View Profile: MoonSong - Morrus' Unofficial Tabletop RPG News
Tab Content
  • Tony Vargas's Avatar
    Today, 07:13 PM
    Yes. 5e is both easy and hard. It's hard to DM, requiring a lot of skill/talent/experience/gall/whatever to just take up that imaginary absolute power and run with it - but, if you /have/ meet that preq somehow (or you just don't care), it's also /easy/ to just wield that power and have fun with it. I'm not sure if it's 'conversely' or 'by the same token,' or both, but from the players'...
    46 replies | 1612 view(s)
    0 XP
  • Tony Vargas's Avatar
    Today, 06:48 PM
    Not to mention liking 4e and some prior editions (I was a straight-up 4venger, but I'm also one of those old guys for whom nothing will ever match what I had with 1e, for instance - and more on that below, since you bring it up...). THE biggest reason for preferring one older edition is that it's the edition you started with. It's just a powerful emotional connection, I guess. The 1e...
    89 replies | 2422 view(s)
    0 XP
  • Tony Vargas's Avatar
    Today, 05:07 PM
    Well, there is a PF forum. I suspect if you put this poll up there you might see the result you'd expect. BTW, I'm curious why you play 5e rather than 3.5 or PF?
    89 replies | 2422 view(s)
    0 XP
  • Mistwell's Avatar
    Today, 02:50 PM
    Ioun Stone 22 - Because Jack Vance is underrated and rocks! Medallion of Thoughts 20 Necklace of Adaptation 20 Necklace of Fireballs 18 Necklace of Prayer Beads 18 Pearl of Power 20 Periapt of Health 20 Periapt of Proof Against Poison 20 Periapt of Wound Closure 20 Scarab of Protection 20
    12 replies | 155 view(s)
    0 XP
  • pemerton's Avatar
    Today, 02:15 PM
    I started the thread. Hussar is free to say what he likes about the dependence of much RPGing on the logic of genres (it's something I myself have been posting about for maybe 10+ years on these boards). But those things don't rebut the claim in the OP, which is pretty clear: I don't think Hussar has inadvertantely taken that for a claim that genre plays no role in RPGing. And your...
    410 replies | 8480 view(s)
    2 XP
  • Zardnaar's Avatar
    Today, 01:00 PM
    My favorite reaction. Today Brock Lesnar won the money in the bank briefcase without being entered in the match. Still makes more sense than this episode.
    46 replies | 961 view(s)
    0 XP
  • Zardnaar's Avatar
    Today, 12:10 PM
    The big unresolved question though is... What is Brans tax policy now he had the Iron Chair? They have a fleet, sewage system and brothels to rebuild.
    46 replies | 961 view(s)
    0 XP
  • Zardnaar's Avatar
    Today, 11:58 AM
    Who knows or cares previous plots don't matter. Best season Eva!!!!!!
    46 replies | 961 view(s)
    0 XP
  • Zardnaar's Avatar
    Today, 11:56 AM
    D&D might turn in a good Star Wars. It's a lot shorter but they might need different writers. D&D direct, Dave Filoni produces, Drew Kapeshyn writes.
    46 replies | 961 view(s)
    0 XP
  • pemerton's Avatar
    Today, 11:18 AM
    This is fine if, by literary endeavour, you means an activity that deploys and/or relies upon some devices used in literary composition. But that's not what the OP meant, and I think it is fairly clear what the OP did mean: quality of composition, with particular reference to the narration and descriptions used by the GM. Using genre tropes and policing genre boundaries doesn't really bear...
    410 replies | 8480 view(s)
    2 XP
  • Scott DeWar's Avatar
    Today, 11:11 AM
    My brother-in-law had the battery eating mimic problem years back. We showered it with fireballs. turned out to be bad diode in the alternator.
    8393 replies | 429792 view(s)
    1 XP
  • Zardnaar's Avatar
    Today, 10:58 AM
    Yeah it ended a bit better than I thought. Elective monarchy makes a lot of sense, Jon got a happy ending of sorts. Sansa as Queen of the North makes sense. Overall execution of the season though. Bran is the Prince that was promised? Drogon also survived. I also liked Jon's ending. F this Ima off with Tormond and mah doggie.
    46 replies | 961 view(s)
    0 XP
  • Zardnaar's Avatar
    Today, 08:29 AM
    How many have tried 2E using BAB? I have a word document with the conversions and a few houserules- no level limits tweaked humans. Quite enjoyed it circa 2013.
    89 replies | 2422 view(s)
    0 XP
  • Zardnaar's Avatar
    Today, 06:08 AM
    Dany losing it and destroying the red keep (Innocents and all) makes sense. Her turn to full on nutter was handled poorly.
    172 replies | 3769 view(s)
    1 XP
  • Tony Vargas's Avatar
    Today, 04:01 AM
    Selective memory of the present? There is no edition war being waged against 5e.
    89 replies | 2422 view(s)
    1 XP
  • Mistwell's Avatar
    Today, 03:31 AM
    Hardcover Eberron
    70 replies | 4181 view(s)
    3 XP
  • Zardnaar's Avatar
    Today, 03:14 AM
    4E would be over represented in a least favorite edition poll. 4E is also over represented in online message boards, out in the wild in online tables it's around 1%. The fans also spilt the other editions. I voted 2E next favorite is B/X then 1E then 3.X. Doesn't mean I dislike those editions. Hardcore fans of 4E also don't tend to like any other edition, at least they don't say anything...
    89 replies | 2422 view(s)
    0 XP
  • MoonSong's Avatar
    Today, 03:09 AM
    Can't decide if its 2e or 3.5. To me 2e will always have a mystique that nothing can compare with. If it had the sorcerer it would be perfect to me. On the other hand 3.5 is the whole opposite, it has the sorcerer and I feel comfortable with it.
    89 replies | 2422 view(s)
    0 XP
  • Tony Vargas's Avatar
    Today, 01:51 AM
    Fans of 4e were necessarily drawn from the segment of the fan base most willing to give a new ed a fair shot. You had to be, to look past the rocky introduction and the vitriol of the edition war, and form an honest impression of the new ed. 5e's introduction was a lot more considerate and measured, there may not have been a lot of enthusiasm for Next, but when season 19 rolled around, we...
    89 replies | 2422 view(s)
    4 XP
  • Tony Vargas's Avatar
    Yesterday, 11:33 PM
    Consider that this is being asked in 5e forum. The most effusive praise I've heard of 5e has come from 2e fans. 0e/1e/OSR and 3.x/PF fans have their things, so may not drop by here. 4e fans, by definition, were those most willing to give a new ed a chance. So what you're seeing isn't absolute popularity of editions, but a prevalence of 2e & 4e fans within the 5e community.
    89 replies | 2422 view(s)
    2 XP
  • Lanefan's Avatar
    Yesterday, 06:58 PM
    1e. ccs hits many of my reasons for this in a post upthread. This puts the rest far better than I could: Thanks for saving me the typing. :)
    89 replies | 2422 view(s)
    1 XP
  • pemerton's Avatar
    Yesterday, 03:27 PM
    Why not CON? Like other stamina-related feats.
    10 replies | 263 view(s)
    0 XP
  • pemerton's Avatar
    Yesterday, 03:23 PM
    This is highly contingent on (i) system and (ii) ingame situation. To give one example, based on Burning Wheel: I stride down the hall sounds like a Conspicuous test, while I move cautiously down the hall looking carefully for anything out of place looks like a Perception check, perhaps also Stealth and/or Inconspicuous. In Prince Valiant the first might be a check on Presence, the second on...
    410 replies | 8480 view(s)
    1 XP
  • Zardnaar's Avatar
    Yesterday, 08:09 AM
    I liked season one, not one of the best but was hooked all those years ago. Pacing was good. I recommend buying marshmellows, popcorn and a nice seat for tomorrow. It's going to be a meltdown of epic proportions, that petition is going to have 2 million+ signatures this time next week.
    4 replies | 178 view(s)
    0 XP
  • Tony Vargas's Avatar
    Yesterday, 05:34 AM
    One set in the alternate universe of Je ne suis pas un homme facile, for instance. Or, for us older fellas who may not have netflix, any of those 70s battle of the sexes spoofs, like Queen Kong or Star Maidens.
    42 replies | 879 view(s)
    0 XP
  • Tony Vargas's Avatar
    Yesterday, 05:03 AM
    1e AD&D. Every edition since has been better in many ways, but can't compete with those early experiences.
