View Profile: Sword of Spirit - Morrus' Unofficial Tabletop RPG News
  • Sword of Spirit's Avatar
    Today, 06:58 AM
    Definitely enforce carrying capacity, and for your next game consider using encumbrance rules. Beyond that, just make Strength make a difference in the kind of challenges you run into--which in 5e often means going beyond the typical combat encounter. Remember that Dexterity is useless for initiating any sorts of grappling/shoving stuff--it can only resist it. That may not matter if the PC...
    30 replies | 538 view(s)
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  • Sword of Spirit's Avatar
    Yesterday, 08:12 PM
    The other day I was thinking that it would be great if an AI could convert content from previous editions of D&D to the current edition. In particular, giving it thousands of monsters and having it pop out 5e appropriate conversions would be awesome, since that's one of the biggest mechanical roadblocks for continuing older campaigns with newer rules.
    3 replies | 127 view(s)
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  • Sword of Spirit's Avatar
    Friday, 18th January, 2019, 09:45 PM
    All Dark Sun campaigns should start with characters being arena slaves. Much like an Elder Scrolls game, how they got there doesn't matter, because that's not what they'll be remembered for. You might want to fill in back stories gradually during the campaign, with flashback scenes for each character and such, because that would be awesome. Some might think an arena slave start in Dark Sun is...
    5 replies | 221 view(s)
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  • Sword of Spirit's Avatar
    Wednesday, 16th January, 2019, 06:27 PM
    To move it away from comparing "the best builds" for each class into comparing the classes themselves overall, try these limitations. Both Sorcerer and Wizard: You can't use whatever you feel is the best subclass for each from the PHB, and you also can't use whatever you feel is the best subclass for each from non-PHB official sources. Sorcerer: You can't use whatever you feel is the best...
    95 replies | 3691 view(s)
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  • Sword of Spirit's Avatar
    Wednesday, 16th January, 2019, 08:38 AM
    You're missing something huge here. A wizard's Arcane Recovery is a pure feature; there is no cost to using it. For a sorcerer, getting more spell slots competes with using metamagic. They have to power both (and some of their subclass abilities for most of them) from the same pool. This is huge. It means a sorcerer who wants to have as many spell slots as a wizard essentially doesn't get to use...
    95 replies | 3691 view(s)
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  • Sword of Spirit's Avatar
    Wednesday, 9th January, 2019, 12:13 AM
    As a player, I want to feel like the world is real and the DM isn't arbitrarily making things mold around me like I'm the center of a story, because that's the kind of D&D I prefer, exploring a world and getting believable effects for the causes. So whether I would like that or not depends on how the tressym was handled. Basically, if it had not been previously determined that the tressym...
    55 replies | 1775 view(s)
    3 XP
  • Sword of Spirit's Avatar
    Tuesday, 8th January, 2019, 11:21 PM
    I'll agree that that is a feature of the subclass worth considering. Okay, here's where we run into two conflicting views of this part of the game. The problem as I see it is that the way they did it supports only one playstyle element--the one you are encouraging. It in theory works in a game where companions outside of the class feature aren't very valuable, but fails completely in one...
    18 replies | 701 view(s)
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  • Sword of Spirit's Avatar
    Tuesday, 8th January, 2019, 11:02 PM
    We'd only one want fix for a given issue, otherwise it wouldn't really get the job done. I'm an idea guy and I'm decent at creating structural things, but I'm horrible at management and nitty gritty details. So that being said, here's what I suggest from the ideas and structure angle: 1) We need a few (3-5) administrators for the project, and a home locale for it. I thought I saw...
    97 replies | 3601 view(s)
    1 XP
  • Sword of Spirit's Avatar
    Tuesday, 8th January, 2019, 10:34 PM
    Sometimes they are in a hurry, but mounts haven't seemed to be relevant yet for those situations. Urban, jungle with raft, that sort of thing. They've rarely had problems with their carrying capacity, and since they've been to Sigil they now have almost enough bags of holding to go around the whole party. Of course the latter mostly is about pack animals, which won't speed you up, but I do like...
    41 replies | 1431 view(s)
    1 XP
  • Sword of Spirit's Avatar
    Tuesday, 8th January, 2019, 03:44 AM
    So, I was brainstorming something a while ago, and I must have posted at the wrong time, because there was hardly any response. I'll bring it up here in case it's the right time. From what I can tell, there are certain specific house rules that seem popular (such as replacing GWM's -5/+10 with a +1 Strength increase) or specific things that many people feel need house rules, even if they have...
    97 replies | 3601 view(s)
    2 XP
  • Sword of Spirit's Avatar
    Tuesday, 8th January, 2019, 01:30 AM
