View Profile: Sword of Spirit - Morrus' Unofficial Tabletop RPG News
  • Sword of Spirit's Avatar
    Yesterday, 02:25 AM
    You'd probably like Xanathar's Guide to Everything. In addition to the dozens of new subclasses and spells and such, there is a whole chapter on tool proficiencies. It gives some optional crunchy benefits for having each of the listed tool proficiencies, including ones that are mechanically useful for adventuring for some of them. It also has new optional rules for training in tool proficiencies...
    46 replies | 1169 view(s)
    0 XP
  • Sword of Spirit's Avatar
    Wednesday, 17th October, 2018, 11:25 PM
    Your observations are mostly correct, and it looks like you have a good assessment of which elements work for you and which don't. I do have a couple of comments. You can actually make that sort of fighter just by focusing on Strength and taking the Athletics skill. If you are a human or half-elf, there is a feat in Xanathar's Guide to Everything that lets you get double your proficiency...
    46 replies | 1169 view(s)
    1 XP
  • Sword of Spirit's Avatar
    Monday, 15th October, 2018, 08:47 PM
    I like your proposal, but I wanted to point out that fireball and lightning bolt shouldn't be taken as the 3rd level standard. They are intentionally higher damage dealers than most 3rd level spells. I think part of the reasoning was to re-enthrone those classic spells as being actually good choices again.
    52 replies | 1792 view(s)
    1 XP
  • Sword of Spirit's Avatar
    Friday, 12th October, 2018, 01:32 AM
    Here's one take on it. I really can't stand to to "min" things (few of my character concepts involve being below average in much), and consequently I don't get to "max" any either. I also often like to have a lot of different things I can do, many of them not relevant to combat (or even relevant to much more than flair). Because of this, I like to have some degree of system mastery so I can avoid...
    52 replies | 1792 view(s)
    0 XP
  • Sword of Spirit's Avatar
    Tuesday, 9th October, 2018, 11:07 PM
    I roll individual dice. I don't have a strong opinion on it, but this keeps magic missile more reliable in its damage output, and that's part of the point of magic missile. Also, I only let the evoker's damage bonus add to one of those dice. I decided on that ruling after I did math comparing the overall damage of evokers, sorcerers, and other wizards, and determined that adding +5 to each...
    73 replies | 2138 view(s)
    1 XP
  • Sword of Spirit's Avatar
    Thursday, 4th October, 2018, 07:17 AM
    I'm uncertain which I prefer. In my experience, doing ToTM the way I like it done is harder, but it requires a lot less prep and can be slightly faster. If I could, I'd do all ToTM. The problem comes in making sure that the scene everyone is visualizing is sufficiently similar to work well for everyone. I'm just as irritated as the players when it comes up that I didn't describe some element...
    55 replies | 1373 view(s)
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  • Sword of Spirit's Avatar
    Wednesday, 3rd October, 2018, 11:50 PM
    Well, most of the D&D games that were considered the best (according to surveys) are the ones that follow the D&D rules most closely, so opinions differ on that.
    146 replies | 8655 view(s)
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  • Sword of Spirit's Avatar
    Wednesday, 3rd October, 2018, 11:44 PM
    Also, as much as people bash on DMPCs, if you do it right it can work fine. Both me and a friend have run a PC in a campaign that we were DMing, and the group is fine with it. If anything, I've been told that I sometimes needlessly err on the side of not having my character take too active a part when I'm DMing. You can't really do everything you could do as a regular player though, because...
    33 replies | 782 view(s)
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  • Sword of Spirit's Avatar
    Tuesday, 2nd October, 2018, 12:30 AM
    You could take a look at d6 Space. They have a supplement specifically about ships (including design rules). They don't have the sort of visual design you mentioned, but it doesn't seem like others do either, so you might want to give it a try. https://www.drivethrurpg.com/product/20447/D6-Space?it=1 https://www.drivethrurpg.com/product/20449/D6-Space-Ships?it=1 The pdfs aren't free...
    9 replies | 289 view(s)
    0 XP
  • Sword of Spirit's Avatar
    Tuesday, 2nd October, 2018, 12:21 AM
    Let me clarify my position. In previous editions of the game, you have various levels of at-will weapon damage for the classes. Some classes were great at it, some weren't that great. 5e maintains that sort of spectrum. In previous editions the way this was brought about differed by edition. In AD&D only certain classes got multiple attacks. Others may not have had their melee weapon...
    66 replies | 2572 view(s)
    1 XP
  • Sword of Spirit's Avatar
    Saturday, 29th September, 2018, 06:30 PM
    Try DMing a mini-campaign. You plan an adventure to take a set number of sessions (go with 10 to 12), and have players make characters knowing they are for this adventure and probably won't be played again. Set the adventure somewhere in your world. Start at whatever level makes sense--don't assume it has to be 1st level. These characters could either be laying down some groundwork history...
    33 replies | 782 view(s)
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  • Sword of Spirit's Avatar
    Saturday, 29th September, 2018, 07:18 AM
    This. Every other class in the game has a way to have a decent melee weapon at-will attack option: no multiclassing, feats, or shenaniganerry required. Druid should not be singled out as the one class that doesn't get a scaling melee weapon damage option.
