View Profile: Jacob Lewis - D&D, Pathfinder, and RPGs at Morrus' Unofficial Tabletop RPG News
  • Tony Vargas's Avatar
    Today, 06:17 AM
    "Yeah, edition warring sucks?"
    175 replies | 4250 view(s)
    0 XP
  • Tony Vargas's Avatar
    Yesterday, 11:26 PM
    No special meaning, I just thought it would be fairly clear: if I want to say whether a class in a certain ed was using magic or not, how that ed defines "magic" would have to be considered. Whether that conflicted with 'magic' relative to another ed... well, only psionics has really varied much in that regard, from explicitly magic, to explicitly not, to DM's choice.... so were it not for the...
    175 replies | 4250 view(s)
    0 XP
  • Tony Vargas's Avatar
    Yesterday, 11:10 PM
    It means in the context it came from. It's just English.
    175 replies | 4250 view(s)
    0 XP
  • Tony Vargas's Avatar
    Yesterday, 11:08 PM
    Wouldn't it be apparent they're 'striking to subdue' from the beginning? I suppose you could declare 'non lethal' damage, and it'd blow through hps just as fast as regular? ...and needn't heal any faster, I suppose, so no really difference other than when it becomes apparent they're kidnappers rather than assassins... So down & dying is always faking? I do like the both of the...
    8 replies | 220 view(s)
    0 XP
  • Tony Vargas's Avatar
    Yesterday, 10:33 PM
    Thus "in native context." If you're playing 3e, you use it's definition of magic when discussing what is or is not magic in it. You can contrast to what magic is like in genre or legend or traditional belief systems, if you like, but it won't change what magic is in that game. (It might inform a fairly valid opinion about how well the game emulates genre.)
    175 replies | 4250 view(s)
    0 XP
  • Tony Vargas's Avatar
    Yesterday, 10:03 PM
    The "Down & bleeding out" and "left for dead" tropes are things the current system does - maybe too often, but it does them. Did I miss where you can be dropped by an enemy trying to kill you and 'left for dead' or where you can KO someone without inflicting massive 'real' damage on them by burning through all their vitality points? Aside from that, though, it seems well thought out &...
    8 replies | 220 view(s)
    0 XP
  • Tony Vargas's Avatar
    Yesterday, 09:53 PM
    I have not rejected a definition of magic w/in its native context: 3e had fairly clear lines about magic: what was (SU, spell-like abilities, spells, magic items) was not (EX abilities) and what was or was not at the DM's option (Psionics). 4e was equally clear, the Martial Source was not magical, only the Arcane source used 'spells,' etc. 5e is a bit more vague about it, but you can puzzle...
    175 replies | 4250 view(s)
    0 XP
  • Tony Vargas's Avatar
    Yesterday, 09:42 PM
    It is a statement of fact about a past misapprehension. A thousand years ago, most people still thought the world was flat, is a pretty fair statement, but it doesn't mean the world is flat. Lack of threading strikes again: You're right. TheCosmicKid actually said that (in a broader form). I'm sorry for mis-attributing that to you. My mistake. You just jumped in to defend him: ...
    175 replies | 4250 view(s)
    0 XP
  • Tony Vargas's Avatar
    Yesterday, 09:21 PM
    Not about opinions, yes, I believe I said that. You said that 4e fighters cast spells, that is misrepresenting rules text, which unambiguously gave fighters martial powers, inauspiciously named 'exploits,' not spells. Now you admit that they did not cast spells, but wish not to admit that you formerly said they did? Maybe I'm not following you ...but, in any case, as long as we get to the...
    175 replies | 4250 view(s)
    0 XP
  • Tony Vargas's Avatar
    Yesterday, 09:07 PM
    Still not about opinions. You can lov4 or h4te 4e all you want. Whether to make it look better or worse, though, it's not constructive to say things about its content that do not match up with what's between the covers.
    175 replies | 4250 view(s)
    0 XP
  • Tony Vargas's Avatar
    Yesterday, 08:09 PM
    I'm proceeding in this discussion in as calm and considerate a manner as possible. That includes not assuming that Oofta is trolling, and not leaping to conclusions about the fundamental whatever underlying a statement. So I'm engaging only with the statements, themselves. The irony is in blithely accepting the arbitrary definition of what is and is not magic in one case, but bitterly...
    175 replies | 4250 view(s)
    0 XP
  • Tony Vargas's Avatar
    Yesterday, 07:52 PM
    hps were a per-day resource because healing spells were a per-day resource, if considered separately, it could take weeks to recover hps - it never did, it was a non-viable mode of play if any rival out there were burning spells every day. There were the odd 1/turn magic item or special ability, and a turn (at 10 minutes) usually encompassed an encounter, with the DMG assumption that the...
    334 replies | 10427 view(s)
    0 XP
  • Tony Vargas's Avatar
    Yesterday, 07:25 PM
    Many powers did, such as wizard/warlock spells or Paladin's prayers (though some arguably didn't, in spite of being supernatural in nature - just like how a psychic can claim supernatural power, even though they don't have it, you can conceivably exercise supernatural power in a way that seem natural or even mundane). It's debatable that any exploits at all crossed that line (depending...
    175 replies | 4250 view(s)
    0 XP
  • Tony Vargas's Avatar
    Yesterday, 07:08 PM
    5e is 'balanced' around no magic items, but if you're careful giving out items, you should be able to create some balance among the PCs. They will, however, be 'just better' than without items, so encounters will have to be ratchetted up to create encounter balance. That doesn't seem like it would be particularly harder than just establishing party & encounter balance in the first place. In...
    14 replies | 278 view(s)
    2 XP
  • Tony Vargas's Avatar
    Yesterday, 06:55 PM
    3e players would sometimes use a variant, E6, that capped most progress at 6th level, to retain a certain feel and avoid certain problems. IMX, 5e is plenty deadly at 1st level. You could come up with an E1 variant for 5e...
    39 replies | 829 view(s)
    0 XP
  • Tony Vargas's Avatar
    Yesterday, 06:54 PM
    To be fair, in the absence of anything like 3.5 Natural Spell, he'll have to resume his humanoid form to do so.
    175 replies | 4250 view(s)
    0 XP
  • Tony Vargas's Avatar
    Yesterday, 06:36 PM
    Then you, and they are considering them to be something they are not. They are explicitly not spells, and not supernatural. Spell-like did not have a meaning in 4e, but in other editions it refers to magical powers (which exploits explicitly were not), which among other things, might have the exact same effects (both mechanical resolution & 'fluff') as a specific spell, but without...
    175 replies | 4250 view(s)
    0 XP
  • Tony Vargas's Avatar
    Yesterday, 06:21 PM
    Is not something I have done. Opinion doesn't even enter into it. You made statements that were false, I corrected them, you backed up and claimed they were 'opinions' rather than just admitting your mistake. Now you're trying to paint the facts that disproved your statements as my opinions. They're facts, they're right there, in the book, in slightly smudged print. Anyone can check...
