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  • pogre's Avatar
    Yesterday, 11:30 PM
    Depends on the flavor/atmosphere of the campaign. Generally, when I run D&D it is not gritty style at all. I may use time pressures and waves of enemies, but I don't mess with the rest rules much. IMC, no rest zones would make D&D less fun - so, we would not do it. WFRP, Pendragon, or Ars Magica are different and grittier for us.
    46 replies | 951 view(s)
    1 XP
  • pogre's Avatar
    Yesterday, 06:57 PM
    Love your time lapse map video.
    67 replies | 4916 view(s)
    0 XP
  • pogre's Avatar
    Saturday, 18th May, 2019, 06:39 AM
    Making progress on getting through these knights: Models Completed in 2019: 32
    18 replies | 1906 view(s)
    2 XP
  • pogre's Avatar
    Thursday, 16th May, 2019, 05:30 PM
    Daniel Horne -- 22 Keith Parkinson -- 23 Jeff Easley -- 22 Larry Elmore -- 13 Clyde Caldwell -- 19 Todd Lockwood -- 15 David Trampier -- 20
    161 replies | 3949 view(s)
    1 XP
  • pogre's Avatar
    Thursday, 16th May, 2019, 02:59 PM
    Solid work here are my critiques: 1. I always flinch a bit when D.M.'s "tell their story" in a game. The phrasing suggests a railroad plot as opposed to structured challenges that the players create the narrative through. It is a nitpik, but as a guy who works with a lot of young DMs I will tell you writing a novel and inserting the PCs is a tendency I have to work against for these young...
    37 replies | 899 view(s)
    2 XP
  • pogre's Avatar
    Wednesday, 15th May, 2019, 11:48 PM
    Your game style is so different from mine, but sounds really cool and a lot of fun.
    51 replies | 1307 view(s)
    1 XP
  • pogre's Avatar
    Wednesday, 15th May, 2019, 04:15 PM
    So, you did ask ;) http://www.enworld.org/forum/showthread.php?608358-2018-Pogre-s-Miniatures-and-Models-A-BIG-finish-to-the-year-with-The-Wizard-s-Tower! http://www.enworld.org/forum/showthread.php?656158-2019-Pogre-s-Miniatures-and-Models-Custom-Monster-for-DoMM-and-a-Pair-of-Knights
    51 replies | 1307 view(s)
    2 XP
  • pogre's Avatar
    Wednesday, 15th May, 2019, 03:48 PM
    Visual elements of the game are important to me. I use painted miniatures and terrain and 'wowing' players with my layout. My players tease me if I do not have just the right miniature or terrain prepared. In terms of game presentation style - I push the pace. I bring the game to the players - whether it is roleplaying social interactions, exploration, or combat. I throw action at the players...
    51 replies | 1307 view(s)
    6 XP
  • pogre's Avatar
    Wednesday, 15th May, 2019, 03:19 PM
    We had our last club session and it went well. We averaged over 30 kids playing, with a high attendance of 41. We had 32 at our last meeting - 15 girls. If you teach high school, and are thinking about a club, I encourage you to dive in. There was a lot of fun energy and neat interactions. I love how inclusive and supportive our club was and we had a real diversity of our school represented....
    11 replies | 516 view(s)
    3 XP
  • pogre's Avatar
    Tuesday, 14th May, 2019, 03:20 AM
    not a useful post.
    75 replies | 5901 view(s)
    0 XP
  • pogre's Avatar
    Saturday, 4th May, 2019, 08:45 PM
    I do not know if this counts as an enhancement for most of you, but I put together a miniature to represent the Big Bad on Level 10. The miniature has the body of a Reaper Bones Giant Scorpion and the torso of a Games Workshop Chaos Reaver. I pinned the pieces together and used green stuff to fill in the gaps and make the big sword. I painted it to a table top standard. Sadly, my PCs killed him...
    32 replies | 3583 view(s)
    2 XP
  • pogre's Avatar
    Saturday, 4th May, 2019, 05:32 AM
    Thank you for all of the kind words. First up is a frankenstein of a monster necessitated by the demands of running the Dungeon of the Mad Mage. The torso is an old Games Workshop Chaos Reaver, the body is a Reaper giant scorpion, and they are joined with a fair amount of green stuff. Next up are a couple more knights from Black Tree Designs.
    18 replies | 1906 view(s)
    4 XP
  • pogre's Avatar
    Tuesday, 30th April, 2019, 07:19 PM
    The adventurers had to bring factions of a village together to fight an undead horde led by the Lichemaster, Not a particularly imaginative set-up, but it was great fun. That was in a WFRP campaign. In D&D, typically memorable encounters involve a time pressure. One example would be fleeing a big baddie and having to confront another enemy in their path.
    19 replies | 648 view(s)
    0 XP
  • pogre's Avatar
    Monday, 29th April, 2019, 05:35 PM
    I do not know if this is reassuring to you, but I have ordered from Noble Knight online several times and it has always been great. I have not ordered online from Michigan Toy for many, many years. Nice guys though - I usually buy a ton of stuff from them at Adepticon. If you have a decent FLGS, they should be able to order the product line through Stevens International hobby distributors.
    15 replies | 1244 view(s)
    1 XP
  • pogre's Avatar
    Monday, 29th April, 2019, 02:38 PM
    Not sure where you live, but Games Plus in Chicago area carries the whole line. Noble Knight seems to carry most of the line. Michigan Toy Soldier carries the line too.
    15 replies | 1244 view(s)
    0 XP
  • pogre's Avatar
    Friday, 26th April, 2019, 08:51 PM
    Sorry if I came off as trivializing the changes impacts on player characters. That certainly was not my intent. To be honest, I wasn't crazy about the season 8 changes and the season 9 changes do seem unnecessary.
    46 replies | 3242 view(s)
    0 XP
  • pogre's Avatar
    Friday, 26th April, 2019, 07:02 PM
    A lot of folks upset on Facebook about this morning. Not a big deal for me since I only run DDAL at Conventions and do not have a character.
    46 replies | 3242 view(s)
    0 XP
  • pogre's Avatar
    Thursday, 25th April, 2019, 03:46 PM
    I am a big fan of Carrion Crawlers as dungeon sweepers and dump masters.
    47 replies | 1649 view(s)
    3 XP
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About pogre

