View Profile: Sword of Spirit - Morrus' Unofficial Tabletop RPG News
  • Sword of Spirit's Avatar
    Yesterday, 10:30 PM
    This is a perfect example of an RPG Design Theory post, and it's great. It brings up some things I'd already considered, adds some new concepts that hadn't yet fully clicked for me, and presents them together with a structure that relates them to one another and expands my understanding. I don't see why anyone would think this sort of thing is anything but a good thing. (And really, this...
    137 replies | 5569 view(s)
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  • Sword of Spirit's Avatar
    Yesterday, 10:17 PM
    Others have also expressed this sentiment, but I don't get it. How can you adjust something that hasn't come up yet? When you don't have initiative declarations, you don't have to make any decision until your turn, and then you don't change it because it immediately happens. Are people using cyclical initiative but having the players decide what they do first and then just keep it to themselves...
    40 replies | 1062 view(s)
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  • Sword of Spirit's Avatar
    Yesterday, 07:36 PM
    I don't see disarm as a big problem for important weapons. The winner of the battle generally gets the gear. Unless people are regularly getting into fights they can't win just to disarm their better equipped foe and then try to escape with their weapon (a high risk proposal) disarming doesn't invalidate having cool gear.
    19 replies | 503 view(s)
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  • Sword of Spirit's Avatar
    Tuesday, 19th March, 2019, 09:57 AM
    I’d allow “Humanoid (shapechanger)” as an option. It is narrow enough that I’d still allow the second humanoid type.
    3 replies | 243 view(s)
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  • Sword of Spirit's Avatar
    Tuesday, 19th March, 2019, 01:54 AM
    Also with backgrounds, be aware that the default rule allows players to pick any two skills, any combination of 2 languages/tools, any equipment package, and any background feature. That's not an option or a variant rule, that's in the Basic Rules right on page 36 under "Customizing Backgrounds." As the DM you are, of course, free to overrule that or approve/disapprove on an individual basis,...
    25 replies | 759 view(s)
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  • Sword of Spirit's Avatar
    Monday, 18th March, 2019, 10:13 AM
    That was basically the norm for initiative before 3e switched to cyclical. Most systems since then have followed suit. I was skeptical when 3e came out, but soon converted and never looked back. The cons of action declaration far outweigh the pros for me and pretty much everyone I game with. I would try to talk sense into a 5e DM that planned to use such a variant, and consider leaving the game...
    40 replies | 1062 view(s)
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  • Sword of Spirit's Avatar
    Monday, 18th March, 2019, 06:19 AM
    At some points in the playtest, perception type tasks were split more evenly between Wisdom and Intelligence. Then they apparently decided the distinction between noticing and finding was too subtle and just stuck it all together.
    65 replies | 1767 view(s)
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  • Sword of Spirit's Avatar
    Sunday, 17th March, 2019, 08:56 AM
    My suspicion is that is likely the case in a good portion of the groups that find Intelligence to be underwhelming. Since using "lore checks" to determine what your characters know (other than what they've learned during play) isn't something that some groups enjoy doing, I think that's just going to be a consequence: Intelligence then won't matter as much. In my group we do use Intelligence...
    65 replies | 1767 view(s)
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  • Sword of Spirit's Avatar
    Sunday, 17th March, 2019, 08:50 AM
    Welcome! You're coming back at the perfect time in the game's evolution.
    25 replies | 759 view(s)
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  • Sword of Spirit's Avatar
    Friday, 15th March, 2019, 12:00 AM
    They apparently had reason to believe the kid was elsewhere, or at least no reason to believe he was in the city. So they left the city and went "elsewhere." If you want them to stay put, make sure not to give them motivation to go elsewhere. Give them only hooks that are clearly *not* leading out of the areas you have planned your materials around. *Then* if they run off anyway you can stop...
    20 replies | 496 view(s)
    1 XP
  • Sword of Spirit's Avatar
    Thursday, 14th March, 2019, 02:21 AM
    Once a renewed interest in RPG theory arises, maybe rules systems that are highly complex but highly elegant will become more of a thing. Some people think RPG design is mature. I completely disagree. It is probably a bit out of its infancy, but still in early childhood.
    137 replies | 5569 view(s)
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  • Sword of Spirit's Avatar
    Tuesday, 12th March, 2019, 06:01 AM
    If you are remembering reading something, you may be remembering the Disarm rules on page 271 of the DMG, where advantage and disadvantage based on size are applied.
    43 replies | 1233 view(s)
    1 XP
  • Sword of Spirit's Avatar
    Wednesday, 6th March, 2019, 01:09 PM
    One thing that doesn’t come up much is that simulationism isn’t always complex.
    137 replies | 5569 view(s)
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  • Sword of Spirit's Avatar
    Wednesday, 6th March, 2019, 01:05 PM
    My modern fantasy setting assumes the universe functions on basically magical principles. The natural world physics represent the way that the physical dimension (the one humans live in) functions. It’s more bendy than science would tell you, but physics is still real. Magic just encompasses the broader realms of reality, of which the physical world is only one.
    43 replies | 1374 view(s)
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  • Sword of Spirit's Avatar
    Wednesday, 6th March, 2019, 12:40 PM
    The reason I would encourage a PC class is that there isn’t a suite of level appropriate NPC statblocks that can be easily used, while the rules for making a PC are well-defined. I know that not having any NPCs ever use PC statblocks is a popular ideological commitment these days, but out of pure pragmatism designing a new monster stat block that will need to be regularly replaced with a new...
    14 replies | 414 view(s)
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  • Sword of Spirit's Avatar
    Wednesday, 6th March, 2019, 06:12 AM
    Since he's going to be a long term character adventuring with the party, it's actually going to be more satisfying to give him a PC class and level. Otherwise you'll have to keep figuring stuff out on the fly anyway, like what proficiencies he has. In this situation, it's almost easier to do a full PC stat-up. Keep him two levels lower than the party though, and don't track XP for him. Just level...
    14 replies | 414 view(s)
    1 XP
  • Sword of Spirit's Avatar
    Monday, 4th March, 2019, 12:56 PM
    I would probably interpret the rule as effectively meaning the pact blade is a magic weapon. I don't see any strong reason to favor the other interpretation. I think the reason it is phrased as it is it that it is merely a conjuration of magical force, not a true item. On the other hand, I'd just house rule Elemental Weapon to work on magic weapons because there is no balance reason it...
    29 replies | 1039 view(s)
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  • Sword of Spirit's Avatar
    Saturday, 2nd March, 2019, 08:02 AM
    Yeah, I totally forgot about that for some reason. I had an image of dual-wielding and tacking on an extra attack in my head.
    25 replies | 1000 view(s)
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  • Sword of Spirit's Avatar
    Friday, 1st March, 2019, 10:34 PM
    How are you getting that third attack on the second round? CE still requires a free hand to reload, as per newer printings/errata regarding the ammunition property.
    25 replies | 1000 view(s)
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  • Sword of Spirit's Avatar
    Thursday, 28th February, 2019, 03:49 AM