    I ignore the rules on this one and go old school. If your movement is 60', your hourly and daily movement are also twice the movement of creatures with a 30' movement. Sure, maybe it's not realistic, but I like mounts to be an asset rather than a liability. Even so my players have yet to show actual interest in using them.
    41 replies | 1431 view(s)
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  • Sword of Spirit's Avatar
    Saturday, 5th January, 2019, 04:58 PM
    Interesting how the answers are all over the place, even when similar sample sizes are accounted for.
    99 replies | 3098 view(s)
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  • Sword of Spirit's Avatar
    Friday, 4th January, 2019, 05:38 PM
    Out of about 15 characters, only 1 has multiclassed (monk/rogue). There is also a bard that might take a level of wizard at higher levels for concept purposes (and I actually talked the player into that, because they wanted me to allow some custom bard content I wasn't comfortable with, and this solution is better.) And there is one character who is my custom Warrior-Mage class, because none...
    99 replies | 3098 view(s)
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  • Sword of Spirit's Avatar
    Monday, 31st December, 2018, 05:58 PM
    I wouldn’t let someone cast a reaction spell from a scroll without at least having the scroll ready in their hand. You can get it ready (assuming it is in an accessible place) with your free object interaction, but that has to be done along with an action (not bonus action or reaction) or move. So you could run up to a cliff, pulling out a feather fall scroll as you move, and read it after you...
    9 replies | 524 view(s)
    1 XP
  • Sword of Spirit's Avatar
    Monday, 31st December, 2018, 05:38 PM
    Temporarily jump ahead in time for a side quest that isn’t affected by other campaign elements. This side quest is set after the character has been de-stoned. Afterwards, return to your regular campaign date. At some future session after you actually cure the character, have an <insert already played side quest here> moment.
    33 replies | 1075 view(s)
    1 XP
  • Sword of Spirit's Avatar
    Friday, 28th December, 2018, 11:51 PM
    While this thread so far isn’t representing it, you are not alone in your dissatisfaction with how a Beastmaster’s animal companion works. It’s one of the (if not *the*) biggest complaints among the PHB subclasses. That doesn’t mean that everyone agrees, but as to your original question: no you are not missing something, you are seeing the same issue a lot of people see. Basically, there is...
    18 replies | 701 view(s)
    1 XP
  • Sword of Spirit's Avatar
    Wednesday, 26th December, 2018, 11:59 PM
    Sigil is the only right answer to this question, unless there is meant to be an implied "other than Sigil" in the question. Sigil is to planar travel cities (and planar metropolises in general) as D&D is to fantasy role-playing games. The original, the best supported, and the best known.
    5 replies | 375 view(s)
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  • Sword of Spirit's Avatar
    Tuesday, 25th December, 2018, 05:04 AM
    Probably about 28% Combat, and that is determined a lot by player/character choices. I actually like more combat than everyone else, but I like just as much of all the other stuff (my ideal D&D sessions would add up to 150% of activities or so), so as DM I completely understand why they enjoy the other elements, but I sometimes want more combat. I figure my best bet is to try harder to make every...
    58 replies | 1290 view(s)
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  • Sword of Spirit's Avatar
    Tuesday, 25th December, 2018, 12:43 AM
    Also, D&D has Raven's Bluff, which has multiple sourcebooks and was part of a shared organized play campaign.
    20 replies | 1001 view(s)
    1 XP
  • Sword of Spirit's Avatar
    Tuesday, 25th December, 2018, 12:35 AM
    It's interesting that something you see as part of their game-interest is something I see as a major hassle and decrease in enjoyment. I just want to be able to use my stuff. Deciding which spells to cast in my slots at which levels is decision enough--adding even more dimensions to it is just creating complexity that detracts from the play experience for me.
    67 replies | 1739 view(s)
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  • Sword of Spirit's Avatar
    Monday, 24th December, 2018, 10:41 PM
    A thought experiment. What would be the effect on balance if sorcerers got Arcane Recovery (call it "Sorcerous Recovery" but make it work identically to Arcane recovery), Metamagic costs no Sorcery Points, and they in fact didn't have Sorcery Points at all. For the moment, pretend that class abilities that cost sorcery points are either free (if they cost 1 sorcery point) or can be used, say,...
    82 replies | 3716 view(s)
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  • Sword of Spirit's Avatar
    Saturday, 22nd December, 2018, 12:41 AM
    (Woops - posted this elsewhere already)
    67 replies | 1739 view(s)
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  • Sword of Spirit's Avatar
    Friday, 21st December, 2018, 11:04 PM
    To see what I personally consider a major part of the issue, try reframing the discussion to address "sorcerers without fire spells" (and no altering fire spells to another element of choice).
    82 replies | 3716 view(s)
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Tuesday, 8th January, 2019