    66 replies | 2572 view(s)
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  • Sword of Spirit's Avatar
    Thursday, 27th September, 2018, 11:59 PM
    I'm currently using Roll20 for lack of a better option. The VTT I was using before (iTabletop) is dead, but it found it a slightly better option for my needs at the time. The problem is that I don't really like any of them. I don't really need too much integration. Having some sort of macro systems so people can just click on "Longsword Attack" for their character is nice. Being able to have...
    130 replies | 3947 view(s)
    0 XP
  • Sword of Spirit's Avatar
    Thursday, 27th September, 2018, 11:35 PM
    Whether these would be received well or not is about playstyle expectations. I loved those elements. Still do. In a world where people have such a wide range of preferences, I have a hard time believing there wouldn't be a significant population that would appreciate that style. I mean, a lot of 5e (not those particular elements which are mostly absent) is a throwback to pre-3e D&D, and yet it's...
    146 replies | 8655 view(s)
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  • Sword of Spirit's Avatar
    Thursday, 27th September, 2018, 10:44 PM
    One method I like is to randomly roll stats, but make sure they all add up to the same absolute point value (ie, a 10 equals 10 points and an 18 equals 18 points). You just set a total value up front, and then after initially rolling, for arrays that exceed or fall short of that, do something like roll a 1d6 to target a stat, and then a 1d4 (or something else) to raise/lower the stat. Just keep...
    64 replies | 2716 view(s)
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  • Sword of Spirit's Avatar
    Thursday, 27th September, 2018, 01:31 AM
    The section on Intelligence in using ability scores gives a few examples of how you can do this: Arcana for the inhabitants of the other planes; Nature for plants and animals. It's really left to the DM adjudication though. Here's a handy scheme I like to use: Arcana: Aberrations, Constructs, Elementals, (Celestials, Fiends) History: Dragons, Humanoids, Monstrosities Nature: Beasts,...
    36 replies | 1095 view(s)
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  • Sword of Spirit's Avatar
    Wednesday, 26th September, 2018, 07:58 PM
    I don't like the sameiness that ASIs can create (Though I don't see much of that in my group--we tend to focus our optimizing on the parts of our characters that we aren't already making non-optimal for role-playing. Ie, if my fighter mage has a high Charisma, because I want him too, I'm pretty careful about where the other stats go, but I don't dump Charisma in order to optimize.) However,...
    64 replies | 2716 view(s)
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  • Sword of Spirit's Avatar
    Wednesday, 26th September, 2018, 07:15 PM
    To err is human. To refuse to fess up is jerkness.
    130 replies | 3947 view(s)
    6 XP
  • Sword of Spirit's Avatar
    Wednesday, 26th September, 2018, 07:12 PM
    When I play a prepared caster, I tend to have certain spells I more or less always have prepared, but I like to also have some preparations/slots that I vary. I might make a couple of different default "loadouts", just have one default one that I vary as needed. Or if it's easy form to just check which spells I have prepared, I might alter them more irregularly. This issue is just as important...
    38 replies | 1952 view(s)
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  • Sword of Spirit's Avatar
    Wednesday, 26th September, 2018, 06:50 PM
    Yes, that works. It's technically your free object interaction to just pick the weapon up off the ground. So on your turn you can, in order: 1) Use weapon normally 2) Drop weapon (not an action) 3) Use S and/or M component to cast spell
    36 replies | 1075 view(s)
    1 XP
  • Sword of Spirit's Avatar
    Tuesday, 25th September, 2018, 11:34 AM
    You actually get to choose your two background skills, the listed ones are just suggestions. Same applies to the languages, tools, and equipment packages. They written ones are all just suggestions. This is the official rule in the book.
    36 replies | 1075 view(s)
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  • Sword of Spirit's Avatar
    Tuesday, 25th September, 2018, 04:15 AM
    It allows for scaling melee damage, but not melee weapon damage.
    66 replies | 2572 view(s)
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  • Sword of Spirit's Avatar
    Monday, 24th September, 2018, 08:40 PM
    The Forgotten Realms is not the default setting of 5e. It is the default published adventure setting (with some exceptions), and the default Adventurer's League setting. The default 5e D&D setting, as stated by the designers and the core rulebooks, is the multiverse. For those of us who don't purchase many published adventures or play Adventurer's League (which by my guess includes the majority...
    66 replies | 3226 view(s)
    2 XP
  • Sword of Spirit's Avatar
    Monday, 24th September, 2018, 06:17 PM
    Shillelagh is an under-performing spell. On first glance it looks like it is intended to be a melee weapon using druid's at will damage scaling spell. However, it utterly fails at this, and druid has no other option for a melee weapon spell that provides scaling damage. What shillelagh is actually useful for is Nature domain cleric or bard, as a supplement to their other damage scaling options...
    66 replies | 2572 view(s)
    2 XP
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About Sword of Spirit