    175 replies | 4250 view(s)
    0 XP
  • Tony Vargas's Avatar
    Yesterday, 06:14 PM
    IIRC/IMX, morale checks were a little-used feature even in 1e. (Possibly they were left over from Chainmail & the game's wargaming roots?) They mostly applied to Hirelings/Henchmen, and of course, to the unfortunate monsters that got in your way. Morale checks never applied to PCs. The groups I was in made little or no use of Henchmen & Hirelings - a generational thing, I think, older...
    39 replies | 829 view(s)
    0 XP
  • Tony Vargas's Avatar
    Yesterday, 06:06 PM
    PrCs were a great idea that was notoriously abused, though maybe to a degree that didn't deserve so much notoriety. Really, you could get just as OP a character as you liked prettymuch out of the PH. Three out of the 4 Tier 1 classes were right there. If your PrC juggling costs you even one caster level in whichever of those classes you're building off of, you've blown it. The concept of...
    175 replies | 4250 view(s)
    0 XP
  • Tony Vargas's Avatar
    Yesterday, 05:56 PM
    No one speaking in the context of the game could call exploits 'spells' without being objectively wrong, yes, because they would be saying something explicitly contradicted by the facts. 'Martial' was not just a fluff label but a keyword, so whether a power was an exploit or a spell had real meaning within the game. How powers, feats & items interacted, for instance, could hinge on what...
    175 replies | 4250 view(s)
    1 XP
  • Tony Vargas's Avatar
    Yesterday, 05:20 PM
    Yeah, sorry about that...
    45 replies | 1231 view(s)
    0 XP
  • Tony Vargas's Avatar
    Yesterday, 05:18 PM
    And, if the designer isn't infallible, the mechanics he comes up with may not support & engender the intended sort of play. Pemerton was saying that you can't game a system, because taking full advantage of all it's little imbalances & loopholes and such would just be playing it as the designer intended. Whatever the designer intended to be the correct/popper/one-true-way/whatever, there'll...
    59 replies | 1466 view(s)
    1 XP
  • Tony Vargas's Avatar
    Yesterday, 05:06 PM
    Yes, definitely, no matter how plain you made it - but, the other players would talk them down.
    19 replies | 671 view(s)
    0 XP
  • Tony Vargas's Avatar
    Yesterday, 06:31 AM
    Though also a pretty unfortunate name. Extraordinary (EX) and 5e's 'maneuvers' are both much nicer names for the same things. "Exploit" had been used in the community for years to describe broken combos and abuse of mechanics.
    175 replies | 4250 view(s)
    0 XP
  • Tony Vargas's Avatar
    Yesterday, 06:12 AM
    You've impressed me many times over the years, but that's brilliant. To what degree is the character shaped by the player as it levels vs having boons presented by the DM shaping the character?
    45 replies | 1231 view(s)
    0 XP
  • Tony Vargas's Avatar
    Yesterday, 06:07 AM
    cool Not laughing at your proposal, BTW, which looks like brutal fun, but with bits like: And, of course, your handle.
    114 replies | 3280 view(s)
    0 XP
  • Tony Vargas's Avatar
    Yesterday, 05:47 AM
    I've given it the occasional moment of thought over the years, and the obvious model is those occasional class powers that do something more/different for a given build. So you'd have powers by source, but many of them would do something extra/different based on Role. Maybe not every power for every role, but significant numbers. The other obvious point is class feature role support -...
    45 replies | 1231 view(s)
    0 XP
  • Tony Vargas's Avatar
    Yesterday, 05:17 AM
    No, that was an oft-repeated willful misinterpretation by h4ters engaged in rampant, and intellectually dishoest edition warring. (Thankfully, the edition war is over, so anyone repeating such now can be charitably assumed to merely be misinformed or mis-remembering). Exploits were not magical in the 'conventional' sense* of supernatural, but the were capable of superhuman feats and...
    175 replies | 4250 view(s)
    2 XP
  • Tony Vargas's Avatar
    Yesterday, 04:47 AM
    No one should have to. Factually false is factually false. No Pre-Essentials power created an aura, the power you're alluding to, Rain of Steel, was not an aura or a Zone - Dispel Magic would have had no effect on it. Anyone with stealth could gain the invisible tag. It just means you can't be seen, not that light is magically passing through you. He didn't have to actually say a...
    175 replies | 4250 view(s)
    1 XP
  • Tony Vargas's Avatar
    Yesterday, 04:19 AM
    No, Max, you are inserting that step where it does not exist. Maybe you're still stuck in 3.0, when Spot & Listen were separate skills, but in 4e & 5e any senses can all fall under perception - probably the 6th sense EGG alluded to, also - so a successful Per check means you've located the Hidden creature, at which point you'll be able to see him if he's not got invisibility or heavy...
    199 replies | 6751 view(s)
    0 XP
  • Tony Vargas's Avatar
    Tuesday, 17th July, 2018, 10:38 PM
    More meandering thought on the Specialist: Savant (Specialist): A Savant is a member of a class with exceptional but erratic talent for the greatest feats of the class but no talent or patience for the more pedestrian applications. Meta: Savant is a template for players who want more of a challenge than a regular class represents. The player must manage tight resources and make...
    45 replies | 1231 view(s)
    0 XP
  • Tony Vargas's Avatar
    Tuesday, 17th July, 2018, 09:22 PM
    Much like MCing partially fixes it. Any choices you have in addition to class - Race(1e-5e), sub-class(1e-2e,Essentials,5e), Kit(2e only), Feats(3e,4e,~5e), PrCs (3e only), Backgrounds(4e & 5e), Theme(4e), Path(4e), Destiny(4e), or Archetype(PF) - are like quasi-classes that you can multi-class to without giving up anything from your main class. The more you introduce choices notwithstanding...
    175 replies | 4250 view(s)
    0 XP
  • Tony Vargas's Avatar
    Tuesday, 17th July, 2018, 09:13 PM
    Not a whole lot, prior to 4e, when it just became a way to set up a Skill Challenge. Rather, I'd use wildly-more-powerful monsters as backdrops (world painting) and railway signs (plot devices). "Oh, you can't go that way, that's the territory of a Huge/Ancient Red Dragon allied with an Arcanadaemon who makes Iron Golems for fun, everyone knows you never go /that/ way!" Y'know, not just...
    19 replies | 671 view(s)
    0 XP
  • Tony Vargas's Avatar
    Tuesday, 17th July, 2018, 09:01 PM
    Still not true. Still not funny. Warlords did not cast spells. (Not unless they MC'd to Wizard or otherwise acquired a spell from some source other than their class... Hybrid Warlord|Artificer, for instance, could totally cast some spells.) Bard and McBard in 5e hard-fail as Warlord substitutes. It's just a category error. It's like if there were no wizard, but, hey, you could...
    175 replies | 4250 view(s)
    0 XP
  • Tony Vargas's Avatar
    Tuesday, 17th July, 2018, 08:48 PM
    Yes. When you receive a second set of temp hps, you can decide to take them, or to keep the ones you already have. Generally you take the higher, in this case you might not, to keep the spell running until the next hit.
    25 replies | 717 view(s)
