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  • Sadras's Avatar
    Yesterday, 03:15 PM
    PC: My character steps forward, planting left foot firmly into the ground securing his position, and swings upwards and with tentative concern for accuracy, aiming such that the fine masterwork long sword's blade should connect between the 3rd and 4th vertebra on the right side of the orc, taking care to ensure that the flesh meets the blade a third of its length in from the tip and that the...
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  • Sadras's Avatar
    Yesterday, 02:53 PM
    Apologies I don't have any adventure recommendations, but I do have an inspirational name and picture of a villain... Innocenti di Malapietra Viscount of Sirrechia, Governor of Caurenze, Viceroy of Ylourgne One of Mystara's Glantrian Princes.
    16 replies | 272 view(s)
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  • Sadras's Avatar
    Yesterday, 02:37 PM
    Bold Emphasis mine - also known as Alterado Carbon or Alterado Carbono. :p Speaking about re-sleeving check out Eclipse Phase.
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  • Sadras's Avatar
    Yesterday, 02:05 PM
    I like your ideas overall, and much would depend on setting, but the conversation the last ten or so pages had shifted between player and character knowledge of monsters and whatnot and whether one should/does roleplay their character without such knowledge even though the player knows the creature's vulnerabilities.
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  • Sadras's Avatar
    Yesterday, 01:57 PM
    I agree there is certainly more pause for thought when someone selects noble background* than say an acolyte, charlatan or mercenary background....etc *And I do not mean like a knight, but rather a landed knight or a title of baron/ess or higher.
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  • Sadras's Avatar
    Yesterday, 01:49 PM
    My wife and I recently adopted such cat. It skittishness I suspect is partly a result of having bounced around to no less than 5 homes in her 2 years of life. After having her 5 months, I can attest the DC decreases but the skittishness remains.
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  • Sadras's Avatar
    Yesterday, 01:33 PM
    This might be a reason of some of the disconnect that occurs here between the various posters. You seem to play a highly detailed game whereas pemerton primarily focuses on story-moving scenes, so that level of character engagement with the setting that your table experiences is glossed over fairly quickly by him - thereby it makes sense for Pemerton's table to use a die roll for knowledge gained...
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  • Sadras's Avatar
    Yesterday, 01:17 PM
    Speaking for myself (but I don't believe my case to be uncommon), due to RL and time constraints, I got forced into winging it, and the frequency of being thrust into that situation increased as my responsibilities as an adult grew. With everything else one keeps practicing, I became more adept at it. I believe you have to find the right balance for oneself. There are still a few things that...
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  • Sadras's Avatar
    Yesterday, 12:59 PM
    IMO, this right here represents one of the primary reasons of why an XP-giving system is better than simple milestone leveling. At our table I as DM keep track of the party experience on our Obsidian Portal Admin page. Everyone has the same value as it is considered every character shares in the value of the RPing, combat and knowledge gained within a party. XP-giving moments (other than...
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  • Sadras's Avatar
    Yesterday, 09:05 AM
    Max, I am very much aware debates online sometimes seem very binary, but I imagine in your game (or any game for that matter) a player is able to petition for their character's knowledge right, in order to get a yes or at least a die roll for uncertainty? For example... The party encounters trolls. Player turns to you and says - I know we have never encountered trolls before in this campaign,...
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  • Sadras's Avatar
    Saturday, 23rd March, 2019, 11:11 AM
    Charlaquin specifically states "when the NPC lies to a PC I roll". An observant player would notice this pattern is usually followed by lying indicators (upon failures). When it is the truth the DM does not roll. I dunno, I could be mistaken but to me that seems like a bit of a give away.
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  • Sadras's Avatar
    Saturday, 23rd March, 2019, 09:28 AM
    There appears to be some confusion, you agree with Elfcrusher but then in your example, you provided lying clues thereby treating the Insight skill as a detect lie check. I do understand that you took the "detect lie roll" behind the DM screen which is a step in the right direction, but players will always know a person is lying if you're offering up clues. This I believe yields a better...
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  • Sadras's Avatar
    Saturday, 23rd March, 2019, 08:47 AM
    @pemerton, @hawkeyefan and @Aldarc: @Maxperson's game (and he can correct me where I'm wrong) advocates for actor stance, not necessarily for first person dialogue but for the character behaviour/thought process. So yes at times, probably many, the player will know more than the character about the in-game fiction, as the player dives into the role of the character. Added to the above, at...
    1847 replies | 50254 view(s)
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  • Sadras's Avatar
    Friday, 22nd March, 2019, 09:38 AM
    I agree. I prefer though, in D&D, to be flexible than have a built-in set of mechanics (aka Skill Challenge, Soft/Hard Moves on Failure...etc) as an option to use than be tied down to a particular mechanic. So sometimes I'd prefer to run it free-form, other times it might be scripted and other times I'd use a mechanic. For me every idea presented by fellow posters in this thread is just one more...
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  • Sadras's Avatar
    Friday, 22nd March, 2019, 08:51 AM
    Agree with @Ralif Redhammer's and @Hussar's suggestions Curse of the Azure Bonds or the Baldur's Gate storyline would be a perfect fit. The War of the Lance story I feel is much too big in scope as a first feature.
    54 replies | 1399 view(s)
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  • Sadras's Avatar
    Thursday, 21st March, 2019, 05:58 AM
    Max you realise given your above relationship between knowledge of character hit points and metagaming, players will inadvertently metagame. The only way to realistically (with assurety) say that your players don't meta on this issue, is if the DM was the sole bookkeeper of the characters' hit point scores. In a similar vain, some on Enworld (myself included) in an attempt to stamp out meta...
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  • Sadras's Avatar
    Thursday, 21st March, 2019, 05:45 AM
    From its uncle, who told it to go for the cleric first.
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  • Sadras's Avatar
    Wednesday, 20th March, 2019, 02:54 PM
    I don't believe one has to go that far to see signs of GM sentimentality. Everytime a GM has the opportunity to kill a PC and doesn't follow through is an example of GM sentimentality - the most obvious would be in combat.
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  • Sadras's Avatar
    Wednesday, 20th March, 2019, 02:48 PM
    The only way I see this being important is if all the kids were eaten, which means the chase becomes revenge/justice instead of rescue and possible revenge/justice OR based on estimations if by the time the characters catch up to the orcs all the kids would be eaten, so again revenge/justice solely. Unless the party plans to make their speed slower if 2 kids were eaten instead of 3.
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  • Sadras's Avatar
    Wednesday, 20th March, 2019, 10:21 AM
    My issue with this is not the entourage but I would like the player to provide a reason why their character may not have been recognised in these 10 sessions OR maybe they were (DM move to be played out later).
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  • Sadras's Avatar
    Tuesday, 19th March, 2019, 01:25 PM
    Tales of the Wyre ;)
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  • Sadras's Avatar
    Tuesday, 19th March, 2019, 11:07 AM
    My pleasure, this inspired me so that I know what I'm running after my table's current campaign ;)
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  • Sadras's Avatar
    Tuesday, 19th March, 2019, 08:44 AM
    Jester David makes some pretty decent points, but personally I'm ok with montage-like input about characters. I'm just a little tired of the focus on Burnham and her angst, frustration and anger, although this episode worked well with Spock countering her drama. Loving Pike as well as his interchange with Saru about the mess hall fight and the crew's immediate support for him to go rogue.
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  • Sadras's Avatar
    Monday, 18th March, 2019, 01:59 PM
    Sadly RL time constraints are a thing so I'm with @Hussar on this. Currently I'm only getting roughly 6 hours per campaign a month (2 campaigns). I try as best to harry my players during combat or during the making of decisions by organising their thoughts quickly and framing their options. Our entire session last time included, (1) apportioning several magical items amongst the characters,...
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  • Sadras's Avatar
    Monday, 18th March, 2019, 12:47 PM
    So we have a couple of choices as DMs 1) DM Say Yes - characters know about the trolls vulnerabilities; 2) Player provides in-game fiction which allows characters to know about the trolls vulnerabilities; 3) DM instructs players to make a check to see what they know and then roleplay accordingly; 4) Characters are considered not to know of troll vulnerabilities. This lack of knowledge and...
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  • Sadras's Avatar
    Monday, 18th March, 2019, 10:45 AM
    Coin (common or rare) and Gems Treasure (Art Works, Jewellery, Furniture/Fittings, Prize Horse...etc) Monstrous Pet (Griffon, Pegasus...etc) Land and Titles Advance in a hierarchical Organisation, Society, Guild or Faction (renown) - perhaps requiring reallocation of post (i.e. Archbishop) Acquisition of Vessels, Keeps, Caravans or Tavern/Inn, Smithy, Library ...etc Reputation and...
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  • Sadras's Avatar
    Saturday, 16th March, 2019, 11:02 AM
    I say don't warn the players. Run the entire capture scene. Make sure you they can't escape, fudge if you have to and say no often. Ensure the players know they've been beaten. Don't fade to black, let them experience the entire humiliating experience. Watch the frustration build on their faces as they feel immersed in the story. Break open a case of beers and drink up for a job...
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  • Sadras's Avatar
    Saturday, 16th March, 2019, 07:23 AM
    During the playtest period of 5e I would cap HD for PC and NPCs depending on their size. Con modifiers though would carry on. Seemed to work well enough, but we did not playtest all the way through to level 20. It did have the added effect of the players not being super-cavalier about everything due to their limited hit points and it seemed to ramp-up the tenseness in combat. Small Size - 4HD...
