View Profile: Sword of Spirit - D&D, Pathfinder, and RPGs at Morrus' Unofficial Tabletop RPG News
  • Sword of Spirit's Avatar
    Yesterday, 04:25 AM
    The only way to reconcile the idea of Tiamat (a lesser god afraid of Asmodeus) as Takhisis (a greater creator god and one of the three (not counting the High God or Chaos) most powerful deities of Krynn) is to invoke the sidebar on divine ranks and say that Tiamat is an avatar of Takhisis. In my estimation, a permanent avatar who has gained at least a degree of independence, since she lives...
    59 replies | 2256 view(s)
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  • Sword of Spirit's Avatar
    Tuesday, 19th June, 2018, 05:53 PM
    The 5e playtest didn't originally have attacks of opportunity. They fairly quickly added them in (second or third iteration if i recall). One problem was that you could have a long line of foes move past you taking swings as they went. Now you can always try to change other rules to fix that, like getting rid of the ability to attack at any point during your movement. But then you've just...
    23 replies | 812 view(s)
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  • Sword of Spirit's Avatar
    Tuesday, 19th June, 2018, 05:43 PM
    As I said (on this thread or another), there are other places that back up the same concepts. I don't expect you to just take my word on it, so maybe someone else can remember the other sources. If not, I can always post them in a year or two with the new ones that come out in later books once I've run across them again while going through the books.
    59 replies | 2256 view(s)
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  • Sword of Spirit's Avatar
    Tuesday, 19th June, 2018, 05:22 AM
    The DMG lies. (Or else every supplement since then does.) Volo's Guide to Monsters page 199 contradicts it when it talks about a Demigod as an actual god. And this isn't the only place it does that either. There are other 5e sources that refer to Demigods with actual divine power, not just a divine parent (usually with no indication they were "half-god", but instead treating them just like 2e-3e...
    54 replies | 1151 view(s)
    2 XP
  • Sword of Spirit's Avatar
    Tuesday, 19th June, 2018, 05:10 AM
    Other 5e sources that mention Demigods entirely dispense with the parentage aspect. Volo's Guide to Monsters page 199. Raxivort can hear their prayers, but chooses not respond because of his fear of being found by his enemies.
    59 replies | 2256 view(s)
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  • Sword of Spirit's Avatar
    Tuesday, 19th June, 2018, 12:16 AM
    Yes, that's a good point. I was assuming that without his wand he'd be making punch or claw attacks in place of it (which would probably put him slightly below Demogorgon), not just twiddling his thumbs, but I was thinking about the undead creation abilities and neglected to mention that part. Yeah, the range issue is the major point. He can only grab it from 30' away, and then would have...
    59 replies | 2256 view(s)
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  • Sword of Spirit's Avatar
    Monday, 18th June, 2018, 11:56 PM
    Because some people missed it, I'm going to clarify the reason for the point I was making about telekinesis and telepathy both needing to be in psion. As of the start of this thread, Mike Mearl's idea was 4 Psion subclasses, which included telekinesis but not telepathy, and telepathy was in a wizard subclass. Then he switched it around, so there were still 4 Psion subclasses, except now...
    244 replies | 9177 view(s)
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  • Sword of Spirit's Avatar
    Sunday, 17th June, 2018, 10:58 PM
    *facepalm* There are two main shticks for a psychic: telepathy and telekinesis. Both need to be in psion. Anything beyond that is fringe or a D&Dism and I don’t mind if it stays in a subclass of some other class. But *both* telepathy *and* telekinesis need to be in the psion class. This isn’t rocket science.
    244 replies | 9177 view(s)
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  • Sword of Spirit's Avatar
    Friday, 15th June, 2018, 11:03 PM
    Well...that depends on whether you're using the Out of the Abyss version or the nerfed Mordenkainen's Tome of Foes version. OOtA Demogorgon can exhaust Orcus's hp one round sooner than Orcus can his. But with the MToF version, Orcus still wins. On trading blows, see above. The feeblemind one though, is one of Demogorgon's best abilities. If he can use it before Orcus uses his wand, and he...
    59 replies | 2256 view(s)
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  • Sword of Spirit's Avatar
    Friday, 15th June, 2018, 08:37 AM
    This is the actual rule. All you need is a spell component pouch unless you are dealing with the rare expensive components. This was also the rule in 3e. (And 4e didn't have them at all, but different rules paradigm so not directly comparable.) Spell components themselves were optional in 2e. I'm not sure how many decades of D&D you have to go back to get to an edition where you actually...
    34 replies | 1057 view(s)
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  • Sword of Spirit's Avatar
    Friday, 15th June, 2018, 04:13 AM
    How does poor Demogorgon, Prince of Demons, stand a chance against his rival Orcus? That question is rhetorical. The real question is how can Demogorgon’s stat block have any reasonable chance of putting up a fight against Orcus’s stat block on a flat featureless plane? The implicit statement is that I think Demogorgon’s stat block should have a chance. The hope is that someone can...
    59 replies | 2256 view(s)
