View Profile: Superchunk77 - D&D, Pathfinder, and RPGs at Morrus' Unofficial Tabletop RPG News
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Opening Mordenkainen's Tome of Foes Wednesday, 23rd May, 2018 06:25 PM

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Thursday, 29th March, 2018

  • 09:29 AM - Coroc mentioned Superchunk77 in post Is Dark Sun Coming To D&D?
    Superchunk77 #35 Great idea, you nail it, but both classes are cool for warlock. The templars shout for it , but your idea is such an easy solution for another Dasrksun dillema. I never did 4e darksun but isn' t it that it had no clerics at all? Your solution would cover 2nd ed and 4e then for the elemental cleric.

Monday, 2nd March, 2015

  • 10:10 PM - Skyscraper mentioned Superchunk77 in post Unearthed Arcana - Mass Combat Rules
    I like the idea of these rules. It creates a mini game where strategy trumps role-playing, for a short term activity within a campaign. I like the idea of making solos as important as an entire stand. It's a reprensentation of the solo's efficiency and importance in battles. It's fun to consider a solo as capable of eliminating an entire group of combatants, heroic deeds! If it irks your sense of realism, you could maybe consider having stands represent different numbers of creatures, for example a stand of magic-users could comprise 2, 3 or 4 creatures instead of 10. If the creature is so important such that you want it to be on equal footing with a solo, then... make it a solo :) But I believe stands are meant to represent groups of grunts. Superchunk77 I have not seen reference to a battle between solos reverting to 6 second rounds. This was in a previous article by Mearls when he had first intruduced this concept some months ago, but apparently it's been dropped in this version of the mass battle rules. Personally, I'm pretty happy with that as I didn't want to see a solo vs solo fight in-between rounds of the mass battle. I'd like to be able to test these rules in the near future. Hopefully I get a chance to try them out, as I'll be DMing a campaign where mass battles would exist. I'd love to see they come into play. For now, it's tough to see how the strategy of identifying skirmishers vs regiments, how making bigger units or more smaller ones, how to improve stands with solos/commanders, and this kind of stuff, will influence play. Looking forward to seeing how it plays out.

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Thursday, 3rd May, 2018


Monday, 19th March, 2018

  • 08:28 PM - Charlaquin quoted Superchunk77 in post Bulmahn on Pathfinder 2 Design Goals; Plus Proficiency Clarifications & Archeologists!
    From what I have read so far, monsters and NPC's will not use PC rules for creation. That’s why I said, “assuming the blacksmith is built using PC rules.” We’ve also been told that it will be possible to build NPCs using PC rules if you want to, and the question seemed to be about PC rules. Which means you could potentially have a Level 1 NPC blacksmith with Legendary proficiency but only a +4 modifier. Do we know that yet? We know how Proficiencies work for PCs and that NPCs work differently, but as far as I know we don’t have enough information on how NPCs work to say with confidence that they’ll have levels at all, that thru’ll add their level to their Proficiency Bonus, that they’ll get the same Proficiency Tiers that PCs do, that those Proficiency Tiers will give them the same bonuses, or that they won’t be restricted in what Proficiency Tiers they can have based on their level. Some of those things are fairly reasonable assumptions to make, but I wouldn’t jump to any conclusions based o...

Friday, 16th March, 2018

  • 01:29 AM - Ath-kethin quoted Superchunk77 in post News Digest: Toys R Us Closing, Big Announcements from the GAMA Trade Show, and more!
    That's true, but unless I'm missing something, Spelljammer wasn't that popular was it? I never played it myself, too goofy looking. These were the results of the setting survey they did last June: "The popularity of settings in the survey fell into three distinct clusters. Not surprisingly, our most popular settings from prior editions landed at the top of the rankings, with Eberron, Ravenloft, Dark Sun, Planescape, and the Forgotten Realms all proving equally popular. Greyhawk, Dragonlance, and Spelljammer all shared a similar level of second-tier popularity, followed by a fairly steep drop-off to the rest of the settings. My sense is that Spelljammer has often lagged behind the broad popularity of other settings, falling into love-it-or-hate-it status depending on personal tastes. Greyhawk and Dragonlance hew fairly close to the assumptions we used in creating the fifth edition rulebooks, making them much easier to run with material from past editions. Of the top five settings, four require...

Thursday, 15th March, 2018

  • 08:24 PM - Ath-kethin quoted Superchunk77 in post News Digest: Toys R Us Closing, Big Announcements from the GAMA Trade Show, and more!
    My guess about the new setting for D&D is that it won't actually be Spelljammer. If history has taught us anything, it's that the presence of a single monster in a book does not preclude a new campaign setting being released. We don't have Dark Sun yet but there are Thri-kreen in the Monster Manual and a psionics class in Unearthed Arcana. We've got Modrons but no Planescape setting. So if you're a Spelljammer fan I wouldn't read too far into this news just yet. Of course, thri-kreen predated Dark Sun. Modrons predated Planescspe. But giff were introduced in the Spelljammer boxed set.
  • 08:17 PM - Abstruse quoted Superchunk77 in post News Digest: Toys R Us Closing, Big Announcements from the GAMA Trade Show, and more!
    My guess about the new setting for D&D is that it won't actually be Spelljammer. If history has taught us anything, it's that the presence of a single monster in a book does not preclude a new campaign setting being released. We don't have Dark Sun yet but there are Thri-kreen in the Monster Manual and a psionics class in Unearthed Arcana. We've got Modrons but no Planescape setting. So if you're a Spelljammer fan I wouldn't read too far into this news just yet. It's more the description of the art and how it was presented, which there's more detail of in the linked article (but no images of the art at the request of WotC). Wink-wink, nudge-nudge, this is important way it was presented and in a book that isn't meant as a "core rulebook" like MM (that attempted to give the pieces at least for any setting so had the rules and just needed the fluff) or the playtesting for vague future projects like UA (which has also included rules for Kender and Warforged).