    0 XP
  • Tony Vargas's Avatar
    Tuesday, 17th July, 2018, 08:05 PM
    Warlords don't cast spells. It'd make an OK Skald, I guess - though, really, Valor Bard by itself makes an OK Skald.
    175 replies | 4250 view(s)
    0 XP
  • Tony Vargas's Avatar
    Tuesday, 17th July, 2018, 08:03 PM
    Incorrect, that success means the stealthy character /is no longer Hidden/, thus no longer Invisible, and, now, the successful creature knows where he is and can see him (as long as he doesn't have total concealment from some other source that is). Correct. Incorrect. You might picture it in the game world like this: A moves into a room full of, say, crates, and hides amongst...
    199 replies | 6751 view(s)
    0 XP
  • Tony Vargas's Avatar
    Tuesday, 17th July, 2018, 07:38 PM
    I ran one like that: the point of the challenge wasn't to convince an important NPC to help (she'd be downright committed to solving the problem the moment she got wind of it), it was just to get past all her handlers trying to preserve her privacy and interested third parties & conspirators trying to keep her in the dark. One thing I did a little differently was having several named NPCs that...
    334 replies | 10427 view(s)
    0 XP
  • Tony Vargas's Avatar
    Tuesday, 17th July, 2018, 07:18 PM
    I've never heard of a con having a problem with it. Some expect it, at least for certain sorts of games. No &, AFAIK no.
    9 replies | 199 view(s)
    1 XP
  • Tony Vargas's Avatar
    Tuesday, 17th July, 2018, 03:12 AM
    I picture the specialist as being darn-near unplayable, like a 3e NPC class. Though, the mostly-daily is pedantic, I think it would work better as an all-at-will like the Stalwart. Maybe Wild-something for the mostly-daily type...? The point, though, is intentional imbalance favoring the 'Hero.'
    45 replies | 1231 view(s)
    0 XP
  • Tony Vargas's Avatar
    Tuesday, 17th July, 2018, 01:09 AM
    In a linear adventure, where there is no adventure but through the door, /forward/ would be more litteral. But, sure, more broadly, point taken. I rather like that one. I suppose that, with 5e, the penduulum has swung back to more DM-directed styles...
    334 replies | 10427 view(s)
    0 XP
  • Tony Vargas's Avatar
    Tuesday, 17th July, 2018, 01:04 AM
    Add some formal downtime-day requirement and that sounds like a perfectly reasonable alternative to the stat preq.
    175 replies | 4250 view(s)
    1 XP
  • Tony Vargas's Avatar
    Tuesday, 17th July, 2018, 12:34 AM
    I suppose the idea is that you're not getting trained up in the class for a long period, like you presumably would be for your first 'Apprentice' level, but are cramming to master the new class more quickly, which requires greater raw talent? Not a terrible thing. There's enough 'traps' as it is before adding MCing to the mix...
    175 replies | 4250 view(s)
    0 XP
  • Tony Vargas's Avatar
    Tuesday, 17th July, 2018, 12:15 AM
    But, at 15, it's not even 'Green' yet...?
    31 replies | 1066 view(s)
    0 XP
  • Tony Vargas's Avatar
    Monday, 16th July, 2018, 08:36 PM
    "Judge?" They still call GM's 'judges' over there? I thought that was a 70s wargaming thing...? ...sorry... anyway... It depends on the con, and I suppose varies regionally, so my experience may have no bearing, but cons often schedule at least some time between the end of one session and the start of another, so generally, just not going over time should keep you from having the problem...
    9 replies | 199 view(s)
    1 XP
  • Tony Vargas's Avatar
    Monday, 16th July, 2018, 08:17 PM
    Darn it, now I have to go and agree with you. And we were having such a nice argument. ;) Sub-classes are in essence a way of hiding class proliferation. Instead of admitting you have 40 classes, some of them really kinda redundant, you bundle them under a few classes and call them sub-classes. They can, and in 5e do, stand in for specific MC combos, presumably, the most popular ones -...
    175 replies | 4250 view(s)
    0 XP
  • Tony Vargas's Avatar
    Monday, 16th July, 2018, 08:09 PM
    I was trying to hold up a darkly sarcastic mirror to the (miss)use of those terms, yes.
    334 replies | 10427 view(s)
    0 XP
  • Tony Vargas's Avatar
    Monday, 16th July, 2018, 07:46 PM
    Further off on a tangent, maybe I should ask in your HoML thread, but, with regard to quasi-classes, things that act like classes but combine with them, I've often thought that you could leave Role & Source independently 'floating,' so you could just choose Martial & Defender, instead of Fighter, say... But, other threads about resource mixes have me thinking if it wouldn't be kosher to have a...
    45 replies | 1231 view(s)
    0 XP
  • Tony Vargas's Avatar
    Monday, 16th July, 2018, 06:33 PM
    That's certainly a thing that can happen. 3.x was big on rewarding system mastery, and 4e both invalidated that mastery and greatly reduced the relative rewards for gaining & applying mastery of it. I got less bent out of shape by that than I did when the 6th ed of Hero did the same sorta thing - though, to be fair, the challenge of acquiring system mastery was greater (and quite...
    334 replies | 10427 view(s)
    0 XP
  • Tony Vargas's Avatar
    Monday, 16th July, 2018, 06:23 PM
    Though it varies with the group, D&D /is/ a social activity, and often a lot of play time is bled off in what is essentially socializing. What isn't bled off in rules debates, protracted planning sessions, or the table-top equivalent of 'pixel-bitching,' that is. So I'd say what you're experiencing is pretty normal, and what you're seeing is the result of video-editing, maybe awareness of being...
    21 replies | 961 view(s)
    0 XP
  • Tony Vargas's Avatar
    Monday, 16th July, 2018, 05:52 PM
    It seems reasonably hostile to D&D, too, describing both as "incoherent." In this particular instance I was posting my impressions of how the boards tend to (miss)use Forge terminology. And, no, I have made a small effort, but never found much sense in the Forge. The Threefold Model made a little sense to me back in the day, but it still mainly came off as intellectualizing the essentially...
    334 replies | 10427 view(s)
    0 XP
  • Tony Vargas's Avatar
    Monday, 16th July, 2018, 05:32 PM
    It's assuming characters can do that. But, such is only optional in 5e, so when that option is exercised, the statement is "more true" in the sense that exclusivity is more pronounced and applies to more featuers. A lot of people balked at 1e MCing. Not that demi-humans could do it, but that they could do it with only certain class combos, and had level limits, and/or that humans couldn't...
    175 replies | 4250 view(s)
    0 XP
  • Tony Vargas's Avatar
    Monday, 16th July, 2018, 02:02 AM
    No, there are many options that are exclusive by class or race, for instance, or come at a different cost to different classes, etc... D&D has long moved towards classlessness, just never very far or fast. 5e is, as in so many ways, between the other WotC eds and the TSR eds, that way.
    175 replies | 4250 view(s)
    0 XP
  • Tony Vargas's Avatar
    Sunday, 15th July, 2018, 10:26 PM
    Exclusivity is a key feature of class systems, yes. If any character can take any feature, at the same 'cost,' you have a classless system.
    175 replies | 4250 view(s)
