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  • Sadras's Avatar
    Yesterday, 04:37 PM
    And yet his men drew their weapons on Davos and Snow when he tried to stop Grey Worm murdering the Lannister PoW's. The character Grey Worm was a useless tool in the last episode and made no sense whatsoever.
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  • Sadras's Avatar
    Wednesday, 22nd May, 2019, 01:22 PM
    This is closer to my understanding of it, but I'm not an expert on the accepted norms.
    41 replies | 1835 view(s)
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  • Sadras's Avatar
    Tuesday, 21st May, 2019, 05:05 PM
    I wonder if in the books Daenerys uses the hotkeys so she doesn't lose as many mutalisks.
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  • Sadras's Avatar
    Tuesday, 21st May, 2019, 04:02 PM
    This. And this.
    24 replies | 458 view(s)
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    Tuesday, 21st May, 2019, 02:31 PM
    Very little made sense in the final. Especially the jokers who sat at the small council with fanfiction dialogue. Very early on in the show Tyrion had to explain what a bank is Bronn, now the dude is the Master of Coins. Apparently all it takes is to be an avid book reader to be Maester on the council. There is a lot more than just greyscale one needs to learn. And Master of Grammar is Ser...
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  • Sadras's Avatar
    Tuesday, 21st May, 2019, 11:35 AM
    To be fair, one of the positives from this season, were the 12,000 of the original 8,000 unsullied who survived.
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  • Sadras's Avatar
    Monday, 20th May, 2019, 10:18 AM
    All I'm saying is things would have played out a lot differently if StoneMountain64 was the officer in charge of the Golden Company
    172 replies | 3938 view(s)
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  • Sadras's Avatar
    Saturday, 18th May, 2019, 09:28 AM
    Evocative words engender creativity.
    607 replies | 11824 view(s)
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  • Sadras's Avatar
    Friday, 17th May, 2019, 03:11 PM
    Pretty much agree with this. Frequency of play varies from table to table, so Lanefan might be hugely fortunate to be playing every week - so this kind of social exchange is possible to explore during roleplaying, but for someone with less free time (which I have recently experienced), I tend to push towards resolution of story arcs, downtime a few things and just resolve some things offscreen,...
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  • Sadras's Avatar
    Friday, 17th May, 2019, 12:56 PM
    Bored out of my skull from the mass-production of trash coming out of Hollywood, I've started watching some foreign series on Netflix. German: Parfum (Perfume book and movie), Dark (reminds me of Stranger Things) Turkish: Diriliş: Ertuğrul (Last Kingdom-ish) - only just started this, so won't vouch for it yet. Israeli: Fauda (think Homeland-like)
    22 replies | 494 view(s)
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  • Sadras's Avatar
    Thursday, 16th May, 2019, 11:04 AM
    Yeah, I didn't quote anyone specifically, because everyone here has written a thesis and I have been MIA for a while so have not been able to follow this thread and others as well as I'd have liked. But yeah, saw some reference to colour and just made the comment in general. ;)
    607 replies | 11824 view(s)
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  • Sadras's Avatar
    Thursday, 16th May, 2019, 10:00 AM
    Colour is known to influence much in the world, hence its use in advertising, fashion, architecture...etc To discount or play down the effects of colour in roleplaying seems a little short-sighted and reflects IMO a lack of creativity.
    607 replies | 11824 view(s)
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  • Sadras's Avatar
    Thursday, 16th May, 2019, 08:32 AM
    It isn't bad CGI or poorly depicted props - they introduced content, i.e. the scorpion with its deadly accuracy, range and force and how quickly they are able to load. But anyways I doubt we will change each other's minds on this. It is more about we have invested much time and effort in the show, the setting and the mythos - so we want to like it. But that doesn't mean we won't call out...
    172 replies | 3938 view(s)
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  • Sadras's Avatar
    Thursday, 16th May, 2019, 08:07 AM
    That is a bit of a stretch but ok exaggeration is your game.
    172 replies | 3938 view(s)
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  • Sadras's Avatar
    Wednesday, 15th May, 2019, 01:26 PM
    Even this (bolded section) can be subjective - one can but refer to the plethora of online arguments regarding the Dragon Queen and her descent into Madness. This might help explain why I still watch it. Particularly the quote from Jester David. Well they could have reduced or altogether eliminated Euron/Cersei, Arya stumbling around KL, Euron/Jaime, Tyrion/Varis cock jokes and a...
    172 replies | 3938 view(s)
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  • Sadras's Avatar
    Wednesday, 15th May, 2019, 12:52 PM
    I guess the length of the leash is where disagreement occurs. For me a departure of what has previously been presented causes the biggest issue.
    172 replies | 3938 view(s)
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  • Sadras's Avatar
    Wednesday, 15th May, 2019, 12:46 PM
    To be clear, I'm not condoning mass murder, but neither am I supporting your stance that all killing is bad or immoral.
    172 replies | 3938 view(s)
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  • Sadras's Avatar
    Wednesday, 15th May, 2019, 10:22 AM
    You're discussing something else entirely.
    172 replies | 3938 view(s)
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  • Sadras's Avatar
    Wednesday, 15th May, 2019, 09:34 AM
    If Batman actually ended the Joker the 2nd, 3rd, xth time he caught him, one might see a significant decrease in victims every time the super-villain escapes from the asylum. Not buying this 'let live' crap. I'm pretty sure everyone was satisfied with the killing of Ramsay and Joffrey.
    172 replies | 3938 view(s)
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  • Sadras's Avatar
    Wednesday, 15th May, 2019, 09:16 AM
    I do not understand this line of argument which gets repeated in this and other threads. Just because a supernatural creature exists in the story doesn't mean the rest of reality/believability within the show needs to become unhinged.
    172 replies | 3938 view(s)
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  • Sadras's Avatar
    Wednesday, 15th May, 2019, 09:10 AM
    That is on me, I should have maybe included an emoji in my tongue-and-cheek post.
    172 replies | 3938 view(s)
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  • Sadras's Avatar
    Tuesday, 14th May, 2019, 09:58 PM
    This is the most character development we have ever seen on the Night King
    172 replies | 3938 view(s)
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  • Sadras's Avatar
    Tuesday, 14th May, 2019, 04:15 PM
    I have to ask then, what would be major then, in your estimation? I'm curious where your line is drawn. EDIT: Furthermore I think at this point (season 8) some of us have been more than a little charitable, especially given the last few seasons. It isn't just one episode or one season that has been a clustercluck so forgive me if I don't share the lets poo-poo on the fanboys for their...
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  • Sadras's Avatar
    Tuesday, 14th May, 2019, 03:42 PM
