View Profile: TheCosmicKid - Morrus' Unofficial Tabletop RPG News
  • Aldarc's Avatar
    Today, 12:00 PM
    Having a Psion class is a good call. I agree with CapnZapp that a lot of past psionic archetypes could easily be ported to subclasses of preexisting classes: * Psychic Warrior: Fighter Subclass * Soul Knife: Monk or Rogue Subclass * Wilder: Sorcerer Subclass * Ardent: Bard or Cleric Subclass
    22 replies | 683 view(s)
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  • Aldarc's Avatar
    Today, 11:53 AM
    I voted for 4E. My foray into D&D technically began with me trying to figure out "whiskey tango foxtot is going on?" during two final sessions of 2E before the group planned on switching to 3E which would soon release. So 3E was really my actual first D&D system. It was new and fun, and I have probably played more games using 3E's d20 skeleton than any other system. So I have a lot of...
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  • Aldarc's Avatar
    Thursday, 16th May, 2019, 02:18 PM
    No.
    67 replies | 2402 view(s)
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  • Aldarc's Avatar
    Tuesday, 14th May, 2019, 03:18 PM
    I don't think that anyone asks this, especially given (1) the Greek etymology of "angel," and (2) the long history of "angels" in the West Asian religions (out-of-which came Christianity) that predate the Hellenistic thought you list. (Also, I'm fairly certain that the Chaldean Oracles and Neoplatonism are date to the time after early Christianity.)
    67 replies | 2402 view(s)
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  • Aldarc's Avatar
    Sunday, 12th May, 2019, 10:38 AM
    This seems closer to the Eberron approach. Some of the deities are depicted as dragons that would not otherwise seem obvious based upon the alignment of the deities or the MM alignment of the dragons. And this phenomenon is likewise encountered with dragons in the world of Eberron. Eberron only suggests that chromatic dragons are more susceptible to the influence of the "daughter of Khyber" named...
    44 replies | 1325 view(s)
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  • Aldarc's Avatar
    Saturday, 11th May, 2019, 04:37 PM
    It would potentially limit how they are called or how we understood their natures. But I'm not sure if it is reasonable that D&D (and its world of magic) would be restricted to a Middle Age conception of science, philosophy, or alchemy.
    44 replies | 1325 view(s)
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  • Aldarc's Avatar
    Friday, 10th May, 2019, 01:37 PM
    Thankfully you have linked the article here. If you look under other names for Tiamat, you can see the tranliteration of the Akkadian cuneiform sign value "TAM.TUM" and TI.AMAT," both of which were names alternatively used for the mythological figure. The link between a TAM.TUM/TI.AMAT in Akkad (Mesopotamia) and a Têmtum in Ugarit (northern Levant) should not be difficult, especially given their...
    44 replies | 1325 view(s)
    2 XP
  • Aldarc's Avatar
    Thursday, 9th May, 2019, 03:27 PM
    Why? Do you find it unrealistic? :p
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  • Aldarc's Avatar
    Thursday, 9th May, 2019, 09:43 AM
    So here is the playlist for the Oblivion Oath PF2 Campaign led by Jason Bulmahn YouTube. You can tell that while there are more moving parts in PF2 than 5E, it honestly does feel lighter and more streamlined than PF1.
    158 replies | 9193 view(s)
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  • Aldarc's Avatar
    Wednesday, 8th May, 2019, 11:42 AM
    But you proceeded all this by appealing to how these weapons would work in real life - your own subjective sense of what is "realistic" - and that assertion could be disputed by people who actually know better than you about the subject matter. You are just ignoring reality when it's inconvenient for your game while also appealing to your sense of reality about that same matter.
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  • Aldarc's Avatar
    Tuesday, 7th May, 2019, 03:06 PM
    Not all appeals to authority are irrelevant. The point being is that not everyone would necessarily agree with your assessment. Case in point proven. As long as you are not going into this expecting that your outcome is the only acceptable one.
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  • Aldarc's Avatar
    Tuesday, 7th May, 2019, 02:33 PM
    Honestly? Neither.
    62 replies | 2878 view(s)
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  • Aldarc's Avatar
    Tuesday, 7th May, 2019, 02:31 PM
    From the perspective of "realism" I'm not sure if actual experts would necessarily agree with your assessments that mostly attempt to provide post hoc justifications for the provided weapon damage. If I merely muttered that water was wet, you would still feel compelled to tell me that my statement was a red herring/strawman/false dichotomy, that water is dry, and go out of your way to insult...
    2689 replies | 84848 view(s)
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  • Aldarc's Avatar
    Tuesday, 7th May, 2019, 02:10 PM
    But weapon size is not necessarily an indicator of damage. A spear does 1d8 damage but a common spear is larger than a longsword. A quarterstaff does 1d6 damage is but is also larger than a longsword. Why does a mace deal 1d6 damage when a longsword deals 1d8 damage?
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  • Aldarc's Avatar
    Tuesday, 7th May, 2019, 01:23 PM
    Not quite, though I extend my apologies for using the word "gamist" as an adjective as I had not intended to invoke or appeal to Forge terminology, simply an adjectival form of "games."
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  • Aldarc's Avatar
    Tuesday, 7th May, 2019, 09:39 AM
    You are presenting a strawman here (if not multiple ones), and I'm sure you will get some XP kudos from Maxperson for it. ;) The reason for comparing different TTRPGs is that a singular TTRPGs generally do not have multiple subsystems for whether they "model wind" or not. They usually either do or do not because systems generally come as pre-packaged systems. We can look at singular systems...
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  • Aldarc's Avatar
    Monday, 6th May, 2019, 07:35 PM
    We have had so many examples in this thread at this point and many of our positions have roughly remained the same. So I suspect that the differences of perspective run deeper than a matter of "fighting the example." You are again just restating/repeating your thesis unsupported as if it were self-evident. Based upon your above comment that "it's really not hard," you find it to be...
    2689 replies | 84848 view(s)
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  • Aldarc's Avatar
    Monday, 6th May, 2019, 04:45 PM
    I appreciate your attempts, but I'm not sure if I agree with them. Does it? Isn't this the debate? :confused: What if the prior "no wind" model was actually more realistic at simulating flight than the second program that attempted to crudely model wind? This latter one would simply make realism determined purely by intent rather than any actual accuracy of modeling reality. But as picked...
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  • Aldarc's Avatar
    Monday, 6th May, 2019, 02:25 PM
