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  • Azzy's Avatar
    Today, 12:21 AM
    Several of the features of the revised ranger were too good and obviated elements of the exploration pillar rather working with them.
    103 replies | 4691 view(s)
    1 XP
  • Azzy's Avatar
    Yesterday, 08:56 PM
    Awesome! Keep up the good work, hopefully the kids keep interest in gaming—gotta make sure that tabletop RPGs have a future.
    8 replies | 270 view(s)
    0 XP
  • Azzy's Avatar
    Yesterday, 10:12 AM
    No, there's no reason that I would design an encounter that would TPK a party. Challenging is great, dealy is fine, but specifically designed to TKP? No thanks.
    29 replies | 705 view(s)
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  • Azzy's Avatar
    Yesterday, 05:28 AM
    My take away from this thread is that most of the respondants here (including myself) are old as dirt and listen to classic rock and heavy metal.
    40 replies | 932 view(s)
    1 XP
  • Azzy's Avatar
    Yesterday, 05:23 AM
    From Fifth Edition Foes, the Giant Slug of P’nakh. CR 4, but two of them (with two Astral Sharks) were a handy challenge for five 13th-level characters. Nearly killed the rogue, and my sorcerer was out of commision for most of the combat.
    50 replies | 2137 view(s)
    0 XP
  • Azzy's Avatar
    Sunday, 18th November, 2018, 08:21 PM
    I think that's why I always hated that rule--it requires higher level characters to carry around multiple spellbooks if they want to memorize/prepare their spells. :/
    17 replies | 550 view(s)
    0 XP
  • Azzy's Avatar
    Sunday, 18th November, 2018, 08:19 PM
    I get you. For me, I wouldn't have a problem re-purchasing my books if they were less expensive on D&D Beyond (and, people, don't go on about the bundle deal with its high upfront cost). D&D Beyond is a great resource with a lot of great functionality, but it's just not worth the price tag for me.
    124 replies | 3594 view(s)
    2 XP
  • Azzy's Avatar
    Sunday, 18th November, 2018, 08:12 PM
    Yes, we got that. But the posts you were responding to were delivering a different point, as explained. So, calm down Beavis. :D Also, a more apt comparison of D&DBeyond to iTunes would be trying to upload my cassette collection to iTunes. Not so easy as ripping CDs.
    124 replies | 3594 view(s)
    0 XP
  • Azzy's Avatar
    Sunday, 18th November, 2018, 08:20 AM
    LOL. So ponies usurp the domestic cat as the unforseen bane of low-level character in this edition.
    50 replies | 2137 view(s)
    1 XP
  • Azzy's Avatar
    Sunday, 18th November, 2018, 07:29 AM
    Azzy replied to Concentration
    What Charlaquin said.
    6 replies | 366 view(s)
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  • Azzy's Avatar
    Sunday, 18th November, 2018, 06:13 AM
    Let me know when iTunes will let me have the music I bought on cassette.
    124 replies | 3594 view(s)
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  • Azzy's Avatar
    Sunday, 18th November, 2018, 05:51 AM
    Not free. Also, not from iTunes. You paid (I assume) for the CD. Then you ripped the CD to iTunes. That's the point that was trying to be made.
    124 replies | 3594 view(s)
    1 XP
  • Azzy's Avatar
    Sunday, 18th November, 2018, 05:26 AM
    Pretty much anything from the Sword's Age of Winters album. Pretty much anything by DragonForce.
    40 replies | 932 view(s)
    0 XP
  • Azzy's Avatar
    Saturday, 17th November, 2018, 01:23 AM
    As a tangent, I really wish tool proficiencies didn't exist and were instead just regular skills. But that's just me. :/
    780 replies | 85191 view(s)
    1 XP
  • Azzy's Avatar
    Saturday, 17th November, 2018, 01:09 AM
    That could be easily abused if the player is allowed to change stats to whatever they want. Even wish doesn't allow that unlless the DM is very lenient, and even then there are drawbacks inherent to that spell.
    9 replies | 270 view(s)
    0 XP
  • Azzy's Avatar
    Saturday, 17th November, 2018, 12:29 AM
    The only thing I can see is he's assuming the target numbers are the straight DCs rather than the number that you actually need to roll on the dice. Even then, with the highest listed DC being 30, I still don't see it. :/
    43 replies | 1212 view(s)
    0 XP
  • Azzy's Avatar
    Friday, 16th November, 2018, 03:48 PM
    I almost killed a party with a group of flaming skulls. :)
