View Profile: Sword of Spirit - D&D, Pathfinder, and RPGs at Morrus' Unofficial Tabletop RPG News
  • Sword of Spirit's Avatar
    Yesterday, 08:16 AM
    That would make sense, except that 10th level transmuters get a limited ability to cast the spell on themselves only.
    25 replies | 2742 view(s)
    0 XP
  • Sword of Spirit's Avatar
    Tuesday, 17th April, 2018, 05:37 AM
    The pronunciation depends on where you're at. I definitely pronounce those differently. But they are basically the same word, 'demon' just went through an extra step or two in its journey from Greek to English. It still like having D&D sages use the terms to refer to different creatures though. It's just fun.
    156 replies | 8747 view(s)
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  • Sword of Spirit's Avatar
    Tuesday, 17th April, 2018, 12:29 AM
    The difference between random hit points (and ability scores) and random combat roles is the difference between permanent character creation and temporary combat rolls. Stats (ability and or hp) are permanent character traits and don't makes sense being random unless you are going for a random character. And they have always been onconsistent. How come I choose some parts and take others...
    40 replies | 1000 view(s)
    1 XP
  • Sword of Spirit's Avatar
    Tuesday, 17th April, 2018, 12:10 AM
    It isn't that big of a deal *to you*. It's a straight up deal-breaker for *me*. Berserker is the type of barbarian I'm most interested in, but I wouldn't play one out of the book. And after all the discussions about the problems with it, both concerning balance with other subclasses, and functional thematic disconnect, WotC prints the Zealot, which essentially tells us the subclass is balanced...
    24 replies | 668 view(s)
    2 XP
  • Sword of Spirit's Avatar
    Monday, 16th April, 2018, 10:38 AM
    +5 average is actually best case scenario. The average "average" is more like +3/+4 as I recall. It is highly dependent on the DC you need to hit. Someone probably has the math.
    27 replies | 1009 view(s)
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  • Sword of Spirit's Avatar
    Monday, 16th April, 2018, 10:22 AM
    According to the Hierarchy of Baator chart in the 2e Planescape Planes of Law boxed set, they are right above spinagons (which are right above lemure) and right below barbazu and kocrachon. In other words, pretty low on the totempole! I couldn't find a good link to post, but an image search for "Hierarchy of Baator" will turn up some charts with the correct relationships. Not according...
    156 replies | 8747 view(s)
    1 XP
  • Sword of Spirit's Avatar
    Monday, 16th April, 2018, 10:10 AM
    For some of us, that's really about all we want to see for our favorite setting updates. :)
    151 replies | 4444 view(s)
    2 XP
  • Sword of Spirit's Avatar
    Sunday, 15th April, 2018, 12:45 AM
    The smallest adjustment I feel is appropriate (based on comparison to the Zealot) is to remove the exhaustion effect from the feature.
    24 replies | 668 view(s)
    3 XP
  • Sword of Spirit's Avatar
    Sunday, 15th April, 2018, 12:42 AM
    A thought occurs to me. I remember the Neverwinter Nights computer game had something called the Community Expansion Pack (if I recall). Basically a large amount of content created by fans for the purpose of mod creators and players to have a common core of adjustments to work with. I also think of the common phenomenon of an Unofficial Patch for a variety of computer games. In both cases,...
    25 replies | 600 view(s)
    0 XP
  • Sword of Spirit's Avatar
    Thursday, 12th April, 2018, 04:07 AM
    As a tangential thought, I will say that they seem to be at least tweaking it. The plan for 2 or 3 AL seasons per year has been reduced, and Xanathar's Guide to Everything as almost entirely a crunch book is something they seemed initially reluctant to try. Despite Xanathar's selling really well, it doesn't seem to have been received as well as Volo's Guide to Monsters, which seems to have...
    151 replies | 4444 view(s)
    1 XP
  • Sword of Spirit's Avatar
    Tuesday, 10th April, 2018, 02:36 AM
    I'm considering one of the following house rules. 1) War Priest doesn't require a bonus action OR 2) War Priest doesn't require a bonus action, and doesn't require you to take the Attack action either. Can't use it more than once per turn though. I'm sure option 1 wouldn't be overpowered, but I'm not sure if it's good enough. You'd be able to do two attacks plus cast bonus action...
    98 replies | 2956 view(s)
    0 XP
  • Sword of Spirit's Avatar
    Monday, 9th April, 2018, 09:55 PM
    I like the suggestion of making the extra attack not require a bonus action, but leaving the limited usage. That means you can use it alongside spiritual weapon for some extra oomph a few times per day. I'm not sure that is enough, but it is a single very simple change, and I favor simple house rules. Beyond that, I think War domain is designed more as a support leader than a primary melee...
    98 replies | 2956 view(s)
    0 XP
  • Sword of Spirit's Avatar
    Monday, 9th April, 2018, 02:17 AM
    I was initially fine with the concept, but it was way too much information to remember. This coming from the DM who knows most PCs stats better than their players know them, keeps track of multiple NPCs in a battle, and has a role-playing (acting) focused group. So when I say, "It's hard to remember all of those personality traits," that's saying something. Eventually, we switched over to the...
    61 replies | 1854 view(s)
    0 XP
  • Sword of Spirit's Avatar
    Monday, 9th April, 2018, 01:58 AM
    Our group's bard plans to take 1 level of wizard at some point (if fits his concept well). The bard's single level 20 feature (Superior Inspiration) is underwhelming. The only other things they'd get would be the ability to switch a bard spell for another when leveling, and 1 more hp than the wizard. By giving up that one bard level, he gets: -Access to 1st level wizard rituals -A few 1st...
    27 replies | 968 view(s)
    0 XP
  • Sword of Spirit's Avatar
    Saturday, 7th April, 2018, 06:12 AM
    Despite the fact that these are big parts of my game, I didn't mention them because I think they are both a combination of setting and meta-setting. Since we get a lot of planar stuff outside of specific setting material, we don't need that repeated. I'm also not mentioning anything that is known to be included in upcoming products (such as githzerai and githyanki). What we do need is this: ...
    151 replies | 4444 view(s)
    1 XP
  • Sword of Spirit's Avatar
    Friday, 6th April, 2018, 12:55 AM
    True, it's definitely recognizable as western medieval fantasy, and doesn't need any special rules for standard (adventurer) play (no new races or classes). One of the cool things about it is how it manages to do that and have such a strong and distinctive flavor. I think a lot of people never really looked at it (even I forgot to mention it in my list earlier in the thread), which is...
    151 replies | 4444 view(s)
    0 XP
  • Sword of Spirit's Avatar
    Thursday, 5th April, 2018, 03:28 AM
    I think the suggestions in the SCAG really botched on the Knights of Solamnia category. The suggested Oath of the Crown for Sword Knights, and Purple Dragon Knight for Rose Knights. If they weren't only suggesting new material from the SCAG, and had also referenced stuff from the PHB for completeness, they could have probably done better. Oath of Devotion is a better fit for Knight of the Sword,...
    151 replies | 4444 view(s)
    1 XP
  • Sword of Spirit's Avatar
    Wednesday, 4th April, 2018, 09:08 AM