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  • Sadras's Avatar
    Friday, 15th March, 2019, 05:43 PM
    No, I don't agree.
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  • Sadras's Avatar
    Friday, 15th March, 2019, 04:43 PM
    Having to secure deals with opposing Demonic forces or suspicious Planar Beings for the benefit of the greater good; Having to make hard moral choices for the benefit of the greater good (death of a few to save the many); Taint spreads to a prominent leader/face of the forces of good, whose actions begin to undermine the Pc's progress; Quest to summon forth a celestial being to assist in...
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  • Sadras's Avatar
    Friday, 15th March, 2019, 03:40 PM
    Then what are you doing on Enworld?
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  • Sadras's Avatar
    Friday, 15th March, 2019, 03:34 PM
    Bolded emphasis mine. It is tricky. I understand Pemerton and maybe other posters may view any Say No as strictly Mother May I. I usually would reserve such a word for a table-style that is very authoritarian. But even there, I defeat my own definition because I use the word very, and that is a subjective word. What may be very to me, maybe excessive to you, maybe moderate to Max. I do not...
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  • Sadras's Avatar
    Friday, 15th March, 2019, 03:20 PM
    That is fair. I'm actually not familiar with the character, but I have seen these books around - bookshop/library. I think then on this issue we seem to view it similarly.
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  • Sadras's Avatar
    Friday, 15th March, 2019, 01:51 PM
    End the campaign abruptly. Scold out the player publicly for his poor reading skills. Give him a warning for cheating. Reprimand yourself for your oversight and negligence as the DM. Restart the campaign with new characters. And never ever let Lowkey13 see that you allow the Paladin class at your table.
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  • Sadras's Avatar
    Friday, 15th March, 2019, 01:37 PM
    When the DM says What did you roll for your saving throw? An experienced player will say 15, and I used my Inspiration Point! Whilst a new player will say I rolled a 7, what do I roll for Inspiration?
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  • Sadras's Avatar
    Friday, 15th March, 2019, 01:19 PM
    Are you saying when you DM you have no parameters or limits at all? I consider myself a pretty lenient DM when it comes to backstory, but I'm not so sure that I have no limits, probably because I cannot think of each and every possible backstory variation. Also, let's say a player came up to me and requested to play an ancient dragon who for some reason was True Polymorphed into a 20 year...
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  • Sadras's Avatar
    Friday, 15th March, 2019, 11:26 AM
    pemerton I don't think we disagree on this. I was just describing a particular style of play. Can this style of play lead to dangerous character situations (troll example) requiring what some might describe as a disconnect to occur? Sure. As for what Gygax intended, I leave that for the experts who new him, played with him and have read much of what he has written, I'm in no position to...
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  • Sadras's Avatar
    Friday, 15th March, 2019, 09:57 AM
    I agree with you, the example presented by Hawkeyefan is PC building but that is only if you accept that style of play where players may introduce fiction in that way. Let us take another example.... 1st level character, straight-out-of-a-village, finds a shard. As a player (and previous DM) s/he recognises the tell-tale signs that this shard is the Rod of 7 Parts. Did his/her fisherman...
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  • Sadras's Avatar
    Friday, 15th March, 2019, 09:13 AM
    Yes, in a big way. Enjoy the ride. ;)
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  • Sadras's Avatar
    Friday, 15th March, 2019, 09:04 AM
    I think much will depend on the setting as you or the table envision it. WotC addresses this issue somewhat in two AP's that I possess (I'm sure there are more examples): *Spoilers for Rise of Tiamat and Storm King's Thunder* In RoT the representative for the Emerald Enclave, Delaan Winterhound, has a winter wolf, Loska, that remains on patrol outside Waterdeep, when he attends Council...
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  • Sadras's Avatar
    Friday, 15th March, 2019, 08:44 AM
    This is how I imagine I would be running it in Lanefan's or Maxperson's preferred style. It is not a question of better play, it is about authenticity of character, internal consistency for the table, limiting/nullifying the metagame. That is not to say that @hawkeyefan's example is not a valid way of introducing fiction or in any way not authentic, but in a game where the players have limited...
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  • Sadras's Avatar
    Thursday, 14th March, 2019, 07:44 PM
    I'm so curious to see if you narrate the same way you post? :lol:
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  • Sadras's Avatar
    Thursday, 14th March, 2019, 05:44 PM
    Don't believe he is a mod. I just checked if I could ignore BRG and it is possible, which means he is not a mod.
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  • Sadras's Avatar
    Thursday, 14th March, 2019, 05:33 PM
    So if people don't agree with everything, they will be equated to the vilest RL people of history. Seems fair, nothing wrong with that, carry on regardless. I wonder how many will take issue with this post. :erm:
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  • Sadras's Avatar
    Thursday, 14th March, 2019, 05:26 PM
    I'm sure you were aware my response was largely tongue-and-cheek, but you make an interesting point. I will attempt to play devil's advocate here, but I'm not all convinced of this position. I think @Lanefan or @Maxperson might probably do a better job defending this. In 5e, when one plays true to their character, one may be incentivised with an Inspiration Point. i.e. the penalty might be...
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  • Sadras's Avatar
    Thursday, 14th March, 2019, 04:38 PM
    The laugh is for this comment, otherwise I'd have given you an XP. You seriously give 1XP for orclings, so you're incentivising them to become baby-slayers in your game? Very King Herod/Joffrey of you :lol: I suppose it is like those video-games that incentivise bad behaviour. Usually when I have done that it (introduced wee-folk) it is to raise a complication/dilemma. Once a PC druid...
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  • Sadras's Avatar
    Thursday, 14th March, 2019, 04:15 PM
    You know on the flipside of this argument... Given the burning bloodlust, powergame-y, stat-dumped, critical-hitting, raging, murderbobo-ing, looting, pilfering, intimidating, deceitful, unethical, overly-righteous, preachy, delusional, power-hungry, boozing attitude of many PCs, I'd have to seriously question the idea that they are civilised any more so than the orcs. The savage invader...
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  • Sadras's Avatar
    Thursday, 14th March, 2019, 03:54 PM
    Method roleplaying is not for sissies. EDIT: So I have heard.
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    Thursday, 14th March, 2019, 03:35 PM
    Ofcourse, and I'm mostly just trying to state that in order for one to not see influences of colonialism, western bias and 19-20th century thought of what is unknown and monstrous you'd be left with maybe modrons (a relatively mechanical and futuristic being free of racial entanglements). I think we are on the same page, no?
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  • Sadras's Avatar
    Thursday, 14th March, 2019, 03:14 PM
    At this rate we will be left with a few choice entries like the Solar, the Water Elemental and an Elk but once @Doug McCrae starts quoting from religious/wiccan and vegan texts we might find our Monster Manual reduced to non-hierarchical, equal pay, non-binary Modrons. In fact, the book's name will have to be altered to just Manual because somewhere someone called somebody a Monster so that's no...
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  • Sadras's Avatar
    Thursday, 14th March, 2019, 02:50 PM
    You must love the last page of most Asterix books :)
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    Thursday, 14th March, 2019, 02:19 PM
    I'm not denying that JRRT injected some racial thinking in his works. I repeat, I'm not denying that JRRT injected some racial thinking in his works, but the purity trope of blonde hair is an old one and it does not need skin colour to be exclusionary. No, you have misunderstood me. It is not taste issues, it is about internally established cannon. Many people do not like change. ...
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    Thursday, 14th March, 2019, 01:04 PM
    Maybe, and this is a complete guess on my part, because that person may believe Hermione to be white in the books due to the movies? Because maybe the movies established them as cannon in her mind. I really don't know. TBH I have not read the books myself. I have not read any Star Trek material, my preconception of things is based entirely on the movies and the series, so I was quite taken aback...
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  • Sadras's Avatar
    Thursday, 14th March, 2019, 10:47 AM
    I think some people are missing basic human preferences and it gets lumped as racism. Some people do not want to see a black Zeus or Achilles. Some people do not like the new take on the Klingons in Star Trek Discovery. Some people do not want to see a transvestite Superman. Some people do not want to see the Drow loose their matriarchy status. Some people did not like Timothy Dalton as a...
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  • Sadras's Avatar
    Thursday, 14th March, 2019, 10:30 AM
    So what is your take on Harry Potter? EDIT: And are you ok with an all Asian or Black cast? What if the book was written in Asia or Africa respectively?
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  • Sadras's Avatar
    Thursday, 14th March, 2019, 10:27 AM
    My full quote. If you followed the debate it was along the lines of casting and/or roleplaying x race in the game because the author never included black skinned/haired elves thereby limiting PoC whether in RL to get the elf acting job or wanting to roleplay a dark skinned/haired elf. Maybe I was not clear, but I was defending the position of the author (whoever it may be) of not having...
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    Thursday, 14th March, 2019, 09:50 AM
    Yes, because that is what I was defending and those are the games I run. :erm:
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  • Sadras's Avatar
    Thursday, 14th March, 2019, 09:11 AM
    @Hussar I agree with your above post, I just have issue with the above quote and so have to ask if it makes no sense have orcs as inherently evil* then what is your take on gnolls? *And I'm not arguing for either way, for me playing them inherently evil or misunderstood or misled is a matter of taste for the campaign mythos or otherwise. Cause essentially you're skirting very close to saying...