    50 replies | 2137 view(s)
    3 XP
  • Azzy's Avatar
    Thursday, 15th November, 2018, 10:12 PM
    While I'm inclined to agree with you about the compulsion vis-a-vis fear thing, I have to point out out that, in 5e, skeletons have a 6 Int and zombies have a 3 Int—so they're not mindless (or completely mindless in the case of a zombie) like they were in older editions.
    11 replies | 314 view(s)
    1 XP
  • Azzy's Avatar
    Thursday, 15th November, 2018, 09:58 PM
    I don't think there are rules for that anymore, so you can use the older method if you wish or just assume that a wizard has enough room in their spellbook to accomodate them.
    17 replies | 550 view(s)
    1 XP
  • Azzy's Avatar
    Thursday, 15th November, 2018, 12:21 AM
    As a DM, you could give the charcter dreams (or visions, or similar) to point them in the right direction—either randomly or in response to disobeying the geas.
    7 replies | 245 view(s)
    0 XP
  • Azzy's Avatar
    Wednesday, 14th November, 2018, 06:56 AM
    I forget about Dodge all the time. There were a few times I should have used it in the two sessions I played. Oops. :D
    74 replies | 1865 view(s)
    0 XP
  • Azzy's Avatar
    Wednesday, 14th November, 2018, 06:23 AM
    Agreed. I've done something similar but for each of the classes I've played (I'll get around to all of them eventually). It is quite handy.
    124 replies | 3594 view(s)
    0 XP
  • Azzy's Avatar
    Tuesday, 13th November, 2018, 11:27 PM
    I made a pdf of the spell lists that includes the spells from the PFH, SCAG, & XGtE and printed it out. It doesn't include the subclass spell lists, though.
    124 replies | 3594 view(s)
    1 XP
  • Azzy's Avatar
    Tuesday, 13th November, 2018, 08:57 AM
    The core rules don't really have a default setting aside from the "D&D Multiverse" (in that it refers to multiple published settings, and assumes the use of the Great Wheel cosmology). However, the published adventures have all (except for Curse of Strahd) have been set in the Forgotten Realms.
    9 replies | 476 view(s)
    3 XP
  • Azzy's Avatar
    Monday, 12th November, 2018, 12:38 PM
    In 2e, I played a half-elf fighter named Khalid in the Al Qadim setting (using the corsair kit from the Arabian Adventures supplement). Only got to play the character about 10 sessions or so, but he was a blast to play and the setting was fun, combining to make a memorable experience. I should stat him up in 5e at some point. :)
    41 replies | 1022 view(s)
    0 XP
  • Azzy's Avatar
    Monday, 12th November, 2018, 12:33 PM
    Your best bet is just to throw out your preconceived notions, and just play the game for at least 5 levels (really, I suggest 10).
    137 replies | 5520 view(s)
    0 XP
  • Azzy's Avatar
    Monday, 12th November, 2018, 02:29 AM
    I found it a little odd at first, but given how maleable spell lists are, I see why it would have been a waste of ink.
    124 replies | 3594 view(s)
    0 XP
  • Azzy's Avatar
    Monday, 12th November, 2018, 01:29 AM
    With my current campaign, we rolled 4d6 (drop the lowest) 7 times picking the best 6 and assigning them to attributes as we please. If the result is devestatingly awful (like my first attempt was—three 6s and 12 was the highest roll), we are allowed one retry. This generally puts us on a slightly higher tier than normal.
    153 replies | 12826 view(s)
    0 XP
  • Azzy's Avatar
    Sunday, 11th November, 2018, 08:45 AM
    Having played a fighter, I assure you they don't suck. Both AC and attack bonuses have an upper limit in 5e, but that's fine—you'll have the hp to soak the damage that hits, and Second Wind helps with that. Now, I've noticed a lot of monsters have tons more HP than earlier counter-parts. Take Ogres for example: old version about 19 hp, now averages 59. So having a spell do more damage sort...
    137 replies | 5520 view(s)
    0 XP
  • Azzy's Avatar
    Sunday, 11th November, 2018, 06:38 AM
    How often A) do your PCs actually interact with rulers for this to be a consideration, B) are you concerned that your players would even try something like that in the event that they do interact with rulers?
    57 replies | 1927 view(s)
    0 XP
  • Azzy's Avatar
    Sunday, 11th November, 2018, 06:24 AM