    I think the idea of factions to represent those groups has merit (hopefully there's a WotC lurker here, because that's the sort of think I see Mike Mearls latching on to). However, I really think we do need some mechanics for the Knights of Solamina. The different editions represented the mechanical differences amongst the orders differently, but what they all agreed on was that there were...
    151 replies | 4444 view(s)
    2 XP
  • Sword of Spirit's Avatar
    Wednesday, 4th April, 2018, 08:49 AM
    Good catch. I was misremembering the CR 18 from the "devolved" type demilich. Not quite as bad with that example, but still concerned with the possible trend.
    156 replies | 8747 view(s)
    0 XP
  • Sword of Spirit's Avatar
    Tuesday, 3rd April, 2018, 08:07 AM
    I really don’t like it when new monster power levels don’t make sense compared to already published monsters. CR 20? That beats liches, most of the Princes of Elemental Evil, and probably some arch-fiends. Will we get revised versions of previous monsters, or are we just going to be expected to try to make it fit in our own minds? If they want to revise monster power levels, then they need to...
    156 replies | 8747 view(s)
    0 XP
  • Sword of Spirit's Avatar
    Tuesday, 3rd April, 2018, 02:52 AM
    I think we could get by with just a single subclass with sub-subclasses (like Land Druid). Even better, make Wizard of High Sorcery a feat--since you couldn't technically join until you had a few levels anyway. That way you can still pick a regular Arcane Tradition from the PHB, and just get some moon magic benefits from a feat. Oh, and I forgot to mention Draconians. They are Dragonborn...
    151 replies | 4444 view(s)
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  • Sword of Spirit's Avatar
    Monday, 2nd April, 2018, 06:11 AM
    And Dark Sun probably has even more. Perhaps something similar to the MtG crossover setting pdfs would work for monster conversions. They could tell us to use X monster from the MM with Y adjustments and such for most of them, and print up a full statblock for the occasional one that needs more work to convert.
    151 replies | 4444 view(s)
    1 XP
  • Sword of Spirit's Avatar
    Monday, 2nd April, 2018, 12:59 AM
    Subclasses and races are about all we need--and only the ones that can't already be satisfactorily modeled. Who decides what counts as "satisfactory"? Why, me of course! The Mystic psion class is already in design, so it doesn't need mention. Also, I'm not recounting things we already have in current D&D books, like Kensai, Samurai, Ninja (the word "Ninja" is literally right there in the PHB...
    151 replies | 4444 view(s)
    3 XP
  • Sword of Spirit's Avatar
    Saturday, 31st March, 2018, 10:16 AM
    Level 2 needs work. In my games, if I defeat a wizard, I *am* getting their spell book! If it isn't on them, I will find out where they keep it and go get it. Now, I will expect to have half or more of the spells in that book be ones I already know (any self respecting wizard picks up all the basics) but should at least get a few. Same thing if I'm the DM. Claiming the spellbooks of defeated...
    8 replies | 1577 view(s)
    0 XP
  • Sword of Spirit's Avatar
    Friday, 30th March, 2018, 04:16 AM
    They made her CE in Rise of Tiamat? Surely that must have been a typo.
    156 replies | 8747 view(s)
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  • Sword of Spirit's Avatar
    Wednesday, 28th March, 2018, 09:58 AM
    I'm actually having the escape portal take them there :)
    12 replies | 420 view(s)
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  • Sword of Spirit's Avatar
    Wednesday, 28th March, 2018, 07:08 AM
    I'm planning to run the Isle of Dread. I have the D&D Next playtest version, which I'll update to 5e wherever applicable. I'm looking for suggestions to make it more interesting for my players. While I'm fine just traipsing through a jungle trying not to get killed by dinosaurs, I think they'll want some more interesting features/story elements/etc. I'm planning on changing the encounter...
    12 replies | 420 view(s)
    0 XP
  • Sword of Spirit's Avatar
    Monday, 26th March, 2018, 12:55 PM
    That can work.
    33 replies | 1369 view(s)
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  • Sword of Spirit's Avatar
    Monday, 26th March, 2018, 05:02 AM
    Didn't they say no gods in this book? (I'd love it they do include her. I want the stats but don't plan on buying Rise of Tiamat.)
    156 replies | 8747 view(s)
    0 XP
  • Sword of Spirit's Avatar
    Sunday, 25th March, 2018, 04:48 AM
    Was it after the Aasimar in Volo's Guide to Monsters? The genasi and SCAG tieflings are pretty much exactly traditional. The Volo's aasimar are a bit of a different take, but still can encompass the traditional concepts. Sure, it could still happen, but I think it's more likely not to.
    33 replies | 1369 view(s)
    0 XP
  • Sword of Spirit's Avatar
    Saturday, 24th March, 2018, 04:41 AM
    I'm assuming that particular brainstorm idea is dead, given that we have aasimar, genasi, and now a variety of tieflings.
    33 replies | 1369 view(s)
    0 XP
  • Sword of Spirit's Avatar
    Saturday, 24th March, 2018, 04:33 AM
    I re-plugged it into my sheet and your numbers are correct. (My mistake was due to having 1 spell in the box for each level, and I forgot to delete the 8th and 9th level spells, plus the cantrip (because I let wizards scribe and prepare those)--rounded up.)
    39 replies | 1114 view(s)
    1 XP
  • Sword of Spirit's Avatar
    Friday, 23rd March, 2018, 10:26 AM
    5e divine rankings are an inconsistent mess. The DMG is vague about the nature of greater deities (or apparently it's just beyond my comprehension!) So vague that I wondered which deities were even going to qualify. When it comes to lesser deities, they give examples of two deities that were previously lesser deities, and one that was a demigod. They also don't address the "divine"...
    156 replies | 8747 view(s)
    0 XP
  • Sword of Spirit's Avatar
    Friday, 23rd March, 2018, 09:58 AM
    It is part of my overall magic item economy fix, but it started with spellbooks so it works as a stand-alone. I have different rules for high-magic (which I consider 5e magic item pricing), medium-magic, and low-magic (I consider 5e magic item assumed frequency to be medium-low) parts of my multiverse. In general I assume something akin to the default 'magic item trade like rare art trade', but...
    39 replies | 1114 view(s)
    2 XP
  • Sword of Spirit's Avatar
    Friday, 23rd March, 2018, 03:01 AM
    It would be a really silly thing to not put all of the nine in. With as much as we already know or suspect is going in, that would mean intentionally holding back monsters to get you to buy a future product. So far 5e has done a pretty good job of *not* pulling nonsense like that. Take the MM entries for the demons and devils. They gave us a pretty complete picture of the classic hierarchies, the...
    156 replies | 8747 view(s)
    0 XP
  • Sword of Spirit's Avatar
    Tuesday, 20th March, 2018, 08:31 AM
    4,700 gp I won't bore you with the math. ;) That's what my house rules magic item spreadsheet comes up with for a spell book with 8 1st level, 6 2nd level, 4 3rd-6th level, and 2 7th level spells. You couldn't get as much for it from someone who couldn't benefit from all the spells, and if the wizard had a backup, this would be a bad price for him (cheaper to copy his backup into a new...
    39 replies | 1114 view(s)
    0 XP
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About Sword of Spirit