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A Wizard in Dragon's clothing

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Thursday, 3rd May, 2018

  • 08:21 AM - Coroc mentioned Sword of Spirit in post Shield spell and dice rolling assumptions
    Sword of Spirit Shield is not OP for EK it is just one of his shticks, other fighter subclasses got different abilities to make them shine. For wizards and non Dragonblood sorcerers who did not invest in dex shield is a must, especially to prevent loosing concentration.

Thursday, 5th April, 2018

  • 11:26 AM - Coroc mentioned Sword of Spirit in post Mechanics of Revived Settings; your thoughts?
    Sword of Spirit XP for your ideas on the solamnic Knights, with roses just being additional fluff that would be a solution. I think what Tonguez meant was that Birthright is basically a vanilla Fantasy Setting, nothing like eberron, ravenloft or darksun.

Wednesday, 4th April, 2018

  • 09:48 AM - Coroc mentioned Sword of Spirit in post Mechanics of Revived Settings; your thoughts?
    Sword of Spirit #45 The Knights of solamnia could be solved with figther mulcticlass to Paladin multiclass to cleric for Knight of crown-> sword-> rose This would reflect the longer path and increased spellcasting ability. Another way would be feats granting a fighter additional spellcasting.

Friday, 23rd March, 2018

  • 11:13 AM - CapnZapp mentioned Sword of Spirit in post Determining a spellbook value
    Can I ask you to boil it down for me Sword of Spirit - what is the end formula you use to arrive at that 4700 gp figure? 37.5 gp per spell level? 8 1st level, 6 2nd level, 4 3rd-6th level, and 2 7th level spells is 8+6x2+4x3+4x4+4x5+4x6+2x7=106 spell levels times 37.5 = 3975 gp. So it's higher. 37.5 does makes sense - if the scribing cost is 25 gp/level and the "purchasing" (copying) cost is half that. But obviously I'm missing at least one factor.

Monday, 27th November, 2017

  • 04:40 AM - Hussar mentioned Sword of Spirit in post Over Half Of New D&D Players Got Into Game From Watching Online Play
    You have to consider different mediums and audiences though too. While I agree that the way you are playing Sword of Spirit is excellent and a lot of fun for me too, I wonder if it would translate well onto the small screen. When people talk about RPG's not being a spectator sport, there is some truth there, IMO. A more serious table, while tons of fun to play, might not be as interesting to watch. Maybe. Or maybe I'm wrong. I dunno. Just throwing this out there.

Wednesday, 15th November, 2017

  • 07:03 AM - pemerton mentioned Sword of Spirit in post The State of D&D: Products, Psionics, Settings, & More
    One of the major disconnects between WotC and the players, pre-Next, seems to have been that people kept playing in the 2E multiverse, even though WotC did little to support it, and WotC didn't realize until they moved explicitly against it in 4E.What does support mean, here? It mostly seems to mean publish stuff that gives voice to the multiverse. It's not about mechanics, after all - 3E had mechanics for the multiverse (in MoP and DDG); and 4e had the same (in the MoP, which included mechanics for the Great Wheel). That's the distinction between publishing stuff which can be rendered multiversal, and affirming the multiverse, that I mentioned in an earlier post. There's a strong desire, in the market, for certain story elements not only to be published, but to be official/"canon". EDIT: I think this can be seen in Sword of Spirit's post just above mine. I also have to admit that, reading what Sword of Spirit quotes, my first interpretation would be that "the multiverse" here is a type of metagame conceit - ie there is a "multiverse" of D&D games and gameworld, some published by WotC and most created by players for their own games, and together these constitute the "worlds" of D&D, somewhat analogously to the ways in which a body of works might constitute an artistic school or movement. But I wouldn't naturally interpret this concept of a "multiverse" as having in-fiction meaning, such that the default assumption is that the world of my D&D games is part of the same (imagined) cosmos as the world of (say) Parmandur's. The link between my gameworlds and Parmandur's is a metagame link - we use our worlds for the purposes of playing (more-or-less) similar fantasy RPGs. But that isn't a property of the worlds themselves within the fiction.

