View Profile: Jacob Lewis - Morrus' Unofficial Tabletop RPG News
  • Tony Vargas's Avatar
    Yesterday, 11:58 PM
    No and maybe. "Psionic" first appeared in science-fiction, in the 50s, a portmanteau of "Psi" (the letter that begins Greek words like Psyche) and "-onics" the 50's version of ".com" - it was meant to suggest psychic powers that could be improved by study and/or technological augmented. (I guess I better expand on that. Back in the 50s there was some pretty impressive growth in electronics,...
    21 replies | 692 view(s)
    2 XP
  • Tony Vargas's Avatar
    Yesterday, 12:27 AM
    If they seem that way on even a casual skim, maybe. 5e is very much a backwards-looking edition, it seeks to fundamentally evoke the classic game. The classic game wasn't "balanced" unless the DM wanted to put some work into making it balanced, whether re-writing the mechanics, or directly intervening in play. 5e leaves the DM the same leeway. You can sort through the classes, judge...
    5 replies | 222 view(s)
    0 XP
  • Tony Vargas's Avatar
    Wednesday, 20th February, 2019, 08:17 PM
    That's reasonably fair. A lot of things could mess up the classic game, some even earlier than that, but certainly by the time you were using Enchant an Item and it's ilk, there'd be issues. In the classic game. And, not surprisingly since it evokes the classic game so well, in 5e, of course. In 3.x, by the time you had 4th level spells you were quite possibly seeing real problems. Thus E6....
    23 replies | 490 view(s)
    0 XP
  • Jacob Lewis's Avatar
    Wednesday, 20th February, 2019, 01:57 AM
    I don't always give inspiration. But when I do, I play this:
    62 replies | 1315 view(s)
    1 XP
  • Tony Vargas's Avatar
    Tuesday, 19th February, 2019, 09:48 PM
    Certainly. Depending on ed, it can be quite a challenge, mainly for the DM, but sure, a number of times. 5e hard-caps at 20, like 3.x did before the Epic rules, 4e capped at 30, like 3.x did with the Epic rules, only playable. AD&D had hard caps for some classes and most non-/demi- human race/class combos. But the basics - Human Fighter, Wizard, Cleric, Thief, etc - had no stated level...
    23 replies | 490 view(s)
    0 XP
  • Jacob Lewis's Avatar
    Sunday, 17th February, 2019, 10:35 PM
    Letter box, foam board, box cutter, elmer's glue, a straight edge ruler, and a box of sewing pins. And the will and ingenuity to get it done right! Edit: No idea why the pics were uploaded upside down ;/
    7 replies | 232 view(s)
    2 XP
  • Jacob Lewis's Avatar
    Saturday, 16th February, 2019, 02:59 PM

    21 replies | 578 view(s)
    1 XP
  • Jacob Lewis's Avatar
    Thursday, 14th February, 2019, 11:45 PM
    I can see doing this for a specific style of play. I don't know what it is called, or if even there is a name for such a thing. Beer n pretzel game? Is that a thing? Oh! I guess it is! Anyway. I suspect there would be much less emphasis on story and characters in this kind of game, and more on builds and combat. Continuity has small value since characters will be rotated and recycled...
    22 replies | 765 view(s)
    0 XP
  • Jacob Lewis's Avatar
    Thursday, 14th February, 2019, 09:24 PM
    I find Star Wars RPGs get better the further it gets from d20 systems. FFG's narrative dice system is far superior for cinematic play that isn't bogged by power levels and character builds, which I find often detracts from storytelling. I'd also give the old WEG system consideration before another dressed-up D&D system. Let D&D do what it does best: D&D.
    13 replies | 574 view(s)
    0 XP
  • Jacob Lewis's Avatar
    Wednesday, 13th February, 2019, 05:48 PM
    First, you find a genie...
    24 replies | 581 view(s)
    0 XP
  • Jacob Lewis's Avatar
    Wednesday, 13th February, 2019, 03:03 AM