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A Wizard in Dragon's clothing

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Thursday, 5th April, 2018



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Thursday, 5th April, 2018

  • 11:26 AM - Coroc mentioned Sword of Spirit in post Mechanics of Revived Settings; your thoughts?
    Sword of Spirit XP for your ideas on the solamnic Knights, with roses just being additional fluff that would be a solution. I think what Tonguez meant was that Birthright is basically a vanilla Fantasy Setting, nothing like eberron, ravenloft or darksun.

Wednesday, 4th April, 2018

  • 09:48 AM - Coroc mentioned Sword of Spirit in post Mechanics of Revived Settings; your thoughts?
    Sword of Spirit #45 The Knights of solamnia could be solved with figther mulcticlass to Paladin multiclass to cleric for Knight of crown-> sword-> rose This would reflect the longer path and increased spellcasting ability. Another way would be feats granting a fighter additional spellcasting.

Friday, 23rd March, 2018

  • 11:13 AM - CapnZapp mentioned Sword of Spirit in post Determining a spellbook value
    Can I ask you to boil it down for me Sword of Spirit - what is the end formula you use to arrive at that 4700 gp figure? 37.5 gp per spell level? 8 1st level, 6 2nd level, 4 3rd-6th level, and 2 7th level spells is 8+6x2+4x3+4x4+4x5+4x6+2x7=106 spell levels times 37.5 = 3975 gp. So it's higher. 37.5 does makes sense - if the scribing cost is 25 gp/level and the "purchasing" (copying) cost is half that. But obviously I'm missing at least one factor.

