Jason Bulmahn showing up and testing me are slim.
    8 replies | 236 view(s)
    0 XP
  • Morrus's Avatar
    Thursday, 20th September, 2018, 02:50 PM
    Another day closer... https://www.worldsof2000adrpg.com
    2 replies | 140 view(s)
    3 XP
  • Morrus's Avatar
    Thursday, 20th September, 2018, 01:20 PM
    Sure. And I explained what it was. All working as intended! :)
    3 replies | 93 view(s)
    0 XP
  • Morrus's Avatar
    Thursday, 20th September, 2018, 01:00 PM
    Y'know, I think there might be, but I can't think offhand how. I know that sometimes when I edit a post I see the raw become and sometimes I don't. I can't think what I do different though.
    2 replies | 78 view(s)
    0 XP
  • Morrus's Avatar
    Thursday, 20th September, 2018, 12:58 PM
    I know; I put it there. But your powers of observation do you credit. :) I'm just trying something. Ignore it for now.
    3 replies | 93 view(s)
    0 XP
  • Morrus's Avatar
    Thursday, 20th September, 2018, 11:53 AM
    Didn't see this thread, but I did see a bunch of duplicated threads the other day and deleted them. That was probably this.
    2 replies | 108 view(s)
    0 XP
  • RangerWickett's Avatar
    Thursday, 20th September, 2018, 05:48 AM
    In this particular adventure, the colossus ripping up Cauldron Hill makes the two planes coterminous and you kinda just tumble back into the material plane. But yeah, normally you'd need some, like, oil that's native to your world. Nothing special.
    10 replies | 320 view(s)
    0 XP
  • Morrus's Avatar
    Wednesday, 19th September, 2018, 08:54 PM
    DM-of-Doom Wacksteven joins Morrus and Peter in the podcast studio to talk all about live streaming tabletop RPGs on Twitch, and the challenges involved in putting on a successful show. In the news we cover D&D's big survey, Pathfinder's new System Reference Document, a return to the Barrier Peaks, and more. Plus our favourite game in all the world, and Malach the Maleficent's musical debut! ...
    0 replies | 500 view(s)
  • Morrus's Avatar
    Wednesday, 19th September, 2018, 06:58 PM
    I still have The Art of the Dragonlance saga. Such a gorgeous book. So many memories.
    25 replies | 390 view(s)
    2 XP
  • Morrus's Avatar
    Wednesday, 19th September, 2018, 06:33 PM
    Oh. Dammit.
    25 replies | 390 view(s)
    0 XP
  • RangerWickett's Avatar
    Wednesday, 19th September, 2018, 05:32 PM
    I be tryin' to convince morrus to hoist the Jolly Roger and publish me rules for naval adventures for D&D 5E: Vessels & Voyagers. But me Admiral tells me, "Wickett, there be no way it sell enough t'warrant the cost." I wrote eight thousand words what any scalawag could use to set their course to high seas adventure. But I been done in by foul weather and fierce tides, for it seem I not be an...
    5 replies | 185 view(s)
    0 XP
  • Morrus's Avatar
    Wednesday, 19th September, 2018, 05:17 PM
    You can now pre-order this gorgeous-looking 448-page D&D art book. It contains art from the entire history of Dungeons & Dragons, dating back 40 years, and includes over 700 art pieces, from sketches and concepts through to finished art. Pre-ordering gets you a bonus art print. The above is by Keith Parkinson, and is from the 1985 Dragonlance Calendar. I think my favourite Dragonlance...
    25 replies | 1905 view(s)
  • Morrus's Avatar
    Tuesday, 18th September, 2018, 06:09 PM
    That definitely needs to be a book down the road.
    46 replies | 1058 view(s)
    1 XP
  • RangerWickett's Avatar
    Tuesday, 18th September, 2018, 03:57 PM
    It lets you stab the PCs but then fade back into the Bleak Gate afterward.
    10 replies | 320 view(s)
    0 XP
  • RangerWickett's Avatar
    Tuesday, 18th September, 2018, 03:56 PM
    You could make the scouts be an expeditionary force who, if killed or captured, won't report back that the route is clear. The fire forest has been impassible for so long, the Ragesians won't pay close attention to it unless their scouts find a clear path.
    22 replies | 886 view(s)
    1 XP
  • Morrus's Avatar
    Tuesday, 18th September, 2018, 12:02 PM
    These magical quills and parchments over on TRAILseeker for the Pathfinder RPG include the bloodhound quill, inkwell of eternal rest, quill of perfect recollection, page of infinite obsession, and the pen of cunning compulsion. By Charlie Brooks; illustrated by Xanditz.
    0 replies | 642 view(s)
  • Morrus's Avatar
    Tuesday, 18th September, 2018, 11:47 AM
    Last month, EN5ider introduced the new Mahout class, a beast-mastering specialist. This month we expand on that class with new regimens to add to the Animalist found in the basic article. The Monstrous regimen has more in common with fearsome monstrosities than with those of their own kind, and the Oddball regimen has bizarre and strange pets like gelatinous cubes and cloakers. Also within are...
    0 replies | 571 view(s)
  • Morrus's Avatar
    Tuesday, 18th September, 2018, 11:21 AM
    Blimey, Jhaelen. Are you OK? Do you not feel that response is overly hostile? As a long term member, I assumed some familiarity and felt it appropriate to joke with you a little. Clearly a mistake. Noted.
    8 replies | 264 view(s)
    0 XP
  • Morrus's Avatar
    Tuesday, 18th September, 2018, 05:53 AM
    Oh, Amazon Prime is worldwide. As for Hulu, I have no way of knowing what might originally have been on a Hulu, never having seen one (or a CBS, or any of the local services you have over there), but Ive seen Handmaids Tale available (though I havent watched it), and Star Trek Discovery is on Netflix the next day. Other stuff like Game of Thrones etc. shows up on a Sky channel, usually the...
    24 replies | 455 view(s)
    0 XP
  • Morrus's Avatar
    Monday, 17th September, 2018, 10:34 PM
    Honestly, I've never really thought about it. I don't really categorise my settings.
    35 replies | 787 view(s)
    0 XP
  • Morrus's Avatar
    Monday, 17th September, 2018, 07:39 PM
    D&D will always have a special place in my heart. It's the game I've played most in my life, and I can't imagine ever not playing it. It's its own genre. I play a variety of RPGs -- I was in a 2-year Call of Cthulhu game not that long ago, and I'm going to start the Pathfinder playtest this week. Sometimes I like to revisit old favourites from the 1980s, and sometimes I like to try the new...
    22 replies | 609 view(s)
    2 XP
  • RangerWickett's Avatar
    Monday, 17th September, 2018, 07:08 PM

