View Profile: Sword of Spirit - Morrus' Unofficial Tabletop RPG News
  • Sword of Spirit's Avatar
    Sunday, 11th November, 2018, 06:21 AM
    What is this product?
    118 replies | 3831 view(s)
    1 XP
  • Sword of Spirit's Avatar
    Saturday, 10th November, 2018, 07:31 PM
    It sounds like you want to revert to a more 3e warlock, which I enjoyed, so I'm sure that would be fun. I also really like the 5e spellcaster warlock. I completely agree that system mastery shouldn't be needed to get a class or subclass to play like it looks like it should. That's my criticism of the Blade Pact--it takes a lot of system mastery, and a ridiculous amount of build space to make a...
    35 replies | 1237 view(s)
    0 XP
  • Sword of Spirit's Avatar
    Friday, 9th November, 2018, 07:18 AM
    I think, rather than saying that warlock doesn't play like a spellcaster, one might say that it might not play as much like a spellcaster as one wants unless they build it that way. If you go Pact of the Tome, take their ritual caster invocation, and take invocations that give you free spells, you end up with an excellent caster. The only limitation you might end up with is that the warlock...
    35 replies | 1237 view(s)
    6 XP
  • Sword of Spirit's Avatar
    Thursday, 8th November, 2018, 09:37 PM
    I'm not sure we have as much disagreement here as it looks like you're seeing. I generally approve of getting actual specific examples, but in this case I just don't have them because D&D is designed differently than other games I have actual play experience in. I would love it if I had had an chance to actually play some of the other games I've owned or looked into that came with large...
    49 replies | 1637 view(s)
    0 XP
  • Sword of Spirit's Avatar
    Tuesday, 6th November, 2018, 04:08 AM
    I just wrote a detailed response, and the internet ate it. I'll give the bullet point version, and you can let me know if I need to expand an answer. 1) I agree with many of your initial observations. 2) I disagree that altering stat blocks should be assumed as a norm in a game that has always had hundreds or thousands of monster statblocks of all kinds published 3) Previous editions of D&D...
    49 replies | 1637 view(s)
    0 XP
  • Sword of Spirit's Avatar
    Thursday, 1st November, 2018, 06:50 PM
    Those errata are still pretty useless. Here's the thing: The game already has companions for anyone--they are called purchased animals. Warhorse, elephants, etc. If you aren't controlling them as mounts, they act on their own--which if they are battle trained usually means they will attack whoever is attacking them. This takes zero actions on your part. Add Beastmaster. Now you can get a...
    75 replies | 3459 view(s)
    4 XP
  • Sword of Spirit's Avatar
    Wednesday, 31st October, 2018, 05:48 PM
    I don't think the design is too bad (although the monsters in the supplements have more interesting features, and unfortunately are sometimes artificially inflated in power compared to the MM monsters, which is a real shame because it makes the baseline MM monsters seem underwhelming), it's more this: However, We've played 5e since the beginning, and I do find it difficult to come...
    49 replies | 1637 view(s)
    2 XP
  • Sword of Spirit's Avatar
    Wednesday, 31st October, 2018, 05:36 PM
    So far, the only wizards we have encountered have been from published adventures (including previous edition adventures). If it makes sense for them to encounter a wizard in a home-brew adventure or other situation, they will.The spellbook's location is usually specified in the adventure. If not, I place it in a place that makes sense. They usually carry a copy on them so they don't risk it being...
    14 replies | 568 view(s)
    0 XP
  • Sword of Spirit's Avatar
    Wednesday, 31st October, 2018, 05:20 PM
    Yes, if a monster is as challenging as you want, it is probably going to be able to one-shot 1st level PCs if it is targeting them. The game is especially swingy at low levels. My 3rd level party has spent a lot of time at the first few levels, because I use an altered XP chart. Deaths have happened.
    11 replies | 384 view(s)
    0 XP
  • Sword of Spirit's Avatar
    Wednesday, 31st October, 2018, 05:10 PM
    Yeah that works. I'm all for playing foes intelligently, rather than having them just march up to the PCs to get slaughtered in a fair fight. I tend to think that normally involves not getting into a fight by themselves (ie, minions), so "use minions" is a simplified answer, but there are other things you can do in addition to or instead of minions.
    49 replies | 1637 view(s)
    0 XP
  • Sword of Spirit's Avatar
    Tuesday, 30th October, 2018, 12:06 AM
    That's what I mean. If I have to alter the stats of a monster to work in a normal way, then it "doesn't work". Despite the fact that I make house rules, I consider every rule I make that isn't purely about aesthetic or thematic preference to reflect a design flaw of the system. I do not agree with the angle of D&D being a tool-kit and a suggestion box. RPGs should be fully functional...
    49 replies | 1637 view(s)
    2 XP
  • Sword of Spirit's Avatar
    Sunday, 28th October, 2018, 10:26 AM
    Yes, but also add minions to the fight because solos don't work in 5e.
    49 replies | 1637 view(s)
    5 XP
  • Sword of Spirit's Avatar
    Thursday, 18th October, 2018, 02:25 AM
    You'd probably like Xanathar's Guide to Everything. In addition to the dozens of new subclasses and spells and such, there is a whole chapter on tool proficiencies. It gives some optional crunchy benefits for having each of the listed tool proficiencies, including ones that are mechanically useful for adventuring for some of them. It also has new optional rules for training in tool proficiencies...
    60 replies | 2323 view(s)
    0 XP
  • Sword of Spirit's Avatar
    Wednesday, 17th October, 2018, 11:25 PM
    Your observations are mostly correct, and it looks like you have a good assessment of which elements work for you and which don't. I do have a couple of comments. You can actually make that sort of fighter just by focusing on Strength and taking the Athletics skill. If you are a human or half-elf, there is a feat in Xanathar's Guide to Everything that lets you get double your proficiency...
    60 replies | 2323 view(s)
    1 XP
  • Sword of Spirit's Avatar
    Monday, 15th October, 2018, 08:47 PM
    I like your proposal, but I wanted to point out that fireball and lightning bolt shouldn't be taken as the 3rd level standard. They are intentionally higher damage dealers than most 3rd level spells. I think part of the reasoning was to re-enthrone those classic spells as being actually good choices again.
    52 replies | 2092 view(s)
    1 XP
No More Results
About Sword of Spirit