    89 replies | 2422 view(s)
    1 XP
  • Zardnaar's Avatar
    Yesterday, 03:29 AM
    Voted for 2E as it has options and has aged the best plus settings. Played all the old ones in the last 5 years and 2E is one of the better ones along with B/X.
    89 replies | 2422 view(s)
    0 XP
  • Tony Vargas's Avatar
    Saturday, 18th May, 2019, 08:41 PM
    You could slip in something of the kind in one of two ways that *might* not go over too badly: 1) Have SIZe and BuiLD stats chosen by the player, together they determine your characters weight, and put limits (min & max) on STRength and DEXterity. They're independent of the player's choice of assigned sex, but will probably result in gender-stereotype-conforming PCs. 2) Setting. If a...
    42 replies | 879 view(s)
    1 XP
  • Tony Vargas's Avatar
    Saturday, 18th May, 2019, 08:18 PM
    Tony Vargas replied to Firearms
    I've heard all sides in such debates way too much to get into it, there's political issues fueling different sides, and it involves autopsy-level detail that'll never be modeled with a hp system. The takeaway is that lots of things can kill you, where guns stand out is in how easy they make it, regardless of size/strength/skill of either party involved. 'cept for 4e, iff, by 'people' you...
    136 replies | 3806 view(s)
    0 XP
  • Zardnaar's Avatar
    Saturday, 18th May, 2019, 11:08 AM
    Na we have Bat Sparkles. Still might surprise us. Go to it with low expectations and you might get pleasantly surprised. I did that for Terminator 3. Failing that watch it drunk. Might be good, remember George Clooney.
    25 replies | 494 view(s)
    0 XP
  • Mistwell's Avatar
    Saturday, 18th May, 2019, 07:26 AM
    Shield and Absorb Elements.
    11 replies | 433 view(s)
    0 XP
  • Zardnaar's Avatar
    Saturday, 18th May, 2019, 06:44 AM
    We watched them and they were alright but dumped the lot. Gotham, Agents, Arrow, Flash all went downhill. Luke Cage and Jessica Jones were better but got cancelled. Iron Fist was just bad.
    22 replies | 441 view(s)
    0 XP
  • Zardnaar's Avatar
    Saturday, 18th May, 2019, 06:38 AM
    I'll add a plus one for Fauda and Money Heist on Netflix for foreign language stuff. Waiting on season 3 for both. 3% has a good season one and decent season 2. Sense 8 had good season one, average season 2 but got cancelled.
    22 replies | 441 view(s)
    0 XP
  • Zardnaar's Avatar
    90 replies | 5393 view(s)
    0 XP
  • Zardnaar's Avatar
    Saturday, 18th May, 2019, 06:14 AM
    Yes I have read them. They look alright.
    9 replies | 376 view(s)
    0 XP
  • Zardnaar's Avatar
    Saturday, 18th May, 2019, 12:43 AM
    There's some in Quests of Doom, no idea if they are any good.
    9 replies | 376 view(s)
    0 XP
  • Mistwell's Avatar
    Saturday, 18th May, 2019, 12:03 AM
    Amulet of the Planes 8 Bracers of Archery 3 Bracers of Defense 6 Brooch of Shielding 6 Gem of Seeing 5
    307 replies | 6331 view(s)
    0 XP
  • Zardnaar's Avatar
    Friday, 17th May, 2019, 11:54 PM
    Michael Keaton is a great actor. He even nailed Ray Kroc in The Founder on Netflix. Have not watched a Batman movie since the Dark Knight. When you basically nail perfection anything else is gonna look bad.
    25 replies | 494 view(s)
    0 XP
  • Zardnaar's Avatar
    Friday, 17th May, 2019, 11:50 PM
    Remake petition just under 900k.
    172 replies | 3769 view(s)
    0 XP
  • Zardnaar's Avatar
    Friday, 17th May, 2019, 11:09 PM
    Gnome Paladin theocracies. More diverse settings. It's a bit to easy. Grittiness.
    64 replies | 2721 view(s)
    0 XP
  • Zardnaar's Avatar
    Friday, 17th May, 2019, 11:06 PM
    GFB isn't useless it's just good on classes you you may not expect like arcane clerics. Sorcerers and Bladesingers are a bit more obvious.
    55 replies | 81680 view(s)
    0 XP
  • Tony Vargas's Avatar
    Friday, 17th May, 2019, 09:45 PM
    Or what's appealing, sure (I recall harboring some hearty skepticism in the playtest when Mearls started going on about reaching back to early experiences with AD&D to get insight into what would make 5e appeal to new players - being a new player in the 80s or 90s has gotta be very different from being one today!). And the dynamics at the table can have a big impact. But, while 39 years (yeah...
    46 replies | 1612 view(s)
    0 XP
  • Lanefan's Avatar
    Friday, 17th May, 2019, 08:19 PM
    This guy's a War Cleric, then? And yeah, I'll argue. :) Shame to lose his Cleric side, but replacement Fighters are dime-a-dozen in any town...
    51 replies | 1303 view(s)
    0 XP
  • Lanefan's Avatar
    Friday, 17th May, 2019, 08:13 PM
    I agree completely. Problem is, for purposes of presenting a common-to-all 'survey question' I couldn't think of a way to frame it as a level of anticipation without having it be a bit premeditated. I could have framed it more like "On 1-10, how would you rate a session you had just played where the whole session was spent on in-character conversation that didn't advance the story but did...
    410 replies | 8480 view(s)
    1 XP
  • Lanefan's Avatar
    Friday, 17th May, 2019, 08:06 PM
    Unfortunately, it isn't what a module looks like...but it certainly could be, because really - at the absolute root of it all, what more does a DM need? (well, perhaps a few things - see below) It doesn't have its own backstory incuded? Great! 95+% of the time included backstory in a module is just wasted space for me: I'm going to ignore it and replace it with my own anyway. Even the...
    410 replies | 8480 view(s)
    0 XP
  • Tony Vargas's Avatar
    Friday, 17th May, 2019, 07:18 PM
    While a 4e approach might have been as or more accessible to new players as 5e's, and might've become more so in the long run, it's failure with established fans and 5e's reversion to type means that a new generation of fans are being indoctrinated into the same expectations as the old generation. D&D as it was in the 80s, and is again today, is how it will remain for the foreseeable future. If...
    46 replies | 1612 view(s)
    0 XP
  • Greg K's Avatar
    Friday, 17th May, 2019, 06:41 PM
    Subclasses at first level for all classes 3e class variant abilities Skill Points as an official option A customizable system for creating martial arts styles with maneuvers and ki abilities Green Ronin's Psychic's Handbook Green Ronin's Shaman's Handbook Green Ronin's Witch's Handbook 4e Warlord Skirmisher Press's Insults and Injuries
    64 replies | 2721 view(s)
    1 XP
  • pemerton's Avatar
    Friday, 17th May, 2019, 11:52 AM
    Notice that you've got three different action declarations here. Two of them are contrasting: * Grgur walks down the hallway, be cautious and looking carefully to see if anything is out of place. * Grugr strides down the hallway. And one is less specific: * Grugr moves down the hallway.
    410 replies | 8480 view(s)
    0 XP
  • pemerton's Avatar
    Friday, 17th May, 2019, 11:47 AM
    Not at all. Imaro is the person who introduced clarity as a desideratum. My point was that clarity is not really connected to literary quality, and pointed to instructions as an example. If you agree that instructions don't typically display literary quality, then I think you should agree that - to the extent that clarity matters in RPGing - then that doesn't really bear on the issues...
    410 replies | 8480 view(s)
    0 XP
  • pemerton's Avatar
    Friday, 17th May, 2019, 11:24 AM
    Thanks for the heads up - I've deleted the stray material in that post. As per the OP, it came from multiple recent threads. One was the boxed text thread. Another was the action declaration thread ("DC to know a NPC is telling the truth"). In that second thread, there were some posters who seemed to equate describing a PC's action as a component of action declaration with a florid or literary...
    410 replies | 8480 view(s)
    0 XP
  • Lanefan's Avatar
    Friday, 17th May, 2019, 06:22 AM
    Combine 9 and 6 into this: keep a game log, preferably online or somewhere where players can access it during the week. Tell them that one of their duties as a player is to read the log between sessions. (obviously you keep your own notes as DM as well for thigns that aren't (yet) public knowledge). As for fumbles - love 'em. But not on every natural 1, nor should crits happen on every...
