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  • Stalker0's Avatar
    Today, 08:52 PM
    For me 3e to play in, 4e to DM
    89 replies | 2347 view(s)
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  • Stalker0's Avatar
    Today, 04:03 PM
    It’s real vulnerability is dispel magic, one hit and it’s poof. It’s biggest power is it’s raw nova, a wizard or paladin that can just blow all of their spells in rapid session, just wrecking everything in site.
    11 replies | 397 view(s)
    0 XP
  • Stalker0's Avatar
    Yesterday, 09:34 PM
    Defcons morale break is a solid mechanic if you want that to be the default in your campaign. If you want it to be more “here and there”, the key is: 1) different goal other than killing. It’s getting the item, saving a person, etc 2) excessive time pressure. Sure the party will win, but it will weaken them for the next thing, and they don’t have time to rest. Now they seriously debate...
    20 replies | 553 view(s)
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  • Stalker0's Avatar
    Yesterday, 05:50 PM
    If a wizard found an imprisoned creature (aka the spell). Could they use that creature as the target for simulacrum? How about if they were under sequester?
    1 replies | 149 view(s)
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  • Stalker0's Avatar
    Yesterday, 05:45 PM
    I have now. Thank you that neatly answered the question.
    11 replies | 397 view(s)
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  • Stalker0's Avatar
    Yesterday, 05:37 PM
    Another wonderful article! You have completely sold me that such spells would not wreck the economy. So now all that is left is the PC question. So as you have stated, a Pc wizard selling weapons and armor wouldn’t break the bank, the market can likely absorb the extra goods...unless it was glutted already. So if we assume “average profit” for a given crafting day (since the wizards will...
    118 replies | 4399 view(s)
    0 XP
  • Stalker0's Avatar
    Saturday, 18th May, 2019, 11:42 PM
    Simulacrum has the clause "lacks the ability to learn or become more powerful, so it never increases its level or other Abilities, nor can it regain expended Spell Slots" I was curious how strict people are with that interpretation. I can see it range as loose as "just can't gain XP" to as strict as "anything outside of the shortest term memory it can't remember". How do you treat it?
    11 replies | 397 view(s)
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  • Stalker0's Avatar
    Saturday, 18th May, 2019, 11:17 PM
    This was a wonderfully rationalized post, I greatly appreciate the effort. It also helps solve some of the cleric questions such as: If 5th level clerics can cast Create Food and Water...do you even need farming? (the answer based on your numbers: you could feed 3,000 people or so if every 5th level cleric did the job...a nice boost, but certainty not supporting a 5 million person kingdom). If...
    118 replies | 4399 view(s)
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  • Stalker0's Avatar
    Friday, 17th May, 2019, 07:15 PM
    I agree, there’s nothing in fabricate that limits its ability to merge materials, in fact many of the examples would be just that. Turning ruby dust into a ruby seems completely within its purview. Now it won’t be a pretty ruby unless you had gem cutting but a ruby nonetheless.
    129 replies | 5091 view(s)
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  • Stalker0's Avatar
    Friday, 17th May, 2019, 07:06 PM
    Mechanical support for intelligence. While the new skill system is good, now that int is divorces for that system it really feels like the dump stat of the edition. 4e bloodied condition and mechanics for it. 4e monsters. Now there were problems with early monsters but ultimately I found as a dm it was easier to use stock 4e monsters and have interesting combats. Certainly can do it in 5e,...
    63 replies | 2682 view(s)
    3 XP
  • Stalker0's Avatar
    Friday, 17th May, 2019, 05:23 PM
    I took a look at KTs. I can see the appeal, there is a lot of good stuff there. But on the other hand....the class by itself probably takes up as many pages as all of the core classes (seriously, its huge). So its good, but WOTC would never spend that much page space on a single class.
    64 replies | 2308 view(s)
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  • Stalker0's Avatar
    Thursday, 16th May, 2019, 04:46 AM
    That's exactly what this exercise is. So if we assume a normal dnd setting, assuming high level people exist (even if rare), and the standard phb spell exist....we want to have an economy that works "normally". So my original post was to get from suggestions from people on how to rationalize that. Basically....why is the economy normal? Why aren't these hyper intelligent mid level wizards not...
    118 replies | 4399 view(s)
    1 XP
  • Stalker0's Avatar
    Tuesday, 14th May, 2019, 10:21 PM
    Just noting...armor making was just one example. There are lots of others. Gem cutting or jewelry making is another area where high value goods can be made, and the “fit the wearer” concerns are a lot less.