Basic Information

About Sword of Spirit
Introduction:
A Wizard in Dragon's clothing

Statistics


Total Posts
Total Posts
2,835
Posts Per Day
1.04
Last Post
Brand new DM to 5E and many concerns... Sunday, 11th November, 2018 06:21 AM

Currency

Gold Pieces
102
General Information
Last Activity
Today 02:01 AM
Join Date
Wednesday, 25th May, 2011
Product Reviews & Ratings
Reviews Written
0
Page 1 of 2 12 LastLast

Sunday, 11th November, 2018


Saturday, 10th November, 2018


Friday, 9th November, 2018


Thursday, 8th November, 2018


Wednesday, 7th November, 2018


Tuesday, 6th November, 2018


Saturday, 3rd November, 2018


Friday, 2nd November, 2018


Thursday, 1st November, 2018


Wednesday, 31st October, 2018



Page 1 of 2 12 LastLast
Page 1 of 3 123 LastLast

Saturday, 10th November, 2018

  • 08:26 PM - Hawk Diesel mentioned Sword of Spirit in post Revamping the Warlock
    Sword of Spirit I really appreciate this comment. It certainly gives me something to think about. I agree that there are certainly ways to build the current warlock that can make it feel like a spellcaster. But I still don't think that Warlock really fits the spellcaster mold. I still think it's more akin to the Rogue. A reliable striker with lots of utility. But that's not to say that's THE way a warlock should be perceived, that's just how I personally envision them. But as I have been designing revamped invocations to better work without Pact Magic or Mystic Arcanum, I am beginning to see a flaw in the design. A warlock of this kind could potentially take all at-will invocations, all short-rest, or all long-rest. That can pose problems. So perhaps invocations should be divided into Lesser Invocations (at-will), Invocations (short-rest), and Greater Invocations (long-rest). Lesser Invocations could be taken in place of Invocations or Greater Invocations, but not vice versa. This would place a cap...

Friday, 9th November, 2018

  • 05:53 PM - Hawk Diesel mentioned Sword of Spirit in post Revamping the Warlock
    Sword of Spirit - That certainly looks like a detailed graph. I will take a look a bit later. But I agree that the Warlock could play more like a spellcaster with the right build. But if the Warlock is supposed to be a true spellcaster in the vein of the sorcerer or warlock, you shouldn't need to build it to make it feel or function like that. Which once again, at least to me, supports the idea that a Warlock shouldn't be a spellcaster. The mechanics don't really support a strong enough identity for players to know how to build a functional warlock build without a good deal of system mastery. To me, that seems like a problem, since a player using a sorcerer or a wizard does not need advanced system mastery to play those classes as they are intended to play by the designers. So, the choice seems to either lean into the spellcasting aspect, or disregard it. I am more in favor of the later. Ath-kethin - That is awesome! I am a huge proponent for reskinning class abilities to make them seem more the...