    Requoting this point for Max, hopefully adding to the point that pemerton made. If you are arguing that realism has increased in any objective sense, then you need to demonstrate how beyond simply repeating that point. I don't think that "someone will put it into a game" should be equated to mean "realism has increased." To rephrase my point above, it seems to some of us that you, Max, are...
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  • Aldarc's Avatar
    Saturday, 4th May, 2019, 08:41 PM
    Except that asserted assumption rests on a proposition that is neither inherently true nor logically consequential. :erm:
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  • Aldarc's Avatar
    Saturday, 4th May, 2019, 08:02 PM
    This seems like circular reasoning, Max. You assert something as being self-evident, namely in the bold. When asked for clarification or support for that thesis, you just repeat the thesis again as if it were objective truth. This sort of circular reasoning is the primary point of disconnect and frustration that I suspect many of us are having with your argumentation.
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  • Aldarc's Avatar
    Saturday, 4th May, 2019, 10:24 AM
    Lanefan, I find that there is sometimes disconnect between your assumption regarding how D&D should be played and how other tables often play it: i.e., your play preference vs. broader play praxis. Equipment is one such case. At many tables I have seen, and this may also be a generational thing (though hopefully you can refrain from past condescending attitudes about "newer" players), the table...
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  • Aldarc's Avatar
    Saturday, 4th May, 2019, 10:16 AM
    Given the prominent prior discussion of Blades in the Dark, I can point out one potential misconception here. Roleplay of in-character information gathering would be encouraged in BitD because the player characters would likely gain a greater Position for certain rolls when performing their heists through doing so.
    43 replies | 1935 view(s)
    4 XP
  • Aldarc's Avatar
    Friday, 3rd May, 2019, 12:32 PM
    Since the playtest we do have more information. We have seen more. There is an Oblivion Oath campaign on led by Jason Bulmahn using the upcoming PF2 rules that you can watch on YouTube. Post-Playtest versions of PF2 have also been played in various conventions and expos. There have also been comments made by Paizo employees on the website, including clarifications of those campaign streams. ...
    158 replies | 9193 view(s)
    1 XP
  • TheCosmicKid's Avatar
    Friday, 3rd May, 2019, 09:12 AM
    What was originally supposed to be just a plain old plot became a metaplot as the PCs took the long-lost scepter of the ancient imperial dynasty and fled the country in session three. Now, after travels across the uncharted wilds, into the Fair Realm, and to the other end of the earth, through two wars, nine levels and four real-life years - most of this odyssey, I might add, being by way of...
    19 replies | 761 view(s)
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  • Aldarc's Avatar
    Friday, 3rd May, 2019, 08:23 AM
    Edit: Changed my mind. :erm:
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  • Aldarc's Avatar
    Thursday, 2nd May, 2019, 02:14 PM
    Most definitely agree. Position/Effect is, however, one but layer of the risk assessment process that transpires in BitD. I would also add that BitD also add that players in BitD have additional ways to increase their odds of success than PbtA/DW games, namely how BitD handles dice pools. Plus, the Devil's Bargain is diabolically delightful from the perspective of both players and the GM.
    43 replies | 1935 view(s)
    3 XP
  • Aldarc's Avatar
    Tuesday, 30th April, 2019, 02:37 PM
    Have you posted this on his subreddit yet?
    3 replies | 388 view(s)
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  • Aldarc's Avatar
    Tuesday, 30th April, 2019, 12:02 PM
    I asked you a question, and I have yet to receive an answer. Do you know how spellcasting works in PF2? Can you communicate to me those changes that it makes in the playtest? Or are you just going to repeat your insubstantiated fearmongering?
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  • Aldarc's Avatar
    Tuesday, 30th April, 2019, 10:10 AM
    Into the Odd. I don't necessarily know if every attack drains your endurance. It's simply that there are no attack rolls, only damage. (Armor does mitigate damage.) So the fiction is loose with explaining and rationalizing the mechanics. "Draining your endurance" was one possible explanation among many rather than an official one.
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  • Aldarc's Avatar
    Tuesday, 30th April, 2019, 09:10 AM
    I don't necessarily think that it matters. From what I recall, and maybe Maxperson can clarify his views, but he plays (per RAW) in 5E that the first half of hit point loss is luck, fatigue, abstracted that do not reflect actually being "hit" while the second half of hit point loss are "meat" hits. However, 5E does not make a distinction with how the first half (fatigue/luck) are recovered...
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  • Aldarc's Avatar
    Tuesday, 30th April, 2019, 08:47 AM
    A desire to refrain from playing your "gotcha games" doesn't mean that you "got me." It means that I don't want to get roped into playing them by you. Please stop trying to turn every discussion into a competition to be won. Your "because if" still implies things about the game, reality, etc. that are not necessarily true. For example, your entire bit about 3 rounds of combat in "Into the...
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  • Aldarc's Avatar
    Monday, 29th April, 2019, 03:04 PM
    Max, I'm not interested in playing your gotcha games. The reason why I did not answer the only question you actually asked - "How does hit point recovery work?" - was because I can't recall the HP recovery mechanics by heart and don't have access to the book at work.
    2689 replies | 84848 view(s)
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  • Aldarc's Avatar
    Monday, 29th April, 2019, 02:23 PM
    I am amused that you don't let me first answer this before wildly charging blind with your own assumptions about how the game should work or what you deem realistic. You are assuming a lot about the fiction and what the mechanics are meant to reflect.
    2689 replies | 84848 view(s)
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  • Aldarc's Avatar
    Monday, 29th April, 2019, 01:28 PM
    Hahahahaha. No, you're doing everything but talking about Pathfinder 2. And when people actually try to get you to talk concrete things about Pathfinder 2, you ignore them and continue whining about how PF2, 5E, 4E, 3E, and every other system under the sun does not cater to your whims. If you were talking about Pathfinder 2, then that would be a relief to the rest of us.
    158 replies | 9193 view(s)
    4 XP
  • Aldarc's Avatar
    Monday, 29th April, 2019, 12:54 PM
    I apologize if it sounds as if I am talking about this obliquely or without candor, as I think that this issue is more complicated than more/less realism. If we look at D&D solely, then we are looking at a system (or series of related systems throughout time) that has its own set of assumptions about the cultural norms, rationalities of the game, and how it nominally should function. However,...