    118 replies | 4399 view(s)
    2 XP
  • Stalker0's Avatar
    Tuesday, 14th May, 2019, 06:54 AM
    This is an argument I have heard many times, but I still don't agree with. Its 10 minutes a day...that's it. A wizard can pay someone to do the selling and fetching and all of that. It cuts into the profits, but he still makes a killing...for 10 minutes a day. He comes in, casts the spell, and leaves. For 10 minutes a day, a wizard can have as many spells in his spellbook as he can find. ...
    118 replies | 4399 view(s)
    1 XP
  • Stalker0's Avatar
    Monday, 13th May, 2019, 05:06 AM
    3 wizards that are attacking a dragon not in its lair, and they have prep time? Your dragons should be toast.
    12 replies | 549 view(s)
    0 XP
  • Stalker0's Avatar
    Monday, 13th May, 2019, 05:04 AM
    Yep, my player absolutely did with fabricate. We have both made a gentlemen's agreement. I say he is "very rich", which comes with some perks, he doesn't try to break it. So basically...I handwaved it. But its left a taste in my mouth I don't like, hence the thread.
    118 replies | 4399 view(s)
    0 XP
  • Stalker0's Avatar
    Monday, 13th May, 2019, 01:37 AM
    First of all, thank you for a large series of well written and constructive responses. It continues to reinforce why I love EnWorld:) You guys have sold me on Plant Growth, thank you. However, I'm still not convinced on Fabricate. This quote was cool and stuck out at me. The answer in this case would be: "If an NFL linebacker could do the bouncing of 600 bouncers, would you hire him?"...
    118 replies | 4399 view(s)
    1 XP
  • Stalker0's Avatar
    Sunday, 12th May, 2019, 06:52 PM
    Some campaigns couldn't give a hoot about economics, in which case this discussion isn't really for you. But many campaigns go half way, they don't try to replicate a full world economy or anything, but they try to establish some reasonable economics, at least enough so that players can amass and spend their gold, buy services from time to time, etc. A question that comes up in every...
    118 replies | 4399 view(s)
    5 XP
  • Stalker0's Avatar
    Sunday, 12th May, 2019, 01:28 AM
    Your not wrong, it’s perfectly fine if a player just has a good charisma and social skills. But for this poll I was looking at what mechanical advantages certain classes bring to that archetype.
    63 replies | 2653 view(s)
    0 XP
  • Stalker0's Avatar
    Sunday, 12th May, 2019, 01:24 AM
    A good question. I personally assume standard build array myself.
    63 replies | 2653 view(s)
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  • Stalker0's Avatar
    Sunday, 12th May, 2019, 01:22 AM
    Also keep in mind, nothing says you have to maintain 10–15 vamps. Try one out. IF your party barely makes it, scale the number down to like 3 of them (or resin them to weaker monsters as suggested above)’If they rip it asunder, maintain the current number.
    10 replies | 475 view(s)
    1 XP
  • Stalker0's Avatar
    Saturday, 11th May, 2019, 08:08 PM
    If your players are competent than I think they can do it. First thing to note, most things are balanced around 4 adventurers. 6 is a lot more powerful (I have a 6 player party so I can attest). My party actually fought a vampire at that level and took it to town. 5th level characters are actually very strong, even more so when they hit 6th and their meaty powers all kick in. The key is to...
    10 replies | 475 view(s)
    1 XP
  • Stalker0's Avatar
    Friday, 10th May, 2019, 09:45 PM
    What do you think is the main weakness. Bonus is too spell, duration is too short, simple fact of having to burn a spell slot period?
    16 replies | 678 view(s)
    0 XP
  • Stalker0's Avatar
    Friday, 10th May, 2019, 07:42 PM
    Very good point. The intention was to provide this bonus to all saving throws. So: 1) If your proficiency bonus = 0 (you aren't proficient). You now get a +3 prof 2) If your proficient at +2, its now +3. 3) If your proficient at +3 or higher, no bonus. I'll edit the spell to make the language better, thank you very much.
    16 replies | 678 view(s)
    0 XP
  • Stalker0's Avatar
    Friday, 10th May, 2019, 06:01 PM
    Some people love Bless and Guidance as they are, and some considering them OP. For me, its both there extreme power, and adds a lot of fiddly dice rolling. This house rule addresses both parts. EDIT: I adjusted Bless to be more in line with my intended use. Bless You have a +3 proficiency bonus to all attacks and saving throws. This does not stack with normal proficiency bonuses.
    16 replies | 678 view(s)
    3 XP
  • Stalker0's Avatar
    Friday, 10th May, 2019, 06:00 PM
    Its not the name, its just placed in a weird place to me in each of the levels. Honestly I would rather have the spells just laid out into the general list instead of placed in a special subsection. I know why that was done, but for me its just more confusion.
    252 replies | 44096 view(s)
    0 XP
  • Stalker0's Avatar
    Friday, 10th May, 2019, 05:59 PM
