View Profile: Sword of Spirit - Morrus' Unofficial Tabletop RPG News
  • Sword of Spirit's Avatar
    Friday, 17th May, 2019, 04:01 AM
    Where are 5e yak folk?
    10 replies | 357 view(s)
    0 XP
  • Sword of Spirit's Avatar
    Thursday, 16th May, 2019, 07:03 PM
    I'm weird in that I actually like to inspire some of the feelings the characters might have in the players (and vice versa to an extent). For instance, I would enjoy running a very long session where the players are getting tired at the same time the characters would be getting tired and worn out. If something is supposed to be boring for the characters, I'd like to go just long enough in the...
    10 replies | 249 view(s)
    0 XP
  • Sword of Spirit's Avatar
    Thursday, 16th May, 2019, 06:37 PM
    That's cool, if the discussion is going the way you're looking for. I run it the same way. I just wanted to point out that there are two different angles to look at it from, because it seemed like the points where the discussion is hitting walls or stopping are the points where the opposite approach is being taken. So I'll contribute some more general methods that I go with, and maybe an...
    118 replies | 4360 view(s)
    0 XP
  • Sword of Spirit's Avatar
    Thursday, 16th May, 2019, 12:27 AM
    Okay, I think one of the issues of this sort of discussion is that we sometimes start from the wrong direction. We look at a spell, and try to work through the ramifications and realize it should create an entirely different world. It doesn't seem like there is any good way around the obvious cause and effect, which leads some people to find the discussion useless for the actual game. This is...
    118 replies | 4360 view(s)
    2 XP
  • Sword of Spirit's Avatar
    Wednesday, 15th May, 2019, 01:32 AM
    Cut the pet, is my suggestion. (And no, that new subclass is not a pet-less class. Its pet is just slightly more different from the others than they are from each other.) I just don't think it's essential to the artificer concept, but having it baked in as part of the class's meaningful features means that it now is whether your artificer wants it to be or not. As baked-in as it is, you can't*...
    116 replies | 5309 view(s)
    1 XP
  • Sword of Spirit's Avatar
    Tuesday, 14th May, 2019, 11:01 PM
    EDIT: I misread, and thought it was your action that it required, rather than your bonus action. Remove one exclamation point from my displeasure. "It can move and use its reaction on its own, but the only action it takes on its turn is the Dodge action, unless you take a bonus action on your turn to command it to take one of the actions in its stat block or the Dash, Disengage, or Help...
    116 replies | 5309 view(s)
    0 XP
  • Sword of Spirit's Avatar
    Tuesday, 14th May, 2019, 10:38 PM
    Thanks all! This is quite useful. Let me clarify part of the premise though: I'm looking for universal terms that work within the D&D multiverse. I'm not world-building. So, for some silly reason they decided that the Sumerian Pantheon and Babylonian Pantheon split into two separate pantheons. Planescape says they actually literally were once one pantheon and certain deities separated into...
    26 replies | 652 view(s)
    0 XP
  • Sword of Spirit's Avatar
    Tuesday, 14th May, 2019, 10:29 PM
    It's not the city-states itself that I have a problem with. I should have clarified that I meant city-states surrounded by vast, unclaimed wilderness. I don't know if the Italian city-states claimed area bordering on each other (though I'd guess so), but they definitely didn't have vast wilderness. The areas of Faerun I'm talking about are huge and the spaces in-between are very much unclaimed...
    67 replies | 2401 view(s)
    0 XP
  • Sword of Spirit's Avatar
    Tuesday, 14th May, 2019, 07:17 AM
    Sounds like a MLM pitch. ;-) The same truth applies—it doesn’t (and can’t) work for everyone.
    118 replies | 4360 view(s)
    0 XP
  • Sword of Spirit's Avatar
    Tuesday, 14th May, 2019, 04:32 AM
    First, I assume that spellcasters of up to about 5th level aren't very rare. The typical priest running a church is a 5th level cleric (or equivalent), and there are multiple lower-level acolytes and junior priests for each 5th level and above cleric. Wizards and druids tend to be rarer (you won't have one in every village), but have a higher average level, since they don't have as many low-level...
    118 replies | 4360 view(s)
    1 XP
  • Sword of Spirit's Avatar
    Tuesday, 14th May, 2019, 04:15 AM
    Something worth bringing up is that Greyhawk's setting is divided into actual nations bordering each other. The Forgotten Realms has a few nations scattered here and there, but most of the Heartlands and the North (ie, the main areas focused on) is an implausible scattering of city-states and isolated villages surrounded by wilderness. Really? That has always bugged me about Faerun, and...
    67 replies | 2401 view(s)
    1 XP
  • Sword of Spirit's Avatar
    Tuesday, 14th May, 2019, 04:10 AM
    As a DM, I get unreasonably frustrated when players don't seem to remember their characters' basic abilities. Second Wind and Action Surge for fighters is a common theme I've seen for most first time 5e fighter players for some reason. I mean, they're the only actively used features a 1st-2nd level fighter has--how can you not remember them? Does you not like kEwL pOwErZ? Our bard also had a...
    19 replies | 1095 view(s)
    0 XP
  • Sword of Spirit's Avatar
    Tuesday, 14th May, 2019, 03:38 AM
    Well, I'm a little reticient to give the ones I have come up with so far, because I don't want to the guy who comes up with something stupidly wrong (or worse--offensive), but here's what I've currently got: American Indian: Wakonda Pantheon Aztec: Tamoanchan Pantheon Babylonian: Ilyas Celtic: Tuatha De Dannan Indian: Brahmanic Pantheon Japanese: Ama-Tsu-Kami Sumerian: Annunaki...
    26 replies | 652 view(s)
    1 XP
  • Sword of Spirit's Avatar
    Monday, 13th May, 2019, 11:10 PM
    The 5e PHB has some basic info on a few fantasy-historical pantheons, and previous editions of D&D have done a lot more with them. But there hasn't been a whole lot in the way of giving them names that are appropriate for usage in the D&D multiverse (whether in Planescape/Spelljammer context, or just for your own world) where we don't generally assume the pantheon was born from the the myths of...
    26 replies | 652 view(s)
    0 XP
  • Sword of Spirit's Avatar
    Monday, 13th May, 2019, 08:58 PM
    Why would we want them to stick Mahasarpa in the Forgotten Realms?
    62 replies | 2877 view(s)
    0 XP
  • Sword of Spirit's Avatar
    Thursday, 9th May, 2019, 04:11 AM
    http://archive.wizards.com/default.asp?x=dnd/we/20011019a 3e, but still free fluff. Whether it's good or not would be a matter of preference. It's on the small size for a setting if I recall.
    62 replies | 2877 view(s)
    2 XP
  • Sword of Spirit's Avatar
    Tuesday, 7th May, 2019, 10:04 PM