Thursday, 3rd May, 2018

  • 08:21 AM - Coroc mentioned Sword of Spirit in post Shield spell and dice rolling assumptions
    Sword of Spirit Shield is not OP for EK it is just one of his shticks, other fighter subclasses got different abilities to make them shine. For wizards and non Dragonblood sorcerers who did not invest in dex shield is a must, especially to prevent loosing concentration.

Thursday, 5th April, 2018

  • 11:26 AM - Coroc mentioned Sword of Spirit in post Mechanics of Revived Settings; your thoughts?
    Sword of Spirit XP for your ideas on the solamnic Knights, with roses just being additional fluff that would be a solution. I think what Tonguez meant was that Birthright is basically a vanilla Fantasy Setting, nothing like eberron, ravenloft or darksun.

Wednesday, 4th April, 2018

  • 09:48 AM - Coroc mentioned Sword of Spirit in post Mechanics of Revived Settings; your thoughts?
    Sword of Spirit #45 The Knights of solamnia could be solved with figther mulcticlass to Paladin multiclass to cleric for Knight of crown-> sword-> rose This would reflect the longer path and increased spellcasting ability. Another way would be feats granting a fighter additional spellcasting.

Friday, 23rd March, 2018

  • 11:13 AM - CapnZapp mentioned Sword of Spirit in post Determining a spellbook value
    Can I ask you to boil it down for me Sword of Spirit - what is the end formula you use to arrive at that 4700 gp figure? 37.5 gp per spell level? 8 1st level, 6 2nd level, 4 3rd-6th level, and 2 7th level spells is 8+6x2+4x3+4x4+4x5+4x6+2x7=106 spell levels times 37.5 = 3975 gp. So it's higher. 37.5 does makes sense - if the scribing cost is 25 gp/level and the "purchasing" (copying) cost is half that. But obviously I'm missing at least one factor.

Monday, 27th November, 2017

  • 04:40 AM - Hussar mentioned Sword of Spirit in post Over Half Of New D&D Players Got Into Game From Watching Online Play
    You have to consider different mediums and audiences though too. While I agree that the way you are playing Sword of Spirit is excellent and a lot of fun for me too, I wonder if it would translate well onto the small screen. When people talk about RPG's not being a spectator sport, there is some truth there, IMO. A more serious table, while tons of fun to play, might not be as interesting to watch. Maybe. Or maybe I'm wrong. I dunno. Just throwing this out there.

Wednesday, 15th November, 2017

  • 07:03 AM - pemerton mentioned Sword of Spirit in post The State of D&D: Products, Psionics, Settings, & More
    One of the major disconnects between WotC and the players, pre-Next, seems to have been that people kept playing in the 2E multiverse, even though WotC did little to support it, and WotC didn't realize until they moved explicitly against it in 4E.What does support mean, here? It mostly seems to mean publish stuff that gives voice to the multiverse. It's not about mechanics, after all - 3E had mechanics for the multiverse (in MoP and DDG); and 4e had the same (in the MoP, which included mechanics for the Great Wheel). That's the distinction between publishing stuff which can be rendered multiversal, and affirming the multiverse, that I mentioned in an earlier post. There's a strong desire, in the market, for certain story elements not only to be published, but to be official/"canon". EDIT: I think this can be seen in Sword of Spirit's post just above mine. I also have to admit that, reading what Sword of Spirit quotes, my first interpretation would be that "the multiverse" here is a type of metagame conceit - ie there is a "multiverse" of D&D games and gameworld, some published by WotC and most created by players for their own games, and together these constitute the "worlds" of D&D, somewhat analogously to the ways in which a body of works might constitute an artistic school or movement. But I wouldn't naturally interpret this concept of a "multiverse" as having in-fiction meaning, such that the default assumption is that the world of my D&D games is part of the same (imagined) cosmos as the world of (say) Parmandur's. The link between my gameworlds and Parmandur's is a metagame link - we use our worlds for the purposes of playing (more-or-less) similar fantasy RPGs. But that isn't a property of the worlds themselves within the fiction.

