View Profile: Sword of Spirit - D&D, Pathfinder, and RPGs at Morrus' Unofficial Tabletop RPG News
  • Sword of Spirit's Avatar
    Thursday, 24th May, 2018, 09:38 AM
    “Several times each century”... That’s quite a change.
    10 replies | 694 view(s)
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  • Sword of Spirit's Avatar
    Monday, 21st May, 2018, 07:25 AM
    Forget the idea that 5e mirror image creates actual "images" which are entities. It doesn't. It changes the appearance of the caster to look like there are multiple versions of them. Think of it like blur. They both make you look different, but don't stop things from targeting you. Are we really going to say that you can target the part of the blurred caster that is or isn't blurred? No, you...
    450 replies | 24751 view(s)
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  • Sword of Spirit's Avatar
    Monday, 21st May, 2018, 06:54 AM
    I had the D&D Gazetteer first, and then got the 1983 boxed set, and wow is it nice! I'm running in CR 591 and due to external considerations decided to honor the official timeline up to that point, but I immediately saw why people like the original better. The PCs were going to be near the Wild Coast, so I looked up information...and discovered that it has been conquered by the Pomarj! ??? The...
    36 replies | 1220 view(s)
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  • Sword of Spirit's Avatar
    Monday, 21st May, 2018, 06:37 AM
    While I agree with Jeremy Crawford that magic missile is not an attack, I appreciate your reasoning. It's the only time I've actually heard a valid piece of evidence for treating it as an attack.
    450 replies | 24751 view(s)
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  • Sword of Spirit's Avatar
    Sunday, 20th May, 2018, 10:14 AM
    Yeah, but some of the changes (I'd even say most) are adding flavorful lore to creatures that were pretty lacking in the past, like your example of merrow. Yugoloths already had a lot of interesting stuff going on, and by messing with that they are contradicting cool stuff that was already there. Innovation works best when it is filling open space rather than clashing with established game...
    22 replies | 907 view(s)
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  • Sword of Spirit's Avatar
    Sunday, 20th May, 2018, 09:56 AM
    ? Deities that aren't in SCAG?
    23 replies | 1042 view(s)
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  • Sword of Spirit's Avatar
    Thursday, 17th May, 2018, 12:08 AM
    We don't need false dichotomies, and I often feel like these conversations kind of get into that category, as if the choices are either, "spend too much time creating a history book" or "don't think about any history unless or until you need it for immediate game usage." I expect most of us identify more to one side of the middle than another, which is why we tend to argue (even politely, like...
    22 replies | 563 view(s)
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  • Sword of Spirit's Avatar
    Tuesday, 15th May, 2018, 11:36 PM
    I like to have a lot of space to work with in my world design. I've seen too many fantasy settings where they put something exotic on the edge of the setting, and then expanded the setting until what was supposed to be the core of the setting became a speck surrounded by a whole world of other stuff they rarely did anything with, but made the core focus area feel less significant to me. Forgotten...
    22 replies | 563 view(s)
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  • Sword of Spirit's Avatar
    Tuesday, 15th May, 2018, 10:37 PM
    Yes, but we've got the top leaders of the demons, and only the second tier leaders of the devils. There is a lack of equivalency. I'm sure there is a devil themed adventure coming up at some point--they gave them just as much attention in the MM and the DMG as they did the demons. They may have given us lesser archdevils in this book because the Lords of the Nine are slated for the adventure.
    233 replies | 19790 view(s)
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  • Sword of Spirit's Avatar
    Friday, 11th May, 2018, 05:45 PM
    Usually just readying an attack until someone comes into melee range. Since we actually pay attention to weapon switching rules, it might be more hassle than it's worth to switch to a ranged attack. Most commonly it's one of those things to do when you don't have anything better to do, right above deciding to just Dodge.
    52 replies | 1537 view(s)
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  • Sword of Spirit's Avatar
    Friday, 11th May, 2018, 12:21 AM
    Acid splash? Mold earth doesn't quite do that, but one of its options is close.
    44 replies | 1655 view(s)
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  • Sword of Spirit's Avatar
    Thursday, 10th May, 2018, 05:22 PM
    Swordburst - For when a 5+ level Bladesinger with no remaining spell slots needs a less than 50% chance of killing a ring of kobolds, and has a few rounds to maneuver into position first.
    44 replies | 1655 view(s)
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  • Sword of Spirit's Avatar
    Saturday, 5th May, 2018, 06:17 PM
    The DM screen has rules for this. They should have been in the DMG, but for some reason they hid them away in a screen most people won't buy.
    21 replies | 601 view(s)
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  • Sword of Spirit's Avatar
    Saturday, 5th May, 2018, 06:16 PM
    It's a subclass that perfectly illustrates why the rules should be "creatively interpreted" such that a barbarian currently wearing armor can use either the AC granted by the armor, or the AC his class feature gives him when unarmored, whichever is higher. He could then still benefit from non-AC features of armor.
    37 replies | 5393 view(s)
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  • Sword of Spirit's Avatar
    Friday, 4th May, 2018, 06:53 PM
    My motivation for this exploration is consistency and fairness in my game. We have a shared DM situation where I'm the "over-DM" who will make the final decisions, since the campaign and world are my creations. Before I do so, I need to make sure I understand all the implications of my decisions so I can accomplish the goal. Because of our situation, everyone has a PC at all times (or if you...
    28 replies | 1058 view(s)
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  • Sword of Spirit's Avatar
    Thursday, 3rd May, 2018, 08:01 AM
    Something that occurred to me is that my primary experience with the spell in our games has been with melee casters. I haven't really seen in it action with a more typical squishy ranged mage (we don't cycle through tons of parties of characters, so there just haven't been many characters with access to the spell list). I wonder how much of a difference this makes on the power of the various ways...
    28 replies | 1058 view(s)
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  • Sword of Spirit's Avatar
    Thursday, 3rd May, 2018, 12:03 AM
    First some background. What does the game assume the players know about DM dice rolls? Claim The 5e baseline assumes that the DM rolls the dice in front of the players, but doesn't tell them the total. Ie, you see that the attack roll against you is a 17, but you don't know what the final total (with modifiers) is. Evidence
    28 replies | 1058 view(s)
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  • Sword of Spirit's Avatar
    Wednesday, 2nd May, 2018, 05:36 AM
    Why would you do such a thing! :eek: Seriously though, it is completely disadvantageous for 3 of the goblins to give advantage to the identical 3 statblocks next to them, rather than just all 6 attacking without advantage (I'm assuming identical statblocks). Unless those were intended as ways of making it easier on the PC without a less experienced player picking up on it. Two identical...
    98 replies | 2869 view(s)
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  • Sword of Spirit's Avatar
    Wednesday, 2nd May, 2018, 05:30 AM
    I'd just say that you have the cool scene where the warlock goes through some ritual to enter the new pact, and *poof* all of his subclass features change to fit the new pact.
    30 replies | 934 view(s)
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  • Sword of Spirit's Avatar
    Tuesday, 1st May, 2018, 06:00 PM
    Since you are asking for thoughts, my general thought is that I'd rather do just about anything than have a declaration phase in initiative. That was the norm for most games before 3e, so I was leery about the conceptual "lack of realism" in the new system. Then I played it and never went back. The awkwardness of having to declare actions you may not get to attempt, inconsistencies with modifiers...
    15 replies | 485 view(s)
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About Sword of Spirit

