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  • FrogReaver's Avatar
    Today, 12:58 AM
    I can't believe I missed this thread. On average from levels 1-4 you will crit about once per adventuring day. Some days you will crit none. Some days you will crit more. Presuming you are looking to maximize daily damage in a whiteroom context then every crit you do is essentially another one of your highest remaining spell slots. At level 1 that means you can do about 2d8 more daily...
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  • ccs's Avatar
    Yesterday, 08:42 PM
    Assuming that was directed at me? Yes, both. It was the capstone event of an overall campaign made up of two different related games. Game #1 ran on Thur evening & had 6 players, Game #2 ran on Sat & had a different 6 players. Events in one game could influence events in the other & vice versa. It was always meant to directly intersect at various points unless something dire happened...
    20 replies | 236 view(s)
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  • ccs's Avatar
    Yesterday, 08:22 PM
    Blood & Plunder (by Firelock Games) - it's a 28mm (IE; D&D minis scale) historical pirate themed miniature war game. They have quite a # of factions (British, French, Spanish, etc etc etc) for the minis. Most importantly they make a variety of resin boats & ships in scale. Game plays pretty well too.:) You could also look into Sail Power - another historical age of sail game. It's 99% pure...
    1 replies | 61 view(s)
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  • FrogReaver's Avatar
    Yesterday, 08:05 PM
    Ah i wasnít aware of that. Didnít they save a tweet or sage advice at some point stating it did add 1d8 to both?
    150 replies | 3728 view(s)
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  • FrogReaver's Avatar
    Yesterday, 07:12 PM
    Why isnít Joining the villain a valid way to lose?
    468 replies | 8671 view(s)
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  • FrogReaver's Avatar
    Yesterday, 06:54 PM
    Improved divine smite adds a total of 2d8 when using a spell slot to divine smite.
    150 replies | 3728 view(s)
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  • FrogReaver's Avatar
    Yesterday, 05:36 PM
    Yep. Thank god for that guy that finally made a point related to what I was saying!
    150 replies | 3728 view(s)
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  • FrogReaver's Avatar
    Yesterday, 05:35 PM
    Yet I showed where what I said and what they were saying didnít match up. I showed where I agreed with what they were saying and even agreed with what they claimed the implications were and then I showed where those implications were providing evidence against a stance I never took. Iíve done my part in this discussion.
    150 replies | 3728 view(s)
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  • FrogReaver's Avatar
    Yesterday, 04:43 PM
    No goal posts shifted. I made the same argument and points the whole time. Most of the points had nothing to do with what I was claiming and yet as your post underscores, those same irrelevant things keep getting brought up. Your right that the discussion isnít worth continuing along those lines as itís pointless to keep requesting that yíall stop creating the same strawmen over and over again.
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  • FrogReaver's Avatar
    Yesterday, 04:26 PM
    Now that is a good point. Thanks for spelling it out for me. If a 1st level spell ina 1st level slot did more than a max level rogues sneak attack I would find that problematic as it would mean full casters could almost always out damage rogues and this would be the case no matter how strong we made extra attack because the 1st level spell would need to be stronger. You have successfully...
    150 replies | 3728 view(s)
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  • FrogReaver's Avatar
    Yesterday, 04:07 PM
    I provided a reason for my thoughts. So far my actual reason hasnít been spoken of much. Instead a bunch of points unrelated to my reason have been offered as reasons I am wrong.
    150 replies | 3728 view(s)
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  • FrogReaver's Avatar
    Yesterday, 03:44 PM
    Because an ability that costs a resource should do more than an ability that doesnít cost a resource.
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  • FrogReaver's Avatar
    Yesterday, 02:41 PM
    Most non damage spells do scale whether you realize it or not. Scaling doesnít have to be explicit to exist. It can also be implicit.
    150 replies | 3728 view(s)
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  • FrogReaver's Avatar
    Yesterday, 02:36 PM
    Thatís quite a bit more helpful. Thank you. Maybe because that isnít actually what Iím saying. Iím not claiming a level 1 spell slot is worse than a cantrip. In fact thereís many spells a level 1 slot could be used on that I would consider to be much better than a cantrip. Iíve admitted this many times in the thread. I agree. Itís a good thing that isnít my claim.
    150 replies | 3728 view(s)
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  • FrogReaver's Avatar
    Yesterday, 06:23 AM
    Divine Smite already does that. At 11th level you get improved divine smite which lets your divine smites do an extra 1d8 so that 1st level slot now does 3d8 instead of 2d8.
    150 replies | 3728 view(s)
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  • FrogReaver's Avatar
    Yesterday, 06:08 AM
    At least we are getting somewhere. Though judging by this thread I'm not so sure you are right about #2... Except a first level spell is literally 9 distinct abilities: 1. the ability to spend a 1st level spell slot to do x1. 2. the ability to spend a 2nd level spell slot to do x2. 3. the ability to spend a 3rd level spell slot to do x3. etc.
    150 replies | 3728 view(s)
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  • FrogReaver's Avatar
    Yesterday, 05:23 AM
    I think you are getting the gist of it. Well, you almost had the gist of it. lol. Obviously level 1 spells cast with level 5 spell slots do more damage than cantrips. So maybe I should restate/explain it this way. A level 1 spell is actually an ability that gives you multiple abilities. A level 1 spell grants the following abilities: 1. gives you the ability to spend a level 1...
    150 replies | 3728 view(s)
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  • FrogReaver's Avatar
    Yesterday, 02:15 AM
    Of course I've supported it. My reason was that a level 1 spell slot is a resource and anything that requires a resource should be better than something that doesn't. You may disagree and think that's incorrect. That's fine, let's discuss why. But don't be acting like I'm not providing support for my positions. So if my reason for stating that abilities that use resources need to be better...
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  • FrogReaver's Avatar
    Yesterday, 01:30 AM
    There's some bit of truth to saying "it's uncertain if the DM decides it is", but indulge me for a moment. The question I'm trying to ask is how can a DM that is not in control of a PC's thoughts, decide if an NPC or other PC attempting to persuade him is uncertain? Of course the DM is going to ultimately decide if it's uncertain, but I wanna know how a DM is going to make that decision. ...
    468 replies | 8671 view(s)
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  • ccs's Avatar
    Yesterday, 12:14 AM
    12. It was a long slow evening.
    20 replies | 236 view(s)
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  • ccs's Avatar
    Yesterday, 12:11 AM
    I don't run games where the PCs are immune to something simply because they're PCs. Never claimed it was.
    468 replies | 8671 view(s)
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  • ccs's Avatar
    Tuesday, 11th December, 2018, 11:26 PM
    Yeah, well, casuals been working just fine for myself & everyone I've ever played with* for nearly 40 years. So I'm not inclined to believe we're in any great danger. As such I'll not be changing how I DM. (*A very large #, including some true :):):):):):):)s)
    468 replies | 8671 view(s)
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  • ccs's Avatar
    Tuesday, 11th December, 2018, 10:44 PM
    Yes. In games I run just being a PC offers you no particular protection. PCs & NPCs can effect each other, NPCs can effect other NPCs, And PCs can effect other PCs.
    468 replies | 8671 view(s)
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  • ccs's Avatar
    Tuesday, 11th December, 2018, 10:17 PM