    1 XP
  • Sword of Spirit's Avatar
    Monday, 11th June, 2018, 07:13 PM
    I think it's possible to present it in such a way that it works with the more "mystic"al feel and the sci-fi feel. Perhaps a little tricky, but completely doable. I'm just hoping they capture the best bits from the playtest versions. I really liked the mechanical concept from last time (disciplines with multiple effects), although the power level needs to scale up to the equivalent of 9th...
    244 replies | 9177 view(s)
    1 XP
  • Sword of Spirit's Avatar
    Monday, 11th June, 2018, 07:03 PM
    Thanks for the suggestions. I think I'll stick with it not seeing around corners. Seems to work best that way in most situations. It does mean it's not as big of a boost as it could be (for a dragon, for instance), but removing the Perception penalty in dim light is pretty good anyway.
    11 replies | 475 view(s)
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  • Sword of Spirit's Avatar
    Monday, 11th June, 2018, 06:59 PM
    Way of the Four Elements is weak, and their ki costs and effects don't make them worthwhile most of the times. But in general, monks get plenty of ki. Ki is a short rest resource. I know many groups don't get as many short rests as the design intent, but that's those groups' issue--it doesn't mean the game hands out too little ki. Yes. But this means that a monk with 2 short rests...
    55 replies | 1682 view(s)
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  • Sword of Spirit's Avatar
    Monday, 11th June, 2018, 12:14 AM
    I’ll be somewhat surprised if this survives play testing, and wouldn’t be surprised if it doesn’t even make it to play testing.
    244 replies | 9177 view(s)
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  • Sword of Spirit's Avatar
    Monday, 11th June, 2018, 12:03 AM
    Just use this group effort fan-revised version of Way of the Four Elements. Click on “made another” to get to the 3 page pdf—sorry I don’t have a better link. https://www.reddit.com/r/dndnext/comments/6fqrw8/way_of_four_elements_remastered_again/
    55 replies | 1682 view(s)
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  • Sword of Spirit's Avatar
    Saturday, 9th June, 2018, 08:46 AM
    I know this can get into the whole mess of Stealth and Perception, but hopefully we can come up with some useful thoughts without too much trouble. My party is going to be coming across a monster with Blindsight for the first time that it will really matter, and I realized I'm not entirely sure how it should work. If Blindsight means that you automatically have the benefit of seeing any...
    11 replies | 475 view(s)
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  • Sword of Spirit's Avatar
    Friday, 8th June, 2018, 06:28 PM
    Not having a telepathic subclass within psion doesn’t work. A telepathic wizard still starts off as just an arcane spellcaster—identical to every other 1st level wizard. I don’t really care one way or the other if they make a telepathic wizard subclass, but they absolutely have to have a psion subclass for it.
    244 replies | 9177 view(s)
    3 XP
  • Sword of Spirit's Avatar
    Wednesday, 6th June, 2018, 04:37 AM
    Since we've drifted into suggesting alternate versions... I might just give it 30' range. That makes it better than a healer's kit, so it might potentially get occasionally used. I just checked the Grave Domain, and they get to do that plus make it a bonus action. So, just increasing the range on the spell seems like a reasonable buff.
    71 replies | 17559 view(s)
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  • Sword of Spirit's Avatar
    Tuesday, 5th June, 2018, 06:33 PM
    Jeremy Crawford's suggested alteration for those concerned with the amount of out of combat healing that healing spirit can muster stealing prayer of healing's thunder, is (if I recall correctly) to limit it to Proficiency mod X2 uses. That seems to work out fine (up to 5th level--which is what matters the most, because you aren't normally going to be upcasting 2nd level healing spells into high...
    1 replies | 177 view(s)
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  • Sword of Spirit's Avatar
    Monday, 4th June, 2018, 11:09 PM
    Has anyone examined this and derived the pattern? I'm sure there is a pattern of some sort. For instance, weapons and armor that just grant pluses (even +3) don't require attunement. But weapons or armor that are weaker than +2 or +3 items sometimes do. In the case of Major and Minor magic items (per Xanathar's Guide), Minor items never require attunement (with the exception of Common Minor...
    6 replies | 323 view(s)
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  • Sword of Spirit's Avatar
    Saturday, 2nd June, 2018, 06:14 PM
    @CapnZapp is right. While I may not share his pessimism, I can find no fault with his observations.
    405 replies | 16187 view(s)
    4 XP
  • Sword of Spirit's Avatar
    Tuesday, 29th May, 2018, 02:57 AM
    I don't think it's going to fly. People want something more distinct than another spell list, and I can almost guarantee they will get overwhelming evidence of that if they put out a playtest on it. Also, there is a discrepancy in the idea of a spell list not being tied to any class...but then also being used by the mystic. Doesn't that make it the Mystic class spell list? And if they do...
    71 replies | 3441 view(s)
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  • Sword of Spirit's Avatar
    Thursday, 24th May, 2018, 09:38 AM
    “Several times each century”... That’s quite a change.
    10 replies | 876 view(s)
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Thursday, 3rd May, 2018