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Thursday, 3rd May, 2018

  • 08:21 AM - Coroc mentioned Sword of Spirit in post Shield spell and dice rolling assumptions
    Sword of Spirit Shield is not OP for EK it is just one of his shticks, other fighter subclasses got different abilities to make them shine. For wizards and non Dragonblood sorcerers who did not invest in dex shield is a must, especially to prevent loosing concentration.

Thursday, 5th April, 2018

  • 11:26 AM - Coroc mentioned Sword of Spirit in post Mechanics of Revived Settings; your thoughts?
    Sword of Spirit XP for your ideas on the solamnic Knights, with roses just being additional fluff that would be a solution. I think what Tonguez meant was that Birthright is basically a vanilla Fantasy Setting, nothing like eberron, ravenloft or darksun.

Wednesday, 4th April, 2018

  • 09:48 AM - Coroc mentioned Sword of Spirit in post Mechanics of Revived Settings; your thoughts?
    Sword of Spirit #45 The Knights of solamnia could be solved with figther mulcticlass to Paladin multiclass to cleric for Knight of crown-> sword-> rose This would reflect the longer path and increased spellcasting ability. Another way would be feats granting a fighter additional spellcasting.

Friday, 23rd March, 2018

  • 11:13 AM - CapnZapp mentioned Sword of Spirit in post Determining a spellbook value
    Can I ask you to boil it down for me Sword of Spirit - what is the end formula you use to arrive at that 4700 gp figure? 37.5 gp per spell level? 8 1st level, 6 2nd level, 4 3rd-6th level, and 2 7th level spells is 8+6x2+4x3+4x4+4x5+4x6+2x7=106 spell levels times 37.5 = 3975 gp. So it's higher. 37.5 does makes sense - if the scribing cost is 25 gp/level and the "purchasing" (copying) cost is half that. But obviously I'm missing at least one factor.