    That is something to think about, but it isn't much more of an issue than trying to do the same thing with other actions--something that isn't allowed, but often you have to come up with some way to handle it when people want to do it in the fiction. I'd probably just make them roll initiative normally and not be able to release the spell until their turn comes up. If they were expecting a...
    25 replies | 789 view(s)
    2 XP
  • Sword of Spirit's Avatar
    Sunday, 5th May, 2019, 03:38 AM
    Although, if the intent of that paragraph was to make it so no one ever actually Readies spells, it's working quite well.
    25 replies | 789 view(s)
    1 XP
  • Sword of Spirit's Avatar
    Saturday, 4th May, 2019, 02:27 AM
    Defining faith as different from belief is nonsense in my opinion. As Celebrim noted, the word faith has come to have variable connotations in modern usage, but I don't think there is really any substantial difference between the meanings of the terms that is useful for D&D purposes. All belief is based on some sort of evidence, and we act on our beliefs constantly. We eat because we feel...
    72 replies | 2422 view(s)
    1 XP
  • Sword of Spirit's Avatar
    Saturday, 4th May, 2019, 12:23 AM
    What I prefer to do instead is require the slot to be spent, but allow them to keep the spell readied from round to round until they release it, rather than saying that you lose the spell if you don't cast it before the start of your next turn.
    25 replies | 789 view(s)
    1 XP
  • Sword of Spirit's Avatar
    Saturday, 4th May, 2019, 12:14 AM
    Yeah, giving priests spellcasting from different classes isn't anything new, so it's the same basic principle of priests being casters.
    72 replies | 2422 view(s)
    0 XP
  • Sword of Spirit's Avatar
    Friday, 3rd May, 2019, 05:34 PM
    The thing is, Rokugan is very narrowly focused on what it does. So if you like what it does, go for it. Kara-Tur is more like the Forgotten Realms or Greyhawk of fantasy Asia. It gives you all the stuff to work with. If you like having more stuff, go with Kara-Tur. Since you have the 3e OA, just look through the list of monsters to see the large number of cool monsters they have that aren't in...
    62 replies | 2877 view(s)
    1 XP
  • Sword of Spirit's Avatar
    Friday, 3rd May, 2019, 03:55 AM
    I will say that over the editions D&D has gradually started doing a better job of representing religions. For example, the way the 5e SCAG describes the day to day experience of religion in the Forgotten Realms is a polytheistic pantheon where everyone performs appropriate acts of ritual worship towards any deity that is relevant (including offerings to appease evil ones to keep their wrath...
    72 replies | 2422 view(s)
    0 XP
  • Sword of Spirit's Avatar
    Thursday, 2nd May, 2019, 03:40 AM
    Blink puppy, because kittens are cute, but dogs are humans' best friend.
    33 replies | 991 view(s)
    0 XP
  • Sword of Spirit's Avatar
    Thursday, 2nd May, 2019, 03:25 AM
    Well, I didn't really want to spend the time, but I went ahead and did it anyway. Cold hard, published facts to back up what I'm saying. 2e AD&D detailed basically the entire town of Daggerfall in a dedicated booklet of about 35+ pages. Here's one of the intro paragraphs for context: "This self-styled city is a town of about 500 folk. The town is the largest stop on the High Road between...
    72 replies | 2422 view(s)
    1 XP
  • Sword of Spirit's Avatar
    Wednesday, 1st May, 2019, 02:20 AM
    I'm sure someone can find a priest in a D&D adventure somewhere (probably Eberron) that doesn't have spellcasting ability, but for every one of those you find there are quite possibly 99 that do have spellcasting. They even went out of the way to make sure that monsters that weren't allowed to be clerics got their own way to be divine spellcasters or some such. Yes, when you are talking about...
    72 replies | 2422 view(s)
    0 XP
  • Sword of Spirit's Avatar
    Wednesday, 1st May, 2019, 02:13 AM
    Perhaps if you told us what the context of the question is we could provide more useful results?
    42 replies | 1388 view(s)
    0 XP
  • Sword of Spirit's Avatar
    Tuesday, 30th April, 2019, 05:49 PM
    Only in emergencies. I’m not sure we’ve ever bought one in 50+ sessions of our current campaign. That’s money we don’t want to spend. That leaves the ones we occasionally find along the way. We tend to save the few of those we come across until we know we are in or going to be in a dangerous spot and need more healing right then than we can get with spells. So if you are talking about long rests...
    42 replies | 1388 view(s)
    1 XP
  • Sword of Spirit's Avatar
    Monday, 29th April, 2019, 10:53 PM
    Okay, good to know. And they still didn’t *do* it in actual products. Just grab a module, find a priest, and you will find spellcasting. I personally like it that way and dislike the idea of clerics without divine power, but the main point, which apparently goes back further than I thought, is that they say one thing in the PHB/DMG but then do something different for the entire rest of the...
    72 replies | 2422 view(s)
    0 XP
  • Sword of Spirit's Avatar
    Sunday, 28th April, 2019, 02:09 AM
    By the way, does anyone not ignore the last few edition's insistence that most priest aren't clerics/don't have spellcasting powers? I know I have always ignored that, partly because the entire rest of the game's published materials (adventures, NPC statblocks, etc) ignores it and gives every NPC priest spellcasting. I'm not sure why they somehow felt they needed to start saying that in recent...
    72 replies | 2422 view(s)
    0 XP
  • Sword of Spirit's Avatar
    Saturday, 27th April, 2019, 06:37 PM
    The idea that deities (or their servants) granted clerics their spells, either when they prepared them or cast them, isn't part of standard* D&D in editions since 3e (and I think Eberron was moving away from that too). 4e did something different and specific, and 5e has left it somewhat vague. Here is one interpretation of how it works, that I believe is more or less consistent with current...
    72 replies | 2422 view(s)
    1 XP
  • Sword of Spirit's Avatar
    Wednesday, 24th April, 2019, 04:01 AM
    I think it would be fun. I'm eventually planning on putting something like that in my system. What I don't like in the sorts of implementations I've seen so far is that they usually want to water things down. You can't just straight up be a god. You have to be a human with a god's soul or some nonsense like that. Just let the players do the thing. Whatever the thing is that the game is about, let...
    42 replies | 1586 view(s)
    0 XP
  • Sword of Spirit's Avatar
    Tuesday, 23rd April, 2019, 07:41 PM
    Here’s my take. I don’t allow magic missile to identify non-creatures because I do not believe that is part of the intended utility of the spell. Same with any other targeted spell that only affects creatures. So what happens? The spell hits (or attempts to hit if an attack roll is required) the target. If the target is invalid for the spell, there is no effect. (Magic missile isn’t...
    54 replies | 1736 view(s)
    2 XP
No More Results
About Sword of Spirit