    Well he has publicly stated on his Not-A-Blog-Site that the rumour that he has finished book 6 and 7 is emphatically not true. In fact he states that he has not even begun book 7.
    172 replies | 3938 view(s)
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  • Sadras's Avatar
    Tuesday, 14th May, 2019, 11:11 AM
    Ramped up pacing with logical sense thrown in sure...but this was senseless. I also disagree with @hawkeyefan with his (and I'm going to say it) apologist view of the scorpion use. Again this goes back to what feels 'more real' For instance Episode 4 scene Instead of having Bronn complete the Tyrion sidestory (I will pay you double), they should have tasked him with assassinating the...
    172 replies | 3938 view(s)
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  • Sadras's Avatar
    Tuesday, 14th May, 2019, 08:56 AM
    The Inside the Episode segments are highly entertaining where the showruiners justify their blunders...
    172 replies | 3938 view(s)
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  • Sadras's Avatar
    Monday, 13th May, 2019, 02:45 PM
    Euron is also a cardboard cut out, cut from the same place they made Captain Marvel. In other news there is a youtube vid going around by actor Ian McElhinney (Ser Barristan Selmy) at a 2019 russian con where he states that GRRM finished books 6+7 but cut a deal to release them soon after season 8. Check minute 31:29 If this is true...
    172 replies | 3938 view(s)
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  • Sadras's Avatar
    Monday, 13th May, 2019, 09:45 AM
    Not even nudity could have saved this season.
    172 replies | 3938 view(s)
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  • Sadras's Avatar
    Monday, 29th April, 2019, 11:17 AM
    When @hawkeyefan first mentioned the mechanic I pretty much realised how it could be used in a game and given your above post, this confirms it. It is an excellent mechanic! Hard choices and integration can be incorporated in both gamist and more authentic mechanics. Planning beforehand ticks more realism/authenticity boxes. Play focus does not enter the conversation, it is a...
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  • Sadras's Avatar
    Friday, 26th April, 2019, 03:42 PM
    LOL. We cross posted - I edited my original post as I knew this was going to come up as you had mentioned it previously. ;) I love the BitD system for this, especially for themes I may be unfamiliar with. Your general D&D spelunking I have been doing for quite some time so you get to know your gear.
    2689 replies | 85077 view(s)
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  • Sadras's Avatar
    Friday, 26th April, 2019, 03:32 PM
    I hear what you are saying but it comes down to this: In reality, we plan what to take before the trip/adventure, hard choices have to be made at planning level which will affect encumbrance depending on what we pack, it might affect how we travel depending on what is carried, it might affect how stealthy we are able to move, the choices are made on the intelligence gathered at time of...
    2689 replies | 85077 view(s)
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  • Sadras's Avatar
    Friday, 26th April, 2019, 12:45 PM
    No it was strictly an AC or no AC mechanic, I wasn't even touching level/HD. That is fair.
    2689 replies | 85077 view(s)
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  • Sadras's Avatar
    Friday, 26th April, 2019, 11:43 AM
    Okay due to the number of responses I have only responded to @Aldarc's comment so far, other points I either agree with or haven't really gotten around to them or do not form part of the conversation topic I'm interested in. I also provided a short synopsis of many of the responses below as it makes it easier for me to gather my thoughts. Feel free to correct. Okay, in that instance I...
    2689 replies | 85077 view(s)
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  • Sadras's Avatar
    Wednesday, 24th April, 2019, 12:41 PM
    Okay then there is something I'm not understanding about BitD. How does one arrive at results of broken or damaged weapons, sucking chest wounds, minor scratches, and many other interesting and "realistic" outcomes of a fight with deadly weapons? Is it not more internally consistent, more coherent, more believable that negative consequences can/may arise in weapons and armour damage...
    2689 replies | 85077 view(s)
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  • Sadras's Avatar
    Wednesday, 24th April, 2019, 12:01 PM
    For me the system doesn't really matter in the conversation of more realism. I'm not here advocating for a particular system. Perhaps overall, given what you have said about the game, BitD is more realistic than D&D. Do you agree or not agree? If still not why? How else? Unless I'm misunderstanding your game processes.
    2689 replies | 85077 view(s)
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  • Sadras's Avatar
    Wednesday, 24th April, 2019, 10:23 AM
    Okay let's start again. My intention is to find a common thread of understanding between us at base level. I view the AC mechanic, where better Dex and Armour, improve one's ability to deflect, avoid and defend from attacks. It is an attempt to input RL complexities of the above into a game. I call this plainly, without heavy thinking, realism - despite however simple and abstract, and...
    2689 replies | 85077 view(s)
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  • Sadras's Avatar
    Wednesday, 24th April, 2019, 08:49 AM
    Pompous tools aside, your stance comes from semantics, when I'm only using the shorthand version of attempting to describe something, which I believe we all understand which term is even used by designers. I do not believe designers are attempting to be pompous tools with claims of objective facts when they use the term to market a mechanic that your game does not possess. @Maxperson, you...
    2689 replies | 85077 view(s)
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  • Sadras's Avatar
    Wednesday, 24th April, 2019, 08:36 AM
    I'm saying that IF it is fair and custom for the table that a player may pick up the dice and initiate skill checks without even being asked to roll, as has been advocated by some, then the result will matter, be it high or low. Surely?
    1672 replies | 59695 view(s)
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  • Sadras's Avatar
    Wednesday, 24th April, 2019, 06:57 AM
    Why? I think it is more than fair. Do we only accept rolls that yield high results?
    1672 replies | 59695 view(s)
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  • Sadras's Avatar
    Wednesday, 24th April, 2019, 06:48 AM
    With the Night King presumably vanquished the threat of the long night will be over. The wall becomes unnecessary.
    54 replies | 2132 view(s)
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  • Sadras's Avatar
    Wednesday, 24th April, 2019, 06:29 AM
    Isn't the shorthand for this realism. Will you be happy with more authentic? more immersive? more RL illusionary? more dramatic? I mean looking for a better description/buzz-word is just playing silly buggers... Different conversation and I'm not saying I do not agree with you but that is a separate issue.
    2689 replies | 85077 view(s)
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  • Sadras's Avatar
    Wednesday, 24th April, 2019, 06:13 AM
    Is D&D more realistic for attempting, however abstract the system is, to include AC as opposed to having every attack be an automatic hit? I realise hit points are a mixed bag but I'm not discussing damage. EDIT: We cross-posted AbdulAlhazred. You may have answered your thoughts on this in the post above
    2689 replies | 85077 view(s)
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Friday, 26th April, 2019