Basic Information

Date of Birth
July 16, 1967 (51)
About pogre
Introduction:
Interested in playing or DMing a new group.
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Running a 5e campaign for my sons and their friends. Playing some Frostgrave.
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Mahomet, Illinois
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All booked up with our campaign. Always looking for new friends though.

We play a lot of different games. If you are interested in trying us out - email me at ms_bigdawg@yahoo.com.

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All booked up with our campaign. Always looking for new friends though.

We play a lot of different games. If you are interested in trying us out - email me at ms_bigdawg@yahoo.com.
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Wednesday, 17th April, 2019

  • 05:29 PM - MNblockhead mentioned pogre in post Miniature scale creep is out of control!!!!!
    It is pogre's fault. :-) Well, okay, it is the fault of miniature painting hobby. As folks became better at miniature painting and they wanted more detailed sculpts. Larger minis are easier to paint and appreciate a good paint job. And Games Workshop seems to be the ones to really push this with their Warhammer line. At least that's what I remember from the 80s when the Warhammer stuff just blew everyone else out of the water, the magazines had great painting tutorials, and their fans spent crazy amounts of money and time making some fabulous looking armies. As much as I love miniatures and would like to relearn to paint them, I just don't have the time these days. I mostly use 2D paper miniatures, which scale noticeably larger than 25mm scale. But I'm not going for realism. As long as I can accurately determine distance and range for DnD 5e purposes, I don't worry too much about proper scale. Saves money when you can buy buckets of plastic monsters from Amazon or cut out 2D paper minis.