    109 replies | 2959 view(s)
    1 XP
  • Tony Vargas's Avatar
    Wednesday, 13th February, 2019, 12:17 AM
    I've 'left' D&D and come back a few times over the years: c1984 for Champions! (and Hero System in general - just a great system) to be fair, I stopped playing, but kept running for years, until c1993 for Storyteller (the oWoD was a compelling setting, no matter how bad the system was) returned with the release of 3.0
    76 replies | 3832 view(s)
    0 XP
  • Jacob Lewis's Avatar
    Tuesday, 12th February, 2019, 03:00 PM

    51 replies | 1490 view(s)
    0 XP
  • Jacob Lewis's Avatar
    Tuesday, 12th February, 2019, 04:31 AM

    6 replies | 266 view(s)
    0 XP
  • Jacob Lewis's Avatar
    Monday, 11th February, 2019, 11:52 PM
    That sounds awesome! Why hasn't anyone thought of this before? Wait a second!
    24 replies | 834 view(s)
    1 XP
  • Jacob Lewis's Avatar
    Monday, 11th February, 2019, 11:28 PM
    Arise, necro thread! Arise!
    72 replies | 12264 view(s)
    0 XP
  • Jacob Lewis's Avatar
    Sunday, 10th February, 2019, 04:51 PM
    Well, it might not be wasted if you wanted to read the original posts and join the discussion. But if you choose not to bother, I can respect that you made an honest choice. Have a nice day. :)
    11 replies | 404 view(s)
    0 XP
  • Jacob Lewis's Avatar
    Sunday, 10th February, 2019, 04:47 PM
    AbdulAlhazred and Tonguez Both of you suggested some excellent ideas! It goes to show there is more than one way to design these. I certainly could have elaborated mine for such an epic event, but probably not at the time. It was our first skill challenge with a lot of new players, and we were (or I was) still figuring out the best way to execute it within a PbP format. If I were designing a...
    11 replies | 404 view(s)
    0 XP
  • Jacob Lewis's Avatar
    Saturday, 9th February, 2019, 03:12 PM
    Really?? Then how do you know your comments are appropriate, or even relevant to this discussion? Let's see. Well I see reading for context is a challenge, so let me explain what you missed since you're going by the book. That rule you're referring to comes with a caveat. Its in the paragraph before where it says on page 83 (underlined for emphasis): If you had read the main posts,...
    11 replies | 404 view(s)
    0 XP
  • Jacob Lewis's Avatar
    Saturday, 9th February, 2019, 11:59 AM
    AbdulAlhazred Thanks for the feedback! I'm not sure I fully understand what you mean by this: If I'm reading this correctly, you're suggesting that the situation should change, or at least "evolve in a narrative sense", each time a PC achieves an individual success. Is that correct? Could you elaborate? How would you change the situation at least seven times before winning the challenge? ...
    11 replies | 404 view(s)
    0 XP
  • Jacob Lewis's Avatar
    Saturday, 9th February, 2019, 01:07 AM
    Umm, yes. That and every other class, stat, option, spell, skill, feat, and race if you believe every other thread that shows up in this forum. Next!
    55 replies | 2726 view(s)
    0 XP
  • Jacob Lewis's Avatar
    Friday, 8th February, 2019, 06:30 PM
    Design Notes This was my first skill challenge design, but I had a very clear vision of what I wanted to do when planning for this game. This was essentially the climax for the 1st level adventure which brought the group together for the first time. The skill challenge was intended to last for multiple combat encounters that would take place consecutively on the same map as the party defended...
    11 replies | 404 view(s)
    2 XP
  • Jacob Lewis's Avatar
    Friday, 8th February, 2019, 06:30 PM
    Out of Harm's Way Successes: 8 Complexity: 3 (8 successes before 3 failures) Failures: 1
    11 replies | 404 view(s)
    0 XP
  • Jacob Lewis's Avatar
    Friday, 8th February, 2019, 06:29 PM