    The "medieval period" is a long stretch of history (roughly a thousand years), and throughout that time not all nobles or royals were William the Conquerer or Vlad Tepes strength-at-arms types—their were idle idols and throne jockeys that held their position merely through inheritence and had nothing to back it up except for title (neither having the martial prowess of their bellicose...
    57 replies | 1927 view(s)
    0 XP
  • Azzy's Avatar
    Friday, 9th November, 2018, 11:50 PM
    Indeed. I find it surprising that there's any fuss about this. Even in 1e & 2e, there were several entries under "Men" in the Monster Manual/Mostrous Compendium/Monstrous Manual for NPCs without class levels, and those entries that did many were "treat as fighter of x level".
    39 replies | 1166 view(s)
    2 XP
  • Azzy's Avatar
    Friday, 9th November, 2018, 12:03 AM
    Questions are a burden.
    31 replies | 1166 view(s)
    0 XP
  • Azzy's Avatar
    Thursday, 8th November, 2018, 07:23 AM
    As a default, I think 5e is medium-high magic (like its predecessors) given that most class options are magical, the predominance of undead and other inherently magical creatures, and such. Of course, it's all in the way that you spin it—in most of my homebrew settings, magic was the sole purview of the PCs and specific NPCs and rare outside them. I also tried to play up the inherent otherness of...
    31 replies | 1166 view(s)
    0 XP
  • Azzy's Avatar
    Wednesday, 7th November, 2018, 05:58 AM
    If they're going to make changes via errata, I wish they'd make sorcerers' know spells equal to their level instead of petering out at higher levels.
    75 replies | 3618 view(s)
    0 XP
  • Azzy's Avatar
    Wednesday, 7th November, 2018, 05:49 AM
    Ah, thread necromancy at its finest. 6 years cannot stop new posts.
    46 replies | 6605 view(s)
    0 XP
  • Azzy's Avatar
    Wednesday, 7th November, 2018, 05:34 AM
    After the gift set is released, the middle of this month.
    75 replies | 3618 view(s)
    0 XP
  • Azzy's Avatar
    Tuesday, 6th November, 2018, 11:59 PM
    Yeah, while Fuzion had some improvements over the earlier Interlock system, it was a hot mess--buggy as hell and felt unfinished.
    46 replies | 598 view(s)
    0 XP
  • Azzy's Avatar
    Tuesday, 6th November, 2018, 11:46 PM
    The only campaign I've ever been in since 1986 where a character's natural lifespan actually matter was a sequel to a previous campaign... And most of our characters were effectively ageless. 🤣 So, no, I feel like it really has no impact on the game unless you try make it have some.
    39 replies | 1166 view(s)
    0 XP
  • Azzy's Avatar
    Tuesday, 6th November, 2018, 02:16 PM
    Rollmaster.
    46 replies | 598 view(s)
    0 XP
  • Azzy's Avatar
    Tuesday, 6th November, 2018, 02:14 PM
    CP2020 is actually a lot easier than it first looks. I'd suggest limiting supplements, and taking a relaxed attitude to the more fiddly bits (and probably ignore Netrunning altogether). It is very dated, but the underlying system is fairly easy and smooth.
    46 replies | 598 view(s)
    0 XP
  • Azzy's Avatar
    Saturday, 3rd November, 2018, 09:24 PM
    I'm using the Android app and the laugh is apparently listed as "thanks".
    75 replies | 3618 view(s)
    1 XP
  • Azzy's Avatar
    Saturday, 3rd November, 2018, 07:29 PM
    So, was there anything in the video about any other things getting errata or when this errata will magically appear?
    75 replies | 3618 view(s)
    0 XP
  • Azzy's Avatar
    Monday, 29th October, 2018, 11:57 PM
    Ooh, good idea.
    80 replies | 2974 view(s)
    1 XP
  • Azzy's Avatar
    Sunday, 28th October, 2018, 11:16 PM
    At the risk of cross-posting... Meh, there's a good idea here, but I don't like the execution. I'd simplify it to: -If you wield two light weapons you may choose to either make one extra attack or increase your AC bonus by +2 each turn.
    85 replies | 3403 view(s)
    0 XP
  • Azzy's Avatar
    Sunday, 28th October, 2018, 08:12 PM
    Meh, there's a good idea here, but I don't like the execution. I'd simplify it to -If you wield two light weapons you may choose to either make one extra attack or increase your AC bonus by +2 each turn.
    80 replies | 2974 view(s)
    2 XP
  • Azzy's Avatar
    Monday, 22nd October, 2018, 03:06 AM
    I, fortunately, have never had to walk out on a game because of DM bad behavior.
    1795 replies | 58183 view(s)
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Wednesday, 21st November, 2018