    0 XP
  • Tony Vargas's Avatar
    Sunday, 15th July, 2018, 10:19 PM
    AFAICT from the way they get used, they mean something like: Simulationism: An irrational, uncompromising, preference not for an actual simulation (like, say civil war re-enactment), but for bad games that are bad in the ways a game would have to become if it were adapted to function as a simulation, instead - even though the games in question simulate nothing. Narrativism: the Role half...
    334 replies | 10427 view(s)
    3 XP
  • Tony Vargas's Avatar
    Sunday, 15th July, 2018, 09:06 PM
    Princess Bride reference wins the thread. ;)
    114 replies | 3280 view(s)
    0 XP
  • Tony Vargas's Avatar
    Sunday, 15th July, 2018, 07:59 PM
    To be fair, The Forge had come up with those terms years before, a continuation of the Three-fold Theory that arose out of the edition-war-like (actually Storyteller v D&D) Role v Roll debate. And plenty of that, too, sure. ".... first casualty of war" and all that.
    334 replies | 10427 view(s)
    0 XP
  • Tony Vargas's Avatar
    Sunday, 15th July, 2018, 07:42 PM
    To be fair, The Forge had come up with those terms years before, a continuation of the Three-fold Theory that arose out of the edition-war-like (actually Storyteller v D&D) Role v Roll debate.
    334 replies | 10427 view(s)
    1 XP
  • Tony Vargas's Avatar
    Sunday, 15th July, 2018, 07:29 PM
    The Original OD&D 3, before the theif & paladin, map precisely to the 3 Sources in the 4e PH1. The 'Big 4' map less nearly to the 4 Roles, since the roles were so much more nearly balanced. Its been problematic since day 2, when the Thief came out, and established, that while it was OK for the magic-user to tap all the magic in genre & more ('cept healing), and for the cleric to you no...
    45 replies | 1231 view(s)
    0 XP
  • Tony Vargas's Avatar
    Sunday, 15th July, 2018, 07:06 PM
    The GSL, compared to the OGL is an impediment to 3pp support. And, of course, the threat of renewed edition-war hostilities (it's not like they've really stopped, just tapered off), is an impediment to WotC. I thought OSRIC got some kind of permission? I've glanced at it, bits look to be virtually verbatim. There's hundreds of powers - per class - compared to yoinking the srd and having a...
    334 replies | 10427 view(s)
    0 XP
  • Tony Vargas's Avatar
    Sunday, 15th July, 2018, 06:09 PM
    To model a wider range of characters without creating a class for each. Multiclassing options move a game from the class based extreme towards a build system. 3e is an example of a hybrid of the two, though still clearly on the class side since it preserves exclusivity with distinctions like class level, favored classes and exp penalties. 5e, as always it seems when compared to 3e, is muddled,...
    175 replies | 4250 view(s)
    0 XP
  • Tony Vargas's Avatar
    Sunday, 15th July, 2018, 05:52 PM
    You are working very hard to make a clear, simple thing conform to your expectations of ambiguity and needless complexity. Simply repeating the same mistakes won't make them into a valid alternate interpretation. No, you are no longer Hidden in those instances. Once you are no longer Hidden, you are no longer Invisible to the creature that made the check or that you no longer have...
    199 replies | 6751 view(s)
    1 XP
  • Tony Vargas's Avatar
    Sunday, 15th July, 2018, 08:11 AM
    In objectives, for instance, it's quite similar. 13A & 5e are both compromise takes on D&D, harkening back to the classic game; both intent on enabling TotM by default, both trying to balance classes with different resource mixes, and both deflating bonuses... The GSL. 4e can't be cloned. 3e & 4e were both pretty explicit that players could describe their characters' gear as they like...
    334 replies | 10427 view(s)
    0 XP
  • Tony Vargas's Avatar
    Sunday, 15th July, 2018, 07:56 AM
    Not if it's just one of many things a character can acquire. It was also HD, attack & save matrices, and learning another crappy weapon every 5th level, back in the day. Kits (backgrounds) & schools since 2e, skills & feats since 3e, class features since 4e... Exclusive, yes, until you get into multiclassing to circumvent it.
    175 replies | 4250 view(s)
    0 XP
  • Tony Vargas's Avatar
    Sunday, 15th July, 2018, 07:25 AM
    The "lots of..." I keep hearing in these discussions. I see no indications of PF2 being that game in any sense... certainly 13A was closer, and it wasn't close, at all. You'd be in good company, but little if it. D&D is just the easiest game to pull a groupbtigether around. Want to play something better, there's no shortage of games, the problem is finding a few other former-D&Ders...
    334 replies | 10427 view(s)
    0 XP
  • Tony Vargas's Avatar
    Sunday, 15th July, 2018, 07:02 AM
    The context is 4e, in which Hidden and Invisible have precise, clear meanings. Since that's the context, you have been unequivocally proven wrong. No amount if ranting, dictionary definitions, or attempts to manufacture ambiguity are going to change that. But, only when the tangent drifted into that context. In 5e, you could have this whole argument in natural language, and, in the...
    199 replies | 6751 view(s)
    0 XP
  • Tony Vargas's Avatar
    Sunday, 15th July, 2018, 06:44 AM
    As I've said, I'm suspicious of appeals to popularity in any form. On top of that, consider what it meant to be a 4e fan. It meant you gave the new ed a fair chance, even when negative reviews cane out, even as the edition war heated up, and misinformation became common wisdom. They gave it enough if a chance to come to understand and appreciate a very different game. 4e fans may be...
    334 replies | 10427 view(s)
    0 XP
  • Tony Vargas's Avatar
    Saturday, 14th July, 2018, 06:52 AM
    Asking questions of the DM in 5e is slightly off. The PC does not have a hot line to an omniscient being (well unless he has access to powerful divinations). Rather, the player needs to declare an action - as simple as trying to remember or put together anything he might already know, or searching, seeking out experts, questioning witnesses or whatever. Once a player has an action the DM is...
    29 replies | 713 view(s)
    1 XP
  • Tony Vargas's Avatar
    Saturday, 14th July, 2018, 06:42 AM
    It's whatever/however the DM narrates it to be. I see no reason to presume that. In fact, even assuming a DEX(stealth) check will be called for is presumptuous. Any action declaration by any player of any character in any circumstance at any time can be narrated by the DM as failure or success at the DMs sole discretion. Your assumption is unwarranted, and, yes, they are.
    199 replies | 6751 view(s)
    0 XP
  • Tony Vargas's Avatar
    Saturday, 14th July, 2018, 06:31 AM
    Frankly, if PF2 succeeds in appealing to 4e fans, it's more or less doomed. The level of h4ter bigotry in the community is that overwhelming.
    334 replies | 10427 view(s)
    2 XP
  • Tony Vargas's Avatar
    Saturday, 14th July, 2018, 06:18 AM
    They didn't assume feats, MCing, items, or other opt-in sub-systems when balancing, pacing, or otherwise calibrating the game. It works better without them. It is clear that they were trying to avoid some of the issues 3e had with 1-level dips and dead levels. In typical 5e fashion, the implementation was mixed. Avoiding dips erred on the side of hurting single-class builds, while avoiding...
