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  • FrogReaver's Avatar
    Yesterday, 05:22 PM
    At what level does dying in one hit becom very rare?
    118 replies | 3412 view(s)
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  • Ancalagon's Avatar
    Yesterday, 02:54 PM
    I'm sort of doing this by taking a 3 level "dip" in EK. (This is how the character starts out, until tragedy strikes as per Warpiglet 's concept.
    26 replies | 769 view(s)
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  • Ancalagon's Avatar
    Yesterday, 02:31 PM
    Morale break is not a rational behavior. It is brought on by fear of death by violent combat.
    51 replies | 1131 view(s)
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  • Ancalagon's Avatar
    Yesterday, 02:21 PM
    Is it up to the DM to roleplay (ie, decide) if a monster hits or miss, or makes a save? If you roll for those, why not for morale? In a way it's more "fair" , the dice have spoken
    51 replies | 1131 view(s)
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  • Ancalagon's Avatar
    Yesterday, 01:18 PM
    2 things - and both are based on "control" 1: Control the battlefield. A classic example is to use a spell to cut the enemy gang in half (classic way to do that is with a wall spell). The party then deals with the first half, while the second scrambles to circumvent/deal with your wall spell. An "even" fight is now two uneven fight in a row, *far* easier to win. 2: Control the...
    4 replies | 242 view(s)
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  • The Grassy Gnoll's Avatar
    Yesterday, 08:58 AM
    Ultimately, whisper it, but it’s just possible that Americans mistook the European/British ranking system...
    19 replies | 284 view(s)
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  • The Grassy Gnoll's Avatar
    Yesterday, 08:57 AM
    Meh. Barovia is a County, not a country. It has been ripped from the prime material plane as is. Nothing to say he is any kind of heir to whatever country his County belonged to. As for King’s this and King’s that - maybe guest rooms originally? As for King’s Accountant, perhaps every county had such a position to levy taxes ultimately for the King.
    19 replies | 284 view(s)
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  • Ancalagon's Avatar
    Yesterday, 05:20 AM
    A barbarian/warlock could work... but that's' not my character design alas. Now once he hits level 10 and gets shadow of moil.... :D
    26 replies | 769 view(s)
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  • Ancalagon's Avatar
    Yesterday, 05:08 AM
    A thing to remember about morale breaking is that it's not a rational, calculated withdrawal (although for some extremely disciplined foes it might) -it's a rout. People flee, unit cohesion is lost, and it may be *more* dangerous for the foes fleeing than standing and fight - but they are panicking. So even though it may not make sense (due to archers etc), they do it anyway. The surrender...
    51 replies | 1131 view(s)
    1 XP
  • Ancalagon's Avatar
    Yesterday, 05:04 AM
    Yup. I think all you need to do is - Remove full HP healing on a long rest (you regain hit dice, but not hit points) - Replace the dying rules. Your HP can go in the negatives. You bleed out 1/round. If you reach -10 (or -con?) HP, you die.
    51 replies | 1131 view(s)
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  • ccs's Avatar
    Yesterday, 04:35 AM
    How do I take xp away from you for that one?
    185 replies | 4607 view(s)
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  • Ancalagon's Avatar
    Yesterday, 04:03 AM
    In the cut and trust swords and the rapier eras, people would wrap their hand around a cloak, use a scabbard (if it was rigid), even *use a big hat* as an off hand tool to help defend themselves. A free hand would be handy (ha) with grappling?
    22 replies | 682 view(s)
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  • The Grassy Gnoll's Avatar
    Wednesday, 18th July, 2018, 09:00 PM
    How about lifting a rule from the glorious Dragon Warriors? Shields: don’t add to your AC but if you’re hit, roll a d6. On a 6, no damage. Maybe give different quality of shields different amounts of hits (number of) or HP (worth of damage). Just a thought. Would it bust the game?
    5 replies | 246 view(s)
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  • Ancalagon's Avatar
    Wednesday, 18th July, 2018, 08:22 PM
    Two fold: defense (parry a blow with your main gauche while you strike back) and range. If you get very close to the opponent, your sword is of limited use (you could do a pommel strike I suppose) but stabbing with the dagger becomes very viable. There are very few styles in the world where two swords of the same length were used, and when they were , they tended to be short or short ish in...
    22 replies | 682 view(s)
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  • The Grassy Gnoll's Avatar
    Wednesday, 18th July, 2018, 08:14 PM
    It failed its Morale check and ran away? /hides
    51 replies | 1131 view(s)
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  • The Grassy Gnoll's Avatar
    Wednesday, 18th July, 2018, 08:10 PM
    Totally agree. It's just now how *I* like to play. Others here play differently. Both sides are right, both sides are wrong. IRL, the two styles would result in different groups each playing their way. But on discusison boards and forums we are all sat metaphorically at the same table as everyone else and everyone wants to do things their way. Which is why, often, the internet can result in...
    185 replies | 4607 view(s)
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  • The Grassy Gnoll's Avatar
    Wednesday, 18th July, 2018, 07:44 PM
    That was kind of my point. Sorcerers can be rationalised as a MC at any point, without necessarily any anchors to the character's previous history or encounters. In your case, if the PC is already a sorcerer and wants to MC into a Fighter, say, to me that's fine (assuming there is a reasonablly compelling desire to do so). It's when someone randomly decides that they fancy BOOM WILD MAGIC...
    185 replies | 4607 view(s)
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  • Warpiglet's Avatar
    Wednesday, 18th July, 2018, 06:56 PM
    In answer to the question, no, I don't hold to old combinations as restrictions. I just like to play some of them in the newer ruleset. I don't want to ban multiclassing at all. It is my preference that unless the desire or need to multiclass happens in emergent play (rare in my group), a character telegraph some skill or interest in the thing they will level into. I think backgrounds are...
    185 replies | 4607 view(s)
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  • Ancalagon's Avatar
    Wednesday, 18th July, 2018, 06:10 PM
    The character will be level 8 and won't be a goliath (human). I probably won't be taking more than one feat as I want one ASI for cha
    26 replies | 769 view(s)
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  • Ancalagon's Avatar
    Wednesday, 18th July, 2018, 05:50 PM
    The thing that bothers me about two weapon fighting is that it shouldn't provide extra attacks. That isn't why it was done in the real world.
    22 replies | 682 view(s)
    2 XP
  • Ancalagon's Avatar
    Wednesday, 18th July, 2018, 05:39 PM
    It would be a level 8 character, with access to 3rd level warlock spells. I like the spell but I'm not 100% sure if it's the best use of a spell slot. There is damage boosting like hex, area denial like hunger of hadar, utility spells...
    26 replies | 769 view(s)
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  • Warpiglet's Avatar
    Wednesday, 18th July, 2018, 05:28 PM
    I cannot disagree with some of what you say. Some of the terminology makes me a little ill...but then so does any MMO speak. I do not like multiclassing to simply crank out bonuses in a way that has no real story or reason behind it. I hated and I mean hated seeing people try to take multiple prestige classes in 3e in ways that did not make sense. Sometimes you would laugh at their...
    185 replies | 4607 view(s)
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  • Sacrosanct's Avatar