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    2 XP
  • Aldarc's Avatar
    Thursday, 25th April, 2019, 03:58 PM
    An analogy where you compare us to bullies. So save your "dude" for someone else. There is no "keep seeing yourself" here, lowkey13. You insinuate that the people who liked Ovinomancer's post (i.e., me included) are living in bubbles and then accusing everyone in this thread of lining up to dunk on Max which is not necessarily true for those involved.
    2689 replies | 84848 view(s)
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  • Aldarc's Avatar
    Thursday, 25th April, 2019, 03:43 PM
    Except no one is bullying Max while you are insulting people.
    2689 replies | 84848 view(s)
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  • Aldarc's Avatar
    Thursday, 25th April, 2019, 03:08 PM
    So that you can clarify that your uncalled for hostility was uncalled for? Yes.
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  • Aldarc's Avatar
    Thursday, 25th April, 2019, 01:58 PM
    Your veiled insults do not seem particularly civil.
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  • Aldarc's Avatar
    Thursday, 25th April, 2019, 10:46 AM
    Instead of repeating this mantra ad nauseum, perhaps it would be benecial for discussion if you took time to familiarize yourself with PF2 and then explain to us how casting works differently between PF1 and PF2. Because right now you are talking abstractly about how you seem to be imagining PF2 rather than anything concrete about the playtest materials or subsequent details revealed.
    158 replies | 9193 view(s)
    2 XP
  • Aldarc's Avatar
    Thursday, 25th April, 2019, 10:11 AM
    Right. I don't think that having rules for weapon breaking or maintenance is necessarily about "realism," but, instead, it's about how we choose to frame the fiction. We generally trust that there are things - like the warrior maintaining the quality of their gear - that the fiction does not focus on but nevertheless likely happen. Or more profanely, we never hear about the fact that the...
    2689 replies | 84848 view(s)
    2 XP
  • Aldarc's Avatar
    Wednesday, 24th April, 2019, 03:17 PM
    It isn't a red herring in the context of Sadras's inquiry, Max, which is what both Ovinomancer and I are specifically replying to. We were asked whether we agreed with their position and then asked a follow-up question to explain ourselves if we disagreed. Please stop trying to argue from informal logic buzzwords. Please note Max that I said that "'Realism' has more to do with the game...
    2689 replies | 84848 view(s)
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  • Aldarc's Avatar
    Wednesday, 24th April, 2019, 11:51 AM
    I don't agree because this seems like a binary viewpoint of combat defense that evaluates realism in terms of whether a system has an AC mechanic or not. It's overly simplistic, lacking scope of how other games perform a similar function with different mechanics. Some games use counter combat rolls. The DM rolls (defense/combat) and the player rolls (defense/combat), and the success of the attack...
    2689 replies | 84848 view(s)
    2 XP
  • Aldarc's Avatar
    Wednesday, 24th April, 2019, 09:56 AM
    And without further clarification, I think that their use is ambiguous. Feelings are not the basis of disagreement. They only You are the one who first put me through hurdles by asking initial questions regarding EnSider rather than jump to the heart of your inquiry. I said that I was familiar with it. Let's be clear: familiarity does not equate to understanding. And understanding of...
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  • Aldarc's Avatar
    Tuesday, 23rd April, 2019, 04:57 PM
    I have remained consistent in my position regarding this realism debate throughout this entire thread, which is what I have been consistently arguing, and I even linked my initial post in this thread. Don't get frustrated with me just because I want to remain on topic. No, I said that I understand how/why the buzzword is used for the purposes of marketing the mechanics. I think that it is...
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  • Aldarc's Avatar
    Tuesday, 23rd April, 2019, 04:15 PM
    Having played through a lot of the 3.X system and Pathfinder, I have a soft spot for the system framework. I may dabble in PF2, but I don't see that myself going heavily into PF2 either. Not because of 5E, but because I have other games on my shelves that tickle my fancy more. I am nevertheless hoping that PF2 does well because I loathe the hegemony that 5E is increasingly exerting on the...
    267 replies | 19767 view(s)
    3 XP
  • Aldarc's Avatar
    Tuesday, 23rd April, 2019, 04:02 PM
    I am familiar with the use of the buzz phrase "more realistic," but I often don't find it exists as a particularly meaningful phrase. En5sider's use seems more like marketing jargon preying upon popular naivety than being indicative of actual substance, and I don't fault them for that. Edit: I would clarfiy that "more realistic" is mostly vacuous; however, the link saying that they will...
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  • Aldarc's Avatar
    Tuesday, 23rd April, 2019, 03:35 PM
    I disagree. Everyone brings their own notions about what "more realism" means, but that does not mean that a singular understanding is equally shared. It just means that everyone has their own set of expectations. This brings us back to one of my first posts in this thread that started this mess with Max: Emphasizing here my earlier point that appeals to "realism" typically masks other play...
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    3 XP
  • Aldarc's Avatar
    Tuesday, 23rd April, 2019, 02:53 PM
    Though 2E Planescape gave us playable tieflings, 4E rebranded the tieflings that have since propagated in 5E. As to why they are popular? Probably because there is a more baked-in story with tieflings. The game can't just write "these are elves, and we already assume you know what and how elves are." So offering more baked-in story in the writing for tieflings gets a lot of imaginations...
    90 replies | 5392 view(s)
    2 XP
  • Aldarc's Avatar
    Tuesday, 23rd April, 2019, 02:45 PM
    This likely ties into how and why PF2 developed as it did. 3.X had a lot of moving parts and subsystems (e.g., skills, feats, classes/PrCs, alt. racial/class features, etc.). Pathfinder took those and then introduced more (e.g., archetypes, traits, more class features, hybrid classes, etc.). Pathfinder 2 at least seems to be an attempt for Paizo to step back and ask, "Okay, how we do take all...
    267 replies | 19767 view(s)
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  • Aldarc's Avatar
    Tuesday, 23rd April, 2019, 01:19 PM
    Much like the WoW Vanilla concept of the "hybrid tax,"* what you describe here died in practice across subsequent updates. Damage in WoW (or other MMOs) was relatively equalized among roles because there was less incentive utilize some classes over others in group content (e.g., dungeons, raids, etc.). However, a DPS rogue and a DPS warrior will have different mechanics for how they distribute...
    158 replies | 9193 view(s)
    3 XP
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About TheCosmicKid