    Looking at the books, it looks like it's 27 new spells learned. Three of those are 3rd-level so they haven't been learned yet. One of the things I apparently did a poor job expressing is that buying spellbooks isn't the kind of thing that most PCs will be intentionally doing--not unless it's "the Spellbook of Fistandantilus" or something. It's wealthy (and generally high-level) NPCs that...
    32 replies | 933 view(s)
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  • Sword of Spirit's Avatar
    Thursday, 28th February, 2019, 02:15 AM
    Yep, no real disagreement with those thoughts. My 4th-level character (we use a very slow XP advancement system, which is why he's already had enough adventures to find 3 or 4 spellbooks) can't afford to go buying new spellbooks when he can hardly afford to scribe the spells he already has. But that's a level thing. Probably most of those who buy spellbooks are higher level or just independently...
    32 replies | 933 view(s)
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  • Sword of Spirit's Avatar
    Thursday, 28th February, 2019, 12:15 AM
    In our campaigns spellbooks are real treasures, and a wizard can never have enough spells. That's just part of being a wizard. The very idea of being satisfied with the couple of spells you get when you level up is laughable. I mean, you would be the laughing stock of wizards everywhere. My "wizard" (technically a home-brew warrior-mage, but uses wizard spellcasting) has never met a spell...
    32 replies | 933 view(s)
    1 XP
  • Sword of Spirit's Avatar
    Wednesday, 27th February, 2019, 07:22 AM
    There are no rules, except the rules for how much it costs to copy spells into the book. I played around with some math and ideas on it. I looked at some 3e numbers on things that 5e doesn't have advice for (like how much it might cost to get permission to copy spells from another wizard's spellbook) and compared them to any prices that 3e had that 5e also had, to see what sorts of general...
    32 replies | 933 view(s)
    2 XP
  • Sword of Spirit's Avatar
    Wednesday, 27th February, 2019, 07:06 AM
    Gargoyle statuary in D&D is designed to keep monstrous gargoyles away by being built on the spots the creatures would otherwise want to perch on.
    41 replies | 1663 view(s)
    3 XP
  • Sword of Spirit's Avatar
    Tuesday, 26th February, 2019, 07:39 PM
    My experiences with RealmWorks are similar to MNblockhead’s. I initially was looking for something simpler, but when I gave it a try I was hooked. The auto-linking is huge. There are also a lot of options for how to additionally connect information, and one of the biggest initial difficulties can be recognizing that you don’t have to use them all just because you can, and should just use the ones...
    9 replies | 485 view(s)
    1 XP
  • Sword of Spirit's Avatar
    Tuesday, 26th February, 2019, 07:46 AM
    I see what you're saying. In order to really do it the same way they'd have to have more codified traits though. The archetype specific type of willpower gain conditions in WoD would require them to either limit archetypes or have players/DMs create conditions for each traits. Unless you are meaning basing that on your Background, rather than Ideal/Bonds/Flaws. Even with custom backgrounds being...
    51 replies | 1945 view(s)
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  • Sword of Spirit's Avatar
    Monday, 25th February, 2019, 11:45 PM
    Unless I'm misunderstanding you, you just described exactly the default mechanical impact of those traits. The PHB specifies that role-playing those traits is how you get Inspiration. I believe the DMG might suggest a couple of alternative methods for gaining Inspiration (I don't recall exactly), but most of the space it spends discussing Inspiration assumes the PHB mechanic.
    51 replies | 1945 view(s)
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  • Sword of Spirit's Avatar
    Monday, 25th February, 2019, 11:34 PM
    I definitely use the language culture connection in my campaigns. Tools too, but to a lesser extent. Languages are *the* way to add a new body of knowledge to your character. So if you pick up Elvish, you probably know the names and portfolios of the primary elven deities even if you don't have the Religion skill, for instance. I just think "what basic things would almost everyone who grew up...
    26 replies | 1029 view(s)
    3 XP
  • Sword of Spirit's Avatar
    Monday, 25th February, 2019, 02:10 AM
    I would have some issues with that house rule as a player, because the game values some of those features differently than others. In particular, skills are worth more than any of those other things. Weapon proficiencies are next, and then tools and languages, which you can pickup without any build resources are last. Now, if you meant that the extras were limited separately for each...
    26 replies | 1029 view(s)
    1 XP
  • Sword of Spirit's Avatar
    Monday, 25th February, 2019, 01:59 AM
    I can't really answer the question because I don't see the Ideals, Flaws and Personality traits as part of your Background. That's not how I understand the text. While Backgrounds have some suggestions for appropriate options, that is no more a part of the Background than the quick build suggestions for Classes. How often the story elements of Backgrounds come up depends on the character and...
    51 replies | 1945 view(s)
    2 XP
  • Sword of Spirit's Avatar
    Monday, 25th February, 2019, 01:30 AM
    #1 I'd say that, yes, your max hp are still reduced. #2 I wouldn't change the instant death calculations from max hp reductions. There are several monsters that reduce max hp, it is already a powerful and deadly feature and don't believe the intent is to make it even deadlier by making your chance of instant death increase significantly.
    3 replies | 194 view(s)
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  • Sword of Spirit's Avatar
    Saturday, 23rd February, 2019, 09:48 PM
    As eclectic as my personal RPG tastes are, I think the only games I've actually been involved in that went over 1 year have been D&D 3e and 5e. This is despite the fact that I don't consider a campaign to qualify as anything more than "mini" until it's close to a year, and it doesn't achieve long-term for at least 5 or 6 years. My current 5e game has been running (with a couple of multi-month...
    54 replies | 2037 view(s)
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  • Sword of Spirit's Avatar
    Saturday, 23rd February, 2019, 08:56 PM
    I have XGtE represent focused all-day training, while the PHB represents what you can pull off while still adventuring or doing something. That being said, our party recently had a few months of (known) downtime waiting for the winter to turn into spring so they could travel where they needed to, and only two of the party members spent that time working on tool proficiencies/languages....
    26 replies | 1029 view(s)
    2 XP
  • Sword of Spirit's Avatar
    Wednesday, 20th February, 2019, 11:04 PM
    First, this is a really interesting observation that is going to cause me to put more thought into it for my own system Second, I wonder how much of this is based on the class issue. Ie, in a classless, skill-based system (and with no other aspect element), is this something that would happen, or would people just envision their character in terms of the skills they picked?
    41 replies | 2260 view(s)
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  • Sword of Spirit's Avatar
    Wednesday, 20th February, 2019, 10:50 PM
    Personally, on bonus actions I go with what I think is the balance intent: you can’t use your action to cast a regular spell, and then cast a bonus action spell too. Regular action gets downgraded to cantrip-only in that case. I disregard anything beyond that. So if you Action Surge there is no limit on your surged spell; there is no limit on reaction spells, etc. Because I don’t think those...
    53 replies | 2333 view(s)
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  • Sword of Spirit's Avatar
    Tuesday, 19th February, 2019, 11:25 PM
    The DM’s Screen includes a few rules that ought to have been in the DMG. One of those gives distances for seeing, hearing, and encountering people based on factors such as terrain, and whether they are trying to be quiet or not. Basically the distance you have to be away from someone before they can’t hear you is based on which of the following three states you are in: acting normally; being...
    15 replies | 488 view(s)
    1 XP
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About Sword of Spirit