    175 replies | 4250 view(s)
    0 XP
  • Tony Vargas's Avatar
    Friday, 13th July, 2018, 11:16 PM
    Yes, totally OP. If a first-level thread dies, just roll up a new one! (I was going to say "that was good enough for us back in the day!" But, back in the day, we dialed up a BBS on a 300 baud acoustic modem.... and were greatful we could do it!!!) #getoffmylawn
    92 replies | 13702 view(s)
    0 XP
  • Tony Vargas's Avatar
    Friday, 13th July, 2018, 10:16 PM
    Whatever bug causes brand new people to see really old threads should really get fixed one of these days.
    92 replies | 13702 view(s)
    0 XP
  • Tony Vargas's Avatar
    Friday, 13th July, 2018, 10:12 PM
    Whoever makes the most noise on the internet, apparently. Burning books also seems to help. That's level. You can have one without the other. Class/level often go together thanks to D&D and the many games derivative of it, but they don't have to. The strength of class based systems is imposing limits & structure. If the setting demands magic work only one way, and magical abilities...
    175 replies | 4250 view(s)
    0 XP
  • Tony Vargas's Avatar
    Friday, 13th July, 2018, 09:59 PM
    4e had some sterling qualities, balance among them, and, as you point out, clarity & consistency. But it's hard (and perhaps pointless) to point at one of them and say "most fans of this ed must like this specific thing." We just don't have the statistics to back it up. Maybe 4e fans will like PF2 if it's clear but not balanced, or balanced but not consistent, or maybe not. If what 4e...
    334 replies | 10427 view(s)
    3 XP
  • Tony Vargas's Avatar
    Friday, 13th July, 2018, 09:54 PM
    Lot of over-thinking going on.
    199 replies | 6751 view(s)
    0 XP
  • Tony Vargas's Avatar
    Friday, 13th July, 2018, 08:36 PM
    The future of D&D was look'n pretty grim there for minute. But, had that been the case, and D&D been shelved for the last six years, we still might be seeing the come-back, just with the OSR & PF (mabye a more 5e-like TSR-era-evoking PF2 or Advanced PathFinder or something) reaping the rewards and Hasbro not noticing/caring. See, to me, when I read: I nod in agreement, but also think: ...
    334 replies | 10427 view(s)
    0 XP
  • Tony Vargas's Avatar
    Friday, 13th July, 2018, 08:20 PM
    Frightening thought: you could just have spell levels track caster levels. 1-9 spells levels over 1-10 caster levels... ...I suppose the caster class like that could be an 'advanced'/prestige/paragon class that you take as your second 10 levels...
    175 replies | 4250 view(s)
    0 XP
  • Tony Vargas's Avatar
    Friday, 13th July, 2018, 07:46 PM
    Play more before you run would be the best kind of doing to learn by, but if you have essentially disposeable players available, why not? ;) If you're not running a stable group, Defiance in Phlan can be pretty easy to deal with, it's a number of relatively disconnected episodes, so you can run with different players or characters in different sesssions. One of the few I enjoyed playing in,...
    5 replies | 250 view(s)
    1 XP
  • Tony Vargas's Avatar
    Friday, 13th July, 2018, 07:33 PM
    OK, one of the three examples in the OP was a spell, and I didn't notice you were addressing that one, specifically (I actually noticed Umbran's post first). Sorry.
    29 replies | 713 view(s)
    1 XP
  • Tony Vargas's Avatar
    Friday, 13th July, 2018, 07:23 PM
    Apparently, the whole "Core Brand" concept that called for such an unrealistic goal was just dropped. If it had been dropped a couple years earlier, 4e may not have gotten the desperate Essentials-redesign... a few years before that, might not have existed at all. Business.
    334 replies | 10427 view(s)
    2 XP
  • Tony Vargas's Avatar
    Friday, 13th July, 2018, 07:17 PM
    Of course, a strong point. You could simple give all healing sources more oomph, across the board.
    114 replies | 3280 view(s)
    0 XP
  • Tony Vargas's Avatar
    Friday, 13th July, 2018, 07:16 PM
    MCing increases the complexity of the system and the system mastery required to use it, in exchange for that somewhat increased flexibility. Classless systems just cover more concepts without needing kludges and increased complexity. Class-based systems do have their advantages: they can be evocative of a property or genre, can make character generation more of a broad-strokes process, and...
    175 replies | 4250 view(s)
    1 XP
  • Tony Vargas's Avatar
    Friday, 13th July, 2018, 07:07 PM
    I played one session of one GUMSHOE game - Night's Dark Agents - at a Game Day, like two years ago, so I know basically nothing about it. But, I did get a positive impression of how the investigative skills work, and a less positive one of combat... OK, I find it interesting that this side-discussion immediately went to using SPELLS in D&D as the analog for SKILLS in another game. ...
    29 replies | 713 view(s)
    0 XP
  • Tony Vargas's Avatar
    Friday, 13th July, 2018, 07:01 PM
    True. 3.5 fans have had active support the whole time, but for maybe a year between the end of 3.5 and release of PF. 4e fans have been without active support since 2012. Maybe I need to look at it more carefully, but it seemed like casters were still basically Vancian, for instance. Avoiding dead levels is something PF was already doing, and even 5e does, sorta. So IDK... I don't...
    334 replies | 10427 view(s)
    1 XP
  • Tony Vargas's Avatar
    Friday, 13th July, 2018, 06:32 PM
    From the melee training thread: Engineering? I'm just wondering: I'm assuming this is from HoML, and I guess it indicates you added an Engineering skill. Why Engineering, and how many other skills did you add? Seems the answere was in this thread... So, - Dungeoneering, + Leadership, + Engineering. I don't see Engineering covering things like Kruthics & Gelatinous Cubes &c, let...
    60 replies | 2670 view(s)
    0 XP
  • Tony Vargas's Avatar
    Friday, 13th July, 2018, 05:58 PM
    An uncomfortable truth about multiclassing rules is that they are a sort of tacit admission that class-based systems are innately inadequate to model a reasonable range of character concepts.
    175 replies | 4250 view(s)
    2 XP
  • Tony Vargas's Avatar
    Friday, 13th July, 2018, 05:48 PM
    4e failed to hit a revenue goal set by Hasbro that even the entire industry, today, would still be failing to meet. OTOH, total lack of support for the last 6 years goes a fair way towards getting you to give up an edition. And AEDU isn't so much the core/essence of 4e, as the consistency with which it was applied. It could have been AED or ADU or LMNOP, or , IDK, everyone getting feats...
    334 replies | 10427 view(s)
    1 XP
  • Tony Vargas's Avatar
    Friday, 13th July, 2018, 05:47 PM
    My usage is also one I blythely self-identify as. Yeah, I know some systems pretty well and try to get the most out of them - that's 'powergaming' in my book. The terminology for discussing RPGs on the internet is mostly pretty useless, yes, and you're right that what use there is comes mainly in understanding the person using it, more than what they're trying to say with it. "Playing...
    59 replies | 1466 view(s)
    0 XP
More Activity
About Jacob Lewis