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Saturday, 3rd November, 2018


Monday, 29th October, 2018

  • 08:07 PM - Hawk Diesel mentioned Azzy in post Mike Mearls: so here’s the first part of my two-weapon fighting house rule
    Satyrn Oh totally agree. Sorry for not making it clear. Both versions do indeed weaken the feat, and I agree that Azzy's idea also eliminates the need for a shield. Personally, I don't know that TWF needs to be changed all that much. I especially don't think it requires changing the math of the attack bonus or including advantage/disadvantage. Just a tweak to allow unarmed strikes and natural weapons to be used with it, and changing the bonus action requirement. I think there needs to be some action economy investment since you are making an additional attack over what you would normally be allowed, but I think the bonus action is just too steep a price to pay when there are SO many other things competing for that spot. Edit: Actually, this whole thing also get me thinking about that other thread using a shield as an improvised weapon. I am now thinking that allowing it to be used improvised and off-handed is too good. I think one would need the Shield Master feat to use a shield with proficiency as a weapon, and Dual Wielder since a shield should not be considered a light weapon. This helps ensure ...

Friday, 23rd March, 2018

  • 04:12 PM - hawkeyefan mentioned Azzy in post "Are the Authors of the Dungeon & Dragons Hardcover Adventures Blind to the Plight of DMs?"
    Actually, the lack of help with XP and leveling in the APs is another example of how unfriendly these books are towards new DMs. They don't need to have a complex fractional milestone system designed. Instead, just give a suggested XP value for each section. Trail of the Apprentice Adventure Path by Legendary Games is a good example of this. I think the APs do a good job of supporting the Milestone Leveling system in favor of XP. Which I think is probably a smart move. Azzy makes a good point above that we're all guessing what is easy or difficult for a new DM, but I would think taking away XP and all the maintenance that goes with it would probably make things easier. I mean, I've been DMing for a long time and I ditched XP a while back and it's helped quite a bit. I think that's why the APs largely seem to assume Milestone XP....it's simply easier. "The characters should likely be at least 4th level before they go to this area" is a lot easier to understand and process for a DM, regardless of their experience behind the screen. I know many long time DMs and players would hate the idea of having no XP, and that's fine, but to me it makes more sense for that to be the "advanced" method, and leave Milestone as the default. Especially since the published adventures cover such a large level range.

Wednesday, 28th February, 2018

  • 09:50 AM - Mouseferatu mentioned Azzy in post No Hope for Scout and Monster Hunter Fighter and artificer wizard
    Mouseferatu, why though? Isn't there an elegance to reusing the same basic rules and just changing as little as possible to get the desired effect? That assumes that they got the desired effect. As Azzy said, the classes that did this didn't feel distinct. Nor did their powers feel interesting or sufficient enough. (All IMO, obviously.) They didn't feel like their own thing; they felt like a poorer, more limited battlemaster. If a class can be designed around superiority dice that actually feels and plays like it's a totally different thing than the battlemaster, and feels sufficiently like it accomplishes whatever its concept is supposed to accomplish, and feels interesting in its own right, sure, I'm fine with that. But I've yet to see it, or even a hint of it, being done successfully.

Friday, 22nd December, 2017

  • 07:55 PM - LordEntrails mentioned Azzy in post New D&D Movie: July 23rd 2021
    ...al money making venture for them, they should and will follow a formulaic approach to the movie that they hope will yield the most profit for the D&D brand. For them to do anything less would be negligent to their shareholders. You cannot account for the tastes of audiences that watch them, however - and you cannot account for the millions/billions ? of people who openly think he is the worst moviemaker in the world today. Nice exaggeration. This will be my last attempt to add reason to your emotional rants. The vague number of people I referred to that have watched MB movies can actually be estimated reliable using hard numbers like this. You "one-upping" me by going to millions/billions is absurd. And rather than supporting your point, supports that you are spewing emotional responses that you haven't even thought through. Or do you really want us to expect that 1 in 7 people in the WORLD think MB is the worst moviemaker? If so, please provide some fact based support. Azzy & TrippyHippy, If you want a movie that conforms to your tastes, then go invest your own time in money in such. If you are right, then the critics will love it and you might even turn a profit. Or you could accept that what you want is of little important to Hasbro and your continued voicing of it and how bad MB is will have no real impact on the world. I'm done.