  • 09:52 PM - clearstream mentioned Sword of Spirit in post An Unearthed Arcana I would like to see - mechanical fixes
    I cut out the rest to save space, but I think that's a great idea. Now, to the question above. Are we going to come to a consensus about a given fix like GWM, or would we have like 5 different fixes for it in the document? If we are going with the former, I would recommend the following. A thread where the potential fixes are noted and discussed, followed by a thread where people vote on poll containing those fixes. 1 vote per person, and the top vote getting goes into the document. The lengthy explanations for each fix would be stated in the OP of that voting thread. Good idea. Something like that could very well advance the conversation. I'll take a pause and then come back with a new thread for collating "proud nails", matched by one on reddit to cast a wider net. With then perhaps a survey for the community to rank them. So it seems like there could be some sense of convergence around @TwoSix and @Sword of Spirit suggestions. I'd prefer WotC got onto it, but I can see that a community project could be pragmatic, and maybe influence what comes along down the line. How might we create that cabal?

Saturday, 10th November, 2018

  • 08:26 PM - Hawk Diesel mentioned Sword of Spirit in post Revamping the Warlock
    Sword of Spirit I really appreciate this comment. It certainly gives me something to think about. I agree that there are certainly ways to build the current warlock that can make it feel like a spellcaster. But I still don't think that Warlock really fits the spellcaster mold. I still think it's more akin to the Rogue. A reliable striker with lots of utility. But that's not to say that's THE way a warlock should be perceived, that's just how I personally envision them. But as I have been designing revamped invocations to better work without Pact Magic or Mystic Arcanum, I am beginning to see a flaw in the design. A warlock of this kind could potentially take all at-will invocations, all short-rest, or all long-rest. That can pose problems. So perhaps invocations should be divided into Lesser Invocations (at-will), Invocations (short-rest), and Greater Invocations (long-rest). Lesser Invocations could be taken in place of Invocations or Greater Invocations, but not vice versa. This would place a cap...

Friday, 9th November, 2018

  • 05:53 PM - Hawk Diesel mentioned Sword of Spirit in post Revamping the Warlock
    Sword of Spirit - That certainly looks like a detailed graph. I will take a look a bit later. But I agree that the Warlock could play more like a spellcaster with the right build. But if the Warlock is supposed to be a true spellcaster in the vein of the sorcerer or warlock, you shouldn't need to build it to make it feel or function like that. Which once again, at least to me, supports the idea that a Warlock shouldn't be a spellcaster. The mechanics don't really support a strong enough identity for players to know how to build a functional warlock build without a good deal of system mastery. To me, that seems like a problem, since a player using a sorcerer or a wizard does not need advanced system mastery to play those classes as they are intended to play by the designers. So, the choice seems to either lean into the spellcasting aspect, or disregard it. I am more in favor of the later. Ath-kethin - That is awesome! I am a huge proponent for reskinning class abilities to make them seem more the...

Thursday, 3rd May, 2018

  • 08:21 AM - Coroc mentioned Sword of Spirit in post Shield spell and dice rolling assumptions
    Sword of Spirit Shield is not OP for EK it is just one of his shticks, other fighter subclasses got different abilities to make them shine. For wizards and non Dragonblood sorcerers who did not invest in dex shield is a must, especially to prevent loosing concentration.

Thursday, 5th April, 2018

  • 11:26 AM - Coroc mentioned Sword of Spirit in post Mechanics of Revived Settings; your thoughts?
    Sword of Spirit XP for your ideas on the solamnic Knights, with roses just being additional fluff that would be a solution. I think what Tonguez meant was that Birthright is basically a vanilla Fantasy Setting, nothing like eberron, ravenloft or darksun.

Wednesday, 4th April, 2018

  • 09:48 AM - Coroc mentioned Sword of Spirit in post Mechanics of Revived Settings; your thoughts?
    Sword of Spirit #45 The Knights of solamnia could be solved with figther mulcticlass to Paladin multiclass to cleric for Knight of crown-> sword-> rose This would reflect the longer path and increased spellcasting ability. Another way would be feats granting a fighter additional spellcasting.

Friday, 23rd March, 2018

  • 11:13 AM - CapnZapp mentioned Sword of Spirit in post Determining a spellbook value
    Can I ask you to boil it down for me Sword of Spirit - what is the end formula you use to arrive at that 4700 gp figure? 37.5 gp per spell level? 8 1st level, 6 2nd level, 4 3rd-6th level, and 2 7th level spells is 8+6x2+4x3+4x4+4x5+4x6+2x7=106 spell levels times 37.5 = 3975 gp. So it's higher. 37.5 does makes sense - if the scribing cost is 25 gp/level and the "purchasing" (copying) cost is half that. But obviously I'm missing at least one factor.

