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  • pogre's Avatar
    Today, 02:17 AM
    I wasn't aware it had mass combat rules. I may have to check it out.
    19 replies | 384 view(s)
    0 XP
  • pogre's Avatar
    Yesterday, 08:37 PM
    A Stronghold and mass combat campaign book. Two sets of mass combat rules - one for fools like me that want to push large blocks of figures across the table and a more abstract system. Kind of like Birthright, but with more adventure leads.
    19 replies | 384 view(s)
    0 XP
  • pogre's Avatar
    Yesterday, 07:35 PM
    In the old days, I often had 20+ show up at our mega dungeon sessions. I remember limiting the number of hirelings each character could have - aside from that I don't remember it being anything but a blast. Naturally, this was a different era with different expectations. No one asked "why are we going into the dungeon?"; the only question was "where is the dungeon?" I remember cancelling once...
    30 replies | 409 view(s)
    0 XP
  • pogre's Avatar
    Thursday, 13th December, 2018, 08:39 PM
    Grappling rules.
    93 replies | 2563 view(s)
    1 XP
  • pogre's Avatar
    Monday, 10th December, 2018, 07:21 PM
    Getting ready to run this adventure for the 4th or 5th time for some kids in the H.S. D&D club I sponsor - that's what drew me to read it. However, this write up is great fun. I find myself especially enjoying the real world interactions between the partners. I know writing a story hour like this is a lot of work. I did it for years. Please keep writing. You are doing a great job!
    11 replies | 748 view(s)
    0 XP
  • pogre's Avatar
    Monday, 10th December, 2018, 03:56 PM
    This is probably obvious to you, but I would have a much more coordinated defense of the various areas of the dungeon. Similar creatures in proximity to each other would come at waves at the PCs.
    1 replies | 165 view(s)
    0 XP
  • pogre's Avatar
    Monday, 10th December, 2018, 03:51 PM
    Why do your players want to shift editions? Do your suggestions short-change the players' hoped for changes with the edition switch? I do not know your players' minds - maybe, you should have a sit down to discuss possible changes and reach a consensus with your players.
    107 replies | 2648 view(s)
    2 XP
  • pogre's Avatar
    Friday, 7th December, 2018, 05:53 PM
    Let anybody play any race, but eliminate all rule mechanics related to races.
    113 replies | 2789 view(s)
    0 XP
  • pogre's Avatar
    Thursday, 6th December, 2018, 06:33 PM
    Great paint jobs! Are the miniatures pewter or resin? Quality sculpts, but pretty standard stuff - look forward to you expanding the range.
    2 replies | 186 view(s)
    0 XP
  • pogre's Avatar
    Thursday, 6th December, 2018, 06:06 PM
    CRs at high levels almost seem more party composition dependent than true measures of the threat level.
    31 replies | 1163 view(s)
    1 XP
  • pogre's Avatar
    Thursday, 6th December, 2018, 03:51 AM
    I'm in the midst of running Dungeon of the Mad Mage and I needed some dungeon critters. These figures are all Reaper Bones. First up, a dungeon worm that will serve a number of roles in the massive dungeon: Another toothy denizen:
    97 replies | 8055 view(s)
    2 XP
  • pogre's Avatar
    Wednesday, 5th December, 2018, 05:56 PM
    I have some 54mm old tin soldier molds from the 1950s. Back to the future!
    11 replies | 392 view(s)
    1 XP
  • pogre's Avatar
    Sunday, 2nd December, 2018, 07:34 PM
    The books look fantastic!
    47 replies | 2891 view(s)
    2 XP
  • pogre's Avatar
    Sunday, 2nd December, 2018, 07:31 PM
    I don't mind a boxed set for starters, but in every other context I would much rather have a book. A lot of people do not use minis and square grid maps. I'm on the opposite end of the spectrum - I would never use the maps and minis, because my terrain, minis, and handouts are better. The Dungeon of the Mad Mage release is headed in the right direction. The only thing they dropped the ball...
    32 replies | 1307 view(s)
    1 XP
  • pogre's Avatar
    Sunday, 2nd December, 2018, 06:57 PM