Thursday, 5th October, 2017

  • 06:41 AM - Yaarel mentioned Azzy in post XGTE has the Samurai Subclass
    Azzy, Mirtek Using the Barbarian for a Samurai makes sense to me. The light armor, toughness, high Dexterity, relentless attacks, and so on, work pretty well. The suggestion by Mirtek to use the Barbarian was surprising because its flavor is so wild, and the flavor of the Samurai is so civilized. But both are arguably disciplined warriors, and the mechanics seem a good fit. Flavor ‘rage’ as ‘zen’, and it works.

Friday, 23rd June, 2017

  • 05:32 AM - Yaarel mentioned Azzy in post Why FR Is "Hated"
    @Shasarak and @Azzy You are kinda proving my point about ‘D&D peer pressure’ to pretend to ‘worship’ ‘gods’. If I told you, I hate Kobolds. I imagine your response would be something like. Thats nice. I dont care. But when I say, I hate polytheism. You guys seem as if unable to stop yourself from launching into some kind of reallife culture war about issues that I couldnt care less about. I enjoy D&D without ‘gods’. I watch televisions shows where polytheism is irrelevant. I want to play games where it is irrelevant too.

Monday, 2nd May, 2016

  • 03:57 PM - lowkey13 mentioned Azzy in post Latest D&D Survey Says "More Feats, Please!"; Plus New Survey About DMs Guild, Monster Hunter, Inquisitive, & Revenant
    So, I have an observation and a question stemming from it. By the way, feel free to tell me it's ridiculous if need be, maybe I'm just new.... Looking at this discussion there seems to be quite a bit of negativity towards the idea of more options in general when they're for the player, with some outright stating that this is one of the biggest ways to impact tables in a bad way. Why is that? I'm primarily a player myself, and don't really understand the hostility. I love making characters, mechanically and through narrative, and every time Wizards releases an expansion to character options my field of possible characters and experiences in 5E gets bigger and better. What's wrong with that? Has it always been this way? I'll tackle this as well (although I think that Azzy and Mercule have also covered this, and I agree with what they wrote). The DM should know the rules- which means the rules for the game world (that's all the finicky stuff that the players don't have to worry about) as well as all the rules related to the players (that's all the cool stuff players such as you like). How you view the expansion of player materials depends on a few factors- 1. Increasing complexity (or bloat, if you prefer) is not a good thing. Even within the core rules, unexpected interactions can take place. Part of this is due to the fact that D&D has rules that modify other rules (meta-rules), and working out how these rules impact and refer to each other can be difficult. How does supplement A's spells work with Core Rule B to effect MM3's monster in light of supplement F? 2. Regarding (1), there will be a player (let's call him "That guy," because we all know who he is) who will invariably want to play an Unearthed Arcana Class with a new feat using skil...