    32 replies | 785 view(s)
    0 XP
  • Lanefan's Avatar
    Friday, 17th May, 2019, 06:05 AM
    We've recently been thinking of theme songs for our characters - sure a vast array of options out there. I once had a player roll up a character based on a metal song ("Knock Them Down" by Thor - character was a hell-bent fighter). As for presentation, I try to use different voices (and facial expressions when I'm not too busy laughing) for different characters and usually seem to get it...
    51 replies | 1303 view(s)
    0 XP
  • Lanefan's Avatar
    Friday, 17th May, 2019, 05:51 AM
    All looks good except for one element that'll become problematic if a large group of PCs are drawing from a small Deck: repetition of effects. Once the first three PCs have drawn a couple of cards each it'll start becoming obvious what's in the mini-Deck and subsequent PCs (or NPCs!) will base their choice to draw or not too much on that element. Sulotion: use a bigger Deck. Instead of the...
    3 replies | 267 view(s)
    0 XP
  • Lanefan's Avatar
    Friday, 17th May, 2019, 05:41 AM
    For these purposes it doesn't matter. The session consists of the characters sitting on a ship, or around a campfire or at some other uninterrupted down-ish-time, just carrying on a conversation that's all done via in-character role-play at the table. This conversation could reference stuff the characters have already done/met in the established fiction (i.e. they're telling war stories from...
    410 replies | 8480 view(s)
    3 XP
  • ClaytonCross's Avatar
    Friday, 17th May, 2019, 03:16 AM
    If they would take awesome "Spell-Storing Item" ability from the level 18 where no one will ever see it used and replace the lack luster "The Right Cantrip for the Job" at level 10 where "Spell-Storing Item" would be more a part of the class I would be happy. "The Right Cantrip for the Job" is very situational and almost voided by the ability to change cantrips at when you level as well as the...
    64 replies | 2310 view(s)
    0 XP
  • pemerton's Avatar
    Friday, 17th May, 2019, 12:46 AM
    People spend millions of dollars painting buildings, too. That doesn't show that painting buildings is per se an artistic endeavour - maybe it is (if we're painting St Peters), maybe it's not (if we're painting a block of flats to protect the exterior against the weather). I'm a published author in a natural language based but technical discipline. (Or in fact two such disciplines: law and...
    410 replies | 8480 view(s)
    0 XP
  • pemerton's Avatar
    Friday, 17th May, 2019, 12:41 AM
    A complication for me in responding to Lanefan's question is what is the story which is not progressing?
    410 replies | 8480 view(s)
    1 XP
  • pemerton's Avatar
    Friday, 17th May, 2019, 12:36 AM
    Yes. This is my point, so I'm not sure why you frame this as disagreeing with me. But this is exactly what I'm talking about. As I posted I think in my last reply to you, I don't understand what role you think action declaration and the distinctive player role in a RPG are doing. As you describe it, it would make no difference if everyone was working through a rough script but improving the...
    410 replies | 8480 view(s)
    0 XP
  • pemerton's Avatar
    Friday, 17th May, 2019, 12:30 AM
    That's actually not what the OP says. Colour, obviously, is fundamental to heaps of RPGing. (Maybe not some classic dungeoncrawling.) I don't think the word "colour" appears in the OP. The OP does say RPGing requires narration: GMs describe situations - that narration and description will involve colour. My claim is about the focus of, and foundation of, emotional engagement in RPGing. As...
    410 replies | 8480 view(s)
    2 XP
  • Lanefan's Avatar
    Thursday, 16th May, 2019, 11:35 PM
    Quick survey for the regulars here: Let's say that for whatever reason you know going in that tonight's session, where you're playing a well-developed character you're familiar with and enjoy playing, is highly likely to consist of nothing but in-character roleplaying and interactions with other PCs (and maybe NPCs) with no story progress likely to be made and maybe little if any reference to...
    410 replies | 8480 view(s)
    0 XP
  • Lanefan's Avatar
    Thursday, 16th May, 2019, 11:26 PM
    Which is a fundamental difference between us: as far as I'm concerned entertaining others and being entertained in return are the heart and soul of RPGing (including LARP here); and are what make it a different - and more enjoyable - kind of activity from almost any other.
    410 replies | 8480 view(s)
    0 XP
  • Lanefan's Avatar
    Thursday, 16th May, 2019, 11:13 PM
    Thing is, what you dismiss as 'colour' is often at the very heart of portraying one's character in terms of how and what it thinks, its opinions on various aspects of life, and visualization. If I make it clear over time that my Dwarf is fastidious about grooming his beard and his choices of food, it can reasonably be assumed that fastidiousness extends into other aspects of his life -...
    410 replies | 8480 view(s)
    0 XP
  • Lanefan's Avatar
    Thursday, 16th May, 2019, 10:56 PM
    Well, knowing the twists and turns a conversation took to get to where it is can be useful. If all one reads is the first post and the last few pages it's easy to just end up rehashing topics that have already come and gone within the discussion. Which can, sometimes, lead to misunderstandings and confusion. No way round it.
    410 replies | 8480 view(s)
    0 XP
  • Zardnaar's Avatar
    Thursday, 16th May, 2019, 10:35 PM
    Season 5 looks better by comparison now. Season 6 is probably the best one in the second half of the show. Season 7 was when it started to feel rushed. If you watch the earlier ones it's really a series of short cutscenes of around 5 or 6 minutes. That was enough to cover the plot and character development. Leaves episode 2 as the peak of this season IMHO.
    172 replies | 3769 view(s)
    1 XP
  • Mistwell's Avatar
    Thursday, 16th May, 2019, 09:29 PM
    Amulet of Health 5 Amulet of the Planes 6 Amulet of Proof Against Detection and Location 2 Bracers of Archery 8 Bracers of Defense 9 Brooch of Shielding 9 Gem of Seeing 7
    307 replies | 6331 view(s)
    0 XP
  • Tony Vargas's Avatar
    Thursday, 16th May, 2019, 09:26 PM
    Obviously, the guy that made the potion has to concentrate. That's dedication. Ö or, no, wait if the potion requires concentration do you have to run it through a high-vacuum evaporator before use? Store it in a freezer?
    66 replies | 9269 view(s)
    0 XP
  • Tony Vargas's Avatar
    Thursday, 16th May, 2019, 07:20 PM
    Tony Vargas replied to Firearms
    I suppose it doesn't have to be conventional black powder (in my 4e pirate game, 'thunderfire rods' used 'alchemical reagents'), and could have different characteristics, like merely smoldering when touched off outside of a gun rather than being a functional low explosive.
    136 replies | 3806 view(s)
    0 XP
  • Tony Vargas's Avatar
    Thursday, 16th May, 2019, 07:08 PM
    Tony Vargas replied to Firearms
    I'm not even so sure it's that big a deal. Why do firearms have to be particularly lethal? They just punch holes in people down range. Spears punch holes in people, arrows & quarrels punch holes in people - a dagger can certainly kill, but only does a d4. Historically what made firearms so revolutionary wasn't that they were deadlier or longer-ranged than bows but that they required less...
    136 replies | 3806 view(s)
    1 XP
  • Tony Vargas's Avatar
    Thursday, 16th May, 2019, 06:08 PM
    In a D&D world, the bolded, above, could include: Kings, Emperors, Vassals thereof, Tyrants, humanoid chieftains, Theocracies, Magocracies, Mad Liches*, Demi-gods, Diabolic powers, and, well, Dragons if they really felt like it. I'm guessing the average attitude of governing bodies is not one disinclined to accept rampant poverty among the general populace.
    118 replies | 4405 view(s)
    0 XP
  • Tony Vargas's Avatar
    Thursday, 16th May, 2019, 05:47 PM