    Wednesday, 18th July, 2018, 04:44 PM
    Jester saves me time from typing out a long response, because this is me as well, pretty much exactly
    19 replies | 712 view(s)
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  • Ancalagon's Avatar
    Wednesday, 18th July, 2018, 02:42 AM
    My plan is to use armor of agathy and when that runs out, use shield spell as a back up. I'm a bit hesitant to take the feat however, as I was planing on taking great weapon mastery and see what all the hype is about...
    26 replies | 769 view(s)
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  • Ancalagon's Avatar
    Tuesday, 17th July, 2018, 09:16 PM
    Backgrounds in 5e have partially fixed that problem
    185 replies | 4607 view(s)
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  • Ancalagon's Avatar
    Tuesday, 17th July, 2018, 09:09 PM
    This would be for a melee character, ie a hexblade. The no concentration aspect is very nice and so is 1 hour... but it's definitely not all day long.
    26 replies | 769 view(s)
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  • Ancalagon's Avatar
    Tuesday, 17th July, 2018, 08:40 PM
    Hello Armor of Agathy can be a neat spell if you get more than one use out of it. Say you're a level 5 hexblade with a level 3 slot armor of agathys on (15 temp HP). You are fighting orcs. You get hit once, take 7 points of damage and BLAM enemy takes 15. You get hit again for another 7 points of damage, and kapow, the foe takes 15 points of damage. You win the fight There is now...
    26 replies | 769 view(s)
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  • Ancalagon's Avatar
    Tuesday, 17th July, 2018, 08:06 PM
    I hadn't seen that in the DMG. Given the lenght of our sessions, it seems that our speed of advancement is slightly less than half what is recommended in the DMG - if I followed that PCs would go up on level mid adventure quite frequently.
    31 replies | 1070 view(s)
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  • Warpiglet's Avatar
    Tuesday, 17th July, 2018, 08:01 PM
    Hell yeah. And what is down? If I just ran an enemy through and he is gurgling and losing his footing do I stop and say Its all good he is at 0? Or do I keep stabbing? Pretty sure on a real battlefield people tried to make sure the enemy was dead. Now if someone is right in their face, this could create and exception...
    121 replies | 5809 view(s)
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  • Ancalagon's Avatar
    Tuesday, 17th July, 2018, 07:58 PM
    aha! Now I know what inspired all the velvet worm monsters in Yoon-Suin! One of the most dangerous one sprays a glue that is ni-unremovable, dooming whoever is glued to a slow death ....
    4 replies | 1842 view(s)
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  • Ancalagon's Avatar
    Tuesday, 17th July, 2018, 06:34 PM
    We had a preeety big discussion about this recently: http://www.enworld.org/forum/showthread.php?647921-quot-Run-away!-Run-away!-quot-what-if-they-don-t&highlight=
    19 replies | 712 view(s)
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  • Ancalagon's Avatar
    Tuesday, 17th July, 2018, 06:32 PM
    I think to me that would be the edge case. If you are just there and monsters come to you to attack you - well it's their fault. However if you walk to *them* with the field up - that would break sanctuary.
    27 replies | 934 view(s)
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  • BookBarbarian's Avatar
    Tuesday, 17th July, 2018, 06:27 PM
    Pretty much this. The neat thing is sometimes the players still win. I find those are times my favorites.
    19 replies | 712 view(s)
    1 XP
  • FrogReaver's Avatar
    Tuesday, 17th July, 2018, 05:29 AM
    Most characters would at most get to make 2 bonus action attacks at most this way. The fighter is the only outlier and for 99% of the game he would be capped at 3 or lower.
    22 replies | 682 view(s)
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  • FrogReaver's Avatar
    Tuesday, 17th July, 2018, 05:17 AM
    Possible direction for TWF feat is to make it better for fighting groups. TWF feat. The idea would be to let it add mod damage to enemies you attack with your off hand that wasn't your primary target.
    22 replies | 682 view(s)
    1 XP
  • FrogReaver's Avatar
    Tuesday, 17th July, 2018, 05:13 AM
    I think you need to keep the bonus action to make hunter's mark and such spells not only be good with two-weapon fighting. Otherwise getting an extra attack you can always add hunter's mark to is really strong. I agree with the drawing and sheathing. You should be able to do that without a feat. Personally I would change TWF style to do these things: 1. If you have two free hands,...
    22 replies | 682 view(s)
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  • BookBarbarian's Avatar
    Tuesday, 17th July, 2018, 12:26 AM
    I liked the Legends books overall tone, more than Chronicles, however the time travel plot didn't really do it for me. In fact it kind of killed the series for me. I think I had a lingering fear that Tasselhoff would spring into any new book.
    44 replies | 1958 view(s)
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  • BookBarbarian's Avatar
    Tuesday, 17th July, 2018, 12:18 AM
    Is that the same old DM screen with a new cover in the Alt set (I assume so). And updated DM screen would pique my interest.
    104 replies | 2685 view(s)
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  • Ancalagon's Avatar
    Monday, 16th July, 2018, 08:44 PM
    The wand spam is not there in 5e because of the lack of cheap clw wands... but there are plenty of healing potions. Why aren't people spamming those? They aren't that much more expensive. The answer is short rests.
    159 replies | 3112 view(s)
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  • ccs's Avatar
    Monday, 16th July, 2018, 06:37 PM
    That's essentially what we did sometime in 1e when the NWP proficiencies came along in the Oriental Adventures, Dungeoneers & Wilderness survival guides. If you weren't a Thief (or an Assassin) you could spend 1 NWP slot & pick up any one of the Thief skills at LV1 % chance of success (dex/race/armor mods applied as normal). You could increase your base % by spending additional NWP slots. So...
    8 replies | 195 view(s)
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  • Warpiglet's Avatar
    Monday, 16th July, 2018, 05:47 PM
    I guess those things don't bother me any more than why one subclass is different than another. They are just game abstractions to me. I like feats and subclasses but do not see why me playing a fighter sorcerer or whatever is problematic. If I am able to keep track of spells and hit points and feats, it should work fine. And story wise, I cannot see how, particularly if your backstory...
    185 replies | 4607 view(s)
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  • FrogReaver's Avatar
    Monday, 16th July, 2018, 05:02 PM
    I have decided a new action should be added to the game as well. A protect Action. As long as you are adjacent to an ally then you may use the protect action. You take and damage from attacks or non aoe spells the ally would take instead of the ally till your next turn. You likewise can move with the ally on his turn up to your speed.
    118 replies | 3412 view(s)
    1 XP
  • Sacrosanct's Avatar
    Monday, 16th July, 2018, 04:00 PM
    Sacrosanct replied to 6e? Why?
    I happen to be one of those who bought more than one lol. One to play, and one to keep in original condition. I did the same thing with Holmes Basic back in the day. It's interesting to see both side by side. The OG compared to the new.
    144 replies | 7307 view(s)
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  • Sacrosanct's Avatar
    Monday, 16th July, 2018, 03:51 PM
    I would agree with this. For example, technically you already cast flaming sphere (or moonbeam, or whatever). The next round you're not casting the spell again, but you ARE attacking with it.
    27 replies | 934 view(s)
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  • Mistwell's Avatar
    Monday, 16th July, 2018, 03:36 PM