    Quote Originally Posted by GameOgre View Post Mostly they ask me can I roll a check to see if... And your response is a perfect example of the wording/phrasing games I'm on record as not playing. When one of my players says something like this I understand & accept that they're trying to do something. Sometimes the answer to their question will be "yeah sure, go ahead" (usually...
    468 replies | 8671 view(s)
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  • Mistwell's Avatar
    Tuesday, 11th December, 2018, 09:57 PM
    Oh come one now, you're replying to a four year old post!
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  • FrogReaver's Avatar
    Tuesday, 11th December, 2018, 09:52 PM
    Also out of curiosity, does anyone have NPCís make persuade checks against PCís?
    468 replies | 8671 view(s)
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  • FrogReaver's Avatar
    Tuesday, 11th December, 2018, 09:35 PM
    Itís not very helpful to bring up a 3 year old thread
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  • FrogReaver's Avatar
    Tuesday, 11th December, 2018, 07:55 PM
    In that whole exchange where was there ever any uncertainty and how does the DM determine that there was?
    468 replies | 8671 view(s)
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  • FrogReaver's Avatar
    Tuesday, 11th December, 2018, 07:21 PM
    @clearstream and anyone else on his side that wants to answer What information is the DM using to determine that the pc bard trying to persuade the pc barbarian has an uncertain outcome?
    468 replies | 8671 view(s)
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  • FrogReaver's Avatar
    Tuesday, 11th December, 2018, 06:54 PM
    I must have missed when this became about insight instead of persuasion. Regardless... The control point is one about knowledge. The DM has the information needed to determine if a PC attempting to climb something is uncertain (he has the pc abilities, the surface, the equipment, the time pressure, etc) and he takes all that into account when determining whether itís uncertain. With...
    468 replies | 8671 view(s)
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  • FrogReaver's Avatar
    Tuesday, 11th December, 2018, 04:35 PM
    Only the points that have nothing to do with what Iím saying. Being able to upcast level 1 spells had no bearing on whether casting them at level 1 should do more than a cantrip. See below for how I handle halfway plausible points. Iím not convinced such properties make level 1 damage spells better than cantrips but itís a good point because if true then it resolves my stated issue.
    150 replies | 3728 view(s)
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  • FrogReaver's Avatar
    Tuesday, 11th December, 2018, 02:27 PM
    He can determine if there is uncertainty for the NPC because he controls the NPC. He cannot do the same for the PC that he does not control the PC.
    468 replies | 8671 view(s)
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  • FrogReaver's Avatar
    Tuesday, 11th December, 2018, 02:01 PM
    That also makes the non damage spells better and they donít need to be better
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  • ccs's Avatar
    Tuesday, 11th December, 2018, 11:59 AM
    Unless involved in scenes of destruction/casualties, I hope the humans have very little screen time.
    2 replies | 93 view(s)
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  • ccs's Avatar
    Tuesday, 11th December, 2018, 11:51 AM
    1) Oh, I completely understand. When I watched PM the moment it opened there were two versions of myself sitting in that seat. My 29 year old self was watching it more from a technical PoV - and thinks Lucas could have done a better job story/plot wise. My 7 year old self though was quite entertained. But I generally like PM (and Clones & Sith - though again, my adult self is positive the...
    126 replies | 2260 view(s)
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  • ccs's Avatar
    Tuesday, 11th December, 2018, 10:56 AM
    There was certainly was accurate information about weapons & armor in the 70s. It just took more effort to find it than Googling it at 4:48AM.
    32 replies | 1072 view(s)
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  • ccs's Avatar
    Tuesday, 11th December, 2018, 03:20 AM
    Why are you particularly worried about it? The D&D world, though resembling it in many ways, isn't Earth & isn't meant to be. So why would you be concerned that the weapons weigh less there than they have throughout our own histories? And if you think they should be heavier? Then just change them. I personally think that'd be a waste of time, but if it somehow improves your game....
    32 replies | 1072 view(s)
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  • FrogReaver's Avatar
    Tuesday, 11th December, 2018, 12:06 AM
    The issue is resource free vs requiring a resource.
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  • FrogReaver's Avatar
    Monday, 10th December, 2018, 08:30 PM
    Actually when a PC persuades an NPC, no part of the NPC's agency is given up. If there is a check, the DM is using the check because he is uncertain on whether the NPC was persuaded by the PC. The NPC is still in complete control of his thoughts. The check isn't telling him what to think, it's telling whether he thought it. So let's assume the same thing for the bard and barbarian. Let's...
    468 replies | 8671 view(s)
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  • FrogReaver's Avatar
    Monday, 10th December, 2018, 06:47 PM
    This discussion is about whether a player losing control of his characters thoughts to a skill check is actually a negative that "can" occur. If you presume that everyone thinks it is a negative that can occur for not having good mental stats then your comment makes sense. But this thread didn't get over 200 posts in it because people are trying to say that barbarians shouldn't have to live...
    468 replies | 8671 view(s)
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  • Sacrosanct's Avatar
    Monday, 10th December, 2018, 06:20 PM
    If you think me saying, "That's your opinion, mine is different" as an attack, well, then, I guess there's no point in even trying to have a discussion. Because pointing out how a view someone holds is an opinion is not denigrating you, or attacking your beliefs. It's simply pointing out how your view is not objective truth. Exactly like when I said my preference isn't the one true way to have...
    468 replies | 8671 view(s)
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  • Sacrosanct's Avatar
    Monday, 10th December, 2018, 06:09 PM
    Your position was that a player decides how their PC acts and thinks independent of stats. That is not following the rules because it is ignoring and overriding the rules. specifically stat values and the rules around resolution (like saving throws and ability checks). A PC with an INT of 6 is going to think differently than a character with an INT of 18. Those values are important because...
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  • Sacrosanct's Avatar
    Monday, 10th December, 2018, 06:01 PM
    BA does make it less of an issue, I agree. And as I mentioned in my initial reply, I absolutely agree that the player broke the unspoken social contract. I guess my point is that this is not a game issue, or a DM fiat issue. Fiat literally means to make an arbitrarily edict or decree. A DM making a ruling or calling for a check is not fiat. Disagreeing with a DM is not fiat. The arbitrary...
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  • Sacrosanct's Avatar
    Monday, 10th December, 2018, 05:46 PM
    No, actually, it's you who isn't following the rules. Your position "A player determines how the character thinks and acts" is dependent on not following the rules, because it depends on ignoring the rules, specifically INT and WIS and CHA stats. Ability scores are part of the rules. And since your position is that the player decides how their PC acts regardless of what those stats are, then...
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  • Sacrosanct's Avatar
    Monday, 10th December, 2018, 05:38 PM
    That's just your opinion. Mine (and others) for example, would be "this is a role playing game, and role playing means to play your character as if they were a living actual being, which includes things like intelligence and wisdom." In that case, then it very well is reasonable and justified to make a roll like you would with any other persuasion check in the game. Some people ignore role...
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  • Sacrosanct's Avatar
    Monday, 10th December, 2018, 05:37 PM
    double post
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  • Sacrosanct's Avatar
    Monday, 10th December, 2018, 05:08 PM