Basic Information

Date of Birth
October 17, 1970 (47)
About Jacob Lewis
Location:
San Antonio, TX
Disable sharing sidebar?:
No
Sex:
Male
Age Group:
Over 40
Social Networking

If you can be contacted on social networks, feel free to mention it here.

Google+:
Jacob Lewis
My Game Details

Details of games currently playing and games being sought.

Town:
San Antonio
State:
Texas
Country:
USA

Statistics


Total Posts
Total Posts
328
Posts Per Day
0.12
Last Post
Hang Time - What if you jump farther than your speed? Sunday, 8th July, 2018 05:32 PM

Currency

Gold Pieces
4
General Information
Last Activity
Today 03:12 PM
Join Date
Wednesday, 12th January, 2011
Product Reviews & Ratings
Reviews Written
0

1 Friend

  1. Tony Vargas Tony Vargas is offline

    Member

    Tony Vargas
Showing Friends 1 to 1 of 1
My Game Details
Town:
San Antonio
State:
Texas
Country:
USA
Page 1 of 2 12 LastLast

Monday, 16th July, 2018


Saturday, 14th July, 2018


Friday, 13th July, 2018


Monday, 9th July, 2018


Sunday, 8th July, 2018


Saturday, 7th July, 2018


Thursday, 5th July, 2018


Wednesday, 4th July, 2018


Tuesday, 3rd July, 2018


Sunday, 1st July, 2018


Wednesday, 27th June, 2018


Tuesday, 26th June, 2018


Monday, 25th June, 2018



Page 1 of 2 12 LastLast

Friday, 15th June, 2018

  • 07:31 AM - Coroc mentioned Jacob Lewis in post Darksun Version 4.0
    Jacob Lewis That would be another idea, but i still like my solution more, unless you would rule that inferior Magic weapons would not have to make two dice rolls. It has to be analysed statistically though. With a 2xd20 someone has found out a number which would reflect disad quite well it was -2 or so if i remember, so i guess 2 die rolls for weapon damage would result in about a -1 which would be desirable. Has to be analysed though.

Monday, 11th December, 2017


No results to display...
Page 1 of 10 12345678910 LastLast

Sunday, 8th July, 2018

  • 03:56 AM - Jester David quoted Jacob Lewis in post THIS Is The Pathfinder Playtest Rulebook!
    Not really. You and I are apples and oranges. But what I was trying to illustrate was the contrast between the two companies in their general approach. These last particular tweets just happen to coincide within the same week. Paizo seems pretty upfront when it comes to any upcoming product, while Wizards has made a habit of putting up clues and easter eggs. You're comparing the publisher showing off an early copy of their book with teasing for a yet unreleased book. That is very, very, very different. As I said earlier, if you go through the social media of WotC staff, you'll see pictures similar to Bulhman's of "look what just arrived in the office". WotC does the exact same thing. And it's not like Paizo doesn't tease or hint. If you follow people like Jason Bulhman or James Jacobs on the Paizo forums or listen to their GenCon and PaizoCon panels, they'll also occasionally drop teasing hints of future projects. It's not even that WotC included seeds and Easter eggs for future storylines ...

