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  • Azzy's Avatar
    Sunday, 21st April, 2019, 07:08 PM
    Yes, water your paint down before application—it's better to have to put on a bunch of thin coats than a single blob coat that obscures detail.
    16 replies | 538 view(s)
    0 XP
  • Azzy's Avatar
    Saturday, 20th April, 2019, 08:41 AM
    Sometimes we recap, if necessary But it's a group thing—DM & players alike—we're each just trying to remember what happened the week before... Because we're old and did too many drugs when we were young. ;)
    35 replies | 722 view(s)
    1 XP
  • Azzy's Avatar
    Friday, 19th April, 2019, 11:00 PM
    Did you whistle the tune?
    117 replies | 3397 view(s)
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  • Azzy's Avatar
    Friday, 19th April, 2019, 05:06 PM
    Azzy replied to Familiars!
    Since we're discussing familiars, have a new addition to the roster for your dino-friendly campaigns. Microraptor Tiny beast, unaligned ________________________________________ Armor Class 13 (natural armor) Hit Points 2 (1d4) Speed 10 ft., fly 40 ft. ________________________________________ STR DEX CON INT WIS CHA
    45 replies | 1164 view(s)
    1 XP
  • Azzy's Avatar
    Friday, 19th April, 2019, 04:55 PM
    Azzy replied to Familiars!
    I like that. That's pretty cool.
    45 replies | 1164 view(s)
    1 XP
  • Azzy's Avatar
    Friday, 19th April, 2019, 01:06 AM
    Azzy replied to Familiars!
    True, and that's not even considering other familiar types like hawks, octopodes, poisonous snakes, quippers, spiders, etc.
    45 replies | 1164 view(s)
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  • Azzy's Avatar
    Friday, 19th April, 2019, 01:05 AM
    Azzy replied to Familiars!
    The biggest problem with that is that require DM fiat and isn't under a player's control. :/ An Improved Familiar feat or a Greater Find Familiar spell would solve it much better.
    45 replies | 1164 view(s)
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  • Azzy's Avatar
    Friday, 19th April, 2019, 12:35 AM
    Actually, what I want is a supplement or supplements that includes setting-specific material for multiple (currently) unsupported settings in one book—gimme the Dragonalance, Dark Sun, Kara-Tur, etc. races classes, subclasses, spells, and monsters so I can play those settings or pilfer them for homebrew settings.
    40 replies | 1402 view(s)
    3 XP
  • Azzy's Avatar
    Thursday, 18th April, 2019, 12:08 AM
    Not quite true... Gygax was advancing the timeline of Greyhawk through a series of articles in Dragon magazine that were never completed.
    25 replies | 1204 view(s)
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  • Azzy's Avatar
    Wednesday, 17th April, 2019, 11:20 PM
    Canonfire! and their forums are a great source on Greyhawk information. Not the most active place, but there's a lot of members knowledgeable in Greyhawk lore there.
    25 replies | 1204 view(s)
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  • Azzy's Avatar
    Wednesday, 17th April, 2019, 11:06 PM
    Azzy started a thread Familiars!
    Reading a certain other threadbrought my feeling to the fore of the topic of familiars in 5e. Now, for the most part, I find 5e's rules for familiars okay. However... I don't like that the familiar is a spirit rather than a normal creature of its ilk. The spirit thing is neat, but for me it's not as cool as bonding with an actual creature. I don't like that the familiar can't attack. I...
    45 replies | 1164 view(s)
    1 XP
  • Azzy's Avatar
    Wednesday, 17th April, 2019, 09:35 PM
    Agreed. And, yeah, I don't think there'd be much appeal for Kara-Tur to the Asian market as it was designed using Western-perspective stereotypes of Asian cultures (typically applied broadly to all Asian cultures) to appeal to a Western audience rather than Asian-perspective stereotypes of their own cultures, myths, legends, history, and fiction. Best let an Asian company do their thing and...
    4 replies | 312 view(s)
    0 XP
  • Azzy's Avatar
    Wednesday, 17th April, 2019, 06:40 PM
    Just want to pop in with the fact that I found the prescripted narration of boxed text turned me off to using modules when I was a new DM. Reading text aloud and dictated narration was far more uncomfortable and off-putting to me than weaving the necessary details into my own narration. Yes, my experience may be an outlier, but there it is. As it was, it made me want to create my own adventures....
    117 replies | 3397 view(s)
    1 XP
  • Azzy's Avatar
    Tuesday, 16th April, 2019, 04:53 PM
    Eh... I still say that the Holmes version is much closer to the oD&D and that Moldvay is the real first on the "basic" split.
    34 replies | 1961 view(s)
    0 XP
  • Azzy's Avatar
    Tuesday, 16th April, 2019, 04:56 AM
    You would be correct. The alignment system was still in flux and wasn't yet the 9-point system intyroduced in the PHB.
    34 replies | 1961 view(s)
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  • Azzy's Avatar
    Tuesday, 16th April, 2019, 04:51 AM
    You know what they say about when you assume something, right?
    17 replies | 504 view(s)
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  • Azzy's Avatar
    Monday, 15th April, 2019, 07:54 PM
    Meh. I like the seperation of DM and player information, but I've never liked the narration bit. This is part of what threw me off modules when I was younger (seriously, I only once ran a module when I was young because this annoyed the hell out of me).
    117 replies | 3397 view(s)
    1 XP
  • Azzy's Avatar
    Saturday, 13th April, 2019, 01:32 AM
    Once in three campaigns thus far.
    49 replies | 1586 view(s)
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  • Azzy's Avatar
    Friday, 12th April, 2019, 11:29 PM
    Until late 2e with its The Complete Barbarian's Handbook. :D
    50 replies | 2919 view(s)
    2 XP
  • Azzy's Avatar
    Wednesday, 10th April, 2019, 10:09 PM
    Great, you just implied that KotB is the equivalent of the song Hallelujah... The original is understated, but it has been covered brilliantly (but usually poorly) by many artist—many putting their own spin on it (but most just coloring by numbers and giving it no depth). And it's been so done to death (typically poorly) that you twitch whenever you hear someone new cover it.
    105 replies | 3711 view(s)
    0 XP
  • Azzy's Avatar
    Wednesday, 10th April, 2019, 07:19 PM
    The first rule of hit points is... don't think too deeply about hit points.
    75 replies | 1926 view(s)
    3 XP
  • Azzy's Avatar