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About TheCosmicKid
Introduction:
28 yrs old. I like D&D 3E-4E inclusive and FATE, and favor lighthearted games with good characters.
About Me:
Omaha native and Cornell University grad; spent a few years in Washington, D.C. before moving back home. A comprehensive nerd.
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Omaha, NE
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Male
Age Group:
25-30
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Details of games currently playing and games being sought.

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Omaha
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Nebraska
Game Details:
I'm currently looking for an Omaha-area gaming group for an RPG and maybe occasional board games. My favored systems are Dungeons & Dragons 3rd or 5th Edition (including Pathfinder) and FATE (especially Spirit of the Century). I also own GURPS 3E, and though I don't have much experience with it I'm willing to give it a try. I do not own, but have enjoyed playing, Mutants & Masterminds 3E and Gamma World. And I'm open to other systems as well.

I have GM experience, but I just got finished with a campaign and I'd really prefer to recharge my batteries as a player. I prefer lighthearted and character-centric games with exciting action. Think of movies like Scaramouche, Mr. & Mrs. Smith, and the new Star Trek. Hack-and-slashy and grim-and-angsty aren't my style.

If you're in Omaha and looking for a group too, or you have an opening you think I could fill, feel free to send an email my way.
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Email me at bgc22*AT*tampabay.rr.com

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Game Details:
I'm currently looking for an Omaha-area gaming group for an RPG and maybe occasional board games. My favored systems are Dungeons & Dragons 3rd or 5th Edition (including Pathfinder) and FATE (especially Spirit of the Century). I also own GURPS 3E, and though I don't have much experience with it I'm willing to give it a try. I do not own, but have enjoyed playing, Mutants & Masterminds 3E and Gamma World. And I'm open to other systems as well.

I have GM experience, but I just got finished with a campaign and I'd really prefer to recharge my batteries as a player. I prefer lighthearted and character-centric games with exciting action. Think of movies like Scaramouche, Mr. & Mrs. Smith, and the new Star Trek. Hack-and-slashy and grim-and-angsty aren't my style.

If you're in Omaha and looking for a group too, or you have an opening you think I could fill, feel free to send an email my way.
More information:
Email me at bgc22*AT*tampabay.rr.com

Friday, 3rd May, 2019


Wednesday, 1st May, 2019


Tuesday, 30th April, 2019


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Saturday, 8th December, 2018

  • 05:57 PM - Laurefindel mentioned TheCosmicKid in post Two Weapon Fighting (yeah, I know...)
    Beowülf and TheCosmicKid, both suggestions are good but do not address the fact that I want to keep part of the competition of bonus actions, and keep the cost of opportunity of TWF. What I want is for TWF to be pertinent even when the player gains an extra attack with a melee weapon as a bonus action.

Monday, 3rd September, 2018

  • 03:37 PM - Aldarc mentioned TheCosmicKid in post Norse World
    Animism and Polytheism are same thing? Please explain. If you mean similar that's different.No, I mean that a culture can be simultaneously polytheist and animist. A culture having animist practices and beliefs does not somehow erase the presence of polytheism within that same culture. From where did you read that English was a product of Northern Germanic Language? A source or citation would be helpful.Joseph Embley Emonds and Jan Terje Faarlund, English: The Language of the Vikings. Olomouc Modern Language Monographs, vol. 3, 2014. I think we are getting too far away from the core of fantasy gaming and perhaps mythology.Of course, but here I would advise caution much as TheCosmicKid did before about how Yaarel is presenting this historical reconstruction of Norse belief.

Tuesday, 14th August, 2018

  • 07:31 AM - pemerton mentioned TheCosmicKid in post American Indians Colonize the Old world in 1250 BC
    ...o fill Indians full of holes. So what exactly turned them into evil monsters that wanted to kill kill kill? Alright, so American settlers went west so they could wipe out Indians because they liked killing people so much, and they were all evil! Is that what you are trying to say?My understanding is that they wanted the land, and were prepared to drive other people away to get it. That's what happened - to varying but in all cases significant degrees - in Australia, in the "white highlands" in Kenya, in South Africa, in New Zealand. What their moral and political theory was that allowed them to justify this to themselves varied from place to place and epoch to epoch. In the case of the US and Canada, Locke's "labour theory" of property rights is often mentioned, although whether it is better seen as a causal underpinning or a post-hoc rationalisation seems like a reasonable question. In any event, it's not like there's any shortage of writing by historians on these topics. As TheCosmicKid said, I don't think any of them posit as a major explanation of colonisation of the Americas that the colonists didn't know there were people already living there. EDIT: Hunting grounds look like unoccupied wilderness, while a farm looks like a farm. How are the settlers supposed to know which are hunting grounds and which are not? If there are no Indians there, there is no one to tell them what is what.One way to learn where the hunting grounds are is to ask people. Also, you notion that "a farm looks like a farm" is a bit simplistic. It assumes that all agriculture, animal husbandry etc uses the same technologies that the colonists bring with them and are going to straightforwardly recognise. That assumption is false as far as the history of Australia is concerned; I'd be surprised if it wasn't an oversimplification in the case of the US and Canada also.

Monday, 6th August, 2018

  • 05:46 PM - Gradine mentioned TheCosmicKid in post American Indians Colonize the Old world in 1250 BC
    I wouldn't even call 1453 dark age any more but early renaissance. Oh the Dark Ages, probably the most egregious Eurocentrism in world history. Which is a pretty damn high bar, all things considered. As to the dilemma of the OP, I think the bar is comparatively low when it comes to exploring and playing with historical tropes in a simple home game. My personal belief is that the only two things you really ought to try to do to clear that bar is: 1) Try to be as respectful as possible of the source (both the historical cultures and the modern descendants of said cultures) 2) At the very least, do no harm (as in, do not promote false stereotypes used to justify actual historical atrocities and/or modern-day bigotry) Again, if we're talking just a home game you've got a lot of leeway there and it ought to be a pretty low bar to clear. It's just that, like TheCosmicKid, I'm skeptical of both the OP's ability or even desire to clear those bars. That said, the proposed "role reversal" is not a reversal of "roles" at all. What's being described is exactly what happened historically, you've simply swapped the continents. You've only moved the Christian European imperialists to the Americas and vice versa. Now, you could actually do some interesting things with a premise such as that; a "here is what it's like to be subject to a imperialist subjugative force" type of campaign. But that's a much harder line to tightrope, and would require a lot of nuance and care to pull off. And there are much easier ways to tell that type of story without flipping the historical tables and villainizing cultures that suffered genocide at the hands of the exact same forces. Again though, it's your home game, low low bar, do what you want. But I'm not seeing many positives to come from pursuing this type of campaign in this type of style.