Saturday, 7th July, 2018

  • 04:06 PM - Jester David quoted Jacob Lewis in post THIS Is The Pathfinder Playtest Rulebook!
    Hmm... I should elaborate. It's hard for me to say that I am not drawing distinctions between the two companies, or that I am not biased towards Paizo and this new playtest. I am absolutely in the Paizo camp as WotC has fallen out of favor with me. Obviously, it's neither a big loss or gain for either company. I'm just one customer. What I found interesting is how their recent tweets for their respective upcoming products reveal such a stark contrast. And it brings to light (for me, anyway) how the two companies appeal to their audiences (i.e. customers) differently. One picture reveals small clues and red herrings on a page of doodles, and a mysterious book cover partially concealed. A game or "guess what it is" ensues, usually for months until they finally announce it. Big reveal. The other picture is more straightforward, and presents a more refined, if not sophisticated, display. The books are here. We can't wait for you to see them. I'm having a drink. How are you going to celebrate...

Thursday, 5th July, 2018


Wednesday, 4th July, 2018

  • 05:23 PM - Emerikol quoted Jacob Lewis in post A discussion of metagame concepts in game design
    You are posting on these boards and criticizing something about 5e. You, sir, are dancing in a minefield. The best possible outcome is to get through the song unscathed. ;) Well I asked questions I hope in a constructive way. I wish people would just accept my tastes as mine and go from there. If I'm understanding correctly (and my memory still serves me), hit dice are rolled during a short rest and the character recovers that many hit points? So, hit points regained are generated randomly, not fixed?? Now I understand. That IS a terrible mechanic. I don't even like the idea of rolling for hit points when you level up. You know they fixed that in 4e? And healing surges were fixed. You spend one, you gain X hps back. You knew exactly what you needed to spend to get where you wanted to be. Maybe that's the solution, or, as you suggested, a fixed pool of hit points to draw from. Seems easy enough to house rule. The whole healing thing is another area of contention. My answer was in th...
  • 10:06 AM - pemerton quoted Jacob Lewis in post A discussion of metagame concepts in game design
    Since Inspiration is largely a metagaming mechanic--DMs often use this as a reward for the player, not the character--it's going to feel metagamey. There's no way around it. How about some XP instead?Classic D&D XP is super metagamey. XP for "good roleplaying" even moreso. I don't know what system for awarding XP Emerikol uses.
  • 01:13 AM - Emerikol quoted Jacob Lewis in post A discussion of metagame concepts in game design
    I find this topic very interesting. Even though my experience with 5e was short, I recognize the mechanics pointed out. I have some thoughts. If it can stay civil, it can be interesting. Not sure my desired outcome though will be achieved. :-) Resilience? Spirit? Endurance? Maybe an abstract combination not unlike how we try and define what hit points represent. I think it's just utilizing existing resources and recycling it into another mechanic. Good designs are like that. But if you're looking for higher fidelity, think of it as stamina. Body, mind, and spirit can only recover so many times from continual beatings before it reaches a breaking point. Being able to fully rest used to be the only method of recovery before the short rest became a thing. The hit dice just acts as a built in counter, as opposed to introducing something else, like healing surges. But how and why do I choose to use HD as a player? It seems more logical to me to say you keep using HD until you are heale...

Monday, 2nd July, 2018

  • 08:09 PM - Jer quoted Jacob Lewis in post Resonance, Potency, & Potions: A Look At Magic Items in Pathfinder 2
    It definitely favors classes dependent on Charisma, as well as races (ancestries) with inherent bonuses in that characteristic. Well, in the sense that a character with a high Charisma will have 2-3 more resonance points per day than everyone else, I guess. But since you're adding the level of the character to the bonus, it seems like it would mostly be a problem at low levels and wash out once you hit mid levels unless you have a lot of magic items in your games (though the fact that healing potions cost resonance to use means that you might hit that limit even if you don't have a Christmas Tree of magic items that cost resonance on you, if your table is used to chugging healing potions to keep your adventuring day going). I'm still not quite sure on what problem Resonance is trying to solve though. The four bullet points on the Resonance blog don't really make much of a case for something this complex - it doesn't really seem to simplify things all that much (especially with the new a...

Monday, 25th June, 2018

  • 01:57 AM - Charlaquin quoted Jacob Lewis in post What was the big difference between 4e and "essentials"?
    Mechanically, the characters were entirely different (sorry @Jester David). They entirely went away from the AEDU framework where each character was designed the same with the same number of powers. AEDU stands for At-Will, Encounter, Daily, Utility. There's nothing about the AEDU system that necessitates each character to have the same number of each type of power at the same levels, that's just how 4e classes happened to be designed up until the PHB 3. So, while Essentials variants of previously existing classes were structured entirely differently than their pre-essentials counterparts, AEDU was not the thing that changed. You're going to get a lot of answers about redefining class power structures, different approach to design for each class, and better math balance. But what you really need to understand is that Essentials was a mistake. It was the company back peddling from its original design goals trying to appease and regain a section of the playerbase that wasn't subscribing to their...

Sunday, 24th June, 2018

  • 07:14 PM - Ancalagon quoted Jacob Lewis in post What was the big difference between 4e and "essentials"?
    You're going to get a lot of answers about redefining class power structures, different approach to design for each class, and better math balance. But what you really need to understand is that Essentials was a mistake. It was the company back peddling from its original design goals trying to appease and regain a section of the playerbase that wasn't subscribing to their new approach. But by introducing this radical change in direction, they only managed to confuse, frustrate, and divide the small following that they had. That is not to say that Essentials wasn't good or had any merit, but like everything else at the time, they just expected us to accept it and cram it into the existing game. It was the beginning of the end, or maybe the "hail mary" pass at the end. That said, I would definitely use Essentials exclusively as a "Basic" version of the game today for friends and family who are more casual players, and reserve 4e Core for the more hardcore table. Either way, still my edition of ch...

Monday, 18th June, 2018

  • 01:43 AM - Zardnaar quoted Jacob Lewis in post Darksun Version 4.0
    You have already done a lot of work just writing up this treatment, and 4 times no less! Creating more work shouldn't be a deterrent to anyone willing to put in this much effort if it makes an improvement. If I had the time, I would rewrite the system from the ground up and tailor it specifically for this setting. And it would play much better for it. I have recycled as much as I can. Rewriting races isn't to hard but 4 archetypes is a lot. It's why I tied some of the PHB domains to the elemental planes.