Thursday, 25th April, 2019

  • 04:36 AM - pemerton mentioned Sadras in post A GMing telling the players about the gameworld is not like real life
    Blades in the Dark, fir example, has no AC mechanic at all, much less any specific mechanics for combat that are in any way different from sneaking past a guard. Yet, you can have broken or damaged weapons, sucking chest wounds, minor scratches, and many other interesting and "realistic" outcomes of a fight with deadly weapons. 5e, for example, has detailed, combat specific rules, yet generates none of these things. Which is the more "realistic"? You seem to be focused on game processes being the way to introduce "realism". I disagree this is appropriate. There's a dufference between process and resultant fictions. "Realism," to me, can only be judged at the fiction, not the process. However, all of your arguments so far about adding "realism" have been about adding additional processes. I'm pointing out that process is not required for "realism." Sadras, Ovinomancer here is saying to you much the same things as I said to Maxperson upthread. I didn't mention BitD, as I don't play that game - I mentioned Prince Valiant, Cortex+ Heroic and BW as games that permit these various things through a mixture of processes (especially important in BW) and GM narration of consequences - which is my guess as to how it is handled in BitD. (If that guess is wrong then hawkeyefan or Ovinomancer can correct me.) Isn't the shorthand for this realism. Will you be happy with more authentic? more immersive? more RL illusionary? more dramatic? I mean looking for a better description/buzz-word is just playing silly buggers...It's not just playing silly buggers - the fact that you think it is means that maybe you've missed AbdulAlhazred's point. That point was the following: one effect of the AD&D DMG disease system may be that a PC, on some occasion of play, suffers a disease which debilitates him/her for a little while. And that may increa...

Wednesday, 24th April, 2019

  • 04:30 PM - lowkey13 mentioned Sadras in post A GMing telling the players about the gameworld is not like real life
    ...hich is moving, and in the solar system, which is moving, and in the Galaxy, which is moving, and there is no such thing as ever being still AND I WILL NOT ABSOLVE YOU OF USING AN INAPPROPRIATE WORD. Yeah, don't ever be that guy. On this realism thing, it's not like this is a new debate, it's just the same old tired discussion with new language; no one is re-inventing the wheel, here. I mean, c'mon- the 1e DMG, in the very opening, discusses "realism-simulation school" v. "game school" (and D&D falls in the latter camp). To quote EGG: "For fun, excitement, and captivating fantasy, AD&D is unsurpassed. As a realistic simulation of things from the realm of make-believe, or even as a reflection of medieval or ancient warfare or culture or society, it can be deemed only a dismal failure." DM's Guide, p. 9. That said, the amount of effort and energy spent fighting over generally-recognized terms is beyond bizarre; there are few, if any, people who can misunderstand what @Maxperson and @Sadras are discussing, unless they only wish to argue about arguing and are fighting definitions that are commonly understood (YOU CAN NEVER STAND STILL!). Sure, we can go all Gusdorf or Wittgenstein on this, but why? I mean, I think I know why; because somehow, the idea of "realism" is one that people naturally fight against; it is not enough to simply say, as was written forty (40!) years ago- yeah, I know what realism is, and I'm just not doing it. Now people have to turn themselves into pretzels by arguing against commonly-understood words. "Yes, I know you said that the fire engine is 'red,' but communication is imperfect. My mental image of red and your can never be exactly the same, and red itself is a concept that covers all sorts of colors, from mahogany to crimson, and since language is imprecise, you cannot possibly call the fire engine red." But yes, most people understand the following when someone says, within the context of a typical TTRPG, that something is "more realistic"...