    Tuesday, 9th April, 2019, 06:18 PM
    I'm slightly more detailed than this.... "You land a solid blow", "The orc looks winded.", etc. But, at the end of the day it's just "you did 6 hp." I don't put too much thought into hp.
    75 replies | 1926 view(s)
    2 XP
  • Azzy's Avatar
    Sunday, 7th April, 2019, 11:18 PM
    2e's DM Option: High Level Campaigns.
    62 replies | 2882 view(s)
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  • Azzy's Avatar
    Sunday, 7th April, 2019, 12:38 AM
    My computer... I play online mostly these days.
    78 replies | 3007 view(s)
    1 XP
  • Azzy's Avatar
    Saturday, 6th April, 2019, 10:04 AM
    Is there a way to have such threads be tagged to show up in multiple subforums?
    61 replies | 2171 view(s)
    0 XP
  • Azzy's Avatar
    Saturday, 6th April, 2019, 10:02 AM
    Most of the classes from 1e Oriental Adventures. Not only is there an unnecessary Samurai subclass, but the Noble/Knight background in combination with any warrior class covers it nicely. The Bushi is also obviated by any warrior class. Kensei? We've got a Monk subclass. Yakuza? Rogue. Ninja? Rogue or Shadow Monk. The Wu Jen? Wizard (all you need are some of the cool OA spells and you're good).
    50 replies | 2919 view(s)
    1 XP
  • Azzy's Avatar
    Friday, 5th April, 2019, 09:36 PM
    For me, it really depends on the phase of the moon and the positions of the stars. Sometimes it's concept first, sometimes it's class or race first, sometimes it's to fill the gapsthere's no rhyme nor reason.
    28 replies | 823 view(s)
    0 XP
  • Azzy's Avatar
    Friday, 5th April, 2019, 06:51 PM
    Given that the light weapons with the biggest damage is the scimitar & shortsword (1d6), and the rogue can already use them for sneak attacks—not to mention the rapier (1d8) and crossbow (1d10), I'd say that there's nothing mechanically unbalanced in letting rogues use other, non-finesse, light weapons. Go for it.
    34 replies | 1396 view(s)
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  • Azzy's Avatar
    Thursday, 4th April, 2019, 10:07 PM
    Meh, it's a mediocre module.
    105 replies | 3711 view(s)
    0 XP
  • Azzy's Avatar
    Thursday, 4th April, 2019, 09:47 AM
    I did a brief look over it, but my take away was that you might as well just use your 2e books if you have them. Maybe a deeper look would uncover ungrades, but it seems to use THAC0, the old-style saving throuws, etc. with no real attempt to use more modern design elements (like ascending AC, universal ability score modifiers, etc.) to enhance the play experience in the same way that some other...
    21 replies | 647 view(s)
    0 XP
  • Azzy's Avatar
    Wednesday, 3rd April, 2019, 07:53 PM
    Yeah, I'm not digging this change either.
    61 replies | 2171 view(s)
    1 XP
  • Azzy's Avatar
    Saturday, 30th March, 2019, 08:44 AM
    Man, I was expecting something different from this thread. I do have a character idea in which the character is essentially a hikikimori (with the Hermit background) that only is adventuring because he discovered some information/item/whatever (to be bashed out with the DM), and now he's being chased. Completely socially akward, clams up around people, misses social cues, doesn't like to be...
    30 replies | 959 view(s)
    0 XP
  • Azzy's Avatar
    Saturday, 30th March, 2019, 07:29 AM
    Dude, do I need to start posting Courage Wolf memes and inspirational music for you? ;)
    27 replies | 1082 view(s)
    1 XP
  • Azzy's Avatar
    Thursday, 28th March, 2019, 08:23 AM
    Since the only way to gain more skills is with the Skilled feat, you might want to add another way to gain skills if you're going to increase the number of skills significantly.
    132 replies | 4600 view(s)
    0 XP
  • Azzy's Avatar
    Wednesday, 27th March, 2019, 12:53 AM
    Azzy replied to Powdered water?
    There doesn't seem like anything that needs to be converted—just use it as-is.
    15 replies | 672 view(s)
    0 XP
  • Azzy's Avatar
    Tuesday, 26th March, 2019, 07:18 AM
    Azzy replied to "House" Rules
    I'm not a fan of any of these house rules except the identification one. As far as spell resistence, if I were to alter it to account for spells with attack rolls, I'd either have it impose disadvantage on the attack roll or have the creature take hald damge from the spell. I'm not a fan of fumble rules, so there's that.
    32 replies | 1215 view(s)
    0 XP
  • Azzy's Avatar
    Tuesday, 26th March, 2019, 07:09 AM
    Honestly, a straight port should be sufficient. The only mechanical bits that would be "incompatible" would be the reference to standard and long actions. Since there's no mention of the time that it takes to light a torch under normal circumstances, I'd just remove the reference to actions and use the rest as-is.
    6 replies | 338 view(s)
    3 XP
  • Azzy's Avatar
    Tuesday, 26th March, 2019, 12:26 AM
    Azzy replied to Meta D&D Campaign
    There was an anime (and novel series the anime was based on) that had a similar conceit (instead of D&D, its a fictional MMORPG). The protagonists (PCs) are players of the MMO that have their consciousness transported to the MMO setting and use the game ruules to their advantage when dealing with monsters, NPCs, and each other. Nothing award-winning or must-see, but it's a fun ride and might...
    11 replies | 407 view(s)
    0 XP
  • Azzy's Avatar
    Monday, 25th March, 2019, 11:10 PM
    Thank you!
    14 replies | 502 view(s)
    0 XP
  • Azzy's Avatar
    Monday, 25th March, 2019, 09:15 PM
    Doing my own storyline. I'm mostly looking for 5e mechanical conversions of the 2e game mechanics like altered spells, power checks, spells, monsters. Ther fear checks, horror checks and madness are mostly covered by the DMG, but I wouldn't mind seeing expansions on those. I was just hoping that someone else did the heavy lifting so I don't have to convert things myself.
    14 replies | 502 view(s)
    0 XP
  • Azzy's Avatar
    Monday, 25th March, 2019, 04:31 AM
    Running the setting, like in 2e.
    14 replies | 502 view(s)
    0 XP
  • Azzy's Avatar
    Sunday, 24th March, 2019, 10:09 PM
    Like the subject line asks, what are some good 5e resources for running a Ravenloft campaign (power checks, curses, etc.). I haven played or run Ravenloft since 2e.
    14 replies | 502 view(s)
    0 XP
  • Azzy's Avatar
    Sunday, 24th March, 2019, 07:16 AM
    The campaigns are usually serious, but the players are goofballs. We have fun.
    58 replies | 2193 view(s)
    4 XP
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Tuesday, 23rd April, 2019