Sunday, 5th August, 2018

  • 02:42 AM - pemerton mentioned TheCosmicKid in post A discussion of metagame concepts in game design
    I don't disagree too much with TheCosmicKid's post not far upthread. He has school kids doing science, I have them learning to do science. Kids in music class whose recorders are out of tune are probably not making music in my view, but they're learning how to make music. In reply to Lanefan: repeatability is a key element of science, and is importantly related to systematisation and disseminabillity. But few school projects contribute to this process: typically the equiment, the method etc is adjusted in order to produce an already known result, and the kids (or parents) putting it all together aren't keeping the sort of record of the adjustments made and their relationship to changed outcomes that would actual connect the repetition to any sort of confirmation of uncertain results. In my own high school science classes, I remember doing chemistry experiments that had a modest degree of validity, although they were confirming results already extremely well known (although not always well known to those of us doing the exp...

Wednesday, 1st August, 2018


Friday, 15th June, 2018

  • 07:59 AM - Yaarel mentioned TheCosmicKid in post Mythological Figures: Thor Odinson (5E)
    TheCosmicKid Your repeated claim about some Norse ‘priest’ is wrong. No amount of fast-talking or insults can stop you from being wrong. If you want to sort thru the known evidence, I am happy to go thru it with you. If you just want to make this about your ego, and a weird craving to win arguments at any cost, then I am disinterested.

Friday, 25th May, 2018

  • 09:57 AM - delericho mentioned TheCosmicKid in post Items that adjust Proficiency Bonus?
    What do you think of items that adjust Proficiency Bonuses? Such an item would be spectacularly powerful. Handle with extreme care. :) (Also, if introducing such an item, I'd definitely go with "your Proficiency Bonus becomes +X", rather than "your Proficiency Bonus increases/decreases by +X" - that way, there's no risk of people trying to stack them. :) ) Finally, I am inclined to echo what TheCosmicKid says - items that do nothing other than adjust the underlying numbers of the game (such as a weapon +X or armour +X, or this) tend to be very powerful but really quite dull.

Friday, 18th May, 2018

  • 10:03 AM - pemerton mentioned TheCosmicKid in post Pathfinder 2's Armor & A Preview of the Paladin!
    The idea of objective good/evil is itself a positive claim. In order to make a positive claim you must have evidence to support it. There is no evidence to support objective good/evil. People being critical of moral relativism is not the same as debate. Only theological philosophers actually debate it, because nothing else provides an objective standard. To be sure, people in the philosophy department argue about it all the time. But given the advances in cultural anthropology and psychology, no one really debates it.This has aready been responded to by TheCosmicKid, but I'll add something. First, as a matter of technical detail, I think most contermpoary anti-objectivist/anti-realist moral philosophers would not be relativists but rather some form of expressivist/emotivist/subjectivist. (Though relativism has had something of a resurgence.) But the mainstream position remains moral objectivism/realism, and not grounded on any sort of theological basis. Anyone who thinks otherwise is (in my view) clearly out of touch with contemorary philosophy departments in the US, UK, Australia and other parts of the analytic philosophical world. My take would be that the main reason philosophers are objectivists is because (i) moral reasoning is just that - reasoning, and hence constrained and guided by reasons - and (ii) because establishing a plausible non-objectivist semantics is hard (and Blackburn's version, which is the best known, is open to very severe technical objections). And for the sake of clarity: I have expressed no opinion of my own...

Friday, 11th May, 2018

  • 08:34 AM - Gammadoodler mentioned TheCosmicKid in post Pathfinder 2's Armor & A Preview of the Paladin!
    TheCosmicKid Obviously different people write laws for different reasons. But justice is one of those reasons. And since this conversation is about lawful good paladins rather than lawful evil tyrants, justice makes a whole lot of sense here. Except that typically, paladins (even assuming they are always good) aren't the ones writing the laws, they'd be the ones subject to and or enforcing those laws, whatever they are, and regardless of any ideals or purposes intrinsic to those laws' creation. If the laws are unjust, and the paladin is unwilling to follow or enforce them, that paladin would not be characterized as "lawful" while they may still be "good." I'd say that the best way to understand the paladin's worldview as something which a sensible three-dimensional character might actually want to follow, as opposed to a contradictory mess with which to torment lawful stupid strawmen, is to view it as a synthesis. "Lawful" and "good" are not two attributes -- "lawful good" is a single a...

Tuesday, 1st May, 2018

  • 08:34 PM - Oofta mentioned TheCosmicKid in post Rogues and rolling all the dice
    As TheCosmicKid pointed out, you only get the auto crit if the target is surprised. In my experience that doesn't happen all that often so I'm wondering if the player is thinking they always get surprise because they act first? If the target noticed anyone in the party approaching, they are not surprised. One note on two weapon fighting, a main reason for a rogue to use their bonus action to do an off hand attack is because they missed with their primary. So if Sneaky Sam has a +3 proficiency bonus and a +5 dex modifier wielding dual short swords, they are +8 to hit with both weapons but only add the +5 to damage for their primary weapon. On the other hand if they missed with their primary they can still get sneak attack damage with their off-hand weapon. The assassin still gets advantage on both primary and off hand attacks if they are acting before the target creature.

Monday, 26th February, 2018

  • 08:19 PM - lowkey13 mentioned TheCosmicKid in post Musings on the "Lawful Jerk" Paladin
    For the record, I've never seen alignment add anything positive to the game. Test case. Erase your character's alignment from your character sheet and see how nothing changes. I've never seen alignment NOT add anything positive to my games. HA! My anecdote beats up your anecdote. What are you going to about that, huh? Seriously, though, TheCosmicKid is correct; you might have a beef with alignment, in which case, MORE POWER TO YA! Start a thread on it. :) But as he pointed out, no one complains about all the other jerky classes. Just jerky Paladins. And they have done so even without alignment restrictions. After all, a Paladin will be just as jerky if you wipe the LG off of his character sheet.