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  • Sadras's Avatar
    Wednesday, 13th March, 2019, 09:52 PM
    Essentially you're polluting younger generation's minds with these posts whereas before many players never made orc- RL black person association. Why the flowers would they? Thanks, you're doing a swell job. Keep up the good work. Freedom of speech and all, so feel free to quote more vile passages.
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  • Sadras's Avatar
    Wednesday, 13th March, 2019, 01:34 PM
    Okay I will admit I'm a bit of traditionalist, so I also would not want to see blonde Vulcans. I believe the answer to your post is, for the WotC/community to create more awesome dudes like Duke Ulder Ravenguard, Marshall of the Flaming Fist in our D&D mythos. Why complain and attempt to rewrite (correct) the past when you control the present and future? And why are we obsessing with Tolkien,...
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    Wednesday, 13th March, 2019, 01:22 PM
    I'm pretty sure BBC/Netflix did not change any text in the Iliad or Odyssey when they cast two PoC as Zeus and Achilles.
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    Wednesday, 13th March, 2019, 12:59 PM
    But Hussar, this is a fictional universe with their own customs of what is good, and yes some rooted in the ideas and thought of that time by the author. But if you really want to stretch it, in RL people are not born with elven ears. None of us, whatever hair colour, make good elves, Tolkien or otherwise. There is a point where this reassessing goes too far and I think we might be there. Don't...
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    Wednesday, 13th March, 2019, 12:32 PM
    I believe this is an example of the fine tooth comb Bedrockgames has been referring to.
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    Wednesday, 13th March, 2019, 11:38 AM
    Dwarven Thrower 16-2 =14 Hammer of Thunderbolts 7 Mace of Disruption 20+1=21
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    Wednesday, 13th March, 2019, 11:34 AM
    I think it would be a hit if it came with its own Handbook-er Helper.
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    Wednesday, 13th March, 2019, 08:52 AM
    Insightful post @AbdulAlhazred, deserving of more than 1XP! This really puts the differing roleplaying styles very much in perspective and why this disconnect exists between the various posters, especially for participants deeply engaged within a particular roleplaying style.
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    Tuesday, 12th March, 2019, 03:33 PM
    Evolutionary mating habits of the Gungans
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    Tuesday, 12th March, 2019, 03:13 PM
    And some of the religious hierarchy, specifically the monks of Mount Athos. But there were others that were extraordinarily brave.
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    Tuesday, 12th March, 2019, 01:27 PM
    I find I'm also pretty critical of the show when taking each episode in isolation, but re-watching the episodes back-to-back, one tends to be a lot more forgiving, at least that is my experience. Interestingly enough I'm also rewatching DS9 and enjoying that too. EDIT: This thread title :lol:
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    Tuesday, 12th March, 2019, 05:21 AM
    Agree, if Danny is at your table, the only question that's relevant is if it's his turn to cater because then you're in for a treat.
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  • Sadras's Avatar
    Monday, 11th March, 2019, 07:22 PM
    Yes, I'm positing that given the pre-structure say in traditional gaming that beating the module-styled games might give players a greater sense of enjoyment that one which is loose, and/or unscripted with a shared-narrative. Essentially players (not characters) versus the module/puzzle. To reiterate, my statement is not said to disparage a particular playstyle and just to add that not even I...
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    Monday, 11th March, 2019, 06:48 PM
    When it comes to metagaming our table's primary concern is what knowledge is shared and I'm not referring to monsters but what has been revealed to a PC by another PC or NPC. If a player forgets something or makes a connection their character could not have, they are quickly reminded by the table and the fiction is appropriately amended.
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    Monday, 11th March, 2019, 05:17 PM
    $11,120,000
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    Monday, 11th March, 2019, 04:06 PM
    Hussar I'm not going to pretend to know how it feels or how often your children get asked, but I pretty much have drilled down friends and people I have recently met as part of an organic conversation with no ill intent. I can only speak for myself, I find that an immensely interesting fact about people, as much as say the reason for a person emigrating, the work they did, how they got the work...
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  • Sadras's Avatar
    Monday, 11th March, 2019, 03:28 PM
    Just to comment on this real quick. Those examples were hard-railroady games. My 4e-experience as a player echoes the GMing style you encountered and I stuck around long enough (too long in fact), with the only silver lining being that I got to poach two great players from their group before walking out. This style is certainly not for all and it is likely how I DMed in my earlier years.
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  • Sadras's Avatar
    Monday, 11th March, 2019, 02:13 PM
    Okay I understand the difference, but I'm not sure you are being fair in this instance with this example. Never once in my entire RPG-experience has any player commented (including me) saying they are so disappointed with roleplaying x because a certain mechanic never worked in or out of combat, for whatever reason. I honestly think with this example, you're falling afoul of making an...
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  • Sadras's Avatar
    Monday, 11th March, 2019, 01:43 PM
    No, only what has been posted here. I did purchase a copy of TorchBearer which I'm hoping to experience once my short campaign finishes.
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  • Sadras's Avatar
    Saturday, 9th March, 2019, 10:50 PM
    That is certainly different and from my PoV would be better for my table. I'm not a huge fan of the way D&D presents them at least not how I DM for our current games* but if I were running a 1e/2e/BECMI game per book, as I think Bedrockgames does from time to time, then perhaps in that style it would work. I have only done that once properly in my later more experienced years, and it was an...
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  • Sadras's Avatar
    Saturday, 9th March, 2019, 09:48 PM
    So roleplaying thrill-seeking-murderhobo-looters is ok, but let's be sensitive to the fact that we're being racist to orcs. I remember the good ol' days where we could just kill things without having to worry about latent racism. EDIT: When things get heated on Enworld, we often hear the phrase about posters arguing over their imaginary elf game, but hey in this thread its all about...
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  • Sadras's Avatar
    Saturday, 9th March, 2019, 08:04 PM
    I'm still waiting for a hearing-impaired transvestite muslim superman who for health reasons follows a gluten-free diet or for the sinbad role to be played by a Philipino actor. As for orcs...this is not 1970 or 1980, many people are playing 5e - orcs have nothing to do with colonialism anymore...it's like stereotyping an actual people for all their ills/bad deeds in their past. EDIT: Some...
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  • Sadras's Avatar
    Saturday, 9th March, 2019, 05:43 PM
    Is the player not disappointed at the failed saving throw? So the puzzle is solved on the meta-level which means when this happens the player, and perhaps, perhaps, this level of happiness/satisfaction is greater than that where the puzzle is solved via die roll as it is the player who solves it not the character. To be very clear this is not a discussion of what roleplay system is...
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  • Sadras's Avatar
    Saturday, 9th March, 2019, 05:21 PM
    Sure, published modules and APs are pretty "fixed". Having said that though, In my table's ToD storyline I'm running things have been very much all over the place with the players selecting ways advantageous for their characters - finding plausible ways to draw dragons out of their lairs and deal with them on their own terms. As I see it, the AP is very much a guide, but you're right many people...
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  • Sadras's Avatar
    Saturday, 9th March, 2019, 01:05 PM
    Bold emphasis mine. When you say significant number, Max has every right to throw in jerk DM. When people are arguing extremes or making these things a common frequence the conversation devolves to what it has become with no insight reached from either side.
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  • Sadras's Avatar
    Saturday, 9th March, 2019, 12:51 PM
    I think this kind of thing happens in the Star Trek show all the time where they try to do something to find out they actually can't or what they attempt doesn't work at all. This really goes back to how do you like your puzzles in an RPG. Collaborative effort or not. IMO a player's disappointed when monster x makes their saving throw and crossing pillars makes no difference to the degree of...
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  • Sadras's Avatar
    Thursday, 7th March, 2019, 09:22 PM
    I'm not sure anyone in this thread is denying MMI as an issue. I believe the disagreement lies in the MMI definition, it's more a matter of degree. The viewpoint that traditional = MMI is not held by all, the observation you make is only relevant from persons who view MMI as all DM-facing games or all DM-adjudicated games. Well herein lies the problem, when people do not agree on...
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  • Sadras's Avatar
    Thursday, 7th March, 2019, 08:53 PM
    Just a quibble, the term originates from the Ancient Greeks for those who did not speak Greek and follow Greek customs. I haven't read the entire thread so I might have been ninja'd. :)
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  • Sadras's Avatar
    Thursday, 7th March, 2019, 01:38 PM
    I did a quick skim, but yes I believe so. The game is very much a call-back to those older games, just with a newer take on things and really integrating all those moving parts like encumbrance, carrying capacity, equipment, light, coinage and the like, into the system. I would not be surprised at this.
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  • Sadras's Avatar
    Thursday, 7th March, 2019, 08:41 AM
    My early experience in the lower levels matches up with the OP. The monsters usually have a +2 to +4 to hit and really struggle against the higher AC's. There are a few things you can do before making any changes to the monster stats: * Increase the number of monsters; * Play the monsters like a powergamer i.e. let them flank, help (to gain advantage), attack from range, use ambushes and...
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  • Sadras's Avatar
    Wednesday, 6th March, 2019, 10:33 PM
    nvm
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Monday, 25th March, 2019


