View Profile: SHAFFSTER - Morrus' Unofficial Tabletop RPG News
Tab Content
No Recent Activity
About SHAFFSTER

Basic Information

About SHAFFSTER
Sex:
Male
Age Group:
19-24

Statistics


Total Posts
Total Posts
10
Posts Per Day
0.00
Last Post
What rules and mechanics from other systems would you like to import into your 5e games? Tuesday, 8th May, 2018 04:02 AM

Currency

Gold Pieces
1
General Information
Last Activity
Today 08:00 AM
Join Date
Monday, 10th September, 2012
Product Reviews & Ratings
Reviews Written
0
No results to show...
No results to display...
No results to display...

Wednesday, 9th March, 2016

  • 07:25 PM - MostlyDm quoted SHAFFSTER in post How do you keep your players going from "goblins to gods" in your games?
    I've had a house rule for hit point advancement bouncing around my head for a while that might help. Characters only gain 1+Con mod HP per level (minimum of 1). Characters still have the normal amount of hit dice available to use during short rests. Bounded accuracy means low level monsters can still hit PCs but hit point inflation means the damage becomes pretty negligible at higher levels. I'm hoping(Haven't actually tried it in play yet) that this rule addresses a few issues: 1) shortening combats by reducing the HP grind at high levels 2) make smaller encounters more deadly. At level 11 it takes 24 orcs to make a hard encounter for a party of 4 PCs which slows things down a ton 3) still let PCs handle more encounters before resting as they level up. Keeping the number hit dice the same means it's easier to get back to full health and keep going so there's less incentive to take a long rest. Not sure if that helps but I wanted a way to extend the feeling that the lower lev...

Tuesday, 1st March, 2016

  • 07:25 PM - Rhogar_Rarr quoted SHAFFSTER in post How often do you use the versatile property?
    Makes sense if it's all you've got but what did you mean by half str? Is that a house rule or did I miss something about versatile weapons(away from my books atm) I meant half your strength modifier because nonmagical resistance would be resistant to your other weapon, allowing you to essentially only add half your strength modifier. Therefore, the magical weapon does 1/2 strength modifier more than the regular weapon plus any addition magical damage (+1, +2, or whatever). Which probably adds a few points of damage for every attack. So no houserule or old edition rule, just not explained well in my previous post.
  • 03:03 AM - Mouseferatu quoted SHAFFSTER in post How often do you use the versatile property?
    Makes sense if it's all you've got but what did you mean by half str? Is that a house rule or did I miss something about versatile weapons(away from my books atm) It may be someone accidentally carrying over a rule from 3E that doesn't exist in 5E. In 3E, using a weapon two-handed added 1.5 x Str bonus rather than just Str bonus to damage.
  • 12:11 AM - Tony Vargas quoted SHAFFSTER in post How often do you use the versatile property?
    Like the title says, I was wondering how often the versatile property is used. I don't think it's ever come up at my table and I can't think of a reason to use it regularly. So what sort of character would want to use the versatile property, have any of you played as/with such a character and how did it work out? What am I missing?Come to think of it, except for the odd small character, I haven't made significant use of that property with a PC since 3.5 - it's remained basically the same - use the weapon one- or two-handed, with slightly more damage two-handed, but as you say it isn't coming up. In 5e, maybe it's that there isn't a particular feat or style that lends itself to choosing a versatile weapon & swapping between one- and two-handed use vs just using it one-handed or going with a two-handed weapon.

SHAFFSTER's Downloads

  Filename Total Downloads Rating Files Uploaded Last Updated

Most Recent Favorite Generators/Tables

View All Favorites