Monday, 27th November, 2017

  • 04:40 AM - Hussar mentioned Sword of Spirit in post Over Half Of New D&D Players Got Into Game From Watching Online Play
    You have to consider different mediums and audiences though too. While I agree that the way you are playing Sword of Spirit is excellent and a lot of fun for me too, I wonder if it would translate well onto the small screen. When people talk about RPG's not being a spectator sport, there is some truth there, IMO. A more serious table, while tons of fun to play, might not be as interesting to watch. Maybe. Or maybe I'm wrong. I dunno. Just throwing this out there.

Wednesday, 15th November, 2017

  • 07:03 AM - pemerton mentioned Sword of Spirit in post The State of D&D: Products, Psionics, Settings, & More
    One of the major disconnects between WotC and the players, pre-Next, seems to have been that people kept playing in the 2E multiverse, even though WotC did little to support it, and WotC didn't realize until they moved explicitly against it in 4E.What does support mean, here? It mostly seems to mean publish stuff that gives voice to the multiverse. It's not about mechanics, after all - 3E had mechanics for the multiverse (in MoP and DDG); and 4e had the same (in the MoP, which included mechanics for the Great Wheel). That's the distinction between publishing stuff which can be rendered multiversal, and affirming the multiverse, that I mentioned in an earlier post. There's a strong desire, in the market, for certain story elements not only to be published, but to be official/"canon". EDIT: I think this can be seen in Sword of Spirit's post just above mine. I also have to admit that, reading what Sword of Spirit quotes, my first interpretation would be that "the multiverse" here is a type of metagame conceit - ie there is a "multiverse" of D&D games and gameworld, some published by WotC and most created by players for their own games, and together these constitute the "worlds" of D&D, somewhat analogously to the ways in which a body of works might constitute an artistic school or movement. But I wouldn't naturally interpret this concept of a "multiverse" as having in-fiction meaning, such that the default assumption is that the world of my D&D games is part of the same (imagined) cosmos as the world of (say) Parmandur's. The link between my gameworlds and Parmandur's is a metagame link - we use our worlds for the purposes of playing (more-or-less) similar fantasy RPGs. But that isn't a property of the worlds themselves within the fiction.

Wednesday, 25th October, 2017

  • 03:05 AM - Yaarel mentioned Sword of Spirit in post Ethereal Plane in 5e?
    Sword of Spirit I want to see Ethereal spells starting at Level 1. In 4e, the Shadar Kai had an ability that could pass thru solid objects ethereally. It seems about a 2nd-level spell, being available at Level 1 as a race feature (similar to Eladrin with 2nd-level Feystep). Ethereality is a cool archetype in pop culture, with the ability to ‘phase’ thru solid objects. I think of Kitty Pride of the X-Men, Vision of the Avengers, Flash, and others. It is one of the reallife legends about the Ninja in Japan. I want it in D&D too. The spell level of Etherealness seems overestimated, probably suitable as a 6th-level spell slot, and only because of its tactical applications. It is balanced to have other spells relating to the Ethereal plane at lower spell levels. The Ether is a great place to explore, and it should be easier to glimpse it, explore it, and travel thru its highways. The Ethereal plane is a spirit realm (Fey and Shadow and Elemental) that deserves more stories.

Wednesday, 27th September, 2017

  • 12:38 AM - Yaarel mentioned Sword of Spirit in post Masters of Blade Magic: A Swordmage Handbook (By Herid_Fel)
    The 4e Swordmage is an awesome concept and class, a melee full caster. I miss it in 5e. @Sword of Spirit created his Warrior-Mage class for 5e. It reminds me of the Swordmage. He seems to have discovered, because 5e spells are balanced, it is possible for a Wizard to be competent in melee. He was trying to get the old school Elf Fighter/Magic-User to work. It turns out, it works awesome as a single class, a full caster Wizard with a Fighter ‘tradition’. In some ways, I like the Warrior-Mage better. It can use any weapon that a Fighter can, including unarmed combat. And it taps into the old school D&D nostalgia.

Thursday, 31st August, 2017

  • 10:53 AM - Coroc mentioned Sword of Spirit in post Xanathar hint from Crawford?
    Aldarc Darn, what is it that in this thread i overread so many things.That army of undead thing was meant as a joke rather anyway. But with all people correcting my bs posts and rethinking the class i start to ask myself if the metamagic alone which seem to be the obvious use for sp, although a nice mechanic, is enough to reflect the sorcerer principle of previous editions. For me coming from 2e/3e a sorc is someone who can cast more spells daily than a wizard with a limited selection and maybe to greater devastating effect. With my missbeliefs i thought that 5e would do that, but now i am not so sure. Sword of Spirit The more i think about the actual potential of a sorc i start to wonder if that nova potential compared to a wizard really exists. I mean it should in a way, but does it?

Monday, 14th August, 2017

  • 03:53 AM - Yaarel mentioned Sword of Spirit in post I gave up--Here's a Warrior-Mage base class
    @Sword of Spirit Any chance of doing a writeup of the Warrior Mage as a PDF for the DMs Guild? This homebrew class, the Warrior Mage, seems significant, discovering that a full caster Wizard can remain balanced with advanced melee combat features. It is almost a straightforward Wizard tradition replacing tradition features with Fighter features. The balance seems due to 5e spellcasting remaining generally balanced, while Bard and Cleric and sometimes others are full casters that are also competent in melee. (Heh, this was a hard thread to find, the title is "Warrior Mage" but I kept searching for terms like "Fighter Wizard".)