Basic Information

About Sword of Spirit
Introduction:
A Wizard in Dragon's clothing

Statistics


Total Posts
Total Posts
2,991
Posts Per Day
1.03
Last Post
The New Dungeons & Dragons Storyline for 2019 Leaked Ahead of Live Stream Yesterday 03:30 AM

Currency

Gold Pieces
102
General Information
Last Activity
Today 06:28 AM
Join Date
Wednesday, 25th May, 2011
Product Reviews & Ratings
Reviews Written
0
Page 1 of 3 123 LastLast

Sunday, 19th May, 2019


Friday, 17th May, 2019


Thursday, 16th May, 2019


Wednesday, 15th May, 2019


Tuesday, 14th May, 2019



Page 1 of 3 123 LastLast
Page 1 of 3 123 LastLast

Tuesday, 8th January, 2019

  • 09:52 PM - clearstream mentioned Sword of Spirit in post An Unearthed Arcana I would like to see - mechanical fixes
    I cut out the rest to save space, but I think that's a great idea. Now, to the question above. Are we going to come to a consensus about a given fix like GWM, or would we have like 5 different fixes for it in the document? If we are going with the former, I would recommend the following. A thread where the potential fixes are noted and discussed, followed by a thread where people vote on poll containing those fixes. 1 vote per person, and the top vote getting goes into the document. The lengthy explanations for each fix would be stated in the OP of that voting thread. Good idea. Something like that could very well advance the conversation. I'll take a pause and then come back with a new thread for collating "proud nails", matched by one on reddit to cast a wider net. With then perhaps a survey for the community to rank them. So it seems like there could be some sense of convergence around @TwoSix and @Sword of Spirit suggestions. I'd prefer WotC got onto it, but I can see that a community project could be pragmatic, and maybe influence what comes along down the line. How might we create that cabal?