    I have given in to the kitchen sink when it comes to races in D&D. I do not prefer most of the exotic races. I don't like the monk class. I am not keen on bards. However, some players really like playing these things, so I stopped restricting them entirely and run a wide open game. It makes sense that unusual folks would be adventurers - it may be one of the few avenues of support and...
    202 replies | 7042 view(s)
    2 XP
  • pogre's Avatar
    Friday, 30th November, 2018, 07:22 PM
    I do wish they had gone with closer to 28 mm instead of 32 mm at the eye. These are in line with a lot of newer WFB AoS scaled minis, but I would prefer something closer to heroic 28s or even 30s. I also wish they would have gone with a pewter option - I would have paid it - although I realize I am very much in the minority on that one.
    11 replies | 392 view(s)
    1 XP
  • pogre's Avatar
    Thursday, 29th November, 2018, 09:40 PM
    I have a friend who has painted up a ton of it. Have not played it yet. Hoping to try it over Xmas break.
    11 replies | 392 view(s)
    1 XP
  • pogre's Avatar
    Wednesday, 28th November, 2018, 09:51 PM
    I did post a short review here on the site. I do not have anything particularly innovative to add to the thread you started. The main thing I did was create my own connections between scenes that I knew would play to the PCs' motives. I imagine pretty much everyone does that who runs the module.
    92 replies | 4431 view(s)
    0 XP
  • pogre's Avatar
    Monday, 26th November, 2018, 10:10 PM
    This may not be a popular opinion, but I would reduce the number of games you are running. Would it be possible to run a weekly campaign with your most dedicated/engaged players? That would allow you to focus on the campaign story better and create a more engaged game table. Just a thought.
    13 replies | 412 view(s)
    1 XP
  • pogre's Avatar
    Monday, 26th November, 2018, 08:58 PM
    This is a playtest review. I just finished running Dragon Heist for my group. The players had a great time. However, there are significant problems with the module - I'll try to avoid too many spoilers. My overall impression is the designers were very ambitious, but fell short. There are four possible story lines, which is innovative. However, many of the links between scenes are...
    12 replies | 2141 view(s)
    2 XP
  • pogre's Avatar
    Monday, 26th November, 2018, 06:15 PM
    We finished Dragon Heist and the players enjoyed it. We are diving into the big dungeon next week. Both have their flaws, but ultimately are usable. I'm looking forward to running Dungeon of the Mad Mage, because it appears to require less adventure prep work out of me.
    92 replies | 4431 view(s)
    1 XP
  • pogre's Avatar
    Saturday, 24th November, 2018, 05:34 PM
    O.P. is right, the game is pretty much complete. After four long years of this edition, it is time to start working on 6th edition! While I am kidding, I think they could release a few optional rules packets to make the game more cinematic to benefit the streamers and T.V. people. For me, I am happy with where the game is at and adventure support is all I really would like to see.
    129 replies | 5296 view(s)
    1 XP
  • pogre's Avatar
    Tuesday, 20th November, 2018, 08:22 PM
    Quick Update: The first meeting was a huge success - a little too huge. We did not have enough DMs lined up but the players' enthusiasm was amazing. I was right about the numbers, but what is exciting and a little worrying is I think even more kids will come next time. I don't think it is sustainable with 10 players at a table, so I am recruiting my son (a high school student) to run and looking...
    8 replies | 312 view(s)
    3 XP
  • pogre's Avatar
    Saturday, 17th November, 2018, 10:58 PM
    I have had this Reaper figure for a long time. I painted her up and put her on ebay. Models completed in 2018: 132
    97 replies | 8055 view(s)
    3 XP
  • pogre's Avatar
    Friday, 16th November, 2018, 04:11 PM
    jasper - I am glad to be warned off of this product. So that is one person you helped!
    24 replies | 1325 view(s)
    0 XP
  • pogre's Avatar
    Friday, 16th November, 2018, 03:42 PM
    pogre replied to Carl Sargent
    Carl Sargent's contributions to WFRP are among my favorites. Although he had not written gaming material for quite some time sorry to hear the news he has passed.
    5 replies | 435 view(s)
    0 XP
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About pogre