Friday, 5th April, 2019

  • 05:49 PM - Celebrim mentioned pogre in post Keep On The Borderline
    ...d sandbox naval campaign. We've seen DMs in this thread discuss reimagining X2, something another DM insisted wasn't something you can't do. So I argue, that the justification for this module being considered great is nostalgia, and the weak excuse that the module can be repurposed and expanded and fleshed out is simply justifying both the nostalgia and what people did with the module over time as, for nostalgia reasons, they returned to it as a go to pivot in their sandboxed games. There is little to nothing that makes B2 particularly easier to flesh out than other modules, and in fact I'd suggest in many ways it is harder to flesh out because unlike a module like B4 or B5 or L1 or T1, there are fundamental problems with the structure of the module that need to be addressed before you can expand upon it. (For example, as written, the monsters are besieging each other and soon should have a Stalingrad like death toll even if you just left them to their own devices.) I think pogre is more on to something when he declares that: "It's always about diving in and killing monsters. It's just a fun dungeon crawl." That I can agree with. I think it plays pretty well as a kick the door down dungeon crawl, which is how it was played by me and my players back in the days I could have been cast as Mike from "Stranger Things". What it doesn't do is provide an easy structure to expand on, or provide a good template for expanding on. It doesn't lend itself to other gaming aesthetics easily, and while I agree an experienced DM could add or enhance other aesthetics of play using B2 as a base, I could say that about literally every other module including laughably bad efforts like N2: "The Forest Oracle". These extraordinary stories about play involving B2 say more about the DM than they do about the text of B2. You don't have to like it or enjoy it; that's cool; it's probably a good idea to try and understand why other people think it's good... I think I have. ...

Wednesday, 6th March, 2019

  • 06:56 PM - CleverNickName mentioned pogre in post Critical Role Kickstarter Predition Game: Guess the Funding Outcome (GTFO)
    ...ertificate to HeroForge.com, good for one custom 3D-printed character mini (a $25 value), like this one! 105294 I got this digital gift certificate for Christmas, but I already have like a dozen HeroForge minis (I may have a problem). I thought I'd offer it up to a worthy cause. Sound good? OF COURSE it sounds good! Let's see those predictions! ----- PREDICTION ROSTER Stalker0: $100,000,000 Dausuul: $50,000,000 gyor: $30,000,000 Hussar: $25,000,000 aco175: $23,500,000 CubicsRube: $21,000,000 CleverNickName: $20,612,408.57 ---------Highest-Funded Kickstarter in History (Pebble Time smartwatch) $20,338,986----------- Parmandr: $20,000,000 EnochSeven: $16,213,102 TallIan: $15,876,374 MNblockhead: $15,555,555 77IM: $14,980,000.00 jgsugden: $14,520,000 OB1: $14,000,042 The Big BZ: $14,000,000 dregntael: $13,935,109 chrisrtld: $13,635,019 pogre: $13,500,000 Aebir-Toril: $13,224,376.89 Satyrn: $13,000,000 Yardiff: $12,456,145 -----------Highest-Funded Game Project on Kickstarter (Kingdom Death: Monster 1.5) $12,393,139-------- Radaceus: $12,345,678.91 FarBeyondC: $12,345,678.90 Morrus: $12,000,000 Mistwell: $11,800,000 Mort: $11,620,000 Zardnaar: $11,354,883 <--- The Winner! Sadras: $11,120,000 SkidAce: $11,000,000 Tazawa: $10,700,000 togashi_joe: $10,250,000 DM Dave1: $10,101,010 MichaelSomething: $10,000,000 Lazybones: $9,750,000 PabloM: $9,500,000 akr71: $9,250,000 rczarnec: $9,250,000 Azzy: $9,000,000 Henry: $8,900,000 mortwatcher: $8,666,000 Lidgar: $8,423,976.73 vincegetorix: $8,360,000 SmokeyCriminal: $8,008,135 AriochQ: $7,777,777 robus: $7,750,000 MarkB: $7,500,000 phantomK9: $6,969,696...