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About Sword of Spirit
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A Wizard in Dragon's clothing

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Tuesday, 8th January, 2019

  • 09:52 PM - clearstream mentioned Sword of Spirit in post An Unearthed Arcana I would like to see - mechanical fixes
    I cut out the rest to save space, but I think that's a great idea. Now, to the question above. Are we going to come to a consensus about a given fix like GWM, or would we have like 5 different fixes for it in the document? If we are going with the former, I would recommend the following. A thread where the potential fixes are noted and discussed, followed by a thread where people vote on poll containing those fixes. 1 vote per person, and the top vote getting goes into the document. The lengthy explanations for each fix would be stated in the OP of that voting thread. Good idea. Something like that could very well advance the conversation. I'll take a pause and then come back with a new thread for collating "proud nails", matched by one on reddit to cast a wider net. With then perhaps a survey for the community to rank them. So it seems like there could be some sense of convergence around @TwoSix and @Sword of Spirit suggestions. I'd prefer WotC got onto it, but I can see that a community project could be pragmatic, and maybe influence what comes along down the line. How might we create that cabal?

Saturday, 10th November, 2018

  • 08:26 PM - Hawk Diesel mentioned Sword of Spirit in post Revamping the Warlock
    Sword of Spirit I really appreciate this comment. It certainly gives me something to think about. I agree that there are certainly ways to build the current warlock that can make it feel like a spellcaster. But I still don't think that Warlock really fits the spellcaster mold. I still think it's more akin to the Rogue. A reliable striker with lots of utility. But that's not to say that's THE way a warlock should be perceived, that's just how I personally envision them. But as I have been designing revamped invocations to better work without Pact Magic or Mystic Arcanum, I am beginning to see a flaw in the design. A warlock of this kind could potentially take all at-will invocations, all short-rest, or all long-rest. That can pose problems. So perhaps invocations should be divided into Lesser Invocations (at-will), Invocations (short-rest), and Greater Invocations (long-rest). Lesser Invocations could be taken in place of Invocations or Greater Invocations, but not vice versa. This would place a cap...