    7 replies | 239 view(s)
    0 XP
  • Morrus's Avatar
    Monday, 17th September, 2018, 06:31 PM
    Each career just gives you 4 attribute points, 2 skill points, 1 exploit. Its pretty quick. But yeah, youd need to buy the book to make a character, or use the online character builder. Each consecutive die costs more, yes. Its an expanding scale. Offhand I cant think of any charts you need during play. Your character sheet has your dice pools right there. Maybe the critical...
    22 replies | 609 view(s)
    2 XP
  • Morrus's Avatar
    Monday, 17th September, 2018, 05:35 PM
    Pretty sure it did back when it happened about 9 months ago.
    183 replies | 7205 view(s)
    0 XP
  • Morrus's Avatar
    Monday, 17th September, 2018, 02:16 PM
    Most of those (Hulu, CBS, etc.) aren't available here. It all ends up in Netflix over here. We have SkyQ though, and the BBC iPlayer is free.
    24 replies | 455 view(s)
    0 XP
  • Morrus's Avatar
    Monday, 17th September, 2018, 11:02 AM
    Morrus replied to Subsciption
    Patreon doesnt interact with vbulletin on any level.
    6 replies | 209 view(s)
    0 XP
  • RangerWickett's Avatar
    Sunday, 16th September, 2018, 10:23 PM
    Okay, that's a weird frikkin' song. Also, teaboarding is *horrific*! Holy cripes.
    924 replies | 134679 view(s)
    0 XP
  • RangerWickett's Avatar
    Sunday, 16th September, 2018, 08:39 PM
    You would be ashamed to know the answer of who the Primo is. Thurston and I put that in as a joke.
    7 replies | 239 view(s)
    0 XP
  • RangerWickett's Avatar
    Sunday, 16th September, 2018, 08:34 PM
    Auryn was the one who saved the children from dying due to treefall. I hope her perfectionism doesn't cause her to see a victory as a failure, just because the villain was able to start hurting people before see ever could have known to get involved.
    136 replies | 15438 view(s)
    0 XP
  • Morrus's Avatar
    Sunday, 16th September, 2018, 07:30 PM
    Morrus replied to Subsciption
    Yea it is - sorry, I was confused because you referred to Patreon in your post. Subscribing here is only by PayPal, Im afraid. I dont process payments/cards myself.
    6 replies | 209 view(s)
    1 XP
  • Morrus's Avatar
    Sunday, 16th September, 2018, 06:55 PM
    Morrus replied to Subsciption
    If youre referring to one of the Patreons, Patreon accepts a variety of payment methods.
    6 replies | 209 view(s)
    0 XP
  • Morrus's Avatar
    Sunday, 16th September, 2018, 03:36 PM
    Morrus replied to New Survey
    Guys, its not an ideology. Lets tone down the passive aggressive stuff, eh?
    120 replies | 3288 view(s)
    0 XP
  • Morrus's Avatar
    Sunday, 16th September, 2018, 12:34 AM
    But quickly Flanking and crossfire are not the same thing and are treated separately. If you move after attacking, youre no longer crossfiring. Last action. You are still firing into melee if you are the one in melee.
    4 replies | 193 view(s)
    0 XP
  • Morrus's Avatar
    Sunday, 16th September, 2018, 12:27 AM
    Yikes. I count 9 questions there! I promise to answer them, but it might take a day or so! :)
    4 replies | 193 view(s)
    0 XP
  • Morrus's Avatar
    Saturday, 15th September, 2018, 08:43 PM
    Youve come to the right place! EN Publishings own WOIN system is pretty much exactly what you just described! www.woinrpg.com
    22 replies | 609 view(s)
    2 XP
  • RangerWickett's Avatar
    Saturday, 15th September, 2018, 09:33 AM
    In one of the ZEITGEIST adventures, I wrote an entire plane that's basically the musical Coco, except their king is skeleton Michael Jackson, and their queen is skeleton Eartha Kitt.
    31 replies | 984 view(s)
    0 XP
  • RangerWickett's Avatar
    Friday, 14th September, 2018, 07:40 PM
    The Bleak Gate is supposed to be sort of like if the whole city was abandoned, and you're exploring it on a clouded night with almost no light. But yeah, the Cauldron Hill complex is lit up, and easy to spot. I believe adventure three was where the 'dark creepers' first showed up, and if I'm remembering correctly that adventure was written for PF first, then converted to 4e. In PF, dark...
    10 replies | 320 view(s)
    1 XP
  • RangerWickett's Avatar
    Friday, 14th September, 2018, 07:33 PM
    Pendant of Unity: This pendant can be opened to reveal a small compartment. If the compartment contains an image of someone you are in love with, you can concentrate as a free action to determine whether that person is alive. In addition, as long as your beloved lives, this pendant can cast heroism on you once a week. The image must be in the compartment for one full day before either ability is...
    2 replies | 144 view(s)
    1 XP
  • steeldragons's Avatar
    Friday, 14th September, 2018, 04:30 PM
    Ankho & Ahmankara (LG): create the Titans: Kors, the Celestial Smith, & Lamath, the Holy Lightbearer. They make the first elves. Bephron & Cythia (NG): create the Titans: Morm, the Celestial Mage, & Marmaran, the Blessed Shieldmaiden. They make the first celestials as aides and agents (and eventually soldiers) for all of the titans and gods of good. Cantor & Daeris (CG): create the Titans:...
    15 replies | 1605 view(s)
    0 XP
  • Morrus's Avatar
    Friday, 14th September, 2018, 03:46 PM
    You might find SPACE FIGHT! of interest. https://www.rpgnow.com/product/238469/WOIN-SPACE-FIGHT-Playtest It's a playtest of a standalone starship skirmish game using the WOIN rules.
    1 replies | 131 view(s)
    0 XP
  • Morrus's Avatar
    Friday, 14th September, 2018, 02:34 PM
    Maybe they're very shy, Or in prison. Or blind. Or allergic to electronic devices. Or speak 12 languages but not English.
    50 replies | 1450 view(s)
    0 XP
  • Morrus's Avatar
    Friday, 14th September, 2018, 01:56 PM
    The third adventure in the War of the Burning Sky adventure path for DnD 5th Edition is here! Freed from the flames of Innenotdar, the heroes reach the small seaside village of Seaquen and the magic academy of Lyceum. But Seaquen is no safe have: there are spies, refugees, and a fleet of hostile ships to contend with, to say nothing of an oncoming hurricane that may not be entirely natural. ...
    0 replies | 908 view(s)
  • Morrus's Avatar
    Friday, 14th September, 2018, 10:23 AM
    Yikes. Thats very different to the 45K mentioned earlier!
    53 replies | 1000 view(s)
    0 XP
  • RangerWickett's Avatar
    Friday, 14th September, 2018, 07:36 AM
    Uru is as always a gem. I'm intrigued by what you'll do with the aboleth here. Oh, and of course I'm pleased to have a sufficiently terrifying Fey Titan.
    924 replies | 134679 view(s)
    0 XP
  • Morrus's Avatar
    Friday, 14th September, 2018, 12:07 AM
    Paizo has just announced that the official home of the Pathfinder and Starfinder System Reference Documents (SRDs) will be moving to Archives of Nethys. "Paizo is pleased to announce that they have partnered with Blake Davis and the Archives of Nethys to serve as the official home of the Pathfinder and Starfinder System Reference Documents! The URLs published in Paizo products will now...
    9 replies | 1698 view(s)
  • Morrus's Avatar
    Thursday, 13th September, 2018, 07:08 PM
    That's not a site function, it's a browser function. I get it on Facebook and places from time to time.
    2 replies | 133 view(s)
    0 XP
  • Morrus's Avatar
    Thursday, 13th September, 2018, 06:30 PM
    Asking for a friend...
    50 replies | 1450 view(s)
    1 XP
  • steeldragons's Avatar
    Thursday, 13th September, 2018, 03:09 PM
    The Lawful & Evil: Order, thus organization, civilization, thus "the" Law (as written, to the letter), and Control (as an ideal and practice). The Evil deals, ultimately, in subjugation, making things "less" than they are, perhaps also sadism and cruelty, ideals of selfishness and personal power (bringing down "the Good" or acute personal gain), doing what is wrong and/or negative for others in...
    15 replies | 1605 view(s)
    0 XP
  • Morrus's Avatar
    Thursday, 13th September, 2018, 02:49 PM
    Morrus replied to New Survey
    It's interesting that one of the questions is "Have you ever played Dungeons & Dragons tabletop RPG?" -- I assume this survey is meant for a much wider audience, then. Yikes, it's a long one!
    120 replies | 3288 view(s)
    0 XP
  • Morrus's Avatar
    Thursday, 13th September, 2018, 02:47 PM
    Morrus replied to New Survey
    It's a different environment. Back then there were tons of news and rumours about the upcoming game to collate. In the run-up to 4E, 5E, Pathfinder 2, I did the same, and I'm sure I will for 6E if/when it ever happens. But in the middle of an edition's cycle, especially one with far fewer releases, there's just less news to talk about. At least in terms of official 5E product releases. Even so,...