Tuesday, 23rd April, 2019

  • 07:00 PM - hawkeyefan mentioned Sadras in post A GMing telling the players about the gameworld is not like real life
    Sadras I think that when it comes to the phrase "more realistic" I generally don't mind people using it to try and convey an idea. And I think that generally speaking, I'm likely to know what they mean when they use it. The EN5ider article, in that sense, is clear to me what it is trying to convey. So the rules for weapon degradation being an attempt to add "more realism" to the game.....I get what is meant, even if I don't really think it's technically accurate. But sometimes for the sake of conversation and for conveying ideas, that kind of phrase can work fine. I do think a lot of the conversation has been wasted by devoting time to this angle. To me, someone saying "I added weapon degradation to my D&D game to make it more realistic" is perfectly fine. What I don't think is fine is something more like "My D&D game has weapon degradation mechanics, and therefore is more realistic than a game that lacks such mechanics" because I don't think that's true at all and for a myriad of ...

Friday, 19th April, 2019


Monday, 8th April, 2019

  • 02:44 PM - pemerton mentioned Sadras in post A GMing telling the players about the gameworld is not like real life
    Maxperson, I don't really know what your point is. I quoted the 13th Age rules to provide an example (as I understand them) of what AbdulAlhazred had in mind (as I understood him) in referring to a "terrible price". AbdulAlahzred agreed that I was providing such an example. The fact that you interpret those passages differently from everyone else posting in this thread, including AbdulAlhazred who was a 13th Age playtester, is of no significance to my reason for posting them to explain to Sadras what AbdulAlhazred had in mind. You might consider, as a reason speaking against your interpretation, that (1) it makes the rule silly rather than sensible, and (2) produces a contradiction with the suggestion that "[t]he campaign-loss rule is key to making combat meaningful." And you might consider, as the basis for revising your interpretation, the following description of a "campaign loss": something that the party was trying to do fails in a way that going back and finishing off those enemies later wonít fix. This doesn't imply that the loss can, as such, be fixed in some other way; it's making the point that the loss has an element in addition to not beating the enemies, and hence that going back and subsequently beating the enemies who forced the initial retreat won't, per se, fix the loss. As I've said, whether the loss can be fixed some other way is something for play to discover. 13th Age is not designed around an approach to play where the GM has already decided what ca...

Thursday, 4th April, 2019


Friday, 29th March, 2019

  • 12:43 PM - DM Dave1 mentioned Sadras in post Unsatisfied with the D&D 5e skill system
    ...at they wanted to climb the tower and stop short of the top, but didn't explain their goal, then the DM has to prompt them again: "ok, you are almost near the top, now what?" - when that would have been obvious if they had just stated the goal in the first place. That last point is a subtle difference, but one that, IMO, makes the action flow more naturally with a much DM prompting. Example 2 - knocking a creature out without a stated goal Now in combat, declaring a goal is certainly not always necessary but there is at least one very important exception. Player 1: "I swing my axe at the orc - I know a 17 hits - 8 damage!" DM: "You cleave the orcs skull and it falls to the ground" Player 1: "But my PC just wanted to knock it out!" Because the goal was not stated, we now pause the game to have an awkward phase of rolling back the action when, with a simple stated goal, we can have the narrative just flow naturally. Gotta run or else would add some more... but do those make sense @Sadras?

Thursday, 28th March, 2019

  • 11:16 PM - pemerton mentioned Sadras in post A GMing telling the players about the gameworld is not like real life
    Not to be a dink, but as a critical theorist, Ron Edwards was a heckuva biologist. Or, more generally, when all you have is a hammer, every problem looks like a nail. There is certainly nothing wrong with academic critiques of RPGs (and the accompanying jargon), but it's a bit much to use obscurantist* terms that are certainly not generally accepted, and to continue to refer to those definitions and to an essay that is hardly universally accepted in order to make your points.I'm not the one who introduced Forge terminology into this thread. Sadras introduced discussion of "stance", and Maxperson embraced it. I think S'mon may have been the first poster to use GNS/GDS terminology, but my memory on that is hazier. But if other posters want to use that termnology, I'm happy to engage with it.