    It's funny how the subject has turned to hps. The second-earliest, second-most-vicious, second-best-justified criticism of primordial D&D was that characters gaining hps through 'experience' made no sense. (Obviously that's second after 'forgetting' spells upon casting being ridiculous.) EGGs exhaustive defense of the system was a useable rationalization if you were willing to suspend...
    175 replies | 13673 view(s)
    0 XP
  • pemerton's Avatar
    Thursday, 16th May, 2019, 02:42 PM
    I think that Choose Your Own Adventure books and boardgames are not very satisfactory vehicles for participating in a situation. Their structured natures make them relatively poor vehicles for protagonism. Video games I can't comment on. And I'm not denying that there are people who enjoy RPGs because they are entertained by performances or give entertaining performances. I'm denying that...
    410 replies | 8480 view(s)
    0 XP
  • pemerton's Avatar
    Thursday, 16th May, 2019, 02:39 PM
    Really? That's a surprise to me. When I read a letter from a family member I'm not really worried about the spelling or puncutation, let alone it's literary merit.
    410 replies | 8480 view(s)
    0 XP
  • pemerton's Avatar
    Thursday, 16th May, 2019, 02:30 PM
    It's not my distinction, actually. I never used the word content. That's Hussar's word. Hussar has suggested that I am eschewing description, but here's the OP: My point in this thread has been consistent: that what is distinctive about RPGing is that it engages by way of participation in situation, not performance to an audience. I don't think it's that hard to understand, whether...
    410 replies | 8480 view(s)
    0 XP
  • pemerton's Avatar
    Thursday, 16th May, 2019, 02:21 PM
    The point is simple: a novel probably won't move you if it's poorly written. A letter from a family member is likely to move you regardless of how it's written. RPGing is more like the latter than the former. It's about moving people through shared engagement with an imagined situation, not entertaining people by performing for them.
    410 replies | 8480 view(s)
    0 XP
  • pemerton's Avatar
    Thursday, 16th May, 2019, 02:15 PM
    This is important. You are right about fluidity: actual play doesn't manifest discrete types or moments of the neat types we use in analysis and criticism. Some of what I had in mind in my post that you responded to is elaborated in my posts to Hussar just upthread. Here's a passage from Christopher Kubasik that also captures what I had in mind: The tales of a story entertainment are...
    410 replies | 8480 view(s)
    3 XP
  • pemerton's Avatar
    Thursday, 16th May, 2019, 12:16 PM
    I have no idea what the bolded bit has to do with the topic of this thread. What players contribute to the game is protagonism. Which in a RPG primarily takes the form of action declaration (though I think I have a thicker notion of action declaration than some other posters on these boards). Perhaps I've misunderstood something - but I've repeatedly posted about the centrality of action...
    410 replies | 8480 view(s)
    0 XP
  • pemerton's Avatar
    Thursday, 16th May, 2019, 12:08 PM
    I don't know what you have in mind by never references anything. We're playing a RPG. So there is a lot of talking. Exchanges between participants are the main currency of play. Action declarations are spoken. The player describes what his character is doing. I would hope it's obvious that, in denying that RPGing is a literary endeavour characterised by performance, I am not asserting that it...
    410 replies | 8480 view(s)
    1 XP
  • Zardnaar's Avatar
    Thursday, 16th May, 2019, 11:39 AM
    Yeah I didn't mind Solo that much. Enjoyed it even. Hopefully see some more Star Wars with less of a focus on the force.
    9 replies | 279 view(s)
    0 XP
  • Zardnaar's Avatar
    Thursday, 16th May, 2019, 09:15 AM
    That's no longer true though. Solo was a flop. Rian had his chance, blew it and is now going to do made for tv. D&D 4/8 you get something great, 1/8 something good, 2/ 8 ok, 1/8 TLJ 2.0. They don't have anything to adapt though they don't seem to do to well without a blueprint. Maybe D_D can do something good.
    9 replies | 279 view(s)
    0 XP
  • Zardnaar's Avatar
    Thursday, 16th May, 2019, 08:38 AM
    Can't blame any of the actors they did their jobs and mostly did it well. Started watching season one and yeah it went downhill a bit but was still good. It's disappointment, feels like Phantom Menace 2.0. They took one of the greatest shows ever and dropped the ball on it.
    172 replies | 3769 view(s)
    0 XP
  • Zardnaar's Avatar
    Thursday, 16th May, 2019, 03:43 AM
    Canons not super important as long as it's not wtf levels of madness. I can barely remember TOS or TNG.
    357 replies | 13797 view(s)
    0 XP
  • Mistwell's Avatar
    Thursday, 16th May, 2019, 02:30 AM
    Unique and otherwise hard to accomplish is not, in itself, an argument for the item. If the item made one hair stand on end no matter what, that would be both unique and otherwise very difficult to do. And still boring and unlikely to come up often. It's sort of similar to the item which absorbs magic missiles - yay? This is, again, non-unique to this item. ANY item can be worked that way...
    307 replies | 6331 view(s)
    0 XP
  • Tony Vargas's Avatar
    Thursday, 16th May, 2019, 12:42 AM
    I'd think, if you're working back from the kind of world you want, you would be considering which spells &c to include that would support that vision, and cut those that don't fit. Otherwise you're really back to the same exercise.
    118 replies | 4405 view(s)
    0 XP
  • Tony Vargas's Avatar
    Thursday, 16th May, 2019, 12:37 AM
    My usual advice for new DMs is play a lot first, if at all play possible with a series of experienced DMs. Playing develops familiarity with the rules, and the informal process of play (and how much both can vary from DM to DM). It lets you see what DMs do that works and doesn't work for you and for other players. And, of course, it sparks ideas, though it sounds like you already have those. ...
    12 replies | 429 view(s)
    0 XP
  • Mistwell's Avatar
    Thursday, 16th May, 2019, 12:13 AM
    I've been playing since 1978. It really doesn't come up all that often. And those times it does come up, it's usually not critical if it gets blocked. If the villain needs to spy on you, there are a good half dozen other ways they can do it if the divination route gets blocked (and it doesn't even help the entire party, just the one character wearing the amulet). At least with Constitution, it...
    307 replies | 6331 view(s)
    0 XP
  • Zardnaar's Avatar
    Wednesday, 15th May, 2019, 11:43 PM
    IIRC Paizo said around 2/3rds of the magazine subscribers transferred over. Paizo did a retroactive on their website a few years back.
    11 replies | 380 view(s)
    0 XP
  • Tony Vargas's Avatar
    Wednesday, 15th May, 2019, 11:41 PM
    He'll be fine. Ö and often to not so good effect and/or for not so good reasons Ö really, most of the time, said tradition is unexamined. OK, you deserved XP already, but you're getting it for that reference. Honestly, back in the day, I recall what we'd now call 'sharing director stance' /just happening/ as part of the GM* & player trying to get through the...
    573 replies | 19787 view(s)
    0 XP
  • Mistwell's Avatar
    Wednesday, 15th May, 2019, 11:09 PM
    Can't believe some of you guys love the Amulet of Proof Against Detection and Location. It's 1) boring, and 2) comes up incredibly rarely. I mean really, how often are you the subject of a divination spell by someone else? And of those times, how many do you really care about?
    307 replies | 6331 view(s)
    0 XP
  • Zardnaar's Avatar
    Wednesday, 15th May, 2019, 11:03 PM
    The adventure paths were really it. Look at the early ones, 100 odd pages of which just over half was the actual adventure the rest of it was fluff mostly related to the adventure. Later on the adventures had a theme (Egypt, pirates, rulership etc). Not a magazine in the traditional sense but functionally similar to Dragon/Dungeon.
    11 replies | 380 view(s)
    0 XP
More Activity
About MoonSong