Friday, 9th November, 2018

  • 05:53 PM - Hawk Diesel mentioned Sword of Spirit in post Revamping the Warlock
    Sword of Spirit - That certainly looks like a detailed graph. I will take a look a bit later. But I agree that the Warlock could play more like a spellcaster with the right build. But if the Warlock is supposed to be a true spellcaster in the vein of the sorcerer or warlock, you shouldn't need to build it to make it feel or function like that. Which once again, at least to me, supports the idea that a Warlock shouldn't be a spellcaster. The mechanics don't really support a strong enough identity for players to know how to build a functional warlock build without a good deal of system mastery. To me, that seems like a problem, since a player using a sorcerer or a wizard does not need advanced system mastery to play those classes as they are intended to play by the designers. So, the choice seems to either lean into the spellcasting aspect, or disregard it. I am more in favor of the later. Ath-kethin - That is awesome! I am a huge proponent for reskinning class abilities to make them seem more the...

Thursday, 3rd May, 2018

  • 08:21 AM - Coroc mentioned Sword of Spirit in post Shield spell and dice rolling assumptions
    Sword of Spirit Shield is not OP for EK it is just one of his shticks, other fighter subclasses got different abilities to make them shine. For wizards and non Dragonblood sorcerers who did not invest in dex shield is a must, especially to prevent loosing concentration.

Thursday, 5th April, 2018

  • 11:26 AM - Coroc mentioned Sword of Spirit in post Mechanics of Revived Settings; your thoughts?
    Sword of Spirit XP for your ideas on the solamnic Knights, with roses just being additional fluff that would be a solution. I think what Tonguez meant was that Birthright is basically a vanilla Fantasy Setting, nothing like eberron, ravenloft or darksun.

Wednesday, 4th April, 2018

  • 09:48 AM - Coroc mentioned Sword of Spirit in post Mechanics of Revived Settings; your thoughts?
    Sword of Spirit #45 The Knights of solamnia could be solved with figther mulcticlass to Paladin multiclass to cleric for Knight of crown-> sword-> rose This would reflect the longer path and increased spellcasting ability. Another way would be feats granting a fighter additional spellcasting.

Friday, 23rd March, 2018

  • 11:13 AM - CapnZapp mentioned Sword of Spirit in post Determining a spellbook value
    Can I ask you to boil it down for me Sword of Spirit - what is the end formula you use to arrive at that 4700 gp figure? 37.5 gp per spell level? 8 1st level, 6 2nd level, 4 3rd-6th level, and 2 7th level spells is 8+6x2+4x3+4x4+4x5+4x6+2x7=106 spell levels times 37.5 = 3975 gp. So it's higher. 37.5 does makes sense - if the scribing cost is 25 gp/level and the "purchasing" (copying) cost is half that. But obviously I'm missing at least one factor.

Monday, 27th November, 2017

  • 04:40 AM - Hussar mentioned Sword of Spirit in post Over Half Of New D&D Players Got Into Game From Watching Online Play
    You have to consider different mediums and audiences though too. While I agree that the way you are playing Sword of Spirit is excellent and a lot of fun for me too, I wonder if it would translate well onto the small screen. When people talk about RPG's not being a spectator sport, there is some truth there, IMO. A more serious table, while tons of fun to play, might not be as interesting to watch. Maybe. Or maybe I'm wrong. I dunno. Just throwing this out there.

Wednesday, 15th November, 2017

  • 07:03 AM - pemerton mentioned Sword of Spirit in post The State of D&D: Products, Psionics, Settings, & More
    One of the major disconnects between WotC and the players, pre-Next, seems to have been that people kept playing in the 2E multiverse, even though WotC did little to support it, and WotC didn't realize until they moved explicitly against it in 4E.What does support mean, here? It mostly seems to mean publish stuff that gives voice to the multiverse. It's not about mechanics, after all - 3E had mechanics for the multiverse (in MoP and DDG); and 4e had the same (in the MoP, which included mechanics for the Great Wheel). That's the distinction between publishing stuff which can be rendered multiversal, and affirming the multiverse, that I mentioned in an earlier post. There's a strong desire, in the market, for certain story elements not only to be published, but to be official/"canon". EDIT: I think this can be seen in Sword of Spirit's post just above mine. I also have to admit that, reading what Sword of Spirit quotes, my first interpretation would be that "the multiverse" here is a type of metagame conceit - ie there is a "multiverse" of D&D games and gameworld, some published by WotC and most created by players for their own games, and together these constitute the "worlds" of D&D, somewhat analogously to the ways in which a body of works might constitute an artistic school or movement. But I wouldn't naturally interpret this concept of a "multiverse" as having in-fiction meaning, such that the default assumption is that the world of my D&D games is part of the same (imagined) cosmos as the world of (say) Parmandur's. The link between my gameworlds and Parmandur's is a metagame link - we use our worlds for the purposes of playing (more-or-less) similar fantasy RPGs. But that isn't a property of the worlds themselves within the fiction.