    120 replies | 3288 view(s)
    5 XP
  • steeldragons's Avatar
    Wednesday, 12th September, 2018, 05:50 PM
    Alright...where were we... The Lawful & Neutral: Order, thus organization, civilization, thus "the" Law (as in social and criminal justice), and Justice (as an ideal and practice). The ideals of order and justice demand an appreciation and adherence to Truth. Neutrality, thus fairness, recognition and acceptance of the Dualities of the universe, and Balance (as an ideal and practice)....
    15 replies | 1605 view(s)
    0 XP
  • steeldragons's Avatar
    Wednesday, 12th September, 2018, 04:42 PM
    I know it's a little early in the day for necromancy....but since it's just a sleepy rainy grey kinda day...and what goes better with that than world/setting building... and it's very specific/usual starting step..."creating the universe" which involves one of my favorites elements therein, makin' up pantheons! So here we are. :D Let's see if I can extrapolate some extraplanar esotera in this...
    15 replies | 1605 view(s)
    0 XP
  • Morrus's Avatar
    Wednesday, 12th September, 2018, 04:16 PM
    It's another week, and that means another episode of Morrus' Unofficial Tabletop RPG Talk! This week, Morrus and Peter take a look at the latest D&D adventure from WotC, and page through the book in an audio unboxing. Plus the latest news, Things from the Flood, the new Drizzt novel, Timeless, and more. Malach the Maleficent returns, and we play our favourite game in all the world. Subscribe...
    0 replies | 719 view(s)
  • Morrus's Avatar
    Wednesday, 12th September, 2018, 01:20 AM
    Page 126, at the bottom.
    3 replies | 223 view(s)
    0 XP
  • RangerWickett's Avatar
    Wednesday, 12th September, 2018, 12:46 AM
    In normal English, the plural is dwarfs. Tolkien preferred the word dwarves, and it stuck for fantasy. If the PCs just send cops in, the dwarves kill them with traps, and then they set off their bomb.
    7 replies | 233 view(s)
    0 XP
  • Morrus's Avatar
    Tuesday, 11th September, 2018, 04:34 PM
    While Curse of Strahd holds a special place in my heart, Waterdeep Dragon Heist comes in a worthy second place. Less a heist, and more a race to find hidden treasure, it's full of useful aids, handouts, pronunciation guides, and flowcharts to help the DM run the game. An urban setting is a welcome change, and one I'd love to see more of.
    5 replies | 316 view(s)
    0 XP
  • RangerWickett's Avatar
    Tuesday, 11th September, 2018, 03:46 PM
    This is a nifty outcome. With all these moving parts, I think this adventure has the most possible ways things can be different. Nice try Nevla to infiltrate, but the Ob have better operational security than your average evil overlord.
    57 replies | 4237 view(s)
    0 XP
  • Morrus's Avatar
    Tuesday, 11th September, 2018, 11:50 AM
    You'll need to be a bit more specific about "unable to grant XP"? My initial guess is you're sitting too far away from your computer. If you move closer, you will be able to reach the mouse and grant XP. But that's just an initial guess based on the limited information available! :) tl;dr -- what exactly is the issue you're experiencing?
    8 replies | 264 view(s)
    0 XP
  • Morrus's Avatar
    Tuesday, 11th September, 2018, 10:24 AM
    Yes, it's natural SOAK.
    1 replies | 161 view(s)
    0 XP
  • Morrus's Avatar
    Monday, 10th September, 2018, 08:56 PM
    Ah, there's Mike Mearls.
    1 replies | 236 view(s)
    1 XP
  • Morrus's Avatar
    Monday, 10th September, 2018, 08:48 PM
    Morrus started a thread Spot the cameos!
    Matt Mercer isn't the only person to cameo in Waterdeep: Dragon Heist! According to Claudio Pozas: "Streets of Waterdeep", from @Wizards_DnD 's Dragon Heist! Including cameos by @JeremyECrawford, @ChrisPerkinsDnD, @winkybix, @cccakesss and @gregbilsland (who was my first producer when I started writing D&D)." (Print available from his web store) He also says "@mikemearls was supposed...
    1 replies | 236 view(s)
    0 XP
  • Morrus's Avatar
    Monday, 10th September, 2018, 07:24 PM
    I don't have any way to merge accounts, I'm afraid. Sorry! You'll just have to choose which one you want to use.
    1 replies | 355 view(s)
    0 XP
  • Morrus's Avatar
    Monday, 10th September, 2018, 06:48 PM
    You can only ever use one skill at a time. He would have to choose between his dodging and shields skill.
    11 replies | 335 view(s)
    0 XP
  • Morrus's Avatar
    Monday, 10th September, 2018, 06:45 PM
    Well I guess it must be the other common meaning of the word then.
    5 replies | 206 view(s)
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  • Morrus's Avatar
    Monday, 10th September, 2018, 06:16 PM
    Of course. Its just a weapon attack at that point. Resolved the same way as a sword is (but its a shield).
    11 replies | 335 view(s)
    0 XP
  • Morrus's Avatar
    Monday, 10th September, 2018, 05:58 PM
    Shield quality has no direct effect on DEFENSE. It can form part of your dice pool like any other equipment can; it uses the shields skill, and that dice pool is capped as normal.
    11 replies | 335 view(s)
    0 XP
  • Morrus's Avatar
    Monday, 10th September, 2018, 12:30 PM
    Last year, Tales From The Loop -- "roleplaying in the 80s that never was" -- burst onto the scene, brought to us by Swedish publisher Fria Ligan, and based on the sci-fi art of Simon Stlenhag. This year, a sequel is coming: Things From The Flood! Things From The Flood is another of Stlenhag art books, and will be a new standalone expansion to Tales. It's coming to Kickstarter next...
    4 replies | 2363 view(s)
  • Morrus's Avatar
    Monday, 10th September, 2018, 12:00 AM
    Or supra-genius enemies. It's a great way to run a mega-intelligent foe which has insight and perception beyond normal people.
    23 replies | 743 view(s)
    2 XP
  • Morrus's Avatar
    Sunday, 9th September, 2018, 11:05 PM
    "In this video I talk about the economics of Fantasy Tabletop RPGs, looking at what they try to do to create a specific play experience and how they can go wrong, with a few ideas of ways that you might try and fix the problem."
    4 replies | 450 view(s)
    0 XP
  • Morrus's Avatar
    Sunday, 9th September, 2018, 08:40 PM
    Morrus started a thread WOIN Core Mechanic
    Sometimes people ask what WOIN's core mechanic is. This is a brief description. The WOIN (rhymes with coin) core mechanic is very simple. Everything in the game hinges off it. Here it is: CORE MECHANIC You have some attribute dice pools and some skill dice pools. To make a check you add an attribute dice pool to a skill dice pool and beat a target number. This is called an attribute...
    0 replies | 181 view(s)
    2 XP
  • RangerWickett's Avatar
    Sunday, 9th September, 2018, 07:17 PM
    Bearing in mind I wrote that a decade ago, um, yes. I'm pretty sure you have it right.
    3 replies | 177 view(s)
    1 XP
  • Morrus's Avatar
    Sunday, 9th September, 2018, 12:31 PM
    We've been revealing a lot of the Judge Dredd & The Worlds of 2000 AD core rulebook recently, but we'd be remiss if we didn't reveal a little about The Robot Wars, the 101-page adventures/sourcebook which accompanies the core rulebook. The Kickstarter launches on Tuesday 25th September at 5pm GMT, where you'll be able to pick up the Judge Dredd & The Worlds of 2000 AD core rulebook, The Robot...
    5 replies | 1390 view(s)
  • Morrus's Avatar
    Sunday, 9th September, 2018, 01:30 AM
    Thats super old school, and Ive done it and there is definitely a genre of play there that for the right people is really immersive. Its not for everyone, but if you can embrace it, it can be really intense. In a way, thats part of why games are trending towards rules-lite these days. I myself like rules.
    45 replies | 959 view(s)
    0 XP
  • Morrus's Avatar
    Sunday, 9th September, 2018, 01:14 AM
    This is going to sound pithy, but try 2nd or 1st edition. 5E is designed around more action heroic sensibilities. I think its less a case of altering the game to fit your style as choose the game which fits your style.
    91 replies | 2541 view(s)
    0 XP
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December 24, 1981 (36)
About RangerWickett
Introduction:
I'm the creator of ZEITGEIST: The Gears of Revolution adventure path. I write, yo.
About Me:
Director of the War of the Burning Sky campaign saga (original 3e release), lead on the ZEITGEIST product line, and wannabe world traveler.
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Decatur, GA
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Playing Out of the Abyss. About to start running an FFG Force and Destiny game.