Wednesday, 25th October, 2017

  • 03:05 AM - Yaarel mentioned Sword of Spirit in post Ethereal Plane in 5e?
    Sword of Spirit I want to see Ethereal spells starting at Level 1. In 4e, the Shadar Kai had an ability that could pass thru solid objects ethereally. It seems about a 2nd-level spell, being available at Level 1 as a race feature (similar to Eladrin with 2nd-level Feystep). Ethereality is a cool archetype in pop culture, with the ability to ‘phase’ thru solid objects. I think of Kitty Pride of the X-Men, Vision of the Avengers, Flash, and others. It is one of the reallife legends about the Ninja in Japan. I want it in D&D too. The spell level of Etherealness seems overestimated, probably suitable as a 6th-level spell slot, and only because of its tactical applications. It is balanced to have other spells relating to the Ethereal plane at lower spell levels. The Ether is a great place to explore, and it should be easier to glimpse it, explore it, and travel thru its highways. The Ethereal plane is a spirit realm (Fey and Shadow and Elemental) that deserves more stories.

Wednesday, 27th September, 2017

  • 12:38 AM - Yaarel mentioned Sword of Spirit in post Masters of Blade Magic: A Swordmage Handbook (By Herid_Fel)
    The 4e Swordmage is an awesome concept and class, a melee full caster. I miss it in 5e. @Sword of Spirit created his Warrior-Mage class for 5e. It reminds me of the Swordmage. He seems to have discovered, because 5e spells are balanced, it is possible for a Wizard to be competent in melee. He was trying to get the old school Elf Fighter/Magic-User to work. It turns out, it works awesome as a single class, a full caster Wizard with a Fighter ‘tradition’. In some ways, I like the Warrior-Mage better. It can use any weapon that a Fighter can, including unarmed combat. And it taps into the old school D&D nostalgia.

Thursday, 31st August, 2017

  • 10:53 AM - Coroc mentioned Sword of Spirit in post Xanathar hint from Crawford?
    Aldarc Darn, what is it that in this thread i overread so many things.That army of undead thing was meant as a joke rather anyway. But with all people correcting my bs posts and rethinking the class i start to ask myself if the metamagic alone which seem to be the obvious use for sp, although a nice mechanic, is enough to reflect the sorcerer principle of previous editions. For me coming from 2e/3e a sorc is someone who can cast more spells daily than a wizard with a limited selection and maybe to greater devastating effect. With my missbeliefs i thought that 5e would do that, but now i am not so sure. Sword of Spirit The more i think about the actual potential of a sorc i start to wonder if that nova potential compared to a wizard really exists. I mean it should in a way, but does it?

Monday, 14th August, 2017

  • 03:53 AM - Yaarel mentioned Sword of Spirit in post I gave up--Here's a Warrior-Mage base class
    @Sword of Spirit Any chance of doing a writeup of the Warrior Mage as a PDF for the DMs Guild? This homebrew class, the Warrior Mage, seems significant, discovering that a full caster Wizard can remain balanced with advanced melee combat features. It is almost a straightforward Wizard tradition replacing tradition features with Fighter features. The balance seems due to 5e spellcasting remaining generally balanced, while Bard and Cleric and sometimes others are full casters that are also competent in melee. (Heh, this was a hard thread to find, the title is "Warrior Mage" but I kept searching for terms like "Fighter Wizard".)

Tuesday, 20th June, 2017

  • 03:36 PM - LordEntrails mentioned Sword of Spirit in post Free RPG day, and how serious FLGS are about RPGs
    Sword of Spirit, Hopefully I didn't come across aggressive or negative before. I can see how it could become the annual event for the community. And perhaps it would be good if it did. The concept and ideal of it are admirable. But it's not there yet. As others have said, many business owners who's job it is to decide if something is significant enough to spend resources on and participate in don't think its worth it. Does not mean they are right (after all, many experts are often wrong on any topic). But, to me, it does mean the promoters of FRD haven't been very successful in building or conveying their value proposition.

Saturday, 17th June, 2017

  • 06:03 PM - FrogReaver mentioned Sword of Spirit in post I gave up--Here's a Warrior-Mage base class
    Sword of Spirit Let me break the class now :) Take a high dex and high con and whatever int is required. Level 1 take variant human. Take crossbow expertise. Level 2 Archery Fighting Style Level 3 take darkvision Level 4 take sharp shooter Level 5 take haste Level 6 extra attack That's 4 attacks with -5/+10 and archery style at level 6. (3 combats per day). From level 6 to 11 you are basically a better fighter than a fighter and have full spell casting...
  • 05:48 PM - FrogReaver mentioned Sword of Spirit in post I gave up--Here's a Warrior-Mage base class
    Sword of Spirit. A minor nitpick. It's not fair to compare the wizard with mage armor especially at lower levels since that is taking away a spell resource to do that. (yes it may very well can get it right back with the recover slot but that means the recovery slot went to mage armor and so they are close to even on spells in those levels.