Friday, 30th October, 2015

  • 09:13 PM - El Mahdi mentioned Azzy in post Warlord Name Poll
    ...er/Maester/Maesteri/Maestro (predominantly craft skill level, craft guild rank, or academic/musical) Headman/Hauptman (root of Captain and too authoritative) Proconsul (the Pro- makes it too authoritative) Shepherd (too religious, too bucolic, too Firefly) Synergist (too boring, and sounds like some kind of psychic) Armiger (exclusively military and noble) Sherriff (too noble, too law enforcement) Impetro/Impetrus (too authoritative – Imperial) Adjunct (too subordinate, too Star Trek Borg - Seven of Nine, Tertiary Adjunct of Unimatrix Zero-One) Prolucutor (the Pro- makes it too authoritative, sounds like the person is a professional talker, and is just too hard to say) Warden (too Ranger) Leader(zzzzzzzzzz…) @3e4ever ; @77IM @Aaron Of Barbaria; @AbdulAlhazred ; @admcewen ; @Aenghus ; @Ahrimon ; @Ainulindalion ; @airwalkrr; @Aldarc ; @akr71 ; @AmerginLiath ; @Andor ; @AntiStateQuixote ; @aramis erak; @Aribar ; @Arnwolf ; @Ashkelon ; @Ashrym ; @Athinar ; @AtomicPope ; @Azurewraith; @Azzy ; @Bawylie ; @bedir than ; @Bedrockgames ; @bert1000 ; @billd91 ; @Blackbrrd; @Blackwarder ; @Blue ; @Bluenose ; @brehobit ; @BryonD ; @Bupp ; @Campbell ; @CapnZapp; @CaptainConundrum ; @CaptainGemini ; @Carlsen Chris ; @casterblaster ; @CasvalRemDeikun; @cbwjm ; @ccooke ; @Celebrim ; @Celondon @ChameleonX ; @Charles Wright ; ChrisCarlson; @CM ; @cmad1977 ; @costermonger ; @Creamsteak ; @Crothian ; @Cybit ; @Dausuul; @Dayte ; @dd.stevenson ; @DEFCON 1 ; @Delazar ; @DersitePhantom ; @Diffan ; @discosoc; @D'karr ; @Doc Klueless ; @doctorbadwolf ; @DonAdam ; @Dragoslav ; @Duganson; @EdL ; @EditorBFG ; @Edwin Suijkerbuijk ; @Eejit ; @ehren37 ; @Elfcrusher ; @El Mahdi ; @epithet; @erf_beto ; @Eric V ; @eryndel ; @Evenglare ; @ExploderWizard ; @EzekielRaiden; @Fedge123 ; @fendak ; @FireLance ; @Fishing_Minigame ; @Flamestrike ; @FLexor the Mighty! ; @Forged Fury ; @Fragsie ; @Fralex ; @FreeTheSlaves ; @froth ; @Gadget; @Galendril ; @GameOgre ; @Garthanos ; @Ghost Matter ; @Giltonio_Santos ;...

Friday, 2nd October, 2015

  • 09:22 PM - AaronOfBarbaria mentioned Azzy in post Here's That SCAG Table of Contents!
    Azzy has a great point, and it has given me an idea: I'm going to share the primary reason why I, a long-time D&D player with a full collection of Forgotten Realms supplments, am purchasing this book (besides that my players might like to use any mechanical options found in it). It could serve as an outline for how to efficiently present Mystara setting information to my current players, who have no more knowledge of that setting than can be found by me constantly mentioning random cool esoteric factoids from it and playing the arcade games Tower of Doom and Shadow Over Mystara, that are currently in their first campaigns set in Mystara (and are, luckily, playing characters that are as unaware of basic info about the world because they have only just arrived their from an old home-brew world I am abandoning and Oerth). I've looked at other campaign setting products and books and found them to be lacking as such an outline because they are far to lengthy (busy lives and all means not m...

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Wednesday, 21st November, 2018

  • 06:24 AM - Li Shenron quoted Azzy in post Official D&D Errata Updated (Nov 2018)
    People argue over a lot of things, even if the meaning is 100% clear. (Not saying that this is 100% clear, but the point remains.) In the case of Barkskin, it seems clear to me. Is your AC less than 16 (including shield and other bonuses) before the spell is cast? If so, your new AC for the duration of the spell is 16. If not, keep your existing AC. What about cover?
  • 12:35 AM - ehren37 quoted Azzy in post Ranger Beast Master: errata will add new features to your animal companion!
    Several of the features of the revised ranger were too good and obviated elements of the exploration pillar rather working with them. See also full 9 level spellcasters...

Tuesday, 20th November, 2018

  • 05:19 PM - TaranTheWanderer quoted Azzy in post Monsters that punch above their CR
    LOL. So ponies usurp the domestic cat as the unforseen bane of low-level character in this edition. I don’t remember the edition but I remember swans being very, very scary.
  • 03:56 PM - Ralif Redhammer quoted Azzy in post Monsters that punch above their CR
    The CRs in Fifth Edition Foes, are, in general, a little off. The Demonic Knight is another one from there that hits harder than the CR would indicate. From Fifth Edition Foes, the Giant Slug of P’nakh. CR 4, but two of them (with two Astral Sharks) were a handy challenge for five 13th-level characters. Nearly killed the rogue, and my sorcerer was out of commision for most of the combat.
  • 01:18 PM - The Big BZ quoted Azzy in post First Impressions – Guildmasters Guide to Ravnica
    Let the DM explain it if they're the rare breed that has campaigns that float between different settings enough to make this an issue. Say the Spellplague and/or Sundering caused a temporal distortion between Forgotten Realms' material plane and the other material planes or something. No need to burden other settings just because Forgotten Realms has to advance their timeline every time someone sneezes. My characters are Level 10 and have so far: Started in the Nether Mountains (The Keep on the Borderlands) Travelled to Avernus (Random Planescape module from the Well of the Worlds) Explored the North (random third party stuff and bits of Storm King's Thunder) Moved to Everlund (Bard's Gate from Midgard) Foiled the machinations of the Cult of Vecna in the Shadowfell (Riddle of the Raven Queen) Journied south to the Cormantyr Forest (Lost Tales of Myth Drannor) Retrieved a McGuffin from a vault under Castle Greyhawk (Random Greyhawk module from one of the City of Greyhawk box) Foil...