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Saturday, 2nd June, 2018

  • 06:25 AM - gideonpepys mentioned RangerWickett in post [ZEITGEIST] The Continuing Adventures of Korrigan & Co.
    RangerWickett - Having given Catherine Romana several rounds to monologue, and taken a slow dash across the palace (plus a couple more rounds to grab magic items) the PCs are now way over the number of rounds required for the palace to fully transition. Cypher System has a different round structure to 4e, so the time passes more quickly (with less being achieved in a round) so I'm going to be more flexible, but I'm pretty sure that at least two lamps will still be active when my extended time-limit is reached. I can't find any reference to transition to and from the Bleak Gate in the event that that happens. I'm thinking my players will have enough resources and quick enough wits to come up with something acceptable. (Or maybe Lauren Cyneburg can come with something if they don't.) But what is the 'canon' solution to this, if any? When the time limit is reached, does the Ob respond by sending in more undead? I'm also fairly sure that Leon will cause the roof lamp to become co-termin...

Tuesday, 29th May, 2018

  • 06:41 PM - Tormyr mentioned RangerWickett in post Age of Worms Adventure Path
    This and Savage Tide are some of the best writing and adventure that has been produced. I want to convert Savage Tide but just havent gotten to it. I have not read Savage Tides, but Age of Worms was a lot of fun. I appreciated that it hit almost every major kind of monster (except maybe for goblins). Interesting that those were number 2 and 3 of Paizo's adventure paths IIRC. I will have to say though that the EN Publishing's adventures, namely those written/coordinated by RangerWickett (and a host of other great authors) are some of the most interesting adventures I have ever read. Zeitgeist and War of the Burning Sky aimed to be unique, and I think they both hit that target very well, making memorable adventures.

Thursday, 24th May, 2018

  • 08:44 PM - Tormyr mentioned RangerWickett in post Witness The Mighty And Terrible Face Of War In A World Of Magic!
    I think I saw someone tweaking it for FR and it was centered around Thay/Rashemen. However, I don't think it necessarily requires a parent setting as there is much established lore and regional history in the adventures and guides and the campaign is designed for level 3-20 anyway. What the adventure setting lacks though are distinct deities. Yeah, I added a sidebar regarding the lack of an established pantheon. The adventures and guides refer to deities by their domain. So a GM can choose a pantheon and then use an appropriate deity as necessary from the pantheon. EDIT: This was for those unfamiliar with the adventures and setting. I think @Lylandra 's knowledge of War of the Burning Sky might only be topped by @RangerWickett. ;)

Saturday, 12th May, 2018

  • 08:20 PM - Garthanos mentioned RangerWickett in post A gathering of Martial Controllers - what do you think
    This noble should be on the list.. http://www.enworld.org/forum/showthread.php?257437-Noble-A-martial-controller I actually like RangerWickett ,proposal for these special plucky minion mods on that thread. I think the fanatic loyalist aspect, is what makes this retinue a special of the class and not just anyone convincing normal minions, who go down and or flee after an attack. The idea of using them to make those arrow barrage attacks that Tony has mentioned would be a good idea... but they could also enable your allies to gain flanking bonuses and other similar benefits. They might take a hit to enable you or an ally not to... this combined with RWs ideas of 4 states would allow you to then recover them after the fight.