Monday, 27th November, 2017

  • 04:40 AM - Hussar mentioned Sword of Spirit in post Over Half Of New D&D Players Got Into Game From Watching Online Play
    You have to consider different mediums and audiences though too. While I agree that the way you are playing Sword of Spirit is excellent and a lot of fun for me too, I wonder if it would translate well onto the small screen. When people talk about RPG's not being a spectator sport, there is some truth there, IMO. A more serious table, while tons of fun to play, might not be as interesting to watch. Maybe. Or maybe I'm wrong. I dunno. Just throwing this out there.

Wednesday, 15th November, 2017

  • 07:03 AM - pemerton mentioned Sword of Spirit in post The State of D&D: Products, Psionics, Settings, & More
    One of the major disconnects between WotC and the players, pre-Next, seems to have been that people kept playing in the 2E multiverse, even though WotC did little to support it, and WotC didn't realize until they moved explicitly against it in 4E.What does support mean, here? It mostly seems to mean publish stuff that gives voice to the multiverse. It's not about mechanics, after all - 3E had mechanics for the multiverse (in MoP and DDG); and 4e had the same (in the MoP, which included mechanics for the Great Wheel). That's the distinction between publishing stuff which can be rendered multiversal, and affirming the multiverse, that I mentioned in an earlier post. There's a strong desire, in the market, for certain story elements not only to be published, but to be official/"canon". EDIT: I think this can be seen in Sword of Spirit's post just above mine. I also have to admit that, reading what Sword of Spirit quotes, my first interpretation would be that "the multiverse" here is a type of metagame conceit - ie there is a "multiverse" of D&D games and gameworld, some published by WotC and most created by players for their own games, and together these constitute the "worlds" of D&D, somewhat analogously to the ways in which a body of works might constitute an artistic school or movement. But I wouldn't naturally interpret this concept of a "multiverse" as having in-fiction meaning, such that the default assumption is that the world of my D&D games is part of the same (imagined) cosmos as the world of (say) Parmandur's. The link between my gameworlds and Parmandur's is a metagame link - we use our worlds for the purposes of playing (more-or-less) similar fantasy RPGs. But that isn't a property of the worlds themselves within the fiction.

Wednesday, 25th October, 2017

  • 03:05 AM - Yaarel mentioned Sword of Spirit in post Ethereal Plane in 5e?
    Sword of Spirit I want to see Ethereal spells starting at Level 1. In 4e, the Shadar Kai had an ability that could pass thru solid objects ethereally. It seems about a 2nd-level spell, being available at Level 1 as a race feature (similar to Eladrin with 2nd-level Feystep). Ethereality is a cool archetype in pop culture, with the ability to ‘phase’ thru solid objects. I think of Kitty Pride of the X-Men, Vision of the Avengers, Flash, and others. It is one of the reallife legends about the Ninja in Japan. I want it in D&D too. The spell level of Etherealness seems overestimated, probably suitable as a 6th-level spell slot, and only because of its tactical applications. It is balanced to have other spells relating to the Ethereal plane at lower spell levels. The Ether is a great place to explore, and it should be easier to glimpse it, explore it, and travel thru its highways. The Ethereal plane is a spirit realm (Fey and Shadow and Elemental) that deserves more stories.

Wednesday, 27th September, 2017

  • 12:38 AM - Yaarel mentioned Sword of Spirit in post Masters of Blade Magic: A Swordmage Handbook (By Herid_Fel)
    The 4e Swordmage is an awesome concept and class, a melee full caster. I miss it in 5e. @Sword of Spirit created his Warrior-Mage class for 5e. It reminds me of the Swordmage. He seems to have discovered, because 5e spells are balanced, it is possible for a Wizard to be competent in melee. He was trying to get the old school Elf Fighter/Magic-User to work. It turns out, it works awesome as a single class, a full caster Wizard with a Fighter ‘tradition’. In some ways, I like the Warrior-Mage better. It can use any weapon that a Fighter can, including unarmed combat. And it taps into the old school D&D nostalgia.

Thursday, 31st August, 2017

  • 10:53 AM - Coroc mentioned Sword of Spirit in post Xanathar hint from Crawford?
    Aldarc Darn, what is it that in this thread i overread so many things.That army of undead thing was meant as a joke rather anyway. But with all people correcting my bs posts and rethinking the class i start to ask myself if the metamagic alone which seem to be the obvious use for sp, although a nice mechanic, is enough to reflect the sorcerer principle of previous editions. For me coming from 2e/3e a sorc is someone who can cast more spells daily than a wizard with a limited selection and maybe to greater devastating effect. With my missbeliefs i thought that 5e would do that, but now i am not so sure. Sword of Spirit The more i think about the actual potential of a sorc i start to wonder if that nova potential compared to a wizard really exists. I mean it should in a way, but does it?