Tuesday, 23rd October, 2018


Sunday, 23rd July, 2017

  • 01:42 PM - akr71 mentioned pogre in post Thinking of getting one of these "Dungeon Chronicle" notebooks
    I second @pogre's sentiments. Some people don't take notes - one group is at the point that I just make hand-outs for them. Not for everything mind you, but if they find a letter with important information, I hand it to them. Clues to a puzzle, person or trap that they are likely to encounter sometime during the same session - they are on their own. Buy them a $0.99 folder or notebook - back to school sales should be on. :D

Thursday, 6th July, 2017

  • 12:56 PM - Yaarel mentioned pogre in post [Homebrew] − Elf Ability Scores
    pogre Personally, I like the extreme lifespans of the Elf. In reallife, we are entering into a new age of medical technology that seems poised to radically lengthen the lifespans of humans. (Who can afford it?) Entertainment about the long lives of vampires, the time lords of Doctor Who, and so on, are in some ways exploring the meaning of this kind of change. The 1e Elf lives around twelve centuries. They are highly magical, and it is certain they would use their magic research to figure out ways to prolong their lives as long as possible. That said, if an Elf is more than a 100 years old, then they are probably already beyond Level 20, in Epic Tier. There probably needs to be an in-game explanation why these huge populations of Epic Elves dont hang around in Material World, doing whatever they please. Part of the explanation might be, an Elf is only considered an ‘adult’ at the age of 100 years old. That is when they gain their ‘adult name’. Perhaps, what that ...

Wednesday, 14th June, 2017


Friday, 30th October, 2015

  • 09:13 PM - El Mahdi mentioned pogre in post Warlord Name Poll
    ...AllTirades; @jacktannery ; @jadrax ; @Jaelommiss ; @JamesTheLion ; @JamesonCourage ; @JasonZZ; @jayoungr ; @JediGamemaster ; @JeffB ; @Jester Canuck ; @jgsugden ; @jodyjohnson; @Joe Liker ; @JohnLynch ; @Johnny3D3D ; @KarinsDad ; @kerbarian ; @kerleth ; @Kinak; @KingsRule77 ; @Kirfalas ; @Kobold Stew ; @koga305 ; @Lanefan ; @Lanliss ; @Leatherhead; @Libramarian ; @Li Shenron ; @LuisCarlos17f ; @lowkey13 ; @Manbearcat ; @MarkB; @MechaPilot ; @Mecheon ; @mellored ; @Mephista ; @Mercule ; @MG.0 ; @MichaelSomething; @Miladoon ; @Minigiant ; @Mishihari Lord ; @Mistwell ; @MoogleEmpMog ; @Mon @MonkeezOnFire ; @MoonSong(Kaiilurker) ; @MostlyDm ; @Mouseferatu ; @MoutonRustique; @Nemesis Destiny ; @neobolts ; @Neonchameleon ; @Nifft ; @nightspaladin ; @nomotog; @n00bdragon ; @Obryn ; @Ohillion ; @oknazevad ; @Olgar Shiverstone ; @Orlax ; @Otterscrubber ; @Pandamonium87 ; @Paraxis ; @PaulO. ; @Pauln6 ; @Pauper ; @payn; @pemerton ; @peterka99 ;@ Pickles III ; @Pickles JG ; @pkt77242 ; @pming ; @pogre; @PopeYodaI ; @Prickly ; @procproc ; @Psikerlord ; @Psikerlord# ; @(Psi)SeveredHead; @Quickleaf ; @Raith5 ; @raleel ; @Ralif Redhammer ; @Raloc ; @Ranes ; @RangerWickett; @Ratskinner ; @redrick ; @Rejuvenator ; @Remathilis ; @Ristamar ; @RolenArcher; @Roland55 ; @RPG_Tweaker ; @Rune ; @Rygar ; @Sacrosanct ; @Saelorn ; @Saeviomagy; @sailor-Moon ; @SailorNash ; @Saplatt ; @Satyrn ; @Shades of Eternity ; @shadowmane; @sheadunne ; @Shasarak ; @shidaku ; @shintashi ; @Shiroiken ; @SigmaOne ; @sleypy; @sleypy01 ; @SpiderMonkey ; @Staccat0 ; @Staffan ; @steeldragons ; @steenan @STeveC ; @strider13x ; @Strider1973 ; @Sword of Spirit ; @Talmek ; @TerraDave; @TheCosmicKid ; @The_Gneech ; @TheHobgoblin ; @The Human Target ; @the Jester; @The Mirrorball Man ; @The Myopic Sniper ; @ThirdWizard ; @Tia Nadiezja ; @Tinker-TDC; @Tonguez ; @Tony Vargas ; @Tormyr ; @TrippyHippy ; @tsadkiel ; @tuxgeo ; @twigglythe Gnome ; @TwoSix ; @Uchawi ; @Ulorian ; @UnadvisedGoose445 ; @UngeheuerLich; @Us ; @Valmariu...