    Hey, everyone! There has been a lot of discussion lately about Skill Challenges, which originated with 4e D&D. Back when I was running a 4e PbP campaign many years ago, I had created several unique skill challenges that went over very well with my players. Since I have some free time on my hands while recovering from knee surgery, I've decided to share these details with the ENWorld community for...
    11 replies | 404 view(s)
    1 XP
  • Jacob Lewis's Avatar
    Friday, 8th February, 2019, 05:09 PM
    Pathfinder has held its own by its own merits, not just as an alternative for D&D fans who can't get what they want out of current editions. 1e has been around for about 10 years now, and supported by a continous stream of new options and splatbooks that rivals any edition or era or D&D to date. Whether that is good or bad is a matter of opinion. But after ten years, I think Paizo believes they...
    23 replies | 1241 view(s)
    0 XP
  • Jacob Lewis's Avatar
    Wednesday, 6th February, 2019, 02:08 PM
    I just want to point out, there is a lot of useful advice and information on a lot of these topics contained in one book that many of us have failed to even mention:
    140 replies | 8190 view(s)
    3 XP
  • Jacob Lewis's Avatar
    Wednesday, 6th February, 2019, 12:49 PM
    One of the things I loved about Encounters (and to an extent, 4e in general) was only having to plan for the next encounter that week. Not sure how well that philosophy holds up now, but essentially you should still concentrate only on your next session. Keep your larger plans loose and flexible. And build your toolbox of maps, encounters, NPCs, and whatever else you use that can be utilized in a...
    23 replies | 702 view(s)
    0 XP
  • Jacob Lewis's Avatar
    Monday, 4th February, 2019, 04:12 AM
    Did we mention the basic rules already? Ok!
    10 replies | 404 view(s)
    0 XP
  • Jacob Lewis's Avatar
    Sunday, 3rd February, 2019, 07:26 PM
    It was hiding in the words.
    10 replies | 416 view(s)
    0 XP
  • Jacob Lewis's Avatar
    75 replies | 2451 view(s)
    3 XP
  • Jacob Lewis's Avatar
    Saturday, 2nd February, 2019, 03:21 PM
    Psst! Its not magic. Its a miracle!
    28 replies | 755 view(s)
    0 XP
  • Jacob Lewis's Avatar
    Saturday, 2nd February, 2019, 02:53 AM
    I hired a professional to handle it for me. He's really good. Very thorough. But he said it could take a while. And a few tries.
    54 replies | 1811 view(s)
    0 XP
  • Tony Vargas's Avatar
    Saturday, 2nd February, 2019, 01:19 AM
    I guess the last game I played was Cartagena.
    95 replies | 5765 view(s)
    0 XP
  • Tony Vargas's Avatar
    Friday, 1st February, 2019, 10:30 PM
    Thank you. And, y'know happy gaming to all you who stick with the hobby in years to come.
    95 replies | 5765 view(s)
    0 XP
  • Tony Vargas's Avatar
    Friday, 1st February, 2019, 10:21 PM
    And, I did say "3 years ago." I haven't been around much since last summer. I've had some serious health issues IRL, and I'm still only mostly recovered, at this point. But, I'm replying to the odd old notification, not in the spirit of catching up, so much as wrapping up. I realize, after 8mo away from D&D, both in meat & cyber space, that I don't really miss it that much.
    95 replies | 5765 view(s)
    0 XP
  • Tony Vargas's Avatar
    Friday, 1st February, 2019, 10:10 PM
    Obviously, that was the context, 3 years ago. But, no - and it was a question, not a statement. The original question was about the reasons for one commenter's beliefs. Those beliefs were not at issue. At the time, I challenged said belief because I did not share it, and hoped it was mistaken. I still don't choose to /believe/ such is the case, but I have come to accept that it's...
    95 replies | 5765 view(s)
    0 XP
  • Tony Vargas's Avatar
    Friday, 1st February, 2019, 07:28 AM
    I didn't when I asked, 3 years ago (wow, I was so determined to stay hopeful back then), but, yeah, I guess it's become clear enough.
    95 replies | 5765 view(s)
    0 XP
  • Jacob Lewis's Avatar
    Thursday, 31st January, 2019, 12:38 AM
    Jacob Lewis replied to 4E Redux