Monday, 27th November, 2017

  • 04:40 AM - Hussar mentioned Sword of Spirit in post Over Half Of New D&D Players Got Into Game From Watching Online Play
    You have to consider different mediums and audiences though too. While I agree that the way you are playing Sword of Spirit is excellent and a lot of fun for me too, I wonder if it would translate well onto the small screen. When people talk about RPG's not being a spectator sport, there is some truth there, IMO. A more serious table, while tons of fun to play, might not be as interesting to watch. Maybe. Or maybe I'm wrong. I dunno. Just throwing this out there.

Wednesday, 15th November, 2017

  • 07:03 AM - pemerton mentioned Sword of Spirit in post The State of D&D: Products, Psionics, Settings, & More
    One of the major disconnects between WotC and the players, pre-Next, seems to have been that people kept playing in the 2E multiverse, even though WotC did little to support it, and WotC didn't realize until they moved explicitly against it in 4E.What does support mean, here? It mostly seems to mean publish stuff that gives voice to the multiverse. It's not about mechanics, after all - 3E had mechanics for the multiverse (in MoP and DDG); and 4e had the same (in the MoP, which included mechanics for the Great Wheel). That's the distinction between publishing stuff which can be rendered multiversal, and affirming the multiverse, that I mentioned in an earlier post. There's a strong desire, in the market, for certain story elements not only to be published, but to be official/"canon". EDIT: I think this can be seen in Sword of Spirit's post just above mine. I also have to admit that, reading what Sword of Spirit quotes, my first interpretation would be that "the multiverse" here is a type of metagame conceit - ie there is a "multiverse" of D&D games and gameworld, some published by WotC and most created by players for their own games, and together these constitute the "worlds" of D&D, somewhat analogously to the ways in which a body of works might constitute an artistic school or movement. But I wouldn't naturally interpret this concept of a "multiverse" as having in-fiction meaning, such that the default assumption is that the world of my D&D games is part of the same (imagined) cosmos as the world of (say) Parmandur's. The link between my gameworlds and Parmandur's is a metagame link - we use our worlds for the purposes of playing (more-or-less) similar fantasy RPGs. But that isn't a property of the worlds themselves within the fiction.

Wednesday, 25th October, 2017

  • 03:05 AM - Yaarel mentioned Sword of Spirit in post Ethereal Plane in 5e?
    Sword of Spirit I want to see Ethereal spells starting at Level 1. In 4e, the Shadar Kai had an ability that could pass thru solid objects ethereally. It seems about a 2nd-level spell, being available at Level 1 as a race feature (similar to Eladrin with 2nd-level Feystep). Ethereality is a cool archetype in pop culture, with the ability to ‘phase’ thru solid objects. I think of Kitty Pride of the X-Men, Vision of the Avengers, Flash, and others. It is one of the reallife legends about the Ninja in Japan. I want it in D&D too. The spell level of Etherealness seems overestimated, probably suitable as a 6th-level spell slot, and only because of its tactical applications. It is balanced to have other spells relating to the Ethereal plane at lower spell levels. The Ether is a great place to explore, and it should be easier to glimpse it, explore it, and travel thru its highways. The Ethereal plane is a spirit realm (Fey and Shadow and Elemental) that deserves more stories.

Wednesday, 27th September, 2017

  • 12:38 AM - Yaarel mentioned Sword of Spirit in post Masters of Blade Magic: A Swordmage Handbook (By Herid_Fel)
    The 4e Swordmage is an awesome concept and class, a melee full caster. I miss it in 5e. @Sword of Spirit created his Warrior-Mage class for 5e. It reminds me of the Swordmage. He seems to have discovered, because 5e spells are balanced, it is possible for a Wizard to be competent in melee. He was trying to get the old school Elf Fighter/Magic-User to work. It turns out, it works awesome as a single class, a full caster Wizard with a Fighter ‘tradition’. In some ways, I like the Warrior-Mage better. It can use any weapon that a Fighter can, including unarmed combat. And it taps into the old school D&D nostalgia.

Thursday, 31st August, 2017

  • 10:53 AM - Coroc mentioned Sword of Spirit in post Xanathar hint from Crawford?
    Aldarc Darn, what is it that in this thread i overread so many things.That army of undead thing was meant as a joke rather anyway. But with all people correcting my bs posts and rethinking the class i start to ask myself if the metamagic alone which seem to be the obvious use for sp, although a nice mechanic, is enough to reflect the sorcerer principle of previous editions. For me coming from 2e/3e a sorc is someone who can cast more spells daily than a wizard with a limited selection and maybe to greater devastating effect. With my missbeliefs i thought that 5e would do that, but now i am not so sure. Sword of Spirit The more i think about the actual potential of a sorc i start to wonder if that nova potential compared to a wizard really exists. I mean it should in a way, but does it?