Monday, 20th July, 2015

  • 04:58 AM - Quickleaf mentioned pogre in post Labyrinth-Tomb of the Minotaur Prince (and other random dungeons)
    This is part of the reason why I love 5e in general and the DMG in particular. EDIT: I'd also love to see randomly-generated (perhaps I should say germinated?) adventures, using the tables in the DMG. Oooo. Randomly germinated adventures. I like that! Thanks pogre for the XP, you officially changed my title from something sweetly druidic to Grandfather of Assassins. ;) I'm sitting down to do another one of these random dungeon/adventures soon. I have a loose idea for a mischievous brownie's workshop, but we'll see where it takes me. Any requests as far as level or theme?

Monday, 4th May, 2015


Friday, 30th January, 2015

  • 05:50 AM - pming mentioned pogre in post Fan work policy?
    Hiya! pogre Well you know better than I then. :) If you really want to see what they find "ok" or not, I'd just go straight to the horses mouth and email them. Explain what you want to do with your site and find out. That said, it may actually be best to just look at other fan sites to see what they are doing and not doing and use that as a guideline. If you email them with an "outline" of your site and intentions, they may be forced to say "No", simply because otherwise it may actually look like they are giving you permission to do "what you said"...and unless you are EXTREMELY verbose in laying out what *exactly* will be in it, they may err on the side of "No" just to cover their legal buttocks. Me? I'd just make the site, going by the law. Leave the company out of it. If they want to get involved later on and say "Hey, love your site, but our legal department has issues with your treatise on Mind Flayers (which are TM to us). Please remove it from public view. Thank you, and game on!" ...the...

Thursday, 20th December, 2012

  • 01:48 AM - Morrus mentioned pogre in post pogre's model and figure thread
    Hey pogre, I'm gonna slip this awesome thread over to Tabletop and reassign it to Miniatures as a prefix. I think that's a better fit for the current forum setup! Oh - and wow; just noticed this thread is closing in on a decade!

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Monday, 20th May, 2019

  • 11:29 PM - Kris quoted pogre in post Kris' all new miniature thread
    Love your time lapse map video. Thanks :) I've drawn another one in the same style HERE, and am currently trying to write it up as one of those tri-fold pamphlet thingies.