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Thursday, 18th April, 2019

  • 05:37 PM - LordEntrails mentioned Azzy in post To boxed text or not to boxed text
    ... topic drift (either because it plain is or because it isn't an outright truism) but isn't absolute topic drift. The only way it becomes actual topic drift is if someone voices their disagreement and related conversation ensues. Can I vote for this one? Can I just say that I'd much rather be talking about the genesis of GMing and then discussing how that hooks into the utility (or the problem) of "boxed text"? Then start a thread! Nor would I have the use of such classic, box-free scenarios as B2. Part of what makes B2 usable by me is that it presents a place (the Keep) and a series of situations (the proximity of the Cves; the evil cleric; etc) but no pre-supposed plot in the form of boxed text. And see this is why when I was 10 years old we thought B2 sucked and was useless. Because we didn't know what to do with it. Now a days I would have no trouble using B2. But that's because I had boxed text to train educate me on one way of DMing. Look, we have examples from Azzy that boxed text did him harm. We have examples from me that boxed text benefited us. Good thing their isn't only one way to play the game huh? Or that not every module and system is written according to some monolithic approach. But, based on my experience, the good boxed text, or scripted narration, provides to new DMs is why I will keep recommending to authors that they use it.

Tuesday, 16th April, 2019

  • 10:00 PM - Hussar mentioned Azzy in post Sneak Peek At Ghosts of Saltmarsh Maps
    Sure, here: http://www.enworld.org/forum/showthread.php?604938-I-draw-the-occasional-D-amp-D-map /snip LOL Look at that thread you posted. Virtually every single map in that thread, nearly all of them, are oriented north to the top. Granted there's no compass rose on most of them, but, then again, lacking a compass rose, the presumption is always north to the top because that's the standard way maps are drawn. Anyway, like I said, this has got to be the absolute weirdest conversation I've ever had on En World. Azzy - you have not one, but actually multiple atlases where most of the maps in the atlas are not north to the top? Link please? Because, well, buddy, you found the unicorn. I'm not saying no map is ever done that way. I'm saying it's very, very much an outlier to not do them that way. Prakriti - WTF? Scary/foreign/unusual? Ooookay. I'll note that not a single person here who is so adamant to prove me wrong has taken up my challenge. C'mon, let's see these examples of RPG books where the majority of maps are not north to the top. Should be easy peasy for smart folks like you. You seem to be so sure that north to the top isn't typical or usual, so, let's get those examples rolling in. It's easy to make unsubstantiated claims and whatnot. Time to pee or get off the pot. Give me a SINGLE example of an RPG product where the majority of the maps is not oriented north to the top. http://www.quickmeme.com/img/d3/d38a9ea86a0911c1162382d6d50168753e1dfb0cd3eaabc3d4ae85bfc7...