    In my experience when people are feeling like the game is going very slow while playing with a grid, going theater of the mind speeds things up. Usually because they are considering too many tiny tactical issues of the grid which seem potentially useful in the moment but which ultimately added very little to their final decision for what to do with that turn. But if they're already fine with...
    21 replies | 963 view(s)
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  • Warpiglet's Avatar
    Monday, 16th July, 2018, 02:48 PM
    Respectfully, I am not sure where the distaste for multiclassing started! In 1e demihumans were able to do so. It was assumed that they had more than one sort of knowledge/ability baked into their 'concept' and no one I knew ever balked at it. Now, some express concerns about multiclassing being too artificial. Perhaps that is because you can "suddenly" take on a class which seems to...
    185 replies | 4607 view(s)
    1 XP
  • Ancalagon's Avatar
    Monday, 16th July, 2018, 02:26 PM
    1: I like Renold's art. 2: the new alchemy system is the part of pathfinder I am most hopeful about.
    62 replies | 1207 view(s)
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  • FrogReaver's Avatar
    Monday, 16th July, 2018, 12:59 PM
    #1. That isn't my root concern #2. I don't think having prolonged penalties to a character is fun.
    118 replies | 3412 view(s)
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  • Mistwell's Avatar
    Monday, 16th July, 2018, 06:13 AM
    Ditch the grid. Go theater of the mind, and encourage players to decide what they're going to do in advance of their turn. Things can speed up so much faster if you do that.
    21 replies | 963 view(s)
    3 XP
  • FrogReaver's Avatar
    Sunday, 15th July, 2018, 09:19 PM
    I dislike ability score damage which essentially is a death spiral mechanic. I dislike characters popping up from nearly dead to suddenly healed mid battle too. If I was going to go with something similar to this system I would probably go with something like: At 0 HP you are dying. Roll a death save immediately upon reaching 0 hp. On a failed save you die. If you pass the save then repeat...
    118 replies | 3412 view(s)
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  • FrogReaver's Avatar
    Sunday, 15th July, 2018, 09:06 PM
    I find this worse than the current death save model.
    118 replies | 3412 view(s)
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  • FrogReaver's Avatar
    Sunday, 15th July, 2018, 09:04 PM
    Perhaps instead of looking for ways to "save" a character after they have reached 0 hp, maybe we should instead look for mechanics that can help a character be prevented from getting to 0 hp. I kind of like adding in a new universal action or reaction available to everyone that allows allies to recklessly position themselves between an attack and a chosen player provided they are adjacent to...
    118 replies | 3412 view(s)
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  • Ancalagon's Avatar
    Sunday, 15th July, 2018, 05:26 PM
    An all stealth party is quite easy to do in 5e, and I'm surprised that it's not done more often. There may be 1-2 classes that are poorly suite for it (paladin?) but most can be decent, while a few will excel. One thing I'll note though is that this requires some party members taking the criminal/street urchin backgrounds to get access to the relevant skills, which may then mean that the...
    1 replies | 160 view(s)
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  • ccs's Avatar
    Sunday, 15th July, 2018, 08:49 AM
    And in doing so? Quashed spontaneity & creative, unforeseen plot/character developments. Things vital to this game.
    185 replies | 4607 view(s)
    1 XP
  • Ancalagon's Avatar
    Sunday, 15th July, 2018, 06:07 AM
    Ovinomancer will get it at the very least
    44 replies | 1958 view(s)
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  • ccs's Avatar
    Sunday, 15th July, 2018, 05:16 AM
    Whatever their lv, I've never had any qualms about killing characters. Revivify (or it's lack) doesn't change that. And like others I play foes individually. So some will (intentionally) finish the job, some will switch targets, sometimes there'll just be collateral damage (awhile back a downed character got trampled by the bullette the party was fighting).... Assuming the rest of the...
    35 replies | 1073 view(s)
    1 XP
  • FrogReaver's Avatar
    Sunday, 15th July, 2018, 04:14 AM
    Very few if any said they would veto what the player did. The discussion is one of Pragmaticism vs. Principled.
    199 replies | 6758 view(s)
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  • Ancalagon's Avatar
    Sunday, 15th July, 2018, 03:37 AM
    I think the big problem with 5e and Veins of the Earth is the ample amounts of food and especially light that low level magic can provide. It wrecks the the setting. Yoon Suin has no such issues. You might want to limit long-distance teleportation, but apart from that it works quite well in 5e - I've been running it for a year and a half :)
    17 replies | 420 view(s)
    1 XP
  • Warpiglet's Avatar
    Saturday, 14th July, 2018, 10:07 PM
    I printed many of your replies to this thread and marked my book for relevant rules... Great great hints. What I decided to do was wait of course to use chase rules until the distance is closed and paid more attention to decisions made about forced marches, travel pace and watch at night and so forth. Tracking is important. My group is very cautious! Right out of the gate, they let the...
    14 replies | 488 view(s)
    3 XP
  • Ancalagon's Avatar
    Saturday, 14th July, 2018, 05:54 PM
    Veinscrawls is essentially a campaign to be run using veins of the earth, in "hexcrawl" style - there is no overarching plot, that will emerge through play. Veins of the Earth can be a bit daunting to use, and I think that veinscrawl makes it more "achievable" Yoon Suin is a campaign setting set in a bizarre pseudo-india setting. I've reviewed it here: ...
    17 replies | 420 view(s)
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  • Ancalagon's Avatar
    Saturday, 14th July, 2018, 05:48 PM
    I'm in 1 game, one stalled game and waiting for a game to start in august. I *might* run a game later this fall. Too busy right now.
    119 replies | 1836 view(s)
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  • FrogReaver's Avatar
    Saturday, 14th July, 2018, 01:10 PM
    We both know my comment was about a spell
    199 replies | 6758 view(s)
    1 XP
  • ccs's Avatar
    Saturday, 14th July, 2018, 08:16 AM
    So what? AL is a specific campaign. Just like my Thur night game is a specific campaign. As is my friend Alex's Fri night game. And yours. And his. And hers.... The only difference is that it's WoTC deciding wich options are/aren't permitted in AL, not the individual DMs. You want to play in a campaign? You do so using whatever rules & options those in charge have green-lit. Disagree? ...
    185 replies | 4607 view(s)
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  • ccs's Avatar
    Saturday, 14th July, 2018, 07:19 AM
    Sounds like your real problem lies with people not being good storytellers & not communicating with or listening to each other. This cannot be fixed via the rules.
    185 replies | 4607 view(s)
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  • ccs's Avatar
    Saturday, 14th July, 2018, 06:04 AM
    Absolutely nothing.
    44 replies | 1958 view(s)
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  • Ancalagon's Avatar
    Saturday, 14th July, 2018, 05:00 AM
    Rodrigo's eyebrow rose as he moved forward - Dellrack had an enchanted axe? There would be time for that later. He moved in an almost flanking position - he didn't want to block Miss Imogen's deadly arrows nor Brother Chyrsagon's attacks. Move: AI28 Attack: First stab at ghoul: 1D20+5 = +5 = 13 He trusted directly at the ghoul - this wouldn't do, this was no Zombie, it needed...
    937 replies | 20019 view(s)
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  • The Grassy Gnoll's Avatar
    Saturday, 14th July, 2018, 01:36 AM