Basic Information

About MoonSong
Introduction:
Need a band-aid? I've got some duct tape
About Me:
Hello,I consider myself primarily a storyteller and am one more language short of being a real life bard.

I'm a tinkering thespian drama queen. I'm always doing or planning something fun. Pinkie Pie is the pony who plays me in FIM.
Location:
In the heart of the moon
Disable sharing sidebar?:
Yes

Statistics


Total Posts
Total Posts
2,185
Posts Per Day
0.82
Last Post
Favourite D&D edition thatís not 5E Today 03:09 AM

Currency

Gold Pieces
39
General Information
Last Activity
Today 10:10 PM
Join Date
Tuesday, 14th February, 2012
Product Reviews & Ratings
Reviews Written
0

12 Friends

  1. ClaytonCross ClaytonCross is offline

    Member

    ClaytonCross
  2. Eric V Eric V is offline

    Member

    Eric V
  3. Greg K Greg K is offline

    Member

    Greg K
  4. Jago Jago is offline

    Member

    Jago
  5. Jester David Jester David is offline

    Member

    Jester David
  6. JohnLynch JohnLynch is offline

    Member

    JohnLynch
  7. Lanefan Lanefan is offline

    Member

    Lanefan
  8. Mistwell Mistwell is offline

    Member

    Mistwell
  9. pemerton pemerton is offline

    Member

    pemerton
  10. Scott DeWar Scott DeWar is offline

    Member

    Scott DeWar
  11. Tony Vargas Tony Vargas is offline

    Member

    Tony Vargas
  12. Zardnaar Zardnaar is offline

    Member

    Zardnaar
Showing Friends 1 to 12 of 12

Monday, 20th May, 2019


Monday, 13th May, 2019


Friday, 10th May, 2019


Thursday, 9th May, 2019


Saturday, 4th May, 2019


Thursday, 2nd May, 2019


Wednesday, 1st May, 2019


Tuesday, 30th April, 2019


Sunday, 28th April, 2019


Page 1 of 3 123 LastLast

Sunday, 9th September, 2018

  • 04:09 PM - Kobold Boots mentioned MoonSong in post Arguments and assumptions against multi classing
    More power to you I guess, I wouldn't really want to be in a position to play with this system. Having a way to "buy" fictional space is very cool, but both your examples don't sound very fun to me. What would you do if I was an hypothetical player at your table and I put something like "My character is a princess" and put all of my chips on it? Depends on the nature of you as a player, the group as a whole and the vibe at the moment. At first blush, sounds like you'd be a princess of solid repute and I'd have to roll with the consequences, as would the rest of the group. No one would ante up to modify it and I'd likely throw in some color in the form of a negative relationship you'd have to manage. KB Edit: adding MoonSong to thread for the mention as I think I broke the quote.

Friday, 11th May, 2018

  • 07:49 AM - Gammadoodler mentioned MoonSong in post Pathfinder 2's Armor & A Preview of the Paladin!
    @MoonSong So to be clear, do you feel your version of the paladin could not be represented under any version of "holy warrior" class, that it must be distinctly it's own thing? And Good is essentially a force, like gravity that only Paladins can draw on? (And further that there are no other similar type forces from which other warriors could draw similar power without the requirement for absolute virtue?) And at the gaming table, I'm assuming the GM decides what is and is not Good or are you prepared to define what is and is not Good? As far as Aragorn as paladin or ranger goes, I've discussed as much of that as I'm really willing to since it doesn't actually lead anywhere.

Monday, 22nd January, 2018

  • 01:57 PM - Coroc mentioned MoonSong in post Why the fixation with getting rid of everything but fighter/cleric/rogue/wizard?
    MoonSong it depeneds. It is back to the roots but in a different way that you and many younger Players may think. It is one of the most Basic fundaments of the game: You got someone who is strong with one Thing and weak with another. The rogue is strong in hitting with backstab bot weak on taking damage. Your mage can cast but is not very good in melee. The cleric hits less than a fighter but he can heal all others. Only together you can achieve things none can do on their own. With todays equality diversity theories invading RPGs These basic pricnciples which made the game real fun have become lost a bit. To those (like me) who sometimes prefer the simple approach, it has ist disadvantages also - you absolutely need a balanced Party covering all needed roles in their nuances.

Wednesday, 29th November, 2017


Monday, 30th October, 2017

  • 03:57 PM - SMHWorlds mentioned MoonSong in post Journey To...Mesoamerica
    Anahuac is the region where the Aztecs thrived in pre-Colombian and pre-Cortes Mesoamerica. It is sometimes used to describe the Aztec empire, from what I can gleam from a quick glance at some source material. There were many Mesoamerican cultures that lay outside of this great valley as well as the fact the name crops up in other American locations limits its use to describe all the people of area or of the time period. @MoonSong - the purpose of these articles is to encourage the typical rpg player to step outside his or her traditional box and explore other possibilities. In the article above I did not go into the standard adventure path that we typically play with because I feel using the Mesoamerican cultures as the base culture instead of an alien (small a) culture. Players as heroes of that culture make for a fantastic style of play. And characters are only adventurers if you embrace only a certain kind of play. Eschewing the typical dungeon crawl in favor of something more political or perhaps some space opera where Mesoamerica became the dominant culture would seem to be good directions to go. As for folklore creatures, I give you the Ahuizotl as just one example. @Darva Shriver - While the products you mentioned do a fair job of representing what most gamers would need, they only really touch on the surface details. These products, as good as they are, tend to lack nuance and they are still products...
  • 12:55 PM - pemerton mentioned MoonSong in post Journey To...Mesoamerica
    The language is called Spanish, not Mexican.I think that MoonSong is referring to pre-Columbian Mexican languages.

Saturday, 22nd July, 2017

  • 02:18 AM - Lylandra mentioned MoonSong in post Do you miss attribute minimums/maximums?
    So... maybe we can cut this discussion a bit shorter and ask the people who might share the RL gender of fictional female characters how *they* feel about such attribute adjustments. I know both MoonSong and I are not too fond of them. Is there any woman in this thread who does miss gandered adjustments or who wouldn't mind if their GM wanted to apply them? Because... really... it doesn't feel so well when you are being talked about as if some guy knew better what it feels like to be a woman. For "Strong capable fighter women": No, they don't intimidate me at all. I love them. As I love every Elizabeth Bennet or Sailor Moon or Mary Crawley or Twilight Sparkle. If anything, then the available female role models have increased a lot in both number and variety over the last years. The stereotypical "Strong independant woman" has been accompanied by many more feminine or otherwise diverse heroines who succeed using a multitude of different approaches. And that's great! Because that opens up the possible male role models (and power fantasies?) as well. Just like I like my D&D to be not about combat encounters first and foremost (those who know me know I'm a diplomat and creative thinker ...