    Counterspell is similar to bless in that the spell remains strong and relevant at any level. A 20th level character still makes a lot of use out of counterspell, just as they would bless. On the other hand, counterspell does have specific counters, such as counter spelling the counterspell, and of course the 60 foot range. Its hard for me to quantify, in some cases its dirt worthless. In...
    252 replies | 44096 view(s)
    0 XP
  • Stalker0's Avatar
    Friday, 10th May, 2019, 05:56 PM
    I would any day of the week. There are very very few things that boosts skills. Damaging stuff is a dime a dozen.
    252 replies | 44096 view(s)
    0 XP
  • Stalker0's Avatar
    Friday, 10th May, 2019, 03:54 PM
    Also, just noting on format. The Eldritch Knight spells really throw me for a loop every time I see them, the format feels jarring. I personally would rather see two sections. One for regular, one for Eldritch Knight. But having them mismashed like they are making it hard for me to follow.
    252 replies | 44096 view(s)
    0 XP
  • Stalker0's Avatar
    Thursday, 9th May, 2019, 11:51 PM
    Way of Mystic Visions: 1) Ritual Spellcaster: I don't like the reliance on a spell book for a monk. Maybe they inscribe mystic tattoos on their body or something, something more "monk-ish". 2) 3rd Eye Opens: Lose the ability check, its a weird thing to see in class features. If the ability is too strong without it I would tone it down. I think the ability is pretty strong and cool. I...
    3 replies | 170 view(s)
    0 XP
  • Stalker0's Avatar
    Thursday, 9th May, 2019, 11:42 PM
    Way of the Righteous: 1) General Holy Monk spellcaster flavor seems good. No problems there. 2) Spellcasting: The only spell that may get a little weird is the paladin mount, but I don't think there's anything broken here. 3) Way of the Righteous Spells: I think this is unneeded extra. They don't need "domain spells". They already have spellcasting I think that's fine. 4) KI-Powered...
    3 replies | 170 view(s)
    0 XP
  • Stalker0's Avatar
    Thursday, 9th May, 2019, 11:31 PM
    I made notes on specific spells below: Less Useful Message 0 --Message is pretty solid, its a great utility cantrip. Excellent Guidance 0 --I think Guidance deserves its own tier. If you play a campaign with any decently heavy skill use, this spell is so good. 1st-Level Spells
    252 replies | 44096 view(s)
    1 XP
  • Stalker0's Avatar
    Wednesday, 8th May, 2019, 10:50 PM
    You could flavor a paladin smites as just “big attacks”, and never cast a spell. It’s not perfect but it gets you closer.
    63 replies | 2653 view(s)
    0 XP
  • Stalker0's Avatar
    Wednesday, 8th May, 2019, 07:52 PM
    A reminder this is core books only, that’s the reason that many of the classes posted were not considered
    63 replies | 2653 view(s)
    0 XP
  • Stalker0's Avatar
    Wednesday, 8th May, 2019, 06:49 PM
    It is a very common fantasy troupe. The warrior hero on a quest. His charisma and drive draw in fellow travelers, and eventually he is leading a small group against the big bad. This has often been an awkward troupe in dnd terms for as long as charisma has been a dump stat for fighters. And yet in 5e there are some ways to make the charismatic fighter that inspires and is the true leader of...
    63 replies | 2653 view(s)
    1 XP
  • Stalker0's Avatar
    Tuesday, 7th May, 2019, 08:25 AM
    Even though it goes against the spirit of d20, probably the best answer is roll 3d6 instead of 1d20. Ultimately you get probabilities closer to what you describe (though still not perfect)
    118 replies | 3950 view(s)
    0 XP
  • Garthanos's Avatar
    Monday, 6th May, 2019, 09:48 PM
    Ah that was called a warlord
    7 replies | 628 view(s)
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  • Stalker0's Avatar
    Monday, 6th May, 2019, 08:37 PM
    Great idea! Something else I've been considering for this for the PCs, give back to the old passive vs active perception scores. Its the classic argument: Passive Perception is quick and likely more realistic than the randomness of the d20. However, it means that the player with the highest perception is the only one that matters, the rest of the group need not have bothered.
    13 replies | 634 view(s)
    0 XP
  • Garthanos's Avatar
    Sunday, 5th May, 2019, 06:45 PM
    An interesting thing I find is that heroic Warlords in fiction are not necessarily "older" characters they often are geniuses or reincarnations, ie the returning hero is sometimes the foundation explanation for this ability. In this realm we find legendaries such as King Arthur as well as Historic ones like Alexander the Great. I just found this one I am investigating and it has a difference...
    34 replies | 2887 view(s)
    0 XP
  • Stalker0's Avatar
    Sunday, 5th May, 2019, 05:24 PM
    Holy Triple Negative Batman! What a terrible sentence grammar wise (I actually assumed you had mistyped it an double checked my PH). What this sentence is actually saying is this: A location is included within the area of effect if an unblocked straight line extends from it to the point of origin.
    60 replies | 2054 view(s)
    1 XP
  • Stalker0's Avatar
    Sunday, 5th May, 2019, 09:14 AM
    Thing is that fireball says it goes around corners, so cover doesn't really "do anything" in this case. Its not blocking the fireball at all.
