View Profile: Jiggawatts - D&D, Pathfinder, and RPGs at Morrus' Unofficial Tabletop RPG News
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January 23, 1982 (36)

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Saturday, 14th October, 2017

  • 06:42 AM - Cole Jenkins quoted Jiggawatts in post Delving Into Worlds Of Dungeon Fantasy With GURPS
    Sadly I have to agree. As someone whos never played GURPS but would be intrigued by this product, this review felt like 1/3 nostalgia trip, 1/3 background info, 1/3 disappointment rant. I'm sure the author is a lovely fellow, but I was informed very little regarding the specific ins and outs of the actual product from this. Here is a list of several reviews: http://forums.sjgames.com/showthread.php?t=151358

Friday, 13th October, 2017

  • 02:08 PM - JesterOC quoted Jiggawatts in post Delving Into Worlds Of Dungeon Fantasy With GURPS
    Sadly I have to agree. As someone whos never played GURPS but would be intrigued by this product, this review felt like 1/3 nostalgia trip, 1/3 background info, 1/3 disappointment rant. I'm sure the author is a lovely fellow, but I was informed very little regarding the specific ins and outs of the actual product from this.Mini review: This version of GURPS has been slightly streamlined from the core rules. Concentrating on fantasy, and providing templates that act much like classes we see in Dungeons and Dragons as opposed to traditional GURPS where you have to build your character from the ground up. This template scheme enforces can character specialisation which allows each character a role in which they shine. The GURPS system has two features that set it apart from other many other RPGs. 1) the combat is detailed. Hit location, weapon type, defenders skill, and the damage absorption of armor all come into play. As characters improve in skill, more options open up. As a general rule higher...

Saturday, 26th March, 2016

  • 05:33 AM - Azzy quoted Jiggawatts in post Sage Advice 3/21/16 Exploding druids and antimagic field vs zombies and cure wounds
    Believe what you will, there was enough of a tendency and it was a big enough thing that this was eventually created. https://www.youtube.com/watch?v=wwDWx1cAqP4 Believe what you will, there was enough of a tendency and it was a big enough thing that this was eventually created. https://www.youtube.com/watch?v=wwDWx1cAqP4 You give a non-apology apology about the CBoE as evidence that there is a tendency among players to ignore role-playing restrictions? Sorry, that's pretty silly. Like Maxperson said, there are some players that will ignore such things, but that does not a tendency make. Heck, there are players that impose additional role-playing restrictions on their characters beyond any that exist (assuming any exist). Not sure I'd say that there's a tendency for that, either, but is does serve as a nice counterpoint. Given that many (most?) RPGs don't have role-playing restrictions backed by mechanical punishment, it must not be a problem with players in general, but only t...

Friday, 25th March, 2016

  • 10:51 PM - Azzy quoted Jiggawatts in post Sage Advice 3/21/16 Exploding druids and antimagic field vs zombies and cure wounds
    Because otherwise roleplaying drawbacks have a tendency to be ignored. I submit into evidence the 2nd Edition Bladesinger, your honor. I don't believe that there is any such tendency.
  • 09:06 PM - AaronOfBarbaria quoted Jiggawatts in post Sage Advice 3/21/16 Exploding druids and antimagic field vs zombies and cure wounds
    Because otherwise roleplaying drawbacks have a tendency to be ignored.That is a player issue, not actually a universal fact. In fact, some folks have never even considered ignoring a role-playing drawback since those are as much a part of whatever is being role-played as anything else is (the idea of ignoring a Paladin's code of honor, for example, seeming as strange to them as ignoring the Paladin's proficiency with weapons and armor - not just not choosing the "best" weapons and armor from a mechanical stand-point, but entirely refusing to acknowledge that using weapons and armor is even possible).
  • 08:35 AM - Azzy quoted Jiggawatts in post Sage Advice 3/21/16 Exploding druids and antimagic field vs zombies and cure wounds
    I enjoyed the bit of history and the explanation of class/story elements, but it was essentially a well worded non-answer. I would have much preferred if he had just come out and said something to the effect of "a druid wearing metal armor is unable to shapeshift or cast spells", which is fitting and conducive to everything we've seen regarding D&D druids for the last 40 years. Why does it have to have a mechanical effect, though? Why can't it just be a matter of wearing armor is just considered taboo, and a druid that does wear metal armor starts feeling Catholic-level guilt about it?
  • 05:44 AM - Sword of Spirit quoted Jiggawatts in post Sage Advice 3/21/16 Exploding druids and antimagic field vs zombies and cure wounds
    It doesn't say that. The MM says they are animated by a "dark magic" and "sinister vitality", which is not the same thing. It says the same thing about zombies. My point is that the MM left this stuff to interpretation and this article is narrowing the possibilities for the sake of spell interaction, which is unnecessary because Dispel Magic wouldn't interact anyway, because it's not a spell. You are correct that it doesn't mention negative energy--that's something from other editions. However, "hateful undead spirit" is an exact quote from the 5e MM. You're welcome to change it in your game, but as the game is written, there's value in holding to your beliefs because that's what you BELIEVE IN, not because somebody's holding a gun to your head. The point *is* that Druids choose not to wear metal armor. What concerns me is that, as written, the character's very existence, whether on a character sheet or in the world, is apparently dependent on an ongoing invariable commitment to a p...