Thursday, 10th May, 2018

  • 06:17 AM - gideonpepys mentioned RangerWickett in post [ZEITGEIST] The Continuing Adventures of Korrigan & Co.
    A few questions about the alterations the Ob ritual makes to the multiverse, RangerWickett: At the end of adventure #9 it explains that the Green Knight loses her powers because of a disconnect with the Dreaming. I wondered how this might impact on others, including the PCs. One of our characters, Leon is a Dreaming Warlock (and now a member of the Unseen Court). Half of his skill-set derives from his ability to 'awaken dreams'. How far should the changes that affect Dame Jillian affect him, do you think? Another character, Korrigan, is connected to all of the planes that previously governed Lanjyr. Would his powers vanish, change to connections with the new planes that replace the old, or remain the same? Whatever you think, I intend to implement only those ideas which make the game more fun, I'm not looking to nerf these players but challenge them. I just wanted to know what the intention was. Also, are the fey titans wholly in the real world during adventure 10? And how does Beshela get to Lanjyr (given how hard it was for the players)? Can she come ...

Monday, 23rd April, 2018

  • 12:46 AM - Tormyr mentioned RangerWickett in post Best Campaigns to convert into 5e? Suggestions Please!
    ...her, or any other game system is welcome; just not looking for the current WOTC hardbacks. Here is one: Red Hand of Doom, from the 3.5 era of D&D. Great long adventure, epic fights in each portion, memorable opponents, a grand story to stop a hobgoblin army. I converted this to 5E and my players had a blast. Highly recommend! War of the Burning Sky is coming out for 5e. Chapter 1, the campaign guide, and the player's guide are in final review and layout to be released on DriveThruRPG and Roll20. WotBS examines war in a world infused with magic. It provides a core framework entwining multiple plot threads with a rich backstory to anchor PCs in the world and inform the running of NPCs. There is a core adventure path that runs directly from levels 3-20 while leaving enough room for the DM and players to take it in different directions. There are several big battles, but instead of turning into a wargame, the PCs embark on key missions to influence the battle to success or failure. RangerWickett was the campaign manager for both this and Zeitgeist (and wrote several chapters of each) and did a great job on both adventure paths. It includes chapters written by: Jacob Driscoll Wil Upchurch Wolfgang Baur Andrew Kenrick Jeremy Anderson Ari Marmell Ken Marable Shane O'Connor I do not know every adventure path out there, but I think this may be the closest a DM can get to a Record of Lodoss War​ style campaign in a prepackaged adventure path. For further information: wotbsadventurepath.com You can also follow my campaign which is only a couple of sessions in: http://www.enworld.org/forum/showthread.php?631729-Tormyr-s-War-of-the-Burning-Sky-campaign-spoilers-abound @Lylandra is running the 3.5 (or 4e?) version, is over halfway through, provides exceptional session writeups, and is reviewing the 5e product before it goes to publication. http://www.enworld.org/forum/showthread.php?493652-Lylandra-s-War-of-the-Burning-Sky-continued

Monday, 9th April, 2018

  • 11:32 PM - Lylandra mentioned RangerWickett in post The last Taranesti of Ycengled
    oops, seems like I forgot to complete my half-finished post! Thanks, RangerWickett and Cuin, for reminding me that I kind of neglected my WotBS post in favour of my Zeitgeist recap translations ;) Don't worry, I'm still on it and there's definitely more crazy stuff coming in adventure 7. And yes, this adventure is perfect for my group, especially Cuin'halar. There's so much you can do and expand upon once you got a PC who's got his own history with a place or a people. --- Fayne leads the trio on the long way through Ycengled towards the big Shahalesti encampment in the southernmost part of the forest. At first, she seems to be a bit dismayed at their slow pace as especially Torrent and her heavy armor keeps the ranger from taking shortcuts through the undergrowth. Also, dragging the captured Shalalesti soldiers with them takes time as well. Once they arrive near the camp, Tinuviel and Fayne scout ahead and find lots and lots of guards and patrols. Unfortunately, these Shahalesti know how to build an easily defensible base and once the two scouts retur...

Tuesday, 30th January, 2018


Thursday, 11th January, 2018

  • 04:15 PM - Obryn mentioned RangerWickett in post That's a wrap! Finished our Zeitgeist 4e campaign last night!
    ...scale. ;) Here's my spoiler-tastic roundup. NOTE: If you are on Tapatalk, sblock doesn't work. so... !!!!SPOILERS AHEAD!!!! After a while of figuring out the rules of the final ritual, and after taking out the Revolution zeppelin, the party made everything happen basically at once. The first key tonight was convincing Borne to back out of the conflict by revealing how Nicodemus arranged the death of Kasvarina's daughter. Rina was already completely on the party's side from Adventure 8, but this was the final straw. Most of the rest of the party finished up putting their desired planes into the various columns, and the Redemption and Completion endings hit simultaneously. William Miller (the one from Ascetia) possessed Nicodemus right before the party finished closing the seal. They let Kasvarina deal the finishing blow, and there was sunrise. We've immortalized the setup, and it's hanging up for the immediate future... (please ignore my unfinished basement walls!) RangerWickett - thanks for the .tiff; it was just what I needed to print this giant, gorgeous map. https://i.imgur.com/xQzo0Aa.jpg The planar configuration they selected was as follows. They cheated and gave the world a 2nd moon, so two planes occupy Life - Av and Iratha Ket. FIRE/JIESE AIR/CAELOON LIFE/AV and IRATHA KET. WATER/MAVISHA EARTH/DUNKELWEISS SPACE/APET TIME/ASCETIA DEATH/AMROU They also managed to resurrect all of the Eladrin women who died in the Malice, so that was kind of cool too. I am looking forward to making a new campaign set, say, 75 or so years in the future. It will be more industrialized than everything is currently; Iratha Ket will add some fun, and I'm thinking there'll be some massive criminal organization that controls all the booze - it's such a benefit, now, that enterprising people may want to lock it down.
  • 10:42 AM - gideonpepys mentioned RangerWickett in post [ZEITGEIST] The Continuing Adventures of Korrigan & Co.
    ...ly hadn't prepared for the full implications of this (low magic; enemy Empire). But that worked out nicely because the players were nervous, so it felt very much like they'd pulled a fast one when they extracted events from under the Danoran's noses. Crissillyiri locations are problematic too: bringing an eladrin matriarch into the heart of the clergy nation feels like it should be dodgier than the text implies. (Again, Leon's ability to teleport at will should smoothe things over for my lot, but other parties may get into trouble if the DM runs the authorities reactions harshly.) Also, the adventure can turn into a lot of exposition if you're not careful. I thought I would break it up with Uriel's memory events, but that just doubled the problem! Fortunately, my players are invested enough to enjoy it, or polite enough to pretend to. But I think I should have thought of more ways to disrupt the memory events and make the whole thing seem more fraught and time-sensitive. RangerWickett - Another minor 'problem' I have is that I quit playing the campaign after the drafts of these adventures came out, and didn't read the final adventures until recently. Does it make too much difference if Nicodemus plans to visit Odiem from the outset, as he does in the draft? I like the idea that he is always trying to cut the Gordian Knot with outlandish solutions, not just suing for peace, but as you made the changes, I thought I'd check there wasn't some implication I had missed. In my planned version, he needs Kasvarina to get past the clergy wards on the vault, and to take word of their success to eladrin leadership (from whom he has extracted a promise not to destroy Crisillyir when the clergy armies fall).