    60 replies | 2054 view(s)
    1 XP
  • Stalker0's Avatar
    Saturday, 4th May, 2019, 07:06 PM
    Of course the AngryDM cannot be wrong, but I do think he underestimates the tenacity of players. So if everytime a player jumps a pit I say "make a strength check" they will inevitably follow up with "can I use my athletics?" After the 5th time its just easier to say "make an athletics check"....and that is when the slippery slope of ability checks -> skills begins.
    175 replies | 7544 view(s)
    0 XP
  • Stalker0's Avatar
    Saturday, 4th May, 2019, 07:04 PM
    I would be okay if the rest of system supports this, but I find that it doesn't. In terms of skills, a 6th level and 20th level character are close. Yet the 20th level character is tremendously more durable. Further, the abilities of 20th level characters are very powerful. But nothing more so than with magic....as you get to the point where reality alteration becomes a norm. So you have a...
    118 replies | 3950 view(s)
    0 XP
  • Stalker0's Avatar
    Friday, 3rd May, 2019, 11:14 PM
    I think the concept comes down to "if the best person can't do it...there's probably something to it". When the barbarian rolls a 5 on the strength check to break down a door, you don't treat it as "man the barbarian almost fell on his face when attempting to break down the door". Instead its "this door is basically welded shut, and is impossible to budge".
    175 replies | 7544 view(s)
    0 XP
  • Stalker0's Avatar
    Friday, 3rd May, 2019, 04:40 PM
    So far my biggest issue is that 6th level characters are "too epic". Their saves and skill checks aren't that far off from what 15-20th level characters are capable of. My party regularly gets in the 30's on many skill checks with combinations of advantage, expertise, and guidance. In fact, I can't remember the last time my group didn't get a least one 30 in a session (granted we tend to use...
    118 replies | 3950 view(s)
    0 XP
  • Stalker0's Avatar
    Friday, 3rd May, 2019, 04:34 PM
    Doors: I think most people have covered this one pretty well, but a few tricks to do once in a while. a) Auto-Shutting Door: Make the door close on command, giving the monsters some control of the doorway. Or put traps in the doorway so the party gets pounded if they stay there. b) Tiny Hut: Want to give the monsters some door superiority try this one. Have them go into the next room with a...
    60 replies | 2054 view(s)
    1 XP
  • Stalker0's Avatar
    Friday, 3rd May, 2019, 03:55 PM
    While I think most of the Battlemaster maneuvers are decent, I think a few of them could use some touch ups to bring them in line with the powerful ones. So here are some updates. Commander's Strike: Same as before but "add your superiority die +your intelligence modifier (min 0) to the damage." --I think the original manuever is pretty good but similar to Rally its good to give the "smart,...
    1 replies | 194 view(s)
    0 XP
  • Stalker0's Avatar
    Friday, 3rd May, 2019, 03:44 PM
    Stalker0 started a thread Please Delete
    Please Delete, rolled this up into another thread.
    0 replies | 161 view(s)
    0 XP
  • Stalker0's Avatar
    Thursday, 2nd May, 2019, 04:19 PM
    If you want to make swarms stronger no problem, but honestly they seem pretty damn strong to me. Consider that a CR 1 creature is 4 of the ones you mentioned, that's effectively 66-88 hp worth of monster (assuming you are not littered with elemental damage that can bypass their resistances), doing 10-20 damage a round. I think it models the notion that swarms do small amounts of damage but...
    48 replies | 1242 view(s)
    0 XP
  • Stalker0's Avatar
    Wednesday, 1st May, 2019, 11:29 PM
    Yep, it’s one area where the old challenge system would be good to use.
    118 replies | 3950 view(s)
    0 XP
  • Stalker0's Avatar
    Wednesday, 1st May, 2019, 10:02 PM
    Yep, and this was a very intentional consequence.
    30 replies | 1128 view(s)
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  • Stalker0's Avatar
    Wednesday, 1st May, 2019, 09:59 PM
    For crafting especially, I think the take 10 rule is the way to go. A lot of the problem is we use a single skill check to represent a 6 second thing and a 2 day activity. Realistically 2 days of smithing should be tons of checks. So the better way is just to take 10. Then even a +2 to DC can be a big deal. The difference between a DC 14 sword and a DC 16 sword is a really big deal.
    118 replies | 3950 view(s)
    1 XP
  • Stalker0's Avatar
    Wednesday, 1st May, 2019, 05:24 PM
    Here is one other counterspell concept that came from one of my players. The idea here is to let counterspell be a "stop the caster from casting this round" but without the super painful "you lose your turn and a spell". So its great to hold off the wizard without crippling them. Counterspell Action: Reaction Target: One creature within 60 feet that begins casting a spell.
    30 replies | 1128 view(s)
    0 XP
  • Stalker0's Avatar
    Wednesday, 1st May, 2019, 05:06 PM