Sunday, 9th July, 2017

  • 05:50 PM - Chaosmancer mentioned MoonSong in post Everybody's got to have a Patron deity. Where did it come from?
    One thing I feel necessary to point out. The OP is MoonSong and I do not know if she has any strong feelings about the way the Divine is presented in DnD She did however see the discussion with Yaarel which prompted her to create this thread and ask where the origin of this idea came from within DnD. I get the feeling a lot of people are confusing the two and think Yaarel created this thread, he did not.

Tuesday, 4th July, 2017


Friday, 12th May, 2017

  • 10:39 PM - Quickleaf mentioned MoonSong in post This is a directory of posters who think the sorcerer needs fixing
    MoonSong I've done a version of the Sorcerer for my 5e Witcher conversion that incorporates some of the ideas being exchanged (e.g. sorcerers are magic and don't needed components/foci) along with other stuff more thematically linked to the Witcher setting. I've seen 5e sorcerers in play from 1st to 11th level so far, and they've absolutely held their own in my games. No mechanical issues really, unless you consider a hyper-focus on blasting to be a mechanical issue. However, I do consider them to be suffering from a lack of identity, though this was a problem when the class was introduced in 3e as well. As they are now, they're not meaningfully differentiated from a wizard. I mean, you could have a sidebar about a wizard giving up Ritual Casting and Spellbook in order to use non-prepared casting (i.e. limited spells known) instead, and 75% of the sorcerer is handled right there. How to meaningfully differentiate the sorcerer is where it gets interesting. For example, some people...

Saturday, 6th May, 2017

  • 05:12 PM - Satyrn mentioned MoonSong in post So long and thanks for all the fish!
    I hate split infinitives. It's all the fault of Star Trek's "to boldly go". You don't have to with me agree, though. You know, I'm thinking that since MoonSong got flack for wishing there was more Japanese in English I ought to give you flack for wishing there was more Latin. :p

Thursday, 13th April, 2017

  • 05:04 PM - DEFCON 1 mentioned MoonSong in post Mike Mearls interview - states that they may be getting off of the 2 AP/year train.
    ... canon like he seems to think we'll suffer. I say, let 'im keep bludgeoning away at his strawman if it's that much fun for him... It absolute is fun for me! I wouldn't keep talking about it if it wasn't! :) I freely accept that you want what you want. Which is cool by me! I have no issue with that whatsoever. But... should you then try to make an argument for WHY you should actually get what you want... that's when I'll show up to point our that your reasoning for that argument is flawed. Mainly as a counterpoint should anyone at WotC (like Trevor Kidd) be looking at these threads wondering what they should work on next. So I comment in the hopes that WotC sees things the way I do and doesn't spend their small amount of time working on something that I consider to be completely pointless. Heck, if CapnZapp takes every chance he can here on the boards to request proper magic item pricing, Tony Vargas keeps the "Add the Warlord to the game!" request afloat, and MoonSong bangs the drum for a 3E-styled, non-specialized Sorcerer to eventually get added... I can occasionally say "Hey WotC, the setting stuff you've already produced for the Forgotten Realms for 5E is fine. Don't waste your time, energy and money writing a 300 page book for the rest of it. We already have that in the 3.5 book." ;)

Monday, 30th January, 2017

  • 07:21 PM - pming mentioned MoonSong in post To Crunch or not to Crunch?
    Hiya! Well, @MoonSong, I figured why not? I mean, if someone is ashamed to say one thing or the other then maybe that person should re-evaluate their decision because obviously something isn't sitting right with them. Personally I haven't voted yet, and not sure if I should...but if I was to do it I'd probably pick the middle one. "Just Crunchy enough". Some crunch I don't care for, some crunch I may like, but overall I think the amount that WotC is putting out (e.g., not much) is a nice middle-ground. For specific rule 'crunch' that I'd like to see...I'd like to see an optional skill system that is divorced from leveling up and the class system (so skills that a person learns and gets better at via using and such...not because they are level X or of class Y), I'd also like to see some more in-depth stuff for building and running businesses, manors, guild halls, castles, towers, keeps, etc (allowing for destruction/repair of such via sieges, natural disasters, etc). For stuff I don't want to see...nit-p...

Tuesday, 15th November, 2016

  • 06:04 AM - doctorbadwolf mentioned MoonSong in post What does Unearthed Arcana need?
    Tony Vargas don't have MoonSong 's noble to hand, so I can't say. Like all Star Wars saga edition classes, it's pretty versatile, but it manages what the warlord does, what a scholar would do, and adds a bit of non magical bard in for good measure. In a direct port, I would probably call it the Captain. It doesn't do the "almost a fighter" thing the warlord does, though. Mostly bc that is what multiclassing is for in saga. A class with a few subclasses could easily do it full justice, but then it's that are truly missing in 5e could be done with a couple subclasses for various classes. Also, I still disagree with the idea of a subclass that replaces magic. IMO, it's much better done as a variant option that is separate from any other choice point, for most cases.

Friday, 28th October, 2016

  • 08:37 AM - pemerton mentioned MoonSong in post Wanting more content doesn't always equate to wanting tons of splat options so please stop.
    Are you labeling my character concept as "an overpowered monstrosity"?Yes. Whereas my feeling is that MoonSong's may, if anything, be underpowered - sacrificing power for quirks in the context of an RPG that doesn't really reward quirks that much. (Though 5e's Inspiration mechanic goes at least some way in this direction.) I would like (non-krynn) minotaurs in D&D to go back to being cursed humanoid driven mad, rather than a naturally occurring species of Baphomet (or whoever it is) worshipping creatures. That's highly specific, and I'm not going to get it.But you can get it, trivially, just by declaring it to be so in your game. It doesn't require the sort of mechanical variation that MoonSong's preferred character involves. the first thing that came to my mind after reading that was, "And this person is choosing to get all hung up on the mechanical minutia of the system?" Anyone who thinks and talks like that *should* be able to make 5e do what they want, not the other way around.For reasons that are maybe a bit obscure (perhaps they have their roots in wargaming culture?), but nevert...
  • 08:36 AM - pemerton mentioned MoonSong in post I think the era of 4th edition Dungeons and Dragons had it right. (not talking about the rules).
    if a specific group wants a Shaman, I see it as better for that group to create a Shaman Class than I do for them to buy a book with the Shaman and 9 other classes in it. Their need will have been met without excess material. Because my view is that all that extra material, often viewed automatically as "official", can prove negative to some games.On this particular point I am closer to Tony Vargas: I would rather pay $50 (or whatever) for a book of options, than do the design work myself. I've got no real evidence that I'm a very good RPG designer! And if the other 9 classes in the book are not interesting to me or the group, that's fine - we won't use them. Of course, that's not to say that publishing that book with the Shaman and 9 other classes is the best commercial option from WotC's point of view. It might be better for them to hold back. But that doesn't mean that it's necessarily better for me. Now when it comes to, say, MoonSong's sorcerer, I think group houseruling/modification is probably good enough. I don't think there's a bright line between that sort of tweaking and designing whole new classes, but I think there is a difference.