Wednesday, 25th October, 2017

  • 03:05 AM - Yaarel mentioned Sword of Spirit in post Ethereal Plane in 5e?
    Sword of Spirit I want to see Ethereal spells starting at Level 1. In 4e, the Shadar Kai had an ability that could pass thru solid objects ethereally. It seems about a 2nd-level spell, being available at Level 1 as a race feature (similar to Eladrin with 2nd-level Feystep). Ethereality is a cool archetype in pop culture, with the ability to ‘phase’ thru solid objects. I think of Kitty Pride of the X-Men, Vision of the Avengers, Flash, and others. It is one of the reallife legends about the Ninja in Japan. I want it in D&D too. The spell level of Etherealness seems overestimated, probably suitable as a 6th-level spell slot, and only because of its tactical applications. It is balanced to have other spells relating to the Ethereal plane at lower spell levels. The Ether is a great place to explore, and it should be easier to glimpse it, explore it, and travel thru its highways. The Ethereal plane is a spirit realm (Fey and Shadow and Elemental) that deserves more stories.

Wednesday, 27th September, 2017

  • 12:38 AM - Yaarel mentioned Sword of Spirit in post Masters of Blade Magic: A Swordmage Handbook (By Herid_Fel)
    The 4e Swordmage is an awesome concept and class, a melee full caster. I miss it in 5e. @Sword of Spirit created his Warrior-Mage class for 5e. It reminds me of the Swordmage. He seems to have discovered, because 5e spells are balanced, it is possible for a Wizard to be competent in melee. He was trying to get the old school Elf Fighter/Magic-User to work. It turns out, it works awesome as a single class, a full caster Wizard with a Fighter ‘tradition’. In some ways, I like the Warrior-Mage better. It can use any weapon that a Fighter can, including unarmed combat. And it taps into the old school D&D nostalgia.

Thursday, 31st August, 2017

  • 10:53 AM - Coroc mentioned Sword of Spirit in post Xanathar hint from Crawford?
    Aldarc Darn, what is it that in this thread i overread so many things.That army of undead thing was meant as a joke rather anyway. But with all people correcting my bs posts and rethinking the class i start to ask myself if the metamagic alone which seem to be the obvious use for sp, although a nice mechanic, is enough to reflect the sorcerer principle of previous editions. For me coming from 2e/3e a sorc is someone who can cast more spells daily than a wizard with a limited selection and maybe to greater devastating effect. With my missbeliefs i thought that 5e would do that, but now i am not so sure. Sword of Spirit The more i think about the actual potential of a sorc i start to wonder if that nova potential compared to a wizard really exists. I mean it should in a way, but does it?

Monday, 14th August, 2017

  • 03:53 AM - Yaarel mentioned Sword of Spirit in post I gave up--Here's a Warrior-Mage base class
    @Sword of Spirit Any chance of doing a writeup of the Warrior Mage as a PDF for the DMs Guild? This homebrew class, the Warrior Mage, seems significant, discovering that a full caster Wizard can remain balanced with advanced melee combat features. It is almost a straightforward Wizard tradition replacing tradition features with Fighter features. The balance seems due to 5e spellcasting remaining generally balanced, while Bard and Cleric and sometimes others are full casters that are also competent in melee. (Heh, this was a hard thread to find, the title is "Warrior Mage" but I kept searching for terms like "Fighter Wizard".)

Tuesday, 20th June, 2017

  • 03:36 PM - LordEntrails mentioned Sword of Spirit in post Free RPG day, and how serious FLGS are about RPGs
    Sword of Spirit, Hopefully I didn't come across aggressive or negative before. I can see how it could become the annual event for the community. And perhaps it would be good if it did. The concept and ideal of it are admirable. But it's not there yet. As others have said, many business owners who's job it is to decide if something is significant enough to spend resources on and participate in don't think its worth it. Does not mean they are right (after all, many experts are often wrong on any topic). But, to me, it does mean the promoters of FRD haven't been very successful in building or conveying their value proposition.

Saturday, 17th June, 2017

  • 06:03 PM - FrogReaver mentioned Sword of Spirit in post I gave up--Here's a Warrior-Mage base class
    Sword of Spirit Let me break the class now :) Take a high dex and high con and whatever int is required. Level 1 take variant human. Take crossbow expertise. Level 2 Archery Fighting Style Level 3 take darkvision Level 4 take sharp shooter Level 5 take haste Level 6 extra attack That's 4 attacks with -5/+10 and archery style at level 6. (3 combats per day). From level 6 to 11 you are basically a better fighter than a fighter and have full spell casting...
  • 05:48 PM - FrogReaver mentioned Sword of Spirit in post I gave up--Here's a Warrior-Mage base class
    Sword of Spirit. A minor nitpick. It's not fair to compare the wizard with mage armor especially at lower levels since that is taking away a spell resource to do that. (yes it may very well can get it right back with the recover slot but that means the recovery slot went to mage armor and so they are close to even on spells in those levels.