Saturday, 10th November, 2018

  • 08:26 PM - Hawk Diesel mentioned Sword of Spirit in post Revamping the Warlock
    Sword of Spirit I really appreciate this comment. It certainly gives me something to think about. I agree that there are certainly ways to build the current warlock that can make it feel like a spellcaster. But I still don't think that Warlock really fits the spellcaster mold. I still think it's more akin to the Rogue. A reliable striker with lots of utility. But that's not to say that's THE way a warlock should be perceived, that's just how I personally envision them. But as I have been designing revamped invocations to better work without Pact Magic or Mystic Arcanum, I am beginning to see a flaw in the design. A warlock of this kind could potentially take all at-will invocations, all short-rest, or all long-rest. That can pose problems. So perhaps invocations should be divided into Lesser Invocations (at-will), Invocations (short-rest), and Greater Invocations (long-rest). Lesser Invocations could be taken in place of Invocations or Greater Invocations, but not vice versa. This would place a cap...

Friday, 9th November, 2018

  • 05:53 PM - Hawk Diesel mentioned Sword of Spirit in post Revamping the Warlock
    Sword of Spirit - That certainly looks like a detailed graph. I will take a look a bit later. But I agree that the Warlock could play more like a spellcaster with the right build. But if the Warlock is supposed to be a true spellcaster in the vein of the sorcerer or warlock, you shouldn't need to build it to make it feel or function like that. Which once again, at least to me, supports the idea that a Warlock shouldn't be a spellcaster. The mechanics don't really support a strong enough identity for players to know how to build a functional warlock build without a good deal of system mastery. To me, that seems like a problem, since a player using a sorcerer or a wizard does not need advanced system mastery to play those classes as they are intended to play by the designers. So, the choice seems to either lean into the spellcasting aspect, or disregard it. I am more in favor of the later. Ath-kethin - That is awesome! I am a huge proponent for reskinning class abilities to make them seem more the...

Thursday, 3rd May, 2018

  • 08:21 AM - Coroc mentioned Sword of Spirit in post Shield spell and dice rolling assumptions
    Sword of Spirit Shield is not OP for EK it is just one of his shticks, other fighter subclasses got different abilities to make them shine. For wizards and non Dragonblood sorcerers who did not invest in dex shield is a must, especially to prevent loosing concentration.

Thursday, 5th April, 2018

  • 11:26 AM - Coroc mentioned Sword of Spirit in post Mechanics of Revived Settings; your thoughts?
    Sword of Spirit XP for your ideas on the solamnic Knights, with roses just being additional fluff that would be a solution. I think what Tonguez meant was that Birthright is basically a vanilla Fantasy Setting, nothing like eberron, ravenloft or darksun.

Wednesday, 4th April, 2018

  • 09:48 AM - Coroc mentioned Sword of Spirit in post Mechanics of Revived Settings; your thoughts?
    Sword of Spirit #45 The Knights of solamnia could be solved with figther mulcticlass to Paladin multiclass to cleric for Knight of crown-> sword-> rose This would reflect the longer path and increased spellcasting ability. Another way would be feats granting a fighter additional spellcasting.

Friday, 23rd March, 2018

  • 11:13 AM - CapnZapp mentioned Sword of Spirit in post Determining a spellbook value
    Can I ask you to boil it down for me Sword of Spirit - what is the end formula you use to arrive at that 4700 gp figure? 37.5 gp per spell level? 8 1st level, 6 2nd level, 4 3rd-6th level, and 2 7th level spells is 8+6x2+4x3+4x4+4x5+4x6+2x7=106 spell levels times 37.5 = 3975 gp. So it's higher. 37.5 does makes sense - if the scribing cost is 25 gp/level and the "purchasing" (copying) cost is half that. But obviously I'm missing at least one factor.

Monday, 27th November, 2017

  • 04:40 AM - Hussar mentioned Sword of Spirit in post Over Half Of New D&D Players Got Into Game From Watching Online Play
    You have to consider different mediums and audiences though too. While I agree that the way you are playing Sword of Spirit is excellent and a lot of fun for me too, I wonder if it would translate well onto the small screen. When people talk about RPG's not being a spectator sport, there is some truth there, IMO. A more serious table, while tons of fun to play, might not be as interesting to watch. Maybe. Or maybe I'm wrong. I dunno. Just throwing this out there.