Tuesday, 20th June, 2017

  • 03:36 PM - LordEntrails mentioned Sword of Spirit in post Free RPG day, and how serious FLGS are about RPGs
    Sword of Spirit, Hopefully I didn't come across aggressive or negative before. I can see how it could become the annual event for the community. And perhaps it would be good if it did. The concept and ideal of it are admirable. But it's not there yet. As others have said, many business owners who's job it is to decide if something is significant enough to spend resources on and participate in don't think its worth it. Does not mean they are right (after all, many experts are often wrong on any topic). But, to me, it does mean the promoters of FRD haven't been very successful in building or conveying their value proposition.

Saturday, 17th June, 2017

  • 06:03 PM - FrogReaver mentioned Sword of Spirit in post I gave up--Here's a Warrior-Mage base class
    Sword of Spirit Let me break the class now :) Take a high dex and high con and whatever int is required. Level 1 take variant human. Take crossbow expertise. Level 2 Archery Fighting Style Level 3 take darkvision Level 4 take sharp shooter Level 5 take haste Level 6 extra attack That's 4 attacks with -5/+10 and archery style at level 6. (3 combats per day). From level 6 to 11 you are basically a better fighter than a fighter and have full spell casting...
  • 05:48 PM - FrogReaver mentioned Sword of Spirit in post I gave up--Here's a Warrior-Mage base class
    Sword of Spirit. A minor nitpick. It's not fair to compare the wizard with mage armor especially at lower levels since that is taking away a spell resource to do that. (yes it may very well can get it right back with the recover slot but that means the recovery slot went to mage armor and so they are close to even on spells in those levels.

Wednesday, 14th June, 2017

  • 03:48 PM - Yaarel mentioned Sword of Spirit in post I gave up--Here's a Warrior-Mage base class
    Sword of Spirit It seems you have discovered that blending the Wizard and the Fighter is actually balanced. In no other edition of D&D could such a "gestalt" of Warrior-Mage be balanced. But maybe D&D 5e has moreorless succeeded in balancing "casters" versus "hitters". So, mix-and-matching caster features with hitter features (with a healthy dose of caution) doesnt seem to break anything. Neat.

Friday, 9th June, 2017

  • 01:42 AM - FrogReaver mentioned Sword of Spirit in post I gave up--Here's a Warrior-Mage base class
    Sword of Spirit Just wanted to add that I think either bard by the book is a great character. I think they are very strong especially in the right party. But their strength is not in dealing damage themselves. Even the valor bard sucks at that :) Even the lore bard is a level late on fireball (or whatever other spell you are taking).

Thursday, 8th June, 2017

  • 11:01 PM - FrogReaver mentioned Sword of Spirit in post I gave up--Here's a Warrior-Mage base class
    Sword of Spirit Maybe it would help if I put it this way. If you gave the valor bard the spells shield, fireball, and haste at the appropriate levels and constitution saving throws and a fighting style and access to the good melee cantrips along with the EK's level 7 ability then the valor bard would likely be the best attack based character in the game. It's the fact that he lacks, haste, shield, fireball and the fighting style and doesn't have the EK's cantrip and bonus action attack ability that makes him not be the best melee character in the game.
  • 10:51 PM - FrogReaver mentioned Sword of Spirit in post I gave up--Here's a Warrior-Mage base class
    Sword of Spirit Consider a level 6 eldritch knight. You can cast a couple of shield spells a day and maybe an expeditious retreat. Or maybe 2x burning hands on the same turn to kill multiple mid tier enemies at once. Now compare to your warrior-mage. Your warrior mage is more about buffs. You don't need a super high int when your goal is self buffs. With haste (better ac, movespeed and more attacks) you get effectively 3 attacks in 3 combats per day at level 6. You can also cast up 7 shield spells per day as well or trade a few of those for misty for movement. Basically the only important fighter abilities you have given up at this point is action surge and an extra ASI / feat. Likewise against hordes you are much better than the fighter. Even without the absolutely best save a fireball is still going to dominate most groups of 20hp and less monsters. I see no comparison. I don't know if I would ever play a fighter over your fighter mage.

Sunday, 7th May, 2017

  • 04:45 AM - MoonSong mentioned Sword of Spirit in post This is a directory of posters who think the sorcerer needs fixing
    ...be alone like a mad Cassandra way back during the open playtest when I predicted that Neo-Vancian would mean balance problems for sorcerers, but over time I've noticed there is more and more posters who think the class could use a little help and recently that number has exploded. Just a beg, please, please pretty please with sugar on top, if you think the sorcerer class is not underpowered, or doesn't lack options, or overall doesn't need adjustment. (Or worse you don't want a sorcerer class at all), please refrain from posting here or being confrontational if you can't help it. This thread doesn't seek to prove a point or disprove yours. It just wants to be a hub for like-minded players and DMs to make acquaintance of each other. Double so for newcomers to the forum. The Directory so far. If you want to be included (or removed), edit this post to add or remove your name (and only your name, no vandalism plz). @Tony Vargas, @Hawk Diesel, @RangerWickett, @dco @Gwarok, @LapBandit @Sword of Spirit, @Gradine, @gyor, @Xeviat, @Yunru, @Jago, @flametitan, @Ketser, @cbwjm, @Immoralkickass @ScuroNotte , @Irda Ranger @dropbear8mybaby, Ilbranteloth Gradine's treatise on the sorcerer A brief(?) treatise on the plight of Sorcerer The fundamental problem with the Sorcerer in 5e is that the reason the class was created in the first place was to create a mechanical distinction that no longer exists in 5e. 4e solved the problem by creating a new mechanical distinction, but that no longer exists in 5e either. See, the 3rd edition Sorcerer was basically worse than the Wizard in all but a handful of ways (more spells per day being the big one, also they had slightly better weapon proficiencies and were more fun at parties). In exchange they had slower spell progression and no bonus feats, because WotC overestimated the power of spontaneous casting Monte Cooke hated sorcerers reasons. Pretty much everyone agreed that simply on the basis of the slower spell progression (something which was th...