    Tenor: Killing in the name of Percussion: De-da-dum Bass: Gruumsh! Tenor: Now you do what Gruumsh taught ya Bass: Now you die like a troll Tenor: Now you do what Gruumsh taught ya Bass: Now you die like a troll Tenor: Now you do what Gruumsh taught ya Bass: Now you die like a troll Tenor: Now you do what Gruumsh taught ya
    26 replies | 739 view(s)
    1 XP
  • Ancalagon's Avatar
    Saturday, 14th July, 2018, 12:47 AM
    The young punk wanting your money is a real concern, but inflationary tales are not. Do the math - I have ;)
    59 replies | 1475 view(s)
    2 XP
  • Ancalagon's Avatar
    Friday, 13th July, 2018, 11:52 PM
    Have you heard about veinscrawl? https://coinsandscrolls.blogspot.com/2018/05/osr-veinscrawl.html I think that there is a bit of an "oh that's OSR I can stop paying attention" thing going on and it's a bit of a shame. I've mentioned Yoon-Suin several times but few people seem to be willing to check it out.
    17 replies | 420 view(s)
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  • BookBarbarian's Avatar
    Friday, 13th July, 2018, 09:06 PM
    In concept I've always fount the fighter more likely to stand his ground, but I may be guilty of thinking of Fighters a "Soldiers" and Barbarians as More "Tribal Raiders". Both of which are backgrounds and not classes in 5e.
    69 replies | 1693 view(s)
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  • Warpiglet's Avatar
    Friday, 13th July, 2018, 07:05 PM
    Indeed...but I am interested to see if fighter 1 sorcerer x will work! It would be more magic heavy...and by extension if I really support gfb and bb how it goes...
    15 replies | 524 view(s)
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  • BookBarbarian's Avatar
    Friday, 13th July, 2018, 05:57 PM
    I really enjoy 03-01 Harried in Hillsfar. It's my favorite little adventure to introduce new players to the game.
    5 replies | 250 view(s)
    1 XP
  • BookBarbarian's Avatar
    Friday, 13th July, 2018, 05:50 PM
    Just wait until he meets a Scottish sounding Egyptian with a Spanish name who teaches him the ways of the samurai.
    69 replies | 1693 view(s)
    2 XP
  • Warpiglet's Avatar
    Friday, 13th July, 2018, 04:53 PM
    Yes, my own tolerance for creativity meets its limit when someone does something for an in game advantage that does not make any sense given some assumptions about the world and medieval combat. No, dual wielding lances is not OK and polearm master while using a shield? Nope. RAW may say otherwise but I cannot stomach that among a few other things. Some people don't care and I trust they are...
    185 replies | 4607 view(s)
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  • Ancalagon's Avatar
    Friday, 13th July, 2018, 04:42 PM
    It is optional!
    185 replies | 4607 view(s)
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  • Warpiglet's Avatar
    Friday, 13th July, 2018, 01:08 PM
    I am seeing an argument that multiclassing in not necessary. But my question would so are many choices in he game. You can have a successful game without it but is the objection one of fluff or mechanics. If fluff, why is it such a sacred cow? When 5e first came out, I thought no optional rules was the way to recreate an old school feel. Pretty quickly my focus changed...but why are...
    185 replies | 4607 view(s)
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  • The Grassy Gnoll's Avatar
    Friday, 13th July, 2018, 10:56 AM
    I’d say they use it to levitate objects nearer to them. For all that their homes will be built to their scale, the rest of the world isn’t. I’d say it was an ability they learned to help them negotiate their way around the Lilliputian scale of everything else.
    8 replies | 346 view(s)
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  • The Grassy Gnoll's Avatar
    Friday, 13th July, 2018, 10:17 AM
    Ok, so, how about adapting my fast and loose HP narrative that I use in a more mechanical way. Narratively, when describing damage, I say that the player receives an injury (“the orc slashes your leg, take 4 Damage”), rather than attritional damage (“the orc slams his shoulder into you, momentarily winding you, take 4 Damage”, or “the orc’s sword and yours lock for a moment and it is a huge...
    118 replies | 3412 view(s)
    1 XP
  • FrogReaver's Avatar
    Friday, 13th July, 2018, 07:44 AM
    Looking forward to seeing your proposal
    118 replies | 3412 view(s)
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  • FrogReaver's Avatar
    Friday, 13th July, 2018, 07:41 AM
    I like this solution as well. Actually I thought about it harder and I'm not sure. I'll have to get back to you on it.
    118 replies | 3412 view(s)
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  • FrogReaver's Avatar
    Friday, 13th July, 2018, 07:35 AM
    Apparently mechanics that make the pc's worse at a certain point are fairly popular. I tend to lump them together in death spiral mechanics but it's a fairly small hp range such things happen in so as long as that range is pretty small it's not a big concern but maybe not something I would want added without a really good reason for adding it. The extra HP is to make it about as likely...
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  • FrogReaver's Avatar
    Friday, 13th July, 2018, 07:23 AM
    That's a concise way of stating it.
    118 replies | 3412 view(s)
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  • FrogReaver's Avatar
    Friday, 13th July, 2018, 07:23 AM
    I'm really not trying to sound like a broke record here. I don't find 5e death saves fun. I want death to be more instant and more likely (maybe not more likely at low levels). 5e Death saves prolong a player death and make it very unlikely the die without a complete party wipe. I'm fairly certain I've said all this before so I doubt it helps but I don't know what more I can really define for...
    118 replies | 3412 view(s)
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  • FrogReaver's Avatar
    Friday, 13th July, 2018, 07:11 AM
    I think I would even be okay with a variation on death saves where you die the first time you fail one. Maybe if you roll 3 success in a row you manage to stabilize on your own. Might have to adjust death save dc a bit to get to the sweet spot with this.
    118 replies | 3412 view(s)
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  • FrogReaver's Avatar
    Friday, 13th July, 2018, 07:00 AM
    Interesting suggestion. Could likely be made as deadly or as non-deadly as desired. I kind of like it.
    118 replies | 3412 view(s)
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  • FrogReaver's Avatar
    Friday, 13th July, 2018, 06:57 AM
    I did engage your solution. I mentioned not liking it. I even asked a couple of questions about the proposed solution and pointed out that I didn't like the death spiral it could cause. Heck when you clarified it was done for realism I even elaborated that realism wasn't a top concern. Now you are saying I didn't engage, I didn't clarify. What the heck? I mean appreciate your proposal...
    118 replies | 3412 view(s)
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  • FrogReaver's Avatar
    Friday, 13th July, 2018, 06:50 AM
    Apparently you want to help by solving some puzzle of me wanting x and y and z and then finding perfect puzzle piece that can include all of them. That's not what this thread is. It's literally a brain storm session. Propose a solution. Be creative. It's not an engineering problem, it's an art problem. If you have a specific question about whether I like something I'll answer as best as...
    118 replies | 3412 view(s)
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  • FrogReaver's Avatar
    Friday, 13th July, 2018, 06:41 AM
    Then it appears you don't really have anything productive you can add here?
    118 replies | 3412 view(s)
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  • FrogReaver's Avatar
    Friday, 13th July, 2018, 06:38 AM
    I'd say they give an overly generous chance of stabilizing and that the action hero beat to a pulp trope is done damage when it happens to often in the game. But good discussion and thoughts.
    118 replies | 3412 view(s)
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Thursday, 19th July, 2018