Wednesday, 25th October, 2017

  • 03:05 AM - Yaarel mentioned Sword of Spirit in post Ethereal Plane in 5e?
    Sword of Spirit I want to see Ethereal spells starting at Level 1. In 4e, the Shadar Kai had an ability that could pass thru solid objects ethereally. It seems about a 2nd-level spell, being available at Level 1 as a race feature (similar to Eladrin with 2nd-level Feystep). Ethereality is a cool archetype in pop culture, with the ability to ‘phase’ thru solid objects. I think of Kitty Pride of the X-Men, Vision of the Avengers, Flash, and others. It is one of the reallife legends about the Ninja in Japan. I want it in D&D too. The spell level of Etherealness seems overestimated, probably suitable as a 6th-level spell slot, and only because of its tactical applications. It is balanced to have other spells relating to the Ethereal plane at lower spell levels. The Ether is a great place to explore, and it should be easier to glimpse it, explore it, and travel thru its highways. The Ethereal plane is a spirit realm (Fey and Shadow and Elemental) that deserves more stories.

Wednesday, 27th September, 2017

  • 12:38 AM - Yaarel mentioned Sword of Spirit in post Masters of Blade Magic: A Swordmage Handbook (By Herid_Fel)
    The 4e Swordmage is an awesome concept and class, a melee full caster. I miss it in 5e. @Sword of Spirit created his Warrior-Mage class for 5e. It reminds me of the Swordmage. He seems to have discovered, because 5e spells are balanced, it is possible for a Wizard to be competent in melee. He was trying to get the old school Elf Fighter/Magic-User to work. It turns out, it works awesome as a single class, a full caster Wizard with a Fighter ‘tradition’. In some ways, I like the Warrior-Mage better. It can use any weapon that a Fighter can, including unarmed combat. And it taps into the old school D&D nostalgia.

Thursday, 31st August, 2017

  • 10:53 AM - Coroc mentioned Sword of Spirit in post Xanathar hint from Crawford?
    Aldarc Darn, what is it that in this thread i overread so many things.That army of undead thing was meant as a joke rather anyway. But with all people correcting my bs posts and rethinking the class i start to ask myself if the metamagic alone which seem to be the obvious use for sp, although a nice mechanic, is enough to reflect the sorcerer principle of previous editions. For me coming from 2e/3e a sorc is someone who can cast more spells daily than a wizard with a limited selection and maybe to greater devastating effect. With my missbeliefs i thought that 5e would do that, but now i am not so sure. Sword of Spirit The more i think about the actual potential of a sorc i start to wonder if that nova potential compared to a wizard really exists. I mean it should in a way, but does it?

Monday, 14th August, 2017

  • 03:53 AM - Yaarel mentioned Sword of Spirit in post I gave up--Here's a Warrior-Mage base class
    @Sword of Spirit Any chance of doing a writeup of the Warrior Mage as a PDF for the DMs Guild? This homebrew class, the Warrior Mage, seems significant, discovering that a full caster Wizard can remain balanced with advanced melee combat features. It is almost a straightforward Wizard tradition replacing tradition features with Fighter features. The balance seems due to 5e spellcasting remaining generally balanced, while Bard and Cleric and sometimes others are full casters that are also competent in melee. (Heh, this was a hard thread to find, the title is "Warrior Mage" but I kept searching for terms like "Fighter Wizard".)

Tuesday, 20th June, 2017

  • 03:36 PM - LordEntrails mentioned Sword of Spirit in post Free RPG day, and how serious FLGS are about RPGs
    Sword of Spirit, Hopefully I didn't come across aggressive or negative before. I can see how it could become the annual event for the community. And perhaps it would be good if it did. The concept and ideal of it are admirable. But it's not there yet. As others have said, many business owners who's job it is to decide if something is significant enough to spend resources on and participate in don't think its worth it. Does not mean they are right (after all, many experts are often wrong on any topic). But, to me, it does mean the promoters of FRD haven't been very successful in building or conveying their value proposition.

Saturday, 17th June, 2017

  • 06:03 PM - FrogReaver mentioned Sword of Spirit in post I gave up--Here's a Warrior-Mage base class
    Sword of Spirit Let me break the class now :) Take a high dex and high con and whatever int is required. Level 1 take variant human. Take crossbow expertise. Level 2 Archery Fighting Style Level 3 take darkvision Level 4 take sharp shooter Level 5 take haste Level 6 extra attack That's 4 attacks with -5/+10 and archery style at level 6. (3 combats per day). From level 6 to 11 you are basically a better fighter than a fighter and have full spell casting...
  • 05:48 PM - FrogReaver mentioned Sword of Spirit in post I gave up--Here's a Warrior-Mage base class
    Sword of Spirit. A minor nitpick. It's not fair to compare the wizard with mage armor especially at lower levels since that is taking away a spell resource to do that. (yes it may very well can get it right back with the recover slot but that means the recovery slot went to mage armor and so they are close to even on spells in those levels.

Wednesday, 14th June, 2017

  • 03:48 PM - Yaarel mentioned Sword of Spirit in post I gave up--Here's a Warrior-Mage base class
    Sword of Spirit It seems you have discovered that blending the Wizard and the Fighter is actually balanced. In no other edition of D&D could such a "gestalt" of Warrior-Mage be balanced. But maybe D&D 5e has moreorless succeeded in balancing "casters" versus "hitters". So, mix-and-matching caster features with hitter features (with a healthy dose of caution) doesnt seem to break anything. Neat.

Friday, 9th June, 2017

  • 01:42 AM - FrogReaver mentioned Sword of Spirit in post I gave up--Here's a Warrior-Mage base class
    Sword of Spirit Just wanted to add that I think either bard by the book is a great character. I think they are very strong especially in the right party. But their strength is not in dealing damage themselves. Even the valor bard sucks at that :) Even the lore bard is a level late on fireball (or whatever other spell you are taking).