Tuesday, 4th April, 2017

  • 06:17 PM - Satyrn mentioned Sword of Spirit in post The Int 8 Party: A Solution?
    @SwordofSpirit Just to help you summon ths right pact weapon: @Sword of Spirit
  • 08:11 AM - Dualazi mentioned Sword of Spirit in post The Int 8 Party: A Solution?
    ...e breaks the item). Why is the ‘per character’ even needed here? You get it in one shot or it breaks by your own admission. * Discern clues as to the function of the mechanical device sitting in a dungeon room. (One check per character who investigates the item, made in secret by the DM; failure might provide false information, injure the investigator on some gears, or even activate the thing) Volume of rolls problem is still present, since they can just compare answers if they don’t start it. This is assuming of course that the device is nonmagical and they don’t just use identify or other divination magic, or simply shrug and leave. Basically, half of what you posted is either linked to another, better attribute, or is otherwise bypassed or ignored without significant consequence. None of these options elevate the stat above any of the others, and even if they were good uses in isolation I suspect their frequency would also be a detracting aspect of the comparison. Sword of Spirit Yeah, I'm a big fan of group checks when possible, but knowledge checks are one of the times where it legitimately doesn't really make sense, since all it takes is one person shouting to use fire on the trolls or not to touch a certain rune and all benefit.

Thursday, 30th March, 2017



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Tuesday, 17th April, 2018

  • 05:38 AM - Bardbarian quoted Sword of Spirit in post A tiny offset to the Frenzy Barbarian's neg?
    It isn't that big of a deal *to you*. It's a straight up deal-breaker for *me*. Berserker is the type of barbarian I'm most interested in, but I wouldn't play one out of the book. And after all the discussions about the problems with it, both concerning balance with other subclasses, and functional thematic disconnect, WotC prints the Zealot, which essentially tells us the subclass is balanced without the exhaustion (or Zealot is way overpowered). These subclasses are no where near on par. If your game had both a Berserker and a Zealot, maybe your group would feel different. Any issue that comes up again, and again, and again, from different people, is by definition a real issue. I've decided to quit downplaying such issues for others just because they don't impact my game. Not trying to attack your post specifically, I've just decided I'm going to stop delegitimizing other people's issues. I play a lot at high level where many of the issues I see are different from levels 1-10. The zelo...

Monday, 16th April, 2018


Sunday, 15th April, 2018

  • 12:58 AM - Gardens & Goblins quoted Sword of Spirit in post 1st Level Cleric Features: War vs. Order
    A thought occurs to me. I remember the Neverwinter Nights computer game had something called the Community Expansion Pack (if I recall). Basically a large amount of content created by fans for the purpose of mod creators and players to have a common core of adjustments to work with. I also think of the common phenomenon of an Unofficial Patch for a variety of computer games. In both cases, there is a wide (not total, but wide) agreement between a bunch of people on some basic changes that need to be made, and new people to the game who want a more refined experience can apply that patch and know it is generally agreed on to be worth it. Here's a crazy idea: D&D 5e Community House Rules Pack. It might be impossible to get enough consensus. But is it worth a try? I think the general counter to such initiatives is, 'Well ya know? You can homebrew as much as your table needs!' Typically followed by, 'Why do you need official recognition?'. Granted, I find such arguments miss the point but he...

Thursday, 12th April, 2018

  • 04:37 AM - MonsterEnvy quoted Sword of Spirit in post Check out the Astral Deadnought from Mordenkainen's Tome
    Is this a 4e thing? Because there isn't an astral floor in any other edition (so probably isn't in 5e). You are right I misread something in the DMG that made me think there was a sort of watery floor, but you could go past it into more astral plane. This is what it actually looks like. And you do need solid footing to move around by yourself, you can't just will yourself to fly. 96321
  • 12:35 AM - MonsterEnvy quoted Sword of Spirit in post Check out the Astral Deadnought from Mordenkainen's Tome
    That said, I do feel like the damage resistance is useless at this level, so I hope that's just a ribbon not considered part of CR calculation. Actually it's damage resistance is quite useful because it has that antimagic cone.

Tuesday, 10th April, 2018

  • 02:45 AM - CTurbo quoted Sword of Spirit in post About the War Cleric......
    I'm considering one of the following house rules. 1) War Priest doesn't require a bonus action OR 2) War Priest doesn't require a bonus action, and doesn't require you to take the Attack action either. Can't use it more than once per turn though. I'm sure option 1 wouldn't be overpowered, but I'm not sure if it's good enough. You'd be able to do two attacks plus cast bonus action spells (or attack with spiritual weapon) a few times per day. I'm pretty sure option 2 would be good enough, but it might be too good. It would allow you to use your action to cast a spell, while using your bonus action to attack with spiritual weapon and still make a weapon attack (which would benefit from Divine Strike from 8th level on, and could benefit from Guided Strike from 2nd on) a few times per day. I'd be interesting in hearing people's balance thoughts on those possibilities. I agree with you that 1) is not quite good enough on it's own and 2) is probably a little too good. How about War Priest being a ...