  • 08:21 AM - Coroc mentioned Sword of Spirit in post Shield spell and dice rolling assumptions
    Sword of Spirit Shield is not OP for EK it is just one of his shticks, other fighter subclasses got different abilities to make them shine. For wizards and non Dragonblood sorcerers who did not invest in dex shield is a must, especially to prevent loosing concentration.

Thursday, 5th April, 2018

  • 11:26 AM - Coroc mentioned Sword of Spirit in post Mechanics of Revived Settings; your thoughts?
    Sword of Spirit XP for your ideas on the solamnic Knights, with roses just being additional fluff that would be a solution. I think what Tonguez meant was that Birthright is basically a vanilla Fantasy Setting, nothing like eberron, ravenloft or darksun.

Wednesday, 4th April, 2018

  • 09:48 AM - Coroc mentioned Sword of Spirit in post Mechanics of Revived Settings; your thoughts?
    Sword of Spirit #45 The Knights of solamnia could be solved with figther mulcticlass to Paladin multiclass to cleric for Knight of crown-> sword-> rose This would reflect the longer path and increased spellcasting ability. Another way would be feats granting a fighter additional spellcasting.

Friday, 23rd March, 2018

  • 11:13 AM - CapnZapp mentioned Sword of Spirit in post Determining a spellbook value
    Can I ask you to boil it down for me Sword of Spirit - what is the end formula you use to arrive at that 4700 gp figure? 37.5 gp per spell level? 8 1st level, 6 2nd level, 4 3rd-6th level, and 2 7th level spells is 8+6x2+4x3+4x4+4x5+4x6+2x7=106 spell levels times 37.5 = 3975 gp. So it's higher. 37.5 does makes sense - if the scribing cost is 25 gp/level and the "purchasing" (copying) cost is half that. But obviously I'm missing at least one factor.

Monday, 27th November, 2017

  • 04:40 AM - Hussar mentioned Sword of Spirit in post Over Half Of New D&D Players Got Into Game From Watching Online Play
    You have to consider different mediums and audiences though too. While I agree that the way you are playing Sword of Spirit is excellent and a lot of fun for me too, I wonder if it would translate well onto the small screen. When people talk about RPG's not being a spectator sport, there is some truth there, IMO. A more serious table, while tons of fun to play, might not be as interesting to watch. Maybe. Or maybe I'm wrong. I dunno. Just throwing this out there.

Wednesday, 15th November, 2017

  • 07:03 AM - pemerton mentioned Sword of Spirit in post The State of D&D: Products, Psionics, Settings, & More
    One of the major disconnects between WotC and the players, pre-Next, seems to have been that people kept playing in the 2E multiverse, even though WotC did little to support it, and WotC didn't realize until they moved explicitly against it in 4E.What does support mean, here? It mostly seems to mean publish stuff that gives voice to the multiverse. It's not about mechanics, after all - 3E had mechanics for the multiverse (in MoP and DDG); and 4e had the same (in the MoP, which included mechanics for the Great Wheel). That's the distinction between publishing stuff which can be rendered multiversal, and affirming the multiverse, that I mentioned in an earlier post. There's a strong desire, in the market, for certain story elements not only to be published, but to be official/"canon". EDIT: I think this can be seen in Sword of Spirit's post just above mine. I also have to admit that, reading what Sword of Spirit quotes, my first interpretation would be that "the multiverse" here is a type of metagame conceit - ie there is a "multiverse" of D&D games and gameworld, some published by WotC and most created by players for their own games, and together these constitute the "worlds" of D&D, somewhat analogously to the ways in which a body of works might constitute an artistic school or movement. But I wouldn't naturally interpret this concept of a "multiverse" as having in-fiction meaning, such that the default assumption is that the world of my D&D games is part of the same (imagined) cosmos as the world of (say) Parmandur's. The link between my gameworlds and Parmandur's is a metagame link - we use our worlds for the purposes of playing (more-or-less) similar fantasy RPGs. But that isn't a property of the worlds themselves within the fiction.

Wednesday, 25th October, 2017

  • 03:05 AM - Yaarel mentioned Sword of Spirit in post Ethereal Plane in 5e?
    Sword of Spirit I want to see Ethereal spells starting at Level 1. In 4e, the Shadar Kai had an ability that could pass thru solid objects ethereally. It seems about a 2nd-level spell, being available at Level 1 as a race feature (similar to Eladrin with 2nd-level Feystep). Ethereality is a cool archetype in pop culture, with the ability to ‘phase’ thru solid objects. I think of Kitty Pride of the X-Men, Vision of the Avengers, Flash, and others. It is one of the reallife legends about the Ninja in Japan. I want it in D&D too. The spell level of Etherealness seems overestimated, probably suitable as a 6th-level spell slot, and only because of its tactical applications. It is balanced to have other spells relating to the Ethereal plane at lower spell levels. The Ether is a great place to explore, and it should be easier to glimpse it, explore it, and travel thru its highways. The Ethereal plane is a spirit realm (Fey and Shadow and Elemental) that deserves more stories.

Wednesday, 27th September, 2017

  • 12:38 AM - Yaarel mentioned Sword of Spirit in post Masters of Blade Magic: A Swordmage Handbook (By Herid_Fel)
    The 4e Swordmage is an awesome concept and class, a melee full caster. I miss it in 5e. @Sword of Spirit created his Warrior-Mage class for 5e. It reminds me of the Swordmage. He seems to have discovered, because 5e spells are balanced, it is possible for a Wizard to be competent in melee. He was trying to get the old school Elf Fighter/Magic-User to work. It turns out, it works awesome as a single class, a full caster Wizard with a Fighter ‘tradition’. In some ways, I like the Warrior-Mage better. It can use any weapon that a Fighter can, including unarmed combat. And it taps into the old school D&D nostalgia.