    There are rules and guidelines already in the book about how it works. So no, you can't use it to convince the PC to kill his brother. Hyperbole like that isn't constructive to having a discussion.
    468 replies | 8671 view(s)
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  • Sacrosanct's Avatar
    Monday, 10th December, 2018, 04:56 PM
    How does following the rules mean it's a loss of player agency by DM fiat? It's not DM Fiat to enforce attack rolls, or skill checks, or any other roll. DM fiat is changing the rules based on the DM's desire. The opposite of what you're saying. I don't see the difference in a PC using persuasion on another PC by following the skill check rules, and a PC wrestling another PC using the...
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  • FrogReaver's Avatar
    Monday, 10th December, 2018, 04:41 PM
    I'm not but I no longer think changing that alone is actually going to increase their value enough to make a difference without making the wizard totally overshadowing the fighter. There would have to be a whole system designed around the idea, not just a few tweaks to the 5e system as I first thought.
    150 replies | 3728 view(s)
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  • FrogReaver's Avatar
    Monday, 10th December, 2018, 04:20 PM
    For most of the game it's a non-issue and in probably 95% of sessions people won't even be a high enough level to see cantrips doing more damage than 1st level spells cast in 1st level slots. And as we have seen player's have already devised a workaround for this problem, they just don't use 1st level spells for damage in higher levels. Though, I think, at say level 17 the 1st level damage...
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  • FrogReaver's Avatar
    Monday, 10th December, 2018, 03:53 PM
    You are bringing up 2 points. The first is that ammunition is a resource that doesn't actually enhance your capabilities. I disagree there. Even a str based 2 handed weapon fighter has a situational use for ammunition (flying enemies). In contrast I don't believe there are useful times to cast low level damage spells. Though I at least believe that question is worth exploring and I could be...
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  • Ancalagon's Avatar
    Monday, 10th December, 2018, 08:13 AM
    Well... until the end of my next turn. Even though Rodrigo is surprised, I believe he still gets a turn! :) (... I think. Surprise mechanics are always a bit challenging)
    1013 replies | 19972 view(s)
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  • FrogReaver's Avatar
    Monday, 10th December, 2018, 07:48 AM
    This is actually the path I originally thought this discussion would go down. Not about whether the logic I used to derive my result was valid, but instead if things like aoe and auto hit and half damage on miss, etc, were enough to make up for the lower damage values (maybe they are) and also if simply doing more damage than a cantrip was the accurate formulation of what we desired or if that's...
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  • FrogReaver's Avatar
    Monday, 10th December, 2018, 07:26 AM
    Yep, that's what I do in play because low level spells in low level slots do less than I can do with my cantrip. That doesn't solve the issue though. The issue is that an option that requires a resource should always be better than an option that doesn't.
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  • FrogReaver's Avatar
    Monday, 10th December, 2018, 07:23 AM
    Strangely when I opened this thread I was blaming the cantrip auto scaling for making first level damage spells bad. After some discussion I've realized it's simply the lack of auto scaling for low level damage spells. I didn't realize that initially because auto-scaling spells is a big boogeyman. So yes, cantrips are plenty elegant. They make you feel magical from level 1 on. They give...
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  • FrogReaver's Avatar
    Monday, 10th December, 2018, 07:05 AM
    Then let me try to explain this. Saying a level 1 spell upcast using a 2nd or 3rd level spellslot does more damage than a cantrip and that this makes up for level 1 spells not doing more damage than a cantrip when cast as a level 1 spell might be the silliest counter-point I've ever read. It doesn't address my reasons at all. It's basically talking past me. A level 1 spell is an ability...
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  • Ancalagon's Avatar
    Monday, 10th December, 2018, 03:31 AM
    Initiative on the cliff: 1D20+4 = +4 = 6 He's surprised all right.
    1013 replies | 19972 view(s)
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  • FrogReaver's Avatar
    Sunday, 9th December, 2018, 09:52 PM
    I donít like the idea of a wizard casting a spell and cantrip ona single turn. Iíd rather see 1 stronger spell than a spell and a cantrip.
    150 replies | 3728 view(s)
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  • FrogReaver's Avatar
    Sunday, 9th December, 2018, 09:48 PM
    By the time you name the feature something nifty and have it come out in the published phb and have everyone play with it for years, then doing anything else would seem inelegant.
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  • FrogReaver's Avatar
    Sunday, 9th December, 2018, 09:45 PM
    In my opinion a solution that can cover all weapons is more elegant than a solution that just covers a single specific weapon, unless thereís a reason for the property only to affect a single particular question
    60 replies | 1039 view(s)
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  • FrogReaver's Avatar
    Sunday, 9th December, 2018, 09:15 PM
    Something can be the best mechanical solution and still not be the best aesthetic one.
    60 replies | 1039 view(s)
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  • FrogReaver's Avatar
    Sunday, 9th December, 2018, 09:09 PM
    A couple potentially. I would actually say the issue starts at 11th level. It gets exasperated at 17th.
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  • FrogReaver's Avatar
    Sunday, 9th December, 2018, 08:02 PM
    Having damage scale up by level on every spell was the quadratic wizard problem. Having it scale up on 1st and 2nd level spells to make them better than cantrips doesnít cause that problem
    150 replies | 3728 view(s)
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  • FrogReaver's Avatar
    Sunday, 9th December, 2018, 08:00 PM
    Nope. Thatís a different resource being expended. A first level spell slot is still a resource getting expended vs a cantrip that expends no resource. When a resource gets expended it should be stronger than when no resource gets expended
    150 replies | 3728 view(s)
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  • Ancalagon's Avatar
    Sunday, 9th December, 2018, 07:34 PM
    You should look up the GLOG system. Also: https://coinsandscrolls.blogspot.com/2018/04/osr-class-many-goblins.html
    106 replies | 2556 view(s)
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  • Mistwell's Avatar
    Sunday, 9th December, 2018, 07:29 PM
    Odd necro of a thread...
    50 replies | 5576 view(s)
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  • FrogReaver's Avatar
    Sunday, 9th December, 2018, 07:05 PM
    The non-damage low level spells are fine. As everyone has pointed out they are useful. Having low level spells do a little better damage than cantrips makes them useful but shouldnít drastically affect game balance. It doesnít make wizards quadratic. It doesnít make them do significant more daily damage. Honestly the backlash on this idea is irrational.
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  • FrogReaver's Avatar
    Sunday, 9th December, 2018, 06:57 PM
    Iím not following your logic here. Even if first level spells do more damage they are still useful. They are a resource free option. And as you mentioned they help Casters feel more magical at lower levels.
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  • FrogReaver's Avatar
    Sunday, 9th December, 2018, 05:55 PM
    Something like at level 11 level 1 and 2 spells get an extra dice of damage. Maybe they do so again at level 17. Multi attacking spells like scorching ray get an extra attack instead of an extra damage dice. The damage of ongoing effects is not increased.
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  • FrogReaver's Avatar
    Sunday, 9th December, 2018, 05:53 PM
    Why is everyone making points to me about things I am not saying? Since this is so difficult Letís start here, should a level 1 spell be better than a cantrip? I think he natural answer is yes. One takes a resource one doesnít. I think resource using abilities should be more than useless and low level damage spells eventually become useless. Compare that with utility spells or status...