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Date of Birth
July 16, 1967 (51)
About pogre
Introduction:
Interested in playing or DMing a new group.
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Running a 5e campaign for my sons and their friends. Playing some Frostgrave.
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Mahomet, Illinois
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All booked up with our campaign. Always looking for new friends though.

We play a lot of different games. If you are interested in trying us out - email me at ms_bigdawg@yahoo.com.

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All booked up with our campaign. Always looking for new friends though.

We play a lot of different games. If you are interested in trying us out - email me at ms_bigdawg@yahoo.com.
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Tuesday, 23rd October, 2018


Sunday, 23rd July, 2017

  • 01:42 PM - akr71 mentioned pogre in post Thinking of getting one of these "Dungeon Chronicle" notebooks
    I second @pogre's sentiments. Some people don't take notes - one group is at the point that I just make hand-outs for them. Not for everything mind you, but if they find a letter with important information, I hand it to them. Clues to a puzzle, person or trap that they are likely to encounter sometime during the same session - they are on their own. Buy them a $0.99 folder or notebook - back to school sales should be on. :D

Thursday, 6th July, 2017

  • 12:56 PM - Yaarel mentioned pogre in post [Homebrew] − Elf Ability Scores
    pogre Personally, I like the extreme lifespans of the Elf. In reallife, we are entering into a new age of medical technology that seems poised to radically lengthen the lifespans of humans. (Who can afford it?) Entertainment about the long lives of vampires, the time lords of Doctor Who, and so on, are in some ways exploring the meaning of this kind of change. The 1e Elf lives around twelve centuries. They are highly magical, and it is certain they would use their magic research to figure out ways to prolong their lives as long as possible. That said, if an Elf is more than a 100 years old, then they are probably already beyond Level 20, in Epic Tier. There probably needs to be an in-game explanation why these huge populations of Epic Elves dont hang around in Material World, doing whatever they please. Part of the explanation might be, an Elf is only considered an ‘adult’ at the age of 100 years old. That is when they gain their ‘adult name’. Perhaps, what that ...

Wednesday, 14th June, 2017


Friday, 30th October, 2015

  • 09:13 PM - El Mahdi mentioned pogre in post Warlord Name Poll
    ...AllTirades; @jacktannery ; @jadrax ; @Jaelommiss ; @JamesTheLion ; @JamesonCourage ; @JasonZZ; @jayoungr ; @JediGamemaster ; @JeffB ; @Jester Canuck ; @jgsugden ; @jodyjohnson; @Joe Liker ; @JohnLynch ; @Johnny3D3D ; @KarinsDad ; @kerbarian ; @kerleth ; @Kinak; @KingsRule77 ; @Kirfalas ; @Kobold Stew ; @koga305 ; @Lanefan ; @Lanliss ; @Leatherhead; @Libramarian ; @Li Shenron ; @LuisCarlos17f ; @lowkey13 ; @Manbearcat ; @MarkB; @MechaPilot ; @Mecheon ; @mellored ; @Mephista ; @Mercule ; @MG.0 ; @MichaelSomething; @Miladoon ; @Minigiant ; @Mishihari Lord ; @Mistwell ; @MoogleEmpMog ; @Mon @MonkeezOnFire ; @MoonSong(Kaiilurker) ; @MostlyDm ; @Mouseferatu ; @MoutonRustique; @Nemesis Destiny ; @neobolts ; @Neonchameleon ; @Nifft ; @nightspaladin ; @nomotog; @n00bdragon ; @Obryn ; @Ohillion ; @oknazevad ; @Olgar Shiverstone ; @Orlax ; @Otterscrubber ; @Pandamonium87 ; @Paraxis ; @PaulO. ; @Pauln6 ; @Pauper ; @payn; @pemerton ; @peterka99 ;@ Pickles III ; @Pickles JG ; @pkt77242 ; @pming ; @pogre; @PopeYodaI ; @Prickly ; @procproc ; @Psikerlord ; @Psikerlord# ; @(Psi)SeveredHead; @Quickleaf ; @Raith5 ; @raleel ; @Ralif Redhammer ; @Raloc ; @Ranes ; @RangerWickett; @Ratskinner ; @redrick ; @Rejuvenator ; @Remathilis ; @Ristamar ; @RolenArcher; @Roland55 ; @RPG_Tweaker ; @Rune ; @Rygar ; @Sacrosanct ; @Saelorn ; @Saeviomagy; @sailor-Moon ; @SailorNash ; @Saplatt ; @Satyrn ; @Shades of Eternity ; @shadowmane; @sheadunne ; @Shasarak ; @shidaku ; @shintashi ; @Shiroiken ; @SigmaOne ; @sleypy; @sleypy01 ; @SpiderMonkey ; @Staccat0 ; @Staffan ; @steeldragons ; @steenan @STeveC ; @strider13x ; @Strider1973 ; @Sword of Spirit ; @Talmek ; @TerraDave; @TheCosmicKid ; @The_Gneech ; @TheHobgoblin ; @The Human Target ; @the Jester; @The Mirrorball Man ; @The Myopic Sniper ; @ThirdWizard ; @Tia Nadiezja ; @Tinker-TDC; @Tonguez ; @Tony Vargas ; @Tormyr ; @TrippyHippy ; @tsadkiel ; @tuxgeo ; @twigglythe Gnome ; @TwoSix ; @Uchawi ; @Ulorian ; @UnadvisedGoose445 ; @UngeheuerLich; @Us ; @Valmariu...