Saturday, 20th January, 2018


Thursday, 30th November, 2017

  • 02:21 PM - Ilbranteloth mentioned TheCosmicKid in post Fifth Edition.....Why?
    ... higher level play, but it would be the second such after 3.0, FWIW. Existential, I know. 2e originally said that it wasn't recommended, and FR Adventures came out less than a year later, so I'd consider it more of a soft cap myself. The 3.5e DMG has 21st level+ noted as Epic levels. Although this is undoubtedly due to the Epic Level Handbook, but that had also been published a year (less than?) after the original 3e PHB/DMG. I don't have an actual 3e PHB handy right now to see what sort of wording they used, but I suspect it left the door open to a future high-level handbook. It looks like 4e was much closer to a hard cap. Where 5e explicitly says 20th level is the top, and has a mechanic (epic boons), to finalize the point. Since both 4e and 5e are designed to provide something "new" at every level, it makes sense that they both have a limit. But what's more important how they handle character level. Through 3.5e, it was class level that might be maxed out. For example TheCosmicKid says that making Elminster a 20th level wizard//10th level fighter/3rd-level cleric is legal in 5e. But it's not. Character level is independent of classes now, so the maximum total level a character can be is 20th, not 33rd as in his example. However, in earlier editions it would be legal, even if there was a cap at 20th level for a given class, because class level was independent of character level. Elminster would have to be something like a 15th level wizard\4th level fighter\1st level cleric in 5e. Not only considerably less powerful, but because of the capstone design approach, he wouldn't be among the top wizards in the Realms at all. This is a pretty big change, particularly when both Ed Greenwood and Gary Gygax have made comments in the past that indicated that part of the inclusion of high-level rules was initially intended to always be able to have NPCs/challenges of significantly higher level than the PCs. While you can accomplish that to some degree with epic boons, it ...

Monday, 23rd October, 2017

  • 01:16 AM - LordEntrails mentioned TheCosmicKid in post Jeweler's Skill? Got a player increasing value of treasure..what?
    I'd go with what TheCosmicKid and Rills suggest. Yes you can do this, on average the character will increase the value by 5gp per day. You can put a table together for this and also create some sort of "quality" rating on items that indicate how much they can be improved. For instance, a necklace that is of 'Masterwork' quality is really hard to improve (DC25) and you can only increase the value by 10%. Whereas something that is of 'Crude'quality can be increased by 500% and is easy to improve (DC 10). Make sure you include the chance of failure, and of exceptional success, but again, it should average out to 5gp per day. It can be interesting, but remember, 5E is a simulation of heroic adventure, not a career or society simulator.

Sunday, 23rd July, 2017

  • 11:20 PM - Oofta mentioned TheCosmicKid in post How do you measure, and enforce, alignment?
    It IS utterly false that you need alignment to tell a grail story or Jekyll/Hyde. They were written without alignment. So alignment isnt even required to tell the stories Cosmic Kid claimed they were. WTF? I mean that. Seriously. Obviously stories written a century or more before alignment was written down are not going to reference them. TheCosmicKid never claimed otherwise. Alignment is only shorthand for a personality, and BAD shorthand at that. If other games can have heroes/villains without 2 letters written on the character sheet, what does that say about the necessity of alignment? I don't know of anyone other than you on this thread claiming otherwise. A few people now and then try to justify being jackasses by saying "But I'm Chaotic Neutral". But that's a tiny, tiny minority. Concepts of good and evil? The idea that some people are righteous and good while others are depraved and evil? Old as mankind. Alignment is one tool we use to describe characters, npcs and monsters, much like height or weight (although those are a bit more concrete for most people). No single attribute, trait or flaw of a character defines that character. For people, it can be a little fuzzy but for some creatures such as demons and devils it goes to the core of what they are and how they interact with the world. As I sa...
  • 12:37 PM - Saeviomagy mentioned TheCosmicKid in post How do you measure, and enforce, alignment?
    TheCosmicKid : I really have no idea what you are arguing, because by my reading you contradicted yourself repeatedly throughout your last post. What I do gather is that you don't have some amazing insight into the alignment system that will make it work for me, nor is my argument that it is counterproductive compelling to you, so shall we just agree to disagree?

Wednesday, 19th July, 2017

  • 07:32 PM - Igwilly mentioned TheCosmicKid in post Do you miss attribute minimums/maximums?
    TheCosmicKid -sama, I think you're only digging yourself a little deeper. *Bonus points for those who know the quote. But indeed, it all comes down to: "is this worth the work and the trouble?" Honestly, I should think deeply about the possible effects of a male/female mechanical distinction before using it in my game [emoji3]

Saturday, 17th June, 2017

  • 03:26 AM - Yaarel mentioned TheCosmicKid in post Building a better Druid
    TheCosmicKid I appreciate your comment. I never noticed that when the texts use the term ‘going-berserkr’, it means a psychological change only, not a bodily one. When you mentioned it, I doublechecked the texts, it seems to me that that is correct. It seems the term ‘shape-powerful’ is the broadest, most encompassing concept, and it includes ‘berserkr’. But ‘Berserkr’ itself is a distinctive phenomenon.

Monday, 12th June, 2017

  • 03:10 PM - Oofta mentioned TheCosmicKid in post Why I Am Starting to Prefer 4d6 Drop the Lowest Over the Default Array.
    ...yer empowerment to build to a vision, not having that vision forced on them by a random result. If I wanted random, I'd write up some arrays and roll for which array to use. If I wanted a "power group" (which can be fun) I'd use the old 3.5 rules that let you buy up to an 18 and use the high power array of 32 points. I don't because I think the math of 5E works seems to work better with a 27 point buy. I will say that if you deviate from the roll 4d6 drop lowest to give people characters they want to play you are "upping" the average value for most groups. Not all groups of course. I know some people love it when their highest stat is a 12. As always, I don't get why people keep insisting that there is only "one true way" to play D&D. That as one person stated "rolling for stats is a good way of weeding out bad players" because bad players want to use point buy. Like to roll? Great! I just don't think it's inherently or numerically superior to the other system. Anyway, TheCosmicKid, thanks for the analysis. I make no attempt to try to divine intent of the people who wrote the rule or came up with the numbers, I always assumed they did the math.