Wednesday, 14th June, 2017

  • 03:48 PM - Yaarel mentioned Sword of Spirit in post I gave up--Here's a Warrior-Mage base class
    Sword of Spirit It seems you have discovered that blending the Wizard and the Fighter is actually balanced. In no other edition of D&D could such a "gestalt" of Warrior-Mage be balanced. But maybe D&D 5e has moreorless succeeded in balancing "casters" versus "hitters". So, mix-and-matching caster features with hitter features (with a healthy dose of caution) doesnt seem to break anything. Neat.

Friday, 9th June, 2017

  • 01:42 AM - FrogReaver mentioned Sword of Spirit in post I gave up--Here's a Warrior-Mage base class
    Sword of Spirit Just wanted to add that I think either bard by the book is a great character. I think they are very strong especially in the right party. But their strength is not in dealing damage themselves. Even the valor bard sucks at that :) Even the lore bard is a level late on fireball (or whatever other spell you are taking).

Thursday, 8th June, 2017

  • 11:01 PM - FrogReaver mentioned Sword of Spirit in post I gave up--Here's a Warrior-Mage base class
    Sword of Spirit Maybe it would help if I put it this way. If you gave the valor bard the spells shield, fireball, and haste at the appropriate levels and constitution saving throws and a fighting style and access to the good melee cantrips along with the EK's level 7 ability then the valor bard would likely be the best attack based character in the game. It's the fact that he lacks, haste, shield, fireball and the fighting style and doesn't have the EK's cantrip and bonus action attack ability that makes him not be the best melee character in the game.
  • 10:51 PM - FrogReaver mentioned Sword of Spirit in post I gave up--Here's a Warrior-Mage base class
    Sword of Spirit Consider a level 6 eldritch knight. You can cast a couple of shield spells a day and maybe an expeditious retreat. Or maybe 2x burning hands on the same turn to kill multiple mid tier enemies at once. Now compare to your warrior-mage. Your warrior mage is more about buffs. You don't need a super high int when your goal is self buffs. With haste (better ac, movespeed and more attacks) you get effectively 3 attacks in 3 combats per day at level 6. You can also cast up 7 shield spells per day as well or trade a few of those for misty for movement. Basically the only important fighter abilities you have given up at this point is action surge and an extra ASI / feat. Likewise against hordes you are much better than the fighter. Even without the absolutely best save a fireball is still going to dominate most groups of 20hp and less monsters. I see no comparison. I don't know if I would ever play a fighter over your fighter mage.

Sunday, 7th May, 2017

  • 04:45 AM - MoonSong mentioned Sword of Spirit in post This is a directory of posters who think the sorcerer needs fixing
    ...be alone like a mad Cassandra way back during the open playtest when I predicted that Neo-Vancian would mean balance problems for sorcerers, but over time I've noticed there is more and more posters who think the class could use a little help and recently that number has exploded. Just a beg, please, please pretty please with sugar on top, if you think the sorcerer class is not underpowered, or doesn't lack options, or overall doesn't need adjustment. (Or worse you don't want a sorcerer class at all), please refrain from posting here or being confrontational if you can't help it. This thread doesn't seek to prove a point or disprove yours. It just wants to be a hub for like-minded players and DMs to make acquaintance of each other. Double so for newcomers to the forum. The Directory so far. If you want to be included (or removed), edit this post to add or remove your name (and only your name, no vandalism plz). @Tony Vargas, @Hawk Diesel, @RangerWickett, @dco @Gwarok, @LapBandit @Sword of Spirit, @Gradine, @gyor, @Xeviat, @Yunru, @Jago, @flametitan, @Ketser, @cbwjm, @Immoralkickass @ScuroNotte , @Irda Ranger @dropbear8mybaby, Ilbranteloth Gradine's treatise on the sorcerer A brief(?) treatise on the plight of Sorcerer The fundamental problem with the Sorcerer in 5e is that the reason the class was created in the first place was to create a mechanical distinction that no longer exists in 5e. 4e solved the problem by creating a new mechanical distinction, but that no longer exists in 5e either. See, the 3rd edition Sorcerer was basically worse than the Wizard in all but a handful of ways (more spells per day being the big one, also they had slightly better weapon proficiencies and were more fun at parties). In exchange they had slower spell progression and no bonus feats, because WotC overestimated the power of spontaneous casting Monte Cooke hated sorcerers reasons. Pretty much everyone agreed that simply on the basis of the slower spell progression (something which was th...