Monday, 14th August, 2017

  • 03:53 AM - Yaarel mentioned Sword of Spirit in post I gave up--Here's a Warrior-Mage base class
    @Sword of Spirit Any chance of doing a writeup of the Warrior Mage as a PDF for the DMs Guild? This homebrew class, the Warrior Mage, seems significant, discovering that a full caster Wizard can remain balanced with advanced melee combat features. It is almost a straightforward Wizard tradition replacing tradition features with Fighter features. The balance seems due to 5e spellcasting remaining generally balanced, while Bard and Cleric and sometimes others are full casters that are also competent in melee. (Heh, this was a hard thread to find, the title is "Warrior Mage" but I kept searching for terms like "Fighter Wizard".)

Tuesday, 20th June, 2017

  • 03:36 PM - LordEntrails mentioned Sword of Spirit in post Free RPG day, and how serious FLGS are about RPGs
    Sword of Spirit, Hopefully I didn't come across aggressive or negative before. I can see how it could become the annual event for the community. And perhaps it would be good if it did. The concept and ideal of it are admirable. But it's not there yet. As others have said, many business owners who's job it is to decide if something is significant enough to spend resources on and participate in don't think its worth it. Does not mean they are right (after all, many experts are often wrong on any topic). But, to me, it does mean the promoters of FRD haven't been very successful in building or conveying their value proposition.

Saturday, 17th June, 2017

  • 06:03 PM - FrogReaver mentioned Sword of Spirit in post I gave up--Here's a Warrior-Mage base class
    Sword of Spirit Let me break the class now :) Take a high dex and high con and whatever int is required. Level 1 take variant human. Take crossbow expertise. Level 2 Archery Fighting Style Level 3 take darkvision Level 4 take sharp shooter Level 5 take haste Level 6 extra attack That's 4 attacks with -5/+10 and archery style at level 6. (3 combats per day). From level 6 to 11 you are basically a better fighter than a fighter and have full spell casting...
  • 05:48 PM - FrogReaver mentioned Sword of Spirit in post I gave up--Here's a Warrior-Mage base class
    Sword of Spirit. A minor nitpick. It's not fair to compare the wizard with mage armor especially at lower levels since that is taking away a spell resource to do that. (yes it may very well can get it right back with the recover slot but that means the recovery slot went to mage armor and so they are close to even on spells in those levels.

Wednesday, 14th June, 2017

  • 03:48 PM - Yaarel mentioned Sword of Spirit in post I gave up--Here's a Warrior-Mage base class
    Sword of Spirit It seems you have discovered that blending the Wizard and the Fighter is actually balanced. In no other edition of D&D could such a "gestalt" of Warrior-Mage be balanced. But maybe D&D 5e has moreorless succeeded in balancing "casters" versus "hitters". So, mix-and-matching caster features with hitter features (with a healthy dose of caution) doesnt seem to break anything. Neat.

Friday, 9th June, 2017

  • 01:42 AM - FrogReaver mentioned Sword of Spirit in post I gave up--Here's a Warrior-Mage base class
    Sword of Spirit Just wanted to add that I think either bard by the book is a great character. I think they are very strong especially in the right party. But their strength is not in dealing damage themselves. Even the valor bard sucks at that :) Even the lore bard is a level late on fireball (or whatever other spell you are taking).

Thursday, 8th June, 2017

  • 11:01 PM - FrogReaver mentioned Sword of Spirit in post I gave up--Here's a Warrior-Mage base class
    Sword of Spirit Maybe it would help if I put it this way. If you gave the valor bard the spells shield, fireball, and haste at the appropriate levels and constitution saving throws and a fighting style and access to the good melee cantrips along with the EK's level 7 ability then the valor bard would likely be the best attack based character in the game. It's the fact that he lacks, haste, shield, fireball and the fighting style and doesn't have the EK's cantrip and bonus action attack ability that makes him not be the best melee character in the game.
  • 10:51 PM - FrogReaver mentioned Sword of Spirit in post I gave up--Here's a Warrior-Mage base class
    Sword of Spirit Consider a level 6 eldritch knight. You can cast a couple of shield spells a day and maybe an expeditious retreat. Or maybe 2x burning hands on the same turn to kill multiple mid tier enemies at once. Now compare to your warrior-mage. Your warrior mage is more about buffs. You don't need a super high int when your goal is self buffs. With haste (better ac, movespeed and more attacks) you get effectively 3 attacks in 3 combats per day at level 6. You can also cast up 7 shield spells per day as well or trade a few of those for misty for movement. Basically the only important fighter abilities you have given up at this point is action surge and an extra ASI / feat. Likewise against hordes you are much better than the fighter. Even without the absolutely best save a fireball is still going to dominate most groups of 20hp and less monsters. I see no comparison. I don't know if I would ever play a fighter over your fighter mage.