    34 replies | 1608 view(s)
    1 XP
  • Jacob Lewis's Avatar
    Wednesday, 30th January, 2019, 10:25 PM
    Defiling should be a choice, not a class. I think the simplest solution within the constraints of 5e mechanics is this: All arcane spells are cast naturally (preserver) at their level. Casting spells at a higher level, as detailed in their descriptions, requires defiling. That alone is going to change a lot of the dynamics for spells like Counterspell. For any further consequences, both...
    44 replies | 1678 view(s)
    1 XP
  • Jacob Lewis's Avatar
    Wednesday, 30th January, 2019, 12:56 PM
    So the problem isn't the problem? The problem is that other people don't see a problem where *you* see a problem, even though other people here clearly don't have any problems with not seeing a problem and therefore nullifying the problem. But is that really a problem? No problem! Its just *your* problem, and anyone else who thinks or wants it to be a problem. For the rest of the world, its not a...
    140 replies | 8190 view(s)
    2 XP
  • Jacob Lewis's Avatar
    Monday, 28th January, 2019, 05:22 AM
    Can we address the problem of too many people being too eager to find problems where there isn't an actual problem? :erm:
    105 replies | 4979 view(s)
    0 XP
  • Jacob Lewis's Avatar
    Monday, 28th January, 2019, 05:08 AM
    This looks suspiciously familiar...
    32 replies | 1811 view(s)
    0 XP
  • Jacob Lewis's Avatar
    Sunday, 27th January, 2019, 07:23 PM
    Complaint #1: Combats Take Forever Yes they did, and the reasons are varied and well documented. Keep in mind that 4e was designed to make combat encounters the centerpiece of the game, so putting a lot of focus on it wasn't the problem. The problem was the every combat encounter was meant to be a grand spectacle. Even the small, "insignificant" ones became a major event that would take up the...
    140 replies | 8190 view(s)
    3 XP
  • Jacob Lewis's Avatar
    Sunday, 27th January, 2019, 04:57 PM
    The PbP Campaign Before the Encounters program came out (and I moved to my current city of residence where local stores supported this program), I became interested in running a campaign through the Play-by-Post (PbP, or Message Board) format. This was a relatively new idea to me, and I hadn't really considered it before. Probing the topic to get some opinions and ideas about how to go about it,...
    140 replies | 8190 view(s)
    3 XP
  • Jacob Lewis's Avatar
    Sunday, 27th January, 2019, 04:02 PM
    Anyway! Getting back to the original point of this thread, I wanted to share my personal experiences for @Retreater since we seem to share similar (but unique) paths. My DM origins began further back with the Basic (Red) and Expert (Blue) sets, and then progressing through AD&D (1st/2nd) until it became D&D again (3rd/4th) and ended abruptly with the NEXT (5th) re-iteration. Finding a consistent...
    140 replies | 8190 view(s)
    4 XP
  • Jacob Lewis's Avatar
    Saturday, 26th January, 2019, 04:12 AM
    Minions in D&D? Can't be a bad thing!
    140 replies | 8190 view(s)
    1 XP
  • Jacob Lewis's Avatar
    Thursday, 24th January, 2019, 08:57 PM
    Check with your landlord. Sometimes they require a deposit, usually $100-300.
    37 replies | 1183 view(s)
    0 XP
  • Jacob Lewis's Avatar
    Thursday, 24th January, 2019, 04:35 PM
    The only 'level' acknowledged in the system is 'knight' when you reach 300xp. But without any other tiers or structure built in, there is really no difference. Its not like you encounter tougher monsters or find better equipment. You just play out the stories as long as you are interested in telling them. Dawn of Rebellion has an excellent chapter on structuring campaign arcs like a TV...
    76 replies | 3832 view(s)
    0 XP
  • Jacob Lewis's Avatar
    Thursday, 24th January, 2019, 12:32 AM
    I was going to wager if he was going to name Mearls or Perkins, but I see I misinterpreted the topic for this thread. (My money was on Mearls, btw.)
    37 replies | 1896 view(s)
    0 XP
  • Jacob Lewis's Avatar
    Wednesday, 23rd January, 2019, 12:54 PM
    I still love me some 4e; big ugly warts and all. It is the most honest version of what D&D represents (to me), and the one version that stands out as willing to take some chances by going against preconceived notions. Frankly, they could've done a lot better if they were willing to get further from the source. Good ideas hamstrung by sacred cows. And the execution could have been handled a lot...
    140 replies | 8190 view(s)
    0 XP
  • Jacob Lewis's Avatar
    Wednesday, 23rd January, 2019, 01:17 AM
    FFG Star Wars. It has rekindled my love for all things Star Wars, and greatly expanded my exposure to other great forms of media and the WEG version. But its the mechanics and the style of play that is so dramatically different and intuitive. I think Genesys would be equally pleasing to me, but I already 20+ books for Star Wars and waiting for more. I am also in the camp where if I do return...
    76 replies | 3832 view(s)
    0 XP
No More Results
About Jacob Lewis