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  • FrogReaver's Avatar
    Sunday, 9th December, 2018, 05:37 PM
    I never asked for level appropriate damage. Stop misconstruing my words. I asked for more damage than a cantrip.
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  • Warpiglet's Avatar
    Sunday, 9th December, 2018, 05:08 PM
    I am not criticizing OP preferences here per se...but I am with a few others here. Utility and game altering things are a FUN accompaniment to fire bolts...
    150 replies | 3728 view(s)
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  • Mistwell's Avatar
    Sunday, 9th December, 2018, 04:58 PM
    By the way, what IS the "AA" on that book shelf?
    43 replies | 1462 view(s)
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  • Mistwell's Avatar
    Sunday, 9th December, 2018, 04:55 PM
    They are not really common knowledge, no. Once we get to this many books in, I don't think saving a couple of letters typed for an acronym with diminishing numbers who can keep track of them all is wise. I mean, if you're getting the responses you want when using them, then cool. But, I suspect different.
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  • FrogReaver's Avatar
    Sunday, 9th December, 2018, 04:47 PM
    I totally agree. I don't think this is a good solution. That's a good analysis of the current state of the game. What does that have to do with whether there should be spells that are worse than cantrips ? Again totally true, but I'm not sure what this has to do with the topic. Stating how things currently are again and again doesn't answer whether it would be better if things...
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  • Mistwell's Avatar
    Sunday, 9th December, 2018, 04:46 PM
    Man these acronyms really suck. People know what the Ravnica book is...not "GMGtR" (one letter difference, massive change in communication). They know what Dragon Heist is, not WDDH. They know Mad Mage is not DotMM (which by the way is only a savings of two letters for far less communication). And even I have no idea what AA is other than Alcoholics Anonymous.
    43 replies | 1462 view(s)
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  • Mistwell's Avatar
    Sunday, 9th December, 2018, 04:37 PM
    Those lower level spell slots can be cast in higher level spell slots for more damage than the cantrip, and at those higher levels you have a lot more spell slots to use to the point where it's almost like a cantrip anyway in terms of cost of resources. So, I think in terms or scaling which is a matter of higher levels, typically the cost for that lower level spell to do more damage than the...
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  • FrogReaver's Avatar
    Sunday, 9th December, 2018, 04:33 PM
    Mechanically it works. I don't think it works aesthetically. The best mechanical and aesthetic solutions I can think of involve scaling the damage up just a little on lower level spells. I think 3rd level and above spells are fine. But 1st and 2nd level damage spells could use a little love.
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  • FrogReaver's Avatar
    Sunday, 9th December, 2018, 04:25 PM
    Ya'll really know how to ignore what someone is posting about. I get that at some point casting damage spells out of low level spell slots becomes pointless. I get that means that currently you will exclusively use those slots for utility spells. Why wouldn't you? But that's really not the question I'm asking. I don't care how to best make use of low level spell slots as a high level...
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  • Ancalagon's Avatar
    Sunday, 9th December, 2018, 09:30 AM
    So - surprise round. Does that mean that some of us don't get to go at all? Do we take a standard movement (well, halved because of difficult terrain?), ie "act normal as if we don't know there is a fight" or do we spent a round getting our bearings? Suggestion to the party for tactics: The foe will either split up (in which case we have 2 mini-fights simultaneously) or will attack one...
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  • FrogReaver's Avatar
    Sunday, 9th December, 2018, 07:56 AM
    I am saying that when I and many other players say X we actually mean Y. You are saying no matter what is meant by X you require a player to say Y. It seems to me like if the meaning in both situations is the same then it is coming down to being about how something is being said. The point is that even when I as a player say "DM tell me if I think he is lying" I don't mean for you to...
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  • FrogReaver's Avatar
    Sunday, 9th December, 2018, 07:42 AM
    I understand how to play effectively. I'm asking why that should be the effective way to play in the first place. Why should cantrips continue to get stronger, to the point that they are stronger than level 1 damage spells? Or alternatively either 1) Should cantrips not scale any at all? 2) Should spells that end up being strictly inferior to scaled cantrips scale themselves at some...
    150 replies | 3728 view(s)
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  • FrogReaver's Avatar
    Sunday, 9th December, 2018, 07:23 AM
    If the DM don't tailor combat to 2 person parties I don't think the party will make it past level 1. Encounters at level 1 that are for 4-5 players will likely decimate nearly any 2 person party. The 2 person party will also have to rest after nearly every encounter. To get through the level 1 in this game there's only a few options that I recommend for combat. Barbarian Anything with...
    14 replies | 382 view(s)
    1 XP
  • ccs's Avatar
    Sunday, 9th December, 2018, 07:18 AM
    My thoughts exactly. I've simply got better things to do than play word/phrasing games with my players (unless it's part of a puzzle challenge). As long as you make it clear what you mean? I don't care how you phrase it.
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  • ccs's Avatar
    Sunday, 9th December, 2018, 06:45 AM
    As I said before, anything that can be done to/vs an NPC can be done to a fellow PC. So if PC#1 is lying & the player of PC#2 wants to know for sure, roll the dice.
    468 replies | 8671 view(s)
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  • FrogReaver's Avatar
    Sunday, 9th December, 2018, 06:41 AM
    I agree, though I am in a game right now with a rogue that steals from the party. Though he is pretty good about not going over the line into the annoying or antagonistic route and it makes for some interesting scenarios at times. He gives back the stuff when confronted after always explaining that he just "found" it. Yea, you are quite a stickler for precise phrasing. I don't think...
    468 replies | 8671 view(s)
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  • FrogReaver's Avatar
    Sunday, 9th December, 2018, 06:17 AM
    Using a spell slot for damage should generally always be better than the available at will option. That isn't really the case with cantrips and level 1 and level 2 spells. I find that to be a design flaw in 5e. I don't know how to fix it but I think cantrips should never outpace even a level 1 spell IMO. Thoughts?
    150 replies | 3728 view(s)
    1 XP
  • FrogReaver's Avatar
    Sunday, 9th December, 2018, 06:00 AM
    Welp I lost that bet lol. But that's influenced from your way of resolving pc vs pc conflict. However, perhaps more importantly for everyone to understand is that even if it was an npc in question instead of another pc you still wouldn't allow the "hey DM does my pc think they are lying" comment. You would have them say what their PC was trying to do as an action, "my pc is trying to...
    468 replies | 8671 view(s)
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  • FrogReaver's Avatar
    Sunday, 9th December, 2018, 05:44 AM
    Yes, because #1 the player asked the DM to help him decide whether his PC thought the other PC was lying. #2 (In iserith's style of play the pc wouldn't ask the dm if he thought he was lying, the player would say something like my PC is trying to determine if the other PC is lying). I consider #1 to be a shortcut for #2 but I think iserith's playstyle highlights what is happening...
    468 replies | 8671 view(s)
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  • FrogReaver's Avatar
    Sunday, 9th December, 2018, 01:50 AM
    My vote is Barbarian and Druid. My 2nd vote is 2 archer rogues.
    8 replies | 322 view(s)
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Tuesday, 11th December, 2018