Monday, 20th July, 2015

  • 04:58 AM - Quickleaf mentioned pogre in post Labyrinth-Tomb of the Minotaur Prince (and other random dungeons)
    This is part of the reason why I love 5e in general and the DMG in particular. EDIT: I'd also love to see randomly-generated (perhaps I should say germinated?) adventures, using the tables in the DMG. Oooo. Randomly germinated adventures. I like that! Thanks pogre for the XP, you officially changed my title from something sweetly druidic to Grandfather of Assassins. ;) I'm sitting down to do another one of these random dungeon/adventures soon. I have a loose idea for a mischievous brownie's workshop, but we'll see where it takes me. Any requests as far as level or theme?

Monday, 4th May, 2015


Friday, 30th January, 2015

  • 05:50 AM - pming mentioned pogre in post Fan work policy?
    Hiya! pogre Well you know better than I then. :) If you really want to see what they find "ok" or not, I'd just go straight to the horses mouth and email them. Explain what you want to do with your site and find out. That said, it may actually be best to just look at other fan sites to see what they are doing and not doing and use that as a guideline. If you email them with an "outline" of your site and intentions, they may be forced to say "No", simply because otherwise it may actually look like they are giving you permission to do "what you said"...and unless you are EXTREMELY verbose in laying out what *exactly* will be in it, they may err on the side of "No" just to cover their legal buttocks. Me? I'd just make the site, going by the law. Leave the company out of it. If they want to get involved later on and say "Hey, love your site, but our legal department has issues with your treatise on Mind Flayers (which are TM to us). Please remove it from public view. Thank you, and game on!" ...the...

Thursday, 20th December, 2012

  • 01:48 AM - Morrus mentioned pogre in post pogre's model and figure thread
    Hey pogre, I'm gonna slip this awesome thread over to Tabletop and reassign it to Miniatures as a prefix. I think that's a better fit for the current forum setup! Oh - and wow; just noticed this thread is closing in on a decade!

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Friday, 14th December, 2018

  • 11:56 PM - schnee quoted pogre in post So Mike Mearls is on the phone...
    A Stronghold and mass combat campaign book. Two sets of mass combat rules - one for fools like me that want to push large blocks of figures across the table and a more abstract system. Kind of like Birthright, but with more adventure leads. So you're not aware of the thing Matt Colville is doing? https://shop.mcdmproductions.com/products/preorder-strongholds-followers-physical-book-pdf I just got the book, and it looks amazeballs. You should check it out.
  • 09:51 PM - Stilvan quoted pogre in post New D&D Show From Daredevil's Deborah Ann Woll
    Although I do not enjoy watching other people play D&D - even talented actors like this - I recognize its importance to the game. Yup same here - in my case I can't get past ancient social conditioning around the RPG hobby. So I'll never watch but I'm super glad she's doing this.

Wednesday, 12th December, 2018

  • 11:09 PM - Goonalan quoted pogre in post We D&D- Lost Mine of Phandelver #4 A Broken Promise.
    Good call - I never touch the stuff myself. I'm enjoying the write-ups! 5E's a little different from what I'm used to (we never advanced beyond 3.5), but I'm enjoying the adventure and watching the behind-the-scenes interactions as well. Johnathan Getting ready to run this adventure for the 4th or 5th time for some kids in the H.S. D&D club I sponsor - that's what drew me to read it. However, this write up is great fun. I find myself especially enjoying the real world interactions between the partners. I know writing a story hour like this is a lot of work. I did it for years. Please keep writing. You are doing a great job! Thanks to both of you- very much appreciated. I've done a few story hours previously, including a couple that I've really enjoyed- I'm aiming for one post a week with this one, and I've plenty of notes so it's just a case of keeping on with it, and of course I'm enjoying reliving the sessions. I sometimes think I DM just so that I can revisit past session...