Basic Information

Date of Birth
October 17, 1970 (48)
About Jacob Lewis
Location:
San Antonio, TX
Disable sharing sidebar?:
No
Sex:
Male
Age Group:
Over 40
Social Networking

If you can be contacted on social networks, feel free to mention it here.

Google+:
Jacob Lewis
My Game Details

Details of games currently playing and games being sought.

Town:
San Antonio
State:
Texas
Country:
USA

Statistics


Total Posts
Total Posts
442
Posts Per Day
0.15
Last Post
Here Are The Most Popular D&D Feats (War Caster Leads The Pack!) Yesterday 09:00 PM

Currency

Gold Pieces
4
General Information
Last Activity
Today 04:56 AM
Join Date
Wednesday, 12th January, 2011
Product Reviews & Ratings
Reviews Written
0

1 Friend

  1. Tony Vargas Tony Vargas is offline

    Member

    Tony Vargas
Showing Friends 1 to 1 of 1
My Game Details
Town:
San Antonio
State:
Texas
Country:
USA
Page 1 of 5 12345 LastLast

Thursday, 21st February, 2019


Wednesday, 20th February, 2019


Monday, 18th February, 2019


Saturday, 16th February, 2019


Friday, 15th February, 2019


Thursday, 14th February, 2019


Wednesday, 13th February, 2019



Page 1 of 5 12345 LastLast

Friday, 15th June, 2018

  • 07:31 AM - Coroc mentioned Jacob Lewis in post Darksun Version 4.0
    Jacob Lewis That would be another idea, but i still like my solution more, unless you would rule that inferior Magic weapons would not have to make two dice rolls. It has to be analysed statistically though. With a 2xd20 someone has found out a number which would reflect disad quite well it was -2 or so if i remember, so i guess 2 die rolls for weapon damage would result in about a -1 which would be desirable. Has to be analysed though.

Monday, 11th December, 2017


No results to display...
Page 1 of 12 1234567891011 ... LastLast

Friday, 15th February, 2019

  • 09:19 AM - Zardnaar quoted Jacob Lewis in post 4E Fans Would You Play This?
    I find Star Wars RPGs get better the further it gets from d20 systems. FFG's narrative dice system is far superior for cinematic play that isn't bogged by power levels and character builds, which I find often detracts from storytelling. I'd also give the old WEG system consideration before another dressed-up D&D system. Let D&D do what it does best: D&D. 104824 I have a respectable D6 collection don't worry. Didn't get the ffg version as I have 2 I won't have time for 3.