  • 02:54 PM - Ancalagon mentioned Warpiglet in post Armor of Agathys - can you "recharge it"?
    Levels of Sorcerer or Bard can allow you to cast more AofAs per long rest. A Hexblade can get heavy armour proficiency at the cost of just one feat. Other warlocks can get medium armor + shield for one feat.I'm sort of doing this by taking a 3 level "dip" in EK. (This is how the character starts out, until tragedy strikes as per Warpiglet 's concept.

Saturday, 7th July, 2018

  • 12:03 AM - Ancalagon mentioned Warpiglet in post Multi-classing: as good as it seems?
    I added you, through exposure. Your anger and sudden defense proves I am right. Warpiglet had an *excellent* character concept and we've been discussing how to realize it for a week now. And by concept, I don't mean a "build", I mean an origin, a role-playing idea. In a few weeks I will start into a pbp campaign that starts at level 8. I've already created a "gish" for that campaign. And even though my initial build is mechanically superior (and the character fits better in the campaign), I am *sorely* tempted to replace it with my take on Warpiglet's character concept. It's just that good (the concept - my build isn't great, but it *fits* warpiglet's concept nicely). So your notion that Warpiglet is some grubbing min-maxer is ill-informed, at best. I think you should perhaps apologize.

Thursday, 5th July, 2018

  • 05:50 AM - Ancalagon mentioned Warpiglet in post Multi-classing: as good as it seems?
    In the game i am currently in there is a fighter starting as a rogue for i woulg guess three levels but maybe less. My bet it he will feel it at 5th. On the other hand my sorc will definitely run thru 5th and i am only about half sure that i might mc at 6 and 7 warlock (bard perhaps with her entertainer focus) and then drop back to sorc for the rest. I wouldnt even think about delaying the 1-5 progression myself but delaying 6-8 by 2 seems fine if it open up significant gains. The problem with this is that it's not always possible from a "story" perspective. The other day Warpiglet came up with a very good character concept and we bounced ideas on how to do it, rule wise. The base concept is a character who's experimented upon by a powerful evil wizard, resulting in warlock levels. I thought I would have the character be a fighter level 2-3, and then move on warlock (hexblade) from there. But that means your level 5 *will* be delayed! The story dictates the order of levels, and that's not always the "best" one.

Sunday, 1st July, 2018

  • 05:00 AM - Ancalagon mentioned Warpiglet in post I want a game
    I really want a game to play my second multiclass hexblade (level 8) and I totally blame Warpiglet 's excellent concept for this.

Saturday, 9th June, 2018

  • 03:07 AM - pemerton mentioned Warpiglet in post The final word on DPR, feats and class balance
    Man, that's a really good solution! If only someone had thought of that earlier, we wouldn't have to go through all this "blegh" discussion. :)So I'm reading and replying in order, and so came to this after posting my reply to Warpiglet. I didn't follow our link but think, but I think I know where it goes to!

Friday, 27th April, 2018

  • 08:44 PM - DM Dave1 mentioned Warpiglet in post What happens to the "suboptimal?"
    ...it wasn't challenging. We remember when the PC who has challenges overcame the challenge (either through luck, or creative play) to win the day. Flaws and weaknesses are what accentuates the strengths and heroic actions. Yes to this. Playing the way the hive mind wants ("must max your main stat!", "only use certain race/class combos!", "don't take spells that are red or brown on the interweb lists!", etc) results in a less memorable experience, IMO. Which is kind of missing the point of the fun of playing. Suddenly everything is very samey and mechanical and about "winning" with very little flavor. It's the heroic failures and unlikely victories that make for the grand stories we tell years from now. No group will wax poetic (or want to listen to the hyper-optimizing player who remembers) about the UA Revised Ranger Wood Elf who single-handedly wiped out the low level humanoids in that one combat. I'll take @ccs's Halfling Barbarian or @Ath-kethin's grappling VHuman Warlock or @Warpiglet's Hobgoblin Celestial Warlock in a party any day.