Sunday, 17th June, 2018

  • 01:52 PM - Zardnaar quoted Jacob Lewis in post Darksun Version 4.0
    Would you say it is more common than using a great axe, for example? Statistically speaking, it seems like a superior choice for obtaining maximum benefit over a thematic choice. I'd fault game design for that paricular problem and proceed with changing it to a single d12. House rules. Problem solved. Or you could apply a simple -1/-1 or whatever the number is and not have to rewrite anything yes? WHy crate more work for yourself if I had the inclination I would rewrite all the PHB races and make 4 new domains. Only 1 person lol.

Saturday, 16th June, 2018

  • 10:03 PM - Zardnaar quoted Jacob Lewis in post Darksun Version 4.0
    I did have an epiphany of sorts, shortly after coming up with the idea. Just now have some time to write and share it with whomever is interested. Inferior and Superior: These qualities can be used for both armor and weapons. They describe the relative durability and strength of materials used to construct a weapon or armor. They can also apply to natural weapons and armor to represent tougher hide, thick scales, and sharp claws (superior), or soft membrane, brittle bones, and weak appendages (inferior). When an inferior weapon targets a superior armor, the damage dice have disadvantage. Roll 1 extra damage die and discard the highest die rolled. Conversely, when a superior weapon targets inferior armor, then the damage dice have advantage. Roll 1 extra damage die and discard the lowest die rolled. Inferior items are not affected by other inferior items. Likewise, superior items are not affected by other superior items. Average weapons and armors have neither trait, and are unaffected agains...
  • 09:58 PM - Zardnaar quoted Jacob Lewis in post Darksun Version 4.0
    Alright, I can see that. But that is an extreme case. Remind me again, how many weapons are 2d6 damage? And how many people take that particular feat? Even if it's more than average, I do have a suggestion or two for that. 1) Instead of doubling the number of damage dice rolled, just add one more and discard the lowest. It works for any weapon regardless of how many dice rolled, and doesn't nerf the expected average too bad. Also, take the results after rerolling 1s if you're keeping that feat in play. 2) Change the damage die to d12. You're going this far with changes, why not make changes that work better for all other changes? That's why I would do, but your game and your group. (Kudos for letting your players vote, btw.) Anyway, we can go back and forth all day with examples and fixes on which way to go. My version of Dark Sun is much different than what most would expect, which is essentially D&D dressed up for the apocalypse. I prefer a version that gets away from the standard D&D t...

Friday, 15th June, 2018

  • 10:33 PM - Zardnaar quoted Jacob Lewis in post Darksun Version 4.0
    You keep saying that as if it were true. Grab an extra die. Same type as your regular damage die; you don't even need to think about which die to use. Roll them together and compare. No adding, no subtraction, no modifications. Which is lower? Use that one. No one thinks the same mechanic used for advantage and disadvantage is slowing things down. In fact, it is probably one of the best (not that there are many) innovations of 5e. And I have never played at a table where dice were in small supply, or designated the responsibility of a single person who thought one of each would be sufficient for the whole table. By comparison, your method--which is reminscent of older and outdated ideas--requires more mental conversion and math. It may be simple and minor, but that kind of thinking is what adds up in the bigger picture. Which die is a step down from the normal? Don't forget -1 on your roll, and three other modifiers already in play! All the little things add up. It was just a suggestion. It's no...

Thursday, 14th June, 2018

  • 10:18 PM - Zardnaar quoted Jacob Lewis in post Darksun Version 4.0
    Inferior weapon: roll 2 damage dice and discard highest roll. Like disadvantage, right? Yes but it uses a lot of dice, a simple downsize or -1/-1 is easier/quicker to use. I have thought about disadvantage and advantage on damage rolls mechanics on other stuff just not for inferior weapons.

Tuesday, 12th June, 2018


Monday, 11th June, 2018

  • 03:11 PM - Bagpuss quoted Jacob Lewis in post Why Did "Solo" and "Rogue One" Feel Like RPG Sessions?
    Incidentally, the Star Wars Roleplaying Game (FFG) is a narrative-based game. I wouldn't go that far. It has strong narrative elements, but it is pretty crunchy compared to what I would call a narrative game. It is pretty complex combat wise, at least as much so as say D&D.

Thursday, 7th June, 2018

  • 01:39 PM - Aldarc quoted Jacob Lewis in post 2d10 as Replacement for d20?
    Question for you math geniuses. What is the probability of rolling doubles on 3d6? And what is the probability of rolling doubles within a specific set? (i.e. double 6s, double 5s or 6s, etc)Considering the Fantasy Age system? :confused:

Tuesday, 5th June, 2018

  • 06:09 PM - flametitan quoted Jacob Lewis in post ‘Advanced’ Dungeons & Dragons
    If WotC were to support these non-Core settings properly... emphasis, properly... it should require more than one book with great concern for how it will appeal to people who aren't even interested in the setting to begin with. Does that even make sense? If you're going to give any attention to one of these settings, which do not fall under the traditional themes and expectations of the core game, then you should not be worried about making it fit better unless you want to change what makes it so different. If Spelljammer, for example, is merely a means to travel through space to get from one game world to another, then you only need to write a few paragraphs about how to get your FR characters to Mystara, Krynn, and back in time for the next DDAL storyline because you're not really interested in Spelljammer as a viable setting. More like Yellow Cab for D&D. Likewise, you can treat Planescape like D&D's version of Disney World(s). You can get there, but you're only just a tourist. I don't believe ...
  • 04:49 AM - AbdulAlhazred quoted Jacob Lewis in post 2d10 as Replacement for d20?
    Question for you math geniuses. What is the probability of rolling doubles on 3d6? And what is the probability of rolling doubles within a specific set? (i.e. double 6s, double 5s or 6s, etc) The way to calculate it is actually pretty easy. The chance of rolling a given number on a d6 is obviously 1 in 6 (yeah, duh, I know). So, if you already rolled the first die and got a number (any number, doesn't matter), the chance of the second die coming up the same number is 1 in 6. The chance of the 3rd die coming up the same number is also 1 in 6. So you have 2 chances in 6 of the first number coming up on one or both of the next 2 dice, less the one in 6 of that being a triple. You ALSO have a 1 in 6 chance of BOTH of those 2 dice coming up with the same number, so your chances are now 3 in 6, if you don't need to discount triples. If triples don't count, then you have to remove that probability, which is 1/6 x 1/6 x 1/6 = 1/216. I didn't add this up, but the 96/216 that TwoSix quotes is probably ri...


Page 1 of 10 12345678910 LastLast

0 Badges

Jacob Lewis's Downloads

  Filename Total Downloads Rating Files Uploaded Last Updated

Most Recent Favorite Generators/Tables

View All Favorites