Thursday, 31st August, 2017

  • 10:53 AM - Coroc mentioned Sword of Spirit in post Xanathar hint from Crawford?
    Aldarc Darn, what is it that in this thread i overread so many things.That army of undead thing was meant as a joke rather anyway. But with all people correcting my bs posts and rethinking the class i start to ask myself if the metamagic alone which seem to be the obvious use for sp, although a nice mechanic, is enough to reflect the sorcerer principle of previous editions. For me coming from 2e/3e a sorc is someone who can cast more spells daily than a wizard with a limited selection and maybe to greater devastating effect. With my missbeliefs i thought that 5e would do that, but now i am not so sure. Sword of Spirit The more i think about the actual potential of a sorc i start to wonder if that nova potential compared to a wizard really exists. I mean it should in a way, but does it?

Monday, 14th August, 2017

  • 03:53 AM - Yaarel mentioned Sword of Spirit in post I gave up--Here's a Warrior-Mage base class
    @Sword of Spirit Any chance of doing a writeup of the Warrior Mage as a PDF for the DMs Guild? This homebrew class, the Warrior Mage, seems significant, discovering that a full caster Wizard can remain balanced with advanced melee combat features. It is almost a straightforward Wizard tradition replacing tradition features with Fighter features. The balance seems due to 5e spellcasting remaining generally balanced, while Bard and Cleric and sometimes others are full casters that are also competent in melee. (Heh, this was a hard thread to find, the title is "Warrior Mage" but I kept searching for terms like "Fighter Wizard".)

Tuesday, 20th June, 2017

  • 03:36 PM - LordEntrails mentioned Sword of Spirit in post Free RPG day, and how serious FLGS are about RPGs
    Sword of Spirit, Hopefully I didn't come across aggressive or negative before. I can see how it could become the annual event for the community. And perhaps it would be good if it did. The concept and ideal of it are admirable. But it's not there yet. As others have said, many business owners who's job it is to decide if something is significant enough to spend resources on and participate in don't think its worth it. Does not mean they are right (after all, many experts are often wrong on any topic). But, to me, it does mean the promoters of FRD haven't been very successful in building or conveying their value proposition.

Saturday, 17th June, 2017

  • 06:03 PM - FrogReaver mentioned Sword of Spirit in post I gave up--Here's a Warrior-Mage base class
    Sword of Spirit Let me break the class now :) Take a high dex and high con and whatever int is required. Level 1 take variant human. Take crossbow expertise. Level 2 Archery Fighting Style Level 3 take darkvision Level 4 take sharp shooter Level 5 take haste Level 6 extra attack That's 4 attacks with -5/+10 and archery style at level 6. (3 combats per day). From level 6 to 11 you are basically a better fighter than a fighter and have full spell casting...
  • 05:48 PM - FrogReaver mentioned Sword of Spirit in post I gave up--Here's a Warrior-Mage base class
    Sword of Spirit. A minor nitpick. It's not fair to compare the wizard with mage armor especially at lower levels since that is taking away a spell resource to do that. (yes it may very well can get it right back with the recover slot but that means the recovery slot went to mage armor and so they are close to even on spells in those levels.

Wednesday, 14th June, 2017

  • 03:48 PM - Yaarel mentioned Sword of Spirit in post I gave up--Here's a Warrior-Mage base class
    Sword of Spirit It seems you have discovered that blending the Wizard and the Fighter is actually balanced. In no other edition of D&D could such a "gestalt" of Warrior-Mage be balanced. But maybe D&D 5e has moreorless succeeded in balancing "casters" versus "hitters". So, mix-and-matching caster features with hitter features (with a healthy dose of caution) doesnt seem to break anything. Neat.

Friday, 9th June, 2017

  • 01:42 AM - FrogReaver mentioned Sword of Spirit in post I gave up--Here's a Warrior-Mage base class
    Sword of Spirit Just wanted to add that I think either bard by the book is a great character. I think they are very strong especially in the right party. But their strength is not in dealing damage themselves. Even the valor bard sucks at that :) Even the lore bard is a level late on fireball (or whatever other spell you are taking).

Thursday, 8th June, 2017

  • 11:01 PM - FrogReaver mentioned Sword of Spirit in post I gave up--Here's a Warrior-Mage base class
    Sword of Spirit Maybe it would help if I put it this way. If you gave the valor bard the spells shield, fireball, and haste at the appropriate levels and constitution saving throws and a fighting style and access to the good melee cantrips along with the EK's level 7 ability then the valor bard would likely be the best attack based character in the game. It's the fact that he lacks, haste, shield, fireball and the fighting style and doesn't have the EK's cantrip and bonus action attack ability that makes him not be the best melee character in the game.
  • 10:51 PM - FrogReaver mentioned Sword of Spirit in post I gave up--Here's a Warrior-Mage base class
    Sword of Spirit Consider a level 6 eldritch knight. You can cast a couple of shield spells a day and maybe an expeditious retreat. Or maybe 2x burning hands on the same turn to kill multiple mid tier enemies at once. Now compare to your warrior-mage. Your warrior mage is more about buffs. You don't need a super high int when your goal is self buffs. With haste (better ac, movespeed and more attacks) you get effectively 3 attacks in 3 combats per day at level 6. You can also cast up 7 shield spells per day as well or trade a few of those for misty for movement. Basically the only important fighter abilities you have given up at this point is action surge and an extra ASI / feat. Likewise against hordes you are much better than the fighter. Even without the absolutely best save a fireball is still going to dominate most groups of 20hp and less monsters. I see no comparison. I don't know if I would ever play a fighter over your fighter mage.