Monday, 14th August, 2017

  • 03:53 AM - Yaarel mentioned Sword of Spirit in post I gave up--Here's a Warrior-Mage base class
    @Sword of Spirit Any chance of doing a writeup of the Warrior Mage as a PDF for the DMs Guild? This homebrew class, the Warrior Mage, seems significant, discovering that a full caster Wizard can remain balanced with advanced melee combat features. It is almost a straightforward Wizard tradition replacing tradition features with Fighter features. The balance seems due to 5e spellcasting remaining generally balanced, while Bard and Cleric and sometimes others are full casters that are also competent in melee. (Heh, this was a hard thread to find, the title is "Warrior Mage" but I kept searching for terms like "Fighter Wizard".)

Tuesday, 20th June, 2017

  • 03:36 PM - LordEntrails mentioned Sword of Spirit in post Free RPG day, and how serious FLGS are about RPGs
    Sword of Spirit, Hopefully I didn't come across aggressive or negative before. I can see how it could become the annual event for the community. And perhaps it would be good if it did. The concept and ideal of it are admirable. But it's not there yet. As others have said, many business owners who's job it is to decide if something is significant enough to spend resources on and participate in don't think its worth it. Does not mean they are right (after all, many experts are often wrong on any topic). But, to me, it does mean the promoters of FRD haven't been very successful in building or conveying their value proposition.

Saturday, 17th June, 2017

  • 06:03 PM - FrogReaver mentioned Sword of Spirit in post I gave up--Here's a Warrior-Mage base class
    Sword of Spirit Let me break the class now :) Take a high dex and high con and whatever int is required. Level 1 take variant human. Take crossbow expertise. Level 2 Archery Fighting Style Level 3 take darkvision Level 4 take sharp shooter Level 5 take haste Level 6 extra attack That's 4 attacks with -5/+10 and archery style at level 6. (3 combats per day). From level 6 to 11 you are basically a better fighter than a fighter and have full spell casting...
  • 05:48 PM - FrogReaver mentioned Sword of Spirit in post I gave up--Here's a Warrior-Mage base class
    Sword of Spirit. A minor nitpick. It's not fair to compare the wizard with mage armor especially at lower levels since that is taking away a spell resource to do that. (yes it may very well can get it right back with the recover slot but that means the recovery slot went to mage armor and so they are close to even on spells in those levels.

Wednesday, 14th June, 2017

  • 03:48 PM - Yaarel mentioned Sword of Spirit in post I gave up--Here's a Warrior-Mage base class
    Sword of Spirit It seems you have discovered that blending the Wizard and the Fighter is actually balanced. In no other edition of D&D could such a "gestalt" of Warrior-Mage be balanced. But maybe D&D 5e has moreorless succeeded in balancing "casters" versus "hitters". So, mix-and-matching caster features with hitter features (with a healthy dose of caution) doesnt seem to break anything. Neat.

Friday, 9th June, 2017

  • 01:42 AM - FrogReaver mentioned Sword of Spirit in post I gave up--Here's a Warrior-Mage base class
    Sword of Spirit Just wanted to add that I think either bard by the book is a great character. I think they are very strong especially in the right party. But their strength is not in dealing damage themselves. Even the valor bard sucks at that :) Even the lore bard is a level late on fireball (or whatever other spell you are taking).

Thursday, 8th June, 2017

  • 11:01 PM - FrogReaver mentioned Sword of Spirit in post I gave up--Here's a Warrior-Mage base class
    Sword of Spirit Maybe it would help if I put it this way. If you gave the valor bard the spells shield, fireball, and haste at the appropriate levels and constitution saving throws and a fighting style and access to the good melee cantrips along with the EK's level 7 ability then the valor bard would likely be the best attack based character in the game. It's the fact that he lacks, haste, shield, fireball and the fighting style and doesn't have the EK's cantrip and bonus action attack ability that makes him not be the best melee character in the game.
  • 10:51 PM - FrogReaver mentioned Sword of Spirit in post I gave up--Here's a Warrior-Mage base class
    Sword of Spirit Consider a level 6 eldritch knight. You can cast a couple of shield spells a day and maybe an expeditious retreat. Or maybe 2x burning hands on the same turn to kill multiple mid tier enemies at once. Now compare to your warrior-mage. Your warrior mage is more about buffs. You don't need a super high int when your goal is self buffs. With haste (better ac, movespeed and more attacks) you get effectively 3 attacks in 3 combats per day at level 6. You can also cast up 7 shield spells per day as well or trade a few of those for misty for movement. Basically the only important fighter abilities you have given up at this point is action surge and an extra ASI / feat. Likewise against hordes you are much better than the fighter. Even without the absolutely best save a fireball is still going to dominate most groups of 20hp and less monsters. I see no comparison. I don't know if I would ever play a fighter over your fighter mage.