Monday, 10th December, 2018

  • 04:17 PM - Henry quoted pogre in post Trying to make 5e more oldish and want some people's opinions
    Why do your players want to shift editions? Do your suggestions short-change the players' hoped for changes with the edition switch? I do not know your players' minds - maybe, you should have a sit down to discuss possible changes and reach a consensus with your players. I think this bears repeating -- if the players want to shift, there's obviously some things they like more, and it bears finding out what those things are specifically. fatdoomguy, unless you have discussed these changes with your players (you don't say in your post), I would run these by them and see what parts of 5e make them want to switch and find out if these rules torpedo any of those. Making sure your group is OK with the rules changes is important to avoid some pretty quick campaign burn out, speaking from experience. But if 5e is the way you and your group want to go, I also second the notion of at least two or three sessions of the original rules, make sure that the existing rules really don't work for yo...

Friday, 7th December, 2018

  • 07:42 PM - Draegn quoted pogre in post Ridding D&D of All Races - Multiple Choice Poll
    Let anybody play any race, but eliminate all rule mechanics related to races. In a way this is what I have done for my world. For the "light" side there are dwarfs, elves, faeries, gnomes, halflings and humans. For the "dark" side there are bugbears, giants (GoT style), goblins, hobgoblins, ogres, orcs and trolls. Any subtypes are based on a nonracial idea. For example, light elves worship the stars as they were the first things they saw when awakening on earth, grey elves worship spirits of the land, sky and water, dark elves worship whoever gives them power. Yet all elves still look the same. Each race has ten characteristics which have four levels to choose from. A player may have up to a total of four levels of characteristics. Four at level one, one at level four, or any combination inbetween. This was my way to limit something always being the same. The one "special" race if you will are the faeries, players have extra choices to make, choosing size, small, medium, large, ...

Thursday, 6th December, 2018

  • 01:48 AM - robus quoted pogre in post Review Dragon Heist, Mad Mage, and Ravnica!
    I posted a review for Dragon Heist. However, my group is a long way from completing Dungeon of the Mad Mage. I only review products after playing the product. I almost always feel differently about a product after playing it than I did after my first read through. Not criticizing folks who post a review after reading a product - their reviews are inevitably more timely, and ultimately, more useful to earlier purchasers. This is the big issue with adventure reviews IMHO. An adventure that might be a fun read often only reveals its issues when you actually animate it at the table.

Wednesday, 5th December, 2018

  • 05:44 PM - Flexor the Mighty! quoted pogre in post A Song of Ice and Fire Tabletop Miniatures Game
    I do wish they had gone with closer to 28 mm instead of 32 mm at the eye. These are in line with a lot of newer WFB AoS scaled minis, but I would prefer something closer to heroic 28s or even 30s. I also wish they would have gone with a pewter option - I would have paid it - although I realize I am very much in the minority on that one. At the rate sizes are increasing in 10 years we will be playing with 12" action figures. Then again I'd still prefer true 25mm.

Monday, 3rd December, 2018

  • 04:39 AM - MNblockhead quoted pogre in post Boxed Sets 2018 Style
    I don't mind a boxed set for starters, but in every other context I would much rather have a book. A lot of people do not use minis and square grid maps. I'm on the opposite end of the spectrum - I would never use the maps and minis, because my terrain, minis, and handouts are better. The Dungeon of the Mad Mage release is headed in the right direction. The only thing they dropped the ball on is the map pack should have been $10 more expensive and included a bunch of encounter maps. Keeping it separate means folks that don't want it do not have to pay for it to get the adventure. Which is why I like to have the "boxed set" as a supplement. I would be happy buying the adventure as a book and then, if I want, I could buy a boxed set with minis/pogs and battlemaps (and maybe some handouts if the price doesn't get too out of hand). I can see the advantages to reprinting the adventure and spliting different sections of the book as in the B&G version of Dragon Heist, but I'm going to buy the ...

Friday, 30th November, 2018


Wednesday, 28th November, 2018


Monday, 26th November, 2018

  • 10:21 PM - Retreater quoted pogre in post How to add story to my irregular games?
    This may not be a popular opinion, but I would reduce the number of games you are running. Would it be possible to run a weekly campaign with your most dedicated/engaged players? That would allow you to focus on the campaign story better and create a more engaged game table. Just a thought. I understand and I've wondered that myself, but schedules and such make it impossible. Only one player is in two groups and could make it weekly.
  • 08:13 PM - Mepher quoted pogre in post Has WotC saturated the published adventure market or are the two latest adventures not very popular?
    We finished Dragon Heist and the players enjoyed it. We are diving into the big dungeon next week. Both have their flaws, but ultimately are usable. I'm looking forward to running Dungeon of the Mad Mage, because it appears to require less adventure prep work out of me. Dragon Heist has taken a lot of prep work on my part. I love the Urban setting but I think the adventure itself needed a lot of work to make it usable. I have DOMM and we will move to that after they wrap up Dragon Heist but I don't expect to run it as a whole. It will be treks down below from time to time with plenty of topside urban adventures mixed between.