    This is a very solid idea. One way to simplify it a bit is to put dispel magics modifier back on the caster. Dispel Magic: Gain +1 to the spellcasting modifier for every level above 3rd. Math is exactly the same as yours, but now you can have set DCs and let the caster do the math when they are deciding what level to cast the dispel. It also gives them a greater feeling of control, "I" am...
    30 replies | 1128 view(s)
    0 XP
  • Stalker0's Avatar
    Wednesday, 1st May, 2019, 12:33 AM
    Funny enough I actually think this new version is more powerful than the last in certain ways, because it reduces a lot of the risk. These stones become tactical pieces, players can jump around between them, a rogue can carry one, sneak into a room, pull in another person, that kind of thing. The nice thing about the first version is the risk. It reminds of the seeing stones in LOTR, you never...
    10 replies | 313 view(s)
    1 XP
  • Stalker0's Avatar
    Wednesday, 1st May, 2019, 12:25 AM
    For quick and easy, I think mobs work best. If you want casters do them in smaller units (like 4-5). Keep in mind that in 5e mass units beat strong units. Armies are very scary with 5e mechanics. If you want to go "nuts", what I did for my last 20th level super adventure, is I put it all in excel. At one point I literally had the party face 400 archers. I just put every archer as a random...
    19 replies | 645 view(s)
    2 XP
  • Stalker0's Avatar
    Wednesday, 1st May, 2019, 12:13 AM
    I had an idea on how to bring the randomness of the d20 "to heel" when it comes to most of my world, but still leave the variability in tact for my players. The idea is simple: "On all skill checks, npcs roll a d20. On a 20, they actually roll a skill check. Otherwise, they take 10". So what this means is, the vast majority of the time, NPCs just do what they do. They can climb ladders...
    13 replies | 634 view(s)
    3 XP
  • Stalker0's Avatar
    Wednesday, 1st May, 2019, 12:12 AM
    I also think part of the issue is the amount of dice rolling we do for expediency. For example, lets say I was to play a game of chess with a grand master (and I am not great at chess). The chance to beat them is probably less than 1%, I could easily believe I could play them for a month and never win. Now one DM might say "ok both of you make an opposed 'chess' roll". And under that...
    106 replies | 3768 view(s)
    0 XP
  • Stalker0's Avatar
    Tuesday, 30th April, 2019, 11:09 PM
    I've always known the paladin's aura was strong, but it was really telling recently in my games. For the last two campaigns, my group has always had a paladin with the aura of protection, so that save bonus has been a common theme in the game. The paladin player decided to swap out, and its been incredible on the DM side watching the party with this change. Spellcasters use to be a joke, I...
    2 replies | 186 view(s)
    0 XP
  • Stalker0's Avatar
    Tuesday, 30th April, 2019, 10:32 PM
    So having run several campaigns in 5e, there are a few houserules I am considering for my newest one. Part of this campaign will be that the party operates as team connected to a very powerful city (which even has access to 9th level spells). This means that certain spells that would normally be above the party's paygrade are available to them. Doesn't mean they get them like candy, but there is...
    30 replies | 1128 view(s)
    7 XP
  • Garthanos's Avatar
    Tuesday, 30th April, 2019, 04:18 PM
    Huh?
    34 replies | 2887 view(s)
    0 XP
  • Garthanos's Avatar
    Friday, 26th April, 2019, 03:23 PM
    This is still a thing? I would like to see an android version If it was written using NativeScript or the like we could have both.
    24 replies | 9785 view(s)
    0 XP
  • Garthanos's Avatar
    Tuesday, 23rd April, 2019, 09:23 PM
    yup ;)
    30 replies | 3418 view(s)
    0 XP
  • Garthanos's Avatar
    Sunday, 21st April, 2019, 03:09 AM
    Hoping it presages improved organization.
    78 replies | 3352 view(s)
    0 XP
  • Garthanos's Avatar
    Sunday, 21st April, 2019, 02:45 AM
    If a thread is necroed and it new conversation happens because of it the new conversation has a clearer context ... all is good.
    44 replies | 2911 view(s)
    0 XP
  • Garthanos's Avatar
    Saturday, 20th April, 2019, 08:06 PM
    This in response to the structure and naming of the forum. /just saying
    78 replies | 3352 view(s)
    2 XP
  • Garthanos's Avatar
    Saturday, 20th April, 2019, 07:44 PM
    Not sure this is exactly a perfect representation I wasn't even too picky about many accessories but... since character builder was mentioned. ====== Created Using Wizards of the Coast D&D Character Builder ====== Aurelia Warleader, level 30 Deva, Warlord, Favored Soul, Exalted Angel Build: Tactical Warlord Archer Warlord Optional Choice: Standard Warlord Armor Features Warlord: Combat...
    25 replies | 2107 view(s)
    0 XP
  • malcolm_n's Avatar
    Saturday, 20th April, 2019, 01:48 PM
    In addition, as part of our taking over content from Northwinter Press, you can also get that content for 50% until Monday. https://www.drivethrurpg.com/browse/pub/3407/Northwinter-Press
    2 replies | 150 view(s)
    0 XP
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Saturday, 16th June, 2018