Thursday, 14th February, 2019

  • 06:25 AM - Ilbranteloth quoted Jacob Lewis in post How Did I Become a Grognard?
    104785 I have those dice! And for the OP - Id say you disqualified yourself from being a grognard by NOT using theater of the mind. Oh, we had minis. But battlemats? Grids? Bah! That didnt start until 2.5e. If a measurement needs to be made its with string or a tape. But really the minis were to look cool, not to turn D&D combat into a board game. Theater of the mind is the real old school way (and Im happy its made a comeback).

Wednesday, 13th February, 2019

  • 10:03 PM - Henry quoted Jacob Lewis in post How Did I Become a Grognard?
    104785 It's funny because it's true.... :) I fished them out the other day just so I could see if it was true, and indeed, I have three dice left still from my Moldvay Basic box and my first edition Gamma World boxes... and most of the people I work with currently were born after 1985...

Tuesday, 12th February, 2019


Sunday, 10th February, 2019

  • 04:25 AM - pemerton quoted Jacob Lewis in post Anatomy of a Skill Challenge
    You may be honest about not reading the main posts. But it really makes me wonder why bother responding at all, thinking you might have something I need to read when you cannot be bothered to read what I have written. :erm:I was being honest, but don't worry - I won't bother with reading your posts or respondoing further in this thread. Sorry to have wasted your time.

Saturday, 9th February, 2019

  • 07:34 PM - AbdulAlhazred quoted Jacob Lewis in post Anatomy of a Skill Challenge
    @AbdulAlhazred Thanks for the feedback! I'm not sure I fully understand what you mean by this: If I'm reading this correctly, you're suggesting that the situation should change, or at least "evolve in a narrative sense", each time a PC achieves an individual success. Is that correct? Could you elaborate? How would you change the situation at least seven times before winning the challenge? Well, yes, though I understand it can seem difficult to have changing elements '7 times'. As I suggested in the same post that might be indicative of a pretty narrow 'framing' of the SC, it only covers one particular situation. One answer might be to use a complexity 1 or 2, which obviously relieves you of some of that burden. However, I think you could incorporate some 'state change' within the SC. Maybe one situation leads to the starting of a fire, and the PCs have to sort that out, or can use it in some fashion. Maybe they take up a position in a certain location, and a failure means they get outflanked a...
  • 01:35 PM - pemerton quoted Jacob Lewis in post Anatomy of a Skill Challenge
    If I'm reading this correctly, you're suggesting that the situation should change, or at least "evolve in a narrative sense", each time a PC achieves an individual success. Is that correct? Could you elaborate? How would you change the situation at least seven times before winning the challenge? I haven't read the main posts yet, sorry, but saw this. In terms of rules/guidelines, that advice - that each check should change the situation - is found in the 4e DMG2. In practical terms, LostSoul was probably the earliest proponent of it on these boards and (like at least some of us) was influenced, I think, by experience with other systems that use similar "closed scene" resolution methods. Managing the fiction so that it can evolve with checks but neither success nor failure is foreclosed until the end is (in my experience, at least) one of the big demands in GMing a skill challenge. Here's a link to one of the ones that I think I did OK with.

Thursday, 7th February, 2019

  • 04:30 PM - dave2008 quoted Jacob Lewis in post 90% of D&D Games Stop By Level 10; Wizards More Popular At Higher Levels
    Not surprising, but this hardly seems unique for any particular edition. It requires much more effort and commitment (and maybe some luck) to reach those tier 3/4 levels from scratch. I've always considered how seldom I ever used high level options in actual play and how much space could be salvaged in the core books to focus more on those tiers that are most often used. I would like to see core books that only go to level 10 for the majority of players, and then supplement books (i.e. PHB 2, MM2, DMG2) expand play for more dedicated players into tiers 3-4. Call those "Advanced" or "Expert", if you like. It might curb an implied idea that level 20 is the endgame achievement for all campaigns. Just a thought, but one I've held for a long time. JL - I would give you XP for this but can't for some reason. I agree that would be much better. Focus on level 1-10, slow down the leveling in make those levels with more features that are more "heroic" than "mythic," and move everything else out to suppl...
  • 01:17 PM - quoted Jacob Lewis in post 90% of D&D Games Stop By Level 10; Wizards More Popular At Higher Levels
    Not surprising, but this hardly seems unique for any particular edition. yes, but none before 5e explicitly addressed the issue in terms of game design. bounded accuracy should address this in 5e, and according to the data it seems not to be able to.