Wednesday, 14th June, 2017

  • 03:48 PM - Yaarel mentioned Sword of Spirit in post I gave up--Here's a Warrior-Mage base class
    Sword of Spirit It seems you have discovered that blending the Wizard and the Fighter is actually balanced. In no other edition of D&D could such a "gestalt" of Warrior-Mage be balanced. But maybe D&D 5e has moreorless succeeded in balancing "casters" versus "hitters". So, mix-and-matching caster features with hitter features (with a healthy dose of caution) doesnt seem to break anything. Neat.

Friday, 9th June, 2017

  • 01:42 AM - FrogReaver mentioned Sword of Spirit in post I gave up--Here's a Warrior-Mage base class
    Sword of Spirit Just wanted to add that I think either bard by the book is a great character. I think they are very strong especially in the right party. But their strength is not in dealing damage themselves. Even the valor bard sucks at that :) Even the lore bard is a level late on fireball (or whatever other spell you are taking).

Thursday, 8th June, 2017

  • 11:01 PM - FrogReaver mentioned Sword of Spirit in post I gave up--Here's a Warrior-Mage base class
    Sword of Spirit Maybe it would help if I put it this way. If you gave the valor bard the spells shield, fireball, and haste at the appropriate levels and constitution saving throws and a fighting style and access to the good melee cantrips along with the EK's level 7 ability then the valor bard would likely be the best attack based character in the game. It's the fact that he lacks, haste, shield, fireball and the fighting style and doesn't have the EK's cantrip and bonus action attack ability that makes him not be the best melee character in the game.
  • 10:51 PM - FrogReaver mentioned Sword of Spirit in post I gave up--Here's a Warrior-Mage base class
    Sword of Spirit Consider a level 6 eldritch knight. You can cast a couple of shield spells a day and maybe an expeditious retreat. Or maybe 2x burning hands on the same turn to kill multiple mid tier enemies at once. Now compare to your warrior-mage. Your warrior mage is more about buffs. You don't need a super high int when your goal is self buffs. With haste (better ac, movespeed and more attacks) you get effectively 3 attacks in 3 combats per day at level 6. You can also cast up 7 shield spells per day as well or trade a few of those for misty for movement. Basically the only important fighter abilities you have given up at this point is action surge and an extra ASI / feat. Likewise against hordes you are much better than the fighter. Even without the absolutely best save a fireball is still going to dominate most groups of 20hp and less monsters. I see no comparison. I don't know if I would ever play a fighter over your fighter mage.

Sunday, 7th May, 2017

  • 04:45 AM - MoonSong mentioned Sword of Spirit in post This is a directory of posters who think the sorcerer needs fixing
    ...be alone like a mad Cassandra way back during the open playtest when I predicted that Neo-Vancian would mean balance problems for sorcerers, but over time I've noticed there is more and more posters who think the class could use a little help and recently that number has exploded. Just a beg, please, please pretty please with sugar on top, if you think the sorcerer class is not underpowered, or doesn't lack options, or overall doesn't need adjustment. (Or worse you don't want a sorcerer class at all), please refrain from posting here or being confrontational if you can't help it. This thread doesn't seek to prove a point or disprove yours. It just wants to be a hub for like-minded players and DMs to make acquaintance of each other. Double so for newcomers to the forum. The Directory so far. If you want to be included (or removed), edit this post to add or remove your name (and only your name, no vandalism plz). @Tony Vargas, @Hawk Diesel, @RangerWickett, @dco @Gwarok, @LapBandit @Sword of Spirit, @Gradine, @gyor, @Xeviat, @Yunru, @Jago, @flametitan, @Ketser, @cbwjm, @Immoralkickass @ScuroNotte , @Irda Ranger @dropbear8mybaby, Ilbranteloth Gradine's treatise on the sorcerer A brief(?) treatise on the plight of Sorcerer The fundamental problem with the Sorcerer in 5e is that the reason the class was created in the first place was to create a mechanical distinction that no longer exists in 5e. 4e solved the problem by creating a new mechanical distinction, but that no longer exists in 5e either. See, the 3rd edition Sorcerer was basically worse than the Wizard in all but a handful of ways (more spells per day being the big one, also they had slightly better weapon proficiencies and were more fun at parties). In exchange they had slower spell progression and no bonus feats, because WotC overestimated the power of spontaneous casting Monte Cooke hated sorcerers reasons. Pretty much everyone agreed that simply on the basis of the slower spell progression (something which was th...