Tuesday, 17th September, 2013

  • 09:46 PM - DesOps quoted malcolm_n in post Did You Get Magic in My D&D?
    I have an entire setting for 3.5 that I wrote up but never shared because I was worried about copyright, etc... I had rules for summoning creatures using decks of cards; calling on mana. It was a lot of fun to toy around with. Have you read "Arena"? That book goes into a lot of detail about how magic works, spells as objects/gems, and so much more. It is the perfect resource if you are looking at adapting the card game to another medium.

Friday, 13th September, 2013

  • 05:29 PM - Weather Report quoted malcolm_n in post Last bets before final playtest packet release
    If they give us much more, don't they run the risk of people burning out before the system's actually released? Just curious; I mean we've already been playing for almost 1.5 years anyway. Yeah, I have worried if they dillydally too long, people will just get more and more entrenched in Osric, PF, 4th Ed, 13th Age, etc, to notice when it finally comes out.

Thursday, 1st August, 2013

  • 10:30 PM - Majoru Oakheart quoted malcolm_n in post Q&A 8/1 - Attack & Skill Checks , Spell DCs and Stat Caps
    I don't see that as a bad thing. Let the guy who put everything into being the best thief have his moments to shine, imho. I'm mostly in agreement. I'm just not a huge fan of DCs that are ONLY possible for specialists. It encourages people to use them. Then you have prewritten adventures that cannot be completed by a particular group of PCs because no one is super specialized in Search to find that secret door. If all DCs are between 1 and 20 then at least the specialist just nearly auto succeeds at them while everyone else has very little chance to succeed. I would think it depends on your specialty. If I were to build Malcolm in 5e (I will eventually), I'd have his high-level spells be utility for that very reason. On the other hand, If I want a blaster caster, I'd still put my powerful offensive spells there to get the biggest bang for the buck and not feel like I got nothing if they do save. You make a good point. I'm beginning to think it might work out just fine. Really, whic...
  • 09:37 PM - DEFCON 1 quoted malcolm_n in post Q&A 8/1 - Attack & Skill Checks , Spell DCs and Stat Caps
    Here DEFCON, this one's for you. :) http://youtu.be/_oACRt-Qp-s I knew what the video was before even opening the link. ;)

Sunday, 14th April, 2013

  • 05:29 AM - Grumpy RPG Reviews quoted malcolm_n in post Making firearms more important
    ...the definition of a sidearm, which is to say, "It's a one-handed ranged weapon." Only if it is a handgun, thus not a rifle or shotgun. The tequila and rye-whiskey are keeping me from contributing more to this discussion.