Sunday, 7th May, 2017

  • 04:45 AM - MoonSong mentioned Sword of Spirit in post This is a directory of posters who think the sorcerer needs fixing
    ...be alone like a mad Cassandra way back during the open playtest when I predicted that Neo-Vancian would mean balance problems for sorcerers, but over time I've noticed there is more and more posters who think the class could use a little help and recently that number has exploded. Just a beg, please, please pretty please with sugar on top, if you think the sorcerer class is not underpowered, or doesn't lack options, or overall doesn't need adjustment. (Or worse you don't want a sorcerer class at all), please refrain from posting here or being confrontational if you can't help it. This thread doesn't seek to prove a point or disprove yours. It just wants to be a hub for like-minded players and DMs to make acquaintance of each other. Double so for newcomers to the forum. The Directory so far. If you want to be included (or removed), edit this post to add or remove your name (and only your name, no vandalism plz). @Tony Vargas, @Hawk Diesel, @RangerWickett, @dco @Gwarok, @LapBandit @Sword of Spirit, @Gradine, @gyor, @Xeviat, @Yunru, @Jago, @flametitan, @Ketser, @cbwjm, @Immoralkickass @ScuroNotte , @Irda Ranger @dropbear8mybaby, Ilbranteloth Gradine's treatise on the sorcerer A brief(?) treatise on the plight of Sorcerer The fundamental problem with the Sorcerer in 5e is that the reason the class was created in the first place was to create a mechanical distinction that no longer exists in 5e. 4e solved the problem by creating a new mechanical distinction, but that no longer exists in 5e either. See, the 3rd edition Sorcerer was basically worse than the Wizard in all but a handful of ways (more spells per day being the big one, also they had slightly better weapon proficiencies and were more fun at parties). In exchange they had slower spell progression and no bonus feats, because WotC overestimated the power of spontaneous casting Monte Cooke hated sorcerers reasons. Pretty much everyone agreed that simply on the basis of the slower spell progression (something which was th...

Tuesday, 4th April, 2017

  • 06:17 PM - Satyrn mentioned Sword of Spirit in post The Int 8 Party: A Solution?
    @SwordofSpirit Just to help you summon ths right pact weapon: @Sword of Spirit
  • 08:11 AM - Dualazi mentioned Sword of Spirit in post The Int 8 Party: A Solution?
    ...e breaks the item). Why is the ‘per character’ even needed here? You get it in one shot or it breaks by your own admission. * Discern clues as to the function of the mechanical device sitting in a dungeon room. (One check per character who investigates the item, made in secret by the DM; failure might provide false information, injure the investigator on some gears, or even activate the thing) Volume of rolls problem is still present, since they can just compare answers if they don’t start it. This is assuming of course that the device is nonmagical and they don’t just use identify or other divination magic, or simply shrug and leave. Basically, half of what you posted is either linked to another, better attribute, or is otherwise bypassed or ignored without significant consequence. None of these options elevate the stat above any of the others, and even if they were good uses in isolation I suspect their frequency would also be a detracting aspect of the comparison. Sword of Spirit Yeah, I'm a big fan of group checks when possible, but knowledge checks are one of the times where it legitimately doesn't really make sense, since all it takes is one person shouting to use fire on the trolls or not to touch a certain rune and all benefit.


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Tuesday, 19th June, 2018

  • 09:06 AM - gyor quoted Sword of Spirit in post Orcus vs. Demogorgon
    Other 5e sources that mention Demigods entirely dispense with the parentage aspect. Volo's Guide to Monsters page 199. Raxivort can hear their prayers, but chooses not respond because of his fear of being found by his enemies. Ah, I think that might be a special case, a side effect of the magic item he used, he's not a normal demigod, or he had enough worshippers to ascend to lesser god status at some point after he's used the magic thimbul, after all he created an entire race to worship him.
  • 02:25 AM - gyor quoted Sword of Spirit in post Orcus vs. Demogorgon
    Yes, that's a good point. I was assuming that without his wand he'd be making punch or claw attacks in place of it (which would probably put him slightly below Demogorgon), not just twiddling his thumbs, but I was thinking about the undead creation abilities and neglected to mention that part. Yeah, the range issue is the major point. He can only grab it from 30' away, and then would have to keep wrestling with Orcus to try to get it close enough from him to take, and on rounds where he wins he can fly it 40' away from Demogorgon. Is that +1 bonus on the check for Demogorgon going to beat the extra 40' of movement when Orcus wins? I don't know. Swallowing it is a good idea when he gets it close enough. And then we he gets it that close, you'll still need to use the OOtA stats (again, assuming Orcus can punch) for a solid win. 5e is both vague and contradictory on deities. I have read all of the published material about them other than whatever may be in the adventures (though I am famili...
  • 12:07 AM - Salthorae quoted Sword of Spirit in post Psion class (Mearls, Happy Fun Hour)
    Because some people missed it, I'm going to clarify the reason for the point I was making about telekinesis and telepathy both needing to be in psion. As of the start of this thread, Mike Mearl's idea was 4 Psion subclasses, which included telekinesis but not telepathy, and telepathy was in a wizard subclass. Then he switched it around, so there were still 4 Psion subclasses, except now they included telepathy, but not telekinesis, which was now in a wizard subclass. It's like he's decided you can only have 4 subclasses for Psion. I missed him shunting the TK over to Wizard in the lastest episode. I'm going to have to re-watch it. I agree both Telepathy and TK should be Psion sub-classes. Way more iconic than Constructor or Metamorph...