Wednesday, 27th March, 2019

  • 01:31 AM - pemerton mentioned Sadras in post A GMing telling the players about the gameworld is not like real life
    ...oldvay Basic or Gygax's PHB. The referee reads the players the opening text about them arriving at the Keep, etc. How does a player decide what his/her PC does?Ability checks. Class based knowledge(rangers and nature, fighters and strategy, etc). Basic knowledge(trees, what food is, etc.). Exploration. And so on. <snip> As for Actor, all that's required is a way to get the information, which has been possible in every edition of D&D.Some of this doesn't quite make sense, For example, both ability checks and exploration require action declarations, which correpsond to choices/decisions made by the character. Players who declare such actions at the start of B2 are declaring those action in pawn stance - that is, they have real world priorities (namely, to learn what the GM's adventure set-up is) and because of thsee priorities they declare actions for their PCs (like "We hang out at the tavern to collect rumours") which will help them with those priorities. Perhaps because of Sadras's misunderstanding about the relevance of Edwards's account of stance to your concerns about "metagaming", you think that there is some important connection between stance and metagaming,. But there is not. Stance is about the basis on which, and method whereby, players make action declarations for their characters. And D&D adventures depend upon the players making those decisions on the basis of certain well-known real world priorities.

Monday, 25th March, 2019

  • 06:18 AM - pemerton mentioned Sadras in post A GMing telling the players about the gameworld is not like real life
    ...e, and fails to identify the actual point at issue, which is who gets to decide what a PC knows? The RQ book actually says that "your first duty is to play within the limits of the characters you generate. Even though you are a chemistry major, for instance, your shepherd character cannot (without learning or training) stroll to a game world village and open an alchemy shop." This does not tell us how PC knowledge is established, although it makes it clear that PC background is relevant (eg shepherds typically don't know alchemy). Who gets to interpret and extrapolate from that background - player or GM - is left unstated, although the subsequent discussion of cooperation strongly implies that it is a mutual endeavour. Your view that the GM has sole and overwhelming authority in this respect, which - as best I can tell - extends to vast swathes of setting information also, (i) as a matter of practice will tend to produce pawn stance play (as I suggested not far upthread in reply to Sadras), and (ii) is a very strong form of GM-gating. I am currently GMing a game (Classic Traveller) in which players are expected to conform their action declarations, in part, to their PCs Intelligence and Education ratings. We have one PC with an INT of 2 (on a 1 to 15 scale, with 7 being typical). That is certainly an important factor in action declaration for that PC, but my table would regard as laughable the idea that it's a matter solely, or even primarily, for GM adjudication.

Thursday, 14th March, 2019

  • 03:19 PM - Doug McCrae mentioned Sadras in post Do orcs in gaming display parallels to colonialist propaganda?
    Sadras I'm mostly just trying to answer the questions posed by the OP - Do orcs in gaming display parallels to colonialist propaganda? So I see people online claiming that orcs (or drow or any other savage humanoid race) often unconsciously represent cruel stereotypes of people of color and promote a colonialist narrative.

Wednesday, 13th March, 2019

  • 12:17 AM - Hussar mentioned Sadras in post Star Trek Discovery not getting any better I fear.
    Y'know Sadras, I had the same experience. DS9 really does improve on rewatch (although I still think the show went very, very downhill after Terry Farrell left the show. The whole last season was a grind for me, both the first and second times through. But, yeah, Disco does seem to hold together much better when you watch it like a regular streaming show - two or three episodes back to back.

Monday, 11th March, 2019

  • 05:18 PM - CleverNickName mentioned Sadras in post Critical Role Kickstarter Predition Game: Guess the Funding Outcome (GTFO)
    ... Dausuul: $50,000,000 gyor: $30,000,000 Hussar: $25,000,000 aco175: $23,500,000 CubicsRube: $21,000,000 CleverNickName: $20,612,408.57 ---------Highest-Funded Kickstarter in History (Pebble Time smartwatch) $20,338,986----------- Parmandr: $20,000,000 EnochSeven: $16,213,102 TallIan: $15,876,374 MNblockhead: $15,555,555 77IM: $14,980,000.00 jgsugden: $14,520,000 OB1: $14,000,042 The Big BZ: $14,000,000 dregntael: $13,935,109 chrisrtld: $13,635,019 pogre: $13,500,000 Aebir-Toril: $13,224,376.89 Satyrn: $13,000,000 Yardiff: $12,456,145 -----------Highest-Funded Game Project on Kickstarter (Kingdom Death: Monster 1.5) $12,393,139-------- Radaceus: $12,345,678.91 FarBeyondC: $12,345,678.90 Morrus: $12,000,000 Mistwell: $11,800,000 Mort: $11,620,000 Zardnaar: $11,354,883 <--- The Winner! Sadras: $11,120,000 SkidAce: $11,000,000 Tazawa: $10,700,000 togashi_joe: $10,250,000 DM Dave1: $10,101,010 MichaelSomething: $10,000,000 Lazybones: $9,750,000 PabloM: $9,500,000 akr71: $9,250,000 rczarnec: $9,250,000 Azzy: $9,000,000 Henry: $8,900,000 mortwatcher: $8,666,000 Lidgar: $8,423,976.73 vincegetorix: $8,360,000 SmokeyCriminal: $8,008,135 AriochQ: $7,777,777 robus: $7,750,000 MarkB: $7,500,000 phantomK9: $6,969,696 TarionzCousin: $6,160,000 ClaytonCross: $6,000,000 ---------Highest-Funded Film Project on Kickstarter (MST3K Kickstarter) $5,764,229----------- MaximusArael020: $5,685,000 Prakriti: $1