Thursday, 27th October, 2016


Wednesday, 26th October, 2016

  • 11:34 PM - pemerton mentioned MoonSong in post Wanting more content doesn't always equate to wanting tons of splat options so please stop.
    Do those of you who DM not check your players PC's before the game starts?Not once they get above 1st level. I tend to learn what the PCs can do when I see it in play. I feel your pain. I'm in the same boat. 5e is equally incapable of letting me play... HELKBOYRINE! Stupid 5e. It's tagline should be, "Stifling creativity since 2014!"I don't think MoonSong's desired PC is an overpowered monstrosity, so I don't think this comparison is really fair. that's exactly what I was getting out- the difference between the adventures being the thing, and the characters being the thing. There's no wrong way to play D&D, but I traditionally build my characters through the adventures that they haveI think you're drawing this contrast perhaps a bit mores starkly than is warranted. The idea of character "personalisation" emerged fairly early in RPGing - for instance, games like RQ and Traveller allowed for it, though they also used random rolls in places where designs today would tend to allow choice. (But White Dwarf in the early 80s published a point-buy variant for Traveller PC building.) One could say that the idea of personalising one's PC was born the first time someone chose to play RQ rather than D&D because s/he wanted his/her wizard to be able to use a sword.
  • 09:11 PM - Corwin mentioned MoonSong in post Wanting more content doesn't always equate to wanting tons of splat options so please stop.
    MoonSong, I admit you've piqued my curiosity. Where did you come up with such a unique and specific character concept? It seems very detailed and spelled out. What was your inspiration?

Tuesday, 11th October, 2016

  • 05:15 AM - AaronOfBarbaria mentioned MoonSong in post What if clerics cast like warlocks?
    How do you justify not being able to chain them?Weirdly, this is more a statement to MoonSong than a response to you, but; Short rests cannot be chained because the book lays out the short rest as being of variable length of at least 1 hour (by default) - meaning a player saying "I take two short rests" being treated by a DM as identical in effect to having said "I take a short rest, but I waste some time too" is following the letter, and I think probably the intent, of the rules as written.


Page 1 of 3 123 LastLast
No results to display...
Page 1 of 73 123456789101151 ... LastLast

Friday, 10th May, 2019

  • 03:54 AM - SomthinClever quoted MoonSong in post How to Start Playing Dungeons & Dragons (5th Edition) Without Breaking the Bank Ė A Beginnerís Guide
    This is a cool guide. Just a couple of precisions: Remember to include a link to the free Elemental Evil Player's Guide. That one has cool cantrips and races. Sorcerers can be damage dealers, but that way lies quick resource depletion and nova damage. Another -better (IMO)-way to play them is focusing on buffing/debuffing. They are the only full caster proficient at Concentration saves and the only ones with a way around the normal Concentration limits -Twin spell-. They can get higher hp and ac from Dragon Magic or access to more buffs from Divine Soul, or access to lots of advantage through Wild Magic, to mobility and battlefield control through Storm Magic or Shadow Magic. Hey, MoonSong. Thank you for your support and for the thoughtful feedback. You make a good point!

Wednesday, 1st May, 2019

  • 10:28 PM - Tony Vargas quoted MoonSong in post Obsolete Classes From Previous Editions
    Cross quoting form another thread: That's a funny thing. While the sorcerer sorely needs more obvious subclasses -limited by the release schedule, the designers had to choose, even if the other four or five proposed subclasses had made the cut, that's but the tip of the iceberg- the designers kept scrapping the bottom of the barrel to give the wizard a token archetype in the same book. We could expect a few setting-speciffic wizard subclasses, but beyond a generalist -that is hard to do- or even a lich oriented subclass there's not much thematic room to expand it. Yet the wizard apparently obsoletes the sorcerer? All I can say is, they're called WIZARDS of the Coast for a reason. ;P
  • 07:21 PM - Tony Vargas quoted MoonSong in post Do classes built for the 5E D&D *ENGINE* NEED sub-classes?
    Maybe, but quoting an old book on my father's library "The more general something is, the least appropriate it is to do anything". A generic Mage class would indeed be able to cover the three classes, but only so much. It would either fail to cover what makes the D&D wizard iconic, or it would do a poor job covering sorcerer and warlock.(As was the case during the playtest, the Mage was tailored for the wizard, and would have saddled sorcerers and warlocks with a lot of wizard baggage) And what for? just to satisfy a minimalist impulse? to have subclasses with subsubclasses? to prevent multiclassing among the three classes? MCing among casters already necessitates a special sub-system to handle combining their casting advancement, so that doesn't sound like a terrible idea. Rather, a character who wanted to split the difference between, say, innate-talent Sorcerer and book-learn'n Wizard would take some combination of class options associated with each, rather than going all in one way or ano...
  • 12:24 AM - Tony Vargas quoted MoonSong in post Do classes built for the 5E D&D *ENGINE* NEED sub-classes?
    Even though the wizard has the mechanics that could support some of them now, it still has mechanics that actively undermine the concept , and while these can be ignored, it is only a little better than playing a feeble and frail waif with Con 19. And the wizard still represents its own distinctive -and rigid- archetype. For the sorcerer and warlock to be truly superfluous, the wizard would have to become more generic, to the point it no longer properly supports the D&D wizard/mage/MU5e spellcasting mechanics vary so little from one class to another - particularly in that all cast spontaneously - that it wouldn't've been any great trick to implement the Vancian wizard, pact-making warlock, and innate-power Sorcerer as sub-classes of a single class, or even backgrounds. Mage w/Sage background: wizard, for instance. Conversely, the Sorcerer, as the Warlock was, could've been made /more/ distinct from the wizard. Sorcery points don't go very far in that direction.

Tuesday, 30th April, 2019


Monday, 29th April, 2019

  • 12:56 PM - Lucas Yew quoted MoonSong in post What Would You Want from PF2?
    I will support PF2. As long as it does sorcerers justice -I mean if my sorceress can still cast spells while bound and gagged- I expect to at least get the core book and the bestiary. I could even get that book with houserules and tinkering guidelines. I can handle a lot of stuff, I don't care too much for complexity, and I could live without organic multiclassing. But as long as I get that minimum out of a game I up to it. Oh wait as of the playtest socerers can no longer do that, so I'm in wait and see. Shame they never let Sorcs do away with V/S components (I personally vouched for Emotion/Thought they introduced in Occult Adventures as a suitable tradeoff). It never felt logical for me that intuitive casters must rely on literal tongues (that are artificial-and-culture dependant) and fingers (what about dragons, then?) to use their inborn magic...

Tuesday, 9th April, 2019

  • 10:19 PM - Zardnaar quoted MoonSong in post Think I Have Finally Figured Out How To Fix 3.5 (it took a decade)
    Is the moon druid really broken? I thought that the consensus was that it was really strong only for a few levels then not that special. Edit: I may have misunderstood. You are saying that the 3e wild shape is OP, not 5e? My solution is: In short, to grow the base skills of all classes but rogue, ranger and bard by two. Also to move and add some extra skills to round up different scores: for example move Intimidate, Craft (sculpture), craft (Blacksmithing), and craft(Masonry) to Strength. Move a few performance skills to Constitution and Dexterity, some craft skills to Dexterity, and so on. Give bonus skill points based upon the primary score for classes with little skills (Strength for fighters, charisma for Paladins, Constitution for barbarians, wisdom for druids, Charisma for sorcerer) those skill points can be used for skills based upon its attribute. Probably cut down on skill points for Rogues and Bards. And of course remove the double cost for crossclass. In fac...

Saturday, 6th April, 2019

  • 05:33 PM - lowkey13 quoted MoonSong in post Obsolete Classes From Previous Editions
    Yeah, yeah we know you don't like paladins... You say that as if it's some sort of subjective opinion, like, "Hey, I don't like the sound of fingernails on a chalkboard," or, "Maybe booking a voyage on the Titanic, in retrospect, was not such a good idea." Alas, it is not. This is not something that is open to reasonable discussion or debate, but, rather, an ineluctable and objective truth. I have looked into the abyss, and have seen the Paladin staring back at me. Perhaps I am naught more than a modern-day Cassandra, doomed to forever announce that which is clear as day; "Do not let that accursed class into your game; for it is not just the doom of you, but the doom of all of us." And you are comforted in the banality of your day-to-day existence, unaware that this class, with its Trojan warhorse, is a vessel to allow the most unearthly and unseemly horrors into your existence. But I have told you; and you have been warned. Ph'nglui mglw'nafh Paladin R'lyeh wgah'nagl fhtagn.
  • 04:07 AM - dnd4vr quoted MoonSong in post (5e) Should Rogues be able to sneak attack with all light weapons?
    Honestly, I don't think rogues should be able to sneak attack with all light weapons, I think they should be able to sneak attack with all weapons. Cool, I was going to say this (or something similar) if no one else had. Even when you think about the biggest weapons' damage (2d6) compared to 1d6 weapons, you are only adding 3.5 points of damage. Since Sneak attack isn't a multiplier of the base weapon damage, I see no issue at all with allow a Rogue to sneak attack with any weapon really. It would hardly break anything IMO.