Thursday, 16th May, 2019

  • 04:36 PM - SomthinClever quoted pogre in post 10 Tips to Being a Better Dungeon Master – A Dungeons and Dragons Guide
    Solid work here are my critiques: 1. I always flinch a bit when D.M.'s "tell their story" in a game. The phrasing suggests a railroad plot as opposed to structured challenges that the players create the narrative through. It is a nitpik, but as a guy who works with a lot of young DMs I will tell you writing a novel and inserting the PCs is a tendency I have to work against for these young folks. 2. Hate critical fumbles. Robs the PCs of agency. 3 - 5. Good suggestions - perhaps use the term "session zero". 6. Lots of opinions on how to do recaps, but overall I think they are a good idea. 7. Not a fan of pre-rolls - that's definitely a personal preference and not a real critique. 8. My default would be make a ruling and move on - with rules issues looked up outside the game. 9. Good suggestions. 10. Good resources. Hey, Pogre! Thank you so much for taking the time to shoot me some feedback. It means a lot to me. And, you make some great points. I'll keep these in mind as I keep making articles. Have a nice day!
  • 02:57 PM - Ralif Redhammer quoted pogre in post On Presentation, Performance, and Style- Players and DMs
    Thanks! I try to focus on people having fun (including myself). But it's also a continual work in progress, and I'm always trying to learn new tricks. Your game style is so different from mine, but sounds really cool and a lot of fun.

Wednesday, 15th May, 2019

  • 04:32 PM - lowkey13 quoted pogre in post On Presentation, Performance, and Style- Players and DMs
    So, you did ask ;) http://www.enworld.org/forum/showthread.php?608358-2018-Pogre-s-Miniatures-and-Models-A-BIG-finish-to-the-year-with-The-Wizard-s-Tower! http://www.enworld.org/forum/showthread.php?656158-2019-Pogre-s-Miniatures-and-Models-Custom-Monster-for-DoMM-and-a-Pair-of-Knights To quote Keanu Reeves .... Woah. That's really impressive!
  • 04:05 PM - lowkey13 quoted pogre in post On Presentation, Performance, and Style- Players and DMs
    Visual elements of the game are important to me. I use painted miniatures and terrain and 'wowing' players with my layout. My players tease me if I do not have just the right miniature or terrain prepared. In terms of game presentation style - I push the pace. I bring the game to the players - whether it is roleplaying social interactions, exploration, or combat. I throw action at the players with lots of encounters. I ask for lots of input from players on what they would like to do next or things they would like to experience in the campaign. However, my style is far from sandbox and more multi-choice style. I am definitely a high prep DM. I can handle improvisation pretty well, but designing encounters is a big part of my enjoyment of the game. My players love my game, but it certainly would not be for everyone. If you or your players brag about having entire sessions without rolling a die - you probably would be a poor fit at my table. That's awesome! See, that's what I lov...
  • 03:26 PM - not-so-newguy quoted pogre in post Creating a school D&D club: Final 2018-2019 Update
    We had our last club session and it went well. We averaged over 30 kids playing, with a high attendance of 41. We had 32 at our last meeting - 15 girls. If you teach high school, and are thinking about a club, I encourage you to dive in. There was a lot of fun energy and neat interactions. I love how inclusive and supportive our club was and we had a real diversity of our school represented. Always great to get re-energized by something like this after 20+ years of teaching. This. It’s good to see that things have changed since I was a kid.

Friday, 26th April, 2019

  • 09:10 PM - jasper quoted pogre in post Season 9 Adventure changes
    Sorry if I came off as trivializing the changes impacts on player characters. That certainly was not my intent. To be honest, I wasn't crazy about the season 8 changes and the season 9 changes do seem unnecessary. jasper the jerk dm forgives you. You may kiss skully if we met at con.
  • 08:21 PM - jasper quoted pogre in post Season 9 Adventure changes
    A lot of folks upset on Facebook about this morning. Not a big deal for me since I only run DDAL at Conventions and do not have a character. How nice. I DM locally over 95% and only have 10 PCS. 1 tier 3, 3 tier 2 and the rest tier 1. I am also the only local dm running Season 8 modules; the rest fled after 08-04. Only 1 of my pcs ran only in a specific season. The rest are blend of various seasons and con created content. So locking a pc into a season and not getting unlocks and story awards for out season will hurt my pcs. Hey Pogre is running season 5 at the con. The answer would be no ccc's. and the current season. One of advantages of AL is I can season hop with out it being a pain. Hey jasper,Bill is running Black road DDAL05-02 for 2 new people and we need a third; bring out a tier 1 pc to help. What I am thinking with what I can find currently is. Allow your new to season lock, if you just play that season, then at the end of the season you get free magic items and boons. If you don't season lock you still get the unlocks and story awards but are free to farm other adventures.