Saturday, 7th April, 2018

  • 01:44 PM - gyor quoted Sword of Spirit in post Mechanics of Revived Settings; your thoughts?
    Despite the fact that these are big parts of my game, I didn't mention them because I think they are both a combination of setting and meta-setting. Since we get a lot of planar stuff outside of specific setting material, we don't need that repeated. I'm also not mentioning anything that is known to be included in upcoming products (such as githzerai and githyanki). What we do need is this: Planescape Races: -Maybe rogue modron. (It's fringe enough it isn't essential). Monsters: -More planar exemplars. Archons, guardinals, eladrin -- the original recipe, not the 4e appropriations of the name. Gehreleths, heirarchy modrons, probably others -Dabus and other Sigil/Outlands iconics -Lots of others probably We do need some way to represent special powers from the factions, but it's difficult to balance. The best way I have thought of (and what I'm using in my game) is to make faction membership a new character Bond. As long as you don't totally disregard your faction philosophy, you get a ma...

Thursday, 5th April, 2018

  • 09:17 PM - Tonguez quoted Sword of Spirit in post Mechanics of Revived Settings; your thoughts?
    What you just described (along with other details I recall) is about as far as you can get from generic and still be western (medieval) fantasy. ;) Heh, yeah good point:) what I meant is that if you take out the Bloodlines and Domain rules then Birthright could be achieved using standard rules. Cerilia is a very good setting with a nice mix of fluf and great NPCs but at the end of the day Elves being antagonistic to humans isn't a new idea and the Gorgon is your standard 'Dark Conquerer with powers' whose armies threatens the PCs peaceful town. I think thats a strength, it gives familiarity to new players before introducing the whole slwe of new rules and the political side of play.

Wednesday, 4th April, 2018

  • 09:13 AM - dave2008 quoted Sword of Spirit in post List of monsters confirmed in Mordenkainen's Tome of Foes
    Good catch. I was misremembering the CR 18 from the "devolved" type demilich. Not quite as bad with that example, but still concerned with the possible trend. My concern is with the Matron Mother. A 20th lvl PC doesn't get anywhere near that CR so I am very curious how they are getting her that high.

Tuesday, 3rd April, 2018

  • 12:57 PM - dave2008 quoted Sword of Spirit in post List of monsters confirmed in Mordenkainen's Tome of Foes
    I really don’t like it when new monster power levels don’t make sense compared to already published monsters. CR 20? That beats liches, most of the Princes of Elemental Evil, and probably some arch-fiends. Will we get revised versions of previous monsters, or are we just going to be expected to try to make it fit in our own minds? I agree with your thought, but you have the details a bit off: 1) Liches are CR 21 to start (Acererak is CR 23) 2) Pit Fiends are CR 20, so any archfiends are likely to be higher.
  • 08:52 AM - Paul Farquhar quoted Sword of Spirit in post Mechanics of Revived Settings; your thoughts?
    I think we could get by with just a single subclass with sub-subclasses (like Land Druid). Even better, make Wizard of High Sorcery a feat--since you couldn't technically join until you had a few levels anyway. That way you can still pick a regular Arcane Tradition from the PHB, and just get some moon magic benefits from a feat. I would rather a campaign setting did a wholesale replacement of subclasses, rather than did a bare minimum of tinkering. Particularly with a setting like Krynn that isn't very different from the forgotten realms. I don't see much point otherwise. I would make Preserver and Defiler wizard subclasses (the only two available). Could be done, but since Preservers basically functioned like standard wizards (in my recollection) while Defilers got a boost from being a Defiler, and since Preservers could become Defilers fairly easily, a feat seems the simplest way of handling it. Again, I would rather a setting replaced the standard subclasses, at least for the most part. A...

Monday, 2nd April, 2018

  • 08:48 AM - Paul Farquhar quoted Sword of Spirit in post Mechanics of Revived Settings; your thoughts?
    Dragonlance Races: -Kender -Krynn Minotaurs -Irda Subclasses: -Knight of Solamnia (This one is hard since you have to move up the ranks, and the first rank doesn't get spells. One could build it with current materials by saying you start as a Fighter, and have to switch before 3rd level to paladin if you don't want to stick with order of Crown (in which case you take Knight). Then you take Devotion if you want to stick with Sword, and if you take more fighter it has to be Knight). If you want to go Rose you take Oath of the Crown, and then can advance in paladin and fighter, and if you take more fighter you have to take banneret (Purple Dragon Knight). It's kind of a mess that way though.) -Wizard of High Sorcery (Wizard) -Maybe 5th age mystic as a cleric subclass, but I don't particularly care about 5th Age, so we could skip all that material. The original Dragonlance campaign setting book had separate classes for White, Red and Black wizards. These could be the wizard subclasses for this setting. I...
  • 06:02 AM - Parmandur quoted Sword of Spirit in post Mechanics of Revived Settings; your thoughts?
    Subclasses and races are about all we need--and only the ones that can't already be satisfactorily modeled. Who decides what counts as "satisfactory"? Why, me of course! The Mystic psion class is already in design, so it doesn't need mention. Also, I'm not recounting things we already have in current D&D books, like Kensai, Samurai, Ninja (the word "Ninja" is literally right there in the PHB for Way of Shadow). Dragonlance Races: -Kender -Krynn Minotaurs -Irda Subclasses: -Knight of Solamnia (This one is hard since you have to move up the ranks, and the first rank doesn't get spells. One could build it with current materials by saying you start as a Fighter, and have to switch before 3rd level to paladin if you don't want to stick with order of Crown (in which case you take Knight). Then you take Devotion if you want to stick with Sword, and if you take more fighter it has to be Knight). If you want to go Rose you take Oath of the Crown, and then can advance in paladin and fighter, and if you take m...