Tuesday, 5th March, 2019

  • 09:53 PM - CleverNickName mentioned Azzy in post Critical Role Kickstarter Predition Game: Guess the Funding Outcome (GTFO)
    ... EnochSeven: $16,213,102 TallIan: $15,876,374 MNblockhead: $15,555,555 77IM: $14,980,000.00 jgsugden: $14,520,000 OB1: $14,000,042 The Big BZ: $14,000,000 dregntael: $13,935,109 chrisrtld: $13,635,019 pogre: $13,500,000 Aebir-Toril: $13,224,376.89 Satyrn: $13,000,000 Yardiff: $12,456,145 -----------Highest-Funded Game Project on Kickstarter (Kingdom Death: Monster 1.5) $12,393,139-------- Radaceus: $12,345,678.91 FarBeyondC: $12,345,678.90 Morrus: $12,000,000 Mistwell: $11,800,000 Mort: $11,620,000 Zardnaar: $11,354,883 <--- The Winner! Sadras: $11,120,000 SkidAce: $11,000,000 Tazawa: $10,700,000 togashi_joe: $10,250,000 DM Dave1: $10,101,010 MichaelSomething: $10,000,000 Lazybones: $9,750,000 PabloM: $9,500,000 akr71: $9,250,000 rczarnec: $9,250,000 Azzy: $9,000,000 Henry: $8,900,000 mortwatcher: $8,666,000 Lidgar: $8,423,976.73 vincegetorix: $8,360,000 SmokeyCriminal: $8,008,135 AriochQ: $7,777,777 robus: $7,750,000 MarkB: $7,500,000 phantomK9: $6,969,696 TarionzCousin: $6,160,000 ClaytonCross: $6,000,000 ---------Highest-Funded Film Project on Kickstarter (MST3K Kickstarter) $5,764,229----------- MaximusArael020: $5,685,000 Prakriti: $1

Saturday, 1st December, 2018

  • 10:30 PM - epithet mentioned Azzy in post WotC's Nathan Stewart Teases New D&D Setting Book in 2019
    The roots of D&D is in Grayhawk, but this was created by Gary Gygax and now it is too "fixed" to can add new things, for example an oriental continent. We can't see the Grayhawk equivalent of Kara-Tur, al-Qadim or Maztica because then lots of fans would say it is a "jump the shark", too big changes. ... The equivalent of Kara-Tur is in the Southern hemisphere on the same continent. Follow the coastline around the Amedio Jungle and keep going West, you can't miss it. You could also cross the Dry Steppes and get there overland. The equivalent of Maztica is the Amedio and Hepmonaland. Step pyramids, feathered serpents, etc. are all present in great profusion (see, eg, the Hidden Shrine of Tamoachan.) Your al-Qadim is the Baklunish West, or farther to the West you have the great deserts South of the Empire of Lynn. So... we've already seen those equivalents, years and editions ago. Edit: Azzy beat me to it.

Saturday, 3rd November, 2018


Monday, 29th October, 2018

  • 08:07 PM - Hawk Diesel mentioned Azzy in post Mike Mearls: so here’s the first part of my two-weapon fighting house rule
    Satyrn Oh totally agree. Sorry for not making it clear. Both versions do indeed weaken the feat, and I agree that Azzy's idea also eliminates the need for a shield. Personally, I don't know that TWF needs to be changed all that much. I especially don't think it requires changing the math of the attack bonus or including advantage/disadvantage. Just a tweak to allow unarmed strikes and natural weapons to be used with it, and changing the bonus action requirement. I think there needs to be some action economy investment since you are making an additional attack over what you would normally be allowed, but I think the bonus action is just too steep a price to pay when there are SO many other things competing for that spot. Edit: Actually, this whole thing also get me thinking about that other thread using a shield as an improvised weapon. I am now thinking that allowing it to be used improvised and off-handed is too good. I think one would need the Shield Master feat to use a shield with proficiency as a weapon, and Dual Wielder since a shield should not be considered a light weapon. This helps ensure ...

Friday, 23rd March, 2018

  • 04:12 PM - hawkeyefan mentioned Azzy in post "Are the Authors of the Dungeon & Dragons Hardcover Adventures Blind to the Plight of DMs?"
    Actually, the lack of help with XP and leveling in the APs is another example of how unfriendly these books are towards new DMs. They don't need to have a complex fractional milestone system designed. Instead, just give a suggested XP value for each section. Trail of the Apprentice Adventure Path by Legendary Games is a good example of this. I think the APs do a good job of supporting the Milestone Leveling system in favor of XP. Which I think is probably a smart move. Azzy makes a good point above that we're all guessing what is easy or difficult for a new DM, but I would think taking away XP and all the maintenance that goes with it would probably make things easier. I mean, I've been DMing for a long time and I ditched XP a while back and it's helped quite a bit. I think that's why the APs largely seem to assume Milestone XP....it's simply easier. "The characters should likely be at least 4th level before they go to this area" is a lot easier to understand and process for a DM, regardless of their experience behind the screen. I know many long time DMs and players would hate the idea of having no XP, and that's fine, but to me it makes more sense for that to be the "advanced" method, and leave Milestone as the default. Especially since the published adventures cover such a large level range.