Tuesday, 5th February, 2019

  • 03:36 PM - GodDelusion quoted Jacob Lewis in post The Battle Continues Over "Childish Things"
    Mind if I share this pic and your quote? Adults dressing up in costumes? Check! Debates/arguments over rules and plays? Check! Constructing fantasy teams and turning it into a competitive/social activity? Check! Yeah, we're all geeks in our own way. https://upload.wikimedia.org/wikipedia/commons/8/85/NFL_Superfans.jpg

Sunday, 3rd February, 2019

  • 08:12 PM - Tymophil quoted Jacob Lewis in post Skill Challenges in Essentials
    It was hiding in the words. I was searchnig for it under the complexity heading, as it was given this way in the core rules (DMG p72)... So it is 3 failures for any Skill Challenge. Okay? Is it better than what was stated in the core rules?

Wednesday, 30th January, 2019

  • 08:10 PM - Saelorn quoted Jacob Lewis in post In Defense of 4E - a New Campaign Perspective
    Honestly, can we just stick with original theme of the thread now? This was supposed to be a celebration of good 4e experiences and bringing that joy to new players who may have missed out. And eventually, I may get around to more interesting skill challenges I did with my games. Cheers! :)I'll be happy to move on now. No need to continue beating that dead horse. But, one of the original questions of this thread was, why can't you roleplay in 4E? And that's a very specific question, to which I had a very specific answer. Moving on, the good things about 4E: Fighters had interesting things to do, the classes were balanced while remaining differentiated within their niches, and players were empowered to actually interact with the magic item creation system without slowing the game to a crawl. Also, the original version of multi-classing in 4E (via feats) allowed for some very interesting combinations, and it never felt like you were shooting yourself in the foot, unlike so many multi-class combin...

Monday, 28th January, 2019

  • 05:36 AM - FrogReaver quoted Jacob Lewis in post The Problem with Constitution
    Can we address the problem of too many people being too eager to find problems where there isn't an actual problem? :erm: If we are going to go down that path I'd much rather address the problem of too many acting like 5e has no problems when almost all of us have at least a few things we would change about it if we could.

Saturday, 26th January, 2019

  • 04:15 AM - Immortal Sun quoted Jacob Lewis in post In Defense of 4E - a New Campaign Perspective
    Damn you autocorrect! Vancian was the word I was trying to use. Unless I'm not remembering correctly, a stance was a daily that lasted until the end of an encounter unless you ended it earlier. It's been a looooooong time since I played 4E *goes and reads up* yeah you got it. Lasts the encounter unless you end it or switch out. It certainly can happen in Pathfinder or 5E! It just involves the minion-esque guard being a level one creature with bad Con. If a monk (or brawler) with a decent damage bonus can get behind the guard and deal lethal damage with their first unarmed strike, then I have no problem with that being narrated as a neck snap. A minion in all but name and a good damage roll? Eh. I don't see "It's basically a minion, but not really." as any different than "It's a minion." End result? A mook with low HP that will 99.9% of the time die in one hit. "A rose by any other name would smell just as sweet." BTWs: prior to 4E, unarmed strikes were always non-lethal. 4E baked in th...