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Friday, 18th January, 2019

  • 10:30 PM - toucanbuzz quoted Sword of Spirit in post Starting Hook to a Dark Sun campaign
    Some might think an arena slave start in Dark Sun is some sort of cliche, but it isn't until your players have already done it once. They've never started this way in any of my campaigns so it'd be fresh. They have started as prisoners/slaves (Out of the Abyss) who had to escape and survive a foreign and hostile wilderness, which was 2 campaigns ago for us, so I do worry I'd be doing it again.

Wednesday, 9th January, 2019

  • 04:07 AM - Maxperson quoted Sword of Spirit in post An Unearthed Arcana I would like to see - mechanical fixes
    We'd only one want fix for a given issue, otherwise it wouldn't really get the job done. I tend to agree, but then I think about the old UA books and the multiple alternative ways to do hit points, magic, and other things. For the rest, my idea on how to go about it is posted above. :) I'm an idea guy and I'm decent at creating structural things, but I'm horrible at management and nitty gritty details. So that being said, here's what I suggest from the ideas and structure angle: 1) We need a few (3-5) administrators for the project, and a home locale for it. I thought I saw someone mention Reddit, which is probably a good idea. A subreddit for the project with administrators for it. The administrators would stay in contact with each other and keep things in order. We'd need more administrators than we actually think we need, because some would drop out and most would have limited time. I'm willing to be one of them, but my depression limits my consistency, and I don't do management ...
  • 02:58 AM - Krachek quoted Sword of Spirit in post An Unearthed Arcana I would like to see - mechanical fixes
    3) We'd get to work asking people about simple fixes they'd like, as well as searching discussions for others that come up a lot. We'd implement the parameters we agreed on and figure out how to conduct polls and interpret results. We'd also invite discussion threads focused on these issues from the perspective of the patch. Administrators would have to make the hard decisions over which things (issues to address as well as proposed fixes) just don't get considered because they go beyond the scope of the project or the design philosophy of 5e (this is a 5e project and needs to feel like a "patch" not a revision). I'm decent at that sort of thing, although I know it will draw ire from those who really want to redo more extensive parts of the game. Those are my basic thoughts on creating the project. Present material as Variant. They already use that term in core rule.

Tuesday, 8th January, 2019

  • 11:22 PM - clearstream quoted Sword of Spirit in post An Unearthed Arcana I would like to see - mechanical fixes
    2) We'd come up with a vision and parameters for the endeavor. Things would could state in a few short sentences. The parameters in support of the vision would give us guidelines for things like how we determine what issues are sufficient to be considered, how complex a fix can be (I think they need to be as simple as possible), deciding how much consensus we need to select an option from the suggestions (including polls and how administrators interact with the results), and how to present the materials. It feels to me like we should try and resolve this part first, before setting anything else up. Because it's important to have alignment on vision and parameters prior to setting up structure and getting a wider audience involved.
  • 11:13 PM - clearstream quoted Sword of Spirit in post An Unearthed Arcana I would like to see - mechanical fixes
    We'd only one want fix for a given issue, otherwise it wouldn't really get the job done. I'm an idea guy and I'm decent at creating structural things, but I'm horrible at management and nitty gritty details. So that being said, here's what I suggest from the ideas and structure angle: 1) We need a few (3-5) administrators for the project, and a home locale for it. I thought I saw someone mention Reddit, which is probably a good idea. A subreddit for the project with administrators for it. The administrators would stay in contact with each other and keep things in order. We'd need more administrators than we actually think we need, because some would drop out and most would have limited time. I'm willing to be one of them, but my depression limits my consistency, and I don't do management so someone(s) else need to deal with that aspect. I'm not too bad at sorting through data and drawing conclusions from it, so that's something else I could offer. Administrators would also have recogni...
  • 10:57 PM - JPL quoted Sword of Spirit in post Spring's D&D Release Will Be Ship-Themed
    Fair enough. I thought you were focusing on Faerun, but like most D&D settings, they do still have continents they haven't and probably never will do anything with. I had forgotten that there's a whole Australia analogue down there. What a strange campaign that would be. No armor, and the only weapons are Rock, Blunt Stick, Sharp Stick, and Magic Returning Throwing Stick. Some kind of South Seas / Indonesia / Polynesia analogue would be very cool, and would pair well with the nautical rules. I figure the great secret of the mariners of the Forgotten Realms is that if you know how to find them, the oceans are full of portals to other planes, magical shortcuts, etc.
  • 04:13 AM - Maxperson quoted Sword of Spirit in post An Unearthed Arcana I would like to see - mechanical fixes
    Could we actually get enough agreement to put together something that a large majority of contributors would be willing to give their approval to? My gut says yes. The same gut that knew 5e was going to be hugely successful back during the playtest when many people thought it was going to be a complete failure. The same gut that told me the edition was going to be long-running when many people had the idea it would last a few years and then 6e would be out. That "gut foresight" is yelling me this is completely doable. I cut out the rest to save space, but I think that's a great idea. Now, to the question above. Are we going to come to a consensus about a given fix like GWM, or would we have like 5 different fixes for it in the document? If we are going with the former, I would recommend the following. A thread where the potential fixes are noted and discussed, followed by a thread where people vote on poll containing those fixes. 1 vote per person, and the top vote getting goes into the docume...
  • 01:46 AM - iserith quoted Sword of Spirit in post Miles per day on horseback: how many?
    I ignore the rules on this one and go old school. If your movement is 60', your hourly and daily movement are also twice the movement of creatures with a 30' movement. Sure, maybe it's not realistic, but I like mounts to be an asset rather than a liability. Even so my players have yet to show actual interest in using them. Are they ever in a hurry or have a lot of stuff to carry?