Monday, 19th November, 2018

  • 09:18 PM - TallIan quoted Azzy in post Spellbooks, Spells, and the Number of Pages
    Thanks, I didn't want to do the math to answer this Always a pleasure ;P I think that's why I always hated that rule--it requires higher level characters to carry around multiple spellbooks if they want to memorize/prepare their spells. :/ I think that like any bookkeeping in an RPG it depends what you want to do. I know some people LOVE to keep track of every morsel of food, fletching and sock their character carries. But that rule makes for a handy guide, that can be ignored if you have an adventuring wizard who only has a limited selection of spells (2/ level) or used to gauge the size of a wizard's great library of hundreds of spells, stored away in his tower.
  • 03:27 PM - CapnZapp quoted Azzy in post Official D&D Errata Updated (Nov 2018)
    Okay, the errata for the true polymorph spell says: In the “Creature into Object” subsection (p. 284), the following text is appended to the first sentence: “, as long as the object’s size is no larger than the creature’s size. That's already in the sentence, but the sentence (in the first printing) also continues to state "and the creature’s challenge rating is 9 or lower." So, is this extraneous or are they saying to get rid of the bit about CR 9? Maybe you're getting "Creature into Object" and "Object into Creature" mixed up? (The bit about CR 9 applies to the latter. The errata is about the former.)
  • 12:13 PM - Seramus quoted Azzy in post Monsters that punch above their CR
    LOL. So ponies usurp the domestic cat as the unforseen bane of low-level character in this edition.Don't underestimate domestic cats! If they are bloodlusted for some reason, the XP budget for 4 level 4 characters would be: Easy: 50 Cats. Medium: 100 Cats. Hard: 150 Cats. Deadly: 200 Cats. At 2HP per cat, that is more effective HP than an equivalent XP budget of Orcs. And enemy attacks often overkill cats, causing most of the parties damage to go to waste. If the cats are being controlled by someone clever, they can even use their 40 speed and 30 climb to fight like quicklings: just eat those attacks of opportunity and constantly hit and run, or drop from trees or the ceiling. Oh, and nobody expects that first cat attack. B-)

Sunday, 18th November, 2018

  • 09:08 PM - Satyrn quoted Azzy in post Concentration
    What Charlaquin said. What Azzy said. :heh:
  • 08:19 PM - Elfcrusher quoted Azzy in post Anyone else find this really irritating?
    Yes, we got that. But the posts you were responding to were delivering a different point, as explained. So, calm down Beavis. :D Also, a more apt comparison of D&DBeyond to iTunes would be trying to upload my cassette collection to iTunes. Not so easy as ripping CDs. If that had been the requirement, you can bet Apple would have tried to come up with some technology that optically recognized your cassettes and then let you access digital versions online. The record companies wouldn't have gone for that, at least not in 2001, but Apple would have tried. D&DB & WotC didn't even try.
  • 04:01 PM - jgsugden quoted Azzy in post Anyone else find this really irritating?
    Not free. Also, not from iTunes. You paid (I assume) for the CD. Then you ripped the CD to iTunes. That's the point that was trying to be made.No, it isn't. People complain about paying for the books, the equivalent of buying a CD, and then having to pay for it again to view them on D&Dbeyond, the equivalent of listening to them on your device via iTunes.... WHICH CAN BE PERFORMED WITH NO ADDITIONAL MONEY CHARGE. Yes, you need to upload them, and yes - depending upon how you do it, there are some limits - but the core is this: Pay for content once, use it digitally or from the original source material with no additional cost. Any other elements of this arguments are essentially meaningless clinging to the desire to be right.
  • 06:15 AM - robus quoted Azzy in post Anyone else find this really irritating?
    Let me know when iTunes will let me have the music I bought on cassette. Well there are limits... :)
  • 06:05 AM - doctorbadwolf quoted Azzy in post Anyone else find this really irritating?
    Not free. Also, not from iTunes. You paid (I assume) for the CD. Then you ripped the CD to iTunes. That's the point that was trying to be made. It’s so weird to quote someone and then block them, especially when I literally wasn’t even rude to them or anything. But, yeah, I think they misunderstood from the start what the argument was. I was stating (correctly) that DDB is the iTunes of dnd 5e content. On either platform, the platform doesn’t give you anything for free (unless it’s made free from the copyright holder), but does allow you to add your own content that you own to the service, for your own personal use. They kept replying as if I’m wrong, while literally describing the same thing I had already described. I don’t get it. Oh well, the point is, DDB doesn’t require you to purchase things you already own. It just requires you to pay if you want DDB to unlock that content for you, without you having to input it manually, and doesnt allow you to share copyright...