Friday, 5th April, 2013

  • 01:50 PM - Alzrius quoted malcolm_n in post Mystical: KoM for Pathfinder. We made it!
    Thank you for the well-wishes. Here's hoping what I've got will sway you to join us. At this point, I'm a little concerned regarding the format of the stat block layouts you've got. There seem to be some 4e-isms creeping in, such as the use of "Defense" rather than "AC," and noting things like how certain attacks are "at will, normal, physical, contact." As a Pathfinder fan who is not a 4E fan, things like these tend to shake my confidence. It's not that this necessarily means you have a bad grasp of Pathfinder rules and mechanics - the free preview on RPGNow shows that these are shorthand references - but that is how it appears at first glance. Layout and formatting are the most direct way of communicating compatibility, following the idea that "things that look alike usually are alike," and that lack of uniformity of presentation (with "standard" Pathfinder stat blocks) can be off-putting for potential patrons, who are just going to skim what's on the Kickstarter page and go no further.

Thursday, 14th February, 2013


Wednesday, 13th February, 2013

  • 04:06 AM - DireWereTeddy quoted malcolm_n in post Making firearms more important
    New basic equipment: Weapon Scope (10 Cr) A weapon scope gives the user a +2 bonus to attacks made outside of 1 range increment, but the user also takes a -2 penalty to attacks made within 1 range increment. Adding or removing a weapon scope from a ranged weapon requires an action, but characters with quick draw can do so as a free action. Only firearms and bows can benefit from a weapon scope. The Distance tech enhancement can also be added to a ranged weapon to increase its range increment. Why not on crossbows? Or are you including that under bows?
  • 01:36 AM - Morrus quoted malcolm_n in post Making firearms more important
    Something like this perhaps? Characters can make ranged attacks in melee with one-handed weapons without drawing attacks of opportunity (unless attacking with a melee weapon would also draw one). Well, that was the whole point of my "sidearm" keyword, which was designed to avoid folks having to interpret phrases like "ranged one-handed weapons".

Saturday, 9th February, 2013


Friday, 8th February, 2013

  • 12:35 AM - DireWereTeddy quoted malcolm_n in post Autumn Kingdoms (Homebrew Setting Design)
    ... I would probably stick with 3.5 if you intend on doing E6. Pathfinder offers a significant boost in power and flexibility in the lower levels by effectively removing 'dead' levels, meaning that even at a cap of 6 they are much more effective than standard 3.5 classes. To that end, PF also encourages single-classing by making a more-or-less even power gain across 20 levels, so a player may be missing out on the really good stuff built into the classes. I actually think I am going to use Pathfinder. I like the changes they've made to skills, the skill list, and combat maneuvers. I'm not worried about them being more effective than standard 3.5 classes, since I only need to keep balance within what I use for the setting. Even more so, the more I think about it, the more I'm seriously considering a major rehaul on several of the classes anyways, so I can use the Pathfinder rules with classes designed specifically for the setting. I do like the encouragement of single-classing. I don't want ...
  • 12:00 AM - DireWereTeddy quoted malcolm_n in post Making firearms more important
    Characters with ranged weapons in this setting can (now) make attacks of opportunity against other creatures as though they start their turn in the adjacent square directly between them. I have no automatic weapons right now to consider, and made SupF allow for semiautomatic minimum to keep it available to a majority. It would be a case of usability vs. realism. The only problem I see with this is that using a ranged weapon usually provokes an attack of opportunity, so a character can fire on someone who's attempting to fire on him, and then does that usage allow an AoO on the character taking an AoO? I still think it's neater and less complicated for Overwatch to provide attacks of opportunity for any action taken. It just strikes me as more elegant, though either version works. I think Overwatch looks good, with two suggestions. I think a cone fits the concept of the maneuver better, since overwatch usually involves facing a single direction. I know Pathfinder doesn't normally utilize facing...