Page 1 of 3 123 LastLast
No results to display...
Page 1 of 85 123456789101151 ... LastLast

Monday, 12th November, 2018


Tuesday, 6th November, 2018

  • 05:29 PM - 5ekyu quoted Sword of Spirit in post Are monsters with legendary and or lair actions supposed to be boss monsters/
    I just wrote a detailed response, and the internet ate it. I'll give the bullet point version, and you can let me know if I need to expand an answer. 1) I agree with many of your initial observations. 2) I disagree that altering stat blocks should be assumed as a norm in a game that has always had hundreds or thousands of monster statblocks of all kinds published 3) Previous editions of D&D are better comparisons than other games, because most other games assume custom opponents and don't provide massive bestiaries (at least, most of the ones I've played) 4) 3e, 2e, 1e, BECMI, and 4e are all better at allowing for encounters in a middle zone between "party steamrolls" and "highly deadly" 5) This issue is actually not a monster issue (I'm okay with 5e monster design), but a PC class issue. 6) Classes have high damage output compared to their hp; monsters would need much higher hit points compared to their damage output to not risk the observed problem 7) Such a change would have undesirable effects on...

Friday, 2nd November, 2018

  • 01:32 PM - CapnZapp quoted Sword of Spirit in post Dragon+: Q&A with Jeremy Crawford, 10/30/18
    No disagreement, just a possible nitpick: I personally have little respect for a DMing style that would try to nerf the animal companion by not allowing other creatures to act as they are allowed to by the rules You mean "buff, relatively speaking" not "nerf", yes? :)

Thursday, 1st November, 2018

  • 11:49 PM - 5ekyu quoted Sword of Spirit in post Are monsters with legendary and or lair actions supposed to be boss monsters/
    That's what I mean. If I have to alter the stats of a monster to work in a normal way, then it "doesn't work". Despite the fact that I make house rules, I consider every rule I make that isn't purely about aesthetic or thematic preference to reflect a design flaw of the system. I do not agree with the angle of D&D being a tool-kit and a suggestion box. RPGs should be fully functional experiences right out of the box. If I buy a car or a jacket or a sandwich, and I want to add a better stereo, sew in an extra pocket, or add horseradish, that's preference, not a design flaw of the product I bought. If on the other hand, I have to replace the wheels to make the car drive straight, sew on a zipper or buttons because the ones it came with break the first time you use them, or add condiments because the sandwich comes with none and lacks flavor, that is a design flaw in the product I bought. I consider D&D to have several of the latter type of elements. I consider this a minor design flaw, because...

Wednesday, 31st October, 2018

  • 05:20 PM - dave2008 quoted Sword of Spirit in post Are monsters with legendary and or lair actions supposed to be boss monsters/
    RPGs should be fully functional experiences right out of the box. The issue with D&D is that it appeals to such a wide audience that I don't think it can be fully functional out of the box as you say. I haven't read all your posts, but I am guessing you think 5e monsters are poorly designed. Personally, I think some have major flaws as well and I routinely modify or make my own (of course there are great RAW tools to do this - even out of the box). However, I can challenge both the groups I play with (one going on 30 yrs of D&D) with the monsters RAW from the MM. In fact, I can't use all the beefed up monsters I make on my groups because it would be a TPK every time they face one of my "boss" monsters. The point being, the MM monsters, legendary included, work great for a certain subset of players. I'm guessing that WotC thinks that is the largest segment of players. Personally, my issue is not with the MM, but that the DMG did include more information about how to modify monsters for groups ...