Thursday, 18th April, 2019

  • 10:42 PM - aramis erak quoted pogre in post Old Games - Sell or Donate?
    You might consider a high school library. Whether it is a tax write-off or not may be dependent on how the school district accepts donations. One thing is for sure - your game will get played. Not always. If the district has rules about games... I worked for a school district for 15 years... they banned CCGs, anything looking like a CCG, wargames, anything looking like a weapon (including toy soldiers and GI Joe figures), anything with lurid art, and anything with "Adult Themes" (sex, drugs, illicit romances). Religious themes were administrator discretion. Donations of disallowed games were required to be trashed. (In practice, a staffer would usually take them home, instead.) They were explicitly not allowed to be used in auctions, either. Now, the school wasn't so strict about outside users, provided the use was clearly not school-related. And outside use included teachers using personal games outside school academic use hours (school day + after-school activities timeblock...

Wednesday, 17th April, 2019

  • 05:46 PM - lowkey13 quoted pogre in post Old Games - Sell or Donate?
    You might consider a high school library. Whether it is a tax write-off or not may be dependent on how the school district accepts donations. One thing is for sure - your game will get played. This. Local schools (not just the high school- middle school 6-8 too!) and public libraries often run gaming events for the youth, and would appreciate donations.

Monday, 15th April, 2019

  • 10:56 PM - CapnZapp quoted pogre in post What Would You Want from PF2?
    My version of PF2E would look a lot like 5e. However, as we already have 5E that makes zero sense for the market. Actually I think it makes massive sense. 5E contains a few bugbears for us old d20 gamers that I trust Paizo to fix. (What I don't trust Paizo to fix is the same d20 problems that 5E did fix. So I think it would be much better if Paizo started with 5E and added back player-side complexity, more high-level support, and a proper magic item economy. Than if they started with all those things in PF1 and tried reinventing the 5E wheels)

Friday, 12th April, 2019

  • 03:18 PM - Jester David quoted pogre in post Has Paizo ever talked about releasing their adventures in 5E format?
    Are you proposing they convert the whole of the adventure path in return for your ten dollars, or would it be ten dollars per instalment?I just pulled a number from my head as an example. $5 per book or $20 for everything sounds reasonable... Since (I assume) most of the monsters in Carrion Crown do not currently exist in 5th edition then they might as well release a 5e bestiary while they are at it.What they could do is task people to update the APs and then compile the monsters from those into a physical monster book after a few months of updates. There's no chance of anything at the moment, since they are quite busy with pathfinder 2, but who knows what they might do in the future.The PF2 core rulebook is out the door. That's done. I imagine they're finalising the Bestiary next.But here's the thing: they could do both.They'd almost certainly need to rely on 5e freelancers for the job. As the in-house staff knows squat about 5e. So while the internal staff do PF2, and army of freelancers ...
  • 01:23 PM - zztong quoted pogre in post Has Paizo ever talked about releasing their adventures in 5E format?
    I believe Morrus has given you THE reason for their business choice. It is a good one from their perspective. That's the only reason they need. No doubt. They've got every right to play the game of life as they see it and Further, I think folks are underestimating the backlash from the PF community. Rational or not, they would feel betrayed in a sense if Paizo made this move. Alienating the hardcore followers of their line is simply not worth the possible short term monetary gain. Well there's "backlash", I'll say consequences, for every change. I'm looking at a 50% conversion rate to PF2 with my local, tiny, sample of games. Game 1 involves around 8 players, of which 3 buy PF1 rules and 1 buys APs; 2 plan to buy PF2 rules and 1 plans to buy APs. Game 2 involves 6 players, of which 5 buy PF1 rules and 2 buy APs; 0 plan to buy PF2 rules, but 2 may purchase APs if easy to convert to PF1. Net change: 8 PF1 Rules Customers => 2 PF2 Rules Customers 3 PF1 AP Customers => 3 PF2 ...