Wednesday, 28th February, 2018

  • 09:50 AM - Mouseferatu mentioned Azzy in post No Hope for Scout and Monster Hunter Fighter and artificer wizard
    Mouseferatu, why though? Isn't there an elegance to reusing the same basic rules and just changing as little as possible to get the desired effect? That assumes that they got the desired effect. As Azzy said, the classes that did this didn't feel distinct. Nor did their powers feel interesting or sufficient enough. (All IMO, obviously.) They didn't feel like their own thing; they felt like a poorer, more limited battlemaster. If a class can be designed around superiority dice that actually feels and plays like it's a totally different thing than the battlemaster, and feels sufficiently like it accomplishes whatever its concept is supposed to accomplish, and feels interesting in its own right, sure, I'm fine with that. But I've yet to see it, or even a hint of it, being done successfully.

Friday, 22nd December, 2017

  • 07:55 PM - LordEntrails mentioned Azzy in post New D&D Movie: July 23rd 2021
    ...al money making venture for them, they should and will follow a formulaic approach to the movie that they hope will yield the most profit for the D&D brand. For them to do anything less would be negligent to their shareholders. You cannot account for the tastes of audiences that watch them, however - and you cannot account for the millions/billions ? of people who openly think he is the worst moviemaker in the world today. Nice exaggeration. This will be my last attempt to add reason to your emotional rants. The vague number of people I referred to that have watched MB movies can actually be estimated reliable using hard numbers like this. You "one-upping" me by going to millions/billions is absurd. And rather than supporting your point, supports that you are spewing emotional responses that you haven't even thought through. Or do you really want us to expect that 1 in 7 people in the WORLD think MB is the worst moviemaker? If so, please provide some fact based support. Azzy & TrippyHippy, If you want a movie that conforms to your tastes, then go invest your own time in money in such. If you are right, then the critics will love it and you might even turn a profit. Or you could accept that what you want is of little important to Hasbro and your continued voicing of it and how bad MB is will have no real impact on the world. I'm done.

Thursday, 5th October, 2017

  • 06:41 AM - Yaarel mentioned Azzy in post XGTE has the Samurai Subclass
    Azzy, Mirtek Using the Barbarian for a Samurai makes sense to me. The light armor, toughness, high Dexterity, relentless attacks, and so on, work pretty well. The suggestion by Mirtek to use the Barbarian was surprising because its flavor is so wild, and the flavor of the Samurai is so civilized. But both are arguably disciplined warriors, and the mechanics seem a good fit. Flavor ‘rage’ as ‘zen’, and it works.

Friday, 23rd June, 2017

  • 05:32 AM - Yaarel mentioned Azzy in post Why FR Is "Hated"
    @Shasarak and @Azzy You are kinda proving my point about ‘D&D peer pressure’ to pretend to ‘worship’ ‘gods’. If I told you, I hate Kobolds. I imagine your response would be something like. Thats nice. I dont care. But when I say, I hate polytheism. You guys seem as if unable to stop yourself from launching into some kind of reallife culture war about issues that I couldnt care less about. I enjoy D&D without ‘gods’. I watch televisions shows where polytheism is irrelevant. I want to play games where it is irrelevant too.

Monday, 2nd May, 2016

  • 03:57 PM - lowkey13 mentioned Azzy in post Latest D&D Survey Says "More Feats, Please!"; Plus New Survey About DMs Guild, Monster Hunter, Inquisitive, & Revenant
    So, I have an observation and a question stemming from it. By the way, feel free to tell me it's ridiculous if need be, maybe I'm just new.... Looking at this discussion there seems to be quite a bit of negativity towards the idea of more options in general when they're for the player, with some outright stating that this is one of the biggest ways to impact tables in a bad way. Why is that? I'm primarily a player myself, and don't really understand the hostility. I love making characters, mechanically and through narrative, and every time Wizards releases an expansion to character options my field of possible characters and experiences in 5E gets bigger and better. What's wrong with that? Has it always been this way? I'll tackle this as well (although I think that Azzy and Mercule have also covered this, and I agree with what they wrote). The DM should know the rules- which means the rules for the game world (that's all the finicky stuff that the players don't have to worry about) as well as all the rules related to the players (that's all the cool stuff players such as you like). How you view the expansion of player materials depends on a few factors- 1. Increasing complexity (or bloat, if you prefer) is not a good thing. Even within the core rules, unexpected interactions can take place. Part of this is due to the fact that D&D has rules that modify other rules (meta-rules), and working out how these rules impact and refer to each other can be difficult. How does supplement A's spells work with Core Rule B to effect MM3's monster in light of supplement F? 2. Regarding (1), there will be a player (let's call him "That guy," because we all know who he is) who will invariably want to play an Unearthed Arcana Class with a new feat using skil...