Friday, 8th March, 2019

  • 04:16 PM - pemerton mentioned Sadras in post A GMing telling the players about the gameworld is not like real life
    ... the toss then the fiction changes how you wanted it to, but if you lose the toss then the fiction will change in some way which speaks to what you wanted but in an adverse sort of way is an obvious one, but not the only one. It can be done through mutually respectful back-and-forth about the fiction - this is how stuff can happen in a Marvel Heroic RP/Cortex+ Heroic Transition Scene, for instance - but the back-and-forth approach is (in my experience) only modestly robust under pressure, when the stakes get high and the player wants to push the fiction one way and the GM is interested in pushing it back the other way. That's why MHRP/Cortex+ Heroic uses a different approach, which is a version of "say 'yes' or roll the dice" with some bells and whistles added on, during Action (= high stakes) Scenes. To further lengthen this post, I aso want to say something about free kriegsspiel, which S'mon in particular has talked about in this thread; and it connects also to a discussion with Sadras upthread. In a RPG where the GM has already pre-established important, salient parts of the fiction - a dungeon map and its key is the paradigm of this; a wildereness map is another example - then some "action declarations" don't really constitute attempts to change the fiction in way X. They're really more like attempts to learn the content and parameters of the fiction as already decided by the GM. For this reason, the concept of GM decides is (in my view) not really even applicable to them. But - and this is to reiterate something I've already said in this thread, and have said more about in some other threads over the years - the boundary/contrast between "action declaration" to learn content/parameters of the fiction and action declaration to change the fiction in way X can fairly easily become rather non-robust, and is also highly vulnerable to a unilateral decision that what the player intended as the latter is really the former. A concrete example: a player declares I ...

Wednesday, 6th March, 2019

  • 08:44 PM - Manbearcat mentioned Sadras in post A GMing telling the players about the gameworld is not like real life
    Sadras Awesome! Enjoy. If youíre going to most likely just port things to your 5e game, focus on Failure handling (Fail Forward with either a Twist or a Condition + you get what you want), Exploration Turns + Condition/Light Clock, gear handling, CampPhase/Rest handling, and the mapbuilding procedures (similar to Travellers Lifepaths but for adventure sites). Thatís easily enough ported (but youíre going to have to hack magic Light effects in 5e). Numidius Iíll link here when I post it.
  • 05:18 PM - Numidius mentioned Sadras in post A GMing telling the players about the gameworld is not like real life
    Sadras "NO SAY NO!" got me ;) Btw, they were six arrows, two darts and a D10 minus 2 minimum1 arroheads... (submerges back his head in the bathtub)

Sunday, 3rd March, 2019

  • 06:48 AM - AbdulAlhazred mentioned Sadras in post A GMing telling the players about the gameworld is not like real life
    Really glad to hear it. The impression I get from outside is of a series of adds on to what is a fairly standard Od&d concept. Would you suggest to me 5e if I wanted a non combat centered campaign? Sadras is of course being accurate, and I'm not at all disputing that people can (and do) use these rules to run a game with increased ranges of input from players compared with 'baseline' D&D. However, they are ALL add-ons. There is an essential bedrock, which is Rule 0. None of these other things displaces that rule in any way. Nor are these other addons on an equal footing with core rules. They are not really playtested much, don't really have defined interactions with each other or other subsystems, etc. What I mean is, they don't form a part of the default way of playing or the default expectations of play for people playing 5e, in general. You won't find them in AL play, nor generally in tournament play, nor expected or accommodated in published adventures. Some of them are pretty widely used, to an extent, like TBIFs, but even in an ideal situation those have very limited mechanical impact on the game. IME of play, 4e was (the way we used it at least) much more amenable to and enco...

Thursday, 28th February, 2019

  • 10:27 AM - pemerton mentioned Sadras in post A GMing telling the players about the gameworld is not like real life
    OK, they're hidden information. Still something the DM knows and the player doesn't.This claim about monster abilities as hidden information is already making assumptions about play which, as chaochou said, presusppose a "Mother may I" approach. I posted a fairly long reply to Sadras about this and so refer you to that (it's around 50 posts upthread). Sure there's retries. How can there not be? We try the teahouse. If nothing, then half an hour later we try the teahouse again. If nothing, then leave off till sunset and try it again. [etc.] On this, I refer to AbdulAlhazred's posts not very far upthread: combat is traditionally an activity where the PCs are given the widest range of options. Heck, an AD&D fighter has, basically, NO options that are defined by rules outside of combat! Inside combat he has at least 3-5 basic options at any given time, maybe considerably more, that are covered by the rules (at least to some extent). The point is, if the DM says "no you cannot aim at the neck of the snake and cut its head off using a called shot." that is simply a rules adjudication, it isn't allowed by the rules. It might also be a 'no' to what might be considered possible under some circumstance, depending on the game, DM, etc. In any case, this isn't r...


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Wednesday, 22nd May, 2019

  • 03:26 AM - Maxperson quoted Sadras in post GAME OF THRONES SEASON 8--Final Run-- Part 6---THE END
    Ok I will say Bran is younger than Cersei, but is he really more beautiful than her? The prophecy was just that a younger, more beautiful queen will take all that she holds dear. Daenerys qualifies as doing that. It was all taken away from her when she died. Bran getting the throne after that doesn't mess up that prophecy. After the plebithide, the dragon had just acquired enough XP to increase in level and immediately placed all of his ASI's in Intelligence thus understanding the importance of the Iron Throne. He, like Greyworm, worked through his emotional rage and spared Jon. They don't attack Targaryens. The throne was just handy to vent his rage on. I had no problem with this part. Also last 3-Eyed Raven lived for thousands of years (according to the show)...so that is a really long time for the next election. Dictator4Life! The last Three Eyed Raven was sustained by the roots of a weirwood tree. Bran isn't.