Wednesday, 14th March, 2018

  • 09:40 AM - Jhaelen quoted Superchunk77 in post Is Spelljammer Coming To D&D 5E?
    Hopefully not Spelljammer. That's the one setting my friends and I had zero interest in.Yeah, that were my thoughts, as well. I never had any interest in that setting. It had some cool monsters, though. I didn't mind these...

Tuesday, 6th February, 2018


Saturday, 20th January, 2018

  • 11:49 PM - vegaserik01 quoted Superchunk77 in post What's Green Ronin Up To In 2018? The Expanse, Lazarus, & More!
    This seems to be the case with a lot of their games. True20, Game of Thrones, the Chronicle System, Titansgrave, Dragon Age, probably quite a few others too. I think it has to do with the license, they seemed to have trouble getting the approvals in a timely manner. I think that's one of the reasons for the generic rules books for those systems. Titansgrave puzzles me, I could of sworn I saw on Facebook that Wheaton said they are prepping the second season but then nothing.
  • 04:47 AM - BytomMan quoted Superchunk77 in post What's Green Ronin Up To In 2018? The Expanse, Lazarus, & More!
    This seems to be the case with a lot of their games. True20, Game of Thrones, the Chronicle System, Titansgrave, Dragon Age, probably quite a few others too. I forget what year it was, but the company stated that True20 did have a finite book line and they had some kind of license for third parties to pick it up and use it. I guess it didn't take off. Too bad, though, because I got the whole line and I really enjoyed the system.

Monday, 18th December, 2017


Wednesday, 11th October, 2017


Saturday, 23rd September, 2017

  • 12:19 AM - Shasarak quoted Superchunk77 in post When The Coming Storm Blows Into Your Campaign
    I think Warlords of the Accordlands had some kind of "Storm" entity in it. The setting wasn't actually half bad, despite being created from a card game. That is kinda like saying that the Hobbit book was not half bad despite being based on the Hobbit movie.

Tuesday, 5th September, 2017

  • 07:47 PM - Charles Dunwoody quoted Superchunk77 in post Cower In The Shadow Of The Demon Lord
    "Warning: SotDL contains a small amount of disturbing content and NSFW art (female breasts and a naked baby being harmed)." Lol, I guess the images of people tearing off their own flesh and having their genitals explode didn't warrant a warning :P In the USA nudity is usually completely forbidden at work along with any weird child abuse art. Violence is more of a sliding scale. Also, violent images in art are more common in RPGs than art images of nudity or child abuse.

Tuesday, 18th July, 2017

  • 07:27 PM - lkj quoted Superchunk77 in post D&D Beyond Launches on August 15th for $3-6/m
    I shall continue to use roll20.net. This application provides zero use for me. Probably worth noting that they've said they will add the capability to export characters to roll20 and FG sometime after launch. That's a big plus for me. More so for my less tech savvy players. (DDB will be a much easier 'builder' than any of the roll20 sheets). AD

Thursday, 29th June, 2017


Friday, 23rd June, 2017


Wednesday, 3rd May, 2017


Wednesday, 18th January, 2017

  • 12:33 AM - L R Ballard quoted Superchunk77 in post Roll20 Hits 2 Million Users!
    I've been using roll20 for some time now, both as a player and a GM. I pay for the $5 a month subscription in order to take advantage of the line of sight functionality and the ability to have multiple campaigns in the works. Roll20 is now our go-to VTT for all of our games. The built in video/voice/text chat is more than sufficient, usually we just use voice chat. I've started using the official character sheets for D&D 5e along with the built in SRD and it's great. Once you learn the ins and outs of the character sheets and NPC/Monster stats its brutally easy to use. I tried fantasy grounds once a long time ago but found the learning curve way too steep for me. What would be helpful to have from an adventure published by a third party? An unkeyed map? Player and GM versions of maps?

Wednesday, 4th May, 2016

  • 06:17 PM - Rich Baker quoted Superchunk77 in post AMA: Richard Baker, author of lots of stuff!
    Hi Richard, Big fan and a collector/owner of a lot of your work. Namely Dark Sun 4E, Birthright, Alternity, Conquest of Nerath, and various D&D 3rd Edition products. Just a couple questions for you: 1. What was your inspiration for the Star*Drive campaign setting for Alternity? 2. I loved the changes you made to Dark Sun 4E (despite not liking the 4E rules). They seemed very logical and nothing felt forced. My question therefore is, if you could re-write the Pristm Pentad storyline in this new Dark Sun world, what changes would you make to it? 3. Conquest of Nerath was a recent purchase of mine, and one that I actually justified by both the well written board game rules, fancy pieces as well as the liking the background information presented in Dragon and Dungeon magazine on the Nerath "points of light" setting. Are there any "editing room floor" bits of information you could share on the Nerath setting (even ones tied to just the board game) that didn't quite make the cut to product...


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