Friday, 30th October, 2015

  • 09:13 PM - El Mahdi mentioned Azzy in post Warlord Name Poll
    ...er/Maester/Maesteri/Maestro (predominantly craft skill level, craft guild rank, or academic/musical) Headman/Hauptman (root of Captain and too authoritative) Proconsul (the Pro- makes it too authoritative) Shepherd (too religious, too bucolic, too Firefly) Synergist (too boring, and sounds like some kind of psychic) Armiger (exclusively military and noble) Sherriff (too noble, too law enforcement) Impetro/Impetrus (too authoritative – Imperial) Adjunct (too subordinate, too Star Trek Borg - Seven of Nine, Tertiary Adjunct of Unimatrix Zero-One) Prolucutor (the Pro- makes it too authoritative, sounds like the person is a professional talker, and is just too hard to say) Warden (too Ranger) Leader(zzzzzzzzzz…) @3e4ever ; @77IM @Aaron Of Barbaria; @AbdulAlhazred ; @admcewen ; @Aenghus ; @Ahrimon ; @Ainulindalion ; @airwalkrr; @Aldarc ; @akr71 ; @AmerginLiath ; @Andor ; @AntiStateQuixote ; @aramis erak; @Aribar ; @Arnwolf ; @Ashkelon ; @Ashrym ; @Athinar ; @AtomicPope ; @Azurewraith; @Azzy ; @Bawylie ; @bedir than ; @Bedrockgames ; @bert1000 ; @billd91 ; @Blackbrrd; @Blackwarder ; @Blue ; @Bluenose ; @brehobit ; @BryonD ; @Bupp ; @Campbell ; @CapnZapp; @CaptainConundrum ; @CaptainGemini ; @Carlsen Chris ; @casterblaster ; @CasvalRemDeikun; @cbwjm ; @ccooke ; @Celebrim ; @Celondon @ChameleonX ; @Charles Wright ; ChrisCarlson; @CM ; @cmad1977 ; @costermonger ; @Creamsteak ; @Crothian ; @Cybit ; @Dausuul; @Dayte ; @dd.stevenson ; @DEFCON 1 ; @Delazar ; @DersitePhantom ; @Diffan ; @discosoc; @D'karr ; @Doc Klueless ; @doctorbadwolf ; @DonAdam ; @Dragoslav ; @Duganson; @EdL ; @EditorBFG ; @Edwin Suijkerbuijk ; @Eejit ; @ehren37 ; @Elfcrusher ; @El Mahdi ; @epithet; @erf_beto ; @Eric V ; @eryndel ; @Evenglare ; @ExploderWizard ; @EzekielRaiden; @Fedge123 ; @fendak ; @FireLance ; @Fishing_Minigame ; @Flamestrike ; @FLexor the Mighty! ; @Forged Fury ; @Fragsie ; @Fralex ; @FreeTheSlaves ; @froth ; @Gadget; @Galendril ; @GameOgre ; @Garthanos ; @Ghost Matter ; @Giltonio_Santos ;...

Friday, 2nd October, 2015

  • 09:22 PM - AaronOfBarbaria mentioned Azzy in post Here's That SCAG Table of Contents!
    Azzy has a great point, and it has given me an idea: I'm going to share the primary reason why I, a long-time D&D player with a full collection of Forgotten Realms supplments, am purchasing this book (besides that my players might like to use any mechanical options found in it). It could serve as an outline for how to efficiently present Mystara setting information to my current players, who have no more knowledge of that setting than can be found by me constantly mentioning random cool esoteric factoids from it and playing the arcade games Tower of Doom and Shadow Over Mystara, that are currently in their first campaigns set in Mystara (and are, luckily, playing characters that are as unaware of basic info about the world because they have only just arrived their from an old home-brew world I am abandoning and Oerth). I've looked at other campaign setting products and books and found them to be lacking as such an outline because they are far to lengthy (busy lives and all means not m...

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Sunday, 21st April, 2019

  • 09:03 PM - dnd4vr quoted Azzy in post HeroForge Mini - A sample for your viewing
    Yes, water your paint down before application—it's better to have to put on a bunch of thin coats than a single blob coat that obscures detail. Here's an idea for you if you don't intend to paint it/paint it right away because you're worried about ruining the detail. Get yourself a bottle of Citadel shade: Nuln Oil (aka black) or Seraphim Sepia (aka brown) & give the mini a very light single brushing with it. It'll highlight the recesses & show off the detail. Other colors of Citadel shade will do similar, obviously in a different color.... On a grey mini the effect of the Sepia will create a light tan with darker brown recesses & makes for nice weathered marble statues. Also shows up nicely on the table. And all the major paint companies make shades in case you're opposed to Games Workshop for some reason. Practice your painting skills on monsters etc from the two WizKids lines (Nozlurs & PF Deep Cuts or whatever they're calling the PF ones). When you're confident enough t...

Saturday, 20th April, 2019

  • 08:26 PM - Satyrn quoted Azzy in post To boxed text or not to boxed text
    Did you whistle the tune? I can't whistle, so I used audio from the movie! The scenario I used had Orcs forcing a captured NPC adventuring party to build a bridge across a river of lava so they could reach the tomb on the other side. The NPCs were whistling to help guide would-be rescuers to their location. The party leader, a tinker gnome, refused to be rescued and threatened to raise the alarm because he really wanted to finish his grand project. But it worked out well enough for the players, since they assured him he could continue his work . . . for them.
  • 09:23 AM - Kobold Stew quoted Azzy in post Familiars!
    I don't like that the familiar is a spirit rather than a normal creature of its ilk. The spirit thing is neat, but for me it's not as cool as bonding with an actual creature. This is my main objection -- I understand that it allows summoning/restoration and that it means you don't need to feed it; I'd prefer that it just be a regular animal with limited plot immunity (rather than a magical workaround.)