Wednesday, 13th December, 2017

  • 02:25 PM - Tormyr mentioned RangerWickett in post Setting Party level vs an Ancient Red Dragon
    I have never in all my many, many years of GMing used an "average" damage roll. The swinginess of the dice are one of my favorite things about D&D. On another note: I am starting to put together what the city lair environment is going to look like. A little digging shows that there does not seem to be much support for fiery hellscapes in the DMG. Even the section of the Elemental Plane of Fire is not especially helpful. The PCs are going to have to explore a little, and even during what i expect to be a long, extended encounter with lots of movement and breaking off they might run into various hazards and uncomfortable situations. Any recommendations on resources for building the fiery, volcanic city ruins? I seem to recall that RangerWickett had been working on ideas for a ruined city recently. Then you just add fire. (tm) Mostly in these environments I periodically have PCs roll Strength saving throws to fight against being moved around the terrain, Dexterity saving throws to avoid bursts of fire, and Constitution saving throws to avoid taking a level of exhaustion (disadvantage for heavy armor).

Monday, 13th November, 2017


Wednesday, 8th November, 2017

  • 05:39 PM - gideonpepys mentioned RangerWickett in post Session 30, Part One - Raiders of the Lost Arc
    ...to ellicit further input from our illustrious Adventure Path Director, if possible. Needless to say, I was not expecting Leon to make a date with Benedict Pemberton. I have all sorts of ideas about how to play that out, but wondered what you think Pemberton would do, bearing in mind that in my campaign he hates the Ob more than he hates the PCs (but that they did thwart him in adventure 6, so they're hardly best of friends). If it helps, I don't really need Pemberton to show up on Odiem as I intend to have Ottavia Sacerdote disrupt that memory event instead. My initial thought was to have Pemberton play his cards close to his chest, and try to pump the PCs for information, while simultaneously revealing that Macbannin used him as 'back up' during Schism - plugged his head in and told him everything, just in case the PCs didn't make it. (To explain how he managed to figure things out even though his duplicant was exposed.) I'd be very grateful for any additional ideas, please, @RangerWickett.

Saturday, 4th November, 2017

  • 10:37 PM - gideonpepys mentioned RangerWickett in post [ZEITGEIST] The Continuing Adventures of Korrigan & Co.
    ...ent death throes had subsided they saw two small, bright, white flames lingering where the demons had fallen. Cautiously and curiously, Leon approached and found he could cup the cold flames in his hands. Bringing them together caused the vision to vanish, and they found themselves in a bare stone room with a washing basin and clean robes fitted perfectly for them. The fog at the doorway had vanished. They took some time to rest and heal up. Korrigan using his hurtloam-infused hands to soothe their burns. As this was easiest if they stripped off their armour, they decided to don the robes and bathe in the washing basin. The water blushed with dirt and blood from their hands and faces, but clarified almost at once. Uru took full advantage and, wearing only his bespoke robe, clambered into the basin and washed his entire body thoroughly. Despite the magically purified water, no one else used the bowl after that. End of Session Bit of advice for our next session, please, RangerWickett. I'm not sure I understand the Lance of Triegenes map properly - or if I do understand it, how it works tactically in the final battle of the adventure and the Vision of the Near Future. Is the whole central section 'covered'? If so, how high is the chamber? Is the entire central section - the black section - solid? How high does it go? How tall is the 'lance'? In the Vision encounter, it describes a shadowy figure in the centre of the chamber. If the middle is solid, where is the centre, or do you just mean inside? Are the Tragedies supposed to fly in and out of the chamber through the walls? In the final encounter, how does Borne affect the combat? Only on the outer platforms? Or can he attack PCs in the central chamber? In short, I don't get how the set-up of the map - as I am interpreting it - is supposed to work. PS. That's a real weakness of mine generally - and probably why I need to beef up most encounters!

Thursday, 2nd November, 2017

  • 05:51 AM - Wulffolk mentioned RangerWickett in post Dilemmas and decisions - an experiment in melee combat choices
    RangerWickett I think I would prefer Stances a little more than what you had initially posted. However, I had begun a thread a short time ago exploring the possibility of damage dice being based on the Hit Dice of a particular Class, and the weapons having specific riders that could be applied as tactical choices. http://www.enworld.org/forum/showthread.php?590882-5e-Weapon-Damage-Option Maybe a combination of Stances with weapon riders would offer a decent level of tactical choices without too much complexity. I like your intent, and completely agree that D&D needs more tactical choices to make combat interesting.

Thursday, 26th October, 2017


Tuesday, 24th October, 2017

  • 02:34 PM - Tormyr mentioned RangerWickett in post Hardcore 5E World Ideas
    ...earth, the dead zones could be spread all over, with some being larger if more than one god was detonated in the area. The gods could have exploded when the divine gate was sealed by the mortals, cutting them off from the celestial plane and the source of their power. One of the long running plots could be that the remaining celestials are angry and working on reopening the diving gate to reclaim dominion over the world. With that kind of story line, there is all kinds of opportunities to make things topsy-turvy. Clerics could be drawing power through cracks in the sealed Celestial Gate or from the dead gods. Warlocks could have mysterious patrons (who are actually celestials) that have them helping the celestial's plans in subtle ways. Devils could have been cursed by the celestials and driven underground while secretly keeping the celestials' plans in check. There are lots of cool options with the key conceit of your setting. Another option for reducing healing would be to use RangerWickett 's idea for reduced natural healing and remove ability modifiers from the amount of healing gained from spells. At some point, if it becomes too hard, the PCs can find an artifact that allows healing to be at full power.

Saturday, 14th October, 2017

  • 01:58 AM - Tormyr mentioned RangerWickett in post Lylandra's War of the Burning Sky continued
    When I was working on my 5e Age of Worms conversion, I very quickly realized that milestone leveling was going to be the only way to go as the XP went off the rails by chapter 2. I get the fun of handing out bonus bits of XP and seeing the progress toward the next level. Looking back, for the times when there was something extra the party did that the original text said should be awarded XP, I think I should have handed out inspiration to the participating party members or something similar. RangerWickett, in hindsight, do you think the 4e version should have not had extra content and used milestone leveling instead to keep the adventure pacing similar / the same as the 3.5 version?