Tuesday, 30th October, 2018

  • 09:45 PM - Grognerd quoted Sword of Spirit in post Are monsters with legendary and or lair actions supposed to be boss monsters/
    That's what I mean. If I have to alter the stats of a monster to work in a normal way, then it "doesn't work". He didn't say to alter the stats (at least not in the quoted portion). He said to "beef up a boss monster's defenses." That does not have to have anything to do with stats. Just offhand, that is: traps, lair design that prevents focus fire from PCs, mooks, mirrors/illusions, protective items, or decoys. None of which touch the base stats (except perhaps protective items, which if you can't add a modifier for a magic item, you shouldn't be running Legendary monsters anyway...). Defenses are far more than individual power. But the problem is that it seems like a lot of DMs see "Legendary" on a stat block and therefore think the monster is an idiot who will only engage in a face-to-face "fair fight". If you (a person, not you as an individual. No ad hominem) can't divide, disperse, and deceive a PC with RAW Legendary Creatures, then yeah... it's your fault, not the game's.
  • 08:48 PM - ehren37 quoted Sword of Spirit in post Are monsters with legendary and or lair actions supposed to be boss monsters/
    Yes, but also add minions to the fight because solos don't work in 5e. Unless the minion can take a hit for the boss, it generally doesnt fix the main issue with running boss encounters in 5E - their pathetic amounts of HP compared to a party's ability to focus fire. I give anything I want to live more than 2 rounds an extra 50hp per party level, a fistful of re-rolls, and if they don't already have legendary actions, 1-2 action points they can use as a reaction to take an extra turn. I don't like running filler encounters in the little bit I get to play, just to waste resources, so the bizarre 6-8 encounter day is never going to happen organically in a game I DM for.

Sunday, 28th October, 2018


Thursday, 18th October, 2018

  • 01:58 AM - ElterAgo quoted Sword of Spirit in post My (Personal) Early Evaluation of the D&D 5thEd System – Wall of Text
    ... You can actually make that sort of fighter just by focusing on Strength and taking the Athletics skill. If you are a human or half-elf, there is a feat in Xanathar's Guide to Everything that lets you get double your proficiency bonus in a chosen skill (plus some other features). Applying that to Athletics can really get that character you are talking about. Disarm is an optional action in the DMG. Your DM will have to make a ruling on how tying someone up in combat works though, since it's an improvised action. ... I didn't know there was anything like that. I will look into it.

Monday, 15th October, 2018

  • 09:22 PM - Bawylie quoted Sword of Spirit in post A Change of Discussion
    I like your proposal, but I wanted to point out that fireball and lightning bolt shouldn't be taken as the 3rd level standard. They are intentionally higher damage dealers than most 3rd level spells. I think part of the reasoning was to re-enthrone those classic spells as being actually good choices again. That’s fair. I took them as examples because IMO they are the popular choice of 3rd level spells. But even as I think about it, if you look at how the DMG builds monsters, you find that a certain DPR progression coincides with certain CR and therefore also with XP. And additional abilities like flight or invisibility also come with CR adjustments. So I suppose there is more than one avenue to determining the XP value (or DPS comparison value) to utilities.

Thursday, 4th October, 2018

  • 01:46 AM - gyor quoted Sword of Spirit in post Why D&D Can't Have a Good Video Game
    Well, most of the D&D games that were considered the best (according to surveys) are the ones that follow the D&D rules most closely, so opinions differ on that. And yet they keep giving the licences to companies that think they know better and put out games that are absolutely nothing like D&D. It's so frustrating. It took me forever to download Kingmaker, bad internet connection, but it's been ages since I had this much fun playing a an RPG video game (for fantasy 4x I do love Age of Wonders III), bugs and all. It's got one of the best character creation systems of any game I've played, I mean most of the archetypes so radically change the game play of classes as as to really be related classes, and then there are feats, domains, deities, bloodlines, prestige classes, multiclassing, weapon choice, spell choice, and so on, there is so many options for building both the PC, companions and mercs, that you can have such radically different characters. I mean Octivia could go in t...

Wednesday, 3rd October, 2018

  • 11:56 PM - BookBarbarian quoted Sword of Spirit in post Why D&D Can't Have a Good Video Game
    There isn't a good D&D game because those games focus far too much on emulating the D&D rules set as opposed to creating engaging stories and memorable encounters. Reskin a Mass Effect or an Arkham City into the D&D world and I'd be a happy camper; I don't need an awkward, turn based, top-down slog in order for something to be D&D. Well, most of the D&D games that were considered the best (according to surveys) are the ones that follow the D&D rules most closely, so opinions differ on that. I think there is room for quite a few different D&D games. The Baldur's Gate route is a beloved route, but I'd also play a MOBA or Overwatch style game where you choose a "hero" that has just a few class specific abilities as loadouts and brawl. I'd love to to choose Minsc and kick the crap out of Drizzt for example.