Tuesday, 22nd January, 2019

  • 07:37 PM - evilbob quoted Jacob Lewis in post question to all: games for 8-10 players?
    Split into two, perfectly-sized groups of 4 or 5.Yeah, that's a good thought, and you're right that we have many good DMs at this point. I think we haven't because we enjoy the socialization part of gaming so much, and we'd hate to miss out on half the fun. But it's a good suggestion. And, for that, you might want to consider soemthign of the form of the West Marches Experiment - in which the groups can mix it up.... http://arsludi.lamemage.com/index.php/78/grand-experiments-west-marches/Oh right I remember that old thread! Yeah that is a good idea for how to implement something like that! Thanks! Eldritch Horror will support up to 8 players. It is a Cthulu-themed co-op board game, a simpler version of the Arkham Horror game that came before it.Ah, thanks for that description - I had dismissed that game out of hand because we tried Arkham Horror years ago and I think I still have PTSD from the insane (cthulu-esque?) complexity and poor rules explanations from that game. Knowing it's ...

Sunday, 20th January, 2019

  • 11:00 PM - oknazevad quoted Jacob Lewis in post Spring's D&D Release Will Be Ship-Themed
    Did anyone speculate on the most obvious nautical theme yet? D&D: Gilligan's Island! Who's your "Little buddy"? ;) Is that when a three-hour session turns into a three-year campaign (with a follow up animated series, three TV movies one featuring the Harlem Globetrotters and another animated series set IN SPAAAACE!) ?
  • 11:21 AM - orial quoted Jacob Lewis in post Artist Tony DiTerlizzi Reflects On 25 Years of Planescape
    Well this is a clear indication that we are finally getting a Spelljammer setting this year! Take that, Crawford!! Where do you read that? This is PLANESCAPE art. DiTerlizzi had nothing to do with Spelljammer. And crawford and cohort have clearly specified that there will be no Spelljammer this year?

Sunday, 13th January, 2019

  • 10:01 PM - S'mon quoted Jacob Lewis in post Top Games Played On FG In 2018: D&D, Pathfinder, Savage Worlds
    Yet I wonder why nobody ever clamors about WotC not converting their adventure modules (they're Not "ADVENTURE PATHS") to Pathfinder? Because (a) 5e sells vastly more and (b) there is already a lot of Pathfinder adventures. 5e's strength/attraction is in the system, Pathfinder's strength/attraction is in the adventures, so naturally given the same genre and similar systems it's natural to combine the two, like the 5e Runelords game I restarted on Saturday. :)
  • 06:58 PM - FrogReaver quoted Jacob Lewis in post Would you be okay with class abilities that explicitly addressed multi-classing?
    What exactly are you trying to address about it? That players shouldn't do it? That it doesn't work too well? Or that it works too good? Or that there aren't enough hoops to jump through? I think you need to be more specific about what it is you are trying to fix before you start fixing anything. That goes for any edition, any system, any problem. He asked a question about whether class features should be able to internally call out multiclassing and behave differently when it is done. The basic premise is that some features can be fine for a single classed character but be too strong for a multiclassed character. I don't think there's any way to argue with this premise. So is the way to address this issue with text that such a feature behaves differently when multiclassed? I think that's a fine solution. What do you think? First, terrible name. How about Armor Expertise? So why would a Fighter with a higher Dex bonus take this? They wouldn't. At least not until their Proficiency Bonus...

Friday, 11th January, 2019

  • 01:01 AM - Leif quoted Jacob Lewis in post Top Games Played On FG In 2018: D&D, Pathfinder, Savage Worlds
    It is the actual overall popularity of various games played using Fantasy Grounds. Nothing more. Nothing less. I understand that. But what percentage of the total frpg market uses Fantasy Grounds? That's not even slightly true. Plenty are managing just fine. That's reassuring. Thanks for that. So success on Fantasy Grounds is not necessary for a(n) frpg to be successful?


Page 1 of 12 1234567891011 ... LastLast

Jacob Lewis's Downloads

  Filename Total Downloads Rating Files Uploaded Last Updated

Most Recent Favorite Generators/Tables

View All Favorites