Thursday, 7th February, 2013

  • 09:24 PM - DireWereTeddy quoted malcolm_n in post Making firearms more important
    Y'all posted while I was busy typing. Overwatch: In the middle of a gun fight, everybody is behind barrels. One guy leans out, pops a round or two off, then hides again. The canny soldier positions himself so that the next time one of his enemies shows himself, he can shoot the villain. Taking aim at the last place he saw the guy shoot from, the soldier is ready to open fire. In my mind, overwatch covers an area not a specific target - it certainly does in computer games and tabletop skirmish games. He should be able to take a shot at *anyone* who pops their head out, not just one guy. I'd call aiming where one specific guy is to be "covering" or "specific overwatch" or -- well, I can't think of a good name. Marking. Dunno - you could have it as a specific form of overwatch which is better but only applies to that one target. That sounds more like a readied action. I want to shoot at this target when they break cover for any reason. Overwatch isn't the same thing. Overwatch is more gene...
  • 09:12 PM - DireWereTeddy quoted malcolm_n in post Making firearms more important
    Suppressive Fire (Combat Maneuver): Sometimes it becomes necessary to protect your allies from enemy fire. By doing so, you give them a chance to shoot back. As a standard action when wielding at least a semiautomatic weapon (or if you have the rapid reload feat), target a 20 ft. cone or a 35 ft. line from your current location and make a single CMB check. Until the start of your next turn, creatures with CMD less than your check take a -4 penalty to attack as long as they remain in the area. For this maneuver, add bonuses for cover and concealment to the targets’ CMD. Suppressive Fire draws attacks of opportunity. Suppressive Fire looks good, but here's a few considerations, depending on how 'realistic' you want. The first is that part of what makes suppressive fire effective is that you risk damage from the suppressive fire itself if you break cover. As it stands, I'm not seeing any reason for someone not to break cover and move for someplace outside the area. Maybe an attack of opportu...
  • 08:41 PM - Morrus quoted malcolm_n in post Making firearms more important
    Overwatch: In the middle of a gun fight, everybody is behind barrels. One guy leans out, pops a round or two off, then hides again. The canny soldier positions himself so that the next time one of his enemies shows himself, he can shoot the villain. Taking aim at the last place he saw the guy shoot from, the soldier is ready to open fire. In my mind, overwatch covers an area not a specific target - it certainly does in computer games and tabletop skirmish games. He should be able to take a shot at *anyone* who pops their head out, not just one guy. I'd call aiming where one specific guy is to be "covering" or "specific overwatch" or -- well, I can't think of a good name. Marking. Dunno - you could have it as a specific form of overwatch which is better but only applies to that one target.

Wednesday, 6th February, 2013

  • 04:28 PM - Morrus quoted malcolm_n in post Making firearms more important
    Not exactly what I meant, but I get what you're saying. I do have a question, though. What is it, right now, about ranged combat in PF that doesn't promote using it over Melee? Why do people prefer to close in for combat? I think, if we can really dig in and answer that question, we'll have our answer. I guess the proficiency element you raised is the core thing. Archer rangers stay at distance because that's what they're good at. So do wizards. Most fighters close. At first blush - and I'd have to look more closely - I guess it's that, magic aside, there are far more ways to be good at whacking someone with an axe in the core rules than there are ways to be good at shooting them. Of the non-magical attack forms, there are far more melee prefering classes than ranged preferring classes. Add to that the fact that closing with a ranged combatant pretty much nerfs him completely in the core rules.
  • 04:20 PM - Morrus quoted malcolm_n in post Making firearms more important
    As a player, I agree, I just don't have any suggestions at the moment that could improve it without making it the optimal tactic in prectically every situation. Or are we really aiming for that? We're certainly aiming for a tendency to prefer to shoot someone than to engage them in melee, yep. Right now, unless you really specialize (archer ranger with all the right feats and stuff) the optimal tactic is almost always to close.
  • 03:27 PM - Morrus quoted malcolm_n in post Making firearms more important
    I see cover fire as aid another that would grant +2 to AC against the target of the cover fire. Nobody is ever going to give up an attack to give someone else a momentary +2 AC bonus. How often have you seen people use aid another in combat? I think I've seen it once in my life! People don't do it because it's weak sauce.

Tuesday, 5th February, 2013

  • 07:35 PM - Morrus quoted malcolm_n in post Making firearms more important
    You don't bring a knife to a gun fight, as it were. That' the problem - in the core rules, you do bring a knife to a gunfight. I think it goes a bit against the spirit of modern weapons to make them stronger at close range Maybe not stronger, but more accurate. Shooting someone from 3 feet away is very easy with a hi-tech recoilless laser gun! Easier even than, I daresay, whacking 'em with a sword.


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Tournament Grounds
It's D&D meets Sci-Fi meets Modern meets anything you can muster up from your old character sheets! Finally, put them to use.
59 0 1 Friday, 8th November, 2013, 03:54 AM Friday, 8th November, 2013, 03:54 AM

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