Friday, 19th April, 2019

  • 06:12 PM - doctorbadwolf quoted Azzy in post Familiars!
    I like that. That's pretty cool. Thanks!
  • 12:25 PM - 5ekyu quoted Azzy in post Familiars!
    The biggest problem with that is that require DM fiat and isn't under a player's control. :/ An Improved Familiar feat or a Greater Find Familiar spell would solve it much better.Well, hang on tho. "I don't like that the familiar is a spirit rather than a normal creature of its ilk. The spirit thing is neat, but for me it's not as cool as bonding with an actual creature." See, there is a bit of a thing here. If one wants the find familiar to be a more significant element, like a loving real creature, an actual bond, etc thrm the notion of pick up easy by feature **to me** runs afoul of that. To me you should have both options available- a quick and easy spirit friend that you can lose and get back **or** a real creature that you gotta do some work to get, not just feature on demand. In 5e both are available. But let me give you an alternative perspective - no house rule needed (technically.) Say that you fo as a find familiar bond to an actual creature- a sharing of spirits. You carr...

Thursday, 18th April, 2019

  • 07:43 AM - Paul Farquhar quoted Azzy in post Familiars!
    Reading a certain other threadbrought my feeling to the fore of the topic of familiars in 5e. Now, for the most part, I find 5e's rules for familiars okay. However... I don't like that the familiar is a spirit rather than a normal creature of its ilk. The spirit thing is neat, but for me it's not as cool as bonding with an actual creature. I like it. It's more consistent with folklore on which it is based: a witches familiar is a devil in animal form. And it means the familiar isn't a liability that is permakilled by the first AoE spell that comes your way. I don't like that the familiar can't attack. It helps balance out small critters, so no big deal. Familiars are not meant to be warriors. I know, chainlocks have this as a special ability, but meh—they have access to more powerful familiars early on, and most familiars aren't exactly deadly opponents. Like the above, this is mostly just a "feel" thing. I don't like that non-chainlocks are limited to familars cer...
  • 04:18 AM - dnd4vr quoted Azzy in post Familiars!
    But that brings me to you guys... What are your thoughts and feelings concerning familiars in this edition and how they size up with your experiences and feelings of previous editions and your expectations of how they should work? Yeah, very disappointed with how they handled familiars in 5E. We house-ruled a new description for the spell, and I even wrote up a Brownie familiar as a new special familiar type: Find Familiar Conjuration Casting Time: 1 hour (Ritual) Range: 10 feet Components: V, S, M (10gp charcoal, incense, herbs; consumed by brass brazier's fire) Duration: Special An animal becomes your familiar, obeying your commands, though it is still an independent creature. You can choose any animal that is a Tiny Beast with a CR 0. It has the appearance and statistics of the animal form you choose, but has minimum hit points equal to your level and uses your proficiency bonus in place of its own. Your familiar gains a bonus to its AC and all saves equal to your prof...
  • 12:19 AM - Shiroiken quoted Azzy in post Grogbards, Tell Me Stories of Greyhawk
    Canonfire! and their forums are a great source on Greyhawk information. Not the most active place, but there's a lot of members knowledgeable in Greyhawk lore there.The problem with Canonfire is that very little on the site is actually canon. The point of the site was to keep Greyhawk alive by having the community add to the setting after WotC kinda gave up on it. I don't doubt the people on the forums are knowledgeable on the setting, but the articles are not of much use for canon.

Wednesday, 17th April, 2019

  • 11:24 PM - 5ekyu quoted Azzy in post Familiars!
    Reading a certain other threadbrought my feeling to the fore of the topic of familiars in 5e. Now, for the most part, I find 5e's rules for familiars okay. However... I don't like that the familiar is a spirit rather than a normal creature of its ilk. The spirit thing is neat, but for me it's not as cool as bonding with an actual creature. I don't like that the familiar can't attack. I know, chainlocks have this as a special ability, but meh—they have access to more powerful familiars early on, and most familiars aren't exactly deadly opponents. Like the above, this is mostly just a "feel" thing. I don't like that non-chainlocks are limited to familars certain familiars. Sure, I get the chainlock has special access to more powerful critters and that's cool. However, I think that casters of other classes should be able to take more powerful creatures, too, at higher levels (that preserves some of the chainlock's specialness). I mean, why shouldn't a 10th-level wizard have a pseudodragon ...
  • 07:39 PM - Satyrn quoted Azzy in post To boxed text or not to boxed text
    Just want to pop in with the fact that I found the prescripted narration of boxed text turned me off to using modules when I was a new DM. Reading text aloud and dictated narration was far more uncomfortable and off-putting to me than weaving the necessary details into my own narration. Yes, my experience may be an outlier, but there it is. As it was, it made me want to create my own adventures. So I guess there was an upside to it. :D This is pretty much my experience, too. I find boxed text too often assumes too much, which leaves me having to edit it on the fly, having to figure out what to cut and what needs to be reworded. Even in what is pretty decent boxed text, like @Immortal Sun posted earlier: "The room is poorly lit by dim moonlight entering through a half-covered window on the far side. A light breeze flows through the open window causing the shadows of the covered furniture to move ever so slightly. The only thing uncovered in the room is a large standing mirror which does...