Wednesday, 15th November, 2017

  • 07:03 AM - pemerton mentioned Sword of Spirit in post The State of D&D: Products, Psionics, Settings, & More
    One of the major disconnects between WotC and the players, pre-Next, seems to have been that people kept playing in the 2E multiverse, even though WotC did little to support it, and WotC didn't realize until they moved explicitly against it in 4E.What does support mean, here? It mostly seems to mean publish stuff that gives voice to the multiverse. It's not about mechanics, after all - 3E had mechanics for the multiverse (in MoP and DDG); and 4e had the same (in the MoP, which included mechanics for the Great Wheel). That's the distinction between publishing stuff which can be rendered multiversal, and affirming the multiverse, that I mentioned in an earlier post. There's a strong desire, in the market, for certain story elements not only to be published, but to be official/"canon". EDIT: I think this can be seen in Sword of Spirit's post just above mine. I also have to admit that, reading what Sword of Spirit quotes, my first interpretation would be that "the multiverse" here is a type of metagame conceit - ie there is a "multiverse" of D&D games and gameworld, some published by WotC and most created by players for their own games, and together these constitute the "worlds" of D&D, somewhat analogously to the ways in which a body of works might constitute an artistic school or movement. But I wouldn't naturally interpret this concept of a "multiverse" as having in-fiction meaning, such that the default assumption is that the world of my D&D games is part of the same (imagined) cosmos as the world of (say) Parmandur's. The link between my gameworlds and Parmandur's is a metagame link - we use our worlds for the purposes of playing (more-or-less) similar fantasy RPGs. But that isn't a property of the worlds themselves within the fiction.

Wednesday, 25th October, 2017

  • 03:05 AM - Yaarel mentioned Sword of Spirit in post Ethereal Plane in 5e?
    Sword of Spirit I want to see Ethereal spells starting at Level 1. In 4e, the Shadar Kai had an ability that could pass thru solid objects ethereally. It seems about a 2nd-level spell, being available at Level 1 as a race feature (similar to Eladrin with 2nd-level Feystep). Ethereality is a cool archetype in pop culture, with the ability to ‘phase’ thru solid objects. I think of Kitty Pride of the X-Men, Vision of the Avengers, Flash, and others. It is one of the reallife legends about the Ninja in Japan. I want it in D&D too. The spell level of Etherealness seems overestimated, probably suitable as a 6th-level spell slot, and only because of its tactical applications. It is balanced to have other spells relating to the Ethereal plane at lower spell levels. The Ether is a great place to explore, and it should be easier to glimpse it, explore it, and travel thru its highways. The Ethereal plane is a spirit realm (Fey and Shadow and Elemental) that deserves more stories.

Wednesday, 27th September, 2017

  • 12:38 AM - Yaarel mentioned Sword of Spirit in post Masters of Blade Magic: A Swordmage Handbook (By Herid_Fel)
    The 4e Swordmage is an awesome concept and class, a melee full caster. I miss it in 5e. @Sword of Spirit created his Warrior-Mage class for 5e. It reminds me of the Swordmage. He seems to have discovered, because 5e spells are balanced, it is possible for a Wizard to be competent in melee. He was trying to get the old school Elf Fighter/Magic-User to work. It turns out, it works awesome as a single class, a full caster Wizard with a Fighter ‘tradition’. In some ways, I like the Warrior-Mage better. It can use any weapon that a Fighter can, including unarmed combat. And it taps into the old school D&D nostalgia.

Thursday, 31st August, 2017

  • 10:53 AM - Coroc mentioned Sword of Spirit in post Xanathar hint from Crawford?
    Aldarc Darn, what is it that in this thread i overread so many things.That army of undead thing was meant as a joke rather anyway. But with all people correcting my bs posts and rethinking the class i start to ask myself if the metamagic alone which seem to be the obvious use for sp, although a nice mechanic, is enough to reflect the sorcerer principle of previous editions. For me coming from 2e/3e a sorc is someone who can cast more spells daily than a wizard with a limited selection and maybe to greater devastating effect. With my missbeliefs i thought that 5e would do that, but now i am not so sure. Sword of Spirit The more i think about the actual potential of a sorc i start to wonder if that nova potential compared to a wizard really exists. I mean it should in a way, but does it?

Monday, 14th August, 2017

  • 03:53 AM - Yaarel mentioned Sword of Spirit in post I gave up--Here's a Warrior-Mage base class
    @Sword of Spirit Any chance of doing a writeup of the Warrior Mage as a PDF for the DMs Guild? This homebrew class, the Warrior Mage, seems significant, discovering that a full caster Wizard can remain balanced with advanced melee combat features. It is almost a straightforward Wizard tradition replacing tradition features with Fighter features. The balance seems due to 5e spellcasting remaining generally balanced, while Bard and Cleric and sometimes others are full casters that are also competent in melee. (Heh, this was a hard thread to find, the title is "Warrior Mage" but I kept searching for terms like "Fighter Wizard".)

Tuesday, 20th June, 2017

  • 03:36 PM - LordEntrails mentioned Sword of Spirit in post Free RPG day, and how serious FLGS are about RPGs
    Sword of Spirit, Hopefully I didn't come across aggressive or negative before. I can see how it could become the annual event for the community. And perhaps it would be good if it did. The concept and ideal of it are admirable. But it's not there yet. As others have said, many business owners who's job it is to decide if something is significant enough to spend resources on and participate in don't think its worth it. Does not mean they are right (after all, many experts are often wrong on any topic). But, to me, it does mean the promoters of FRD haven't been very successful in building or conveying their value proposition.