Sunday, 7th May, 2017

  • 04:45 AM - MoonSong mentioned Sword of Spirit in post This is a directory of posters who think the sorcerer needs fixing
    ...be alone like a mad Cassandra way back during the open playtest when I predicted that Neo-Vancian would mean balance problems for sorcerers, but over time I've noticed there is more and more posters who think the class could use a little help and recently that number has exploded. Just a beg, please, please pretty please with sugar on top, if you think the sorcerer class is not underpowered, or doesn't lack options, or overall doesn't need adjustment. (Or worse you don't want a sorcerer class at all), please refrain from posting here or being confrontational if you can't help it. This thread doesn't seek to prove a point or disprove yours. It just wants to be a hub for like-minded players and DMs to make acquaintance of each other. Double so for newcomers to the forum. The Directory so far. If you want to be included (or removed), edit this post to add or remove your name (and only your name, no vandalism plz). @Tony Vargas, @Hawk Diesel, @RangerWickett, @dco @Gwarok, @LapBandit @Sword of Spirit, @Gradine, @gyor, @Xeviat, @Yunru, @Jago, @flametitan, @Ketser, @cbwjm, @Immoralkickass @ScuroNotte , @Irda Ranger @dropbear8mybaby, Ilbranteloth Gradine's treatise on the sorcerer A brief(?) treatise on the plight of Sorcerer The fundamental problem with the Sorcerer in 5e is that the reason the class was created in the first place was to create a mechanical distinction that no longer exists in 5e. 4e solved the problem by creating a new mechanical distinction, but that no longer exists in 5e either. See, the 3rd edition Sorcerer was basically worse than the Wizard in all but a handful of ways (more spells per day being the big one, also they had slightly better weapon proficiencies and were more fun at parties). In exchange they had slower spell progression and no bonus feats, because WotC overestimated the power of spontaneous casting Monte Cooke hated sorcerers reasons. Pretty much everyone agreed that simply on the basis of the slower spell progression (something which was th...

Tuesday, 4th April, 2017

  • 06:17 PM - Satyrn mentioned Sword of Spirit in post The Int 8 Party: A Solution?
    @SwordofSpirit Just to help you summon ths right pact weapon: @Sword of Spirit
  • 08:11 AM - Dualazi mentioned Sword of Spirit in post The Int 8 Party: A Solution?
    ...e breaks the item). Why is the ‘per character’ even needed here? You get it in one shot or it breaks by your own admission. * Discern clues as to the function of the mechanical device sitting in a dungeon room. (One check per character who investigates the item, made in secret by the DM; failure might provide false information, injure the investigator on some gears, or even activate the thing) Volume of rolls problem is still present, since they can just compare answers if they don’t start it. This is assuming of course that the device is nonmagical and they don’t just use identify or other divination magic, or simply shrug and leave. Basically, half of what you posted is either linked to another, better attribute, or is otherwise bypassed or ignored without significant consequence. None of these options elevate the stat above any of the others, and even if they were good uses in isolation I suspect their frequency would also be a detracting aspect of the comparison. Sword of Spirit Yeah, I'm a big fan of group checks when possible, but knowledge checks are one of the times where it legitimately doesn't really make sense, since all it takes is one person shouting to use fire on the trolls or not to touch a certain rune and all benefit.


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Wednesday, 23rd May, 2018

  • 12:36 AM - gyor quoted Sword of Spirit in post Unearthed Arcana May 2018: Centaurs and Minotaurs
    From the video, it looks like the official answer to my questions is, "They are runts." Which means they have no place in my game, unfortunately. It's a shame, I wouldn't mind allowing centaurs in concept. Although, *I suppose* I could instead spin it that the MM centaurs are just overgrown juggernauts, maybe "Centaur Chief", assuming their chiefs are big, and regular centaurs just use NPC stat blocks with the centaur PC race modifiers. Or they are a separate breed of Centaur. Like maybe the Large Centaur are Plains Centaur which has plenty of food and space to grow big, but the Medium PC Centaurs are Mountain Centaurs who have less space and food and so evovled to be somewhat smaller, adapting to their environment.