Tuesday, 2nd October, 2018

  • 09:44 PM - ehren37 quoted Sword of Spirit in post Shillelagh - Why no scaling?
    Divine Strike, and Extra Attack and/or green-flame blade or booming blade. You're right, druids don't need Extra Attack. They probably should have been designed with something like Divine Strike, because they should be on the same part of the spectrum as clerics for melee weapon damage. Greenfire Blade and Booming blade arent cleric/bard cantrips. They don't need divine strike either. It's more or less a ribbon a cleric, and is just there so people playing the iconic hammer wielding cleric arent entirely hosed by choosing to use that over your basic (superior) sacred flame option. There's a lot more traction for the melee priest than the staff wielding druid outside of some weird 3rd edition build with Spike Staff or whatever the stupid spell was. If you want to add anything to Shillelagh, here is my suggestion: While this spell is in effect, you may also take the following Action starting at 11th level: Shillelagh Strike - make a single melee attack as part of this action. If you hit, you dea...
  • 12:52 PM - Giltonio_Santos quoted Sword of Spirit in post Shillelagh - Why no scaling?
    It's not a weapon using melee druid build. That's rarely been a thing in D&D history (I almost said "never" but I'm sure someone has done it.) It's the option to have their melee weapon damage scale when they are using it, so they are not uniquely denied that scaling damage. Between Wild Shape, haste, flame blade, and primal savagery, druids are not lacking in options to go melee, but if you really want to scale weapon damage, I don't think that adding a cleric-like divine strike to the land druid will change the game balance. Unless you're in an organized play campaign, just do it.

Monday, 1st October, 2018

  • 11:08 PM - ehren37 quoted Sword of Spirit in post Shillelagh - Why no scaling?
    This. Every other class in the game has a way to have a decent melee weapon at-will attack option: no multiclassing, feats, or shenaniganerry required. Druid should not be singled out as the one class that doesn't get a scaling melee weapon damage option. Cleric? Bard? Druids don't need extra attack. If they got it, we may as well formally delete the ranger.

Sunday, 30th September, 2018

  • 05:15 AM - MechaTarrasque quoted Sword of Spirit in post Shillelagh - Why no scaling?
    This. Every other class in the game has a way to have a decent melee weapon at-will attack option: no multiclassing, feats, or shenaniganerry required. Druid should not be singled out as the one class that doesn't get a scaling melee weapon damage option. Not This. I will ask again: "nature orientated melee PC" is one of the most supported concepts in 5e. That isn't an opinion, it is math. So other than checking a box, what possible reason is there for a weapon using melee druid?

Saturday, 29th September, 2018

  • 04:19 PM - Kobold Stew quoted Sword of Spirit in post Shillelagh - Why no scaling?
    This. Every other class in the game has a way to have a decent melee weapon at-will attack option: no multiclassing, feats, or shenaniganerry required. Druid should not be singled out as the one class that doesn't get a scaling melee weapon damage option. Thorn Whip? It's a cantrip, and not technically a weapon, but allows Melee attacks at 30'.
  • 01:33 PM - 5ekyu quoted Sword of Spirit in post Shillelagh - Why no scaling?
    This. Every other class in the game has a way to have a decent melee weapon at-will attack option: no multiclassing, feats, or shenaniganerry required. Druid should not be singled out as the one class that doesn't get a scaling melee weapon damage option.What was the scsling melee weapon damage option for the sorc again?

Friday, 28th September, 2018

  • 04:49 PM - Ovinomancer quoted Sword of Spirit in post Roll20 users; are my impressions right or wrong on this
    I'm currently using Roll20 for lack of a better option. The VTT I was using before (iTabletop) is dead, but it found it a slightly better option for my needs at the time. The problem is that I don't really like any of them. I don't really need too much integration. Having some sort of macro systems so people can just click on "Longsword Attack" for their character is nice. Being able to have hp bars and condition icons on tokens is a nice way to track monsters--*if* happened to be using a map. But I run a lot of theater of the mind, and I don't need it to track the game mechanics for me. Especially if I want to house rule, it is more of a hassle than a help. What I want is the VTT to be an environment that allows me to do the stuff I could do in person. I want to be able to play my own music files to everyone. Roll20 doesn't support that (iTabletop let me do that, and they sounded great). I want to be able to have video chat. I can't get it to work right on Roll20, trying multiple browsers and setti...


Page 1 of 85 123456789101151 ... LastLast

Sword of Spirit's Downloads

  Filename Total Downloads Rating Files Uploaded Last Updated

Most Recent Favorite Generators/Tables

View All Favorites