Friday, 30th March, 2018


Thursday, 29th March, 2018

  • 12:37 AM - Elderbrain quoted Sword of Spirit in post List of monsters confirmed in Mordenkainen's Tome of Foes
    Didn't they say no gods in this book? (I'd love it they do include her. I want the stats but don't plan on buying Rise of Tiamat.) Yes, me too, with her alignment corrected - she is not Chaotic Evil! Be a good place to add Bahamat, her good counterpart. I also want Asmodeus, who is described as having "the power of a lesser god", however you want to interpret that.

Wednesday, 28th March, 2018

  • 09:32 PM - Quickleaf quoted Sword of Spirit in post Suggestions for enhancing Isle of Dread?
    I'm planning to run the Isle of Dread. I have the D&D Next playtest version, which I'll update to 5e wherever applicable. I'm looking for suggestions to make it more interesting for my players. While I'm fine just traipsing through a jungle trying not to get killed by dinosaurs, I think they'll want some more interesting features/story elements/etc. I'm planning on changing the encounter tables to add more 5e dinosaurs and critters, and maybe make the isle a bit deadlier. I'm also going with the picture in the DMG and saying it is in the Border Elemental Plane of Water. The most likely point of exit (since they are going to arrive accidentally and won't have any easy means of escape) is through the ruins on the plateau, which they will learn has a portal to somewhere else. What sort of ideas to fill the isle with cool do y'all have? The original had a paper-thin story as well; the quest wasn't any deeper than "follow a fragment of a ship's log to an unexplored island looking for treasure."...

Monday, 26th March, 2018

  • 05:06 AM - Charlaquin quoted Sword of Spirit in post D&D Beyond: Infernal Options in MTOF
    Was it after the Aasimar in Volo's Guide to Monsters? Yeah. The genasi and SCAG tieflings are pretty much exactly traditional. The Volo's aasimar are a bit of a different take, but still can encompass the traditional concepts. Sure, it could still happen, but I think it's more likely not to. I could be wrong here, but it seems like the intent, though poorly stated, was that Planetouched is the larger umbrella category, under which Asimar, Tieflings, and Genasi fall. Since there are separate names for celestial, elemental, and infernal Planetouched, presumably they would have a separate name for abyssal Planetouched, though they have not been forthcoming with one yet.

Saturday, 24th March, 2018

  • 02:41 PM - gyor quoted Sword of Spirit in post D&D Beyond: Infernal Options in MTOF
    I'm assuming that particular brainstorm idea is dead, given that we have aasimar, genasi, and now a variety of tieflings. That brain storm occurred after Genasi, Tieflings (including variants), and Aasimar were already published. Honestly I think a more traditional planetouched can be made simply by a human variant taking the Magic Inniate (Sorcerer) Feat, and the right skill and language choices. Planetouched descended from Succubi, pick Infernal (or Abyssal) language, Deception skill, Charm Person, and the Friendship and Minor Illusion cantrips for example. Planetouched descended from an Azar maybe you take Firebolt, Absorb Elements, Bonfire, Primordial Language, Athletics.
  • 02:35 PM - gyor quoted Sword of Spirit in post D&D Beyond: Infernal Options in MTOF
    I'm assuming that particular brainstorm idea is dead, given that we have aasimar, genasi, and now a variety of tieflings. That brain storm occurred after Genasi, Tieflings (including variants), and Aasimar were already published. Honestly I think a more traditional planetouched can be made simply by a human variant taking the Magic Inniate (Sorcerer) Feat, and the right skill and language choices. Planetouched descended from Succubi, pick Infernal (or Abyssal) language, Deception skill, Charm Person, and the Friendship and Minor Illusion cantrips for example.

Friday, 23rd March, 2018

  • 09:06 PM - Elderbrain quoted Sword of Spirit in post List of monsters confirmed in Mordenkainen's Tome of Foes
    5e divine rankings are an inconsistent mess. The DMG is vague about the nature of greater deities (or apparently it's just beyond my comprehension!) So vague that I wondered which deities were even going to qualify. When it comes to lesser deities, they give examples of two deities that were previously lesser deities, and one that was a demigod. They also don't address the "divine" demigods of previous editions, instead using "demigod" to refer to the literally correct half-gods, but saying they can't hear prayers and such. So maybe they are just consolidating previous edition demigods into lesser deities for simplicity? The MM gives us more information by calling out the rank of a few deities. Magubliyet is a Greater Deity--so they are (or at least include) previous edition greater deities. Kurtulmak is in as a lesser deity. Okay, so it sounds like if something was a greater deity in the past, it is a greater deity in 5e, and everything else is a lesser deity, right? Except - not. Many of th...


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