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Friday, 7th December, 2018


Tuesday, 31st July, 2018

  • 05:44 AM - Ancalagon mentioned Warpiglet in post (RG) Rise of the Dracolich: Imani's Tower
    ...Shadar-Kai, bent on revenge for the indignity done to one of their own. They killed the wizard and burned down the place, intent on destroying every foul creation of the wizard. Kalorn fled into dark tunnels under the wizard's tower, and managed to survive due to the guidance of his loyal bat familar, Sooty. This traumatized him and he will not show the leg to anyone else, simply blaming a "war injury" for the limp. The leg however was not just of any random Shadar-Kai but one of their champions, favored by the Raven Queen. The "demon" leg infused him with power, filling him with terrible strength in battle. Kalorn still doesn't know the nature of the leg and so far the Raven Queen hasn't made any demands... He begged, scraped and stole until he was able to get enough equipment to hire himself as a caravan guard, and slowly rebuilt his fortune. Now he is a sword for hire, but is unwilling to lead men into battle. note: this character concept was created with Warpiglet and Eltab in the following thread: http://www.enworld.org/forum/showthread.php?648687-Finally-found-a-use-for-Ringnmail-(and-other-silly-character-design-discussion) 5'10", 190 lbs Eyes: grey, blood shot. Skin: grey, 3 day stubble. Hair: grey, often hidden by mail coif. Hollow cheeked and sharp-nosed. A somewhat larger than average man, with a heavy limp. Long blade belted to the hip, dressed in black chain, an old hat over a kettle helm and a tattered black cloak. Kalorn is still bitter and angry about what was done to him and the loss of this company. He loathes the "demon" leg and will not let anyone examine it. He is quick to violence and doesn't hold life in high value, believing that the world is a cruel place where most people suffer. He fears that the leg has corrupted him and turned him to evil (it has not - it only has opened a magical channel to his patron - his rage is based on trauma, not demonic influence). To "spite" the demon leg, he focuses ...

Monday, 30th July, 2018


Thursday, 19th July, 2018

  • 02:54 PM - Ancalagon mentioned Warpiglet in post Armor of Agathys - can you "recharge it"?
    Levels of Sorcerer or Bard can allow you to cast more AofAs per long rest. A Hexblade can get heavy armour proficiency at the cost of just one feat. Other warlocks can get medium armor + shield for one feat.I'm sort of doing this by taking a 3 level "dip" in EK. (This is how the character starts out, until tragedy strikes as per Warpiglet 's concept.

Saturday, 7th July, 2018

  • 12:03 AM - Ancalagon mentioned Warpiglet in post Multi-classing: as good as it seems?
    I added you, through exposure. Your anger and sudden defense proves I am right. Warpiglet had an *excellent* character concept and we've been discussing how to realize it for a week now. And by concept, I don't mean a "build", I mean an origin, a role-playing idea. In a few weeks I will start into a pbp campaign that starts at level 8. I've already created a "gish" for that campaign. And even though my initial build is mechanically superior (and the character fits better in the campaign), I am *sorely* tempted to replace it with my take on Warpiglet's character concept. It's just that good (the concept - my build isn't great, but it *fits* warpiglet's concept nicely). So your notion that Warpiglet is some grubbing min-maxer is ill-informed, at best. I think you should perhaps apologize.

Thursday, 5th July, 2018

  • 05:50 AM - Ancalagon mentioned Warpiglet in post Multi-classing: as good as it seems?
    In the game i am currently in there is a fighter starting as a rogue for i woulg guess three levels but maybe less. My bet it he will feel it at 5th. On the other hand my sorc will definitely run thru 5th and i am only about half sure that i might mc at 6 and 7 warlock (bard perhaps with her entertainer focus) and then drop back to sorc for the rest. I wouldnt even think about delaying the 1-5 progression myself but delaying 6-8 by 2 seems fine if it open up significant gains. The problem with this is that it's not always possible from a "story" perspective. The other day Warpiglet came up with a very good character concept and we bounced ideas on how to do it, rule wise. The base concept is a character who's experimented upon by a powerful evil wizard, resulting in warlock levels. I thought I would have the character be a fighter level 2-3, and then move on warlock (hexblade) from there. But that means your level 5 *will* be delayed! The story dictates the order of levels, and that's not always the "best" one.

Sunday, 1st July, 2018

  • 05:00 AM - Ancalagon mentioned Warpiglet in post I want a game
    I really want a game to play my second multiclass hexblade (level 8) and I totally blame Warpiglet 's excellent concept for this.

Saturday, 9th June, 2018

  • 03:07 AM - pemerton mentioned Warpiglet in post The final word on DPR, feats and class balance
    Man, that's a really good solution! If only someone had thought of that earlier, we wouldn't have to go through all this "blegh" discussion. :)So I'm reading and replying in order, and so came to this after posting my reply to Warpiglet. I didn't follow our link but think, but I think I know where it goes to!

Friday, 27th April, 2018

  • 08:44 PM - DM Dave1 mentioned Warpiglet in post What happens to the "suboptimal?"
    ...it wasn't challenging. We remember when the PC who has challenges overcame the challenge (either through luck, or creative play) to win the day. Flaws and weaknesses are what accentuates the strengths and heroic actions. Yes to this. Playing the way the hive mind wants ("must max your main stat!", "only use certain race/class combos!", "don't take spells that are red or brown on the interweb lists!", etc) results in a less memorable experience, IMO. Which is kind of missing the point of the fun of playing. Suddenly everything is very samey and mechanical and about "winning" with very little flavor. It's the heroic failures and unlikely victories that make for the grand stories we tell years from now. No group will wax poetic (or want to listen to the hyper-optimizing player who remembers) about the UA Revised Ranger Wood Elf who single-handedly wiped out the low level humanoids in that one combat. I'll take @ccs's Halfling Barbarian or @Ath-kethin's grappling VHuman Warlock or @Warpiglet's Hobgoblin Celestial Warlock in a party any day.