Thursday, 8th June, 2017

  • 11:01 PM - FrogReaver mentioned Sword of Spirit in post I gave up--Here's a Warrior-Mage base class
    Sword of Spirit Maybe it would help if I put it this way. If you gave the valor bard the spells shield, fireball, and haste at the appropriate levels and constitution saving throws and a fighting style and access to the good melee cantrips along with the EK's level 7 ability then the valor bard would likely be the best attack based character in the game. It's the fact that he lacks, haste, shield, fireball and the fighting style and doesn't have the EK's cantrip and bonus action attack ability that makes him not be the best melee character in the game.
  • 10:51 PM - FrogReaver mentioned Sword of Spirit in post I gave up--Here's a Warrior-Mage base class
    Sword of Spirit Consider a level 6 eldritch knight. You can cast a couple of shield spells a day and maybe an expeditious retreat. Or maybe 2x burning hands on the same turn to kill multiple mid tier enemies at once. Now compare to your warrior-mage. Your warrior mage is more about buffs. You don't need a super high int when your goal is self buffs. With haste (better ac, movespeed and more attacks) you get effectively 3 attacks in 3 combats per day at level 6. You can also cast up 7 shield spells per day as well or trade a few of those for misty for movement. Basically the only important fighter abilities you have given up at this point is action surge and an extra ASI / feat. Likewise against hordes you are much better than the fighter. Even without the absolutely best save a fireball is still going to dominate most groups of 20hp and less monsters. I see no comparison. I don't know if I would ever play a fighter over your fighter mage.


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Wednesday, 20th March, 2019

  • 11:26 PM - Deset Gled quoted Sword of Spirit in post Why the hate for complexity?
    I had a thought. Can there be such a thing as emergent simplicity? My immediate thought is "no, of course not", but perhaps there in fact can be. What would that look like? Has anyone experienced it? This sounds a lot like the "feat tax" that people complained about if 4e. There's lots of feat options, but one is clearly the best and ends up becoming a "tax" that all players must take. It was viewed as a problem of 4e. Another possible example I can think of is the death rules from 3.x. "When your hit point total reaches 0, you’re disabled. When it reaches -1, you’re dying. When it gets to -10, you’re dead." At level 1, with low hit points and low damage, you could end up in any of these conditions and need to be familiar with all of them. Dying is a slow and complex process. At level 20, you have hundreds of hit points and are getting hit for hundreds of damage. The odds of being hit and left in the small window of 0 to -9 is very low. Thus, dying (due to HP loss) is binary and simpler ...
  • 10:45 PM - Saelorn quoted Sword of Spirit in post Why the hate for complexity?
    I had a thought. Can there be such a thing as emergent simplicity? My immediate thought is "no, of course not", but perhaps there in fact can be. What would that look like? Has anyone experienced it?I can't think of an example off the top of my head, but I know I've seen a few combinations of mechanics where each individual mechanic is fairly convoluted, but the interaction with other sub-systems reveals that the optimum solution is a degenerate one. As an example, imagine a point-buy game where you could either roll 6d10 to determine your budget, or just choose to start with a budget of 70. The more complex path is strictly inferior, so there's no reason for anyone to ever engage with it, and the effective rule is that you just start with 70. A more realistic example would be a game where you spend character creation budget on both attributes and skills, but the price of each is skewed such that you can just max out all of your attributes and take zero skills, and you're more effective than if ...

Tuesday, 19th March, 2019

  • 02:53 PM - DMMike quoted Sword of Spirit in post Why the hate for complexity?
    Once a renewed interest in RPG theory arises, maybe rules systems that are highly complex but highly elegant will become more of a thing. Some people think RPG design is mature. I completely disagree. It is probably a bit out of its infancy, but still in early childhood. All hail the great AI, for the One True RPG shall be its first creation. I think if you factor in a lot of the optional steps then there are plenty. The problem is that complexity doesn't always translate to complication. It always has that potential, however. That was complex. You could reduce an attack roll in the game down to 1) Roll to hit and 2) Roll for damage. But within those steps there are many substeps. Those substeps all take time so they really need to be factored in. Even when the substeps don't apply during this particular attack, they still need to be checked to see if they resolve. For instance: Pre 1) Declare who you are attacking Pre 1a) Can you see them? Pre 1a1) If you can't see them, do you have...

Wednesday, 6th March, 2019

  • 05:17 PM - 3catcircus quoted Sword of Spirit in post Why the hate for complexity?
    One thing that doesn’t come up much is that simulationism isn’t always complex. I would argue that part of what drives perceived complexity is how well the editing was done. Twilight:2013 is a great set of rules with not-good editing. Mythus was a set of rules hampered by purposely adding complexity in the language used and artificially upping the complexity (such as adding unnecessary granularity to each of the attributes) - Mythus Prime is actually an ok rules set.
  • 02:21 PM - S'mon quoted Sword of Spirit in post Aristocratic NPC - Fighter?
    The reason I would encourage a PC class is that there isn’t a suite of level appropriate NPC statblocks that can be easily used, while the rules for making a PC are well-defined. I know that not having any NPCs ever use PC statblocks is a popular ideological commitment these days, but out of pure pragmatism designing a new monster stat block that will need to be regularly replaced with a new design to keep up with the campaign’s leveling seems like a lot of work to me just to be able to stay on the popular side of the “should NPCs be treated like PCs debate”. Edit: That’s not intended to be a personally targeted snarky comment. Any snark is intended for general consumption and should be shared with all except designated drivers. Well I wouldn't be levelling him up. Sure if the OP expects the NPC to fight alongside the PCs for a long time, make him a Champion Fighter. I have PC-statted NPCs IMC. I'm not some kind of anti-PC-stats fanatic (except in 4e, obviously). :)

Saturday, 2nd March, 2019

  • 04:25 AM - FrogReaver quoted Sword of Spirit in post Archer build
    How are you getting that third attack on the second round? CE still requires a free hand to reload, as per newer printings/errata regarding the ammunition property. Use a single hand crossbow. I thought that debate has been hashed out so much over the years that everyone was already on the same page about it. I'm surprised you even asked about it.