Thursday, 24th March, 2016

  • 11:23 AM - CapnZapp quoted Jiggawatts in post Sage Advice 3/21/16 Exploding druids and antimagic field vs zombies and cure wounds
    I enjoyed the bit of history and the explanation of class/story elements, but it was essentially a well worded non-answer. I would have much preferred if he had just come out and said something to the effect of "a druid wearing metal armor is unable to shapeshift or cast spells", which is fitting and conducive to everything we've seen regarding D&D druids for the last 40 years. No, it wasn't a non-answer. It was just not the kind of concrete answer you want. It's like trying to rationalize a fashion choice. People dress poorly even if they freeze because personal choices. People wear shoes that kill their feet. Stop trying to make the druid's choice an obvious one. Or rather, go ahead in your own campaign. Stop trying to paint the default explanation as being objectively worse than an explanation that explains (and removes) the choice from druids. If druids did explode in metal armor, that sure would explain why they're not wearing any. But it would also make the choice into a non-choice.

Wednesday, 23rd March, 2016

  • 07:33 PM - Saelorn quoted Jiggawatts in post Sage Advice 3/21/16 Exploding druids and antimagic field vs zombies and cure wounds
    I enjoyed the bit of history and the explanation of class/story elements, but it was essentially a well worded non-answer. I would have much preferred if he had just come out and said something to the effect of "a druid wearing metal armor is unable to shapeshift or cast spells", which is fitting and conducive to everything we've seen regarding D&D druids for the last 40 years.Why would you need rules for what happens when a druid wears metal armor, if a druid is unwilling to wear metal armor in the first place? Likewise, you don't need rules for falling on your own sword - in the highly unlikely event that it ever comes up, the DM can make a ruling as appropriate. They can't devote space in the book to every corner case that's unlikely to come up.
  • 10:23 AM - spectacle quoted Jiggawatts in post Sage Advice 3/21/16 Exploding druids and antimagic field vs zombies and cure wounds
    I enjoyed the bit of history and the explanation of class/story elements, but it was essentially a well worded non-answer. I would have much preferred if he had just come out and said something to the effect of "a druid wearing metal armor is unable to shapeshift or cast spells", which is fitting and conducive to everything we've seen regarding D&D druids for the last 40 years. It would also add an entirely new rule to the game, and that's not what Sage Advice is. Sage advice are tips on how to interpret the existing rules, and the PHB still unfortunately says absolutely nothing about what happens if a Druid wears metal armor.

Wednesday, 16th March, 2016

  • 08:13 PM - Gundark quoted Jiggawatts in post Pathfinder News From GAMA
    Sadly, unless they worked out a special deal with Wizards, that is very unlikely to ever happen. That and AoW was terrible...from a design standpoint anyways
  • 05:04 PM - Jester David quoted Jiggawatts in post Pathfinder News From GAMA
    Jester, in every "rate the APs" thread I've ever seen (anywhere), Curse of the Crimson Throne is always #1 or #2, with only Kingmaker giving it a run for its money. If I had to wager a guess its about 60/40 split between those two respectfully for the top spot. Skull and Shackles is actually a decent bit more divisive, at about the #4-#5 range (some complaints I've seen people mention are the pressgang opener and the general unheroic leanings of the campaign). Given Curse is an extremely popular AP that is over half sold out that can also be updated and converted, I'd actually call it a "no-brainer". Rate the AP threads are reviews, which are handy but mean CotCT it good but also that it's been played. None of those people rating APs are reliable consumers of such a compilation because they already have it since they can rate it. Some of them might buy it again (since they liked it and there's no conversion needed), but many will not (since they might rather run something new and if they have ...