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Monday, 25th March, 2019

  • 06:18 AM - pemerton mentioned Sadras in post A GMing telling the players about the gameworld is not like real life
    ...e, and fails to identify the actual point at issue, which is who gets to decide what a PC knows? The RQ book actually says that "your first duty is to play within the limits of the characters you generate. Even though you are a chemistry major, for instance, your shepherd character cannot (without learning or training) stroll to a game world village and open an alchemy shop." This does not tell us how PC knowledge is established, although it makes it clear that PC background is relevant (eg shepherds typically don't know alchemy). Who gets to interpret and extrapolate from that background - player or GM - is left unstated, although the subsequent discussion of cooperation strongly implies that it is a mutual endeavour. Your view that the GM has sole and overwhelming authority in this respect, which - as best I can tell - extends to vast swathes of setting information also, (i) as a matter of practice will tend to produce pawn stance play (as I suggested not far upthread in reply to Sadras), and (ii) is a very strong form of GM-gating. I am currently GMing a game (Classic Traveller) in which players are expected to conform their action declarations, in part, to their PCs Intelligence and Education ratings. We have one PC with an INT of 2 (on a 1 to 15 scale, with 7 being typical). That is certainly an important factor in action declaration for that PC, but my table would regard as laughable the idea that it's a matter solely, or even primarily, for GM adjudication.

Thursday, 14th March, 2019

  • 03:19 PM - Doug McCrae mentioned Sadras in post Do orcs in gaming display parallels to colonialist propaganda?
    Sadras I'm mostly just trying to answer the questions posed by the OP - Do orcs in gaming display parallels to colonialist propaganda? So I see people online claiming that orcs (or drow or any other savage humanoid race) often unconsciously represent cruel stereotypes of people of color and promote a colonialist narrative.

Wednesday, 13th March, 2019

  • 12:17 AM - Hussar mentioned Sadras in post Star Trek Discovery not getting any better I fear.
    Y'know Sadras, I had the same experience. DS9 really does improve on rewatch (although I still think the show went very, very downhill after Terry Farrell left the show. The whole last season was a grind for me, both the first and second times through. But, yeah, Disco does seem to hold together much better when you watch it like a regular streaming show - two or three episodes back to back.

Monday, 11th March, 2019

  • 05:18 PM - CleverNickName mentioned Sadras in post Critical Role Kickstarter Predition Game: Guess the Funding Outcome (GTFO)
    ...: $14,520,000 OB1: $14,000,042 The Big BZ: $14,000,000 dregntael: $13,935,109 chrisrtld: $13,635,019 pogre: $13,500,000 Aebir-Toril: $13,224,376.89 Satyrn: $13,000,000 Yardiff: $12,456,145 ------------Highest-Funded Game Project on Kickstarter (Kingdom Death: Monster 1.5) $12,393,139-------- Radaceus: $12,345,678.91 FarBeyondC: $12,345,678.90 Morrus: $12,000,000 Mistwell: $11,800,000 Mort: $11,620,000 Zardnaar: 11,354,883 Sadras: $11,120,000 SkidAce: $11,000,000 Tazawa: $10,700,000 togashi_joe: $10,250,000 DM Dave1: $10,101,010 MichaelSomething: $10,000,000 Lazybones: $9,750,000 PabloM: $9,500,000 akr71: $9,250,000 rczarnec: $9,250,000 Azzy: $9,000,000 Henry: $8,900,000 mortwatcher: $8,666,000 Lidgar: $8,423,976.73 vincegetorix: $8,360,000 SmokeyCriminal: $8,008,135 AriochQ: $7,777,777 robus: $7,750,000 MarkB: $7,500,000 <--- Currently Winning! phantomK9: $6,969,696 ...