Tuesday, 21st May, 2019


Monday, 20th May, 2019

  • 11:56 AM - Joker quoted Sadras in post GAME OF THRONES SEASON 8--Final Run-- Part 5
    All I'm saying is things would have played out a lot differently if StoneMountain64 was the officer in charge of the Golden Company I'll see your StoneMountain64 and raise you the Neebs Gaming crew.

Friday, 17th May, 2019

  • 03:54 PM - Ryujin quoted Sadras in post Broadcast TV- Renewals, Cancellations
    Bored out of my skull from the mass-production of trash coming out of Hollywood, I've started watching some foreign series on Netflix. German: Parfum (Perfume book and movie), Dark (reminds me of Stranger Things) Turkish: Diriliş: Ertuğrul (Last Kingdom-ish) - only just started this, so won't vouch for it yet. Israeli: Fauda (think Homeland-like) "The Protectot" (Turkish series on Netflix) is also pretty good, though I haven't watched season 2 yet.

Thursday, 16th May, 2019

  • 03:50 PM - Mallus quoted Sadras in post GAME OF THRONES SEASON 8--Final Run-- Part 5
    That is on me, I should have maybe included an emoji in my tongue-and-cheek post. Nah, man, I share the blame. My sarcasm detector must be on the fritz...
  • 10:26 AM - Bedrockgames quoted Sadras in post Is RPGing a *literary* endeavour?
    Colour is known to influence much in the world, hence its use in advertising, fashion, architecture...etc To discount or play down the effects of colour in roleplaying seems a little short-sighted and reflects IMO a lack of creativity. Not saying color can't be important. We are saying it isn't the only thing. And when you emphasize color to the extent that Hussar is, I think it becomes style over substance personally. His demand for full color evocative art, is frankly evidence of that in my opinion (and evidence of a lack of imagination if you want me to be totally honest).

Wednesday, 15th May, 2019

  • 06:56 PM - hawkeyefan quoted Sadras in post GAME OF THRONES SEASON 8--Final Run-- Part 5
    Even this (bolded section) can be subjective - one can but refer to the plethora of online arguments regarding the Dragon Queen and her descent into Madness. Oh it's all certainly subjective. Each of us will have our own way of viewing it. I think for me, something ringing false would be more about the content. It would have to seem more contradictory than someone hitting a dragon with ballistae one day, and then missing the next, when different conditions apply in each case. As I said, I think the first scene could have been constructed a bit more clearly. But to me, the issue is in the presentation more than the content. This might help explain why I still watch it. Particularly the quote from Jester David. Okay. I don't think I tend to view things that way. I mean, I like all kinds of things, and consider myself a fan of them. But I don't know if I identify with them so strongly that it messes with my perception of who I am if I don't like something. That seems bizarre to me. As ...
  • 05:12 PM - Kramodlog quoted Sadras in post GAME OF THRONES SEASON 8--Final Run-- Part 5
    To be clear, I'm not condoning mass murder, but neither am I supporting your stance that all killing is bad or immoral. I'm sure you do not find murder and killing to be immoral. This is how we get wars, terrorism, torture, police abuse, etc. People find human death and suffering acceptable when its not them who are affected by it.
  • 03:17 PM - lowkey13 quoted Sadras in post GAME OF THRONES SEASON 8--Final Run-- Part 5
    To be clear, I'm not condoning mass murder, but neither am I supporting your stance that all killing is bad or immoral. I mean, say what you want about tenets of National Socialism, Dude, at least it's an ethos. (Is this really a necessary disclaimer? ;) )
  • 12:56 PM - Maxperson quoted Sadras in post GAME OF THRONES SEASON 8--Final Run-- Part 5
    That is on me, I should have maybe included an emoji in my tongue-and-cheek post. Nah. It was pretty clear that it was a joke.
  • 12:02 PM - Kramodlog quoted Sadras in post GAME OF THRONES SEASON 8--Final Run-- Part 5
    I'm pretty sure everyone was satisfied with the killing of Ramsay and Joffrey. Satisfying has nothing to do with morality. People cheering for immoral behavior open the door to what Dany did. Mass murder. That is the true face of a despote who thinks they have sovereignty over people's lives. As long as people cheer immoral behavior and despote, immoral behavior will continue and despote will rule. They shouldn't be surprised. Of course, no person will be learn by the masses today. Your cheering at murder is a testament to that.
  • 11:59 AM - Tonguez quoted Sadras in post GAME OF THRONES SEASON 8--Final Run-- Part 5
    I do not understand this line of argument which gets repeated in this and other threads. Just because a supernatural creature exists in the story doesn't mean the rest of reality/believability within the show needs to become unhinged. When I saw the scorpions used by Euron to slay the dragon I was reminded of video games like Spartan Total War where they are essentially reskinned Modern Ackacks, so my brain switched in to video game logic for the episode. So although a departure from how the show has previously presented, it is no less plausible than the idea of a woman riding a dragon being able to dodge those same ballista bolts. Fantasy worlds do need their own internal consistency but plausibility needs to be given a very long leash
  • 09:46 AM - Zardnaar quoted Sadras in post GAME OF THRONES SEASON 8--Final Run-- Part 5
    If Batman actually ended the Joker the 2nd, 3rd, xth time he caught him, one might see a significant decrease in victims every time the super-villain escapes from the asylum. Not buying this 'let live' crap. I'm pretty sure everyone was satisfied with the killing of Ramsay and Joffrey. I liked having Jeffrey around and loved to hate him. Ramsay was just cartoon evil, and what he did to Sansa wasn't in the books and wasn't needed, didn't do anything to advance the plot etc. Joffrey and Tywin being killed was around where the show started heading down hill imho. What made Jeffrey great was probably his age.
  • 01:32 AM - Mallus quoted Sadras in post GAME OF THRONES SEASON 8--Final Run-- Part 5
    This is the most character development we have ever seen on the Night King The Night King isnít really a character, tho. Why expect additional development or point-of-view from him at this late stage? The Night King is a supernatural foil for the human evil in the series. edit: heís also anthropomorphized climate change!