Tuesday, 4th April, 2017

  • 06:17 PM - Satyrn mentioned Sword of Spirit in post The Int 8 Party: A Solution?
    @SwordofSpirit Just to help you summon ths right pact weapon: @Sword of Spirit
  • 08:11 AM - Dualazi mentioned Sword of Spirit in post The Int 8 Party: A Solution?
    ...e breaks the item). Why is the ‘per character’ even needed here? You get it in one shot or it breaks by your own admission. * Discern clues as to the function of the mechanical device sitting in a dungeon room. (One check per character who investigates the item, made in secret by the DM; failure might provide false information, injure the investigator on some gears, or even activate the thing) Volume of rolls problem is still present, since they can just compare answers if they don’t start it. This is assuming of course that the device is nonmagical and they don’t just use identify or other divination magic, or simply shrug and leave. Basically, half of what you posted is either linked to another, better attribute, or is otherwise bypassed or ignored without significant consequence. None of these options elevate the stat above any of the others, and even if they were good uses in isolation I suspect their frequency would also be a detracting aspect of the comparison. Sword of Spirit Yeah, I'm a big fan of group checks when possible, but knowledge checks are one of the times where it legitimately doesn't really make sense, since all it takes is one person shouting to use fire on the trolls or not to touch a certain rune and all benefit.


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Thursday, 18th October, 2018

  • 01:58 AM - ElterAgo quoted Sword of Spirit in post My (Personal) Early Evaluation of the D&D 5thEd System – Wall of Text
    ... You can actually make that sort of fighter just by focusing on Strength and taking the Athletics skill. If you are a human or half-elf, there is a feat in Xanathar's Guide to Everything that lets you get double your proficiency bonus in a chosen skill (plus some other features). Applying that to Athletics can really get that character you are talking about. Disarm is an optional action in the DMG. Your DM will have to make a ruling on how tying someone up in combat works though, since it's an improvised action. ... I didn't know there was anything like that. I will look into it.

Monday, 15th October, 2018

  • 09:22 PM - Bawylie quoted Sword of Spirit in post A Change of Discussion
    I like your proposal, but I wanted to point out that fireball and lightning bolt shouldn't be taken as the 3rd level standard. They are intentionally higher damage dealers than most 3rd level spells. I think part of the reasoning was to re-enthrone those classic spells as being actually good choices again. That’s fair. I took them as examples because IMO they are the popular choice of 3rd level spells. But even as I think about it, if you look at how the DMG builds monsters, you find that a certain DPR progression coincides with certain CR and therefore also with XP. And additional abilities like flight or invisibility also come with CR adjustments. So I suppose there is more than one avenue to determining the XP value (or DPS comparison value) to utilities.

Thursday, 4th October, 2018

  • 01:46 AM - gyor quoted Sword of Spirit in post Why D&D Can't Have a Good Video Game
    Well, most of the D&D games that were considered the best (according to surveys) are the ones that follow the D&D rules most closely, so opinions differ on that. And yet they keep giving the licences to companies that think they know better and put out games that are absolutely nothing like D&D. It's so frustrating. It took me forever to download Kingmaker, bad internet connection, but it's been ages since I had this much fun playing a an RPG video game (for fantasy 4x I do love Age of Wonders III), bugs and all. It's got one of the best character creation systems of any game I've played, I mean most of the archetypes so radically change the game play of classes as as to really be related classes, and then there are feats, domains, deities, bloodlines, prestige classes, multiclassing, weapon choice, spell choice, and so on, there is so many options for building both the PC, companions and mercs, that you can have such radically different characters. I mean Octivia could go in t...

Wednesday, 3rd October, 2018

  • 11:56 PM - BookBarbarian quoted Sword of Spirit in post Why D&D Can't Have a Good Video Game
    There isn't a good D&D game because those games focus far too much on emulating the D&D rules set as opposed to creating engaging stories and memorable encounters. Reskin a Mass Effect or an Arkham City into the D&D world and I'd be a happy camper; I don't need an awkward, turn based, top-down slog in order for something to be D&D. Well, most of the D&D games that were considered the best (according to surveys) are the ones that follow the D&D rules most closely, so opinions differ on that. I think there is room for quite a few different D&D games. The Baldur's Gate route is a beloved route, but I'd also play a MOBA or Overwatch style game where you choose a "hero" that has just a few class specific abilities as loadouts and brawl. I'd love to to choose Minsc and kick the crap out of Drizzt for example.

Tuesday, 2nd October, 2018

  • 09:44 PM - ehren37 quoted Sword of Spirit in post Shillelagh - Why no scaling?
    Divine Strike, and Extra Attack and/or green-flame blade or booming blade. You're right, druids don't need Extra Attack. They probably should have been designed with something like Divine Strike, because they should be on the same part of the spectrum as clerics for melee weapon damage. Greenfire Blade and Booming blade arent cleric/bard cantrips. They don't need divine strike either. It's more or less a ribbon a cleric, and is just there so people playing the iconic hammer wielding cleric arent entirely hosed by choosing to use that over your basic (superior) sacred flame option. There's a lot more traction for the melee priest than the staff wielding druid outside of some weird 3rd edition build with Spike Staff or whatever the stupid spell was. If you want to add anything to Shillelagh, here is my suggestion: While this spell is in effect, you may also take the following Action starting at 11th level: Shillelagh Strike - make a single melee attack as part of this action. If you hit, you dea...
  • 12:52 PM - Giltonio_Santos quoted Sword of Spirit in post Shillelagh - Why no scaling?
    It's not a weapon using melee druid build. That's rarely been a thing in D&D history (I almost said "never" but I'm sure someone has done it.) It's the option to have their melee weapon damage scale when they are using it, so they are not uniquely denied that scaling damage. Between Wild Shape, haste, flame blade, and primal savagery, druids are not lacking in options to go melee, but if you really want to scale weapon damage, I don't think that adding a cleric-like divine strike to the land druid will change the game balance. Unless you're in an organized play campaign, just do it.