Friday, 8th March, 2019

  • 04:16 PM - pemerton mentioned Sadras in post A GMing telling the players about the gameworld is not like real life
    ... the toss then the fiction changes how you wanted it to, but if you lose the toss then the fiction will change in some way which speaks to what you wanted but in an adverse sort of way is an obvious one, but not the only one. It can be done through mutually respectful back-and-forth about the fiction - this is how stuff can happen in a Marvel Heroic RP/Cortex+ Heroic Transition Scene, for instance - but the back-and-forth approach is (in my experience) only modestly robust under pressure, when the stakes get high and the player wants to push the fiction one way and the GM is interested in pushing it back the other way. That's why MHRP/Cortex+ Heroic uses a different approach, which is a version of "say 'yes' or roll the dice" with some bells and whistles added on, during Action (= high stakes) Scenes. To further lengthen this post, I aso want to say something about free kriegsspiel, which S'mon in particular has talked about in this thread; and it connects also to a discussion with Sadras upthread. In a RPG where the GM has already pre-established important, salient parts of the fiction - a dungeon map and its key is the paradigm of this; a wildereness map is another example - then some "action declarations" don't really constitute attempts to change the fiction in way X. They're really more like attempts to learn the content and parameters of the fiction as already decided by the GM. For this reason, the concept of GM decides is (in my view) not really even applicable to them. But - and this is to reiterate something I've already said in this thread, and have said more about in some other threads over the years - the boundary/contrast between "action declaration" to learn content/parameters of the fiction and action declaration to change the fiction in way X can fairly easily become rather non-robust, and is also highly vulnerable to a unilateral decision that what the player intended as the latter is really the former. A concrete example: a player declares I ...

Wednesday, 6th March, 2019

  • 08:44 PM - Manbearcat mentioned Sadras in post A GMing telling the players about the gameworld is not like real life
    Sadras Awesome! Enjoy. If you’re going to most likely just port things to your 5e game, focus on Failure handling (Fail Forward with either a Twist or a Condition + you get what you want), Exploration Turns + Condition/Light Clock, gear handling, CampPhase/Rest handling, and the mapbuilding procedures (similar to Travellers Lifepaths but for adventure sites). That’s easily enough ported (but you’re going to have to hack magic Light effects in 5e). Numidius I’ll link here when I post it.
  • 05:18 PM - Numidius mentioned Sadras in post A GMing telling the players about the gameworld is not like real life
    Sadras "NO SAY NO!" got me ;) Btw, they were six arrows, two darts and a D10 minus 2 minimum1 arroheads... (submerges back his head in the bathtub)

Sunday, 3rd March, 2019

  • 06:48 AM - AbdulAlhazred mentioned Sadras in post A GMing telling the players about the gameworld is not like real life
    Really glad to hear it. The impression I get from outside is of a series of adds on to what is a fairly standard Od&d concept. Would you suggest to me 5e if I wanted a non combat centered campaign? Sadras is of course being accurate, and I'm not at all disputing that people can (and do) use these rules to run a game with increased ranges of input from players compared with 'baseline' D&D. However, they are ALL add-ons. There is an essential bedrock, which is Rule 0. None of these other things displaces that rule in any way. Nor are these other addons on an equal footing with core rules. They are not really playtested much, don't really have defined interactions with each other or other subsystems, etc. What I mean is, they don't form a part of the default way of playing or the default expectations of play for people playing 5e, in general. You won't find them in AL play, nor generally in tournament play, nor expected or accommodated in published adventures. Some of them are pretty widely used, to an extent, like TBIFs, but even in an ideal situation those have very limited mechanical impact on the game. IME of play, 4e was (the way we used it at least) much more amenable to and enco...

Thursday, 28th February, 2019

  • 10:27 AM - pemerton mentioned Sadras in post A GMing telling the players about the gameworld is not like real life
    OK, they're hidden information. Still something the DM knows and the player doesn't.This claim about monster abilities as hidden information is already making assumptions about play which, as chaochou said, presusppose a "Mother may I" approach. I posted a fairly long reply to Sadras about this and so refer you to that (it's around 50 posts upthread). Sure there's retries. How can there not be? We try the teahouse. If nothing, then half an hour later we try the teahouse again. If nothing, then leave off till sunset and try it again. [etc.] On this, I refer to AbdulAlhazred's posts not very far upthread: combat is traditionally an activity where the PCs are given the widest range of options. Heck, an AD&D fighter has, basically, NO options that are defined by rules outside of combat! Inside combat he has at least 3-5 basic options at any given time, maybe considerably more, that are covered by the rules (at least to some extent). The point is, if the DM says "no you cannot aim at the neck of the snake and cut its head off using a called shot." that is simply a rules adjudication, it isn't allowed by the rules. It might also be a 'no' to what might be considered possible under some circumstance, depending on the game, DM, etc. In any case, this isn't r...

Wednesday, 27th February, 2019

  • 09:35 PM - Aldarc mentioned Sadras in post A GMing telling the players about the gameworld is not like real life
    This is a bit much.Possibly. But Sadras dug-up old debates, and it seems that they are now erupting here too. For what I like to do, letting the dice fall where they may adds too much significance to key moments for me to shift to fudging. But I get why people do it. These are all just preferences. It is a question of playstyle, not morality.One can be sympathetic to the playstyle while not being sympathetic to the duplicitous double-speak that some individuals perform when defending the GMing practice. I appreciate GMs who are honest and forthright about what they are doing and why they are doing it when it comes to fudging. It's especially grating when these individuals go to great-lengths to justify their fudging while being quick to berate players for "fudging." But none of this discussion actually contributes anything meaningful to the prior discussion about "hidden backstory" or whatever it was we were kicking around.
  • 03:20 AM - pemerton mentioned Sadras in post A GMing telling the players about the gameworld is not like real life
    Well, you said that Sadras was making assumptions about play practices. I think that his assumptions are somewhat well-founded. I am sure that there are some tables that play diceless games. I am sure that there are some tables that play games with dice with no fudging. I think based on the available evidence that Sadras's questions about fudging do, in fact, "extend to many RPG tables."Sure. There are many restaurant tables at which meat is eaten. There are also many restaurant tables at which meat is not eaten. Hence an assumption that eating at a restaurant entails eating meat will not be true at many restaurant tables. The fact that there are many other tables at which the assumption holds is beside the point. There are many tables to which Sadras's assumptions do not extend. That is quite compatible with there being many to which they do extend. Given that I'm pretty confident that chaochou would characterise the tables to which they do extend as "Mother May I", I don't see how Sadras thinks ...