Friday, 6th April, 2018

  • 08:51 AM - Lanefan mentioned Warpiglet in post Why I dislike Milestone XP
    First off, there seem to be a lot of people here that see xp as a player reward (e.g. no xp for a PC whose player doesn't show up for the game) rather than a reward for what the PC does in the game. I see xp as purely a PC "reward" for what it does in the game...which means that if a PC does nothing in a given encounter it gets no xp for it. I almost never stop a session mid-flight to calculate xp unless I know someone's right on the verge of bumping. Usually I work them out between sessions, or while waiting for the players to arrive on game night; it doesn't usually take very long at all. And the PCs don't get xp until the in-game morning after they earned them. PCs without a player for the session are still in the party, and still contributing. Like Warpiglet does, we run such characters as party NPCs (we call them QPCs: Quasi-Player Characters) for that session. Varying PC levels within a party isn't a problem if you are not playing 3e or 4e (or any derivative thereof). Lanefan

Sunday, 18th March, 2018

  • 04:14 PM - snickersnax mentioned Warpiglet in post How much do your trust the advice of others?
    I am just posting this in order to foster conversation...but here goes... Not terribly long ago I posted a thread about conventional wisdom and character creation. In short, my concern is that some newer players might get discouraged and more veteran players might miss out on novelty in character design due to "it's a trap!" and other such pronouncements. ... Next up for me is a strength rogue (dwarf) that grapples and stabs with a shortsword I see your inner optimizer shining through Warpiglet...You've already recognizing how important strength is to grappling, and you didn't "fall into the trap" of trying to grapple with dexterity even though you've picked a finesse weapon for damage. Very clever. :D

Tuesday, 2nd January, 2018

  • 10:34 PM - Wulffolk mentioned Warpiglet in post (Long Post: My recent character development process). Munchkin, under optimized, in between? Aka: is this typical?
    BTW, Warpiglet The Baron sounds very interesting, and seems to have some great RP potential. There could possibly be some conflict with other players, but that is something that could be discussed at a Session Zero to gauge how he would mesh with the concepts of other players. The biggest problem that I foresee is what other people hate about old-school Paladins. They know what is best, it will be done their way, and if you do not agree then you are wrong, coupled with the high Charisma might mean that he will dominate social circumstances and be at odds with anybody else that tries to steal the spotlight.

Wednesday, 30th November, 2016

  • 04:03 PM - Rhenny mentioned Warpiglet in post Role playing and wargaming
    This is a really interesting thread. Thanks for starting it Warpiglet. I totally agree with balance in all aspects of the game. For my best games, and my total outlook, combat/mechanics (rollplaying) and roleplaying must be interwoven, just as I believe the best games I've run or played in balance the three pillars of combat, interaction and exploration. As for my own development as a D&D player over the years and multiple editions since basic and 1e, I have to say that my desire to play in groups that focus more on the story telling, character developing, in-character "acting" kind of games has increased. I think this is because after a point when I gain rules mastery, there is less challenge in focusing primarily on achievement oriented optimized play. It has also taken me many, many years to become more comfortable and confident "acting" or taking on the persona of a fictional character. Back in the late 70s and early 80s when I was a teen, most of the characters I played seemed to be alter-ego type characters that I played with much more of my ...

Monday, 28th November, 2016

  • 08:41 PM - nexalis mentioned Warpiglet in post Role playing and wargaming
    A lot of people on these boards seem to project from their own experiences when making generalizations about the evolution of D&D. I started playing D&D in 1978, and from the very beginning, I was crafting detailed backstories for all of my characters and very much focused on 'roleplaying', and only tangentially concerned with 'rollplaying'. I believe that play styles varied just as much back in "the old days" as they do now. It very much depended on who you were playing with. Over the years, my pendulum has swung back and forth to settle somewhere in the middle, much like @Warpiglet. These days I tend to optimize within the constraints of a particular character concept, just like @iserith. I first come up with a concept that appeals to me, and then I attempt to craft the most effective character possible while still remaining true to that concept. For the concept itself, I often draw inspiration from artwork or from stories. I have my own player biases to contend with as well. I don't do "dour and taciturn" very well since it clashes too much with my own personality, and I won't play characters with below average mental stats. My most recent character, for instance, evolved as follows: I thought it would be fun to play a fat and jovial stout halfling cleric modeled after Friar Tuck. Belzimer Frump (a.k.a. Brother Belzimer) was a cook at a temple called "The House of Plenty", and he is always concerned about making sure that everyone has enough to eat and drink. Within these constraints (i.e. stout halfling, quarterstaff wielder, proficiency with Cook's Ute...

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Friday, 12th October, 2018

  • 12:55 AM - LordEntrails quoted Warpiglet in post A Change of Discussion
    With D&D, the conversation often centers on damage output and the many 'musts.' I am astonished at times at how vehemently people claim something is a 'trap,' when what might be more accurate is 'slightly lower bonus' to a particular roll. When new players read or hear this, I think it gives a skewed view of the game. Another perspective, or corollary to this, is since we know the number of D&D players has more than doubled in the last few years, and I'm pretty sure that the number of people discussing DPR and such on forums such as EN World has not doubled in the same time frame. (No data to actually support those assumptions, but I think casual observation upholds them.) Most new players don't care about DPR. And as has been discussed before and and in many ways, most players, old & new, don't care about DPR. It's only those that spend so much time on ENWorld etc worrying about DPR. (Note, I rarely see optimization posts on Facebook). Often overlooked are other issues which are impor...

Thursday, 11th October, 2018

  • 10:30 PM - Nagol quoted Warpiglet in post A Change of Discussion
    <snip> What other ways could we, if so inclined, discuss character ability to move or shape a game other than DPR/DPS or whatever? No we don't have to...but for fun, how would we quantify it? What areas would be included? I am struggling to think of something as succinct as DPR/DPS perhaps because of the variability in actual play. But it seems that accessing, acquiring and avoiding targets and danger should be as important as DPR or whatever. I wonder if the difficulty in quantifying these constructs is part of the reason DPR gets so much press. I see this show up more clearly in games other than D&D. For example, one PC in a CHAMPIONS game changed the whole course of the adventure with his Professional Skill:Gourmand by detecting a poison in the salad dressing of a State dinner. For D&D, I tend to break down most non-combat capabilities into "determine where the adventure is" (detective skills, divinations, contacts), "Get to the adventure" (transport abilities, mounts, contacts...
  • 05:38 AM - DMMike quoted Warpiglet in post A Change of Discussion
    What other ways could we, if so inclined, discuss character ability to move or shape a game other than DPR/DPS or whatever? No we don't have to...but for fun, how would we quantify it? What areas would be included? I am struggling to think of something as succinct as DPR/DPS perhaps because of the variability in actual play. But it seems that accessing, acquiring and avoiding targets and danger should be as important as DPR or whatever. How about Victory Ratio, or the frequency with which a character's "build" wins the (exact) desired outcome in a situation? You can use this for exploration: I found/didn't find the location/treasure/etc. Social encounters: I changed his mind/got my way/etc. Going out on a limb here, but I'm going to say that ease-of-observation isn't the only thing at play behind DPR metrics-popularity. You can also calculate DPR without actually playing a game, which is not something VR lends itself to. So, just rebrand DPR as an armchair-gamer's statistic, and ...