Monday, 18th June, 2018

  • 12:40 AM - TheCosmicKid quoted Sword of Spirit in post Psion class (Mearls, Happy Fun Hour)
    *facepalm* There are two main shticks for a psychic: telepathy and telekinesis. Both need to be in psion. Anything beyond that is fringe or a D&Dism and I don’t mind if it stays in a subclass of some other class. But *both* telepathy *and* telekinesis need to be in the psion class. This isn’t rocket science. I see a big thematic difference between telekinesis and element-kinesis. In my eyes, element-kinesis is just a figleaf for "we want a guy with fire/ice/lightning magic" in settings where psi substitutes for magic, like X-Men. It feel redundant in D&D, where the sorcerer exists. On the other hand, original flavor telekinesis -- picking up things and throwing them at people, or picking up people and throwing them at things -- is very distinctly psionic, and there's no question it should be part of the psion class.

Friday, 15th June, 2018

  • 11:28 PM - Dausuul quoted Sword of Spirit in post Orcus vs. Demogorgon
    But with the MToF version, Orcus still wins. How? Without his Wand, Orcus's DPR is half Demogorgon's. He can't even Multiattack. This would help, but unfortunately he can only move it 30' per round, so Orcus can just chase him down and grab it.Which is why Demogorgon moves it, then uses his "Interact with an object" to pick it up in one of his mouths. Orcus has no way to get it back. Now, the range limitation is a big issue. Demogorgon has to start within 80 feet of Orcus to pull it off; he moves 50, uses telekinesis, grabs the wand. If Orcus can keep his distance, he can crush Demogorgon with magic and undead.
  • 10:56 AM - Nevvur quoted Sword of Spirit in post Orcus vs. Demogorgon
    How does poor Demogorgon, Prince of Demons, stand a chance against his rival Orcus? ... Please, somebody tell me there is something in the stat blocks themselves (of course Demogorgon won’t let himself get into this situation) that fixes this problem. It's fun to speculate on these sort of white room match-ups, but I wouldn't really call it a problem. The demon lords (along with literally every character in every RPG) should be more than the sum of their stat blocks, and while I agree Orcus has the white room advantage, I'm satisfied with narrative explanations for Demogorgon's lasting dominance among the demon lords.

Tuesday, 12th June, 2018

  • 05:03 PM - UngeheuerLich quoted Sword of Spirit in post A question for the 5e Experts about the Monk class
    Way of the Four Elements is weak, and their ki costs and effects don't make them worthwhile most of the times. But in general, monks get plenty of ki. Ki is a short rest resource. I know many groups don't get as many short rests as the design intent, but that's those groups' issue--it doesn't mean the game hands out too little ki. Yes. But this means that a monk with 2 short rests effectively has 6/3/6 for spell slot equivalents. That's plenty of power even if ki costs aren't reduced. I agree; their Attack action is pretty nice, and the damage just keeps on scaling. The ki they get is fine, Way of the Four Elements just isn't using it well. Here's a better link to the remastered version, with author discussions. The current version (of the simplified 3-pager) appears to be 3.1. https://www.reddit.com/r/UnearthedArcana/comments/5togi8/way_of_the_four_elements_remastered_reformatted/ I am sorry. Bit that elemental monk is unbalanced to the other side. There has to be a middle ...

Monday, 11th June, 2018

  • 10:12 AM - CapnZapp quoted Sword of Spirit in post Psion class (Mearls, Happy Fun Hour)
    I’ll be somewhat surprised if this survives play testing, and wouldn’t be surprised if it doesn’t even make it to play testing. I envy your confidence... Myself, I would be extremely surprised (and very happy) if psionics left the spells route behind for something mechanically truly new (or at least different, like if they make attacks using ability scores). I would definitely be prepared to pay the price of the non-Psion subclasses being more traditional to get this. (For instance, if the Psionic Warrior turns out to be a lightly rehashed Eldritch Knight, only with a different spell list, that would be tantamount to throwing this archetype on the garbage heap - but if the Psion got to play with brand new toys in return I would choose to accept it as worth the sacrifice)
  • 05:35 AM - Yaarel quoted Sword of Spirit in post Psion class (Mearls, Happy Fun Hour)
    I’ll be somewhat surprised if this survives play testing, and wouldn’t be surprised if it doesn’t even make it to play testing. My impression is, Mearls is exploring the psionic subclasses as a nod toward the psionics=spells camp, and the psion class as a nod toward psionics=mechanics camp. For example, Mearls mentioned more than once that the subclasses are a way to implement psionics without needing to learn a new system. That said, I love the tropes of the psion class, but am in the psionics=spells camp. As long as the high level psion class can get the Wish spell, that is close enough for me. The psion must be a full spellcaster, or at least something like it. I would balk at a half caster.