Sunday, 24th February, 2019

  • 01:13 AM - AbdulAlhazred mentioned Sadras in post A GMing telling the players about the gameworld is not like real life
    ...o be made, by the table. You can also use it like : I use streetwise to track down the sect when they go to a tea house. Gm: fine. They go around openly, you spot them easily. Or: Gm: they have spies around downtown that might spot you first: roll... (then anything might happen) 'say yes' is what the GM does when the characters are basically 'crossing the street', they're doing something where there's no essential dramatic element. This would be appropriate in a situation where, say, the PCs come to a locked door and there isn't really another way to go. Of course they're going to go through. In classic D&D the game envisaged nothing but to keep rolling and expending resources until something worked. In more story centered types of game the technique is just to say yes. Obviously 'or roll the dice' is also an option, for when there could be different results (IE different resource expenditure, or different fictional positioning as a result of how, or if, the door was opened). Sadras' example, IMHO, is intended to illustrate a situation where 'say yes' cannot possibly work. I'm not sure this is strictly the case, but in any event 'say yes' is not meant to convey that whatever plan the players come up with MUST succeed or be allowed. This is not how 'say yes' works! If the whole point of the adventure is to solve the riddle, then either its a player challenge (in which case 'say yes' and 'roll the dice' are both incoherent with the type of play) OR its a character challenge, in which case it would be pointless to just 'say yes' as soon as the players suggest a solution, the premise being that the correct solution must be arrived at via some process (going to the right location to get the right clues, passing certain checks, etc.).

Sunday, 10th February, 2019

  • 03:03 PM - Imaro mentioned Sadras in post Introducing Complications Without Forcing Players to Play the "Mother May I?" Game
    .... It engages GM judgement in other ways, such as the "hardness" of the move on a failure. Neither 4e (as I run it, which to me seems consistent with the system design and advice), nor BW, nor DW - just to pick three systems that have come up in discussion - suggests that resolution should take place by the GM unilaterally deciding what happens. No. The difference is between systems in which the GM unilaterally decides what happens, and systems in which s/he doesn't. I happen to dislike the latter sort of system. You keep failing to engage the question of degrees. You were asked earlier if the GM/DM setting a 1% chance (or even a 0% chance) is in practice any different from him deciding the outcome "unilaterly" (and if he can say yes to anything he feels should auto-succeed is that in any way different from deciding unilateraly what the outcome is?)... and yet you continue to dance around that point. Could you answer that question which has been posed numerous times by myself and @Sadras instead of arguing against something neither of us have claimed? Mainly that unilateral decision making on the part of the DM/GM is the EXACT same as setting a DC. EDIT: The point mostly being that when you give the DM the ability to determine DC's using his own judgement (which both 4e and Traveler do, not sure about BW) you are in fact, for all intents and purposes, giving him the power to decide unilaterally whether something is possible or not (though the DM/GM doesn't necessarily have to invoke said power)... the difference as I see it being one is justified through manipulation/granularity of mechanics vs outright denial/acceptance (and even this gets a little shaky with stuff like say yes). Note: We are not speaking to how you in particular run a game...we are speaking to what the rules of said game allow. You keep making this point about 4e but if I assume as has been argued by many of it's proponents that we use the challenge to set DC's and the DM has unilateral control...

Saturday, 9th February, 2019

  • 04:56 PM - Manbearcat mentioned Sadras in post Introducing Complications Without Forcing Players to Play the "Mother May I?" Game
    Imaro and Sadras Reread my last paragraph. You’ve completely inverted what I said. I basically said “the table dynamic of skilled play works UNLESS the GM screws up and plays asversarially. There is no assumption about adversarial play. It’s the opposite. Regarding MMI. It’s a concept that attempts to communicate by making a comparison of the dynamics of content introduction being mediated through an authority. It has nothing to say about the social engineering relationship inherent to parents/overseers and their charges/children. So I don’t see where I need to “call anyone out.”
  • 02:58 PM - Imaro mentioned Sadras in post Introducing Complications Without Forcing Players to Play the "Mother May I?" Game
    You seem to think that there is no difference between GM unilaterally decides what happens and GM sets DC within parameters established by clearly stated guidelines. Not sure how you got that from what I posted... especially since I said it was a difference of degrees, as opposed to the stark line you appear to be trying to argue for (and which Sadras in his later post about your non-existent critique of "Say Yes" in play shows the inherent lack of clarity of). You have continually fail to address that even within the most clearly stated guidelines there is still by the systems inability to give an example for everything the room for the GM's own biases, preferences, etc to affect the setting of the DC. Again a system like PbtA stops them a system like 4e doesn't do this to any greater degree than 5e. The biggest determining factor (at least in these two examples) seems to be systems you like vs. those you don't Maybe your experience is consistent with this; mine is not. The difference is night and day (both as player and as GM). Or maybe you're arguing against something I never said...

Friday, 8th February, 2019

  • 02:28 PM - Imaro mentioned Sadras in post Introducing Complications Without Forcing Players to Play the "Mother May I?" Game
    ... be social negotiation between player and referee serves no purpose in discussion. To further expound as long as there is room for a DM to determine what the chances of a player achieving success or failure are... then there is, at leats as it has been defined in this thread, MMI... we are just talking about degrees. No matter what examples are given in the Traveller rulebook no 2 GM's are going to make the rule the same throws for the same actions the each and every time. Same with 4e. These systems don't have checks in place for this like say PbtA games do where, as was pointed out earlier, success and failure are in fact not set by the GM but consistently the same number. You seem to be claiming your MMI is better than others MMI because you have guidelines or examples and for your particular goals I partly agree... where I don't though is that in discussion you ignore the fact that it is in fact a question of at what degree it is no longer MMI for you (a question both I and Sadras have continually tried to get you to answer with no success).
  • 01:29 AM - pemerton mentioned Sadras in post Introducing Complications Without Forcing Players to Play the "Mother May I?" Game
    Sadras, my understanding is that 5e D&D does not permit the GM to make social checks resulting from NPC behaviour in the fiction which then yield results that are binding on players in their play of their PCs. But I'm not an expert on 5e D&D, so perhaps there is an option to that effect that I'm not aware of. As far as how to set DCs in 5e is concerned, it's not a system that I play, and one reason that I don't play it is that I think it lacks robust action resolution mechanics for anything outside of combat. As far as your example of play is concerned, you are the one who posted it and (implicitly) invited comment. In your example of play, the player has declared an action - to the effect of I look at the giant imploringly and gesture with my hand for the return of my shard - and you have unilaterally decided the outcome of that action based on your conception of what is reasonable for a giant. You haven't spelled out all your reasoning (and obviously are not obliged to) - for instance...

Wednesday, 6th February, 2019

  • 02:33 PM - Aldarc mentioned Sadras in post Introducing Complications Without Forcing Players to Play the "Mother May I?" Game
    Sadras, it seems like this topic is somewhat system dependent. As I have been reading through a lot of DW and Blades in the Dark, those systems come to mind more readily when reading through some of this discussion. In Blades of the Dark, task resolution rolls lack DCs since success and failure is baked into the result of the die pips. Instead, the player decides which Action ("skill") to use, and then the GM sets the PC's position (Desperate, Risky, Controlled) and the Action's effect (Limited, Standard, Great). But the GM may set the Position or Effect based upon what the PC is attempting, and the PC also has the option of trading their Position for greater Effect. But a lot of the positioning and effect transpires through the roleplay in the fiction as well as the GM/player conversation. And I think it would be interesting then, Sadras, if you were to imagine for yourself how might the Frost Giant and the Shard episode could play out under such a system. You could even establish a Coun...