Monday, 25th January, 2016

  • 09:18 PM - mach1.9pants quoted Jiggawatts in post The Origin of the Fireball
    I love discovering historic game information. Like how elves being immune to ghoul paralysis is derived from a Chainmail rule that was a balancing tool for elves going up against undead armies. My understanding is it came from LotR elves being not afraid of human ghosts (see Paths of the Dead), and the paralyzing effect of ghouls originally was from generic undead caused terror (unable to move) affecting a unit. Therefore elven units weren't affected by this terror, eventually turning into bring immune to a ghouls paralyzing touch!

Saturday, 23rd January, 2016

  • 12:05 AM - JohnRTroy quoted Jiggawatts in post Gygax Magazine to Cease Publication
    Nothing like getting sued by your mom to take the wind out of your sails. She isn't their mom. And I should point out that she never engaged in a lawsuit. These are the facts that occurred. In 2012 Gygax Magazine was announced with a press release, and Gail immediately responded regarding the trademark with her own press release. Curiously, for all the prep work done for the magazine, there was never a filing of "intent to use" with the USPTO. That's a huge red flag. Why didn't TSR register the trademark in advance? That's business rule #1. Even when the first issue was released they didn't register an "in use" trademark. That's really a poor business decision...unless there was more going on behind the scenes. If you read Jayson Elliot's interview in the examiner, it appears he was talking to Gail, stating the following: "No. I talked to her before we did this. Gail Gygax has been very nice this whole time. She and I have been talking all through this process. I'm hoping s...

Monday, 18th January, 2016

  • 05:49 PM - Mistwell quoted Jiggawatts in post No WotC At Gen Con This Year?
    What will they do if they are up for an Ennie, just not be there to accept the potential award? Several key people will be there, and I would not be surprised if they're at the Ennies. That said...you still get the award even if your representative isn't there.

Sunday, 17th January, 2016

  • 04:36 PM - EthanSental quoted Jiggawatts in post A Million Answers From Mearls & Lindsay About DM's Guild, DDAL, and the OGL (Compiled AMA)
    I think it's insinuating that the people he is referring to are trying to play it like its a video game, not that 5E itself is like a video game (the common 4E argument). I've encountered gamers of this ilk before, and they'd probably attempt to play B/X like a video game. It's about the people, not the game system. Thank Jigg - I wasn't seeing it from that angle at first but your excellent post makes much more sense. Thanks!

Thursday, 14th January, 2016

  • 02:43 PM - delericho quoted Jiggawatts in post The 10 Most Anticipated Tabletop RPGs Of 2016 Are....
    One of the disappointing things about the Dungeon Masters Guild is the fact that it's restricted to The Forgotten Realms. ... for now. They've said they plan to open other settings later. But, really, there are other threads for that conversation. :) No, but "5th Edition Dragonlance Campaign Setting by Margaret Weis Publishing" is really a product I'm hoping for. That's actually more likely if they don't open the setting to DMguild. MWP are much more likely to be interested in taking a formal license for the setting than they are to be willing to support it 'unofficially' via the medium of DMguild (when they'd be competing with any no-name who wants to publish). Now, if you'd said "Eberron" and "Keith Baker", I might be inclined to agree with you - AFAIK he doesn't have his own reasonably-well-established RPG company with a long history of licensed products. :)

Monday, 23rd November, 2015


Saturday, 21st November, 2015


Thursday, 19th November, 2015

  • 09:48 PM - Uchawi quoted Jiggawatts in post November's SAGE ADVICE Is Here!
    I feel like a lot of the Sage Advice stuff has been overly gamey and complex rather than keeping the rulings simple and with verisimilitude in mind. Since the DM rules in 5E, then sage advice is just the developers opinion as a DM. And then you have RAW and any inconsistencies, unless there is errata. At least that is how I roll.


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