Saturday, 17th November, 2018

  • 02:16 AM - Maxperson quoted Azzy in post What's the point of gold?
    As a tangent, I really wish tool proficiencies didn't exist and were instead just regular skills. But that's just me. :/ Yeah. I'm still trying to wrap my head around tools.
  • 02:12 AM - ad_hoc quoted Azzy in post Official D&D Errata Updated (Nov 2018)
    That's your opinion, and other peoples' opinion is that you're wrong. But that's the nature of subjective things. Does this really need to be stated over and over again after every sentence? If some people don't want to play as a Beastmaster there are a lot of other options. This is like the people who don't like that the Warlock has fewer more powerful spell slots than the Wizard. They complain because they want the Warlock to be like the Wizard. Just play a Wizard if you like the Wizard. And if someone wants an overpowered class or subclass they are free to just make one up and play with that.
  • 02:07 AM - gyor quoted Azzy in post First Impressions – Guildmasters Guide to Ravnica
    If they did that, most Greyhawk fans would be pissed. The other settings don't need to keep to the Forgotten Realms ludicrous time advancements. It's all one multiverse, how do they explain why one world FR interacts with doesn't seem to change, but another does? Eberron and Athas' isolation gets them out of this and Mystara, Birthright, and few other settings have not had any major interactions with FR, but Planescape, Dragonlance, Spelljammer, Nentir Vale and Greyhawk all have. Nentir Vale already is in sync kind of as it's interaction with FR was after the beginning of 4e.
  • 01:33 AM - 5ekyu quoted Azzy in post What's the point of gold?
    As a tangent, I really wish tool proficiencies didn't exist and were instead just regular skills. But that's just me. :/It was an approach I found odd st first but that grew to be wel liked after a bit of play. In general, i find design-wise having two approaches or paths to the same location a good choice. I have seen it in other systems, where it worked as well - the difference between skill and operational experience. But I can certainly see that not being everyone's cup of tea.
  • 01:14 AM - gyor quoted Azzy in post First Impressions – Guildmasters Guide to Ravnica
    Actually, Mearls likes Greyhawk. Whether or not they plan on bringing back these old settings (that is publishing new books centered around said settings), I have no idea. Apparently, there current strategy is to use settings as genre guides, so that really leaves it open to how would they approach sais settings with that strategy in mind. Personally, as much of a fan of Greyhawk that I am, I don't really see much point to publishing a Greyhawk setting guide (except to open the setting up on DMsGuild or to intice new players)—the core rules supply everything you need to play the setting mechanically (aside from some iconic monsters). So, really, all you really need is the setting information and you can get that from the older products (which you can get through DMsguild). Kara-Tur and Al Qadim both require some mechanical support, and I'd definitely like to see that. They're also part of the Forgotten Realms, so they may get special treatment via adventure module or whatnot. One ...

Friday, 16th November, 2018

  • 04:41 PM - Stalker0 quoted Azzy in post Monsters that punch above their CR
    I almost killed a party with a group of flaming skulls. :) Yeah if I was going to pick one it would be a flaming skull. A fireball to start the party against 4th level members is no joke. Combined with a fast flying speed that lets them evade danger they can be tough to take down.
  • 04:35 PM - GlassJaw quoted Azzy in post Monsters that punch above their CR
    I almost killed a party with a group of flaming skulls. :) The one in LMoP had my party running after a well-placed fireball!


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