Friday, 6th October, 2017

  • 01:48 PM - Coroc mentioned RangerWickett in post How to GM a huge ruin?
    RangerWickett ah i just saw your latest posting with that fixed diverss big map. The biggest problem for you is: What if the PCs run astray? Do you have creative sideroutes then? Endless winged random Encounters can get quite boring in such a case. Concerning my previous post, there is a second solution whic basically does the same: This works best if your planned encounters are not to much dependant on battlefield geomtrics or surroundings, namely just plan for different Locations for them to be possible and wedge them in no matter what route the Party takes.
  • 01:41 PM - Coroc mentioned RangerWickett in post How to GM a huge ruin?
    RangerWickett If it is, for RL time reasons or whatever, hard for you to create a big dungeon Scene with all Details then do a quasi sandbox trick. Create modules with areas of interest and apply them in an order that serves the over all adventure best. E.G. the temple hidden within the ruins does not have to be in an exact location. Asuming the temle houses the end boss and players approach this area of the ruins first and ruin all your careful preparation, just place another encounter there and introduce the temple at another location within the dungeon. Use some generic structures for the access routes, be a bit creative on that and it is easyer than you think. do not Forget to add dead ends pit falls and cave ins to get the authentic ruins feeling.


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Monday, 17th September, 2018

  • 09:36 AM - gideonpepys quoted RangerWickett in post [ZEITGEIST] The Continuing Adventures of Korrigan & Co.
    Okay, that's a weird frikkin' song. Screamin' Jay Hawkins was a very weird guy. (Or at least, he pretended to be.) Also, teaboarding is *horrific*! Holy cripes. Yes. It was all the more horrific when accompanied with gargling sound effects. Sound effects also accompanied the trepanning too. It's also worth noting that if anyone was in love with that salamander, they would now have fallen out of love with it, thanks to the effects of the cursed tea.

Saturday, 15th September, 2018

  • 08:43 PM - Karma Kollapse quoted RangerWickett in post [SPOILERS] Expedition to the [REDACTED].
    I believe adventure three was where the 'dark creepers' first showed up. There's a few that show up in adventure #2 working with Cillian Creed + Leone Quital, too. It was an odd thread that I realised never got explained, at the time they just felt like another Bleak Gate Twin Peaks reference. Players haven't really mentioned them but I might have Grappa mention they are a native people as you say... either subdued or inspired to work with the Obscurati. Maybe they think of them as liberators who will take them and Borne into the Dreaming in hopes of a better life? If the Bleak gate has a more abandoned city feel... maybe some sort of indication that it is mirroing Flint's construction? Maybe an abandoned building being built seemingly by no-one because it's real life mirror is being constructed at the same time?

Friday, 14th September, 2018

  • 01:32 PM - gideonpepys quoted RangerWickett in post [ZEITGEIST] The Continuing Adventures of Korrigan & Co.
    Uru is as always a gem. Agreed. There's some funny stuff in the next session report too, but it won't be the same as it was at the table, without the actions and sound effects. I'm intrigued by what you'll do with the aboleth here. Yes, I'm having fun stringing these early story-lines out into epic tier. I'm trying to do so in a way that doesn't intrude on the main adventure path too much, because we have such a lot to cover already! (Timing is a bit of an issue because, before the idea of returning to Zeitgeist was mooted, we signed up to the Invisible Sun Directed Campaign, which we have to at least start by July 2019. That will run for a year. I very much doubt we'll have Zeitgeist finished by then, but I'm hoping to leave us with just one adventure left. Depending on where we get to, we might play out the heavenly hex-crawl over the course of many months - simultaneous to Invisible Sun - to give it that truly epic, lengthy feel.) Oh, and of course I'm pleased to have a sufficiently t...

Tuesday, 28th August, 2018

  • 01:55 AM - Adslahnit quoted RangerWickett in post 4e monsters and NPCs mysteriously missing hit points?
    My experience, and advice I got from other GMs, was that fights in 4e take a smidge too long. MM1 stats for monsters had them not doing enough damage, and having too many hit points, so fights were like having people in those inflatable sumo costumes bouncing off each other. I think starting around adventure 4 we began reducing enemy HP and slightly upgunning their damage or attack bonuses. Mind you, it was, like, 4 or 5 years ago, so my recollection is fuzzy. Is this actually the case though? Looking at Rufus Hammerton, for example, he is a level 9 standard brute, which means that his at-will attacks should be dealing an average of 17 1.25 = 21.25 damage, yet he deals only 20.5 average damage on at-will attack. That is unimpressive, seeing how he is missing 20 hit points. The Kell-guild technologists are level 8 standard controllers who deal 16 average damage on an at-will attack, which is compliant with Monster Manual 3 math, and yet they are missing 20 hit points.

Saturday, 25th August, 2018

  • 01:40 AM - jeffh quoted RangerWickett in post onamdammin's stat block...
    I just grabbed a generic-ish CR 20 warrior type stat block, because the staging for that fight says that's his CR, and ad libbed minor spellcasting abilities because it mentioned him having a wand. With the benefit of hindsight, he's almost certainly too weak to be a threat at the level the party would face him. That's a problem with a LOT of encounters at that stage, he's almost the least of them. How exactly are the monks in that encounter even supposed to HIT? I'm using the plot and maps and redoing all the combat encounters on the fly. But I still like to have the original intended stat blocks to use as starting points.

Tuesday, 14th August, 2018


Friday, 3rd August, 2018

  • 10:45 AM - Empirate quoted RangerWickett in post [Zeitgeist] Hot Air Balloons and Kites
    Hot air balloons are a different topic. (And I just went on my first RL hot air balloon ride this weekend, which is why I clicked on your thread!) Remember that hot air balloons have no way of steering: the only "controls" you have on a hot air balloon is that they can use a burner to rise slowly, they can drop a sandbag to rise quickly, and if they leave the burner off, they descend slowly. And you can open a flap on the side to let out air in order to rotate, but not to propel. Hot air balloon rely on wind in order to get from place to place. There is a nominal amount of control a hot air balloon operator has due to the fact that different air currents go at different speeds and different directions at different altitudes, so by rising or falling into the right jet stream, they can kindof influence the direction that they're going. (In order to figure out whether they should rise or descend, balloonists will drop a small air-inflated balloon, and watch which way it falls, or look at birds ab...

Tuesday, 31st July, 2018

  • 03:40 PM - gideonpepys quoted RangerWickett in post [ZEITGEIST] The Continuing Adventures of Korrigan & Co.
    Jesus. Punitive mindwipe for treason is a grand way to start off the new age, innit? https://en.wikipedia.org/wiki/File:OrbAllesIstSchoen.ogghttp:// Just thought I would say how much I enjoy reading someone elses account of the the campaign who has more writing talent than me. You're too kind. Always a pleasure to hear from anyone who's enjoying the write-ups. They are fun to write and really help our campaign, so posting them here is really the icing on the cake. (Also, I get to change things slightly when I realise I've effed up. No one seems to notice...)