Friday, 6th April, 2018

  • 08:51 AM - Lanefan mentioned Warpiglet in post Why I dislike Milestone XP
    First off, there seem to be a lot of people here that see xp as a player reward (e.g. no xp for a PC whose player doesn't show up for the game) rather than a reward for what the PC does in the game. I see xp as purely a PC "reward" for what it does in the game...which means that if a PC does nothing in a given encounter it gets no xp for it. I almost never stop a session mid-flight to calculate xp unless I know someone's right on the verge of bumping. Usually I work them out between sessions, or while waiting for the players to arrive on game night; it doesn't usually take very long at all. And the PCs don't get xp until the in-game morning after they earned them. PCs without a player for the session are still in the party, and still contributing. Like Warpiglet does, we run such characters as party NPCs (we call them QPCs: Quasi-Player Characters) for that session. Varying PC levels within a party isn't a problem if you are not playing 3e or 4e (or any derivative thereof). Lanefan

Sunday, 18th March, 2018

  • 04:14 PM - snickersnax mentioned Warpiglet in post How much do your trust the advice of others?
    I am just posting this in order to foster conversation...but here goes... Not terribly long ago I posted a thread about conventional wisdom and character creation. In short, my concern is that some newer players might get discouraged and more veteran players might miss out on novelty in character design due to "it's a trap!" and other such pronouncements. ... Next up for me is a strength rogue (dwarf) that grapples and stabs with a shortsword I see your inner optimizer shining through Warpiglet...You've already recognizing how important strength is to grappling, and you didn't "fall into the trap" of trying to grapple with dexterity even though you've picked a finesse weapon for damage. Very clever. :D

Tuesday, 2nd January, 2018

  • 10:34 PM - Wulffolk mentioned Warpiglet in post (Long Post: My recent character development process). Munchkin, under optimized, in between? Aka: is this typical?
    BTW, Warpiglet The Baron sounds very interesting, and seems to have some great RP potential. There could possibly be some conflict with other players, but that is something that could be discussed at a Session Zero to gauge how he would mesh with the concepts of other players. The biggest problem that I foresee is what other people hate about old-school Paladins. They know what is best, it will be done their way, and if you do not agree then you are wrong, coupled with the high Charisma might mean that he will dominate social circumstances and be at odds with anybody else that tries to steal the spotlight.

Wednesday, 30th November, 2016

  • 04:03 PM - Rhenny mentioned Warpiglet in post Role playing and wargaming
    This is a really interesting thread. Thanks for starting it Warpiglet. I totally agree with balance in all aspects of the game. For my best games, and my total outlook, combat/mechanics (rollplaying) and roleplaying must be interwoven, just as I believe the best games I've run or played in balance the three pillars of combat, interaction and exploration. As for my own development as a D&D player over the years and multiple editions since basic and 1e, I have to say that my desire to play in groups that focus more on the story telling, character developing, in-character "acting" kind of games has increased. I think this is because after a point when I gain rules mastery, there is less challenge in focusing primarily on achievement oriented optimized play. It has also taken me many, many years to become more comfortable and confident "acting" or taking on the persona of a fictional character. Back in the late 70s and early 80s when I was a teen, most of the characters I played seemed to be alter-ego type characters that I played with much more of my ...

Monday, 28th November, 2016

  • 08:41 PM - nexalis mentioned Warpiglet in post Role playing and wargaming
    A lot of people on these boards seem to project from their own experiences when making generalizations about the evolution of D&D. I started playing D&D in 1978, and from the very beginning, I was crafting detailed backstories for all of my characters and very much focused on 'roleplaying', and only tangentially concerned with 'rollplaying'. I believe that play styles varied just as much back in "the old days" as they do now. It very much depended on who you were playing with. Over the years, my pendulum has swung back and forth to settle somewhere in the middle, much like @Warpiglet. These days I tend to optimize within the constraints of a particular character concept, just like @iserith. I first come up with a concept that appeals to me, and then I attempt to craft the most effective character possible while still remaining true to that concept. For the concept itself, I often draw inspiration from artwork or from stories. I have my own player biases to contend with as well. I don't do "dour and taciturn" very well since it clashes too much with my own personality, and I won't play characters with below average mental stats. My most recent character, for instance, evolved as follows: I thought it would be fun to play a fat and jovial stout halfling cleric modeled after Friar Tuck. Belzimer Frump (a.k.a. Brother Belzimer) was a cook at a temple called "The House of Plenty", and he is always concerned about making sure that everyone has enough to eat and drink. Within these constraints (i.e. stout halfling, quarterstaff wielder, proficiency with Cook's Ute...

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Thursday, 19th July, 2018

  • 04:48 PM - MartialZ quoted Warpiglet in post Good times
    Reading articles about the history of the game and company remind me how silly it is to argue about someone else's preferences for more or less RP/Wargame. This thing has been an incredible mish mash from the start and part of its appeal and longevity is its ability to shift with player preferences. Wild stuff. Still remember the next door neighbor bringing isle of dread over to play (I was in 3rd grade!) and the wonder and mystery about it all. Fast forward a million years later and me and my pals are dropping caltrops, setting watch and tracking bad guys across the land. What a wonderful creation in whatever form one prefers... Similar experience although our neighbor across the street was running Castle Amber. The mystery of that giant crushing the tower hooked me for life!

Wednesday, 18th July, 2018

  • 07:06 PM - JonnyP71 quoted Warpiglet in post Multi classing Objections: Rules vs. Fluff?
    Where I have no objection to multi classing is where it simply provides some variety of play that suits my aim. I really like the fighter-magic-user of old (played some elves here and there) and as a result find multiclassing scratches the itch. Those classic roles - the magical Elven swordsman, the stealthy little Halfling who's quite handy with a shortsword,... they are fine, and I like to see those portrayed in 1E/2E - the Basic D&D Elf and Halfling are essentially along those lines by default! I might be a little more welcoming to 5E multiclassing too if everything was chosen at character creation, and thus affected the whole adventuring career - your example of a Fighter/Wizard - the player would announce that when initially creating the PC, and then would take alternate levels in each class 1/-, 1/1, 2/1, 2/2 etc... I'd have no problem with that method. I'd allow a maximum of 3 classes using the core 4 (Fighter, Wizard, Cleric, Thief), or 2 classes using any others, and some c...
  • 06:12 PM - ad_hoc quoted Warpiglet in post Multi classing Objections: Rules vs. Fluff?
    You couldn't just wake up one morning and decide to gain a level in fighter so you could wear better armour! The optimal way to have better armour is to be a Fighter first so you have heavy armour. If you pick a level of Fighter later you only get medium armour. Which is yet another reason why Multiclassing is terrible. So I am not sure what the real solution is short of banning multiclassing. I prefer to think of it as not choosing to use that particular variant.
  • 06:06 PM - Tony Vargas quoted Warpiglet in post Multi classing Objections: Rules vs. Fluff?
    I cannot disagree with some of what you say. Some of the terminology makes me a little ill...but then so does any MMO speak. I do not like multiclassing to simply crank out bonuses in a way that has no real story or reason behind it. I hated and I mean hated seeing people try to take multiple prestige classes in 3e in ways that did not make sense. Sometimes you would laugh at their mime-construction worker-alchemist-warrior-priest character. PrCs were a great idea that was notoriously abused, though maybe to a degree that didn't deserve so much notoriety. Really, you could get just as OP a character as you liked prettymuch out of the PH. Three out of the 4 Tier 1 classes were right there. If your PrC juggling costs you even one caster level in whichever of those classes you're building off of, you've blown it. The concept of PrCs, if they'd been able to stick to it, instead of using it to kludge multi-classing (or just pad out supplements), was actually pretty good. Create a way for ...