Friday, 22nd March, 2019

  • 08:58 AM - Hussar quoted MoonSong in post Will 5e be the last edition to emphasize print products?
    mmm, no, that would be MTG Arena. D&D Beyond isn't an in-house project, and MTG being MTG is way a bigger phenomenon worldwide. Was going to say. Didn't Hasbro pony up something like 10 million dollars in prize money for the 2019 season? One of those is a 1 million dollar prize for MTG Arena IIRC. I'd say they're doubling down on their digital products pretty hard. Thing is, after the 4e online debacle, I can't see Hasbro or WotC being in any hurry to bring D&D into the digital realm. But, if this new E-Sports initiative pans out, things might change in a serious hurry. I mean, if streaming fans will pony up millions of dollars for a live stream to make a cartoon, I can imagine that someone, somewhere is trying to figure out how to tie into that with D&D.

Friday, 1st March, 2019

  • 04:28 PM - lowkey13 quoted MoonSong in post Do you want Greyhawk updated to 5e?
    Ok among: World of Greyhawk (1980) World of Greyhawk (1983) Greyhawk Castle Greyhawk Wars From the Ashes Greyhawk Return of the Eight Greyhawk Players Guide Greyhawk The Adventure Begins Greyhawk city Iuz the Evil Vecna Lives Die Vecna Die! D&D Gazetteer Living Greyhawk Gazetteer Expedition to Greyhawk Castle Which ones are good and which ones aren't worth it? Which ones overlap? So, in addition to repeating what amethal said (do not get WG7, Castle Greyhawk. If you do see it, burn it. Scatter the ashes), I'll add this. I wouldn't bother with 1980 Folio; everything in it is contained in the 1983 Boxed World of Greyhawk, and expanded on with additional stuff. IMO, that's all you really need. That's all I ever needed. If you are interested in more, then my understanding is the same as Demetrios- that there are people that like the Living Greyhawk Gazetteer.
  • 03:34 PM - amethal quoted MoonSong in post Do you want Greyhawk updated to 5e?
    Ok among: World of Greyhawk (1980) World of Greyhawk (1983) Greyhawk Castle Greyhawk Wars From the Ashes Greyhawk Return of the Eight Greyhawk Players Guide Greyhawk The Adventure Begins Greyhawk city Iuz the Evil Vecna Lives Die Vecna Die! D&D Gazetteer Living Greyhawk Gazetteer Expedition to Greyhawk Castle Which ones are good and which ones aren't worth it? Which ones overlap? If "Greyhawk Castle" is what I think it is (i.e. WG7 Castle Greyhawk), definitely do not get it. Depending on your investment in the setting, it is either a comedy adventure that is deeply unfunny, or a deliberate insult aimed at TSR customers and/or former TSR directors. I've never seen a copy of Greyhawk Wars, but it is a boardgame so probably not what you are looking for. From the Ashes burns down the setting of World of Greyhawk 1983, creating the setting of (Living Greyhawk) Gazetteer. Never seen that one either (too expensive on ebay for my taste) but...
  • 03:47 AM - Demetrios1453 quoted MoonSong in post Do you want Greyhawk updated to 5e?
    Ok among: World of Greyhawk (1980) World of Greyhawk (1983) Greyhawk Castle Greyhawk Wars From the Ashes Greyhawk Return of the Eight Greyhawk Players Guide Greyhawk The Adventure Begins Greyhawk city Iuz the Evil Vecna Lives Die Vecna Die! D&D Gazetteer Living Greyhawk Gazetteer Expedition to Greyhawk Castle Which ones are good and which ones aren't worth it? Which ones overlap? I know some who would champion the older material might get a bit upset at this, but I think the Living Greyhawk Gazatteer is an excellent overview of the setting. It's very much a "just the facts" accessory, with little in the way of game-type info (mainly just quick-reference abbreviations like "LG Pal15" and the like after names), but heavy on the geography, population, religions, and history of the various locations in the setting. It also has the distinction of being the most up-to-date overview of the setting available. The only real let-down is the sometimes abysmal line-dra...

Thursday, 28th February, 2019

  • 05:11 PM - Paul Farquhar quoted MoonSong in post Do you want Greyhawk updated to 5e?
    And if you wold be kind enough to help me fnde good stuff That's the thing, you are dealing with a setting with 35 years of lack-of-support. Very little stuff (good or otherwise) was ever written. Of course, if Greyhawk had been the popular setting the coolkidz would be hating on that instead of FR.
  • 01:12 PM - akr71 quoted MoonSong in post Do you want Greyhawk updated to 5e?
    Ok, let's see. For all of you who say we don't need an updated Greyhawk because we have all we need at hand. Let's put that to test. Can you put together a list of DNDClassics products that captures the best and most interesting/useful parts of the setting? And let's have, say a $30 budget -the average price one can get a book at Amazon-. Is it doable? Here's another test. How many D&D players (or more specifically DM's) are there who want to run a campaign in Greyhawk that don't still have what they need from their AD&D and/or 3E days? Probably not many. I have a hard time believing that new players would say "Please, I want Greyhawk!" Its a nostalgia thing for us old folks. On top of that, I firmly believe that Greyhawk and Forgotten Realms are D&D Vanilla. All you need to run there are the 3 core books and a map.
  • 12:09 PM - Paul Farquhar quoted MoonSong in post Do you want Greyhawk updated to 5e?
    Ok, let's see. For all of you who say we don't need an updated Greyhawk because we have all we need at hand. Let's put that to test. Can you put together a list of DNDClassics products that captures the best and most interesting/useful parts of the setting? And let's have, say a $30 budget -the average price one can get a book at Amazon-. Is it doable? You can put it all together for $0 if your alignment isn't lawful.

Tuesday, 5th February, 2019


Saturday, 19th January, 2019

  • 10:34 PM - 5ekyu quoted MoonSong in post S'mon's New XP System
    Easier methods: Multi into Bard/Divine Soul Pick Celestial Patron i think you mean sorc divine soul... which yes - for cures alone is good - but... the druid option gives you the short rest recovering wildshape as well. The sorc is usually pretty long rest focused - tho the warlock pact casting slots help that of course. Also if the Gm does not nerf Healing Springs - going to 3rd level druid and then the rest 3rd level warlock gets you a massive cure spell for your recoveries between short rests One second level short rest slot for 35 HP recovered per character over a minute? Oh yeah.
  • 02:01 PM - S'mon quoted MoonSong in post S'mon's New XP System
    So nothing for spontaneous casters? No. :p
  • 06:44 AM - 5ekyu quoted MoonSong in post S'mon's New XP System
    So nothing for spontaneous casters?Thinking Warlock getting access to cures spell - maybe druid mc for 2-3 levels - plays really well with 1 hour short rests and 1 week long rests.


Page 1 of 73 123456789101151 ... LastLast

MoonSong's Downloads

  Filename Total Downloads Rating Files Uploaded Last Updated
The Ways of the Leader: The Noble Class
The first ever En5ider Class now fully released on OGL.
340 +2 1 Saturday, 5th November, 2016, 03:55 AM Thursday, 1st December, 2016, 04:00 AM

Most Recent Favorite Generators/Tables

View All Favorites