Tuesday, 14th May, 2019

  • 05:22 PM - hawkeyefan quoted Sadras in post GAME OF THRONES SEASON 8--Final Run-- Part 5
    I have to ask then, what would be major then, in your estimation? I'm curious where your line is drawn. I'm not sure, really. I'd have to see it to know it. But I think it would be something that was very concretely contradictory rather than just poorly presented. To use the Scorpion example....I can believe that the Iron Fleet could hit a flying dragon who was not expecting their attack, and I can believe that Dany and Drogon could effectively attack and defeat the Iron Fleet despite their Scorpions. The conditions are different in the two events, so I don't see them as contradictory. I don't think the first was portrayed very well, but I don't think that a matter of presentation is the kind of thing I'm talking about. To use another example....I would have gone (and expected them to go) in a very different route with regard to Jaime. I think in the books, it's very likely that Jaime will help the Hound defeat the Mountain (pretty sure Dany has a vision of this in the House of the Undyin...
  • 04:44 PM - lowkey13 quoted Sadras in post GAME OF THRONES SEASON 8--Final Run-- Part 5
    Well he has publicly stated on his Not-A-Blog-Site that the rumour that he has finished book 6 and 7 is emphatically not true. In fact he states that he has not even begun book 7. Pretty sure that is a typo. GRRM meant to say, "I have not even begun book 6." Then he starting uncontrollably sobbing, and screaming, "WHERE ARE THE PAGES? WHY, GOD, WHY?"
  • 04:11 PM - hawkeyefan quoted Sadras in post GAME OF THRONES SEASON 8--Final Run-- Part 5
    Ramped up pacing with logical sense thrown in sure...but this was senseless. I also disagree with @hawkeyefan with his (and I'm going to say it) apologist view of the scorpion use. Again this goes back to what feels 'more real' I said that the portrayal of the scorpion use could have been handled better. The angles could have been clearer or a line of dialogue could have been added to help clarify what was happening. I simply donít think that the lack of clarity is as egregious as many others. Nor do I think itís something entirely new. Plenty of examples of it prior to the last couple of seasons. And I agree that the pace of things is a bit rushed. I would have been happy for there to be a few more episodes in order to expand on things a bit. Make them feel more organic. All that said, however, Iím just not going to let this minor stuff truly affect my view of the show. I would say that when things are a bit unclear, I tend to give a charitable view. Others prefer to do the opposite. ...

Monday, 13th May, 2019

  • 10:55 PM - CapnZapp quoted Sadras in post GAME OF THRONES SEASON 8--Final Run-- Part 5
    Not even nudity could have saved this season. I'm not sure, shame they didn't try.
  • 09:26 PM - jonesy quoted Sadras in post GAME OF THRONES SEASON 8--Final Run-- Part 5
    In other news there is a youtube vid going around by actor Ian McElhinney (Ser Barristan Selmy) at a 2019 russian con where he states that GRRM finished books 6+7 but cut a deal to release them soon after season 8. Ugh. On the one hand, why would he make that up? On the other, who told him that? We've been burned far too many times by GRRM himself regarding book releases. I'm wary of believing anything about asoiaf until it happens. :hmm: I was surprised at how much I enjoyed CleganeBowl. I wasn't really invested in it. But the way they shot it, placing the emotional core of the fight prior to it happening -- ie Sandor convincing Arya to 'choose life' -- and then the combat itself as heroically beautiful futility was pretty bold and interesting. That was surprisingly good. Even after all the seasons, all the actor swaps for Gregor, and all the hype placed upon it.
  • 03:23 PM - lowkey13 quoted Sadras in post GAME OF THRONES SEASON 8--Final Run-- Part 5
    Euron is also a cardboard cut out, cut from the same place they made Captain Marvel. In other news there is a youtube vid going around by actor Ian McElhinney (Ser Barristan Selmy) at a 2019 russian con where he states that GRRM finished books 6+7 but cut a deal to release them soon after season 8. Check minute 31:29 If this is true... Yep. Sounds like a Russian Con, alright. If GRRM had pages, he couldn't keep his trap shut about it. And someone is saying that he has finished TWO books? Face it- he will die without pages*, and someone will have to ghostwrite the last books, and no one will ever know the true ending. *I mean, sure, maybe he'll release another five prequels. BUT NO ENDING! Ha.


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