Monday, 30th July, 2018

  • 12:27 PM - Adslahnit quoted RangerWickett in post Roland Stanfield's statistics for the one-off prequel side adventure
    I think my plan was for him to be able to use one at a time, but it might vary based on whether you're playing 4e, 5e, or PF. It's been a while. If he has multiple active, he has more options, but not more actions. And that's balanced by more risk of them getting killed and him taking a hit. If there are only two players and the GM, should two players each control two PCs, while the GM controls Harkover Lee and Roland Stanfield? Or should two players each control three PCs, while the GM simply focuses on the NPCs and monsters?

Friday, 27th July, 2018

  • 07:21 AM - gideonpepys quoted RangerWickett in post [ZEITGEIST] The Continuing Adventures of Korrigan & Co.
    How are the players taking the new world order? With curiosity and stoicism. They have enjoyed the challenge of dealing with encounters without falling back on certain mainstay powers, and the business of choosing which powers and items are the most imortant and need to be relearned fast. As always, they enjoy the inventiveness of the AP, and are keen to explore all of its elements. This is why they tend to follow the story, rather than disrupting it, or finding ways to circumvent it (which I've noticed other groups are more inclined to do). That doesn't imply passivity, but activity within the bounds of the storyline. And of course the new world is a great way to mark the transition between tiers. (Okay, so we don't have tiers in Cypher, but we do have superheroic/godlike 'shifts' that grant huge boosts in power.) Korrigan being king helps with that too. It's funny, his player expressed a desire to pursue kingship a few months before the storyline required it, but when he actually becam...

Friday, 20th July, 2018

  • 06:20 PM - gideonpepys quoted RangerWickett in post Canal sequence-breaking
    Anyone who failed the Con check got caught and savagely wounded. If they also fail the Will save, the narrative goes "weber ring, wake up later that night in bed, with bloody bandages in a trash can." Basically, they go, narrowly survive, and once they make it back to the real world, agents of the Ob erase that 5 minute memory. Then they dismantle the rings. I dunno. Realistically they would just assassinate the PCs in their sleep, but that isn't, yknow, fun. That's an oblique dig at Stranger Things, right?

Saturday, 14th July, 2018


Tuesday, 10th July, 2018

  • 11:01 PM - Karma Kollapse quoted RangerWickett in post [ZEITGEIST] The Yellow Dogs play Zeitgeist (Adventure Logs)
    Grappa is dead, and in the body of a machine with spinning wheels/gears. Of course it is! I thought it might be an overt suggestion of Stansfield. Tonight was most of the dwarf stuff with the tunnels, which was most fun. The teenager running the front *really* upset everyone, poor kid. Kvarti - who was the man doing the shooting! - seems to have gotten off scott-free. In the tunnels, the skeletons posed no problems, but boy did that ant swarm get a lot of ants down people's pants. Next session will be in the Cloudwood. Still debating 'soul sucked out' vs. 'hanged horror'. But I definitely think I'm the one who is worried and now the players (some of whom have gone on record as hating children, so hey...)

Sunday, 8th July, 2018

  • 06:05 PM - Morrus quoted RangerWickett in post X-Men in Zeitgeist
    Ha! Mr Mapple is a friend who used to post here on EN World as Teflon Billy. He was a hair stylist with excellent hair. *Is* a hair stylist with excellent hair, not was. (I can confirm because I hung out with him in London a year or so ago.)
  • 08:48 AM - gideonpepys quoted RangerWickett in post [ZEITGEIST] The Continuing Adventures of Korrigan & Co.
    I'm curious about the meta-game reasons for the party split. Did the players do it because they thought it was right, even if it meant some of the PCs wouldn't be in the finale? No, nothing like that. Player absence led to Leon and Uru not coming along. Gupta was out the session before and I thought it would be cool to have someone concentrate on running Gale, so I asked that player if he wouldn't mind keeping Gupta off-stage for a session for story reasons (as it made no sense for the Sunfish to catch up with the Coaltongue in time). They'll come on to the island together once the others free Delft. It was great to have Gale along as part of the group after all this time. As you will see from the final session report, she really helped out (as did Andrei). I *really* enjoy tricking players. Me too. At least, if the trick is a good one not just 'oh, you know the guy who hired you? well, he was lying...' Here it was even better because I set Roland's bluff at level 12 (off the charts in Cyp...

Thursday, 5th July, 2018


Saturday, 30th June, 2018

  • 01:54 PM - gideonpepys quoted RangerWickett in post [ZEITGEIST] The Continuing Adventures of Korrigan & Co.
    Giant Rumdoom with a cold flamethrower dragon skull makes my month. :) Yes, it was the one, non-negotiable elements of the plan. Even when Rumdoom protested that there were better things he could do, everyone else was, like, "You're using the Skull as a flamethrower for a couple of rounds. We need that to happen!" Also, good Humble Hook for admonishing even in the face of overwhelming odds. I even had the Hook know the names of all the ships they went up against, but forgot to put that in the report. I like to squeeze maximum value out of the small details in this campaign!

Saturday, 23rd June, 2018


Saturday, 9th June, 2018

  • 10:35 AM - gideonpepys quoted RangerWickett in post [ZEITGEIST] The Continuing Adventures of Korrigan & Co.
    Ludo Marcione and Ashima-Shimtu Oh, good grief. Poor you! That would have taken a lot of scrolling, and even then you wouldn't have found much but a couple of oblique references (in post #775), back when our main group of heroes revisited the vault with Kasvarina: There they learned that the 'storm-tossed sea' where they last left unit B (in post #459) was in fact the sea around Odiem, and that unit B had been bady beaten by the hag they were following, before Leon had bampfed in and rescued them. (Leon can't remember doing this, so it must have happened 'later'.) This is all in an attempt to fill in the blanks of story threads left dangling when our campaign took a hiatus. Because we were gaming way faster than the AP was being published, at the end of #5 I came up with a whole series of adventures in which Leon and his 'dream team', and Unit B tried to prevent a coven of hags - servants of the Voice of Rot - from obtaining a series of planar idols that would empower their master once the Axis...

Friday, 8th June, 2018



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RangerWickett's Downloads

  Filename Total Downloads Rating Files Uploaded Last Updated
ZEITGEIST Hero Lab files for Pathfinder, adventures 1 to 5
For groups playing the Pathfinder version of the adventure path ZEITGEIST: The Gears of Revolution, by E.N. Publishing. These Hero Lab files cover the Player's Guide and first five adventures.

Note to GMs: If you're using the Act One compilation,...
114 0 1 Wednesday, 24th June, 2015, 01:59 AM Wednesday, 24th June, 2015, 01:59 AM
Sapiens: Sci-fi Homebrew 4E Rules
Inspired by the flavor of Eclipse Phase and the familiarity of 4e, I sought to make a 4e-inspired ruleset to handle sci-fi. Here's my first stab, the result of a week or so of fiddling.

My goal is to capture action from settings like Aliens and Ha...
109 0 1 Thursday, 21st November, 2013, 04:12 PM Thursday, 21st November, 2013, 04:12 PM

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