Wednesday, 10th October, 2018

  • 09:36 PM - 5ekyu quoted Warpiglet in post A Change of Discussion
    With background in testing/test theory I am very aware that the way we measure things shapes the conversation about and perception of a 'thing' or construct. With D&D, the conversation often centers on damage output and the many 'musts.' I am astonished at times at how vehemently people claim something is a 'trap,' when what might be more accurate is 'slightly lower bonus' to a particular roll. When new players read or hear this, I think it gives a skewed view of the game. Often overlooked are other issues which are important to the game. There is exploration and social encounters and general problem solutions (utility) and so forth. However, we don't really have a metric for this sort of discussion. I was thinking today about how much a character ability might shape a story. Sure, stabbing the enemy to death is important and we focus on that a lot. But there are a lot of other things we almost hand wave. I was thinking about disguise self recently. Or even think about a cantrip like m...

Thursday, 20th September, 2018

  • 05:47 PM - smbakeresq quoted Warpiglet in post Arguments and assumptions against multi classing
    Fair enough. My preference is for a CHARACTER to have character and multiclassing or not is secondary. As for starting the thread and my arguments afterwards, I am actually in the camp of preferring minimal cheese and all of that. However, I am not immune to some desire for power or ability. For example, i thought of playing a ranger/druid and really enjoying the ability to swing a big hammer while fighting alongside some conjured creatures. Here, it just happens that I want to be able to fight. I guess there is some RP element to it--I was thinking of playing a former solider who no longer believes in fighting for honor and coin but rather survival and friends. BUT I did not want to do it with a scimitar or staff. Just preferred a big hammer. Seemed fun, 2d6 is nice, whatever. There are many reasons to play an MC character that I think are valid and do not get in the way of immersion. I don't think it screams cheese or ridiculous even though I clearly want to swing martial weapons....

Wednesday, 19th September, 2018

  • 08:14 PM - smbakeresq quoted Warpiglet in post Arguments and assumptions against multi classing
    Some--many of them? are but not all of them. All but a few combinations are less powerful than a single class character. Our assumptions shape a great deal. What if someone just likes to play a fighter/magic-user? Ahem, wizard? Is that terrible too? The fear of someone gaming the system can ruin it for the rest of us if we allow it to do so. Some just do and its great! As DM they should be encouraged in every way, especially if they build in a draw back to use as a hook for development and adventure. But there are some who just do it strictly to exploit the rules in some way shape or form and will brook absolutely no other interpretation of anything that interferes with their PC. You ask them about their PC backstory and they say "Far Traveler so I can get Perception since its great for my PC." There is no art/drama ask to them, they don't even pay attention at the table when you are describing a scene to them, they don't really get the RPG aspect of the game. I have never liked th...
  • 07:43 PM - smbakeresq quoted Warpiglet in post Arguments and assumptions against multi classing
    I can't believe the nerve of some people! Playing single classed characters just to get the goodies faster! I bet they punch babies too! Don't even get me started on their munchkin grab for ASIs! Remember though these MC are carefully chosen and designed to be better on balance then getting those things through a single class. The Optimization forum is full of the analysis. That's why its done, and having something well thought out and planned should be encouraged and worked out with the DM first to smooth over any troubles.

Tuesday, 18th September, 2018

  • 03:01 AM - Maxperson quoted Warpiglet in post Arguments and assumptions against multi classing
    I say more power to you. However, if you cling too tightly to your dictionary and the characters you have seen before, you are going to miss out on a lot. In fact, if the only barbarians allowed are Conan with a different name and hair color, burn out is a real possibility if you are long in the hobby. If you are a DM, you are going to straightjacket players with too much rigidity. Except that I have repeatedly said that I just require things to make sense and gave multiple examples of how you could go about creating an unusual barbarian. So no, there isn't any sort of straightjacket or too much rigidity in my game. I just don't play things so loose with definitions that they lose virtually all meaning.

Sunday, 16th September, 2018

  • 07:42 AM - cbwjm quoted Warpiglet in post Arguments and assumptions against multi classing
    In light of my OP...here is some "sage advice." Each class has story elements mixed with its game features; the two types of design go hand-in-hand in D&D, and the story parts are stronger in some classes than in others. Druids and paladins have an especially strong dose of story in their design. If you want to depart from your classís story, your DM has the final say on how far you can go and still be considered a member of the class. As long as you abide by your characterís proficiencies, youíre not going to break anything in the game system, but you might undermine the story and the world being created in your campaign. Speaking of the druid class, once I saw someone online who completely redid the fluff for the druid to create a shaman class. All abilities exactly the same as the druid, but the fluff rewritten which made it feel like a different class.

Saturday, 15th September, 2018

  • 09:04 PM - FrogReaver quoted Warpiglet in post A glutton for punsihment (beastmaster character?)
    Hello Gang, I am that one guy that always swims against the current. I like blade pact warlocks and all of that sort of thing. My next challenge? How can the beastmaster ranger be improved upon using the PHB and official rules only? Interested in feats and character choices that would make this more effective. Also of interest would be multiclassing with druid. I am not interested in world domination but rather in taking a lower tier choices (in terms of power) and making it more effective (closing the gap between it and other classes). Looking forward to any insights! A wolf riding halfling with the sentinel feat sounds pretty promising to me. Use a sword and a shield. Combat sequence best case pre level 5. 1. Wolf attacks with advantage. (Due to pack tactics and you riding it). 2. Knocks prone (part of wolf's attack, requires saving throw) 3. Move Wolf and rider away 20ft. 4. Enemy takes OA at Wolf, disadvantage due to being prone. 5. Halfling attacks back with a reaction Se...
  • 03:06 AM - Maxperson quoted Warpiglet in post Arguments and assumptions against multi classing
    I know. Arnold was 5'10" and 240 when he was 9 years old! Close maybe But come on! How many body builders do you know? When I was younger I lifted a bit and read about the sport. There were many scrawny guys that bulked up and talked about it in books on the subject. Yes, they bulked up. They did not bulk up to the peak of human strength like Barbarians do. I agree with modifying things to find a fit. I really do. But Alfred Adler talked a lot about striving for superiority and changing greatly to overcome weakness. It doesn't matter if it's true---this is a very common idea even in pop culture. And that is D&D at times---emulating Batman as improbable but possible (little 8 year old in a mansion did not know martial arts or carry all that muscle. He also wasn't extremely malnourished during a critical time of growth like urchins are. I get that D&D characters are better than normal humans, but things still need to make sense. A street urchin, even an angry one, isn't barbarian...
  • 02:32 AM - Saelorn quoted Warpiglet in post Arguments and assumptions against multi classing
    ...but you really don't think the improbable belongs in a realm of fairies and dragons, ever?Ever? Perhaps. So commonly that any player could just decide to play one, without requiring a discussion with the DM about the incredible circumstances surrounding it? Perhaps not. But next someone will say paladins must be Knights and have squires in a feudal system. I will let Others go down that path without pointing out the fork in he road they decided must not be allowed to exist.I'm having difficulty parsing your statement, but I will say that paladins must be knights and have squires in a feudal system in my setting.
  • 12:00 AM - Maxperson quoted Warpiglet in post Arguments and assumptions against multi classing
    OK. Let's try another one. Say you have a half-orc character with the urchin background. Are you going to argue they have to be little? They survived by being little and fast but not resilient and strong? Giving a half-orc the street urchin background is like giving someone born and raised in the middle of a desert the sailor background. Can you pick it by RAW? Sure. Does it make any sense at all? Nope. Street urchins are small and weak. It's what makes them urchins and not toughs or other street people. I suppose if you wanted to play the half-orc runt of the litter who was small and weak, then sure, I'd be okay with him being an urchin. But the typical half-orc won't be one. I understand the Charles Dickens archetype here but Half-Orcs did not figure into his tales. This is illuminating. While we draw on real world experience and stories that have been told, we are telling a NEW take on different tales because we are playing a fantasy game. Sure, the basic idea is a dirty lit...