Thursday, 28th February, 2019

  • 05:17 AM - 5ekyu quoted Sword of Spirit in post Value of a spell book (gp wise)
    Looking at the books, it looks like it's 27 new spells learned. Three of those are 3rd-level so they haven't been learned yet. One of the things I apparently did a poor job expressing is that buying spellbooks isn't the kind of thing that most PCs will be intentionally doing--not unless it's "the Spellbook of Fistandantilus" or something. It's wealthy (and generally high-level) NPCs that are going to be buying the good books, along with the kind of collectors and magical universities that like to have spellbooks just to have them, even if there aren't any new spells in them. Of course, once/if a PC wizard has a lot of gold to burn, checking any mage shops you come across to see if they happen to have a spellbook you might be interested in is going to become much more likely. I wouldn't say you find them frequently in this campaign. It's been about 88 sessions and we just hit level 4 recently. Slow level advancement. Yeah, I didn't mention it, but spellbooks are random. Here's how the content...
  • 01:24 AM - dave2008 quoted Sword of Spirit in post New Dragon+ (Feb 2019): Saltmarsh & Greyhawk edition
    This ship has already long since sailed on keeping all the hardcovers Forgotten Realms oriented though. Only SCAG and the mega-adventures follow that rule. All the other books are explicitly setting-inclusive. Setting inclusive is fine, just not setting specific.
  • 12:37 AM - 5ekyu quoted Sword of Spirit in post Value of a spell book (gp wise)
    In our campaigns spellbooks are real treasures, and a wizard can never have enough spells. That's just part of being a wizard. The very idea of being satisfied with the couple of spells you get when you level up is laughable. I mean, you would be the laughing stock of wizards everywhere. My "wizard" (technically a home-brew warrior-mage, but uses wizard spellcasting) has never met a spell he doesn't want to scribe. He's found three or four spellbooks in the campaign so far, and he intends to scribe every single new spell in those books (many of them he already knows, because certain spells are just staples that almost everyone has in their spellbook). The rest of the party is slowly building up their wealth--he is constantly broke and asking for small loans from rich party members so he can scribe that last spell from that book. And if he ever comes across a morally repugnant spell, he'll still learn it, even though he has no intention of casting it. That, or he'll keep the book. And you know what...

Wednesday, 27th February, 2019

  • 04:50 AM - The Glen quoted Sword of Spirit in post The New D&D Book Is Called "Ghosts of Saltmarsh" [UPDATED!]
    Yep. My friend and I disagreed over whether Forgotten Realms or Dragonlance had more novels. I thought that it was Dragonlance for sure, and he was certain it was Forgotten Realms. Well, it turns out we were both kind of right (although he was more right than me). At the time I was following AD&D there were a ton of DL novels and much fewer FR novels. But afterwards, at the time when he was into AD&D and 3e, is when FR novels overtook and surpassed DL. Towards the end of TSR they were churning out novels, mostly FR. And a large amount of them were drek. Extremely formulaic, lots of famous cameos there to just add a name brand to the book, and very little in the way of actual substance. Dragonlance was huge in its day though, until the Realms just shoved everything out of the way at the end. They got the new modules, most of the video games and became a constant source of splatbooks. They've got 30+ video games set there, the next nearest is Mystara with seven.
  • 02:56 AM - Whizbang Dustyboots quoted Sword of Spirit in post The New D&D Book Is Called "Ghosts of Saltmarsh" [UPDATED!]
    Not being familiar with the original adventures, I wonder if I should start now trying to figure out how to handle underwater breathing assistance in such a way that the half-aquatic elf* in the party can still feel special in an underwater adventure. Without spoiling anything, there's a hell of a good roleplaying hook in U1 for that character.

Tuesday, 26th February, 2019

  • 05:53 AM - MNblockhead quoted Sword of Spirit in post XGE "Training" Downtime Activity - does it devalue tool proficiencies?
    I definitely use the language culture connection in my campaigns. Tools too, but to a lesser extent. Languages are *the* way to add a new body of knowledge to your character. So if you pick up Elvish, you probably know the names and portfolios of the primary elven deities even if you don't have the Religion skill, for instance. I just think "what basic things would almost everyone who grew up speaking this language know?" Very good point and something I don't think I or my players think to take advantage of enough. There is a lot of religion and history built into language. You don't need to be well educated to get the gist of many of sayings and terms that draw from religious stories and history.
  • 12:00 AM - Leatherhead quoted Sword of Spirit in post Backgrounds: Use 'Em or Lose 'Em?
    Unless I'm misunderstanding you, you just described exactly the default mechanical impact of those traits. The PHB specifies that role-playing those traits is how you get Inspiration. I believe the DMG might suggest a couple of alternative methods for gaining Inspiration (I don't recall exactly), but most of the space it spends discussing Inspiration assumes the PHB mechanic. Yes and no. The WoD system is a bit more complex, non-optional (or rather, less optional), and lets you stockpile the resource. Additionally, the PHB and DMG really undersell the system. In both books the first thing you read about the system is how you can totally ignore it and be fine. In contrast, Feats are also an optional rule, but the rules governing feats don't repeatedly mention that fact every time you look them up.