Saturday, 17th June, 2017

  • 06:03 PM - FrogReaver mentioned Sword of Spirit in post I gave up--Here's a Warrior-Mage base class
    Sword of Spirit Let me break the class now :) Take a high dex and high con and whatever int is required. Level 1 take variant human. Take crossbow expertise. Level 2 Archery Fighting Style Level 3 take darkvision Level 4 take sharp shooter Level 5 take haste Level 6 extra attack That's 4 attacks with -5/+10 and archery style at level 6. (3 combats per day). From level 6 to 11 you are basically a better fighter than a fighter and have full spell casting...
  • 05:48 PM - FrogReaver mentioned Sword of Spirit in post I gave up--Here's a Warrior-Mage base class
    Sword of Spirit. A minor nitpick. It's not fair to compare the wizard with mage armor especially at lower levels since that is taking away a spell resource to do that. (yes it may very well can get it right back with the recover slot but that means the recovery slot went to mage armor and so they are close to even on spells in those levels.

Wednesday, 14th June, 2017

  • 03:48 PM - Yaarel mentioned Sword of Spirit in post I gave up--Here's a Warrior-Mage base class
    Sword of Spirit It seems you have discovered that blending the Wizard and the Fighter is actually balanced. In no other edition of D&D could such a "gestalt" of Warrior-Mage be balanced. But maybe D&D 5e has moreorless succeeded in balancing "casters" versus "hitters". So, mix-and-matching caster features with hitter features (with a healthy dose of caution) doesnt seem to break anything. Neat.

Friday, 9th June, 2017

  • 01:42 AM - FrogReaver mentioned Sword of Spirit in post I gave up--Here's a Warrior-Mage base class
    Sword of Spirit Just wanted to add that I think either bard by the book is a great character. I think they are very strong especially in the right party. But their strength is not in dealing damage themselves. Even the valor bard sucks at that :) Even the lore bard is a level late on fireball (or whatever other spell you are taking).

Thursday, 8th June, 2017

  • 11:01 PM - FrogReaver mentioned Sword of Spirit in post I gave up--Here's a Warrior-Mage base class
    Sword of Spirit Maybe it would help if I put it this way. If you gave the valor bard the spells shield, fireball, and haste at the appropriate levels and constitution saving throws and a fighting style and access to the good melee cantrips along with the EK's level 7 ability then the valor bard would likely be the best attack based character in the game. It's the fact that he lacks, haste, shield, fireball and the fighting style and doesn't have the EK's cantrip and bonus action attack ability that makes him not be the best melee character in the game.
  • 10:51 PM - FrogReaver mentioned Sword of Spirit in post I gave up--Here's a Warrior-Mage base class
    Sword of Spirit Consider a level 6 eldritch knight. You can cast a couple of shield spells a day and maybe an expeditious retreat. Or maybe 2x burning hands on the same turn to kill multiple mid tier enemies at once. Now compare to your warrior-mage. Your warrior mage is more about buffs. You don't need a super high int when your goal is self buffs. With haste (better ac, movespeed and more attacks) you get effectively 3 attacks in 3 combats per day at level 6. You can also cast up 7 shield spells per day as well or trade a few of those for misty for movement. Basically the only important fighter abilities you have given up at this point is action surge and an extra ASI / feat. Likewise against hordes you are much better than the fighter. Even without the absolutely best save a fireball is still going to dominate most groups of 20hp and less monsters. I see no comparison. I don't know if I would ever play a fighter over your fighter mage.


Page 1 of 3 123 LastLast
No results to display...
Page 1 of 90 123456789101151 ... LastLast

Saturday, 18th May, 2019

  • 06:59 PM - Parmandur quoted Sword of Spirit in post The New Dungeons & Dragons Storyline for 2019 Leaked Ahead of Live Stream
    I feel exactly the opposite way. But why? Every AP that WotC has put out has a very thin veneer of plot that can be removed with nearly no effort, yet is enough to link together the material for a DM. Take Tomb of Annihilation for example: just never mention the "main plot," and you can run the first two chapters easily as a general city and hexcrawl sandbox, no fuss no muss. Removing material is always easier than adding material.
  • 03:35 PM - Jonathan Tweet quoted Sword of Spirit in post Games That Changed How We Play
    One thing that Ars Magicka did that was game changing for me (although I actually first encountered it in its superior incarnation in Mage: The Ascension) is structured spontaneous free form magic. Yeah, I'm pretty proud of that part of the game. It's the game "that does wizards right".

Friday, 17th May, 2019

  • 11:32 AM - Ath-kethin quoted Sword of Spirit in post Capturing Souls
    Where are 5e yak folk? Storm King's Thunder, pp. 244-245.
  • 05:30 AM - MechaTarrasque quoted Sword of Spirit in post Capturing Souls
    Where are 5e yak folk? Storm King's Thunder.
  • 12:51 AM - R_Chance quoted Sword of Spirit in post New Tariffs On RPGs Printed In China
    So that means that unless China is putting out domestic RPGs, this isn't going to be doing anyone any good on that particular front? Whether it is printed in China or printed in the U.S. (where it will cost more than pre tariff China printing costs) it means higher costs for U.S. consumers. The only way out of that is to find another nation to print them in where costs are lower (and not subject to tariffs). If a third nation does the printing it harms the Chinese printers, and does nothing to boost the U.S. printing industry. So, bonus for a third country (and maybe U.S. consumers). The question is whether there exists sufficient capacity in a third country that has lower printing costs. I imagine the RPG industry will be exploring that possibility...