Monday, 1st October, 2018

  • 11:08 PM - ehren37 quoted Sword of Spirit in post Shillelagh - Why no scaling?
    This. Every other class in the game has a way to have a decent melee weapon at-will attack option: no multiclassing, feats, or shenaniganerry required. Druid should not be singled out as the one class that doesn't get a scaling melee weapon damage option. Cleric? Bard? Druids don't need extra attack. If they got it, we may as well formally delete the ranger.

Sunday, 30th September, 2018

  • 05:15 AM - MechaTarrasque quoted Sword of Spirit in post Shillelagh - Why no scaling?
    This. Every other class in the game has a way to have a decent melee weapon at-will attack option: no multiclassing, feats, or shenaniganerry required. Druid should not be singled out as the one class that doesn't get a scaling melee weapon damage option. Not This. I will ask again: "nature orientated melee PC" is one of the most supported concepts in 5e. That isn't an opinion, it is math. So other than checking a box, what possible reason is there for a weapon using melee druid?

Saturday, 29th September, 2018

  • 04:19 PM - Kobold Stew quoted Sword of Spirit in post Shillelagh - Why no scaling?
    This. Every other class in the game has a way to have a decent melee weapon at-will attack option: no multiclassing, feats, or shenaniganerry required. Druid should not be singled out as the one class that doesn't get a scaling melee weapon damage option. Thorn Whip? It's a cantrip, and not technically a weapon, but allows Melee attacks at 30'.
  • 01:33 PM - 5ekyu quoted Sword of Spirit in post Shillelagh - Why no scaling?
    This. Every other class in the game has a way to have a decent melee weapon at-will attack option: no multiclassing, feats, or shenaniganerry required. Druid should not be singled out as the one class that doesn't get a scaling melee weapon damage option.What was the scsling melee weapon damage option for the sorc again?

Friday, 28th September, 2018

  • 04:49 PM - Ovinomancer quoted Sword of Spirit in post Roll20 users; are my impressions right or wrong on this
    I'm currently using Roll20 for lack of a better option. The VTT I was using before (iTabletop) is dead, but it found it a slightly better option for my needs at the time. The problem is that I don't really like any of them. I don't really need too much integration. Having some sort of macro systems so people can just click on "Longsword Attack" for their character is nice. Being able to have hp bars and condition icons on tokens is a nice way to track monsters--*if* happened to be using a map. But I run a lot of theater of the mind, and I don't need it to track the game mechanics for me. Especially if I want to house rule, it is more of a hassle than a help. What I want is the VTT to be an environment that allows me to do the stuff I could do in person. I want to be able to play my own music files to everyone. Roll20 doesn't support that (iTabletop let me do that, and they sounded great). I want to be able to have video chat. I can't get it to work right on Roll20, trying multiple browsers and setti...
  • 03:30 PM - DMMike quoted Sword of Spirit in post Roll20 users; are my impressions right or wrong on this
    This site has some serious double standards. I mean, the dwarves on here can be racist, but the humans can't? And don't even get me started on those sexist orcs...;) I want to be able to play my own music files to everyone. Roll20 doesn't support that (iTabletop let me do that, and they sounded great). I want to be able to have video chat. I can't get it to work right on Roll20, trying multiple browsers and settings, and neither the forums nor the wiki were very helpful. I want to be able to drag pictures onto the screen and show them to people. Roll20 does let me do that, but when you drag an image onto the screen, no matter the size of it, it automatically shrinks it down to occupy a tiny square and you have to manually resize every single image that you put on the screen. Why in the world does it do that? I already make the image the size I want before I upload it, but on Roll20 I have to look at the image dimensions on my computer so I can manually enter them after I put the file on the map. I...