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Wednesday, 6th March, 2019

  • 06:14 PM - BookBarbarian quoted TheCosmicKid in post Mythological Figures: Conan the Barbarian (5E)
    Just for fun, a first draft of a "properly Conan" barbarian subclass... Path of the Survivor In the wild, barbarians must be pragmatic and adaptable, or else be food for the carrion beasts. The most self-reliant of barbarians are sometimes said to follow the path of the survivor---although they themselves would likely scoff at labeling it a "path". In their eyes, theirs is the natural state of mortal races, and all other pursuits are civilized eccentricities. But those who would dismiss them as ignorant savages should beware, for every once in an age, these barbarians come to tread the jeweled thrones of the Earth beneath their sandaled feet. Primal Hunt Starting when you choose this path at 3rd level, you can connect with your primal instincts not only to unleash your rage, but also to reach a state of beastlike awareness and reflexes. Some barbarians call this state "the hunt." As a bonus action, if you are not already hunting or raging, you can expend a use of your rage to begin the hunt. Whi...

Wednesday, 16th January, 2019

  • 11:29 PM - Mike Myler quoted TheCosmicKid in post Mythological Figures: Cleopatra (5E)
    Not... really. It's a debate in the same manner that evolution vs. creationism and flat vs. round earth are. And yet this is the 33rd comment on this post and most of them are about her skin color So weird.

Thursday, 3rd January, 2019

  • 12:43 PM - Zardnaar quoted TheCosmicKid in post Mearls on RPG Art
    Mearls' "bad interaction" rant might well be addressed directly to Wayne Reynolds. I find Waynes art to be very hard to like- I like the 3.5 PHB better than the PFRPG core book. A few of the clones folow Mearls advice and blow their art budget on the cover with B/W interiors. I like this one a lot. https://www.rpgnow.com/product/108830/ACKS-Players-Companion Not even an action scene. The main book is not to shabby either. https://www.rpgnow.com/product/99123/Adventurer-Conqueror-King-System If small clones can have nice covers why cant some of the bigger RPG publishers.

Wednesday, 2nd January, 2019

  • 03:17 AM - Blue quoted TheCosmicKid in post What solution for "Cantrips don't feel magical"?
    Get rid of cantrips. Have a series of 1st-level spells like, eg, wand of firebolts: charges up a wand you touch for 24 hours such that it can shoot 1d10-fire-damage ranged attacks. Give full casters a bonus 1st-level spell slot. Grognards are happy because magic is no longer "at will", wizards are happy because they don't have to lug around crossbows, everybody wins. This actually fits well one of the reasons for material components - so wizards can be disarmed like the martial classes for the types of stories that require it. I'm a fan from 13th Age of various spells being daily (most powerful), per encounter (moderately powerful) or at-will (least powerful) and you just pick your spell for whatever mix you want. This is effectively a spell that becomes at-will, just with a different explanation for it.

Tuesday, 1st January, 2019

  • 04:48 AM - dave2008 quoted TheCosmicKid in post Mythological Figures: Beowulf (5E)
    2) It was indeed a giant's sword. And yeah, it should almost certainly be magical. What happened in Grendel's Mother's cave played out a hell of a lot like what happens when D&D characters first encounter a creature with magical DR. 3) Herakles had actual divine strength - the empyrean's 30 would be wholly appropriate for him. Beowulf's strength, too, was superhuman, but there's no hint of it being divine (although it is possibly relevant that the text we have was heavily Christianized). He boasted he had the strength of thirty men. 24 seems just fine. But relative to Thor's 25 it seems high to me :)

Saturday, 29th December, 2018

  • 08:04 PM - doctorbadwolf quoted TheCosmicKid in post If you were able to design your own version of D&D, how would you do it?
    I'd ditch the d20. That sounds like fun. I found 4e very fast paced at low levels, but by paragon and definitely by epic it really could use what you are suggesting. How would you speed it up? Can't speak for them, but I'd take 4e's basic set up, and do a few key tweaks. 1. Where 4e gives a new power, you gain a new power slot of that type instead, and you can choose a new power as well, if you want to, or you can just have a couple encounter powers that you use over and over again. 2. You'd be able to choose Talents instead of powers, if you want. Execution would require a lot of playtest work, but the idea would be to be able to skip managing limited resources and just gain 1 or two daily and encounter powers, ever, and instead gain a mix of more uses and more passive features. 3. Replace the game math with 5e style bounded accuracy, and simpler bonuses. No more stacking static bonuses from 12 sources, especially to damage, but also situational bonuses would be replaced wit...

Thursday, 27th December, 2018

  • 09:19 PM - MarkB quoted TheCosmicKid in post Building a ranged fighter - Arcane Archer vs. Battlemaster
    Battlemasters can add their superiority dice to attack rolls. Ah, Precision Attack? That is a strong maneuver to take, but I wasn't sure if there was something more general I was missing.
  • 03:41 AM - Yunru quoted TheCosmicKid in post The Tinker Ranger
    As a ranger archetype, what are you going for here flavorwise? Because attaching tinker abilities to the wilderness guy seems a little odd. I'd almost be tempted to suggest strapping this subclass to the fighter or rogue instead. I was thinking of the "stereotypical" explorer with the cute scout drone. But upon doing research that seems to just be a product of my imagination, the Mechinist from Final Fantasy, and Aloy from Horizon Zero Dawn.
  • 03:03 AM - Ovinomancer quoted TheCosmicKid in post 5e Play, 1e Play, and the Immersive Experience
    ...aaand he blocked me. I was wondering how long you were going to tilt at that windmill.

Wednesday, 26th December, 2018

  • 08:40 PM - Saelorn quoted TheCosmicKid in post 5e Play, 1e Play, and the Immersive Experience
    You don't answer a question by telling the other person they shouldn't need to ask. I am asking. The only self-truth here is that what you're calling an obvious self-truth obviously isn't.If you need to ask, then I have nothing to say to you, because your expectations are so far askew as to be irrelevant. Yes, you could play a role-playing game without taking it seriously; but if you are, then you've already chosen to forsake immersion, and are thus outside the purview of this thread.