Monday, 21st May, 2018

  • 07:51 AM - Maxperson quoted Sword of Spirit in post Magic Missile vs. Mirror Image
    Forget the idea that 5e mirror image creates actual "images" which are entities. It doesn't. It changes the appearance of the caster to look like there are multiple versions of them. Think of it like blur. They both make you look different, but don't stop things from targeting you. Are we really going to say that you can target the part of the blurred caster that is or isn't blurred? No, you target the person. Same with mirror image. It's all the caster, it just looks weird to trick you, like blur. Mirror image doesn't hide the caster's location, it just alters their appearance. In 3e terms, pretend that 5e mirror image is a glamer, not a figment. From the 5e PHB: Three illusory duplicates of yourself appear in your space. Until the spell ends, the duplicates move with you and mimic your actions, shifting position so it’s impossible to track which image is real. You can use your action to dismiss the illusory duplicates." So yeah, it does create images. The spell explicitly calls them out...
  • 07:17 AM - Maxperson quoted Sword of Spirit in post Magic Missile vs. Mirror Image
    While I agree with Jeremy Crawford that magic missile is not an attack, I appreciate your reasoning. It's the only time I've actually heard a valid piece of evidence for treating it as an attack. This is my view on the spell from an earlier post in this thread. "So I was looking at the various incarnations of the spell. 1e specified melee attack, so it is consistent with the 5e version. 2e specified melee or missile attack, magic or otherwise, so if you squinted sideways you could include magic missile. 3e specified melee or missile attacks and spells, so things like hold person and magic missile could absolutely be misdirected by the images. 4e I'm not all that familiar with. I didn't see mirror image as a wizard spell in the PHB, but it could have appeared later or been a sorcerer spell I suppose. I didn't look further. For myself, I'm inclined to treat the 5e version the same as 3e. The images are designed to confuse people as to the target, so it makes the most sense. The offensive spells...

Sunday, 20th May, 2018

  • 04:19 PM - gyor quoted Sword of Spirit in post AL rules for MTOF (or TOF as they call it) are out
    ? Deities that aren't in SCAG? Yes, alot of Deities that aren't in the SCAG, the Seldarine more then doubles in size roughly, the Dwarfs nearly have as much growth, Gnomes and Dark Seldarine gain a fair amount of deities for their size, and Halflings gain one, Charmalaine, bit she sounds cool. Also in the Monster side we learn of two Derro deities, Vaprak God of Trolls (I think he was mentioned in VGTM), maybe others. There is also the Unknown dead God that the Githyanki leave on, but that doesn't count really, and the Zerths believe Zerthimon will return as a God, I don't know if Zerthimon counts.
  • 10:20 AM - pukunui quoted Sword of Spirit in post Oinoloths in MToF?
    If any book was going to contain such creatures, this was totally the book to do it in.You could say that about pretty much every book they've put out so far, to be honest. But yes, perhaps we will see some (or all) of them in future adventures or supplements. Yeah, but some of the changes (I'd even say most) are adding flavorful lore to creatures that were pretty lacking in the past, like your example of merrow. Yugoloths already had a lot of interesting stuff going on, and by messing with that they are contradicting cool stuff that was already there. Innovation works best when it is filling open space rather than clashing with established game tradition. Yeah, I guess. I'm not as invested in the history of D&D lore as some folks are, which is undoubtedly why I don't mind so much.

Thursday, 17th May, 2018

  • 03:52 AM - Parmandur quoted Sword of Spirit in post Unearthed Arcana May 2018: Centaurs and Minotaurs
    In the case of minotaurs, they are explicitly not the ones from the MM. These minotaurs are Krynn minotaurs, which are a race of civilized people who are physically smaller and less monstrous, and whose lore has nothing to do with other minotaurs. The ones in the MM are an entirely different species of hulking monstrosities. So it makes sense that they could have completely different stats (although I'm not totally satisfied with the stats they gave them), and the Krynn minotaurs work as 1st level PCs (or NPCs), while the others are multi-HD menaces. In the case of centaurs...well that just isn't really the case. Sure, here are some pictures showing smaller centaurs. But where is the lore behind that? Are we talking about there actually being multiple types of centaurs on an individual world? Or are we saying that Krynn centaurs (for instance) are smaller than the MM centaurs? How about the Forgotten Realms ones? Okay, well then where are the MM centaurs? If both types are galloping around on the sam...
  • 02:11 AM - SkidAce quoted Sword of Spirit in post Unearthed Arcana May 2018: Centaurs and Minotaurs
    In the case of centaurs...well that just isn't really the case. Sure, here are some pictures showing smaller centaurs. But where is the lore behind that? Are we talking about there actually being multiple types of centaurs on an individual world? Or are we saying that Krynn centaurs (for instance) are smaller than the MM centaurs? How about the Forgotten Realms ones? Okay, well then where are the MM centaurs? If both types are galloping around on the same world, we need some lore that tells us about that. It's kind of a big deal. Or should we assume they are taking the "runt" centaur angle for PC usage? (Which I vehemently detest, and means they won't get used in my games if it is the case, and I'll have to fight the urge to bring up the dumbness of the runt centaur design every time centaurs come up in discussion. Ain't nobody got time for that.) They need to tell us this stuff! This is where we differ. I don't need them to tell me the lore. I develop that when I design the world or introduce ...