Thursday, 27th September, 2018

  • 11:39 PM - Elfcrusher quoted Sword of Spirit in post The Only Thing I Don't Like About 5e! (Hint- ASIs)
    To make it even more fun, have everyone roll when the group gets together, and then you pick which array you use--it doesn't have to be the one you rolled. I've never done this, but have always wanted to.
  • 05:21 PM - DMMike quoted Sword of Spirit in post Roll20 users; are my impressions right or wrong on this
    To err is human. To refuse to fess up is presidential. Fixed it. Roll20 is a great site. I don't much care if Scott is pissed at them: https://www.youtube.com/watch?v=QDydKwmrHFo I want something that I can use for IRL games with the monitor laid on the table, with minis. Basically just need battlemap that I can size to 1"=5' scale and which has fog of war. But I may also be moving, so I also want something that will provide a good online play experience. Fantasy Grounds seems to be better for IRL use, but otherwise seems overall more complicated. Map Tools is touted by a lot of people but it seems like a lot of work to use. Roll20 always seemed the most user-friendly, but not sure how well it would work for IRL use at a table. Try Roll20. It runs in your web browser, so it's easy to access, which is also good for your players if you start a game with them and then pull up stakes later.

Tuesday, 25th September, 2018

  • 01:26 PM - ElterAgo quoted Sword of Spirit in post New toD&D 5thEd - Ftr>Eldritch Knight - questions, help, advice
    You actually get to choose your two background skills, the listed ones are just suggestions. Same applies to the languages, tools, and equipment packages. They written ones are all just suggestions. This is the official rule in the book. Aha! I didn't realize that. Ok, it will bear some thinking. I'll find a couple still background appropriate but more useful to me.
  • 08:20 AM - Li Shenron quoted Sword of Spirit in post Shillelagh - Why no scaling?
    On first glance it looks like it is intended to be a melee weapon using druid's at will damage scaling spell. However, it utterly fails at this, and druid has no other option for a melee weapon spell that provides scaling damage. What shillelagh is actually useful for is Nature domain cleric or bard, as a supplement to their other damage scaling options (Divine Strike for clerics, Extra Attack or Magical Secrets (green flame blade or booming blade for bard). Since it is on the druid class list, rather than the cleric or bard list, I'm counting this a failure. It also represents a failure of design in the druid class not supporting a melee weapon druid beyond low levels. I think that if there is any design failure, it is the failure of designing something for one class that ends up being of little use for such class but of great use for other characters. It's like a red herring, which might be acceptable in a game designed around the concept of "system mastery" (e.g. purposefully include some bad ch...

Monday, 24th September, 2018

  • 11:37 PM - Leatherhead quoted Sword of Spirit in post Shillelagh - Why no scaling?
    A better option might be to design a Druid cantrip similar to BB/GFB, or grant those cantrips as a circle feature. Shillelagh is an under-performing spell. On first glance it looks like it is intended to be a melee weapon using druid's at will damage scaling spell. However, it utterly fails at this, and druid has no other option for a melee weapon spell that provides scaling damage. What shillelagh is actually useful for is Nature domain cleric or bard, as a supplement to their other damage scaling options (Divine Strike for clerics, Extra Attack or Magical Secrets (green flame blade or booming blade for bard). Since it is on the druid class list, rather than the cleric or bard list, I'm counting this a failure. It also represents a failure of design in the druid class not supporting a melee weapon druid beyond low levels. That being said, for the reasons others have already explained, it cannot scale. It would unbalance other classes (single or multi-classed). What druid really needs is ...
  • 09:04 PM - robus quoted Sword of Spirit in post Wizards wanted to fire us, so can we fire them for setting laziness
    The Forgotten Realms is not the default setting of 5e. It is the default published adventure setting (with some exceptions), and the default Adventurer's League setting. The default 5e D&D setting, as stated by the designers and the core rulebooks, is the multiverse. For those of us who don't purchase many published adventures or play Adventurer's League (which by my guess includes the majority of D&D players) the idea of FR being the default setting makes no sense. It also misinforms new players. I guess you're technically right, but FR is at least heavily favored. :) One of the great services the popular streams like Critical Role provide is demonstrating that D&D can be played in worlds other than FR and, in particular, in worlds of your own design. Imagine if they just ran through the published adventures?! (Also it protects them somewhat from a bunch of Monday morning quarterbacking, but that's a separate issue.) In my late night fevered dreams I occasionally wish that WotC had ditched FR (and...
  • 08:37 PM - Satyrn quoted Sword of Spirit in post Shillelagh - Why no scaling?
    Shillelagh is an under-performing spell. On first glance it looks like it is intended to be a melee weapon using druid's at will damage scaling spell. However, it utterly fails at this, and druid has no other option for a melee weapon spell that provides scaling damage. What shillelagh is actually useful for is Nature domain cleric or bard, as a supplement to their other damage scaling options (Divine Strike for clerics, Extra Attack or Magical Secrets (green flame blade or booming blade for bard). Since it is on the druid class list, rather than the cleric or bard list, I'm counting this a failure. It also represents a failure of design in the druid class not supporting a melee weapon druid beyond low levels. That being said, for the reasons others have already explained, it cannot scale. It would unbalance other classes (single or multi-classed). What druid really needs is something along these lines: Sacred Staff Evocation cantrip Casting Time: 1 action Range: 5 feet Components: V, M (a quarter...

Wednesday, 12th September, 2018



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