Friday, 14th September, 2018

  • 02:53 PM - Ovinomancer quoted Warpiglet in post Arguments and assumptions against multi classing
    OK. Let's try another one. Say you have a half-orc character with the urchin background. Are you going to argue they have to be little? They survived by being little and fast but not resilient and strong? I understand the Charles Dickens archetype here but Half-Orcs did not figure into his tales. This is illuminating. While we draw on real world experience and stories that have been told, we are telling a NEW take on different tales because we are playing a fantasy game. Sure, the basic idea is a dirty little kid but this is D&D with cities that may have nonhuman inhabitants. This is where my approach differs from what I assume yours might be. You are finding reasons to quash a character concept by using the dictionary and English fiction. I would help the player find a way to play a street urchin (or whatever background is recommended for a kid who fights in the streets and grows up fighting) who later grows into an adult who goes berserk. By you line of reasoning, the kid probably...
  • 01:24 PM - Maxperson quoted Warpiglet in post Arguments and assumptions against multi classing
    Add a little training and puberty. ever heard of Mike Tyson? He could hit like a truck in his youth. Sure. He wasn't a street urchin. A street tough given his size, maybe. He had a home and family, even if his father left them. At no point did he live by himself on the street starving. At no point was he this tiny waif of a thing that is also known as a street urchin. urchin That young child dressed in dirty hand-me-downs and running rampant through city streets is an urchin. Street urchins, as they are commonly called, have a reputation for getting into trouble. Strangely enough, urchin, pronounced "UR-chin," comes from the 13th century French word yrichon, which means ďhedgehog,Ē and is still used as such in parts of England today. As for people who are urchins, perhaps they got the name because at the time, they were so small, wild and many in number ó like hedgehogs. The 19th century novelist Charles Dickens wrote about so many fictional urchins, most famously Oliver Twist, that di...

Thursday, 13th September, 2018

  • 09:04 PM - Greg K quoted Warpiglet in post Arguments and assumptions against multi classing
    The difference for me is that changing the fluff of a class for one character does not automatically mean all laws of reality or all shared assumptions about the game are thrown out. In fact, a player could never have such power over a campaign and I don't know that anyone is advocating for that. I think this is a false equivalence. If I allow one character to follow a philosophy and not a god as a cleric, I do not think that means that suddenly townsfolk are suddenly cool with dead people stomping through town (i.e. zombies). . I agree thatit does not. However, I would not allow a cleric of philosophy in a setting that I run, because clerics ,in my homebrew campaigns, are a specific thing and they get their powers from deities....end of story. Allowing a cleric of philosophy would change that. Therefore, player is free to choose to play a cleric of one of the established deities (including following the established tenets and strictures that I have established for the deity in question)...
  • 07:05 PM - 5ekyu quoted Warpiglet in post Arguments and assumptions against multi classing
    See this is EXACTLY the reasoning I am talking about. It will not hurt the game, it gives no particular mechanical advantage and hurts no one. Why would we not help a player have more fun? Will other barbarians be "ripped off?" I could see this character making friends with outlander sorts of barbarians. To me, the way i see it, the concept of the urban jungle where the downtrodden and outcasts have more in common with the roaming tribes of hunter gatherers than the room-with-soft-bed-and-stove-in-winter city folk seems an obvious concept to me. Could even be seen as tribal in nature - existing in the shadows of the cities instead of the distant plains or hills. There would be a f'ton lot of room to play there and develop for you "city-barbarian concept. i would however express the unarmored defense based on con to be most exactly the same rationale for barbarian in thw wild - constant exposure to elements and hazards without all the city comforts - even though they are all around them...
  • 06:59 PM - Ovinomancer quoted Warpiglet in post Arguments and assumptions against multi classing
    I am OLD school. Well, 1st edition anyway. These things matter to me too. The difference for me is that changing the fluff of a class for one character does not automatically mean all laws of reality or all shared assumptions about the game are thrown out. In fact, a player could never have such power over a campaign and I don't know that anyone is advocating for that. I think this is a false equivalence. If I allow one character to follow a philosophy and not a god as a cleric, I do not think that means that suddenly townsfolk are suddenly cool with dead people stomping through town (i.e. zombies). If a character insists that his retainers are undead in place of the servants of the noble background feature I would allow it but be clear: they are still noncombatants (no change in mechanics) will also run from fights, not go in a dungeon or anything like that. They can look how you want and moan "brains" as they fix your lunch. But you better stay rural...if you go into civil...
  • 03:47 PM - lowkey13 quoted Warpiglet in post Arguments and assumptions against multi classing
    See this is EXACTLY the reasoning I am talking about. It will not hurt the game, it gives no particular mechanical advantage and hurts no one. Why would we not help a player have more fun? So, at the risk of being somewhat controversial, I will answer the question of, "Why would we not help a player have more fun" with an extended digression. Let's talk about team sports! See, in team sports, it is entirely possible for one person to maximize their own fun to the detriment of other people's fun (we might call this person, for example, a Ball Hog, or a late-career Kobe Bryant). Conversely, it is also possible that by sublimating your own fun every now and then, you maximize the group's fun, and when the group's fun is maximized, your own fun becomes greater than if you were simply pursuing your own fun. *whew* Now, D&D isn't teams sports (HA!). But the principle remains. I'll give you an easy example- let's say someone really, really, really enjoyed killing other PCs. Now, let's say that ...

Wednesday, 12th September, 2018

  • 10:35 PM - Saelorn quoted Warpiglet in post Arguments and assumptions against multi classing
    Some classes are more powerful than warlocks. Other class is more powerful than X. The world breaks because some people make "suboptimal" chump choices. Again, not buying world collapse over some people (a single PC?) getting a better deal. At all. If you say this exception rips the fabric of your reality, I suggest a different materialIt's entirely a matter of degree, as to what sort of discrepancy a given DM is willing to tolerate, but the only real point here is that it's the DM's call. If a player invents new fluff for their character, and the DM isn't cool with it, then the player needs to respect that decision.


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