Thursday, 16th May, 2019

  • 04:46 AM - Stalker0 quoted Sword of Spirit in post How do you handle the "economy killing spells" in your game?
    Okay, I think one of the issues of this sort of discussion is that we sometimes start from the wrong direction. We look at a spell, and try to work through the ramifications and realize it should create an entirely different world. It doesn't seem like there is any good way around the obvious cause and effect, which leads some people to find the discussion useless for the actual game. This is because we are coming at it from the wrong direction. Instead, we need to start at the end. What do we want the world to look like?...Now you find ways to to explain how the world works the way it does despite the existence of those spells. That's exactly what this exercise is. So if we assume a normal dnd setting, assuming high level people exist (even if rare), and the standard phb spell exist....we want to have an economy that works "normally". So my original post was to get from suggestions from people on how to rationalize that. Basically....why is the economy normal? Why aren't these hyper intelligent...
  • 12:42 AM - Tony Vargas quoted Sword of Spirit in post How do you handle the "economy killing spells" in your game?
    This is because we are coming at it from the wrong direction. Instead, we need to start at the end. What do we want the world to look like? Do you want magic to have a major influence on the economy? Do you want it to be something that somehow mostly affects the lives of adventurers instead? Do you have another approach? Whatever your approach is, figure it out before worrying about what the spells and items and such say they do. Now you find ways to to explain how the world works the way it does despite the existence of those spells. I'd think, if you're working back from the kind of world you want, you would be considering which spells &c to include that would support that vision, and cut those that don't fit. Otherwise you're really back to the same exercise.

Wednesday, 15th May, 2019

  • 07:11 PM - Paul Farquhar quoted Sword of Spirit in post New Unearthed Arcana: Revised Artificer
    Seems like they may have forgotten that bard (or magic initiate, if artificer is allowed like it should be) can snag this for non-artificers. RAW Magic Initiate only applies to "full caster" classes (paladin and ranger spells are excluded), so I wouldn't extend it to cover half-caster artificers.
  • 06:43 PM - DEFCON 1 quoted Sword of Spirit in post New Unearthed Arcana: Revised Artificer
    Seems like they may have forgotten that bard (or magic initiate, if artificer is allowed like it should be) can snag this for non-artificers. Yeah, but the bard wouldn't get it until 6th level, which is a level past when casters classes would already have access to Elemental Weapon. And other than variant humans, Magic Initiates won't come into play until a level right before. So I don't see this spell being a 1st spell for Artificers to be any huge bump for them over those who might cast Elemental Weapon. Good? Sure. Overpowered? Not when you compare it to other personal damage-increasing spells for melee attacks at 1st level like Hex, Hunter's Mark etc. But maybe that's just me.
  • 01:44 PM - gyor quoted Sword of Spirit in post Help me name the fantasy-historical pantheons
    Thanks all! This is quite useful. Let me clarify part of the premise though: I'm looking for universal terms that work within the D&D multiverse. I'm not world-building. So, for some silly reason they decided that the Sumerian Pantheon and Babylonian Pantheon split into two separate pantheons. Planescape says they actually literally were once one pantheon and certain deities separated into different versions of themselves (like Istar/Innana), while others they just assigned to one pantheon or another. I don't like that decision, but I'm sticking with it because I'm preserving the lore for my multiverse. So I actually do need different terms for each of those pantheons Olympian works within the multiverse, because Mount Olympus has been re-envisioned as an important planar location, rather than an earthly mountain. Now, it's not really reasonable for me to expect everyone to have a PhD in obscure D&D lore ("I'll take layers of Arborea for $500"), so please keep the suggestions coming! Just ...
  • 07:20 AM - Paul Farquhar quoted Sword of Spirit in post Greyhawk Elevator Pitch?
    It's not the city-states itself that I have a problem with. I should have clarified that I meant city-states surrounded by vast, unclaimed wilderness. I don't know if the Italian city-states claimed area bordering on each other (though I'd guess so), but they definitely didn't have vast wilderness. The areas of Faerun I'm talking about are huge and the spaces in-between are very much unclaimed except by isolated villages, so I'm not sure if the analogy holds. On the other hand, Greyhawk's territory (and I understand Gygax was inspired by the American Old West) includes a lot of wilderness area too, it's just that it all lies within the border of some nation's claims (and some of it is at least occasionally patrolled), unlike in the Forgotten Realms, where the land is implausibly left for monsters to inhabit. The areas controlled by the Italian city states where nebulous and largely defined by what their militias could defend. There where no hard lines on the map "You are now leaving Milan, welcome t...
  • 05:13 AM - MNblockhead quoted Sword of Spirit in post Greyhawk Elevator Pitch?
    It's not the city-states itself that I have a problem with. I should have clarified that I meant city-states surrounded by vast, unclaimed wilderness. I don't know if the Italian city-states claimed area bordering on each other (though I'd guess so), but they definitely didn't have vast wilderness. The areas of Faerun I'm talking about are huge and the spaces in-between are very much unclaimed except by isolated villages, so I'm not sure if the analogy holds. On the other hand, Greyhawk's territory (and I understand Gygax was inspired by the American Old West) includes a lot of wilderness area too, it's just that it all lies within the border of some nation's claims (and some of it is at least occasionally patrolled), unlike in the Forgotten Realms, where the land is implausibly left for monsters to inhabit. The real world didn't have terrible monsters controlling urban sprawl. Also, like the real life, the "wilderness" was often "inhabited by folk that are not us." Many of the wilderness areas a...
  • 02:45 AM - Yaarel quoted Sword of Spirit in post Greyhawk Elevator Pitch?
    It's not the city-states itself that I have a problem with. I should have clarified that I meant city-states surrounded by vast, unclaimed wilderness. I don't know if the Italian city-states claimed area bordering on each other (though I'd guess so), but they definitely didn't have vast wilderness. The areas of Faerun I'm talking about are huge and the spaces in-between are very much unclaimed except by isolated villages, so I'm not sure if the analogy holds. On the other hand, Greyhawk's territory (and I understand Gygax was inspired by the American Old West) includes a lot of wilderness area too, it's just that it all lies within the border of some nation's claims (and some of it is at least occasionally patrolled), unlike in the Forgotten Realms, where the land is implausibly left for monsters to inhabit. Russia seems a bit like this to me. Vast wilderness, dotted here and there with towns. The roads look like a spiderweb linking these farflung towns. Maybe parts of Canada too. Albeit Toro...