Friday, 8th June, 2018

  • 07:54 PM - Charlaquin quoted Sword of Spirit in post Psion class (Mearls, Happy Fun Hour)
    Not having a telepathic subclass within psion doesn’t work. A telepathic wizard still starts off as just an arcane spellcaster—identical to every other 1st level wizard. I don’t really care one way or the other if they make a telepathic wizard subclass, but they absolutely have to have a psion subclass for it. I think Mearls will come around to that eventually, if for no other reason than because there’s demand for it. Having watched the stream and seen his process, I think I have a good sense of his train of thought: There needs to be a Psionic/Arcane hybrid option > wizard is the best core class to handle that > a telepath is a strong flavor match for a Psionic wizard > if the Psionic wizard is a telepath, we don’t need the Psion core class to cover the same ground. But the telepath is right up there with the telekinetic in the list of most iconic expressions of the Psion. It’s one of the Psionic archetypes that people who want to play a Psion think of, so that should be doable without hav...

Tuesday, 5th June, 2018

  • 07:20 PM - 5ekyu quoted Sword of Spirit in post Healing Spirit fix
    Jeremy Crawford's suggested alteration for those concerned with the amount of out of combat healing that healing spirit can muster stealing prayer of healing's thunder, is (if I recall correctly) to limit it to Proficiency mod X2 uses. That seems to work out fine (up to 5th level--which is what matters the most, because you aren't normally going to be upcasting 2nd level healing spells into high level slots) if the spell is cast with the proficiency bonus you'll have when you first get the spell slots. However, if you look at it with a +6 proficiency bonus, it doesn't work so well. By 5th level you are outclassing prayer of healing in pure hp healed for a party of 6 (worse with smaller numbers), and you can potentially use most of it on a single character. So, still unsatisfying for those who care about that sort of thing. I played around with a few different options and finally came up with one that gives really good numbers (and works even if you upcast it above 5th level). Maximum uses = 3 + ...

Wednesday, 23rd May, 2018

  • 12:36 AM - gyor quoted Sword of Spirit in post Unearthed Arcana May 2018: Centaurs and Minotaurs
    From the video, it looks like the official answer to my questions is, "They are runts." Which means they have no place in my game, unfortunately. It's a shame, I wouldn't mind allowing centaurs in concept. Although, *I suppose* I could instead spin it that the MM centaurs are just overgrown juggernauts, maybe "Centaur Chief", assuming their chiefs are big, and regular centaurs just use NPC stat blocks with the centaur PC race modifiers. Or they are a separate breed of Centaur. Like maybe the Large Centaur are Plains Centaur which has plenty of food and space to grow big, but the Medium PC Centaurs are Mountain Centaurs who have less space and food and so evovled to be somewhat smaller, adapting to their environment.

Monday, 21st May, 2018

  • 07:51 AM - Maxperson quoted Sword of Spirit in post Magic Missile vs. Mirror Image
    Forget the idea that 5e mirror image creates actual "images" which are entities. It doesn't. It changes the appearance of the caster to look like there are multiple versions of them. Think of it like blur. They both make you look different, but don't stop things from targeting you. Are we really going to say that you can target the part of the blurred caster that is or isn't blurred? No, you target the person. Same with mirror image. It's all the caster, it just looks weird to trick you, like blur. Mirror image doesn't hide the caster's location, it just alters their appearance. In 3e terms, pretend that 5e mirror image is a glamer, not a figment. From the 5e PHB: Three illusory duplicates of yourself appear in your space. Until the spell ends, the duplicates move with you and mimic your actions, shifting position so it’s impossible to track which image is real. You can use your action to dismiss the illusory duplicates." So yeah, it does create images. The spell explicitly calls them out...
  • 07:17 AM - Maxperson quoted Sword of Spirit in post Magic Missile vs. Mirror Image
    While I agree with Jeremy Crawford that magic missile is not an attack, I appreciate your reasoning. It's the only time I've actually heard a valid piece of evidence for treating it as an attack. This is my view on the spell from an earlier post in this thread. "So I was looking at the various incarnations of the spell. 1e specified melee attack, so it is consistent with the 5e version. 2e specified melee or missile attack, magic or otherwise, so if you squinted sideways you could include magic missile. 3e specified melee or missile attacks and spells, so things like hold person and magic missile could absolutely be misdirected by the images. 4e I'm not all that familiar with. I didn't see mirror image as a wizard spell in the PHB, but it could have appeared later or been a sorcerer spell I suppose. I didn't look further. For myself, I'm inclined to treat the 5e version the same as 3e. The images are designed to confuse people as to the target, so it makes the most sense. The offensive spells...