Tuesday, 17th July, 2018

  • 10:53 PM - darjr quoted Warpiglet in post Hidden
  • 10:51 PM - LordEntrails quoted Warpiglet in post Core Rules Alternative Cover Gift Set
    Going back to AD&D 1e, I really enjoyed some of the black and white art. As I get older, I realize that where there is less, the mind fills in more. I really like the design of the new covers, a lot. That's just cuz as you get older you hallucinate more! ...and you know what format you still can't get the core books in? PDF! When is WotC going to realize that we're in the second decade of the 21st century? ... WOTC! WAKE UP! I would almost certainly have purchased at least one or two of the core books in hardback by now if it were possible to get legal PDFs for them. (Better if you got a free PDF with the hardback, which most companies do nowadays.) Uh, wake up yourself?!?! PDF is OLD technology, and though it will never be obsolete, it is archaic and barely functional. As has been stated, there are much better digital formats than PDF, and 5E is available in several of them with DDB, Fantasy Grounds and Roll 20. Make whatever excuses you want, but don't expect peopl...

Monday, 16th July, 2018

  • 06:01 PM - Tony Vargas quoted Warpiglet in post Multi classing Objections: Rules vs. Fluff?
    And is there any part of this statement that is rendered any less true if a character can possess multiple classes? It's assuming characters can do that. But, such is only optional in 5e, so when that option is exercised, the statement is "more true" in the sense that exclusivity is more pronounced and applies to more featuers. Respectfully, I am not sure where the distaste for multiclassing started! In 1e demihumans were able to do so. It was assumed that they had more than one sort of knowledge/ability baked into their 'concept' and no one I knew ever balked at it. A lot of people balked at 1e MCing. Not that demi-humans could do it, but that they could do it with only certain class combos, and had level limits, and/or that humans couldn't MC. In one of the basic sets (not the one I played c1979), there wasn't demi-human MCing, instead 'Elf' was essentially a Fighter/Magic-user class in itself - kinda like a 5e EK or Bladesinger. IDK when MCing made it into 0e. Now, som...
  • 05:34 PM - ad_hoc quoted Warpiglet in post Multi classing Objections: Rules vs. Fluff?
    Respectfully, I am not sure where the distaste for multiclassing started! In 1e demihumans were able to do so. It was assumed that they had more than one sort of knowledge/ability baked into their 'concept' and no one I knew ever balked at it. I think the better question is why we don't count Subclasses as Multiclassing. They're an elegant and thematic way of handling it. It leaves design space open, avoids chassis conflicts (for example, why is Class X/Class Y different than Class Y/Class X? In many cases drastically so), avoids messy complications which bog the game down, and has themes built into them (with the exception of the Fighter which was a mistake in general). If you want a combination that is not covered the easy way is to make a new feat. Slightly more work is to make a new subclass. In either case it will be better than the mess and ugliness that is multiclassing.

Saturday, 14th July, 2018

  • 04:14 PM - Caliban quoted Warpiglet in post Taking Greenflame Blade and Booming blade all the way
    Indeed...but I am interested to see if fighter 1 sorcerer x will work! It would be more magic heavy...and by extension if I really support gfb and bb how it goes... Is this an Adventure League character? If it is, there are certain options you can pursue (if you have the patient to wait a few levels) that will let you do it as a single class sorcerer. If this is a character in a private campaign, it would take some cooperation from the DM instead. :)