Tuesday, 5th February, 2019

  • 10:03 PM - Lanefan mentioned Sadras in post Introducing Complications Without Forcing Players to Play the "Mother May I?" Game
    ...levant enough to the current stakes to warrant taking the time to adjudicate the success or failure? In other words, is a simple "Yes!" response from the GM sufficient? 2.e. Does the action declaration have a mechanical "plugin" that can adjudicate the declared action? In come cases this may supersede point 2.c. Interesting - you see this sequence as a (or the) definition of mother-may-I where I just see it as close to how play normally occurs. I'd throw in a few other clauses however, so it'd end up something like: 2a. and 2b. - as above; also lob in a relevance and-or possibility factor to summarily deal with "I jump to the moon"-style stuff. 2c. Does the action declaration fit in with the general level of detail or granularity in play at the moment? This one's hard to pin down sometimes, but often situations will arise where different people at the table (including but not always the GM) are viewing and-or want to resolve a situation at different levels of detail. The Sadras story with the Frost Giant is a perfect example: the player gives a low-granularity action declaration where the GM wants - and then has to ask for - something more detailed. 2d above is redundant - IMO if the player has deemed something important enough to declare an action over, and that declaration otherwise doesn't violate the clauses above, it's on the GM to deal with it whether she sees it as relevant or not (and if a GM is instead dismissing declarations as irrelevant then yes, we're into MMI territory). This falls in with 2c. above - it doesn't matter whether the declaration makes complete sense as long as it fits in with the current fiction. Maybe the PC who is trying to woo the barmaid in mid-combat really does see winning her affections as more important than the condition of the side of his head - he's hoping that if he gets knocked out she'll be the one who nurses him back to health, perhaps; and 2.c.i. might bring this out (or not, if the player/PC is trying to keep ...

Thursday, 31st January, 2019

  • 08:26 AM - pemerton mentioned Sadras in post Introducing Complications Without Forcing Players to Play the "Mother May I?" Game
    Sadras, I read your post as setting out an outline for prep, not a sketch of the form that play might take. If I got that wrong, sorry. If I got that right, read on! I think that any pre-set sequence of events for the game creates "Mother May I" or similar sorts of issues - ie the GM has already decided how things will go, and deviating from that is at the GM's sole discretion. I may have misunderstood innerdude's post, but I took it that he is looking for a method of establishing and signalling consequences as part of the setting up of situations in the game and then resolving the actions that the players declare for their PCs. To me, this is a system problem (using a fairly liberal conception of "system"), but not a planning problem. I'm focusing especially on this from the OP: I don't want to turn the game into a game of escalating consequences, for which the player(s) have no recourse other than to cow-tow to what I'm presenting. I want them to have avenues for success, while...


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Monday, 25th March, 2019

  • 02:21 PM - Caliburn101 quoted Sadras in post A GMing telling the players about the gameworld is not like real life
    I like your ideas overall, and much would depend on setting, but the conversation the last ten or so pages had shifted between player and character knowledge of monsters and whatnot and whether one should/does roleplay their character without such knowledge even though the player knows the creature's vulnerabilities. Understood - interesting, because I have a 'rule' for that too, in keeping with my trying to keep meta and gameworld reality from colliding too often at the table. Firstly I adapt the rule about low CR creatures upwards and inform my players what they have heard about a creature - but only after they have identified it. I don't say, "You are attacked by a Bulette…" I describe it. Secondly if metagameyness (which my Session 0's always cover in terms of my expectations of it's absence...) crops up in this regard I change the vulnerability or expected abilities to the next most intuitive thing, or something interesting that provides a good twist. For instance, the last time I pul...
  • 01:46 PM - Maxperson quoted Sadras in post A GMing telling the players about the gameworld is not like real life
    This might be a reason of some of the disconnect that occurs here between the various posters. You seem to play a highly detailed game whereas pemerton primarily focuses on story-moving scenes, so that level of character engagement with the setting that your table experiences is glossed over fairly quickly by him - thereby it makes sense for Pemerton's table to use a die roll for knowledge gained to cover the RPing aspect (conversations, books read, tales listened to) that your table actually experiences as part of the roleplay. To be honest, I'd prefer not to have to figure out who is in each tavern(and I don't bother until the players ask), but the players will usually ask me and I'll quickly figure it out with a few rolls. It's important to them for some reason, so I will know the levels, classes, races, sexes, etc. of most of the patrons. It just works out that way for me. :p I switch between the two styles during a session, depending on pacing. I have certainly moved towards a ...
  • 01:38 PM - Maxperson quoted Sadras in post A GMing telling the players about the gameworld is not like real life
    Speaking for myself (but I don't believe my case to be uncommon), due to RL and time constraints, I got forced into winging it, and the frequency of being thrust into that situation increased as my responsibilities as an adult grew. With everything else one keeps practicing, I became more adept at it. I believe you have to find the right balance for oneself. There are still a few things that throw me off still, especially if it relates to world-building, but as for normal in-game creativity that doesn't phase me as it once did. Same here. When I prep for a game, it's usually just an outline with a few encounters. Most of the guts are done via improv as I just don't have the time to spend hours and hours figuring a bunch of stuff out. Even that outline is just an idea for me about what I think the most likely direction that could happen is. I've gamed with my players for a long time, so I can often predict what they will choose to do, but they still zig when I think they will zag fairl...
  • 01:13 PM - Maxperson quoted Sadras in post A GMing telling the players about the gameworld is not like real life
    Max, I am very much aware debates online sometimes seem very binary, but I imagine in your game (or any game for that matter) a player is able to petition for their character's knowledge right, in order to get a yes or at least a die roll for uncertainty? For example... The party encounters trolls. Player turns to you and says - I know we have never encountered trolls before in this campaign, but is it not reasonable to assume that I might have heard about their vulnerability to fire/acid and/or regeneration abilities, considering my character is 5th level, has been adventuring for x period of time and having journeyed the distance from Candlekeep to Luskan and back. Perhaps I picked up a tidbit of information about these creatures in general conversation at a tavern or inn we have stayed at or heard it from a bard's tale or a book I've read? I very much allow the above since my players are not used to injecting fiction into the game as per the Uncle Elmo example earlier. I have allo...

Sunday, 24th March, 2019

  • 04:37 AM - AbdulAlhazred quoted Sadras in post A GMing telling the players about the gameworld is not like real life
    I agree. I prefer though, in D&D, to be flexible than have a built-in set of mechanics (aka Skill Challenge, Soft/Hard Moves on Failure...etc) as an option to use than be tied down to a particular mechanic. So sometimes I'd prefer to run it free-form, other times it might be scripted and other times I'd use a mechanic. For me every idea presented by fellow posters in this thread is just one more creative way to adjudicate things at the table or, to use @Manbearcat's description, to add to the 'primordial ooze'. :) And this style of adjudication might very well be specific to D&D, maybe because the RPG lends itself to home-brewing. Yeah, I want the players to be able to count on a relatively objectively evaluated mechanism to give them an answer to the question of whether or not what they have accomplished is enough to achieve the objective of the challenge. Nobody would quibble with this as an absolute baseline requirement for combat, so why would any other significant situation be differen...

Saturday, 23rd March, 2019

  • 03:30 PM - Charlaquin quoted Sadras in post If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
    There appears to be some confusion, you agree with Elfcrusher but then in your example, you provided lying clues thereby treating the Insight skill as a detect lie check. I do understand that you took the "detect lie roll" behind the DM screen which is a step in the right direction, but players will always know a person is lying if you're offering up clues. No, no. I made a “lie without being detected roll” on the NPC’s behalf, and provide the clue only if that roll fails. Unless maybe you are suggesting that the fact that I rolled a die behind the screen is the clue? In which case, eh. I don’t see that as a big problem. NPCs lying is not the only reason I roll things behind the screen. If the player wants to make that inference, that’s their prerogative. I’m not in the business of policing “metagaming.” I’m also really big on telegraphing (or “giving players clues.”) My DMing philosophy is that my job is to provide players with the opportunity to make decisions as they think their character...
  • 02:42 PM - pemerton quoted Sadras in post A GMing telling the players about the gameworld is not like real life
    Maxperson's game (and he can correct me where I'm wrong) advocates for actor stance, not necessarily for first person dialogue but for the character behaviour/thought process. So yes at times, probably many, the player will know more than the character about the in-game fiction, as the player dives into the role of the character. The only definition of actor stance that I'm familiar with is Ron Edwards's: In Actor stance, a person determines a character's decisions and actions using only knowledge and perceptions that the character would have. This is a particular mode of or orientation towards action declaration. It says nothing about who gets to decice what knowledge and perception the character would have. Here are the other "stances" that Edwards identifies: In Author stance, a person determines a character's decisions and actions based on the real person's priorities, then retroactively "motivates" the character to perform them. (Without that second, retroactive step, this ...
  • 11:29 AM - Iry quoted Sadras in post If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
    Charlaquin specifically states "when the NPC lies to a PC I roll". An observant player would notice this pattern is usually followed by lying indicators (upon failures). When it is the truth the DM does not roll. I dunno, I could be mistaken but to me that seems like a bit of a give away.I assume the DM is rolling either way. Could be their Deception/Persuasion check, a Knowledge check, a Saving Throw, or even the Deception/Persuasion roll of a third party to see what this NPC believes. But the bigger takeaway is that averting eyes and sweating is not a reliable indicator that someone is lying. :P
  • 10:25 AM - Iry quoted Sadras in post If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
    There appears to be some confusion, you agree with Elfcrusher but then in your example, you provided lying clues thereby treating the Insight skill as a detect lie check. I do understand that you took the "detect lie roll" behind the DM screen which is a step in the right direction, but players will always know a person is lying if you're offering up clues.I don’t want to speak for Charlaquin, but those are indicators of the speaker feeling emotions. Not necessarily that they are lying.