Tuesday, 14th May, 2019

  • 01:04 PM - gyor quoted Sword of Spirit in post Kara-Tur vs Rokugan
    Why would we want them to stick Mahasarpa in the Forgotten Realms? Here are some reasons. 1. It no longer has a home in 2. It can be set in FR without being disruptive. 3. It adds cultural types and tropes FR doesn't have yet. 4. It's cool 5. FR needs a proper Fantasy India.
  • 07:31 AM - Paul Farquhar quoted Sword of Spirit in post Greyhawk Elevator Pitch?
    implausible scattering of city-states Implausible like northern Italy in the 9th to 15th centuries? One characteristic of Greyhawk is it was created by someone with no knowledge of real world history or geopolitics.
  • 06:54 AM - Stalker0 quoted Sword of Spirit in post How do you handle the "economy killing spells" in your game?
    In general, the major disincentive to turning yourself into a magical industrial machine is the opportunity cost. While you are doing that, you are not doing other things you want to. This is an argument I have heard many times, but I still don't agree with. Its 10 minutes a day...that's it. A wizard can pay someone to do the selling and fetching and all of that. It cuts into the profits, but he still makes a killing...for 10 minutes a day. He comes in, casts the spell, and leaves. For 10 minutes a day, a wizard can have as many spells in his spellbook as he can find. For 10 minutes a day, a wizard can have access to any magic component money can buy. And then for the entire rest of the day, can go about regular wizarding. We are playing a game where adventurers are literally willing to throw themselves head first into danger to strike it rich. But the wizard can make that much (maybe even more), sitting in a lounge chair. And then after his little "break" he can go about his n...
  • 04:01 AM - not-so-newguy quoted Sword of Spirit in post Help me name the fantasy-historical pantheons
    I don't want to the guy who comes up with something stupidly wrong (or worse--offensive) I’ll be that guy ;) Celtic Pantheon: Pogue Mahone

Monday, 13th May, 2019

  • 11:34 PM - jayoungr quoted Sword of Spirit in post Kara-Tur vs Rokugan
    Why would we want them to stick Mahasarpa in the Forgotten Realms? Because if they did it right now, it would probably be in the form of giving it a nice hardback adventure?

Friday, 10th May, 2019

  • 08:44 AM - Tom B1 quoted Sword of Spirit in post And then there's those of us that love setting-neutral sandboxes....
    Interesting. That's kind of cool then, to see something fleshed out with a setting other than the Forgotten Realms (I'm not counting Curse of Strahd, since it wasn't fleshed out to Ravenloft, its identity is Ravenloft). Well, this will be a market test for them then. If it's popular we're more likely to get more expansion into other settings. I get that some people hate sandboxes. I and one of the groups I game with pretty much despise railroads, three-act-structure, and the lack of agency that carefully laid out encounters and pre-ordained plots and finales cause. Maybe it's because I grew up when the original PHB and DMG were just released. You wanted setting, you created it. You wanted adventures, you took some fairly generic ones (B2, B1, N1, etc) and you dropped it into your game because few were so entirely specific as to require much filing off. I'm disappointed they didn't go the way they said they were going to (setting neutral). That lack of setting neutrality and the absence of much in...

Thursday, 9th May, 2019

  • 07:22 AM - Paul Farquhar quoted Sword of Spirit in post A Look Inside Ghosts of Saltmarsh
    I like how they kept so many Greyhawk references. It's not a case of "keeping" the references. At least with the U series the only Greyhawk reference a brief mention of Keoland. They have added in lots of references that where not in the original.


Page 1 of 90 123456789101151 ... LastLast

Sword of Spirit's Downloads

  Filename Total Downloads Rating Files Uploaded Last Updated

Most Recent Favorite Generators/Tables

View All Favorites