Wednesday, 16th May, 2018

  • 05:52 AM - Demetrios1453 quoted Sword of Spirit in post List of monsters confirmed in Mordenkainen's Tome of Foes
    Yes, but we've got the top leaders of the demons, and only the second tier leaders of the devils. There is a lack of equivalency. I'm sure there is a devil themed adventure coming up at some point--they gave them just as much attention in the MM and the DMG as they did the demons. They may have given us lesser archdevils in this book because the Lords of the Nine are slated for the adventure. I'm beginning to that as well, and maybe not just a generic "planar" book or adventure. An all-out devil-themed adventure that will in some way feature the Nine Hells, and serve both as adventure and setting guide to the Hells like ToA was for Chult. Since they've left out the vast majority of the Lords of the Nine from this book, they must be saving them for something special that features them somehow... Perhaps they could update and expand "A Paladin in Hell"? Not only was it a module, but a piece of art that appeared (with variations) in 1e, 2e, and 3e! Time for its 5e version?

Tuesday, 15th May, 2018

  • 08:39 PM - MechaTarrasque quoted Sword of Spirit in post Unearthed Arcana May 2018: Centaurs and Minotaurs
    I suppose that would at least be a tolerable way of dealing with it. But without that...it's just offensive to any concept of setting integrity. Also as a related beef, in the case of centaur, I don't like that a PC has dual type, but the monsters don't. Having multiple types is a part of your essence that affects how magic effects you. To say that just because you're an PC, you are subject to hold person and charm person and get the benefit of the beneficial humanoid spells (which I'm pretty sure exist, but aren't immediately coming to mind) is way more annoying to me than saying that the centaur in the MM gets unlimited charges because it is an elite warrior, and PCs can learn that with a feat, like the svirfneblin and drow can pick up some of their advanced racial features as feats. But then again, when I think about it, having size Large PCs follow the normal rules is problematic, because some of the hit points of a Large creature are pure meat, and they need more of them than a 1st-level PC...
  • 06:50 PM - MechaTarrasque quoted Sword of Spirit in post Unearthed Arcana May 2018: Centaurs and Minotaurs
    There are problems with these presentations. First, just make centaurs Large. Large gives you both advantages and disadvantages. And just like other races...that's okay! Some races take penalties in outdoor adventures (sunlight sensitivity). Why is it a problem if others take penalties in indoor adventures? And the advantages are not a big thing--centaurs don't have increased reach, and being able to be surrounded by extra creatures is usually more of a detriment than a benefit. The way to de-nerf them is to give them better abilities, like unlimited charges. Volo's guide felt it was better to try to properly represent the race, than to twist it to absurdity to a higher level of balance. That's what they need to do for such an oddball PC race. If I want to play a centaur, I want to play an actual centaur. Second, given that they don't update via errata, it is entirely inappropriate to give new races multiple creature types, because they aren't going to apply that feature to the core race of...

Thursday, 10th May, 2018

  • 05:31 PM - Rossbert quoted Sword of Spirit in post A Cantrip That Does Fireball Damage?!?!?
    Swordburst - For when a 5+ level Bladesinger with no remaining spell slots needs a less than 50% chance of killing a ring of kobolds, and has a few rounds to maneuver into position first. Pretty much, though I traded it on mine for Booming Blade + Misty Step for either a bonus hit or locking down an enemy.

Saturday, 5th May, 2018

  • 03:46 AM - Tony Vargas quoted Sword of Spirit in post Shield spell and dice rolling assumptions
    What is the motivation for the DM to roll these in secret? It creates a layer of insulation between the players and mechanics that can be used to preserve a sense of mystery, heighten immersion, enable outcomes like false positives, prevent over-analysis, mute the consequences of system mastery, head off metagaming, and not least, give the DM opportunity to compensate for systemic issues without any negative impact on the play experience. So, other options? Your posts are too long and you're way over-thinking it.

Friday, 4th May, 2018

  • 07:58 PM - Arial Black quoted Sword of Spirit in post Shield spell and dice rolling assumptions
    So, other options? Yeah, don't roll in secret. Seriously, why are you rolling in secret? I'd roll in secret for things done that the PCs cannot observe, such as when they are not there or are blinded and so forth. But why would you roll in secret when the PCs ARE observing the action? It is entirely appropriate the the PCs should be able to use their judgement in making decisions in a similar way that real life people use their observations to inform their own decision making process. I am fighting a foe. I am watching what he does, how he moves, what his style may be; this is crucial to my survival, so yeah I am very interested indeed! This is equally true whether the 'I' is me in real life or my PC in the game. Seriously! He just hit me with his sword, but I couldn't see the angle of attack? Cannot even try to judge how good he is? What is the motivation for the DM to roll these in secret?