Tuesday, 16th April, 2019

  • 07:18 AM - Hussar quoted Azzy in post Sneak Peek At Ghosts of Saltmarsh Maps
    I'm sure glad that this is the only time in D&D's 44-year history that they've made a map where north isn't facing up. :D :D :D Wow, you guys sure want to beat this poor horse to death. This all started because of a fairly innocuous nonsequitor of mine that I didn't like it when fantasy map artists don't put north to the top of the maps. For some bizarre reason, that turned into this monstrocity of a thread. Now, I haven't posted in here in days to disagree with anyone, and you folks are STILL going on about it. I'll tell you what. Go through your modules, sourcebooks, anything D&D that has a map in it. Guess what you'll find. About 99% of the maps are oriented north to the top and about 1% are not. So, you can waffle on about how it doesn't matter all you like. The fact that it's almost universal says something about having a standard which helps to prevent confusion. BUt, hey, what does virtually all of the artists who've ever drawn a map for D&D know? Apparently nothi...

Thursday, 11th April, 2019

  • 09:59 AM - Aldarc quoted Azzy in post Keep On The Borderline
    Great, you just implied that KotB is the equivalent of the song Hallelujah... The original is understated, but it has been covered brilliantly (but usually poorly) by many artist—many putting their own spin on it (but most just coloring by numbers and giving it no depth). And it's been so done to death (typically poorly) that you twitch whenever you hear someone new cover it.I'm a fan of the original Leonard Cohen version and the John Cale cover, whose arrangement has probably been the greatest influence on subsequent covers.

Tuesday, 9th April, 2019

  • 07:01 PM - Satyrn quoted Azzy in post How do you handle hit points?
    I'm slightly more detailed than this.... "You land a solid blow", "The orc looks winded.", etc. But, at the end of the day it's just "you did 6 hp." I don't put too much thought into hp. I'm slightly less detailed than this. I track Monster hit points in the open, counting down. So since the players have just as much info as I do, when I don't want to bother they can do whatever narration they want if they want to bother. Most of the time, no one wants to bother.

Monday, 8th April, 2019

  • 10:35 PM - Umbran quoted Azzy in post New "Stranger Things" D&D Starter Set Announced
    But the REAL question, though, is... Does it actually include a thessalhydra? ;) There is no mini for it, if that's what you are asking. If you are asking whether the adventure includes the monster... well, that would be a spoiler.

Sunday, 7th April, 2019

  • 11:25 PM - Zardnaar quoted Azzy in post D&D Products That Were Never Used By Anyone?
    2e's DM Option: High Level Campaigns. I used it. It had some proto templates in it, generally a number like +1,+2,+3. That number got added to all saves, AC, attacks, damage and hit points per hit dice. IIRC it also had some world building stuff in it. It also had ability scores for monsters so you could create an elite non humanoid whatever when combined with the proto templates rules and magic items could be very nasty. Had a player get Bracers of the Blinding strike off such a Marilith. Players Option stuff was actually good but better if it's DM options.
  • 05:36 AM - Khisanth the Ancient quoted Azzy in post Vecna v Acererak v Larloch? Who's The Most Powerful Lich?
    That's incredibly silly (at best). That does seem odd, unless they have a specific reason. I mean, there are several other established situations like that in D&D, but they have purposes. Acererak builds death-trap tombs as a way to accumulate souls from foolhardy adventurers, for example. IIRC it's at least strongly implied that Mystaran Immortals set up situations for adventurers - at least very-high-level ones questing for Immortality - but they need to do that, since the only way they can get new Immortals is by promoting great mortal heroes to Immortality.
  • 05:24 AM - Iry quoted Azzy in post Vecna v Acererak v Larloch? Who's The Most Powerful Lich?
    He can cast level 10 Netherise spells, but his 2E stats and 3E stats have him come up short for level 11 and 12 spells. They all got folded up into epic spells in 3E as the weave could support such spells again.We know from Ed that Larloch can cast Proctiv's Breach Crystal Sphere. Since 10th level spells were not restricted in 2nd Edition (N:EoM 116), and Proctiv's Breach is an 11th level spell, it's reasonable to conclude that his deal with Mystra was for 11th level spells. As for 12th level spells, there are no canon or Ed-canon sources of him casting any so he probably cannot even if he has knowledge of them. That's incredibly silly (at best).Yes.

Saturday, 6th April, 2019

  • 10:18 AM - Zardnaar quoted Azzy in post Obsolete Classes From Previous Editions
    Most of the classes from 1e Oriental Adventures. Not only is there an unnecessary Samurai subclass, but the Noble/Knight background in combination with any warrior class covers it nicely. The Bushi is also obviated by any warrior class. Kensei? We've got a Monk subclass. Yakuza? Rogue. Ninja? Rogue or Shadow Monk. The Wu Jen? Wizard (all you need are some of the cool OA spells and you're good). Always hated Samurai. Just a fighter with a cultural advantage/background.

Thursday, 4th April, 2019

  • 01:21 AM - Seramus quoted Azzy in post Vecna v Acererak v Larloch? Who's The Most Powerful Lich?
    Acererak's schemes have successfully spanned multiple planes (including multiple material planes). So, I think it's not a safe bet putting him in third place.It's pretty safe. I have no idea who would win between Vecna vs Larloch, but Acererak is not even in the same ballpark when it comes to power. Don't get me wrong, Acererak is a major threat to any adventuring party and even some gods. But the other two are at least an order of magnitude stronger in raw magical might and resources.

Wednesday, 3rd April, 2019



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