Friday, 13th July, 2018

  • 07:33 PM - Saelorn quoted Warpiglet in post Multi classing Objections: Rules vs. Fluff?
    In many fantasy movies or fiction, many of the characters powers are not mapped to a game class. Why couldn't an evil sorcerer both consult with evil beings while also using force of will and study?Most fantasy movies and fictions do not take place in a world that can be accurately described using a D&D ruleset. For those which do, character powers can always be mapped directly onto a game class. Remember, D&D isn't some sort of generic fantasy engine that lets you describe any fantasy world. Each edition of D&D presents an extremely codified ruleset where wizards work one specific way, and druids work a different specific way. If you want to describe some other fantasy movie or fiction, and you want to use D&D in order to do it, then you need to house rule things in order to make it possible.
  • 05:58 PM - Tony Vargas quoted Warpiglet in post Multi classing Objections: Rules vs. Fluff?
    I suspect the whole "multiclassing doesn't make sense" gained traction in an era when there was more mechanical synergy vs. merely expanding options...which might be ironic. An uncomfortable truth about multiclassing rules is that they are a sort of tacit admission that class-based systems are innately inadequate to model a reasonable range of character concepts.
  • 10:08 AM - Li Shenron quoted Warpiglet in post Multi classing Objections: Rules vs. Fluff?
    I am wondering why the lore of spellcasters is so sacred to some? ... So this leads me to ask: of all the things we home brew and change, why are these seemingly sacred cows so sacred to some? Do we think the RP aspect is a balancing factor in some way? I observe that many who dislike multiclassing seem to dislike deviation from very traditional fluff elements in classes. Though I actually used it in the past for a couple of characters, I dislike multiclassing in all combinations. Each class is both a strong archetype and a flexible canvas for good players. I generally find that roleplay reasons for multiclassing are weak. IMXP the real reasons for most players are most commonly (1) believing they can get an advantage from combining the abilities of different classes, and (2) wanting to play two characters at the same time. Now, whether the player is aware that these are his true reasons, or he genuinely believes he's doing it for the "character concept" is another matter. ...
  • 02:31 AM - Gavin O. quoted Warpiglet in post Taking Greenflame Blade and Booming blade all the way
    We might ask why play paladin over fighter or wizard over warlock and get the same answer. Flavor. Everyone says the paladin is a gish of sorts. However I am more interested in fighter magic user of old today. Might want to play a righteous holy warrior another day. The sorcerer can throw fire bolts, have a flaming sword, fly and cast blight. A paladin does more paladin stuff. If you mean one is better I would only ask what is the definition of better in D&D? For me it is similar to asking if Vanilla or chocolate is better. They both flavor a food but that does not mean they are the same flavor! I mean, a Paladin can use a flaming sword (Elemental Weapon), and cast Blight (Oathbreaker Domain Spell) You could use Hellish Rebuke as your fire bolt replacement or take one level dip in Sorcerer/Warlock or the Magic Initiate feat to get fire bolt. Plus... I mean flavor is something you can change, much more than function is. If you want your Paladin's Divine Smite to take the appearance o...
  • 01:46 AM - Gavin O. quoted Warpiglet in post Taking Greenflame Blade and Booming blade all the way
    my plan is to take tough feat and a con bonus. A 1d6+1 with a dragon sorcerer is only one HP a level than fighter. And if you start as fighter with a full 10 its only 9 HPs different by 10th level! This could easily be overcome with one false life spell... With a single level of fighter, I don't think they have to be a glass cannon! Even consider heavy armor master... I think my point is this: if you build for a brawler, you can be a brawler that acts like a fighter in many ways but has some spell ability too.... I'm just not sure of the reason you would want to play a Fighter/Sorcerer over a Paladin?
  • 12:10 AM - Tony Vargas quoted Warpiglet in post Multi classing Objections: Rules vs. Fluff?
    In many fantasy movies or fiction, many of the characters powers are not mapped to a game class. Why couldn't an evil sorcerer both consult with evil beings while also using force of will and study? In one setting, the two were linked. Sorcerers bargained with or coerced 'spirits' for overt magical power like fireball-tossing or flying or making someone you didn't like get sick & die, but were able to do so because they were essentially psionic, blessed with preternatural force of will that could communicate with/coerce said spirits - and also be used against other people to read/influence thoughts or create sensory illusions ('all in your head,' not like D&D illusions). If you just did the later, you were an 'Enchanter,' if you did the former you were a more powerful/feared 'Sorcerer,' but the underlying abilities were the same, it was just how you applied them, and how in deep you were willing to go with more powerful spirits you weren't able to just mentally coerce. In short the whole ...

Thursday, 12th July, 2018

  • 10:41 PM - Blue quoted Warpiglet in post Multi classing Objections: Rules vs. Fluff?
    I have seen other such threads too. How can you have a paladin/warlock or a warlock/sorcerer or a warlock/cleric or a (fill in the blank). But most notably there seem to be more objections about clerics, warlock and paladins based on their supposed fealty to a particular being or cause. ... So this leads me to ask: of all the things we home brew and change, why are these seemingly sacred cows so sacred to some? Do we think the RP aspect is a balancing factor in some way? Here's how I look at things. A complete character fits both the setting and the rules. There are plenty of examples where a character doesn't fit the rules and would not be allowed. But not fitting the setting is also a thing: Burger McKing the Cow-stealer probably wouldn't fit into a grimdark setting even if the rules are correct. For many, the idea of making a pact with a patron and also having the pure devotion needed for a cleric or paladin doesn't work for the setting they are envisioning. For me, I don't s...
  • 08:45 AM - Quickleaf quoted Warpiglet in post Chase Rules and Suggestions
    Has anyone used the chase rules in DMG? I have yet to do so but think it would be fun as the party moves to either apprehend the bad guys who have an hour lead OR to be chased by their minions (overwhelming numbers). If you have used the rules, do they work well? Any ideas on what would be a fun use of the chase? I have to have it friday so if you are bored and want to reply today, it would be fab! I found the DMG chase rules boring and just barely useable. Instead, I adapted the rules at https://geek-related.com/2009/12/13/life-in-the-big-city-chase-rules/ along with my own, which I put into Beast of Graenseskov. The key principle is: the players should get to decide how much risk they take on & their choices should be meaningful.

Wednesday, 11th July, 2018

  • 06:49 PM - iserith quoted Warpiglet in post Chase Rules and Suggestions
    very cool! thanks! I have been doing one big set piece encounter per meeting and want a race to civilization or to get the bad guys as the biggest choices. I want to be prepared for the group to get home or get the bad guys and have their minions desert. The other option will be that they simply track the bad guys to the hidden location of the the big villain who is generally not trackable on her own per the MM... I am going to make a flow chart and see if that helps me anticipate some choices they might make with one of two chases possible. This was very helpful to me... The chase rules cover what I would say is a fairly close-quarters chase. If I'm reading your correctly, it sounds like you are wanting more of an overland chase (?). If so, these rules probably aren't going to cut it. You might consider something more like what I do for overland travel activities which I can elaborate on if you can describe your scenario a bit more.
  • 06:45 PM - Tony Vargas quoted Warpiglet in post Chase Rules and Suggestions
    Has anyone used the chase rules in DMG? There not that different from just the rules. Move/Dash, if you break line of sight try to hide? You could use them without knowning they were there. ;) I have yet to do so but think it would be fun as the party moves to either apprehend the bad guys who have an hour lead OR to be chased by their minions (overwhelming numbers). An hour lead would be more a matter of tracking, I suppose. Bring in the Ranger. Overwhelming numbers is definitely a thing in 5e, and, obviously, means you can't just split up... ...the existing rules wouldn't be practical to use a horde chasing you as individuals, it'd make more sense to concentrate on the checks made by PCs to escape, and treat the horde more as a collective danger than as individual creatures. Any ideas on what would be a fun use of the chase? I have to have it friday so if you are bored and want to reply today, it would be fab! This might be helpful: https://www.tribality.com/2015/11/0...
  • 06:18 PM - 5ekyu quoted Warpiglet in post 4d6 Messed Up Party Composition?
    I have played for decades...if it matters. And never once did we say "which role is covered?" We generally asked: "evil, good or neutral?" We were interested in expectations for the party in terms of harmony and tone. The best group we had ended up being evil with one barbarian and two halfling thieves joined shortly later by a half-orc fighter assassin. No cleric? No problem. The DM made sure we could acquire healing potions sometimes at a high price in bigger settlements. We also knew to be careful if were low on healing ability. This is the synergy of players and DMs...but restricting or doubting because someone neglected to take cleric? Nope. All thieves? Guess we better be sneaky. My advice is simple: just play. If you die, you die. But what fun it is to try and survive!The lack of cleric hit varies a lot by setting. In a 3.5 game where wands of clw are cheap and craftable by even a hslf-druid half-fighter, a party can be substantially supported healing wise ooc healing...


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