Sunday, 25th November, 2018

  • 03:27 PM - ExploderWizard quoted pogre in post 2018 Pogre's Miniatures and Models - Some Toothy Dungeon Monsters
    I needed an intellect devourer for today's game. So I sculpted and painted one. I also used the mindflayer my 15-year-old son sculpted and painted in the encounter. 103008 103009 Our pair for the encounter: 103010 Models completed in 2018: 131 I remember way back in the late 80's at a game, we needed a few intellect devourers. It just so happened that someone had brought a bag of cheese popcorn as a snack and a few pieces of popcorn looked almost exactly like the little buggers so we used them.

Tuesday, 20th November, 2018

  • 08:56 PM - Azzy quoted pogre in post [DDAL] Creating a school D&D club: Quick Update
    Quick Update: The first meeting was a huge success - a little too huge. We did not have enough DMs lined up but the players' enthusiasm was amazing. I was right about the numbers, but what is exciting and a little worrying is I think even more kids will come next time. I don't think it is sustainable with 10 players at a table, so I am recruiting my son (a high school student) to run and looking for other student DMs. Around 40% of the students who showed up were female. Awesome! Keep up the good work, hopefully the kids keep interest in gaming—gotta make sure that tabletop RPGs have a future.
  • 08:50 PM - Henry quoted pogre in post [DDAL] Creating a school D&D club: Quick Update
    Quick Update: The first meeting was a huge success - a little too huge. We did not have enough DMs lined up but the players' enthusiasm was amazing. That is phenomenal to hear. I love that there were almost equal numbers of male and female interested - it really is a different world for RPGs these days, for the better. The DMing is likely to be your biggest problem, it always is -- more Marines than Master Chiefs. :)

Thursday, 8th November, 2018

  • 05:39 PM - Hawk Diesel quoted pogre in post Revamping the Warlock
    It also resolves a few multi-class wrinkles between pact magic and other classes. Yea, I hadn't considered it at first, but it would go a long way to eliminating the palilocks and the coffeelocks. Honest question: How is the Warlock meant to be played? It's a fair question. I think the way it is presented is that Warlocks should play similarly with similar roles to Sorcerers or Wizards, when in reality I see them being more equivalent to Rogues or Monks. I'd play it, certainly, but I'd lean in a different direction. I would do this: 1) Give Warlocks half-caster progression, and remove Mystic Arcanum. 2) Half-casters don't have cantrips, so warlocks get Eldritch Blast as a 1st level class ability. (Tome warlocks can get other cantrips, if desired.) Bake in Agonizing Blast as part of the class feature. The 2nd beam is gained at Warlock 5th, and the 3rd beam at Warlock 11th. Since Eldritch Blast isn't a cantrip, its scaling is handled as a class feature. 3) Roughly do...
  • 05:32 PM - MechaTarrasque quoted pogre in post Revamping the Warlock
    Honest question: How is the Warlock meant to be played? I think it was designed to be a good out-of-combat class (and the devs have said sneakiness is built into its DNA) that "pays its dues" by spamming EB during combat. And yes, that includes the bladelock (see the 2002 He-man cartoon's Skeletor as a really good example of how that would work--when the sword doesn't work, it is time to bring out the blasts). If the warlock's player wants to play a more traditional caster, that depends on how many short rests the DM doesn't complicate, so there is a lot of table variance. I suggested that they create a "law school" wizard that gets some warlock-y stuff (mostly pact spells and a fighting familiar), or they could go the PF route and make some warlock-y sorcerers (although in PF 2, fiends-related stuff falls under divine, so maybe a more warlock-y domain for the cleric) as a way around that.
  • 04:48 PM - lowkey13 quoted pogre in post Revamping the Warlock
    Honest question: How is the Warlock meant to be played? PEW PEW PEW! /ducks

Sunday, 4th November, 2018


Wednesday, 31st October, 2018

  • 08:09 PM - The Big BZ quoted pogre in post WotC President Chris Cocks Talks Magic and D&D
    Agreed. I see a lot of AL events calling for DMs. I think the change in AL rules is a factor in this. New players want to find a game - AL is dropping the ball. Or could it be that they are calling for DMs because of the level of demand? Spoiler: it is.


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