Sunday, 20th May, 2018

  • 04:19 PM - gyor quoted Sword of Spirit in post AL rules for MTOF (or TOF as they call it) are out
    ? Deities that aren't in SCAG? Yes, alot of Deities that aren't in the SCAG, the Seldarine more then doubles in size roughly, the Dwarfs nearly have as much growth, Gnomes and Dark Seldarine gain a fair amount of deities for their size, and Halflings gain one, Charmalaine, bit she sounds cool. Also in the Monster side we learn of two Derro deities, Vaprak God of Trolls (I think he was mentioned in VGTM), maybe others. There is also the Unknown dead God that the Githyanki leave on, but that doesn't count really, and the Zerths believe Zerthimon will return as a God, I don't know if Zerthimon counts.
  • 10:20 AM - pukunui quoted Sword of Spirit in post Oinoloths in MToF?
    If any book was going to contain such creatures, this was totally the book to do it in.You could say that about pretty much every book they've put out so far, to be honest. But yes, perhaps we will see some (or all) of them in future adventures or supplements. Yeah, but some of the changes (I'd even say most) are adding flavorful lore to creatures that were pretty lacking in the past, like your example of merrow. Yugoloths already had a lot of interesting stuff going on, and by messing with that they are contradicting cool stuff that was already there. Innovation works best when it is filling open space rather than clashing with established game tradition. Yeah, I guess. I'm not as invested in the history of D&D lore as some folks are, which is undoubtedly why I don't mind so much.

Thursday, 17th May, 2018

  • 03:52 AM - Parmandur quoted Sword of Spirit in post Unearthed Arcana May 2018: Centaurs and Minotaurs
    In the case of minotaurs, they are explicitly not the ones from the MM. These minotaurs are Krynn minotaurs, which are a race of civilized people who are physically smaller and less monstrous, and whose lore has nothing to do with other minotaurs. The ones in the MM are an entirely different species of hulking monstrosities. So it makes sense that they could have completely different stats (although I'm not totally satisfied with the stats they gave them), and the Krynn minotaurs work as 1st level PCs (or NPCs), while the others are multi-HD menaces. In the case of centaurs...well that just isn't really the case. Sure, here are some pictures showing smaller centaurs. But where is the lore behind that? Are we talking about there actually being multiple types of centaurs on an individual world? Or are we saying that Krynn centaurs (for instance) are smaller than the MM centaurs? How about the Forgotten Realms ones? Okay, well then where are the MM centaurs? If both types are galloping around on the sam...
  • 02:11 AM - SkidAce quoted Sword of Spirit in post Unearthed Arcana May 2018: Centaurs and Minotaurs
    In the case of centaurs...well that just isn't really the case. Sure, here are some pictures showing smaller centaurs. But where is the lore behind that? Are we talking about there actually being multiple types of centaurs on an individual world? Or are we saying that Krynn centaurs (for instance) are smaller than the MM centaurs? How about the Forgotten Realms ones? Okay, well then where are the MM centaurs? If both types are galloping around on the same world, we need some lore that tells us about that. It's kind of a big deal. Or should we assume they are taking the "runt" centaur angle for PC usage? (Which I vehemently detest, and means they won't get used in my games if it is the case, and I'll have to fight the urge to bring up the dumbness of the runt centaur design every time centaurs come up in discussion. Ain't nobody got time for that.) They need to tell us this stuff! This is where we differ. I don't need them to tell me the lore. I develop that when I design the world or introduce ...

Wednesday, 16th May, 2018

  • 05:52 AM - Demetrios1453 quoted Sword of Spirit in post List of monsters confirmed in Mordenkainen's Tome of Foes
    Yes, but we've got the top leaders of the demons, and only the second tier leaders of the devils. There is a lack of equivalency. I'm sure there is a devil themed adventure coming up at some point--they gave them just as much attention in the MM and the DMG as they did the demons. They may have given us lesser archdevils in this book because the Lords of the Nine are slated for the adventure. I'm beginning to that as well, and maybe not just a generic "planar" book or adventure. An all-out devil-themed adventure that will in some way feature the Nine Hells, and serve both as adventure and setting guide to the Hells like ToA was for Chult. Since they've left out the vast majority of the Lords of the Nine from this book, they must be saving them for something special that features them somehow... Perhaps they could update and expand "A Paladin in Hell"? Not only was it a module, but a piece of art that appeared (with variations) in 1e, 2e, and 3e! Time for its 5e version?

Tuesday, 15th May, 2018

  • 08:39 PM - MechaTarrasque quoted Sword of Spirit in post Unearthed Arcana May 2018: Centaurs and Minotaurs
    I suppose that would at least be a tolerable way of dealing with it. But without that...it's just offensive to any concept of setting integrity. Also as a related beef, in the case of centaur, I don't like that a PC has dual type, but the monsters don't. Having multiple types is a part of your essence that affects how magic effects you. To say that just because you're an PC, you are subject to hold person and charm person and get the benefit of the beneficial humanoid spells (which I'm pretty sure exist, but aren't immediately coming to mind) is way more annoying to me than saying that the centaur in the MM gets unlimited charges because it is an elite warrior, and PCs can learn that with a feat, like the svirfneblin and drow can pick up some of their advanced racial features as feats. But then again, when I think about it, having size Large PCs follow the normal rules is problematic, because some of the hit points of a Large creature are pure meat, and they need more of them than a 1st-level PC...


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