Monday, 7th January, 2019

  • 02:52 PM - JPL quoted Sword of Spirit in post Spring's D&D Release Will Be Ship-Themed
    What map are you looking at? :confused: https://www.google.com/url?sa=i&source=images&cd=&cad=rja&uact=8&ved=2ahUKEwiPmIWP6NvfAhVQI6wKHX1sCwcQjRx6BAgBEAU&url=http%3A%2F%2Fforum.candlekeep.com%2Ftopic.asp%3FTOPIC_ID%3D17199&psig=AOvVaw2QLZSkrytrw6ZP_84kV8X_&ust=1546955408565844 There are whole continents that are little more than rumor.
  • 06:03 AM - Parmandur quoted Sword of Spirit in post Spring's D&D Release Will Be Ship-Themed
    I'd expect the Sidekicks rules that were put out in UA will be in this book (ship officers?). Those rules have Jeremy Crawford's name on them, and he's told us that means they are probably going to be in an upcoming product (ones he isn't involved in are sometimes pure brainstorms from Mike Mearls or testing the waters). So we are getting Sidekick rules, my guess is that the probability is high for them being in the spring book, which means those of us like me with strong opinions who haven't yet done the feedback survey need to get on that survey. Since they are in final layout and editing, yup. If that is meant for this book, that would be the last chance.

Sunday, 6th January, 2019

  • 06:40 AM - Parmandur quoted Sword of Spirit in post Spring's D&D Release Will Be Ship-Themed
    But we already have a subclass literally named "Samurai", and the Way of Shadow Monk subclass explicitly says it represents "ninjas". Making alternate versions would just be confusing and annoying. What map are you looking at? :confused: Hmm... So we basically know: - 3-4 books this year - Adventure book in the Fall - Nautical book (format unspecified, but not adventure) in the Spring - Unclear whether the potential for a setting book has been relegated to the possible 4th book This makes me wonder what the other book (Summer) is going to be. Are they really planning on two non-adventure, non-campaign setting supplements in the same year? That would be a pretty major shift in their release strategy. It would make more sense if the third book is a setting, and the potential fourth book would be an additional setting. Of course, the mysterious book could be another D&D-related but not sourcebook kind of thing like the art books. Or a tangential product like a book of Forg...

Saturday, 29th December, 2018

  • 10:27 AM - Li Shenron quoted Sword of Spirit in post Pet vs. Animal Friend vs. Animal Companion
    Basically, there is nothing stopping you from buying a well trained warhorse (or war elephant, campaign allowing - elephant pricing in PHB) and having it be a more effective contribution that doesn’t require your subclass.. So what's stopping you from hiring/asking a 20th level Wizard to come with you and "win" the game in your place? :) I tell you what: anything that's a class/subclass/character ability is GRANTED. Everything else is NOT granted. It is not granted that you can find a trained animal for sale. It is not granted that it will work they way you want. It is not granted that it will be loyal and die for you only because you paid for it. It is not granted that you can buy another every day (because that's probably how long it will last if used for combat). If you keep judging the Beastmaster pet by comparing it to an infinite supply of cheap and immediately available well-trained animals as reliable as a robot, and then maybe at the same time making the BM pet less reliable by ...