Thursday, 11th April, 2019

  • 08:37 PM - Jester David quoted pogre in post Has Paizo ever talked about releasing their adventures in 5E format?
    I believe Morrus has given you THE reason for their business choice. It is a good one from their perspective. That's the only reason they need. What? That sales of their Pathfinder Core Rulebook would suffer? I don't buy that. It seems like a stretch. That implies that people are buying and playing Pathfinder rather than 5e because they want to play Pathfinder adventures but find conversion too hard. Yeah... Nope. Just running Pathfinder is significantly harder and requires more prep than converting adventures to 5e. Or it implies there's an audience that loves Paizo but is holding off switching to 5e because they want Paizo's permission & approval. Which seems even more unlikely…. Yeah, people are fans and like to support their team, but they're not likely to keep playing a game they're not enjoying just to support a company. People buy the CRB because they want to play Pathfinder. Not because they don't have options. And, again, this would be a potential investment. Doing conversi...
  • 03:10 PM - iserith quoted pogre in post Is using a familiar in combat to grant advantage a common tactic?
    Does directing the familiar to attack a foe use up an action? I thought it did. You could use it for the help action and save your action economy. It's more or less the same - granting your PC advantage, but you do not get an actual attack from the familiar. Feel free to correct me -- I am by no means a rules expert. It doesn't take up an action. Standard familiars can't attack. You send it to perform the Help action to grant advantage. But as @smbakeresq notes it can be tricky depending on the initiative order. Many DMs often have the familiar act on the caster's turn, but that's not technically what the rules say to do.

Friday, 5th April, 2019

  • 06:02 AM - Zardnaar quoted pogre in post Best Modern D&D Adventures- Top 10.
    I often have impressions of adventures based on the group I am playing through it with. For example, right now I am having a blast with Dungeon of the Mad Mage and loving every minute of it. I'll have a lot of great memories running through the adventure. On the other hand, Princes of the Apocalypse was pretty average for me - mostly because my group was a bit flaky at the time. I can recognize that the structure and writing are probably better for Princes, but judgment is clouded by my personal play experience. That's a big one. I don't think Dungeon of the Mad Mage is bad at all but there are dozens of adventures that a good so a top ten by definition Wii exclude a few. I never got into Ravenloft and I find Strahd a big boring cliche. Curse isn't bad by any means and Princes, Curse and Tomb are probably the best 5E APs at least compared to the rest. DotMM is probably on par with several of the Pathfinder APs for example. A lot of 5Evones to suffer a bit from original it though ...

Thursday, 21st March, 2019


Monday, 18th March, 2019

  • 03:54 PM - Mallus quoted pogre in post What are you currently playing?
    You have to work the SuperTrain in there somewhere. With California just think of all the detectives and cops your PCs can run into! SuperTrain is the one with the nuclear-powered train, right? But not Pryor and Wilder and "That's right, we bad, we bad"? Of course there's no reason I can't put Pryor and Wilder *on* an atomic-powered train... be a shame if I didn't actually. I definitely need more detectives & cops. Namely versions of Ponch and Jon, Jim Rockford, and the paramedics from Emergency - damn I need to write up that whole hospital. What a fun campaign you have cookin'! It's been good so far. Even the part where the players trashed most of the next arc *before* the start of last session! Might be a record... ... probably not, come to think.

Sunday, 17th March, 2019


Saturday, 9th March, 2019



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