Tuesday, 25th December, 2018

  • 02:07 AM - Sadras quoted TheCosmicKid in post 5e Play, 1e Play, and the Immersive Experience
    I'm detecting some circularity here. Why is consistency important? To take the story seriously. Why is taking the story seriously important? Because it means it's consistent. Perhaps, a better answer to the second question is "So that it has meaning."
  • 12:00 AM - Saelorn quoted TheCosmicKid in post 5e Play, 1e Play, and the Immersive Experience
    I'm detecting some circularity here. Why is consistency important? To take the story seriously. Why is taking the story seriously important? Because it means it's consistent.My argument is weak because it should be obvious. Why do I care about taking things seriously? You might as well ask why it's important that nobody cheats. It's an obvious self-truth. You shouldn't need to ask. Although you give no indication of it, I do hope you recognize that in the context of narrative fiction, this is always an illusion.When you're talking about a story, being serious is not a mandatory requirement. A story has to be compelling, in some way, for it to be considered good; but a good story can either be serious (by portraying strong internal logic and causality), or it can be a joke (by relying heavily on the Rule of Funny and the Rule of Drama). A role-playing game is not a story, though. Again, I would suggest you consider the possibility that you are overgeneralizing your own individual preferences int...

Monday, 24th December, 2018

  • 01:11 AM - Saelorn quoted TheCosmicKid in post 5e Play, 1e Play, and the Immersive Experience
    You also seem to take very seriously this notion of, well, "taking things seriously". What do you mean by that?It's kind of a blanket term, and it means different things in different contexts. As far as stories (novels, cartoons, and movies) are concerned, an important aspect is in portraying the subject matter such that it is both consistent and believable. If the writers are taking a story seriously, then things will resolve according to the internal logic of the world, rather than in a way that's funny or dramatic. The most important aspect is in making portraying the events as believable, and hopefully it can be funny or dramatic within those bounds, but stuff shouldn't happen because it's funny or dramatic, at the expense of believability. If a story is taking itself seriously, then when someone asks why something happened, the immediate and sufficient response is due to internal causality (and never "because it's funny" or "because otherwise the story would be over by the third act"). Some pe...

Saturday, 22nd December, 2018

  • 03:18 AM - Saelorn quoted TheCosmicKid in post 5e Play, 1e Play, and the Immersive Experience
    You're letting the passive voice do your dirty work. Who is or isn't taking the world seriously?Everyone. Anyone worth consideration. I don't believe for half a second that anyone could take cartoon physics seriously, barring serious delusion on their part.

Friday, 21st December, 2018

  • 11:47 PM - Bawylie quoted TheCosmicKid in post 5e Play, 1e Play, and the Immersive Experience
    You put the +5 holy avenger enchantment on a small rock? Traditionally you pull it OUT of some kind of stone.
  • 11:19 PM - Saelorn quoted TheCosmicKid in post 5e Play, 1e Play, and the Immersive Experience
    So what? You have argued that consistent physical law is "the minimum consideration for any fictional world, whether in a game or novel". My point here is that this is manifestly not the case. There are numerous fictional worlds which do not follow consistent physical laws, and that's okay. You now seem to be acknowledging this.I guess I should have finished the sentence. It's the minimum consideration for any fictional world, whether in a game or novel, in order for it to be taken seriously.
  • 08:47 PM - Saelorn quoted TheCosmicKid in post 5e Play, 1e Play, and the Immersive Experience
    I was mostly bemused by your use of the label as a term of opprobrium, given Tolkien's thesis. But even if you change your terminology to "dream story" (and maintain that there is a hard distinction between fairy stories and dream stories, a point on which I differ with Tolkien)... still a lot of dream stories out there, and a lot of people who seem to enjoy them.You can enjoy them, sure, but that's a far cry from taking one seriously in a role-playing setting. Picking a random cartoon, there's no way that anyone would buy into the world of Spongebob as a consistent and believable world that just happens to have different physical laws. It pretty much just runs on Rule of Funny, like some other settings work on Rule of Drama, or Rule of Allegory.

Thursday, 20th December, 2018

  • 11:27 PM - Saelorn quoted TheCosmicKid in post 5e Play, 1e Play, and the Immersive Experience
    So, if a story doesn't follow consistent laws, it becomes... part of an ancient and immensely popular genre which exercises the imagination and wonder of audiences precisely by challenging mundane rule-based thinking, and into which the father of modern fantasy has categorized modern fantasy? I do not think you are effectively selling your position that consistent laws are a "minimum consideration".According to your link, at a quick glance, Tolkien is arguing that "through the use of fantasy, which he equates with imagination, the author can bring the reader to experience a world which is consistent and rational, under rules other than those of the normal world." That sounds to me like he's talking about fictional worlds which follow consistent laws, rather than nonsense worlds where things just happen because magic (with no further explanation behind it). It's exactly what I was trying to say, though perhaps I chose the wrong label for it. (From what I can gather by the article, I think he w...

Wednesday, 19th December, 2018

  • 05:37 AM - Leatherhead quoted TheCosmicKid in post Mythological Figures: Rasputin (5E)
    Ah, Rasputin. He died the way he lived and loved: repeatedly and inventively. Rasputin's improbable career trajectory makes him a rare candidate for the honest-to-goodness-natural-18-in-Charisma prize. (See also: Joan of Arc.) And if we're going to buy into the mythology of his death -- and why wouldn't we, it's the point of this column, right? -- I'd go all out and make him a divine soul sorcerer or maybe warlock who can cast death ward. I feel like that plays into the theme of the myth: it's not "look at this guy, he's amazingly tough" (see for that: Hugh Glass), it's "look at this guy, he can't die because there's something witchy about him". Sounds like an Undying Warlock.

Sunday, 16th December, 2018

  • 02:18 PM - Garthanos quoted TheCosmicKid in post Mythological Figures: Conan the Barbarian (5E)
    Because it's blindingly obvious from looking at it. And because they would have been fools not to. Publishing a "barbarian" that couldn't emulate the iconic barbarian would be like publishing a ranger that couldn't emulate Aragorn... wait, bad example. :p I remember the dozens of spells Aragorn cast... I mean... all the two weapon fighting Aragorn did.... I mean maybe not.


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