Monday, 25th February, 2019

  • 02:51 AM - DM Dave1 quoted Sword of Spirit in post Backgrounds: Use 'Em or Lose 'Em?
    * I always make sure to clearly emphasize to new players that there is a rule which by default authorizes you to alter Backgrounds or create new ones following the specific rules given. This is a core basic rule, and I don't know why it seems like everyone misses it if I don't spell it out. This is a great point. The backgrounds in the PHB are literally called out as samples - something I think many people miss. Don't see something that floats your boat as a player? Work with your DM to come up with something mechanically comparable and cool! There are also many free ones for the taking on DMsGuild. Backgrounds play an important role at our tables, adding a good amount of flavor and a pinch of mechanics to help develop each character concept.

Thursday, 21st February, 2019

  • 09:04 PM - Saelorn quoted Sword of Spirit in post Rules Light Games: Examples and Definitions
    First, this is a really interesting observation that is going to cause me to put more thought into it for my own system Second, I wonder how much of this is based on the class issue. Ie, in a classless, skill-based system (and with no other aspect element), is this something that would happen, or would people just envision their character in terms of the skills they picked?If it's a strong class system, like AD&D, then the class element provides a convenient label that makes it easier to understand the character concept. A ranger is a well-defined concept, as is a wizard. As you move further away from a strong class system, the class defines less of the character concept. A ranger in 5E, for example, is different from a ranger in 1E. In 5E, you need to take the right background and skills for your ranger, in order to create the character concept that the 1E ranger had to start with. (You also have the freedom to take a different background and skills, if you have a different concept for the char...
  • 05:27 PM - GrahamWills quoted Sword of Spirit in post Rules Light Games: Examples and Definitions
    > Interestingly, when introducing kids to roleplaying, I have found that no matter what system you start with, they start thinking in terms of aspects and have to be trained if the system uses skills. As an example, I ran D&D for some kids and a typical conversation would go: First, this is a really interesting observation that is going to cause me to put more thought into it for my own system Second, I wonder how much of this is based on the class issue. Ie, in a classless, skill-based system (and with no other aspect element), is this something that would happen, or would people just envision their character in terms of the skills they picked? I (and my son) have run a few different systems for the church youth group. I've been running BIG EYES SMALL MOUTH (2nd ed) with them for a while now, which is a classless system -- you pick up skills and special powers using point buy and it's the same thing. Even though there is no official "class" or "main aspect" they still think in those term...

Wednesday, 20th February, 2019

  • 04:50 AM - Hussar quoted Sword of Spirit in post Pages From The Upcoming Nautical D&D Book!
    Personally, as long as they assign content to one setting and then change it, it doesn't bother me too much what they do. Setting an originally setting neutral adventure (or even setting like Kara-tur) into a specific settings is okay. But once you've established something, just leave it there! Why? Why be beholden to decisions made decades ago just because it's canon? Who cares?

Sunday, 10th February, 2019

  • 06:02 AM - Parmandur quoted Sword of Spirit in post Pages From The Upcoming Nautical D&D Book!
    I consider that "pitfall" to be a feature. :) Oh, don't get me wrong, the book is great: but what does the Yawning Portal have to do with the modules in the book? Having a similar grab bag, but with a more solid metathread ("I'm on a boat!") makes good sense.

Saturday, 2nd February, 2019

  • 03:36 PM - FrogReaver quoted Sword of Spirit in post Elemental Monk Fix
    It's a mix of spells and other features. The spells also cost less ki. The spending cap is reduced to keep the effective spell level max the same(ish). At level 3 you can potentially cast 9 level 1 spells in a day. That sounds a bit strong for that level for a character than can also melee as well as any other at that level. At level 4 you can potentially cast 12 level 1 spells in a day. That all sounds like a little much to me. I think in the mid levels 5-10 his version will feel a little too weak because casting a bunch of level 1 and 2 spells per day with your action isn't going to beat out the monks staple of flurry of blows and stunning strike. In other words the abilities you are going to gravitate towards aren't going to be the offensive spells but the non-ki attack enhancing abilities and some defensive abilities. That will make for a much different experience than the bonus action abilities my suggestion allows. In fact I can't find a single level 6 ability listed that I think i...
  • 05:05 AM - Xeviat quoted Sword of Spirit in post Elemental Monk Fix
    How does this house rule stack up to the Way of the Four Elements Remastered (reformatted version)? https://drive.google.com/file/d/0B1pdYIcfHauwNDM2My1XeWFYSDA/view Do you think the house rule is better, worse, or just different than the variant subclass? I'm considering which option to allow to my players (maybe I'll allow them the choice). Most of the Remastered version is still just extra abilities to spend ki on. Look at the Paladin. Their subclasses get 2 extra spells known per spell level on top of other class abilities. Getting extra things to spend your same resources on isn't really a very big ability; it's expanded options, not additional power per say. The extra abilities of the Shadow Monk or Sun Soul monk come with an added benefit of being cheaper than spells or having the bonus action casting, or simply having no base ki cost or being unlimited. I haven't fully processed all of the Remastered Elements abilities, but I suspect most of them are just spells, no?


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