Tuesday, 25th December, 2018

  • 07:14 PM - clearstream quoted Sword of Spirit in post How to add more sorcery points?
    It's interesting that something you see as part of their game-interest is something I see as a major hassle and decrease in enjoyment. I just want to be able to use my stuff. Deciding which spells to cast in my slots at which levels is decision enough--adding even more dimensions to it is just creating complexity that detracts from the play experience for me. Games are about constraints, or to put it another way - game rules are constitutive. They create play through what they afford. I mention that to suggest that (as you go on to elaborate) it's not solely that I just want to use my stuff. For you, it is enough of a constraint to focus on slot use (which arguably could be achieved by playing a wizard, albeit one gives up metamagic). For me, I enjoy the extra dynamic of sorcery points and feel that their fungibility with slots and expenditure in metamagic adds a lot of game-interest. I wouldn't say either is right, or even exclusive. Possibly my proposed +2 sorcery points from level 2 would do...
  • 05:48 AM - 5ekyu quoted Sword of Spirit in post Sorcerer Vs Wizard And Why its Closer Than You Think
    A thought experiment. What would be the effect on balance if sorcerers got Arcane Recovery (call it "Sorcerous Recovery" but make it work identically to Arcane recovery), Metamagic costs no Sorcery Points, and they in fact didn't have Sorcery Points at all. For the moment, pretend that class abilities that cost sorcery points are either free (if they cost 1 sorcery point) or can be used, say, 1/short rest or Cha mod per day for the more expensive ones. Now they have the same number of spell slots as wizards, subclasses that are similar to wizards (I might give the overall subclass power edge to wizards, but it doesn't stand out as huge), and a class feature that gives them 2 to 4 special abilities they can apply to their spells. How would the balance feel on that?I would say let all mm uses be 1/SR and then let each origin sub-class feature allow a specific one more often **and** give you that one free. So, one from your origin at 2nd level, then two at 3rd of your choice, and more uses of the orig...
  • 01:45 AM - MoonSong quoted Sword of Spirit in post Sorcerer Vs Wizard And Why its Closer Than You Think
    A thought experiment. What would be the effect on balance if sorcerer's got Arcane Recovery (call it "Sorcerous Recovery" but make it work identically to Arcane recovery), Metamagic costs no Sorcery Points, and they in fact didn't have Sorcery Points at all. For the moment, pretend that class abilities that cost sorcery points are either free (if they cost 1 sorcery point) or can be used, say, 1/short rest or Cha mod per day for the more expensive ones. Now they have the same number of spell slots as wizards, subclasses that are similar to wizards (I might give the overall subclass power edge to wizards, but it doesn't stand out as huge), and a class feature that gives them 2 to 4 special abilities they can apply to their spells. How would the balance feel on that? The wizard still feels superior. He still has Ritual Casting -which the Sorcerer can't take without essentially giving up what it means to be a sorcerer*- more spells prepared than the sorcerer can know and a bigger spell list that save...

Saturday, 22nd December, 2018

  • 01:48 AM - Ashrym quoted Sword of Spirit in post Sorcerer Vs Wizard And Why its Closer Than You Think
    To see what I personally consider a major part of the issue, try reframing the discussion to address "sorcerers without fire spells" (and no altering fire spells to another element of choice). I don't struggle with that after ToEE added more elemental spells. It can be hard to develop a theme to the point people want sometimes, yes, but what we want isn't what we need to be effective. That's a conceptual issue more than a mechanical one. It also means more system awareness becomes necessary than one would expect in building the character; to the point it might impact the theme. That's the real issue.

Friday, 21st December, 2018

  • 11:38 PM - cbwjm quoted Sword of Spirit in post Sorcerer Vs Wizard And Why its Closer Than You Think
    To see what I personally consider a major part of the issue, try reframing the discussion to address "sorcerers without fire spells" (and no altering fire spells to another element of choice).That sounds more like an issue with the draconic sorcerer subclass than with the class itself, which I agree could have done with more spell support in the PHB for the other elements. If you aren't playing that subclass though, then it isn't really much of an issue.

Wednesday, 19th December, 2018

  • 06:53 AM - doctorbadwolf quoted Sword of Spirit in post How to add more sorcery points?
    The house rule I'm currently considering is to reduce the cost of any sorcery point expenditure by 1 point once per (their own) turn. Then it could go up to 2 points at level 10 or so. To prevent infinite spell slots, I include the rule that any spell slot you make with that discount disappears if not expended on the same turn, and a note that it can't reduce the cost of creating spell slots to less than 1. (I haven't totally finalized these rules, and there were still glitches in the math last time I looked at it.) If you only want to boost non-spell slots, you could do something similar but just not have it apply when creating spell slots. However, without letting it apply in some way to spell slots, it ends up being significantly less powerful than giving them Arcane Recovery. I personally think the proper mechanical balance point for the class is to give them Arcane Recovery. However, I also think that is boring and doesn't fit terribly well thematically. This version allows them to use cer...

Friday, 14th December, 2018

  • 07:43 AM - MNblockhead quoted Sword of Spirit in post Best Fleshed Out Cities for use with fantasy TTRPG
    Nobody has mentioned Waterdeep, so maybe it just can't compete with the others, but it does have multiple dedicated sourcebooks with lots of lore and a map with plenty of detail. Which book would you recommend? I have Dragon Heist. What other book would flesh out the city more?

Saturday, 8th December, 2018



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