Friday, 22nd March, 2019

  • 03:03 PM - Sacrosanct quoted Sadras in post F. Wesley Schneider Is D&D's New Editor
    On the other hand the DM'sGuild is a great opportunity for those who don't have the necessary qualifications or the experience to build up a decent portfolio and name for themselves within the industry. WotC may also see from one's productivity levels on how fast one produces content on the platform. Perhaps but we haven't seen any hires from there yet. That we know of. Dragon and Dungeon magazine back in the day was an excellent source for otherwise unknown and "new" people to get exposure and experience, and then be hired on by companies based on that work (Like James Wyatt). I can see DMsGuild doing the exact same thing. Interestingly enough, that's how your aforementioned Wolfgang Bauer (founder of Kobold Press) got started--as an editing assistance for Dungeon magazine, working for Barbara Young (not a white male, notably).
  • 10:29 AM - Zardnaar quoted Sadras in post F. Wesley Schneider Is D&D's New Editor
    On the other hand the DM'sGuild is a great opportunity for those who don't have the necessary qualifications or the experience to build up a decent portfolio and name for themselves within the industry. WotC may also see from one's productivity levels on how fast one produces content on the platform. Perhaps but we haven't seen any hires from there yet.
  • 05:39 AM - AbdulAlhazred quoted Sadras in post A GMing telling the players about the gameworld is not like real life
    Max you realise given your above relationship between knowledge of character hit points and metagaming, players will inadvertently metagame. The only way to realistically (with assurety) say that your players don't meta on this issue, is if the DM was the sole bookkeeper of the characters' hit point scores. In a similar vain, some on Enworld (myself included) in an attempt to stamp out meta play have players roll for all their Death Saves at the time of rescue or at combat end, whichever may come first. I have, in ages long past, witnessed games of D&D in which the DM literally did just that, kept all the character sheets and only doled out purely descriptive information that the PCs 'should know' (in his opinion of course). The idea, I assume, was to create some sort of genuine RP experience which was entirely true to some kind of ideal of perfect in character play. All of these attempts rapidly imploded, though I have heard rumors of legendary games where this was pulled off successfully...
  • 03:36 AM - AbdulAlhazred quoted Sadras in post A GMing telling the players about the gameworld is not like real life
    The only way I see this being important is if all the kids were eaten, which means the chase becomes revenge/justice instead of rescue and possible revenge/justice OR based on estimations if by the time the characters catch up to the orcs all the kids would be eaten, so again revenge/justice solely. Unless the party plans to make their speed slower if 2 kids were eaten instead of 3. You do have a point, how many imaginary children the imaginary orcs ate is a bit of an 'angels on the head of a pin' sort of a question. Still, classic D&D guarantees the PCs NOTHING. Even if they give up every possible thing they could stake which would plausibly provide them an edge its perfectly acceptable for the DM to simply state that they find a pile of bones at the end of the trail. I've seen plenty of DMs do things like that too! This brings up, again, the things I did in hacking 4e. Not only is all conflict using challenge mechanics (or combat) but players have a built-in set of mechanics they can use...

Thursday, 21st March, 2019

  • 02:35 PM - Invincible Overlord quoted Sadras in post GameHole Con Hints At An "As Yet Unannounced Setting" for D&D This Year
    Klendathu We can ill afford another Klendathu...
  • 09:36 AM - pemerton quoted Sadras in post A GMing telling the players about the gameworld is not like real life
    Max you realise given your above relationship between knowledge of character hit points and metagaming, players will inadvertently metagame. The only way to realistically (with assurety) say that your players don't meta on this issue, is if the DM was the sole bookkeeper of the characters' hit point scores.And this idea, of the player keeping keeping hp scores secret, was a widely-discussed technique around 40 years ago. But I don't think it's much in vogue anymore.
  • 06:53 AM - Maxperson quoted Sadras in post A GMing telling the players about the gameworld is not like real life
    Max you realise given your above relationship between knowledge of character hit points and metagaming, players will inadvertently metagame. The only way to realistically (with assurety) say that your players don't meta on this issue, is if the DM was the sole bookkeeper of the characters' hit point scores. Yes, mistakes will happen. Nobody is perfect and I'm not really concerned with accidents. It's the intentional act that is the issue for me. I don't claim to be perfect, so I'm not going to hold others to a higher standard than I hold myself.

Wednesday, 20th March, 2019

  • 03:10 PM - Ovinomancer quoted Sadras in post A GMing telling the players about the gameworld is not like real life
    I don't believe one has to go that far to see signs of GM sentimentality. Everytime a GM has the opportunity to kill a PC and doesn't follow through is an example of GM sentimentality - the most obvious would be in combat.I think that the cost to the GM for killing characters is a factor here, too. Loss of previous effort, requirement to incorporate replacement, etc. It's not just sentimentality for the players.
  • 03:04 PM - pemerton quoted Sadras in post A GMing telling the players about the gameworld is not like real life
    I don't believe one has to go that far to see signs of GM sentimentality. Everytime a GM has the opportunity to kill a PC and doesn't follow through is an example of GM sentimentality - the most obvious would be in combat.What systems do you have in mind? I assume D&D. EDIT: Depending on system, killing a PC may be a consequence of failed action resolution on the part of the player; a framing device on the part of the GM; or sheer fiat narration of the fiction. Which it is is relevant to whether or not it constitutes sentimentality in action resolution.

Tuesday, 19th March, 2019

  • 03:10 PM - Jester David quoted Sadras in post Star Trek Discovery not getting any better I fear.
    Jester David makes some pretty decent points, but personally I'm ok with montage-like input about characters. I'm just a little tired of the focus on Burnham and her angst, frustration and anger, although this episode worked well with Spock countering her drama. Loving Pike as well as his interchange with Saru about the mess hall fight and the crew's immediate support for him to go rogue. Burnham is pretty unlikable. I don't think the writers know what to do with her. It doesn't help that she's meant to be logical, cold, and a genius after having been raised by Vulcans but because of the needs of the story she keeps making incredibly stupid and emotional decisions again and again. Another instance happened last episode where Burnham was risking everything to spare Ariam. Including ignoring a direct freakin' order. When being able to sacrifice a crewmember and order one to their death is a prerequisite of graduating from the Starfleet command program: if you try to save everyone all t...
  • 01:15 PM - Quartz quoted Sadras in post Ideas for a Worldwound (Demonic Invasion)
    Succubus love-entanglement with PC, the creatures seeks redemption and to escape her demonic masters, but can they trust her?; You could base a truly epic campaign off that one alone. :)


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