Thursday, 3rd May, 2018

  • 08:07 PM - Tony Vargas quoted Sword of Spirit in post Shield spell and dice rolling assumptions
    [COLOR=#222222][FONT=Verdana]What does the game assume the players know about DM dice rolls? The production of a DM screen at least strongly implies the DM has the option of keeping some, if not all rolls, secret. ;P Claim: The 5e baseline assumes that the DM rolls the dice in front of the players ... There is no counter-evidence that I am aware ofWhen something is not directly stated, and examples vaguely imply one possible interpretation, you have ambiguity, and 5e is not ambiguous about how to resolve ambiguity: the DM decides! The DMG mentions rolling in open or rolling behind the screen as valid options for the DM.Ding! It does, however, fail to provide any advice for how to handle abilities such as those I referenced above if the DM does keep the dice hidden. Likely that is an oversight. IDK, if it requires a lot, the DM can share as much or as little information about a hidden die roll as seems appropriate. A nice DM might even let players simply ask "Would ________ help?" ...

Wednesday, 2nd May, 2018

  • 04:56 PM - Warpiglet quoted Sword of Spirit in post High AC and encounters
    Why would you do such a thing! :eek: Seriously though, it is completely disadvantageous for 3 of the goblins to give advantage to the identical 3 statblocks next to them, rather than just all 6 attacking without advantage (I'm assuming identical statblocks). Unless those were intended as ways of making it easier on the PC without a less experienced player picking up on it. Two identical actions without advantage are always superior to one of the exact same action with advantage. I did not mention but was reminded: there were rounds where he was also dodging and I think that may have planted to idea. However, I did it a few other rounds too so I am not totally off the hook. Which brings up another issue. If someone is dancing around and deflecting blows, I think intelligent creatures could leave a foe or two to challenge and check him while the others surmise he is stalling and wasting time (i.e. and reallocate to other more 'active' foes). Playing intelligent monsters means things...
  • 02:35 PM - iserith quoted Sword of Spirit in post High AC and encounters
    Why would you do such a thing! :eek: Seriously though, it is completely disadvantageous for 3 of the goblins to give advantage to the identical 3 statblocks next to them, rather than just all 6 attacking without advantage (I'm assuming identical statblocks). Unless those were intended as ways of making it easier on the PC without a less experienced player picking up on it. Two identical actions without advantage are always superior to one of the exact same action with advantage. Would you mind showing the math on this if it's not too difficult? I'd be interested in seeing it. Or maybe someone else with the skills I lack?
  • 12:10 PM - Warpiglet quoted Sword of Spirit in post High AC and encounters
    Why would you do such a thing! :eek: Seriously though, it is completely disadvantageous for 3 of the goblins to give advantage to the identical 3 statblocks next to them, rather than just all 6 attacking without advantage (I'm assuming identical statblocks). Unless those were intended as ways of making it easier on the PC without a less experienced player picking up on it. Two identical actions without advantage are always superior to one of the exact same action with advantage. It actually landed a few hits but I see the math error. Frankly I would have done better with one shover and one helper to grant advantage that to the other 4 or as u say just roll six attacks if identical.
  • 05:58 AM - Parmandur quoted Sword of Spirit in post "Stream of Many Eyes" -- WotC To Announce New Storyline In June
    I was kinnnnnddddaaa hoping for a bit more of the specific details. I'm a 2e/Spelljammer veteran, but I never had any of the Skullport material, and I've never heard of any other Spelljamming ports that weren't accessible to the sky. Now, there might be some, as it's not one of my areas of expertise, but based on what I do know it just stands out as a big :confused:IIRC correctly, the Spelljammers use a secret underground river to get into the port?
  • 02:27 AM - Hutchimus Prime quoted Sword of Spirit in post Marathon, Broadway, and Catacomb: Upcoming D&D Products?
    What are y’all reading at that link? The only spoiler I can see is “we’ll tell you in June!” What am I missing? Glad I wasn’t the only one confused. 😉
  • 02:12 AM - Parmandur quoted Sword of Spirit in post Marathon, Broadway, and Catacomb: Upcoming D&D Products?
    What are y’all reading at that link? The only spoiler I can see is “we’ll tell you in June!” What am I missing?The picture is of the Xanathar, and there are a number of references to Eyeof the Beholder (which was a dungeon delve beneath Waterdeep to kill the Xanathars) in andaround the announcement.


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